shithub: pokered

ref: 6e46ec61f9a324116ef016397cdce9e67f75e77f
dir: /engine/trade.asm/

View raw version
InternalClockTradeAnim: ; 410e2 (10:50e2)
; Do the trading animation with the player's gameboy on the left.
; In-game trades and internally clocked link cable trades use this.
	ld a, [wTradedPlayerMonSpecies]
	ld [wLeftGBMonSpecies], a
	ld a, [wTradedEnemyMonSpecies]
	ld [wRightGBMonSpecies], a
	ld de, InternalClockTradeFuncSequence
	jr TradeAnimCommon

ExternalClockTradeAnim: ; 410f3 (10:50f3)
; Do the trading animation with the player's gameboy on the right.
; Externally clocked link cable trades use this.
	ld a, [wTradedEnemyMonSpecies]
	ld [wLeftGBMonSpecies], a
	ld a, [wTradedPlayerMonSpecies]
	ld [wRightGBMonSpecies], a
	ld de, ExternalClockTradeFuncSequence

TradeAnimCommon: ; 41102 (10:5102)
	ld a, [W_OPTIONS]
	push af
	ld a, [hSCY]
	push af
	ld a, [hSCX]
	push af
	xor a
	ld [W_OPTIONS], a
	ld [hSCY], a
	ld [hSCX], a
	push de
.loop
	pop de
	ld a, [de]
	cp $ff
	jr z, .done
	inc de
	push de
	ld hl, TradeFuncPointerTable
	add a
	ld c, a
	ld b, $0
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld de, .loop
	push de
	jp [hl] ; call trade func, which will return to the top of the loop
.done
	pop af
	ld [hSCX], a
	pop af
	ld [hSCY], a
	pop af
	ld [W_OPTIONS], a
	ret

addtradefunc: MACRO
\1TradeFunc::
	dw \1
	ENDM

tradefunc: MACRO
	db (\1TradeFunc - TradeFuncPointerTable) / 2
	ENDM

; The functions in the sequences below are executed in order by TradeFuncCommon.
; They are from opposite perspectives. The external clock one makes use of
; Trade_SwapNames to swap the player and enemy names for some functions.

InternalClockTradeFuncSequence: ; 41138 (10:5138)
	tradefunc LoadTradingGFXAndMonNames
	tradefunc Trade_ShowPlayerMon
	tradefunc Trade_DrawOpenEndOfLinkCable
	tradefunc Trade_AnimateBallEnteringLinkCable
	tradefunc Trade_AnimLeftToRight
	tradefunc Trade_Delay100
	tradefunc Trade_ShowClearedWindow
	tradefunc PrintTradeWentToText
	tradefunc PrintTradeForSendsText
	tradefunc PrintTradeFarewellText
	tradefunc Trade_AnimRightToLeft
	tradefunc Trade_ShowClearedWindow
	tradefunc Trade_DrawOpenEndOfLinkCable
	tradefunc Trade_ShowEnemyMon
	tradefunc Trade_Delay100
	tradefunc Trade_Cleanup
	db $FF

ExternalClockTradeFuncSequence: ; 41149 (10:5149)
	tradefunc LoadTradingGFXAndMonNames
	tradefunc Trade_ShowClearedWindow
	tradefunc PrintTradeWillTradeText
	tradefunc PrintTradeFarewellText
	tradefunc Trade_SwapNames
	tradefunc Trade_AnimLeftToRight
	tradefunc Trade_SwapNames
	tradefunc Trade_ShowClearedWindow
	tradefunc Trade_DrawOpenEndOfLinkCable
	tradefunc Trade_ShowEnemyMon
	tradefunc Trade_SlideTextBoxOffScreen
	tradefunc Trade_ShowPlayerMon
	tradefunc Trade_DrawOpenEndOfLinkCable
	tradefunc Trade_AnimateBallEnteringLinkCable
	tradefunc Trade_SwapNames
	tradefunc Trade_AnimRightToLeft
	tradefunc Trade_SwapNames
	tradefunc Trade_Delay100
	tradefunc Trade_ShowClearedWindow
	tradefunc PrintTradeWentToText
	tradefunc Trade_Cleanup
	db $FF

TradeFuncPointerTable: ; 4115f (10:515f)
	addtradefunc LoadTradingGFXAndMonNames
	addtradefunc Trade_ShowPlayerMon
	addtradefunc Trade_DrawOpenEndOfLinkCable
	addtradefunc Trade_AnimateBallEnteringLinkCable
	addtradefunc Trade_ShowEnemyMon
	addtradefunc Trade_AnimLeftToRight
	addtradefunc Trade_AnimRightToLeft
	addtradefunc Trade_Delay100
	addtradefunc Trade_ShowClearedWindow
	addtradefunc PrintTradeWentToText
	addtradefunc PrintTradeForSendsText
	addtradefunc PrintTradeFarewellText
	addtradefunc PrintTradeTakeCareText
	addtradefunc PrintTradeWillTradeText
	addtradefunc Trade_Cleanup
	addtradefunc Trade_SlideTextBoxOffScreen
	addtradefunc Trade_SwapNames

Trade_Delay100: ; 41181 (10:5181)
	ld c, 100
	jp DelayFrames

Trade_CopyTileMapToVRAM: ; 41186 (10:5186)
	ld a, $1
	ld [H_AUTOBGTRANSFERENABLED], a
	call Delay3
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a
	ret

Trade_Delay80: ; 41191 (10:5191)
	ld c, 80
	jp DelayFrames

Trade_ClearTileMap: ; 41196 (10:5196)
	hlCoord 0, 0
	ld bc, 20 * 18
	ld a, " "
	jp FillMemory

LoadTradingGFXAndMonNames: ; 411a1 (10:51a1)
	call Trade_ClearTileMap
	call DisableLCD
	ld hl, TradingAnimationGraphics
	ld de, vChars2 + $310
	ld bc, $310
	ld a, BANK(TradingAnimationGraphics)
	call FarCopyData2
	ld hl, TradingAnimationGraphics2
	ld de, vSprites + $7c0
	ld bc, $40
	ld a, BANK(TradingAnimationGraphics2)
	call FarCopyData2
	ld hl, vBGMap0
	ld bc, $800
	ld a, " "
	call FillMemory
	call ClearSprites
	ld a, $ff
	ld [wUpdateSpritesEnabled], a
	ld hl, wd730
	set 6, [hl] ; turn on instant text printing
	ld a, [wOnSGB]
	and a
	ld a, $e4 ; non-SGB OBP0
	jr z, .next
	ld a, $f0 ; SGB OBP0
.next
	ld [rOBP0], a
	call EnableLCD
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a
	ld a, [wTradedPlayerMonSpecies]
	ld [wd11e], a
	call GetMonName
	ld hl, wcd6d
	ld de, wcf4b
	ld bc, $b
	call CopyData
	ld a, [wTradedEnemyMonSpecies]
	ld [wd11e], a
	jp GetMonName

Trade_LoadMonPartySpriteGfx: ; 4120b (10:520b)
	ld a, %11010000
	ld [rOBP1], a
	ld b, BANK(LoadMonPartySpriteGfx)
	ld hl, LoadMonPartySpriteGfx
	jp Bankswitch

Trade_SwapNames: ; 41217 (10:5217)
	ld hl, wPlayerName
	ld de, wBuffer
	ld bc, 11
	call CopyData
	ld hl, wLinkEnemyTrainerName
	ld de, wPlayerName
	ld bc, 11
	call CopyData
	ld hl, wBuffer
	ld de, wLinkEnemyTrainerName
	ld bc, 11
	jp CopyData

Trade_Cleanup: ; 4123b (10:523b)
	xor a
	call LoadGBPal
	ld hl, wd730
	res 6, [hl] ; turn off instant text printing
	ret

Trade_ShowPlayerMon: ; 41245 (10:5245)
	ld a, %10101011
	ld [rLCDC], a
	ld a, $50
	ld [hWY], a
	ld a, $86
	ld [rWX], a
	ld [hSCX], a
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a
	hlCoord 4, 0
	ld b, 6
	ld c, 10
	call TextBoxBorder
	call Trade_PrintPlayerMonInfoText
	ld b, vBGMap0 / $100
	call CopyScreenTileBufferToVRAM
	call ClearScreen
	ld a, [wTradedPlayerMonSpecies]
	call Trade_LoadMonSprite
	ld a, $7e
.slideScreenLoop
	push af
	call DelayFrame
	pop af
	ld [rWX], a
	ld [hSCX], a
	dec a
	dec a
	and a
	jr nz, .slideScreenLoop
	call Trade_Delay80
	ld a, TRADE_BALL_POOF_ANIM
	call Trade_ShowAnimation
	ld a, TRADE_BALL_DROP_ANIM
	call Trade_ShowAnimation ; clears mon pic
	ld a, [wTradedPlayerMonSpecies]
	call PlayCry
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a
	ret

Trade_DrawOpenEndOfLinkCable: ; 41298 (10:5298)
	call Trade_ClearTileMap
	ld b, vBGMap0 / $100
	call CopyScreenTileBufferToVRAM
	ld b, $8
	call GoPAL_SET

; This function call is pointless. It just copies blank tiles to VRAM that was
; already filled with blank tiles.
	ld hl, vBGMap1 + $8c
	call Trade_CopyCableTilesOffScreen

	ld a, $a0
	ld [hSCX], a
	call DelayFrame
	ld a, %10001011
	ld [rLCDC], a
	hlCoord 6, 2
	ld b, $7 ; open end of link cable tile ID list index
	call CopyTileIDsFromList_ZeroBaseTileID
	call Trade_CopyTileMapToVRAM
	ld a, (SFX_02_3d - SFX_Headers_02) / 3
	call PlaySound
	ld c, 20
.loop
	ld a, [hSCX]
	add 4
	ld [hSCX], a
	dec c
	jr nz, .loop
	ret

Trade_AnimateBallEnteringLinkCable: ; 412d2 (10:52d2)
	ld a, TRADE_BALL_SHAKE_ANIM
	call Trade_ShowAnimation
	ld c, 10
	call DelayFrames
	ld a, %11100100
	ld [rOBP0], a
	xor a
	ld [wd09f], a
	ld bc, $2060
.moveBallInsideLinkCableLoop
	push bc
	xor a
	ld de, Trade_BallInsideLinkCableOAM
	call WriteOAMBlock
	ld a, [wd09f]
	xor $1
	ld [wd09f], a
	add $7e
	ld hl, wOAMBuffer + $02
	ld de, $4
	ld c, e
.cycleSpriteFramesLoop
	ld [hl], a
	add hl, de
	dec c
	jr nz, .cycleSpriteFramesLoop
	call Delay3
	pop bc
	ld a, c
	add $4
	ld c, a
	cp $a0
	jr nc, .ballSpriteReachedEdgeOfScreen
	ld a, (SFX_02_3c - SFX_Headers_02) / 3
	call PlaySound
	jr .moveBallInsideLinkCableLoop
.ballSpriteReachedEdgeOfScreen
	call ClearSprites
	ld a, $1
	ld [H_AUTOBGTRANSFERENABLED], a
	call ClearScreen
	ld b, $98
	call CopyScreenTileBufferToVRAM
	call Delay3
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a
	ret

Trade_BallInsideLinkCableOAM: ; 4132e (10:532e)
	db $7E,$00,$7E,$20
	db $7E,$40,$7E,$60

Trade_ShowEnemyMon: ; 41336 (10:5336)
	ld a, TRADE_BALL_TILT_ANIM
	call Trade_ShowAnimation
	call Trade_ShowClearedWindow
	hlCoord 4, 10
	ld b, 6
	ld c, 10
	call TextBoxBorder
	call Trade_PrintEnemyMonInfoText
	call Trade_CopyTileMapToVRAM
	ld a, $1
	ld [H_AUTOBGTRANSFERENABLED], a
	ld a, [wTradedEnemyMonSpecies]
	call Trade_LoadMonSprite
	ld a, TRADE_BALL_POOF_ANIM
	call Trade_ShowAnimation
	ld a, $1
	ld [H_AUTOBGTRANSFERENABLED], a
	ld a, [wTradedEnemyMonSpecies]
	call PlayCry
	call Trade_Delay100
	hlCoord 4, 10
	ld bc, $80c
	call ClearScreenArea
	jp PrintTradeTakeCareText

Trade_AnimLeftToRight: ; 41376 (10:5376)
; Animates the mon moving from the left GB to the right one.
	call Trade_InitGameboyTransferGfx
	ld a, $1
	ld [wTradedMonMovingRight], a
	ld a, $e4
	ld [rOBP0], a
	ld a, $54
	ld [W_BASECOORDX], a
	ld a, $1c
	ld [W_BASECOORDY], a
	ld a, [wLeftGBMonSpecies]
	ld [wMonPartySpriteSpecies], a
	call Trade_WriteCircledMonOAM
	call Trade_DrawLeftGameboy
	call Trade_CopyTileMapToVRAM
	call Trade_DrawCableAcrossScreen
	ld hl, vBGMap1 + $8c
	call Trade_CopyCableTilesOffScreen
	ld b, $6
	call Trade_AnimMonMoveHorizontal
	ld a, $1
	ld [H_AUTOBGTRANSFERENABLED], a
	call Trade_DrawCableAcrossScreen
	ld b, $4
	call Trade_AnimMonMoveHorizontal
	call Trade_DrawRightGameboy
	ld b, $6
	call Trade_AnimMonMoveHorizontal
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a
	call Trade_AnimMonMoveVertical
	jp ClearSprites

Trade_AnimRightToLeft: ; 413c6 (10:53c6)
; Animates the mon moving from the right GB to the left one.
	call Trade_InitGameboyTransferGfx
	xor a
	ld [wTradedMonMovingRight], a
	ld a, $64
	ld [W_BASECOORDX], a
	ld a, $44
	ld [W_BASECOORDY], a
	ld a, [wRightGBMonSpecies]
	ld [wMonPartySpriteSpecies], a
	call Trade_WriteCircledMonOAM
	call Trade_DrawRightGameboy
	call Trade_CopyTileMapToVRAM
	call Trade_DrawCableAcrossScreen
	ld hl, vBGMap1 + $94
	call Trade_CopyCableTilesOffScreen
	call Trade_AnimMonMoveVertical
	ld b, $6
	call Trade_AnimMonMoveHorizontal
	ld a, $1
	ld [H_AUTOBGTRANSFERENABLED], a
	call Trade_DrawCableAcrossScreen
	ld b, $4
	call Trade_AnimMonMoveHorizontal
	call Trade_DrawLeftGameboy
	ld b, $6
	call Trade_AnimMonMoveHorizontal
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a
	jp ClearSprites

Trade_InitGameboyTransferGfx: ; 41411 (10:5411)
; Initialises the graphics for showing a mon moving between gameboys.
	ld a, $1
	ld [H_AUTOBGTRANSFERENABLED], a
	call ClearScreen
	xor a
	ld [H_AUTOBGTRANSFERENABLED], a
	call Trade_LoadMonPartySpriteGfx
	call DelayFrame
	ld a, %10101011
	ld [rLCDC], a
	xor a
	ld [hSCX], a
	ld a, $90
	ld [hWY], a
	ret

Trade_DrawLeftGameboy: ; 4142d (10:542d)
	call Trade_ClearTileMap

; draw link cable
	hlCoord 11, 4
	ld a, $5d
	ld [hli], a
	ld a, $5e
	ld c, $8
.loop
	ld [hli], a
	dec c
	jr nz, .loop

; draw gameboy pic
	hlCoord 5, 3
	ld b, $6
	call CopyTileIDsFromList_ZeroBaseTileID

; draw text box with player name below gameboy pic
	hlCoord 4, 12
	ld b, 2
	ld c, 7
	call TextBoxBorder
	hlCoord 5, 14
	ld de, wPlayerName
	call PlaceString

	jp DelayFrame

Trade_DrawRightGameboy: ; 4145c (10:545c)
	call Trade_ClearTileMap

; draw horizontal segment of link cable
	hlCoord 0, 4
	ld a, $5e
	ld c, $e
.loop
	ld [hli], a
	dec c
	jr nz, .loop

; draw vertical segment of link cable
	ld a, $5f
	ld [hl], a
	ld de, SCREEN_WIDTH
	add hl, de
	ld a, $61
	ld [hl], a
	add hl, de
	ld [hl], a
	add hl, de
	ld [hl], a
	add hl, de
	ld [hl], a
	add hl, de
	ld a, $60
	ld [hld], a
	ld a, $5d
	ld [hl], a

; draw gameboy pic
	hlCoord 7, 8
	ld b, $6
	call CopyTileIDsFromList_ZeroBaseTileID

; draw text box with enemy name above link cable
	hlCoord 6, 0
	ld b, $2
	ld c, $7
	call TextBoxBorder
	hlCoord 7, 2
	ld de, wLinkEnemyTrainerName
	call PlaceString

	jp DelayFrame

Trade_DrawCableAcrossScreen: ; 4149f (10:549f)
; Draws the link cable across the screen.
	call Trade_ClearTileMap
	hlCoord 0, 4
	ld a, $5e
	ld c, SCREEN_WIDTH
.loop
	ld [hli], a
	dec c
	jr nz, .loop
	ret

Trade_CopyCableTilesOffScreen: ; 414ae (10:54ae)
; This is used to copy the link cable tiles off screen so that the cable
; continues when the screen is scrolled.
	push hl
	hlCoord 0, 4
	call CopyToScreenEdgeTiles
	pop hl
	ld a, h
	ld [H_SCREENEDGEREDRAWADDR + 1], a
	ld a, l
	ld [H_SCREENEDGEREDRAWADDR], a
	ld a, REDRAWROW
	ld [H_SCREENEDGEREDRAW], a
	ld c, 10
	jp DelayFrames

Trade_AnimMonMoveHorizontal: ; 414c5 (10:54c5)
; Animates the mon going through the link cable horizontally over a distance of
; b 16-pixel units.
	ld a, [wTradedMonMovingRight]
	ld e, a
	ld d, $8
.scrollLoop
	ld a, e
	dec a
	jr z, .movingRight
; moving left
	ld a, [hSCX]
	sub $2
	jr .next
.movingRight
	ld a, [hSCX]
	add $2
.next
	ld [hSCX], a
	call DelayFrame
	dec d
	jr nz, .scrollLoop
	call Trade_AnimCircledMon
	dec b
	jr nz, Trade_AnimMonMoveHorizontal
	ret

Trade_AnimCircledMon: ; 414e8 (10:54e8)
; Cycles between the two animation frames of the mon party sprite, cycles
; between a circle and an oval around the mon sprite, and makes the cable flash.
	push de
	push bc
	push hl
	ld a, [rBGP]
	xor $3c ; make link cable flash
	ld [rBGP], a
	ld hl, wOAMBuffer + $02
	ld de, $4
	ld c, $14
.loop
	ld a, [hl]
	xor $40
	ld [hl], a
	add hl, de
	dec c
	jr nz, .loop
	pop hl
	pop bc
	pop de
	ret

Trade_WriteCircledMonOAM: ; 41505 (10:5505)
	callba WriteMonPartySpriteOAMBySpecies
	call Trade_WriteCircleOAM

Trade_AddOffsetsToOAMCoords: ; 41510 (10:5510)
	ld hl, wOAMBuffer
	ld c, $14
.loop
	ld a, [W_BASECOORDY]
	add [hl]
	ld [hli], a
	ld a, [W_BASECOORDX]
	add [hl]
	ld [hli], a
	inc hl
	inc hl
	dec c
	jr nz, .loop
	ret

Trade_AnimMonMoveVertical: ; 41525 (10:5525)
; Animates the mon going through the link cable vertically as well as
; horizontally for a bit. The last bit of horizontal movement (when moving
; right) or the first bit of horizontal movement (when moving left) are done
; here instead of Trade_AnimMonMoveHorizontal because this function moves the
; sprite itself rather than scrolling the screen around the sprite. Moving the
; sprite itself is necessary because the vertical segment of the link cable is
; to the right of the screen position that the mon sprite has when
; Trade_AnimMonMoveHorizontal is executing.
	ld a, [wTradedMonMovingRight]
	and a
	jr z, .movingLeft
; moving right
	ld bc, $400 ; move right
	call .doAnim
	ld bc, $a ; move down
	jr .doAnim
.movingLeft
	ld bc, $f6 ; move up
	call .doAnim
	ld bc, $fc00 ; move left
.doAnim
	ld a, b
	ld [W_BASECOORDX], a
	ld a, c
	ld [W_BASECOORDY], a
	ld d, $4
.loop
	call Trade_AddOffsetsToOAMCoords
	call Trade_AnimCircledMon
	ld c, 8
	call DelayFrames
	dec d
	jr nz, .loop
	ret

Trade_WriteCircleOAM: ; 41558 (10:5558)
; Writes the OAM blocks for the circle around the traded mon as it passes
; the link cable.
	ld hl, Trade_CircleOAMPointers
	ld c, $4
	xor a
.loop
	push bc
	ld e, [hl]
	inc hl
	ld d, [hl]
	inc hl
	ld c, [hl]
	inc hl
	ld b, [hl]
	inc hl
	push hl
	inc a
	push af
	call WriteOAMBlock
	pop af
	pop hl
	pop bc
	dec c
	jr nz, .loop
	ret

Trade_CircleOAMPointers: ; 41574 (10:5574)
	dw Trade_CircleOAM0
	db $08,$08
	dw Trade_CircleOAM1
	db $18,$08
	dw Trade_CircleOAM2
	db $08,$18
	dw Trade_CircleOAM3
	db $18,$18

Trade_CircleOAM0: ; 41584 (10:5584)
	db $38,$10,$39,$10
	db $3A,$10,$3B,$10

Trade_CircleOAM1: ; 4158c (10:558c)
	db $39,$30,$38,$30
	db $3B,$30,$3A,$30

Trade_CircleOAM2: ; 41594 (10:5594)
	db $3A,$50,$3B,$50
	db $38,$50,$39,$50

Trade_CircleOAM3: ; 4159c (10:559c)
	db $3B,$70,$3A,$70
	db $39,$70,$38,$70

; a = species
Trade_LoadMonSprite: ; 415a4 (10:55a4)
	ld [wcf91], a
	ld [wd0b5], a
	ld [wcf1d], a
	ld b, $b
	ld c, $0
	call GoPAL_SET
	ld a, [H_AUTOBGTRANSFERENABLED]
	xor $1
	ld [H_AUTOBGTRANSFERENABLED], a
	call GetMonHeader
	hlCoord 7, 2
	call LoadFlippedFrontSpriteByMonIndex
	ld c, 10
	jp DelayFrames

Trade_ShowClearedWindow: ; 415c8 (10:55c8)
; clears the window and covers the BG entirely with the window
	ld a, $1
	ld [H_AUTOBGTRANSFERENABLED], a
	call ClearScreen
	ld a, %11100011
	ld [rLCDC], a
	ld a, $7
	ld [rWX], a
	xor a
	ld [hWY], a
	ld a, $90
	ld [hSCX], a
	ret

Trade_SlideTextBoxOffScreen: ; 415df (10:55df)
; Slides the window right until it's off screen. The window usually just has
; a text box at the bottom when this is called. However, when this is called
; after Trade_ShowEnemyMon in the external clock sequence, there is a mon pic
; above the text box and it is also scrolled off the screen.
	ld c, 50
	call DelayFrames
.loop
	call DelayFrame
	ld a, [rWX]
	inc a
	inc a
	ld [rWX], a
	cp $a1
	jr nz, .loop
	call Trade_ClearTileMap
	ld c, 10
	call DelayFrames
	ld a, $7
	ld [rWX], a
	ret

PrintTradeWentToText: ; 415fe (10:55fe)
	ld hl, TradeWentToText
	call PrintText
	ld c, 200
	call DelayFrames
	jp Trade_SlideTextBoxOffScreen

TradeWentToText: ; 4160c (10:560c)
	TX_FAR _TradeWentToText
	db "@"

PrintTradeForSendsText: ; 41611 (10:5611)
	ld hl, TradeForText
	call PrintText
	call Trade_Delay80
	ld hl, TradeSendsText
	call PrintText
	jp Trade_Delay80

TradeForText: ; 41623 (10:5623)
	TX_FAR _TradeForText
	db "@"

TradeSendsText: ; 41628 (10:5628)
	TX_FAR _TradeSendsText
	db "@"

PrintTradeFarewellText: ; 4162d (10:562d)
	ld hl, TradeWavesFarewellText
	call PrintText
	call Trade_Delay80
	ld hl, TradeTransferredText
	call PrintText
	call Trade_Delay80
	jp Trade_SlideTextBoxOffScreen

TradeWavesFarewellText: ; 41642 (10:5642)
	TX_FAR _TradeWavesFarewellText
	db "@"

TradeTransferredText: ; 41647 (10:5647)
	TX_FAR _TradeTransferredText
	db "@"

PrintTradeTakeCareText: ; 4164c (10:564c)
	ld hl, TradeTakeCareText
	call PrintText
	jp Trade_Delay80

TradeTakeCareText: ; 41655 (10:5655)
	TX_FAR _TradeTakeCareText
	db "@"

PrintTradeWillTradeText: ; 4165a (10:565a)
	ld hl, TradeWillTradeText
	call PrintText
	call Trade_Delay80
	ld hl, TradeforText
	call PrintText
	jp Trade_Delay80

TradeWillTradeText: ; 4166c (10:566c)
	TX_FAR _TradeWillTradeText
	db "@"

TradeforText: ; 41671 (10:5671)
	TX_FAR _TradeforText
	db "@"

Trade_ShowAnimation: ; 41676 (10:5676)
	ld [W_ANIMATIONID], a
	xor a
	ld [wcc5b], a
	predef_jump MoveAnimation