shithub: pokered

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7d82114f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:48
LavenderHouse1_h map header asm

5538f8e1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:46
clean up bike shop asm

08dd3dae – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:46
BikeShop_h map header asm

459a35f1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:43
CeruleanHouse2_h map header asm

75892f35 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:41
CeruleanHouseTrashed_h map header asm

617c66d6 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:36
PewterHouse2_h map header asm

e2f42979 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:30
PewterHouse1_h map header asm

c0c23ca7 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:27
ViridianHouse_h map header asm

207dcd50 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:24
School_h map header asm

ad56942d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:20
ViridianMart_h map header asm

0fd9df7c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:15
OaksLab_h map header asm

8962a5a3 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 21:07
Route1_h map header asm

7c61abba – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:53
update cinnabar island name in extract_maps

be85976d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:52
CinnabarIsland_h map header asm

58d4c0cd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:46
SilphCo6_h map header asm

93a6003b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:39
SilphCo5_h map header asm

860df3cd – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:25
remove cardinal booleans in extract_maps

656d80d1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:19
fix map names in extract_maps per 4a9db3764c20

642c05df – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:18
fix tileset in pretty_map_headers output

da22152b – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:10
relative filepath to baserom.gbc in extras/extract_maps.py

35242959 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 20:08
SilphCo4_h map header asm

681380fb – IIMarckus <iimarckus@gmail.com> authored on 2012/01/02 19:01
Fix an incorrect label, and use labels in MapHeaderBanks.

2cede807 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 19:42
remove extraneous comment

0707a7c0 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 19:40
IndigoPlateauLobby_h map header asm

ff898355 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 19:32
remove blank connection data in VermilionHouse3_h

8cfeb2d2 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 19:27
VermilionHouse3_h map header asm

9ee1359a – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 18:48
update MapHeaderPointers with labels

f5a98ba9 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 18:42
fuchsia city map header asm

3174f3f1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 18:38
lavender town map header asm

c6e1e581 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 18:35
cerulean city map header asm

cb6829e9 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 18:28
pewter city map header asm

e13bf62e – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 17:37
viridian city map header asm

4c44702e – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 17:23
fix error in map header asm (db -> dw)

d74daf32 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 16:26
tool to dump asm for each map header

020ccf42 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 14:14
add celadon city map header

a917463a – IIMarckus <iimarckus@gmail.com> authored on 2012/01/02 11:53
Merge.

39102266 – IIMarckus <iimarckus@gmail.com> authored on 2012/01/02 11:52
Close branch for extras/extract_maps.py.

42367aeb – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 12:34
tools/extract_maps.py -> extras/

34b4230c – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/02 12:23
python tool to extract map header data

2080c11a – IIMarckus <iimarckus@gmail.com> authored on 2011/12/29 14:54
Add more in‐battle checks.

ecbeec32 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/29 13:16
Flinch check.

ba5617f9 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/29 12:09
Make an implied rule for .gbc.

3678f9bf – IIMarckus <iimarckus@gmail.com> authored on 2011/12/28 22:37
$FFF3 checks whose turn it is.

0af6c061 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/28 22:31
Add status checks + text.

b273050d – IIMarckus <iimarckus@gmail.com> authored on 2011/12/28 21:20
Add some more Pokémon Tower battle stuff.

ee3c6373 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/28 21:05
Add the ghost battle text.

e0f94f93 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/28 19:24
Add the tail end of some battle code.

98de3ed3 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/28 15:28
PP decrement during battle.

fa9c66dc – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 15:04
Cleanup, and added new RAM variables (and changed some others).

b8784864 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 14:33
Disassemble some name lists logic.

a0fc3558 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 13:40
Add some mysterious unused names (from a convo with Sawakita a long time ago)

b9980afa – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 11:56
Add some functions that MoveSprite calls.

d0582479 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 11:46
Add the MoveSprite function.

582fa012 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 11:31
Expand some already‐referenced text.

f7d5b6eb – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 08:01
And update the paths for the fossils…

b72c2ea4 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 07:45
Turns out the fossil pictures differ between Red/Green and Blue.

5851fc7c – IIMarckus <iimarckus@gmail.com> authored on 2011/12/27 05:32
Fix Red/Green Alakazam frontpic. Pointed out by Chaos Rush.

18bf34ec – IIMarckus <iimarckus@gmail.com> authored on 2011/12/26 13:40
Split large chunks of text into separate files, and improve Makefile.

d5c498a7 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/26 12:22
Remove TX_NULL; it is obsoleted by db "@"

4a6d81ae – Sawakita <sawakitanoodles@gmail.com> authored on 2011/12/26 20:04
Fix (hopefully) unicode mis-behaviour.

a2887bc9 – Sawakita <sawakitanoodles@gmail.com> authored on 2011/12/26 19:43
Fix small encoding error (unicode).

f9bbe64c – Sawakita <sawakitanoodles@gmail.com> authored on 2011/12/26 19:37
Add pointers to items usage functions, main item usage handling function and pokeballs usage functions.

bb75886d – Sawakita <sawakitanoodles@gmail.com> authored on 2011/12/26 19:35
Add status ailments masks (FRZ, SLP).

ba98f3bc – IIMarckus <iimarckus@gmail.com> authored on 2011/12/21 14:26
Add another common function.

c48939d0 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/21 09:41
These are coordinates on the tilemap.

77702c1f – IIMarckus <iimarckus@gmail.com> authored on 2011/12/21 09:28
More $54→# conversion.

64016fb1 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/21 09:23
More text nulls.

d637d149 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/21 09:20
Add a character for the numero sign.

eed50479 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/21 09:02
Add characters for textbox borders to the array.

f707f6f4 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 22:39
Add a weird OT string write.

04ff45ee – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 22:08
Add Pokedex number ↔ index number conversion functions.

eac73b32 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 21:50
Treat apostrophes specially, since they’re combining characters.

0238a81e – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 21:23
Add various data from the credits (graphics, displayed mons, text).

9efa550e – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 19:48
Add move names.

45094976 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 19:31
Add Japanese text entry and Pokédex entries.

5d52935f – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 19:17
Add ….

bd9ca785 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 19:15
Add é and fix a typo when converting text.

63b7b8e7 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/20 19:12
Add support for Unicode, and use it to put in ♀ and ♂.

35a33bf3 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/18 18:59
Replace more byte values with text.

f3701755 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/18 16:08
More text nulls.

97ff9867 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/18 07:48
Use "@" for nulls. This makes fixed‐width text tables easier to read.

ba231fa0 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/17 17:33
More text, and some new characters. Make $50 equal to "@".

7c57cbda – Sawakita <sawakitanoodles@gmail.com> authored on 2011/12/17 15:53
Fix typo.

bb9029db – Sawakita <sawakitanoodles@gmail.com> authored on 2011/12/17 15:24
Add some missing correspondencies to prepocessor's char table.

ace3fa5b – IIMarckus <iimarckus@gmail.com> authored on 2011/12/16 21:57
Add more text strings.

98a00bc0 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/16 19:48
Don’t rebuild the character table every line.

89d8ad4f – IIMarckus <iimarckus@gmail.com> authored on 2011/12/16 19:14
Make use of the new text preprocesser to make text readable.

c21c0d45 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/16 18:54
Add a text preprocessor, so that we can enter strings in db commands.

eb83f10d – IIMarckus <iimarckus@gmail.com> authored on 2011/12/15 19:07
More animation code, and the sound data for attacks.

d116f0b8 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/15 14:53
More uncommented animation code.

6bc9c5dc – IIMarckus <iimarckus@gmail.com> authored on 2011/12/15 13:22
Add title screen monsters from Green and Blue as well.

a8dbea88 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/15 13:05
Poké Ball animation code cleanup.

c04a7752 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/14 16:52
This has already been explained.

c88dd75b – IIMarckus <iimarckus@gmail.com> authored on 2011/12/14 16:22
Add Pokémon that appear on the title screen.

f9a8858d – IIMarckus <iimarckus@gmail.com> authored on 2011/12/12 16:25
Minor comment changes.

c44b5257 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/12 14:47
Add random number generation functions.

0152e339 – IIMarckus <iimarckus@gmail.com> authored on 2011/12/12 13:48
Document the byte before a trainer’s AI pointer.

ef6eb622 – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 21:48
Minor clarifications in Pallet Town scripts.

1f5696dd – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 19:29
More minor label fixes.

c51b06f9 – IIMarckus <iimarckus@gmail.com> authored on 2011/11/13 19:28
Fix pointer label.

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