ref: 5ce58a048cecba5435d74b14652c58004d3f95b1
dir: /audio.asm/
AUDIO_1 EQU $2 AUDIO_2 EQU $8 AUDIO_3 EQU $1f INCLUDE "constants.asm" SECTION "Sound Effect Headers 1", ROMX, BANK[AUDIO_1] INCLUDE "audio/headers/sfxheaders02.asm" SECTION "Sound Effect Headers 2", ROMX, BANK[AUDIO_2] INCLUDE "audio/headers/sfxheaders08.asm" SECTION "Sound Effect Headers 3", ROMX, BANK[AUDIO_3] INCLUDE "audio/headers/sfxheaders1f.asm" SECTION "Music Headers 1", ROMX, BANK[AUDIO_1] INCLUDE "audio/headers/musicheaders02.asm" SECTION "Music Headers 2", ROMX, BANK[AUDIO_2] INCLUDE "audio/headers/musicheaders08.asm" SECTION "Music Headers 3", ROMX, BANK[AUDIO_3] INCLUDE "audio/headers/musicheaders1f.asm" SECTION "Sound Effects 1", ROMX, BANK[AUDIO_1] INCLUDE "audio/sfx/sfx_02_01.asm" INCLUDE "audio/sfx/sfx_02_02.asm" INCLUDE "audio/sfx/sfx_02_03.asm" INCLUDE "audio/sfx/sfx_02_04.asm" INCLUDE "audio/sfx/sfx_02_05.asm" INCLUDE "audio/sfx/sfx_02_06.asm" INCLUDE "audio/sfx/sfx_02_07.asm" INCLUDE "audio/sfx/sfx_02_08.asm" INCLUDE "audio/sfx/sfx_02_09.asm" INCLUDE "audio/sfx/sfx_02_0a.asm" INCLUDE "audio/sfx/sfx_02_0b.asm" INCLUDE "audio/sfx/sfx_02_0c.asm" INCLUDE "audio/sfx/sfx_02_0d.asm" INCLUDE "audio/sfx/sfx_02_0e.asm" INCLUDE "audio/sfx/sfx_02_0f.asm" INCLUDE "audio/sfx/sfx_02_10.asm" INCLUDE "audio/sfx/sfx_02_11.asm" INCLUDE "audio/sfx/sfx_02_12.asm" INCLUDE "audio/sfx/sfx_02_13.asm" Music2_WavePointers: INCLUDE "audio/wave_instruments.asm" INCLUDE "audio/sfx/sfx_02_3f.asm" INCLUDE "audio/sfx/sfx_02_5e.asm" INCLUDE "audio/sfx/sfx_02_56.asm" INCLUDE "audio/sfx/sfx_02_57.asm" INCLUDE "audio/sfx/sfx_02_58.asm" INCLUDE "audio/sfx/sfx_02_3c.asm" INCLUDE "audio/sfx/sfx_02_59.asm" INCLUDE "audio/sfx/sfx_02_5a.asm" INCLUDE "audio/sfx/sfx_02_5b.asm" INCLUDE "audio/sfx/sfx_02_5c.asm" INCLUDE "audio/sfx/sfx_02_40.asm" INCLUDE "audio/sfx/sfx_02_5d.asm" INCLUDE "audio/sfx/sfx_02_3d.asm" INCLUDE "audio/sfx/sfx_02_43.asm" INCLUDE "audio/sfx/sfx_02_3e.asm" INCLUDE "audio/sfx/sfx_02_44.asm" INCLUDE "audio/sfx/sfx_02_45.asm" INCLUDE "audio/sfx/sfx_02_46.asm" INCLUDE "audio/sfx/sfx_02_47.asm" INCLUDE "audio/sfx/sfx_02_48.asm" INCLUDE "audio/sfx/sfx_02_49.asm" INCLUDE "audio/sfx/sfx_02_4a.asm" INCLUDE "audio/sfx/sfx_02_4b.asm" INCLUDE "audio/sfx/sfx_02_4c.asm" INCLUDE "audio/sfx/sfx_02_4d.asm" INCLUDE "audio/sfx/sfx_02_4e.asm" INCLUDE "audio/sfx/sfx_02_4f.asm" INCLUDE "audio/sfx/sfx_02_50.asm" INCLUDE "audio/sfx/sfx_02_51.asm" INCLUDE "audio/sfx/sfx_02_52.asm" INCLUDE "audio/sfx/sfx_02_53.asm" INCLUDE "audio/sfx/sfx_02_54.asm" INCLUDE "audio/sfx/sfx_02_55.asm" INCLUDE "audio/sfx/sfx_02_5f.asm" INCLUDE "audio/sfx/sfx_02_unused.asm" INCLUDE "audio/sfx/sfx_02_1d.asm" INCLUDE "audio/sfx/sfx_02_37.asm" INCLUDE "audio/sfx/sfx_02_38.asm" INCLUDE "audio/sfx/sfx_02_25.asm" INCLUDE "audio/sfx/sfx_02_39.asm" INCLUDE "audio/sfx/sfx_02_17.asm" INCLUDE "audio/sfx/sfx_02_23.asm" INCLUDE "audio/sfx/sfx_02_24.asm" INCLUDE "audio/sfx/sfx_02_14.asm" INCLUDE "audio/sfx/sfx_02_22.asm" INCLUDE "audio/sfx/sfx_02_1a.asm" INCLUDE "audio/sfx/sfx_02_1b.asm" INCLUDE "audio/sfx/sfx_02_19.asm" INCLUDE "audio/sfx/sfx_02_1f.asm" INCLUDE "audio/sfx/sfx_02_20.asm" INCLUDE "audio/sfx/sfx_02_16.asm" INCLUDE "audio/sfx/sfx_02_21.asm" INCLUDE "audio/sfx/sfx_02_15.asm" INCLUDE "audio/sfx/sfx_02_1e.asm" INCLUDE "audio/sfx/sfx_02_1c.asm" INCLUDE "audio/sfx/sfx_02_18.asm" INCLUDE "audio/sfx/sfx_02_2d.asm" INCLUDE "audio/sfx/sfx_02_2a.asm" INCLUDE "audio/sfx/sfx_02_2f.asm" INCLUDE "audio/sfx/sfx_02_26.asm" INCLUDE "audio/sfx/sfx_02_27.asm" INCLUDE "audio/sfx/sfx_02_28.asm" INCLUDE "audio/sfx/sfx_02_32.asm" INCLUDE "audio/sfx/sfx_02_29.asm" INCLUDE "audio/sfx/sfx_02_2b.asm" INCLUDE "audio/sfx/sfx_02_30.asm" INCLUDE "audio/sfx/sfx_02_2e.asm" INCLUDE "audio/sfx/sfx_02_31.asm" INCLUDE "audio/sfx/sfx_02_2c.asm" INCLUDE "audio/sfx/sfx_02_33.asm" INCLUDE "audio/sfx/sfx_02_34.asm" INCLUDE "audio/sfx/sfx_02_35.asm" INCLUDE "audio/sfx/sfx_02_36.asm" SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2] INCLUDE "audio/sfx/sfx_08_01.asm" INCLUDE "audio/sfx/sfx_08_02.asm" INCLUDE "audio/sfx/sfx_08_03.asm" INCLUDE "audio/sfx/sfx_08_04.asm" INCLUDE "audio/sfx/sfx_08_05.asm" INCLUDE "audio/sfx/sfx_08_06.asm" INCLUDE "audio/sfx/sfx_08_07.asm" INCLUDE "audio/sfx/sfx_08_08.asm" INCLUDE "audio/sfx/sfx_08_09.asm" INCLUDE "audio/sfx/sfx_08_0a.asm" INCLUDE "audio/sfx/sfx_08_0b.asm" INCLUDE "audio/sfx/sfx_08_0c.asm" INCLUDE "audio/sfx/sfx_08_0d.asm" INCLUDE "audio/sfx/sfx_08_0e.asm" INCLUDE "audio/sfx/sfx_08_0f.asm" INCLUDE "audio/sfx/sfx_08_10.asm" INCLUDE "audio/sfx/sfx_08_11.asm" INCLUDE "audio/sfx/sfx_08_12.asm" INCLUDE "audio/sfx/sfx_08_13.asm" Music8_WavePointers: INCLUDE "audio/wave_instruments.asm" INCLUDE "audio/sfx/sfx_08_40.asm" INCLUDE "audio/sfx/sfx_08_3f.asm" INCLUDE "audio/sfx/sfx_08_3c.asm" INCLUDE "audio/sfx/sfx_08_3d.asm" INCLUDE "audio/sfx/sfx_08_3e.asm" INCLUDE "audio/sfx/sfx_08_77.asm" INCLUDE "audio/sfx/sfx_08_41.asm" INCLUDE "audio/sfx/sfx_08_42.asm" INCLUDE "audio/sfx/sfx_08_43.asm" INCLUDE "audio/sfx/sfx_08_44.asm" INCLUDE "audio/sfx/sfx_08_45.asm" INCLUDE "audio/sfx/sfx_08_pokeflute_ch3.asm" INCLUDE "audio/sfx/sfx_08_47.asm" INCLUDE "audio/sfx/sfx_08_48.asm" INCLUDE "audio/sfx/sfx_08_49.asm" INCLUDE "audio/sfx/sfx_08_4a.asm" INCLUDE "audio/sfx/sfx_08_4b.asm" INCLUDE "audio/sfx/sfx_08_4c.asm" INCLUDE "audio/sfx/sfx_08_4d.asm" INCLUDE "audio/sfx/sfx_08_4e.asm" INCLUDE "audio/sfx/sfx_08_4f.asm" INCLUDE "audio/sfx/sfx_08_50.asm" INCLUDE "audio/sfx/sfx_08_51.asm" INCLUDE "audio/sfx/sfx_08_52.asm" INCLUDE "audio/sfx/sfx_08_53.asm" INCLUDE "audio/sfx/sfx_08_54.asm" INCLUDE "audio/sfx/sfx_08_55.asm" INCLUDE "audio/sfx/sfx_08_56.asm" INCLUDE "audio/sfx/sfx_08_57.asm" INCLUDE "audio/sfx/sfx_08_58.asm" INCLUDE "audio/sfx/sfx_08_59.asm" INCLUDE "audio/sfx/sfx_08_5a.asm" INCLUDE "audio/sfx/sfx_08_5b.asm" INCLUDE "audio/sfx/sfx_08_5c.asm" INCLUDE "audio/sfx/sfx_08_5d.asm" INCLUDE "audio/sfx/sfx_08_5e.asm" INCLUDE "audio/sfx/sfx_08_5f.asm" INCLUDE "audio/sfx/sfx_08_60.asm" INCLUDE "audio/sfx/sfx_08_61.asm" INCLUDE "audio/sfx/sfx_08_62.asm" INCLUDE "audio/sfx/sfx_08_63.asm" INCLUDE "audio/sfx/sfx_08_64.asm" INCLUDE "audio/sfx/sfx_08_65.asm" INCLUDE "audio/sfx/sfx_08_66.asm" INCLUDE "audio/sfx/sfx_08_67.asm" INCLUDE "audio/sfx/sfx_08_68.asm" INCLUDE "audio/sfx/sfx_08_69.asm" INCLUDE "audio/sfx/sfx_08_6a.asm" INCLUDE "audio/sfx/sfx_08_6b.asm" INCLUDE "audio/sfx/sfx_08_6c.asm" INCLUDE "audio/sfx/sfx_08_6d.asm" INCLUDE "audio/sfx/sfx_08_6e.asm" INCLUDE "audio/sfx/sfx_08_6f.asm" INCLUDE "audio/sfx/sfx_08_70.asm" INCLUDE "audio/sfx/sfx_08_71.asm" INCLUDE "audio/sfx/sfx_08_72.asm" INCLUDE "audio/sfx/sfx_08_73.asm" INCLUDE "audio/sfx/sfx_08_74.asm" INCLUDE "audio/sfx/sfx_08_75.asm" INCLUDE "audio/sfx/sfx_08_76.asm" INCLUDE "audio/sfx/sfx_08_unused.asm" INCLUDE "audio/sfx/sfx_08_1d.asm" INCLUDE "audio/sfx/sfx_08_37.asm" INCLUDE "audio/sfx/sfx_08_38.asm" INCLUDE "audio/sfx/sfx_08_25.asm" INCLUDE "audio/sfx/sfx_08_39.asm" INCLUDE "audio/sfx/sfx_08_17.asm" INCLUDE "audio/sfx/sfx_08_23.asm" INCLUDE "audio/sfx/sfx_08_24.asm" INCLUDE "audio/sfx/sfx_08_14.asm" INCLUDE "audio/sfx/sfx_08_22.asm" INCLUDE "audio/sfx/sfx_08_1a.asm" INCLUDE "audio/sfx/sfx_08_1b.asm" INCLUDE "audio/sfx/sfx_08_19.asm" INCLUDE "audio/sfx/sfx_08_1f.asm" INCLUDE "audio/sfx/sfx_08_20.asm" INCLUDE "audio/sfx/sfx_08_16.asm" INCLUDE "audio/sfx/sfx_08_21.asm" INCLUDE "audio/sfx/sfx_08_15.asm" INCLUDE "audio/sfx/sfx_08_1e.asm" INCLUDE "audio/sfx/sfx_08_1c.asm" INCLUDE "audio/sfx/sfx_08_18.asm" INCLUDE "audio/sfx/sfx_08_2d.asm" INCLUDE "audio/sfx/sfx_08_2a.asm" INCLUDE "audio/sfx/sfx_08_2f.asm" INCLUDE "audio/sfx/sfx_08_26.asm" INCLUDE "audio/sfx/sfx_08_27.asm" INCLUDE "audio/sfx/sfx_08_28.asm" INCLUDE "audio/sfx/sfx_08_32.asm" INCLUDE "audio/sfx/sfx_08_29.asm" INCLUDE "audio/sfx/sfx_08_2b.asm" INCLUDE "audio/sfx/sfx_08_30.asm" INCLUDE "audio/sfx/sfx_08_2e.asm" INCLUDE "audio/sfx/sfx_08_31.asm" INCLUDE "audio/sfx/sfx_08_2c.asm" INCLUDE "audio/sfx/sfx_08_33.asm" INCLUDE "audio/sfx/sfx_08_34.asm" INCLUDE "audio/sfx/sfx_08_35.asm" INCLUDE "audio/sfx/sfx_08_36.asm" SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3] INCLUDE "audio/sfx/sfx_1f_01.asm" INCLUDE "audio/sfx/sfx_1f_02.asm" INCLUDE "audio/sfx/sfx_1f_03.asm" INCLUDE "audio/sfx/sfx_1f_04.asm" INCLUDE "audio/sfx/sfx_1f_05.asm" INCLUDE "audio/sfx/sfx_1f_06.asm" INCLUDE "audio/sfx/sfx_1f_07.asm" INCLUDE "audio/sfx/sfx_1f_08.asm" INCLUDE "audio/sfx/sfx_1f_09.asm" INCLUDE "audio/sfx/sfx_1f_0a.asm" INCLUDE "audio/sfx/sfx_1f_0b.asm" INCLUDE "audio/sfx/sfx_1f_0c.asm" INCLUDE "audio/sfx/sfx_1f_0d.asm" INCLUDE "audio/sfx/sfx_1f_0e.asm" INCLUDE "audio/sfx/sfx_1f_0f.asm" INCLUDE "audio/sfx/sfx_1f_10.asm" INCLUDE "audio/sfx/sfx_1f_11.asm" INCLUDE "audio/sfx/sfx_1f_12.asm" INCLUDE "audio/sfx/sfx_1f_13.asm" Music1f_WavePointers: INCLUDE "audio/wave_instruments.asm" INCLUDE "audio/sfx/sfx_1f_3f.asm" INCLUDE "audio/sfx/sfx_1f_56.asm" INCLUDE "audio/sfx/sfx_1f_57.asm" INCLUDE "audio/sfx/sfx_1f_58.asm" INCLUDE "audio/sfx/sfx_1f_3c.asm" INCLUDE "audio/sfx/sfx_1f_59.asm" INCLUDE "audio/sfx/sfx_1f_5a.asm" INCLUDE "audio/sfx/sfx_1f_5b.asm" INCLUDE "audio/sfx/sfx_1f_5c.asm" INCLUDE "audio/sfx/sfx_1f_40.asm" INCLUDE "audio/sfx/sfx_1f_5d.asm" INCLUDE "audio/sfx/sfx_1f_3d.asm" INCLUDE "audio/sfx/sfx_1f_43.asm" INCLUDE "audio/sfx/sfx_1f_3e.asm" INCLUDE "audio/sfx/sfx_1f_44.asm" INCLUDE "audio/sfx/sfx_1f_45.asm" INCLUDE "audio/sfx/sfx_1f_46.asm" INCLUDE "audio/sfx/sfx_1f_47.asm" INCLUDE "audio/sfx/sfx_1f_48.asm" INCLUDE "audio/sfx/sfx_1f_49.asm" INCLUDE "audio/sfx/sfx_1f_4a.asm" INCLUDE "audio/sfx/sfx_1f_4b.asm" INCLUDE "audio/sfx/sfx_1f_4c.asm" INCLUDE "audio/sfx/sfx_1f_4d.asm" INCLUDE "audio/sfx/sfx_1f_4e.asm" INCLUDE "audio/sfx/sfx_1f_4f.asm" INCLUDE "audio/sfx/sfx_1f_50.asm" INCLUDE "audio/sfx/sfx_1f_51.asm" INCLUDE "audio/sfx/sfx_1f_52.asm" INCLUDE "audio/sfx/sfx_1f_53.asm" INCLUDE "audio/sfx/sfx_1f_54.asm" INCLUDE "audio/sfx/sfx_1f_55.asm" INCLUDE "audio/sfx/sfx_1f_5e.asm" INCLUDE "audio/sfx/sfx_1f_5f.asm" INCLUDE "audio/sfx/sfx_1f_60.asm" INCLUDE "audio/sfx/sfx_1f_61.asm" INCLUDE "audio/sfx/sfx_1f_62.asm" INCLUDE "audio/sfx/sfx_1f_63.asm" INCLUDE "audio/sfx/sfx_1f_64.asm" INCLUDE "audio/sfx/sfx_1f_65.asm" INCLUDE "audio/sfx/sfx_1f_66.asm" INCLUDE "audio/sfx/sfx_1f_67.asm" INCLUDE "audio/sfx/sfx_1f_unused.asm" INCLUDE "audio/sfx/sfx_1f_1d.asm" INCLUDE "audio/sfx/sfx_1f_37.asm" INCLUDE "audio/sfx/sfx_1f_38.asm" INCLUDE "audio/sfx/sfx_1f_25.asm" INCLUDE "audio/sfx/sfx_1f_39.asm" INCLUDE "audio/sfx/sfx_1f_17.asm" INCLUDE "audio/sfx/sfx_1f_23.asm" INCLUDE "audio/sfx/sfx_1f_24.asm" INCLUDE "audio/sfx/sfx_1f_14.asm" INCLUDE "audio/sfx/sfx_1f_22.asm" INCLUDE "audio/sfx/sfx_1f_1a.asm" INCLUDE "audio/sfx/sfx_1f_1b.asm" INCLUDE "audio/sfx/sfx_1f_19.asm" INCLUDE "audio/sfx/sfx_1f_1f.asm" INCLUDE "audio/sfx/sfx_1f_20.asm" INCLUDE "audio/sfx/sfx_1f_16.asm" INCLUDE "audio/sfx/sfx_1f_21.asm" INCLUDE "audio/sfx/sfx_1f_15.asm" INCLUDE "audio/sfx/sfx_1f_1e.asm" INCLUDE "audio/sfx/sfx_1f_1c.asm" INCLUDE "audio/sfx/sfx_1f_18.asm" INCLUDE "audio/sfx/sfx_1f_2d.asm" INCLUDE "audio/sfx/sfx_1f_2a.asm" INCLUDE "audio/sfx/sfx_1f_2f.asm" INCLUDE "audio/sfx/sfx_1f_26.asm" INCLUDE "audio/sfx/sfx_1f_27.asm" INCLUDE "audio/sfx/sfx_1f_28.asm" INCLUDE "audio/sfx/sfx_1f_32.asm" INCLUDE "audio/sfx/sfx_1f_29.asm" INCLUDE "audio/sfx/sfx_1f_2b.asm" INCLUDE "audio/sfx/sfx_1f_30.asm" INCLUDE "audio/sfx/sfx_1f_2e.asm" INCLUDE "audio/sfx/sfx_1f_31.asm" INCLUDE "audio/sfx/sfx_1f_2c.asm" INCLUDE "audio/sfx/sfx_1f_33.asm" INCLUDE "audio/sfx/sfx_1f_34.asm" INCLUDE "audio/sfx/sfx_1f_35.asm" INCLUDE "audio/sfx/sfx_1f_36.asm" SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1] PlayBattleMusic:: ; 0x90c6 xor a ld [wMusicHeaderPointer], a ld [wLowHealthAlarm], a dec a ld [wc0ee], a call PlaySound ; stop music call DelayFrame ld c, BANK(Music_GymLeaderBattle) ld a, [W_GYMLEADERNO] and a jr z, .notGymLeaderBattle ld a, MUSIC_GYM_LEADER_BATTLE jr .playSong .notGymLeaderBattle ld a, [W_CUROPPONENT] cp $c8 jr c, .wildBattle cp SONY3 + $c8 jr z, .finalBattle cp LANCE + $c8 jr nz, .normalTrainerBattle ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme jr .playSong .normalTrainerBattle ld a, MUSIC_TRAINER_BATTLE jr .playSong .finalBattle ld a, MUSIC_FINAL_BATTLE jr .playSong .wildBattle ld a, MUSIC_WILD_BATTLE .playSong jp PlayMusic INCLUDE "audio/engine_1.asm" ; an alternate start for MeetRival which has a different first measure Music_RivalAlternateStart:: ; 0x9b47 ld c, BANK(Music_MeetRival) ld a, MUSIC_MEET_RIVAL call PlayMusic ld hl, wc006 ld de, Music_MeetRival_branch_b1a2 call Music2_OverwriteChannelPointer ld de, Music_MeetRival_branch_b21d call Music2_OverwriteChannelPointer ld de, Music_MeetRival_branch_b2b5 Music2_OverwriteChannelPointer: ; 0x9b60 ld a, e ld [hli], a ld a, d ld [hli], a ret ; an alternate tempo for MeetRival which is slightly slower Music_RivalAlternateTempo:: ; 0x9b65 ld c, BANK(Music_MeetRival) ld a, MUSIC_MEET_RIVAL call PlayMusic ld hl, wc006 ld de, Music_MeetRival_branch_b119 jp Music2_OverwriteChannelPointer ; applies both the alternate start and alternate tempo Music_RivalAlternateStartAndTempo:: ; 0x9b75 call Music_RivalAlternateStart ld hl, wc006 ld de, Music_MeetRival_branch_b19b jp Music2_OverwriteChannelPointer ; an alternate tempo for Cities1 which is used for the Hall of Fame room Music_Cities1AlternateTempo:: ; 0x9b81 ld a, $a ld [wcfc8], a ld [wcfc9], a ld a, $ff ld [wMusicHeaderPointer], a ld c, 100 call DelayFrames ld c, BANK(Music_Cities1) ld a, MUSIC_CITIES1 call PlayMusic ld hl, wc006 ld de, Music_Cities1_branch_aa6f jp Music2_OverwriteChannelPointer SECTION "Audio Engine 2", ROMX, BANK[AUDIO_2] Music_DoLowHealthAlarm:: ; 2136e (8:536e) ld a, [wLowHealthAlarm] cp $ff jr z, .disableAlarm bit 7, a ;alarm enabled? ret z ;nope and $7f ;low 7 bits are the timer. jr nz, .asm_21383 ;if timer > 0, play low tone. call .playToneHi ld a, 30 ;keep this tone for 30 frames. jr .asm_21395 ;reset the timer. .asm_21383 cp 20 jr nz, .asm_2138a ;if timer == 20, call .playToneLo ;actually set the sound registers. .asm_2138a ld a, $86 ld [wc02a], a ;disable sound channel? ld a, [wLowHealthAlarm] and $7f ;decrement alarm timer. dec a .asm_21395 ; reset the timer and enable flag. set 7, a ld [wLowHealthAlarm], a ret .disableAlarm xor a ld [wLowHealthAlarm], a ;disable alarm ld [wc02a], a ;re-enable sound channel? ld de, .toneDataSilence jr .playTone ;update the sound registers to change the frequency. ;the tone set here stays until we change it. .playToneHi ld de, .toneDataHi jr .playTone .playToneLo ld de, .toneDataLo ;update sound channel 1 to play the alarm, overriding all other sounds. .playTone ld hl, rNR10 ;channel 1 sound register ld c, $5 xor a .copyLoop ld [hli], a ld a, [de] inc de dec c jr nz, .copyLoop ret ;bytes to write to sound channel 1 registers for health alarm. ;starting at FF11 (FF10 is always zeroed), so these bytes are: ;length, envelope, freq lo, freq hi .toneDataHi db $A0,$E2,$50,$87 .toneDataLo db $B0,$E2,$EE,$86 ;written to stop the alarm .toneDataSilence db $00,$00,$00,$80 INCLUDE "engine/menu/bills_pc.asm" INCLUDE "audio/engine_2.asm" Music_PokeFluteInBattle:: ; 22306 (8:6306) ld a, SFX_BATTLE_06 ; PokeFlute outside of battle call PlaySoundWaitForCurrent ld hl, wc00e ld de, SFX_08_PokeFlute_Ch1 call Music8_OverwriteChannelPointer ld de, SFX_08_PokeFlute_Ch2 call Music8_OverwriteChannelPointer ld de, SFX_08_PokeFlute_Ch3 Music8_OverwriteChannelPointer: ; 2231d (8:631d) ld a, e ld [hli], a ld a, d ld [hli], a ret SECTION "Audio Engine 3", ROMX, BANK[AUDIO_3] PlayPokedexRatingSfx:: ; 7d13b (1f:513b) ld a, [$ffdc] ld c, $0 ld hl, OwnedMonValues .getSfxPointer cp [hl] jr c, .gotSfxPointer inc c inc hl jr .getSfxPointer .gotSfxPointer push bc ld a, $ff ld [wc0ee], a call PlaySoundWaitForCurrent pop bc ld b, $0 ld hl, PokedexRatingSfxPointers add hl, bc add hl, bc ld a, [hli] ld c, [hl] call PlayMusic jp PlayDefaultMusic PokedexRatingSfxPointers: ; 7d162 (1f:5162) db SFX_DENIED, BANK(SFX_1f_51) db SFX_POKEDEX_RATING, BANK(SFX_02_41) db SFX_GET_ITEM_1, BANK(SFX_02_3a) db SFX_BATTLE_06, BANK(SFX_08_46) db SFX_LEVEL_UP, BANK(SFX_08_3a) db SFX_GET_KEY_ITEM, BANK(SFX_02_42) db SFX_GET_ITEM_2, BANK(SFX_02_3b) OwnedMonValues: ; 7d170 (1f:5170) db 10, 40, 60, 90, 120, 150, $ff INCLUDE "audio/engine_3.asm" SECTION "Music 1", ROMX, BANK[AUDIO_1] INCLUDE "audio/music/pkmnhealed.asm" INCLUDE "audio/music/routes1.asm" INCLUDE "audio/music/routes2.asm" INCLUDE "audio/music/routes3.asm" INCLUDE "audio/music/routes4.asm" INCLUDE "audio/music/indigoplateau.asm" INCLUDE "audio/music/pallettown.asm" INCLUDE "audio/music/unusedsong.asm" INCLUDE "audio/music/cities1.asm" INCLUDE "audio/sfx/sfx_02_3a.asm" INCLUDE "audio/music/museumguy.asm" INCLUDE "audio/music/meetprofoak.asm" INCLUDE "audio/music/meetrival.asm" INCLUDE "audio/sfx/sfx_02_41.asm" INCLUDE "audio/sfx/sfx_02_3b.asm" INCLUDE "audio/sfx/sfx_02_42.asm" INCLUDE "audio/music/ssanne.asm" INCLUDE "audio/music/cities2.asm" INCLUDE "audio/music/celadon.asm" INCLUDE "audio/music/cinnabar.asm" INCLUDE "audio/music/vermilion.asm" INCLUDE "audio/music/lavender.asm" INCLUDE "audio/music/safarizone.asm" INCLUDE "audio/music/gym.asm" INCLUDE "audio/music/pokecenter.asm" SECTION "Music 2", ROMX, BANK[AUDIO_2] INCLUDE "audio/sfx/sfx_08_pokeflute.asm" INCLUDE "audio/sfx/sfx_08_unused2.asm" INCLUDE "audio/music/gymleaderbattle.asm" INCLUDE "audio/music/trainerbattle.asm" INCLUDE "audio/music/wildbattle.asm" INCLUDE "audio/music/finalbattle.asm" INCLUDE "audio/sfx/sfx_08_3a.asm" INCLUDE "audio/sfx/sfx_08_3b.asm" INCLUDE "audio/sfx/sfx_08_46.asm" INCLUDE "audio/music/defeatedtrainer.asm" INCLUDE "audio/music/defeatedwildmon.asm" INCLUDE "audio/music/defeatedgymleader.asm" SECTION "Music 3", ROMX, BANK[AUDIO_3] INCLUDE "audio/music/bikeriding.asm" INCLUDE "audio/music/dungeon1.asm" INCLUDE "audio/music/gamecorner.asm" INCLUDE "audio/music/titlescreen.asm" INCLUDE "audio/sfx/sfx_1f_3a.asm" INCLUDE "audio/music/dungeon2.asm" INCLUDE "audio/music/dungeon3.asm" INCLUDE "audio/music/cinnabarmansion.asm" INCLUDE "audio/sfx/sfx_1f_41.asm" INCLUDE "audio/sfx/sfx_1f_3b.asm" INCLUDE "audio/sfx/sfx_1f_42.asm" INCLUDE "audio/music/oakslab.asm" INCLUDE "audio/music/pokemontower.asm" INCLUDE "audio/music/silphco.asm" INCLUDE "audio/music/meeteviltrainer.asm" INCLUDE "audio/music/meetfemaletrainer.asm" INCLUDE "audio/music/meetmaletrainer.asm" INCLUDE "audio/music/introbattle.asm" INCLUDE "audio/music/surfing.asm" INCLUDE "audio/music/jigglypuffsong.asm" INCLUDE "audio/music/halloffame.asm" INCLUDE "audio/music/credits.asm"