shithub: pokered

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7bdb3199 – Mr Wint <MrWint42@gmail.com> authored on 2013/03/13 11:11
* added EQU constants for mon header RAM area

66aaa9a0 – Mr Wint <MrWint42@gmail.com> authored on 2013/03/11 23:46
* added verification (equality test) for blue version build

120235c3 – Mr Wint <MrWint42@gmail.com> authored on 2013/03/11 21:52
formatted attack effects and use more EQUs

1a3e5915 – Mr Wint <MrWint42@gmail.com> authored on 2013/03/03 23:37
in-battle enemy move selection routines

5f2a6287 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/22 17:22
Point out an unused warp noticed by Torchickens.

93eb6349 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 12:33
Removed more incbins from scripts.

74aeba87 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 11:44
Remove more incbins from scripts.

47f8a459 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 11:32
Remove more incbins from scripts.

8d02c42e – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 10:46
Remove more incbins from scripts.

09b6fd28 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 10:36
Remove more incbins from scripts.

c71c2709 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 10:18
Remove another incbin from script.

b4134622 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 10:11
Fix previous.

575590d1 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 09:53
Remove another incbin from scripts.

7267cbcb – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 09:44
Remove more incbin from scripts.

ca740cb0 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 09:31
Remove more incbins from map scripts.

fbf6d7c1 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 08:59
Remove redundant text labels.

4d7e8a03 – IIMarckus <iimarckus@gmail.com> authored on 2012/12/21 08:44
Remove incbin in Silph Co 4F.

0ed46e7a – IIMarckus <iimarckus@gmail.com> authored on 2012/12/02 14:34
Better cross‐make compatibility.

4decef28 – IIMarckus <iimarckus@gmail.com> authored on 2012/11/02 09:56
Whitespace.

d9c77261 – sawakita <sawakitanoodles@gmail.com> authored on 2012/11/01 14:56
Add routine that sends SGB packets

95a2c2a6 – sawakita <sawakitanoodles@gmail.com> authored on 2012/11/01 14:33
Use more meaningful local labels in bank 0

e7088930 – sawakita <sawakitanoodles@gmail.com> authored on 2012/10/02 17:20
Get rid of "\@" symbols used in local labels

19a859ca – sawakita <sawakitanoodles@gmail.com> authored on 2012/10/01 14:59
Improve error checking in the context of issue #27

db0c3755 – sawakita <sawakitanoodles@gmail.com> authored on 2012/10/01 14:54
Fix param error in load_asm_if_one_exists_in()

58a9aacc – sawakita <sawakitanoodles@gmail.com> authored on 2012/10/01 14:44
Restore auto-loading of default "main" asm file

cbb722d0 – sawakita <sawakitanoodles@gmail.com> authored on 2012/10/01 14:41
Fix pokered_dir extrapolation

c61f7eb5 – iimarckus <iimarckus@gmail.com> authored on 2012/09/30 11:47
Merged in sawakita/pokered (pull request #2)

723e4249 – sawakita <sawakitanoodles@gmail.com> authored on 2012/09/30 16:10
Make analyze_incbins dirs reference os-independent

ad16c0dc – stag019 <stag019@gmail.com> authored on 2012/09/20 15:31
DisplayDexRating. It sucks that I can't use a label for the dbw macro, as that would make DexRatingsTable look a lot cleaner.

63fc23b7 – stag019 <stag019@gmail.com> authored on 2012/09/20 14:45
Code dealing with palettes. Really, does anyone know if bit 3 of battle status 3 is used?

507170d0 – stag019 <stag019@gmail.com> authored on 2012/09/20 01:45
Type effectiveness display message. That's right, I did some work for once.

4b28ddb1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/08/26 15:43
.hgignore -> .gitignore

24a47744 – IIMarckus <iimarckus@gmail.com> authored on 2012/08/26 07:41
Add more scripts from Champion Rival’s room.

4bbef145 – IIMarckus <iimarckus@gmail.com> authored on 2012/08/26 06:35
Add the boulder checking code in Seafoam Islands.

fd27fd7b – IIMarckus <iimarckus@gmail.com> authored on 2012/08/24 18:39
Some label improvements.

da20de1c – IIMarckus <iimarckus@gmail.com> authored on 2012/08/24 18:27
Add more scripts from Bill's house.

b2482b25 – IIMarckus <iimarckus@gmail.com> authored on 2012/08/24 18:07
Add more scripts from Route 8 gatehouse.

3494549f – IIMarckus <iimarckus@gmail.com> authored on 2012/08/24 18:01
Add more scripts from the Route 7 gatehouse.

5f946db3 – IIMarckus <iimarckus@gmail.com> authored on 2012/08/24 17:54
Add more scripts from the Route 5 gatehouse.

55cdee09 – IIMarckus <iimarckus@gmail.com> authored on 2012/08/24 17:40
Add more scripts from Vermilion City.

29957f6f – IIMarckus <iimarckus@gmail.com> authored on 2012/08/24 17:17
Add another script from Cerulean City.

f323620f – IIMarckus <iimarckus@gmail.com> authored on 2012/08/24 07:23
Add the rest of the Viridian City scripts.

93090d77 – IIMarckus <iimarckus@gmail.com> authored on 2012/08/21 17:40
Remove unneeded comments.

b3460b89 – IIMarckus <iimarckus@gmail.com> authored on 2012/08/21 17:37
Fix several labels and add remaining scripts from Pewter City.

77750247 – IIMarckus <iimarckus@gmail.com> authored on 2012/08/21 17:17
Use labels for $34bf, and add some more code from Pewter City.

5f06efa7 – IIMarckus <iimarckus@gmail.com> authored on 2012/07/14 12:02
Use decimal for overworld Pokémon levels, and Pokémon IDs for cries.

ba9c7402 – IIMarckus <iimarckus@gmail.com> authored on 2012/07/07 10:47
Add the ▶ symbol to the text preprocessor.

122d0003 – IIMarckus <iimarckus@gmail.com> authored on 2012/07/03 17:47
Palette $0C is the Town Map palette.

80e79e99 – IIMarckus <iimarckus@gmail.com> authored on 2012/05/30 20:01
“$f0 ; currency symbol” → “¥”

e3f1765f – IIMarckus <iimarckus@gmail.com> authored on 2012/05/23 01:26
Close yellowtrainers branch.

a71e25d2 – IIMarckus <iimarckus@gmail.com> authored on 2012/05/23 01:24
Merge in yellowtrainers branch.

33949025 – IIMarckus <iimarckus@gmail.com> authored on 2012/05/23 01:17
Add trainer data added or changed in Yellow.

80d4aa3e – IIMarckus <iimarckus@gmail.com> authored on 2012/05/23 00:31
Add trainer special movesets from Yellow.

e1560808 – IIMarckus <iimarckus@gmail.com> authored on 2012/05/13 12:26
Merge Xeon’s stuff.

3870ca77 – xeons <xeons@xeons.net> authored on 2012/04/06 20:24
disassembled and named some general functions

18f52b7c – xeons <xeons@xeons.net> authored on 2012/03/30 17:55
fix a few things I did wrong

17d6c0d0 – xeons <xeons@xeons.net> authored on 2012/03/30 17:36
Forced biking or surfing map handling functions

a0791b38 – stag019 <stag019@gmail.com> authored on 2012/03/29 23:12
Some random label(s) somewhere...

1ec75604 – stag019 <stag019@gmail.com> authored on 2012/03/29 13:33
CinnabarGymScript_Unknown75759/CinnabarGymScript_Unknown75772

5bf38154 – stag019 <stag019@gmail.com> authored on 2012/03/29 13:25
FuchsiaGymScript_Unknown75453... probably needs a better name...

96d1b39f – stag019 <stag019@gmail.com> authored on 2012/03/29 12:41
Unknown_7657e and related stuff started. Needs work...

4539e128 – stag019 <stag019@gmail.com> authored on 2012/03/26 18:15
The save sound from Pokemon Red, and Pokemon Blue.

1011fa55 – stag019 <stag019@gmail.com> authored on 2012/03/26 16:13
The pointer list at the end of bank 0.

faf99b5a – stag019 <stag019@gmail.com> authored on 2012/03/26 15:50
0x45023: Shaves 10 more bytes from rbdiff.

76311b6e – stag019 <stag019@gmail.com> authored on 2012/03/23 16:39
ActivatePC and associated stuff...

aae2e7b4 – stag019 <stag019@gmail.com> authored on 2012/03/22 20:08
Comments are spaced out instead of tabbed out.

297cd4d8 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/22 17:17
Work around a bug in textpre.py.

b8c90b6f – stag019 <stag019@gmail.com> authored on 2012/03/22 09:58
SubstituteEffectHandler from smkdan.

3901d3ac – stag019 <stag019@gmail.com> authored on 2012/03/22 01:28
CheckTargetSubstitute from smkdan's docs.

419ea207 – stag019 <stag019@gmail.com> authored on 2012/03/22 01:18
FreezeBurnParalyzeEffect and other various status stuff (from smkdan).

8d946a0b – stag019 <stag019@gmail.com> authored on 2012/03/21 23:33
JumpMoveEffect from smkdan's docs.

1a80ed60 – stag019 <stag019@gmail.com> authored on 2012/03/21 23:19
MoreCalculateDamage (you pick a better name)...

694acb6a – stag019 <stag019@gmail.com> authored on 2012/03/21 19:24
Some small CalculateDamage fixes.

6d910758 – stag019 <stag019@gmail.com> authored on 2012/03/21 18:28
CalculateDamage routine from smkdan added.

6540fa12 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/18 22:10
Expand hidden coin functions.

5e188435 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/18 19:44
Expand the HiddenItems function.

ca166e1c – Bryan Bishop <kanzure@gmail.com> authored on 2012/03/15 20:22
romvisualizer should delete everything just to be sure

cdcf8063 – Bryan Bishop <kanzure@gmail.com> authored on 2012/03/15 20:08
romvisualizer updates for main.asm, common.asm, pokered.asm

930417ae – IIMarckus <iimarckus@gmail.com> authored on 2012/03/15 18:45
Add map header for Route 15 gatehouse 2F.

91ea8181 – stag019 <stag019@gmail.com> authored on 2012/03/15 15:33
Random labels in place.

c1e78410 – stag019 <stag019@gmail.com> authored on 2012/03/15 15:26
Extra space in Makefile removed.

344ad83f – IIMarckus <iimarckus@gmail.com> authored on 2012/03/14 22:39
Use labels instead of constant pointers for hidden items and hidden coins.

ee3e60f0 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/14 22:36
Fix case.

5d061943 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/14 20:29
Replace magic numbers with item names for hidden objects that are items.

80c8df4c – IIMarckus <iimarckus@gmail.com> authored on 2012/03/14 19:57
Replace pointers to GymStatues with labels.

d8950b5c – IIMarckus <iimarckus@gmail.com> authored on 2012/03/14 19:55
Dump hidden objects.

7a566260 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/14 16:44
Remove python shebangs.

41d6f239 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/14 16:41
irc:// doesn't actually linkify in any context, so just list server/channel.

7abca00d – IIMarckus <iimarckus@gmail.com> authored on 2012/03/14 16:39
Revert python2 change, no systems actually have "python2" except Arch.

528d4a91 – stag019 <stag019@gmail.com> authored on 2012/03/07 18:06
Another two random pointer byte difference from Red/Blue.

a282d094 – stag019 <stag019@gmail.com> authored on 2012/03/07 17:43
Random Bank1D labels. Less byte differences in Blue.

d7c45fdd – stag019 <stag019@gmail.com> authored on 2012/03/07 14:55
Pokemon overworld sprites

2bb672ba – stag019 <stag019@gmail.com> authored on 2012/03/07 12:38
Cries.

158d46dd – Sanky <gsanky@gmail.com> authored on 2012/03/06 19:21
Redfining predefs using macros: PREDEF and PREDEF_JUMP.

3cddafc5 – Sanky <gsanky@gmail.com> authored on 2012/03/06 18:52
Specified python2 executable. (Some systems default to Python 3.)

40b8729c – Sanky <gsanky@gmail.com> authored on 2012/03/05 03:27
Merge

07a9c899 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 20:40
List of maps with hidden objects.

868181ea – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 19:43
Whitespace.

d2c8727e – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 19:41
Add the code for gym statues.

4b13a726 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 19:13
Reformat the character table, as suggested by Sanky.

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