ref: 72a0e98c9393b0fdbe5bf209eac6591dddd9cfc5
dir: /audio/play_battle_music.asm/
PlayBattleMusic:: xor a ld [wAudioFadeOutControl], a ld [wLowHealthAlarm], a dec a ; SFX_STOP_ALL_MUSIC ld [wNewSoundID], a call PlaySound call DelayFrame ld c, BANK(Music_GymLeaderBattle) ld a, [wGymLeaderNo] and a jr z, .notGymLeaderBattle ld a, MUSIC_GYM_LEADER_BATTLE jr .playSong .notGymLeaderBattle ld a, [wCurOpponent] cp OPP_ID_OFFSET jr c, .wildBattle cp OPP_RIVAL3 jr z, .finalBattle cp OPP_LANCE jr nz, .normalTrainerBattle ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme jr .playSong .normalTrainerBattle ld a, MUSIC_TRAINER_BATTLE jr .playSong .finalBattle ld a, MUSIC_FINAL_BATTLE jr .playSong .wildBattle ld a, MUSIC_WILD_BATTLE .playSong jp PlayMusic