ref: 5c9c7bf3625cfa4a4bf68ef27b5671cba5fc5d1d
dir: /scripts/BrunosRoom.asm/
BrunosRoom_Script: call BrunoShowOrHideExitBlock call EnableAutoTextBoxDrawing ld hl, BrunoTrainerHeader0 ld de, BrunosRoom_ScriptPointers ld a, [wBrunosRoomCurScript] call ExecuteCurMapScriptInTable ld [wBrunosRoomCurScript], a ret BrunoShowOrHideExitBlock: ; Blocks or clears the exit to the next room. ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_BEAT_BRUNOS_ROOM_TRAINER_0 jr z, .blockExitToNextRoom ld a, $5 jp .setExitBlock .blockExitToNextRoom ld a, $24 .setExitBlock ld [wNewTileBlockID], a lb bc, 0, 2 predef_jump ReplaceTileBlock ResetBrunoScript: xor a ld [wBrunosRoomCurScript], a ret BrunosRoom_ScriptPointers: dw BrunoScript0 dw DisplayEnemyTrainerTextAndStartBattle dw BrunoScript2 dw BrunoScript3 dw BrunoScript4 BrunoScript4: ret BrunoScriptWalkIntoRoom: ; Walk six steps upward. ld hl, wSimulatedJoypadStatesEnd ld a, D_UP ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld a, $6 ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 ld [wBrunosRoomCurScript], a ld [wCurMapScript], a ret BrunoScript0: ld hl, BrunoEntranceCoords call ArePlayerCoordsInArray jp nc, CheckFightingMapTrainers xor a ldh [hJoyPressed], a ldh [hJoyHeld], a ld [wSimulatedJoypadStatesEnd], a ld [wSimulatedJoypadStatesIndex], a ld a, [wCoordIndex] cp $3 ; Is player standing one tile above the exit? jr c, .stopPlayerFromLeaving CheckAndSetEvent EVENT_AUTOWALKED_INTO_BRUNOS_ROOM jr z, BrunoScriptWalkIntoRoom .stopPlayerFromLeaving ld a, $2 ldh [hSpriteIndexOrTextID], a call DisplayTextID ; "Don't run away!" ld a, D_UP ld [wSimulatedJoypadStatesEnd], a ld a, $1 ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 ld [wBrunosRoomCurScript], a ld [wCurMapScript], a ret BrunoEntranceCoords: dbmapcoord 4, 10 dbmapcoord 5, 10 dbmapcoord 4, 11 dbmapcoord 5, 11 db -1 ; end BrunoScript3: ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 xor a ld [wJoyIgnore], a ld [wBrunosRoomCurScript], a ld [wCurMapScript], a ret BrunoScript2: call EndTrainerBattle ld a, [wIsInBattle] cp $ff jp z, ResetBrunoScript ld a, $1 ldh [hSpriteIndexOrTextID], a jp DisplayTextID BrunosRoom_TextPointers: dw BrunoText1 dw BrunoDontRunAwayText BrunoTrainerHeader0: trainer EVENT_BEAT_BRUNOS_ROOM_TRAINER_0, 0, BrunoBeforeBattleText, BrunoEndBattleText, BrunoAfterBattleText db -1 ; end BrunoText1: text_asm ld hl, BrunoTrainerHeader0 call TalkToTrainer jp TextScriptEnd BrunoBeforeBattleText: text_far _BrunoBeforeBattleText text_end BrunoEndBattleText: text_far _BrunoEndBattleText text_end BrunoAfterBattleText: text_far _BrunoAfterBattleText text_end BrunoDontRunAwayText: text_far _BrunoDontRunAwayText text_end