ref: 719fda79fbd7ca0bd9fa2e1d19251388a9f438f4
dir: /music/pokeredmusicdisasm/UnkCode.cpp/
#include <sstream> #include "Call.h" #include "Duty.h" #include "Jump.h" #include "Modulation.h" #include "Note.h" #include "Octave.h" #include "Stop.h" #include "Tempo.h" #include "Velocity.h" #include "Volume.h" #include "UnkCode.h" using namespace std; UnkCode::UnkCode() { code = 0; } UnkCode::UnkCode(unsigned char* byte) { code = 0; Parse(byte); } UnkCode::UnkCode(unsigned char code, bool) { SetCode(code); } // Getters / Setters unsigned char UnkCode::GetCode() { return code; } void UnkCode::SetCode(unsigned char value) { code = value; } // Re-implemented string UnkCode::GenAsm() { stringstream tmpAsmOut; tmpAsmOut << "db $" << hex << (short)code; return tmpAsmOut.str(); } bool UnkCode::Parse(unsigned char* byte) { code = byte[0]; return true; } bool UnkCode::IsValid(unsigned char* byte) { return true; } unsigned int UnkCode::Arguments() { return 0; }