ref: 6e46ec61f9a324116ef016397cdce9e67f75e77f
dir: /engine/hidden_object_functions17.asm/
PrintRedsNESText: ; 5db79 (17:5b79) call EnableAutoTextBoxDrawing tx_pre_jump RedBedroomSNESText RedBedroomSNESText: ; 5db81 (17:5b81) TX_FAR _RedBedroomSNESText db "@" OpenRedsPC: ; 5db86 (17:5b86) call EnableAutoTextBoxDrawing tx_pre_jump RedBedroomPCText RedBedroomPCText: ; 5db8e (17:5b8e) db $fc ; FuncTX_ItemStoragePC Route15GateLeftBinoculars: ; 5db8f (17:5b8f) ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz call EnableAutoTextBoxDrawing tx_pre Route15UpstairsBinocularsText ld a, ARTICUNO ld [wcf91], a call PlayCry jp DisplayMonFrontSpriteInBox Route15UpstairsBinocularsText: ; 5dba8 (17:5ba8) TX_FAR _Route15UpstairsBinocularsText db "@" AerodactylFossil: ; 5dbad (17:5bad) ld a, FOSSIL_AERODACTYL ld [wcf91], a call DisplayMonFrontSpriteInBox call EnableAutoTextBoxDrawing tx_pre AerodactylFossilText ret AerodactylFossilText: ; 5dbbe (17:5bbe) TX_FAR _AerodactylFossilText db "@" KabutopsFossil: ; 5bdc3 (17:5bc3) ld a, FOSSIL_KABUTOPS ld [wcf91], a call DisplayMonFrontSpriteInBox call EnableAutoTextBoxDrawing tx_pre KabutopsFossilText ret KabutopsFossilText: ; 5dbd4 (17:5bd4) TX_FAR _KabutopsFossilText db "@" DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9) ; Displays a pokemon's front sprite in a pop-up window. ; [wcf91] = pokemon interal id number ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 xor a ld [hWY], a call SaveScreenTilesToBuffer1 ld a, MON_SPRITE_POPUP ld [wTextBoxID], a call DisplayTextBoxID call UpdateSprites ld a, [wcf91] ld [wd0b5], a call GetMonHeader ld de, vChars1 + $310 call LoadMonFrontSprite ld a, $80 ld [$ffe1], a hlCoord 10, 11 predef AnimateSendingOutMon call WaitForTextScrollButtonPress call LoadScreenTilesFromBuffer1 call Delay3 ld a, $90 ld [hWY], a ret PrintBlackboardLinkCableText: ; 5dc1a (17:5c1a) call EnableAutoTextBoxDrawing ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld a, [wWhichTrade] call PrintPredefTextID ret LinkCableHelp: ; 5dc29 (17:5c29) TX_ASM call SaveScreenTilesToBuffer1 ld hl, LinkCableHelpText1 call PrintText xor a ld [W_ANIMATIONID], a ld [wCurrentMenuItem], a ld [wLastMenuItem], a ld a, $3 ld [wMenuWatchedKeys], a ld a, $3 ld [wMaxMenuItem], a ld a, $2 ld [wTopMenuItemY], a ld a, $1 ld [wTopMenuItemX], a .asm_5c51 ld hl, wd730 set 6, [hl] hlCoord 0, 0 ld b, $8 ld c, $d call TextBoxBorder hlCoord 2, 2 ld de, HowToLinkText call PlaceString ld hl, LinkCableHelpText2 call PrintText call HandleMenuInput bit 1, a jr nz, .asm_5dc93 ld a, [wCurrentMenuItem] cp $3 jr z, .asm_5dc93 ld hl, wd730 res 6, [hl] ld hl, LinkCableInfoTexts add a ld d, $0 ld e, a add hl, de ld a, [hli] ld h, [hl] ld l, a call PrintText jp .asm_5c51 .asm_5dc93 ld hl, wd730 res 6, [hl] call LoadScreenTilesFromBuffer1 jp TextScriptEnd LinkCableHelpText1: ; 5dc9e (17:5c9e) TX_FAR _LinkCableHelpText1 db "@" LinkCableHelpText2: ; 5dca3 (17:5ca3) TX_FAR _LinkCableHelpText2 db "@" HowToLinkText: ; 5dca8 (17:5ca8) db "HOW TO LINK" next "COLOSSEUM" next "TRADE CENTER" next "STOP READING@" LinkCableInfoTexts: ; 5dcd8 (17:5cd8) dw LinkCableInfoText1 dw LinkCableInfoText2 dw LinkCableInfoText3 LinkCableInfoText1: ; 5dcde (17:5cde) TX_FAR _LinkCableInfoText1 db "@" LinkCableInfoText2: ; 5dce3 (17:5ce3) TX_FAR _LinkCableInfoText2 db "@" LinkCableInfoText3: ; 5dce8 (17:5ce8) TX_FAR _LinkCableInfoText3 db "@" ViridianSchoolBlackboard: ; 5dced (17:5ced) TX_ASM call SaveScreenTilesToBuffer1 ld hl, ViridianSchoolBlackboardText1 call PrintText xor a ld [W_ANIMATIONID], a ld [wCurrentMenuItem], a ld [wLastMenuItem], a ld a, $33 ld [wMenuWatchedKeys], a ld a, $2 ld [wMaxMenuItem], a ld a, $2 ld [wTopMenuItemY], a ld a, $1 ld [wTopMenuItemX], a .asm_5dd15 ld hl, wd730 set 6, [hl] hlCoord 0, 0 ld bc, $060a call TextBoxBorder hlCoord 1, 2 ld de, StatusAilmentText1 call PlaceString hlCoord 6, 2 ld de, StatusAilmentText2 call PlaceString ld hl, ViridianSchoolBlackboardText2 call PrintText call HandleMenuInput bit 1, a jr nz, .exitBlackboard bit 4, a jr z, .asm_5dd5c ld a, $2 ld [wMaxMenuItem], a ld a, $2 ld [wTopMenuItemY], a ld a, $6 ld [wTopMenuItemX], a ld a, $3 ld [W_ANIMATIONID], a jr .asm_5dd15 .asm_5dd5c bit 5, a jr z, .asm_5dd75 ld a, $2 ld [wMaxMenuItem], a ld a, $2 ld [wTopMenuItemY], a ld a, $1 ld [wTopMenuItemX], a xor a ld [W_ANIMATIONID], a jr .asm_5dd15 .asm_5dd75 ld a, [wCurrentMenuItem] ld b, a ld a, [W_ANIMATIONID] add b cp $5 jr z, .exitBlackboard ld hl, wd730 res 6, [hl] ld hl, ViridianBlackboardStatusPointers add a ld d, $0 ld e, a add hl, de ld a, [hli] ld h, [hl] ld l, a call PrintText jp .asm_5dd15 .exitBlackboard ld hl, wd730 res 6, [hl] call LoadScreenTilesFromBuffer1 jp TextScriptEnd ViridianSchoolBlackboardText1: ; 5dda2 (17:5da2) TX_FAR _ViridianSchoolBlackboardText1 db "@" ViridianSchoolBlackboardText2: ; 5dda7 (17:5da7) TX_FAR _ViridianSchoolBlackboardText2 db "@" StatusAilmentText1: ; 5ddac (17:5dac) db " SLP" next " PSN" next " PAR@" StatusAilmentText2: ; 5ddbb (17:5dbb) db " BRN" next " FRZ" next " QUIT@@" ViridianBlackboardStatusPointers: ; 5ddcc (17:5ddc) dw ViridianBlackboardSleepText dw ViridianBlackboardPoisonText dw ViridianBlackbaordPrlzText dw ViridianBlackboardBurnText dw ViridianBlackboardFrozenText ViridianBlackboardSleepText: ; 5ddd6 (17:5dd6) TX_FAR _ViridianBlackboardSleepText db "@" ViridianBlackboardPoisonText: ; 5dddb (17:5ddb) TX_FAR _ViridianBlackboardPoisonText db "@" ViridianBlackbaordPrlzText: ; 5dde0 (17:5de0) TX_FAR _ViridianBlackbaordPrlzText db "@" ViridianBlackboardBurnText: ; 5dde5 (17:5de5) TX_FAR _ViridianBlackboardBurnText db "@" ViridianBlackboardFrozenText: ; 5ddea (17:5dea) TX_FAR _ViridianBlackboardFrozenText db "@" PrintTrashText: ; 5ddef (17:5def) call EnableAutoTextBoxDrawing tx_pre_jump VermilionGymTrashText VermilionGymTrashText: ; 5ddf7 (17:5df7) TX_FAR _VermilionGymTrashText db "@" GymTrashScript: ; 5ddfc (17:5dfc) call EnableAutoTextBoxDrawing ld a, [wWhichTrade] ld [wcd5b], a ; Don't do the trash can puzzle if it's already been done. ld a, [wd773] bit 0, a jr z, .ok tx_pre_jump VermilionGymTrashText .ok bit 1, a jr nz, .trySecondLock ld a, [wd743] ld b, a ld a, [wcd5b] cp b jr z, .openFirstLock tx_pre_id VermilionGymTrashText jr .done .openFirstLock ; Next can is trying for the second switch. ld hl, wd773 set 1, [hl] ld hl, GymTrashCans ld a, [wcd5b] ; * 5 ld b, a add a add a add b ld d, 0 ld e, a add hl, de ld a, [hli] ld [$ffdb], a push hl call Random swap a ld b, a ld a, [$ffdb] and b dec a pop hl ld d, 0 ld e, a add hl, de ld a, [hl] and $f ld [wd744], a tx_pre_id VermilionGymTrashSuccesText1 jr .done .trySecondLock ld a, [wd744] ld b, a ld a, [wcd5b] cp b jr z, .openSecondLock ; Reset the cans. ld hl, wd773 res 1, [hl] call Random and $e ld [wd743], a tx_pre_id VermilionGymTrashFailText jr .done .openSecondLock ; Completed the trash can puzzle. ld hl, wd773 set 0, [hl] ld hl, wd126 set 6, [hl] tx_pre_id VermilionGymTrashSuccesText3 .done jp PrintPredefTextID GymTrashCans: ; 5de7d (17:5e7d) db 2, 1, 3, 0, 0 ; 0 db 3, 0, 2, 4, 0 ; 1 db 2, 1, 5, 0, 0 ; 2 db 3, 0, 4, 6, 0 ; 3 db 4, 1, 3, 5, 7 ; 4 db 3, 2, 4, 8, 0 ; 5 db 3, 3, 7, 9, 0 ; 6 db 4, 4, 6, 8, 10 ; 7 db 3, 5, 7, 11, 0 ; 8 db 3, 6, 10, 12, 0 ; 9 db 4, 7, 9, 11, 13 ; 10 db 3, 8, 10, 14, 0 ; 11 db 2, 9, 13, 0, 0 ; 12 db 3, 10, 12, 14, 0 ; 13 db 2, 11, 13, 0, 0 ; 14 ; 5dec8 VermilionGymTrashSuccesText1: ; 5dec8 (17:5ec8) TX_FAR _VermilionGymTrashSuccesText1 TX_ASM call WaitForSoundToFinish ld a, (SFX_02_49 - SFX_Headers_02) / 3 call PlaySound call WaitForSoundToFinish jp TextScriptEnd ; unused VermilionGymTrashSuccesText2: ; 5dedb (17:5edb) TX_FAR _VermilionGymTrashSuccesText2 db "@" ; unused VermilionGymTrashSuccesPlaySfx: ; 5dee0 (17:5ee0) TX_ASM call WaitForSoundToFinish ld a, (SFX_02_49 - SFX_Headers_02) / 3 call PlaySound call WaitForSoundToFinish jp TextScriptEnd VermilionGymTrashSuccesText3: ; 5deef (17:5eef) TX_FAR _VermilionGymTrashSuccesText3 TX_ASM call WaitForSoundToFinish ld a, (SFX_02_57 - SFX_Headers_02) / 3 call PlaySound call WaitForSoundToFinish jp TextScriptEnd VermilionGymTrashFailText: ; 5df02 (17:5f02) TX_FAR _VermilionGymTrashFailText TX_ASM call WaitForSoundToFinish ld a, (SFX_02_51 - SFX_Headers_02) / 3 call PlaySound call WaitForSoundToFinish jp TextScriptEnd