shithub: pokered

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5c7534fc – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:42
Use Unicode characters, because they look nicer

5f2171f2 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:41
expand interrupts and vectors

71e161da – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:30
Use human-readable names instead of memory addresses.

3426db1c – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:19
Remove unnecessary comments.

9c867227 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:03
Fade-in / fade-out functions (thx Sawakita)

817e3af3 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 18:45
Filled out Oak's speech a bit more.

3868e767 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 16:46
Let's not call things sprites when they aren't.

fa5434f2 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 16:44
Add the function that moves pics left in Oak's speech

5e0e4a4e – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 16:19
This function waits for a Vblank to go by.

c7737ee3 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 16:12
add in a function from Oak's speech

dd3d3941 – IIMarckus <iimarckus@gmail.com> authored on 2011/03/20 19:12
Add Hide/Show data for maps.

2c025ec8 – IIMarckus <iimarckus@gmail.com> authored on 2011/03/16 13:43
Remove redrle on clean

668eefaa – IIMarckus <iimarckus@gmail.com> authored on 2011/03/16 13:42
$0 is a valid tile in maps, even though $00 is the terminating byte.

be114145 – IIMarckus <iimarckus@gmail.com> authored on 2011/03/13 10:31
Add trade monsters

c8cb96f9 – IIMarckus <iimarckus@gmail.com> authored on 2011/02/19 12:39
Add evolutions / learned attacks. Thx Sawakita

b154637c – IIMarckus <iimarckus@gmail.com> authored on 2011/02/18 19:14
Split compressed town map into a separate include, and give it a label

edf82cd3 – IIMarckus <iimarckus@gmail.com> authored on 2011/02/18 19:10
Add a makefile rule for redrle

3405650f – IIMarckus <iimarckus@gmail.com> authored on 2011/02/18 19:08
Add redrle, a program to compress and decompress Town Map tilemaps

2cad63f7 – IIMarckus <iimarckus@gmail.com> authored on 2010/12/27 13:23
Add town map locations. Thanks once again to Sawakita.

92b4f52d – IIMarckus <iimarckus@gmail.com> authored on 2010/12/26 15:24
Add map ID constants

a252a149 – IIMarckus <iimarckus@gmail.com> authored on 2010/12/22 09:45
Sync with latest RGBDS

ae9b3012 – IIMarckus <iimarckus@gmail.com> authored on 2010/12/20 11:42
pokered.gbc should depend on constants.asm

3e0eedba – IIMarckus <iimarckus@gmail.com> authored on 2010/12/20 11:41
Add tileset headers (thx Sawakita)

f4c48cca – IIMarckus <iimarckus@gmail.com> authored on 2010/12/03 15:57
fix typo, thx Sawakita

b3f714df – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:58
minor comment improvements

0675a871 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:40
add oak's speech

da200058 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:30
add ClearScreen function

46337960 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:27
add some delay-related functions

d0c027be – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:22
add the conserve battery delay function

9b5a97af – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:00
create a new macro to make byte–word pairs more readable

eb98b000 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 17:50
Minor address→label replacement

ef3e680c – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 17:31
won't be getting to this for a while, so mark it with XXX

080f02ff – IIMarckus <iimarckus@gmail.com> authored on 2010/11/16 12:48
Mention the predefined pointers used in map scripts. thx Sawakita

9e58f448 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/12 18:00
split constants into their own file

6d5fe3f4 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/30 16:09
Minor address→label replacement

e56b7c85 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 20:04
Expand enemy withdraw routine. Needs cleanup!

48a71031 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 18:01
misc. label improvements

ecf5f870 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 17:20
Expand some bankswitch routines in the home bank

86a83b10 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 17:13
Replace a couple addresses with existing labels

31aa2d80 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 16:59
add some useful text macros

67922daa – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 16:48
Expand routine that gets item name given item id

f0ae1dcc – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 16:35
decompose PrintText

abf21e53 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 16:31
More trainer AI: status healing items, stat-raising items

1f4d36f5 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/28 19:19
These trainers use potions of various kinds

37c66572 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/28 19:01
Expand each trainer's AI function

12b47c8f – IIMarckus <iimarckus@gmail.com> authored on 2010/10/28 18:37
Add pointers to trainer AI

f35da53f – IIMarckus <iimarckus@gmail.com> authored on 2010/10/26 18:46
Add mart data. Still need to find the pointer/routine for it.

c5588d3b – IIMarckus <iimarckus@gmail.com> authored on 2010/10/26 17:37
add item name constants

18e4701d – IIMarckus <iimarckus@gmail.com> authored on 2010/10/26 03:37
whitespace changes

4cccc2fd – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:11
It’s official: if something needs doing, mark it with XXX.

ec8413e3 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:09
comment improvement

aef68863 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:08
convert spaces to tabs

d6e077df – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:07
add map names to some pointers (incomplete)

3020b89a – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:02
Add an extra rgbds-linux URL to the readme

b9601888 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:01
typos

254d861e – IIMarckus <iimarckus@gmail.com> authored on 2010/08/15 20:46
add pokedex order

cb2ab7f1 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/15 20:15
add individual monster palettes

813affec – IIMarckus <iimarckus@gmail.com> authored on 2010/08/15 19:56
slight correction to palette names

687596e2 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/15 19:48
palette name constants

3d6ff4a0 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/15 19:40
add sgb palette definitions

8f863e81 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/01 05:13
add banks for map header pointers

beec27ef – IIMarckus <iimarckus@gmail.com> authored on 2010/07/31 09:30
add map pointers

d363e2bb – IIMarckus <iimarckus@gmail.com> authored on 2010/07/08 17:56
bank numbers for pokemon image pointers

46d9b993 – IIMarckus <mail@iimarck.us> authored on 2010/03/21 15:27
replace WildMonsters__ with real location names

d922826d – IIMarckus <mail@iimarck.us> authored on 2010/03/19 06:43
add AddNTimes function

a7154846 – IIMarckus <mail@iimarck.us> authored on 2010/03/19 06:40
add code that gives enemies special moves

9dc62211 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 21:25
add the attacks leaders and the elite 4 use

d07db622 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 21:12
add attack names as constants

3dc277d6 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 20:49
add trainer name constants

bd3d202d – IIMarckus <mail@iimarck.us> authored on 2010/03/18 20:27
add the data copying functions at 009D, 00B5

a314f068 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 20:18
improve makefile dependencies a bit

7b7267e5 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 20:16
remove self-evident comments

459a7c8a – IIMarckus <mail@iimarck.us> authored on 2010/03/18 20:10
use readable names instead of ram addresses

dd956180 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 20:06
add wild pokemon data, with a little code that parses it

0cfc2c70 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 17:23
a lot of the rom is free space. don't bother including empty banks

109d1893 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 17:01
remove now-unneeded linkfile

772a1879 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 16:59
list needed RGBDS version in readme

b38670f2 – IIMarckus <mail@iimarck.us> authored on 2010/03/18 16:56
Fix flags to match current version of rgbds-linux

661d8f00 – IIMarckus <iimarckus@gmail.com> authored on 2010/01/04 16:58
trainer data: the pokemon on each team

49dcb827 – IIMarckus <iimarckus@gmail.com> authored on 2010/01/04 15:44
add pokemon names as constants

63a594a3 – IIMarckus <iimarckus@gmail.com> authored on 2010/01/04 15:17
outsource the ROM header to rgbfix

df2b3b73 – IIMarckus <iimarckus@gmail.com> authored on 2010/01/04 12:58
Initial commit