ref: 6e46ec61f9a324116ef016397cdce9e67f75e77f
dir: /engine/intro.asm/
PlayIntro: ; 41682 (10:5682) xor a ld [hJoyHeld], a inc a ld [H_AUTOBGTRANSFERENABLED], a call PlayShootingStar call PlayIntroScene call GBFadeOutToWhite xor a ld [hSCX], a ld [H_AUTOBGTRANSFERENABLED], a call ClearSprites call DelayFrame ret PlayIntroScene: ; 4169d (10:569d) ld b, $7 call GoPAL_SET ld a, %11100100 ld [rBGP], a ld [rOBP0], a ld [rOBP1], a xor a ld [hSCX], a ld b, $3 ; Gengar tiles call IntroCopyTiles ld a, 0 ld [W_BASECOORDX], a ld a, 80 ld [W_BASECOORDY], a ld bc, $606 call InitIntroNidorinoOAM ld de, $28ff ; move Nidorino right by 80 pixels call IntroMoveMon ret c ; hip ld a, (SFX_1f_5f - SFX_Headers_1f) / 3 call PlaySound xor a ld [wd09f], a ld de, IntroNidorinoAnimation1 call AnimateIntroNidorino ; hop ld a, (SFX_1f_60 - SFX_Headers_1f) / 3 call PlaySound ld de, IntroNidorinoAnimation2 call AnimateIntroNidorino ld c, $a call CheckForUserInterruption ret c ; hip ld a, (SFX_1f_5f - SFX_Headers_1f) / 3 call PlaySound ld de, IntroNidorinoAnimation1 call AnimateIntroNidorino ; hop ld a, (SFX_1f_60 - SFX_Headers_1f) / 3 call PlaySound ld de, IntroNidorinoAnimation2 call AnimateIntroNidorino ld c, $1e call CheckForUserInterruption ret c ; raise ld b, $4 call IntroCopyTiles ld a, (SFX_1f_61 - SFX_Headers_1f) / 3 call PlaySound ld de, $401 ; move Gengar left by 8 pixels call IntroMoveMon ld c, $1e call CheckForUserInterruption ret c ; slash ld b, $5 call IntroCopyTiles ld a, (SFX_1f_62 - SFX_Headers_1f) / 3 call PlaySound ld de, $800 ; move Gengar right by 16 pixels call IntroMoveMon ; hip ld a, (SFX_1f_5f - SFX_Headers_1f) / 3 call PlaySound ld a, $24 ld [wd09f], a ld de, IntroNidorinoAnimation3 call AnimateIntroNidorino ld c, $1e call CheckForUserInterruption ret c ld de, $401 ; move Gengar left by 8 pixels call IntroMoveMon ld b, $3 call IntroCopyTiles ld c, $3c call CheckForUserInterruption ret c ; hip ld a, (SFX_1f_5f - SFX_Headers_1f) / 3 call PlaySound xor a ld [wd09f], a ld de, IntroNidorinoAnimation4 call AnimateIntroNidorino ; hop ld a, (SFX_1f_60 - SFX_Headers_1f) / 3 call PlaySound ld de, IntroNidorinoAnimation5 call AnimateIntroNidorino ld c, $14 call CheckForUserInterruption ret c ld a, $24 ld [wd09f], a ld de, IntroNidorinoAnimation6 call AnimateIntroNidorino ld c, $1e call CheckForUserInterruption ret c ; lunge ld a, (SFX_1f_5e - SFX_Headers_1f) / 3 call PlaySound ld a, $48 ld [wd09f], a ld de, IntroNidorinoAnimation7 jp AnimateIntroNidorino AnimateIntroNidorino: ; 41793 (10:5793) ld a, [de] cp $50 ret z ld [W_BASECOORDY], a inc de ld a, [de] ld [W_BASECOORDX], a push de ld c, 6 * 6 call UpdateIntroNidorinoOAM ld c, 5 call DelayFrames pop de inc de jr AnimateIntroNidorino UpdateIntroNidorinoOAM: ; 417ae (10:57ae) ld hl, wOAMBuffer ld a, [wd09f] ld d, a .loop ld a, [W_BASECOORDY] add [hl] ld [hli], a ld a, [W_BASECOORDX] add [hl] ld [hli], a ld a, d ld [hli], a inc hl inc d dec c jr nz, .loop ret InitIntroNidorinoOAM: ; 417c7 (10:57c7) ld hl, wOAMBuffer ld d, 0 .loop push bc ld a, [W_BASECOORDY] ld e, a .innerLoop ld a, e add 8 ld e, a ld [hli], a ; Y ld a, [W_BASECOORDX] ld [hli], a ; X ld a, d ld [hli], a ; tile ld a, $80 ld [hli], a ; attributes inc d dec c jr nz, .innerLoop ld a, [W_BASECOORDX] add 8 ld [W_BASECOORDX], a pop bc dec b jr nz, .loop ret IntroClearScreen: ; 417f0 (10:57f0) ld hl, vBGMap1 ld bc, $240 jr IntroClearCommon IntroClearMiddleOfScreen: ; 417f8 (10:57f8) ; clear the area of the tile map between the black bars on the top and bottom hlCoord 0, 4 ld bc, SCREEN_WIDTH * 10 IntroClearCommon: ; 417fe (10:57fe) ld [hl], $0 inc hl dec bc ld a, b or c jr nz, IntroClearCommon ret IntroPlaceBlackTiles: ; 41807 (10:5807) ld a, $1 .loop ld [hli], a dec c jr nz, .loop ret IntroMoveMon: ; 4180e (10:580e) ; d = number of times to move the mon (2 pixels each time) ; e: $00 = move Gengar right, $01 = move Gengar left, $ff = move Nidorino right ld a, e cp $ff jr z, .moveNidorinoRight cp $1 jr z, .moveGengarLeft ; move Gengar right ld a, [hSCX] dec a dec a jr .next .moveNidorinoRight push de ld a, 2 ld [W_BASECOORDX], a xor a ld [W_BASECOORDY], a ld c, 6 * 6 call UpdateIntroNidorinoOAM pop de .moveGengarLeft ld a, [hSCX] inc a inc a .next ld [hSCX], a push de ld c, 2 call CheckForUserInterruption pop de ret c dec d jr nz, IntroMoveMon ret IntroCopyTiles: ; 4183f (10:583f) hlCoord 13, 7 CopyTileIDsFromList_ZeroBaseTileID: ; 41842 (10:5842) ld c, 0 predef_jump CopyTileIDsFromList PlayMoveSoundB: ; 41849 (10:5849) ; unused predef GetMoveSoundB ld a, b jp PlaySound LoadIntroGraphics: ; 41852 (10:5852) ld hl, FightIntroBackMon ld de, vChars2 ld bc, $600 ld a, BANK(FightIntroBackMon) call FarCopyData2 ld hl, GameFreakIntro ld de, vChars2 + $600 ld bc, $140 ld a, BANK(GameFreakIntro) call FarCopyData2 ld hl, GameFreakIntro ld de, vChars1 ld bc, $140 ld a, BANK(GameFreakIntro) call FarCopyData2 ld hl, FightIntroFrontMon ld de, vChars0 ld bc, $6c0 ld a, BANK(FightIntroFrontMon) jp FarCopyData2 PlayShootingStar: ; 4188a (10:588a) ld b, $c call GoPAL_SET callba LoadCopyrightAndTextBoxTiles ld a, $e4 ld [rBGP], a ld c, 180 call DelayFrames call ClearScreen call DisableLCD xor a ld [W_CUROPPONENT], a call IntroDrawBlackBars call LoadIntroGraphics call EnableLCD ld hl, rLCDC res 5, [hl] set 3, [hl] ld c, 64 call DelayFrames callba AnimateShootingStar push af pop af jr c, .next ; skip the delay if the user interrupted the animation ld c, 40 call DelayFrames .next ld a, BANK(Music_IntroBattle) ld [wc0ef], a ld [wc0f0], a ld a, MUSIC_INTRO_BATTLE ld [wc0ee], a call PlaySound call IntroClearMiddleOfScreen call ClearSprites jp Delay3 IntroDrawBlackBars: ; 418e9 (10:58e9) ; clear the screen and draw black bars on the top and bottom call IntroClearScreen hlCoord 0, 0 ld c, SCREEN_WIDTH * 4 call IntroPlaceBlackTiles hlCoord 0, 14 ld c, SCREEN_WIDTH * 4 call IntroPlaceBlackTiles ld hl, vBGMap1 ld c, $80 call IntroPlaceBlackTiles ld hl, vBGMap1 + $1c0 ld c, $80 jp IntroPlaceBlackTiles EmptyFunc4: ; 4190c (10:590c) ret IntroNidorinoAnimation0: ; 4190d (10:590d) db 0, 0 db $50 IntroNidorinoAnimation1: ; 41910 (10:5910) ; This is a sequence of pixel movements for part of the Nidorino animation. This ; list describes how Nidorino should hop. ; First byte is y movement, second byte is x movement db 0, 0 db -2, 2 db -1, 2 db 1, 2 db 2, 2 db $50 ; list terminator IntroNidorinoAnimation2: ; 4191b (10:591b) ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 db -2, -2 db -1, -2 db 1, -2 db 2, -2 db $50 ; list terminator IntroNidorinoAnimation3: ; 41926 (10:5926) ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 db -12, 6 db -8, 6 db 8, 6 db 12, 6 db $50 ; list terminator IntroNidorinoAnimation4: ; 41931 (10:5931) ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 db -8, -4 db -4, -4 db 4, -4 db 8, -4 db $50 ; list terminator IntroNidorinoAnimation5: ; 4193c (10:593c) ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 db -8, 4 db -4, 4 db 4, 4 db 8, 4 db $50 ; list terminator IntroNidorinoAnimation6: ; 41947 (10:5947) ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db 0, 0 db 2, 0 db 2, 0 db 0, 0 db $50 ; list terminator IntroNidorinoAnimation7: ; 41950 (10:5950) ; This is a sequence of pixel movements for part of the Nidorino animation. ; First byte is y movement, second byte is x movement db -8, -16 db -7, -14 db -6, -12 db -4, -10 db $50 ; list terminator GameFreakIntro: ; 41959 (10:5959) INCBIN "gfx/gamefreak_intro.2bpp" INCBIN "gfx/gamefreak_logo.2bpp" ds $10 ; blank tile FightIntroBackMon: ; 41a99 (10:5a99) INCBIN "gfx/intro_fight.2bpp" FightIntroFrontMon: ; 42099 (10:6099) IF DEF(_RED) INCBIN "gfx/red/intro_nido_1.6x6.2bpp" INCBIN "gfx/red/intro_nido_2.6x6.2bpp" INCBIN "gfx/red/intro_nido_3.6x6.2bpp" ds $10 ; blank tile ENDC IF DEF(_BLUE) INCBIN "gfx/blue/intro_purin_1.6x6.2bpp" INCBIN "gfx/blue/intro_purin_2.6x6.2bpp" INCBIN "gfx/blue/intro_purin_3.6x6.2bpp" ds $10 ; blank tile ENDC