RSS feed
7d82114f
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:48
LavenderHouse1_h map header asm
5538f8e1
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:46
clean up bike shop asm
08dd3dae
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:46
BikeShop_h map header asm
459a35f1
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:43
CeruleanHouse2_h map header asm
75892f35
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:41
CeruleanHouseTrashed_h map header asm
617c66d6
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:36
PewterHouse2_h map header asm
e2f42979
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:30
PewterHouse1_h map header asm
c0c23ca7
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:27
ViridianHouse_h map header asm
207dcd50
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:24
School_h map header asm
ad56942d
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:20
ViridianMart_h map header asm
0fd9df7c
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:15
OaksLab_h map header asm
8962a5a3
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 21:07
Route1_h map header asm
7c61abba
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:53
update cinnabar island name in extract_maps
be85976d
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:52
CinnabarIsland_h map header asm
58d4c0cd
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:46
SilphCo6_h map header asm
93a6003b
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:39
SilphCo5_h map header asm
860df3cd
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:25
remove cardinal booleans in extract_maps
656d80d1
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:19
fix map names in extract_maps per 4a9db3764c20
642c05df
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:18
fix tileset in pretty_map_headers output
da22152b
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:10
relative filepath to baserom.gbc in extras/extract_maps.py
35242959
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 20:08
SilphCo4_h map header asm
681380fb
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/02 19:01
Fix an incorrect label, and use labels in MapHeaderBanks.
2cede807
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 19:42
remove extraneous comment
0707a7c0
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 19:40
IndigoPlateauLobby_h map header asm
ff898355
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 19:32
remove blank connection data in VermilionHouse3_h
8cfeb2d2
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 19:27
VermilionHouse3_h map header asm
9ee1359a
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 18:48
update MapHeaderPointers with labels
f5a98ba9
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 18:42
fuchsia city map header asm
3174f3f1
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 18:38
lavender town map header asm
c6e1e581
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 18:35
cerulean city map header asm
cb6829e9
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 18:28
pewter city map header asm
e13bf62e
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 17:37
viridian city map header asm
4c44702e
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 17:23
fix error in map header asm (db -> dw)
d74daf32
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 16:26
tool to dump asm for each map header
020ccf42
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 14:14
add celadon city map header
a917463a
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/02 11:53
Merge.
39102266
– IIMarckus <iimarckus@gmail.com>
authored
on 2012/01/02 11:52
Close branch for extras/extract_maps.py.
42367aeb
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 12:34
tools/extract_maps.py -> extras/
34b4230c
– Bryan Bishop <kanzure@gmail.com>
authored
on 2012/01/02 12:23
python tool to extract map header data
2080c11a
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/29 14:54
Add more in‐battle checks.
ecbeec32
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/29 13:16
Flinch check.
ba5617f9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/29 12:09
Make an implied rule for .gbc.
3678f9bf
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 22:37
$FFF3 checks whose turn it is.
0af6c061
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 22:31
Add status checks + text.
b273050d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 21:20
Add some more Pokémon Tower battle stuff.
ee3c6373
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 21:05
Add the ghost battle text.
e0f94f93
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 19:24
Add the tail end of some battle code.
98de3ed3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/28 15:28
PP decrement during battle.
fa9c66dc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 15:04
Cleanup, and added new RAM variables (and changed some others).
b8784864
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 14:33
Disassemble some name lists logic.
a0fc3558
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 13:40
Add some mysterious unused names (from a convo with Sawakita a long time ago)
b9980afa
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 11:56
Add some functions that MoveSprite calls.
d0582479
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 11:46
Add the MoveSprite function.
582fa012
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 11:31
Expand some already‐referenced text.
f7d5b6eb
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 08:01
And update the paths for the fossils…
b72c2ea4
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 07:45
Turns out the fossil pictures differ between Red/Green and Blue.
5851fc7c
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/27 05:32
Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.
18bf34ec
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/26 13:40
Split large chunks of text into separate files, and improve Makefile.
d5c498a7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/26 12:22
Remove TX_NULL; it is obsoleted by db "@"
4a6d81ae
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/26 20:04
Fix (hopefully) unicode mis-behaviour.
a2887bc9
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/26 19:43
Fix small encoding error (unicode).
f9bbe64c
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/26 19:37
Add pointers to items usage functions, main item usage handling function and pokeballs usage functions.
bb75886d
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/26 19:35
Add status ailments masks (FRZ, SLP).
ba98f3bc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 14:26
Add another common function.
c48939d0
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:41
These are coordinates on the tilemap.
77702c1f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:28
More $54→# conversion.
64016fb1
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:23
More text nulls.
d637d149
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:20
Add a character for the numero sign.
eed50479
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/21 09:02
Add characters for textbox borders to the array.
f707f6f4
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 22:39
Add a weird OT string write.
04ff45ee
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 22:08
Add Pokedex number ↔ index number conversion functions.
eac73b32
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 21:50
Treat apostrophes specially, since they’re combining characters.
0238a81e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 21:23
Add various data from the credits (graphics, displayed mons, text).
9efa550e
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:48
Add move names.
45094976
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:31
Add Japanese text entry and Pokédex entries.
5d52935f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:17
Add ….
bd9ca785
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:15
Add é and fix a typo when converting text.
63b7b8e7
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/20 19:12
Add support for Unicode, and use it to put in ♀ and ♂.
35a33bf3
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 18:59
Replace more byte values with text.
f3701755
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 16:08
More text nulls.
97ff9867
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/18 07:48
Use "@" for nulls. This makes fixed‐width text tables easier to read.
ba231fa0
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/17 17:33
More text, and some new characters. Make $50 equal to "@".
7c57cbda
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/17 15:53
Fix typo.
bb9029db
– Sawakita <sawakitanoodles@gmail.com>
authored
on 2011/12/17 15:24
Add some missing correspondencies to prepocessor's char table.
ace3fa5b
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 21:57
Add more text strings.
98a00bc0
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 19:48
Don’t rebuild the character table every line.
89d8ad4f
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 19:14
Make use of the new text preprocesser to make text readable.
c21c0d45
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/16 18:54
Add a text preprocessor, so that we can enter strings in db commands.
eb83f10d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 19:07
More animation code, and the sound data for attacks.
d116f0b8
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 14:53
More uncommented animation code.
6bc9c5dc
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 13:22
Add title screen monsters from Green and Blue as well.
a8dbea88
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/15 13:05
Poké Ball animation code cleanup.
c04a7752
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/14 16:52
This has already been explained.
c88dd75b
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/14 16:22
Add Pokémon that appear on the title screen.
f9a8858d
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 16:25
Minor comment changes.
c44b5257
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 14:47
Add random number generation functions.
0152e339
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/12/12 13:48
Document the byte before a trainer’s AI pointer.
ef6eb622
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 21:48
Minor clarifications in Pallet Town scripts.
1f5696dd
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 19:29
More minor label fixes.
c51b06f9
– IIMarckus <iimarckus@gmail.com>
authored
on 2011/11/13 19:28
Fix pointer label.
Next