ref: 7b5bcbc024b1a94de240c813cf2f25bbc2d4a505
dir: /engine/battle/end_of_battle.asm/
EndOfBattle: ld a, [wLinkState] cp LINK_STATE_BATTLING jr nz, .notLinkBattle ; link battle ld a, [wEnemyMonPartyPos] ld hl, wEnemyMon1Status ld bc, wEnemyMon2 - wEnemyMon1 call AddNTimes ld a, [wEnemyMonStatus] ld [hl], a call ClearScreen callfar DisplayLinkBattleVersusTextBox ld a, [wBattleResult] cp $1 ld de, YouWinText jr c, .placeWinOrLoseString ld de, YouLoseText jr z, .placeWinOrLoseString ld de, DrawText .placeWinOrLoseString hlcoord 6, 8 call PlaceString ld c, 200 call DelayFrames jr .evolution .notLinkBattle ld a, [wBattleResult] and a jr nz, .resetVariables ld hl, wTotalPayDayMoney ld a, [hli] or [hl] inc hl or [hl] jr z, .evolution ; if pay day money is 0, jump ld de, wPlayerMoney + 2 ld c, $3 predef AddBCDPredef ld hl, PickUpPayDayMoneyText call PrintText .evolution xor a ld [wForceEvolution], a predef EvolutionAfterBattle .resetVariables xor a ld [wLowHealthAlarm], a ;disable low health alarm ld [wChannelSoundIDs + Ch5], a ld [wIsInBattle], a ld [wBattleType], a ld [wMoveMissed], a ld [wCurOpponent], a ld [wForcePlayerToChooseMon], a ld [wNumRunAttempts], a ld [wEscapedFromBattle], a ld hl, wPartyAndBillsPCSavedMenuItem ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld [wListScrollOffset], a ld hl, wPlayerStatsToDouble ld b, $18 .loop ld [hli], a dec b jr nz, .loop ld hl, wd72c set 0, [hl] call WaitForSoundToFinish call GBPalWhiteOut ld a, $ff ld [wDestinationWarpID], a ret YouWinText: db "YOU WIN@" YouLoseText: db "YOU LOSE@" DrawText: db " DRAW@" PickUpPayDayMoneyText: text_far _PickUpPayDayMoneyText text_end