shithub: pokered

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63b7b8e7 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 19:12
Add support for Unicode, and use it to put in ♀ and ♂.

35a33bf3 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/18 18:59
Replace more byte values with text.

f3701755 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/18 16:08
More text nulls.

97ff9867 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/18 07:48
Use "@" for nulls. This makes fixed‐width text tables easier to read.

ba231fa0 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/17 17:33
More text, and some new characters. Make $50 equal to "@".

7c57cbda – Sawakita <sawakitanoodles@gmail.com> authored on 2011/12/17 15:53
Fix typo.

bb9029db – Sawakita <sawakitanoodles@gmail.com> authored on 2011/12/17 15:24
Add some missing correspondencies to prepocessor's char table.

ace3fa5b – IIMarckus <iimarckus@gmail.com> authored on 2011/12/16 21:57
Add more text strings.

98a00bc0 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/16 19:48
Don’t rebuild the character table every line.

89d8ad4f – IIMarckus <iimarckus@gmail.com> authored on 2011/12/16 19:14
Make use of the new text preprocesser to make text readable.

c21c0d45 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/16 18:54
Add a text preprocessor, so that we can enter strings in db commands.

eb83f10d – IIMarckus <iimarckus@gmail.com> authored on 2011/12/15 19:07
More animation code, and the sound data for attacks.

d116f0b8 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/15 14:53
More uncommented animation code.

6bc9c5dc – IIMarckus <iimarckus@gmail.com> authored on 2011/12/15 13:22
Add title screen monsters from Green and Blue as well.

a8dbea88 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/15 13:05
Poké Ball animation code cleanup.

c04a7752 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/14 16:52
This has already been explained.

c88dd75b – IIMarckus <iimarckus@gmail.com> authored on 2011/12/14 16:22
Add Pokémon that appear on the title screen.

f9a8858d – IIMarckus <iimarckus@gmail.com> authored on 2011/12/12 16:25
Minor comment changes.

c44b5257 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/12 14:47
Add random number generation functions.

0152e339 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/12 13:48
Document the byte before a trainer’s AI pointer.

ef6eb622 – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 21:48
Minor clarifications in Pallet Town scripts.

1f5696dd – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 19:29
More minor label fixes.

c51b06f9 – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 19:28
Fix pointer label.

3fbbc239 – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 19:25
Add Blue’s house map.

31e251af – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 18:10
Minor cleanup.

8028c825 – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 18:06
Add Pallet Town map.

bf33b737 – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 15:18
Add constants for direction of connections.

36c926f3 – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 15:12
Add Red’s room map.

c790096a – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 14:04
Fix pointer

66df926d – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 14:01
Add Red’s House 1F map.

1d2ab4fb – IIMarckus <iimarckus@gmail.com> authored on 2011/08/28 12:58
Add variant pics from other versions.

2ebb4eac – IIMarckus <iimarckus@gmail.com> authored on 2011/08/28 07:40
Extract compressed pics into separate files.

48634e8d – IIMarckus <iimarckus@gmail.com> authored on 2011/07/30 21:03
Fill out the dictionary some more.

4416e959 – IIMarckus <iimarckus@gmail.com> authored on 2011/07/30 20:45
Add $58 to the dictionary.

4771aa05 – IIMarckus <iimarckus@gmail.com> authored on 2011/07/30 20:39
Add missing label in dictionary.

92ce91cb – IIMarckus <iimarckus@gmail.com> authored on 2011/07/30 20:14
Add Super Rod data.

4b8f71a5 – IIMarckus <iimarckus@gmail.com> authored on 2011/07/30 19:25
Add Good Rod data.

9e11a1e9 – IIMarckus <iimarckus@gmail.com> authored on 2011/06/05 17:54
Fill out the dictionary some more.

f227b10d – IIMarckus <iimarckus@gmail.com> authored on 2011/06/05 11:21
Add attack type multipliers (thx Sawakita)

dbac7df7 – IIMarckus <iimarckus@gmail.com> authored on 2011/05/30 19:09
Partially fill out the dictionary.

d3270b23 – IIMarckus <iimarckus@gmail.com> authored on 2011/05/30 18:32
Start of the text engine.

68f0afdf – IIMarckus <iimarckus@gmail.com> authored on 2011/05/30 18:09
It makes sense for widths to be in decimal.

0e145ea2 – IIMarckus <iimarckus@gmail.com> authored on 2011/05/30 17:58
First part of save file interpretation functions, thx Sawakita.

3cbe3530 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/11 19:13
Basic attack animation functions.

489ce742 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/11 15:10
Correct misplaced comment.

6dae2db7 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/10 18:30
Function that copies the attack data to memory.

74b45506 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/10 18:04
Add attack characteristics data.

5c7534fc – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:42
Use Unicode characters, because they look nicer

5f2171f2 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:41
expand interrupts and vectors

71e161da – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:30
Use human-readable names instead of memory addresses.

3426db1c – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:19
Remove unnecessary comments.

9c867227 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 19:03
Fade-in / fade-out functions (thx Sawakita)

817e3af3 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 18:45
Filled out Oak's speech a bit more.

3868e767 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 16:46
Let's not call things sprites when they aren't.

fa5434f2 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 16:44
Add the function that moves pics left in Oak's speech

5e0e4a4e – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 16:19
This function waits for a Vblank to go by.

c7737ee3 – IIMarckus <iimarckus@gmail.com> authored on 2011/04/09 16:12
add in a function from Oak's speech

dd3d3941 – IIMarckus <iimarckus@gmail.com> authored on 2011/03/20 19:12
Add Hide/Show data for maps.

2c025ec8 – IIMarckus <iimarckus@gmail.com> authored on 2011/03/16 13:43
Remove redrle on clean

668eefaa – IIMarckus <iimarckus@gmail.com> authored on 2011/03/16 13:42
$0 is a valid tile in maps, even though $00 is the terminating byte.

be114145 – IIMarckus <iimarckus@gmail.com> authored on 2011/03/13 10:31
Add trade monsters

c8cb96f9 – IIMarckus <iimarckus@gmail.com> authored on 2011/02/19 12:39
Add evolutions / learned attacks. Thx Sawakita

b154637c – IIMarckus <iimarckus@gmail.com> authored on 2011/02/18 19:14
Split compressed town map into a separate include, and give it a label

edf82cd3 – IIMarckus <iimarckus@gmail.com> authored on 2011/02/18 19:10
Add a makefile rule for redrle

3405650f – IIMarckus <iimarckus@gmail.com> authored on 2011/02/18 19:08
Add redrle, a program to compress and decompress Town Map tilemaps

2cad63f7 – IIMarckus <iimarckus@gmail.com> authored on 2010/12/27 13:23
Add town map locations. Thanks once again to Sawakita.

92b4f52d – IIMarckus <iimarckus@gmail.com> authored on 2010/12/26 15:24
Add map ID constants

a252a149 – IIMarckus <iimarckus@gmail.com> authored on 2010/12/22 09:45
Sync with latest RGBDS

ae9b3012 – IIMarckus <iimarckus@gmail.com> authored on 2010/12/20 11:42
pokered.gbc should depend on constants.asm

3e0eedba – IIMarckus <iimarckus@gmail.com> authored on 2010/12/20 11:41
Add tileset headers (thx Sawakita)

f4c48cca – IIMarckus <iimarckus@gmail.com> authored on 2010/12/03 15:57
fix typo, thx Sawakita

b3f714df – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:58
minor comment improvements

0675a871 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:40
add oak's speech

da200058 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:30
add ClearScreen function

46337960 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:27
add some delay-related functions

d0c027be – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:22
add the conserve battery delay function

9b5a97af – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 18:00
create a new macro to make byte–word pairs more readable

eb98b000 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 17:50
Minor address→label replacement

ef3e680c – IIMarckus <iimarckus@gmail.com> authored on 2010/11/19 17:31
won't be getting to this for a while, so mark it with XXX

080f02ff – IIMarckus <iimarckus@gmail.com> authored on 2010/11/16 12:48
Mention the predefined pointers used in map scripts. thx Sawakita

9e58f448 – IIMarckus <iimarckus@gmail.com> authored on 2010/11/12 18:00
split constants into their own file

6d5fe3f4 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/30 16:09
Minor address→label replacement

e56b7c85 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 20:04
Expand enemy withdraw routine. Needs cleanup!

48a71031 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 18:01
misc. label improvements

ecf5f870 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 17:20
Expand some bankswitch routines in the home bank

86a83b10 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 17:13
Replace a couple addresses with existing labels

31aa2d80 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 16:59
add some useful text macros

67922daa – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 16:48
Expand routine that gets item name given item id

f0ae1dcc – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 16:35
decompose PrintText

abf21e53 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/29 16:31
More trainer AI: status healing items, stat-raising items

1f4d36f5 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/28 19:19
These trainers use potions of various kinds

37c66572 – IIMarckus <iimarckus@gmail.com> authored on 2010/10/28 19:01
Expand each trainer's AI function

12b47c8f – IIMarckus <iimarckus@gmail.com> authored on 2010/10/28 18:37
Add pointers to trainer AI

f35da53f – IIMarckus <iimarckus@gmail.com> authored on 2010/10/26 18:46
Add mart data. Still need to find the pointer/routine for it.

c5588d3b – IIMarckus <iimarckus@gmail.com> authored on 2010/10/26 17:37
add item name constants

18e4701d – IIMarckus <iimarckus@gmail.com> authored on 2010/10/26 03:37
whitespace changes

4cccc2fd – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:11
It’s official: if something needs doing, mark it with XXX.

ec8413e3 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:09
comment improvement

aef68863 – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:08
convert spaces to tabs

d6e077df – IIMarckus <iimarckus@gmail.com> authored on 2010/08/16 17:07
add map names to some pointers (incomplete)

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