RSS feed
69f6603b
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/09 19:27
clean up Route2Text2 asm
eb9ea271
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/09 18:10
Expand arguments to $3E48 (give Pokémon).
0c9db7d4
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/09 18:07
Expand arguments to $3493, $13D0.
0c2da1f0
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/09 17:49
Expand arguments to $3e2e.
096e5155
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/09 18:12
asm injection for most $08 text scripts
c7331ebd
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/09 18:12
updates to asm injection code
52e723ae
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/09 17:24
insertion code for $08 text script asm
6ee0c38b
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/09 15:52
a simple gameboy disassembler
7819dc28
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/08 20:19
CELADON_HOUSE_2 -> CELADON_HOUSE
b6d8ebb4
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/08 20:15
fix map naming mistakes in celadon city
dc0af171
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/08 00:03
insert labels for map texts pointer lists
be26f828
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 23:48
even more TX_FAR insertions
82eb22ac
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 22:43
more TX_FAR insertions
eb1c47ce
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 22:43
update to the broken TX_FAR inserter
3948f21d
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 19:23
script to insert TX_FAR labels
a1dcf11f
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 11:25
minor spacing and formatting
4c0265e6
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 11:23
fix _ViridianHouseText1
db8de333
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 11:08
merge and more typo fixes
3fb87cc7
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 10:43
fix map files for cinnibar -> cinnabar
10307a70
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 10:40
typo fix for cinnibar -> cinnabar
53d2e242
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 10:13
add TX_FAR target texts into pokered
ff60685f
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 10:13
text analysis and insertion code (TX_FAR targets only)
f3bc5b4c
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/07 09:46
Add an explanatory comment.
20c54ccd
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/07 07:11
add more text bytes for abbreviations
53f6e08c
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/06 21:03
trainer pics and basemoney (stag019)
d0be12ea
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/06 20:34
somewhat buggy TX_FAR pretty printer
6bad9c83
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/06 17:26
analyze_texts can handle more text commands now
1661e189
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/06 10:52
starting to work with text command $01
242a02aa
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/06 09:23
analyze_text now works with TX_FAR
f1054129
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/06 07:20
fix pointer calculation in analyze_texts
6a8582e6
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/06 06:20
fix some python reserved names and variables
d9fb7e59
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 22:22
a prototype of a script to parse text scripts
2d9ab829
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/05 17:53
Improve sprite names.
faa63c87
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/05 17:36
Merge.
7a807782
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 18:15
a script to insert map object data into pokered.asm
cfe485a1
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 15:57
insert object asm
813959be
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 14:51
use sprite constants in pretty printer
9de73d66
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/05 14:37
Give this sprite a better name.
1cd1d213
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 14:30
update PalletTownObject to use sprite constants
6d1870ea
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 14:26
switch around old amber sprite constants
d6553b20
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 14:21
fix extra amber sprite constant name
982a7d60
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 14:20
sprite constants
4c6da6a0
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 12:45
sprite_helper finds which maps a sprite appears on
86264868
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 12:10
start using EVENT_DISP in object data output
238a5e62
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/05 07:49
pretty printer for object labels and asm
78aa8a08
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/04 19:16
initial .hgignore for sanity
48284ccd
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/04 19:16
tiny update to print out a list of referenced text counts
cd587686
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/04 18:34
extract "referenced texts" from maps
82dc5a4b
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/04 16:13
text_pointers.py - simple tool to look at text pointers
78fca64b
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/04 10:19
commenting some addresses
f6b2d98e
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 22:28
improve spacing
27af4ea2
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 20:57
add block labels to map headers
8ef51d46
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 19:57
add most of the block labels
3f35c6cf
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 19:11
import lots of block labels
9dd6eebe
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 17:50
fix typos in names in extract_maps.py
39f6ddfa
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 17:26
map_block_dumper - create these .blk files
67d30930
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/03 16:05
Merge.
77a7db9b
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 16:11
map header banks labels
fc08fc67
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/03 16:02
Use map IDs in connections.
82f96c1f
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 15:19
apply labels to map header pointers
b3951583
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 14:40
fix typos in map header labels
f57846ad
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/03 12:32
Add more map name constants.
7c1662a1
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/03 12:16
Merge.
10218a94
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2012/01/03 19:27
Add flying/dying warps data. Add also player's starting position data.
ee32ff00
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2012/01/03 19:25
Add macro for 'Event Displacement' and 'Fly-Warp' formula.
638cf292
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:07
Agatha_h map header asm
1995b334
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:06
Bruno_h map header asm
14eaa3af
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:06
Loreli_h map header asm
c6ea921a
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:06
CopycatsHouseF1_h map header asm
3605666a
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:06
CinnibarMart_h map header asm
71a8ed8a
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:05
CinnibarPokecenter_h map header asm
a4a24081
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:05
Lab4_h map header asm
f942384a
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:05
Lab3_h map header asm
ec360c71
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:05
Lab2_h map header asm
5c7fa2ad
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:04
Lab1_h map header asm
3213b1ff
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:03
CinnibarGym_h map header asm
4f10b26a
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:03
FuchsiaMeetingRoom_h map header asm
49299e79
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:03
FuchsiaGYM_h map header asm
cfc7c760
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:03
SafariZoneEntrance_h map header asm
2bb99cc0
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:00
FuchsiaHouse2_h map header asm
13db6606
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:00
FuchsiaPokecenter_h map header asm
d598f069
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:00
FuchsiaHouse1_h map header asm
23084217
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:00
CeruleanHouse3_h map header asm
7c0b5118
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 13:00
UnknownDungeon1_h map header asm
d1667322
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:57
PewterMart_h map header asm
9fc9ccb0
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:57
ViridianGym_h map header asm
a4a98bc2
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:56
SilphCo11_h map header asm
52dc6cf9
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:56
DiglettsCave_h map header asm
725f2429
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:56
UndergroundPathWE_h map header asm
d3ba9455
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:55
UndergroundPathNS_h map header asm
98bb53ce
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:55
SSAnne10_h map header asm
aade7efe
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:55
SSAnne9_h map header asm
44ae6a50
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:55
SSAnne8_h map header asm
a1cd1f85
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:54
SAnne7_h map header asm
2020fe28
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:54
SSAnne6_h map header asm
bf2baed5
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:54
SSAnne5_h map header asm
070cdb93
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:54
SSAnne4_h map header asm
7ef45d1d
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:54
SSAnne2_h map header asm
05fdc07c
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:54
SSAnne1_h map header asm
87cf7925
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/03 12:53
ViridianForest_h map header asm
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