shithub: pokered

ref: 80d4aa3e00599d9b9040a1282869a1622cde1236
dir: /main.asm/

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INCLUDE "constants.asm"

; the rst vectors are unused
SECTION "rst00",HOME[0]
	db $FF
SECTION "rst08",HOME[8]
	db $FF
SECTION "rst10",HOME[$10]
	db $FF
SECTION "rst18",HOME[$18]
	db $FF
SECTION "rst20",HOME[$20]
	db $FF
SECTION "rst28",HOME[$28]
	db $FF
SECTION "rst30",HOME[$30]
	db $FF
SECTION "rst38",HOME[$38]
	db $FF

; interrupts
SECTION "vblank",HOME[$40]
	jp VBlankHandler
SECTION "lcdc",HOME[$48]
	db $FF
SECTION "timer",HOME[$50]
	jp $2306
SECTION "serial",HOME[$58]
	jp $2125
SECTION "joypad",HOME[$60]
	reti

SECTION "bank0",HOME[$61]

DisableLCD: ; $0061
	xor a
	ld [$ff0f],a
	ld a,[$ffff]
	ld b,a
	res 0,a
	ld [$ffff],a
.jr0\@
	ld a,[$ff44]
	cp a,$91
	jr nz,.jr0\@
	ld a,[$ff40]
	and a,$7f	; res 7,a
	ld [$ff40],a
	ld a,b
	ld [$ffff],a
	ret

EnableLCD: ; $007b
	ld a,[$ff40]
	set 7,a
	ld [$ff40],a
	ret

CleanLCD_OAM: ; $0082
	xor a
	ld hl,$c300
	ld b,$a0
.jr0\@
	ld [hli],a
	dec b
	jr nz,.jr0\@
	ret

ResetLCD_OAM: ; $008d
	ld a,$a0
	ld hl,$c300
	ld de,$0004
	ld b,$28
.jr0\@
	ld [hl],a
	add hl,de
	dec b
	jr nz,.jr0\@
	ret

FarCopyData: ; 009D
; copy bc bytes of data from a:hl to de
	ld [$CEE9],a ; save future bank # for later
	ld a,[$FFB8] ; get current bank #
	push af
	ld a,[$CEE9] ; get future bank #, switch
	ld [$FFB8],a
	ld [$2000],a
	call CopyData
	pop af       ; okay, done, time to switch back
	ld [$FFB8],a
	ld [$2000],a
	ret
CopyData: ; 00B5
; copy bc bytes of data from hl to de
	ld a,[hli]
	ld [de],a
	inc de
	dec bc
	ld a,c
	or b
	jr nz,CopyData
	ret

SECTION "romheader",HOME[$100]
nop
jp Start

Section "start",HOME[$150]
Start: ; 0x150
	cp $11 ; value that indicates Gameboy Color
	jr z,.gbcDetected\@
	xor a
	jr .storeValue\@
.gbcDetected\@
	ld a,$00
.storeValue\@
	ld [$cf1a],a ; same value ($00) either way
	jp InitGame

; this function directly reads the joypad I/O register
; it reads many times in order to give the joypad a chance to stabilize
; it saves a result in [$fff8] in the following format
; (set bit indicates pressed button)
; bit 0 - A button
; bit 1 - B button
; bit 2 - Select button
; bit 3 - Start button
; bit 4 - Right
; bit 5 - Left
; bit 6 - Up
; bit 7 - Down
ReadJoypadRegister: ; 15F
	ld a,%00100000 ; select direction keys
	ld c,$00
	ld [rJOYP],a
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	cpl ; complement the result so that a set bit indicates a pressed key
	and a,%00001111
	swap a ; put direction keys in upper nibble
	ld b,a
	ld a,%00010000 ; select button keys
	ld [rJOYP],a
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	ld a,[rJOYP]
	cpl ; complement the result so that a set bit indicates a pressed key
	and a,%00001111
	or b ; put button keys in lower nibble
	ld [$fff8],a ; save joypad state
	ld a,%00110000 ; unselect all keys
	ld [rJOYP],a
	ret

; function to update the joypad state variables
; output:
; [$ffb2] = keys released since last time
; [$ffb3] = keys pressed since last time
; [$ffb4] = currently pressed keys
GetJoypadState: ; 19A
	ld a, [$ffb8]
	push af
	ld a,$3
	ld [$ffb8],a
	ld [$2000],a
	call $4000
	pop af
	ld [$ff00+$b8],a
	ld [$2000],a
	ret

; see also MapHeaderBanks
MapHeaderPointers: ; $01AE
	dw PalletTown_h
	dw ViridianCity_h
	dw PewterCity_h
	dw CeruleanCity_h
	dw LavenderTown_h
	dw VermilionCity_h
	dw CeladonCity_h
	dw FuchsiaCity_h
	dw CinnabarIsland_h
	dw IndigoPlateau_h
	dw SaffronCity_h
	dw SaffronCity_h
	dw Route1_h
	dw Route2_h
	dw Route3_h
	dw Route4_h
	dw Route5_h
	dw Route6_h
	dw Route7_h
	dw Route8_h
	dw Route9_h
	dw Route10_h
	dw Route11_h
	dw Route12_h
	dw Route13_h
	dw Route14_h
	dw Route15_h
	dw Route16_h
	dw Route17_h
	dw Route18_h
	dw Route19_h
	dw Route20_h
	dw Route21_h
	dw Route22_h
	dw Route23_h
	dw Route24_h
	dw Route25_h
	dw RedsHouse1F_h
	dw RedsHouse2F_h
	dw BluesHouse_h
	dw OaksLab_h ;id=40
	dw ViridianPokecenter_h
	dw ViridianMart_h
	dw School_h
	dw ViridianHouse_h
	dw ViridianGym_h
	dw DiglettsCaveRoute2_h
	dw ViridianForestexit_h
	dw Route2House_h
	dw Route2Gate_h
	dw ViridianForestEntrance_h ;id=50
	dw ViridianForest_h
	dw MuseumF1_h
	dw MuseumF2_h
	dw PewterGym_h
	dw PewterHouse1_h
	dw PewterMart_h
	dw PewterHouse2_h
	dw PewterPokecenter_h
	dw MtMoon1_h
	dw MtMoon2_h ;id=60
	dw MtMoon3_h
	dw CeruleanHouseTrashed_h
	dw CeruleanHouse2_h
	dw CeruleanPokecenter_h
	dw CeruleanGym_h
	dw BikeShop_h
	dw CeruleanMart_h
	dw MtMoonPokecenter_h
	dw CeruleanHouseTrashed_h ; copy
	dw Route5Gate_h
	dw UndergroundTunnelEntranceRoute5_h
	dw DayCareM_h
	dw Route6Gate_h
	dw UndergroundTunnelEntranceRoute6_h
	dw UndergroundTunnelEntranceRoute6_h ; unused
	dw Route7Gate_h
	dw UndergroundPathEntranceRoute7_h
	dw $575d
	dw Route8Gate_h
	dw UndergroundPathEntranceRoute8_h ;id=80
	dw RockTunnelPokecenter_h
	dw RockTunnel1_h
	dw PowerPlant_h
	dw Route11Gate_h
	dw DiglettsCaveEntranceRoute11_h
	dw Route11GateUpstairs_h
	dw Route12Gate_h
	dw BillsHouse_h
	dw VermilionPokecenter_h
	dw FanClub_h ;id=90
	dw VermilionMart_h
	dw VermilionGym_h
	dw VermilionHouse1_h
	dw VermilionDock_h
	dw SSAnne1_h
	dw SSAnne2_h
	dw SSAnne3_h
	dw SSAnne4_h
	dw SSAnne5_h
	dw SSAnne6_h ;id=100
	dw SSAnne7_h
	dw SSAnne8_h
	dw SSAnne9_h
	dw SSAnne10_h
	dw Lance_h ; unused
	dw Lance_h ; unused
	dw Lance_h ; unused
	dw VictoryRoad1_h
	dw Lance_h ; unused
	dw Lance_h ; unused ;id=110
	dw Lance_h ; unused
	dw Lance_h ; unused
	dw Lance_h
	dw Lance_h ; unused
	dw Lance_h ; unused
	dw Lance_h ; unused
	dw Lance_h ; unused
	dw HallofFameRoom_h
	dw UndergroundPathNS_h
	dw Gary_h ;id=120
	dw UndergroundPathWE_h
	dw CeladonMart1_h
	dw CeladonMart2_h
	dw CeladonMart3_h
	dw CeladonMart4_h
	dw CeladonMartRoof_h
	dw CeladonMartElevator_h
	dw CeladonMansion1_h
	dw CeladonMansion2_h
	dw CeladonMansion3_h ;id=130
	dw CeladonMansion4_h
	dw CeladonMansion5_h
	dw CeladonPokecenter_h
	dw CeladonGym_h
	dw CeladonGameCorner_h
	dw CeladonMart5_h
	dw CeladonPrizeRoom_h
	dw CeladonDiner_h
	dw CeladonHouse_h
	dw CeladonHotel_h ;id=140
	dw LavenderPokecenter_h
	dw PokemonTower1_h
	dw PokemonTower2_h
	dw PokemonTower3_h
	dw PokemonTower4_h
	dw PokemonTower5_h
	dw PokemonTower6_h
	dw PokemonTower7_h
	dw LavenderHouse1_h
	dw LavenderMart_h ;id=150
	dw LavenderHouse2_h
	dw FuchsiaMart_h
	dw FuchsiaHouse1_h
	dw FuchsiaPokecenter_h
	dw FuchsiaHouse2_h
	dw SafariZoneEntrance_h
	dw FuchsiaGym_h
	dw FuchsiaMeetingRoom_h
	dw SeafoamIslands2_h
	dw SeafoamIslands3_h ;id=160
	dw SeafoamIslands4_h
	dw SeafoamIslands5_h
	dw VermilionHouse2_h
	dw FuchsiaHouse3_h
	dw Mansion1_h
	dw CinnabarGym_h
	dw Lab1_h
	dw Lab2_h
	dw Lab3_h
	dw Lab4_h ;id=170
	dw CinnabarPokecenter_h
	dw CinnabarMart_h
	dw CinnabarMart_h ; unused
	dw IndigoPlateauLobby_h
	dw CopycatsHouseF1_h
	dw CopycatsHouseF2_h
	dw FightingDojo_h
	dw SaffronGym_h
	dw SaffronHouse1_h
	dw SaffronMart_h ;id=180
	dw SilphCo1_h
	dw SaffronPokecenter_h
	dw SaffronHouse2_h
	dw Route15Gate_h
	dw Route15GateUpstairs_h
	dw Route16GateMap_h
	dw Route16GateUpstairs_h
	dw Route16House_h
	dw Route12House_h
	dw Route18Gate_h ;id=190
	dw Route18GateHeader_h
	dw SeafoamIslands1_h
	dw Route22Gate_h
	dw VictoryRoad2_h
	dw Route12GateUpstairs_h
	dw VermilionHouse3_h
	dw DiglettsCave_h
	dw VictoryRoad3_h
	dw RocketHideout1_h
	dw RocketHideout2_h ;200
	dw RocketHideout3_h
	dw RocketHideout4_h
	dw RocketHideoutElevator_h
	dw RocketHideoutElevator_h ; unused
	dw RocketHideoutElevator_h ; unused
	dw RocketHideoutElevator_h ; unused
	dw SilphCo2_h
	dw SilphCo3_h
	dw SilphCo4_h
	dw SilphCo5_h ;210
	dw SilphCo6_h
	dw SilphCo7_h
	dw SilphCo8_h
	dw Mansion2_h
	dw Mansion3_h
	dw Mansion4_h
	dw SafariZoneEast_h
	dw SafariZoneNorth_h
	dw SafariZoneWest_h
	dw SafariZoneCenter_h ;220
	dw SafariZoneRestHouse1_h
	dw SafariZoneSecretHouse_h
	dw SafariZoneRestHouse2_h
	dw SafariZoneRestHouse3_h
	dw SafariZoneRestHouse4_h
	dw UnknownDungeon2_h
	dw UnknownDungeon3_h
	dw UnknownDungeon1_h
	dw NameRater_h
	dw CeruleanHouse3_h
	dw Route16GateMap_h ; unused
	dw RockTunnel2_h
	dw SilphCo9_h
	dw SilphCo10_h
	dw SilphCo11_h
	dw SilphCoElevator_h
	dw SilphCo2_h ; unused
	dw SilphCo2_h ; unused
	dw BattleCenterM_h
	dw TradeCenterM_h
	dw SilphCo2_h ; unused
	dw SilphCo2_h ; unused
	dw SilphCo2_h ; unused
	dw SilphCo2_h ; unused
	dw Lorelei_h
	dw Bruno_h
	dw Agatha_h ;247

; this function calls a function that takes necessary actions
; at the beginning of each overworld loop iteration as the player jumps
; down a ledge
; it also ends the jump when it's completed
HandleMidJump: ; 39E
	ld b,$1c
	ld hl,$487e
	jp Bankswitch

; this is jumped to immediately after loading a save / starting a new game / loading a new map
EnterMap: ; 3A6
	ld a,$ff
	ld [$cd6b],a
	call LoadMapData ; load map data
	ld b,$03
	ld hl,$4335
	call Bankswitch ; initialize some variables
	ld hl,$d72c
	bit 0,[hl]
	jr z,.doNotCountSteps\@
	ld a,$03
	ld [$d13c],a ; some kind of step counter (counts up to 3 steps?)
.doNotCountSteps\@
	ld hl,$d72e
	bit 5,[hl] ; did a battle happen immediately before this?
	res 5,[hl] ; unset the "battle just happened" flag
	call z,$12e7
	call nz,MapEntryAfterBattle
	ld hl,$d732
	ld a,[hl]
	and a,$18
	jr z,.didNotFlyOrTeleportIn\@
	res 3,[hl]
	ld b,$1c
	ld hl,$4510
	call Bankswitch ; display fly/teleport in graphical effect
	call $2429 ; move sprites
.didNotFlyOrTeleportIn\@
	ld b,BANK(CheckForceBikeOrSurf)
	ld hl,CheckForceBikeOrSurf
	call Bankswitch ; handle currents in SF islands and forced bike riding in cycling road
	ld hl,$d72d
	res 5,[hl]
	call $2429 ; move sprites
	ld hl,$d126
	set 5,[hl]
	set 6,[hl]
	xor a
	ld [$cd6b],a

OverworldLoop: ; 3FF
	call DelayFrame
OverworldLoopLessDelay: ; 402
	call DelayFrame
	call LoadGBPal
	ld a,[$d736]
	bit 6,a ; jumping down a ledge?
	call nz, HandleMidJump
	ld a,[W_WALKCOUNTER]
	and a
	jp nz,.moveAhead\@ ; if the player sprite has not yet completed the walking animation
	call GetJoypadStateOverworld ; get joypad state (which is possibly simulated)
	ld b,$07
	ld hl,$6988
	call Bankswitch
	ld a,[$da46]
	and a
	jp nz,WarpFound2
	ld hl,$d72d
	bit 3,[hl]
	res 3,[hl]
	jp nz,WarpFound2
	ld a,[$d732]
	and a,$18
	jp nz,HandleFlyOrTeleportAway
	ld a,[W_CUROPPONENT]
	and a
	jp nz,.newBattle\@
	ld a,[$d730]
	bit 7,a ; are we simulating button presses?
	jr z,.notSimulating\@
	ld a,[$ffb4]
	jr .checkIfStartIsPressed\@
.notSimulating\@
	ld a,[$ffb3]
.checkIfStartIsPressed\@
	bit 3,a ; start button
	jr z,.startButtonNotPressed\@
; if START is pressed
	xor a
	ld [$ff8c],a ; the $2920 ID for the start menu is 0
	jp .displayDialogue\@
.startButtonNotPressed\@
	bit 0,a ; A button
	jp z,.checkIfDownButtonIsPressed\@
; if A is pressed
	ld a,[$d730]
	bit 2,a
	jp nz,.noDirectionButtonsPressed\@
	call $30fd
	jr nz,.checkForOpponent\@
	call $3eb5 ; check for hidden items, PC's, etc.
	ld a,[$ffeb]
	and a
	jp z,OverworldLoop
	call IsSpriteOrSignInFrontOfPlayer ; check for sign or sprite in front of the player
	ld a,[$ff8c] ; $2920 ID for NPC/sign text, if any
	and a
	jp z,OverworldLoop
.displayDialogue\@
	ld a,$35
	call Predef ; check what is in front of the player
	call $2429 ; move sprites
	ld a,[$cd60]
	bit 2,a
	jr nz,.checkForOpponent\@
	bit 0,a
	jr nz,.checkForOpponent\@
	ld a,[$c45c]
	ld [$cf0e],a
	call $2920 ; display either the start menu or the NPC/sign text
	ld a,[$cc47]
	and a
	jr z,.checkForOpponent\@
	dec a
	ld a,$00
	ld [$cc47],a
	jr z,.changeMap\@
	ld a,$52
	call Predef
	ld a,[W_CURMAP]
	ld [$d71a],a
	call $62ce
	ld a,[W_CURMAP]
	call SwitchToMapRomBank ; switch to the ROM bank of the current map
	ld hl,$d367
	set 7,[hl]
.changeMap\@
	jp EnterMap
.checkForOpponent\@
	ld a,[W_CUROPPONENT]
	and a
	jp nz,.newBattle\@
	jp OverworldLoop
.noDirectionButtonsPressed\@
	ld hl,$cd60
	res 2,[hl]
	call $2429 ; move sprites
	ld a,$01
	ld [$cc4b],a
	ld a,[$d528] ; the direction that was pressed last time
	and a
	jp z,OverworldLoop
; if a direction was pressed last time
	ld [$d529],a ; save the last direction
	xor a
	ld [$d528],a ; zero the direction
	jp OverworldLoop
.checkIfDownButtonIsPressed\@
	ld a,[$ffb4] ; current joypad state
	bit 7,a ; down button
	jr z,.checkIfUpButtonIsPressed\@
	ld a,$01
	ld [$c103],a
	ld a,$04
	jr .handleDirectionButtonPress\@
.checkIfUpButtonIsPressed\@
	bit 6,a ; up button
	jr z,.checkIfLeftButtonIsPressed\@
	ld a,$ff
	ld [$c103],a
	ld a,$08
	jr .handleDirectionButtonPress\@
.checkIfLeftButtonIsPressed\@
	bit 5,a ; left button
	jr z,.checkIfRightButtonIsPressed\@
	ld a,$ff
	ld [$c105],a
	ld a,$02
	jr .handleDirectionButtonPress\@
.checkIfRightButtonIsPressed\@
	bit 4,a ; right button
	jr z,.noDirectionButtonsPressed\@
	ld a,$01
	ld [$c105],a
.handleDirectionButtonPress\@
	ld [$d52a],a ; new direction
	ld a,[$d730]
	bit 7,a ; are we simulating button presses?
	jr nz,.noDirectionChange\@ ; ignore direction changes if we are
	ld a,[$cc4b]
	and a
	jr z,.noDirectionChange\@
	ld a,[$d52a] ; new direction
	ld b,a
	ld a,[$d529] ; old direction
	cp b
	jr z,.noDirectionChange\@
; the code below is strange
; it computes whether or not the player did a 180 degree turn, but then overwrites the result
; also, it does a seemingly pointless loop afterwards
	swap a ; put old direction in upper half
	or b ; put new direction in lower half
	cp a,$48 ; change dir from down to up
	jr nz,.notDownToUp\@
	ld a,$02
	ld [$d528],a
	jr .oddLoop\@
.notDownToUp\@
	cp a,$84 ; change dir from up to down
	jr nz,.notUpToDown\@
	ld a,$01
	ld [$d528],a
	jr .oddLoop\@
.notUpToDown\@
	cp a,$12 ; change dir from right to left
	jr nz,.notRightToLeft\@
	ld a,$04
	ld [$d528],a
	jr .oddLoop\@
.notRightToLeft\@
	cp a,$21 ; change dir from left to right
	jr nz,.oddLoop\@
	ld a,$08
	ld [$d528],a
.oddLoop\@
	ld hl,$cd60
	set 2,[hl]
	ld hl,$cc4b
	dec [hl]
	jr nz,.oddLoop\@
	ld a,[$d52a]
	ld [$d528],a
	call NewBattle
	jp c,.battleOccurred\@
	jp OverworldLoop
.noDirectionChange\@
	ld a,[$d52a] ; current direction
	ld [$d528],a ; save direction
	call $2429 ; move sprites
	ld a,[$d700]
	cp a,$02 ; surfing
	jr z,.surfing\@
; not surfing
	call CollisionCheckOnLand
	jr nc,.noCollision\@
	push hl
	ld hl,$d736
	bit 2,[hl]
	pop hl
	jp z,OverworldLoop
	push hl
	call ExtraWarpCheck ; sets carry if there is a potential to warp
	pop hl
	jp c,CheckWarpsCollision
	jp OverworldLoop
.surfing\@
	call CollisionCheckOnWater
	jp c,OverworldLoop
.noCollision\@
	ld a,$08
	ld [W_WALKCOUNTER],a
	jr .moveAhead2\@
.moveAhead\@
	ld a,[$d736]
	bit 7,a
	jr z,.noSpinning\@
	ld b,$11
	ld hl,$4fd7
	call Bankswitch ; spin while moving
.noSpinning\@
	call $2429 ; move sprites
.moveAhead2\@
	ld hl,$cd60
	res 2,[hl]
	ld a,[$d700]
	dec a ; riding a bike?
	jr nz,.normalPlayerSpriteAdvancement\@
	ld a,[$d736]
	bit 6,a ; jumping a ledge?
	jr nz,.normalPlayerSpriteAdvancement\@
	call BikeSpeedup ; if riding a bike and not jumping a ledge
.normalPlayerSpriteAdvancement\@
	call AdvancePlayerSprite
	ld a,[W_WALKCOUNTER]
	and a
	jp nz,CheckMapConnections ; it seems like this check will never succeed (the other place where CheckMapConnections is run works)
; walking animation finished
	ld a,[$d730]
	bit 7,a
	jr nz,.doneStepCounting\@ ; if button presses are being simulated, don't count steps
; step counting
	ld hl,$d13b ; step counter
	dec [hl]
	ld a,[$d72c]
	bit 0,a
	jr z,.doneStepCounting\@
	ld hl,$d13c
	dec [hl]
	jr nz,.doneStepCounting\@
	ld hl,$d72c
	res 0,[hl]
.doneStepCounting\@
	ld a,[$d790]
	bit 7,a ; in the safari zone?
	jr z,.notSafariZone\@
	ld b,$07
	ld hl,$6997
	call Bankswitch
	ld a,[$da46]
	and a
	jp nz,WarpFound2
.notSafariZone\@
	ld a,[W_ISINBATTLE]
	and a
	jp nz,CheckWarpsNoCollision
	ld a,$13
	call Predef ; decrement HP of poisoned pokemon
	ld a,[$d12d]
	and a
	jp nz,HandleBlackOut ; if all pokemon fainted
.newBattle\@
	call NewBattle
	ld hl,$d736
	res 2,[hl]
	jp nc,CheckWarpsNoCollision ; check for warps if there was no battle
.battleOccurred\@
	ld hl,$d72d
	res 6,[hl]
	ld hl,$d733
	res 3,[hl]
	ld hl,$d126
	set 5,[hl]
	set 6,[hl]
	xor a
	ld [$ffb4],a ; clear joypad state
	ld a,[W_CURMAP]
	cp a,CINNABAR_GYM
	jr nz,.notCinnabarGym\@
	ld hl,$d79b
	set 7,[hl]
.notCinnabarGym\@
	ld hl,$d72e
	set 5,[hl]
	ld a,[W_CURMAP]
	cp a,OAKS_LAB
	jp z,.noFaintCheck\@
	ld hl,$4a83
	ld b,$0f
	call Bankswitch ; check if all the player's pokemon fainted
	ld a,d
	and a
	jr z,.allPokemonFainted\@
.noFaintCheck\@
	ld c,$0a
	call DelayFrames
	jp EnterMap
.allPokemonFainted\@
	ld a,$ff
	ld [$d057],a
	call RunMapScript
	jp HandleBlackOut

; function to determine if there will be a battle and execute it (either a trainer battle or wild battle)
; sets carry if a battle occurred and unsets carry if not
NewBattle: ; 683
	ld a,[$d72d]
	bit 4,a
	jr nz,.noBattle\@
	call $30fd
	jr nz,.noBattle\@
	ld a,[$d72e]
	bit 4,a
	jr nz,.noBattle\@
	ld b,$0f
	ld hl,$6f12
	jp Bankswitch ; determines if a battle will occurr and runs the battle if so
.noBattle\@
	and a
	ret

; function to make bikes twice as fast as walking
BikeSpeedup: ; 6A0
	ld a,[$cc57]
	and a
	ret nz
	ld a,[W_CURMAP]
	cp a,ROUTE_17 ; Cycling Road
	jr nz,.goFaster\@
	ld a,[$ffb4] ; current joypad state
	and a,%01110000 ; bit mask for up, left, right buttons
	ret nz
.goFaster\@
	jp AdvancePlayerSprite

; check if the player has stepped onto a warp after having not collided
CheckWarpsNoCollision: ; 6B4
	ld a,[$d3ae] ; number of warps
	and a
	jp z,CheckMapConnections
	ld a,[$d3ae] ; number of warps
	ld b,$00
	ld c,a
	ld a,[W_YCOORD]
	ld d,a
	ld a,[W_XCOORD]
	ld e,a
	ld hl,$d3af ; start of warp entries
CheckWarpsNoCollisionLoop: ; 6CC
	ld a,[hli] ; check if the warp's Y position matches
	cp d
	jr nz,CheckWarpsNoCollisionRetry1
	ld a,[hli] ; check if the warp's X position matches
	cp e
	jr nz,CheckWarpsNoCollisionRetry2
; if a match was found
	push hl
	push bc
	ld hl,$d736
	set 2,[hl]
	ld b,$03
	ld hl,$449d
	call Bankswitch ; check if the player sprite is standing on a "door" tile
	pop bc
	pop hl
	jr c,WarpFound1 ; if it is, go to 0735
	push hl
	push bc
	call ExtraWarpCheck ; sets carry if the warp is confirmed
	pop bc
	pop hl
	jr nc,CheckWarpsNoCollisionRetry2
; if the extra check passed
	ld a,[$d733]
	bit 2,a
	jr nz,WarpFound1
	push de
	push bc
	call GetJoypadState
	pop bc
	pop de
	ld a,[$ffb4] ; current joypad state
	and a,%11110000 ; bit mask for directional buttons
	jr z,CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp
	jr WarpFound1

; check if the player has stepped onto a warp after having collided
CheckWarpsCollision: ; 706
	ld a,[$d3ae] ; number of warps
	ld c,a
	ld hl,$d3af ; start of warp entries
.loop\@
	ld a,[hli] ; Y coordinate of warp
	ld b,a
	ld a,[W_YCOORD]
	cp b
	jr nz,.retry1\@
	ld a,[hli] ; X coordinate of warp
	ld b,a
	ld a,[W_XCOORD]
	cp b
	jr nz,.retry2\@
	ld a,[hli]
	ld [$d42f],a ; save target warp ID
	ld a,[hl]
	ld [$ff8b],a ; save target map
	jr WarpFound2
.retry1\@
	inc hl
.retry2\@
	inc hl
	inc hl
	dec c
	jr nz,.loop\@
	jp OverworldLoop

CheckWarpsNoCollisionRetry1: ; 72F
	inc hl
CheckWarpsNoCollisionRetry2: ; 730
	inc hl
	inc hl
	jp ContinueCheckWarpsNoCollisionLoop

WarpFound1: ; 735
	ld a,[hli]
	ld [$d42f],a ; save target warp ID
	ld a,[hli]
	ld [$ff8b],a ; save target map

WarpFound2: ; 73C
	ld a,[$d3ae] ; number of warps
	sub c
	ld [$d73b],a ; save ID of used warp
	ld a,[W_CURMAP]
	ld [$d73c],a
	call CheckIfInOutsideMap ; check if the tileset number is 0 or the map is Route 12
	jr nz,.indoorMaps\@
; this is for handling "outside" maps that can't have the 0xFF destination map
	ld a,[W_CURMAP]
	ld [$d365],a ; save current map as previous map
	ld a,[W_CURMAPWIDTH]
	ld [$d366],a
	ld a,[$ff8b] ; destination map number
	ld [W_CURMAP],a ; change current map to destination map
	cp a,ROCK_TUNNEL_1
	jr nz,.notRockTunnel\@
	ld a,$06
	ld [$d35d],a
	call GBFadeIn1
.notRockTunnel\@
	call PlayMapChangeSound
	jr .done\@
; for maps that can have the 0xFF destination map, which means to return to the outside map; not all these maps are necessarily indoors, though
.indoorMaps\@
	ld a,[$ff8b] ; destination map
	cp a,$ff
	jr z,.goBackOutside\@
; if not going back to the previous map
	ld [W_CURMAP],a ; current map number
	ld b,$1c
	ld hl,$4787
	call Bankswitch ; check if the warp was a Silph Co. teleporter
	ld a,[$cd5b]
	dec a
	jr nz,.notTeleporter\@
; if it's a Silph Co. teleporter
	ld hl,$d732
	set 3,[hl]
	call DoFlyOrTeleportAwayGraphics
	jr .skipMapChangeSound\@
.notTeleporter\@
	call PlayMapChangeSound
.skipMapChangeSound\@
	ld hl,$d736
	res 0,[hl]
	res 1,[hl]
	jr .done\@
.goBackOutside\@
	ld a,[$d365] ; previous map
	ld [W_CURMAP],a
	call PlayMapChangeSound
	xor a
	ld [$d35d],a
.done\@
	ld hl,$d736
	set 0,[hl]
	call $12da
	jp EnterMap

ContinueCheckWarpsNoCollisionLoop: ; 7B5
	inc b ; increment warp number
	dec c ; decrement number of warps
	jp nz,CheckWarpsNoCollisionLoop

; if no matching warp was found
CheckMapConnections: ; 7BA
.checkWestMap\@
	ld a,[W_XCOORD]
	cp a,$ff
	jr nz,.checkEastMap\@
	ld a,[$d387]
	ld [W_CURMAP],a
	ld a,[$d38f] ; new X coordinate upon entering west map
	ld [W_XCOORD],a
	ld a,[W_YCOORD]
	ld c,a
	ld a,[$d38e] ; Y adjustment upon entering west map
	add c
	ld c,a
	ld [W_YCOORD],a
	ld a,[$d390] ; pointer to upper left corner of map without adjustment for Y position
	ld l,a
	ld a,[$d391]
	ld h,a
	srl c
	jr z,.savePointer1\@
.pointerAdjustmentLoop1\@
	ld a,[$d38d] ; width of connected map
	add a,$06
	ld e,a
	ld d,$00
	ld b,$00
	add hl,de
	dec c
	jr nz,.pointerAdjustmentLoop1\@
.savePointer1\@
	ld a,l
	ld [$d35f],a ; pointer to upper left corner of current tile block map section
	ld a,h
	ld [$d360],a
	jp .loadNewMap\@
.checkEastMap\@
	ld b,a
	ld a,[$d525] ; map width
	cp b
	jr nz,.checkNorthMap\@
	ld a,[$d392]
	ld [W_CURMAP],a
	ld a,[$d39a] ; new X coordinate upon entering east map
	ld [W_XCOORD],a
	ld a,[W_YCOORD]
	ld c,a
	ld a,[$d399] ; Y adjustment upon entering east map
	add c
	ld c,a
	ld [W_YCOORD],a
	ld a,[$d39b] ; pointer to upper left corner of map without adjustment for Y position
	ld l,a
	ld a,[$d39c]
	ld h,a
	srl c
	jr z,.savePointer2\@
.pointerAdjustmentLoop2\@
	ld a,[$d398]
	add a,$06
	ld e,a
	ld d,$00
	ld b,$00
	add hl,de
	dec c
	jr nz,.pointerAdjustmentLoop2\@
.savePointer2\@
	ld a,l
	ld [$d35f],a ; pointer to upper left corner of current tile block map section
	ld a,h
	ld [$d360],a
	jp .loadNewMap\@
.checkNorthMap\@
	ld a,[W_YCOORD]
	cp a,$ff
	jr nz,.checkSouthMap\@
	ld a,[$d371]
	ld [W_CURMAP],a
	ld a,[$d378] ; new Y coordinate upon entering north map
	ld [W_YCOORD],a
	ld a,[W_XCOORD]
	ld c,a
	ld a,[$d379] ; X adjustment upon entering north map
	add c
	ld c,a
	ld [W_XCOORD],a
	ld a,[$d37a] ; pointer to upper left corner of map without adjustment for X position
	ld l,a
	ld a,[$d37b]
	ld h,a
	ld b,$00
	srl c
	add hl,bc
	ld a,l
	ld [$d35f],a ; pointer to upper left corner of current tile block map section
	ld a,h
	ld [$d360],a
	jp .loadNewMap\@
.checkSouthMap\@
	ld b,a
	ld a,[$d524]
	cp b
	jr nz,.didNotEnterConnectedMap\@
	ld a,[$d37c]
	ld [W_CURMAP],a
	ld a,[$d383] ; new Y coordinate upon entering south map
	ld [W_YCOORD],a
	ld a,[W_XCOORD]
	ld c,a
	ld a,[$d384] ; X adjustment upon entering south map
	add c
	ld c,a
	ld [W_XCOORD],a
	ld a,[$d385] ; pointer to upper left corner of map without adjustment for X position
	ld l,a
	ld a,[$d386]
	ld h,a
	ld b,$00
	srl c
	add hl,bc
	ld a,l
	ld [$d35f],a ; pointer to upper left corner of current tile block map section
	ld a,h
	ld [$d360],a
.loadNewMap\@ ; load the connected map that was entered
	call LoadMapHeader
	call $2312 ; music
	ld b,$09
	call GoPAL_SET
; Since the sprite set shouldn't change, this will just update VRAM slots at
; $C2XE without loading any tile patterns.
	ld b,BANK(InitMapSprites)
	ld hl,InitMapSprites
	call Bankswitch
	call LoadTileBlockMap
	jp OverworldLoopLessDelay
.didNotEnterConnectedMap\@
	jp OverworldLoop

; function to play a sound when changing maps
PlayMapChangeSound: ; 8c9
	ld a,[$c448] ; upper left tile of the 4x4 square the player's sprite is standing on
	cp a,$0b ; door tile in tileset 0
	jr nz,.didNotGoThroughDoor\@
	ld a,$ad
	jr .playSound\@
.didNotGoThroughDoor\@
	ld a,$b5
.playSound\@
	call $23b1
	ld a,[$d35d]
	and a
	ret nz
	jp GBFadeIn1

; function to set the Z flag if the tileset number is 0 or the map is Route 12
; strangely, Route 12 has tileset 0, so the check is redundant
CheckIfInOutsideMap: ; 8E1
	ld a,[W_CURMAPTILESET]
	and a
	ret z
	cp a,ROUTE_12
	ret

; this function is an extra check that sometimes has to pass in order to warp, beyond just standing on a warp
; the "sometimes" qualification is necessary because of CheckWarpsNoCollision's behavior
; depending on the map, either "function 1" or "function 2" is used for the check
; "function 1" passes when the player is at the edge of the map and is facing towards the outside of the map
; "function 2" passes when the the tile in front of the player is among a certain set
; sets carry if the check passes, otherwise clears carry
ExtraWarpCheck: ; 8E9
	ld a,[W_CURMAP]
	cp a,SS_ANNE_3
	jr z,.useFunction1\@
	cp a,ROCKET_HIDEOUT_1
	jr z,.useFunction2\@
	cp a,ROCKET_HIDEOUT_2
	jr z,.useFunction2\@
	cp a,ROCKET_HIDEOUT_4
	jr z,.useFunction2\@
	cp a,ROCK_TUNNEL_1
	jr z,.useFunction2\@
	ld a,[W_CURMAPTILESET]
	and a ; outside tileset
	jr z,.useFunction2\@
	cp a,$0d ; S.S. Anne tileset
	jr z,.useFunction2\@
	cp a,$0e ; Vermilion Port tileset
	jr z,.useFunction2\@
	cp a,$17 ; Indigo Plateau tileset
	jr z,.useFunction2\@
.useFunction1\@
	ld hl,$43ff
	jr .doBankswitch\@
.useFunction2\@
	ld hl,$444e
.doBankswitch\@
	ld b,$03
	jp Bankswitch

MapEntryAfterBattle: ; 91F
	ld b,$03
	ld hl,$435f
	call Bankswitch ; function that appears to disable warp testing after collisions if the player is standing on a warp
	ld a,[$d35d]
	and a
	jp z,GBFadeIn2
	jp LoadGBPal

; for when all the player's pokemon faint
; other code prints the "you blacked out" message before this is called
HandleBlackOut: ; 931
	call GBFadeIn1
	ld a,$08
	call StopMusic
	ld hl,$d72e
	res 5,[hl]
	ld a,$01
	ld [$ffb8],a
	ld [$2000],a
	call $40b0
	call $62ce
	call $2312
	jp $5d5f

StopMusic: ; 951
	ld [$cfc7],a
	ld a,$ff
	ld [$c0ee],a
	call $23b1
.waitLoop\@
	ld a,[$cfc7]
	and a
	jr nz,.waitLoop\@
	jp $200e

HandleFlyOrTeleportAway: ; 965
	call $2429 ; move sprites
	call $3dd7
	xor a
	ld [$cf0b],a
	ld [$d700],a
	ld [$d057],a
	ld [$d35d],a
	ld hl,$d732
	set 2,[hl]
	res 5,[hl]
	call DoFlyOrTeleportAwayGraphics
	ld a,$01
	ld [$ffb8],a
	ld [$2000],a
	call $62ce
	jp $5d5f

; function that calls a function to do fly away or teleport away graphics
DoFlyOrTeleportAwayGraphics: ; 98F
	ld b,$1c
	ld hl,$45ba
	jp Bankswitch

; load sprite graphics based on whether the player is standing, biking, or surfing
LoadPlayerSpriteGraphics: ; 997
	ld a,[$d700]
	dec a
	jr z,.ridingBike\@
	ld a,[$ffd7]
	and a
	jr nz,.determineGraphics\@
	jr .startWalking\@
.ridingBike\@
	call IsBikeRidingAllowed
	jr c,.determineGraphics\@ ; don't start walking if bike riding is allowed
.startWalking\@
	xor a
	ld [$d700],a
	ld [$d11a],a
	jp LoadWalkingPlayerSpriteGraphics
.determineGraphics\@
	ld a,[$d700]
	and a
	jp z,LoadWalkingPlayerSpriteGraphics
	dec a
	jp z,LoadBikePlayerSpriteGraphics
	dec a
	jp z,LoadSurfingPlayerSpriteGraphics
	jp LoadWalkingPlayerSpriteGraphics

; function to check if bike riding is allowed on the current map
; sets carry if bike is allowed, clears carry otherwise
IsBikeRidingAllowed: ; 9c5
	ld a,[W_CURMAP]
	cp a,ROUTE_23
	jr z,.allowed\@
	cp a,INDIGO_PLATEAU
	jr z,.allowed\@
	ld a,[W_CURMAPTILESET]
	ld b,a
	ld hl,BikeRidingTilesets
.loop\@
	ld a,[hli]
	cp b
	jr z,.allowed\@
	inc a
	jr nz,.loop\@
	and a
	ret
.allowed\@
	scf
	ret

BikeRidingTilesets: ; 9E2
db $00, $03, $0B, $0E, $11, $FF

; load the tile pattern data of the current tileset into VRAM
LoadTilesetTilePatternData: ; 9E8
	ld a,[$d52e]
	ld l,a
	ld a,[$d52f]
	ld h,a
	ld de,$9000
	ld bc,$0600
	ld a,[$d52b]
	jp FarCopyData2

; this loads the current maps complete tile map (which references blocks, not individual tiles) to C6E8
; it can also load partial tile maps of connected maps into a border of length 3 around the current map
LoadTileBlockMap: ; 9FC
; fill C6E8-CBFB with the background tile
	ld hl,$c6e8
	ld a,[$d3ad] ; background tile number
	ld d,a
	ld bc,$0514
.backgroundTileLoop\@
	ld a,d
	ld [hli],a
	dec bc
	ld a,c
	or b
	jr nz,.backgroundTileLoop\@
; load tile map of current map (made of tile block IDs)
; a 3-byte border at the edges of the map is kept so that there is space for map connections
	ld hl,$c6e8
	ld a,[W_CURMAPWIDTH]
	ld [$ff8c],a
	add a,$06 ; border (east and west)
	ld [$ff8b],a ; map width + border
	ld b,$00
	ld c,a
; make space for north border (next 3 lines)
	add hl,bc
	add hl,bc
	add hl,bc
	ld c,$03
	add hl,bc ; this puts us past the (west) border
	ld a,[$d36a] ; tile map pointer
	ld e,a
	ld a,[$d36b]
	ld d,a ; de = tile map pointer
	ld a,[W_CURMAPHEIGHT]
	ld b,a
.rowLoop\@ ; copy one row each iteration
	push hl
	ld a,[$ff8c] ; map width (without border)
	ld c,a
.rowInnerLoop\@
	ld a,[de]
	inc de
	ld [hli],a
	dec c
	jr nz,.rowInnerLoop\@
; add the map width plus the border to the base address of the current row to get the next row's address
	pop hl
	ld a,[$ff8b] ; map width + border
	add l
	ld l,a
	jr nc,.noCarry\@
	inc h
.noCarry\@
	dec b
	jr nz,.rowLoop\@
.northConnection\@
	ld a,[$d371]
	cp a,$ff
	jr z,.southConnection\@
	call SwitchToMapRomBank
	ld a,[$d372]
	ld l,a
	ld a,[$d373]
	ld h,a
	ld a,[$d374]
	ld e,a
	ld a,[$d375]
	ld d,a
	ld a,[$d376]
	ld [$ff8b],a
	ld a,[$d377]
	ld [$ff8c],a
	call LoadNorthSouthConnectionsTileMap
.southConnection\@
	ld a,[$d37c]
	cp a,$ff
	jr z,.westConnection\@
	call SwitchToMapRomBank
	ld a,[$d37d]
	ld l,a
	ld a,[$d37e]
	ld h,a
	ld a,[$d37f]
	ld e,a
	ld a,[$d380]
	ld d,a
	ld a,[$d381]
	ld [$ff8b],a
	ld a,[$d382]
	ld [$ff8c],a
	call LoadNorthSouthConnectionsTileMap
.westConnection\@
	ld a,[$d387]
	cp a,$ff
	jr z,.eastConnection\@
	call SwitchToMapRomBank
	ld a,[$d388]
	ld l,a
	ld a,[$d389]
	ld h,a
	ld a,[$d38a]
	ld e,a
	ld a,[$d38b]
	ld d,a
	ld a,[$d38c]
	ld b,a
	ld a,[$d38d]
	ld [$ff8b],a
	call LoadEastWestConnectionsTileMap
.eastConnection\@
	ld a,[$d392]
	cp a,$ff
	jr z,.done\@
	call SwitchToMapRomBank
	ld a,[$d393]
	ld l,a
	ld a,[$d394]
	ld h,a
	ld a,[$d395]
	ld e,a
	ld a,[$d396]
	ld d,a
	ld a,[$d397]
	ld b,a
	ld a,[$d398]
	ld [$ff8b],a
	call LoadEastWestConnectionsTileMap
.done\@
	ret

LoadNorthSouthConnectionsTileMap: ; ADE
	ld c,$03
.loop\@
	push de
	push hl
	ld a,[$ff8b] ; width of connection
	ld b,a
.innerLoop\@
	ld a,[hli]
	ld [de],a
	inc de
	dec b
	jr nz,.innerLoop\@
	pop hl
	pop de
	ld a,[$ff8c] ; width of connected map
	add l
	ld l,a
	jr nc,.noCarry1\@
	inc h
.noCarry1\@
	ld a,[W_CURMAPWIDTH]
	add a,$06
	add e
	ld e,a
	jr nc,.noCarry2\@
	inc d
.noCarry2\@
	dec c
	jr nz,.loop\@
	ret

LoadEastWestConnectionsTileMap: ; B02
	push hl
	push de
	ld c,$03
.innerLoop\@
	ld a,[hli]
	ld [de],a
	inc de
	dec c
	jr nz,.innerLoop\@
	pop de
	pop hl
	ld a,[$ff8b] ; width of connected map
	add l
	ld l,a
	jr nc,.noCarry1\@
	inc h
.noCarry1\@
	ld a,[W_CURMAPWIDTH]
	add a,$06
	add e
	ld e,a
	jr nc,.noCarry2\@
	inc d
.noCarry2\@
	dec b
	jr nz,LoadEastWestConnectionsTileMap
	ret

; function to check if there is a sign or sprite in front of the player
; if so, it is stored in [$FF8C]
; if not, [$FF8C] is set to 0
IsSpriteOrSignInFrontOfPlayer: ; B23
	xor a
	ld [$ff8c],a
	ld a,[$d4b0] ; number of signs in the map
	and a
	jr z,.extendRangeOverCounter\@
; if there are signs
	ld a,$35
	call Predef ; get the coordinates in front of the player in de
	ld hl,$d4b1 ; start of sign coordinates
	ld a,[$d4b0] ; number of signs in the map
	ld b,a
	ld c,$00
.signLoop\@
	inc c
	ld a,[hli] ; sign Y
	cp d
	jr z,.yCoordMatched\@
	inc hl
	jr .retry\@
.yCoordMatched\@
	ld a,[hli] ; sign X
	cp e
	jr nz,.retry\@
.xCoordMatched\@
; found sign
	push hl
	push bc
	ld hl,$d4d1 ; start of sign text ID's
	ld b,$00
	dec c
	add hl,bc
	ld a,[hl]
	ld [$ff8c],a ; store sign text ID
	pop bc
	pop hl
	ret
.retry\@
	dec b
	jr nz,.signLoop\@
; check if the player is front of a counter in a pokemon center, pokemart, etc. and if so, extend the range at which he can talk to the NPC
.extendRangeOverCounter\@
	ld a,$35
	call Predef ; get the tile in front of the player in c
	ld hl,$d532 ; list of tiles that extend talking range (counter tiles)
	ld b,$03
	ld d,$20 ; talking range in pixels (long range)
.counterTilesLoop\@
	ld a,[hli]
	cp c
	jr z,IsSpriteInFrontOfPlayer2 ; jumps if the tile in front of the player is a counter tile
	dec b
	jr nz,.counterTilesLoop\@

; part of the above function, but sometimes its called on its own, when signs are irrelevant
; the caller must zero [$FF8C]
IsSpriteInFrontOfPlayer: ; B6B
	ld d,$10 ; talking range in pixels (normal range)
IsSpriteInFrontOfPlayer2: ; B6D
	ld bc,$3c40 ; Y and X position of player sprite
	ld a,[$c109] ; direction the player is facing
.checkIfPlayerFacingUp\@
	cp a,$04
	jr nz,.checkIfPlayerFacingDown\@
; facing up
	ld a,b
	sub d
	ld b,a
	ld a,$08
	jr .doneCheckingDirection\@
.checkIfPlayerFacingDown\@
	cp a,$00
	jr nz,.checkIfPlayerFacingRight\@
; facing down
	ld a,b
	add d
	ld b,a
	ld a,$04
	jr .doneCheckingDirection\@
.checkIfPlayerFacingRight\@
	cp a,$0c
	jr nz,.playerFacingLeft\@
; facing right
	ld a,c
	add d
	ld c,a
	ld a,$01
	jr .doneCheckingDirection\@
.playerFacingLeft\@
; facing left
	ld a,c
	sub d
	ld c,a
	ld a,$02
.doneCheckingDirection\@
	ld [$d52a],a
	ld a,[$d4e1] ; number of sprites
	and a
	ret z
; if there are sprites
	ld hl,$c110
	ld d,a
	ld e,$01
.spriteLoop\@
	push hl
	ld a,[hli] ; image (0 if no sprite)
	and a
	jr z,.nextSprite\@
	inc l
	ld a,[hli] ; sprite visibility
	inc a
	jr z,.nextSprite\@
	inc l
	ld a,[hli] ; Y location
	cp b
	jr nz,.nextSprite\@
	inc l
	ld a,[hl] ; X location
	cp c
	jr z,.foundSpriteInFrontOfPlayer\@
.nextSprite\@
	pop hl
	ld a,l
	add a,$10
	ld l,a
	inc e
	dec d
	jr nz,.spriteLoop\@
	ret
.foundSpriteInFrontOfPlayer\@
	pop hl
	ld a,l
	and a,$f0
	inc a
	ld l,a
	set 7,[hl]
	ld a,e
	ld [$ff8c],a ; store sprite ID
	ret

; function to check if the player will jump down a ledge and check if the tile ahead is passable (when not surfing)
; sets the carry flag if there is a collision, and unsets it if there isn't a collision
CollisionCheckOnLand: ; BD1
	ld a,[$d736]
	bit 6,a ; is the player jumping?
	jr nz,.noCollision\@
; if not jumping a ledge
	ld a,[$cd38]
	and a
	jr nz,.noCollision\@
	ld a,[$d52a] ; the direction that the player is trying to go in
	ld d,a
	ld a,[$c10c] ; the player sprite's collision data (bit field) (set in the sprite movement code)
	and d ; check if a sprite is in the direction the player is trying to go
	jr nz,.collision\@
	xor a
	ld [$ff8c],a
	call IsSpriteInFrontOfPlayer ; check for sprite collisions again? when does the above check fail to detect a sprite collision?
	ld a,[$ff8c]
	and a ; was there a sprite collision?
	jr nz,.collision\@
; if no sprite collision
	ld hl,TilePairCollisionsLand
	call CheckForJumpingAndTilePairCollisions
	jr c,.collision\@
	call CheckTilePassable
	jr nc,.noCollision\@
.collision\@
	ld a,[$c02a]
	cp a,$b4 ; check if collision sound is already playing
	jr z,.setCarry\@
	ld a,$b4
	call $23b1 ; play collision sound (if it's not already playing)
.setCarry\@
	scf
	ret
.noCollision\@
	and a
	ret

; function that checks if the tile in front of the player is passable
; clears carry if it is, sets carry if not
CheckTilePassable: ; C10
	ld a,$35
	call Predef ; get tile in front of player
	ld a,[$cfc6] ; tile in front of player
	ld c,a
	ld hl,$d530 ; pointer to list of passable tiles
	ld a,[hli]
	ld h,[hl]
	ld l,a ; hl now points to passable tiles
.loop\@
	ld a,[hli]
	cp a,$ff
	jr z,.tileNotPassable\@
	cp c
	ret z
	jr .loop\@
.tileNotPassable\@
	scf
	ret

; check if the player is going to jump down a small ledge
; and check for collisions that only occur between certain pairs of tiles
; Input: hl - address of directional collision data
; sets carry if there is a collision and unsets carry if not
CheckForJumpingAndTilePairCollisions: ; C2A
	push hl
	ld a,$35
	call Predef ; get the tile in front of the player
	push de
	push bc
	ld b,$06
	ld hl,$6672
	call Bankswitch ; check if the player is trying to jump a ledge
	pop bc
	pop de
	pop hl
	and a
	ld a,[$d736]
	bit 6,a ; is the player jumping?
	ret nz
; if not jumping
	ld a,[$c45c] ; tile the player is on
	ld [$cf0e],a

CheckForTilePairCollisions: ; C4A
	ld a,[$cfc6] ; tile in front of the player
	ld c,a
.tilePairCollisionLoop\@
	ld a,[W_CURMAPTILESET] ; tileset number
	ld b,a
	ld a,[hli]
	cp a,$ff
	jr z,.noMatch\@
	cp b
	jr z,.tilesetMatches\@
	inc hl
.retry\@
	inc hl
	jr .tilePairCollisionLoop\@
.tilesetMatches\@
	ld a,[$cf0e] ; tile the player is on
	ld b,a
	ld a,[hl]
	cp b
	jr z,.currentTileMatchesFirstInPair\@
	inc hl
	ld a,[hl]
	cp b
	jr z,.currentTileMatchesSecondInPair\@
	jr .retry\@
.currentTileMatchesFirstInPair\@
	inc hl
	ld a,[hl]
	cp c
	jr z,.foundMatch\@
	jr .tilePairCollisionLoop\@
.currentTileMatchesSecondInPair\@
	dec hl
	ld a,[hli]
	cp c
	inc hl
	jr nz,.tilePairCollisionLoop\@
.foundMatch\@
	scf
	ret
.noMatch\@
	and a
	ret

; FORMAT: tileset number, tile 1, tile 2
; terminated by 0xFF
; these entries indicate that the player may not cross between tile 1 and tile 2
; it's mainly used to simulate differences in elevation

TilePairCollisionsLand: ; C7E
db $11, $20, $05;
db $11, $41, $05;
db $03, $30, $2E;
db $11, $2A, $05;
db $11, $05, $21;
db $03, $52, $2E;
db $03, $55, $2E;
db $03, $56, $2E;
db $03, $20, $2E;
db $03, $5E, $2E;
db $03, $5F, $2E;
db $FF;

TilePairCollisionsWater: ; CA0
db $03, $14, $2E;
db $03, $48, $2E;
db $11, $14, $05;
db $FF;

; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character
LoadCurrentMapView: ; CAA
	ld a,[$ffb8]
	push af
	ld a,[$d52b] ; tile data ROM bank
	ld [$ffb8],a
	ld [$2000],a ; switch to ROM bank that contains tile data
	ld a,[$d35f] ; address of upper left corner of current map view
	ld e,a
	ld a,[$d360]
	ld d,a
	ld hl,$c508
	ld b,$05
.rowLoop\@ ; each loop iteration fills in one row of tile blocks
	push hl
	push de
	ld c,$06
.rowInnerLoop\@ ; loop to draw each tile block of the current row
	push bc
	push de
	push hl
	ld a,[de]
	ld c,a ; tile block number
	call DrawTileBlock
	pop hl
	pop de
	pop bc
	inc hl
	inc hl
	inc hl
	inc hl
	inc de
	dec c
	jr nz,.rowInnerLoop\@
; update tile block map pointer to next row's address
	pop de
	ld a,[W_CURMAPWIDTH]
	add a,$06
	add e
	ld e,a
	jr nc,.noCarry\@
	inc d
.noCarry\@
; update tile map pointer to next row's address
	pop hl
	ld a,$60
	add l
	ld l,a
	jr nc,.noCarry2\@
	inc h
.noCarry2\@
	dec b
	jr nz,.rowLoop\@
	ld hl,$c508
	ld bc,$0000
.adjustForYCoordWithinTileBlock\@
	ld a,[W_YBLOCKCOORD]
	and a
	jr z,.adjustForXCoordWithinTileBlock\@
	ld bc,$0030
	add hl,bc
.adjustForXCoordWithinTileBlock\@
	ld a,[W_XBLOCKCOORD]
	and a
	jr z,.copyToVisibleAreaBuffer\@
	ld bc,$0002
	add hl,bc
.copyToVisibleAreaBuffer\@
	ld de,$c3a0 ; base address for the tiles that are directly transfered to VRAM during V-blank
	ld b,$12
.rowLoop2\@
	ld c,$14
.rowInnerLoop2\@
	ld a,[hli]
	ld [de],a
	inc de
	dec c
	jr nz,.rowInnerLoop2\@
	ld a,$04
	add l
	ld l,a
	jr nc,.noCarry3\@
	inc h
.noCarry3\@
	dec b
	jr nz,.rowLoop2\@
	pop af
	ld [$ffb8],a
	ld [$2000],a ; restore previous ROM bank
	ret

AdvancePlayerSprite: ; D27
	ld a,[$c103] ; delta Y
	ld b,a
	ld a,[$c105] ; delta X
	ld c,a
	ld hl,W_WALKCOUNTER ; walking animation counter
	dec [hl]
	jr nz,.afterUpdateMapCoords\@
; if it's the end of the animation, update the player's map coordinates
	ld a,[W_YCOORD]
	add b
	ld [W_YCOORD],a
	ld a,[W_XCOORD]
	add c
	ld [W_XCOORD],a
.afterUpdateMapCoords\@
	ld a,[W_WALKCOUNTER] ; walking animation counter
	cp a,$07
	jp nz,.scrollBackgroundAndSprites\@
; if this is the first iteration of the animation
	ld a,c
	cp a,$01
	jr nz,.checkIfMovingWest\@
; moving east
	ld a,[$d526]
	ld e,a
	and a,$e0
	ld d,a
	ld a,e
	add a,$02
	and a,$1f
	or d
	ld [$d526],a
	jr .adjustXCoordWithinBlock\@
.checkIfMovingWest\@
	cp a,$ff
	jr nz,.checkIfMovingSouth\@
; moving west
	ld a,[$d526]
	ld e,a
	and a,$e0
	ld d,a
	ld a,e
	sub a,$02
	and a,$1f
	or d
	ld [$d526],a
	jr .adjustXCoordWithinBlock\@
.checkIfMovingSouth\@
	ld a,b
	cp a,$01
	jr nz,.checkIfMovingNorth\@
; moving south
	ld a,[$d526]
	add a,$40
	ld [$d526],a
	jr nc,.adjustXCoordWithinBlock\@
	ld a,[$d527]
	inc a
	and a,$03
	or a,$98
	ld [$d527],a
	jr .adjustXCoordWithinBlock\@
.checkIfMovingNorth\@
	cp a,$ff
	jr nz,.adjustXCoordWithinBlock\@
; moving north
	ld a,[$d526]
	sub a,$40
	ld [$d526],a
	jr nc,.adjustXCoordWithinBlock\@
	ld a,[$d527]
	dec a
	and a,$03
	or a,$98
	ld [$d527],a
.adjustXCoordWithinBlock\@
	ld a,c
	and a
	jr z,.pointlessJump\@ ; mistake?
.pointlessJump\@
	ld hl,W_XBLOCKCOORD
	ld a,[hl]
	add c
	ld [hl],a
	cp a,$02
	jr nz,.checkForMoveToWestBlock\@
; moved into the tile block to the east
	xor a
	ld [hl],a
	ld hl,$d4e3
	inc [hl]
	ld de,$d35f
	call MoveTileBlockMapPointerEast
	jr .updateMapView\@
.checkForMoveToWestBlock\@
	cp a,$ff
	jr nz,.adjustYCoordWithinBlock\@
; moved into the tile block to the west
	ld a,$01
	ld [hl],a
	ld hl,$d4e3
	dec [hl]
	ld de,$d35f
	call MoveTileBlockMapPointerWest
	jr .updateMapView\@
.adjustYCoordWithinBlock\@
	ld hl,W_YBLOCKCOORD
	ld a,[hl]
	add b
	ld [hl],a
	cp a,$02
	jr nz,.checkForMoveToNorthBlock\@
; moved into the tile block to the south
	xor a
	ld [hl],a
	ld hl,$d4e2
	inc [hl]
	ld de,$d35f
	ld a,[W_CURMAPWIDTH]
	call MoveTileBlockMapPointerSouth
	jr .updateMapView\@
.checkForMoveToNorthBlock\@
	cp a,$ff
	jr nz,.updateMapView\@
; moved into the tile block to the north
	ld a,$01
	ld [hl],a
	ld hl,$d4e2
	dec [hl]
	ld de,$d35f
	ld a,[W_CURMAPWIDTH]
	call MoveTileBlockMapPointerNorth
.updateMapView\@
	call LoadCurrentMapView
	ld a,[$c103] ; delta Y
	cp a,$01
	jr nz,.checkIfMovingNorth2\@
; if moving south
	call ScheduleSouthRowRedraw
	jr .scrollBackgroundAndSprites\@
.checkIfMovingNorth2\@
	cp a,$ff
	jr nz,.checkIfMovingEast2\@
; if moving north
	call ScheduleNorthRowRedraw
	jr .scrollBackgroundAndSprites\@
.checkIfMovingEast2\@
	ld a,[$c105] ; delta X
	cp a,$01
	jr nz,.checkIfMovingWest2\@
; if moving east
	call ScheduleEastColumnRedraw
	jr .scrollBackgroundAndSprites\@
.checkIfMovingWest2\@
	cp a,$ff
	jr nz,.scrollBackgroundAndSprites\@
; if moving west
	call ScheduleWestColumnRedraw
.scrollBackgroundAndSprites\@
	ld a,[$c103] ; delta Y
	ld b,a
	ld a,[$c105] ; delta X
	ld c,a
	sla b
	sla c
	ld a,[$ffaf]
	add b
	ld [$ffaf],a ; update background scroll Y
	ld a,[$ffae]
	add c
	ld [$ffae],a ; update background scroll X
; shift all the sprites in the direction opposite of the player's motion
; so that the player appears to move relative to them
	ld hl,$c114
	ld a,[$d4e1] ; number of sprites
	and a ; are there any sprites?
	jr z,.done\@
	ld e,a
.spriteShiftLoop\@
	ld a,[hl]
	sub b
	ld [hli],a
	inc l
	ld a,[hl]
	sub c
	ld [hl],a
	ld a,$0e
	add l
	ld l,a
	dec e
	jr nz,.spriteShiftLoop\@
.done\@
	ret

; the following four functions are used to move the pointer to the upper left
; corner of the tile block map in the direction of motion

MoveTileBlockMapPointerEast: ; E65
	ld a,[de]
	add a,$01
	ld [de],a
	ret nc
	inc de
	ld a,[de]
	inc a
	ld [de],a
	ret

MoveTileBlockMapPointerWest: ; E6F
	ld a,[de]
	sub a,$01
	ld [de],a
	ret nc
	inc de
	ld a,[de]
	dec a
	ld [de],a
	ret

MoveTileBlockMapPointerSouth: ; E79
	add a,$06
	ld b,a
	ld a,[de]
	add b
	ld [de],a
	ret nc
	inc de
	ld a,[de]
	inc a
	ld [de],a
	ret

MoveTileBlockMapPointerNorth: ; E85
	add a,$06
	ld b,a
	ld a,[de]
	sub b
	ld [de],a
	ret nc
	inc de
	ld a,[de]
	dec a
	ld [de],a
	ret

; the following 6 functions are used to tell the V-blank handler to redraw
; the portion of the map that was newly exposed due to the player's movement

ScheduleNorthRowRedraw: ; E91
	FuncCoord 0, 0
	ld hl,Coord
	call ScheduleRowRedrawHelper
	ld a,[$d526]
	ld [H_SCREENEDGEREDRAWADDR],a
	ld a,[$d527]
	ld [H_SCREENEDGEREDRAWADDR + 1],a
	ld a,REDRAWROW
	ld [H_SCREENEDGEREDRAW],a
	ret

ScheduleRowRedrawHelper: ; EA6
	ld de,W_SCREENEDGETILES
	ld c,$28
.loop\@
	ld a,[hli]
	ld [de],a
	inc de
	dec c
	jr nz,.loop\@
	ret

ScheduleSouthRowRedraw: ; EB2
	FuncCoord 0,16
	ld hl,Coord
	call ScheduleRowRedrawHelper
	ld a,[$d526]
	ld l,a
	ld a,[$d527]
	ld h,a
	ld bc,$0200
	add hl,bc
	ld a,h
	and a,$03
	or a,$98
	ld [H_SCREENEDGEREDRAWADDR + 1],a
	ld a,l
	ld [H_SCREENEDGEREDRAWADDR],a
	ld a,REDRAWROW
	ld [H_SCREENEDGEREDRAW],a
	ret

ScheduleEastColumnRedraw: ; ED3
	FuncCoord 18,0
	ld hl,Coord
	call ScheduleColumnRedrawHelper
	ld a,[$d526]
	ld c,a
	and a,$e0
	ld b,a
	ld a,c
	add a,18
	and a,$1f
	or b
	ld [H_SCREENEDGEREDRAWADDR],a
	ld a,[$d527]
	ld [H_SCREENEDGEREDRAWADDR + 1],a
	ld a,REDRAWCOL
	ld [H_SCREENEDGEREDRAW],a
	ret

ScheduleColumnRedrawHelper: ; EF2
	ld de,W_SCREENEDGETILES
	ld c,$12
.loop\@
	ld a,[hli]
	ld [de],a
	inc de
	ld a,[hl]
	ld [de],a
	inc de
	ld a,19
	add l
	ld l,a
	jr nc,.noCarry\@
	inc h
.noCarry\@
	dec c
	jr nz,.loop\@
	ret

ScheduleWestColumnRedraw: ; F08
	FuncCoord 0,0
	ld hl,Coord
	call ScheduleColumnRedrawHelper
	ld a,[$d526]
	ld [H_SCREENEDGEREDRAWADDR],a
	ld a,[$d527]
	ld [H_SCREENEDGEREDRAWADDR + 1],a
	ld a,REDRAWCOL
	ld [H_SCREENEDGEREDRAW],a
	ret

; function to write the tiles that make up a tile block to memory
; Input: c = tile block ID, hl = destination address
DrawTileBlock: ; F1D
	push hl
	ld a,[$d52c] ; pointer to tiles
	ld l,a
	ld a,[$d52d]
	ld h,a
	ld a,c
	swap a
	ld b,a
	and a,$f0
	ld c,a
	ld a,b
	and a,$0f
	ld b,a ; bc = tile block ID * 0x10
	add hl,bc
	ld d,h
	ld e,l ; de = address of the tile block's tiles
	pop hl
	ld c,$04 ; 4 loop iterations
.loop\@ ; each loop iteration, write 4 tile numbers
	push bc
	ld a,[de]
	ld [hli],a
	inc de
	ld a,[de]
	ld [hli],a
	inc de
	ld a,[de]
	ld [hli],a
	inc de
	ld a,[de]
	ld [hl],a
	inc de
	ld bc,$0015
	add hl,bc
	pop bc
	dec c
	jr nz,.loop\@
	ret

; function to update joypad state and simulate button presses
GetJoypadStateOverworld: ; F4D
	xor a
	ld [$c103],a
	ld [$c105],a
	call RunMapScript
	call GetJoypadState
	ld a,[$d733]
	bit 3,a ; check if a trainer wants a challenge
	jr nz,.notForcedDownwards\@
	ld a,[W_CURMAP]
	cp a,ROUTE_17 ; Cycling Road
	jr nz,.notForcedDownwards\@
	ld a,[$ffb4] ; current joypad state
	and a,%11110011 ; bit mask for all directions and A/B
	jr nz,.notForcedDownwards\@
	ld a,%10000000 ; down pressed
	ld [$ffb4],a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press
.notForcedDownwards\@
	ld a,[$d730]
	bit 7,a
	ret z
; if simulating button presses
	ld a,[$ffb4] ; current joypad state
	ld b,a
	ld a,[$cd3b] ; bit mask for button presses that override simulated ones
	and b
	ret nz ; return if the simulated button presses are overridden
	ld hl,$cd38 ; index of current simulated button press
	dec [hl]
	ld a,[hl]
	cp a,$ff
	jr z,.doneSimulating\@ ; if the end of the simulated button presses has been reached
	ld hl,$ccd3 ; base address of simulated button presses
; add offset to base address
	add l
	ld l,a
	jr nc,.noCarry\@
	inc h
.noCarry\@
	ld a,[hl]
	ld [$ffb4],a ; store simulated button press in joypad state
	and a
	ret nz
	ld [$ffb3],a
	ld [$ffb2],a
	ret
; if done simulating button presses
.doneSimulating\@
	xor a
	ld [$cd3a],a
	ld [$cd38],a
	ld [$ccd3],a
	ld [$cd6b],a
	ld [$ffb4],a
	ld hl,$d736
	ld a,[hl]
	and a,$f8
	ld [hl],a
	ld hl,$d730
	res 7,[hl]
	ret

; function to check the tile ahead to determine if the character should get on land or keep surfing
; sets carry if there is a collision and clears carry otherwise
; It seems that this function has a bug in it, but due to luck, it doesn't
; show up. After detecting a sprite collision, it jumps to the code that
; checks if the next tile is passable instead of just directly jumping to the
; "collision detected" code. However, it doesn't store the next tile in c,
; so the old value of c is used. 2429 is always called before this function,
; and 2429 always sets c to 0xF0. There is no 0xF0 background tile, so it
; is considered impassable and it is detected as a collision.
CollisionCheckOnWater: ; FB7
	ld a,[$d730]
	bit 7,a
	jp nz,.noCollision\@ ; return and clear carry if button presses are being simulated
	ld a,[$d52a] ; the direction that the player is trying to go in
	ld d,a
	ld a,[$c10c] ; the player sprite's collision data (bit field) (set in the sprite movement code)
	and d ; check if a sprite is in the direction the player is trying to go
	jr nz,.checkIfNextTileIsPassable\@ ; bug?
	ld hl,TilePairCollisionsWater
	call CheckForJumpingAndTilePairCollisions
	jr c,.collision\@
	ld a,$35
	call Predef ; get tile in front of player (puts it in c and [$CFC6])
	ld a,[$cfc6] ; tile in front of player
	cp a,$14 ; water tile
	jr z,.noCollision\@ ; keep surfing if it's a water tile
	cp a,$32 ; either the left tile of the S.S. Anne boarding platform or the tile on eastern coastlines (depending on the current tileset)
	jr z,.checkIfVermilionDockTileset\@
	cp a,$48 ; tile on right on coast lines in Safari Zone
	jr z,.noCollision\@ ; keep surfing
; check if the [land] tile in front of the player is passable
.checkIfNextTileIsPassable\@
	ld hl,$d530 ; pointer to list of passable tiles
	ld a,[hli]
	ld h,[hl]
	ld l,a
.loop\@
	ld a,[hli]
	cp a,$ff
	jr z,.collision\@
	cp c
	jr z,.stopSurfing\@ ; stop surfing if the tile is passable
	jr .loop\@
.collision\@
	ld a,[$c02a]
	cp a,$b4 ; check if collision sound is already playing
	jr z,.setCarry\@
	ld a,$b4
	call $23b1 ; play collision sound (if it's not already playing)
.setCarry\@
	scf
	jr .done\@
.noCollision\@
	and a
.done\@
	ret
.stopSurfing\@
	xor a
	ld [$d700],a
	call LoadPlayerSpriteGraphics
	call $2307
	jr .noCollision\@
.checkIfVermilionDockTileset\@
	ld a,[W_CURMAPTILESET] ; tileset
	cp a,$0e ; Vermilion Dock tileset
	jr nz,.noCollision\@ ; keep surfing if it's not the boarding platform tile
	jr .stopSurfing\@ ; if it is the boarding platform tile, stop surfing

; function to run the current map's script
RunMapScript: ; 101B
	push hl
	push de
	push bc
	ld b,$03
	ld hl,$7225
	call Bankswitch ; check if the player is pushing a boulder
	ld a,[$cd60]
	bit 1,a ; is the player pushing a boulder?
	jr z,.afterBoulderEffect\@
	ld b,$03
	ld hl,$72b5
	call Bankswitch ; displays dust effect when pushing a boulder
.afterBoulderEffect\@
	pop bc
	pop de
	pop hl
	call $310e
	ld a,[W_CURMAP] ; current map number
	call SwitchToMapRomBank ; change to the ROM bank the map's data is in
	ld hl,W_MAPSCRIPTPTR
	ld a,[hli]
	ld h,[hl]
	ld l,a
	ld de,.return\@
	push de
	jp [hl] ; jump to script
.return\@
	ret

LoadWalkingPlayerSpriteGraphics: ; 0x104d
	ld de,$4180
	ld hl,$8000
	jr LoadPlayerSpriteGraphicsCommon

LoadSurfingPlayerSpriteGraphics: ; 0x1055
	ld de,$76c0
	ld hl,$8000
	jr LoadPlayerSpriteGraphicsCommon

LoadBikePlayerSpriteGraphics: ; 0x105d
	ld de,$4000
	ld hl,$8000

LoadPlayerSpriteGraphicsCommon: ; 0x1063
	push de
	push hl
	ld bc,$050c
	call CopyVideoData
	pop hl
	pop de
	ld a,$c0
	add e
	ld e,a
	jr nc,.noCarry\@
	inc d
.noCarry\@
	set 3,h
	ld bc,$050c
	jp CopyVideoData

; function to load data from the map header
LoadMapHeader: ; 107C
	ld b,$03
	ld hl,$7113
	call Bankswitch
	ld a,[W_CURMAPTILESET]
	ld [$d119],a
	ld a,[W_CURMAP]
	call SwitchToMapRomBank
	ld a,[W_CURMAPTILESET]
	ld b,a
	res 7,a
	ld [W_CURMAPTILESET],a
	ld [$ff8b],a
	bit 7,b
	ret nz
	ld hl,MapHeaderPointers
	ld a,[W_CURMAP]
	sla a
	jr nc,.noCarry1\@
	inc h
.noCarry1\@
	add l
	ld l,a
	jr nc,.noCarry2\@
	inc h
.noCarry2\@
	ld a,[hli]
	ld h,[hl]
	ld l,a ; hl = base of map header
; copy the first 10 bytes (the fixed area) of the map data to D367-D370
	ld de,$d367
	ld c,$0a
.copyFixedHeaderLoop\@
	ld a,[hli]
	ld [de],a
	inc de
	dec c
	jr nz,.copyFixedHeaderLoop\@
; initialize all the connected maps to disabled at first, before loading the actual values
	ld a,$ff
	ld [$d371],a
	ld [$d37c],a
	ld [$d387],a
	ld [$d392],a
; copy connection data (if any) to WRAM
	ld a,[W_MAPCONNECTIONS]
	ld b,a
.checkNorth\@
	bit 3,b
	jr z,.checkSouth\@
	ld de,W_MAPCONN1PTR
	call CopyMapConnectionHeader
.checkSouth\@
	bit 2,b
	jr z,.checkWest\@
	ld de,W_MAPCONN2PTR
	call CopyMapConnectionHeader
.checkWest\@
	bit 1,b
	jr z,.checkEast\@
	ld de,W_MAPCONN3PTR
	call CopyMapConnectionHeader
.checkEast\@
	bit 0,b
	jr z,.getObjectDataPointer\@
	ld de,W_MAPCONN4PTR
	call CopyMapConnectionHeader
.getObjectDataPointer\@
	ld a,[hli]
	ld [$d3a9],a
	ld a,[hli]
	ld [$d3aa],a
	push hl
	ld a,[$d3a9]
	ld l,a
	ld a,[$d3aa]
	ld h,a ; hl = base of object data
	ld de,$d3ad ; background tile ID
	ld a,[hli]
	ld [de],a ; save background tile ID
.loadWarpData\@
	ld a,[hli] ; number of warps
	ld [$d3ae],a ; save the number of warps
	and a ; are there any warps?
	jr z,.loadSignData\@ ; if not, skip this
	ld c,a
	ld de,$d3af ; base address of warps
.warpLoop\@ ; one warp per loop iteration
	ld b,$04
.warpInnerLoop\@
	ld a,[hli]
	ld [de],a
	inc de
	dec b
	jr nz,.warpInnerLoop\@
	dec c
	jr nz,.warpLoop\@
.loadSignData\@
	ld a,[hli] ; number of signs
	ld [$d4b0],a ; save the number of signs
	and a ; are there any signs?
	jr z,.loadSpriteData\@ ; if not, skip this
	ld c,a
	ld de,$d4d1 ; base address of sign text IDs
	ld a,d
	ld [$ff95],a
	ld a,e
	ld [$ff96],a
	ld de,$d4b1 ; base address of sign coordinates
.signLoop\@
	ld a,[hli]
	ld [de],a
	inc de
	ld a,[hli]
	ld [de],a
	inc de
	push de
	ld a,[$ff95]
	ld d,a
	ld a,[$ff96]
	ld e,a
	ld a,[hli]
	ld [de],a
	inc de
	ld a,d
	ld [$ff95],a
	ld a,e
	ld [$ff96],a
	pop de
	dec c
	jr nz,.signLoop\@
.loadSpriteData\@
	ld a,[$d72e]
	bit 5,a ; did a battle happen immediately before this?
	jp nz,.finishUp\@ ; if so, skip this because battles don't destroy this data
	ld a,[hli]
	ld [$d4e1],a ; save the number of sprites
	push hl
; zero C110-C1FF and C210-C2FF
	ld hl,$c110
	ld de,$c210
	xor a
	ld b,$f0
.zeroSpriteDataLoop\@
	ld [hli],a
	ld [de],a
	inc e
	dec b
	jr nz,.zeroSpriteDataLoop\@
; initialize all C100-C1FF sprite entries to disabled (other than player's)
	ld hl,$c112
	ld de,$0010
	ld c,$0f
.disableSpriteEntriesLoop\@
	ld [hl],$ff
	add hl,de
	dec c
	jr nz,.disableSpriteEntriesLoop\@
	pop hl
	ld de,$c110
	ld a,[$d4e1] ; number of sprites
	and a ; are there any sprites?
	jp z,.finishUp\@ ; if there are no sprites, skip the rest
	ld b,a
	ld c,$00
.loadSpriteLoop\@
	ld a,[hli]
	ld [de],a ; store picture ID at C1X0
	inc d
	ld a,$04
	add e
	ld e,a
	ld a,[hli]
	ld [de],a ; store Y position at C2X4
	inc e
	ld a,[hli]
	ld [de],a ; store X position at C2X5
	inc e
	ld a,[hli]
	ld [de],a ; store movement byte 1 at C2X6
	ld a,[hli]
	ld [$ff8d],a ; save movement byte 2
	ld a,[hli]
	ld [$ff8e],a ; save text ID and flags byte
	push bc
	push hl
	ld b,$00
	ld hl,$d4e4 ; base address of sprite entries
	add hl,bc
	ld a,[$ff8d]
	ld [hli],a ; store movement byte 2 in byte 0 of sprite entry
	ld a,[$ff8e]
	ld [hl],a ; this appears pointless, since the value is overwritten immediately after
	ld a,[$ff8e]
	ld [$ff8d],a
	and a,$3f
	ld [hl],a ; store text ID in byte 1 of sprite entry
	pop hl
	ld a,[$ff8d]
	bit 6,a
	jr nz,.trainerSprite\@
	bit 7,a
	jr nz,.itemBallSprite\@
	jr .regularSprite\@
.trainerSprite\@
	ld a,[hli]
	ld [$ff8d],a ; save trainer class
	ld a,[hli]
	ld [$ff8e],a ; save trainer number (within class)
	push hl
	ld hl,$d504 ; base address of extra sprite info entries
	add hl,bc
	ld a,[$ff8d]
	ld [hli],a ; store trainer class in byte 0 of the entry
	ld a,[$ff8e]
	ld [hl],a ; store trainer number in byte 1 of the entry
	pop hl
	jr .nextSprite\@
.itemBallSprite\@
	ld a,[hli]
	ld [$ff8d],a ; save item number
	push hl
	ld hl,$d504 ; base address of extra sprite info
	add hl,bc
	ld a,[$ff8d]
	ld [hli],a ; store item number in byte 0 of the entry
	xor a
	ld [hl],a ; zero byte 1, since it is not used
	pop hl
	jr .nextSprite\@
.regularSprite\@
	push hl
	ld hl,$d504 ; base address of extra sprite info
	add hl,bc
; zero both bytes, since regular sprites don't use this extra space
	xor a
	ld [hli],a
	ld [hl],a
	pop hl
.nextSprite\@
	pop bc
	dec d
	ld a,$0a
	add e
	ld e,a
	inc c
	inc c
	dec b
	jp nz,.loadSpriteLoop\@
.finishUp\@
	ld a,$19
	call Predef ; load tileset data
	ld hl,$4eb8
	ld b,$03
	call Bankswitch ; load wild pokemon data
	pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose)
	ld a,[W_CURMAPHEIGHT] ; map height in 4x4 tile blocks
	add a ; double it
	ld [$d524],a ; store map height in 2x2 tile blocks
	ld a,[W_CURMAPWIDTH] ; map width in 4x4 tile blocks
	add a ; double it
	ld [$d525],a ; map width in 2x2 tile blocks
	ld a,[W_CURMAP]
	ld c,a
	ld b,$00
	ld a,[$ffb8]
	push af
	ld a,$03
	ld [$ffb8],a
	ld [$2000],a
	ld hl,$404d
	add hl,bc
	add hl,bc
	ld a,[hli]
	ld [$d35b],a ; music 1
	ld a,[hl]
	ld [$d35c],a ; music 2
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; function to copy map connection data from ROM to WRAM
; Input: hl = source, de = destination
CopyMapConnectionHeader: ; 1238
	ld c,$0b
.loop\@
	ld a,[hli]
	ld [de],a
	inc de
	dec c
	jr nz,.loop\@
	ret

; function to load map data
LoadMapData: ; 1241
	ld a,[$ffb8]
	push af
	call DisableLCD
	ld a,$98
	ld [$d527],a
	xor a
	ld [$d526],a
	ld [$ffaf],a
	ld [$ffae],a
	ld [W_WALKCOUNTER],a
	ld [$d119],a
	ld [$d11a],a
	ld [$d3a8],a
	call LoadTextBoxTilePatterns
	call LoadMapHeader
	ld b,BANK(InitMapSprites)
	ld hl,InitMapSprites
	call Bankswitch ; load tile pattern data for sprites
	call LoadTileBlockMap
	call LoadTilesetTilePatternData
	call LoadCurrentMapView
; copy current map view to VRAM
	ld hl,$c3a0
	ld de,$9800
	ld b,$12
.vramCopyLoop\@
	ld c,$14
.vramCopyInnerLoop\@
	ld a,[hli]
	ld [de],a
	inc e
	dec c
	jr nz,.vramCopyInnerLoop\@
	ld a,$0c
	add e
	ld e,a
	jr nc,.noCarry\@
	inc d
.noCarry\@
	dec b
	jr nz,.vramCopyLoop\@
	ld a,$01
	ld [$cfcb],a
	call EnableLCD
	ld b,$09
	call GoPAL_SET
	call LoadPlayerSpriteGraphics
	ld a,[$d732]
	and a,$18 ; did the player fly or teleport in?
	jr nz,.restoreRomBank\@
	ld a,[$d733]
	bit 1,a
	jr nz,.restoreRomBank\@
	call $235f ; music related
	call $2312 ; music related
.restoreRomBank\@
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; function to switch to the ROM bank that a map is stored in
; Input: a = map number
SwitchToMapRomBank: ; 12BC
	push hl
	push bc
	ld c,a
	ld b,$00
	ld a,$03
	call BankswitchHome ; switch to ROM bank 3
	ld hl,MapHeaderBanks
	add hl,bc
	ld a,[hl]
	ld [$ffe8],a ; save map ROM bank
	call BankswitchBack
	ld a,[$ffe8]
	ld [$ffb8],a
	ld [$2000],a ; switch to map ROM bank
	pop bc
	pop hl
	ret
	
INCBIN "baserom.gbc",$12DA,$12ED-$12DA

;appears to be called twice inside function $C38B
;if $d700,$d11a == $1 then biking
;if $d700,$d11a == $2 then surfing
ForceBikeOrSurf: ; 12ED
	ld b,5 ;graphics bank 5
	ld hl,LoadPlayerSpriteGraphics ;load player sprite graphics
	call Bankswitch ;loads bank 5 and then calls LoadPlayerSpriteGraphics
	jp $2307 ;update map/player state?

; this is used to check if the player wants to interrupt the opening sequence at several points
; XXX is this used anywhere else?
; INPUT:
; c = number of frames to wait
; sets carry if Up+Select+B, Start, or A is pressed within c frames
; unsets carry otherwise
CheckForUserInterruption: ; 12F8
	call DelayFrame
	push bc
	call GetJoypadStateLowSensitivity
	pop bc
	ld a,[$ffb4] ; currently pressed buttons
	cp a,%01000110 ; Up, Select button, B button
	jr z,.setCarry\@ ; if all three keys are pressed
	ld a,[$ffb5] ; either newly pressed buttons or currently pressed buttons at low sampling rate
	and a,%00001001 ; Start button, A button
	jr nz,.setCarry\@ ; if either key is pressed
	dec c
	jr nz,CheckForUserInterruption
.unsetCarry\@
	and a
	ret
.setCarry\@
	scf
	ret

; function to load position data for destination warp when switching maps
; INPUT:
; a = ID of destination warp within destination map
LoadDestinationWarpPosition: ; 1313
	ld b,a
	ld a,[$ffb8]
	push af
	ld a,[$cf12]
	ld [$ffb8],a
	ld [$2000],a
	ld a,b
	add a
	add a
	ld c,a
	ld b,0
	add hl,bc
	ld bc,4
	ld de,$d35f
	call CopyData
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; INPUT:
; c: if nonzero, show at least a sliver of health
; d = number of HP bar sections (normally 6)
; e = health (in eighths of bar sections) (normally out of 48)
DrawHPBar: ; 1336
	push hl
	push de
	push bc
	ld a,$71 ; left of HP bar tile 1
	ld [hli],a
	ld a,$62 ; left of HP bar tile 2
	ld [hli],a
	push hl
	ld a,$63 ; empty bar section tile
.drawEmptyBarLoop\@
	ld [hli],a
	dec d
	jr nz,.drawEmptyBarLoop\@
	ld a,[$cf94]
	dec a ; what should the right of HP bar tile be?
	ld a,$6d ; right of HP bar tile, in status screen and battles
	jr z,.writeTile\@
	dec a ; right of HP bar tile, in pokemon menu
.writeTile\@
	ld [hl],a
	pop hl
	ld a,e
	and a ; is there enough health to show up on the HP bar?
	jr nz,.loop\@ ; if so, draw the HP bar
	ld a,c
	and a ; should a sliver of health be shown no matter what?
	jr z,.done\@
	ld e,1 ; if so, fill one eighth of a bar section
; loop to draw every full bar section
.loop\@
	ld a,e
	sub a,8
	jr c,.drawPartialBarSection\@
	ld e,a
	ld a,$6b ; filled bar section tile
	ld [hli],a
	ld a,e
	and a
	jr z,.done\@
	jr .loop\@
; draws a partial bar section at the end (if necessary)
; there are 7 possible partial bar sections from 1/8 to 7/8 full
.drawPartialBarSection\@
	ld a,$63 ; empty bar section tile
	add e ; add e to get the appropriate partial bar section tile
	ld [hl],a ; write the tile
.done\@
	pop bc
	pop de
	pop hl
	ret

; loads pokemon data from one of multiple sources to $cf98
; loads base stats to $d0b8
; INPUT:
; [$cf92] = index of pokemon within party/box
; [$cc49] = source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; OUTPUT:
; [$cf91] = pokemon ID
; $cf98 = base address of pokemon data
; $d0b8 = base address of base stats
LoadMonData: ; 1372
	ld hl,LoadMonData_
	ld b,BANK(LoadMonData_)
	jp Bankswitch

INCBIN "baserom.gbc",$137A,$13D0 - $137A

; plays the cry of a pokemon
; INPUT:
; a = pokemon ID
PlayCry: ; 13D0
	call GetCryData
	call $23b1 ; play cry
	jp $3748 ; wait for sound to be done playing

; gets a pokemon's cry data
; INPUT:
; a = pokemon ID
GetCryData: ; 13D9
	dec a
	ld c,a
	ld b,0
	ld hl,CryData
	add hl,bc
	add hl,bc
	add hl,bc
	ld a,Bank(CryData)
	call BankswitchHome
	ld a,[hli]
	ld b,a
	ld a,[hli]
	ld [$c0f1],a
	ld a,[hl]
	ld [$c0f2],a
	call BankswitchBack
	ld a,b ; a = cryID
	ld c,$14 ; base sound ID for pokemon cries
	rlca
	add b ; a = cryID * 3
	add c ; a = $14 + cryID * 3
	ret

DisplayPartyMenu: ; 13FC
	ld a,[$ffd7]
	push af
	xor a
	ld [$ffd7],a
	call GBPalWhiteOutWithDelay3
	call CleanLCD_OAM
	call PartyMenuInit
	call DrawPartyMenu
	jp HandlePartyMenuInput

GoBackToPartyMenu: ; 1411
	ld a,[$ffd7]
	push af
	xor a
	ld [$ffd7],a
	call PartyMenuInit
	call RedrawPartyMenu
	jp HandlePartyMenuInput

PartyMenuInit: ; 1420
	ld a,$01
	call BankswitchHome
	call LoadHpBarAndStatusTilePatterns
	ld hl,$d730
	set 6,[hl] ; turn off letter printing delay
	xor a
	ld [$cc49],a
	ld [$cc37],a
	ld hl,W_TOPMENUITEMY
	inc a
	ld [hli],a ; top menu item Y
	xor a
	ld [hli],a ; top menu item X
	ld a,[$cc2b]
	push af
	ld [hli],a ; current menu item ID
	inc hl
	ld a,[W_NUMINPARTY]
	and a ; are there more than 0 pokemon in the party?
	jr z,.storeMaxMenuItemID\@
	dec a
; if party is not empty, the max menu item ID is ([W_NUMINPARTY] - 1)
; otherwise, it is 0
.storeMaxMenuItemID\@
	ld [hli],a ; max menu item ID
	ld a,[$d11f]
	and a
	ld a,%00000011 ; A button and B button
	jr z,.next\@
	xor a
	ld [$d11f],a
	inc a
.next\@
	ld [hli],a ; menu watched keys
	pop af
	ld [hl],a ; old menu item ID
	ret

HandlePartyMenuInput: ; 145A
	ld a,1
	ld [$cc4a],a
	ld a,$40
	ld [$d09b],a
	call HandleMenuInputPokemonSelection
	call PlaceUnfilledArrowMenuCursor
	ld b,a
	xor a
	ld [$d09b],a
	ld a,[W_CURMENUITEMID]
	ld [$cc2b],a
	ld hl,$d730
	res 6,[hl] ; turn on letter printing delay
	ld a,[$cc35]
	and a
	jp nz,.swappingPokemon\@
	pop af
	ld [$ffd7],a
	bit 1,b
	jr nz,.noPokemonChosen\@
	ld a,[W_NUMINPARTY]
	and a
	jr z,.noPokemonChosen\@
	ld a,[W_CURMENUITEMID]
	ld [$cf92],a
	ld hl,W_PARTYMON1
	ld b,0
	ld c,a
	add hl,bc
	ld a,[hl]
	ld [$cf91],a
	ld [$cfd9],a
	call BankswitchBack
	and a
	ret
.noPokemonChosen\@
	call BankswitchBack
	scf
	ret
.swappingPokemon\@
	bit 1,b ; was the B button pressed?
	jr z,.handleSwap\@ ; if not, handle swapping the pokemon
.cancelSwap\@ ; if the B button was pressed
	ld b,BANK(ErasePartyMenuCursors)
	ld hl,ErasePartyMenuCursors
	call Bankswitch
	xor a
	ld [$cc35],a
	ld [$d07d],a
	call RedrawPartyMenu
	jr HandlePartyMenuInput
.handleSwap\@
	ld a,[W_CURMENUITEMID]
	ld [$cf92],a
	ld b,$04
	ld hl,$7613
	call Bankswitch
	jr HandlePartyMenuInput

DrawPartyMenu: ; 14D4
	ld hl,$6cd2
	jr DrawPartyMenuCommon

RedrawPartyMenu: ; 14D9
	ld hl,$6ce3

DrawPartyMenuCommon: ; 14DC
	ld b,$04
	jp Bankswitch

; prints a pokemon's status condition
; INPUT:
; de = address of status condition
; hl = destination address
PrintStatusCondition: ; 14E1
	push de
	dec de
	dec de ; de = address of current HP
	ld a,[de]
	ld b,a
	dec de
	ld a,[de]
	or b ; is the pokemon's HP zero?
	pop de
	jr nz,.notFainted\@
; if the pokemon's HP is 0, print "FNT"
	ld a,"F"
	ld [hli],a
	ld a,"N"
	ld [hli],a
	ld [hl],"T"
	and a
	ret
.notFainted\@
	ld a,[$ffb8]
	push af
	ld a,BANK(Unknown_747de)
	ld [$ffb8],a
	ld [$2000],a
	call Unknown_747de ; print status condition
	pop bc
	ld a,b
	ld [$ffb8],a
	ld [$2000],a
	ret

; function to print pokemon level, leaving off the ":L" if the level is at least 100
; INPUT:
; hl = destination address
; [$cfb9] = level
PrintLevel: ; 150B
	ld a,$6e ; ":L" tile ID
	ld [hli],a
	ld c,2 ; number of digits
	ld a,[$cfb9] ; level
	cp a,100
	jr c,PrintLevelCommon
; if level at least 100, write over the ":L" tile
	dec hl
	inc c ; increment number of digits to 3
	jr PrintLevelCommon

; prints the level without leaving off ":L" regardless of level
; INPUT:
; hl = destination address
; [$cfb9] = level
PrintLevelFull: ; 151B
	ld a,$6e ; ":L" tile ID
	ld [hli],a
	ld c,3 ; number of digits
	ld a,[$cfb9] ; level

PrintLevelCommon: ; 1523
	ld [$d11e],a
	ld de,$d11e
	ld b,$41 ; no leading zeroes, left-aligned, one byte
	jp PrintNumber

; XXX does anything call this?
Unknown152E: ; 152E
	ld hl,$d0dc
	ld c,a
	ld b,0
	add hl,bc
	ld a,[hl]
	ret

; copies the base stat data of a pokemon to $D0B8
; INPUT:
; [$D0B5] = pokemon ID
GetBaseStats: ; 1537
	ld a,[$ffb8]
	push af
	ld a,BANK(BulbasaurBaseStats)
	ld [$ffb8],a
	ld [$2000],a
	push bc
	push de
	push hl
	ld a,[$d11e]
	push af
	ld a,[$d0b5]
	ld [$d11e],a
	ld de,FossilKabutopsPic
	ld b,$66 ; size of Kabutops fossil and Ghost sprites
	cp a,$b6 ; Kabutops fossil
	jr z,.specialID\@
	ld de,GhostPic
	cp a,$b8 ; Ghost
	jr z,.specialID\@
	ld de,FossilAerodactylPic
	ld b,$77 ; size of Aerodactyl fossil sprite
	cp a,$b7 ; Aerodactyl fossil
	jr z,.specialID\@
	cp a,MEW
	jr z,.mew\@
	ld a,$3a
	call Predef   ; convert pokemon ID in [$D11E] to pokedex number
	ld a,[$d11e]
	dec a
	ld bc,28
	ld hl,BulbasaurBaseStats
	call AddNTimes
	ld de,$d0b8
	ld bc,28
	call CopyData
	jr .done\@
.specialID\@
	ld hl,$d0c2
	ld [hl],b
	inc hl
	ld [hl],e
	inc hl
	ld [hl],d
	jr .done\@
.mew\@
	ld hl,MewBaseStats
	ld de,$d0b8
	ld bc,28
	ld a,BANK(MewBaseStats)
	call FarCopyData
.done\@
	ld a,[$d0b5]
	ld [$d0b8],a
	pop af
	ld [$d11e],a
	pop hl
	pop de
	pop bc
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; copy party pokemon's name to $CD6D
GetPartyMonName2: ; 15B4
	ld a,[$cf92] ; index within party
	ld hl,W_PARTYMON1NAME

; this is called more often
GetPartyMonName: ; 15BA
	push hl
	push bc
	call $3a7d ; add 11 to hl, a times
	ld de,$cd6d
	push de
	ld bc,11
	call CopyData
	pop de
	pop bc
	pop hl
	ret

; function to print a BCD (Binary-coded decimal) number
; de = address of BCD number
; hl = destination address
; c = flags and length
; bit 7: if set, do not print leading zeroes
;        if unset, print leading zeroes
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
;        if unset, right-align the string
; bit 5: if set, print currency symbol at the beginning of the string
;        if unset, do not print the currency symbol
; bits 0-4: length of BCD number in bytes
; Note that bits 5 and 7 are modified during execution. The above reflects
; their meaning at the beginning of the functions's execution.
PrintBCDNumber: ; 15CD
	ld b,c ; save flags in b
	res 7,c
	res 6,c
	res 5,c ; c now holds the length
	bit 5,b
	jr z,.loop\@
	bit 7,b
	jr nz,.loop\@
	ld [hl],"¥"
	inc hl
.loop\@
	ld a,[de]
	swap a
	call PrintBCDDigit ; print upper digit
	ld a,[de]
	call PrintBCDDigit ; print lower digit
	inc de
	dec c
	jr nz,.loop\@
	bit 7,b ; were any non-zero digits printed?
	jr z,.done\@ ; if so, we are done
.numberEqualsZero\@ ; if every digit of the BCD number is zero
	bit 6,b ; left or right alignment?
	jr nz,.skipRightAlignmentAdjustment\@
	dec hl ; if the string is right-aligned, it needs to be moved back one space
.skipRightAlignmentAdjustment\@
	bit 5,b
	jr z,.skipCurrencySymbol\@
	ld [hl],$f0 ; currency symbol
	inc hl
.skipCurrencySymbol\@
	ld [hl],"0"
	call PrintLetterDelay
	inc hl
.done\@
	ret

PrintBCDDigit: ; 1604
	and a,%00001111
	and a
	jr z,.zeroDigit\@
.nonzeroDigit\@
	bit 7,b ; have any non-space characters been printed?
	jr z,.outputDigit\@
; if bit 7 is set, then no numbers have been printed yet
	bit 5,b ; print the currency symbol?
	jr z,.skipCurrencySymbol\@
	ld [hl],"¥"
	inc hl
	res 5,b
.skipCurrencySymbol\@
	res 7,b ; unset 7 to indicate that a nonzero digit has been reached
.outputDigit\@
	add a,"0"
	ld [hli],a
	jp PrintLetterDelay
.zeroDigit\@
	bit 7,b ; either printing leading zeroes or already reached a nonzero digit?
	jr z,.outputDigit\@ ; if so, print a zero digit
	bit 6,b ; left or right alignment?
	ret nz
	inc hl ; if right-aligned, "print" a space by advancing the pointer
	ret

;XXX what does this do
;XXX what points to this
Unknown_1627: ; 0x1627
	ld bc,$D0B8
	add hl,bc
	ld a,[hli]
	ld [$D0AB],a
	ld a,[hl]
	ld [$D0AC],a

Unknown_1633: ; 0x1633
; define (by index number) the bank that a pokemon's image is in
; index = Mew, bank 1
; index = Kabutops fossil, bank $B
;	index < $1F, bank 9
; $1F ≤ index < $4A, bank $A
; $4A ≤ index < $74, bank $B
; $74 ≤ index < $99, bank $C
; $99 ≤ index,       bank $D
	ld a,[$CF91] ; XXX name for this ram location
	ld b,a
	cp $15
	ld a,$01
	jr z,.GotBank\@
	ld a,b
	cp $B6
	ld a,$0B
	jr z,.GotBank\@
	ld a,b
	cp $1F
	ld a,$09
	jr c,.GotBank\@
	ld a,b
	cp $4A
	ld a,$0A
	jr c,.GotBank\@
	ld a,b
	cp $74
	ld a,$0B
	jr c,.GotBank\@
	ld a,b
	cp $99
	ld a,$0C
	jr c,.GotBank\@
	ld a,$0D
.GotBank\@
	jp $24FD

INCBIN "baserom.gbc",$1665,$172F - $1665

Tset0B_Coll: ; 0x172F
	INCBIN "gfx/tilesets/0b.tilecoll"
Tset00_Coll: ; 0x1735
	INCBIN "gfx/tilesets/00.tilecoll"
Tset01_Coll: ; 0x1749
	INCBIN "gfx/tilesets/01.tilecoll"
Tset02_Coll: ; 0x1753
	INCBIN "gfx/tilesets/02.tilecoll"
Tset05_Coll: ; 0x1759
	INCBIN "gfx/tilesets/05.tilecoll"
Tset03_Coll: ; 0x1765
	INCBIN "gfx/tilesets/03.tilecoll"
Tset08_Coll: ; 0x1775
	INCBIN "gfx/tilesets/08.tilecoll"
Tset09_Coll: ; 0x177f
	INCBIN "gfx/tilesets/09.tilecoll"
Tset0D_Coll: ; 0x178a
	INCBIN "gfx/tilesets/0d.tilecoll"
Tset0E_Coll: ; 0x1795
	INCBIN "gfx/tilesets/0e.tilecoll"
Tset0F_Coll: ; 0x179a
	INCBIN "gfx/tilesets/0f.tilecoll"
Tset10_Coll: ; 0x17a2
	INCBIN "gfx/tilesets/10.tilecoll"
Tset11_Coll: ; 0x17ac
	INCBIN "gfx/tilesets/11.tilecoll"
Tset12_Coll: ; 0x17b8
	INCBIN "gfx/tilesets/12.tilecoll"
Tset13_Coll: ; 0x17c0
	INCBIN "gfx/tilesets/13.tilecoll"
Tset14_Coll: ; 0x17ca
	INCBIN "gfx/tilesets/14.tilecoll"
Tset15_Coll: ; 0x17d1
	INCBIN "gfx/tilesets/15.tilecoll"
Tset16_Coll: ; 0x17dd
	INCBIN "gfx/tilesets/16.tilecoll"
Tset17_Coll: ; 0x17f0
	INCBIN "gfx/tilesets/17.tilecoll"
;Tile Collision ends 0x17f7

; does the same thing as FarCopyData at 009D
; only difference is that it uses [$ff8b] instead of [$cee9] for a temp value
; copy bc bytes of data from a:hl to de
FarCopyData2: ; 17F7
	ld [$ff8b],a
	ld a,[$ffb8]
	push af
	ld a,[$ff8b]
	ld [$ffb8],a
	ld [$2000],a
	call CopyData
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; does a far copy but the source is de and the destination is hl
; copy bc bytes of data from a:de to hl
FarCopyData3: ; 180D
	ld [$ff8b],a
	ld a,[$ffb8]
	push af
	ld a,[$ff8b]
	ld [$ffb8],a
	ld [$2000],a
	push hl
	push de
	push de
	ld d,h
	ld e,l
	pop hl
	call CopyData
	pop de
	pop hl
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; copies each source byte to the destination twice (next to each other)
; copy bc source bytes from a:hl to de
FarCopyDataDouble: ; 182B
	ld [$ff8b],a
	ld a,[$ffb8]
	push af
	ld a,[$ff8b]
	ld [$ffb8],a
	ld [$2000],a
.loop\@
	ld a,[hli]
	ld [de],a
	inc de
	ld [de],a
	inc de
	dec bc
	ld a,c
	or b
	jr nz,.loop\@
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; copy (c * 16) bytes from b:de to hl during V-blank
; transfers up to 128 bytes per V-blank
CopyVideoData: ; 1848
	ld a,[H_AUTOBGTRANSFERENABLED] ; save auto-transfer enabled flag
	push af
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer while copying
	ld a,[$ffb8]
	ld [$ff8b],a
	ld a,b
	ld [$ffb8],a
	ld [$2000],a
	ld a,e
	ld [H_VBCOPYSRC],a
	ld a,d
	ld [H_VBCOPYSRC + 1],a
	ld a,l
	ld [H_VBCOPYDEST],a
	ld a,h
	ld [H_VBCOPYDEST + 1],a
.loop\@
	ld a,c
	cp a,8 ; are there more than 128 bytes left to copy?
	jr nc,.copyMaxSize\@ ; only copy up to 128 bytes at a time
.copyRemainder\@
	ld [H_VBCOPYSIZE],a
	call DelayFrame ; wait for V-blank handler to perform the copy
	ld a,[$ff8b]
	ld [$ffb8],a
	ld [$2000],a
	pop af
	ld [H_AUTOBGTRANSFERENABLED],a ; restore original auto-transfer enabled flag
	ret
.copyMaxSize\@
	ld a,8 ; 128 bytes
	ld [H_VBCOPYSIZE],a
	call DelayFrame ; wait for V-blank handler to perform the copy
	ld a,c
	sub a,8
	ld c,a
	jr .loop\@

; copy (c * 8) source bytes from b:de to hl during V-blank
; copies each source byte to the destination twice (next to each other)
; transfers up to 64 source bytes per V-blank
CopyVideoDataDouble: ; 1886
	ld a,[H_AUTOBGTRANSFERENABLED] ; save auto-transfer enabled flag
	push af
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer while copying
	ld a,[$ffb8]
	ld [$ff8b],a
	ld a,b
	ld [$ffb8],a
	ld [$2000],a
	ld a,e
	ld [H_VBCOPYDOUBLESRC],a
	ld a,d
	ld [H_VBCOPYDOUBLESRC + 1],a
	ld a,l
	ld [H_VBCOPYDOUBLEDEST],a
	ld a,h
	ld [H_VBCOPYDOUBLEDEST + 1],a
.loop\@
	ld a,c
	cp a,8 ; are there more than 64 source bytes left to copy?
	jr nc,.copyMaxSize\@ ; only copy up to 64 source bytes at a time
.copyRemainder\@
	ld [H_VBCOPYDOUBLESIZE],a
	call DelayFrame ; wait for V-blank handler to perform the copy
	ld a,[$ff8b]
	ld [$ffb8],a
	ld [$2000],a
	pop af
	ld [H_AUTOBGTRANSFERENABLED],a ; restore original auto-transfer enabled flag
	ret
.copyMaxSize\@
	ld a,8 ; 64 source bytes
	ld [H_VBCOPYDOUBLESIZE],a
	call DelayFrame ; wait for V-blank handler to perform the copy
	ld a,c
	sub a,8
	ld c,a
	jr .loop\@

; clears an area of the screen
; INPUT:
; hl = address of upper left corner of the area
; b = height
; c = width
ClearScreenArea: ; 18C4
	ld   a,$7F ; blank tile
	ld   de,20 ; screen width
.loop\@
	push hl
	push bc
.innerLoop\@
	ld [hli],a
	dec c
	jr nz,.innerLoop\@
	pop bc
	pop hl
	add hl,de
	dec b
	jr nz,.loop\@
	ret

INCBIN "baserom.gbc",$18D6,$190F - $18D6

ClearScreen: ; 190F
; clears all tiles in the tilemap,
; then wait three frames
	ld bc,$0168 ; tilemap size
	inc b
	ld hl,$C3A0 ; TILEMAP_START
	ld a,$7F    ; $7F is blank tile
.loop\@
	ld [hli],a
	dec c
	jr nz,.loop\@
	dec b
	jr nz,.loop\@
	jp Delay3

TextBoxBorder: ; 1922
; draw a text box
; upper-left corner at coordinates hl
; height b
; width c

	; first row
	push hl
	ld a,"┌"
	ld [hli],a
	inc a    ; horizontal border ─
	call NPlaceChar
	inc a    ; upper-right border ┐
	ld [hl],a

	; middle rows
	pop hl
	ld de,20
	add hl,de ; skip the top row

.PlaceRow\@
	push hl
	ld a,"│"
	ld [hli],a
	ld a," "
	call NPlaceChar
	ld [hl],"│"

	pop hl
	ld de,20
	add hl,de ; move to next row
	dec b
	jr nz,.PlaceRow\@

	; bottom row
	ld a,"└"
	ld [hli],a
	ld a,"─"
	call NPlaceChar
	ld [hl],"┘"
	ret
;
NPlaceChar: ; 0x194f
; place a row of width c of identical characters
	ld d,c
.loop\@
	ld [hli],a
	dec d
	jr nz,.loop\@
	ret

PlaceString: ; 1955
	push hl
PlaceNextChar: ; 1956
	ld a,[de]

	cp "@"
	jr nz,.PlaceText\@
	ld b,h
	ld c,l
	pop hl
	ret

.PlaceText\@
	cp $4E
	jr nz,.next\@
	ld bc,$0028
	ld a,[$FFF6]
	bit 2,a
	jr z,.next2\@
	ld bc,$14
.next2\@
	pop hl
	add hl,bc
	push hl
	jp Next19E8

.next\@
	cp $4F
	jr nz,.next3\@
	pop hl
	ld hl,$C4E1
	push hl
	jp Next19E8

.next3\@ ; Check against a dictionary
	and a
	jp z,Char00
	cp $4C
	jp z,$1B0A
	cp $4B
	jp z,Char4B
	cp $51
	jp z,Char51
	cp $49
	jp z,Char49
	cp $52
	jp z,Char52
	cp $53
	jp z,Char53
	cp $54
	jp z,Char54
	cp $5B
	jp z,Char5B
	cp $5E
	jp z,Char5E
	cp $5C
	jp z,Char5C
	cp $5D
	jp z,Char5D
	cp $55
	jp z,$1A7C
	cp $56
	jp z,Char56
	cp $57
	jp z,$1AAD
	cp $58
	jp z,Char58
	cp $4A
	jp z,Char4A
	cp $5F
	jp z,Char5F
	cp $59
	jp z,Char59
	cp $5A
	jp z,Char5A
	ld [hli],a
	call $38D3
Next19E8: ; 0x19e8
	inc de
	jp PlaceNextChar

Char00: ; 0x19ec
	ld b,h
	ld c,l
	pop hl
	ld de,Char00Text
	dec de
	ret

Char00Text: ; 0x19f4 “%d ERROR.”
	TX_FAR _Char00Text
	db "@"

Char52: ; 0x19f9 player’s name
	push de
	ld de,W_PLAYERNAME
	jr FinishDTE

Char53: ; rival’s name
	push de
	ld de,W_RIVALNAME
	jr FinishDTE

Char5D: ; TRAINER
	push de
	ld de,Char5DText
	jr FinishDTE

Char5C: ; TM
	push de
	ld de,Char5CText
	jr FinishDTE

Char5B: ; PC
	push de
	ld de,Char5BText
	jr FinishDTE

Char5E: ; ROCKET
	push de
	ld de,Char5EText
	jr FinishDTE

Char54: ; POKé
	push de
	ld de,Char54Text
	jr FinishDTE

Char56: ; ……
	push de
	ld de,Char56Text
	jr FinishDTE

Char4A: ; PKMN
	push de
	ld de,Char4AText
	jr FinishDTE

Char59:
; depending on whose turn it is, print
; enemy active monster’s name, prefixed with “Enemy ”
; or
; player active monster’s name
; (like Char5A but flipped)
	ld a,[H_WHOSETURN]
	xor 1
	jr MonsterNameCharsCommon

Char5A:
; depending on whose turn it is, print
; player active monster’s name
; or
; enemy active monster’s name, prefixed with “Enemy ”
	ld a,[H_WHOSETURN]
MonsterNameCharsCommon:
	push de
	and a
	jr nz,.Enemy\@
	ld de,$D009 ; player active monster name
	jr FinishDTE

.Enemy\@ ; 1A40
	; print “Enemy ”
	ld de,Char5AText
	call PlaceString

	ld h,b
	ld l,c
	ld de,$CFDA ; enemy active monster name

FinishDTE:
	call PlaceString
	ld h,b
	ld l,c
	pop de
	inc de
	jp PlaceNextChar

Char5CText: ; 0x1a55
	db "TM@"
Char5DText: ; 0x1a58
	db "TRAINER@"
Char5BText: ; 0x1a60
	db "PC@"
Char5EText: ; 0x1a63
	db "ROCKET@"
Char54Text: ; 0x1a6a
	db "POKé@"
Char56Text: ; 0x1a70
	db "……@"
Char5AText: ; 0x1a72
	db "Enemy @"
Char4AText: ; 0x1a79
	db $E1,$E2,"@" ; PKMN

Char55: ; 0x1a7c
	push de
	ld b,h
	ld c,l
	ld hl,Char55Text
	call TextCommandProcessor
	ld h,b
	ld l,c
	pop de
	inc de
	jp PlaceNextChar

Char55Text: ; 0x1a8c
; equivalent to Char4B
	TX_FAR _Char55Text
	db "@"

Char5F: ; 0x1a91
; ends a Pokédex entry
	ld [hl],"."
	pop hl
	ret

Char58: ; 0x1a95
	ld a,[$D12B]
	cp 4
	jp z,Next1AA2
	ld a,$EE
	ld [$C4F2],a
Next1AA2: ; 0x1aa2
	call ProtectedDelay3
	call $3898
	ld a,$7F
	ld [$C4F2],a
	pop hl
	ld de,Char58Text
	dec de
	ret

Char58Text: ; 0x1ab3
	db "@"

Char51: ; 0x1ab4
	push de
	ld a,$EE
	ld [$C4F2],a
	call ProtectedDelay3
	call $3898
	ld hl,$C4A5
	ld bc,$0412
	call ClearScreenArea
	ld c,$14
	call DelayFrames
	pop de
	ld hl,$C4B9
	jp Next19E8

Char49: ; 0x1ad5
	push de
	ld a,$EE
	ld [$C4F2],a
	call ProtectedDelay3
	call $3898
	ld hl,$C469
	ld bc,$0712
	call ClearScreenArea
	ld c,$14
	call DelayFrames
	pop de
	pop hl
	ld hl,$C47D
	push hl
	jp Next19E8

Char4B: ; 0x1af8
	ld a,$EE
	ld [$C4F2],a
	call ProtectedDelay3
	push de
	call $3898
	pop de
	ld a,$7F
	ld [$C4F2],a
	push de
	call Next1B18
	call Next1B18
	ld hl,$C4E1
	pop de
	jp Next19E8

Next1B18: ; 0x1b18
	ld hl,$C4B8
	ld de,$C4A4
	ld b,$3C
.next\@
	ld a,[hli]
	ld [de],a
	inc de
	dec b
	jr nz,.next\@
	ld hl,$C4E1
	ld a,$7F
	ld b,$12
.next2\@
	ld [hli],a
	dec b
	jr nz,.next2\@

	; wait five frames
	ld b,5
.WaitFrame\@
	call DelayFrame
	dec b
	jr nz,.WaitFrame\@

	ret

ProtectedDelay3: ; 0x1b3a
	push bc
	call Delay3
	pop bc
	ret

TextCommandProcessor: ; 1B40
	ld a,[$d358]
	push af
	set 1,a
	ld e,a
	ld a,[$fff4]
	xor e
	ld [$d358],a
	ld a,c
	ld [$cc3a],a
	ld a,b
	ld [$cc3b],a

NextTextCommand: ; 1B55
	ld a,[hli]
	cp a,$50 ; terminator
	jr nz,.doTextCommand\@
	pop af
	ld [$d358],a
	ret
.doTextCommand\@
	push hl
	cp a,$17
	jp z,TextCommand17
	cp a,$0e
	jp nc,TextCommand0B ; if a != 0x17 and a >= 0xE, go to command 0xB
; if a < 0xE, use a jump table
	ld hl,TextCommandJumpTable
	push bc
	add a
	ld b,$00
	ld c,a
	add hl,bc
	pop bc
	ld a,[hli]
	ld h,[hl]
	ld l,a
	jp [hl]

; draw box
; 04AAAABBCC
; AAAA = address of upper left corner
; BB = height
; CC = width
TextCommand04: ; 1B78
	pop hl
	ld a,[hli]
	ld e,a
	ld a,[hli]
	ld d,a
	ld a,[hli]
	ld b,a
	ld a,[hli]
	ld c,a
	push hl
	ld h,d
	ld l,e
	call TextBoxBorder
	pop hl
	jr NextTextCommand

; place string inline
; 00{string}
TextCommand00: ; 1B8A
	pop hl
	ld d,h
	ld e,l
	ld h,b
	ld l,c
	call PlaceString
	ld h,d
	ld l,e
	inc hl
	jr NextTextCommand

; place string from RAM
; 01AAAA
; AAAA = address of string
TextCommand01: ; 1B97
	pop hl
	ld a,[hli]
	ld e,a
	ld a,[hli]
	ld d,a
	push hl
	ld h,b
	ld l,c
	call PlaceString
	pop hl
	jr NextTextCommand

; print BCD number
; 02AAAABB
; AAAA = address of BCD number
; BB
; bits 0-4 = length in bytes
; bits 5-7 = unknown flags
TextCommand02: ; 1BA5
	pop hl
	ld a,[hli]
	ld e,a
	ld a,[hli]
	ld d,a
	ld a,[hli]
	push hl
	ld h,b
	ld l,c
	ld c,a
	call PrintBCDNumber
	ld b,h
	ld c,l
	pop hl
	jr NextTextCommand

; repoint destination address
; 03AAAA
; AAAA = new destination address
TextCommand03: ; 1BB7
	pop hl
	ld a,[hli]
	ld [$cc3a],a
	ld c,a
	ld a,[hli]
	ld [$cc3b],a
	ld b,a
	jp NextTextCommand

; repoint destination to second line of dialogue text box
; 05
; (no arguments)
TextCommand05: ; 1BC5
	pop hl
	ld bc,$c4e1 ; address of second line of dialogue text box
	jp NextTextCommand

; blink arrow and wait for A or B to be pressed
; 06
; (no arguments)
TextCommand06: ; 1BCC
	ld a,[W_ISLINKBATTLE]
	cp a,$04
	jp z,TextCommand0D
	ld a,$ee ; down arrow
	ld [$c4f2],a ; place down arrow in lower right corner of dialogue text box
	push bc
	call $3898 ; blink arrow and wait for A or B to be pressed
	pop bc
	ld a,$7f ; blank space
	ld [$c4f2],a ; overwrite down arrow with blank space
	pop hl
	jp NextTextCommand

; scroll text up one line
; 07
; (no arguments)
TextCommand07: ; 1BE7
	ld a,$7f ; blank space
	ld [$c4f2],a ; place blank space in lower right corner of dialogue text box
	call $1b18 ; scroll up text
	call $1b18
	pop hl
	ld bc,$c4e1 ; address of second line of dialogue text box
	jp NextTextCommand

; execute asm inline
; 08{code}
TextCommand08: ; 1BF9
	pop hl
	ld de,NextTextCommand
	push de ; return address
	jp [hl]

; print decimal number (converted from binary number)
; 09AAAABB
; AAAA = address of number
; BB
; bits 0-3 = how many digits to display
; bits 4-7 = how long the number is in bytes
TextCommand09: ; 1BFF
	pop hl
	ld a,[hli]
	ld e,a
	ld a,[hli]
	ld d,a
	ld a,[hli]
	push hl
	ld h,b
	ld l,c
	ld b,a
	and a,$0f
	ld c,a
	ld a,b
	and a,$f0
	swap a
	set 6,a
	ld b,a
	call PrintNumber
	ld b,h
	ld c,l
	pop hl
	jp NextTextCommand

; wait half a second if the user doesn't hold A or B
; 0A
; (no arguments)
TextCommand0A: ; 1C1D
	push bc
	call GetJoypadState
	ld a,[$ffb4]
	and a,%00000011 ; A and B buttons
	jr nz,.skipDelay\@
	ld c,30
	call DelayFrames
.skipDelay\@
	pop bc
	pop hl
	jp NextTextCommand

; plays sounds
; this actually handles various command ID's, not just 0B
; (no arguments)
TextCommand0B: ; 1C31
	pop hl
	push bc
	dec hl
	ld a,[hli]
	ld b,a ; b = command number that got us here
	push hl
	ld hl,TextCommandSounds
.loop\@
	ld a,[hli]
	cp b
	jr z,.matchFound\@
	inc hl
	jr .loop\@
.matchFound\@
	cp a,$14
	jr z,.pokemonCry\@
	cp a,$15
	jr z,.pokemonCry\@
	cp a,$16
	jr z,.pokemonCry\@
	ld a,[hl]
	call $23b1
	call $3748
	pop hl
	pop bc
	jp NextTextCommand
.pokemonCry\@
	push de
	ld a,[hl]
	call $13d0
	pop de
	pop hl
	pop bc
	jp NextTextCommand

; format: text command ID, sound ID or cry ID
TextCommandSounds: ; 1C64
db $0B,$86
db $12,$9A
db $0E,$91
db $0F,$86
db $10,$89
db $11,$94
db $13,$98
db $14,$A8
db $15,$97
db $16,$78

; draw ellipses
; 0CAA
; AA = number of ellipses to draw
TextCommand0C: ; 1C78
	pop hl
	ld a,[hli]
	ld d,a
	push hl
	ld h,b
	ld l,c
.loop\@
	ld a,$75 ; ellipsis
	ld [hli],a
	push de
	call GetJoypadState
	pop de
	ld a,[$ffb4] ; joypad state
	and a,%00000011 ; is A or B button pressed?
	jr nz,.skipDelay\@ ; if so, skip the delay
	ld c,10
	call DelayFrames
.skipDelay\@
	dec d
	jr nz,.loop\@
	ld b,h
	ld c,l
	pop hl
	jp NextTextCommand

; wait for A or B to be pressed
; 0D
; (no arguments)
TextCommand0D: ; 1C9A
	push bc
	call $3898 ; wait for A or B to be pressed
	pop bc
	pop hl
	jp NextTextCommand

; process text commands in another ROM bank
; 17AAAABB
; AAAA = address of text commands
; BB = bank
TextCommand17: ; 1CA3
	pop hl
	ld a,[$ffb8]
	push af
	ld a,[hli]
	ld e,a
	ld a,[hli]
	ld d,a
	ld a,[hli]
	ld [$ffb8],a
	ld [$2000],a
	push hl
	ld l,e
	ld h,d
	call TextCommandProcessor
	pop hl
	pop af
	ld [$ffb8],a
	ld [$2000],a
	jp NextTextCommand

TextCommandJumpTable: ; 1CC1
dw TextCommand00
dw TextCommand01
dw TextCommand02
dw TextCommand03
dw TextCommand04
dw TextCommand05
dw TextCommand06
dw TextCommand07
dw TextCommand08
dw TextCommand09
dw TextCommand0A
dw TextCommand0B
dw TextCommand0C
dw TextCommand0D

; this function seems to be used only once
; it store the address of a row and column of the VRAM background map in hl
; INPUT: h - row, l - column, b - high byte of background tile map address in VRAM
GetRowColAddressBgMap: ; 1CDD
	xor a
	srl h
	rr a
	srl h
	rr a
	srl h
	rr a
	or l
	ld l,a
	ld a,b
	or h
	ld h,a
	ret

; clears a VRAM background map with blank space tiles
; INPUT: h - high byte of background tile map address in VRAM
ClearBgMap: ; 1CF0
	ld a,$7f ; blank space
	jr .next\@
	ld a,l ; XXX does anything call this?
.next\@
	ld de,$400 ; size of VRAM background map
	ld l,e
.loop\@
	ld [hli],a
	dec e
	jr nz,.loop\@
	dec d
	jr nz,.loop\@
	ret

; When the player takes a step, a row or column of 2x2 tile blocks at the edge
; of the screen toward which they moved is exposed and has to be redrawn.
; This function does the redrawing.
RedrawExposedScreenEdge: ; 1D01
	ld a,[H_SCREENEDGEREDRAW]
	and a
	ret z
	ld b,a
	xor a
	ld [H_SCREENEDGEREDRAW],a
	dec b
	jr nz,.redrawRow\@
.redrawColumn\@
	ld hl,W_SCREENEDGETILES
	ld a,[H_SCREENEDGEREDRAWADDR]
	ld e,a
	ld a,[H_SCREENEDGEREDRAWADDR + 1]
	ld d,a
	ld c,18 ; screen height
.loop1\@
	ld a,[hli]
	ld [de],a
	inc de
	ld a,[hli]
	ld [de],a
	ld a,31
	add e
	ld e,a
	jr nc,.noCarry\@
	inc d
.noCarry\@
; the following 4 lines wrap us from bottom to top if necessary
	ld a,d
	and a,$03
	or a,$98
	ld d,a
	dec c
	jr nz,.loop1\@
	xor a
	ld [H_SCREENEDGEREDRAW],a
	ret
.redrawRow\@
	ld hl,W_SCREENEDGETILES
	ld a,[H_SCREENEDGEREDRAWADDR]
	ld e,a
	ld a,[H_SCREENEDGEREDRAWADDR + 1]
	ld d,a
	push de
	call .drawHalf\@ ; draw upper half
	pop de
	ld a,32 ; width of VRAM background map
	add e
	ld e,a
	                 ; draw lower half
.drawHalf\@
	ld c,10
.loop2\@
	ld a,[hli]
	ld [de],a
	inc de
	ld a,[hli]
	ld [de],a
	ld a,e
	inc a
; the following 6 lines wrap us from the right edge to the left edge if necessary
	and a,$1f
	ld b,a
	ld a,e
	and a,$e0
	or b
	ld e,a
	dec c
	jr nz,.loop2\@
	ret

; This function automatically transfers tile number data from the tile map at
; C3A0 to VRAM during V-blank. Note that it only transfers one third of the
; background per V-blank. It cycles through which third it draws.
; This transfer is turned off when walking around the map, but is turned
; on when talking to sprites, battling, using menus, etc. This is because
; the above function, RedrawExposedScreenEdge, is used when walking to
; improve efficiency.
AutoBgMapTransfer: ; 1D57
	ld a,[H_AUTOBGTRANSFERENABLED]
	and a
	ret z
	ld hl,[sp + 0]
	ld a,h
	ld [H_SPTEMP],a
	ld a,l
	ld [H_SPTEMP + 1],a ; save stack pinter
	ld a,[H_AUTOBGTRANSFERPORTION]
	and a
	jr z,.transferTopThird\@
	dec a
	jr z,.transferMiddleThird\@
.transferBottomThird\@
	FuncCoord 0,12
	ld hl,Coord
	ld sp,hl
	ld a,[H_AUTOBGTRANSFERDEST + 1]
	ld h,a
	ld a,[H_AUTOBGTRANSFERDEST]
	ld l,a
	ld de,(12 * 32)
	add hl,de
	xor a ; TRANSFERTOP
	jr .doTransfer\@
.transferTopThird\@
	FuncCoord 0,0
	ld hl,Coord
	ld sp,hl
	ld a,[H_AUTOBGTRANSFERDEST + 1]
	ld h,a
	ld a,[H_AUTOBGTRANSFERDEST]
	ld l,a
	ld a,TRANSFERMIDDLE
	jr .doTransfer\@
.transferMiddleThird\@
	FuncCoord 0,6
	ld hl,Coord
	ld sp,hl
	ld a,[H_AUTOBGTRANSFERDEST + 1]
	ld h,a
	ld a,[H_AUTOBGTRANSFERDEST]
	ld l,a
	ld de,(6 * 32)
	add hl,de
	ld a,TRANSFERBOTTOM
.doTransfer\@
	ld [H_AUTOBGTRANSFERPORTION],a ; store next portion
	ld b,6

; unrolled loop and using pop for speed
TransferBgRows: ; 1D9E
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	ld a,13
	add l
	ld l,a
	jr nc,.noCarry\@
	inc h
.noCarry\@
	dec b
	jr nz,TransferBgRows
	ld a,[H_SPTEMP]
	ld h,a
	ld a,[H_SPTEMP + 1]
	ld l,a
	ld sp,hl ; restore stack pointer
	ret

; Copies [H_VBCOPYBGNUMROWS] rows from H_VBCOPYBGSRC to H_VBCOPYBGDEST.
; If H_VBCOPYBGSRC is XX00, the transfer is disabled.
VBlankCopyBgMap: ; 1DE1
	ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte
	and a
	ret z
	ld hl,[sp + 0]
	ld a,h
	ld [H_SPTEMP],a
	ld a,l
	ld [H_SPTEMP + 1],a ; save stack pointer
	ld a,[H_VBCOPYBGSRC]
	ld l,a
	ld a,[H_VBCOPYBGSRC + 1]
	ld h,a
	ld sp,hl
	ld a,[H_VBCOPYBGDEST]
	ld l,a
	ld a,[H_VBCOPYBGDEST + 1]
	ld h,a
	ld a,[H_VBCOPYBGNUMROWS]
	ld b,a
	xor a
	ld [H_VBCOPYBGSRC],a ; disable transfer so it doesn't continue next V-blank
	jr TransferBgRows

; This function copies ([H_VBCOPYDOUBLESIZE] * 8) source bytes
; from H_VBCOPYDOUBLESRC to H_VBCOPYDOUBLEDEST.
; It copies each source byte to the destination twice (next to each other).
; The function updates the source and destination addresses, so the transfer
; can be continued easily by repeatingly calling this function.
VBlankCopyDouble: ; 1E02
	ld a,[H_VBCOPYDOUBLESIZE]
	and a ; are there any bytes to copy?
	ret z
	ld hl,[sp + 0]
	ld a,h
	ld [H_SPTEMP],a
	ld a,l
	ld [H_SPTEMP + 1],a ; save stack pointer
	ld a,[H_VBCOPYDOUBLESRC]
	ld l,a
	ld a,[H_VBCOPYDOUBLESRC + 1]
	ld h,a
	ld sp,hl
	ld a,[H_VBCOPYDOUBLEDEST]
	ld l,a
	ld a,[H_VBCOPYDOUBLEDEST + 1]
	ld h,a
	ld a,[H_VBCOPYDOUBLESIZE]
	ld b,a
	xor a
	ld [H_VBCOPYDOUBLESIZE],a ; disable transfer so it doesn't continue next V-blank
.loop\@
	pop de
	ld [hl],e
	inc l
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	ld [hl],d
	inc hl
	dec b
	jr nz,.loop\@
	ld a,l
	ld [H_VBCOPYDOUBLEDEST],a
	ld a,h
	ld [H_VBCOPYDOUBLEDEST + 1],a ; update destination address
	ld hl,[sp + 0]
	ld a,l
	ld [H_VBCOPYDOUBLESRC],a
	ld a,h
	ld [H_VBCOPYDOUBLESRC + 1],a ; update source address
	ld a,[H_SPTEMP]
	ld h,a
	ld a,[H_SPTEMP + 1]
	ld l,a
	ld sp,hl ; restore stack pointer
	ret

; Copies ([H_VBCOPYSIZE] * 16) bytes from H_VBCOPYSRC to H_VBCOPYDEST.
; The function updates the source and destination addresses, so the transfer
; can be continued easily by repeatingly calling this function.
VBlankCopy: ; 1E5E
	ld a,[H_VBCOPYSIZE]
	and a ; are there any bytes to copy?
	ret z
	ld hl,[sp + 0]
	ld a,h
	ld [H_SPTEMP],a
	ld a,l
	ld [H_SPTEMP + 1],a ; save stack pointer
	ld a,[H_VBCOPYSRC]
	ld l,a
	ld a,[H_VBCOPYSRC + 1]
	ld h,a
	ld sp,hl
	ld a,[H_VBCOPYDEST]
	ld l,a
	ld a,[H_VBCOPYDEST + 1]
	ld h,a
	ld a,[H_VBCOPYSIZE]
	ld b,a
	xor a
	ld [H_VBCOPYSIZE],a ; disable transfer so it doesn't continue next V-blank
.loop\@
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc l
	pop de
	ld [hl],e
	inc l
	ld [hl],d
	inc hl
	dec b
	jr nz,.loop\@
	ld a,l
	ld [H_VBCOPYDEST],a
	ld a,h
	ld [H_VBCOPYDEST + 1],a
	ld hl,[sp + 0]
	ld a,l
	ld [H_VBCOPYSRC],a
	ld a,h
	ld [H_VBCOPYSRC + 1],a
	ld a,[H_SPTEMP]
	ld h,a
	ld a,[H_SPTEMP + 1]
	ld l,a
	ld sp,hl ; restore stack pointer
	ret

; This function updates the moving water and flower background tiles.
UpdateMovingBgTiles: ; 1EBE
	ld a,[$ffd7]
	and a
	ret z
	ld a,[$ffd8]
	inc a
	ld [$ffd8],a
	cp a,20
	ret c
	cp a,21
	jr z,.updateFlowerTile\@
	ld hl,$9140 ; water tile pattern VRAM location
	ld c,16 ; number of bytes in a tile pattern
	ld a,[$d085]
	inc a
	and a,$07
	ld [$d085],a
	and a,$04
	jr nz,.rotateWaterLeftLoop\@
.rotateWaterRightloop\@
	ld a,[hl]
	rrca
	ld [hli],a
	dec c
	jr nz,.rotateWaterRightloop\@
	jr .done\@
.rotateWaterLeftLoop\@
	ld a,[hl]
	rlca
	ld [hli],a
	dec c
	jr nz,.rotateWaterLeftLoop\@
.done\@
	ld a,[$ffd7]
	rrca
	ret nc
	xor a
	ld [$ffd8],a
	ret
.updateFlowerTile\@
	xor a
	ld [$ffd8],a
	ld a,[$d085]
	and a,$03
	cp a,2
	ld hl,FlowerTilePattern1
	jr c,.writeTilePatternToVram\@
	ld hl,FlowerTilePattern2
	jr z,.writeTilePatternToVram\@
	ld hl,FlowerTilePattern3
.writeTilePatternToVram\@
	ld de,$9030 ; flower tile pattern VRAM location
	ld c,16 ; number of bytes in a tile pattern
.flowerTileLoop\@
	ld a,[hli]
	ld [de],a
	inc de
	dec c
	jr nz,.flowerTileLoop\@
	ret

FlowerTilePattern1: ; 1F19
INCBIN "baserom.gbc",$1f19,16

FlowerTilePattern2: ; 1F29
INCBIN "baserom.gbc",$1f29,16

FlowerTilePattern3: ; 1F39
INCBIN "baserom.gbc",$1f39,16

INCBIN "baserom.gbc",$1F49,$1F54 - $1F49

; initialization code
; explanation for %11100011 (value stored in rLCDC)
; * LCD enabled
; * Window tile map at $9C00
; * Window display enabled
; * BG and window tile data at $8800
; * BG tile map at $9800
; * 8x8 OBJ size
; * OBJ display enabled
; * BG display enabled
InitGame: ; 1F54
	di
; zero I/O registers
	xor a
	ld [$ff0f],a
	ld [$ffff],a
	ld [$ff43],a
	ld [$ff42],a
	ld [$ff01],a
	ld [$ff02],a
	ld [$ff4b],a
	ld [$ff4a],a
	ld [$ff06],a
	ld [$ff07],a
	ld [$ff47],a
	ld [$ff48],a
	ld [$ff49],a
	ld a,%10000000 ; enable LCD
	ld [rLCDC],a
	call DisableLCD ; why enable then disable?
	ld sp,$dfff ; initialize stack pointer
	ld hl,$c000 ; start of WRAM
	ld bc,$2000 ; size of WRAM
.zeroWramLoop\@
	ld [hl],0
	inc hl
	dec bc
	ld a,b
	or c
	jr nz,.zeroWramLoop\@
	call ZeroVram
	ld hl,$ff80
	ld bc,$007f
	call $36e0 ; zero HRAM
	call CleanLCD_OAM ; this is unnecessary since it was already cleared above
	ld a,$01
	ld [$ffb8],a
	ld [$2000],a
	call $4bed ; copy DMA code to HRAM
	xor a
	ld [$ffd7],a
	ld [$ff41],a
	ld [$ffae],a
	ld [$ffaf],a
	ld [$ff0f],a
	ld a,%00001101 ; enable V-blank, timer, and serial interrupts
	ld [rIE],a
	ld a,$90 ; put the window off the screen
	ld [$ffb0],a
	ld [rWY],a
	ld a,$07
	ld [rWX],a
	ld a,$ff
	ld [$ffaa],a
	ld h,$98
	call ClearBgMap ; fill $9800-$9BFF (BG tile map) with $7F tiles
	ld h,$9c
	call ClearBgMap ; fill $9C00-$9FFF (Window tile map) with $7F tiles
	ld a,%11100011
	ld [rLCDC],a ; enabled LCD
	ld a,$10
	ld [$ff8a],a
	call $200e
	ei
	ld a,$40
	call Predef ; SGB border
	ld a,$1f
	ld [$c0ef],a
	ld [$c0f0],a
	ld a,$9c
	ld [$ffbd],a
	xor a
	ld [$ffbc],a
	dec a
	ld [$cfcb],a
	ld a,$32
	call Predef ; display the copyrights, GameFreak logo, and battle animation
	call DisableLCD
	call ZeroVram
	call GBPalNormal
	call CleanLCD_OAM
	ld a,%11100011
	ld [rLCDC],a ; enable LCD
	jp $42b7

; zeroes all VRAM
ZeroVram: ; 2004
	ld hl,$8000
	ld bc,$2000
	xor a
	jp $36e0

INCBIN "baserom.gbc",$200E,$2024 - $200E

VBlankHandler: ; 2024
	push af
	push bc
	push de
	push hl
	ld a,[$ffb8] ; current ROM bank
	ld [$d122],a
	ld a,[$ffae]
	ld [rSCX],a
	ld a,[$ffaf]
	ld [rSCY],a
	ld a,[$d0a0]
	and a
	jr nz,.doVramTransfers\@
	ld a,[$ffb0]
	ld [rWY],a
.doVramTransfers\@
	call AutoBgMapTransfer
	call VBlankCopyBgMap
	call RedrawExposedScreenEdge
	call VBlankCopy
	call VBlankCopyDouble
	call UpdateMovingBgTiles
	call $ff80 ; OAM DMA
	ld a,$01
	ld [$ffb8],a
	ld [$2000],a
	call $4b0f ; update OAM buffer with current sprite data
	call GenRandom
	ld a,[H_VBLANKOCCURRED]
	and a
	jr z,.next\@
	xor a
	ld [H_VBLANKOCCURRED],a
.next\@
	ld a,[H_FRAMECOUNTER]
	and a
	jr z,.handleMusic\@
	dec a
	ld [H_FRAMECOUNTER],a
.handleMusic\@
	call $28cb
	ld a,[$c0ef] ; music ROM bank
	ld [$ffb8],a
	ld [$2000],a
	cp a,$02
	jr nz,.checkIfBank08\@
.bank02\@
	call $5103
	jr .afterMusic\@
.checkIfBank08\@
	cp a,$08
	jr nz,.bank1F\@
.bank08\@
	call $536e
	call $5879
	jr .afterMusic\@
.bank1F\@
	call $5177
.afterMusic\@
	ld b,$06
	ld hl,$4dee
	call Bankswitch ; keep track of time played
	ld a,[$fff9]
	and a
	call z,ReadJoypadRegister
	ld a,[$d122]
	ld [$ffb8],a
	ld [$2000],a
	pop hl
	pop de
	pop bc
	pop af
	reti

DelayFrame: ; 20AF
; delay for one frame
	ld a,1
	ld [H_VBLANKOCCURRED],a

; wait for the next Vblank, halting to conserve battery
.halt\@
	db $76 ; XXX this is a hack--rgbasm adds a nop after this instr even when ints are enabled
	ld a,[H_VBLANKOCCURRED]
	and a
	jr nz,.halt\@

	ret

; These routines manage gradual fading
; (e.g., entering a doorway)
LoadGBPal: ; 20BA
	ld a,[$d35d] ;tells if cur.map is dark (requires HM5_FLASH?)
	ld b,a
	ld hl,GBPalTable_00	;16
	ld a,l
	sub b
	ld l,a
	jr nc,.jr0\@
	dec h
.jr0\@
	ld a,[hli]
	ld [rBGP],a
	ld a,[hli]
	ld [rOBP0],a
	ld a,[hli]
	ld [rOBP1],a
	ret

GBFadeOut1: ; 20D1
	ld hl,IncGradGBPalTable_01	;0d
	ld b,$04
	jr GBFadeOutCommon

GBFadeOut2: ; 20D8
	ld hl,IncGradGBPalTable_02	;1c
	ld b,$03

GBFadeOutCommon: ; 0x20dd
	ld a,[hli]
	ld [rBGP],a
	ld a,[hli]
	ld [rOBP0],a
	ld a,[hli]
	ld [rOBP1],a
	ld c,8
	call DelayFrames
	dec b
	jr nz,GBFadeOutCommon
	ret

GBFadeIn1: ; 20EF
	ld hl,DecGradGBPalTable_01	;18
	ld b,$04
	jr GBFadeInCommon

GBFadeIn2: ; 20F6
	ld hl,DecGradGBPalTable_02	;21
	ld b,$03

GBFadeInCommon: ; 0x20fb
	ld a,[hld]
	ld [rOBP1],a
	ld a,[hld]
	ld [rOBP0],a
	ld a,[hld]
	ld [rBGP],a
	ld c,8
	call DelayFrames
	dec b
	jr nz,GBFadeInCommon
	ret

IncGradGBPalTable_01: ; 210D
	db %11111111 ;BG Pal
	db %11111111 ;OBJ Pal 1
	db %11111111 ;OBJ Pal 2
	             ;and so on...
	db %11111110
	db %11111110
	db %11111000

	db %11111001
	db %11100100
	db %11100100
GBPalTable_00: ; 0x2116 16
	db %11100100
	db %11010000
DecGradGBPalTable_01: ; 0x2118 18
	db %11100000
	;19
	db %11100100
	db %11010000
	db %11100000
IncGradGBPalTable_02: ; 0x211c
	db %10010000
	db %10000000
	db %10010000

	db %01000000
	db %01000000
DecGradGBPalTable_02: ; 0x2121
	db %01000000

	db %00000000
	db %00000000
	db %00000000

INCBIN "baserom.gbc",$2125,$2442 - $2125

; XXX where is the pointer to this data?
MartInventories: ; 2442
	; first byte $FE, next byte # of items, last byte $FF

; Viridian
ViridianMartText4: ; 2442 XXX confirm
	db $FE,4,POKE_BALL,ANTIDOTE,PARLYZ_HEAL,BURN_HEAL,$FF

; Pewter
PewterMartText1: ; 2449
	db $FE,7,POKE_BALL,POTION,ESCAPE_ROPE,ANTIDOTE,BURN_HEAL,AWAKENING
	db PARLYZ_HEAL,$FF

; Cerulean
CeruleanMartText1: ; 2453
	db $FE,7,POKE_BALL,POTION,REPEL,ANTIDOTE,BURN_HEAL,AWAKENING
	db PARLYZ_HEAL,$FF

; Bike shop
	db $FE,1,BICYCLE,$FF

; Vermilion
VermilionMartText1: ; 2461
	db $FE,6,POKE_BALL,SUPER_POTION,ICE_HEAL,AWAKENING,PARLYZ_HEAL
	db REPEL,$FF

; Lavender
LavenderMartText1: ; 246a
	db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,ESCAPE_ROPE,SUPER_REPEL
	db ANTIDOTE,BURN_HEAL,ICE_HEAL,PARLYZ_HEAL,$FF

; Celadon Dept. Store 2F (1)
CeladonMart2Text1: ; 2476
	db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,SUPER_REPEL,ANTIDOTE
	db BURN_HEAL,ICE_HEAL,AWAKENING,PARLYZ_HEAL,$FF

; Celadon Dept. Store 2F (2)
CeladonMart2Text2: ; 2482
	db $FE,9,TM_32,TM_33,TM_02,TM_07,TM_37,TM_01,TM_05,TM_09,TM_17,$FF

; Celadon Dept. Store 4F
CeladonMart4Text1: ; 248e
	db $FE,5,POKE_DOLL,FIRE_STONE,THUNDER_STONE,WATER_STONE,LEAF_STONE,$FF

; Celadon Dept. Store 5F (1)
CeladonMart5Text3: ; 2496
	db $FE,7,X_ACCURACY,GUARD_SPEC_,DIRE_HIT,X_ATTACK,X_DEFEND,X_SPEED
	db X_SPECIAL,$FF

; Celadon Dept. Store 5F (2)
CeladonMart5Text4: ; 24a0
	db $FE,5,HP_UP,PROTEIN,IRON,CARBOS,CALCIUM,$FF

; Fuchsia
FuchsiaMartText1: ; 24a8
	db $FE,6,ULTRA_BALL,GREAT_BALL,SUPER_POTION,REVIVE,FULL_HEAL
	db SUPER_REPEL,$FF

; unused? 24b1
	db $FE,5,GREAT_BALL,HYPER_POTION,SUPER_POTION,FULL_HEAL,REVIVE,$FF

; Cinnabar
CinnabarMartText1: ; 24b9
	db $FE,7,ULTRA_BALL,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE
	db FULL_HEAL,REVIVE,$FF

; Saffron
SaffronMartText1: ; 24c3
	db $FE,6,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE,FULL_HEAL
	db REVIVE,$FF

; Indigo
IndigoPlateauLobbyText4: ; 24cc
	db $FE,7,ULTRA_BALL,GREAT_BALL,FULL_RESTORE,MAX_POTION,FULL_HEAL
	db REVIVE,MAX_REPEL,$FF

TextScriptEndingChar: ; 24D6
	db "@"
TextScriptEnd: ; 24D7 24d7
	ld hl,TextScriptEndingChar
	ret

UnnamedText_24db: ; 0x24db
	TX_FAR _UnnamedText_24db
	db "@"
; 0x24db + 5 bytes

UnnamedText_24e0: ; 0x24e0
	TX_FAR _UnnamedText_24e0
	db "@"
; 0x24e0 + 5 bytes

BoulderText: ; 0x24e5
	TX_FAR _BoulderText
	db "@"

MartSignText: ; 0x24ea
	TX_FAR _MartSignText
	db "@"

PokeCenterSignText: ; 0x24ef
	TX_FAR _PokeCenterSignText
	db "@"

Route2Text1:
Route4Text3:
Route9Text10:
Route12Text9:
Route12Text10:
Route15Text11:
Route24Text8:
Route25Text10:
ViridianGymText11:
ViridianForestText5:
ViridianForestText6:
ViridianForestText7:
MtMoon1Text8:
MtMoon1Text9:
MtMoon1Text10:
MtMoon1Text11:
MtMoon1Text12:
MtMoon1Text13:
MtMoon3Text8:
MtMoon3Text9:
PowerPlantText10:
PowerPlantText11:
PowerPlantText12:
PowerPlantText13:
PowerPlantText14:
SSAnne8Text10:
SSAnne9Text6:
SSAnne9Text9:
SSAnne10Text9:
SSAnne10Text10:
SSAnne10Text11:
VictoryRoad1Text3:
VictoryRoad1Text4:
PokemonTower3Text4:
PokemonTower4Text4:
PokemonTower4Text5:
PokemonTower4Text6:
PokemonTower5Text6:
PokemonTower6Text4:
PokemonTower6Text5:
FuchsiaHouse2Text2:
VictoryRoad2Text7:
VictoryRoad2Text8:
VictoryRoad2Text9:
VictoryRoad2Text10:
VictoryRoad3Text5:
VictoryRoad3Text6:
RocketHideout1Text6:
RocketHideout1Text7:
RocketHideout2Text2:
RocketHideout2Text3:
RocketHideout2Text4:
RocketHideout2Text5:
RocketHideout3Text3:
RocketHideout3Text4:
RocketHideout4Text5:
RocketHideout4Text6:
RocketHideout4Text7:
RocketHideout4Text8:
RocketHideout4Text9:
SilphCo3Text4:
SilphCo4Text5:
SilphCo4Text6:
SilphCo4Text7:
SilphCo5Text6:
SilphCo5Text7:
SilphCo5Text8:
SilphCo6Text9:
SilphCo6Text10:
SilphCo7Text10:
SilphCo7Text11:
SilphCo7Text12:
Mansion1Text2:
Mansion1Text3:
Mansion2Text2:
Mansion3Text3:
Mansion3Text4:
Mansion4Text3:
Mansion4Text4:
Mansion4Text5:
Mansion4Text6:
Mansion4Text8:
SafariZoneEastText1:
SafariZoneEastText2:
SafariZoneEastText3:
SafariZoneEastText4:
SafariZoneNorthText1:
SafariZoneNorthText2:
SafariZoneWestText1:
SafariZoneWestText2:
SafariZoneWestText3:
SafariZoneWestText4:
SafariZoneCenterText1:
UnknownDungeon2Text1:
UnknownDungeon2Text2:
UnknownDungeon2Text3:
UnknownDungeon3Text2:
UnknownDungeon3Text3:
UnknownDungeon1Text1:
UnknownDungeon1Text2:
UnknownDungeon1Text3:
SilphCo10Text4:
SilphCo10Text5:
SilphCo10Text6:
Route2Text2: ; 24f4 0x424f4
	db $08 ; asm
	ld a, $5c
	call Predef
	jp TextScriptEnd

INCBIN "baserom.gbc",$24fd,$2920 - $24fd

; this function is used to display sign messages, sprite dialog, etc.
; INPUT: [$ff8c] = sprite ID or text ID
DisplayTextID: ; 2920
	ld a,[$ffb8]
	push af
	ld b,BANK(DisplayTextIDInit)
	ld hl,DisplayTextIDInit ; initialization
	call Bankswitch
	ld hl,$cf11
	bit 0,[hl]
	res 0,[hl]
	jr nz,.skipSwitchToMapBank\@
	ld a,[W_CURMAP]
	call SwitchToMapRomBank
.skipSwitchToMapBank\@
	ld a,30 ; half a second
	ld [H_FRAMECOUNTER],a ; used as joypad poll timer
	ld hl,W_MAPTEXTPTR
	ld a,[hli]
	ld h,[hl]
	ld l,a ; hl = map text pointer
	ld d,$00
	ld a,[$ff8c] ; text ID
	ld [$cf13],a
	and a
	jp z,DisplayStartMenu
	cp a,$d3 ; safari game over
	jp z,DisplaySafariGameOverText
	cp a,$d0 ; fainted
	jp z,DisplayPokemonFaintedText
	cp a,$d1 ; blacked out
	jp z,DisplayPlayerBlackedOutText
	cp a,$d2 ; repel wore off
	jp z,DisplayRepelWoreOffText
	ld a,[$d4e1] ; number of sprites
	ld e,a
	ld a,[$ff8c] ; sprite ID
	cp e
	jr z,.spriteHandling\@
	jr nc,.skipSpriteHandling\@
.spriteHandling\@
; get the text ID of the sprite
	push hl
	push de
	push bc
	ld b,$04
	ld hl,$7074
	call Bankswitch ; update the graphics of the sprite the player is talking to (to face the right direction)
	pop bc
	pop de
	ld hl,$d4e4 ; NPC text entries
	ld a,[$ff8c]
	dec a
	add a
	add l
	ld l,a
	jr nc,.noCarry\@
	inc h
.noCarry\@
	inc hl
	ld a,[hl] ; a = text ID of the sprite
	pop hl
.skipSpriteHandling\@
; look up the address of the text in the map's text entries
	dec a
	ld e,a
	sla e
	add hl,de
	ld a,[hli]
	ld h,[hl]
	ld l,a ; hl = address of the text
	ld a,[hl] ; a = first byte of text
; check first byte of text for special cases
	cp a,$fe   ; Pokemart NPC
	jp z,DisplayPokemartDialogue
	cp a,$ff   ; Pokemon Center NPC
	jp z,DisplayPokemonCenterDialogue
	cp a,$fc   ; Item Storage PC
	jp z,$3460
	cp a,$fd   ; Bill's PC
	jp z,$346a
	cp a,$f9   ; Pokemon Center PC
	jp z,$347f
	cp a,$f5   ; Vending Machine
	jr nz,.notVendingMachine\@
	ld b,$1d
	ld hl,Unknown_74ee0
	call Bankswitch
	jr AfterDisplayingTextID
.notVendingMachine\@
	cp a,$f7   ; slot machine
	jp z,$3474
	cp a,$f6   ; cable connection NPC in Pokemon Center
	jr nz,.notSpecialCase\@
	ld hl,$71c5
	ld b,$01
	call Bankswitch
	jr AfterDisplayingTextID
.notSpecialCase\@
	call $3c59 ; display the text
	ld a,[$cc3c]
	and a
	jr nz,HoldTextDisplayOpen

AfterDisplayingTextID: ; 29D6
	ld a,[$cc47]
	and a
	jr nz,HoldTextDisplayOpen
	call $3865 ; wait for a button press after displaying all the text

; loop to hold the dialogue box open as long as the player keeps holding down the A button
HoldTextDisplayOpen: ; 29DF
	call GetJoypadState
	ld a,[$ffb4]
	bit 0,a ; is the A button being pressed?
	jr nz,HoldTextDisplayOpen

CloseTextDisplay: ; 29E8
	ld a,[W_CURMAP]
	call SwitchToMapRomBank
	ld a,$90
	ld [$ffb0],a ; move the window off the screen
	call DelayFrame
	call LoadGBPal
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a ; disable continuous WRAM to VRAM transfer each V-blank
; loop to make sprites face the directions they originally faced before the dialogue
	ld hl,$c219
	ld c,$0f
	ld de,$0010
.restoreSpriteFacingDirectionLoop\@
	ld a,[hl]
	dec h
	ld [hl],a
	inc h
	add hl,de
	dec c
	jr nz,.restoreSpriteFacingDirectionLoop\@
	ld a,BANK(InitMapSprites)
	ld [$ffb8],a
	ld [$2000],a
	call InitMapSprites ; reload sprite tile pattern data (since it was partially overwritten by text tile patterns)
	ld hl,$cfc4
	res 0,[hl]
	ld a,[$d732]
	bit 3,a
	call z,LoadPlayerSpriteGraphics
	call LoadCurrentMapView
	pop af
	ld [$ffb8],a
	ld [$2000],a
	jp $2429 ; move sprites

DisplayPokemartDialogue: ; 2A2E
	push hl
	ld hl,PokemartGreetingText
	call PrintText
	pop hl
	inc hl
	call LoadItemList
	ld a,$02
	ld [$cf94],a ; selects between subtypes of menus
	ld a,[$ffb8]
	push af
	ld a,$01
	ld [$ffb8],a
	ld [$2000],a
	call DisplayPokemartDialogue_
	pop af
	ld [$ffb8],a
	ld [$2000],a
	jp AfterDisplayingTextID

PokemartGreetingText: ; 0x2a55
	TX_FAR _PokemartGreetingText
	db $50

LoadItemList: ; 2A5A
	ld a,$01
	ld [$cfcb],a
	ld a,h
	ld [$d128],a
	ld a,l
	ld [$d129],a
	ld de,$cf7b
.loop\@
	ld a,[hli]
	ld [de],a
	inc de
	cp a,$ff
	jr nz,.loop\@
	ret

DisplayPokemonCenterDialogue: ; 2A72
	xor a
	ld [$ff8b],a
	ld [$ff8c],a
	ld [$ff8d],a
	inc hl
	ld a,[$ffb8]
	push af
	ld a,$01
	ld [$ffb8],a
	ld [$2000],a
	call DisplayPokemonCenterDialogue_
	pop af
	ld [$ffb8],a
	ld [$2000],a
	jp AfterDisplayingTextID

DisplaySafariGameOverText: ; 2A90
	ld hl,$69ed
	ld b,$07
	call Bankswitch
	jp AfterDisplayingTextID

DisplayPokemonFaintedText: ; 2A9B
	ld hl,PokemonFaintedText
	call PrintText
	jp AfterDisplayingTextID

PokemonFaintedText: ; 0x2aa4
	TX_FAR _PokemonFaintedText
	db $50

DisplayPlayerBlackedOutText: ; 2AA9
	ld hl,PlayerBlackedOutText
	call PrintText
	ld a,[$d732]
	res 5,a
	ld [$d732],a
	jp HoldTextDisplayOpen

PlayerBlackedOutText: ; 0x2aba
	TX_FAR _PlayerBlackedOutText
	db $50

DisplayRepelWoreOffText: ; 2ABF
	ld hl,RepelWoreOffText
	call PrintText
	jp AfterDisplayingTextID

RepelWoreOffText: ; 0x2ac8
	TX_FAR _RepelWoreOffText
	db $50

DisplayStartMenu: ; 2ACD
	ld a,$04
	ld [$ffb8],a
	ld [$2000],a ; ROM bank 4
	ld a,[$d700] ; walking/biking/surfing
	ld [$d11a],a
	ld a,$8f ; Start menu sound
	call $23b1

RedisplayStartMenu: ; 2ADF
	ld b,BANK(DrawStartMenu)
	ld hl,DrawStartMenu
	call Bankswitch
	ld b,$03
	ld hl,$452f
	call Bankswitch ; print Safari Zone info, if in Safari Zone
	call $2429 ; move sprites
.loop\@
	call HandleMenuInput
	ld b,a
.checkIfUpPressed\@
	bit 6,a ; was Up pressed?
	jr z,.checkIfDownPressed\@
	ld a,[W_CURMENUITEMID] ; menu selection
	and a
	jr nz,.loop\@
	ld a,[W_OLDMENUITEMID]
	and a
	jr nz,.loop\@
; if the player pressed tried to go past the top item, wrap around to the bottom
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
	ld a,6 ; there are 7 menu items with the pokedex, so the max index is 6
	jr nz,.wrapMenuItemId\@
	dec a ; there are only 6 menu items without the pokedex
.wrapMenuItemId\@
	ld [W_CURMENUITEMID],a
	call EraseMenuCursor
	jr .loop\@
.checkIfDownPressed\@
	bit 7,a
	jr z,.buttonPressed\@
; if the player pressed tried to go past the bottom item, wrap around to the top
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
	ld a,[W_CURMENUITEMID]
	ld c,7 ; there are 7 menu items with the pokedex
	jr nz,.checkIfPastBottom\@
	dec c ; there are only 6 menu items without the pokedex
.checkIfPastBottom\@
	cp c
	jr nz,.loop\@
; the player went past the bottom, so wrap to the top
	xor a
	ld [W_CURMENUITEMID],a
	call EraseMenuCursor
	jr .loop\@
.buttonPressed\@ ; A, B, or Start button pressed
	call PlaceUnfilledArrowMenuCursor
	ld a,[W_CURMENUITEMID]
	ld [$cc2d],a ; save current menu item ID
	ld a,b
	and a,%00001010 ; was the Start button or B button pressed?
	jp nz,CloseStartMenu
	call $36f4 ; copy background from $C3A0 to $CD81
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
	ld a,[W_CURMENUITEMID]
	jr nz,.displayMenuItem\@
	inc a ; adjust position to account for missing pokedex menu item
.displayMenuItem\@
	cp a,0
	jp z,StartMenu_Pokedex
	cp a,1
	jp z,StartMenu_Pokemon
	cp a,2
	jp z,StartMenu_Item
	cp a,3
	jp z,StartMenu_TrainerInfo
	cp a,4
	jp z,StartMenu_SaveReset
	cp a,5
	jp z,StartMenu_Option

; EXIT falls through to here
CloseStartMenu: ; 2B70
	call GetJoypadState
	ld a,[$ffb3]
	bit 0,a ; was A button newly pressed?
	jr nz,CloseStartMenu
	call LoadTextBoxTilePatterns
	jp CloseTextDisplay

; function to count how many bits are set in a string of bytes
; INPUT:
; hl = address of string of bytes
; b = length of string of bytes
; OUTPUT:
; [$D11E] = number of set bits
CountSetBits: ; 2B7F
	ld c,0
.loop\@
	ld a,[hli]
	ld e,a
	ld d,8
.innerLoop\@ ; count how many bits are set in the current byte
	srl e
	ld a,0
	adc c
	ld c,a
	dec d
	jr nz,.innerLoop\@
	dec b
	jr nz,.loop\@
	ld a,c
	ld [$d11e],a ; store number of set bits
	ret

; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
SubtractAmountPaidFromMoney: ; 2B96
	ld b,BANK(SubtractAmountPaidFromMoney_)
	ld hl,SubtractAmountPaidFromMoney_
	jp Bankswitch

; adds the amount the player sold to their money
AddAmountSoldToMoney: ; 2B9E
	ld de,W_PLAYERMONEY1
	ld hl,$ffa1 ; total price of items
	ld c,3 ; length of money in bytes
	ld a,$0b
	call Predef ; add total price to money
	ld a,$13
	ld [$d125],a
	call DisplayTextBoxID ; redraw money text box
	ld a,$b2
	call $3740 ; play sound
	jp $3748 ; wait until sound is done playing

; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; HL = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS)
; [$CF92] = index (within the inventory) of the item to remove
; [$CF96] = quantity to remove
RemoveItemFromInventory: ; 2BBB
	ld a,[$ffb8]
	push af
	ld a,BANK(RemoveItemFromInventory_)
	ld [$ffb8],a
	ld [$2000],a
	call RemoveItemFromInventory_
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; HL = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS)
; [$CF91] = item ID
; [$CF96] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory: ; 2BCF
	push bc
	ld a,[$ffb8]
	push af
	ld a,BANK(AddItemToInventory_)
	ld [$ffb8],a
	ld [$2000],a
	call AddItemToInventory_
	pop bc
	ld a,b
	ld [$ffb8],a
	ld [$2000],a
	pop bc
	ret

; INPUT:
; [W_LISTMENUID] = list menu ID
; [$cf8b] = address of the list (2 bytes)
DisplayListMenuID: ; 2BE6
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a ; disable auto-transfer
	ld a,1
	ld [$ffb7],a ; joypad state update flag
	ld a,[W_BATTLETYPE]
	and a ; is it the Old Man battle?
	jr nz,.specialBattleType\@
	ld a,$01
	jr .bankswitch\@
.specialBattleType\@ ; Old Man battle
	ld a,$0f
.bankswitch\@
	call BankswitchHome
	ld hl,$d730
	set 6,[hl] ; turn off letter printing delay
	xor a
	ld [$cc35],a ; 0 means no item is currently being swapped
	ld [$d12a],a
	ld a,[$cf8b]
	ld l,a
	ld a,[$cf8c]
	ld h,a ; hl = address of the list
	ld a,[hl]
	ld [$d12a],a ; [$d12a] = number of list entries
	ld a,$0d ; list menu text box ID
	ld [$d125],a
	call DisplayTextBoxID ; draw the menu text box
	call $2429 ; move sprites
	FuncCoord 4,2 ; coordinates of upper left corner of menu text box
	ld hl,Coord
	ld de,$090e ; height and width of menu text box
	ld a,[W_LISTMENUID]
	and a ; is it a PC pokemon list?
	jr nz,.skipMovingSprites\@
	call $2429 ; move sprites
.skipMovingSprites\@
	ld a,1 ; max menu item ID is 1 if the list has less than 2 entries
	ld [$cc37],a
	ld a,[$d12a]
	cp a,2 ; does the list have less than 2 entries?
	jr c,.setMenuVariables\@
	ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
.setMenuVariables\@
	ld [W_MAXMENUITEMID],a
	ld a,4
	ld [W_TOPMENUITEMY],a
	ld a,5
	ld [W_TOPMENUITEMX],a
	ld a,%00000111 ; A button, B button, Select button
	ld [W_MENUWATCHEDKEYS],a
	ld c,10
	call DelayFrames

DisplayListMenuIDLoop: ; 2C53
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a ; disable transfer
	call PrintListMenuEntries
	ld a,1
	ld [H_AUTOBGTRANSFERENABLED],a ; enable transfer
	call Delay3
	ld a,[W_BATTLETYPE]
	and a ; is it the Old Man battle?
	jr z,.notOldManBattle\@
.oldManBattle\@
	ld a,$ed ; right arrow menu cursor
	FuncCoord 5,4
	ld [Coord],a ; place menu cursor in front of first menu entry
	ld c,80
	call DelayFrames
	xor a
	ld [W_CURMENUITEMID],a
	ld hl,Coord
	ld a,l
	ld [W_MENUCURSORLOCATION],a
	ld a,h
	ld [W_MENUCURSORLOCATION + 1],a
	jr .buttonAPressed\@
.notOldManBattle\@
	call LoadGBPal
	call HandleMenuInput
	push af
	call PlaceMenuCursor
	pop af
	bit 0,a ; was the A button pressed?
	jp z,.checkOtherKeys\@
.buttonAPressed\@
	ld a,[W_CURMENUITEMID]
	call PlaceUnfilledArrowMenuCursor
	ld a,$01
	ld [$d12e],a
	ld [$d12d],a
	xor a
	ld [$cc37],a
	ld a,[W_CURMENUITEMID]
	ld c,a
	ld a,[W_LISTSCROLLOFFSET]
	add c
	ld c,a
	ld a,[$d12a] ; number of list entries
	and a ; is the list empty?
	jp z,ExitListMenu ; if so, exit the menu
	dec a
	cp c ; did the player select Cancel?
	jp c,ExitListMenu ; if so, exit the menu
	ld a,c
	ld [$cf92],a
	ld a,[W_LISTMENUID]
	cp a,ITEMLISTMENU
	jr nz,.skipMultiplying\@
; if it's an item menu
	sla c ; item entries are 2 bytes long, so multiply by 2
.skipMultiplying\@
	ld a,[$cf8b]
	ld l,a
	ld a,[$cf8c]
	ld h,a
	inc hl ; hl = beginning of list entries
	ld b,0
	add hl,bc
	ld a,[hl]
	ld [$cf91],a
	ld a,[W_LISTMENUID]
	and a ; is it a PC pokemon list?
	jr z,.pokemonList\@
	push hl
	call $37df
	pop hl
	ld a,[W_LISTMENUID]
	cp a,ITEMLISTMENU
	jr nz,.skipGettingQuantity\@
; if it's an item menu
	inc hl
	ld a,[hl] ; a = item quantity
	ld [$cf97],a
.skipGettingQuantity\@
	ld a,[$cf91]
	ld [$d0b5],a
	ld a,$01
	ld [$d0b7],a
	call GetName
	jr .storeChosenEntry\@
.pokemonList\@
	ld hl,W_NUMINPARTY
	ld a,[$cf8b]
	cp l ; is it a list of party pokemon or box pokemon?
	ld hl,W_PARTYMON1NAME
	jr z,.getPokemonName\@
	ld hl,$de06 ; box pokemon names
.getPokemonName\@
	ld a,[$cf92]
	call GetPartyMonName
.storeChosenEntry\@ ; store the menu entry that the player chose and return
	ld de,$cd6d
	call $3826 ; copy name to $cf4b
	ld a,$01
	ld [$d12e],a
	ld a,[W_CURMENUITEMID]
	ld [$d12d],a
	xor a
	ld [$ffb7],a ; joypad state update flag
	ld hl,$d730
	res 6,[hl] ; turn on letter printing delay
	jp BankswitchBack
.checkOtherKeys\@ ; check B, SELECT, Up, and Down keys
	bit 1,a ; was the B button pressed?
	jp nz,ExitListMenu ; if so, exit the menu
	bit 2,a ; was the select button pressed?
	jp nz,HandleItemListSwapping ; if so, allow the player to swap menu entries
	ld b,a
	bit 7,b ; was Down pressed?
	ld hl,W_LISTSCROLLOFFSET
	jr z,.upPressed\@
.downPressed\@
	ld a,[hl]
	add a,3
	ld b,a
	ld a,[$d12a] ; number of list entries
	cp b ; will going down scroll past the Cancel button?
	jp c,DisplayListMenuIDLoop
	inc [hl] ; if not, go down
	jp DisplayListMenuIDLoop
.upPressed\@
	ld a,[hl]
	and a
	jp z,DisplayListMenuIDLoop
	dec [hl]
	jp DisplayListMenuIDLoop

DisplayChooseQuantityMenu: ; 2D57
; text box dimensions/coordinates for just quantity
	FuncCoord 15,9
	ld hl,Coord
	ld b,1 ; height
	ld c,3 ; width
	ld a,[W_LISTMENUID]
	cp a,PRICEDITEMLISTMENU
	jr nz,.drawTextBox\@
; text box dimensions/coordinates for quantity and price
	FuncCoord 7,9
	ld hl,Coord
	ld b,1  ; height
	ld c,11 ; width
.drawTextBox\@
	call TextBoxBorder
	FuncCoord 16,10
	ld hl,Coord
	ld a,[W_LISTMENUID]
	cp a,PRICEDITEMLISTMENU
	jr nz,.printInitialQuantity\@
	FuncCoord 8,10
	ld hl,Coord
.printInitialQuantity\@
	ld de,InitialQuantityText
	call PlaceString
	xor a
	ld [$cf96],a ; initialize current quantity to 0
	jp .incrementQuantity\@
.waitForKeyPressLoop\@
	call GetJoypadStateLowSensitivity
	ld a,[$ffb3] ; newly pressed buttons
	bit 0,a ; was the A button pressed?
	jp nz,.buttonAPressed\@
	bit 1,a ; was the B button pressed?
	jp nz,.buttonBPressed\@
	bit 6,a ; was Up pressed?
	jr nz,.incrementQuantity\@
	bit 7,a ; was Down pressed?
	jr nz,.decrementQuantity\@
	jr .waitForKeyPressLoop\@
.incrementQuantity\@
	ld a,[$cf97] ; max quantity
	inc a
	ld b,a
	ld hl,$cf96 ; current quantity
	inc [hl]
	ld a,[hl]
	cp b
	jr nz,.handleNewQuantity\@
; wrap to 1 if the player goes above the max quantity
	ld a,1
	ld [hl],a
	jr .handleNewQuantity\@
.decrementQuantity\@
	ld hl,$cf96 ; current quantity
	dec [hl]
	jr nz,.handleNewQuantity\@
; wrap to the max quantity if the player goes below 1
	ld a,[$cf97] ; max quantity
	ld [hl],a
.handleNewQuantity\@
	FuncCoord 17,10
	ld hl,Coord
	ld a,[W_LISTMENUID]
	cp a,PRICEDITEMLISTMENU
	jr nz,.printQuantity\@
.printPrice\@
	ld c,$03
	ld a,[$cf96]
	ld b,a
	ld hl,$ff9f ; total price
; initialize total price to 0
	xor a
	ld [hli],a
	ld [hli],a
	ld [hl],a
.addLoop\@ ; loop to multiply the individual price by the quantity to get the total price
	ld de,$ffa1
	ld hl,$ff8d
	push bc
	ld a,$0b
	call Predef ; add the individual price to the current sum
	pop bc
	dec b
	jr nz,.addLoop\@
	ld a,[$ff8e]
	and a ; should the price be halved (for selling items)?
	jr z,.skipHalvingPrice\@
	xor a
	ld [$ffa2],a
	ld [$ffa3],a
	ld a,$02
	ld [$ffa4],a
	ld a,$0d
	call Predef ; halves the price
; store the halved price
	ld a,[$ffa2]
	ld [$ff9f],a
	ld a,[$ffa3]
	ld [$ffa0],a
	ld a,[$ffa4]
	ld [$ffa1],a
.skipHalvingPrice\@
	FuncCoord 12,10
	ld hl,Coord
	ld de,SpacesBetweenQuantityAndPriceText
	call PlaceString
	ld de,$ff9f ; total price
	ld c,$a3
	call PrintBCDNumber
	FuncCoord 9,10
	ld hl,Coord
.printQuantity\@
	ld de,$cf96 ; current quantity
	ld bc,$8102 ; print leading zeroes, 1 byte, 2 digits
	call PrintNumber
	jp .waitForKeyPressLoop\@
.buttonAPressed\@ ; the player chose to make the transaction
	xor a
	ld [$cc35],a ; 0 means no item is currently being swapped
	ret
.buttonBPressed\@ ; the player chose to cancel the transaction
	xor a
	ld [$cc35],a ; 0 means no item is currently being swapped
	ld a,$ff
	ret

InitialQuantityText: ; 2E30
	db "×01@"

SpacesBetweenQuantityAndPriceText: ; 2E34
	db "      @"

ExitListMenu: ; 2E3B
	ld a,[W_CURMENUITEMID]
	ld [$d12d],a
	ld a,$02
	ld [$d12e],a
	ld [$cc37],a
	xor a
	ld [$ffb7],a
	ld hl,$d730
	res 6,[hl]
	call BankswitchBack
	xor a
	ld [$cc35],a ; 0 means no item is currently being swapped
	scf
	ret

PrintListMenuEntries: ; 2E5A
	ld hl,$c3e1
	ld b,$09
	ld c,$0e
	call ClearScreenArea
	ld a,[$cf8b]
	ld e,a
	ld a,[$cf8c]
	ld d,a
	inc de ; de = beginning of list entries
	ld a,[W_LISTSCROLLOFFSET]
	ld c,a
	ld a,[W_LISTMENUID]
	cp a,ITEMLISTMENU
	ld a,c
	jr nz,.skipMultiplying\@
; if it's an item menu
; item entries are 2 bytes long, so multiply by 2
	sla a
	sla c
.skipMultiplying\@
	add e
	ld e,a
	jr nc,.noCarry\@
	inc d
.noCarry\@
	FuncCoord 6,4 ; coordinates of first list entry name
	ld hl,Coord
	ld b,4 ; print 4 names
.loop\@
	ld a,b
	ld [$cf92],a
	ld a,[de]
	ld [$d11e],a
	cp a,$ff
	jp z,.printCancelMenuItem\@
	push bc
	push de
	push hl
	push hl
	push de
	ld a,[W_LISTMENUID]
	and a
	jr z,.pokemonPCMenu\@
	cp a,$01
	jr z,.movesMenu\@
.itemMenu\@
	call GetItemName
	jr .placeNameString\@
.pokemonPCMenu\@
	push hl
	ld hl,W_NUMINPARTY
	ld a,[$cf8b]
	cp l ; is it a list of party pokemon or box pokemon?
	ld hl,W_PARTYMON1NAME
	jr z,.getPokemonName\@
	ld hl,$de06 ; box pokemon names
.getPokemonName\@
	ld a,[$cf92]
	ld b,a
	ld a,4
	sub b
	ld b,a
	ld a,[W_LISTSCROLLOFFSET]
	add b
	call GetPartyMonName
	pop hl
	jr .placeNameString\@
.movesMenu\@
	call GetMoveName
.placeNameString\@
	call PlaceString
	pop de
	pop hl
	ld a,[$cf93]
	and a ; should prices be printed?
	jr z,.skipPrintingItemPrice\@
.printItemPrice\@
	push hl
	ld a,[de]
	ld de,$4608
	ld [$cf91],a
	call $37df ; get price
	pop hl
	ld bc,20 + 5 ; 1 row down and 5 columns right
	add hl,bc
	ld c,$a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes
	call PrintBCDNumber
.skipPrintingItemPrice\@
	ld a,[W_LISTMENUID]
	and a
	jr nz,.skipPrintingPokemonLevel\@
.printPokemonLevel\@
	ld a,[$d11e]
	push af
	push hl
	ld hl,W_NUMINPARTY
	ld a,[$cf8b]
	cp l ; is it a list of party pokemon or box pokemon?
	ld a,$00
	jr z,.next\@
	ld a,$02
.next\@
	ld [$cc49],a
	ld hl,$cf92
	ld a,[hl]
	ld b,a
	ld a,$04
	sub b
	ld b,a
	ld a,[W_LISTSCROLLOFFSET]
	add b
	ld [hl],a
	call LoadMonData ; load pokemon info
	ld a,[$cc49]
	and a ; is it a list of party pokemon or box pokemon?
	jr z,.skipCopyingLevel\@
.copyLevel\@
	ld a,[$cf9b]
	ld [$cfb9],a
.skipCopyingLevel\@
	pop hl
	ld bc,$001c
	add hl,bc
	call $150b ; print level
	pop af
	ld [$d11e],a
.skipPrintingPokemonLevel\@
	pop hl
	pop de
	inc de
	ld a,[W_LISTMENUID]
	cp a,ITEMLISTMENU
	jr nz,.nextListEntry\@
.printItemQuantity\@
	ld a,[$d11e]
	ld [$cf91],a
	call IsKeyItem ; check if item is unsellable
	ld a,[$d124]
	and a ; is the item unsellable?
	jr nz,.skipPrintingItemQuantity\@ ; if so, don't print the quantity
	push hl
	ld bc,20 + 8 ; 1 row down and 8 columns right
	add hl,bc
	ld a,"×"
	ldi [hl],a
	ld a,[$d11e]
	push af
	ld a,[de]
	ld [$cf97],a
	push de
	ld de,$d11e
	ld [de],a
	ld bc,$0102
	call PrintNumber
	pop de
	pop af
	ld [$d11e],a
	pop hl
.skipPrintingItemQuantity\@
	inc de
	pop bc
	inc c
	push bc
	inc c
	ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
	and a ; is an item being swapped?
	jr z,.nextListEntry\@
	sla a
	cp c ; is it this item?
	jr nz,.nextListEntry\@
	dec hl
	ld a,$ec ; unfilled right arrow menu cursor to indicate an item being swapped
	ld [hli],a
.nextListEntry\@
	ld bc,2 * 20 ; 2 rows
	add hl,bc
	pop bc
	inc c
	dec b
	jp nz,.loop\@
	ld bc,-8
	add hl,bc
	ld a,$ee ; down arrow
	ld [hl],a
	ret
.printCancelMenuItem\@
	ld de,ListMenuCancelText
	jp PlaceString

ListMenuCancelText: ; 2F97
	db "CANCEL@"

GetMonName: ; 2F9E
	push hl
	ld a,[$ffb8]
	push af
	ld a,BANK(MonsterNames) ; 07
	ld [$ffb8],a
	ld [$2000],a
	ld a,[$d11e]
	dec a
	ld hl,MonsterNames ; 421E
	ld c,10
	ld b,0
	call AddNTimes
	ld de,$cd6d
	push de
	ld bc,10
	call CopyData
	ld hl,$cd77
	ld [hl],$50
	pop de
	pop af
	ld [$ffb8],a
	ld [$2000],a
	pop hl
	ret

GetItemName: ; 2FCF
; given an item ID at [$D11E], store the name of the item into a string
;     starting at $CD6D
	push hl
	push bc
	ld a,[$D11E]
	cp HM_01 ; is this a TM/HM?
	jr nc,.Machine\@

	ld [$D0B5],a
	ld a,ITEM_NAME
	ld [$D0B6],a
	ld a,BANK(ItemNames)
	ld [$D0B7],a
	call GetName
	jr .Finish\@

.Machine\@
	call GetMachineName
.Finish\@
	ld de,$CD6D ; pointer to where item name is stored in RAM
	pop bc
	pop hl
	ret

GetMachineName: ; 2ff3
; copies the name of the TM/HM in [$D11E] to $CD6D
	push hl
	push de
	push bc
	ld a,[$D11E]
	push af
	cp TM_01 ; is this a TM? [not HM]
	jr nc,.WriteTM\@
; if HM, then write "HM" and add 5 to the item ID, so we can reuse the
; TM printing code
	add 5
	ld [$D11E],a
	ld hl,HiddenPrefix ; points to "HM"
	ld bc,2
	jr .WriteMachinePrefix\@
.WriteTM\@
	ld hl,TechnicalPrefix ; points to "TM"
	ld bc,2
.WriteMachinePrefix\@
	ld de,$CD6D
	call CopyData

; now get the machine number and convert it to text
	ld a,[$D11E]
	sub TM_01 - 1
	ld b,$F6 ; "0"
.FirstDigit\@
	sub 10
	jr c,.SecondDigit\@
	inc b
	jr .FirstDigit\@
.SecondDigit\@
	add 10
	push af
	ld a,b
	ld [de],a
	inc de
	pop af
	ld b,$F6 ; "0"
	add b
	ld [de],a
	inc de
	ld a,"@"
	ld [de],a

	pop af
	ld [$D11E],a
	pop bc
	pop de
	pop hl
	ret

TechnicalPrefix: ; 303c
	db "TM"
HiddenPrefix: ; 303e
	db "HM"

; sets carry if item is HM, clears carry if item is not HM
; Input: a = item ID
IsItemHM: ; 3040
	cp a,HM_01
	jr c,.notHM\@
	cp a,TM_01
	ret
.notHM\@
	and a
	ret

; sets carry if move is an HM, clears carry if move is not an HM
; Input: a = move ID
IsMoveHM: ; 3049
	ld hl,HMMoves
	ld de,1
	jp IsInArray

HMMoves: ; 3052
	db CUT,FLY,SURF,STRENGTH,FLASH
	db $ff ; terminator

GetMoveName: ; 3058
	push hl
	ld a,MOVE_NAME
	ld [$d0b6],a
	ld a,[$d11e]
	ld [$d0b5],a
	ld a,BANK(MoveNames)
	ld [$d0b7],a
	call GetName
	ld de,$cd6d ; pointer to where move name is stored in RAM
	pop hl
	ret

; reloads text box tile patterns, current map view, and tileset tile patterns
ReloadMapData: ; 3071
	ld a,[$ffb8]
	push af
	ld a,[W_CURMAP]
	call SwitchToMapRomBank
	call DisableLCD
	call LoadTextBoxTilePatterns
	call LoadCurrentMapView
	call LoadTilesetTilePatternData
	call EnableLCD
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; reloads tileset tile patterns
ReloadTilesetTilePatterns: ; 3090
	ld a,[$ffb8]
	push af
	ld a,[W_CURMAP]
	call SwitchToMapRomBank
	call DisableLCD
	call LoadTilesetTilePatternData
	call EnableLCD
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

; shows the town map and lets the player choose a destination to fly to
ChooseFlyDestination: ; 30A9
	ld hl,$d72e
	res 4,[hl]
	ld b,$1c
	ld hl,$4f90
	jp Bankswitch

; causes the text box to close waithout waiting for a button press after displaying text
DisableWaitingAfterTextDisplay: ; 30B6
	ld a,$01
	ld [$cc3c],a
	ret

; uses an item
; UseItem is used with dummy items to perform certain other functions as well
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$cd6a] = success
; 00: unsucessful
; 01: successful
; 02: not able to be used right now, no extra menu displayed (only certain items use this)
UseItem: ; 30BC
	ld b,BANK(UseItem_)
	ld hl,UseItem_
	jp Bankswitch

; confirms the item toss and then tosses the item
; INPUT:
; hl = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS)
; [$cf91] = item ID
; [$cf92] = index of item within inventory
; [$cf96] = quantity to toss
; OUTPUT:
; clears carry flag if the item is tossed, sets carry flag if not
TossItem: ; 30C4
	ld a,[$ffb8]
	push af
	ld a,BANK(TossItem_)
	ld [$ffb8],a
	ld [$2000],a
	call TossItem_
	pop de
	ld a,d
	ld [$ffb8],a
	ld [$2000],a
	ret

; checks if an item is a key item
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$d124] = result
; 00: item is not key item
; 01: item is key item
IsKeyItem: ; 30D9
	push hl
	push de
	push bc
	ld b,BANK(IsKeyItem_)
	ld hl,IsKeyItem_
	call Bankswitch
	pop bc
	pop de
	pop hl
	ret

; function to draw various text boxes
; INPUT:
; [$D125] = text box ID
DisplayTextBoxID: ; 30E8
	ld a,[$ffb8]
	push af
	ld a,BANK(DisplayTextBoxID_)
	ld [$ffb8],a
	ld [$2000],a
	call DisplayTextBoxID_
	pop bc
	ld a,b
	ld [$ffb8],a
	ld [$2000],a
	ret

INCBIN "baserom.gbc",$30FD,$31cc - $30FD

LoadTrainerHeader: ; 0x31cc
	call $3157
	xor a
	call $3193
	ld a, $2
	call $3193
	ld a, [$cc55]
	ld c, a
	ld b, $2
	call $31c7
	ld a, c
	and a
	jr z, .asm_c2964 ; 0x31e3 $8
	ld a, $6
	call $3193
	jp PrintText
.asm_c2964 ; 0x31ed
	ld a, $4
	call $3193
	call PrintText
	ld a, $a
	call $3193
	push de
	ld a, $8
	call $3193
	pop de
	call $3354
	ld hl, $d733
	set 4, [hl]
	ld hl, $cd60
	bit 0, [hl]
	ret nz
	call $336a
	ld hl, $da39
	inc [hl]
	jp $325d
	call $3306
	ld a, [$cf13]
	cp $ff
	jr nz, .asm_76c22 ; 0x3221 $8
	xor a
	ld [$cf13], a
	ld [$cc55], a
	ret
.asm_76c22 ; 0x322b
	ld hl, $d733
	set 3, [hl]
	ld [$cd4f], a
	xor a
	ld [$cd50], a
	ld a, $4c
	call Predef
	ld a, $f0
	ld [$cd6b], a
	xor a
	ldh [$b4], a
	call $32cf
	ld hl, $da39
	inc [hl]
	ret

INCBIN "baserom.gbc",$324c,$3474 - $324c

FuncTX_F7: ; 3474
; XXX find a better name for this function
; special_F7
	ld b,BANK(CeladonPrizeMenu)
	ld hl,CeladonPrizeMenu
	call Bankswitch
	jp $29DF        ; continue to main text-engine function

INCBIN "baserom.gbc",$347F,$3493 - $347F

IsItemInBag: ; 3493
; given an item_id in b
; set zero flag if item isn't in player's bag
; else reset zero flag
; related to Pokémon Tower and ghosts
	ld a,$1C
	call Predef
	ld a,b
	and a
	ret

INCBIN "baserom.gbc",$349B,$34BF - $349B

; tests if the player's coordinates are in a specified array
; INPUT:
; hl = address of array
; OUTPUT:
; [$cd3d] = if there is match, the matching array index
; sets carry if the coordinates are in the array, clears carry if not
ArePlayerCoordsInArray: ; 34BF
	ld a,[W_YCOORD]
	ld b,a
	ld a,[W_XCOORD]
	ld c,a
	xor a
	ld [$cd3d],a
.loop\@
	ld a,[hli]
	cp a,$ff ; reached terminator?
	jr z,.notInArray\@
	push hl
	ld hl,$cd3d
	inc [hl]
	pop hl
.compareYCoord\@
	cp b
	jr z,.compareXCoord\@
	inc hl
	jr .loop\@
.compareXCoord\@
	ld a,[hli]
	cp c
	jr nz,.loop\@
.inArray\@
	scf
	ret
.notInArray\@
	and a
	ret

INCBIN "baserom.gbc",$34E4,$3541-$34E4

Function3541: ; 3541
; XXX what do these three functions do
	push hl
	call Function354E
	ld [hl],$FF
	call Function3558
	ld [hl],$FF ; prevent person from walking?
	pop hl
	ret

Function354E: ; 354E
	ld h,$C2
	ld a,[$FF8C] ; the sprite to move
	swap a
	add a,6
	ld l,a
	ret

Function3558: ; 3558
	push de
	ld hl,W_PEOPLEMOVEPERMISSIONS
	ld a,[$FF8C] ; the sprite to move
	dec a
	add a
	ld d,0
	ld e,a
	add hl,de
	pop de
	ret

INCBIN "baserom.gbc",$3566,$35BC - $3566

BankswitchHome: ; 35BC
; switches to bank # in a
; Only use this when in the home bank!
	ld [$CF09],a
	ld a,[$FFB8]
	ld [$CF08],a
	ld a,[$CF09]
	ld [$FFB8],a
	ld [$2000],a
	ret

BankswitchBack: ; 35CD
; returns from BankswitchHome
	ld a,[$CF08]
	ld [$FFB8],a
	ld [$2000],a
	ret

Bankswitch: ; 35D6
; self-contained bankswitch, use this when not in the home bank
; switches to the bank in b
	ld a,[$FFB8]
	push af
	ld a,b
	ld [$FFB8],a
	ld [$2000],a
	ld bc,.Return\@
	push bc
	jp [hl]
.Return\@
	pop bc
	ld a,b
	ld [$FFB8],a
	ld [$2000],a
	ret

INCBIN "baserom.gbc",$35EC,$363A - $35EC

MoveSprite: ; 363A
; move the sprite [$FF8C] with the movement pointed to by de
; actually only copies the movement data to $CC5B for later
	call Function3541
	push hl
	push bc
	call Function354E
	xor a
	ld [hl],a
	ld hl,$CC5B
	ld c,0

.loop\@
	ld a,[de]
	ld [hli],a
	inc de
	inc c
	cp a,$FF ; have we reached the end of the movement data?
	jr nz,.loop\@

	ld a,c
	ld [$CF0F],a ; number of steps taken

	pop bc
	ld hl,$D730
	set 0,[hl]
	pop hl
	xor a
	ld [$CD3B],a
	ld [$CCD3],a
	dec a
	ld [$CD6B],a
	ld [$CD3A],a
	ret

INCBIN "baserom.gbc",$366B,$3680 - $366B

; copies the tile patterns for letters and numbers into VRAM
LoadFontTilePatterns: ; 3680
	ld a,[rLCDC]
	bit 7,a ; is the LCD enabled?
	jr nz,.lcdEnabled\@
.lcdDisabled\@
	ld hl,FontGraphics
	ld de,$8800
	ld bc,(BANK(FontGraphics) << 8 | $00)
	ld a,$04
	jp FarCopyDataDouble ; if LCD is off, transfer all at once
.lcdEnabled\@
	ld de,FontGraphics
	ld hl,$8800
	ld bc,(BANK(FontGraphics) << 8 | $80)
	jp CopyVideoDataDouble ; if LCD is on, transfer during V-blank

; copies the text box tile patterns into VRAM
LoadTextBoxTilePatterns: ; 36A0
	ld a,[rLCDC]
	bit 7,a ; is the LCD enabled?
	jr nz,.lcdEnabled\@
.lcdDisabled\@
	ld hl,TextBoxGraphics
	ld de,$9600
	ld bc,$0200
	ld a,BANK(TextBoxGraphics)
	jp FarCopyData2 ; if LCD is off, transfer all at once
.lcdEnabled\@
	ld de,TextBoxGraphics
	ld hl,$9600
	ld bc,(BANK(TextBoxGraphics) << 8 | $20)
	jp CopyVideoData ; if LCD is on, transfer during V-blank

; copies HP bar and status display tile patterns into VRAM
LoadHpBarAndStatusTilePatterns: ; 36C0
	ld a,[rLCDC]
	bit 7,a ; is the LCD enabled?
	jr nz,.lcdEnabled\@
.lcdDisabled\@
	ld hl,HpBarAndStatusGraphics
	ld de,$9620
	ld bc,$01e0
	ld a,BANK(HpBarAndStatusGraphics)
	jp FarCopyData2 ; if LCD is off, transfer all at once
.lcdEnabled\@
	ld de,HpBarAndStatusGraphics
	ld hl,$9620
	ld bc,(BANK(HpBarAndStatusGraphics) << 8 | $1e)
	jp CopyVideoData ; if LCD is on, transfer during V-blank

;Fills memory range with the specified byte.
;input registers a = fill_byte, bc = length, hl = address
FillMemory: ;36E0
	push de
	ld d, a
.loop\@
	ld a, d
	ldi [hl], a
	dec bc
	ld a, b
	or c
	jr nz, .loop\@ 
	pop de
	ret

INCBIN "baserom.gbc",$36EB,$3739 - $36EB

DelayFrames: ; 3739
; wait n frames, where n is the value in c
	call DelayFrame
	dec c
	jr nz,DelayFrames
	ret

INCBIN "baserom.gbc",$3740,$375D - $3740

NamePointers: ; 375D
	dw MonsterNames
	dw MoveNames
	dw UnusedNames
	dw ItemNames
	dw $D273 ; player's OT names list
	dw $D9AC ; enemy's OT names list
	dw TrainerNames

GetName: ; 376B
; arguments:
; [$D0B5] = which name
; [$D0B6] = which list
; [$D0B7] = bank of list
;
; returns pointer to name in de
	ld a,[$d0b5]
	ld [$d11e],a
	cp a,$C4        ;it's TM/HM
	jp nc,GetMachineName
	ld a,[$ffb8]
	push af
	push hl
	push bc
	push de
	ld a,[$d0b6]    ;List3759_entrySelector
	dec a
	jr nz,.otherEntries\@
	;1 = MON_NAMES
	call GetMonName
	ld hl,11
	add hl,de
	ld e,l
	ld d,h
	jr .gotPtr\@
.otherEntries\@ ; $378d
	;2-7 = OTHER ENTRIES
	ld a,[$d0b7]
	ld [$ffb8],a
	ld [$2000],a
	ld a,[$d0b6]    ;VariousNames' entryID
	dec a
	add a
	ld d,0
	ld e,a
	jr nc,.skip\@
	inc d
.skip\@ ; $37a0
	ld hl,NamePointers
	add hl,de
	ld a,[hli]
	ld [$ff96],a
	ld a,[hl]
	ld [$ff95],a
	ld a,[$ff95]
	ld h,a
	ld a,[$ff96]
	ld l,a
	ld a,[$d0b5]
	ld b,a
	ld c,0
.nextName\@
	ld d,h
	ld e,l
.nextChar\@
	ld a,[hli]
	cp a,$50
	jr nz,.nextChar\@
	inc c           ;entry counter
	ld a,b          ;wanted entry
	cp c
	jr nz,.nextName\@
	ld h,d
	ld l,e
	ld de,$cd6d
	ld bc,$0014
	call CopyData
.gotPtr\@ ; $37cd
	ld a,e
	ld [$cf8d],a
	ld a,d
	ld [$cf8e],a
	pop de
	pop bc
	pop hl
	pop af
	ld [$ffb8],a
	ld [$2000],a
	ret

INCBIN "baserom.gbc",$37df,$3831 - $37df

; this function is used when lower button sensitivity is wanted (e.g. menus)
; OUTPUT: [$ffb5] = pressed buttons in usual format
; there are two flags that control its functionality, [$ffb6] and [$ffb7]
; there are esentially three modes of operation
; 1. Get newly pressed buttons only
;    ([$ffb7] == 0, [$ffb6] == any)
;    Just copies [$ffb3] to [$ffb5].
; 2. Get currently pressed buttons at low sample rate with delay
;    ([$ffb7] == 1, [$ffb6] != 0)
;    If the user holds down buttons for more than half a second,
;    report buttons as being pressed up to 12 times per second thereafter.
;    If the user holds down buttons for less than half a second,
;    report only one button press.
; 3. Same as 2, but report no buttons as pressed if A or B is held down.
;    ([$ffb7] == 1, [$ffb6] == 0)
GetJoypadStateLowSensitivity: ; 3831
	call GetJoypadState
	ld a,[$ffb7] ; flag
	and a ; get all currently pressed buttons or only newly pressed buttons?
	ld a,[$ffb3] ; newly pressed buttons
	jr z,.storeButtonState\@
	ld a,[$ffb4] ; all currently pressed buttons
.storeButtonState\@
	ld [$ffb5],a
	ld a,[$ffb3] ; newly pressed buttons
	and a ; have any buttons been newly pressed since last check?
	jr z,.noNewlyPressedButtons\@
.newlyPressedButtons\@
	ld a,30 ; half a second delay
	ld [H_FRAMECOUNTER],a
	ret
.noNewlyPressedButtons\@
	ld a,[H_FRAMECOUNTER]
	and a ; is the delay over?
	jr z,.delayOver\@
.delayNotOver\@
	xor a
	ld [$ffb5],a ; report no buttons as pressed
	ret
.delayOver\@
; if [$ffb6] = 0 and A or B is pressed, report no buttons as pressed
	ld a,[$ffb4]
	and a,%00000011 ; A and B buttons
	jr z,.setShortDelay\@
	ld a,[$ffb6] ; flag
	and a
	jr nz,.setShortDelay\@
	xor a
	ld [$ffb5],a             
.setShortDelay\@
	ld a,5 ; 1/12 of a second delay
	ld [H_FRAMECOUNTER],a
	ret

INCBIN "baserom.gbc",$3865,$38AC - $3865

; function to do multiplication
; all values are big endian
; INPUT
; FF96-FF98 =  multiplicand
; FF99 = multiplier
; OUTPUT
; FF95-FF98 = product
Multiply: ; 38AC
	push hl
	push bc
	ld hl,$7d41
	ld b,$0d
	call Bankswitch
	pop bc
	pop hl
	ret

; function to do division
; all values are big endian
; INPUT
; FF95-FF98 = dividend
; FF99 = divisor
; b = number of bytes in the dividend (starting from FF95)
; OUTPUT
; FF95-FF98 = quotient
; FF99 = remainder
Divide: ; 38B9
	push hl
	push de
	push bc
	ld a,[$ffb8]
	push af
	ld a,$0d
	ld [$ffb8],a
	ld [$2000],a
	call $7da5
	pop af
	ld [$ffb8],a
	ld [$2000],a
	pop bc
	pop de
	pop hl
	ret

; This function is used to wait a short period after printing a letter to the
; screen unless the player presses the A/B button or the delay is turned off
; through the [$d730] or [$d358] flags.
PrintLetterDelay: ; 38D3
	ld a,[$d730]
	bit 6,a
	ret nz
	ld a,[$d358]
	bit 1,a
	ret z
	push hl
	push de
	push bc
	ld a,[$d358]
	bit 0,a
	jr z,.waitOneFrame\@
	ld a,[$d355]
	and a,$0f
	ld [H_FRAMECOUNTER],a
	jr .checkButtons\@
.waitOneFrame\@
	ld a,1
	ld [H_FRAMECOUNTER],a
.checkButtons\@
	call GetJoypadState
	ld a,[$ffb4]
.checkAButton\@
	bit 0,a ; is the A button pressed?
	jr z,.checkBButton\@
	jr .endWait\@
.checkBButton\@
	bit 1,a ; is the B button pressed?
	jr z,.buttonsNotPressed\@
.endWait\@
	call DelayFrame
	jr .done\@
.buttonsNotPressed\@ ; if neither A nor B is pressed
	ld a,[H_FRAMECOUNTER]
	and a
	jr nz,.checkButtons\@
.done\@
	pop bc
	pop de
	pop hl
	ret

; Copies [hl, bc) to [de, bc - hl).
; In other words, the source data is from hl up to but not including bc,
; and the destination is de.
CopyDataUntil: ; 3913
	ld a,[hli]
	ld [de],a
	inc de
	ld a,h
	cp b
	jr nz,CopyDataUntil
	ld a,l
	cp c
	jr nz,CopyDataUntil
	ret

; Function to remove a pokemon from the party or the current box.
; W_WHICHPOKEMON determines the pokemon.
; [$cf95] == 0 specifies the party.
; [$cf95] != 0 specifies the current box.
RemovePokemon: ; 391F
	ld hl,$7b68
	ld b,$01
	jp Bankswitch

AddPokemonToParty: ; 0x3927
	push hl
	push de
	push bc
	ld b, $3 ; BANK(MyFunction)
	ld hl, $72e5 ; MyFunction
	call Bankswitch
	pop bc
	pop de
	pop hl
	ret

INCBIN "baserom.gbc",$3936,$3A87 - $3936

AddNTimes: ; 3A87
; add bc to hl a times
	and a
	ret z
.loop\@
	add hl,bc
	dec a
	jr nz,.loop\@
	ret

; Compare strings, c bytes in length, at de and hl.
; Often used to compare big endian numbers in battle calculations.
StringCmp: ; 3A8E
	ld a,[de]
	cp [hl]
	ret nz
	inc de
	inc hl
	dec c
	jr nz,StringCmp
	ret

; INPUT:
; a = oam block index (each block is 4 oam entries)
; b = Y coordinate of upper left corner of sprite
; c = X coordinate of upper left corner of sprite
; de = base address of 4 tile number and attribute pairs
WriteOAMBlock: ; 3A97
	ld h,$c3
	swap a ; multiply by 16
	ld l,a
	call .writeOneEntry\@ ; upper left
	push bc
	ld a,8
	add c
	ld c,a
	call .writeOneEntry\@ ; upper right
	pop bc
	ld a,8
	add b
	ld b,a
	call .writeOneEntry\@ ; lower left
	ld a,8
	add c
	ld c,a
	                      ; lower right
.writeOneEntry\@
	ld [hl],b ; Y coordinate
	inc hl
	ld [hl],c ; X coordinate
	inc hl
	ld a,[de] ; tile number
	inc de
	ld [hli],a
	ld a,[de] ; attribute
	inc de
	ld [hli],a
	ret

HandleMenuInput: ; 3ABE
	xor a
	ld [$d09b],a

HandleMenuInputPokemonSelection: ; 3AC2
	ld a,[H_DOWNARROWBLINKCNT1]
	push af
	ld a,[H_DOWNARROWBLINKCNT2]
	push af ; save existing values on stack
	xor a
	ld [H_DOWNARROWBLINKCNT1],a ; blinking down arrow timing value 1
	ld a,$06
	ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2
.loop1\@
	xor a
	ld [$d08b],a ; counter for pokemon shaking animation
	call PlaceMenuCursor
	call Delay3
.loop2\@
	push hl
	ld a,[$d09b]
	and a ; is it a pokemon selection menu?
	jr z,.getJoypadState\@
	ld b,$1c
	ld hl,$56ff ; shake mini sprite of selected pokemon
	call Bankswitch
.getJoypadState\@
	pop hl
	call GetJoypadStateLowSensitivity
	ld a,[$ffb5]
	and a ; was a key pressed?
	jr nz,.keyPressed\@
	push hl
	FuncCoord 18,11 ; coordinates of blinking down arrow in some menus
	ld hl,Coord
	call $3c04 ; blink down arrow (if any)
	pop hl
	ld a,[W_MENUJOYPADPOLLCOUNT]
	dec a
	jr z,.giveUpWaiting\@
	jr .loop2\@
.giveUpWaiting\@
; if a key wasn't pressed within the specified number of checks
	pop af
	ld [H_DOWNARROWBLINKCNT2],a
	pop af
	ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
	xor a
	ld [W_MENUWRAPPINGENABLED],a ; disable menu wrapping
	ret
.keyPressed\@
	xor a
	ld [$cc4b],a
	ld a,[$ffb5]
	ld b,a
	bit 6,a ; pressed Up key?
	jr z,.checkIfDownPressed\@
.upPressed\@
	ld a,[W_CURMENUITEMID] ; selected menu item
	and a ; already at the top of the menu?
	jr z,.alreadyAtTop\@
.notAtTop\@
	dec a
	ld [W_CURMENUITEMID],a ; move selected menu item up one space
	jr .checkOtherKeys\@
.alreadyAtTop\@
	ld a,[W_MENUWRAPPINGENABLED]
	and a ; is wrapping around enabled?
	jr z,.noWrappingAround\@
	ld a,[W_MAXMENUITEMID]
	ld [W_CURMENUITEMID],a ; wrap to the bottom of the menu
	jr .checkOtherKeys\@
.checkIfDownPressed\@
	bit 7,a
	jr z,.checkOtherKeys\@
.downPressed\@
	ld a,[W_CURMENUITEMID]
	inc a
	ld c,a
	ld a,[W_MAXMENUITEMID]
	cp c
	jr nc,.notAtBottom\@
.alreadyAtBottom\@
	ld a,[W_MENUWRAPPINGENABLED]
	and a ; is wrapping around enabled?
	jr z,.noWrappingAround\@
	ld c,$00 ; wrap from bottom to top
.notAtBottom\@
	ld a,c
	ld [W_CURMENUITEMID],a
.checkOtherKeys\@
	ld a,[W_MENUWATCHEDKEYS]
	and b ; does the menu care about any of the pressed keys?
	jp z,.loop1\@
.checkIfAButtonOrBButtonPressed\@
	ld a,[$ffb5]
	and a,%00000011 ; pressed A button or B button?
	jr z,.skipPlayingSound\@
.AButtonOrBButtonPressed\@
	push hl
	ld hl,$cd60
	bit 5,[hl]
	pop hl
	jr nz,.skipPlayingSound\@
	ld a,$90
	call $23b1 ; play sound
.skipPlayingSound\@
	pop af
	ld [H_DOWNARROWBLINKCNT2],a
	pop af
	ld [H_DOWNARROWBLINKCNT1],a ; restore previous values
	xor a
	ld [W_MENUWRAPPINGENABLED],a ; disable menu wrapping
	ld a,[$ffb5]
	ret
.noWrappingAround\@
	ld a,[$cc37]
	and a ; should we return if the user tried to go past the top or bottom?
	jr z,.checkOtherKeys\@
	jr .checkIfAButtonOrBButtonPressed\@

PlaceMenuCursor: ; 3B7C
	ld a,[W_TOPMENUITEMY]
	and a ; is the y coordinate 0?
	jr z,.adjustForXCoord\@
	ld hl,$c3a0
	ld bc,20 ; screen width
.topMenuItemLoop\@
	add hl,bc
	dec a
	jr nz,.topMenuItemLoop\@
.adjustForXCoord\@
	ld a,[W_TOPMENUITEMX]
	ld b,$00
	ld c,a
	add hl,bc
	push hl
	ld a,[W_OLDMENUITEMID]
	and a ; was the previous menu id 0?
	jr z,.checkForArrow1\@
	push af
	ld a,[$fff6]
	bit 1,a ; is the menu double spaced?
	jr z,.doubleSpaced1\@
	ld bc,20
	jr .getOldMenuItemScreenPosition\@
.doubleSpaced1\@
	ld bc,40
.getOldMenuItemScreenPosition\@
	pop af
.oldMenuItemLoop\@
	add hl,bc
	dec a
	jr nz,.oldMenuItemLoop\@
.checkForArrow1\@
	ld a,[hl]
	cp a,$ed ; was an arrow next to the previously selected menu item?
	jr nz,.skipClearingArrow\@
.clearArrow\@
	ld a,[W_TILEBEHINDCURSOR]
	ld [hl],a
.skipClearingArrow\@
	pop hl
	ld a,[W_CURMENUITEMID]
	and a
	jr z,.checkForArrow2\@
	push af
	ld a,[$fff6]
	bit 1,a ; is the menu double spaced?
	jr z,.doubleSpaced2\@
	ld bc,20
	jr .getCurrentMenuItemScreenPosition\@
.doubleSpaced2\@
	ld bc,40
.getCurrentMenuItemScreenPosition\@
	pop af
.currentMenuItemLoop\@
	add hl,bc
	dec a
	jr nz,.currentMenuItemLoop\@
.checkForArrow2\@
	ld a,[hl]
	cp a,$ed ; has the right arrow already been placed?
	jr z,.skipSavingTile\@ ; if so, don't lose the saved tile
	ld [W_TILEBEHINDCURSOR],a ; save tile before overwriting with right arrow
.skipSavingTile\@
	ld a,$ed ; place right arrow
	ld [hl],a
	ld a,l
	ld [W_MENUCURSORLOCATION],a
	ld a,h
	ld [W_MENUCURSORLOCATION + 1],a
	ld a,[W_CURMENUITEMID]
	ld [W_OLDMENUITEMID],a
	ret

; This is used to mark a menu cursor other than the one currently being
; manipulated. In the case of submenus, this is used to show the location of
; the menu cursor in the parent menu. In the case of swapping items in list,
; this is used to mark the item that was first chosen to be swapped.
PlaceUnfilledArrowMenuCursor: ; 3BEC
	ld b,a
	ld a,[W_MENUCURSORLOCATION]
	ld l,a
	ld a,[W_MENUCURSORLOCATION + 1]
	ld h,a
	ld [hl],$ec ; outline of right arrow
	ld a,b
	ret

; Replaces the menu cursor with a blank space.
EraseMenuCursor: ; 3BF9
	ld a,[W_MENUCURSORLOCATION]
	ld l,a
	ld a,[W_MENUCURSORLOCATION + 1]
	ld h,a
	ld [hl],$7f ; blank space
	ret

; This toggles a blinking down arrow at hl on and off after a delay has passed.
; This is often called even when no blinking is occurring.
; The reason is that most functions that call this initialize H_DOWNARROWBLINKCNT1 to 0.
; The effect is that if the tile at hl is initialized with a down arrow,
; this function will toggle that down arrow on and off, but if the tile isn't
; initliazed with a down arrow, this function does nothing.
; That allows this to be called without worrying about if a down arrow should
; be blinking.
HandleDownArrowBlinkTiming: ; 3C04
	ld a,[hl]
	ld b,a
	ld a,$ee ; down arrow
	cp b
	jr nz,.downArrowOff\@
.downArrowOn\@
	ld a,[H_DOWNARROWBLINKCNT1]
	dec a
	ld [H_DOWNARROWBLINKCNT1],a
	ret nz
	ld a,[H_DOWNARROWBLINKCNT2]
	dec a
	ld [H_DOWNARROWBLINKCNT2],a
	ret nz
	ld a,$7f ; blank space
	ld [hl],a
	ld a,$ff
	ld [H_DOWNARROWBLINKCNT1],a
	ld a,$06
	ld [H_DOWNARROWBLINKCNT2],a
	ret
.downArrowOff\@
	ld a,[H_DOWNARROWBLINKCNT1]
	and a
	ret z
	dec a
	ld [H_DOWNARROWBLINKCNT1],a
	ret nz
	dec a
	ld [H_DOWNARROWBLINKCNT1],a
	ld a,[H_DOWNARROWBLINKCNT2]
	dec a
	ld [H_DOWNARROWBLINKCNT2],a
	ret nz
	ld a,$06
	ld [H_DOWNARROWBLINKCNT2],a
	ld a,$ee ; down arrow
	ld [hl],a
	ret

; The following code either enables or disables the automatic drawing of
; text boxes by DisplayTextID. Both functions cause DisplayTextID to wait
; for a button press after displaying text (unless [$cc47] is set).

EnableAutoTextBoxDrawing: ; 3C3C
	xor a
	jr AutoTextBoxDrawingCommon

DisableAutoTextBoxDrawing: ; 3C3F
	ld a,$01

AutoTextBoxDrawingCommon: ; 3C41
	ld [$cf0c],a ; control text box drawing
	xor a
	ld [$cc3c],a ; make DisplayTextID wait for button press
	ret

PrintText: ; 3C49
; given a pointer in hl, print the text there
	push hl
	ld a,1
	ld [$D125],a
	call DisplayTextBoxID
	call $2429
	call Delay3
	pop hl
	FuncCoord 1,14
	ld bc,Coord ;$C4B9
	jp TextCommandProcessor

; converts a big-endian binary number into decimal and prints it
; INPUT:
; b = flags and number of bytes
; bit 7: if set, print leading zeroes
;        if unset, do not print leading zeroes
; bit 6: if set, left-align the string (do not pad empty digits with spaces)
;        if unset, right-align the string
; bits 4-5: unused
; bits 0-3: number of bytes (only 1 - 3 bytes supported)
; c = number of decimal digits
; de = address of the number (big-endian)
PrintNumber: ; 3C5F
	push bc
	xor a
	ld [H_PASTLEADINGZEROES],a
	ld [H_NUMTOPRINT],a
	ld [H_NUMTOPRINT + 1],a
	ld a,b
	and a,%00001111
	cp a,1
	jr z,.oneByte\@
	cp a,2
	jr z,.twoBytes\@
.threeBytes\@
	ld a,[de]
	ld [H_NUMTOPRINT],a
	inc de
	ld a,[de]
	ld [H_NUMTOPRINT + 1],a
	inc de
	ld a,[de]
	ld [H_NUMTOPRINT + 2],a
	jr .checkNumDigits\@
.twoBytes\@
	ld a,[de]
	ld [H_NUMTOPRINT + 1],a
	inc de
	ld a,[de]
	ld [H_NUMTOPRINT + 2],a
	jr .checkNumDigits\@
.oneByte\@
	ld a,[de]
	ld [H_NUMTOPRINT + 2],a
.checkNumDigits\@
	push de
	ld d,b
	ld a,c
	ld b,a
	xor a
	ld c,a
	ld a,b ; a = number of decimal digits
	cp a,2
	jr z,.tensPlace\@
	cp a,3
	jr z,.hundredsPlace\@
	cp a,4
	jr z,.thousandsPlace\@
	cp a,5
	jr z,.tenThousandsPlace\@
	cp a,6
	jr z,.hundredThousandsPlace\@
.millionsPlace\@
	ld a,1000000 >> 16
	ld [H_POWEROFTEN],a
	ld a,(1000000 >> 8) & $FF
	ld [H_POWEROFTEN + 1],a
	ld a,1000000 & $FF
	ld [H_POWEROFTEN + 2],a
	call PrintNumber_PrintDigit
	call PrintNumber_AdvancePointer
.hundredThousandsPlace\@
	ld a,100000 >> 16
	ld [H_POWEROFTEN],a
	ld a,(100000 >> 8) & $FF
	ld [H_POWEROFTEN + 1],a
	ld a,100000 & $FF
	ld [H_POWEROFTEN + 2],a
	call PrintNumber_PrintDigit
	call PrintNumber_AdvancePointer
.tenThousandsPlace\@
	xor a
	ld [H_POWEROFTEN],a
	ld a,10000 >> 8
	ld [H_POWEROFTEN + 1],a
	ld a,10000 & $FF
	ld [H_POWEROFTEN + 2],a
	call PrintNumber_PrintDigit
	call PrintNumber_AdvancePointer
.thousandsPlace\@
	xor a
	ld [H_POWEROFTEN],a
	ld a,1000 >> 8
	ld [H_POWEROFTEN + 1],a
	ld a,1000 & $FF
	ld [H_POWEROFTEN + 2],a
	call PrintNumber_PrintDigit
	call PrintNumber_AdvancePointer
.hundredsPlace\@
	xor a
	ld [H_POWEROFTEN],a
	xor a
	ld [H_POWEROFTEN + 1],a
	ld a,100
	ld [H_POWEROFTEN + 2],a
	call PrintNumber_PrintDigit
	call PrintNumber_AdvancePointer
.tensPlace\@
	ld c,00
	ld a,[H_NUMTOPRINT + 2]
.loop\@
	cp a,10
	jr c,.underflow\@
	sub a,10
	inc c
	jr .loop\@
.underflow\@
	ld b,a
	ld a,[H_PASTLEADINGZEROES]
	or c
	ld [H_PASTLEADINGZEROES],a
	jr nz,.pastLeadingZeroes\@
	call PrintNumber_PrintLeadingZero
	jr .advancePointer\@
.pastLeadingZeroes\@
	ld a,"0"
	add c
	ld [hl],a
.advancePointer\@
	call PrintNumber_AdvancePointer
.onesPlace\@
	ld a,"0"
	add b
	ld [hli],a
	pop de
	dec de
	pop bc
	ret

; prints a decimal digit
; This works by repeatedely subtracting a power of ten until the number becomes negative.
; The number of subtractions it took in order to make the number negative is the digit for the current number place.
; The last value that the number had before becoming negative is kept as the new value of the number.
; A more succinct description is that the number is divided by a power of ten
; and the quotient becomes the digit while the remainder is stored as the new value of the number.
PrintNumber_PrintDigit: ; 3D25
	ld c,0 ; counts number of loop iterations to determine the decimal digit
.loop\@
	ld a,[H_POWEROFTEN]
	ld b,a
	ld a,[H_NUMTOPRINT]
	ld [H_SAVEDNUMTOPRINT],a
	cp b
	jr c,.underflow0\@
	sub b
	ld [H_NUMTOPRINT],a
	ld a,[H_POWEROFTEN + 1]
	ld b,a
	ld a,[H_NUMTOPRINT + 1]
	ld [H_SAVEDNUMTOPRINT + 1],a
	cp b
	jr nc,.noBorrowForByte1\@
.byte1BorrowFromByte0\@
	ld a,[H_NUMTOPRINT]
	or a,0
	jr z,.underflow1\@
	dec a
	ld [H_NUMTOPRINT],a
	ld a,[H_NUMTOPRINT + 1]
.noBorrowForByte1\@
	sub b
	ld [H_NUMTOPRINT + 1],a
	ld a,[H_POWEROFTEN + 2]
	ld b,a
	ld a,[H_NUMTOPRINT + 2]
	ld [H_SAVEDNUMTOPRINT + 2],a
	cp b
	jr nc,.noBorrowForByte2\@
.byte2BorrowFromByte1\@
	ld a,[H_NUMTOPRINT + 1]
	and a
	jr nz,.finishByte2BorrowFromByte1\@
.byte2BorrowFromByte0\@
	ld a,[H_NUMTOPRINT]
	and a
	jr z,.underflow2\@
	dec a
	ld [H_NUMTOPRINT],a
	xor a
.finishByte2BorrowFromByte1\@
	dec a
	ld [H_NUMTOPRINT + 1],a
	ld a,[H_NUMTOPRINT + 2]
.noBorrowForByte2\@
	sub b
	ld [H_NUMTOPRINT + 2],a
	inc c
	jr .loop\@
.underflow2\@
	ld a,[H_SAVEDNUMTOPRINT + 1]
	ld [H_NUMTOPRINT + 1],a
.underflow1\@
	ld a,[H_SAVEDNUMTOPRINT]
	ld [H_NUMTOPRINT],a
.underflow0\@
	ld a,[H_PASTLEADINGZEROES]
	or c
	jr z,PrintNumber_PrintLeadingZero
	ld a,"0"
	add c
	ld [hl],a
	ld [H_PASTLEADINGZEROES],a
	ret

; prints a leading zero unless they are turned off in the flags
PrintNumber_PrintLeadingZero: ; 3D83
	bit 7,d ; print leading zeroes?
	ret z
	ld [hl],"0"
	ret

; increments the pointer unless leading zeroes are not being printed,
; the number is left-aligned, and no nonzero digits have been printed yet
PrintNumber_AdvancePointer: ; 3D89
	bit 7,d ; print leading zeroes?
	jr nz,.incrementPointer\@
	bit 6,d ; left alignment or right alignment?
	jr z,.incrementPointer\@
	ld a,[H_PASTLEADINGZEROES]
	and a
	ret z
.incrementPointer\@
	inc hl
	ret

; calls a function from a table of function pointers
; INPUT:
; a = index within table
; hl = address of function pointer table
CallFunctionInTable: ; 3D97
	push hl
	push de
	push bc
	add a
	ld d,0
	ld e,a
	add hl,de
	ld a,[hli]
	ld h,[hl]
	ld l,a
	ld de,.returnAddress\@
	push de
	jp [hl]
.returnAddress\@
	pop bc
	pop de
	pop hl
	ret

IsInArray: ; 3DAB
; searches an array at hl for the value in a.
; skips (de − 1) bytes between reads, so to check every byte, de should be 1.
; if found, returns count in b and sets carry.
	ld b,0
	ld c,a
.loop\@
	ld a,[hl]
	cp a,$FF
	jr z,.NotInArray\@
	cp c
	jr z,.InArray\@
	inc b
	add hl,de
	jr .loop\@
.NotInArray\@
	and a
	ret
.InArray\@
	scf
	ret

INCBIN "baserom.gbc",$3DBE,$3DD4 - $3DBE

; calls GBPalWhiteOut and then Delay3
GBPalWhiteOutWithDelay3: ; 3DD4
	call GBPalWhiteOut

Delay3: ; 3DD7
; call Delay with a parameter of 3
	ld c,3
	jp DelayFrames

; resets BGP and OBP0 to their usual colors
GBPalNormal: ; 3DDC
	ld a,%11100100
	ld [rBGP],a
	ld a,%11010000
	ld [rOBP0],a
	ret

; makes all palette colors white
GBPalWhiteOut: ; 3DE5
	xor a
	ld [rBGP],a
	ld [rOBP0],a
	ld [rOBP1],a
	ret

GoPAL_SET_CF1C: ; 3ded
	ld b,$ff
GoPAL_SET: 	; 3def
	ld a,[$cf1b]
	and a
	ret z
	ld a,$45
	jp Predef

INCBIN "baserom.gbc",$3df9,$3e2e - $3df9

GiveItem: ; 0x3e2e
	ld a, b
	ld [$d11e], a
	ld [$cf91], a
	ld a, c
	ld [$cf96], a
	ld hl,W_NUMBAGITEMS
	call $2bcf
	ret nc
	call GetItemName ; $2fcf
	call $3826
	scf
	ret

GivePokemon: ; 0x3e48
	ld a, b
	ld [$cf91], a
	ld a, c
	ld [$d127], a
	xor a
	ld [$cc49], a
	ld b, $13
	ld hl, $7da5
	jp Bankswitch

GenRandom: ; 3E5C
; store a random 8-bit value in a
	push hl
	push de
	push bc
	ld b,BANK(GenRandom_)
	ld hl,GenRandom_
	call Bankswitch
	ld a,[H_RAND1]
	pop bc
	pop de
	pop hl
	ret

Predef: ; 3E6D
; runs a predefined ASM command, where the command ID is read from $D0B7
; $3E6D grabs the ath pointer from PredefPointers and executes it

	ld [$CC4E],a ; save the predef routine's ID for later

	ld a,[$FFB8]
	ld [$CF12],a

	; save bank and call 13:7E49
	push af
	ld a,BANK(GetPredefPointer)
	ld [$FFB8],a
	ld [$2000],a
	call GetPredefPointer

	; call the predef function
	; ($D0B7 has the bank of the predef routine)
	ld a,[$D0B7]
	ld [$FFB8],a
	ld [$2000],a
	ld de,.Return\@
	push de
	jp [hl]
	; after the predefined function finishes it returns here
.Return\@
	pop af
	ld [$FFB8],a
	ld [$2000],a
	ret

;loads hl from cc4f, de from cc51, and bc from cc53

Load16BitRegisters: ;3e94
	ld a, [$cc4f]
	ld h, a
	ld a, [$cc50]
	ld l, a
	ld a, [$cc51]
	ld d, a
	ld a, [$cc52]
	ld e, a
	ld a, [$cc53]
	ld b, a
	ld a, [$cc54]
	ld c, a
	ret
; 0x3ead

INCBIN "baserom.gbc",$3EAD,$3F22 - $3EAD

; 0x3F22
	dw $66ee
	dw $66f8
	dw $5b8e
	dw $5b81
	dw $6960
	dw $697e
	dw $6983
	dw $6cbd
	dw $5bbe
	dw $5ba8
	dw $5bd4
	dw $6453
	dw $6458
	dw $6511
	dw $64a3
	dw $64a8
	dw $64ad
	dw $64b2
	dw $64d0
	dw $64d5
	dw $6502
	dw $64da
	dw $64df
	dw $64e4
	dw $64b7
	dw $64bc
	dw $64c1
	dw $64c6
	dw $64cb
	dw $6508
	dw $6529
	dw $69aa
	dw $5ced
	dw $5865
	dw $5878
	dw FoundHiddenItemText
	dw HiddenItemBagFullText
	dw $5df7
	dw $6a3d
	dw $7e79
	dw $7e7e
	dw $7e83
	dw FoundHiddenCoinsText
	dw DroppedHiddenCoinsText
	dw $6bdd
	dw $6be2
	dw $6c05
	dw $6b69
	dw $6a25
	dw $7f37
	dw $7f32
	dw $5c29
	dw $69a4
	dw $6a2a
	dw $6a10
	dw $6a1d
	dw $6953
	dw $7bbf
	dw $5ec8
	dw $5edb
	dw $5eef
	dw $5f02
	dw $7c12
	dw $7be8
	dw $7c0d
	dw $7c45

SECTION "bank1",DATA,BANK[$1]

INCBIN "baserom.gbc",$4000,$112

MewPicFront: ; 0x4112
	INCBIN "pic/bmon/mew.pic"
MewPicBack: ; 0x4205
	INCBIN "pic/monback/mewb.pic"
; 0x425b

MewBaseStats: ; 0x425b
	db DEX_MEW ; pokedex id
	db 100 ; base hp
	db 100 ; base attack
	db 100 ; base defense
	db 100 ; base speed
	db 100 ; base special

	db PSYCHIC ; species type 1
	db PSYCHIC ; species type 2

	db 45 ; catch rate
	db 64 ; base exp yield
	db $55 ; sprite dimensions

	dw MewPicFront
	dw MewPicBack
	
	; attacks known at lvl 0
	db POUND
	db 0
	db 0
	db 0

	db 3 ; growth rate
	
	; include learnset directly
	db %11111111
	db %11111111
	db %11111111
	db %11111111
	db %11111111
	db %11111111
	db %11111111
	db %11111111 ; usually spacing

INCBIN "baserom.gbc",$4277,$30

UnnamedText_42a7: ; 0x42a7
	TX_FAR SafariZoneEatingText
	db $50
; 0x42a7 + 5 bytes

UnnamedText_42ac: ; 0x42ac
	TX_FAR SafariZoneAngryText
	db $50
; 0x42ac + 5 bytes

INCBIN "baserom.gbc",$42b1,$84

; 0x4335
IF _RED
	ld de,$9600 ; where to put redgreenversion.2bpp in the VRAM
	ld bc,$50 ; how big that file is
ENDC
IF _BLUE
	ld de,$9610 ; where to put blueversion.2bpp in the VRAM
	ld bc,$40 ; how big that file is
ENDC

INCBIN "baserom.gbc",$433B,$4398-$433B

IF _RED
	ld a,CHARMANDER ; which Pokemon to show first on the title screen
ENDC
IF _BLUE
	ld a,SQUIRTLE ; which Pokemon to show first on the title screen
ENDC

INCBIN "baserom.gbc",$439A,$4588-$439A

TitleMons: ; 4588
; mons on the title screen are randomly chosen from here
IF _RED
	db CHARMANDER
	db SQUIRTLE
	db BULBASAUR
	db WEEDLE
	db NIDORAN_M
	db SCYTHER
	db PIKACHU
	db CLEFAIRY
	db RHYDON
	db ABRA
	db GASTLY
	db DITTO
	db PIDGEOTTO
	db ONIX
	db PONYTA
	db MAGIKARP
ENDC
IF _GREEN
	db BULBASAUR
	db CHARMANDER
	db SQUIRTLE
	db CATERPIE
	db NIDORAN_F
	db PINSIR
	db PIKACHU
	db CLEFAIRY
	db RHYDON
	db ABRA
	db GASTLY
	db DITTO
	db PIDGEOTTO
	db ONIX
	db PONYTA
	db MAGIKARP
ENDC
IF _BLUE
	db SQUIRTLE
	db CHARMANDER
	db BULBASAUR
	db MANKEY
	db HITMONLEE
	db VULPIX
	db CHANSEY
	db AERODACTYL
	db JOLTEON
	db SNORLAX
	db GLOOM
	db POLIWAG
	db DODUO
	db PORYGON
	db GENGAR
	db RAICHU
ENDC

INCBIN "baserom.gbc",$4598,$45A1-$4598

; xxx Version tilemap on the title screen
IF _RED
	db $60,$61,$7F,$65,$66,$67,$68,$69,$50
ENDC
IF _BLUE
	db $61,$62,$63,$64,$65,$66,$67,$68,$50
ENDC

NintenText: ; 45AA
	db "NINTEN@"

SonyText: ; 45B1
	db "SONY@"

; loads pokemon data from one of multiple sources to $cf98
; loads base stats to $d0b8
; INPUT:
; [$cf92] = index of pokemon within party/box
; [$cc49] = source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; OUTPUT:
; [$cf91] = pokemon ID
; $cf98 = base address of pokemon data
; $d0b8 = base address of base stats
LoadMonData_: ; 45B6
	ld a,[$da5f] ; daycare pokemon ID
	ld [$cf91],a
	ld a,[$cc49]
	cp a,$03
	jr z,.getBaseStats\@
	ld a,[$cf92]
	ld e,a
	ld hl,$5c37
	ld b,$0e
	call Bankswitch ; get pokemon ID
.getBaseStats\@
	ld a,[$cf91]
	ld [$d0b5],a ; input for GetBaseStats
	call GetBaseStats ; load base stats to $d0b8
	ld hl,W_PARTYMON1DATA
	ld bc,44
	ld a,[$cc49]
	cp a,$01
	jr c,.getMonEntry\@
	ld hl,$d8a4 ; enemy pokemon 1 data
	jr z,.getMonEntry\@
	cp a,$02
	ld hl,$da96 ; box pokemon 1 data
	ld bc,33
	jr z,.getMonEntry\@
	ld hl,$da5f ; daycare pokemon data
	jr .copyMonData\@
.getMonEntry\@ ; add the product of the index and the size of each entry
	ld a,[$cf92]
	call AddNTimes
.copyMonData\@
	ld de,$cf98
	ld bc,44
	jp CopyData

INCBIN "baserom.gbc",$4608,$472B-$4608

ItemNames: ; 472B
	db "MASTER BALL@"
	db "ULTRA BALL@"
	db "GREAT BALL@"
	db "POKé BALL@"
	db "TOWN MAP@"
	db "BICYCLE@"
	db "?????@"
	db "SAFARI BALL@"
	db "POKéDEX@"
	db "MOON STONE@"
	db "ANTIDOTE@"
	db "BURN HEAL@"
	db "ICE HEAL@"
	db "AWAKENING@"
	db "PARLYZ HEAL@"
	db "FULL RESTORE@"
	db "MAX POTION@"
	db "HYPER POTION@"
	db "SUPER POTION@"
	db "POTION@"
	db "BOULDERBADGE@"
	db "CASCADEBADGE@"
	db "THUNDERBADGE@"
	db "RAINBOWBADGE@"
	db "SOULBADGE@"
	db "MARSHBADGE@"
	db "VOLCANOBADGE@"
	db "EARTHBADGE@"
	db "ESCAPE ROPE@"
	db "REPEL@"
	db "OLD AMBER@"
	db "FIRE STONE@"
	db "THUNDERSTONE@"
	db "WATER STONE@"
	db "HP UP@"
	db "PROTEIN@"
	db "IRON@"
	db "CARBOS@"
	db "CALCIUM@"
	db "RARE CANDY@"
	db "DOME FOSSIL@"
	db "HELIX FOSSIL@"
	db "SECRET KEY@"
	db "?????@"
	db "BIKE VOUCHER@"
	db "X ACCURACY@"
	db "LEAF STONE@"
	db "CARD KEY@"
	db "NUGGET@"
	db "PP UP@"
	db "POKé DOLL@"
	db "FULL HEAL@"
	db "REVIVE@"
	db "MAX REVIVE@"
	db "GUARD SPEC.@"
	db "SUPER REPEL@"
	db "MAX REPEL@"
	db "DIRE HIT@"
	db "COIN@"
	db "FRESH WATER@"
	db "SODA POP@"
	db "LEMONADE@"
	db "S.S.TICKET@"
	db "GOLD TEETH@"
	db "X ATTACK@"
	db "X DEFEND@"
	db "X SPEED@"
	db "X SPECIAL@"
	db "COIN CASE@"
	db "OAK's PARCEL@"
	db "ITEMFINDER@"
	db "SILPH SCOPE@"
	db "POKé FLUTE@"
	db "LIFT KEY@"
	db "EXP.ALL@"
	db "OLD ROD@"
	db "GOOD ROD@"
	db "SUPER ROD@"
	db "PP UP@"
	db "ETHER@"
	db "MAX ETHER@"
	db "ELIXER@"
	db "MAX ELIXER@"
	db "B2F@"
	db "B1F@"
	db "1F@"
	db "2F@"
	db "3F@"
	db "4F@"
	db "5F@"
	db "6F@"
	db "7F@"
	db "8F@"
	db "9F@"
	db "10F@"
	db "11F@"
	db "B4F@"

UnusedNames: ; 4A92
	db "かみなりバッヂ@"
	db "かいがらバッヂ@"
	db "おじぞうバッヂ@"
	db "はやぶさバッヂ@"
	db "ひんやりバッヂ@"
	db "なかよしバッヂ@"
	db "バラバッヂ@"
	db "ひのたまバッヂ@"
	db "ゴールドバッヂ@"
	db "たまご@"
	db "ひよこ@"
	db "ブロンズ@"
	db "シルバー@"
	db "ゴールド@"
	db "プチキャプテン@"
	db "キャプテン@"
	db "プチマスター@"
	db "マスター@"

INCBIN "baserom.gbc",$4b09,$4e2c - $4b09

UnnamedText_4e2c: ; 0x4e2c
	TX_FAR _UnnamedText_4e2c
	db $50
; 0x4e2c + 5 bytes

INCBIN "baserom.gbc",$4e31,$5a24 - $4e31

SSAnne8AfterBattleText2: ; 0x5a24
	TX_FAR _SSAnne8AfterBattleText2
	db $50
; 0x5a24 + 5 bytes

INCBIN "baserom.gbc",$5a29,$c9

MainMenu: ; 0x5af2
; Check save file
	call Func_5bff
	xor a
	ld [$D08A],a
	inc a
	ld [$D088],a
	call $609E
	jr nc,.next0\@

	; Predef 52 loads the save from SRAM to RAM
	ld a,$52
	call Predef

.next0\@
	ld c,20
	call DelayFrames
	xor a
	ld [$D12B],a
	ld hl,$CC2B
	ld [hli],a
	ld [hli],a
	ld [hli],a
	ld [hl],a
	ld [$D07C],a
	ld hl,$D72E
	res 6,[hl]
	call ClearScreen
	call GoPAL_SET_CF1C
	call LoadTextBoxTilePatterns
	call LoadFontTilePatterns
	ld hl,$D730
	set 6,[hl]
	ld a,[$D088]
	cp a,1
	jr z,.next1\@
	FuncCoord 0,0
	ld hl,Coord
	ld b,6
	ld c,13
	call TextBoxBorder
	FuncCoord 2,2
	ld hl,Coord
	ld de,$5D7E
	call PlaceString
	jr .next2\@
.next1\@
	FuncCoord 0,0
	ld hl,Coord
	ld b,4
	ld c,13
	call TextBoxBorder
	FuncCoord 2,2
	ld hl,Coord
	ld de,$5D87
	call PlaceString
.next2\@
	ld hl,$D730
	res 6,[hl]
	call $2429 ; OAM?
	xor a
	ld [$CC26],a
	ld [$CC2A],a
	ld [$CC34],a
	inc a
	ld [$CC25],a
	inc a
	ld [$CC24],a
	ld a,$B
	ld [$CC29],a
	ld a,[$D088]
	ld [$CC28],a
	call $3ABE
	bit 1,a
	jp nz,$42DD ; load title screen (gfx and arrangement)
	ld c,20
	call DelayFrames
	ld a,[$CC26]
	ld b,a
	ld a,[$D088]
	cp a,2
	jp z,.next3\@
	inc b ; adjust MenuArrow_Counter
.next3\@
	ld a,b
	and a
	jr z,.next4\@ ; if press_A on Continue
	cp a,1
	jp z,$5D52 ; if press_A on NewGame
	call $5E8A ; if press_a on Options
	ld a,1
	ld [$D08A],a
	jp .next0\@
.next4\@
	call $5DB5
	ld hl,$D126
	set 5,[hl]
.next6\@
	xor a
	ld [$FFB3],a
	ld [$FFB2],a
	ld [$FFB4],a
	call GetJoypadState
	ld a,[$FFB4]
	bit 0,a
	jr nz,.next5\@
	bit 1,a
	jp nz,.next0\@
	jr .next6\@
.next5\@
	call GBPalWhiteOutWithDelay3
	call ClearScreen
	ld a,4
	ld [$D52A],a
	ld c,10
	call DelayFrames
	ld a,[$D5A2]
	and a
	jp z,$5D5F
	ld a,[W_CURMAP] ; map ID
	cp a,HALL_OF_FAME
	jp nz,$5D5F
	xor a
	ld [$D71A],a
	ld hl,$D732
	set 2,[hl]
	call $62CE
	jp $5D5F
Func_5bff: ; 0x5bff
	ld a,1
	ld [$D358],a
	ld a,3
	ld [$D355],a
	ret
; 0x5c0a

INCBIN "baserom.gbc",$5c0a,$5d43 - $5c0a

UnnamedText_5d43: ; 0x5d43
	TX_FAR _UnnamedText_5d43
	db $50
; 0x5d43 + 5 bytes

UnnamedText_5d48: ; 0x5d48
	TX_FAR _UnnamedText_5d48
	db $50
; 0x5d48 + 5 bytes

UnnamedText_5d4d: ; 0x5d4d
	TX_FAR _UnnamedText_5d4d
	db $50
; 0x5d4d + 5 bytes

INCBIN "baserom.gbc",$5d52,$5e8a - $5d52

DisplayOptionMenu: ; 5E8A
	FuncCoord 0,0
	ld hl,Coord
	ld b,3
	ld c,18
	call TextBoxBorder
	FuncCoord 0,5
	ld hl,Coord
	ld b,3
	ld c,18
	call TextBoxBorder
	FuncCoord 0,10
	ld hl,Coord
	ld b,3
	ld c,18
	call TextBoxBorder
	FuncCoord 1,1
	ld hl,Coord
	ld de,TextSpeedOptionText
	call PlaceString
	FuncCoord 1,6
	ld hl,Coord
	ld de,BattleAnimationOptionText
	call PlaceString
	FuncCoord 1,11
	ld hl,Coord
	ld de,BattleStyleOptionText
	call PlaceString
	FuncCoord 2,16
	ld hl,Coord
	ld de,OptionMenuCancelText
	call PlaceString
	xor a
	ld [W_CURMENUITEMID],a
	ld [W_OLDMENUITEMID],a
	inc a
	ld [$d358],a
	ld [$cd40],a
	ld a,3 ; text speed cursor Y coordinate
	ld [W_TOPMENUITEMY],a
	call SetCursorPositionsFromOptions
	ld a,[$cd3d] ; text speed cursor X coordinate
	ld [W_TOPMENUITEMX],a
	ld a,$01
	ld [H_AUTOBGTRANSFERENABLED],a ; enable auto background transfer
	call Delay3
.loop\@
	call PlaceMenuCursor
	call SetOptionsFromCursorPositions
.getJoypadStateLoop\@
	call GetJoypadStateLowSensitivity
	ld a,[$ffb5]
	ld b,a
	and a,%11111011 ; any key besides select pressed?
	jr z,.getJoypadStateLoop\@
	bit 1,b ; B button pressed?
	jr nz,.exitMenu\@
	bit 3,b ; Start button pressed?
	jr nz,.exitMenu\@
	bit 0,b ; A button pressed?
	jr z,.checkDirectionKeys\@
	ld a,[W_TOPMENUITEMY]
	cp a,16 ; is the cursor on Cancel?
	jr nz,.loop\@
.exitMenu\@
	ld a,$90
	call $23b1 ; play sound
	ret
.eraseOldMenuCursor\@
	ld [W_TOPMENUITEMX],a
	call EraseMenuCursor
	jp .loop\@
.checkDirectionKeys\@
	ld a,[W_TOPMENUITEMY]
	bit 7,b ; Down pressed?
	jr nz,.downPressed\@
	bit 6,b ; Up pressed?
	jr nz,.upPressed\@
	cp a,8 ; cursor in Battle Animation section?
	jr z,.cursorInBattleAnimation\@
	cp a,13 ; cursor in Battle Style section?
	jr z,.cursorInBattleStyle\@
	cp a,16 ; cursor on Cancel?
	jr z,.loop\@
.cursorInTextSpeed\@
	bit 5,b ; Left pressed?
	jp nz,.pressedLeftInTextSpeed\@
	jp .pressedRightInTextSpeed\@
.downPressed\@
	cp a,16
	ld b,-13
	ld hl,$cd3d
	jr z,.updateMenuVariables\@
	ld b,5
	cp a,3
	inc hl
	jr z,.updateMenuVariables\@
	cp a,8
	inc hl
	jr z,.updateMenuVariables\@
	ld b,3
	inc hl
	jr .updateMenuVariables\@
.upPressed\@
	cp a,8
	ld b,-5
	ld hl,$cd3d
	jr z,.updateMenuVariables\@
	cp a,13
	inc hl
	jr z,.updateMenuVariables\@
	cp a,16
	ld b,-3
	inc hl
	jr z,.updateMenuVariables\@
	ld b,13
	inc hl
.updateMenuVariables\@
	add b
	ld [W_TOPMENUITEMY],a
	ld a,[hl]
	ld [W_TOPMENUITEMX],a
	call PlaceUnfilledArrowMenuCursor
	jp .loop\@
.cursorInBattleAnimation\@
	ld a,[$cd3e] ; battle animation cursor X coordinate
	xor a,$0b ; toggle between 1 and 10
	ld [$cd3e],a
	jp .eraseOldMenuCursor\@
.cursorInBattleStyle\@
	ld a,[$cd3f] ; battle style cursor X coordinate
	xor a,$0b ; toggle between 1 and 10
	ld [$cd3f],a
	jp .eraseOldMenuCursor\@
.pressedLeftInTextSpeed\@
	ld a,[$cd3d] ; text speed cursor X coordinate
	cp a,1
	jr z,.updateTextSpeedXCoord\@
	cp a,7
	jr nz,.fromSlowToMedium\@
	sub a,6
	jr .updateTextSpeedXCoord\@
.fromSlowToMedium\@
	sub a,7
	jr .updateTextSpeedXCoord\@
.pressedRightInTextSpeed\@
	ld a,[$cd3d] ; text speed cursor X coordinate
	cp a,14
	jr z,.updateTextSpeedXCoord\@
	cp a,7
	jr nz,.fromFastToMedium\@
	add a,7
	jr .updateTextSpeedXCoord\@
.fromFastToMedium\@
	add a,6
.updateTextSpeedXCoord\@
	ld [$cd3d],a ; text speed cursor X coordinate
	jp .eraseOldMenuCursor\@

TextSpeedOptionText: ; 5FC0
	db "TEXT SPEED",$4E
	db " FAST  MEDIUM SLOW@"

BattleAnimationOptionText: ; 5FDE
	db "BATTLE ANIMATION",$4E
	db " ON       OFF@"

BattleStyleOptionText: ; 5FFD
	db "BATTLE STYLE",$4E
	db " SHIFT    SET@"

OptionMenuCancelText: ; 6018
	db "CANCEL@"

; sets the options variable according to the current placement of the menu cursors in the options menu
SetOptionsFromCursorPositions: ; 601F
	ld hl,TextSpeedOptionData
	ld a,[$cd3d] ; text speed cursor X coordinate
	ld c,a
.loop\@
	ld a,[hli]
	cp c
	jr z,.textSpeedMatchFound\@
	inc hl
	jr .loop\@
.textSpeedMatchFound\@
	ld a,[hl]
	ld d,a
	ld a,[$cd3e] ; battle animation cursor X coordinate
	dec a
	jr z,.battleAnimationOn\@
.battleAnimationOff\@
	set 7,d
	jr .checkBattleStyle\@
.battleAnimationOn\@
	res 7,d
.checkBattleStyle\@
	ld a,[$cd3f] ; battle style cursor X coordinate
	dec a
	jr z,.battleStyleShift\@
.battleStyleSet\@
	set 6,d
	jr .storeOptions\@
.battleStyleShift\@
	res 6,d
.storeOptions\@
	ld a,d
	ld [W_OPTIONS],a
	ret

; reads the options variable and places menu cursors in the correct positions within the options menu
SetCursorPositionsFromOptions: ; 604C
	ld hl,TextSpeedOptionData + 1
	ld a,[W_OPTIONS]
	ld c,a
	and a,$3f
	push bc
	ld de,2
	call IsInArray
	pop bc
	dec hl
	ld a,[hl]
	ld [$cd3d],a ; text speed cursor X coordinate
	FuncCoord 0,3
	ld hl,Coord
	call .placeUnfilledRightArrow\@
	sla c
	ld a,1 ; On
	jr nc,.storeBattleAnimationCursorX\@
	ld a,10 ; Off
.storeBattleAnimationCursorX\@
	ld [$cd3e],a ; battle animation cursor X coordinate
	FuncCoord 0,8
	ld hl,Coord
	call .placeUnfilledRightArrow\@
	sla c
	ld a,1
	jr nc,.storeBattleStyleCursorX\@
	ld a,10
.storeBattleStyleCursorX\@
	ld [$cd3f],a ; battle style cursor X coordinate
	FuncCoord 0,13
	ld hl,Coord
	call .placeUnfilledRightArrow\@
; cursor in front of Cancel
	FuncCoord 0,16
	ld hl,Coord
	ld a,1
.placeUnfilledRightArrow\@
	ld e,a
	ld d,0
	add hl,de
	ld [hl],$ec ; unfilled right arrow menu cursor
	ret

; table that indicates how the 3 text speed options affect frame delays
; Format:
; 00: X coordinate of menu cursor
; 01: delay after printing a letter (in frames)
TextSpeedOptionData: ; 6096
	db 14,5 ; Slow
	db  7,3 ; Medium
	db  1,1 ; Fast
	db 7 ; default X coordinate (Medium)
	db $ff ; terminator

INCBIN "baserom.gbc",$609e,$6115-$609e

OakSpeech: ; 6115
	ld a,$FF
	call $23B1 ; stop music
	ld a,2     ; bank of song
	ld c,a
	ld a,$EF    ; song #
	call $23A1  ; plays music
	call ClearScreen
	call LoadTextBoxTilePatterns
	call $60CA
	ld a,$18
	call Predef
	ld hl,$D53A
	ld a,$14
	ld [$CF91],a
	ld a,1
	ld [$CF96],a
	call $2BCF
	ld a,[$D07C]
	ld [$D71A],a
	call Function62CE
	xor a
	ld [$FFD7],a
	ld a,[$D732]
	bit 1,a ; XXX when is bit 1 set?
	jp nz,Function61BC ; easter egg: skip the intro
	ld de,ProfOakPic
	ld bc,$1300
	call IntroPredef3B   ; displays Oak pic?
	call FadeInIntroPic
	ld hl,OakSpeechText1
	call PrintText      ; prints text box
	call GBFadeOut2
	call ClearScreen
	ld a,NIDORINO
	ld [$D0B5],a    ; pic displayed is stored at this location
	ld [$CF91],a
	call $1537      ; this is also related to the pic
	ld hl,$C3F6     ; position on tilemap the pic is displayed
	call $1384      ; displays pic?
	call MovePicLeft
	ld hl,OakSpeechText2
	call PrintText      ; Prints text box
	call GBFadeOut2
	call ClearScreen
	ld de,RedPicFront
	ld bc,$0400     ; affects the position of the player pic
	call IntroPredef3B      ; displays player pic?
	call MovePicLeft
	ld hl,IntroducePlayerText
	call PrintText
	call $695D ; brings up NewName/Red/etc menu
	call GBFadeOut2
	call ClearScreen
	ld de,Rival1Pic
	ld bc,$1300
	call IntroPredef3B ; displays rival pic
	call FadeInIntroPic
	ld hl,IntroduceRivalText
	call PrintText
	call $69A4
Function61BC: ; 0x61bc
	call GBFadeOut2
	call ClearScreen
	ld de,RedPicFront
	ld bc,$0400
	call IntroPredef3B
	call GBFadeIn2
	ld a,[$D72D]
	and a
	jr nz,.next\@
	ld hl,OakSpeechText3
	call PrintText
.next\@	ld a,[$FFB8]
	push af
	ld a,$9C
	call $23B1
	pop af
	ld [$FFB8],a
	ld [$2000],a
	ld c,4
	call DelayFrames
	ld de,$4180
	ld hl,$8000
	ld bc,$050C
	call CopyVideoData
	ld de,ShrinkPic1
	ld bc,$0400
	call IntroPredef3B
	ld c,4
	call DelayFrames
	ld de,ShrinkPic2
	ld bc,$0400
	call IntroPredef3B
	call $28A6
	ld a,[$FFB8]
	push af
	ld a,2
	ld [$C0EF],a
	ld [$C0F0],a
	ld a,$A
	ld [$CFC7],a
	ld a,$FF
	ld [$C0EE],a
	call $23B1 ; stop music
	pop af
	ld [$FFB8],a
	ld [$2000],a
	ld c,$14
	call DelayFrames
	ld hl,$C40A
	ld b,7
	ld c,7
	call ClearScreenArea
	call LoadTextBoxTilePatterns
	ld a,1
	ld [$CFCB],a
	ld c,$32
	call DelayFrames
	call GBFadeOut2
	jp ClearScreen
OakSpeechText1: ; 0x6253
	TX_FAR _OakSpeechText1
	db "@"
OakSpeechText2: ; 0x6258
	TX_FAR _OakSpeechText2A
	db $14
	TX_FAR _OakSpeechText2B
	db "@"
IntroducePlayerText: ; 0x6262
	TX_FAR _IntroducePlayerText
	db "@"
IntroduceRivalText: ; 0x6267
	TX_FAR _IntroduceRivalText
	db "@"
OakSpeechText3: ; 0x626c
	TX_FAR _OakSpeechText3
	db "@"

FadeInIntroPic: ; 0x6271
	ld hl,IntroFadePalettes
	ld b,6
.next\@
	ld a,[hli]
	ld [rBGP],a
	ld c,10
	call DelayFrames
	dec b
	jr nz,.next\@
	ret

IntroFadePalettes: ; 0x6282
	db %01010100
	db %10101000
	db %11111100
	db %11111000
	db %11110100
	db %11100100

MovePicLeft: ; 0x6288
	ld a,119
	ld [$FF4B],a
	call DelayFrame

	ld a,$E4
	ld [rBGP],a
.next\@
	call DelayFrame
	ld a,[$FF4B]
	sub 8
	cp $FF
	ret z
	ld [$FF4B],a
	jr .next\@

Predef3B: ; 62A1
	call $3E94
IntroPredef3B: ; 62A4
	push bc
	ld a,b
	call $36EB
	ld hl,$A188
	ld de,$A000
	ld bc,$0310
	call CopyData
	ld de,$9000
	call $16EA
	pop bc
	ld a,c
	and a
	ld hl,$C3C3
	jr nz,.next\@
	ld hl,$C3F6
.next\@
	xor a
	ld [$FFE1],a
	ld a,1
	jp $3E6D

Function62CE: ; 62CE XXX called by 4B2 948 989 5BF9 5D15
	call $62FF
	ld a,$19
	call $3E6D
	ld hl,$D732
	bit 2,[hl]
	res 2,[hl]
	jr z,.next\@
	ld a,[$D71A]
	jr .next2\@
.next\@
	bit 1,[hl]
	jr z,.next3\@
	call $64EA
.next3\@
	ld a,0
.next2\@
	ld b,a
	ld a,[$D72D]
	and a
	jr nz,.next4\@
	ld a,b
.next4\@
	ld hl,$D732
	bit 4,[hl]
	ret nz
	ld [$D365],a
	ret

INCBIN "baserom.gbc",$62FF,$6420-$62FF

FirstMapSpec: ; 0x6420
	db REDS_HOUSE_2F ; RedsHouse2F
; Original Format:
;   [Event Displacement][Y-block][X-block][Y-sub_block][X-sub_block]
; Macro Format:
;   FLYWARP_DATA [Map Width][Y-pos][X-pos]
	FLYWARP_DATA 4,6,3
	db $04 ;Tileset_id

INCBIN "baserom.gbc",$6428,$6448-$6428

FlyWarpDataPtr: ; 0x6448
	db $00,0
	dw Map00FlyWarp
	db $01,0
	dw Map01FlyWarp
	db $02,0
	dw Map02FlyWarp
	db $03,0
	dw Map03FlyWarp
	db $04,0
	dw Map04FlyWarp
	db $05,0
	dw Map05FlyWarp
	db $06,0
	dw Map06FlyWarp
	db $07,0
	dw Map07FlyWarp
	db $08,0
	dw Map08FlyWarp
	db $09,0
	dw Map09FlyWarp
	db $0A,0
	dw Map0aFlyWarp
	db $0F,0
	dw Map0fFlyWarp
	db $15,0
	dw Map15FlyWarp

; Original Format:
;   [Event Displacement][Y-block][X-block][Y-sub_block][X-sub_block]
; Macro Format:
;   FLYWARP_DATA [Map Width][Y-pos][X-pos]
Map00FlyWarp: ; 0x647c
	FLYWARP_DATA 10,6,5
Map01FlyWarp: ; 0x6482
	FLYWARP_DATA 20,26,23
Map02FlyWarp: ; 0x6488
	FLYWARP_DATA 20,26,13
Map03FlyWarp: ; 0x648e
	FLYWARP_DATA 20,18,19
Map04FlyWarp: ; 0x6494
	FLYWARP_DATA 10,6,3
Map05FlyWarp: ; 0x649a
	FLYWARP_DATA 20,4,11
Map06FlyWarp: ; 0x64a0
	FLYWARP_DATA 25,10,41
Map07FlyWarp: ; 0x64a6
	FLYWARP_DATA 20,28,19
Map08FlyWarp: ; 0x64ac
	FLYWARP_DATA 10,12,11
Map09FlyWarp: ; 0x64b2
	FLYWARP_DATA 10,6,9
Map0aFlyWarp: ; 0x64b8
	FLYWARP_DATA 20,30,9
Map0fFlyWarp: ; 0x64be
	FLYWARP_DATA 45,6,11
Map15FlyWarp: ; 0x64c4
	FLYWARP_DATA 10,20,11

INCBIN "baserom.gbc",$64ca,$6557 - $64ca

UnnamedText_6557: ; 0x6557
	TX_FAR _UnnamedText_6557
	db $50
; 0x6557 + 5 bytes

INCBIN "baserom.gbc",$655c,$699f - $655c

UnnamedText_699f: ; 0x699f
	TX_FAR _UnnamedText_699f
	db $50
; 0x699f + 5 bytes

; 0x69a4
	call Unnamed_6a12 ; 0x69a4 call 0x6a12
	ld de, DefaultNamesRival
; 0x69aa

INCBIN "baserom.gbc",$69AA,$69B3 - $69AA

ld hl, DefaultNamesRivalList

INCBIN "baserom.gbc",$69b6,$69e7 - $69b6

UnnamedText_69e7: ; 0x69e7
	TX_FAR _UnnamedText_69e7
	db $50
; 0x69e7 + 5 bytes

INCBIN "baserom.gbc",$69ec,$6a12 - $69ec

Unnamed_6a12: ; 0x6a12
INCBIN "baserom.gbc",$6a12,$6aa8 - $6a12

IF _RED
DefaultNamesPlayer: ; 0x6aa8 22
	db "NEW NAME",$4E,"RED",$4E,"ASH",$4E,"JACK@"
DefaultNamesRival: ; 0x6abe 24
	db "NEW NAME",$4E,"BLUE",$4E,"GARY",$4E,"JOHN@"
ENDC
IF _BLUE
DefaultNamesPlayer:
	db "NEW NAME",$4E,"BLUE",$4E,"GARY",$4E,"JOHN@"
DefaultNamesRival:
	db "NEW NAME",$4E,"RED",$4E,"ASH",$4E,"JACK@"
ENDC

INCBIN "baserom.gbc",$6AD6,$6AF2 - $6AD6

IF _RED
DefaultNamesPlayerList: ; 0x6AF2 22
	db "NEW NAME@RED@ASH@JACK@"
DefaultNamesRivalList: ; 0x6b08 25
	db "NEW NAME@BLUE@GARY@JOHN@@"
ENDC
IF _BLUE
DefaultNamesPlayerList:
	db "NEW NAME@BLUE@GARY@JOHN@"
DefaultNamesRivalList:
	db "NEW NAME@RED@ASH@JACK@@"
ENDC

; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
SubtractAmountPaidFromMoney_: ; 6B21
	ld de,W_PLAYERMONEY3
	ld hl,$ff9f ; total price of items
	ld c,3 ; length of money in bytes
	call StringCmp
	ret c
	ld de,W_PLAYERMONEY1
	ld hl,$ffa1 ; total price of items
	ld c,3 ; length of money in bytes
	ld a,$0c
	call Predef ; subtract total price from money
	ld a,$13
	ld [$d125],a
	call DisplayTextBoxID ; redraw money text box
	and a
	ret

HandleItemListSwapping: ; 6B44
	ld a,[W_LISTMENUID]
	cp a,ITEMLISTMENU
	jp nz,DisplayListMenuIDLoop ; only rearrange item list menus
	push hl
	ld hl,$cf8b
	ld a,[hli]
	ld h,[hl]
	ld l,a
	inc hl ; hl = beginning of list entries
	ld a,[W_CURMENUITEMID]
	ld b,a
	ld a,[W_LISTSCROLLOFFSET]
	add b
	add a
	ld c,a
	ld b,0
	add hl,bc ; hl = address of currently selected item entry
	ld a,[hl]
	pop hl
	inc a
	jp z,DisplayListMenuIDLoop ; ignore attempts to swap the Cancel menu item
	ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
	and a ; has the first item to swap already been chosen?
	jr nz,.swapItems\@
; if not, set the currently selected item as the first item
	ld a,[W_CURMENUITEMID]
	inc a
	ld b,a
	ld a,[W_LISTSCROLLOFFSET] ; index of top (visible) menu item within the list
	add b
	ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
	ld c,20
	call DelayFrames
	jp DisplayListMenuIDLoop
.swapItems\@
	ld a,[W_CURMENUITEMID]
	inc a
	ld b,a
	ld a,[W_LISTSCROLLOFFSET]
	add b
	ld b,a
	ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
	cp b ; is the currently selected item the same as the first item to swap?
	jp z,DisplayListMenuIDLoop ; ignore attempts to swap an item with itself
	dec a
	ld [$cc35],a ; ID of item chosen for swapping (counts from 1)
	ld c,20
	call DelayFrames
	push hl
	push de
	ld hl,$cf8b
	ld a,[hli]
	ld h,[hl]
	ld l,a
	inc hl ; hl = beginning of list entries
	ld d,h
	ld e,l ; de = beginning of list entries
	ld a,[W_CURMENUITEMID]
	ld b,a
	ld a,[W_LISTSCROLLOFFSET]
	add b
	add a
	ld c,a
	ld b,0
	add hl,bc ; hl = address of currently selected item entry
	ld a,[$cc35] ; ID of item chosen for swapping (counts from 1)
	add a
	add e
	ld e,a
	jr nc,.noCarry\@
	inc d
.noCarry\@ ; de = address of first item to swap
	ld a,[de]
	ld b,a
	ld a,[hli]
	cp b
	jr z,.swapSameItemType\@
.swapDifferentItems\@
	ld [$ff95],a ; [$ff95] = second item ID
	ld a,[hld]
	ld [$ff96],a ; [$ff96] = second item quantity
	ld a,[de]
	ld [hli],a ; put first item ID in second item slot
	inc de
	ld a,[de]
	ld [hl],a ; put first item quantity in second item slot
	ld a,[$ff96]
	ld [de],a ; put second item quantity in first item slot
	dec de
	ld a,[$ff95]
	ld [de],a ; put second item ID in first item slot
	xor a
	ld [$cc35],a ; 0 means no item is currently being swapped
	pop de
	pop hl
	jp DisplayListMenuIDLoop
.swapSameItemType\@
	inc de
	ld a,[hl]
	ld b,a
	ld a,[de]
	add b ; a = sum of both item quantities
	cp a,100 ; is the sum too big for one item slot?
	jr c,.combineItemSlots\@
; swap enough items from the first slot to max out the second slot if they can't be combined
	sub a,99
	ld [de],a
	ld a,99
	ld [hl],a
	jr .done\@
.combineItemSlots\@
	ld [hl],a ; put the sum in the second item slot
	ld hl,$cf8b
	ld a,[hli]
	ld h,[hl]
	ld l,a
	dec [hl] ; decrease the number of items
	ld a,[hl]
	ld [$d12a],a ; update number of items variable
	cp a,1
	jr nz,.skipSettingMaxMenuItemID\@
	ld [W_MAXMENUITEMID],a ; if the number of items is only one now, update the max menu item ID
.skipSettingMaxMenuItemID\@
	dec de
	ld h,d
	ld l,e
	inc hl
	inc hl ; hl = address of item after first item to swap
.moveItemsUpLoop\@ ; erase the first item slot and move up all the following item slots to fill the gap
	ld a,[hli]
	ld [de],a
	inc de
	inc a ; reached the $ff terminator?
	jr z,.afterMovingItemsUp\@
	ld a,[hli]
	ld [de],a
	inc de
	jr .moveItemsUpLoop\@
.afterMovingItemsUp\@
	xor a
	ld [W_LISTSCROLLOFFSET],a
	ld [W_CURMENUITEMID],a
.done\@
	xor a
	ld [$cc35],a ; 0 means no item is currently being swapped
	pop de
	pop hl
	jp DisplayListMenuIDLoop

DisplayPokemartDialogue_: ; 6C20
	ld a,[W_LISTSCROLLOFFSET]
	ld [$d07e],a
	call $2429 ; move sprites
	xor a
	ld [$cf0a],a ; flag that is set if something is sold or bought
.loop\@
	xor a
	ld [W_LISTSCROLLOFFSET],a
	ld [W_CURMENUITEMID],a
	ld [$cc2f],a
	inc a
	ld [$cf93],a
	ld a,$13
	ld [$d125],a
	call DisplayTextBoxID ; draw money text box
	ld a,$15
	ld [$d125],a
	call DisplayTextBoxID ; do buy/sell/quit menu
	ld hl,$d128 ; pointer to this pokemart's inventory
	ld a,[hli]
	ld l,[hl]
	ld h,a ; hl = address of inventory
	ld a,[$d12e]
	cp a,$02
	jp z,.done\@
	ld a,[$d12d] ; ID of the chosen menu item
	and a ; buying?
	jp z,.buyMenu\@
	dec a ; selling?
	jp z,.sellMenu\@
	dec a ; quitting?
	jp z,.done\@
.sellMenu\@
	xor a
	ld [$cf93],a
	ld a,$02
	ld [$d11b],a
	ld hl,$5bd5
	ld b,$0e
	call Bankswitch
	ld a,[W_NUMBAGITEMS]
	and a
	jp z,.bagEmpty\@
	ld hl,PokemonSellingGreetingText
	call PrintText
	call $3719 ; save screen
.sellMenuLoop\@
	call $3725 ; restore saved screen
	ld a,$13
	ld [$d125],a
	call DisplayTextBoxID ; draw money text box
	ld hl,W_NUMBAGITEMS
	ld a,l
	ld [$cf8b],a
	ld a,h
	ld [$cf8c],a
	xor a
	ld [$cf93],a
	ld [W_CURMENUITEMID],a
	ld a,ITEMLISTMENU
	ld [W_LISTMENUID],a
	call DisplayListMenuID
	jp c,.returnToMainPokemartMenu\@ ; if the player closed the menu
.confirmItemSale\@ ; if the player is trying to sell a specific item
	call IsKeyItem ; check if item is unsellable
	ld a,[$d124]
	and a
	jr nz,.unsellableItem\@
	ld a,[$cf91]
	call IsItemHM
	jr c,.unsellableItem\@
	ld a,PRICEDITEMLISTMENU
	ld [W_LISTMENUID],a
	ld [$ff8e],a ; halve prices when selling
	call DisplayChooseQuantityMenu
	inc a
	jr z,.sellMenuLoop\@ ; if the player closed the choose quantity menu with the B button
	ld hl,PokemartTellSellPrice
	ld bc,$0e01
	call PrintText
	FuncCoord 14,7
	ld hl,Coord
	ld bc,$080f
	ld a,$14
	ld [$d125],a
	call DisplayTextBoxID ; yes/no menu
	ld a,[$d12e]
	cp a,$02
	jr z,.sellMenuLoop\@ ; if the player pressed the B button
	ld a,[$d12d] ; ID of the chosen menu item
	dec a
	jr z,.sellMenuLoop\@ ; if the player chose No
.sellItem\@
	ld a,[$cf0a] ; flag that is set if something is sold or bought
	and a
	jr nz,.skipSettingFlag1\@
	inc a
	ld [$cf0a],a
.skipSettingFlag1\@
	call AddAmountSoldToMoney
	ld hl,W_NUMBAGITEMS
	call RemoveItemFromInventory
	jp .sellMenuLoop\@
.unsellableItem\@
	ld hl,PokemartUnsellableItemText
	call PrintText
	jp .returnToMainPokemartMenu\@
.bagEmpty\@
	ld hl,PokemartItemBagEmptyText
	call PrintText
	call $3719 ; save screen
	jp .returnToMainPokemartMenu\@
.buyMenu\@
	ld a,$01
	ld [$cf93],a
	ld a,$03
	ld [$d11b],a
	ld hl,$5bd5
	ld b,$0e
	call Bankswitch
	ld hl,PokemartBuyingGreetingText
	call PrintText
	call $3719 ; save screen
.buyMenuLoop\@
	call $3725 ; restore saved screen
	ld a,$13
	ld [$d125],a
	call DisplayTextBoxID ; draw money text box
	ld hl,$cf7b
	ld a,l
	ld [$cf8b],a
	ld a,h
	ld [$cf8c],a
	xor a
	ld [W_CURMENUITEMID],a
	inc a
	ld [$cf93],a
	inc a ; a = 2 (PRICEDITEMLISTMENU)
	ld [W_LISTMENUID],a
	call DisplayListMenuID
	jr c,.returnToMainPokemartMenu\@ ; if the player closed the menu
	ld a,$63
	ld [$cf97],a
	xor a
	ld [$ff8e],a
	call DisplayChooseQuantityMenu
	inc a
	jr z,.buyMenuLoop\@ ; if the player closed the choose quantity menu with the B button
	ld a,[$cf91] ; item ID
	ld [$d11e],a ; store item ID for GetItemName
	call GetItemName
	call $3826 ; copy name to $cf4b
	ld hl,PokemartTellBuyPrice
	call PrintText
	FuncCoord 14,7
	ld hl,Coord
	ld bc,$080f
	ld a,$14
	ld [$d125],a
	call DisplayTextBoxID ; yes/no menu
	ld a,[$d12e]
	cp a,$02
	jp z,.buyMenuLoop\@ ; if the player pressed the B button
	ld a,[$d12d] ; ID of the chosen menu item
	dec a
	jr z,.buyMenuLoop\@ ; if the player chose No
.buyItem\@
	call .isThereEnoughMoney\@
	jr c,.notEnoughMoney\@
	ld hl,W_NUMBAGITEMS
	call AddItemToInventory
	jr nc,.bagFull\@
	call SubtractAmountPaidFromMoney
	ld a,[$cf0a] ; flag that is set if something is sold or bought
	and a
	jr nz,.skipSettingFlag2\@
	ld a,$01
	ld [$cf0a],a
.skipSettingFlag2\@
	ld a,$b2
	call $3740 ; play sound
	call $3748 ; wait until sound is done playing
	ld hl,PokemartBoughtItemText
	call PrintText
	jp .buyMenuLoop\@
.returnToMainPokemartMenu\@
	call $3725 ; restore save screen
	ld a,$13
	ld [$d125],a
	call DisplayTextBoxID ; draw money text box
	ld hl,PokemartAnythingElseText
	call PrintText
	jp .loop\@
.isThereEnoughMoney\@
	ld de,W_PLAYERMONEY3
	ld hl,$ff9f ; item price
	ld c,3 ; length of money in bytes
	jp StringCmp
.notEnoughMoney\@
	ld hl,PokemartNotEnoughMoneyText
	call PrintText
	jr .returnToMainPokemartMenu\@
.bagFull\@
	ld hl,PokemartItemBagFullText
	call PrintText
	jr .returnToMainPokemartMenu\@
.done\@
	ld hl,PokemartThankYouText
	call PrintText
	ld a,$01
	ld [$cfcb],a
	call $2429 ; move sprites
	ld a,[$d07e]
	ld [W_LISTSCROLLOFFSET],a
	ret

PokemartBuyingGreetingText: ; 0x6e0c
	TX_FAR _PokemartBuyingGreetingText
	db $50

PokemartTellBuyPrice: ; 0x6e11
	TX_FAR _PokemartTellBuyPrice
	db $50

PokemartBoughtItemText: ; 0x6e16
	TX_FAR _PokemartBoughtItemText
	db $50

PokemartNotEnoughMoneyText: ; 0x6e1b
	TX_FAR _PokemartNotEnoughMoneyText
	db $50

PokemartItemBagFullText: ; 0x6e20
	TX_FAR _PokemartItemBagFullText
	db $50

PokemonSellingGreetingText: ; 0x6e25
	TX_FAR _PokemonSellingGreetingText
	db $50

PokemartTellSellPrice: ; 0x6e2a
	TX_FAR _PokemartTellSellPrice
	db $50

PokemartItemBagEmptyText: ; 0x6e2f
	TX_FAR _PokemartItemBagEmptyText
	db $50

PokemartUnsellableItemText: ; 0x6e34
	TX_FAR _PokemartUnsellableItemText
	db $50

PokemartThankYouText: ; 0x6e39
	TX_FAR _PokemartThankYouText
	db $50

PokemartAnythingElseText: ; 0x6e3e
	TX_FAR _PokemartAnythingElseText
	db $50

INCBIN "baserom.gbc",$6e43,$6fb4 - $6e43

UnnamedText_6fb4: ; 0x6fb4
	TX_FAR _UnnamedText_6fb4
	db $50
; 0x6fb4 + 5 bytes

UnnamedText_6fb9: ; 0x6fb9
	TX_FAR _UnnamedText_6fb9
	db $50
; 0x6fb9 + 5 bytes

UnnamedText_6fbe: ; 0x6fbe
	TX_FAR _UnnamedText_6fbe
	db $50
; 0x6fbe + 5 bytes

UnnamedText_6fc3: ; 0x6fc3
	TX_FAR _UnnamedText_6fc3
	db $50
; 0x6fc3 + 5 bytes

UnnamedText_6fc8: ; 0x6fc8
	TX_FAR _UnnamedText_6fc8 ; 0xa2819
	db $a
	db $8
	ld a, $ae
	call $3740
	ld hl, $6fd7
	ret
; 0x6fd7

UnnamedText_6fd7: ; 0x6fd7
	TX_FAR _UnnamedText_6fd7 ; 0xa2827
	db $a ; 0x6fdb
UnnamedText_6fdc: ; 0x6fdc
	TX_FAR _UnnamedText_6fdc
	db $50
; 0x6fe1

UnnamedText_6fe1: ; 0x6fe1
	TX_FAR _UnnamedText_6fe1
	db $50
; 0x6fe1 + 5 bytes

DisplayPokemonCenterDialogue_: ; 0x6fe6
	call $3719 ; save screen
	ld hl, PokemonCenterWelcomeText
	call PrintText
	ld hl, $d72e
	bit 2, [hl]
	set 1, [hl]
	set 2, [hl]
	jr nz, .skipShallWeHealYourPokemon
	ld hl, ShallWeHealYourPokemonText
	call PrintText
.skipShallWeHealYourPokemon
	call $360a ; yes/no menu
	ld a, [W_CURMENUITEMID]
	and a
	jr nz, .declinedHealing\@ ; if the player chose No
	call $7078
	call $3725 ; restore screen
	ld hl, NeedYourPokemonText
	call PrintText
	ld a, $18
	ld [$c112], a ; make the nurse turn to face the machine
	call Delay3
	PREDEF HealPartyPredef
	ld b, $1c
	ld hl, $4433
	call Bankswitch ; do the healing machine animation
	xor a
	ld [$cfc7], a
	ld a, [$c0f0]
	ld [$c0ef], a
	ld a, [$d35b]
	ld [$cfca], a
	ld [$c0ee], a
	call $23b1
	ld hl, PokemonFightingFitText
	call PrintText
	ld a, $14
	ld [$c112], a ; make the nurse bow
	ld c, a
	call DelayFrames
	jr .done\@
.declinedHealing\@
	call $3725 ; restore screen
.done\@
	ld hl, PokemonCenterFarewellText
	call PrintText
	jp $2429 ; move sprites

PokemonCenterWelcomeText: ; 0x705d
	TX_FAR _PokemonCenterWelcomeText
	db $50

ShallWeHealYourPokemonText: ; 0x7062
	db $a
	TX_FAR _ShallWeHealYourPokemonText
	db $50

NeedYourPokemonText: ; 0x7068
	TX_FAR _NeedYourPokemonText
	db $50

PokemonFightingFitText: ; 0x706d
	TX_FAR _PokemonFightingFitText
	db $50

PokemonCenterFarewellText: ; 0x7073
	db $a
	TX_FAR _PokemonCenterFarewellText
	db $50

Unknown_7078: ; 0x7078
	push hl
	ld hl, SafariZoneRestHouses
	ld a, [W_CURMAP]
	ld b, a
.asm_7080
	ld a, [hli]
	cp $ff
	jr z, .asm_708a ; 0x7083 $5
	cp b
	jr nz, .asm_7080 ; 0x7086 $f8
	jr .asm_7090 ; 0x7088 $6
.asm_708a
	ld a, [$d365]
	ld [$d719], a
.asm_7090
	pop hl
	ret
; 0x7092

SafariZoneRestHouses: ; 0x7092
	db SAFARI_ZONE_REST_HOUSE_2
	db SAFARI_ZONE_REST_HOUSE_3
	db SAFARI_ZONE_REST_HOUSE_4
	db $ff ; terminator

; function that performs initialization for DisplayTextID
DisplayTextIDInit: ; 7096
	xor a
	ld [$cf94],a
	ld a,[$cf0c]
	bit 0,a
	jr nz,.skipDrawingTextBoxBorder\@
	ld a,[$ff8c] ; text ID (or sprite ID)
	and a
	jr nz,.notStartMenu\@
; if text ID is 0 (i.e. the start menu)
; Note that the start menu text border is also drawn in the function directly
; below this, so this seems unnecessary.
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
; start menu with pokedex
	ld hl,$c3aa
	ld b,$0e
	ld c,$08
	jr nz,.drawTextBoxBorder\@
; start menu without pokedex
	ld hl,$c3aa
	ld b,$0c
	ld c,$08
	jr .drawTextBoxBorder\@
; if text ID is not 0 (i.e. not the start menu) then do a standard dialogue text box
.notStartMenu\@
	ld hl,$c490
	ld b,$04
	ld c,$12
.drawTextBoxBorder\@
	call TextBoxBorder
.skipDrawingTextBoxBorder\@
	ld hl,$cfc4
	set 0,[hl]
	ld hl,$cd60
	bit 4,[hl]
	res 4,[hl]
	jr nz,.skipMovingSprites\@
	call $2429 ; move sprites
.skipMovingSprites\@
; loop to copy C1X9 (direction the sprite is facing) to C2X9 for each sprite
; this is done because when you talk to an NPC, they turn to look your way
; the original direction they were facing must be restored after the dialogue is over
	ld hl,$c119
	ld c,$0f
	ld de,$0010
.spriteFacingDirectionCopyLoop\@
	ld a,[hl]
	inc h
	ld [hl],a
	dec h
	add hl,de
	dec c
	jr nz,.spriteFacingDirectionCopyLoop\@
; loop to force all the sprites in the middle of animation to stand still
; (so that they don't like they're frozen mid-step during the dialogue)
	ld hl,$c102
	ld de,$0010
	ld c,e
.spriteStandStillLoop\@
	ld a,[hl]
	cp a,$ff ; is the sprite visible?
	jr z,.nextSprite\@
; if it is visible
	and a,$fc
	ld [hl],a
.nextSprite\@
	add hl,de
	dec c
	jr nz,.spriteStandStillLoop\@
	ld b,$9c ; window background address
	call $18d6 ; transfer background in WRAM to VRAM
	xor a
	ld [$ffb0],a ; put the window on the screen
	call LoadFontTilePatterns
	ld a,$01
	ld [H_AUTOBGTRANSFERENABLED],a ; enable continuous WRAM to VRAM transfer each V-blank
	ret

; function that displays the start menu
DrawStartMenu: ; 710B
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
; menu with pokedex
	ld hl,$c3aa
	ld b,$0e
	ld c,$08
	jr nz,.drawTextBoxBorder\@
; shorter menu if the player doesn't have the pokedex
	ld hl,$c3aa
	ld b,$0c
	ld c,$08
.drawTextBoxBorder\@
	call TextBoxBorder
	ld a,%11001011 ; bit mask for down, up, start, B, and A buttons
	ld [$cc29],a
	ld a,$02
	ld [$cc24],a ; Y position of first menu choice
	ld a,$0b
	ld [$cc25],a ; X position of first menu choice
	ld a,[$cc2d] ; remembered menu selection from last time
	ld [$cc26],a
	ld [$cc2a],a
	xor a
	ld [$cc37],a
	ld hl,$d730
	set 6,[hl] ; no pauses between printing each letter
	ld hl,$c3d4
	ld a,[$d74b]
	bit 5,a ; does the player have the pokedex?
; case for not having pokdex
	ld a,$06
	jr z,.storeMenuItemCount\@
; case for having pokedex
	ld de,StartMenuPokedexText
	call PrintStartMenuItem
	ld a,$07
.storeMenuItemCount\@
	ld [$cc28],a ; number of menu items
	ld de,StartMenuPokemonText
	call PrintStartMenuItem
	ld de,StartMenuItemText
	call PrintStartMenuItem
	ld de,$d158 ; player's name
	call PrintStartMenuItem
	ld a,[$d72e]
	bit 6,a ; is the player using the link feature?
; case for not using link feature
	ld de,StartMenuSaveText
	jr z,.printSaveOrResetText\@
; case for using link feature
	ld de,StartMenuResetText
.printSaveOrResetText\@
	call PrintStartMenuItem
	ld de,StartMenuOptionText
	call PrintStartMenuItem
	ld de,StartMenuExitText
	call PlaceString
	ld hl,$d730
	res 6,[hl] ; turn pauses between printing letters back on
	ret

StartMenuPokedexText: ; 718F
db "POKéDEX@"

StartMenuPokemonText: ; 7197
db "POKéMON@"

StartMenuItemText: ; 719F
db "ITEM@"

StartMenuSaveText: ; 71A4
db "SAVE@"

StartMenuResetText: ; 71A9
db "RESET@"

StartMenuExitText: ; 71AF
db "EXIT@"

StartMenuOptionText: ; 71B4
db "OPTION@"

PrintStartMenuItem: ; 71BB
	push hl
	call PlaceString
	pop hl
	ld de,$28
	add hl,de
	ret

Unknown_71c5: ; 0x71c5
	ld hl, $72b8
	call PrintText
	ld a, [$d74b]
	bit 5, a
	jp nz, $71e1
	ld c, $3c
	call DelayFrames
	ld hl, $72d2
	call PrintText
	jp $7298
; 0x71e1

Unknown_71e1: ; 0x71e1
	ld a, $1
	ld [$cc34], a
	ld a, $5a
	ld [$cc47], a
.asm_71eb
	ld a, [$ff00+$aa]
	cp $2
	jr z, .asm_721a ; 0x71ef $29
	cp $1
	jr z, .asm_721a ; 0x71f3 $25
	ld a, $ff
	ld [$ff00+$aa], a
	ld a, $2
	ld [$ff00+$1], a
	xor a
	ld [$ff00+$ad], a
	ld a, $80
	ld [$ff00+$2], a
	ld a, [$cc47]
	dec a
	ld [$cc47], a
	jr z, .asm_7287 ; 0x720b $7a
	ld a, $1
	ld [$ff00+$1], a
	ld a, $81
	ld [$ff00+$2], a
	call DelayFrame
	jr .asm_71eb ; 0x7218 $d1
.asm_721a
	call $22ed
	call DelayFrame
	call $22ed
	ld c, $32
	call DelayFrames
	ld hl, $72bd
	call PrintText
	xor a
	ld [$cc34], a
	call $35ec
	ld a, $1
	ld [$cc34], a
	ld a, [$cc26]
	and a
	jr nz, .asm_728f ; 0x723e $4f
	ld hl, $7848
	ld b, $1c
	call Bankswitch
	call $3748
	ld a, $b6
	call $3740
	ld hl, $72c2
	call PrintText
	ld hl, $cc47
	ld a, $3
	ld [hli], a
	xor a
	ld [hl], a
	ld [$ff00+$a9], a
	ld [$cc42], a
	call $227f
	ld hl, $cc47
	ld a, [hli]
	inc a
	jr nz, .asm_72a8 ; 0x726b $3b
	ld a, [hl]
	inc a
	jr nz, .asm_72a8 ; 0x726f $37
	ld b, $a
.asm_7273
	call DelayFrame
	call $22ed
	dec b
	jr nz, .asm_7273 ; 0x727a $f7
	call $72d7
	ld hl, $72c8
	call PrintText
	jr .asm_7298 ; 0x7285 $11
.asm_7287
	ld hl, $72b3
	call PrintText
	jr .asm_7298 ; 0x728d $9
.asm_728f
	call $72d7
	ld hl, $72cd
	call PrintText
.asm_7298
	xor a
	ld hl, $cc47
	ld [hli], a
	ld [hl], a
	ld hl, $d72e
	res 6, [hl]
	xor a
	ld [$cc34], a
	ret
.asm_72a8
	xor a
	ld [hld], a
	ld [hl], a
	ld hl, $5c0a
	ld b, $1
	jp Bankswitch
; 0x72b3

UnnamedText_72b3: ; 0x72b3
	TX_FAR _UnnamedText_72b3
	db $50
; 0x72b3 + 5 bytes

UnnamedText_72b8: ; 0x72b8
	TX_FAR _UnnamedText_72b8
	db $50
; 0x72b8 + 5 bytes

UnnamedText_72bd: ; 0x72bd
	TX_FAR _UnnamedText_72bd
	db $50
; 0x72bd + 5 bytes

UnnamedText_72c2: ; 0x72c2
	TX_FAR UnnamedText_a29cc
	db $a, $50

UnnamedText_72c8: ; 0x72c8
	TX_FAR _UnnamedText_72c8
	db $50
; 0x72c8 + 5 bytes

UnnamedText_72cd: ; 0x72cd
	TX_FAR _UnnamedText_72cd
	db $50
; 0x72cd + 5 bytes

UnnamedText_72d2: ; 0x72d2
	TX_FAR _UnnamedText_72d2
	db $50
; 0x72d2 + 5 bytes

INCBIN "baserom.gbc",$72d7,$72ea - $72d7

; function to draw various text boxes
; INPUT:
; [$D125] = text box ID
DisplayTextBoxID_: ; 72EA
	ld a,[$d125] ; a = text box ID
	cp a,$14
	jp z,$7559
	ld c,a
	ld hl,TextBoxFunctionTable
	ld de,3
	call SearchTextBoxTable
	jr c,.functionTableMatch\@
	ld hl,TextBoxCoordTable
	ld de,5
	call SearchTextBoxTable
	jr c,.coordTableMatch\@
	ld hl,TextBoxTextAndCoordTable
	ld de,9
	call SearchTextBoxTable
	jr c,.textAndCoordTableMatch\@
.done\@
	ret
.functionTableMatch\@
	ld a,[hli]
	ld h,[hl]
	ld l,a ; hl = address of function
	ld de,.done\@
	push de
	jp [hl] ; jump to the function
.coordTableMatch\@
	call GetTextBoxIDCoords
	call GetAddressOfScreenCoords
	call TextBoxBorder
	ret
.textAndCoordTableMatch\@
	call GetTextBoxIDCoords
	push hl
	call GetAddressOfScreenCoords
	call TextBoxBorder
	pop hl
	call GetTextBoxIDText
	ld a,[$d730]
	push af
	ld a,[$d730]
	set 6,a ; no pauses between printing each letter
	ld [$d730],a
	call PlaceString
	pop af
	ld [$d730],a
	call $2429 ; move sprites
	ret

; function to search a table terminated with $ff for a byte matching c in increments of de
; sets carry flag if a match is found and clears carry flag if not
SearchTextBoxTable: ; 734C
	dec de
.loop\@
	ld a,[hli]
	cp a,$ff
	jr z,.notFound\@
	cp c
	jr z,.found\@
	add hl,de
	jr .loop\@
.found\@
	scf
.notFound\@
	ret

; function to load coordinates from the TextBoxCoordTable or the TextBoxTextAndCoordTable
; INPUT:
; hl = address of coordinates
; OUTPUT:
; b = height
; c = width
; d = row of upper left corner
; e = column of upper left corner
GetTextBoxIDCoords: ; 735A
	ld a,[hli] ; column of upper left corner
	ld e,a
	ld a,[hli] ; row of upper left corner
	ld d,a
	ld a,[hli] ; column of lower right corner
	sub e
	dec a
	ld c,a     ; c = width
	ld a,[hli] ; row of lower right corner
	sub d
	dec a
	ld b,a     ; b = height
	ret

; function to load a text address and text coordinates from the TextBoxTextAndCoordTable
GetTextBoxIDText: ; 7367
	ld a,[hli]
	ld e,a
	ld a,[hli]
	ld d,a ; de = address of text
	push de ; save text address
	ld a,[hli]
	ld e,a ; column of upper left corner of text
	ld a,[hl]
	ld d,a ; row of upper left corner of text
	call GetAddressOfScreenCoords
	pop de ; restore text address
	ret

; function to point hl to the screen coordinates
; INPUT:
; d = row
; e = column
; OUTPUT:
; hl = address of upper left corner of text box
GetAddressOfScreenCoords: ; 7375
	push bc
	ld hl,$c3a0
	ld bc,20
.loop\@ ; loop to add d rows to the base address
	ld a,d
	and a
	jr z,.addedRows\@
	add hl,bc
	dec d
	jr .loop\@
.addedRows\@
	pop bc
	add hl,de
	ret

; Format:
; 00: text box ID
; 01-02: function address
TextBoxFunctionTable: ; 7387
	db $13
	dw $74ba

	db $15
	dw $74ea

	db $04
	dw $76e1

	db $ff ; terminator

; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
TextBoxCoordTable: ; 7391
	db $01,  0, 12, 19, 17
	db $03,  0,  0, 19, 14
	db $07,  0,  0, 11,  6
	db $0d,  4,  2, 19, 12
	db $10,  7,  0, 19, 17
	db $11,  6,  4, 14, 13
	db $ff ; terminator

; Format:
; 00: text box ID
; 01: column of upper left corner
; 02: row of upper left corner
; 03: column of lower right corner
; 04: row of lower right corner
; 05-06: address of text
; 07: column of beginning of text
; 08: row of beginning of text
; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
TextBoxTextAndCoordTable: ; 73B0
	db $05 ; text box ID
	db 0,0,14,17   ; text box coordinates
	dw JapaneseMochimonoText
	db 3,0   ; text coordinates

	db $06 ; text box ID
	db 13,10,19,14 ; text box coordinates
	dw UseTossText
	db 15,11 ; text coordinates

	db $08 ; text box ID
	db 0,0,7,5     ; text box coordinates
	dw JapaneseSaveMessageText
	db 2,2   ; text coordinates

	db $09 ; text box ID
	db 0,6,5,10    ; text box coordinates
	dw JapaneseSpeedOptionsText
	db 2,7   ; text coordinates

	db $0b ; text box ID
	db 8,12,19,17  ; text box coordinates
	dw BattleMenuText
	db 10,14 ; text coordinates

	db $1b ; text box ID
	db 0,12,19,17  ; text box coordinates
	dw SafariZoneBattleMenuText
	db 2,14  ; text coordinates

	db $0c ; text box ID
	db 11,11,19,17 ; text box coordinates
	dw SwitchStatsCancelText
	db 13,12 ; text coordinates

	db $0e ; text box ID
	db 0,0,10,6    ; text box coordinates
	dw BuySellQuitText
	db 2,1   ; text coordinates

	db $0f ; text box ID
	db 11,0,19,2   ; text box coordinates
	dw MoneyText
	db 13,0  ; text coordinates

	db $12 ; text box ID
	db 7,6,11,10   ; text box coordinates
	dw JapaneseAhText
	db 8,8   ; text coordinates

	db $1a ; text box ID
	db 11,8,19,17  ; text box coordinates
	dw JapanesePokedexMenu
	db 12,10 ; text coordinates

; note that there is no terminator

BuySellQuitText: ; 7413
	db "BUY",$4E
	db "SELL",$4E
	db "QUIT@@"

UseTossText: ; 7422
	db "USE",$4E
	db "TOSS@"

JapaneseSaveMessageText: ; 742B
	db "きろく",$4E
	db "メッセージ@"

JapaneseSpeedOptionsText: ; 7435
	db "はやい",$4E
	db "おそい@"

MoneyText: ; 743D
	db "MONEY@"

JapaneseMochimonoText: ; 7443
	db "もちもの@"

JapaneseMainMenuText: ; 7448
	db "つづきから",$4E
	db "さいしょから@"

BattleMenuText: ; 7455
	db "FIGHT ",$E1,$E2,$4E
	db "ITEM  RUN@"

SafariZoneBattleMenuText: ; 7468
	db "BALL",$F1,"       BAIT",$4E
	db "THROW ROCK  RUN@"

SwitchStatsCancelText: ; 7489
	db "SWITCH",$4E
	db "STATS",$4E
	db "CANCEL@"

JapaneseAhText: ; 749D
	db "アッ!@"

JapanesePokedexMenu: ; 74A1
	db "データをみる",$4E
	db "なきごえ",$4E
	db "ぶんぷをみる",$4E
	db "キャンセル@"

INCBIN "baserom.gbc",$74ba,$778d - $74ba

FieldMoveNames: ; 778D
	db "CUT@"
	db "FLY@"
	db "@"
	db "SURF@"
	db "STRENGTH@"
	db "FLASH@"
	db "DIG@"
	db "TELEPORT@"
	db "SOFTBOILED@"

PokemonMenuEntries: ; 77C2
	db "STATS",$4E
	db "SWITCH",$4E
	db "CANCEL@"

INCBIN "baserom.gbc",$77d6,$78dc - $77d6

UnnamedText_78dc: ; 0x78dc
	TX_FAR _UnnamedText_78dc
	db $50
; 0x78dc + 5 bytes

UnnamedText_78e1: ; 0x78e1
	TX_FAR _UnnamedText_78e1
	db $50
; 0x78e1 + 5 bytes

INCBIN "baserom.gbc",$78e6,$20f

PlayersPCMenuEntries: ; 7AF5
	db "WITHDRAW ITEM",$4E
	db "DEPOSIT ITEM",$4E
	db "TOSS ITEM",$4E
	db "LOG OFF@"

UnnamedText_7b22: ; 0x7b22
	TX_FAR _UnnamedText_7b22
	db $50
; 0x7b22 + 5 bytes

UnnamedText_7b27: ; 0x7b27
	TX_FAR _UnnamedText_7b27
	db $50
; 0x7b27 + 5 bytes

UnnamedText_7b2c: ; 0x7b2c
	TX_FAR _UnnamedText_7b2c
	db $50
; 0x7b2c + 5 bytes

UnnamedText_7b31: ; 0x7b31
	TX_FAR _UnnamedText_7b31
	db $50
; 0x7b31 + 5 bytes

UnnamedText_7b36: ; 0x7b36
	TX_FAR _UnnamedText_7b36
	db $50
; 0x7b36 + 5 bytes

UnnamedText_7b3b: ; 0x7b3b
	TX_FAR _UnnamedText_7b3b
	db $50
; 0x7b3b + 5 bytes

UnnamedText_7b40: ; 0x7b40
	TX_FAR _UnnamedText_7b40
	db $50
; 0x7b40 + 5 bytes

UnnamedText_7b45: ; 0x7b45
	TX_FAR _UnnamedText_7b45
	db $50
; 0x7b45 + 5 bytes

UnnamedText_7b4a: ; 0x7b4a
	TX_FAR _UnnamedText_7b4a
	db $50
; 0x7b4a + 5 bytes

UnnamedText_7b4f: ; 0x7b4f
	TX_FAR _UnnamedText_7b4f
	db $50
; 0x7b4f + 5 bytes

UnnamedText_7b54: ; 0x7b54
	TX_FAR _UnnamedText_7b54
	db $50
; 0x7b54 + 5 bytes

UnnamedText_7b59: ; 0x7b59
	TX_FAR _UnnamedText_7b59
	db $50
; 0x7b59 + 5 bytes

UnnamedText_7b5e: ; 0x7b5e
	TX_FAR _UnnamedText_7b5e
	db $50
; 0x7b5e + 5 bytes

UnnamedText_7b63: ; 0x7b63
	TX_FAR _UnnamedText_7b63
	db $50
; 0x7b63 + 5 bytes

INCBIN "baserom.gbc",$7b68,$e1

SECTION "bank2",DATA,BANK[$2]

INCBIN "baserom.gbc",$8000,$822E - $8000

;Music Headers
;Pallet Town
PalletTown_mh: ; 0x822E - 0x8236
	db $80
	dw PalletTown_md_1 ;Channel 1 ($A7C5 - $A85E)
	db $01
	dw PalletTown_md_2 ;Channel 2 ($A85f - $A8DD)
	db $02
	dw PalletTown_md_3 ;Channel 3 ($A8DE - $AA75)

;Pokemon Center
Pokecenter_mh: ; 0x8237 - 0x823F
	db $80
	dw Pokecenter_md_1 ;Channel 1 ($BE56 - $BEF8)
	db $01
	dw Pokecenter_md_2 ;Channel 2 ($BEF9 - $BF6F)
	db $02
	dw Pokecenter_md_3 ;Channel 3 ($BF70 - $BFFF)

;Gyms
Gym_mh: ; 0x8240 - 0x8248
	db $80
	dw Gym_md_1 ;Channel 1 ($BCBB - $BD6A)
	db $01
	dw Gym_md_2 ;Channel 2 ($BD6B - $BDF9)
	db $02
	dw Gym_md_3 ;Channel 3 ($BDFA - $BE55)

;Viridian City, Pewter City, Saffron City
Cities1_mh: ; 0x8249 - 0x8254
	db $C0
	dw Cities1_md_1 ;Channel 1
	db $01
	dw Cities1_md_2 ;Channel 2
	db $02
	dw Cities1_md_3 ;Channel 3
	db $03
	dw Cities1_md_4 ;Channel 4

;Cerulean City, Fuchsia City
Cities2_mh: ; 0x8255 - 0x825D
	db $80
	dw Cities2_md_1 ;Channel 1
	db $01
	dw Cities2_md_2 ;Channel 2
	db $02
	dw Cities2_md_3 ;Channel 3

;Celadon City
Celadon_mh: ; 0x825E - 0x8266
	db $80
	dw Celadon_md_1 ;Channel 1
	db $01
	dw Celadon_md_2 ;Channel 2
	db $02
	dw Celadon_md_3 ;Channel 3

;Cinnabar Island
Cinnabar_mh: ; 0x8267 - 0x826F
	db $80
	dw Cinnabar_md_1 ;Channel 1
	db $01
	dw Cinnabar_md_2 ;Channel 2
	db $02
	dw Cinnabar_md_3 ;Channel 3

;Vermilion City
Vermilion_mh: ; 0x8270 - 0x827B
	db $C0
	dw Vermilion_md_1 ;Channel 1
	db $01
	dw Vermilion_md_2 ;Channel 2
	db $02
	dw Vermilion_md_3 ;Channel 3
	db $03
	dw Vermilion_md_4 ;Channel 4

;Lavender Town
Lavender_mh: ; 0x827C - 0x8287
	db $C0
	dw Lavender_md_1 ;Channel 1
	db $01
	dw Lavender_md_2 ;Channel 2
	db $02
	dw Lavender_md_3 ;Channel 3
	db $03
	dw Lavender_md_4 ;Channel 4

;SS Anne
SSAnne_mh: ; 0x8288 - 0x8290
	db $80
	dw SSAnne_md_1 ;Channel 1
	db $01
	dw SSAnne_md_2 ;Channel 2
	db $02
	dw SSAnne_md_3 ;Channel 3

;Meet Prof. Oak
MeetProfOak_mh: ; 0x8291 - 0x8299
	db $80
	dw MeetProfOak_md_1 ;Channel 1
	db $01
	dw MeetProfOak_md_2 ;Channel 2
	db $02
	dw MeetProfOak_md_3 ;Channel 3

;Meet Rival
MeetRival_mh: ; 0x829A - 0x82A2
	db $80
	dw MeetRival_md_1 ;Channel 1
	db $01
	dw MeetRival_md_2 ;Channel 2
	db $02
	dw MeetRival_md_3 ;Channel 3

;Guy walks you to museum
MuseumGuy_mh: ; 0x82A3 - 0x82AE
	db $C0
	dw MuseumGuy_md_1 ;Channel 1
	db $01
	dw MuseumGuy_md_2 ;Channel 2
	db $02
	dw MuseumGuy_md_3 ;Channel 3
	db $03
	dw MuseumGuy_md_4 ;Channel 4

;Safari Zone
SafariZone_mh: ; 0x82AF - 0x82B7
	db $80
	dw SafariZone_md_1 ;Channel 1
	db $01
	dw SafariZone_md_2 ;Channel 2
	db $02
	dw SafariZone_md_3 ;Channel 3

;Pokemon Get Healed
PkmnHealed_mh: ; 0x82B8 - 0x82C0
	db $80
	dw PkmnHealed_md_1 ;Channel 1
	db $01
	dw PkmnHealed_md_2 ;Channel 2
	db $02
	dw PkmnHealed_md_3 ;Channel 3

;Routes 1 and 2
Routes1_mh: ; 0x82C1 - 0x82CC
	db $C0
	dw Routes1_md_1 ;Channel 1
	db $01
	dw Routes1_md_2 ;Channel 2
	db $02
	dw Routes1_md_3 ;Channel 3
	db $03
	dw Routes1_md_4 ;Channel 4

;Routes 24 and 25
Routes2_mh: ; 0x82CD - 0x82D8
	db $C0
	dw Routes2_md_1 ;Channel 1
	db $01
	dw Routes2_md_2 ;Channel 2
	db $02
	dw Routes2_md_3 ;Channel 3
	db $03
	dw Routes2_md_4 ;Channel 4

;Routes 3, 4, 5, 6, 7, 8, 9, 10, 16, 17, 18, 19, 20, 21, 22
Routes3_mh: ; 0x82D9 - 0x82E4
	db $C0
	dw Routes3_md_1 ;Channel 1
	db $01
	dw Routes3_md_2 ;Channel 2
	db $02
	dw Routes3_md_3 ;Channel 3
	db $03
	dw Routes3_md_4 ;Channel 4

;Routes 11, 12, 13, 14, 15
Routes4_mh: ; 0x82E5 - 0x82F0
	db $C0
	dw Routes4_md_1 ;Channel 1
	db $01
	dw Routes4_md_2 ;Channel 2
	db $02
	dw Routes4_md_3 ;Channel 3
	db $03
	dw Routes4_md_4 ;Channel 4

;Indigo Plateau
IndigoPlateau_mh: ; 0x82F1 - 0x82FC
	db $C0
	dw IndigoPlateau_md_1 ;Channel 1
	db $01
	dw IndigoPlateau_md_2 ;Channel 2
	db $02
	dw IndigoPlateau_md_3 ;Channel 3
	db $03
	dw IndigoPlateau_md_4 ;Channel 4

INCLUDE "music.asm"
	
SECTION "bank3",DATA,BANK[$3]

INCBIN "baserom.gbc",$C000,$C23D - $C000

; see also MapHeaderPointers
MapHeaderBanks: ; 423D
	db BANK(PalletTown_h) ;PALLET_TOWN
	db BANK(ViridianCity_h) ; VIRIDIAN_CITY
	db BANK(PewterCity_h) ; PEWTER_CITY
	db BANK(CeruleanCity_h) ; CERULEAN_CITY
	db BANK(LavenderTown_h) ; LAVENDER_TOWN
	db BANK(VermilionCity_h) ; VERMILION_CITY
	db BANK(CeladonCity_h) ; CELADON_CITY
	db BANK(FuchsiaCity_h) ; FUCHSIA_CITY
	db BANK(CinnabarIsland_h) ; CINNABAR_ISLAND
	db BANK(IndigoPlateau_h) ; INDIGO_PLATEAU
	db BANK(SaffronCity_h) ; SAFFRON_CITY
	db $1 ; unused
	db BANK(Route1_h) ; ROUTE_1
	db BANK(Route2_h) ; ROUTE_2
	db BANK(Route3_h) ; ROUTE_3
	db BANK(Route4_h) ; ROUTE_4
	db BANK(Route5_h) ; ROUTE_5
	db BANK(Route6_h) ; ROUTE_6
	db BANK(Route7_h) ; ROUTE_7
	db BANK(Route8_h) ; ROUTE_8
	db BANK(Route9_h) ; ROUTE_9
	db BANK(Route10_h) ; ROUTE_10
	db BANK(Route11_h) ; ROUTE_11
	db BANK(Route12_h) ; ROUTE_12
	db BANK(Route13_h) ; ROUTE_13
	db BANK(Route14_h) ; ROUTE_14
	db BANK(Route15_h) ; ROUTE_15
	db BANK(Route16_h) ; ROUTE_16
	db BANK(Route17_h) ; ROUTE_17
	db BANK(Route18_h) ; ROUTE_18
	db BANK(Route19_h) ; ROUTE_19
	db BANK(Route20_h) ; ROUTE_20
	db BANK(Route21_h) ; ROUTE_21
	db BANK(Route22_h) ; ROUTE_22
	db BANK(Route23_h) ; ROUTE_23
	db BANK(Route24_h) ; ROUTE_24
	db BANK(Route25_h) ; ROUTE_25
	db BANK(RedsHouse1F_h)
	db BANK(RedsHouse2F_h)
	db BANK(BluesHouse_h)
	db BANK(OaksLab_h)
	db BANK(ViridianPokecenter_h)
	db BANK(ViridianMart_h)
	db BANK(School_h)
	db BANK(ViridianHouse_h)
	db BANK(ViridianGym_h)
	db BANK(DiglettsCaveRoute2_h)
	db BANK(ViridianForestexit_h)
	db BANK(Route2House_h)
	db BANK(Route2Gate_h)
	db BANK(ViridianForestEntrance_h)
	db BANK(ViridianForest_h)
	db BANK(MuseumF1_h)
	db BANK(MuseumF2_h)
	db BANK(PewterGym_h)
	db BANK(PewterHouse1_h)
	db BANK(PewterMart_h)
	db BANK(PewterHouse2_h)
	db BANK(PewterPokecenter_h)
	db BANK(MtMoon1_h)
	db BANK(MtMoon2_h)
	db BANK(MtMoon3_h)
	db BANK(CeruleanHouseTrashed_h)
	db BANK(CeruleanHouse2_h)
	db BANK(CeruleanPokecenter_h)
	db BANK(CeruleanGym_h)
	db BANK(BikeShop_h)
	db BANK(CeruleanMart_h)
	db BANK(MtMoonPokecenter_h)
	db BANK(CeruleanHouseTrashed_h)
	db BANK(Route5Gate_h)
	db BANK(UndergroundTunnelEntranceRoute5_h)
	db BANK(DayCareM_h)
	db BANK(Route6Gate_h)
	db BANK(UndergroundTunnelEntranceRoute6_h)
	db $17 ;FREEZE
	db BANK(Route7Gate_h)
	db BANK(UndergroundPathEntranceRoute7_h)
	db $17 ;FREEZE
	db BANK(Route8Gate_h)
	db BANK(UndergroundPathEntranceRoute8_h)
	db BANK(RockTunnelPokecenter_h)
	db BANK(RockTunnel1_h)
	db BANK(PowerPlant_h)
	db BANK(Route11Gate_h)
	db BANK(DiglettsCaveEntranceRoute11_h)
	db BANK(Route11GateUpstairs_h)
	db BANK(Route12Gate_h)
	db BANK(BillsHouse_h)
	db BANK(VermilionPokecenter_h)
	db BANK(FanClub_h)
	db BANK(VermilionMart_h)
	db BANK(VermilionGym_h)
	db BANK(VermilionHouse1_h)
	db BANK(VermilionDock_h)
	db BANK(SSAnne1_h)
	db BANK(SSAnne2_h)
	db BANK(SSAnne3_h)
	db BANK(SSAnne4_h)
	db BANK(SSAnne5_h)
	db BANK(SSAnne6_h)
	db BANK(SSAnne7_h)
	db BANK(SSAnne8_h)
	db BANK(SSAnne9_h)
	db BANK(SSAnne10_h)
	db $1D ;unused
	db $1D ;unused
	db $1D ;unused
	db BANK(VictoryRoad1_h)
	db $1D ;unused
	db $1D ;unused
	db $1D ;unused
	db $1D ;unused
	db BANK(Lance_h)
	db $1D ;unused
	db $1D ;unused
	db $1D ;unused
	db $1D ;unused
	db BANK(HallofFameRoom_h)
	db BANK(UndergroundPathNS_h)
	db BANK(Gary_h)
	db BANK(UndergroundPathWE_h)
	db BANK(CeladonMart1_h)
	db BANK(CeladonMart2_h)
	db BANK(CeladonMart3_h)
	db BANK(CeladonMart4_h)
	db BANK(CeladonMartRoof_h)
	db BANK(CeladonMartElevator_h)
	db BANK(CeladonMansion1_h)
	db BANK(CeladonMansion2_h)
	db BANK(CeladonMansion3_h)
	db BANK(CeladonMansion4_h)
	db BANK(CeladonMansion5_h)
	db BANK(CeladonPokecenter_h)
	db BANK(CeladonGym_h)
	db BANK(CeladonGameCorner_h)
	db BANK(CeladonMart5_h)
	db BANK(CeladonPrizeRoom_h)
	db BANK(CeladonDiner_h)
	db BANK(CeladonHouse_h)
	db BANK(CeladonHotel_h)
	db BANK(LavenderPokecenter_h)
	db BANK(PokemonTower1_h)
	db BANK(PokemonTower2_h)
	db BANK(PokemonTower3_h)
	db BANK(PokemonTower4_h)
	db BANK(PokemonTower5_h)
	db BANK(PokemonTower6_h)
	db BANK(PokemonTower7_h)
	db BANK(LavenderHouse1_h)
	db BANK(LavenderMart_h)
	db BANK(LavenderHouse2_h)
	db BANK(FuchsiaMart_h)
	db BANK(FuchsiaHouse1_h)
	db BANK(FuchsiaPokecenter_h)
	db BANK(FuchsiaHouse2_h)
	db BANK(SafariZoneEntrance_h)
	db BANK(FuchsiaGym_h)
	db BANK(FuchsiaMeetingRoom_h)
	db BANK(SeafoamIslands2_h)
	db BANK(SeafoamIslands3_h)
	db BANK(SeafoamIslands4_h)
	db BANK(SeafoamIslands5_h)
	db BANK(VermilionHouse2_h)
	db BANK(FuchsiaHouse3_h)
	db BANK(Mansion1_h)
	db BANK(CinnabarGym_h)
	db BANK(Lab1_h)
	db BANK(Lab2_h)
	db BANK(Lab3_h)
	db BANK(Lab4_h)
	db BANK(CinnabarPokecenter_h)
	db BANK(CinnabarMart_h)
	db $1D
	db BANK(IndigoPlateauLobby_h)
	db BANK(CopycatsHouseF1_h)
	db BANK(CopycatsHouseF2_h)
	db BANK(FightingDojo_h)
	db BANK(SaffronGym_h)
	db BANK(SaffronHouse1_h)
	db BANK(SaffronMart_h)
	db BANK(SilphCo1_h)
	db BANK(SaffronPokecenter_h)
	db BANK(SaffronHouse2_h)
	db BANK(Route15Gate_h)
	db BANK(Route15GateUpstairs_h)
	db BANK(Route16GateMap_h)
	db BANK(Route16GateUpstairs_h)
	db BANK(Route16House_h)
	db BANK(Route12House_h)
	db BANK(Route18Gate_h)
	db BANK(Route18GateHeader_h)
	db BANK(SeafoamIslands1_h)
	db BANK(Route22Gate_h)
	db BANK(VictoryRoad2_h)
	db BANK(Route12GateUpstairs_h)
	db BANK(VermilionHouse3_h)
	db BANK(DiglettsCave_h)
	db BANK(VictoryRoad3_h)
	db BANK(RocketHideout1_h)
	db BANK(RocketHideout2_h)
	db BANK(RocketHideout3_h)
	db BANK(RocketHideout4_h)
	db BANK(RocketHideoutElevator_h)
	db $01
	db $01
	db $01
	db BANK(SilphCo2_h)
	db BANK(SilphCo3_h)
	db BANK(SilphCo4_h)
	db BANK(SilphCo5_h)
	db BANK(SilphCo6_h)
	db BANK(SilphCo7_h)
	db BANK(SilphCo8_h)
	db BANK(Mansion2_h)
	db BANK(Mansion3_h)
	db BANK(Mansion4_h)
	db BANK(SafariZoneEast_h)
	db BANK(SafariZoneNorth_h)
	db BANK(SafariZoneWest_h)
	db BANK(SafariZoneCenter_h)
	db BANK(SafariZoneRestHouse1_h)
	db BANK(SafariZoneSecretHouse_h)
	db BANK(SafariZoneRestHouse2_h)
	db BANK(SafariZoneRestHouse3_h)
	db BANK(SafariZoneRestHouse4_h)
	db BANK(UnknownDungeon2_h)
	db BANK(UnknownDungeon3_h)
	db BANK(UnknownDungeon1_h)
	db BANK(NameRater_h)
	db BANK(CeruleanHouse3_h)
	db $01
	db BANK(RockTunnel2_h)
	db BANK(SilphCo9_h)
	db BANK(SilphCo10_h)
	db BANK(SilphCo11_h)
	db BANK(SilphCoElevator_h)
	db $11
	db $11
	db BANK(BattleCenterM_h)
	db BANK(TradeCenterM_h)
	db $11
	db $11
	db $11
	db $11
	db BANK(Lorelei_h)
	db BANK(Bruno_h)
	db BANK(Agatha_h)

INCBIN "baserom.gbc",$C335,$C38B-$C335

CheckForceBikeOrSurf: ; C38B
	ld hl, $D732
	bit 5, [hl]
	ret nz
	ld hl, ForcedBikeOrSurfMaps
	ld a, [W_YCOORD]
	ld b, a
	ld a, [W_XCOORD]
	ld c, a
	ld a, [W_CURMAP]
	ld d, a
.loop\@
	ld a, [hli]
	cp $ff
	ret z ;if we reach FF then it's not part of the list
	cp d ;compare to current map
	jr nz, .incorrectMap\@
	ld a, [hli]
	cp b ;compare y-coord
	jr nz, .incorrectY\@
	ld a, [hli]
	cp c ;compare x-coord
	jr nz, .loop\@ ; incorrect x-coord, check next item
	ld a, [W_CURMAP]
	cp SEAFOAM_ISLANDS_4
	ld a, $2
	ld [$d666], a
	jr z, .forceSurfing\@
	ld a, [$d35e]
	cp SEAFOAM_ISLANDS_5
	ld a, $2
	ld [$d668], a
	jr z, .forceSurfing\@
	;force bike riding
	ld hl, $d732
	set 5, [hl]
	ld a, $1
	ld [$d700], a
	ld [$d11a], a
	jp ForceBikeOrSurf
.incorrectMap\@
	inc hl
.incorrectY\@
	inc hl
	jr .loop\@
.forceSurfing\@
	ld a, $2
	ld [$d700], a
	ld [$d11a], a
	jp ForceBikeOrSurf
; 0xc3e6

ForcedBikeOrSurfMaps: ;C3e6
; map id, y, x
db ROUTE_16,$0A,$11 
db ROUTE_16,$0B,$11
db ROUTE_18,$08,$21
db ROUTE_18,$09,$21
db SEAFOAM_ISLANDS_4,$07,$12 
db SEAFOAM_ISLANDS_4,$07,$13 
db SEAFOAM_ISLANDS_5,$0E,$04 
db SEAFOAM_ISLANDS_5,$0E,$05
db $FF ;end
; 0xc3ff

INCBIN "baserom.gbc",$C3FF,$C766-$C3FF

	ld hl, TilesetsHeadPtr

INCBIN "baserom.gbc",$C769,$C7BE-$C769

TilesetsHeadPtr: ; 0xC7BE
	TSETHEAD Tset00_Block,Tset00_GFX,Tset00_Coll,$FF,$FF,$FF,$52,2
	TSETHEAD Tset01_Block,Tset01_GFX,Tset01_Coll,$FF,$FF,$FF,$FF,0
	TSETHEAD Tset02_Block,Tset02_GFX,Tset02_Coll,$18,$19,$1E,$FF,0
	TSETHEAD Tset03_Block,Tset03_GFX,Tset03_Coll,$FF,$FF,$FF,$20,1
	TSETHEAD Tset01_Block,Tset01_GFX,Tset01_Coll,$FF,$FF,$FF,$FF,0
	TSETHEAD Tset05_Block,Tset05_GFX,Tset05_Coll,$3A,$FF,$FF,$FF,2
	TSETHEAD Tset02_Block,Tset02_GFX,Tset02_Coll,$18,$19,$1E,$FF,0
	TSETHEAD Tset05_Block,Tset05_GFX,Tset05_Coll,$3A,$FF,$FF,$FF,2
	TSETHEAD Tset08_Block,Tset08_GFX,Tset08_Coll,$FF,$FF,$FF,$FF,0
	TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0
	TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0
	TSETHEAD Tset0B_Block,Tset0B_GFX,Tset0B_Coll,$FF,$FF,$FF,$FF,0
	TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0
	TSETHEAD Tset0D_Block,Tset0D_GFX,Tset0D_Coll,$FF,$FF,$FF,$FF,1
	TSETHEAD Tset0E_Block,Tset0E_GFX,Tset0E_Coll,$FF,$FF,$FF,$FF,1
	TSETHEAD Tset0F_Block,Tset0F_GFX,Tset0F_Coll,$12,$FF,$FF,$FF,0
	TSETHEAD Tset10_Block,Tset10_GFX,Tset10_Coll,$FF,$FF,$FF,$FF,0
	TSETHEAD Tset11_Block,Tset11_GFX,Tset11_Coll,$FF,$FF,$FF,$FF,1
	TSETHEAD Tset12_Block,Tset12_GFX,Tset12_Coll,$15,$36,$FF,$FF,0
	TSETHEAD Tset13_Block,Tset13_GFX,Tset13_Coll,$FF,$FF,$FF,$FF,0
	TSETHEAD Tset14_Block,Tset14_GFX,Tset14_Coll,$FF,$FF,$FF,$FF,0
	TSETHEAD Tset15_Block,Tset15_GFX,Tset15_Coll,$07,$17,$FF,$FF,0
	TSETHEAD Tset16_Block,Tset16_GFX,Tset16_Coll,$12,$FF,$FF,$FF,1
	TSETHEAD Tset17_Block,Tset17_GFX,Tset17_Coll,$FF,$FF,$FF,$45,1
; 0xC8DE

INCBIN "baserom.gbc",$C8DE,$C8F5-$C8DE

; data for default hidden/shown
; objects for each map ($00-$F8)

; Table of 2-Byte pointers, one pointer per map,
; goes up to Map_F7, ends with $FFFF.
MapHSPointers: ; 48F5
	dw MapHS00
	dw MapHS01
	dw MapHS02
	dw MapHS03
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS0A
	dw MapHSXX
	dw MapHSXX
	dw MapHS0D
	dw MapHSXX
	dw MapHS0F
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS14
	dw MapHSXX
	dw MapHSXX
	dw MapHS17
	dw MapHSXX
	dw MapHSXX
	dw MapHS1A
	dw MapHS1B
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS21
	dw MapHSXX
	dw MapHS23
	dw MapHS24
	dw MapHSXX
	dw MapHSXX
	dw MapHS27
	dw MapHS28
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS2D
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS33
	dw MapHS34
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS3B
	dw MapHSXX
	dw MapHS3D
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS53
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS58
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS60
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS66
	dw MapHS67
	dw MapHS68
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS6C
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS78
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS84
	dw MapHSXX
	dw MapHSXX
	dw MapHS87
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS8F
	dw MapHS90
	dw MapHS91
	dw MapHS92
	dw MapHS93
	dw MapHS94
	dw MapHS95
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS9B
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHS9F
	dw MapHSA0
	dw MapHSA1
	dw MapHSA2
	dw MapHSXX
	dw MapHSXX
	dw MapHSA5
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSB1
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSB5
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSC0
	dw MapHSXX
	dw MapHSC2
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSC6
	dw MapHSC7
	dw MapHSC8
	dw MapHSC9
	dw MapHSCA
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSCF
	dw MapHSD0
	dw MapHSD1
	dw MapHSD2
	dw MapHSD3
	dw MapHSD4
	dw MapHSD5
	dw MapHSD6
	dw MapHSD7
	dw MapHSD8
	dw MapHSD9
	dw MapHSDA
	dw MapHSDB
	dw MapHSDC
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSE2
	dw MapHSE3
	dw MapHSE4
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSE9
	dw MapHSEA
	dw MapHSEB
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw MapHSF4
	dw MapHSXX
	dw MapHSXX
	dw MapHSXX
	dw $FFFF

; Structure:
; 3 bytes per object
; [Map_ID][Object_ID][H/S]
;
; Program stops reading when either:
; a) Map_ID = $FF
; b) Map_ID ≠ currentMapID
;
; This Data is loaded into RAM at $D5CE-$D5F?.

; These constants come from the bytes for Predef functions:
Hide	equ $11
Show	equ $15

MapHSXX:
	db $FF,$FF,$FF
MapHS00:
	db PALLET_TOWN,$01,Hide
MapHS01:
	db VIRIDIAN_CITY,$05,Show
	db VIRIDIAN_CITY,$07,Hide
MapHS02:
	db PEWTER_CITY,$03,Show
	db PEWTER_CITY,$05,Show
MapHS03:
	db CERULEAN_CITY,$01,Hide
	db CERULEAN_CITY,$02,Show
	db CERULEAN_CITY,$06,Hide
	db CERULEAN_CITY,$0A,Show
	db CERULEAN_CITY,$0B,Show
MapHS0A:
	db SAFFRON_CITY,$01,Show
	db SAFFRON_CITY,$02,Show
	db SAFFRON_CITY,$03,Show
	db SAFFRON_CITY,$04,Show
	db SAFFRON_CITY,$05,Show
	db SAFFRON_CITY,$06,Show
	db SAFFRON_CITY,$07,Show
	db SAFFRON_CITY,$08,Hide
	db SAFFRON_CITY,$09,Hide
	db SAFFRON_CITY,$0A,Hide
	db SAFFRON_CITY,$0B,Hide
	db SAFFRON_CITY,$0C,Hide
	db SAFFRON_CITY,$0D,Hide
	db SAFFRON_CITY,$0E,Show
	db SAFFRON_CITY,$0F,Hide
MapHS0D:
	db ROUTE_2,$01,Show
	db ROUTE_2,$02,Show
MapHS0F:
	db ROUTE_4,$03,Show
MapHS14:
	db ROUTE_9,$0A,Show
MapHS17:
	db ROUTE_12,$01,Show
	db ROUTE_12,$09,Show
	db ROUTE_12,$0A,Show
MapHS1A:
	db ROUTE_15,$0B,Show
MapHS1B:
	db ROUTE_16,$07,Show
MapHS21:
	db ROUTE_22,$01,Hide
	db ROUTE_22,$02,Hide
MapHS23:
	db ROUTE_24,$01,Show
	db ROUTE_24,$08,Show
MapHS24:
	db ROUTE_25,$0A,Show
MapHS27:
	db BLUES_HOUSE,$01,Show
	db BLUES_HOUSE,$02,Hide
	db BLUES_HOUSE,$03,Show
MapHS28:
	db OAKS_LAB,$01,Show
	db OAKS_LAB,$02,Show
	db OAKS_LAB,$03,Show
	db OAKS_LAB,$04,Show
	db OAKS_LAB,$05,Hide
	db OAKS_LAB,$06,Show
	db OAKS_LAB,$07,Show
	db OAKS_LAB,$08,Hide
MapHS2D:
	db VIRIDIAN_GYM,$01,Show
	db VIRIDIAN_GYM,$0B,Show
MapHS34:
	db MUSEUM_1F,$05,Show
MapHSE4:
	db UNKNOWN_DUNGEON_1,$01,Show
	db UNKNOWN_DUNGEON_1,$02,Show
	db UNKNOWN_DUNGEON_1,$03,Show
MapHS8F:
	db POKEMONTOWER_2,$01,Show
MapHS90:
	db POKEMONTOWER_3,$04,Show
MapHS91:
	db POKEMONTOWER_4,$04,Show
	db POKEMONTOWER_4,$05,Show
	db POKEMONTOWER_4,$06,Show
MapHS92:
	db POKEMONTOWER_5,$06,Show
MapHS93:
	db POKEMONTOWER_6,$04,Show
	db POKEMONTOWER_6,$05,Show
MapHS94:
	db POKEMONTOWER_7,$01,Show
	db POKEMONTOWER_7,$02,Show
	db POKEMONTOWER_7,$03,Show
	db POKEMONTOWER_7,$04,Show
MapHS95:
	db LAVENDER_HOUSE_1,$05,Hide
MapHS84:
	db CELADON_MANSION_5,$02,Show
MapHS87:
	db GAME_CORNER,$0B,Show
MapHS9B:
	db FUCHSIA_HOUSE_2,$02,Show
MapHSA5:
	db MANSION_1,$02,Show
	db MANSION_1,$03,Show
MapHSB1:
	db FIGHTINGDOJO,$06,Show
	db FIGHTINGDOJO,$07,Show
MapHSB5:
	db SILPH_CO_1F,$01,Hide
MapHS53:
	db POWER_PLANT,$01,Show
	db POWER_PLANT,$02,Show
	db POWER_PLANT,$03,Show
	db POWER_PLANT,$04,Show
	db POWER_PLANT,$05,Show
	db POWER_PLANT,$06,Show
	db POWER_PLANT,$07,Show
	db POWER_PLANT,$08,Show
	db POWER_PLANT,$09,Show
	db POWER_PLANT,$0A,Show
	db POWER_PLANT,$0B,Show
	db POWER_PLANT,$0C,Show
	db POWER_PLANT,$0D,Show
	db POWER_PLANT,$0E,Show
MapHSC2:
	db VICTORY_ROAD_2,$06,Show
	db VICTORY_ROAD_2,$07,Show
	db VICTORY_ROAD_2,$08,Show
	db VICTORY_ROAD_2,$09,Show
	db VICTORY_ROAD_2,$0A,Show
	db VICTORY_ROAD_2,$0D,Show
MapHS58:
	db BILLS_HOUSE,$01,Show
	db BILLS_HOUSE,$02,Hide
	db BILLS_HOUSE,$03,Hide
MapHS33:
	db VIRIDIAN_FOREST,$05,Show
	db VIRIDIAN_FOREST,$06,Show
	db VIRIDIAN_FOREST,$07,Show
MapHS3B:
	db MT_MOON_1,$08,Show
	db MT_MOON_1,$09,Show
	db MT_MOON_1,$0A,Show
	db MT_MOON_1,$0B,Show
	db MT_MOON_1,$0C,Show
	db MT_MOON_1,$0D,Show
MapHS3D:
	db MT_MOON_3,$06,Show
	db MT_MOON_3,$07,Show
	db MT_MOON_3,$08,Show
	db MT_MOON_3,$09,Show
MapHS60:
	db SS_ANNE_2,$02,Hide
MapHS66:
	db SS_ANNE_8,$0A,Show
MapHS67:
	db SS_ANNE_9,$06,Show
	db SS_ANNE_9,$09,Show
MapHS68:
	db SS_ANNE_10,$09,Show
	db SS_ANNE_10,$0A,Show
	db SS_ANNE_10,$0B,Show
MapHSC6:
	db VICTORY_ROAD_3,$05,Show
	db VICTORY_ROAD_3,$06,Show
	db VICTORY_ROAD_3,$0A,Show
MapHSC7:
	db ROCKET_HIDEOUT_1,$06,Show
	db ROCKET_HIDEOUT_1,$07,Show
MapHSC8:
	db ROCKET_HIDEOUT_2,$02,Show
	db ROCKET_HIDEOUT_2,$03,Show
	db ROCKET_HIDEOUT_2,$04,Show
	db ROCKET_HIDEOUT_2,$05,Show
MapHSC9:
	db ROCKET_HIDEOUT_3,$03,Show
	db ROCKET_HIDEOUT_3,$04,Show
MapHSCA:
	db ROCKET_HIDEOUT_4,$01,Show
	db ROCKET_HIDEOUT_4,$05,Show
	db ROCKET_HIDEOUT_4,$06,Show
	db ROCKET_HIDEOUT_4,$07,Show
	db ROCKET_HIDEOUT_4,$08,Hide
	db ROCKET_HIDEOUT_4,$09,Hide
MapHSCF:
	db SILPH_CO_2F,$01,Show
	db SILPH_CO_2F,$02,Show
	db SILPH_CO_2F,$03,Show
	db SILPH_CO_2F,$04,Show
	db SILPH_CO_2F,$05,Show
MapHSD0:
	db SILPH_CO_3F,$02,Show
	db SILPH_CO_3F,$03,Show
	db SILPH_CO_3F,$04,Show
MapHSD1:
	db SILPH_CO_4F,$02,Show
	db SILPH_CO_4F,$03,Show
	db SILPH_CO_4F,$04,Show
	db SILPH_CO_4F,$05,Show
	db SILPH_CO_4F,$06,Show
	db SILPH_CO_4F,$07,Show
MapHSD2:
	db SILPH_CO_5F,$02,Show
	db SILPH_CO_5F,$03,Show
	db SILPH_CO_5F,$04,Show
	db SILPH_CO_5F,$05,Show
	db SILPH_CO_5F,$06,Show
	db SILPH_CO_5F,$07,Show
	db SILPH_CO_5F,$08,Show
MapHSD3:
	db SILPH_CO_6F,$06,Show
	db SILPH_CO_6F,$07,Show
	db SILPH_CO_6F,$08,Show
	db SILPH_CO_6F,$09,Show
	db SILPH_CO_6F,$0A,Show
MapHSD4:
	db SILPH_CO_7F,$05,Show
	db SILPH_CO_7F,$06,Show
	db SILPH_CO_7F,$07,Show
	db SILPH_CO_7F,$08,Show
	db SILPH_CO_7F,$09,Show
	db SILPH_CO_7F,$0A,Show
	db SILPH_CO_7F,$0B,Show
	db SILPH_CO_7F,$0C,Show
MapHSD5:
	db SILPH_CO_8F,$02,Show
	db SILPH_CO_8F,$03,Show
	db SILPH_CO_8F,$04,Show
MapHSE9:
	db SILPH_CO_9F,$02,Show
	db SILPH_CO_9F,$03,Show
	db SILPH_CO_9F,$04,Show
MapHSEA:
	db SILPH_CO_10F,$01,Show
	db SILPH_CO_10F,$02,Show
	db SILPH_CO_10F,$03,Show
	db SILPH_CO_10F,$04,Show
	db SILPH_CO_10F,$05,Show
	db SILPH_CO_10F,$06,Show
MapHSEB:
	db SILPH_CO_11F,$03,Show
	db SILPH_CO_11F,$04,Show
	db SILPH_CO_11F,$05,Show
MapHSF4:
	db $F4,$02,Show
MapHSD6:
	db MANSION_2,$02,Show
MapHSD7:
	db MANSION_3,$03,Show
	db MANSION_3,$04,Show
MapHSD8:
	db MANSION_4,$03,Show
	db MANSION_4,$04,Show
	db MANSION_4,$05,Show
	db MANSION_4,$06,Show
	db MANSION_4,$08,Show
MapHSD9:
	db SAFARI_ZONE_EAST,$01,Show
	db SAFARI_ZONE_EAST,$02,Show
	db SAFARI_ZONE_EAST,$03,Show
	db SAFARI_ZONE_EAST,$04,Show
MapHSDA:
	db SAFARI_ZONE_NORTH,$01,Show
	db SAFARI_ZONE_NORTH,$02,Show
MapHSDB:
	db SAFARI_ZONE_WEST,$01,Show
	db SAFARI_ZONE_WEST,$02,Show
	db SAFARI_ZONE_WEST,$03,Show
	db SAFARI_ZONE_WEST,$04,Show
MapHSDC:
	db SAFARI_ZONE_CENTER,$01,Show
MapHSE2:
	db UNKNOWN_DUNGEON_2,$01,Show
	db UNKNOWN_DUNGEON_2,$02,Show
	db UNKNOWN_DUNGEON_2,$03,Show
MapHSE3:
	db UNKNOWN_DUNGEON_3,$01,Show
	db UNKNOWN_DUNGEON_3,$02,Show
	db UNKNOWN_DUNGEON_3,$03,Show
MapHS6C:
	db VICTORY_ROAD_1,$03,Show
	db VICTORY_ROAD_1,$04,Show
MapHS78:
	db CHAMPIONS_ROOM,$02,Hide
MapHSC0:
	db SEAFOAM_ISLANDS_1,$01,Show
	db SEAFOAM_ISLANDS_1,$02,Show
MapHS9F:
	db SEAFOAM_ISLANDS_2,$01,Hide
	db SEAFOAM_ISLANDS_2,$02,Hide
MapHSA0:
	db SEAFOAM_ISLANDS_3,$01,Hide
	db SEAFOAM_ISLANDS_3,$02,Hide
MapHSA1:
	db SEAFOAM_ISLANDS_4,$02,Show
	db SEAFOAM_ISLANDS_4,$03,Show
	db SEAFOAM_ISLANDS_4,$05,Hide
	db SEAFOAM_ISLANDS_4,$06,Hide
MapHSA2:
	db SEAFOAM_ISLANDS_5,$01,Hide
	db SEAFOAM_ISLANDS_5,$02,Hide
	db SEAFOAM_ISLANDS_5,$03,Show

	db $FF

INCBIN "baserom.gbc",$cd97,$cdbb - $cd97

UnnamedText_cdbb: ; 0xcdbb
	TX_FAR _UnnamedText_cdbb
	db $50
; 0xcdbb + 5 bytes

INCBIN "baserom.gbc",$cdc0,$cdfa - $cdc0

UnnamedText_cdfa: ; 0xcdfa
	TX_FAR _UnnamedText_cdfa
	db $50
; 0xcdfa + 5 bytes

UnnamedText_cdff: ; 0xcdff
	TX_FAR _UnnamedText_cdff
	db $50
; 0xcdff + 5 bytes


; function to add an item (in varying quantities) to the player's bag or PC box
; INPUT:
; hl = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS)
; [$CF91] = item ID
; [$CF96] = item quantity
; sets carry flag if successful, unsets carry flag if unsuccessful
AddItemToInventory_: ; 4E04
	ld a,[$cf96] ; a = item quantity
	push af
	push bc
	push de
	push hl
	push hl
	ld d,50 ; PC box can hold 50 items
	ld a,W_NUMBAGITEMS & $FF
	cp l
	jr nz,.checkIfInventoryFull\@
	ld a,W_NUMBAGITEMS >> 8
	cp h
	jr nz,.checkIfInventoryFull\@
; if the destination is the bag
	ld d,20 ; bag can hold 20 items
.checkIfInventoryFull\@
	ld a,[hl]
	sub d
	ld d,a
	ld a,[hli]
	and a
	jr z,.addNewItem\@
.loop\@
	ld a,[hli]
	ld b,a ; b = ID of current item in table
	ld a,[$cf91] ; a = ID of item being added
	cp b ; does the current item in the table match the item being added?
	jp z,.increaseItemQuantity\@ ; if so, increase the item's quantity
	inc hl
	ld a,[hl]
	cp a,$ff ; is it the end of the table?
	jr nz,.loop\@
.addNewItem\@ ; add an item not yet in the inventory
	pop hl
	ld a,d
	and a ; is there room for a new item slot?
	jr z,.done\@
; if there is room
	inc [hl] ; increment the number of items in the inventory
	ld a,[hl] ; the number of items will be the index of the new item
	add a
	dec a
	ld c,a
	ld b,0
	add hl,bc ; hl = address to store the item
	ld a,[$cf91]
	ld [hli],a ; store item ID
	ld a,[$cf96]
	ld [hli],a ; store item quantity
	ld [hl],$ff ; store terminator
	jp .success\@
.increaseItemQuantity\@ ; increase the quantity of an item already in the inventory
	ld a,[$cf96]
	ld b,a ; b = quantity to add
	ld a,[hl] ; a = existing item quantity
	add b ; a = new item quantity
	cp a,100
	jp c,.storeNewQuantity\@ ; if the new quantity is less than 100, store it
; if the new quantity is greater than or equal to 100,
; try to max out the current slot and add the rest in a new slot
	sub a,99
	ld [$cf96],a ; a = amount left over (to put in the new slot)
	ld a,d
	and a ; is there room for a new item slot?
	jr z,.increaseItemQuantityFailed\@
; if so, store 99 in the current slot and store the rest in a new slot
	ld a,99
	ld [hli],a
	jp .loop\@
.increaseItemQuantityFailed\@
	pop hl
	and a
	jr .done\@
.storeNewQuantity\@
	ld [hl],a
	pop hl
.success\@
	scf
.done\@
	pop hl
	pop de
	pop bc
	pop bc
	ld a,b
	ld [$cf96],a ; restore the initial value from when the function was called
	ret

; function to remove an item (in varying quantities) from the player's bag or PC box
; INPUT:
; hl = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS)
; [$CF92] = index (within the inventory) of the item to remove
; [$CF96] = quantity to remove
RemoveItemFromInventory_: ; 4E74
	push hl
	inc hl
	ld a,[$cf92] ; index (within the inventory) of the item being removed
	sla a
	add l
	ld l,a
	jr nc,.noCarry\@
	inc h
.noCarry\@
	inc hl
	ld a,[$cf96] ; quantity being removed
	ld e,a
	ld a,[hl] ; a = current quantity
	sub e
	ld [hld],a ; store new quantity
	ld [$cf97],a
	and a
	jr nz,.skipMovingUpSlots\@
; if the remaining quantity is 0,
; remove the emptied item slot and move up all the following item slots
.moveSlotsUp\@
	ld e,l
	ld d,h
	inc de
	inc de ; de = address of the slot following the emptied one
.loop\@ ; loop to move up the following slots
	ld a,[de]
	inc de
	ld [hli],a
	cp a,$ff
	jr nz,.loop\@
; update menu info
	xor a
	ld [W_LISTSCROLLOFFSET],a
	ld [W_CURMENUITEMID],a
	ld [$cc2c],a
	ld [$d07e],a
	pop hl
	ld a,[hl] ; a = number of items in inventory
	dec a ; decrement the number of items
	ld [hl],a ; store new number of items
	ld [$d12a],a
	cp a,2
	jr c,.done\@
	ld [W_MAXMENUITEMID],a
	jr .done\@
.skipMovingUpSlots\@
	pop hl
.done\@
	ret

; wild pokemon data: from 4EB8 to 55C7

LoadWildData: ; 4EB8
	ld hl,WildDataPointers
	ld a,[W_CURMAP]

	; get wild data for current map
	ld c,a
	ld b,0
	add hl,bc
	add hl,bc
	ld a,[hli]
	ld h,[hl]
	ld l,a       ; hl now points to wild data for current map
	ld a,[hli]
	ld [W_GRASSRATE],a
	and a
	jr z,.NoGrassData\@ ; if no grass data, skip to surfing data
	push hl
	ld de,W_GRASSMONS ; otherwise, load grass data
	ld bc,$0014
	call CopyData
	pop hl
	ld bc,$0014
	add hl,bc
.NoGrassData\@
	ld a,[hli]
	ld [W_WATERRATE],a
	and a
	ret z        ; if no water data, we're done
	ld de,W_WATERMONS  ; otherwise, load surfing data
	ld bc,$0014
	jp CopyData

WildDataPointers: ; 4EEB
	dw NoMons      ; PALLET_TOWN
	dw NoMons      ; VIRIDIAN_CITY
	dw NoMons      ; PEWTER_CITY
	dw NoMons      ; CERULEAN_CITY
	dw NoMons      ; LAVENDER_TOWN
	dw NoMons      ; VERMILION_CITY
	dw NoMons      ; CELADON_CITY
	dw NoMons      ; FUCHSIA_CITY
	dw NoMons      ; CINNABAR_ISLAND
	dw NoMons      ; INDIGO_PLATEAU
	dw NoMons      ; SAFFRON_CITY
	dw NoMons      ; unused
	dw Route1Mons  ; ROUTE_1
	dw Route2Mons  ; ROUTE_2
	dw Route3Mons  ; ROUTE_3
	dw Route4Mons  ; ROUTE_4
	dw Route5Mons  ; ROUTE_5
	dw Route6Mons  ; ROUTE_6
	dw Route7Mons  ; ROUTE_7
	dw Route8Mons  ; ROUTE_8
	dw Route9Mons  ; ROUTE_9
	dw Route10Mons ; ROUTE_10
	dw Route11Mons ; ROUTE_11
	dw Route12Mons ; ROUTE_12
	dw Route13Mons ; ROUTE_13
	dw Route14Mons ; ROUTE_14
	dw Route15Mons ; ROUTE_15
	dw Route16Mons ; ROUTE_16
	dw Route17Mons ; ROUTE_17
	dw Route18Mons ; ROUTE_18
	dw WaterMons   ; ROUTE_19
	dw WaterMons   ; ROUTE_20
	dw Route21Mons ; ROUTE_21
	dw Route22Mons ; ROUTE_22
	dw Route23Mons ; ROUTE_23
	dw Route24Mons ; ROUTE_24
	dw Route25Mons ; ROUTE_25
	dw NoMons      ; REDS_HOUSE_1F
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw ForestMons ; ViridianForest
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw MoonMons1
	dw MoonMonsB1
	dw MoonMonsB2
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw TunnelMonsB1
	dw PowerPlantMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw PlateauMons1
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw TowerMons1
	dw TowerMons2
	dw TowerMons3
	dw TowerMons4
	dw TowerMons5
	dw TowerMons6
	dw TowerMons7
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw IslandMonsB1
	dw IslandMonsB2
	dw IslandMonsB3
	dw IslandMonsB4
	dw NoMons
	dw NoMons
	dw MansionMons1
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw IslandMons1
	dw NoMons
	dw PlateauMons2
	dw NoMons
	dw NoMons
	dw CaveMons
	dw PlateauMons3
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw MansionMons2
	dw MansionMons3
	dw MansionMonsB1
	dw ZoneMons1
	dw ZoneMons2
	dw ZoneMons3
	dw ZoneMonsCenter
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw DungeonMons2
	dw DungeonMonsB1
	dw DungeonMons1
	dw NoMons
	dw NoMons
	dw NoMons
	dw TunnelMonsB2
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw NoMons
	dw $FFFF

; wild pokemon data is divided into two parts.
; first part:  pokemon found in grass
; second part: pokemon found while surfing
; each part goes as follows:
	; if first byte == 00, then
		; no wild pokemon on this map
	; if first byte != 00, then
		; first byte is encounter rate
		; followed by 20 bytes:
		; level, species (ten times)

IF _RED
NoMons:
	db $00

	db $00

Route1Mons:
	db $19
	db 3,PIDGEY
	db 3,RATTATA
	db 3,RATTATA
	db 2,RATTATA
	db 2,PIDGEY
	db 3,PIDGEY
	db 3,PIDGEY
	db 4,RATTATA
	db 4,PIDGEY
	db 5,PIDGEY

	db $00

Route2Mons:
	db $19
	db 3,RATTATA
	db 3,PIDGEY
	db 4,PIDGEY
	db 4,RATTATA
	db 5,PIDGEY
	db 3,WEEDLE
	db 2,RATTATA
	db 5,RATTATA
	db 4,WEEDLE
	db 5,WEEDLE

	db $00

Route22Mons:
	db $19
	db 3,RATTATA
	db 3,NIDORAN_M
	db 4,RATTATA
	db 4,NIDORAN_M
	db 2,RATTATA
	db 2,NIDORAN_M
	db 3,SPEAROW
	db 5,SPEAROW
	db 3,NIDORAN_F
	db 4,NIDORAN_F

	db $00

ForestMons:
	db $08
	db 4,WEEDLE
	db 5,KAKUNA
	db 3,WEEDLE
	db 5,WEEDLE
	db 4,KAKUNA
	db 6,KAKUNA
	db 4,METAPOD
	db 3,CATERPIE
	db 3,PIKACHU
	db 5,PIKACHU

	db $00

Route3Mons:
	db $14
	db 6,PIDGEY
	db 5,SPEAROW
	db 7,PIDGEY
	db 6,SPEAROW
	db 7,SPEAROW
	db 8,PIDGEY
	db 8,SPEAROW
	db 3,JIGGLYPUFF
	db 5,JIGGLYPUFF
	db 7,JIGGLYPUFF

	db $00

MoonMons1:
	db $0A
	db 8,ZUBAT
	db 7,ZUBAT
	db 9,ZUBAT
	db 8,GEODUDE
	db 6,ZUBAT
	db 10,ZUBAT
	db 10,GEODUDE
	db 8,PARAS
	db 11,ZUBAT
	db 8,CLEFAIRY

	db $00

MoonMonsB1:
	db $0A
	db 8,ZUBAT
	db 7,ZUBAT
	db 7,GEODUDE
	db 8,GEODUDE
	db 9,ZUBAT
	db 10,PARAS
	db 10,ZUBAT
	db 11,ZUBAT
	db 9,CLEFAIRY
	db 9,GEODUDE

	db $00

MoonMonsB2:
	db $0A
	db 9,ZUBAT
	db 9,GEODUDE
	db 10,ZUBAT
	db 10,GEODUDE
	db 11,ZUBAT
	db 10,PARAS
	db 12,PARAS
	db 10,CLEFAIRY
	db 12,ZUBAT
	db 12,CLEFAIRY

	db $00

Route4Mons:
	db $14
	db 10,RATTATA
	db 10,SPEAROW
	db 8,RATTATA
	db 6,EKANS
	db 8,SPEAROW
	db 10,EKANS
	db 12,RATTATA
	db 12,SPEAROW
	db 8,EKANS
	db 12,EKANS

	db $00

Route24Mons:
	db $19
	db 7,WEEDLE
	db 8,KAKUNA
	db 12,PIDGEY
	db 12,ODDISH
	db 13,ODDISH
	db 10,ABRA
	db 14,ODDISH
	db 13,PIDGEY
	db 8,ABRA
	db 12,ABRA

	db $00

Route25Mons:
	db $0F
	db 8,WEEDLE
	db 9,KAKUNA
	db 13,PIDGEY
	db 12,ODDISH
	db 13,ODDISH
	db 12,ABRA
	db 14,ODDISH
	db 10,ABRA
	db 7,METAPOD
	db 8,CATERPIE

	db $00

Route9Mons:
	db $0F
	db 16,RATTATA
	db 16,SPEAROW
	db 14,RATTATA
	db 11,EKANS
	db 13,SPEAROW
	db 15,EKANS
	db 17,RATTATA
	db 17,SPEAROW
	db 13,EKANS
	db 17,EKANS

	db $00

Route5Mons:
	db $0F
	db 13,ODDISH
	db 13,PIDGEY
	db 15,PIDGEY
	db 10,MANKEY
	db 12,MANKEY
	db 15,ODDISH
	db 16,ODDISH
	db 16,PIDGEY
	db 14,MANKEY
	db 16,MANKEY

	db $00

Route6Mons:
	db $0F
	db 13,ODDISH
	db 13,PIDGEY
	db 15,PIDGEY
	db 10,MANKEY
	db 12,MANKEY
	db 15,ODDISH
	db 16,ODDISH
	db 16,PIDGEY
	db 14,MANKEY
	db 16,MANKEY

	db $00

Route11Mons:
	db $0F
	db 14,EKANS
	db 15,SPEAROW
	db 12,EKANS
	db 9,DROWZEE
	db 13,SPEAROW
	db 13,DROWZEE
	db 15,EKANS
	db 17,SPEAROW
	db 11,DROWZEE
	db 15,DROWZEE

	db $00

TunnelMonsB1:
	db $0F
	db 16,ZUBAT
	db 17,ZUBAT
	db 17,GEODUDE
	db 15,MACHOP
	db 16,GEODUDE
	db 18,ZUBAT
	db 15,ZUBAT
	db 17,MACHOP
	db 13,ONIX
	db 15,ONIX

	db $00

TunnelMonsB2:
	db $0F
	db 16,ZUBAT
	db 17,ZUBAT
	db 17,GEODUDE
	db 15,MACHOP
	db 16,GEODUDE
	db 18,ZUBAT
	db 17,MACHOP
	db 17,ONIX
	db 13,ONIX
	db 18,GEODUDE

	db $00

Route10Mons:
	db $0F
	db 16,VOLTORB
	db 16,SPEAROW
	db 14,VOLTORB
	db 11,EKANS
	db 13,SPEAROW
	db 15,EKANS
	db 17,VOLTORB
	db 17,SPEAROW
	db 13,EKANS
	db 17,EKANS

	db $00

Route12Mons:
	db $0F
	db 24,ODDISH
	db 25,PIDGEY
	db 23,PIDGEY
	db 24,VENONAT
	db 22,ODDISH
	db 26,VENONAT
	db 26,ODDISH
	db 27,PIDGEY
	db 28,GLOOM
	db 30,GLOOM

	db $00

Route8Mons:
	db $0F
	db 18,PIDGEY
	db 18,MANKEY
	db 17,EKANS
	db 16,GROWLITHE
	db 20,PIDGEY
	db 20,MANKEY
	db 19,EKANS
	db 17,GROWLITHE
	db 15,GROWLITHE
	db 18,GROWLITHE

	db $00

Route7Mons:
	db $0F
	db 19,PIDGEY
	db 19,ODDISH
	db 17,MANKEY
	db 22,ODDISH
	db 22,PIDGEY
	db 18,MANKEY
	db 18,GROWLITHE
	db 20,GROWLITHE
	db 19,MANKEY
	db 20,MANKEY

	db $00

TowerMons1:
	db $00

	db $00

TowerMons2:
	db $00

	db $00

TowerMons3:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 24,GASTLY
	db 20,CUBONE
	db 22,CUBONE
	db 25,HAUNTER

	db $00

TowerMons4:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 25,HAUNTER
	db 20,CUBONE
	db 22,CUBONE
	db 24,GASTLY

	db $00

TowerMons5:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 25,HAUNTER
	db 20,CUBONE
	db 22,CUBONE
	db 24,GASTLY

	db $00

TowerMons6:
	db $0F
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 20,GASTLY
	db 19,GASTLY
	db 26,HAUNTER
	db 22,CUBONE
	db 24,CUBONE
	db 28,HAUNTER

	db $00

TowerMons7:
	db $0F
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 20,GASTLY
	db 28,HAUNTER
	db 22,CUBONE
	db 24,CUBONE
	db 28,HAUNTER
	db 30,HAUNTER

	db $00

Route13Mons:
	db $14
	db 24,ODDISH
	db 25,PIDGEY
	db 27,PIDGEY
	db 24,VENONAT
	db 22,ODDISH
	db 26,VENONAT
	db 26,ODDISH
	db 25,DITTO
	db 28,GLOOM
	db 30,GLOOM

	db $00

Route14Mons:
	db $0F
	db 24,ODDISH
	db 26,PIDGEY
	db 23,DITTO
	db 24,VENONAT
	db 22,ODDISH
	db 26,VENONAT
	db 26,ODDISH
	db 30,GLOOM
	db 28,PIDGEOTTO
	db 30,PIDGEOTTO

	db $00

Route15Mons:
	db $0F
	db 24,ODDISH
	db 26,DITTO
	db 23,PIDGEY
	db 26,VENONAT
	db 22,ODDISH
	db 28,VENONAT
	db 26,ODDISH
	db 30,GLOOM
	db 28,PIDGEOTTO
	db 30,PIDGEOTTO

	db $00

Route16Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 18,RATTATA
	db 20,DODUO
	db 20,RATTATA
	db 18,DODUO
	db 22,DODUO
	db 22,RATTATA
	db 23,RATICATE
	db 25,RATICATE

	db $00

Route17Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 25,RATICATE
	db 24,DODUO
	db 27,RATICATE
	db 26,DODUO
	db 28,DODUO
	db 29,RATICATE
	db 25,FEAROW
	db 27,FEAROW

	db $00

Route18Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 25,RATICATE
	db 24,DODUO
	db 25,FEAROW
	db 26,DODUO
	db 28,DODUO
	db 29,RATICATE
	db 27,FEAROW
	db 29,FEAROW

	db $00

ZoneMonsCenter:
	db $1E
	db 22,NIDORAN_M
	db 25,RHYHORN
	db 22,VENONAT
	db 24,EXEGGCUTE
	db 31,NIDORINO
	db 25,EXEGGCUTE
	db 31,NIDORINA
	db 30,PARASECT
	db 23,SCYTHER
	db 23,CHANSEY

	db $00

ZoneMons1:
	db $1E
	db 24,NIDORAN_M
	db 26,DODUO
	db 22,PARAS
	db 25,EXEGGCUTE
	db 33,NIDORINO
	db 23,EXEGGCUTE
	db 24,NIDORAN_F
	db 25,PARASECT
	db 25,KANGASKHAN
	db 28,SCYTHER

	db $00

ZoneMons2:
	db $1E
	db 22,NIDORAN_M
	db 26,RHYHORN
	db 23,PARAS
	db 25,EXEGGCUTE
	db 30,NIDORINO
	db 27,EXEGGCUTE
	db 30,NIDORINA
	db 32,VENOMOTH
	db 26,CHANSEY
	db 28,TAUROS

	db $00

ZoneMons3:
	db $1E
	db 25,NIDORAN_M
	db 26,DODUO
	db 23,VENONAT
	db 24,EXEGGCUTE
	db 33,NIDORINO
	db 26,EXEGGCUTE
	db 25,NIDORAN_F
	db 31,VENOMOTH
	db 26,TAUROS
	db 28,KANGASKHAN

	db $00

WaterMons:
	db $00

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

IslandMons1:
	db $0F
	db 30,SEEL
	db 30,SLOWPOKE
	db 30,SHELLDER
	db 30,HORSEA
	db 28,HORSEA
	db 21,ZUBAT
	db 29,GOLBAT
	db 28,PSYDUCK
	db 28,SHELLDER
	db 38,GOLDUCK

	db $00

IslandMonsB1:
	db $0A
	db 30,STARYU
	db 30,HORSEA
	db 32,SHELLDER
	db 32,HORSEA
	db 28,SLOWPOKE
	db 30,SEEL
	db 30,SLOWPOKE
	db 28,SEEL
	db 38,DEWGONG
	db 37,SEADRA

	db $00

IslandMonsB2:
	db $0A
	db 30,SEEL
	db 30,SLOWPOKE
	db 32,SEEL
	db 32,SLOWPOKE
	db 28,HORSEA
	db 30,STARYU
	db 30,HORSEA
	db 28,SHELLDER
	db 30,GOLBAT
	db 37,SLOWBRO

	db $00

IslandMonsB3:
	db $0A
	db 31,SLOWPOKE
	db 31,SEEL
	db 33,SLOWPOKE
	db 33,SEEL
	db 29,HORSEA
	db 31,SHELLDER
	db 31,HORSEA
	db 29,SHELLDER
	db 39,SEADRA
	db 37,DEWGONG

	db $00

IslandMonsB4:
	db $0A
	db 31,HORSEA
	db 31,SHELLDER
	db 33,HORSEA
	db 33,SHELLDER
	db 29,SLOWPOKE
	db 31,SEEL
	db 31,SLOWPOKE
	db 29,SEEL
	db 39,SLOWBRO
	db 32,GOLBAT

	db $00

MansionMons1:
	db $0A
	db 32,KOFFING
	db 30,KOFFING
	db 34,PONYTA
	db 30,PONYTA
	db 34,GROWLITHE
	db 32,PONYTA
	db 30,GRIMER
	db 28,PONYTA
	db 37,WEEZING
	db 39,MUK

	db $00

MansionMons2:
	db $0A
	db 32,GROWLITHE
	db 34,KOFFING
	db 34,KOFFING
	db 30,PONYTA
	db 30,KOFFING
	db 32,PONYTA
	db 30,GRIMER
	db 28,PONYTA
	db 39,WEEZING
	db 37,MUK

	db $00

MansionMons3:
	db $0A
	db 31,KOFFING
	db 33,GROWLITHE
	db 35,KOFFING
	db 32,PONYTA
	db 34,PONYTA
	db 40,WEEZING
	db 34,GRIMER
	db 38,WEEZING
	db 36,PONYTA
	db 42,MUK

	db $00

MansionMonsB1:
	db $0A
	db 33,KOFFING
	db 31,KOFFING
	db 35,GROWLITHE
	db 32,PONYTA
	db 31,KOFFING
	db 40,WEEZING
	db 34,PONYTA
	db 35,GRIMER
	db 42,WEEZING
	db 42,MUK

	db $00

Route21Mons:
	db $19
	db 21,RATTATA
	db 23,PIDGEY
	db 30,RATICATE
	db 23,RATTATA
	db 21,PIDGEY
	db 30,PIDGEOTTO
	db 32,PIDGEOTTO
	db 28,TANGELA
	db 30,TANGELA
	db 32,TANGELA

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

DungeonMons1:
	db $0A
	db 46,GOLBAT
	db 46,HYPNO
	db 46,MAGNETON
	db 49,DODRIO
	db 49,VENOMOTH
	db 52,ARBOK
	db 49,KADABRA
	db 52,PARASECT
	db 53,RAICHU
	db 53,DITTO

	db $00

DungeonMons2:
	db $0F
	db 51,DODRIO
	db 51,VENOMOTH
	db 51,KADABRA
	db 52,RHYDON
	db 52,MAROWAK
	db 52,ELECTRODE
	db 56,CHANSEY
	db 54,WIGGLYTUFF
	db 55,DITTO
	db 60,DITTO

	db $00

DungeonMonsB1:
	db $19
	db 55,RHYDON
	db 55,MAROWAK
	db 55,ELECTRODE
	db 64,CHANSEY
	db 64,PARASECT
	db 64,RAICHU
	db 57,ARBOK
	db 65,DITTO
	db 63,DITTO
	db 67,DITTO

	db $00

PowerPlantMons:
	db $0A
	db 21,VOLTORB
	db 21,MAGNEMITE
	db 20,PIKACHU
	db 24,PIKACHU
	db 23,MAGNEMITE
	db 23,VOLTORB
	db 32,MAGNETON
	db 35,MAGNETON
	db 33,ELECTABUZZ
	db 36,ELECTABUZZ

	db $00

Route23Mons:
	db $0A
	db 26,EKANS
	db 33,DITTO
	db 26,SPEAROW
	db 38,FEAROW
	db 38,DITTO
	db 38,FEAROW
	db 41,ARBOK
	db 43,DITTO
	db 41,FEAROW
	db 43,FEAROW

	db $00

PlateauMons2:
	db $0A
	db 22,MACHOP
	db 24,GEODUDE
	db 26,ZUBAT
	db 36,ONIX
	db 39,ONIX
	db 42,ONIX
	db 41,MACHOKE
	db 40,GOLBAT
	db 40,MAROWAK
	db 43,GRAVELER

	db $00

PlateauMons3:
	db $0F
	db 24,MACHOP
	db 26,GEODUDE
	db 22,ZUBAT
	db 42,ONIX
	db 40,VENOMOTH
	db 45,ONIX
	db 43,GRAVELER
	db 41,GOLBAT
	db 42,MACHOKE
	db 45,MACHOKE

	db $00

PlateauMons1:
	db $0F
	db 24,MACHOP
	db 26,GEODUDE
	db 22,ZUBAT
	db 36,ONIX
	db 39,ONIX
	db 42,ONIX
	db 41,GRAVELER
	db 41,GOLBAT
	db 42,MACHOKE
	db 43,MAROWAK

	db $00

CaveMons:
	db $14
	db 18,DIGLETT
	db 19,DIGLETT
	db 17,DIGLETT
	db 20,DIGLETT
	db 16,DIGLETT
	db 15,DIGLETT
	db 21,DIGLETT
	db 22,DIGLETT
	db 29,DUGTRIO
	db 31,DUGTRIO

	db $00

ENDC
IF _GREEN || !_JAPAN && _BLUE
NoMons:
	db $00

	db $00

Route1Mons:
	db $19
	db 3,PIDGEY
	db 3,RATTATA
	db 3,RATTATA
	db 2,RATTATA
	db 2,PIDGEY
	db 3,PIDGEY
	db 3,PIDGEY
	db 4,RATTATA
	db 4,PIDGEY
	db 5,PIDGEY

	db $00

Route2Mons:
	db $19
	db 3,RATTATA
	db 3,PIDGEY
	db 4,PIDGEY
	db 4,RATTATA
	db 5,PIDGEY
	db 3,CATERPIE
	db 2,RATTATA
	db 5,RATTATA
	db 4,CATERPIE
	db 5,CATERPIE

	db $00

Route22Mons:
	db $19
	db 3,RATTATA
	db 3,NIDORAN_F
	db 4,RATTATA
	db 4,NIDORAN_F
	db 2,RATTATA
	db 2,NIDORAN_F
	db 3,SPEAROW
	db 5,SPEAROW
	db 3,NIDORAN_M
	db 4,NIDORAN_M

	db $00

ForestMons:
	db $08
	db 4,CATERPIE
	db 5,METAPOD
	db 3,CATERPIE
	db 5,CATERPIE
	db 4,METAPOD
	db 6,METAPOD
	db 4,KAKUNA
	db 3,WEEDLE
	db 3,PIKACHU
	db 5,PIKACHU

	db $00

Route3Mons:
	db $14
	db 6,PIDGEY
	db 5,SPEAROW
	db 7,PIDGEY
	db 6,SPEAROW
	db 7,SPEAROW
	db 8,PIDGEY
	db 8,SPEAROW
	db 3,JIGGLYPUFF
	db 5,JIGGLYPUFF
	db 7,JIGGLYPUFF

	db $00

MoonMons1:
	db $0A
	db 8,ZUBAT
	db 7,ZUBAT
	db 9,ZUBAT
	db 8,GEODUDE
	db 6,ZUBAT
	db 10,ZUBAT
	db 10,GEODUDE
	db 8,PARAS
	db 11,ZUBAT
	db 8,CLEFAIRY

	db $00

MoonMonsB1:
	db $0A
	db 8,ZUBAT
	db 7,ZUBAT
	db 7,GEODUDE
	db 8,GEODUDE
	db 9,ZUBAT
	db 10,PARAS
	db 10,ZUBAT
	db 11,ZUBAT
	db 9,CLEFAIRY
	db 9,GEODUDE

	db $00

MoonMonsB2:
	db $0A
	db 9,ZUBAT
	db 9,GEODUDE
	db 10,ZUBAT
	db 10,GEODUDE
	db 11,ZUBAT
	db 10,PARAS
	db 12,PARAS
	db 10,CLEFAIRY
	db 12,ZUBAT
	db 12,CLEFAIRY

	db $00

Route4Mons:
	db $14
	db 10,RATTATA
	db 10,SPEAROW
	db 8,RATTATA
	db 6,SANDSHREW
	db 8,SPEAROW
	db 10,SANDSHREW
	db 12,RATTATA
	db 12,SPEAROW
	db 8,SANDSHREW
	db 12,SANDSHREW

	db $00

Route24Mons:
	db $19
	db 7,CATERPIE
	db 8,METAPOD
	db 12,PIDGEY
	db 12,BELLSPROUT
	db 13,BELLSPROUT
	db 10,ABRA
	db 14,BELLSPROUT
	db 13,PIDGEY
	db 8,ABRA
	db 12,ABRA

	db $00

Route25Mons:
	db $0F
	db 8,CATERPIE
	db 9,METAPOD
	db 13,PIDGEY
	db 12,BELLSPROUT
	db 13,BELLSPROUT
	db 12,ABRA
	db 14,BELLSPROUT
	db 10,ABRA
	db 7,KAKUNA
	db 8,WEEDLE

	db $00

Route9Mons:
	db $0F
	db 16,RATTATA
	db 16,SPEAROW
	db 14,RATTATA
	db 11,SANDSHREW
	db 13,SPEAROW
	db 15,SANDSHREW
	db 17,RATTATA
	db 17,SPEAROW
	db 13,SANDSHREW
	db 17,SANDSHREW

	db $00

Route5Mons:
	db $0F
	db 13,BELLSPROUT
	db 13,PIDGEY
	db 15,PIDGEY
	db 10,MEOWTH
	db 12,MEOWTH
	db 15,BELLSPROUT
	db 16,BELLSPROUT
	db 16,PIDGEY
	db 14,MEOWTH
	db 16,MEOWTH

	db $00

Route6Mons:
	db $0F
	db 13,BELLSPROUT
	db 13,PIDGEY
	db 15,PIDGEY
	db 10,MEOWTH
	db 12,MEOWTH
	db 15,BELLSPROUT
	db 16,BELLSPROUT
	db 16,PIDGEY
	db 14,MEOWTH
	db 16,MEOWTH

	db $00

Route11Mons:
	db $0F
	db 14,SANDSHREW
	db 15,SPEAROW
	db 12,SANDSHREW
	db 9,DROWZEE
	db 13,SPEAROW
	db 13,DROWZEE
	db 15,SANDSHREW
	db 17,SPEAROW
	db 11,DROWZEE
	db 15,DROWZEE

	db $00

TunnelMonsB1:
	db $0F
	db 16,ZUBAT
	db 17,ZUBAT
	db 17,GEODUDE
	db 15,MACHOP
	db 16,GEODUDE
	db 18,ZUBAT
	db 15,ZUBAT
	db 17,MACHOP
	db 13,ONIX
	db 15,ONIX

	db $00

TunnelMonsB2:
	db $0F
	db 16,ZUBAT
	db 17,ZUBAT
	db 17,GEODUDE
	db 15,MACHOP
	db 16,GEODUDE
	db 18,ZUBAT
	db 17,MACHOP
	db 17,ONIX
	db 13,ONIX
	db 18,GEODUDE

	db $00

Route10Mons:
	db $0F
	db 16,VOLTORB
	db 16,SPEAROW
	db 14,VOLTORB
	db 11,SANDSHREW
	db 13,SPEAROW
	db 15,SANDSHREW
	db 17,VOLTORB
	db 17,SPEAROW
	db 13,SANDSHREW
	db 17,SANDSHREW

	db $00

Route12Mons:
	db $0F
	db 24,BELLSPROUT
	db 25,PIDGEY
	db 23,PIDGEY
	db 24,VENONAT
	db 22,BELLSPROUT
	db 26,VENONAT
	db 26,BELLSPROUT
	db 27,PIDGEY
	db 28,WEEPINBELL
	db 30,WEEPINBELL

	db $00

Route8Mons:
	db $0F
	db 18,PIDGEY
	db 18,MEOWTH
	db 17,SANDSHREW
	db 16,VULPIX
	db 20,PIDGEY
	db 20,MEOWTH
	db 19,SANDSHREW
	db 17,VULPIX
	db 15,VULPIX
	db 18,VULPIX

	db $00

Route7Mons:
	db $0F
	db 19,PIDGEY
	db 19,BELLSPROUT
	db 17,MEOWTH
	db 22,BELLSPROUT
	db 22,PIDGEY
	db 18,MEOWTH
	db 18,VULPIX
	db 20,VULPIX
	db 19,MEOWTH
	db 20,MEOWTH

	db $00

TowerMons1:
	db $00

	db $00

TowerMons2:
	db $00

	db $00

TowerMons3:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 24,GASTLY
	db 20,CUBONE
	db 22,CUBONE
	db 25,HAUNTER

	db $00

TowerMons4:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 25,HAUNTER
	db 20,CUBONE
	db 22,CUBONE
	db 24,GASTLY

	db $00

TowerMons5:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 25,HAUNTER
	db 20,CUBONE
	db 22,CUBONE
	db 24,GASTLY

	db $00

TowerMons6:
	db $0F
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 20,GASTLY
	db 19,GASTLY
	db 26,HAUNTER
	db 22,CUBONE
	db 24,CUBONE
	db 28,HAUNTER

	db $00

TowerMons7:
	db $0F
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 20,GASTLY
	db 28,HAUNTER
	db 22,CUBONE
	db 24,CUBONE
	db 28,HAUNTER
	db 30,HAUNTER

	db $00

Route13Mons:
	db $14
	db 24,BELLSPROUT
	db 25,PIDGEY
	db 27,PIDGEY
	db 24,VENONAT
	db 22,BELLSPROUT
	db 26,VENONAT
	db 26,BELLSPROUT
	db 25,DITTO
	db 28,WEEPINBELL
	db 30,WEEPINBELL

	db $00

Route14Mons:
	db $0F
	db 24,BELLSPROUT
	db 26,PIDGEY
	db 23,DITTO
	db 24,VENONAT
	db 22,BELLSPROUT
	db 26,VENONAT
	db 26,BELLSPROUT
	db 30,WEEPINBELL
	db 28,PIDGEOTTO
	db 30,PIDGEOTTO

	db $00

Route15Mons:
	db $0F
	db 24,BELLSPROUT
	db 26,DITTO
	db 23,PIDGEY
	db 26,VENONAT
	db 22,BELLSPROUT
	db 28,VENONAT
	db 26,BELLSPROUT
	db 30,WEEPINBELL
	db 28,PIDGEOTTO
	db 30,PIDGEOTTO

	db $00

Route16Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 18,RATTATA
	db 20,DODUO
	db 20,RATTATA
	db 18,DODUO
	db 22,DODUO
	db 22,RATTATA
	db 23,RATICATE
	db 25,RATICATE

	db $00

Route17Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 25,RATICATE
	db 24,DODUO
	db 27,RATICATE
	db 26,DODUO
	db 28,DODUO
	db 29,RATICATE
	db 25,FEAROW
	db 27,FEAROW

	db $00

Route18Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 25,RATICATE
	db 24,DODUO
	db 25,FEAROW
	db 26,DODUO
	db 28,DODUO
	db 29,RATICATE
	db 27,FEAROW
	db 29,FEAROW

	db $00

ZoneMonsCenter:
	db $1E
	db 22,NIDORAN_F
	db 25,RHYHORN
	db 22,VENONAT
	db 24,EXEGGCUTE
	db 31,NIDORINA
	db 25,EXEGGCUTE
	db 31,NIDORINO
	db 30,PARASECT
	db 23,PINSIR
	db 23,CHANSEY

	db $00

ZoneMons1:
	db $1E
	db 24,NIDORAN_F
	db 26,DODUO
	db 22,PARAS
	db 25,EXEGGCUTE
	db 33,NIDORINA
	db 23,EXEGGCUTE
	db 24,NIDORAN_M
	db 25,PARASECT
	db 25,KANGASKHAN
	db 28,PINSIR

	db $00

ZoneMons2:
	db $1E
	db 22,NIDORAN_F
	db 26,RHYHORN
	db 23,PARAS
	db 25,EXEGGCUTE
	db 30,NIDORINA
	db 27,EXEGGCUTE
	db 30,NIDORINO
	db 32,VENOMOTH
	db 26,CHANSEY
	db 28,TAUROS

	db $00

ZoneMons3:
	db $1E
	db 25,NIDORAN_F
	db 26,DODUO
	db 23,VENONAT
	db 24,EXEGGCUTE
	db 33,NIDORINA
	db 26,EXEGGCUTE
	db 25,NIDORAN_M
	db 31,VENOMOTH
	db 26,TAUROS
	db 28,KANGASKHAN

	db $00

WaterMons:
	db $00

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

IslandMons1:
	db $0F
	db 30,SEEL
	db 30,PSYDUCK
	db 30,STARYU
	db 30,KRABBY
	db 28,KRABBY
	db 21,ZUBAT
	db 29,GOLBAT
	db 28,SLOWPOKE
	db 28,STARYU
	db 38,SLOWBRO

	db $00

IslandMonsB1:
	db $0A
	db 30,SHELLDER
	db 30,KRABBY
	db 32,STARYU
	db 32,KRABBY
	db 28,PSYDUCK
	db 30,SEEL
	db 30,PSYDUCK
	db 28,SEEL
	db 38,DEWGONG
	db 37,KINGLER

	db $00

IslandMonsB2:
	db $0A
	db 30,SEEL
	db 30,PSYDUCK
	db 32,SEEL
	db 32,PSYDUCK
	db 28,KRABBY
	db 30,SHELLDER
	db 30,KRABBY
	db 28,STARYU
	db 30,GOLBAT
	db 37,GOLDUCK

	db $00

IslandMonsB3:
	db $0A
	db 31,PSYDUCK
	db 31,SEEL
	db 33,PSYDUCK
	db 33,SEEL
	db 29,KRABBY
	db 31,STARYU
	db 31,KRABBY
	db 29,STARYU
	db 39,KINGLER
	db 37,DEWGONG

	db $00

IslandMonsB4:
	db $0A
	db 31,KRABBY
	db 31,STARYU
	db 33,KRABBY
	db 33,STARYU
	db 29,PSYDUCK
	db 31,SEEL
	db 31,PSYDUCK
	db 29,SEEL
	db 39,GOLDUCK
	db 32,GOLBAT

	db $00

MansionMons1:
	db $0A
	db 32,GRIMER
	db 30,GRIMER
	db 34,PONYTA
	db 30,PONYTA
	db 34,VULPIX
	db 32,PONYTA
	db 30,KOFFING
	db 28,PONYTA
	db 37,MUK
	db 39,WEEZING

	db $00

MansionMons2:
	db $0A
	db 32,VULPIX
	db 34,GRIMER
	db 34,GRIMER
	db 30,PONYTA
	db 30,GRIMER
	db 32,PONYTA
	db 30,KOFFING
	db 28,PONYTA
	db 39,MUK
	db 37,WEEZING

	db $00

MansionMons3:
	db $0A
	db 31,GRIMER
	db 33,VULPIX
	db 35,GRIMER
	db 32,PONYTA
	db 34,MAGMAR
	db 40,MUK
	db 34,KOFFING
	db 38,MUK
	db 36,PONYTA
	db 42,WEEZING

	db $00

MansionMonsB1:
	db $0A
	db 33,GRIMER
	db 31,GRIMER
	db 35,VULPIX
	db 32,PONYTA
	db 31,GRIMER
	db 40,MUK
	db 34,PONYTA
	db 35,KOFFING
	db 38,MAGMAR
	db 42,WEEZING

	db $00

Route21Mons:
	db $19
	db 21,RATTATA
	db 23,PIDGEY
	db 30,RATICATE
	db 23,RATTATA
	db 21,PIDGEY
	db 30,PIDGEOTTO
	db 32,PIDGEOTTO
	db 28,TANGELA
	db 30,TANGELA
	db 32,TANGELA

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

DungeonMons1:
	db $0A
	db 46,GOLBAT
	db 46,HYPNO
	db 46,MAGNETON
	db 49,DODRIO
	db 49,VENOMOTH
	db 52,SANDSLASH
	db 49,KADABRA
	db 52,PARASECT
	db 53,RAICHU
	db 53,DITTO

	db $00

DungeonMons2:
	db $0F
	db 51,DODRIO
	db 51,VENOMOTH
	db 51,KADABRA
	db 52,RHYDON
	db 52,MAROWAK
	db 52,ELECTRODE
	db 56,CHANSEY
	db 54,WIGGLYTUFF
	db 55,DITTO
	db 60,DITTO

	db $00

DungeonMonsB1:
	db $19
	db 55,RHYDON
	db 55,MAROWAK
	db 55,ELECTRODE
	db 64,CHANSEY
	db 64,PARASECT
	db 64,RAICHU
	db 57,SANDSLASH
	db 65,DITTO
	db 63,DITTO
	db 67,DITTO

	db $00

PowerPlantMons:
	db $0A
	db 21,VOLTORB
	db 21,MAGNEMITE
	db 20,PIKACHU
	db 24,PIKACHU
	db 23,MAGNEMITE
	db 23,VOLTORB
	db 32,MAGNETON
	db 35,MAGNETON
	db 33,RAICHU
	db 36,RAICHU

	db $00

Route23Mons:
	db $0A
	db 26,SANDSHREW
	db 33,DITTO
	db 26,SPEAROW
	db 38,FEAROW
	db 38,DITTO
	db 38,FEAROW
	db 41,SANDSLASH
	db 43,DITTO
	db 41,FEAROW
	db 43,FEAROW

	db $00

PlateauMons2:
	db $0A
	db 22,MACHOP
	db 24,GEODUDE
	db 26,ZUBAT
	db 36,ONIX
	db 39,ONIX
	db 42,ONIX
	db 41,MACHOKE
	db 40,GOLBAT
	db 40,MAROWAK
	db 43,GRAVELER

	db $00

PlateauMons3:
	db $0F
	db 24,MACHOP
	db 26,GEODUDE
	db 22,ZUBAT
	db 42,ONIX
	db 40,VENOMOTH
	db 45,ONIX
	db 43,GRAVELER
	db 41,GOLBAT
	db 42,MACHOKE
	db 45,MACHOKE

	db $00

PlateauMons1:
	db $0F
	db 24,MACHOP
	db 26,GEODUDE
	db 22,ZUBAT
	db 36,ONIX
	db 39,ONIX
	db 42,ONIX
	db 41,GRAVELER
	db 41,GOLBAT
	db 42,MACHOKE
	db 43,MAROWAK

	db $00

CaveMons:
	db $14
	db 18,DIGLETT
	db 19,DIGLETT
	db 17,DIGLETT
	db 20,DIGLETT
	db 16,DIGLETT
	db 15,DIGLETT
	db 21,DIGLETT
	db 22,DIGLETT
	db 29,DUGTRIO
	db 31,DUGTRIO

	db $00

ENDC
IF _JAPAN && _BLUE
NoMons:
	db $00

	db $00

Route1Mons:
	db $19
	db 3,PIDGEY
	db 3,RATTATA
	db 3,RATTATA
	db 2,RATTATA
	db 2,PIDGEY
	db 3,PIDGEY
	db 3,PIDGEY
	db 4,RATTATA
	db 4,PIDGEY
	db 5,PIDGEY

	db $00

Route2Mons:
	db $19
	db 3,RATTATA
	db 3,PIDGEY
	db 4,PIDGEY
	db 4,RATTATA
	db 5,PIDGEY
	db 3,CATERPIE
	db 2,RATTATA
	db 5,RATTATA
	db 4,CATERPIE
	db 5,CATERPIE

	db $00

Route22Mons:
	db $19
	db 3,RATTATA
	db 3,NIDORAN_M
	db 4,RATTATA
	db 4,NIDORAN_M
	db 2,RATTATA
	db 2,NIDORAN_M
	db 3,SPEAROW
	db 5,SPEAROW
	db 3,NIDORAN_F
	db 4,NIDORAN_F

	db $00

ForestMons:
	db $08
	db 4,CATERPIE
	db 5,METAPOD
	db 3,CATERPIE
	db 5,CATERPIE
	db 4,METAPOD
	db 6,METAPOD
	db 4,KAKUNA
	db 3,WEEDLE
	db 3,PIKACHU
	db 5,PIKACHU

	db $00

Route3Mons:
	db $14
	db 6,PIDGEY
	db 5,SPEAROW
	db 7,PIDGEY
	db 6,SPEAROW
	db 7,SPEAROW
	db 8,PIDGEY
	db 8,SPEAROW
	db 3,JIGGLYPUFF
	db 5,JIGGLYPUFF
	db 7,JIGGLYPUFF

	db $00

MoonMons1:
	db $0A
	db 8,ZUBAT
	db 7,ZUBAT
	db 9,ZUBAT
	db 8,GEODUDE
	db 6,ZUBAT
	db 10,ZUBAT
	db 10,GEODUDE
	db 8,PARAS
	db 11,ZUBAT
	db 8,CLEFAIRY

	db $00

MoonMonsB1:
	db $0A
	db 8,ZUBAT
	db 7,ZUBAT
	db 7,GEODUDE
	db 8,GEODUDE
	db 9,ZUBAT
	db 10,PARAS
	db 10,ZUBAT
	db 11,ZUBAT
	db 9,CLEFAIRY
	db 9,GEODUDE

	db $00

MoonMonsB2:
	db $0A
	db 9,ZUBAT
	db 9,GEODUDE
	db 10,ZUBAT
	db 10,GEODUDE
	db 11,ZUBAT
	db 10,PARAS
	db 12,PARAS
	db 10,CLEFAIRY
	db 12,ZUBAT
	db 12,CLEFAIRY

	db $00

Route4Mons:
	db $14
	db 10,RATTATA
	db 10,SPEAROW
	db 8,RATTATA
	db 6,SANDSHREW
	db 8,SPEAROW
	db 10,SANDSHREW
	db 12,RATTATA
	db 12,SPEAROW
	db 8,SANDSHREW
	db 12,SANDSHREW

	db $00

Route24Mons:
	db $19
	db 7,CATERPIE
	db 8,METAPOD
	db 12,PIDGEY
	db 12,ODDISH
	db 13,ODDISH
	db 10,ABRA
	db 14,ODDISH
	db 13,PIDGEY
	db 8,ABRA
	db 12,ABRA

	db $00

Route25Mons:
	db $0F
	db 8,CATERPIE
	db 9,METAPOD
	db 13,PIDGEY
	db 12,ODDISH
	db 13,ODDISH
	db 12,ABRA
	db 14,ODDISH
	db 10,ABRA
	db 7,KAKUNA
	db 8,WEEDLE

	db $00

Route9Mons:
	db $0F
	db 16,RATTATA
	db 16,SPEAROW
	db 14,RATTATA
	db 11,SANDSHREW
	db 13,SPEAROW
	db 15,SANDSHREW
	db 17,RATTATA
	db 17,SPEAROW
	db 13,SANDSHREW
	db 17,SANDSHREW

	db $00

Route5Mons:
	db $0F
	db 13,ODDISH
	db 13,PIDGEY
	db 15,PIDGEY
	db 10,MEOWTH
	db 12,MEOWTH
	db 15,ODDISH
	db 16,ODDISH
	db 16,PIDGEY
	db 14,MEOWTH
	db 16,MEOWTH

	db $00

Route6Mons:
	db $0F
	db 13,ODDISH
	db 13,PIDGEY
	db 15,PIDGEY
	db 10,MEOWTH
	db 12,MEOWTH
	db 15,ODDISH
	db 16,ODDISH
	db 16,PIDGEY
	db 14,MEOWTH
	db 16,MEOWTH

	db $00

Route11Mons:
	db $0F
	db 14,SANDSHREW
	db 15,SPEAROW
	db 12,SANDSHREW
	db 9,DROWZEE
	db 13,SPEAROW
	db 13,DROWZEE
	db 15,SANDSHREW
	db 17,SPEAROW
	db 11,DROWZEE
	db 15,DROWZEE

	db $00

TunnelMonsB1:
	db $0F
	db 16,ZUBAT
	db 17,ZUBAT
	db 17,GEODUDE
	db 15,MACHOP
	db 16,GEODUDE
	db 18,DITTO
	db 15,ZUBAT
	db 17,MACHOP
	db 13,ONIX
	db 15,ONIX

	db $00

TunnelMonsB2:
	db $0F
	db 16,ZUBAT
	db 17,ZUBAT
	db 17,GEODUDE
	db 15,MACHOP
	db 16,GEODUDE
	db 18,DITTO
	db 17,MACHOP
	db 17,ONIX
	db 13,ONIX
	db 18,GEODUDE

	db $00

Route10Mons:
	db $0F
	db 16,VOLTORB
	db 16,SPEAROW
	db 14,VOLTORB
	db 11,SANDSHREW
	db 13,SPEAROW
	db 15,SANDSHREW
	db 17,VOLTORB
	db 17,SPEAROW
	db 13,SANDSHREW
	db 17,SANDSHREW

	db $00

Route12Mons:
	db $0F
	db 24,ODDISH
	db 25,PIDGEY
	db 23,PIDGEY
	db 24,VENONAT
	db 22,ODDISH
	db 26,VENONAT
	db 26,ODDISH
	db 27,PIDGEY
	db 28,GLOOM
	db 30,GLOOM

	db $00

Route8Mons:
	db $0F
	db 18,PIDGEY
	db 18,MEOWTH
	db 17,SANDSHREW
	db 16,GROWLITHE
	db 20,PIDGEY
	db 20,MEOWTH
	db 19,SANDSHREW
	db 17,GROWLITHE
	db 15,GROWLITHE
	db 18,GROWLITHE

	db $00

Route7Mons:
	db $0F
	db 19,PIDGEY
	db 19,ODDISH
	db 17,MEOWTH
	db 22,ODDISH
	db 22,PIDGEY
	db 18,MEOWTH
	db 18,GROWLITHE
	db 20,GROWLITHE
	db 19,MEOWTH
	db 20,MEOWTH

	db $00

TowerMons1:
	db $00

	db $00

TowerMons2:
	db $00

	db $00

TowerMons3:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 24,GASTLY
	db 20,CUBONE
	db 22,CUBONE
	db 25,HAUNTER

	db $00

TowerMons4:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 25,HAUNTER
	db 20,CUBONE
	db 22,CUBONE
	db 24,GASTLY

	db $00

TowerMons5:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 25,HAUNTER
	db 20,CUBONE
	db 22,CUBONE
	db 24,GASTLY

	db $00

TowerMons6:
	db $0F
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 20,GASTLY
	db 19,GASTLY
	db 26,HAUNTER
	db 22,CUBONE
	db 24,CUBONE
	db 28,HAUNTER

	db $00

TowerMons7:
	db $0F
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 20,GASTLY
	db 28,HAUNTER
	db 22,CUBONE
	db 24,CUBONE
	db 28,HAUNTER
	db 30,HAUNTER

	db $00

Route13Mons:
	db $14
	db 24,ODDISH
	db 25,PIDGEY
	db 27,PIDGEY
	db 24,VENONAT
	db 22,ODDISH
	db 26,VENONAT
	db 26,ODDISH
	db 25,DITTO
	db 28,GLOOM
	db 30,GLOOM

	db $00

Route14Mons:
	db $0F
	db 24,ODDISH
	db 26,PIDGEY
	db 23,DITTO
	db 24,VENONAT
	db 22,ODDISH
	db 26,VENONAT
	db 26,ODDISH
	db 30,GLOOM
	db 28,PIDGEOTTO
	db 30,PIDGEOTTO

	db $00

Route15Mons:
	db $0F
	db 24,ODDISH
	db 26,DITTO
	db 23,PIDGEY
	db 26,VENONAT
	db 22,ODDISH
	db 28,VENONAT
	db 26,ODDISH
	db 30,GLOOM
	db 28,PIDGEOTTO
	db 30,PIDGEOTTO

	db $00

Route16Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 18,RATTATA
	db 20,DODUO
	db 20,RATTATA
	db 18,DODUO
	db 22,DODUO
	db 22,RATTATA
	db 23,RATICATE
	db 25,RATICATE

	db $00

Route17Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 25,RATICATE
	db 24,DODUO
	db 27,RATICATE
	db 26,DODUO
	db 28,DODUO
	db 29,RATICATE
	db 25,FEAROW
	db 27,FEAROW

	db $00

Route18Mons:
	db $19
	db 20,SPEAROW
	db 22,SPEAROW
	db 25,RATICATE
	db 24,DODUO
	db 25,FEAROW
	db 26,DODUO
	db 28,DODUO
	db 29,RATICATE
	db 27,FEAROW
	db 29,FEAROW

	db $00

ZoneMonsCenter:
	db $1E
	db 22,NIDORAN_M
	db 25,RHYHORN
	db 22,VENONAT
	db 24,EXEGGCUTE
	db 31,NIDORINO
	db 25,EXEGGCUTE
	db 31,NIDORINA
	db 30,PARASECT
	db 23,SCYTHER
	db 23,CHANSEY

	db $00

ZoneMons1:
	db $1E
	db 24,NIDORAN_M
	db 26,DODUO
	db 22,PARAS
	db 25,EXEGGCUTE
	db 33,NIDORINO
	db 23,EXEGGCUTE
	db 24,NIDORAN_F
	db 25,PARASECT
	db 25,LICKITUNG
	db 28,SCYTHER

	db $00

ZoneMons2:
	db $1E
	db 22,NIDORAN_M
	db 26,RHYHORN
	db 23,PARAS
	db 25,EXEGGCUTE
	db 30,NIDORINO
	db 27,EXEGGCUTE
	db 30,NIDORINA
	db 32,VENOMOTH
	db 26,CHANSEY
	db 28,PINSIR

	db $00

ZoneMons3:
	db $1E
	db 25,NIDORAN_M
	db 26,DODUO
	db 23,VENONAT
	db 24,EXEGGCUTE
	db 33,NIDORINO
	db 26,EXEGGCUTE
	db 25,NIDORAN_F
	db 31,VENOMOTH
	db 26,PINSIR
	db 28,LICKITUNG

	db $00

WaterMons:
	db $00

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

WaterMons:
	db $00

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

IslandMons1:
	db $0F
	db 30,SEEL
	db 30,HORSEA
	db 30,STARYU
	db 30,KRABBY
	db 28,KRABBY
	db 21,ZUBAT
	db 29,GOLBAT
	db 28,SLOWPOKE
	db 28,STARYU
	db 38,SLOWBRO

	db $00

IslandMonsB1:
	db $0A
	db 30,SHELLDER
	db 30,KRABBY
	db 32,STARYU
	db 32,KRABBY
	db 28,HORSEA
	db 30,SEEL
	db 30,HORSEA
	db 28,SEEL
	db 38,DEWGONG
	db 37,KINGLER

	db $00

IslandMonsB2:
	db $0A
	db 30,SEEL
	db 30,HORSEA
	db 32,SEEL
	db 32,HORSEA
	db 28,KRABBY
	db 30,SHELLDER
	db 30,KRABBY
	db 28,STARYU
	db 30,GOLBAT
	db 37,JYNX

	db $00

IslandMonsB3:
	db $0A
	db 31,HORSEA
	db 31,SEEL
	db 33,HORSEA
	db 33,SEEL
	db 29,KRABBY
	db 31,STARYU
	db 31,KRABBY
	db 29,STARYU
	db 39,KINGLER
	db 37,DEWGONG

	db $00

IslandMonsB4:
	db $0A
	db 31,KRABBY
	db 31,STARYU
	db 33,KRABBY
	db 33,STARYU
	db 29,HORSEA
	db 31,SEEL
	db 31,HORSEA
	db 29,SEEL
	db 39,JYNX
	db 32,GOLBAT

	db $00

MansionMons1:
	db $0A
	db 32,GRIMER
	db 30,GRIMER
	db 34,PONYTA
	db 30,PONYTA
	db 34,GROWLITHE
	db 32,PONYTA
	db 30,KOFFING
	db 28,PONYTA
	db 37,MUK
	db 39,WEEZING

	db $00

MansionMons2:
	db $0A
	db 32,GROWLITHE
	db 34,GRIMER
	db 34,GRIMER
	db 30,PONYTA
	db 30,GRIMER
	db 32,PONYTA
	db 30,KOFFING
	db 28,PONYTA
	db 39,MUK
	db 37,WEEZING

	db $00

MansionMons3:
	db $0A
	db 31,GRIMER
	db 33,GROWLITHE
	db 35,GRIMER
	db 32,PONYTA
	db 34,PONYTA
	db 40,MUK
	db 34,KOFFING
	db 38,MUK
	db 36,PONYTA
	db 42,WEEZING

	db $00

MansionMonsB1:
	db $0A
	db 33,GRIMER
	db 31,GRIMER
	db 35,GROWLITHE
	db 32,PONYTA
	db 31,GRIMER
	db 40,MUK
	db 34,PONYTA
	db 35,KOFFING
	db 38,MUK
	db 42,WEEZING

	db $00

Route21Mons:
	db $19
	db 21,RATTATA
	db 23,PIDGEY
	db 30,RATICATE
	db 23,RATTATA
	db 21,PIDGEY
	db 30,PIDGEOTTO
	db 32,PIDGEOTTO
	db 28,TANGELA
	db 30,TANGELA
	db 32,TANGELA

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

DungeonMons1:
	db $0A
	db 46,GOLBAT
	db 46,HYPNO
	db 46,MAGNETON
	db 49,RAPIDASH
	db 49,VENOMOTH
	db 52,SANDSLASH
	db 49,KADABRA
	db 52,PARASECT
	db 53,RAICHU
	db 53,DITTO

	db $00

DungeonMons2:
	db $0F
	db 51,DODRIO
	db 51,VENOMOTH
	db 51,KADABRA
	db 52,RHYDON
	db 52,RATICATE
	db 52,ELECTRODE
	db 56,CHANSEY
	db 54,WIGGLYTUFF
	db 55,DITTO
	db 60,DITTO

	db $00

DungeonMonsB1:
	db $19
	db 55,RHYDON
	db 55,MAROWAK
	db 55,ELECTRODE
	db 64,CLEFAIRY
	db 64,PARASECT
	db 64,RAICHU
	db 57,SANDSLASH
	db 65,DITTO
	db 63,DITTO
	db 67,DITTO

	db $00

PowerPlantMons:
	db $0A
	db 21,VOLTORB
	db 21,MAGNEMITE
	db 20,PIKACHU
	db 24,PIKACHU
	db 23,MAGNEMITE
	db 23,VOLTORB
	db 32,MAGNETON
	db 35,MAGNETON
	db 33,RAICHU
	db 36,RAICHU

	db $00

Route23Mons:
	db $0A
	db 26,SANDSHREW
	db 33,DITTO
	db 26,SPEAROW
	db 38,FEAROW
	db 38,DITTO
	db 38,FEAROW
	db 41,SANDSLASH
	db 43,DITTO
	db 41,FEAROW
	db 43,FEAROW

	db $00

PlateauMons2:
	db $0A
	db 22,MACHOP
	db 24,GEODUDE
	db 26,ZUBAT
	db 36,ONIX
	db 39,ONIX
	db 42,ONIX
	db 41,MACHOKE
	db 40,GOLBAT
	db 40,MAROWAK
	db 43,GRAVELER

	db $00

PlateauMons3:
	db $0F
	db 24,MACHOP
	db 26,GEODUDE
	db 22,ZUBAT
	db 42,ONIX
	db 40,VENOMOTH
	db 45,ONIX
	db 43,GRAVELER
	db 41,GOLBAT
	db 42,MACHOKE
	db 45,MACHOKE

	db $00

PlateauMons1:
	db $0F
	db 24,MACHOP
	db 26,GEODUDE
	db 22,ZUBAT
	db 36,ONIX
	db 39,ONIX
	db 42,ONIX
	db 41,GRAVELER
	db 41,GOLBAT
	db 42,MACHOKE
	db 43,MAROWAK

	db $00

CaveMons:
	db $14
	db 18,DIGLETT
	db 19,DIGLETT
	db 17,DIGLETT
	db 20,DIGLETT
	db 16,DIGLETT
	db 15,DIGLETT
	db 21,DIGLETT
	db 22,DIGLETT
	db 29,DUGTRIO
	db 31,DUGTRIO

	db $00

ENDC
IF _YELLOW
NoMons:
	db $00

	db $00

Route1Mons:
	db $19
	db 3,PIDGEY
	db 4,PIDGEY
	db 2,RATTATA
	db 3,RATTATA
	db 2,PIDGEY
	db 3,PIDGEY
	db 5,PIDGEY
	db 4,RATTATA
	db 6,PIDGEY
	db 7,PIDGEY

	db $00

Route2Mons:
	db $19
	db 3,RATTATA
	db 3,PIDGEY
	db 4,RATTATA
	db 4,NIDORAN_M
	db 4,NIDORAN_F
	db 5,PIDGEY
	db 6,NIDORAN_M
	db 6,NIDORAN_F
	db 7,PIDGEY
	db 7,PIDGEY

	db $00

Route22Mons:
	db $19
	db 2,NIDORAN_M
	db 2,NIDORAN_F
	db 3,MANKEY
	db 3,RATTATA
	db 4,NIDORAN_M
	db 4,NIDORAN_F
	db 5,MANKEY
	db 2,SPEAROW
	db 4,SPEAROW
	db 6,SPEAROW

	db $00

ForestMons:
	db $19
	db 3,CATERPIE
	db 4,METAPOD
	db 4,CATERPIE
	db 5,CATERPIE
	db 4,PIDGEY
	db 6,PIDGEY
	db 6,CATERPIE
	db 6,METAPOD
	db 8,PIDGEY
	db 9,PIDGEOTTO

	db $00

Route3Mons:
	db $14
	db 8,SPEAROW
	db 9,SPEAROW
	db 9,MANKEY
	db 10,SPEAROW
	db 8,SANDSHREW
	db 10,RATTATA
	db 10,SANDSHREW
	db 12,RATTATA
	db 11,SPEAROW
	db 12,SPEAROW

	db $00

MoonMons1:
	db $0A
	db 8,ZUBAT
	db 9,ZUBAT
	db 10,GEODUDE
	db 6,ZUBAT
	db 7,ZUBAT
	db 10,ZUBAT
	db 10,GEODUDE
	db 11,ZUBAT
	db 12,SANDSHREW
	db 11,CLEFAIRY

	db $00

MoonMonsB1:
	db $0A
	db 8,ZUBAT
	db 9,ZUBAT
	db 10,ZUBAT
	db 10,GEODUDE
	db 11,GEODUDE
	db 11,ZUBAT
	db 9,PARAS
	db 11,PARAS
	db 10,CLEFAIRY
	db 12,CLEFAIRY

	db $00

MoonMonsB2:
	db $0A
	db 10,ZUBAT
	db 11,GEODUDE
	db 13,PARAS
	db 11,ZUBAT
	db 11,ZUBAT
	db 12,ZUBAT
	db 13,ZUBAT
	db 9,CLEFAIRY
	db 11,CLEFAIRY
	db 13,CLEFAIRY

	db $00

Route4Mons:
	db $14
	db 8,SPEAROW
	db 9,SPEAROW
	db 9,MANKEY
	db 10,SPEAROW
	db 8,SANDSHREW
	db 10,RATTATA
	db 10,SANDSHREW
	db 12,RATTATA
	db 11,SPEAROW
	db 12,SPEAROW

	db $00

Route24Mons:
	db $19
	db 12,ODDISH
	db 12,BELLSPROUT
	db 13,PIDGEY
	db 14,ODDISH
	db 14,BELLSPROUT
	db 15,PIDGEY
	db 13,VENONAT
	db 16,VENONAT
	db 17,PIDGEY
	db 17,PIDGEOTTO

	db $00

Route25Mons:
	db $0F
	db 12,ODDISH
	db 12,BELLSPROUT
	db 13,PIDGEY
	db 14,ODDISH
	db 14,BELLSPROUT
	db 15,PIDGEY
	db 13,VENONAT
	db 16,VENONAT
	db 17,PIDGEY
	db 17,PIDGEOTTO

	db $00

Route9Mons:
	db $0F
	db 16,NIDORAN_M
	db 16,NIDORAN_F
	db 18,RATTATA
	db 18,NIDORAN_M
	db 18,NIDORAN_F
	db 17,SPEAROW
	db 18,NIDORINO
	db 18,NIDORINA
	db 20,RATICATE
	db 19,FEAROW

	db $00

Route5Mons:
	db $0F
	db 15,PIDGEY
	db 14,RATTATA
	db 7,ABRA
	db 16,PIDGEY
	db 16,RATTATA
	db 17,PIDGEY
	db 17,PIDGEOTTO
	db 3,JIGGLYPUFF
	db 5,JIGGLYPUFF
	db 7,JIGGLYPUFF

	db $00

Route6Mons:
	db $0F
	db 15,PIDGEY
	db 14,RATTATA
	db 7,ABRA
	db 16,PIDGEY
	db 16,RATTATA
	db 17,PIDGEY
	db 17,PIDGEOTTO
	db 3,JIGGLYPUFF
	db 5,JIGGLYPUFF
	db 7,JIGGLYPUFF

	db $03
	db 15,PSYDUCK
	db 15,PSYDUCK
	db 15,PSYDUCK
	db 15,PSYDUCK
	db 15,PSYDUCK
	db 15,PSYDUCK
	db 15,PSYDUCK
	db 15,PSYDUCK
	db 15,GOLDUCK
	db 20,GOLDUCK

Route11Mons:
	db $0F
	db 16,PIDGEY
	db 15,RATTATA
	db 18,PIDGEY
	db 15,DROWZEE
	db 17,RATTATA
	db 17,DROWZEE
	db 18,PIDGEOTTO
	db 20,PIDGEOTTO
	db 19,DROWZEE
	db 17,RATICATE

	db $00

TunnelMonsB1:
	db $0F
	db 15,ZUBAT
	db 16,GEODUDE
	db 17,ZUBAT
	db 19,ZUBAT
	db 18,GEODUDE
	db 20,GEODUDE
	db 21,ZUBAT
	db 17,MACHOP
	db 19,MACHOP
	db 21,MACHOP

	db $00

TunnelMonsB2:
	db $0F
	db 20,ZUBAT
	db 17,GEODUDE
	db 18,MACHOP
	db 21,ZUBAT
	db 22,ZUBAT
	db 21,GEODUDE
	db 20,MACHOP
	db 14,ONIX
	db 18,ONIX
	db 22,ONIX

	db $00

Route10Mons:
	db $0F
	db 16,MAGNEMITE
	db 18,RATTATA
	db 18,MAGNEMITE
	db 20,MAGNEMITE
	db 17,NIDORAN_M
	db 17,NIDORAN_F
	db 22,MAGNEMITE
	db 20,RATICATE
	db 16,MACHOP
	db 18,MACHOP

	db $00

Route12Mons:
	db $0F
	db 25,ODDISH
	db 25,BELLSPROUT
	db 28,PIDGEY
	db 28,PIDGEOTTO
	db 27,ODDISH
	db 27,BELLSPROUT
	db 29,GLOOM
	db 29,WEEPINBELL
	db 26,FARFETCH_D
	db 31,FARFETCH_D

	db $03
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWBRO
	db 20,SLOWBRO

Route8Mons:
	db $0F
	db 20,PIDGEY
	db 22,PIDGEY
	db 20,RATTATA
	db 15,ABRA
	db 19,ABRA
	db 24,PIDGEOTTO
	db 19,JIGGLYPUFF
	db 24,JIGGLYPUFF
	db 20,KADABRA
	db 27,KADABRA

	db $00

Route7Mons:
	db $0F
	db 20,PIDGEY
	db 22,PIDGEY
	db 20,RATTATA
	db 15,ABRA
	db 19,ABRA
	db 24,PIDGEOTTO
	db 26,ABRA
	db 19,JIGGLYPUFF
	db 24,JIGGLYPUFF
	db 24,JIGGLYPUFF

	db $00

TowerMons1:
	db $00

	db $00

TowerMons2:
	db $00

	db $00

TowerMons3:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 25,GASTLY
	db 20,HAUNTER
	db 25,HAUNTER

	db $00

TowerMons4:
	db $0A
	db 20,GASTLY
	db 21,GASTLY
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 19,GASTLY
	db 18,GASTLY
	db 25,GASTLY
	db 20,HAUNTER
	db 25,HAUNTER

	db $00

TowerMons5:
	db $0F
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 25,GASTLY
	db 26,GASTLY
	db 21,GASTLY
	db 20,CUBONE
	db 27,GASTLY
	db 22,HAUNTER
	db 27,HAUNTER

	db $00

TowerMons6:
	db $0F
	db 22,GASTLY
	db 23,GASTLY
	db 24,GASTLY
	db 25,GASTLY
	db 26,GASTLY
	db 21,GASTLY
	db 22,CUBONE
	db 27,GASTLY
	db 22,HAUNTER
	db 27,HAUNTER

	db $00

TowerMons7:
	db $14
	db 24,GASTLY
	db 25,GASTLY
	db 26,GASTLY
	db 27,GASTLY
	db 28,GASTLY
	db 23,GASTLY
	db 24,CUBONE
	db 29,GASTLY
	db 24,HAUNTER
	db 29,HAUNTER

	db $00

Route13Mons:
	db $0F
	db 25,ODDISH
	db 25,BELLSPROUT
	db 28,PIDGEOTTO
	db 28,PIDGEY
	db 27,ODDISH
	db 27,BELLSPROUT
	db 29,GLOOM
	db 29,WEEPINBELL
	db 26,FARFETCH_D
	db 31,FARFETCH_D

	db $03
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWPOKE
	db 15,SLOWBRO
	db 20,SLOWBRO

Route14Mons:
	db $0F
	db 26,ODDISH
	db 26,BELLSPROUT
	db 24,VENONAT
	db 30,PIDGEOTTO
	db 28,ODDISH
	db 28,BELLSPROUT
	db 30,GLOOM
	db 30,WEEPINBELL
	db 27,VENONAT
	db 30,VENOMOTH

	db $00

Route15Mons:
	db $0F
	db 26,ODDISH
	db 26,BELLSPROUT
	db 24,VENONAT
	db 32,PIDGEOTTO
	db 28,ODDISH
	db 28,BELLSPROUT
	db 30,GLOOM
	db 30,WEEPINBELL
	db 27,VENONAT
	db 30,VENOMOTH

	db $00

Route16Mons:
	db $19
	db 22,SPEAROW
	db 22,DODUO
	db 23,RATTATA
	db 24,DODUO
	db 24,RATTATA
	db 26,DODUO
	db 23,SPEAROW
	db 24,FEAROW
	db 25,RATICATE
	db 26,RATICATE

	db $00

Route17Mons:
	db $19
	db 26,DODUO
	db 27,FEAROW
	db 27,DODUO
	db 28,DODUO
	db 28,PONYTA
	db 30,PONYTA
	db 29,FEAROW
	db 28,DODUO
	db 32,PONYTA
	db 29,DODRIO

	db $00

Route18Mons:
	db $19
	db 22,SPEAROW
	db 22,DODUO
	db 23,RATTATA
	db 24,DODUO
	db 24,RATTATA
	db 26,DODUO
	db 23,SPEAROW
	db 24,FEAROW
	db 25,RATICATE
	db 26,RATICATE

	db $00

ZoneMonsCenter:
	db $1E
	db 14,NIDORAN_M
	db 36,NIDORAN_F
	db 24,EXEGGCUTE
	db 20,RHYHORN
	db 23,NIDORINO
	db 27,PARASECT
	db 27,PARAS
	db 32,PARASECT
	db 22,TANGELA
	db 7,CHANSEY

	db $00

ZoneMons1:
	db $1E
	db 21,NIDORAN_M
	db 29,NIDORAN_F
	db 22,EXEGGCUTE
	db 21,TAUROS
	db 32,NIDORINA
	db 19,CUBONE
	db 26,EXEGGCUTE
	db 24,MAROWAK
	db 21,CHANSEY
	db 15,SCYTHER

	db $00

ZoneMons2:
	db $1E
	db 36,NIDORAN_M
	db 14,NIDORAN_F
	db 20,EXEGGCUTE
	db 25,RHYHORN
	db 23,NIDORINA
	db 28,KANGASKHAN
	db 16,CUBONE
	db 33,KANGASKHAN
	db 25,SCYTHER
	db 15,PINSIR

	db $00

ZoneMons3:
	db $1E
	db 29,NIDORAN_M
	db 21,NIDORAN_F
	db 22,EXEGGCUTE
	db 21,TAUROS
	db 32,NIDORINO
	db 19,CUBONE
	db 26,EXEGGCUTE
	db 24,MAROWAK
	db 25,PINSIR
	db 27,TANGELA

	db $00

WaterMons:
	db $00

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

WaterMons:
	db $00

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

IslandMons1:
	db $0F
	db 18,ZUBAT
	db 25,KRABBY
	db 27,KRABBY
	db 27,ZUBAT
	db 36,ZUBAT
	db 28,SLOWPOKE
	db 30,SLOWPOKE
	db 9,ZUBAT
	db 27,GOLBAT
	db 36,GOLBAT

	db $00

IslandMonsB1:
	db $0A
	db 27,ZUBAT
	db 26,KRABBY
	db 36,ZUBAT
	db 28,KRABBY
	db 27,GOLBAT
	db 29,SLOWPOKE
	db 18,ZUBAT
	db 28,KINGLER
	db 22,SEEL
	db 26,SEEL

	db $00

IslandMonsB2:
	db $0A
	db 27,ZUBAT
	db 27,KRABBY
	db 36,ZUBAT
	db 27,GOLBAT
	db 28,KINGLER
	db 24,SEEL
	db 29,KRABBY
	db 36,GOLBAT
	db 31,SLOWPOKE
	db 31,SLOWBRO

	db $00

IslandMonsB3:
	db $0A
	db 27,GOLBAT
	db 36,ZUBAT
	db 29,KRABBY
	db 27,ZUBAT
	db 30,KINGLER
	db 26,SEEL
	db 31,KRABBY
	db 30,SEEL
	db 28,DEWGONG
	db 32,DEWGONG

	db $05
	db 25,TENTACOOL
	db 30,TENTACOOL
	db 20,TENTACOOL
	db 30,STARYU
	db 35,TENTACOOL
	db 30,STARYU
	db 40,TENTACOOL
	db 30,STARYU
	db 30,STARYU
	db 30,STARYU

IslandMonsB4:
	db $0A
	db 36,GOLBAT
	db 36,ZUBAT
	db 30,KRABBY
	db 32,KINGLER
	db 28,SEEL
	db 32,SEEL
	db 27,GOLBAT
	db 45,ZUBAT
	db 30,DEWGONG
	db 34,DEWGONG

	db $05
	db 25,TENTACOOL
	db 30,TENTACOOL
	db 20,TENTACOOL
	db 30,STARYU
	db 35,TENTACOOL
	db 30,STARYU
	db 40,TENTACOOL
	db 30,STARYU
	db 30,STARYU
	db 30,STARYU

MansionMons1:
	db $0A
	db 34,RATTATA
	db 34,RATICATE
	db 23,GRIMER
	db 26,GROWLITHE
	db 37,RATTATA
	db 37,RATICATE
	db 30,GROWLITHE
	db 26,GRIMER
	db 34,GROWLITHE
	db 38,GROWLITHE

	db $00

MansionMons2:
	db $0A
	db 37,RATTATA
	db 37,RATICATE
	db 26,GRIMER
	db 29,GRIMER
	db 40,RATTATA
	db 40,RATICATE
	db 32,GRIMER
	db 35,GRIMER
	db 35,MUK
	db 38,MUK

	db $00

MansionMons3:
	db $0A
	db 40,RATTATA
	db 40,RATICATE
	db 32,GRIMER
	db 35,GRIMER
	db 43,RATTATA
	db 43,RATICATE
	db 38,GRIMER
	db 38,GRIMER
	db 38,MUK
	db 41,MUK

	db $00

MansionMonsB1:
	db $0A
	db 35,GRIMER
	db 38,GRIMER
	db 37,RATICATE
	db 40,RATICATE
	db 41,MUK
	db 43,RATICATE
	db 24,DITTO
	db 46,RATICATE
	db 18,DITTO
	db 12,DITTO

	db $00

Route21Mons:
	db $19
	db 15,PIDGEY
	db 13,RATTATA
	db 13,PIDGEY
	db 11,PIDGEY
	db 17,PIDGEY
	db 15,RATTATA
	db 15,RATICATE
	db 17,PIDGEOTTO
	db 19,PIDGEOTTO
	db 15,PIDGEOTTO

	db $05
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 5,TENTACOOL
	db 10,TENTACOOL
	db 15,TENTACOOL
	db 20,TENTACOOL
	db 30,TENTACOOL
	db 35,TENTACOOL
	db 40,TENTACOOL

DungeonMons1:
	db $0A
	db 50,GOLBAT
	db 55,GOLBAT
	db 45,GRAVELER
	db 55,GLOOM
	db 55,WEEPINBELL
	db 52,SANDSLASH
	db 54,VENOMOTH
	db 54,PARASECT
	db 55,DITTO
	db 60,DITTO

	db $00

DungeonMons2:
	db $0F
	db 52,GOLBAT
	db 57,GOLBAT
	db 50,GRAVELER
	db 56,SANDSLASH
	db 50,RHYHORN
	db 60,DITTO
	db 58,GLOOM
	db 58,WEEPINBELL
	db 60,RHYDON
	db 58,RHYDON

	db $00

DungeonMonsB1:
	db $19
	db 54,GOLBAT
	db 59,GOLBAT
	db 55,GRAVELER
	db 52,RHYHORN
	db 62,RHYDON
	db 60,DITTO
	db 56,CHANSEY
	db 65,DITTO
	db 55,LICKITUNG
	db 50,LICKITUNG

	db $00

PowerPlantMons:
	db $0A
	db 30,MAGNEMITE
	db 35,MAGNEMITE
	db 33,MAGNETON
	db 33,VOLTORB
	db 37,VOLTORB
	db 33,GRIMER
	db 37,GRIMER
	db 38,MAGNETON
	db 33,MUK
	db 37,MUK

	db $00

Route23Mons:
	db $0A
	db 41,NIDORINO
	db 41,NIDORINA
	db 36,MANKEY
	db 44,NIDORINO
	db 44,NIDORINA
	db 40,FEAROW
	db 41,MANKEY
	db 45,FEAROW
	db 41,PRIMEAPE
	db 46,PRIMEAPE

	db $00

PlateauMons2:
	db $0A
	db 31,GEODUDE
	db 36,GEODUDE
	db 41,GEODUDE
	db 44,ZUBAT
	db 39,GOLBAT
	db 44,GRAVELER
	db 45,ONIX
	db 47,ONIX
	db 39,MACHOKE
	db 42,MACHOKE

	db $00

PlateauMons3:
	db $0F
	db 36,GEODUDE
	db 44,GOLBAT
	db 41,GEODUDE
	db 49,ONIX
	db 46,GEODUDE
	db 41,GRAVELER
	db 42,MACHOKE
	db 45,MACHOKE
	db 47,GRAVELER
	db 47,GRAVELER

	db $00

PlateauMons1:
	db $0F
	db 26,GEODUDE
	db 31,GEODUDE
	db 36,GEODUDE
	db 39,ZUBAT
	db 44,ZUBAT
	db 41,GEODUDE
	db 43,ONIX
	db 45,ONIX
	db 41,GRAVELER
	db 47,GRAVELER

	db $00

CaveMons:
	db $14
	db 18,DIGLETT
	db 19,DIGLETT
	db 17,DIGLETT
	db 20,DIGLETT
	db 16,DIGLETT
	db 15,DIGLETT
	db 21,DIGLETT
	db 22,DIGLETT
	db 29,DUGTRIO
	db 31,DUGTRIO

	db $00

ENDC

UseItem_: ; $D5C7
	ld a,1
	ld [$cd6a],a
	ld a,[$cf91]	;contains item_ID
	cp a,HM_01
	jp nc,ItemUseTMHM
	ld hl,ItemUsePtrTable
	dec a
	add a
	ld c,a
	ld b,0
	add hl,bc
	ld a,[hli]
	ld h,[hl]
	ld l,a
	jp [hl]

ItemUsePtrTable: ; $D5E1
	dw ItemUseBall       ; MASTER_BALL
	dw ItemUseBall       ; ULTRA_BALL
	dw ItemUseBall       ; GREAT_BALL
	dw ItemUseBall       ; POKE_BALL
	dw ItemUseTownMap    ; TOWN_MAP
	dw ItemUseBicycle    ; BICYCLE
	dw ItemUseSurfboard  ; out-of-battle Surf effect
	dw ItemUseBall       ; SAFARI_BALL
	dw ItemUsePokedex    ; POKEDEX
	dw ItemUseEvoStone   ; MOON_STONE
	dw ItemUseMedicine   ; ANTIDOTE
	dw ItemUseMedicine   ; BURN_HEAL
	dw ItemUseMedicine   ; ICE_HEAL
	dw ItemUseMedicine   ; AWAKENING
	dw ItemUseMedicine   ; PARLYZ_HEAL
	dw ItemUseMedicine   ; FULL_RESTORE
	dw ItemUseMedicine   ; MAX_POTION
	dw ItemUseMedicine   ; HYPER_POTION
	dw ItemUseMedicine   ; SUPER_POTION
	dw ItemUseMedicine   ; POTION
	dw ItemUseBait       ; BOULDERBADGE
	dw ItemUseRock       ; CASCADEBADGE
	dw UnusableItem      ; THUNDERBADGE
	dw UnusableItem      ; RAINBOWBADGE
	dw UnusableItem      ; SOULBADGE
	dw UnusableItem      ; MARSHBADGE
	dw UnusableItem      ; VOLCANOBADGE
	dw UnusableItem      ; EARTHBADGE
	dw ItemUseEscapeRope ; ESCAPE_ROPE
	dw ItemUseRepel      ; REPEL
	dw UnusableItem      ; OLD_AMBER
	dw ItemUseEvoStone   ; FIRE_STONE
	dw ItemUseEvoStone   ; THUNDER_STONE
	dw ItemUseEvoStone   ; WATER_STONE
	dw ItemUseVitamin    ; HP_UP
	dw ItemUseVitamin    ; PROTEIN
	dw ItemUseVitamin    ; IRON
	dw ItemUseVitamin    ; CARBOS
	dw ItemUseVitamin    ; CALCIUM
	dw ItemUseVitamin    ; RARE_CANDY
	dw UnusableItem      ; DOME_FOSSIL
	dw UnusableItem      ; HELIX_FOSSIL
	dw UnusableItem      ; SECRET_KEY
	dw UnusableItem
	dw UnusableItem      ; BIKE_VOUCHER
	dw ItemUseXAccuracy  ; X_ACCURACY
	dw ItemUseEvoStone   ; LEAF_STONE
	dw ItemUseCardKey    ; CARD_KEY
	dw UnusableItem      ; NUGGET
	dw UnusableItem      ; ??? PP_UP
	dw ItemUsePokedoll   ; POKE_DOLL
	dw ItemUseMedicine   ; FULL_HEAL
	dw ItemUseMedicine   ; REVIVE
	dw ItemUseMedicine   ; MAX_REVIVE
	dw ItemUseGuardSpec  ; GUARD_SPEC_
	dw ItemUseSuperRepel ; SUPER_REPL
	dw ItemUseMaxRepel   ; MAX_REPEL
	dw ItemUseDireHit    ; DIRE_HIT
	dw UnusableItem      ; COIN
	dw ItemUseMedicine   ; FRESH_WATER
	dw ItemUseMedicine   ; SODA_POP
	dw ItemUseMedicine   ; LEMONADE
	dw UnusableItem      ; S_S__TICKET
	dw UnusableItem      ; GOLD_TEETH
	dw ItemUseXStat      ; X_ATTACK
	dw ItemUseXStat      ; X_DEFEND
	dw ItemUseXStat      ; X_SPEED
	dw ItemUseXStat      ; X_SPECIAL
	dw ItemUseCoinCase   ; COIN_CASE
	dw ItemUseOaksParcel ; OAKS_PARCEL
	dw ItemUseItemfinder ; ITEMFINDER
	dw UnusableItem      ; SILPH_SCOPE
	dw ItemUsePokeflute  ; POKE_FLUTE
	dw UnusableItem      ; LIFT_KEY
	dw UnusableItem      ; EXP__ALL
	dw OldRodCode        ; OLD_ROD
	dw GoodRodCode       ; GOOD_ROD
	dw SuperRodCode      ; SUPER_ROD
	dw ItemUsePPUp       ; PP_UP (real one)
	dw ItemUsePPRestore  ; ETHER
	dw ItemUsePPRestore  ; MAX_ETHER
	dw ItemUsePPRestore  ; ELIXER
	dw ItemUsePPRestore  ; MAX_ELIXER

ItemUseBall: ; 03:5687
	ld a,[W_ISINBATTLE]
	and a
	jp z,ItemUseNotTime ; not in battle
	dec a
	jp nz,ThrowBallAtTrainerMon
	ld a,[W_BATTLETYPE]
	dec a
	jr z,.UseBall\@
	ld a,[W_NUMINPARTY]	;is Party full?
	cp a,6
	jr nz,.UseBall\@
	ld a,[W_NUMINBOX]	;is Box full?
	cp a,20
	jp z,BoxFullCannotThrowBall
.UseBall\@	;$56a7
;ok, you can use a ball
	xor a
	ld [$d11c],a
	ld a,[W_BATTLETYPE]
	cp a,2		;SafariBattle
	jr nz,.skipSafariZoneCode\@
.safariZone\@
	; remove a Safari Ball from inventory
	ld hl,W_NUMSAFARIBALLS
	dec [hl]
.skipSafariZoneCode\@	;$56b6
	call GoPAL_SET_CF1C
	ld a,$43
	ld [$d11e],a
	call $3725	;restore screenBuffer from Backup
	ld hl,ItemUseText00
	call PrintText
	ld hl,$583a
	ld b,$0f
	call Bankswitch
	ld b,$10
	jp z,$5801
	ld a,[W_BATTLETYPE]
	dec a
	jr nz,.notOldManBattle\@
.oldManBattle\@
	ld hl,W_GRASSRATE
	ld de,W_PLAYERNAME
	ld bc,11
	call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch)
	jp .BallSuccess\@	;$578b
.notOldManBattle\@	;$56e9
	ld a,[W_CURMAP]
	cp a,POKEMONTOWER_6
	jr nz,.loop\@
	ld a,[$cfd8]
	cp a,MAROWAK
	ld b,$10
	jp z,$5801
; if not fighting ghost Marowak, loop until a random number in the current
; pokeball's allowed range is found
.loop\@	;$56fa
	call GenRandom
	ld b,a
	ld hl,$cf91
	ld a,[hl]
	cp a,MASTER_BALL
	jp z,.BallSuccess\@	;$578b
	cp a,POKE_BALL
	jr z,.checkForAilments
	ld a,200
	cp b
	jr c,.loop\@	;get only numbers <= 200 for Great Ball
	ld a,[hl]
	cp a,GREAT_BALL
	jr z,.checkForAilments
	ld a,150	;get only numbers <= 150 for Ultra Ball
	cp b
	jr c,.loop\@
.checkForAilments\@	;$571a
; pokemon can be caught more easily with any (primary) status ailment
; Frozen/Asleep pokemon are relatively even easier to catch
; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch.
; for the others, a random number from 0-11 ensures a catch.
	ld a,[W_ENEMYMONSTATUS]	;status ailments
	and a
	jr z,.noAilments\@
	and a,(FRZ + SLP)	;is frozen and/or asleep?
	ld c,12
	jr z,.notFrozenOrAsleep\@
	ld c,25
.notFrozenOrAsleep\@	;$5728
	ld a,b
	sub c
	jp c,.BallSuccess\@	;$578b
	ld b,a
.noAilments\@	;$572e
	push bc		;save RANDOM number
	xor a
	ld [H_MULTIPLICAND],a
	ld hl,W_ENEMYMONMAXHP
	ld a,[hli]
	ld [H_MULTIPLICAND + 1],a
	ld a,[hl]
	ld [H_MULTIPLICAND + 2],a
	ld a,255
	ld [H_MULTIPLIER],a
	call Multiply	; MaxHP * 255
	ld a,[$cf91]
	cp a,GREAT_BALL
	ld a,12		;any other BallFactor
	jr nz,.next7\@
	ld a,8
.next7\@	;$574d
	ld [H_DIVISOR],a
	ld b,4		; number of bytes in dividend
	call Divide
	ld hl,W_ENEMYMONCURHP
	ld a,[hli]
	ld b,a
	ld a,[hl]

; explanation: we have a 16-bit value equal to [b << 8 | a].
; This number is divided by 4. The result is 8 bit (reg. a).
; Always bigger than zero.
	srl b
	rr a
	srl b
	rr a ; a = current HP / 4
	and a
	jr nz,.next8\@
	inc a
.next8\@	;$5766
	ld [H_DIVISOR],a
	ld b,4
	call Divide	; ((MaxHP * 255) / BallFactor) / (CurHP / 4)
	ld a,[H_QUOTIENT + 2]
	and a
	jr z,.next9\@
	ld a,255
	ld [H_QUOTIENT + 3],a
.next9\@	;$5776
	pop bc
	ld a,[$d007]	;enemy: Catch Rate
	cp b
	jr c,.next10\@
	ld a,[H_QUOTIENT + 2]
	and a
	jr nz,.BallSuccess\@ ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success
	call GenRandom
	ld b,a
	ld a,[H_QUOTIENT + 3]
	cp b
	jr c,.next10\@
.BallSuccess\@	;$578b
	jr .BallSuccess2\@
.next10\@	;$578d
	ld a,[H_QUOTIENT + 3]
	ld [$d11e],a
	xor a
	ld [H_MULTIPLICAND],a
	ld [H_MULTIPLICAND + 1],a
	ld a,[$d007]	;enemy: Catch Rate
	ld [H_MULTIPLICAND + 2],a
	ld a,100
	ld [H_MULTIPLIER],a
	call Multiply	; CatchRate * 100
	ld a,[$cf91]
	ld b,255
	cp a,POKE_BALL
	jr z,.next11\@
	ld b,200
	cp a,GREAT_BALL
	jr z,.next11\@
	ld b,150
	cp a,ULTRA_BALL
	jr z,.next11\@
.next11\@	;$57b8
	ld a,b
	ld [H_DIVISOR],a
	ld b,4
	call Divide
	ld a,[H_QUOTIENT + 2]
	and a
	ld b,$63
	jr nz,.next12\@
	ld a,[$d11e]
	ld [H_MULTIPLIER],a
	call Multiply
	ld a,255
	ld [H_DIVISOR],a
	ld b,4
	call Divide
	ld a,[W_ENEMYMONSTATUS]	;status ailments
	and a
	jr z,.next13\@
	and a,(FRZ + SLP)
	ld b,5
	jr z,.next14\@
	ld b,10
.next14\@	;$57e6
	ld a,[H_QUOTIENT + 3]
	add b
	ld [H_QUOTIENT + 3],a
.next13\@	;$57eb
	ld a,[H_QUOTIENT + 3]
	cp a,10
	ld b,$20
	jr c,.next12\@
	cp a,30
	ld b,$61
	jr c,.next12\@
	cp a,70
	ld b,$62
	jr c,.next12\@
	ld b,$63
.next12\@	;$5801
	ld a,b
	ld [$d11e],a
.BallSuccess2\@	;$5805
	ld c,20
	call DelayFrames
	ld a,TOSS_ANIM
	ld [W_ANIMATIONID],a
	xor a
	ld [$fff3],a
	ld [$cc5b],a
	ld [$d05b],a
	ld a,[$cf92]
	push af
	ld a,[$cf91]
	push af
	ld a,$08	;probably animations
	call Predef
	pop af
	ld [$cf91],a
	pop af
	ld [$cf92],a
	ld a,[$d11e]
	cp a,$10
	ld hl,ItemUseBallText00
	jp z,.printText0\@
	cp a,$20
	ld hl,ItemUseBallText01
	jp z,.printText0\@
	cp a,$61
	ld hl,ItemUseBallText02
	jp z,.printText0\@
	cp a,$62
	ld hl,ItemUseBallText03
	jp z,.printText0\@
	cp a,$63
	ld hl,ItemUseBallText04
	jp z,.printText0\@
	ld hl,$cfe6	;current HP
	ld a,[hli]
	push af
	ld a,[hli]
	push af		;backup currentHP...
	inc hl
	ld a,[hl]
	push af		;...and status ailments
	push hl
	ld hl,$d069
	bit 3,[hl]
	jr z,.next15\@
	ld a,$4c
	ld [$cfd8],a
	jr .next16\@
.next15\@	;$5871
	set 3,[hl]
	ld hl,$cceb
	ld a,[$cff1]
	ld [hli],a
	ld a,[$cff2]
	ld [hl],a
.next16\@	;$587e
	ld a,[$cf91]
	push af
	ld a,[$cfd8]
	ld [$cf91],a
	ld a,[$cff3]
	ld [$d127],a
	ld hl,$6b01
	ld b,$0f
	call Bankswitch
	pop af
	ld [$cf91],a
	pop hl
	pop af
	ld [hld],a
	dec hl
	pop af
	ld [hld],a
	pop af
	ld [hl],a
	ld a,[$cfe5]	;enemy
	ld [$d11c],a
	ld [$cf91],a
	ld [$d11e],a
	ld a,[W_BATTLETYPE]
	dec a
	jr z,.printText1\@
	ld hl,ItemUseBallText05
	call PrintText
	ld a,$3a	;convert order: Internal->Dex
	call Predef
	ld a,[$d11e]
	dec a
	ld c,a
	ld b,2
	ld hl,$d2f7	;Dex_own_flags (pokemon)
	ld a,$10
	call Predef	;check Dex flag (own already or not)
	ld a,c
	push af
	ld a,[$d11e]
	dec a
	ld c,a
	ld b,1
	ld a,$10	;set Dex_own_flag?
	call Predef
	pop af
	and a
	jr nz,.checkParty\@
	ld hl,ItemUseBallText06
	call PrintText
	call CleanLCD_OAM
	ld a,[$cfe5]	;caught mon_ID
	ld [$d11e],a
	ld a,$3d
	call Predef
.checkParty\@	;$58f4
	ld a,[W_NUMINPARTY]
	cp a,6		;is party full?
	jr z,.sendToBox\@
	xor a
	ld [$cc49],a
	call CleanLCD_OAM
	call AddPokemonToParty	;add mon to Party
	jr .End\@
.sendToBox\@	;$5907
	call CleanLCD_OAM
	call $67a4
	ld hl,ItemUseBallText07
	ld a,[$d7f1]
	bit 0,a		;already met Bill?
	jr nz,.sendToBox2\@
	ld hl,ItemUseBallText08
.sendToBox2\@	;$591a
	call PrintText
	jr .End\@
.printText1\@	;$591f
	ld hl,ItemUseBallText05
.printText0\@	;$5922
	call PrintText
	call CleanLCD_OAM
.End\@	;$5928
	ld a,[W_BATTLETYPE]
	and a
	ret nz
	ld hl,$d31d
	inc a
	ld [$cf96],a
	jp $2bbb	;remove ITEM (XXX)
ItemUseBallText00:
;"It dodged the thrown ball!"
;"This pokemon can't be caught"
	TX_FAR _ItemUseBallText00
	db "@"
ItemUseBallText01:
;"You missed the pokemon!"
	TX_FAR _ItemUseBallText01
	db "@"
ItemUseBallText02:
;"Darn! The pokemon broke free!"
	TX_FAR _ItemUseBallText02
	db "@"
ItemUseBallText03:
;"Aww! It appeared to be caught!"
	TX_FAR _ItemUseBallText03
	db "@"
ItemUseBallText04:
;"Shoot! It was so close too!"
	TX_FAR _ItemUseBallText04
	db "@"
ItemUseBallText05:
;"All right! {MonName} was caught!"
;play sound
	TX_FAR _ItemUseBallText05
	db $12,$06
	db "@"
ItemUseBallText07:
;"X was transferred to Bill's PC"
	TX_FAR _ItemUseBallText07
	db "@"
ItemUseBallText08:
;"X was transferred to someone's PC"
	TX_FAR _ItemUseBallText08
	db "@"

ItemUseBallText06:
;"New DEX data will be added..."
;play sound
	TX_FAR _ItemUseBallText06
	db $13,$06
	db "@"

ItemUseTownMap: ; 5968
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime
	ld b,$1c
	ld hl,$4e3e
	jp Bankswitch ; display Town Map

ItemUseBicycle: ; 5977
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime
	ld a,[$d700]
	ld [$d11a],a
	cp a,2 ; is the player surfing?
	jp z,ItemUseNotTime
	dec a ; is player already bicycling?
	jr nz,.tryToGetOnBike\@
.getOffBike\@
	call ItemUseReloadOverworldData
	xor a
	ld [$d700],a ; change player state to walking
	call $2307 ; play walking music
	ld hl,GotOffBicycleText
	jr .printText\@
.tryToGetOnBike\@
	call IsBikeRidingAllowed
	jp nc,NoCyclingAllowedHere
	call ItemUseReloadOverworldData
	xor a ; no keys pressed
	ld [$ffb4],a ; current joypad state
	inc a
	ld [$d700],a ; change player state to bicycling
	ld hl,GotOnBicycleText
	call $2307 ; play bike riding music
.printText\@
	jp PrintText

; used for Surf out-of-battle effect
ItemUseSurfboard: ; 59B4
	ld a,[$d700]
	ld [$d11a],a
	cp a,2 ; is the player already surfing?
	jr z,.tryToStopSurfing\@
.tryToSurf\@
	call IsNextTileShoreOrWater
	jp c,SurfingAttemptFailed
	ld hl,TilePairCollisionsWater
	call CheckForTilePairCollisions
	jp c,SurfingAttemptFailed
.surf\@
	call .makePlayerMoveForward\@
	ld hl,$d730
	set 7,[hl]
	ld a,2
	ld [$d700],a ; change player state to surfing
	call $2307 ; play surfing music
	ld hl,SurfingGotOnText
	jp PrintText
.tryToStopSurfing\@
	xor a
	ld [$ff8c],a
	ld d,16 ; talking range in pixels (normal range)
	call IsSpriteInFrontOfPlayer2
	res 7,[hl]
	ld a,[$ff8c]
	and a ; is there a sprite in the way?
	jr nz,.cannotStopSurfing\@
	ld hl,TilePairCollisionsWater
	call CheckForTilePairCollisions
	jr c,.cannotStopSurfing\@
	ld hl,$d530 ; pointer to list of passable tiles
	ld a,[hli]
	ld h,[hl]
	ld l,a ; hl now points to passable tiles
	ld a,[$cfc6] ; tile in front of the player
	ld b,a
.passableTileLoop\@
	ld a,[hli]
	cp b
	jr z,.stopSurfing\@
	cp a,$ff
	jr nz,.passableTileLoop\@
.cannotStopSurfing\@
	ld hl,SurfingNoPlaceToGetOffText
	jp PrintText
.stopSurfing\@
	call .makePlayerMoveForward\@
	ld hl,$d730
	set 7,[hl]
	xor a
	ld [$d700],a ; change player state to walking
	dec a
	ld [$cd6b],a
	call $2307 ; play walking music
	jp LoadWalkingPlayerSpriteGraphics
; uses a simulated button press to make the player move forward
.makePlayerMoveForward\@
	ld a,[$d52a] ; direction the player is going
	bit 3,a
	ld b,%01000000 ; Up key
	jr nz,.storeSimulatedButtonPress\@
	bit 2,a
	ld b,%10000000 ; Down key
	jr nz,.storeSimulatedButtonPress\@
	bit 1,a
	ld b,%00100000 ; Left key
	jr nz,.storeSimulatedButtonPress\@
	ld b,%00010000 ; Right key
.storeSimulatedButtonPress\@
	ld a,b
	ld [$ccd3],a ; base address of simulated button presses
	xor a
	ld [$cd39],a
	inc a
	ld [$cd38],a ; index of current simulated button press
	ret

SurfingGotOnText: ; 5A4C
	TX_FAR _SurfingGotOnText
	db $50

SurfingNoPlaceToGetOffText: ; 5A51
	TX_FAR _SurfingNoPlaceToGetOffText
	db $50

ItemUsePokedex: ; 5A56
	ld a,$29
	jp Predef

ItemUseEvoStone: ; 5A5B
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime
	ld a,[$cf92]
	push af
	ld a,[$cf91]
	ld [$d156],a
	push af
	ld a,$05 ; evolution stone party menu
	ld [$d07d],a
	ld a,$ff
	ld [$cfcb],a
	call DisplayPartyMenu
	pop bc
	jr c,.canceledItemUse\@
	ld a,b
	ld [$cf91],a
	ld a,$01
	ld [$ccd4],a
	ld a,$8e
	call $3740 ; play sound
	call $3748 ; wait for sound to end
	ld hl,$6d0e
	ld b,$0e
	call Bankswitch ; try to evolve pokemon
	ld a,[$d121]
	and a
	jr z,.noEffect\@
	pop af
	ld [$cf92],a
	ld hl,W_NUMBAGITEMS
	ld a,1 ; remove 1 stone
	ld [$cf96],a
	jp RemoveItemFromInventory
.noEffect\@
	call ItemUseNoEffect
.canceledItemUse\@
	xor a
	ld [$cd6a],a
	pop af
	ret

ItemUseVitamin: ; 5AB4
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime

ItemUseMedicine: ; 5ABB
	ld a,[W_NUMINPARTY]
	and a
	jp z,.emptyParty\@
	ld a,[$cf92]
	push af
	ld a,[$cf91]
	push af
	ld a,$01
	ld [$d07d],a ; item use party menu
	ld a,$ff
	ld [$cfcb],a
	ld a,[$d152]
	and a ; using Softboiled?
	jr z,.notUsingSoftboiled\@
; if using softboiled
	call GoBackToPartyMenu
	jr .getPartyMonDataAddress\@
.emptyParty\@
	ld hl,.emptyPartyText\@
	xor a
	ld [$cd6a],a ; item use failed
	jp PrintText
.emptyPartyText\@
	db $0,"You don't have",$4F
	db "any #MON!",$58
.notUsingSoftboiled\@
	call DisplayPartyMenu
.getPartyMonDataAddress\@
	jp c,.canceledItemUse\@
	ld hl,W_PARTYMON1DATA
	ld bc,44
	ld a,[$cf92]
	call AddNTimes
	ld a,[$cf92]
	ld [$cf06],a
	ld d,a
	ld a,[$cf91]
	ld e,a
	ld [$d0b5],a
	pop af
	ld [$cf91],a
	pop af
	ld [$cf92],a
	ld a,[$d152]
	and a ; using Softboiled?
	jr z,.checkItemType\@
; if using softboiled
	ld a,[$cf92]
	cp d ; is the pokemon trying to use softboiled on itself?
	jr z,ItemUseMedicine ; if so, force another choice
.checkItemType\@
	ld a,[$cf91]
	cp a,REVIVE
	jr nc,.healHP\@ ; if it's a Revive or Max Revive
	cp a,FULL_HEAL
	jr z,.cureStatusAilment\@ ; if it's a Full Heal
	cp a,HP_UP
	jp nc,.useVitamin\@ ; if it's a vitamin or Rare Candy
	cp a,FULL_RESTORE
	jr nc,.healHP\@ ; if it's a Full Restore or one of the potions
; fall through if it's one of the status-specifc healing items
.cureStatusAilment\@
	ld bc,4
	add hl,bc ; hl now points to status
	ld a,[$cf91]
	ld bc,$f008
	cp a,ANTIDOTE
	jr z,.checkMonStatus\@
	ld bc,$f110
	cp a,BURN_HEAL
	jr z,.checkMonStatus\@
	ld bc,$f220
	cp a,ICE_HEAL
	jr z,.checkMonStatus\@
	ld bc,$f307
	cp a,AWAKENING
	jr z,.checkMonStatus\@
	ld bc,$f440
	cp a,PARLYZ_HEAL
	jr z,.checkMonStatus\@
	ld bc,$f6ff ; Full Heal
.checkMonStatus\@
	ld a,[hl] ; pokemon's status
	and c ; does the pokemon have a status ailment the item can cure?
	jp z,.healingItemNoEffect\@
; if the pokemon has a status the item can heal
	xor a
	ld [hl],a ; remove the status ailment in the party data
	ld a,b
	ld [$d07d],a ; the message to display for the item used
	ld a,[W_PLAYERMONNUMBER]
	cp d ; is pokemon the item was used on active in battle?
	jp nz,.doneHealing\@
; if it is active in battle
	xor a
	ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
	push hl
	ld hl,W_PLAYERBATTSTATUS3
	res 0,[hl] ; heal Toxic status
	pop hl
	ld bc,30
	add hl,bc ; hl now points to party stats
	ld de,W_PLAYERMONMAXHP
	ld bc,10
	call CopyData ; copy party stats to in-battle stat data
	ld a,$28
	call Predef
	jp .doneHealing\@
.healHP\@
	inc hl ; hl = address of current HP
	ld a,[hli]
	ld b,a
	ld [$ceec],a
	ld a,[hl]
	ld c,a
	ld [$ceeb],a ; current HP stored at $ceeb (2 bytes, big-endian)
	or b
	jr nz,.notFainted\@
.fainted\@
	ld a,[$cf91]
	cp a,REVIVE
	jr z,.updateInBattleFaintedData\@
	cp a,MAX_REVIVE
	jr z,.updateInBattleFaintedData\@
	jp .healingItemNoEffect\@
.updateInBattleFaintedData\@
	ld a,[W_ISINBATTLE]
	and a
	jr z,.compareCurrentHPToMaxHP\@
	push hl
	push de
	push bc
	ld a,[$cf06]
	ld c,a
	ld hl,$ccf5
	ld b,$02
	ld a,$10
	call Predef
	ld a,c
	and a
	jr z,.next\@
	ld a,[$cf06]
	ld c,a
	ld hl,$d058
	ld b,$01
	ld a,$10
	call Predef
.next\@
	pop bc
	pop de
	pop hl
	jr .compareCurrentHPToMaxHP\@
.notFainted\@
	ld a,[$cf91]
	cp a,REVIVE
	jp z,.healingItemNoEffect\@
	cp a,MAX_REVIVE
	jp z,.healingItemNoEffect\@
.compareCurrentHPToMaxHP\@
	push hl
	push bc
	ld bc,32
	add hl,bc ; hl now points to max HP
	pop bc
	ld a,[hli]
	cp b
	jr nz,.skipComparingLSB\@ ; no need to compare the LSB's if the MSB's don't match
	ld a,[hl]
	cp c
.skipComparingLSB\@
	pop hl
	jr nz,.notFullHP\@
.fullHP\@ ; if the pokemon's current HP equals its max HP
	ld a,[$cf91]
	cp a,FULL_RESTORE
	jp nz,.healingItemNoEffect\@
	inc hl
	inc hl
	ld a,[hld] ; status ailment
	and a ; does the pokemon have a status ailment?
	jp z,.healingItemNoEffect\@
	ld a,FULL_HEAL
	ld [$cf91],a
	dec hl
	dec hl
	dec hl
	jp .cureStatusAilment\@
.notFullHP\@ ; if the pokemon's current HP doesn't equal its max HP
	xor a
	ld [$d083],a
	ld [$c02a],a
	push hl
	push de
	ld bc,32
	add hl,bc ; hl now points to max HP
	ld a,[hli]
	ld [$ceea],a
	ld a,[hl]
	ld [$cee9],a ; max HP stored at $cee9 (2 bytes, big-endian)
	ld a,[$d152]
	and a ; using Softboiled?
	jp z,.notUsingSoftboiled2\@
; if using softboiled
	ld hl,$cee9
	ld a,[hli]
	push af
	ld a,[hli]
	push af
	ld a,[hli]
	push af
	ld a,[hl]
	push af
	ld hl,W_PARTYMON1_MAXHP
	ld a,[$cf92]
	ld bc,44
	call AddNTimes
	ld a,[hli]
	ld [$ceea],a
	ld [H_DIVIDEND],a
	ld a,[hl]
	ld [$cee9],a
	ld [H_DIVIDEND + 1],a
	ld a,5
	ld [H_DIVISOR],a
	ld b,2 ; number of bytes
	call Divide ; get 1/5 of max HP of pokemon that used Softboiled
	ld bc,-33
	add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled
; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
	ld a,[H_QUOTIENT + 3]
	push af
	ld b,a
	ld a,[hl]
	ld [$ceeb],a
	sub b
	ld [hld],a
	ld [$ceed],a
	ld a,[H_QUOTIENT + 2]
	ld b,a
	ld a,[hl]
	ld [$ceec],a
	sbc b
	ld [hl],a
	ld [$ceee],a
	ld hl,$c3b8
	ld a,[$cf92]
	ld bc,2 * 20
	call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
	ld a,$8d
	call $3740 ; play sound
	ld a,[$fff6]
	set 0,a
	ld [$fff6],a
	ld a,$02
	ld [$cf94],a
	ld a,$48
	call Predef ; animate HP bar decrease of pokemon that used Softboiled
	ld a,[$fff6]
	res 0,a
	ld [$fff6],a
	pop af
	ld b,a ; store heal amount (1/5 of max HP)
	ld hl,$ceec
	pop af
	ld [hld],a
	pop af
	ld [hld],a
	pop af
	ld [hld],a
	pop af
	ld [hl],a
	jr .addHealAmount\@
.notUsingSoftboiled2\@
	ld a,[$cf91]
	cp a,SODA_POP
	ld b,60 ; Soda Pop heal amount
	jr z,.addHealAmount\@
	ld b,80 ; Lemonade heal amount
	jr nc,.addHealAmount\@
	cp a,FRESH_WATER
	ld b,50 ; Fresh Water heal amount
	jr z,.addHealAmount\@
	cp a,SUPER_POTION
	ld b,200 ; Hyper Potion heal amount
	jr c,.addHealAmount\@
	ld b,50 ; Super Potion heal amount
	jr z,.addHealAmount\@
	ld b,20 ; Potion heal amount
.addHealAmount\@
	pop de
	pop hl
	ld a,[hl]
	add b
	ld [hld],a
	ld [$ceed],a
	ld a,[hl]
	ld [$ceee],a
	jr nc,.noCarry\@
	inc [hl]
	ld a,[hl]
	ld [$ceee],a
.noCarry\@
	push de
	inc hl
	ld d,h
	ld e,l ; de now points to current HP
	ld hl,33
	add hl,de ; hl now points to max HP
	ld a,[$cf91]
	cp a,REVIVE
	jr z,.setCurrentHPToHalfMaxHP\@
	ld a,[hld]
	ld b,a
	ld a,[de]
	sub b
	dec de
	ld b,[hl]
	ld a,[de]
	sbc b
	jr nc,.setCurrentHPToMaxHp\@ ; if current HP exceeds max HP after healing
	ld a,[$cf91]
	cp a,HYPER_POTION
	jr c,.setCurrentHPToMaxHp\@ ; if using a Full Restore or Max Potion
	cp a,MAX_REVIVE
	jr z,.setCurrentHPToMaxHp\@ ; if using a Max Revive
	jr .updateInBattleData\@
.setCurrentHPToHalfMaxHP\@
	dec hl
	dec de
	ld a,[hli]
	srl a
	ld [de],a
	ld [$ceee],a
	ld a,[hl]
	rr a
	inc de
	ld [de],a
	ld [$ceed],a
	dec de
	jr .doneHealingPartyHP\@
.setCurrentHPToMaxHp\@
	ld a,[hli]
	ld [de],a
	ld [$ceee],a
	inc de
	ld a,[hl]
	ld [de],a
	ld [$ceed],a
	dec de
.doneHealingPartyHP\@ ; done updating the pokemon's current HP in the party data structure
	ld a,[$cf91]
	cp a,FULL_RESTORE
	jr nz,.updateInBattleData\@
	ld bc,-31
	add hl,bc
	xor a
	ld [hl],a ; remove the status ailment in the party data
.updateInBattleData\@
	ld h,d
	ld l,e
	pop de
	ld a,[W_PLAYERMONNUMBER]
	cp d ; is pokemon the item was used on active in battle?
	jr nz,.calculateHPBarCoords\@
; copy party HP to in-battle HP
	ld a,[hli]
	ld [W_PLAYERMONCURHP],a
	ld a,[hld]
	ld [W_PLAYERMONCURHP + 1],a
	ld a,[$cf91]
	cp a,FULL_RESTORE
	jr nz,.calculateHPBarCoords\@
	xor a
	ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
.calculateHPBarCoords\@
	ld hl,$c390
	ld bc,2 * 20
	inc d
.calculateHPBarCoordsLoop\@
	add hl,bc
	dec d
	jr nz,.calculateHPBarCoordsLoop\@
	jr .doneHealing\@
.healingItemNoEffect\@
	call ItemUseNoEffect
	jp .done\@
.doneHealing\@
	ld a,[$d152]
	and a ; using Softboiled?
	jr nz,.skipRemovingItem\@ ; no item to remove if using Softboiled
	push hl
	call RemoveUsedItem
	pop hl
.skipRemovingItem\@
	ld a,[$cf91]
	cp a,FULL_RESTORE
	jr c,.playStatusAilmentCuringSound\@
	cp a,FULL_HEAL
	jr z,.playStatusAilmentCuringSound\@
	ld a,$8d ; HP healing sound
	call $3740 ; play sound
	ld a,[$fff6]
	set 0,a
	ld [$fff6],a
	ld a,$02
	ld [$cf94],a
	ld a,$48
	call Predef ; animate the HP bar lengthening
	ld a,[$fff6]
	res 0,a
	ld [$fff6],a
	ld a,$f7 ; revived message
	ld [$d07d],a
	ld a,[$cf91]
	cp a,REVIVE
	jr z,.showHealingItemMessage\@
	cp a,MAX_REVIVE
	jr z,.showHealingItemMessage\@
	ld a,$f5 ; standard HP healed message
	ld [$d07d],a
	jr .showHealingItemMessage\@
.playStatusAilmentCuringSound\@
	ld a,$8e ; status ailment curing sound
	call $3740 ; play sound
.showHealingItemMessage\@
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
	call ClearScreen
	dec a
	ld [$cfcb],a
	call RedrawPartyMenu ; redraws the party menu and displays the message
	ld a,1
	ld [H_AUTOBGTRANSFERENABLED],a
	ld c,50
	call DelayFrames
	call $3865 ; wait for a button press
	jr .done\@
.canceledItemUse\@
	xor a
	ld [$cd6a],a ; item use failed
	pop af
	pop af
.done\@
	ld a,[$d152]
	and a ; using Softboiled?
	ret nz ; if so, return
	call GBPalWhiteOut
	call z,GoPAL_SET_CF1C
	ld a,[W_ISINBATTLE]
	and a
	ret nz
	jp $3071 ; restore saved screen
.useVitamin\@
	push hl
	ld a,[hl]
	ld [$d0b5],a
	ld [$d11e],a
	ld bc,33
	add hl,bc ; hl now points to level
	ld a,[hl] ; a = level
	ld [$d127],a ; store level
	call GetBaseStats
	push de
	ld a,d
	ld hl,W_PARTYMON1NAME
	call GetPartyMonName
	pop de
	pop hl
	ld a,[$cf91]
	cp a,RARE_CANDY
	jp z,.useRareCandy\@
	push hl
	sub a,HP_UP
	add a
	ld bc,17
	add hl,bc
	add l
	ld l,a
	jr nc,.noCarry2\@
	inc h
.noCarry2\@
	ld a,10
	ld b,a
	ld a,[hl] ; a = MSB of stat experience of the appropriate stat
	cp a,100 ; is there already at least 25600 (256 * 100) stat experience?
	jr nc,.vitaminNoEffect\@ ; if so, vitamins can't add any more
	add b ; add 2560 (256 * 10) stat experience
	jr nc,.noCarry3\@ ; a carry should be impossible here, so this will always jump
	ld a,255
.noCarry3\@
	ld [hl],a
	pop hl
	call .recalculateStats\@
	ld hl,VitaminText
	ld a,[$cf91]
	sub a,HP_UP - 1
	ld c,a
.statNameLoop\@ ; loop to get the address of the name of the stat the vitamin increases
	dec c
	jr z,.gotStatName\@
.statNameInnerLoop\@
	ld a,[hli]
	ld b,a
	ld a,$50
	cp b
	jr nz,.statNameInnerLoop\@
	jr .statNameLoop\@
.gotStatName\@
	ld de,$cf4b
	ld bc,10
	call CopyData ; copy the stat's name to $cf4b
	ld a,$8e
	call $23b1 ; play sound
	ld hl,VitaminStatRoseText
	call PrintText
	jp RemoveUsedItem
.vitaminNoEffect\@
	pop hl
	ld hl,VitaminNoEffectText
	call PrintText
	jp GBPalWhiteOut
.recalculateStats\@
	ld bc,34
	add hl,bc
	ld d,h
	ld e,l ; de now points to stats
	ld bc,-18
	add hl,bc ; hl now points to byte 3 of experience
	ld b,1
	jp $3936 ; recalculate stats
.useRareCandy\@
	push hl
	ld bc,33
	add hl,bc ; hl now points to level
	ld a,[hl] ; a = level
	cp a,100
	jr z,.vitaminNoEffect\@ ; can't raise level above 100
	inc a
	ld [hl],a ; store incremented level
	ld [$d127],a
	push hl
	push de
	ld d,a
	ld hl,$4f6a
	ld b,$16
	call Bankswitch ; calculate experience for next level and store it at $ff96
	pop de
	pop hl
	ld bc,-19
	add hl,bc ; hl now points to experience
; update experience to minimum for new level
	ld a,[$ff96]
	ld [hli],a
	ld a,[$ff97]
	ld [hli],a
	ld a,[$ff98]
	ld [hl],a
	pop hl
	ld a,[$cf92]
	push af
	ld a,[$cf91]
	push af
	push de
	push hl
	ld bc,34
	add hl,bc ; hl now points to MSB of max HP
	ld a,[hli]
	ld b,a
	ld c,[hl]
	pop hl
	push bc
	push hl
	call .recalculateStats\@
	pop hl
	ld bc,35 ; hl now points to LSB of max HP
	add hl,bc
	pop bc
	ld a,[hld]
	sub c
	ld c,a
	ld a,[hl]
	sbc b
	ld b,a ; bc = the amount of max HP gained from leveling up
; add the amount gained to the current HP
	ld de,-32
	add hl,de ; hl now points to MSB of current HP
	ld a,[hl]
	add c
	ld [hld],a
	ld a,[hl]
	adc b
	ld [hl],a
	ld a,$f8 ; level up message
	ld [$d07d],a
	call RedrawPartyMenu
	pop de
	ld a,d
	ld [$cf92],a
	ld a,e
	ld [$d11e],a
	xor a
	ld [$cc49],a ; load from player's party
	call LoadMonData
	ld d,$01
	ld hl,$6ae4
	ld b,$04
	call Bankswitch ; display new stats text box
	call $3865 ; wait for button press
	xor a
	ld [$cc49],a
	ld a,$1a
	call Predef ; learn level up move, if any
	xor a
	ld [$ccd4],a
	ld hl,$6d0e
	ld b,$0e
	call Bankswitch ; evolve pokemon, if appropriate
	ld a,$01
	ld [$cfcb],a
	pop af
	ld [$cf91],a
	pop af
	ld [$cf92],a
	jp RemoveUsedItem

VitaminStatRoseText: ; 5F24
	TX_FAR _VitaminStatRoseText
	db $50

VitaminNoEffectText: ; 5F29
	TX_FAR _VitaminNoEffectText
	db $50

VitaminText: ; 5F2E
	db "HEALTH@"
	db "ATTACK@"
	db "DEFENSE@"
	db "SPEED@"
	db "SPECIAL@"

ItemUseBait: ; 5F52
	ld hl,ThrewBaitText
	call PrintText
	ld hl,$d007 ; catch rate
	srl [hl] ; halve catch rate
	ld a,BAIT_ANIM
	ld hl,$cce9 ; bait factor
	ld de,$cce8 ; escape factor
	jr BaitRockCommon

ItemUseRock: ; 5F67
	ld hl,ThrewRockText
	call PrintText
	ld hl,$d007 ; catch rate
	ld a,[hl]
	add a ; double catch rate
	jr nc,.noCarry\@
	ld a,$ff
.noCarry\@
	ld [hl],a
	ld a,ROCK_ANIM
	ld hl,$cce8 ; escape factor
	ld de,$cce9 ; bait factor

BaitRockCommon: ; 5F7F
	ld [W_ANIMATIONID],a
	xor a
	ld [$cc5b],a
	ld [H_WHOSETURN],a
	ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
.randomLoop\@ ; loop until a random number less than 5 is generated
	call GenRandom
	and a,7
	cp a,5
	jr nc,.randomLoop\@
	inc a ; increment the random number, giving a range from 1 to 5 inclusive
	ld b,a
	ld a,[hl]
	add b ; increase bait factor (for bait), increase escape factor (for rock)
	jr nc,.noCarry\@
	ld a,$ff
.noCarry\@
	ld [hl],a
	ld a,$08
	call Predef ; do animation
	ld c,70
	jp DelayFrames

ThrewBaitText: ; 5FA5
	TX_FAR _ThrewBaitText
	db $50

ThrewRockText: ; 5FAA
	TX_FAR _ThrewRockText
	db $50

; also used for Dig out-of-battle effect
ItemUseEscapeRope: ; 5FAF
	ld a,[W_ISINBATTLE]
	and a
	jr nz,.notUsable\@
	ld a,[W_CURMAP]
	cp a,AGATHAS_ROOM
	jr z,.notUsable\@
	ld a,[W_CURMAPTILESET]
	ld b,a
	ld hl,EscapeRopeTilesets
.loop\@
	ld a,[hli]
	cp a,$ff
	jr z,.notUsable\@
	cp b
	jr nz,.loop\@
	ld hl,$d732
	set 3,[hl]
	set 6,[hl]
	ld hl,$d72e
	res 4,[hl]
	ld hl,$d790
	res 7,[hl] ; unset Safari Zone bit
	xor a
	ld [$da47],a
	ld [$d61f],a
	inc a
	ld [$d078],a
	ld [$cd6a],a ; item used
	ld a,[$d152]
	and a ; using Dig?
	ret nz ; if so, return
	call ItemUseReloadOverworldData
	ld c,30
	call DelayFrames
	jp RemoveUsedItem
.notUsable\@
	jp ItemUseNotTime

EscapeRopeTilesets: ; 5FFD
	db $03,$0f,$11,$16,$10
	db $ff ; terminator

ItemUseRepel: ; 6003
	ld b,100

ItemUseRepelCommon: ; 6005
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime
	ld a,b
	ld [$d0db],a
	jp PrintItemUseTextAndRemoveItem

; handles X Accuracy item
ItemUseXAccuracy: ; 6013
	ld a,[W_ISINBATTLE]
	and a
	jp z,ItemUseNotTime
	ld hl,W_PLAYERBATTSTATUS2
	set 0,[hl] ; X Accuracy bit
	jp PrintItemUseTextAndRemoveItem

; This function is bugged and never works. It always jumps to ItemUseNotTime.
; The Card Key is handled in a different way.
ItemUseCardKey: ; 6022
	xor a
	ld [$d71f],a
	call $4586
	ld a,[$4586]
	cp a,$18
	jr nz,.next0\@
	ld hl,CardKeyTable1
	jr .next1\@
.next0\@
	cp a,$24
	jr nz,.next2\@
	ld hl,CardKeyTable2
	jr .next1\@
.next2\@
	cp a,$5e
	jp nz,ItemUseNotTime
	ld hl,CardKeyTable3
.next1\@
	ld a,[W_CURMAP]
	ld b,a
.loop\@
	ld a,[hli]
	cp a,$ff
	jp z,ItemUseNotTime
	cp b
	jr nz,.nextEntry1\@
	ld a,[hli]
	cp d
	jr nz,.nextEntry2\@
	ld a,[hli]
	cp e
	jr nz,.nextEntry3\@
	ld a,[hl]
	ld [$d71f],a
	jr .done\@
.nextEntry1\@
	inc hl
.nextEntry2\@
	inc hl
.nextEntry3\@
	inc hl
	jr .loop\@
.done\@
	ld hl,ItemUseText00
	call PrintText
	ld hl,$d728
	set 7,[hl]
	ret

; These tables are probably supposed to be door locations in Silph Co.,
; but they are unused.
; The reason there are 3 tables is unknown.

; Format:
; 00: Map ID
; 01: Y
; 02: X
; 03: ID?

CardKeyTable1: ; 6072
	db  SILPH_CO_2F,$04,$04,$00
	db  SILPH_CO_2F,$04,$05,$01
	db  SILPH_CO_4F,$0C,$04,$02
	db  SILPH_CO_4F,$0C,$05,$03
	db  SILPH_CO_7F,$06,$0A,$04
	db  SILPH_CO_7F,$06,$0B,$05
	db  SILPH_CO_9F,$04,$12,$06
	db  SILPH_CO_9F,$04,$13,$07
	db SILPH_CO_10F,$08,$0A,$08
	db SILPH_CO_10F,$08,$0B,$09
	db $ff

CardKeyTable2: ; 609B
	db SILPH_CO_3F,$08,$09,$0A
	db SILPH_CO_3F,$09,$09,$0B
	db SILPH_CO_5F,$04,$07,$0C
	db SILPH_CO_5F,$05,$07,$0D
	db SILPH_CO_6F,$0C,$05,$0E
	db SILPH_CO_6F,$0D,$05,$0F
	db SILPH_CO_8F,$08,$07,$10
	db SILPH_CO_8F,$09,$07,$11
	db SILPH_CO_9F,$08,$03,$12
	db SILPH_CO_9F,$09,$03,$13
	db $ff

CardKeyTable3: ; 60C4
	db SILPH_CO_11F,$08,$09,$14
	db SILPH_CO_11F,$09,$09,$15
	db $ff

ItemUsePokedoll: ; 60CD
	ld a,[W_ISINBATTLE]
	dec a
	jp nz,ItemUseNotTime
	ld a,$01
	ld [$d078],a
	jp PrintItemUseTextAndRemoveItem

ItemUseGuardSpec: ; 60DC
	ld a,[W_ISINBATTLE]
	and a
	jp z,ItemUseNotTime
	ld hl,W_PLAYERBATTSTATUS2
	set 1,[hl] ; Mist bit
	jp PrintItemUseTextAndRemoveItem

ItemUseSuperRepel: ; 60EB
	ld b,200
	jp ItemUseRepelCommon

ItemUseMaxRepel: ; 60F0
	ld b,250
	jp ItemUseRepelCommon

ItemUseDireHit: ; 60F5
	ld a,[W_ISINBATTLE]
	and a
	jp z,ItemUseNotTime
	ld hl,W_PLAYERBATTSTATUS2
	set 2,[hl] ; Focus Energy bit
	jp PrintItemUseTextAndRemoveItem

ItemUseXStat: ; 6104
	ld a,[W_ISINBATTLE]
	and a
	jr nz,.inBattle\@
	call ItemUseNotTime
	ld a,2
	ld [$cd6a],a ; item not used
	ret
.inBattle\@
	ld hl,W_PLAYERMOVENUM
	ld a,[hli]
	push af ; save [W_PLAYERMOVENUM]
	ld a,[hl]
	push af ; save [W_PLAYERMOVEEFFECT]
	push hl
	ld a,[$cf91]
	sub a,X_ATTACK - ATTACK_UP1_EFFECT
	ld [hl],a ; store player move effect
	call PrintItemUseTextAndRemoveItem
	ld a,XSTATITEM_ANIM ; X stat item animation ID
	ld [W_PLAYERMOVENUM],a
	call $3725 ; restore saved screen
	call Delay3
	xor a
	ld [H_WHOSETURN],a ; set turn to player's turn
	ld b,$0f
	ld hl,$7428
	call Bankswitch ; do stat increase move
	pop hl
	pop af
	ld [hld],a ; restore [W_PLAYERMOVEEFFECT]
	pop af
	ld [hl],a ; restore [W_PLAYERMOVENUM]
	ret

ItemUsePokeflute: ; 6140
	ld a,[W_ISINBATTLE]
	and a
	jr nz,.inBattle\@
; if not in battle
	call ItemUseReloadOverworldData
	ld a,[W_CURMAP]
	cp a,ROUTE_12
	jr nz,.notRoute12\@
	ld a,[$d7d8]
	bit 7,a ; has the player beaten Route 12 Snorlax yet?
	jr nz,.noSnorlaxToWakeUp\@
; if the player hasn't beaten Route 12 Snorlax
	ld hl,Route12SnorlaxFluteCoords
	call ArePlayerCoordsInArray
	jr nc,.noSnorlaxToWakeUp\@
	ld hl,PlayedFluteHadEffectText
	call PrintText
	ld hl,$d7d8
	set 6,[hl] ; trigger Snorlax fight (handled by map script)
	ret
.notRoute12\@
	cp a,ROUTE_16
	jr nz,.noSnorlaxToWakeUp\@
	ld a,[$d7e0]
	bit 1,a ; has the player beaten Route 16 Snorlax yet?
	jr nz,.noSnorlaxToWakeUp\@
; if the player hasn't beaten Route 16 Snorlax
	ld hl,Route16SnorlaxFluteCoords
	call ArePlayerCoordsInArray
	jr nc,.noSnorlaxToWakeUp\@
	ld hl,PlayedFluteHadEffectText
	call PrintText
	ld hl,$d7e0
	set 0,[hl] ; trigger Snorlax fight (handled by map script)
	ret
.noSnorlaxToWakeUp\@
	ld hl,PlayedFluteNoEffectText
	jp PrintText
.inBattle\@
	xor a
	ld [$cd3d],a ; initialize variable that indicates if any pokemon were woken up to zero
	ld b,~SLP & $FF
	ld hl,W_PARTYMON1_STATUS
	call WakeUpEntireParty
	ld a,[W_ISINBATTLE]
	dec a ; is it a trainer battle?
	jr z,.skipWakingUpEnemyParty\@
; if it's a trainer battle
	ld hl,$d8a8 ; enemy party pokemon 1 status
	call WakeUpEntireParty
.skipWakingUpEnemyParty\@
	ld hl,W_PLAYERMONSTATUS
	ld a,[hl]
	and b ; remove Sleep status
	ld [hl],a
	ld hl,W_ENEMYMONSTATUS
	ld a,[hl]
	and b ; remove Sleep status
	ld [hl],a
	call $3701 ; restore saved screen
	ld a,[$cd3d]
	and a ; were any pokemon asleep before playing the flute?
	ld hl,PlayedFluteNoEffectText
	jp z,PrintText ; if no pokemon were asleep
; if some pokemon were asleep
	ld hl,PlayedFluteHadEffectText
	call PrintText
	ld a,[$d083]
	and a,$80
	jr nz,.skipMusic\@
	call $3748 ; wait for sound to end
	ld b,$08
	ld hl,$6306
	call Bankswitch ; play in-battle pokeflute music
.musicWaitLoop\@ ; wait for music to finish playing
	ld a,[$c02c]
	and a ; music off?
	jr nz,.musicWaitLoop\@
.skipMusic\@
	ld hl,FluteWokeUpText
	jp PrintText

; wakes up all party pokemon
; INPUT:
; hl must point to status of first pokemon in party (player's or enemy's)
; b must equal ~SLP
; [$cd3d] should be initialized to 0
; OUTPUT:
; [$cd3d]: set to 1 if any pokemon were asleep
WakeUpEntireParty: ; 61E5
	ld de,44
	ld c,6
.loop\@
	ld a,[hl]
	push af
	and a,SLP ; is pokemon asleep?
	jr z,.notAsleep\@
	ld a,1
	ld [$cd3d],a ; indicate that a pokemon had to be woken up
.notAsleep\@
	pop af
	and b ; remove Sleep status
	ld [hl],a
	add hl,de
	dec c
	jr nz,.loop\@
	ret

; Format:
; 00: Y
; 01: X
Route12SnorlaxFluteCoords: ; 61FD
	db 62,9  ; one space West of Snorlax
	db 61,10 ; one space North of Snorlax
	db 63,10 ; one space South of Snorlax
	db 62,11 ; one space East of Snorlax
	db $ff ; terminator

; Format:
; 00: Y
; 01: X
Route16SnorlaxFluteCoords: ; 6206
	db 10,27 ; one space East of Snorlax
	db 10,25 ; one space West of Snorlax
	db $ff ; terminator

PlayedFluteNoEffectText: ; 620B
	TX_FAR _PlayedFluteNoEffectText
	db $50

FluteWokeUpText: ; 6210
	TX_FAR _FluteWokeUpText
	db $50

PlayedFluteHadEffectText: ; 6215
	TX_FAR _PlayedFluteHadEffectText
	db $06
	db $08
	ld a,[W_ISINBATTLE]
	and a
	jr nz,.done\@
; play out-of-battle pokeflute music
	ld a,$ff
	call $23b1 ; turn off music
	ld a,$b8
	ld c,$02
	call $23a1 ; play music
.musicWaitLoop\@ ; wait for music to finish playing
	ld a,[$c028]
	cp a,$b8
	jr z,.musicWaitLoop\@ 
	call $2307 ; start playing normal music again
.done\@
	jp $24d7 ; end text

ItemUseCoinCase: ; 623A
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime
	ld hl,CoinCaseNumCoinsText
	jp PrintText

CoinCaseNumCoinsText: ; 6247
	TX_FAR _CoinCaseNumCoinsText
	db $50

OldRodCode: ; 0xe24c
	call FishingInit
	jp c, ItemUseNotTime
	ld bc, (5 << 8) | MAGIKARP
	ld a, $1 ; set bite
	jr RodResponse ; 0xe257 $34

GoodRodCode: ; 6259 0xe259
	call FishingInit
	jp c,ItemUseNotTime
.RandomLoop
	call GenRandom
	srl a
	jr c, .SetBite
	and %11
	cp 2
	jr nc, .RandomLoop
	; choose which monster appears
	ld hl,GoodRodMons
	add a,a
	ld c,a
	ld b,0
	add hl,bc
	ld b,[hl]
	inc hl
	ld c,[hl]
	and a
.SetBite
	ld a,0
	rla
	xor 1
	jr RodResponse

GoodRodMons:
	db 10,GOLDEEN
	db 10,POLIWAG

SuperRodCode: ; $6283 0xe283
	call FishingInit
	jp c, ItemUseNotTime
	call ReadSuperRodData ; 0xe8ea
	ld a, e
RodResponse:
	ld [$CD3D], a

	dec a ; is there a bite?
	jr nz, .next\@
	; if yes, store level and species data
	ld a, 1
	ld [$D05F], a
	ld a, b ; level
	ld [W_CURENEMYLVL], a
	ld a, c ; species
	ld [W_CUROPPONENT], a

.next\@
	ld hl, $D700
	ld a, [hl] ; store the value in a
	push af
	push hl
	ld [hl], 0
	ld b, $1C
	ld hl, $47B6
	call Bankswitch
	pop hl
	pop af
	ld [hl], a
	ret

; checks if fishing is possible and if so, runs initialization code common to all rods
; unsets carry if fishing is possible, sets carry if not
FishingInit: ; 62B4
	ld a,[W_ISINBATTLE]
	and a
	jr z,.notInBattle\@
	scf ; can't fish during battle
	ret
.notInBattle\@
	call IsNextTileShoreOrWater
	ret c
	ld a,[$d700]
	cp a,2 ; Surfing?
	jr z,.surfing\@
	call ItemUseReloadOverworldData
	ld hl,ItemUseText00
	call PrintText
	ld a,$8e
	call $23b1 ; play sound
	ld c,80
	call DelayFrames
	and a
	ret
.surfing\@
	scf ; can't fish when surfing
	ret

ItemUseOaksParcel: ; 62DE
	jp ItemUseNotYoursToUse

ItemUseItemfinder: ; 62E1
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime
	call ItemUseReloadOverworldData
	ld b,BANK(Unknown_7481f)
	ld hl,Unknown_7481f
	call Bankswitch ; check for hidden items
	ld hl,ItemfinderFoundNothingText
	jr nc,.printText\@ ; if no hidden items
	ld c,4
.loop\@
	ld a,$9e
	call $3740 ; play sound
	ld a,$b2
	call $3740 ; play sound
	dec c
	jr nz,.loop\@
	ld hl,ItemfinderFoundItemText
.printText\@
	jp PrintText

ItemfinderFoundItemText: ; 630D
	TX_FAR _ItemfinderFoundItemText
	db $50

ItemfinderFoundNothingText: ; 6312
	TX_FAR _ItemfinderFoundNothingText
	db $50

ItemUsePPUp: ; 6317
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime

ItemUsePPRestore: ; 631E
	ld a,[$cf92]
	push af
	ld a,[$cf91]
	ld [$cd3d],a
.chooseMon\@
	xor a
	ld [$cfcb],a
	ld a,$01 ; item use party menu
	ld [$d07d],a
	call DisplayPartyMenu
	jr nc,.chooseMove\@
	jp .itemNotUsed\@
.chooseMove\@
	ld a,[$cd3d]
	cp a,ELIXER
	jp nc,.useElixir\@ ; if Elixir or Max Elixir
	ld a,$02
	ld [$ccdb],a
	ld hl,RaisePPWhichTechniqueText
	ld a,[$cd3d]
	cp a,ETHER ; is it a PP Up?
	jr c,.printWhichTechniqueMessage\@ ; if so, print the raise PP message
	ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message
.printWhichTechniqueMessage\@
	call PrintText
	xor a
	ld [$cc2e],a
	ld hl,$5219
	ld b,$0f
	call Bankswitch ; move selection menu
	ld a,0
	ld [$cc2e],a
	jr nz,.chooseMon\@
	ld hl,W_PARTYMON1_MOVE1
	ld bc,44
	call GetSelectedMoveOffset
	push hl
	ld a,[hl]
	ld [$d11e],a
	call GetMoveName
	call $3826 ; copy name to $cf4b
	pop hl
	ld a,[$cd3d]
	cp a,ETHER
	jr nc,.useEther\@ ; if Ether or Max Ether
.usePPUp\@
	ld bc,21
	add hl,bc
	ld a,[hl] ; move PP
	cp a,3 << 6 ; have 3 PP Ups already been used?
	jr c,.PPNotMaxedOut\@
	ld hl,PPMaxedOutText
	call PrintText
	jr .chooseMove\@
.PPNotMaxedOut\@
	ld a,[hl]
	add a,1 << 6 ; increase PP Up count by 1
	ld [hl],a
	ld a,1 ; 1 PP Up used
	ld [$d11e],a
	call RestoreBonusPP ; add the bonus PP to current PP
	ld hl,PPIncreasedText
	call PrintText
.done\@
	pop af
	ld [$cf92],a
	call GBPalWhiteOut
	call GoPAL_SET_CF1C
	jp RemoveUsedItem
.afterRestoringPP\@ ; after using a (Max) Ether/Elixir
	ld a,[$cf92]
	ld b,a
	ld a,[W_PLAYERMONNUMBER]
	cp b ; is the pokemon whose PP was restored active in battle?
	jr nz,.skipUpdatingInBattleData\@
	ld hl,W_PARTYMON1_MOVE1PP
	ld bc,44
	call AddNTimes
	ld de,W_PLAYERMONPP
	ld bc,4
	call CopyData ; copy party data to in-battle data
.skipUpdatingInBattleData\@
	ld a,$8e
	call $23b1
	ld hl,PPRestoredText
	call PrintText
	jr .done\@
.useEther\@
	call .restorePP\@
	jr nz,.afterRestoringPP\@
	jp .noEffect\@
; unsets zero flag if PP was restored, sets zero flag if not
; however, this is bugged for Max Ethers and Max Elixirs (see below)
.restorePP\@
	xor a
	ld [$cc49],a ; party pokemon
	call GetMaxPP
	ld hl,W_PARTYMON1_MOVE1
	ld bc,44
	call GetSelectedMoveOffset
	ld bc,21
	add hl,bc ; hl now points to move's PP
	ld a,[$d11e]
	ld b,a ; b = max PP
	ld a,[$cd3d]
	cp a,MAX_ETHER
	jr z,.fullyRestorePP\@
	ld a,[hl] ; move PP
	and a,%00111111 ; lower 6 bit bits store current PP
	cp b ; does current PP equal max PP?
	ret z ; if so, return
	add a,10 ; increase current PP by 10
; b holds the max PP amount and b will hold the new PP amount.
; So, if the new amount meets or exceeds the max amount,
; cap the amount to the max amount by leaving b unchanged.
; Otherwise, store the new amount in b.
	cp b ; does the new amount meet or exceed the maximum?
	jr nc,.storeNewAmount\@
	ld b,a
.storeNewAmount\@
	ld a,[hl] ; move PP
	and a,%11000000 ; PP Up counter bits
	add b
	ld [hl],a
	ret
.fullyRestorePP\@
	ld a,[hl] ; move PP
; Note that this code has a bug. It doesn't mask out the upper two bits, which
; are used to count how many PP Ups have been used on the move. So, Max Ethers
; and Max Elixirs will not be detected as having no effect on a move with full
; PP if the move has had any PP Ups used on it.
	cp b ; does current PP equal max PP?
	ret z
	jr .storeNewAmount\@
.useElixir\@
; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER
	ld hl,$cd3d
	dec [hl]
	dec [hl]
	xor a
	ld hl,W_CURMENUITEMID
	ld [hli],a
	ld [hl],a ; zero the counter for number of moves that had their PP restored
	ld b,4
; loop through each move and restore PP
.elixirLoop\@
	push bc
	ld hl,W_PARTYMON1_MOVE1
	ld bc,44
	call GetSelectedMoveOffset
	ld a,[hl]
	and a ; does the current slot have a move?
	jr z,.nextMove\@
	call .restorePP\@
	jr z,.nextMove\@
; if some PP was restored
	ld hl,$cc27 ; counter for number of moves that had their PP restored
	inc [hl]
.nextMove\@
	ld hl,W_CURMENUITEMID
	inc [hl]
	pop bc
	dec b
	jr nz,.elixirLoop\@
	ld a,[$cc27]
	and a ; did any moves have their PP restored?
	jp nz,.afterRestoringPP\@
.noEffect\@
	call ItemUseNoEffect
.itemNotUsed\@
	call GBPalWhiteOut
	call GoPAL_SET_CF1C
	pop af
	xor a
	ld [$cd6a],a ; item use failed
	ret

RaisePPWhichTechniqueText: ; 645D
	TX_FAR _RaisePPWhichTechniqueText
	db $50

RestorePPWhichTechniqueText: ; 6462
	TX_FAR _RestorePPWhichTechniqueText
	db $50

PPMaxedOutText: ; 6467
	TX_FAR _PPMaxedOutText
	db $50

PPIncreasedText: ; 646C
	TX_FAR _PPIncreasedText
	db $50

PPRestoredText: ; 6471
	TX_FAR _PPRestoredText
	db $50

; for items that can't be used from the Item menu
UnusableItem: ; 6476
	jp ItemUseNotTime

ItemUseTMHM: ; 6479
	ld a,[W_ISINBATTLE]
	and a
	jp nz,ItemUseNotTime
	ld a,[$cf91]
	sub a,TM_01
	push af
	jr nc,.skipAdding\@
	add a,55 ; if item is an HM, add 55
.skipAdding\@
	inc a
	ld [$d11e],a
	ld a,$44
	call Predef ; get move ID from TM/HM ID
	ld a,[$d11e]
	ld [$d0e0],a
	call GetMoveName
	call $3826 ; copy name to $cf4b
	pop af
	ld hl,BootedUpTMText
	jr nc,.printBootedUpMachineText\@
	ld hl,BootedUpHMText
.printBootedUpMachineText\@
	call PrintText
	ld hl,TeachMachineMoveText
	call PrintText
	FuncCoord 14,7
	ld hl,Coord
	ld bc,$080f
	ld a,$14
	ld [$d125],a
	call DisplayTextBoxID ; yes/no menu
	ld a,[W_CURMENUITEMID]
	and a
	jr z,.useMachine\@
	ld a,2
	ld [$cd6a],a ; item not used
	ret
.useMachine\@
	ld a,[$cf92]
	push af
	ld a,[$cf91]
	push af
.chooseMon\@
	ld hl,$cf4b
	ld de,$d036
	ld bc,14
	call CopyData
	ld a,$ff
	ld [$cfcb],a
	ld a,$03 ; teach TM/HM party menu
	ld [$d07d],a
	call DisplayPartyMenu
	push af
	ld hl,$d036
	ld de,$cf4b
	ld bc,14
	call CopyData
	pop af
	jr nc,.checkIfAbleToLearnMove\@
; if the player canceled teaching the move
	pop af
	pop af
	call GBPalWhiteOutWithDelay3
	call CleanLCD_OAM
	call GoPAL_SET_CF1C
	jp $3725 ; restore saved screen
.checkIfAbleToLearnMove\@
	ld a,$43
	call Predef ; check if the pokemon can learn the move
	push bc
	ld a,[$cf92]
	ld hl,W_PARTYMON1NAME
	call GetPartyMonName
	pop bc
	ld a,c
	and a ; can the pokemon learn the move?
	jr nz,.checkIfAlreadyLearnedMove\@
; if the pokemon can't learn the move
	ld a,$a5
	call $3740 ; play sound
	ld hl,MonCannotLearnMachineMoveText
	call PrintText
	jr .chooseMon\@
.checkIfAlreadyLearnedMove\@
	ld hl,$7e18
	ld b,$0b
	call Bankswitch ; check if the pokemon already knows the move
	jr c,.chooseMon\@
	ld a,$1b
	call Predef ; teach move
	pop af
	ld [$cf91],a
	pop af
	ld [$cf92],a
	ld a,b
	and a
	ret z
	ld a,[$cf91]
	call IsItemHM
	ret c
	jp RemoveUsedItem

BootedUpTMText: ; 654F
	TX_FAR _BootedUpTMText
	db $50

BootedUpHMText: ; 6554
	TX_FAR _BootedUpHMText
	db $50

TeachMachineMoveText: ; 6559
	TX_FAR _TeachMachineMoveText
	db $50

MonCannotLearnMachineMoveText: ; 655E
	TX_FAR _MonCannotLearnMachineMoveText
	db $50

PrintItemUseTextAndRemoveItem: ; 6563
	ld hl,ItemUseText00
	call PrintText
	ld a,$8e
	call $23b1 ; play sound
	call $3865 ; wait for button press

RemoveUsedItem: ; 6571
	ld hl,W_NUMBAGITEMS
	ld a,1 ; one item
	ld [$cf96],a ; store quantity
	jp RemoveItemFromInventory

ItemUseNoEffect: ; 657C
	ld hl,ItemUseNoEffectText
	jr ItemUseFailed

ItemUseNotTime: ; 6581
	ld hl,ItemUseNotTimeText
	jr ItemUseFailed

ItemUseNotYoursToUse: ; 6586
	ld hl,ItemUseNotYoursToUseText
	jr ItemUseFailed

ThrowBallAtTrainerMon: ; 658B
	call GoPAL_SET_CF1C
	call $3725 ; restore saved screen
	call Delay3
	ld a,TOSS_ANIM
	ld [W_ANIMATIONID],a
	ld a,$08
	call Predef ; do animation
	ld hl,ThrowBallAtTrainerMonText1
	call PrintText
	ld hl,ThrowBallAtTrainerMonText2
	call PrintText
	jr RemoveUsedItem

NoCyclingAllowedHere: ; 65AC
	ld hl,NoCyclingAllowedHereText
	jr ItemUseFailed

BoxFullCannotThrowBall: ; 65B1
	ld hl,BoxFullCannotThrowBallText
	jr ItemUseFailed

SurfingAttemptFailed: ; 65B6
	ld hl,NoSurfingHereText

ItemUseFailed: ; 65B9
	xor a
	ld [$cd6a],a ; item use failed
	jp PrintText

ItemUseNotTimeText: ; 65C0
	TX_FAR _ItemUseNotTimeText
	db $50

ItemUseNotYoursToUseText: ; 65C5
	TX_FAR _ItemUseNotYoursToUseText
	db $50

ItemUseNoEffectText: ; 65CA
	TX_FAR _ItemUseNoEffectText
	db $50

ThrowBallAtTrainerMonText1: ; 65CF
	TX_FAR _ThrowBallAtTrainerMonText1
	db $50

ThrowBallAtTrainerMonText2: ; 65D4
	TX_FAR _ThrowBallAtTrainerMonText2
	db $50

NoCyclingAllowedHereText: ; 65D9
	TX_FAR _NoCyclingAllowedHereText
	db $50

NoSurfingHereText: ; 65DE
	TX_FAR _NoSurfingHereText
	db $50

BoxFullCannotThrowBallText: ; 65E3
	TX_FAR _BoxFullCannotThrowBallText
	db $50

ItemUseText00: ; 65E8
	TX_FAR _ItemUseText001
	db $05
	TX_FAR _ItemUseText002
	db $50

GotOnBicycleText: ; 65F2
	TX_FAR _GotOnBicycleText1
	db $05
	TX_FAR _GotOnBicycleText2
	db $50

GotOffBicycleText: ; 65FC
	TX_FAR _GotOffBicycleText1
	db $05
	TX_FAR _GotOffBicycleText2
	db $50

; restores bonus PP (from PP Ups) when healing at a pokemon center
; also, when a PP Up is used, it increases the current PP by one PP Up bonus
; INPUT:
; [$cf92] = index of pokemon in party
; [$d11e] = mode
; 0: Pokemon Center healing
; 1: using a PP Up
; [CURMENUITEMID] = index of move (when using a PP Up)
RestoreBonusPP: ; 6606
	ld hl,W_PARTYMON1_MOVE1
	ld bc,44
	ld a,[$cf92]
	call AddNTimes
	push hl
	ld de,$cd78 - 1
	ld a,$5e
	call Predef ; loads the normal max PP of each of the pokemon's moves to $cd78
	pop hl
	ld c,21
	ld b,0
	add hl,bc ; hl now points to move 1 PP
	ld de,$cd78
	ld b,0 ; initialize move counter to zero
; loop through the pokemon's moves
.loop\@
	inc b
	ld a,b
	cp a,5 ; reached the end of the pokemon's moves?
	ret z ; if so, return
	ld a,[$d11e]
	dec a ; using a PP Up?
	jr nz,.skipMenuItemIDCheck\@
; if using a PP Up, check if this is the move it's being used on
	ld a,[W_CURMENUITEMID]
	inc a
	cp b
	jr nz,.nextMove\@
.skipMenuItemIDCheck\@
	ld a,[hl]
	and a,%11000000 ; have any PP Ups been used?
	call nz,AddBonusPP ; if so, add bonus PP
.nextMove\@
	inc hl
	inc de
	jr .loop\@

; adds bonus PP from PP Ups to current PP
; 1/5 of normal max PP (capped at 7) is added for each PP Up
; INPUT:
; [de] = normal max PP
; [hl] = move PP
; [$d11e] = max number of times to add bonus
; set to 1 when using a PP Up, set to 255 otherwise
AddBonusPP: ; 6642
	push bc
	ld a,[de] ; normal max PP of move
	ld [H_DIVIDEND + 3],a
	xor a
	ld [H_DIVIDEND],a
	ld [H_DIVIDEND + 1],a
	ld [H_DIVIDEND + 2],a
	ld a,5
	ld [H_DIVISOR],a
	ld b,4
	call Divide
	ld a,[hl] ; move PP
	ld b,a
	swap a
	and a,%00001111
	srl a
	srl a
	ld c,a ; c = number of PP Ups used
.loop\@
	ld a,[H_QUOTIENT + 3]
	cp a,8 ; is the amount greater than or equal to 8?
	jr c,.addAmount\@
	ld a,7 ; cap the amount at 7
.addAmount\@
	add b
	ld b,a
	ld a,[$d11e]
	dec a
	jr z,.done\@
	dec c
	jr nz,.loop\@
.done\@
	ld [hl],b
	pop bc
	ret

; gets max PP of a pokemon's move (including PP from PP Ups)
; INPUT:
; [$cf92] = index of pokemon within party/box
; [$cc49] = pokemon source
; 00: player's party
; 01: enemy's party
; 02: current box
; 03: daycare
; 04: player's in-battle pokemon
; [W_CURMENUITEMID] = move index
; OUTPUT:
; [$d11e] = max PP
GetMaxPP: ; 6677
	ld a,[$cc49]
	and a
	ld hl,W_PARTYMON1_MOVE1
	ld bc,44
	jr z,.sourceWithMultipleMon\@
	ld hl,$d8ac ; enemy party
	dec a
	jr z,.sourceWithMultipleMon\@
	ld hl,$da9e ; current box
	ld bc,33
	dec a
	jr z,.sourceWithMultipleMon\@
	ld hl,$da67 ; daycare
	dec a
	jr z,.sourceWithOneMon\@
	ld hl,$d01c ; player's in-battle pokemon
.sourceWithOneMon\@
	call GetSelectedMoveOffset2
	jr .next\@
.sourceWithMultipleMon\@
	call GetSelectedMoveOffset
.next\@
	ld a,[hl]
	dec a
	push hl
	ld hl,Moves
	ld bc,6
	call AddNTimes
	ld de,$cd6d
	ld a,BANK(Moves)
	call FarCopyData
	ld de,$cd72
	ld a,[de]
	ld b,a ; b = normal max PP
	pop hl
	push bc
	ld bc,21 ; PP offset if not player's in-battle pokemon data
	ld a,[$cc49]
	cp a,4 ; player's in-battle pokemon?
	jr nz,.addPPOffset\@
	ld bc,17 ; PP offset if player's in-battle pokemon data
.addPPOffset\@
	add hl,bc
	ld a,[hl] ; a = current PP
	and a,%11000000 ; get PP Up count
	pop bc
	or b ; place normal max PP in 6 lower bits of a
	ld h,d
	ld l,e
	inc hl ; hl = $cd73
	ld [hl],a
	xor a
	ld [$d11e],a ; no limit on PP Up amount
	call AddBonusPP ; add bonus PP from PP Ups
	ld a,[hl]
	and a,%00111111 ; mask out the PP Up count
	ld [$d11e],a ; store max PP
	ret

GetSelectedMoveOffset: ; 66E3
	ld a,[$cf92]
	call AddNTimes

GetSelectedMoveOffset2: ; 66E9
	ld a,[W_CURMENUITEMID]
	ld c,a
	ld b,0
	add hl,bc
	ret

; confirms the item toss and then tosses the item
; INPUT:
; hl = address of inventory (either W_NUMBAGITEMS or W_NUMBOXITEMS)
; [$cf91] = item ID
; [$cf92] = index of item within inventory
; [$cf96] = quantity to toss
; OUTPUT:
; clears carry flag if the item is tossed, sets carry flag if not
TossItem_: ; 66F1
	push hl
	ld a,[$cf91]
	call IsItemHM
	pop hl
	jr c,.tooImportantToToss\@
	push hl
	call IsKeyItem_
	ld a,[$d124]
	pop hl
	and a
	jr nz,.tooImportantToToss\@
	push hl
	ld a,[$cf91]
	ld [$d11e],a
	call GetItemName
	call $3826 ; copy name to $cf4b
	ld hl,IsItOKToTossItemText
	call PrintText
	FuncCoord 14,7
	ld hl,Coord
	ld bc,$080f
	ld a,$14
	ld [$d125],a
	call DisplayTextBoxID ; yes/no menu
	ld a,[$d12e]
	cp a,2
	pop hl
	scf
	ret z
; if the player chose Yes
	push hl
	ld a,[$cf92]
	call RemoveItemFromInventory
	ld a,[$cf91]
	ld [$d11e],a
	call GetItemName
	call $3826 ; copy name to $cf4b
	ld hl,ThrewAwayItemText
	call PrintText
	pop hl
	and a
	ret
.tooImportantToToss\@
	push hl
	ld hl,TooImportantToTossText
	call PrintText
	pop hl
	scf
	ret

ThrewAwayItemText: ; 0xe755
	TX_FAR _ThrewAwayItemText
	db $50

IsItOKToTossItemText: ; 0xe75a
	TX_FAR _IsItOKToTossItemText
	db $50

TooImportantToTossText: ; 0xe75f
	TX_FAR _TooImportantToTossText
	db $50

; checks if an item is a key item
; INPUT:
; [$cf91] = item ID
; OUTPUT:
; [$d124] = result
; 00: item is not key item
; 01: item is key item
IsKeyItem_: ; 6764
	ld a,$01
	ld [$d124],a
	ld a,[$cf91]
	cp a,HM_01 ; is the item an HM or TM?
	jr nc,.checkIfItemIsHM\@
; if the item is not an HM or TM
	push af
	ld hl,KeyItemBitfield
	ld de,$cee9
	ld bc,15 ; only 11 bytes are actually used
	call CopyData
	pop af
	dec a
	ld c,a
	ld hl,$cee9
	ld b,$02 ; test bit
	ld a,$10
	call Predef ; bitfield operation function
	ld a,c
	and a
	ret nz
.checkIfItemIsHM\@
	ld a,[$cf91]
	call IsItemHM
	ret c
	xor a
	ld [$d124],a
	ret

KeyItemBitfield: ; 6799
	db %11110000
	db %00000001
	db %11110000
	db %01001111
	db %00000000
	db %10011111
	db %00000000
	db %11000000
	db %11110000
	db %00111011
	db %00000000

INCBIN "baserom.gbc",$e7a4,$68b8 - $67a4

; checks if the tile in front of the player is a shore or water tile
; used for surfing and fishing
; unsets carry if it is, sets carry if not
IsNextTileShoreOrWater: ; 68B8
	ld a,[W_CURMAPTILESET]
	ld hl,WaterTilesets
	ld de,1
	call IsInArray
	jr nc,.notShoreOrWater\@
	ld a,[W_CURMAPTILESET]
	cp a,$0e ; Vermilion Dock tileset
	ld a,[$cfc6] ; tile in front of player
	jr z,.skipShoreTiles\@ ; if it's the Vermilion Dock tileset
	cp a,$48 ; eastern shore tile in Safari Zone
	jr z,.shoreOrWater\@
	cp a,$32 ; usual eastern shore tile
	jr z,.shoreOrWater\@
.skipShoreTiles\@
	cp a,$14 ; water tile
	jr z,.shoreOrWater\@
.notShoreOrWater\@
	scf
	ret
.shoreOrWater\@
	and a
	ret

; tilesets with water
WaterTilesets: ; 68E0
	db $00,$03,$05,$07,$0d,$0e,$11,$16,$17
	db $ff ; terminator

; 68EA 0xe8ea
ReadSuperRodData:
; return e = 2 if no fish on this map
; return e = 1 if a bite, bc = level,species
; return e = 0 if no bite
	ld a, [W_CURMAP]
	ld de, 3 ; each fishing group is three bytes wide
	ld hl, SuperRodData
	call IsInArray
	jr c, .ReadFishingGroup
	ld e, $2 ; $2 if no fishing groups found
	ret

.ReadFishingGroup ; 0xe8f6
; hl points to the fishing group entry in the index
	inc hl ; skip map id

	; read fishing group address
	ld a, [hli]
	ld h, [hl]
	ld l, a

	ld b, [hl] ; how many mons in group
	inc hl ; point to data
	ld e, $0 ; no bite yet

.RandomLoop ; 0xe90c
	call GenRandom
	srl a
	ret c ; 50% chance of no battle

	and %11 ; 2-bit random number
	cp b
	jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate

	; get the mon
	add a
	ld c, a
	ld b, $0
	add hl, bc
	ld b, [hl] ; level
	inc hl
	ld c, [hl] ; species
	ld e, $1 ; $1 if there's a bite
	ret
; 0xe919

; super rod data
; format: map, pointer to fishing group
SuperRodData: ; 6919
	dbw PALLET_TOWN, FishingGroup1
	dbw VIRIDIAN_CITY, FishingGroup1
	dbw CERULEAN_CITY, FishingGroup3
	dbw VERMILION_CITY, FishingGroup4
	dbw CELADON_CITY, FishingGroup5
	dbw FUCHSIA_CITY, FishingGroup10
	dbw CINNABAR_ISLAND, FishingGroup8
	dbw ROUTE_4, FishingGroup3
	dbw ROUTE_6, FishingGroup4
	dbw ROUTE_10, FishingGroup5
	dbw ROUTE_11, FishingGroup4
	dbw ROUTE_12, FishingGroup7
	dbw ROUTE_13, FishingGroup7
	dbw ROUTE_17, FishingGroup7
	dbw ROUTE_18, FishingGroup7
	dbw ROUTE_19, FishingGroup8
	dbw ROUTE_20, FishingGroup8
	dbw ROUTE_21, FishingGroup8
	dbw ROUTE_22, FishingGroup2
	dbw ROUTE_23, FishingGroup9
	dbw ROUTE_24, FishingGroup3
	dbw ROUTE_25, FishingGroup3
	dbw CERULEAN_GYM, FishingGroup3
	dbw VERMILION_DOCK, FishingGroup4
;XXX syntax errors on the rest?
	dbw $A1, FishingGroup8 ; SEAFOAM_ISLANDS_4
	dbw $A2, FishingGroup8 ; SEAFOAM_ISLANDS_5
	dbw SAFARI_ZONE_EAST, FishingGroup6
	dbw $DA, FishingGroup6 ; SAFARI_ZONE_NORTH
	dbw SAFARI_ZONE_WEST, FishingGroup6 
	dbw $DC, FishingGroup6 ; SAFARI_ZONE_CENTER
	dbw $E2, FishingGroup9 ; UNKNOWN_DUNGEON_2
	dbw $E3, FishingGroup9 ; UNKNOWN_DUNGEON_3
	dbw $E4, FishingGroup9 ; UNKNOWN_DUNGEON_1
	db $FF

; fishing groups
; number of monsters, followed by level/monster pairs
FishingGroup1:
	db 2
	db 15,TENTACOOL
	db 15,POLIWAG

FishingGroup2:
	db 2
	db 15,GOLDEEN
	db 15,POLIWAG

FishingGroup3:
	db 3
	db 15,PSYDUCK
	db 15,GOLDEEN
	db 15,KRABBY

FishingGroup4:
	db 2
	db 15,KRABBY
	db 15,SHELLDER

FishingGroup5:
	db 2
	db 23,POLIWHIRL
	db 15,SLOWPOKE

FishingGroup6:
	db 4
	db 15,DRATINI
	db 15,KRABBY
	db 15,PSYDUCK
	db 15,SLOWPOKE

FishingGroup7:
	db 4
	db 5,TENTACOOL
	db 15,KRABBY
	db 15,GOLDEEN
	db 15,MAGIKARP

FishingGroup8:
	db 4
	db 15,STARYU
	db 15,HORSEA
	db 15,SHELLDER
	db 15,GOLDEEN

FishingGroup9:
	db 4
	db 23,SLOWBRO
	db 23,SEAKING
	db 23,KINGLER
	db 23,SEADRA

FishingGroup10:
	db 4
	db 23,SEAKING
	db 15,KRABBY
	db 15,GOLDEEN
	db 15,MAGIKARP

; reloads map view and processes sprite data
; for items that cause the overworld to be displayed
ItemUseReloadOverworldData: ; 69C5
	call LoadCurrentMapView
	jp $2429

INCBIN "baserom.gbc",$E9CB,$ef7d - $E9CB

_UnnamedText_ef7d: ; 0xef7d
	db $17, $f8, $42, $2a
	db $50
; 0xef7d + 5 bytes

INCBIN "baserom.gbc",$ef82,$f6a5 - $ef82

HealParty:
	ld hl, W_PARTYMON1
	ld de, W_PARTYMON1_HP
.HealPokemon\@: ; 0xf704
	ld a, [hli]
	cp $ff
	jr z, .DoneHealing\@ ; End if there's no Pokémon
	push hl
	push de
	ld hl, $0003 ; Status offset
	add hl, de
	xor a
	ld [hl], a ; Clean status conditions
	push de
	ld b, $4 ; A Pokémon has 4 moves
.RestorePP\@:
	ld hl, $0007 ; Move offset
	add hl, de
	ld a, [hl]
	and a
	jr z, .HealNext\@ ; Skip if there's no move here
	dec a
	ld hl, $001c ; PP offset
	add hl, de
	push hl
	push de
	push bc
	ld hl, Moves
	ld bc, $0006
	call AddNTimes
	ld de, $cd6d
	ld a, BANK(Moves)
	call FarCopyData ; copy move header to memory
	ld a, [$cd72] ; get default PP
	pop bc
	pop de
	pop hl
	inc de
	push bc
	ld b, a
	ld a, [hl]
	and $c0
	add b
	ld [hl], a
	pop bc
.HealNext\@:
	dec b
	jr nz, .RestorePP\@ ; Continue if there's still moves
	pop de
	ld hl, $0021 ; Max HP offset
	add hl, de
	ld a, [hli]
	ld [de], a
	inc de
	ld a, [hl]
	ld [de], a ; Restore full HP
	pop de
	pop hl
	push hl
	ld bc, $002c
	ld h, d
	ld l, e
	add hl, bc
	ld d, h
	ld e, l
	pop hl
	jr .HealPokemon\@ ; Next Pokémon
.DoneHealing\@
	xor a
	ld [$cf92], a
	ld [$d11e], a
	ld a, [W_NUMINPARTY]
	ld b, a
.restoreBonusPPLoop\@ ; loop to restore bonus PP from PP Ups
	push bc
	call RestoreBonusPP
	pop bc
	ld hl, $cf92
	inc [hl]
	dec b
	jr nz,.restoreBonusPPLoop\@
	ret

INCBIN "baserom.gbc",$f71e,$fbd9 - $f71e

UnnamedText_fbd9: ; 0xfbd9
	TX_FAR _UnnamedText_fbd9
	db $50
; 0xfbd9 + 5 bytes

UnnamedText_fbde: ; 0xfbde
	TX_FAR _UnnamedText_fbde
	db $50
; 0xfbde + 5 bytes

UnnamedText_fbe3: ; 0xfbe3
	TX_FAR _UnnamedText_fbe3
	db $50
; 0xfbe3 + 5 bytes

INCBIN "baserom.gbc",$fbe8,$fc03 - $fbe8

UnnamedText_fc03: ; 0xfc03
	TX_FAR _UnnamedText_fc03
	db $50
; 0xfc03 + 5 bytes

UnnamedText_fc08: ; 0xfc08
	TX_FAR _UnnamedText_fc08
	db $50
; 0xfc08 + 5 bytes

UnnamedText_fc0d: ; 0xfc0d
	TX_FAR _UnnamedText_fc0d
	db $50
; 0xfc0d + 5 bytes

INCBIN "baserom.gbc",$fc12,$fc45 - $fc12

UnnamedText_fc45: ; 0xfc45
	TX_FAR _UnnamedText_fc45
	db $50
; 0xfc45 + 5 bytes

SECTION "bank4",DATA,BANK[$4]

OakAideSprite: ; 0x10000
	INCBIN "gfx/sprites/oak_aide.2bpp" ; was $10000
RockerSprite: ; 0x10180
	INCBIN "gfx/sprites/rocker.2bpp" ; was $10180
SwimmerSprite: ; 0x10300
	INCBIN "gfx/sprites/swimmer.2bpp" ; was $10300
WhitePlayerSprite: ; 0x10480
	INCBIN "gfx/sprites/white_player.2bpp" ; was $10480
GymHelperSprite: ; 0x10540
	INCBIN "gfx/sprites/gym_helper.2bpp" ; was $10540
OldPersonSprite: ; 0x10600
	INCBIN "gfx/sprites/old_person.2bpp" ; was $10600
MartGuySprite: ; 0x106c0
	INCBIN "gfx/sprites/mart_guy.2bpp" ; was $106c0
FisherSprite: ; 0x10780
	INCBIN "gfx/sprites/fisher.2bpp" ; was $10780
OldMediumWomanSprite: ; 0x10840
	INCBIN "gfx/sprites/old_medium_woman.2bpp" ; was $10840
NurseSprite: ; 0x10900
	INCBIN "gfx/sprites/nurse.2bpp" ; was $10900
CableClubWomanSprite: ; 0x109c0
	INCBIN "gfx/sprites/cable_club_woman.2bpp" ; was $109c0
MrMasterballSprite: ; 0x10a80
	INCBIN "gfx/sprites/mr_masterball.2bpp" ; was $10a80
LaprasGiverSprite: ; 0x10b40
	INCBIN "gfx/sprites/lapras_giver.2bpp" ; was $10b40
WardenSprite: ; 0x10c00
	INCBIN "gfx/sprites/warden.2bpp" ; was $10c00
SsCaptainSprite: ; 0x10cc0
	INCBIN "gfx/sprites/ss_captain.2bpp" ; was $10cc0
Fisher2Sprite: ; 0x10d80
	INCBIN "gfx/sprites/fisher2.2bpp" ; was $10d80
BlackbeltSprite: ; 0x10f00
	INCBIN "gfx/sprites/blackbelt.2bpp" ; was $10f00
GuardSprite: ; 0x11080
	INCBIN "gfx/sprites/guard.2bpp" ; was $11080
BallSprite: ; 0x11140
	INCBIN "gfx/sprites/ball.2bpp" ; was $11140
OmanyteSprite: ; 0x11180
	INCBIN "gfx/sprites/omanyte.2bpp" ; was $11180
BoulderSprite: ; 0x111c0
	INCBIN "gfx/sprites/boulder.2bpp" ; was $111c0
PaperSheetSprite: ; 0x11200
	INCBIN "gfx/sprites/paper_sheet.2bpp" ; was $11200
BookMapDexSprite: ; 0x11240
	INCBIN "gfx/sprites/book_map_dex.2bpp" ; was $11240
ClipboardSprite: ; 0x11280
	INCBIN "gfx/sprites/clipboard.2bpp" ; was $11280
SnorlaxSprite: ; 0x112c0
	INCBIN "gfx/sprites/snorlax.2bpp" ; was $112c0
OldAmberSprite: ; 0x11300
	INCBIN "gfx/sprites/old_amber.2bpp" ; was $11300
LyingOldManSprite: ; 0x11340
	INCBIN "gfx/sprites/lying_old_man.2bpp" ; was $11340
	
PokemonLogoGraphics: ; 0x11380
	INCBIN "gfx/pokemon_logo.2bpp"
FontGraphics: ; 0x11a80
	INCBIN "gfx/font.1bpp"

INCBIN "baserom.gbc",$11e80,$11ea0 - $11e80

HpBarAndStatusGraphics: ; 0x11ea0
	INCBIN "gfx/hp_bar_and_status.2bpp"

INCBIN "baserom.gbc",$12080,$12288 - $12080 ; FIXME

TextBoxGraphics: ; 0x12288
    INCBIN "gfx/text_box.2bpp"

INCBIN "baserom.gbc",$12488,$12953 - $12488

; Predef 0x37
StatusScreen: ; 0x12953
	call LoadMonData
	ld a, [$cc49]
	cp $2 ; 2 means we're in a PC box
	jr c, .DontRecalculate ; 0x1295b $14
	ld a, [$cf9b]
	ld [$cfb9], a
	ld [$d127], a
	ld hl, $cfa8
	ld de, $cfba
	ld b, $1
	call $3936 ; Recalculate stats
.DontRecalculate
	ld hl, $d72c
	set 1, [hl]
	ld a, $33
	ld [$ff00+$24], a ; Reduce the volume
	call GBPalWhiteOutWithDelay3
	call ClearScreen
	call $2429 ; move sprites (?)
	call LoadHpBarAndStatusTilePatterns
	ld de, $6080 ; source
	ld hl, $96d0 ; dest
	ld bc, $0403 ; bank bytes/8
	call CopyVideoDataDouble ; ·│ :L and halfarrow line end
	ld de, $6098
	ld hl, $9780
	ld bc, $0401
	call CopyVideoDataDouble ; │
	ld de, $60b0
	ld hl, $9760
	ld bc, $0402
	call CopyVideoDataDouble ; ─┘
	ld de, PTile
	ld hl, $9720
	ld bc,(BANK(PTile) << 8 | $01)
	call CopyVideoDataDouble ; P (for PP), inline
	ld a, [$ff00+$d7]
	push af
	xor a
	ld [$ff00+$d7], a
	FuncCoord 19,1
	ld hl, Coord
	ld bc, $060a
	call DrawLineBox ; Draws the box around name, HP and status
	ld de, $fffa
	add hl, de
	ld [hl], $f2 ; . after No ("." is a different one)
	dec hl
	ld [hl], $74 ; No
	FuncCoord 19,9
	ld hl, Coord
	ld bc, $0806
	call DrawLineBox ; Draws the box around types, ID No. and OT
	FuncCoord 10,9
	ld hl, Coord
	ld de, Type1Text
	call PlaceString ; "TYPE1/"
	FuncCoord 11,3
	ld hl, Coord
	PREDEF DrawHPBarPredef ; predef $5f
	ld hl, $cf25
	call $3df9
	ld b, $3
	call GoPAL_SET ; SGB palette
	FuncCoord 16,6
	ld hl, Coord
	ld de, $cf9c
	call PrintStatusCondition
	jr nz, .StatusWritten\@ ; 0x129fc $9
	FuncCoord 16,6
	ld hl, Coord
	ld de, OKText
	call PlaceString ; "OK"
.StatusWritten\@
	FuncCoord 9,6
	ld hl, Coord
	ld de, StatusText
	call PlaceString ; "STATUS/"
	FuncCoord 14,2
	ld hl, Coord
	call PrintLevel ; Pokémon level
	ld a, [$d0b8]
	ld [$d11e], a
	ld [$d0b5], a
	ld a, $3a
	call Predef
	FuncCoord 3,7
	ld hl, Coord
	ld de, $d11e
	ld bc, $8103 ; Zero-padded, 3
	call PrintNumber ; Pokémon no.
	FuncCoord 11,10
	ld hl, Coord
	ld a, $4b
	call Predef ; Prints the type (?)
	ld hl, $6a9d
	call .unk_12a7e
	ld d, h
	ld e, l
	FuncCoord 9,1
	ld hl, Coord
	call PlaceString ; Pokémon name
	ld hl, $6a95
	call .unk_12a7e
	ld d, h
	ld e, l
	FuncCoord 12,16
	ld hl, Coord
	call PlaceString ; OT
	FuncCoord 12,14
	ld hl, Coord
	ld de, $cfa4
	ld bc, $8205 ; 5
	call PrintNumber ; ID Number
	ld d, $0
	call PrintStatsBox
	call Delay3
	call GBPalNormal
	ld hl, $c3a1
	call $1384 ; draw Pokémon picture
	ld a, [$cf91]
	call $13d0 ; play Pokémon cry
	call $3865 ; wait for button
	pop af
	ld [$ff00+$d7], a
	ret
.unk_12a7e ; 0x12a7e ; I don't know what this does, iterates over pointers?
	ld a, [$cc49]
	add a
	ld c, a
	ld b, $0
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	ld a, [$cc49]
	cp $3
	ret z
	ld a, [W_WHICHPOKEMON]
	jp $3a7d
; 0x12a95

INCBIN "baserom.gbc",$12a95,$12aa5 - $12a95 ; This is some pointers..

Type1Text: ; 0x12aa5
	db "TYPE1/", $4e

Type2Text: ; 
	db "TYPE2/", $4e

IDNoText:
	db $73, $74, "/", $4e

OTText:
	db "OT/", $4e, "@"

StatusText:
	db "STATUS/@"

OKText: ; 0x12ac4
	db "OK@"

; Draws a line starting from hl high b and wide c
DrawLineBox ; 0x12ac7
	ld de, $0014 ; New line
.PrintVerticalLine
	ld [hl], $78 ; │
	add hl, de
	dec b
	jr nz, .PrintVerticalLine ; 0x12ace $fa
	ld [hl], $77 ; ┘
	dec hl
.PrintHorizLine
	ld [hl], $76 ; ─
	dec hl
	dec c
	jr nz, .PrintHorizLine ; 0x12ad7 $fa
	ld [hl], $6f ; ← (halfarrow ending)
	ret

PTile: ; This is a single 1bpp "P" tile
	INCBIN "gfx/p_tile.1bpp"

PrintStatsBox: ; 12ae4
	ld a, d
	and a ; a is 0 from the status screen
	jr nz, .DifferentBox ; 0x12ae6 $12
	FuncCoord 0,8
	ld hl, Coord
	ld b, $8
	ld c, $8
	call TextBoxBorder ; Draws the box
	FuncCoord 1,9 ; Start printing stats from here
	ld hl, Coord
	ld bc, $0019 ; Number offset
	jr .PrintStats ; 0x12af8 $10
.DifferentBox
	FuncCoord 9,2
	ld hl, Coord
	ld b, $8
	ld c, $9
	call TextBoxBorder
	ld hl, $c3e7
	ld bc, $0018
.PrintStats
	push bc
	push hl
	ld de, StatsText
	call PlaceString
	pop hl
	pop bc
	add hl, bc
	ld de, $cfbc
	ld bc, $0203 ; three digits
	call PrintStat
	ld de, $cfbe
	call PrintStat
	ld de, $cfc0
	call PrintStat
	ld de, $cfc2
	jp PrintNumber
PrintStat
	push hl
	call PrintNumber
	pop hl
	ld de, $0028
	add hl, de
	ret

StatsText:
	db "ATTACK", $4e
	db "DEFENSE", $4e
	db "SPEED", $4e
	db "SPECIAL", $50

StatusScreen2: ; 12b57
	ld a, [$ff00+$d7]
	push af
	xor a
	ld [$ff00+$d7], a
	ld [$ff00+$ba], a
	ld bc, $0005
	ld hl, $d0dc
	call $36e0
	ld hl, $cfa0
	ld de, $d0dc
	ld bc, $0004
	call CopyData
	ld hl, $5b87
	ld b, $e
	call Bankswitch
	FuncCoord 9,2
	ld hl, Coord
	ld bc, $050a
	call ClearScreenArea ; Clear under name
	ld hl, $c3ef
	ld [hl], $78
	FuncCoord 0,8
	ld hl, Coord
	ld b, $8
	ld c, $12
	call TextBoxBorder ; Draw move container
	FuncCoord 2,9
	ld hl, Coord
	ld de, $d0e1
	call PlaceString ; Print moves
	ld a, [$cd6c]
	inc a
	ld c, a
	ld a, $4
	sub c
	ld b, a ; Number of moves ?
	FuncCoord 11,10
	ld hl, Coord
	ld de, $0028
	ld a, $72
	call $6ccb ; Print "PP"
	ld a, b
	and a
	jr z, .InitPP ; 0x12bb3 $6
	ld c, a
	ld a, $e3
	call $6ccb ; Fill the rest with --
.InitPP ; 12bbb
	ld hl, $cfa0
	FuncCoord 14,10
	ld de, Coord
	ld b, $0
.PrintPP ; 12bc3
	ld a, [hli]
	and a
	jr z, .PPDone ; 0x12bc5 $4a
	push bc
	push hl
	push de
	ld hl, W_CURMENUITEMID
	ld a, [hl]
	push af
	ld a, b
	ld [hl], a
	push hl
	ld hl, $6677
	ld b, $3
	call Bankswitch
	pop hl
	pop af
	ld [hl], a
	pop de
	pop hl
	push hl
	ld bc, $0014
	add hl, bc
	ld a, [hl]
	and $3f
	ld [$cd71], a
	ld h, d
	ld l, e
	push hl
	ld de, $cd71
	ld bc, $0102
	call PrintNumber
	ld a, "/"
	ld [hli], a
	ld de, $d11e
	ld bc, $0102
	call PrintNumber
	pop hl
	ld de, $0028
	add hl, de
	ld d, h
	ld e, l
	pop hl
	pop bc
	inc b
	ld a, b
	cp $4
	jr nz, .PrintPP ; 0x12c0f $b2
.PPDone
	FuncCoord 9,3
	ld hl, Coord
	ld de, EXPPointsText
	call PlaceString
	ld a, [$cfb9] ; level
	push af
	cp $64
	jr z, .Level100 ; 0x12c20 $4
	inc a
	ld [$cfb9], a ; Increase temporarily if not 100
.Level100
	FuncCoord 14,6
	ld hl, Coord
	ld [hl], $70 ; 1-tile "to"
	inc hl
	inc hl
	call PrintLevel
	pop af
	ld [$cfb9], a
	ld de, $cfa6
	FuncCoord 12,4
	ld hl, Coord
	ld bc, $0307
	call PrintNumber ; exp
	call .asm_12c86
	ld de, $cfa6
	FuncCoord 7,6
	ld hl, Coord
	ld bc, $0307
	call PrintNumber
	FuncCoord 9,0
	ld hl, Coord
	call $6cc3
	FuncCoord 9,1
	ld hl, Coord
	call $6cc3
	ld a, [$d0b8]
	ld [$d11e], a
	call GetMonName
	FuncCoord 9,1
	ld hl, Coord
	call PlaceString
	ld a, $1
	ld [$ff00+$ba], a
	call Delay3
	call $3865 ; wait for button
	pop af
	ld [$ff00+$d7], a
	ld hl, $d72c
	res 1, [hl]
	ld a, $77
	ld [$ff00+$24], a
	call GBPalWhiteOut
	jp ClearScreen
.asm_12c86 ; This does some magic with lvl/exp?
	ld a, [$cfb9] ; Load level
	cp $64
	jr z, .asm_12ca7 ; 0x12c8b $1a ; If 100
	inc a
	ld d, a
	ld hl, $4f6a
	ld b, $16
	call Bankswitch
	ld hl, $cfa8
	ld a, [$ff00+$98]
	sub [hl]
	ld [hld], a
	ld a, [$ff00+$97]
	sbc [hl]
	ld [hld], a
	ld a, [$ff00+$96]
	sbc [hl]
	ld [hld], a
	ret
.asm_12ca7
	ld hl, $cfa6
	xor a
	ld [hli], a
	ld [hli], a
	ld [hl], a
	ret

EXPPointsText:
	db "EXP POINTS", $4e

LevelUpText:
	db "LEVEL UP", $50

INCBIN "baserom.gbc",$12cc3,$12cd2 - $12cc3

; [$D07D] = menu type / message ID
; if less than $F0, it is a menu type
; menu types:
; 00: normal pokemon menu (e.g. Start menu)
; 01: use healing item on pokemon menu
; 02: in-battle switch pokemon menu
; 03: learn TM/HM menu
; 04: swap pokemon positions menu
; 05: use evolution stone on pokemon menu
; otherwise, it is a message ID
; f0: poison healed
; f1: burn healed
; f2: freeze healed
; f3: sleep healed
; f4: paralysis healed
; f5: HP healed
; f6: health returned
; f7: revitalized
; f8: leveled up
DrawPartyMenu_: ; 6CD2
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
	call ClearScreen
	call $2429 ; move sprites
	ld b,$1C
	ld hl,$5791
	call Bankswitch ; load pokemon icon graphics

RedrawPartyMenu_: ; 6CE3
	ld a,[$D07D]
	cp a,$04
	jp z,.printMessage\@
	call ErasePartyMenuCursors
	ld b,$1C
	ld hl,$5FB6
	call Bankswitch ; loads some data to $cf2e
	FuncCoord 3,0
	ld hl,Coord
	ld de,W_PARTYMON1
	xor a
	ld c,a
	ld [$FF8C],a ; loop counter
	ld [$CF2D],a
.loop\@
	ld a,[de]
	cp a,$FF ; reached the terminator?
	jp z,.afterDrawingMonEntries\@
	push bc
	push de
	push hl
	ld a,c
	push hl
	ld hl,W_PARTYMON1NAME
	call GetPartyMonName
	pop hl
	call PlaceString ; print the pokemon's name
	ld b,$1C
	ld hl,$5868
	call Bankswitch ; place the appropriate pokemon icon
	ld a,[$FF8C] ; loop counter
	ld [$CF92],a
	inc a
	ld [$FF8C],a
	call LoadMonData
	pop hl
	push hl
	ld a,[$CC35]
	and a ; is the player swapping pokemon positions?
	jr z,.skipUnfilledRightArrow\@
; if the player is swapping pokemon positions
	dec a
	ld b,a
	ld a,[$CF92]
	cp b ; is the player swapping the current pokemon in the list?
	jr nz,.skipUnfilledRightArrow\@
; the player is swapping the current pokemon in the list
	dec hl
	dec hl
	dec hl
	ld a,$EC ; unfilled right arrow menu cursor
	ld [hli],a ; place the cursor
	inc hl
	inc hl
.skipUnfilledRightArrow\@
	ld a,[$D07D] ; menu type
	cp a,$03
	jr z,.teachMoveMenu\@
	cp a,$05
	jr z,.evolutionStoneMenu\@
	push hl
	ld bc,14 ; 14 columns to the right
	add hl,bc
	ld de,$CF9C
	call PrintStatusCondition
	pop hl
	push hl
	ld bc,20 + 1 ; down 1 row and right 1 column
	ld a,[$FFF6]
	set 0,a
	ld [$FFF6],a
	add hl,bc
	ld a,$60
	call Predef ; draw HP bar and prints current / max HP
	ld a,[$FFF6]
	res 0,a
	ld [$FFF6],a
	call $6EC7 ; color the HP bar (on SGB)
	pop hl
	jr .printLevel\@
.teachMoveMenu\@
	push hl
	ld a,$43
	call Predef ; check if the pokemon can learn the move
	pop hl
	ld de,.ableToLearnMoveText\@
	ld a,c
	and a
	jr nz,.placeMoveLearnabilityString\@
	ld de,.notAbleToLearnMoveText\@
.placeMoveLearnabilityString\@
	ld bc,20 + 9 ; down 1 row and right 9 columns
	push hl
	add hl,bc
	call PlaceString
	pop hl
.printLevel\@
	ld bc,10 ; move 10 columns to the right
	add hl,bc
	call PrintLevel
	pop hl
	pop de
	inc de
	ld bc,2 * 20
	add hl,bc
	pop bc
	inc c
	jp .loop\@
.ableToLearnMoveText\@
	db "ABLE@"
.notAbleToLearnMoveText\@
	db "NOT ABLE@"
.evolutionStoneMenu\@
	push hl
	ld hl,EvosMovesPointerTable
	ld b,0
	ld a,[$CF98] ; pokemon ID
	dec a
	add a
	rl b
	ld c,a
	add hl,bc
	ld de,$CD6D
	ld a,BANK(EvosMovesPointerTable)
	ld bc,2
	call FarCopyData
	ld hl,$CD6D
	ld a,[hli]
	ld h,[hl]
	ld l,a
	ld de,$CD6D
	ld a,BANK(EvosMovesPointerTable)
	ld bc,13
	call FarCopyData
	ld hl,$CD6D
	ld de,.notAbleToEvolveText\@
; loop through the pokemon's evolution entries
.checkEvolutionsLoop\@
	ld a,[hli]
	and a ; reached terminator?
	jr z,.placeEvolutionStoneString\@ ; if so, place the "NOT ABLE" string
	inc hl
	inc hl
	cp a,EV_ITEM
	jr nz,.checkEvolutionsLoop\@
; if it's a stone evolution entry
	dec hl
	dec hl
	ld b,[hl]
	ld a,[$D156] ; evolution stone item ID
	inc hl
	inc hl
	inc hl
	cp b ; does the player's stone match this evolution entry's stone?
	jr nz,.checkEvolutionsLoop\@
; if it does match
	ld de,.ableToEvolveText\@
.placeEvolutionStoneString\@
	ld bc,20 + 9 ; down 1 row and right 9 columns
	pop hl
	push hl
	add hl,bc
	call PlaceString
	pop hl
	jr .printLevel\@
.ableToEvolveText\@
	db "ABLE@"
.notAbleToEvolveText\@
	db "NOT ABLE@"
.afterDrawingMonEntries\@
	ld b,$0A
	call GoPAL_SET
.printMessage\@
	ld hl,$D730
	ld a,[hl]
	push af
	push hl
	set 6,[hl] ; turn off letter printing delay
	ld a,[$D07D] ; message ID
	cp a,$F0
	jr nc,.printItemUseMessage\@
	add a
	ld hl,PartyMenuMessagePointers
	ld b,0
	ld c,a
	add hl,bc
	ld a,[hli]
	ld h,[hl]
	ld l,a
	call PrintText
.done\@
	pop hl
	pop af
	ld [hl],a
	ld a,1
	ld [H_AUTOBGTRANSFERENABLED],a
	call Delay3
	jp GBPalNormal
.printItemUseMessage\@
	and a,$0F
	ld hl,PartyMenuItemUseMessagePointers
	add a
	ld c,a
	ld b,0
	add hl,bc
	ld a,[hli]
	ld h,[hl]
	ld l,a
	push hl
	ld a,[$CF06]
	ld hl,W_PARTYMON1NAME
	call GetPartyMonName
	pop hl
	call PrintText
	jr .done\@

PartyMenuItemUseMessagePointers: ; 6E61
	dw AntidoteText
	dw BurnHealText
	dw IceHealText
	dw AwakeningText
	dw ParlyzHealText
	dw PotionText
	dw FullHealText
	dw ReviveText
	dw RareCandyText

PartyMenuMessagePointers: ; 6E73
	dw PartyMenuNormalText
	dw PartyMenuItemUseText
	dw PartyMenuBattleText
	dw PartyMenuUseTMText
	dw PartyMenuSwapMonText
	dw PartyMenuItemUseText

PartyMenuNormalText: ; 0x12e7f
	TX_FAR _PartyMenuNormalText
	db $50

PartyMenuItemUseText: ; 0x12e84
	TX_FAR _PartyMenuItemUseText
	db $50

PartyMenuBattleText: ; 0x12e89
	TX_FAR _PartyMenuBattleText
	db $50

PartyMenuUseTMText: ; 0x12e8e
	TX_FAR _PartyMenuUseTMText
	db $50

PartyMenuSwapMonText: ; 0x12e93
	TX_FAR _PartyMenuSwapMonText
	db $50

PotionText: ; 0x12e98
	TX_FAR _PotionText
	db $50

AntidoteText: ; 0x12e9d
	TX_FAR _AntidoteText
	db $50

ParlyzHealText: ; 0x12ea2
	TX_FAR _ParlyzHealText
	db $50

BurnHealText: ; 0x12ea7
	TX_FAR _BurnHealText
	db $50

IceHealText: ; 0x12eac
	TX_FAR _IceHealText
	db $50

AwakeningText: ; 0x12eb1
	TX_FAR _AwakeningText
	db $50

FullHealText: ; 0x12eb6
	TX_FAR _FullHealText
	db $50

ReviveText: ; 0x12ebb
	TX_FAR _ReviveText
	db $50

RareCandyText: ; 0x12ec0
	TX_FAR _RareCandyText
	db $0B
	db $06
	db $50

INCBIN "baserom.gbc",$12ec7,$6ede - $6ec7

RedPicFront:
	INCBIN "pic/trainer/red.pic"
ShrinkPic1:
	INCBIN "pic/trainer/shrink1.pic"
ShrinkPic2:
	INCBIN "pic/trainer/shrink2.pic"

INCBIN "baserom.gbc",$13074,$13095 - $13074

StartMenu_Pokedex: ; 7095
	ld a,$29
	call Predef
	call $3701 ; restore saved screen
	call Delay3
	call LoadGBPal
	call $2429
	jp RedisplayStartMenu

StartMenu_Pokemon: ; 70A9
	ld a,[W_NUMINPARTY]
	and a
	jp z,RedisplayStartMenu
	xor a
	ld [$cc35],a
	ld [$d07d],a
	ld [$cfcb],a
	call DisplayPartyMenu
	jr .checkIfPokemonChosen\@
.loop\@
	xor a
	ld [$cc35],a
	ld [$d07d],a
	call GoBackToPartyMenu
.checkIfPokemonChosen\@
	jr nc,.chosePokemon\@
.exitMenu\@
	call GBPalWhiteOutWithDelay3
	call $3dbe
	call LoadGBPal
	jp RedisplayStartMenu
.chosePokemon\@
	call $3719 ; save screen
	ld a,$04
	ld [$d125],a
	call DisplayTextBoxID ; display pokemon menu options
	ld hl,$cd3d
	ld bc,$020c ; max menu item ID, top menu item Y
	ld e,5
.adjustMenuVariablesLoop\@
	dec e
	jr z,.storeMenuVariables\@
	ld a,[hli]
	and a
	jr z,.storeMenuVariables\@
	inc b
	dec c
	dec c
	jr .adjustMenuVariablesLoop\@
.storeMenuVariables\@
	ld hl,W_TOPMENUITEMY
	ld a,c
	ld [hli],a ; top menu item Y
	ld a,[$fff7]
	ld [hli],a ; top menu item X
	xor a
	ld [hli],a ; current menu item ID
	inc hl
	ld a,b
	ld [hli],a ; max menu item ID
	ld a,%00000011 ; A button, B button
	ld [hli],a ; menu watched keys
	xor a
	ld [hl],a
	call HandleMenuInput
	push af
	call $3725 ; restore saved screen
	pop af
	bit 1,a ; was the B button pressed?
	jp nz,.loop\@
; if the B button wasn't pressed
	ld a,[W_MAXMENUITEMID]
	ld b,a
	ld a,[W_CURMENUITEMID] ; menu selection
	cp b
	jp z,.exitMenu\@ ; if the player chose Cancel
	dec b
	cp b
	jr z,.choseSwitch\@
	dec b
	cp b
	jp z,.choseStats\@
	ld c,a
	ld b,0
	ld hl,$cd3d
	add hl,bc
	jp .choseOutOfBattleMove\@
.choseSwitch\@
	ld a,[W_NUMINPARTY]
	cp a,2 ; is there more than one pokemon in the party?
	jp c,StartMenu_Pokemon ; if not, no switching
	call $7653
	ld a,$04 ; swap pokemon positions menu
	ld [$d07d],a
	call GoBackToPartyMenu
	jp .checkIfPokemonChosen\@
.choseStats\@
	call CleanLCD_OAM
	xor a
	ld [$cc49],a
	ld a,$36
	call Predef
	ld a,$37
	call Predef
	call ReloadMapData
	jp StartMenu_Pokemon
.choseOutOfBattleMove\@
	push hl
	ld a,[$cf92]
	ld hl,W_PARTYMON1NAME
	call GetPartyMonName
	pop hl
	ld a,[hl]
	dec a
	add a
	ld b,0
	ld c,a
	ld hl,.outOfBattleMovePointers\@
	add hl,bc
	ld a,[hli]
	ld h,[hl]
	ld l,a
	ld a,[W_OBTAINEDBADGES] ; badges obtained
	jp [hl]
.outOfBattleMovePointers\@
	dw .cut\@
	dw .fly\@
	dw .surf\@
	dw .surf\@
	dw .strength\@
	dw .flash\@
	dw .dig\@
	dw .teleport\@
	dw .softboiled\@
.fly\@
	bit 2,a ; does the player have the Thunder Badge?
	jp z,.newBadgeRequired\@
	call CheckIfInOutsideMap
	jr z,.canFly\@
	ld a,[$cf92]
	ld hl,W_PARTYMON1NAME
	call GetPartyMonName
	ld hl,.cannotFlyHereText\@
	call PrintText
	jp .loop\@
.canFly\@
	call ChooseFlyDestination
	ld a,[$d732]
	bit 3,a ; did the player decide to fly?
	jp nz,.goBackToMap\@
	call LoadFontTilePatterns
	ld hl,$d72e
	set 1,[hl]
	jp StartMenu_Pokemon
.cut\@
	bit 1,a ; does the player have the Cascade Badge?
	jp z,.newBadgeRequired\@
	ld a,$3c
	call Predef
	ld a,[$cd6a]
	and a
	jp z,.loop\@
	jp CloseTextDisplay
.surf\@
	bit 4,a ; does the player have the Soul Badge?
	jp z,.newBadgeRequired\@
	ld b,$03
	ld hl,$4dc0
	call Bankswitch
	ld hl,$d728
	bit 1,[hl]
	res 1,[hl]
	jp z,.loop\@
	ld a,SURFBOARD
	ld [$cf91],a
	ld [$d152],a
	call UseItem
	ld a,[$cd6a]
	and a
	jp z,.loop\@
	call GBPalWhiteOutWithDelay3
	jp .goBackToMap\@
.strength\@
	bit 3,a ; does the player have the Rainbow Badge?
	jp z,.newBadgeRequired\@
	ld a,$5b
	call Predef
	call GBPalWhiteOutWithDelay3
	jp .goBackToMap\@
.flash\@
	bit 0,a ; does the player have the Boulder Badge?
	jp z,.newBadgeRequired\@
	xor a
	ld [$d35d],a
	ld hl,.flashLightsAreaText\@
	call PrintText
	call GBPalWhiteOutWithDelay3
	jp .goBackToMap\@
.flashLightsAreaText\@
	TX_FAR _FlashLightsAreaText
	db $50
.dig\@
	ld a,ESCAPE_ROPE
	ld [$cf91],a
	ld [$d152],a
	call UseItem
	ld a,[$cd6a]
	and a
	jp z,.loop\@
	call GBPalWhiteOutWithDelay3
	jp .goBackToMap\@
.teleport\@
	call CheckIfInOutsideMap
	jr z,.canTeleport\@
	ld a,[$cf92]
	ld hl,W_PARTYMON1NAME
	call GetPartyMonName
	ld hl,.cannotUseTeleportNowText\@
	call PrintText
	jp .loop\@
.canTeleport\@
	ld hl,.warpToLastPokemonCenterText\@
	call PrintText
	ld hl,$d732
	set 3,[hl]
	set 6,[hl]
	ld hl,$d72e
	set 1,[hl]
	res 4,[hl]
	ld c,60
	call DelayFrames
	call GBPalWhiteOutWithDelay3 ; zero all three palettes and wait 3 V-blanks
	jp .goBackToMap\@
.warpToLastPokemonCenterText\@
	TX_FAR _WarpToLastPokemonCenterText
	db $50
.cannotUseTeleportNowText\@
	TX_FAR _CannotUseTeleportNowText
	db $50
.cannotFlyHereText\@
	TX_FAR _CannotFlyHereText
	db $50
.softboiled\@
	ld hl,W_PARTYMON1_MAXHP
	ld a,[$cf92]
	ld bc,44
	call AddNTimes
	ld a,[hli]
	ld [H_DIVIDEND],a
	ld a,[hl]
	ld [H_DIVIDEND + 1],a
	ld a,5
	ld [H_DIVISOR],a
	ld b,2 ; number of bytes
	call Divide
	ld bc,-33
	add hl,bc
	ld a,[hld]
	ld b,a
	ld a,[H_QUOTIENT + 3]
	sub b
	ld b,[hl]
	ld a,[H_QUOTIENT + 2]
	sbc b
	jp nc,.notHealthyEnough\@
	ld a,[$cc2b]
	push af
	ld a,POTION
	ld [$cf91],a
	ld [$d152],a
	call UseItem
	pop af
	ld [$cc2b],a
	jp .loop\@
.notHealthyEnough\@ ; if current HP is less than 1/5 of max HP
	ld hl,.notHealthyEnoughText\@
	call PrintText
	jp .loop\@
.notHealthyEnoughText\@
	TX_FAR _NotHealthyEnoughText
	db $50
.goBackToMap\@
	call $3dbe
	jp CloseTextDisplay
.newBadgeRequired\@
	ld hl,.newBadgeRequiredText\@
	call PrintText
	jp .loop\@
.newBadgeRequiredText\@
	TX_FAR _NewBadgeRequiredText
	db $50

; writes a blank tile to all possible menu cursor positions on the party menu
ErasePartyMenuCursors: ; 72ED
	FuncCoord 0,1
	ld hl,Coord
	ld bc,2 * 20 ; menu cursor positions are 2 rows apart
	ld a,6 ; 6 menu cursor positions
.loop\@
	ld [hl],$7f
	add hl,bc
	dec a
	jr nz,.loop\@
	ret

ItemMenuLoop: ; 72FC
	call $3709 ; restore saved screen
	call GoPAL_SET_CF1C

StartMenu_Item: ; 7302
	ld a,[W_ISLINKBATTLE]
	dec a
	jr nz,.notInLinkBattle\@
	ld hl,CannotUseItemsHereText
	call PrintText
	jr .exitMenu\@
.notInLinkBattle\@
	ld bc,W_NUMBAGITEMS
	ld hl,$cf8b
	ld a,c
	ld [hli],a
	ld [hl],b ; store item bag pointer at $cf8b (for DisplayListMenuID)
	xor a
	ld [$cf93],a
	ld a,ITEMLISTMENU
	ld [W_LISTMENUID],a
	ld a,[$cc2c]
	ld [W_CURMENUITEMID],a
	call DisplayListMenuID
	ld a,[W_CURMENUITEMID]
	ld [$cc2c],a
	jr nc,.choseItem\@
.exitMenu\@
	call $3701 ; restore saved screen
	call LoadTextBoxTilePatterns
	call $2429 ; move sprites
	jp RedisplayStartMenu
.choseItem\@
; erase menu cursor (blank each tile in front of an item name)
	ld a,$7f ; blank space
	FuncCoord 5,4
	ld [Coord],a
	FuncCoord 5,6
	ld [Coord],a
	FuncCoord 5,8
	ld [Coord],a
	FuncCoord 5,10
	ld [Coord],a
	call PlaceUnfilledArrowMenuCursor
	xor a
	ld [$cc35],a
	ld a,[$cf91]
	cp a,BICYCLE
	jp z,.useOrTossItem\@
.notBicycle1\@
	ld a,$06 ; use/toss menu
	ld [$d125],a
	call DisplayTextBoxID
	ld hl,W_TOPMENUITEMY
	ld a,11
	ld [hli],a ; top menu item Y
	ld a,14
	ld [hli],a ; top menu item X
	xor a
	ld [hli],a ; current menu item ID
	inc hl
	inc a ; a = 1
	ld [hli],a ; max menu item ID
	ld a,%00000011 ; A button, B button
	ld [hli],a ; menu watched keys
	xor a
	ld [hl],a ; old menu item id
	call HandleMenuInput
	call PlaceUnfilledArrowMenuCursor
	bit 1,a ; was the B button pressed?
	jr z,.useOrTossItem\@
	jp ItemMenuLoop
.useOrTossItem\@ ; if the player made the choice to use or toss the item
	ld a,[$cf91]
	ld [$d11e],a
	call GetItemName
	call $3826 ; copy name to $cf4b
	ld a,[$cf91]
	cp a,BICYCLE
	jr nz,.notBicycle2\@
	ld a,[$d732]
	bit 5,a
	jr z,.useItem_closeMenu\@
	ld hl,CannotGetOffHereText
	call PrintText
	jp ItemMenuLoop
.notBicycle2\@
	ld a,[W_CURMENUITEMID]
	and a
	jr nz,.tossItem\@
.useItem\@
	ld [$d152],a
	ld a,[$cf91]
	cp a,HM_01
	jr nc,.useItem_partyMenu\@
	ld hl,UsableItems_CloseMenu
	ld de,1
	call IsInArray
	jr c,.useItem_closeMenu\@
	ld a,[$cf91]
	ld hl,UsableItems_PartyMenu
	ld de,1
	call IsInArray
	jr c,.useItem_partyMenu\@
	call UseItem
	jp ItemMenuLoop
.useItem_closeMenu\@
	xor a
	ld [$d152],a
	call UseItem
	ld a,[$cd6a]
	and a
	jp z,ItemMenuLoop
	jp CloseStartMenu
.useItem_partyMenu\@
	ld a,[$cfcb]
	push af
	call UseItem
	ld a,[$cd6a]
	cp a,$02
	jp z,.partyMenuNotDisplayed\@
	call GBPalWhiteOutWithDelay3
	call $3dbe
	pop af
	ld [$cfcb],a
	jp StartMenu_Item
.partyMenuNotDisplayed\@
	pop af
	ld [$cfcb],a
	jp ItemMenuLoop
.tossItem\@
	call IsKeyItem
	ld a,[$d124]
	and a
	jr nz,.skipAskingQuantity\@
	ld a,[$cf91]
	call IsItemHM
	jr c,.skipAskingQuantity\@
	call DisplayChooseQuantityMenu
	inc a
	jr z,.tossZeroItems\@
.skipAskingQuantity\@
	ld hl,W_NUMBAGITEMS
	call TossItem
.tossZeroItems\@
	jp ItemMenuLoop

CannotUseItemsHereText: ; 742A
	TX_FAR _CannotUseItemsHereText
	db $50

CannotGetOffHereText: ; 742F
	TX_FAR _CannotGetOffHereText
	db $50

; items which bring up the party menu when used
UsableItems_PartyMenu: ; 7434
	db MOON_STONE
	db ANTIDOTE
	db BURN_HEAL
	db ICE_HEAL
	db AWAKENING
	db PARLYZ_HEAL
	db FULL_RESTORE
	db MAX_POTION
	db HYPER_POTION
	db SUPER_POTION
	db POTION
	db FIRE_STONE
	db THUNDER_STONE
	db WATER_STONE
	db HP_UP
	db PROTEIN
	db IRON
	db CARBOS
	db CALCIUM
	db RARE_CANDY
	db LEAF_STONE
	db FULL_HEAL
	db REVIVE
	db MAX_REVIVE
	db FRESH_WATER
	db SODA_POP
	db LEMONADE
	db X_ATTACK
	db X_DEFEND
	db X_SPEED
	db X_SPECIAL
	db PP_UP
	db ETHER
	db MAX_ETHER
	db ELIXER
	db MAX_ELIXER
	db $ff

; items which close the item menu when used
UsableItems_CloseMenu: ; 7459
	db ESCAPE_ROPE
	db ITEMFINDER
	db POKE_FLUTE
	db OLD_ROD
	db GOOD_ROD
	db SUPER_ROD
	db $ff

StartMenu_TrainerInfo: ; 7460
	call GBPalWhiteOut
	call ClearScreen
	call $2429 ; move sprites
	ld a,[$ffd7]
	push af
	xor a
	ld [$ffd7],a
	call DrawTrainerInfo
	ld a,$2e
	call Predef ; draw badges
	ld b,$0d
	call GoPAL_SET
	call GBPalNormal
	call $3865 ; wait for button press
	call GBPalWhiteOut
	call LoadFontTilePatterns
	call $3701 ; restore saved screen
	call GoPAL_SET_CF1C
	call ReloadMapData
	call LoadGBPal
	pop af
	ld [$ffd7],a
	jp RedisplayStartMenu

; loads tile patterns and draws everything except for gym leader faces / badges
DrawTrainerInfo: ; 749A
	ld de,RedPicFront
	ld bc,$0401
	ld a,$3b
	call Predef
	call DisableLCD
	FuncCoord 0,2
	ld hl,Coord
	ld a,$7f ; blank tile ID
	call TrainerInfo_DrawVerticalLine
	FuncCoord 1,2
	ld hl,Coord
	call TrainerInfo_DrawVerticalLine
	ld hl,$9070
	ld de,$9000
	ld bc,$01c0
	call CopyData
	ld hl,$7b98 ; trainer info text box tile patterns
	ld de,$9770
	ld bc,$0080
	push bc
	call TrainerInfo_FarCopyData
	ld hl,$7c28
	ld de,$9600
	ld bc,$0170
	call TrainerInfo_FarCopyData
	pop bc
	ld hl,$7d98 ; badge number tile patterns
	ld de,$8d80
	call TrainerInfo_FarCopyData
	ld hl,$6a9e ; gym leader face and badge tile patterns
	ld de,$9200
	ld bc,$0400
	ld a,$03
	call FarCopyData2
	ld hl,$6288
	ld de,$00d0
	add hl,de ; hl = colon tile pattern
	ld de,$8d60
	ld bc,$0010
	ld a,$04
	push bc
	call FarCopyData2
	pop bc
	ld hl,$7c18 ; background tile pattern
	ld de,$8d70
	call TrainerInfo_FarCopyData
	call EnableLCD
	ld hl,$cd3d
	ld a,18 + 1
	ld [hli],a
	dec a
	ld [hli],a
	ld [hl],1
	FuncCoord 0,0
	ld hl,Coord
	call TrainerInfo_DrawTextBox
	ld hl,$cd3d
	ld a,16 + 1
	ld [hli],a
	dec a
	ld [hli],a
	ld [hl],3
	FuncCoord 1,10
	ld hl,Coord
	call TrainerInfo_DrawTextBox
	FuncCoord 0,10
	ld hl,Coord
	ld a,$d7
	call TrainerInfo_DrawVerticalLine
	FuncCoord 19,10
	ld hl,Coord
	call TrainerInfo_DrawVerticalLine
	FuncCoord 6,9
	ld hl,Coord
	ld de,TrainerInfo_BadgesText
	call PlaceString
	FuncCoord 2,2
	ld hl,Coord
	ld de,TrainerInfo_NameMoneyTimeText
	call PlaceString
	FuncCoord 7,2
	ld hl,Coord
	ld de,W_PLAYERNAME
	call PlaceString
	FuncCoord 8,4
	ld hl,Coord
	ld de,W_PLAYERMONEY3
	ld c,$e3
	call PrintBCDNumber
	FuncCoord 9,6
	ld hl,Coord
	ld de,$da41 ; hours
	ld bc,$4103
	call PrintNumber
	ld [hl],$d6 ; colon tile ID
	inc hl
	ld de,$da43 ; minutes
	ld bc,$8102
	jp PrintNumber

TrainerInfo_FarCopyData: ; 757F
	ld a,$0b
	jp FarCopyData2

TrainerInfo_NameMoneyTimeText: ; 7584
	db "NAME/",$4E
	db "MONEY/",$4E
	db "TIME/@"

; $76 is a circle tile
TrainerInfo_BadgesText: ; 7597
	db $76,"BADGES",$76,"@"

; draws a text box on the trainer info screen
; height is always 6
; INPUT:
; hl = destination address
; [$cd3d] = width + 1
; [$cd3e] = width
; [$cd3f] = distance from the end of a text box row to the start of the next
TrainerInfo_DrawTextBox: ; 75A0
	ld a,$79 ; upper left corner tile ID
	ld de,$7a7b ; top edge and upper right corner tile ID's
	call TrainerInfo_DrawHorizontalEdge ; draw top edge
	call TrainerInfo_NextTextBoxRow
	ld a,[$cd3d] ; width of the text box plus one
	ld e,a
	ld d,0
	ld c,6 ; height of the text box
.loop\@
	ld [hl],$7c ; left edge tile ID
	add hl,de
	ld [hl],$78 ; right edge tile ID
	call TrainerInfo_NextTextBoxRow
	dec c
	jr nz,.loop\@
	ld a,$7d ; lower left corner tile ID
	ld de,$777e ; bottom edge and lower right corner tile ID's

TrainerInfo_DrawHorizontalEdge: ; 75C3
	ld [hli],a ; place left corner tile
	ld a,[$cd3e] ; width of the text box
	ld c,a
	ld a,d
.loop\@
	ld [hli],a ; place edge tile
	dec c
	jr nz,.loop\@
	ld a,e
	ld [hl],a ; place right corner tile
	ret

TrainerInfo_NextTextBoxRow: ; 75D0
	ld a,[$cd3f] ; distance to the start of the next row
.loop\@
	inc hl
	dec a
	jr nz,.loop\@
	ret

; draws a vertical line
; INPUT:
; hl = address of top tile in the line
; a = tile ID
TrainerInfo_DrawVerticalLine: ; 75D8
	ld de,20
	ld c,8
.loop\@
	ld [hl],a
	add hl,de
	dec c
	jr nz,.loop\@
	ret

StartMenu_SaveReset: ; 75E3
	ld a,[$d72e]
	bit 6,a ; is the player using the link feature?
	jp nz,InitGame
	ld a,$3f
	call Predef ; save the game
	call $3701 ; restore saved screen
	jp HoldTextDisplayOpen

StartMenu_Option: ; 75F6
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
	call ClearScreen
	call $2429
	ld hl,DisplayOptionMenu
	ld b,BANK(DisplayOptionMenu)
	call Bankswitch
	call $3701 ; restore saved screen
	call LoadTextBoxTilePatterns
	call $2429
	jp RedisplayStartMenu

INCBIN "baserom.gbc",$13613,$7773 - $7613

TechnicalMachines: ; 0x13773
	db MEGA_PUNCH
	db RAZOR_WIND
	db SWORDS_DANCE
	db WHIRLWIND
	db MEGA_KICK
	db TOXIC
	db HORN_DRILL
	db BODY_SLAM
	db TAKE_DOWN
	db DOUBLE_EDGE
	db BUBBLEBEAM
	db WATER_GUN
	db ICE_BEAM
	db BLIZZARD
	db HYPER_BEAM
	db PAY_DAY
	db SUBMISSION
	db COUNTER
	db SEISMIC_TOSS
	db RAGE
	db MEGA_DRAIN
	db SOLARBEAM
	db DRAGON_RAGE
	db THUNDERBOLT
	db THUNDER
	db EARTHQUAKE
	db FISSURE
	db DIG
	db PSYCHIC_M
	db TELEPORT
	db MIMIC
	db DOUBLE_TEAM
	db REFLECT
	db BIDE
	db METRONOME
	db SELFDESTRUCT
	db EGG_BOMB
	db FIRE_BLAST
	db SWIFT
	db SKULL_BASH
	db SOFTBOILED
	db DREAM_EATER
	db SKY_ATTACK
	db REST
	db THUNDER_WAVE
	db PSYWAVE
	db EXPLOSION
	db ROCK_SLIDE
	db TRI_ATTACK
	db SUBSTITUTE
	db CUT
	db FLY
	db SURF
	db STRENGTH
	db FLASH

INCBIN "baserom.gbc",$137aa,$1386b - $137aa

UnnamedText_1386b: ; 0x1386b
	TX_FAR _UnnamedText_1386b
	db $50
; 0x1386b + 5 bytes

INCBIN "baserom.gbc",$13870,$1399e - $13870

UnnamedText_1399e: ; 0x1399e
	TX_FAR _UnnamedText_1399e
	db $50
; 0x1399e + 5 bytes

INCBIN "baserom.gbc",$139a3,$139cd - $139a3

UnnamedText_139cd: ; 0x139cd
	TX_FAR _UnnamedText_139cd
	db $50
; 0x139cd + 5 bytes

INCBIN "baserom.gbc",$139d2,$13a53 - $139d2

UnnamedText_13a53: ; 0x13a53
	TX_FAR _UnnamedText_13a53
	db $50
; 0x13a53 + 5 bytes

INCBIN "baserom.gbc",$13a58,$37

GenRandom_: ; 7A8F
; generate a random 16-bit integer and store it at $FFD3,$FFD4
	ld a,[rDIV]
	ld b,a
	ld a,[H_RAND1]
	adc b
	ld [H_RAND1],a
	ld a,[rDIV]
	ld b,a
	ld a,[H_RAND2]
	sbc b
	ld [H_RAND2],a
	ret

SECTION "bank5",DATA,BANK[$5]

INCBIN "baserom.gbc",$14000,$14180 - $14000

RedSprite: ; 0x14180
	INCBIN "gfx/sprites/red.2bpp" ; was $14180
BlueSprite: ; 0x14300
	INCBIN "gfx/sprites/blue.2bpp" ; was $14300
OakSprite: ; 0x14480
	INCBIN "gfx/sprites/oak.2bpp" ; was $14480
BugCatcherSprite: ; 0x14600
	INCBIN "gfx/sprites/bug_catcher.2bpp" ; was $14600
SlowbroSprite: ; 0x14780
	INCBIN "gfx/sprites/slowbro.2bpp" ; was $14780
LassSprite: ; 0x14900
	INCBIN "gfx/sprites/lass.2bpp" ; was $14900
BlackHairBoy1Sprite: ; 0x14a80
	INCBIN "gfx/sprites/black_hair_boy_1.2bpp" ; was $14a80
LittleGirlSprite: ; 0x14c00
	INCBIN "gfx/sprites/little_girl.2bpp" ; was $14c00
BirdSprite: ; 0x14d80
	INCBIN "gfx/sprites/bird.2bpp" ; was $14d80
FatBaldGuySprite: ; 0x14f00
	INCBIN "gfx/sprites/fat_bald_guy.2bpp" ; was $14f00
GamblerSprite: ; 0x15080
	INCBIN "gfx/sprites/gambler.2bpp" ; was $15080
BlackHairBoy2Sprite: ; 0x15200
	INCBIN "gfx/sprites/black_hair_boy_2.2bpp" ; was $15200
GirlSprite: ; 0x15380
	INCBIN "gfx/sprites/girl.2bpp" ; was $15380
HikerSprite: ; 0x15500
	INCBIN "gfx/sprites/hiker.2bpp" ; was $15500
FoulardWomanSprite: ; 0x15680
	INCBIN "gfx/sprites/foulard_woman.2bpp" ; was $15680
GentlemanSprite: ; 0x15800
	INCBIN "gfx/sprites/gentleman.2bpp" ; was $15800
DaisySprite: ; 0x15980
	INCBIN "gfx/sprites/daisy.2bpp" ; was $15980
BikerSprite: ; 0x15b00
	INCBIN "gfx/sprites/biker.2bpp" ; was $15b00
SailorSprite: ; 0x15c80
	INCBIN "gfx/sprites/sailor.2bpp" ; was $15c80
CookSprite: ; 0x15e00
	INCBIN "gfx/sprites/cook.2bpp" ; was $15e00
BikeShopGuySprite: ; 0x15f80
	INCBIN "gfx/sprites/bike_shop_guy.2bpp" ; was $15f80
MrFujiSprite: ; 0x16040
	INCBIN "gfx/sprites/mr_fuji.2bpp" ; was $16040
GiovanniSprite: ; 0x161c0
	INCBIN "gfx/sprites/giovanni.2bpp" ; was $161c0
RocketSprite: ; 0x16340
	INCBIN "gfx/sprites/rocket.2bpp" ; was $16340
MediumSprite: ; 0x164c0
	INCBIN "gfx/sprites/medium.2bpp" ; was $164c0
WaiterSprite: ; 0x16640
	INCBIN "gfx/sprites/waiter.2bpp" ; was $16640
ErikaSprite: ; 0x167c0
	INCBIN "gfx/sprites/erika.2bpp" ; was $167c0
MomGeishaSprite: ; 0x16940
	INCBIN "gfx/sprites/mom_geisha.2bpp" ; was $16940
BrunetteGirlSprite: ; 0x16ac0
	INCBIN "gfx/sprites/brunette_girl.2bpp" ; was $16ac0
LanceSprite: ; 0x16c40
	INCBIN "gfx/sprites/lance.2bpp" ; was $16c40
MomSprite: ; 0x16dc0
	INCBIN "gfx/sprites/mom.2bpp" ; was $16dc0
BaldingGuySprite: ; 0x16e80
	INCBIN "gfx/sprites/balding_guy.2bpp" ; was $16e80
YoungBoySprite: ; 0x16f40
	INCBIN "gfx/sprites/young_boy.2bpp" ; was $16f40
GameboyKidSprite: ; 0x17000
	INCBIN "gfx/sprites/gameboy_kid.2bpp" ; was $17000
ClefairySprite: ; 0x170c0
	INCBIN "gfx/sprites/clefairy.2bpp" ; was $170c0
AgathaSprite: ; 0x17240
	INCBIN "gfx/sprites/agatha.2bpp" ; was $17240
BrunoSprite: ; 0x173c0
	INCBIN "gfx/sprites/bruno.2bpp" ; was $173c0
LoreleiSprite: ; 0x17540
	INCBIN "gfx/sprites/lorelei.2bpp" ; was $17540
SeelSprite: ; 0x176c0
	INCBIN "gfx/sprites/seel.2bpp" ; was $176c0

; Loads tile patterns for tiles used in the pokedex.
LoadPokedexTilePatterns: ; 7840
	call LoadHpBarAndStatusTilePatterns
	ld de,$6488
	ld hl,$9600
	ld bc,$0412
	call CopyVideoData
	ld de,$697e
	ld hl,$9720
	ld bc,$0e01
	jp CopyVideoData

; Loads tile patterns for map's sprites.
; For outside maps, it loads one of several fixed sets of sprites.
; For inside maps, it loads each sprite picture ID used in the map header.
; This is also called after displaying text because loading
; text tile patterns overwrites half of the sprite tile pattern data.
; Note on notation:
; $C1X* and $C2X* are used to denote $C100-$C1FF and $C200-$C2FF sprite slot
; fields, respectively, within loops. The X is the loop index.
; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
; denote fields of the sprite slots interated over in the inner loop.
InitMapSprites: ; 785B
	call InitOutsideMapSprites
	ret c ; return if the map is an outside map (already handled by above call)
; if the map is an inside map (i.e. mapID >= $25)
	ld hl,$c100
	ld de,$c20d
; Loop to copy picture ID's from $C1X0 to $C2XD for LoadMapSpriteTilePatterns.
.copyPictureIDLoop\@
	ld a,[hl] ; $C1X0 (picture ID)
	ld [de],a ; $C2XD
	ld a,$10
	add e
	ld e,a
	ld a,$10
	add l
	ld l,a
	jr nz,.copyPictureIDLoop\@

; This is used for both inside and outside maps, since it is called by
; InitOutsideMapSprites.
; Loads tile pattern data for sprites into VRAM.
LoadMapSpriteTilePatterns: ; 7871
	ld a,[W_NUMSPRITES]
	and a ; are there any sprites?
	jr nz,.spritesExist\@
	ret
.spritesExist\@
	ld c,a ; c = [W_NUMSPRITES]
	ld b,$10 ; number of sprite slots
	ld hl,$c20d
	xor a
	ld [$ff8e],a ; 4-tile sprite counter
.copyPictureIDLoop\@ ; loop to copy picture ID from $C2XD to $C2XE
	ld a,[hli] ; $C2XD (sprite picture ID)
	ld [hld],a ; $C2XE
	ld a,l
	add a,$10
	ld l,a
	dec b
	jr nz,.copyPictureIDLoop\@
	ld hl,$c21e
.loadTilePatternLoop\@
	ld de,$c21d
; Check if the current picture ID has already had its tile patterns loaded.
; This done by looping through the previous sprite slots and seeing if any of
; their picture ID's match that of the current sprite slot.
.checkIfAlreadyLoadedLoop\@
	ld a,e
	and a,$f0
	ld b,a ; b = offset of the $c200 sprite slot being checked against
	ld a,l
	and a,$f0 ; a = offset of current $c200 sprite slot
	cp b ; done checking all previous sprite slots?
	jr z,.notAlreadyLoaded\@
	ld a,[de] ; picture ID of the $c200 sprite slot being checked against
	cp [hl] ; do the picture ID's match?
	jp z,.alreadyLoaded\@
	ld a,e
	add a,$10
	ld e,a
	jr .checkIfAlreadyLoadedLoop\@
.notAlreadyLoaded\@
	ld de,$c20e
	ld b,$01
; loop to find the highest tile pattern VRAM slot (among the first 10 slots) used by a previous sprite slot
; this is done in order to find the first free VRAM slot available
.findNextVRAMSlotLoop\@
	ld a,e
	add a,$10
	ld e,a
	ld a,l
	cp e ; reached current slot?
	jr z,.foundNextVRAMSlot\@
	ld a,[de] ; $C2YE (VRAM slot)
	cp a,11 ; is it one of the first 10 slots?
	jr nc,.findNextVRAMSlotLoop\@
	cp b ; compare the slot being checked to the current max
	jr c,.findNextVRAMSlotLoop\@ ; if the slot being checked is less than the current max
; if the slot being checked is greater than or equal to the current max
	ld b,a ; store new max VRAM slot
	jr .findNextVRAMSlotLoop\@
.foundNextVRAMSlot\@
	inc b ; increment previous max value to get next VRAM tile pattern slot
	ld a,b ; a = next VRAM tile pattern slot
	push af
	ld a,[hl] ; $C2XE (sprite picture ID)
	ld b,a ; b = current sprite picture ID
	cp a,SPRITE_BALL ; is it a 4-tile sprite?
	jr c,.notFourTileSprite\@
	pop af
	ld a,[$ff8e] ; 4-tile sprite counter
	add a,11
	jr .storeVRAMSlot\@
.notFourTileSprite\@
	pop af
.storeVRAMSlot\@
	ld [hl],a ; store VRAM slot at $C2XE
	ld [$ff8d],a ; used to determine if it's 4-tile sprite later
	ld a,b ; a = current sprite picture ID
	dec a
	add a
	add a
	push bc
	push hl
	ld hl,SpriteSheetPointerTable
	jr nc,.noCarry\@
	inc h
.noCarry\@
	add l
	ld l,a
	jr nc,.noCarry2\@
	inc h
.noCarry2\@
	push hl
	call ReadSpriteSheetData
	push af
	push de
	push bc
	ld hl,$8000 ; VRAM base address
	ld bc,$c0 ; number of bytes per VRAM slot
	ld a,[$ff8d]
	cp a,11 ; is it a 4-tile sprite?
	jr nc,.fourTileSpriteVRAMAddr\@
	ld d,a
	dec d
; Equivalent to multiplying $C0 (number of bytes in 12 tiles) times the VRAM
; slot and adding the result to $8000 (the VRAM base address).
.calculateVRAMAddrLoop\@
	add hl,bc
	dec d
	jr nz,.calculateVRAMAddrLoop\@
	jr .loadStillTilePattern\@
.fourTileSpriteVRAMAddr\@
	ld hl,$87c0 ; address for second 4-tile sprite
	ld a,[$ff8e] ; 4-tile sprite counter
	and a ; is it the first 4-tile sprite?
	jr nz,.loadStillTilePattern\@
; if it's the first 4-tile sprite
	ld hl,$8780 ; address for first 4-tile sprite
	inc a
	ld [$ff8e],a ; 4-tile sprite counter
.loadStillTilePattern\@
	pop bc
	pop de
	pop af
	push hl
	push hl
	ld h,d
	ld l,e
	pop de
	ld b,a
	ld a,[$cfc4]
	bit 0,a ; reloading upper half of tile patterns after displaying text?
	jr nz,.skipFirstLoad\@ ; if so, skip loading data into the lower half
	ld a,b
	ld b,0
	call FarCopyData2 ; load tile pattern data for sprite when standing still
.skipFirstLoad\@
	pop de
	pop hl
	ld a,[$ff8d]
	cp a,11 ; is it a 4-tile sprite?
	jr nc,.skipSecondLoad\@ ; if so, there is no second block
	push de
	call ReadSpriteSheetData
	push af
	ld a,$c0
	add e
	ld e,a
	jr nc,.noCarry3\@
	inc d
.noCarry3\@
	ld a,[$cfc4]
	bit 0,a ; reloading upper half of tile patterns after displaying text?
	jr nz,.loadWhileLCDOn\@
	pop af
	pop hl
	set 3,h ; add $800 to hl
	push hl
	ld h,d
	ld l,e
	pop de
	call FarCopyData2 ; load tile pattern data for sprite when walking
	jr .skipSecondLoad\@
; When reloading the upper half of tile patterns after diplaying text, the LCD
; will be on, so CopyVideoData (which writes to VRAM only during V-blank) must
; be used instead of FarCopyData2.
.loadWhileLCDOn\@
	pop af
	pop hl
	set 3,h ; add $800 to hl
	ld b,a
	swap c
	call CopyVideoData ; load tile pattern data for sprite when walking
.skipSecondLoad\@
	pop hl
	pop bc
	jr .nextSpriteSlot\@
.alreadyLoaded\@ ; if the current picture ID has already had its tile patterns loaded
	inc de
	ld a,[de] ; a = VRAM slot for the current picture ID (from $C2YE)
	ld [hl],a ; store VRAM slot in current $c200 sprite slot (at $C2XE)
.nextSpriteSlot\@
	ld a,l
	add a,$10
	ld l,a
	dec c
	jp nz,.loadTilePatternLoop\@
	ld hl,$c20d
	ld b,$10
; the pictures ID's stored at $C2XD are no longer needed, so zero them
.zeroStoredPictureIDLoop\@
	xor a
	ld [hl],a ; $C2XD
	ld a,$10
	add l
	ld l,a
	dec b
	jr nz,.zeroStoredPictureIDLoop\@
	ret

; reads data from SpriteSheetPointerTable
; INPUT:
; hl = address of sprite sheet entry
; OUTPUT:
; de = pointer to sprite sheet
; bc = length in bytes
; a = ROM bank
ReadSpriteSheetData: ; 7971
	ld a,[hli]
	ld e,a
	ld a,[hli]
	ld d,a
	ld a,[hli]
	ld c,a
	xor a
	ld b,a
	ld a,[hli]
	ret

; Loads sprite set for outside maps (cities and routes) and sets VRAM slots.
; sets carry if the map is a city or route, unsets carry if not
InitOutsideMapSprites: ; 797B
	ld a,[W_CURMAP]
	cp a,$25 ; is the map a city or a route (map ID less than $25)?
	ret nc ; if not, return
	ld hl,MapSpriteSets
	add l
	ld l,a
	jr nc,.noCarry\@
	inc h
.noCarry\@
	ld a,[hl] ; a = spriteSetID
	cp a,$f0 ; does the map have 2 sprite sets?
	call nc,GetSplitMapSpriteSetID ; if so, choose the appropriate one
	ld b,a ; b = spriteSetID
	ld a,[$cfc4]
	bit 0,a ; reloading upper half of tile patterns after displaying text?
	jr nz,.loadSpriteSet\@ ; if so, forcibly reload the sprite set
	ld a,[W_SPRITESETID]
	cp b ; has the sprite set ID changed?
	jr z,.skipLoadingSpriteSet\@ ; if not, don't load it again
.loadSpriteSet\@
	ld a,b
	ld [W_SPRITESETID],a
	dec a
	ld b,a
	sla a
	ld c,a
	sla a
	sla a
	add c
	add b ; a = (spriteSetID - 1) * 11
	ld de,SpriteSets
; add a to de to get offset of sprite set
	add e
	ld e,a
	jr nc,.noCarry2\@
	inc d
.noCarry2\@
	ld hl,$c20d
	ld a,SPRITE_RED
	ld [hl],a
	ld bc,W_SPRITESET
; Load the sprite set into RAM.
; This loop also fills $C2XD (sprite picture ID) where X is from $0 to $A
; with picture ID's. This is done so that LoadMapSpriteTilePatterns will
; load tile patterns for all sprite pictures in the sprite set.
.loadSpriteSetLoop\@
	ld a,$10
	add l
	ld l,a
	ld a,[de] ; sprite picture ID from sprite set
	ld [hl],a ; $C2XD (sprite picture ID)
	ld [bc],a
	inc de
	inc bc
	ld a,l
	cp a,$bd ; reached 11th sprite slot?
	jr nz,.loadSpriteSetLoop\@
	ld b,4 ; 4 remaining sprite slots
.zeroRemainingSlotsLoop\@ ; loop to zero the picture ID's of the remaining sprite slots
	ld a,$10
	add l
	ld l,a
	xor a
	ld [hl],a ; $C2XD (sprite picture ID)
	dec b
	jr nz,.zeroRemainingSlotsLoop\@
	ld a,[W_NUMSPRITES]
	push af ; save number of sprites
	ld a,11 ; 11 sprites in sprite set
	ld [W_NUMSPRITES],a
	call LoadMapSpriteTilePatterns
	pop af
	ld [W_NUMSPRITES],a ; restore number of sprites
	ld hl,$c21e
	ld b,$0f
; The VRAM tile pattern slots that LoadMapSpriteTilePatterns set are in the
; order of the map's sprite set, not the order of the actual sprites loaded
; for the current map. So, they are not needed and are zeroed by this loop.
.zeroVRAMSlotsLoop\@
	xor a
	ld [hl],a ; $C2XE (VRAM slot)
	ld a,$10
	add l
	ld l,a
	dec b
	jr nz,.zeroVRAMSlotsLoop\@
.skipLoadingSpriteSet\@
	ld hl,$c110
; This loop stores the correct VRAM tile pattern slots according the sprite
; data from the map's header. Since the VRAM tile pattern slots are filled in
; the order of the sprite set, in order to find the VRAM tile pattern slot
; for a sprite slot, the picture ID for the sprite is looked up within the
; sprite set. The index of the picture ID within the sprite set plus one
; (since the Red sprite always has the first VRAM tile pattern slot) is the
; VRAM tile pattern slot.
.storeVRAMSlotsLoop\@
	ld c,0
	ld a,[hl] ; $C1X0 (picture ID) (zero if sprite slot is not used)
	and a ; is the sprite slot used?
	jr z,.skipGettingPictureIndex\@ ; if the sprite slot is not used
	ld b,a ; b = picture ID
	ld de,W_SPRITESET
; Loop to find the index of the sprite's picture ID within the sprite set.
.getPictureIndexLoop\@
	inc c
	ld a,[de]
	inc de
	cp b ; does the picture ID match?
	jr nz,.getPictureIndexLoop\@
	inc c
.skipGettingPictureIndex\@
	push hl
	inc h
	ld a,$0e
	add l
	ld l,a
	ld a,c ; a = VRAM slot (zero if sprite slot is not used)
	ld [hl],a ; $C2XE (VRAM slot)
	pop hl
	ld a,$10
	add l
	ld l,a
	and a
	jr nz,.storeVRAMSlotsLoop\@
	scf
	ret

; Chooses the correct sprite set ID depending on the player's position within
; the map for maps with two sprite sets.
GetSplitMapSpriteSetID: ; 7A1A
	cp a,$f8
	jr z,.route20\@
	ld hl,SplitMapSpriteSets
	and a,$0f
	dec a
	sla a
	sla a
	add l
	ld l,a
	jr nc,.noCarry\@
	inc h
.noCarry\@
	ld a,[hli] ; determines whether the map is split East/West or North/South
	cp a,$01
	ld a,[hli] ; position of dividing line
	ld b,a
	jr z,.eastWestDivide\@
.northSouthDivide\@
	ld a,[W_YCOORD]
	jr .compareCoord\@
.eastWestDivide\@
	ld a,[W_XCOORD]
.compareCoord\@
	cp b
	jr c,.loadSpriteSetID\@
; if in the East side or South side
	inc hl
.loadSpriteSetID\@
	ld a,[hl]
	ret
; Uses sprite set $01 for West side and $0A for East side.
; Route 20 is a special case because the two map sections have a more complex
; shape instead of the map simply being split horizontally or vertically.
.route20\@
	ld hl,W_XCOORD
	ld a,[hl]
	cp a,$2b
	ld a,$01
	ret c
	ld a,[hl]
	cp a,$3e
	ld a,$0a
	ret nc
	ld a,[hl]
	cp a,$37
	ld b,$08
	jr nc,.next\@
	ld b,$0d
.next\@
	ld a,[W_YCOORD]
	cp b
	ld a,$0a
	ret c
	ld a,$01
	ret

MapSpriteSets: ; 7A64
	db $01 ; PALLET_TOWN
	db $01 ; VIRIDIAN_CITY
	db $02 ; PEWTER_CITY
	db $02 ; CERULEAN_CITY
	db $03 ; LAVENDER_TOWN
	db $04 ; VERMILION_CITY
	db $05 ; CELADON_CITY
	db $0a ; FUCHSIA_CITY
	db $01 ; CINNABAR_ISLAND
	db $06 ; INDIGO_PLATEAU
	db $07 ; SAFFRON_CITY
	db $01 ; unused map ID
	db $01 ; ROUTE_1
	db $f1 ; ROUTE_2
	db $02 ; ROUTE_3
	db $02 ; ROUTE_4
	db $f9 ; ROUTE_5
	db $fa ; ROUTE_6
	db $fb ; ROUTE_7
	db $fc ; ROUTE_8
	db $02 ; ROUTE_9
	db $f2 ; ROUTE_10
	db $f3 ; ROUTE_11
	db $f4 ; ROUTE_12
	db $08 ; ROUTE_13
	db $08 ; ROUTE_14
	db $f5 ; ROUTE_15
	db $f6 ; ROUTE_16
	db $09 ; ROUTE_17
	db $f7 ; ROUTE_18
	db $0a ; ROUTE_19
	db $f8 ; ROUTE_20
	db $01 ; ROUTE_21
	db $01 ; ROUTE_22
	db $06 ; ROUTE_23
	db $02 ; ROUTE_24
	db $02 ; ROUTE_25

; Format:
; 00: determines whether the map is split East/West or North/South
; $01 = East/West divide
; $02 = North/South divide
; 01: coordinate of dividing line
; 02: sprite set ID if in the West or North side
; 03: sprite set ID if in the East or South side
SplitMapSpriteSets: ; 7A89
	db $02,$25,$02,$01 ; $f1
	db $02,$32,$02,$03 ; $f2
	db $01,$39,$04,$08 ; $f3
	db $02,$15,$03,$08 ; $f4
	db $01,$08,$0A,$08 ; $f5
	db $01,$18,$09,$05 ; $f6
	db $01,$22,$09,$0A ; $f7
	db $01,$35,$01,$0A ; $f8
	db $02,$21,$02,$07 ; $f9
	db $02,$02,$07,$04 ; $fa
	db $01,$11,$05,$07 ; $fb
	db $01,$03,$07,$03 ; $fc

SpriteSets: ; 7AB9
; sprite set $01
	db SPRITE_BLUE
	db SPRITE_BUG_CATCHER
	db SPRITE_GIRL
	db SPRITE_FISHER2
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_GAMBLER
	db SPRITE_SEEL
	db SPRITE_OAK
	db SPRITE_SWIMMER
	db SPRITE_BALL
	db SPRITE_LYING_OLD_MAN

; sprite set $02
	db SPRITE_BUG_CATCHER
	db SPRITE_ROCKET
	db SPRITE_BLACK_HAIR_BOY_2
	db SPRITE_HIKER
	db SPRITE_SLOWBRO
	db SPRITE_BLUE
	db SPRITE_GUARD
	db SPRITE_LASS
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_BALL
	db SPRITE_LYING_OLD_MAN_UNUSED_2

; sprite set $03
	db SPRITE_LITTLE_GIRL
	db SPRITE_GIRL
	db SPRITE_BLACK_HAIR_BOY_2
	db SPRITE_HIKER
	db SPRITE_GAMBLER
	db SPRITE_SLOWBRO
	db SPRITE_LASS
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_GUARD
	db SPRITE_BALL
	db SPRITE_LYING_OLD_MAN_UNUSED_2

; sprite set $04
	db SPRITE_FOULARD_WOMAN
	db SPRITE_BLACK_HAIR_BOY_2
	db SPRITE_BUG_CATCHER
	db SPRITE_GAMBLER
	db SPRITE_SLOWBRO
	db SPRITE_GUARD
	db SPRITE_SAILOR
	db SPRITE_LASS
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_BALL
	db SPRITE_LYING_OLD_MAN_UNUSED_2

; sprite set $05
	db SPRITE_LITTLE_GIRL
	db SPRITE_YOUNG_BOY
	db SPRITE_GIRL
	db SPRITE_FISHER2
	db SPRITE_FAT_BALD_GUY
	db SPRITE_OLD_PERSON
	db SPRITE_SLOWBRO
	db SPRITE_GUARD
	db SPRITE_ROCKET
	db SPRITE_BALL
	db SPRITE_SNORLAX

; sprite set $06
	db SPRITE_BUG_CATCHER
	db SPRITE_GYM_HELPER
	db SPRITE_SLOWBRO
	db SPRITE_BLUE
	db SPRITE_LASS
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_SWIMMER
	db SPRITE_GUARD
	db SPRITE_GAMBLER
	db SPRITE_BALL
	db SPRITE_LYING_OLD_MAN_UNUSED_2

; sprite set $07
	db SPRITE_ROCKET
	db SPRITE_OAK_AIDE
	db SPRITE_LAPRAS_GIVER
	db SPRITE_ERIKA
	db SPRITE_GENTLEMAN
	db SPRITE_BIRD
	db SPRITE_ROCKER
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_SLOWBRO
	db SPRITE_BALL
	db SPRITE_LYING_OLD_MAN_UNUSED_2

; sprite set $08
	db SPRITE_BIKER
	db SPRITE_BLACK_HAIR_BOY_2
	db SPRITE_FAT_BALD_GUY
	db SPRITE_LASS
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_FOULARD_WOMAN
	db SPRITE_FISHER2
	db SPRITE_ROCKER
	db SPRITE_SLOWBRO
	db SPRITE_BALL
	db SPRITE_SNORLAX

; sprite set $09
	db SPRITE_BIKER
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_LAPRAS_GIVER
	db SPRITE_FISHER2
	db SPRITE_ROCKER
	db SPRITE_HIKER
	db SPRITE_GAMBLER
	db SPRITE_FAT_BALD_GUY
	db SPRITE_BLACK_HAIR_BOY_2
	db SPRITE_BALL
	db SPRITE_SNORLAX

; sprite set $0a
	db SPRITE_BIRD
	db SPRITE_BLACK_HAIR_BOY_1
	db SPRITE_CLEFAIRY
	db SPRITE_FISHER2
	db SPRITE_GAMBLER
	db SPRITE_SLOWBRO
	db SPRITE_SEEL
	db SPRITE_SWIMMER
	db SPRITE_BUG_CATCHER
	db SPRITE_BALL
	db SPRITE_OMANYTE

SpriteSheetPointerTable: ; 0x17b27
	; SPRITE_RED
	dw RedSprite
	db $c0 ; byte count
	db BANK(RedSprite)

	; SPRITE_BLUE
	dw BlueSprite
	db $c0 ; byte count
	db BANK(BlueSprite)

	; SPRITE_OAK
	dw OakSprite
	db $c0 ; byte count
	db BANK(OakSprite)

	; SPRITE_BUG_CATCHER
	dw BugCatcherSprite
	db $c0 ; byte count
	db BANK(BugCatcherSprite)

	; SPRITE_SLOWBRO
	dw SlowbroSprite
	db $c0 ; byte count
	db BANK(SlowbroSprite)

	; SPRITE_LASS
	dw LassSprite
	db $c0 ; byte count
	db BANK(LassSprite)

	; SPRITE_BLACK_HAIR_BOY_1
	dw BlackHairBoy1Sprite
	db $c0 ; byte count
	db BANK(BlackHairBoy1Sprite)

	; SPRITE_LITTLE_GIRL
	dw LittleGirlSprite
	db $c0 ; byte count
	db BANK(LittleGirlSprite)

	; SPRITE_BIRD
	dw BirdSprite
	db $c0 ; byte count
	db BANK(BirdSprite)

	; SPRITE_FAT_BALD_GUY
	dw FatBaldGuySprite
	db $c0 ; byte count
	db BANK(FatBaldGuySprite)

	; SPRITE_GAMBLER
	dw GamblerSprite
	db $c0 ; byte count
	db BANK(GamblerSprite)

	; SPRITE_BLACK_HAIR_BOY_2
	dw BlackHairBoy2Sprite
	db $c0 ; byte count
	db BANK(BlackHairBoy2Sprite)

	; SPRITE_GIRL
	dw GirlSprite
	db $c0 ; byte count
	db BANK(GirlSprite)

	; SPRITE_HIKER
	dw HikerSprite
	db $c0 ; byte count
	db BANK(HikerSprite)

	; SPRITE_FOULARD_WOMAN
	dw FoulardWomanSprite
	db $c0 ; byte count
	db BANK(FoulardWomanSprite)

	; SPRITE_GENTLEMAN
	dw GentlemanSprite
	db $c0 ; byte count
	db BANK(GentlemanSprite)

	; SPRITE_DAISY
	dw DaisySprite
	db $c0 ; byte count
	db BANK(DaisySprite)

	; SPRITE_BIKER
	dw BikerSprite
	db $c0 ; byte count
	db BANK(BikerSprite)

	; SPRITE_SAILOR
	dw SailorSprite
	db $c0 ; byte count
	db BANK(SailorSprite)

	; SPRITE_COOK
	dw CookSprite
	db $c0 ; byte count
	db BANK(CookSprite)

	; SPRITE_BIKE_SHOP_GUY
	dw BikeShopGuySprite
	db $c0 ; byte count
	db BANK(BikeShopGuySprite)

	; SPRITE_MR_FUJI
	dw MrFujiSprite
	db $c0 ; byte count
	db BANK(MrFujiSprite)

	; SPRITE_GIOVANNI
	dw GiovanniSprite
	db $c0 ; byte count
	db BANK(GiovanniSprite)

	; SPRITE_ROCKET
	dw RocketSprite
	db $c0 ; byte count
	db BANK(RocketSprite)

	; SPRITE_MEDIUM
	dw MediumSprite
	db $c0 ; byte count
	db BANK(MediumSprite)

	; SPRITE_WAITER
	dw WaiterSprite
	db $c0 ; byte count
	db BANK(WaiterSprite)

	; SPRITE_ERIKA
	dw ErikaSprite
	db $c0 ; byte count
	db BANK(ErikaSprite)

	; SPRITE_MOM_GEISHA
	dw MomGeishaSprite
	db $c0 ; byte count
	db BANK(MomGeishaSprite)

	; SPRITE_BRUNETTE_GIRL
	dw BrunetteGirlSprite
	db $c0 ; byte count
	db BANK(BrunetteGirlSprite)

	; SPRITE_LANCE
	dw LanceSprite
	db $c0 ; byte count
	db BANK(LanceSprite)

	; SPRITE_OAK_SCIENTIST_AIDE
	dw OakAideSprite
	db $c0 ; byte count
	db BANK(OakAideSprite)

	; SPRITE_OAK_AIDE
	dw OakAideSprite
	db $c0 ; byte count
	db BANK(OakAideSprite)

	; SPRITE_ROCKER
	dw RockerSprite
	db $c0 ; byte count
	db BANK(RockerSprite)

	; SPRITE_SWIMMER
	dw SwimmerSprite
	db $c0 ; byte count
	db BANK(SwimmerSprite)

	; SPRITE_WHITE_PLAYER
	dw WhitePlayerSprite
	db $c0 ; byte count
	db BANK(WhitePlayerSprite)

	; SPRITE_GYM_HELPER
	dw GymHelperSprite
	db $c0 ; byte count
	db BANK(GymHelperSprite)

	; SPRITE_OLD_PERSON
	dw OldPersonSprite
	db $c0 ; byte count
	db BANK(OldPersonSprite)

	; SPRITE_MART_GUY
	dw MartGuySprite
	db $c0 ; byte count
	db BANK(MartGuySprite)

	; SPRITE_FISHER
	dw FisherSprite
	db $c0 ; byte count
	db BANK(FisherSprite)

	; SPRITE_OLD_MEDIUM_WOMAN
	dw OldMediumWomanSprite
	db $c0 ; byte count
	db BANK(OldMediumWomanSprite)

	; SPRITE_NURSE
	dw NurseSprite
	db $c0 ; byte count
	db BANK(NurseSprite)

	; SPRITE_CABLE_CLUB_WOMAN
	dw CableClubWomanSprite
	db $c0 ; byte count
	db BANK(CableClubWomanSprite)

	; SPRITE_MR_MASTERBALL
	dw MrMasterballSprite
	db $c0 ; byte count
	db BANK(MrMasterballSprite)

	; SPRITE_LAPRAS_GIVER
	dw LaprasGiverSprite
	db $c0 ; byte count
	db BANK(LaprasGiverSprite)

	; SPRITE_WARDEN
	dw WardenSprite
	db $c0 ; byte count
	db BANK(WardenSprite)

	; SPRITE_SS_CAPTAIN
	dw SsCaptainSprite
	db $c0 ; byte count
	db BANK(SsCaptainSprite)

	; SPRITE_FISHER2
	dw Fisher2Sprite
	db $c0 ; byte count
	db BANK(Fisher2Sprite)

	; SPRITE_BLACKBELT
	dw BlackbeltSprite
	db $c0 ; byte count
	db BANK(BlackbeltSprite)

	; SPRITE_GUARD
	dw GuardSprite
	db $c0 ; byte count
	db BANK(GuardSprite)

	; $32
	dw GuardSprite
	db $c0 ; byte count
	db BANK(GuardSprite)

	; SPRITE_MOM
	dw MomSprite
	db $c0 ; byte count
	db BANK(MomSprite)

	; SPRITE_BALDING_GUY
	dw BaldingGuySprite
	db $c0 ; byte count
	db BANK(BaldingGuySprite)

	; SPRITE_YOUNG_BOY
	dw YoungBoySprite
	db $c0 ; byte count
	db BANK(YoungBoySprite)

	; SPRITE_GAMEBOY_KID
	dw GameboyKidSprite
	db $c0 ; byte count
	db BANK(GameboyKidSprite)

	; SPRITE_GAMEBOY_KID_COPY
	dw GameboyKidSprite
	db $c0 ; byte count
	db BANK(GameboyKidSprite)

	; SPRITE_CLEFAIRY
	dw ClefairySprite
	db $c0 ; byte count
	db BANK(ClefairySprite)

	; SPRITE_AGATHA
	dw AgathaSprite
	db $c0 ; byte count
	db BANK(AgathaSprite)

	; SPRITE_BRUNO
	dw BrunoSprite
	db $c0 ; byte count
	db BANK(BrunoSprite)

	; SPRITE_LORELEI
	dw LoreleiSprite
	db $c0 ; byte count
	db BANK(LoreleiSprite)

	; SPRITE_SEEL
	dw SeelSprite
	db $c0 ; byte count
	db BANK(SeelSprite)

	; SPRITE_BALL
	dw BallSprite
	db $40 ; byte count
	db BANK(BallSprite)

	; SPRITE_OMANYTE
	dw OmanyteSprite
	db $40 ; byte count
	db BANK(OmanyteSprite)

	; SPRITE_BOULDER
	dw BoulderSprite
	db $40 ; byte count
	db BANK(BoulderSprite)

	; SPRITE_PAPER_SHEET
	dw PaperSheetSprite
	db $40 ; byte count
	db BANK(PaperSheetSprite)

	; SPRITE_BOOK_MAP_DEX
	dw BookMapDexSprite
	db $40 ; byte count
	db BANK(BookMapDexSprite)

	; SPRITE_CLIPBOARD
	dw ClipboardSprite
	db $40 ; byte count
	db BANK(ClipboardSprite)

	; SPRITE_SNORLAX
	dw SnorlaxSprite
	db $40 ; byte count
	db BANK(SnorlaxSprite)

	; SPRITE_OLD_AMBER_COPY
	dw OldAmberSprite
	db $40 ; byte count
	db BANK(OldAmberSprite)

	; SPRITE_OLD_AMBER
	dw OldAmberSprite
	db $40 ; byte count
	db BANK(OldAmberSprite)

	; SPRITE_LYING_OLD_MAN_UNUSED_1
	dw LyingOldManSprite
	db $40 ; byte count
	db BANK(LyingOldManSprite)

	; SPRITE_LYING_OLD_MAN_UNUSED_2
	dw LyingOldManSprite
	db $40 ; byte count
	db BANK(LyingOldManSprite)

	; SPRITE_LYING_OLD_MAN
	dw LyingOldManSprite
	db $40 ; byte count
	db BANK(LyingOldManSprite)
; 0x17c47

INCBIN "baserom.gbc",$17c47,$17dad - $17c47

SubstituteEffectHandler:  ;0x17DAD
	ld c, 50
	call DelayFrames		
	ld hl, W_PLAYERMONMAXHP		
	ld de, W_PLAYERSUBSITUTEHP
	ld bc, W_PLAYERBATTSTATUS2
	ld a, [$ff00+$f3]  ;whose turn?
	and a
	jr z, .notEnemy
	ld hl, W_ENEMYMONMAXHP
	ld de, W_ENEMYSUBSITUTEHP
	ld bc, W_ENEMYBATTSTATUS2
.notEnemy
	ld a, [bc]                    ;load flags
	bit 4, a                      ;user already has substitute?
	jr nz, .alreadyHasSubstitute  ;skip this code if so
	                              ;user doesn't have a substitute [yet]
	push bc
	ld a, [hli]  ;load max hp
	ld b, [hl]
	srl a        ;max hp / 4, [quarter health to remove from user]
	rr b
	srl a
	rr b
	push de
	ld de, $fff2  ;subtract 8 to point to [current hp] instead of [max hp]
	add hl, de    ;HL -= 8
	pop de
	ld a, b
	ld [de], a    ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
	ld a, [hld]   ;load current hp
	sub b         ;subtract [max hp / 4]
	ld d, a       ;save low byte result in D
	ld a, [hl]
	sbc a, 0      ;borrow from high byte if needed
	pop bc
	jr c, .notEnoughHP  ;underflow means user would be left with negative health
                        ;bug: note since it only brances on carry, it will possibly leave user with 0HP
.userHasZeroOrMoreHP
	ldi [hl], a  ;store high byte HP
	ld [hl], d   ;store low byte HP
	ld h, b
	ld l, c
	set 4, [hl]    ;set bit 4 of flags, user now has substitute
	ld a, [$d355]  ;load options
	bit 7, a       ;battle animation is enabled?
	ld hl, $7ba8   ;animation enabled: 0F:7BA8
	ld b, $0f
	jr z, .animationEnabled
	ld hl, $56e0   ;animation disabled: 1E:56E0
	ld b, $1e
.animationEnabled
	call Bankswitch           ;jump to routine depending on animation setting
	ld hl, UnnamedText_17e1d  ;"it created a substitute"
	call PrintText
	ld hl, $4d5a
	ld b, $0f
	jp Bankswitch
.alreadyHasSubstitute
	ld hl, UnnamedText_17e22  ;"x has a substitute"
	jr .printText
.notEnoughHP
	ld hl, UnnamedText_17e27  ;"too weak to make substitute"
.printText
	jp PrintText

UnnamedText_17e1d: ; 0x17e1d
	TX_FAR _UnnamedText_17e1d
	db $50
; 0x17e1d + 5 bytes

UnnamedText_17e22: ; 0x17e22
	TX_FAR _UnnamedText_17e22
	db $50
; 0x17e22 + 5 bytes

UnnamedText_17e27: ; 0x17e27
	TX_FAR _UnnamedText_17e27
	db $50
; 0x17e27 + 5 bytes

ActivatePC:     ;0x17e2c
	call $36F4  ;XXX: copy background from $C3A0 to $CD81
	ld a, $99
	call $23B1  ;XXX: play sound or stop music
	ld hl, UnnamedText_17f23  ;player turned on PC
	call PrintText
	call $3748  ;XXX: wait for sound to be done
	ld hl, $CD60
	set 3, [hl]
	call $3701  ;XXX: restore saved screen
	call Delay3
PCMainMenu:
	ld b, 8
	ld hl, $53C8
	call Bankswitch
	ld hl, $CD60
	set 5, [hl]
	call HandleMenuInput
	bit 1, a              ;if player pressed B
	jp nz, LogOff
	ld a, [W_MAXMENUITEMID]
	cp a, 2
	jr nz, .next\@ ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex)
	ld a, [W_CURMENUITEMID]
	and a
	jp z, BillsPC    ;if current menu item id is 0, it's bills pc
	cp a, 1
	jr z, .playersPC ;if current menu item id is 1, it's players pc
	jp LogOff        ;otherwise, it's 2, and you're logging off
.next\@
	cp a, 3
	jr nz, .next2\@ ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league)
	ld a, [W_CURMENUITEMID]
	and a
	jp z, BillsPC    ;if current menu item id is 0, it's bills pc
	cp a, 1
	jr z, .playersPC ;if current menu item id is 1, it's players pc
	cp a, 2
	jp z, OaksPC     ;if current menu item id is 2, it's oaks pc
	jp LogOff        ;otherwise, it's 3, and you're logging off
.next2\@
	ld a, [W_CURMENUITEMID]
	and a
	jp z, BillsPC    ;if current menu item id is 0, it's bills pc
	cp a, 1
	jr z, .playersPC ;if current menu item id is 1, it's players pc
	cp a, 2
	jp z, OaksPC     ;if current menu item id is 2, it's oaks pc
	cp a, 3
	jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague
	jp LogOff        ;otherwise, it's 4, and you're logging off
.playersPC
	ld hl, $CD60
	res 5, [hl]
	set 3, [hl]
	ld a, $9B
	call $23B1  ;XXX: play sound or stop music
	call $3748  ;XXX: wait for sound to be done
	ld hl, UnnamedText_17f32  ;accessed players pc
	call PrintText
	ld b, 1
	ld hl, $78E6
	call Bankswitch
	jr ReloadMainMenu
OaksPC:
	ld a, $9B
	call $23B1  ;XXX: play sound or stop music
	call $3748  ;XXX: wait for sound to be done
	ld b, 7
	ld hl, $6915
	call Bankswitch
	jr ReloadMainMenu
PKMNLeague:
	ld a, $9B
	call $23B1  ;XXX: play sound or stop music
	call $3748  ;XXX: wait for sound to be done
	ld b, BANK(Unknown_7657e)
	ld hl, Unknown_7657e
	call Bankswitch
	jr ReloadMainMenu
BillsPC:
	ld a, $9B
	call $23B1    ;XXX: play sound or stop music
	call $3748    ;XXX: wait for sound to be done
	ld a, [$D7F1] ;has to do with having met Bill
	bit 0, a
	jr nz, .billsPC ;if you've met bill, use that bill's instead of someone's
	ld hl, UnnamedText_17f2d ;accessed someone's pc
	jr .printText
.billsPC
	ld hl, UnnamedText_17f28 ;accessed bill's pc
.printText
	call PrintText
	ld b, 8
	ld hl, $54C2
	call Bankswitch
ReloadMainMenu:
	xor a
	ld [$CC3C], a
	call ReloadMapData
	call $2429  ;XXX: moves sprites
	jp PCMainMenu
LogOff:
	ld a, $9A
	call $23B1  ;XXX: play sound or stop music
	call $3748  ;XXX: wait for sound to be done
	ld hl, $CD60
	res 3, [hl]
	res 5, [hl]
	ret

UnnamedText_17f23: ; 0x17f23
	TX_FAR _UnnamedText_17f23
	db $50
; 0x17f23 + 5 bytes

UnnamedText_17f28: ; 0x17f28
	TX_FAR _UnnamedText_17f28
	db $50
; 0x17f28 + 5 bytes

UnnamedText_17f2d: ; 0x17f2d
	TX_FAR _UnnamedText_17f2d
	db $50
; 0x17f2d + 5 bytes

UnnamedText_17f32: ; 0x17f32
	TX_FAR _UnnamedText_17f32
	db $50
; 0x17f32 + 5 bytes

INCBIN "baserom.gbc",$17f37,40

SECTION "bank6",DATA,BANK[$6]

CeladonCity_h: ; 0x18000
	db $00 ; tileset
	db CELADON_CITY_HEIGHT, CELADON_CITY_WIDTH ; dimensions (y, x)
	dw CeladonCityBlocks, CeladonCityTexts, CeladonCityScript ; blocks, texts, scripts
	db WEST | EAST ; connections

	; connections data

	db ROUTE_16
	dw $4B95, $C7C1 ; pointers (connected, current) (strip)
	db $09, $14 ; bigness, width
	db $F8, $27 ; alignments (y, x)
	dw $C716 ; window

	db ROUTE_7
	dw $4051, $C7DD ; pointers (connected, current) (strip)
	db $09, $0A ; bigness, width
	db $F8, $00 ; alignments (y, x)
	dw $C6F9 ; window

	; end connections data

	dw CeladonCityObject ; objects

CeladonCityObject: ; 0x18022 (size=189)
	db $f ; border tile

	db $d ; warps
	db $d, $8, $0, CELADON_MART_1
	db $d, $a, $2, CELADON_MART_1
	db $9, $18, $0, CELADON_MANSION_1
	db $3, $18, $2, CELADON_MANSION_1
	db $3, $19, $2, CELADON_MANSION_1
	db $9, $29, $0, CELADON_POKECENTER
	db $1b, $c, $0, CELADON_GYM
	db $13, $1c, $0, GAME_CORNER
	db $13, $27, $0, CELADON_MART_5
	db $13, $21, $0, CELADONPRIZE_ROOM
	db $1b, $1f, $0, CELADON_DINER
	db $1b, $23, $0, CELADON_HOUSE
	db $1b, $2b, $0, CELADON_HOTEL

	db $9 ; signs
	db $f, $1b, $a ; CeladonCityText10
	db $f, $13, $b ; CeladonCityText11
	db $9, $2a, $c ; PokeCenterSignText
	db $1d, $d, $d ; CeladonCityText13
	db $9, $15, $e ; CeladonCityText14
	db $d, $c, $f ; CeladonCityText15
	db $15, $27, $10 ; CeladonCityText16
	db $15, $21, $11 ; CeladonCityText17
	db $15, $1b, $12 ; CeladonCityText18

	db $9 ; people
	db SPRITE_LITTLE_GIRL, $11 + 4, $8 + 4, $fe, $0, $1 ; person
	db SPRITE_OLD_PERSON, $1c + 4, $b + 4, $ff, $d1, $2 ; person
	db SPRITE_GIRL, $13 + 4, $e + 4, $fe, $1, $3 ; person
	db SPRITE_OLD_PERSON, $16 + 4, $19 + 4, $ff, $d0, $4 ; person
	db SPRITE_OLD_PERSON, $10 + 4, $16 + 4, $ff, $d0, $5 ; person
	db SPRITE_FISHER2, $c + 4, $20 + 4, $ff, $d2, $6 ; person
	db SPRITE_SLOWBRO, $c + 4, $1e + 4, $ff, $d3, $7 ; person
	db SPRITE_ROCKET, $1d + 4, $20 + 4, $fe, $2, $8 ; person
	db SPRITE_ROCKET, $e + 4, $2a + 4, $fe, $2, $9 ; person

	; warp-to
	EVENT_DISP $19, $d, $8 ; CELADON_MART_1
	EVENT_DISP $19, $d, $a ; CELADON_MART_1
	EVENT_DISP $19, $9, $18 ; CELADON_MANSION_1
	EVENT_DISP $19, $3, $18 ; CELADON_MANSION_1
	EVENT_DISP $19, $3, $19 ; CELADON_MANSION_1
	EVENT_DISP $19, $9, $29 ; CELADON_POKECENTER
	EVENT_DISP $19, $1b, $c ; CELADON_GYM
	EVENT_DISP $19, $13, $1c ; GAME_CORNER
	EVENT_DISP $19, $13, $27 ; CELADON_MART_5
	EVENT_DISP $19, $13, $21 ; CELADONPRIZE_ROOM
	EVENT_DISP $19, $1b, $1f ; CELADON_DINER
	EVENT_DISP $19, $1b, $23 ; CELADON_HOUSE
	EVENT_DISP $19, $1b, $2b ; CELADON_HOTEL

CeladonCityBlocks: ; 0x180df 450
	INCBIN "maps/celadoncity.blk"

PalletTown_h: ; 0x182a1
	db $00 ; tileset
	db PALLET_TOWN_HEIGHT, PALLET_TOWN_WIDTH ; dimensions
	dw PalletTownBlocks, PalletTownTexts, PalletTownScript
	db NORTH | SOUTH ; connections

	db ROUTE_1
	dw Route1Blocks + ((ROUTE_1_WIDTH * 15) + 0) ;y, x Strip Starting Point
	dw $C6EB + 0 ;Strip X-Offset to current map
	db ROUTE_1_WIDTH ;"Bigness" (Unsure) ;Something to do with MapData
	db ROUTE_1_WIDTH ;"Map Width" (Unsure) ;Something to do with TileSet
	db (ROUTE_1_HEIGHT * 2) - 1 ;Player's new Y-Coordinates
	db (0 * -2) ;Player's new X-Coordinates
	dw $C6E9 + ROUTE_1_HEIGHT * (ROUTE_1_WIDTH + 6) ;New UL Block Pos (Window)

	db ROUTE_21
	dw Route21Blocks,$C7AB ; pointers
	db $0A,$0A ; bigness, width
	db $00,$00 ; alignments
	dw $C6F9 ; window

	dw PalletTownObject

PalletTownObject: ; 0x182c3 (size=58)
	db $b ; border tile

	db $3 ; warps
	db $5, $5, $0, REDS_HOUSE_1F
	db $5, $d, $0, BLUES_HOUSE
	db $b, $c, $1, OAKS_LAB

	db $4 ; signs
	db $d, $d, $4 ; PalletTownText4
	db $9, $7, $5 ; PalletTownText5
	db $5, $3, $6 ; PalletTownText6
	db $5, $b, $7 ; PalletTownText7

	db $3 ; people
	db SPRITE_OAK, $5 + 4, $8 + 4, $ff, $ff, $1 ; person
	db SPRITE_GIRL, $8 + 4, $3 + 4, $fe, $0, $2 ; person
	db SPRITE_FISHER2, $e + 4, $b + 4, $fe, $0, $3 ; person

	; warp-to
	EVENT_DISP $a, $5, $5 ; REDS_HOUSE_1F
	EVENT_DISP $a, $5, $d ; BLUES_HOUSE
	EVENT_DISP $a, $b, $c ; OAKS_LAB

PalletTownBlocks: ; 0x182fd
	INCBIN "maps/pallettown.blk"

ViridianCity_h: ; 0x18357 to 0x18384 (45 bytes) (bank=6) (id=1)
	db $00 ; tileset
	db VIRIDIAN_CITY_HEIGHT, VIRIDIAN_CITY_WIDTH ; dimensions (y, x)
	dw ViridianCityBlocks, ViridianCityTexts, ViridianCityScript ; blocks, texts, scripts
	db NORTH | SOUTH | WEST ; connections

	; connections data

	db ROUTE_2
	dw Route2Blocks + (ROUTE_2_HEIGHT - 3) * ROUTE_2_WIDTH ; connection strip location
	dw $C6EB + 5 ; current map position
	db ROUTE_2_WIDTH, ROUTE_2_WIDTH ; bigness, width
	db (ROUTE_2_HEIGHT * 2) - 1, (5 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_2_HEIGHT * (ROUTE_2_WIDTH + 6) ; window

	db ROUTE_1
	dw Route1Blocks ; connection strip location
	dw $C6EB + (VIRIDIAN_CITY_HEIGHT + 3) * (VIRIDIAN_CITY_WIDTH + 6) + 5 ; current map position
	db ROUTE_1_WIDTH, ROUTE_1_WIDTH ; bigness, width
	db 0, (5 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_1_WIDTH ; window

	db ROUTE_22
	dw Route22Blocks - 3 + (ROUTE_22_WIDTH) ; connection strip location
	dw $C6E8 + (VIRIDIAN_CITY_WIDTH + 6) * (4 + 3) ; current map position
	db ROUTE_22_HEIGHT, ROUTE_22_WIDTH ; bigness, width
	db (4 * -2), (ROUTE_22_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_22_WIDTH ; window

	; end connections data

	dw ViridianCityObject ; objects

ViridianCityObject: ; 0x18384 (size=104)
	db $f ; border tile

	db $5 ; warps
	db $19, $17, $0, VIRIDIAN_POKECENTER
	db $13, $1d, $0, VIRIDIAN_MART
	db $f, $15, $0, VIRIDIAN_SCHOOL
	db $9, $15, $0, VIRIDIAN_HOUSE
	db $7, $20, $0, VIRIDIAN_GYM

	db $6 ; signs
	db $11, $11, $8 ; ViridianCityText8
	db $1, $13, $9 ; ViridianCityText9
	db $1d, $15, $a ; ViridianCityText10
	db $13, $1e, $b ; MartSignText
	db $19, $18, $c ; PokeCenterSignText
	db $7, $1b, $d ; ViridianCityText13

	db $7 ; people
	db SPRITE_BUG_CATCHER, $14 + 4, $d + 4, $fe, $0, $1 ; person
	db SPRITE_GAMBLER, $8 + 4, $1e + 4, $ff, $ff, $2 ; person
	db SPRITE_BUG_CATCHER, $19 + 4, $1e + 4, $fe, $0, $3 ; person
	db SPRITE_GIRL, $9 + 4, $11 + 4, $ff, $d3, $4 ; person
	db SPRITE_LYING_OLD_MAN, $9 + 4, $12 + 4, $ff, $ff, $5 ; person
	db SPRITE_FISHER2, $17 + 4, $6 + 4, $ff, $d0, $6 ; person
	db SPRITE_GAMBLER, $5 + 4, $11 + 4, $fe, $2, $7 ; person

	; warp-to
	EVENT_DISP $14, $19, $17 ; VIRIDIAN_POKECENTER
	EVENT_DISP $14, $13, $1d ; VIRIDIAN_MART
	EVENT_DISP $14, $f, $15 ; VIRIDIAN_SCHOOL
	EVENT_DISP $14, $9, $15 ; VIRIDIAN_HOUSE
	EVENT_DISP $14, $7, $20 ; VIRIDIAN_GYM

ViridianCityBlocks: ; 0x183ec 360
	INCBIN "maps/viridiancity.blk"

PewterCity_h: ; 0x18554 to 0x18576 (34 bytes) (bank=6) (id=2)
	db $00 ; tileset
	db PEWTER_CITY_HEIGHT, PEWTER_CITY_WIDTH ; dimensions (y, x)
	dw PewterCityBlocks, PewterCityTexts, PewterCityScript ; blocks, texts, scripts
	db SOUTH | EAST ; connections

	; connections data

	db ROUTE_2
	dw Route2Blocks ; connection strip location
	dw $C6EB + (PEWTER_CITY_HEIGHT + 3) * (PEWTER_CITY_WIDTH + 6) + 5 ; current map position
	db ROUTE_2_WIDTH, ROUTE_2_WIDTH ; bigness, width
	db 0, (5 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_2_WIDTH ; window

	db ROUTE_3
	dw Route3Blocks + (ROUTE_3_WIDTH * 0) ; connection strip location
	dw $C6E5 + (PEWTER_CITY_WIDTH + 6) * (4 + 4) ; current map position
	db ROUTE_3_HEIGHT, ROUTE_3_WIDTH ; bigness, width
	db (4 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_3_WIDTH ; window

	; end connections data

	dw PewterCityObject ; objects

; 0x18576
db $0

PewterCityObject: ; 0x18577 (size=111)
	db $a ; border tile

	db $7 ; warps
	db $7, $e, $0, MUSEUM_1F
	db $5, $13, $2, MUSEUM_1F
	db $11, $10, $0, PEWTER_GYM
	db $d, $1d, $0, PEWTER_HOUSE_1
	db $11, $17, $0, PEWTER_MART
	db $1d, $7, $0, PEWTER_HOUSE_2
	db $19, $d, $0, PEWTER_POKECENTER

	db $7 ; signs
	db $1d, $13, $6 ; PewterCityText6
	db $13, $21, $7 ; PewterCityText7
	db $11, $18, $8 ; MartSignText
	db $19, $e, $9 ; PokeCenterSignText
	db $9, $f, $a ; PewterCityText10
	db $11, $b, $b ; PewterCityText11
	db $17, $19, $c ; PewterCityText12

	db $5 ; people
	db SPRITE_LASS, $f + 4, $8 + 4, $ff, $ff, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $19 + 4, $11 + 4, $ff, $ff, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $11 + 4, $1b + 4, $ff, $ff, $3 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $19 + 4, $1a + 4, $fe, $2, $4 ; person
	db SPRITE_BUG_CATCHER, $10 + 4, $23 + 4, $ff, $d0, $5 ; person

	; warp-to
	EVENT_DISP $14, $7, $e ; MUSEUM_1F
	EVENT_DISP $14, $5, $13 ; MUSEUM_1F
	EVENT_DISP $14, $11, $10 ; PEWTER_GYM
	EVENT_DISP $14, $d, $1d ; PEWTER_HOUSE_1
	EVENT_DISP $14, $11, $17 ; PEWTER_MART
	EVENT_DISP $14, $1d, $7 ; PEWTER_HOUSE_2
	EVENT_DISP $14, $19, $d ; PEWTER_POKECENTER

PewterCityBlocks: ; 0x185e6 360
	INCBIN "maps/pewtercity.blk"

CeruleanCity_h: ; 0x1874e to 0x18786 (56 bytes) (bank=6) (id=3)
	db $00 ; tileset
	db CERULEAN_CITY_HEIGHT, CERULEAN_CITY_WIDTH ; dimensions (y, x)
	dw CeruleanCityBlocks, CeruleanCityTexts, CeruleanCityScript ; blocks, texts, scripts
	db NORTH | SOUTH | WEST | EAST ; connections

	; connections data

	db ROUTE_24
	dw Route24Blocks + (ROUTE_24_HEIGHT - 3) * ROUTE_24_WIDTH ; connection strip location
	dw $C6EB + 5 ; current map position
	db ROUTE_24_WIDTH, ROUTE_24_WIDTH ; bigness, width
	db (ROUTE_24_HEIGHT * 2) - 1, (5 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_24_HEIGHT * (ROUTE_24_WIDTH + 6) ; window

	db ROUTE_5
	dw Route5Blocks ; connection strip location
	dw $C6EB + (CERULEAN_CITY_HEIGHT + 3) * (CERULEAN_CITY_WIDTH + 6) + 5 ; current map position
	db ROUTE_5_WIDTH, ROUTE_5_WIDTH ; bigness, width
	db 0, (5 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_5_WIDTH ; window

	db ROUTE_4
	dw Route4Blocks - 3 + (ROUTE_4_WIDTH) ; connection strip location
	dw $C6E8 + (CERULEAN_CITY_WIDTH + 6) * (4 + 3) ; current map position
	db ROUTE_4_HEIGHT, ROUTE_4_WIDTH ; bigness, width
	db (4 * -2), (ROUTE_4_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_4_WIDTH ; window

	db ROUTE_9
	dw Route9Blocks + (ROUTE_9_WIDTH * 0) ; connection strip location
	dw $C6E5 + (CERULEAN_CITY_WIDTH + 6) * (4 + 4) ; current map position
	db ROUTE_9_HEIGHT, ROUTE_9_WIDTH ; bigness, width
	db (4 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_9_WIDTH ; window

	; end connections data

	dw CeruleanCityObject ; objects

CeruleanCityObject: ; 0x18786 (size=170)
	db $f ; border tile

	db $a ; warps
	db $b, $1b, $0, TRASHED_HOUSE
	db $f, $d, $0, CERULEAN_HOUSE
	db $11, $13, $0, CERULEAN_POKECENTER
	db $13, $1e, $0, CERULEAN_GYM
	db $19, $d, $0, BIKE_SHOP
	db $19, $19, $0, CERULEAN_MART
	db $b, $4, $0, UNKNOWN_DUNGEON_1
	db $9, $1b, $2, TRASHED_HOUSE
	db $b, $9, $1, CERULEAN_HOUSE_3
	db $9, $9, $0, CERULEAN_HOUSE_3

	db $6 ; signs
	db $13, $17, $c ; CeruleanCityText12
	db $1d, $11, $d ; CeruleanCityText13
	db $19, $1a, $e ; MartSignText
	db $11, $14, $f ; PokeCenterSignText
	db $19, $b, $10 ; CeruleanCityText16
	db $15, $1b, $11 ; CeruleanCityText17

	db $b ; people
	db SPRITE_BLUE, $2 + 4, $14 + 4, $ff, $d0, $1 ; person
	db SPRITE_ROCKET, $8 + 4, $1e + 4, $ff, $ff, $42, ROCKET + $C8, $5 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $14 + 4, $1f + 4, $ff, $d0, $3 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $12 + 4, $f + 4, $fe, $1, $4 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $15 + 4, $9 + 4, $fe, $2, $5 ; person
	db SPRITE_GUARD, $c + 4, $1c + 4, $ff, $d0, $6 ; person
	db SPRITE_LASS, $1a + 4, $1d + 4, $ff, $d2, $7 ; person
	db SPRITE_SLOWBRO, $1a + 4, $1c + 4, $ff, $d0, $8 ; person
	db SPRITE_LASS, $1b + 4, $9 + 4, $fe, $2, $9 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $c + 4, $4 + 4, $ff, $d0, $a ; person
	db SPRITE_GUARD, $c + 4, $1b + 4, $ff, $d0, $b ; person

	; warp-to
	EVENT_DISP $14, $b, $1b ; TRASHED_HOUSE
	EVENT_DISP $14, $f, $d ; CERULEAN_HOUSE
	EVENT_DISP $14, $11, $13 ; CERULEAN_POKECENTER
	EVENT_DISP $14, $13, $1e ; CERULEAN_GYM
	EVENT_DISP $14, $19, $d ; BIKE_SHOP
	EVENT_DISP $14, $19, $19 ; CERULEAN_MART
	EVENT_DISP $14, $b, $4 ; UNKNOWN_DUNGEON_1
	EVENT_DISP $14, $9, $1b ; TRASHED_HOUSE
	EVENT_DISP $14, $b, $9 ; CERULEAN_HOUSE_3
	EVENT_DISP $14, $9, $9 ; CERULEAN_HOUSE_3

CeruleanCityBlocks: ; 0x18830 360
	INCBIN "maps/ceruleancity.blk"

VermilionCity_h: ; 0x18998 to 0x189ba (34 bytes) (bank=6) (id=5)
	db $00 ; tileset
	db VERMILION_CITY_HEIGHT, VERMILION_CITY_WIDTH ; dimensions (y, x)
	dw VermilionCityBlocks, VermilionCityTexts, VermilionCityScript ; blocks, texts, scripts
	db NORTH | EAST ; connections

	; connections data

	db ROUTE_6
	dw Route6Blocks + (ROUTE_6_HEIGHT - 3) * ROUTE_6_WIDTH ; connection strip location
	dw $C6EB + 5 ; current map position
	db ROUTE_6_WIDTH, ROUTE_6_WIDTH ; bigness, width
	db (ROUTE_6_HEIGHT * 2) - 1, (5 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_6_HEIGHT * (ROUTE_6_WIDTH + 6) ; window

	db ROUTE_11
	dw Route11Blocks + (ROUTE_11_WIDTH * 0) ; connection strip location
	dw $C6E5 + (VERMILION_CITY_WIDTH + 6) * (4 + 4) ; current map position
	db ROUTE_11_HEIGHT, ROUTE_11_WIDTH ; bigness, width
	db (4 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_11_WIDTH ; window

	; end connections data

	dw VermilionCityObject ; objects

VermilionCityObject: ; 0x189ba (size=133)
	db $43 ; border tile

	db $9 ; warps
	db $3, $b, $0, VERMILION_POKECENTER
	db $d, $9, $0, POKEMON_FAN_CLUB
	db $d, $17, $0, VERMILION_MART
	db $13, $c, $0, VERMILION_GYM
	db $13, $17, $0, VERMILION_HOUSE_1
	db $1f, $12, $0, VERMILION_DOCK
	db $1f, $13, $0, VERMILION_DOCK
	db $d, $f, $0, VERMILION_HOUSE_3
	db $3, $7, $0, VERMILION_HOUSE_2

	db $7 ; signs
	db $3, $1b, $7 ; VermilionCityText7
	db $d, $25, $8 ; VermilionCityText8
	db $d, $18, $9 ; MartSignText
	db $3, $c, $a ; PokeCenterSignText
	db $d, $7, $b ; VermilionCityText11
	db $13, $7, $c ; VermilionCityText12
	db $f, $1d, $d ; VermilionCityText13

	db $6 ; people
	db SPRITE_FOULARD_WOMAN, $7 + 4, $13 + 4, $fe, $2, $1 ; person
	db SPRITE_GAMBLER, $6 + 4, $e + 4, $ff, $ff, $2 ; person
	db SPRITE_SAILOR, $1e + 4, $13 + 4, $ff, $d1, $3 ; person
	db SPRITE_GAMBLER, $7 + 4, $1e + 4, $ff, $ff, $4 ; person
	db SPRITE_SLOWBRO, $9 + 4, $1d + 4, $fe, $1, $5 ; person
	db SPRITE_SAILOR, $1b + 4, $19 + 4, $fe, $2, $6 ; person

	; warp-to
	EVENT_DISP $14, $3, $b ; VERMILION_POKECENTER
	EVENT_DISP $14, $d, $9 ; POKEMON_FAN_CLUB
	EVENT_DISP $14, $d, $17 ; VERMILION_MART
	EVENT_DISP $14, $13, $c ; VERMILION_GYM
	EVENT_DISP $14, $13, $17 ; VERMILION_HOUSE_1
	EVENT_DISP $14, $1f, $12 ; VERMILION_DOCK
	EVENT_DISP $14, $1f, $13 ; VERMILION_DOCK
	EVENT_DISP $14, $d, $f ; VERMILION_HOUSE_3
	EVENT_DISP $14, $3, $7 ; VERMILION_HOUSE_2

VermilionCityBlocks: ; 0x18a3f 360
	INCBIN "maps/vermilioncity.blk"

FuchsiaCity_h: ; 0x18ba7 to 0x18bd4 (45 bytes) (bank=6) (id=7)
	db $00 ; tileset
	db FUCHSIA_CITY_HEIGHT, FUCHSIA_CITY_WIDTH ; dimensions (y, x)
	dw FuchsiaCityBlocks, FuchsiaCityTexts, FuchsiaCityScript ; blocks, texts, scripts
	db SOUTH | WEST | EAST ; connections

	; connections data

	db ROUTE_19
	dw Route19Blocks ; connection strip location
	dw $C6EB + (FUCHSIA_CITY_HEIGHT + 3) * (FUCHSIA_CITY_WIDTH + 6) + 5 ; current map position
	db ROUTE_19_WIDTH, ROUTE_19_WIDTH ; bigness, width
	db 0, (5 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_19_WIDTH ; window

	db ROUTE_18
	dw Route18Blocks - 3 + (ROUTE_18_WIDTH) ; connection strip location
	dw $C6E8 + (FUCHSIA_CITY_WIDTH + 6) * (4 + 3) ; current map position
	db ROUTE_18_HEIGHT, ROUTE_18_WIDTH ; bigness, width
	db (4 * -2), (ROUTE_18_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_18_WIDTH ; window

	db ROUTE_15
	dw Route15Blocks + (ROUTE_15_WIDTH * 0) ; connection strip location
	dw $C6E5 + (FUCHSIA_CITY_WIDTH + 6) * (4 + 4) ; current map position
	db ROUTE_15_HEIGHT, ROUTE_15_WIDTH ; bigness, width
	db (4 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_15_WIDTH ; window

	; end connections data

	dw FuchsiaCityObject ; objects

FuchsiaCityObject: ; 0x18bd4 (size=178)
	db $f ; border tile

	db $9 ; warps
	db $d, $5, $0, FUCHSIA_MART
	db $1b, $b, $0, FUCHSIA_HOUSE_1
	db $1b, $13, $0, FUCHSIA_POKECENTER
	db $1b, $1b, $0, FUCHSIA_HOUSE_2
	db $3, $12, $0, SAFARIZONEENTRANCE
	db $1b, $5, $0, FUCHSIA_GYM
	db $d, $16, $0, FUCHSIAMEETINGROOM
	db $1b, $1f, $1, FUCHSIA_HOUSE_3
	db $18, $1f, $0, FUCHSIA_HOUSE_3

	db $e ; signs
	db $17, $f, $b ; FuchsiaCityText11
	db $f, $19, $c ; FuchsiaCityText12
	db $5, $11, $d ; FuchsiaCityText13
	db $d, $6, $e ; MartSignText
	db $1b, $14, $f ; PokeCenterSignText
	db $1d, $1b, $10 ; FuchsiaCityText16
	db $f, $15, $11 ; FuchsiaCityText17
	db $1d, $5, $12 ; FuchsiaCityText18
	db $7, $21, $13 ; FuchsiaCityText19
	db $7, $1b, $14 ; FuchsiaCityText20
	db $7, $d, $15 ; FuchsiaCityText21
	db $d, $1f, $16 ; FuchsiaCityText22
	db $f, $d, $17 ; FuchsiaCityText23
	db $7, $7, $18 ; FuchsiaCityText24

	db $a ; people
	db SPRITE_BUG_CATCHER, $c + 4, $a + 4, $fe, $2, $1 ; person
	db SPRITE_GAMBLER, $11 + 4, $1c + 4, $fe, $2, $2 ; person
	db SPRITE_FISHER2, $e + 4, $1e + 4, $ff, $d0, $3 ; person
	db SPRITE_BUG_CATCHER, $8 + 4, $18 + 4, $ff, $d1, $4 ; person
	db SPRITE_CLEFAIRY, $5 + 4, $1f + 4, $fe, $0, $5 ; person
	db SPRITE_BALL, $6 + 4, $19 + 4, $ff, $ff, $6 ; person
	db SPRITE_SLOWBRO, $6 + 4, $c + 4, $fe, $2, $7 ; person
	db SPRITE_SLOWBRO, $c + 4, $1e + 4, $fe, $2, $8 ; person
	db SPRITE_SEEL, $11 + 4, $8 + 4, $fe, $0, $9 ; person
	db SPRITE_OMANYTE, $5 + 4, $6 + 4, $ff, $ff, $a ; person

	; warp-to
	EVENT_DISP $14, $d, $5 ; FUCHSIA_MART
	EVENT_DISP $14, $1b, $b ; FUCHSIA_HOUSE_1
	EVENT_DISP $14, $1b, $13 ; FUCHSIA_POKECENTER
	EVENT_DISP $14, $1b, $1b ; FUCHSIA_HOUSE_2
	EVENT_DISP $14, $3, $12 ; SAFARIZONEENTRANCE
	EVENT_DISP $14, $1b, $5 ; FUCHSIA_GYM
	EVENT_DISP $14, $d, $16 ; FUCHSIAMEETINGROOM
	EVENT_DISP $14, $1b, $1f ; FUCHSIA_HOUSE_3
	EVENT_DISP $14, $18, $1f ; FUCHSIA_HOUSE_3

FuchsiaCityBlocks: ; 0x18c86 360
	INCBIN "maps/fuchsiacity.blk"

INCBIN "baserom.gbc",$18dee,$6d

PalletTownScript:
	ld a,[$D74B]
	bit 4,a
	jr z,.next\@
	ld hl,$D747
	set 6,[hl]
.next\@
	call $3C3C
	ld hl,PalletTownScriptPointers
	ld a,[$D5F1]
	jp $3D97
; 0x18e73

PalletTownScriptPointers:
	dw PalletTownScript1,PalletTownScript2,PalletTownScript3,PalletTownScript4,PalletTownScript5,PalletTownScript6,PalletTownScript7

PalletTownScript1:
	ld a,[$D747]
	bit 0,a
	ret nz
	ld a,[W_YCOORD]
	cp 1 ; is player near north exit?
	ret nz
	xor a
	ld [$FFB4],a
	ld a,4
	ld [$D528],a
	ld a,$FF
	call $23B1 ; stop music
	ld a,2
	ld c,a ; song bank
	ld a,$DB ; “oak appears” music
	call $23A1 ; plays music
	ld a,$FC
	ld [$CD6B],a
	ld hl,$D74B
	set 7,[hl]

	; trigger the next script
	ld a,1
	ld [$D5F1],a
	ret

PalletTownScript2:
	xor a
	ld [$CF0D],a
	ld a,1
	ld [$FF8C],a
	call $2920
	ld a,$FF
	ld [$CD6B],a
	ld a,0
	ld [$CC4D],a
	ld a,$15
	call Predef

	; trigger the next script
	ld a,2
	ld [$D5F1],a
	ret

PalletTownScript3:
	ld a,1
	ld [$FF8C],a
	ld a,4
	ld [$FF8D],a
	call $34A6
	call Delay3
	ld a,1
	ld [W_YCOORD],a
	ld a,1
	ld [$FF9B],a
	ld a,1
	swap a
	ld [$FF95],a
	ld a,$22
	call Predef
	ld hl,$FF95
	dec [hl]
	ld a,$20
	call Predef ; load Oak’s movement into $CC97
	ld de,$CC97
	ld a,1 ; oak
	ld [$FF8C],a
	call MoveSprite
	ld a,$FF
	ld [$CD6B],a

	; trigger the next script
	ld a,3
	ld [$D5F1],a
	ret

PalletTownScript4:
	ld a,[$D730]
	bit 0,a
	ret nz
	xor a
	ld [$C109],a
	ld a,1
	ld [$CF0D],a
	ld a,$FC
	ld [$CD6B],a
	ld a,1
	ld [$FF8C],a
	call $2920
	ld a,$FF
	ld [$CD6B],a
	ld a,1
	ld [$CF13],a
	xor a
	ld [$CF10],a
	ld a,1
	ld [$CC57],a
	ld a,[$FFB8]
	ld [$CC58],a

	; trigger the next script
	ld a,4
	ld [$D5F1],a
	ret

PalletTownScript5:
	ld a,[$CC57]
	and a
	ret nz

	; trigger the next script
	ld a,5
	ld [$D5F1],a
	ret

PalletTownScript6:
	ld a,[$D74A]
	bit 2,a
	jr nz,.next\@
	and 3
	cp 3
	jr nz,.next\@
	ld hl,$D74A
	set 2,[hl]
	ld a,$27
	ld [$CC4D],a
	ld a,$11
	call Predef
	ld a,$28
	ld [$CC4D],a
	ld a,$15
	jp Predef
.next\@
	ld a,[$D74B]
	bit 4,a
	ret z
	ld hl,$D74B
	set 6,[hl]
PalletTownScript7:
	ret

PalletTownTexts: ; 0x18f88
	dw PalletTownText1,PalletTownText2,PalletTownText3,PalletTownText4,PalletTownText5,PalletTownText6,PalletTownText7

PalletTownText1: ; 4F96 0x18f96
	db 8
	ld a,[$CF0D]
	and a
	jr nz,.next\@
	ld a,1
	ld [$CC3C],a
	ld hl,OakAppearsText
	jr .done\@
.next\@
	ld hl,OakWalksUpText
.done\@
	call PrintText
	jp TextScriptEnd

OakAppearsText:
	TX_FAR _OakAppearsText
	db 8
	ld c,10
	call DelayFrames
	xor a
	ld [$CD4F],a
	ld [$CD50],a
	ld a,$4C
	call Predef ; display ! over head
	ld a,4
	ld [$D528],a
	jp TextScriptEnd

OakWalksUpText:
	TX_FAR _OakWalksUpText
	db "@"

PalletTownText2: ; 0x18fd3 girl
	TX_FAR _PalletTownText2 ; dc 42 29 pointing to 0xa42dc
	db "@"
; 0x18fd8

PalletTownText3: ; 0x18fd8 fat man
	TX_FAR _PalletTownText3
	db "@"
; 0x18fdd

PalletTownText4: ; 0x18fdd sign by lab
	TX_FAR _PalletTownText4
	db "@"
; 0x18fe2

PalletTownText5: ; 0x18fe2 sign by fence
	TX_FAR _PalletTownText5
	db "@"
; 0x18fe7

PalletTownText6: ; 0x18fe7 sign by Red’s house
	TX_FAR _PalletTownText6
	db "@"
; 0x18fec

PalletTownText7: ; 0x18fec sign by Blue’s house
	TX_FAR _PalletTownText7
	db "@"

ViridianCityScript: ; 0x18ff1
	call $3c3c
	ld hl, ViridianCityScripts
	ld a, [$d5f4]
	jp $3d97
; 0x18ffd

ViridianCityScripts: ; 0x18ffd
	dw ViridianCityScript0

INCBIN "baserom.gbc",$18fff,$6

ViridianCityScript0: ; 0x19005
	call $500b
	jp $503d
; 0x1900b

INCBIN "baserom.gbc",$1900b,$d9

ViridianCityTexts: ; 0x190e4
	dw ViridianCityText1, ViridianCityText2, ViridianCityText3, ViridianCityText4, ViridianCityText5, ViridianCityText6, ViridianCityText7, ViridianCityText8, ViridianCityText9, ViridianCityText10, MartSignText, PokeCenterSignText, ViridianCityText13, ViridianCityText14, ViridianCityText15

ViridianCityText1: ; 0x19102
	TX_FAR _ViridianCityText1
	db $50

ViridianCityText2: ; 0x19107
	db $08 ; asm
	ld a, [$d356]
	cp $7f
	ld hl, UnnamedText_19127
	jr z, .asm_ae9fe ; 0x19110
	ld a, [$d751]
	bit 1, a
	jr nz, .asm_ae9fe ; 0x19117
	ld hl, UnnamedText_19122
.asm_ae9fe ; 0x1911c
	call PrintText
	jp TextScriptEnd

UnnamedText_19122: ; 0x19122
	TX_FAR _UnnamedText_19122
	db $50
; 0x19122 + 5 bytes

UnnamedText_19127: ; 0x19127
	TX_FAR _UnnamedText_19127
	db $50
; 0x19127 + 5 bytes

ViridianCityText3: ; 0x1912c
	db $08 ; asm
	ld hl, UnnamedText_1914d
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_6dfea ; 0x1913a
	ld hl, UnnamedText_19157
	call PrintText
	jr .asm_d611f ; 0x19142
.asm_6dfea ; 0x19144
	ld hl, UnnamedText_19152
	call PrintText
.asm_d611f ; 0x1914a
	jp TextScriptEnd

UnnamedText_1914d: ; 0x1914d
	TX_FAR _UnnamedText_1914d
	db $50
; 0x1914d + 5 bytes

UnnamedText_19152: ; 0x19152
	TX_FAR _UnnamedText_19152
	db $50
; 0x19152 + 5 bytes

UnnamedText_19157: ; 0x19157
	TX_FAR _UnnamedText_19157
	db $50
; 0x19157 + 5 bytes

ViridianCityText4: ; 0x1915c
	db $08 ; asm
	ld a, [$d74b]
	bit 5, a
	jr nz, .asm_83894 ; 0x19162
	ld hl, UnnamedText_19175
	call PrintText
	jr .asm_700a6 ; 0x1916a
.asm_83894 ; 0x1916c
	ld hl, UnnamedText_1917a
	call PrintText
.asm_700a6 ; 0x19172
	jp TextScriptEnd

UnnamedText_19175: ; 0x19175
	TX_FAR _UnnamedText_19175
	db $50
; 0x19175 + 5 bytes

UnnamedText_1917a: ; 0x1917a
	TX_FAR _UnnamedText_1917a
	db $50
; 0x1917a + 5 bytes

ViridianCityText5: ; 0x1917f
	db $08 ; asm
	ld hl, UnnamedText_19191
	call PrintText
	call $50cf
	ld a, $3
	ld [$d5f4], a
	jp TextScriptEnd

UnnamedText_19191: ; 0x19191
	TX_FAR _UnnamedText_19191
	db $50
; 0x19191 + 5 bytes

ViridianCityText6: ; 0x19196
	db $08 ; asm
	ld a, [$d74c]
	bit 1, a
	jr nz, .asm_4e5a0 ; 0x1919c
	ld hl, UnnamedText_191ca
	call PrintText
	ld bc, (TM_42 << 8) | 1
	call GiveItem
	jr nc, .asm_b655e ; 0x191aa
	ld hl, ReceivedTM42Text
	call PrintText
	ld hl, $d74c
	set 1, [hl]
	jr .asm_3c73c ; 0x191b7
.asm_b655e ; 0x191b9
	ld hl, TM42NoRoomText
	call PrintText
	jr .asm_3c73c ; 0x191bf
.asm_4e5a0 ; 0x191c1
	ld hl, TM42Explanation
	call PrintText
.asm_3c73c ; 0x191c7
	jp TextScriptEnd

UnnamedText_191ca: ; 0x191ca
	TX_FAR _UnnamedText_191ca
	db $50
; 0x191ca + 5 bytes

ReceivedTM42Text: ; 0x191cf
	TX_FAR _ReceivedTM42Text ; 0xa469a
	db $10, $50
; 0x191cf + 6 bytes = 0x191d5

TM42Explanation: ; 0x191d5
	TX_FAR _TM42Explanation
	db $50
; 0x191d5 + 5 bytes

TM42NoRoomText: ; 0x191da
	TX_FAR _TM42NoRoomText
	db $50
; 0x191da + 5 bytes

ViridianCityText7: ; 0x191df
	db $08 ; asm
	ld hl, UnnamedText_1920a
	call PrintText
	ld c, $2
	call DelayFrames
	call $35ec
	ld a, [$cc26]
	and a
	jr z, .asm_42f68 ; 0x191f2
	ld hl, UnnamedText_1920f
	call PrintText
	ld a, $1
	ld [$d5f4], a
	jr .asm_2413a ; 0x191ff
.asm_42f68 ; 0x19201
	ld hl, UnnamedText_19214
	call PrintText
.asm_2413a ; 0x19207
	jp TextScriptEnd

UnnamedText_1920a: ; 0x1920a
	TX_FAR _UnnamedText_1920a
	db $50
; 0x1920a + 5 bytes

UnnamedText_1920f: ; 0x1920f
	TX_FAR _UnnamedText_1920f
	db $50
; 0x1920f + 5 bytes

UnnamedText_19214: ; 0x19214
	TX_FAR _UnnamedText_19214
	db $50
; 0x19214 + 5 bytes

ViridianCityText15: ; 0x19219
	TX_FAR _UnnamedText_19219
	db $50
; 0x19219 + 5 bytes

ViridianCityText8: ; 0x1921e
	TX_FAR _ViridianCityText8
	db $50

ViridianCityText9: ; 0x19223
	TX_FAR _ViridianCityText9
	db $50

ViridianCityText10: ; 0x19228
	TX_FAR _ViridianCityText10
	db $50

ViridianCityText13: ; 0x1922d
	TX_FAR _ViridianCityText13
	db $50

ViridianCityText14: ; 0x19232
	TX_FAR _ViridianCityText14
	db $50
; 0x19232 + 5 bytes

PewterCityScript: ; 0x19237
	call $3c3c
	ld hl, PewterCityScripts
	ld a, [$d5f7]
	jp $3d97
; 0x19243

PewterCityScripts: ; 0x19243
	dw PewterCityScript0

INCBIN "baserom.gbc",$19245,$c

PewterCityScript0: ; 0x19251
	xor a
	ld [$d619], a
	ld hl, $d754
	res 0, [hl]
	call $525e
	ret
; 0x1925e

INCBIN "baserom.gbc",$1925e,$12d

PewterCityTexts: ; 0x1938b
	dw PewterCityText1, PewterCityText2, PewterCityText3, PewterCityText4, PewterCityText5, PewterCityText6, PewterCityText7, MartSignText, PokeCenterSignText, PewterCityText10, PewterCityText11, PewterCityText12, PewterCityText13, PewterCityText14

PewterCityText1: ; 0x193a7
	TX_FAR _PewterCityText1
	db $50

PewterCityText2: ; 0x193ac
	TX_FAR _PewterCityText2
	db $50

PewterCityText3: ; 0x193b1
	db $08 ; asm
	ld hl, UnnamedText_193f1
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_f46a9 ; 0x193bf
	ld hl, UnnamedText_193f6
	call PrintText
	jr .asm_ac429 ; 0x193c7
.asm_f46a9 ; 0x193c9
	ld hl, UnnamedText_193fb
	call PrintText
	xor a
	ldh [$b3], a
	ldh [$b4], a
	ld [$cf10], a
	ld a, $2
	ld [$cc57], a
	ldh a, [$b8]
	ld [$cc58], a
	ld a, $3
	ld [$cf13], a
	call $32f4
	ld a, $1
	ld [$d5f7], a
.asm_ac429 ; 0x193ee
	jp TextScriptEnd

UnnamedText_193f1: ; 0x193f1
	TX_FAR _UnnamedText_193f1
	db $50
; 0x193f1 + 5 bytes

UnnamedText_193f6: ; 0x193f6
	TX_FAR _UnnamedText_193f6
	db $50
; 0x193f6 + 5 bytes

UnnamedText_193fb: ; 0x193fb
	TX_FAR _UnnamedText_193fb
	db $50
; 0x193fb + 5 bytes

PewterCityText13:

UnnamedText_19400: ; 0x19400
	TX_FAR _UnnamedText_19400
	db $50
; 0x19400 + 5 bytes

PewterCityText4: ; 0x19405
	db $8
	ld hl, UnnamedText_19427
	call PrintText
	call $35ec
	ld a, [$cc26]
	cp $0
	jr nz, .asm_e4603
	ld hl, UnnamedText_1942c
	call PrintText
	jr .asm_e4604 ; 0x1941c $6
.asm_e4603
	ld hl, UnnamedText_19431
	call PrintText
.asm_e4604 ; 0x19424
	jp TextScriptEnd
; 0x19427

UnnamedText_19427: ; 0x19427
	TX_FAR _UnnamedText_19427
	db $50
; 0x19427 + 5 bytes

UnnamedText_1942c: ; 0x1942c
	TX_FAR _UnnamedText_1942c
	db $50
; 0x1942c + 5 bytes

UnnamedText_19431: ; 0x19431
	TX_FAR _UnnamedText_19431
	db $50
; 0x19431 + 5 bytes

PewterCityText5: ; 0x19436
	db $08 ; asm
	ld hl, UnnamedText_1945d
	call PrintText
	xor a
	ldh [$b4], a
	ld [$cf10], a
	ld a, $3
	ld [$cc57], a
	ldh a, [$b8]
	ld [$cc58], a
	ld a, $5
	ld [$cf13], a
	call $32f4
	ld a, $4
	ld [$d5f7], a
	jp TextScriptEnd

UnnamedText_1945d: ; 0x1945d
	TX_FAR _UnnamedText_1945d
	db $50
; 0x1945d + 5 bytes

PewterCityText14: ; 0x19462

UnnamedText_19462: ; 0x19462
	TX_FAR _UnnamedText_19462
	db $50
; 0x19462 + 5 bytes

PewterCityText6: ; 0x19467
	TX_FAR _PewterCityText6
	db $50

PewterCityText7: ; 0x1946c
	TX_FAR _PewterCityText7
	db $50

PewterCityText10: ; 0x19471
	TX_FAR _PewterCityText10
	db $50

PewterCityText11: ; 0x19476
	TX_FAR _PewterCityText11
	db $50

PewterCityText12: ; 0x1947b
	TX_FAR _PewterCityText12
	db $50

CeruleanCityScript: ; 0x19480
	call $3c3c
	ld hl, CeruleanCityScripts
	ld a, [$d60f]
	jp $3d97
; 0x1948c

CeruleanCity_Unknown1948c: ; 0x1948c
	xor a
	ld [$cd6b], a
	ld [$d60f], a
	ld a, $5
	ld [$cc4d], a
	ld a, $11
	jp Predef
; 0x1949d

CeruleanCityScripts: ; 0x1949d
	dw CeruleanCityScript0, CeruleanCityScript1, CeruleanCityScript2, CeruleanCityScript3

INCBIN "baserom.gbc",$194a5,$23

CeruleanCityScript0: ; 0x194c8
	ld a, [$d75b]
	bit 7, a
	jr nz, .asm_194f7 ; 0x194cd $28
	ld hl, $554f
	call $34bf
	jr nc, .asm_194f7 ; 0x194d5 $20
	ld a, [$cd3d]
	cp $1
	ld a, $8
	ld b, $0
	jr nz, .asm_194e6 ; 0x194e0 $4
	ld a, $4
	ld b, $4
.asm_194e6
	ld [$d528], a
	ld a, b
	ld [$c129], a
	call Delay3
	ld a, $2
	ld [$ff00+$8c], a
	jp $2920
.asm_194f7
	ld a, [$d75a]
	bit 0, a
	ret nz
	ld hl, $5554
	call $34bf
	ret nc
	ld a, [$d700]
	and a
	jr z, .asm_19512 ; 0x19508 $8
	ld a, $ff
	ld [$c0ee], a
	call $23b1
.asm_19512
	ld c, $2
	ld a, $de
	call $23a1
	xor a
	ld [$ff00+$b4], a
	ld a, $f0
	ld [$cd6b], a
	ld a, [$d362]
	cp $14
	jr z, .asm_19535 ; 0x19526 $d
	ld a, $1
	ld [$ff00+$8c], a
	ld a, $5
	ld [$ff00+$8b], a
	call $3500
	ld [hl], $19
.asm_19535
	ld a, $5
	ld [$cc4d], a
	ld a, $15
	call Predef
	ld de, $5559
	ld a, $1
	ld [$ff00+$8c], a
	call $363a
	ld a, $1
	ld [$d60f], a
	ret
; 0x1954f

INCBIN "baserom.gbc",$1954f,$19567 - $1954f

CeruleanCityScript1: ; 0x19567
	ld a, [$d730]
	bit 0, a
	ret nz
	xor a
	ld [$cd6b], a
	ld a, $1
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_1966d
	ld de, UnnamedText_19672
	call $3354
	ld a, $e1
	ld [$d059], a

	; select which team to use during the encounter
	ld a, [W_RIVALSTARTER]
	cp SQUIRTLE
	jr nz, .NotSquirtle\@ ; 0x19592 $4
	ld a, $7
	jr .done\@
.NotSquirtle\@
	cp BULBASAUR
	jr nz, .Charmander\@ ; 0x1959a $4
	ld a, $8
	jr .done\@
.Charmander\@
	ld a, $9
.done\@
	ld [W_TRAINERNO], a

	xor a
	ld [$ff00+$b4], a
	call $555d
	ld a, $2
	ld [$d60f], a
	ret
; 0x195b1

CeruleanCityScript2: ; 0x195b1
	ld a, [$d057]
	cp $ff
	jp z, $548c
	call $555d
	ld a, $f0
	ld [$cd6b], a
	ld hl, $d75a
	set 0, [hl]
	ld a, $1
	ld [$ff00+$8c], a
	call $2920
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld b, $2
	ld hl, $5b47
	call Bankswitch
	ld a, $1
	ld [$ff00+$8c], a
	call $3541
	ld a, [$d362]
	cp $14
	jr nz, .asm_195f0 ; 0x195e9 $5
	ld de, $5608
	jr .asm_195f3 ; 0x195ee $3
.asm_195f0
	ld de, $5600
.asm_195f3
	ld a, $1
	ld [$ff00+$8c], a
	call $363a
	ld a, $3
	ld [$d60f], a
	ret
; 0x19600

INCBIN "baserom.gbc",$19600,$19610 - $19600

CeruleanCityScript3: ; 0x19610
	ld a, [$d730]
	bit 0, a
	ret nz
	ld a, $5
	ld [$cc4d], a
	ld a, $11
	call Predef
	xor a
	ld [$cd6b], a
	call $2307
	ld a, $0
	ld [$d60f], a
	ret
; 0x1962d

CeruleanCityTexts: ; 0x1962d
	dw CeruleanCityText1, CeruleanCityText2, CeruleanCityText3, CeruleanCityText4, CeruleanCityText5, CeruleanCityText6, CeruleanCityText7, CeruleanCityText8, CeruleanCityText9, CeruleanCityText10, CeruleanCityText11, CeruleanCityText12, CeruleanCityText13, MartSignText, PokeCenterSignText, CeruleanCityText16, CeruleanCityText17

CeruleanCityText1: ; 0x1964f
	db $08 ; asm
	ld a, [$d75a] ; rival battle flag
	bit 0, a
	; do pre-battle text
	jr z, .PreBattleText
	; or talk about bill
	ld hl, UnnamedText_19677
	call PrintText
	jr .end ; 0x1965d
.PreBattleText ; 0x1965f
	ld hl, UnnamedText_19668
	call PrintText
.end ; 0x19665
	jp TextScriptEnd

UnnamedText_19668: ; 0x19668
	TX_FAR _UnnamedText_19668
	db $50
; 0x19668 + 5 bytes

UnnamedText_1966d: ; 0x1966d
	TX_FAR _UnnamedText_1966d
	db $50
; 0x1966d + 5 bytes

UnnamedText_19672: ; 0x19672
	TX_FAR _UnnamedText_19672
	db $50
; 0x19672 + 5 bytes

UnnamedText_19677: ; 0x19677
	TX_FAR _UnnamedText_19677
	db $50
; 0x19677 + 5 bytes

CeruleanCityText2: ; 0x1967c
	db $8
	ld a, [$d75b]
	bit 7, a
	jr nz, .asm_4ca20 ; 0x19682 $29
	ld hl, UnnamedText_196d9
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_196ee
	ld de, UnnamedText_196ee
	call $3354
	ld a, [$ff00+$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $4
	ld [$d60f], a
	jp TextScriptEnd
.asm_4ca20 ; 0x196ad
	ld hl, UnnamedText_196f3
	call PrintText
	ld bc, $e401
	call GiveItem
	jr c, .asm_8bbbd ; 0x196b9 $8
	ld hl, TM28NoRoomText
	call PrintText
	jr .asm_e4e6f ; 0x196c1 $13
.asm_8bbbd ; 0x196c3
	ld a, $1
	ld [$cc3c], a
	ld hl, ReceivedTM28Text
	call PrintText
	ld b, BANK(Unnamed_ASM_74872)
	ld hl, Unnamed_ASM_74872
	call Bankswitch
.asm_e4e6f ; 0x196d6
	jp TextScriptEnd
; 0x196d9

UnnamedText_196d9: ; 0x196d9
	TX_FAR _UnnamedText_196d9
	db $50
; 0x196d9 + 5 bytes

ReceivedTM28Text: ; 0x196de
	TX_FAR _ReceivedTM28Text ; 0xa4f82
	db $0B
	TX_FAR _ReceivedTM28Text2 ; 0xa4f96
	db $0D, $50
; 0x196e9

TM28NoRoomText: ; 0x196e9
	TX_FAR _TM28NoRoomText
	db $50
; 0x196e9 + 5 bytes

UnnamedText_196ee: ; 0x196ee
	TX_FAR _UnnamedText_196ee
	db $50
; 0x196ee + 5 bytes

UnnamedText_196f3: ; 0x196f3
	TX_FAR _UnnamedText_196f3
	db $50
; 0x196f3 + 5 bytes

CeruleanCityText3: ; 0x196f8
	TX_FAR _CeruleanCityText3
	db $50

CeruleanCityText4: ; 0x196fd
	TX_FAR _CeruleanCityText4
	db $50

CeruleanCityText5: ; 0x19702
	TX_FAR _CeruleanCityText5
	db $50

CeruleanCityText11:
CeruleanCityText6: ; 0x19707
	TX_FAR _CeruleanCityText6
	db $50

CeruleanCityText7: ; 0x1970c
	db $08 ; asm
	ldh a, [$d3]
	cp $b4
	jr c, .asm_e9fc9 ; 0x19711
	ld hl, UnnamedText_19730
	call PrintText
	jr .asm_d486e ; 0x19719
.asm_e9fc9 ; 0x1971b
	cp $64
	jr c, .asm_df99b ; 0x1971d
	ld hl, UnnamedText_19735
	call PrintText
	jr .asm_d486e ; 0x19725
.asm_df99b ; 0x19727
	ld hl, UnnamedText_1973a
	call PrintText
.asm_d486e ; 0x1972d
	jp TextScriptEnd

UnnamedText_19730: ; 0x19730
	TX_FAR _UnnamedText_19730
	db $50
; 0x19730 + 5 bytes

UnnamedText_19735: ; 0x19735
	TX_FAR _UnnamedText_19735
	db $50
; 0x19735 + 5 bytes

UnnamedText_1973a: ; 0x1973a
	TX_FAR _UnnamedText_1973a
	db $50
; 0x1973a + 5 bytes

CeruleanCityText8: ; 0x1973f
	db $08 ; asm
	ldh a, [$d3]
	cp $b4
	jr c, .asm_e28da ; 0x19744
	ld hl, UnnamedText_1976f
	call PrintText
	jr .asm_f2f38 ; 0x1974c
.asm_e28da ; 0x1974e
	cp $78
	jr c, .asm_15d08 ; 0x19750
	ld hl, UnnamedText_19774
	call PrintText
	jr .asm_f2f38 ; 0x19758
.asm_15d08 ; 0x1975a
	cp $3c
	jr c, .asm_d7fea ; 0x1975c
	ld hl, UnnamedText_19779
	call PrintText
	jr .asm_f2f38 ; 0x19764
.asm_d7fea ; 0x19766
	ld hl, UnnamedText_1977e
	call PrintText
.asm_f2f38 ; 0x1976c
	jp TextScriptEnd

UnnamedText_1976f: ; 0x1976f
	TX_FAR _UnnamedText_1976f
	db $50
; 0x1976f + 5 bytes

UnnamedText_19774: ; 0x19774
	TX_FAR _UnnamedText_19774
	db $50
; 0x19774 + 5 bytes

UnnamedText_19779: ; 0x19779
	TX_FAR _UnnamedText_19779
	db $50
; 0x19779 + 5 bytes

UnnamedText_1977e: ; 0x1977e
	TX_FAR _UnnamedText_1977e
	db $50
; 0x1977e + 5 bytes

CeruleanCityText9: ; 0x19783
	TX_FAR _CeruleanCityText9
	db $50

CeruleanCityText10: ; 0x19788
	TX_FAR _CeruleanCityText10
	db $50

CeruleanCityText12: ; 0x1978d
	TX_FAR _CeruleanCityText12
	db $50

CeruleanCityText13: ; 0x19792
	TX_FAR _CeruleanCityText13
	db $50

CeruleanCityText16: ; 0x19797
	TX_FAR _CeruleanCityText16
	db $50

CeruleanCityText17: ; 0x1979c
	TX_FAR _CeruleanCityText17
	db $50

VermilionCityScript: ; 0x197a1
	call $3c3c
	ld hl, $d126
	bit 6, [hl]
	res 6, [hl]
	push hl
	call nz, $57cb
	pop hl
	bit 5, [hl]
	res 5, [hl]
	call nz, VermilionCityScript_Unknown197c0
	ld hl, VermilionCityScripts
	ld a, [$d62a]
	jp $3d97
; 0x197c0

VermilionCityScript_Unknown197c0: ; 0x197c0
INCBIN "baserom.gbc",$197c0,$197dc - $197c0

VermilionCityScripts: ; 0x197dc
	dw VermilionCityScript0, VermilionCityScript1

INCBIN "baserom.gbc",$197e0,$6

VermilionCityScript0: ; 0x197e6
	ld a, [$c109]
	and a
	ret nz
	ld hl, $5823
	call $34bf
	ret nc
	xor a
	ld [$ff00+$b4], a
	ld [$cf0d], a
	ld a, $3
	ld [$ff00+$8c], a
	call $2920
	ld a, [$d803]
	bit 2, a
	jr nz, .asm_19810 ; 0x19804 $a
	ld b, $3f
	ld a, $1c
	call Predef
	ld a, b
	and a
	ret nz
.asm_19810
	ld a, $40
	ld [$ccd3], a
	ld a, $1
	ld [$cd38], a
	call $3486
	ld a, $1
	ld [$d62a], a
	ret
; 0x19823

INCBIN "baserom.gbc",$19823,$1985f - $19823

VermilionCityScript1: ; 0x1985f
	ld a, [$cd38]
	and a
	ret nz
	ld c, $a
	call DelayFrames
	ld a, $0
	ld [$d62a], a
	ret
; 0x1986f

VermilionCityTexts: ; 0x1986f
	dw VermilionCityText1, VermilionCityText2, VermilionCityText3, VermilionCityText4, VermilionCityText5, VermilionCityText6, VermilionCityText7, VermilionCityText8, MartSignText, PokeCenterSignText, VermilionCityText11, VermilionCityText12, VermilionCityText13

VermilionCityText1: ; 0x19889
	TX_FAR _VermilionCityText1
	db $50

VermilionCityText2: ; 0x1988e
	db $08 ; asm
	ld a, [$d803]
	bit 2, a
	jr nz, .asm_359bd ; 0x19894
	ld hl, UnnamedText_198a7
	call PrintText
	jr .asm_735d9 ; 0x1989c
.asm_359bd ; 0x1989e
	ld hl, UnnamedText_198ac
	call PrintText
.asm_735d9 ; 0x198a4
	jp TextScriptEnd

UnnamedText_198a7: ; 0x198a7
	TX_FAR _UnnamedText_198a7
	db $50
; 0x198a7 + 5 bytes

UnnamedText_198ac: ; 0x198ac
	TX_FAR _UnnamedText_198ac
	db $50
; 0x198ac + 5 bytes

VermilionCityText3: ; 0x198b1
	db $08 ; asm
	ld a, [$d803]
	bit 2, a
	jr nz, .asm_3e0e9 ; 0x198b7
	ld a, [$c109]
	cp $c
	jr z, .asm_07af3 ; 0x198be
	ld hl, $58ff
	call $34bf
	jr nc, .asm_57b73 ; 0x198c6
.asm_07af3 ; 0x198c8
	ld hl, SSAnneWelcomeText4
	call PrintText
	jr .asm_79bd1 ; 0x198ce
.asm_57b73 ; 0x198d0
	ld hl, SSAnneWelcomeText9
	call PrintText
	ld b, $3f
	ld a, $1c
	call Predef
	ld a, b
	and a
	jr nz, .asm_0419b ; 0x198df
	ld hl, SSAnneNoTicketText
	call PrintText
	jr .asm_79bd1 ; 0x198e7
.asm_0419b ; 0x198e9
	ld hl, SSAnneFlashedTicketText
	call PrintText
	ld a, $4
	ld [$d62a], a
	jr .asm_79bd1 ; 0x198f4
.asm_3e0e9 ; 0x198f6
	ld hl, SSAnneNotHereText
	call PrintText
.asm_79bd1 ; 0x198fc
	jp TextScriptEnd

INCBIN "baserom.gbc",$198ff,$19904 - $198ff

SSAnneWelcomeText4: ; 0x19904
	TX_FAR _SSAnneWelcomeText4
	db $50
; 0x19904 + 5 bytes

SSAnneWelcomeText9: ; 0x19909
	TX_FAR _SSAnneWelcomeText9
	db $50
; 0x19909 + 5 bytes

SSAnneFlashedTicketText: ; 0x1990e
	TX_FAR _SSAnneFlashedTicketText
	db $50
; 0x1990e + 5 bytes

SSAnneNoTicketText: ; 0x19913
	TX_FAR _SSAnneNoTicketText
	db $50
; 0x19913 + 5 bytes

SSAnneNotHereText: ; 0x19918
	TX_FAR _SSAnneNotHereText
	db $50
; 0x19918 + 5 bytes

VermilionCityText4: ; 0x1991d
	TX_FAR _VermilionCityText4
	db $50

VermilionCityText5: ; 0x19922
	TX_FAR _VermilionCityText5
	db $08 ; asm
	ld a, $6a
	call $13d0
	call $3748
	ld hl, $5933
	ret

VermilionCityText14: ; 0x19933
	TX_FAR _VermilionCityText14
	db $50

VermilionCityText6: ; 0x19938
	TX_FAR _VermilionCityText6
	db $50

VermilionCityText7: ; 0x1993d
	TX_FAR _VermilionCityText7
	db $50

VermilionCityText8: ; 0x19942
	TX_FAR _VermilionCityText8
	db $50

VermilionCityText11: ; 0x19947
	TX_FAR _VermilionCityText11
	db $50

VermilionCityText12: ; 0x1994c
	TX_FAR _VermilionCityText12
	db $50

VermilionCityText13: ; 0x19951
	TX_FAR _VermilionCityText13
	db $50

CeladonCityScript: ; 0x19956
	call $3c3c
	ld hl, $d77e
	res 0, [hl]
	res 7, [hl]
	ld hl, $d816
	res 7, [hl]
	ret
; 0x19966

CeladonCityTexts: ; 0x19966
	dw CeladonCityText1, CeladonCityText2, CeladonCityText3, CeladonCityText4, CeladonCityText5, CeladonCityText6, CeladonCityText7, CeladonCityText8, CeladonCityText9, CeladonCityText10, CeladonCityText11, PokeCenterSignText, CeladonCityText13, CeladonCityText14, CeladonCityText15, CeladonCityText16, CeladonCityText17, CeladonCityText18

CeladonCityText1: ; 0x1998a
	TX_FAR _CeladonCityText1
	db $50

CeladonCityText2: ; 0x1998f
	TX_FAR _CeladonCityText2
	db $50

CeladonCityText3: ; 0x19994
	TX_FAR _CeladonCityText3
	db $50

CeladonCityText4: ; 0x19999
	TX_FAR _CeladonCityText4
	db $50

CeladonCityText5: ; 0x1999e
	db $08 ; asm
	ld a, [$d777]
	bit 0, a
	jr nz, .asm_7053f ; 0x199a4
	ld hl, TM41PreText
	call PrintText
	ld bc, (TM_41 << 8) | 1
	call GiveItem
	jr c, .asm_890ec ; 0x199b2
	ld hl, TM41NoRoomText
	call PrintText
	jr .asm_c765a ; 0x199ba
.asm_890ec ; 0x199bc
	ld hl, ReceivedTM41Text
	call PrintText
	ld hl, $d777
	set 0, [hl]
	jr .asm_c765a ; 0x199c7
.asm_7053f ; 0x199c9
	ld hl, TM41ExplanationText
	call PrintText
.asm_c765a ; 0x199cf
	jp TextScriptEnd

TM41PreText: ; 0x199d2
	TX_FAR _TM41PreText
	db $50
; 0x199d2 + 5 bytes

ReceivedTM41Text: ; 0x199d7
	TX_FAR _ReceivedTM41Text ; 0xa5b5a
	db $0B, $50
; 0x199d7 + 6 bytes = 0x199dd

TM41ExplanationText: ; 0x199dd
	TX_FAR _TM41ExplanationText
	db $50
; 0x199dd + 5 bytes

TM41NoRoomText: ; 0x199e2
	TX_FAR _TM41NoRoomText
	db $50
; 0x199e2 + 5 bytes

CeladonCityText6: ; 0x199e7
	TX_FAR _CeladonCityText6
	db $50

CeladonCityText7: ; 0x199ec
	TX_FAR _CeladonCityText7
	db $08 ; asm
	ld a, $6f
	call $13d0
	jp TextScriptEnd

CeladonCityText8: ; 0x199f9
	TX_FAR _CeladonCityText8
	db $50

CeladonCityText9: ; 0x199fe
	TX_FAR _CeladonCityText9
	db $50

CeladonCityText10: ; 0x19a03
	TX_FAR _CeladonCityText10
	db $50

CeladonCityText11: ; 0x19a08
	TX_FAR _CeladonCityText11
	db $50

CeladonCityText13: ; 0x19a0d
	TX_FAR _CeladonCityText13
	db $50

CeladonCityText14: ; 0x19a12
	TX_FAR _CeladonCityText14
	db $50

CeladonCityText15: ; 0x19a17
	TX_FAR _CeladonCityText15
	db $50

CeladonCityText16: ; 0x19a1c
	TX_FAR _CeladonCityText16
	db $50

CeladonCityText17: ; 0x19a21
	TX_FAR _CeladonCityText17
	db $50

CeladonCityText18: ; 0x19a26
	TX_FAR _CeladonCityText18
	db $50

FuchsiaCityScript: ; 0x19a2b
	jp $3c3c
; 0x19a2e

FuchsiaCityTexts: ; 0x19a2e
	dw FuchsiaCityText1, FuchsiaCityText2, FuchsiaCityText3, FuchsiaCityText4, FuchsiaCityText5, FuchsiaCityText6, FuchsiaCityText7, FuchsiaCityText8, FuchsiaCityText9, FuchsiaCityText10, FuchsiaCityText11, FuchsiaCityText12, FuchsiaCityText13, MartSignText, PokeCenterSignText, FuchsiaCityText16, FuchsiaCityText17, FuchsiaCityText18, FuchsiaCityText19, FuchsiaCityText20, FuchsiaCityText21, FuchsiaCityText22, FuchsiaCityText23, FuchsiaCityText24

FuchsiaCityText1: ; 0x19a5e
	TX_FAR _FuchsiaCityText1
	db $50

FuchsiaCityText2: ; 0x19a63
	TX_FAR _FuchsiaCityText2
	db $50

FuchsiaCityText3: ; 0x19a68
	TX_FAR _FuchsiaCityText3
	db $50

FuchsiaCityText4: ; 0x19a6d
	TX_FAR _FuchsiaCityText4
	db $50

FuchsiaCityText5: ; 0x19a72
FuchsiaCityText6:
FuchsiaCityText7:
FuchsiaCityText8:
FuchsiaCityText9:
FuchsiaCityText10: ; 0x19a72
	TX_FAR _FuchsiaCityText5
	db $50

FuchsiaCityText12:
FuchsiaCityText11: ; 0x19a77
	TX_FAR _FuchsiaCityText11
	db $50

FuchsiaCityText13: ; 0x19a7c
	TX_FAR _FuchsiaCityText13
	db $50

FuchsiaCityText16: ; 0x19a81
	TX_FAR _FuchsiaCityText16
	db $50

FuchsiaCityText17: ; 0x19a86
	TX_FAR _FuchsiaCityText17
	db $50

FuchsiaCityText18: ; 0x19a8b
	TX_FAR _FuchsiaCityText18
	db $50

FuchsiaCityText19: ; 0x19a90
	db $08 ; asm
	ld hl, FuchsiaCityChanseyText
	call PrintText
	ld a, $28
	call $349b
	jp TextScriptEnd

FuchsiaCityChanseyText: ; 0x19a9f
	TX_FAR _FuchsiaCityChanseyText
	db $50
; 0x19a9f + 5 bytes

FuchsiaCityText20: ; 0x19aa4
	db $08 ; asm
	ld hl, FuchsiaCityVoltorbText
	call PrintText
	ld a, $6
	call $349b
	jp TextScriptEnd

FuchsiaCityVoltorbText: ; 0x19ab3
	TX_FAR _FuchsiaCityVoltorbText
	db $50
; 0x19ab3 + 5 bytes

FuchsiaCityText21: ; 0x19ab8
	db $08 ; asm
	ld hl, FuchsiaCityKangaskhanText
	call PrintText
	ld a, $2
	call $349b
	jp TextScriptEnd

FuchsiaCityKangaskhanText: ; 0x19ac7
	TX_FAR _FuchsiaCityKangaskhanText
	db $50
; 0x19ac7 + 5 bytes

FuchsiaCityText22: ; 0x19acc
	db $08 ; asm
	ld hl, FuchsiaCitySlowpokeText
	call PrintText
	ld a, $25
	call $349b
	jp TextScriptEnd

FuchsiaCitySlowpokeText: ; 0x19adb
	TX_FAR _FuchsiaCitySlowpokeText
	db $50
; 0x19adb + 5 bytes

FuchsiaCityText23: ; 0x19ae0
	db $08 ; asm
	ld hl, FuchsiaCityLaprasText
	call PrintText
	ld a, $13
	call $349b
	jp TextScriptEnd

FuchsiaCityLaprasText: ; 0x19aef
	TX_FAR _FuchsiaCityLaprasText
	db $50
; 0x19aef + 5 bytes

FuchsiaCityText24: ; 0x19af4
	db $08 ; asm
	ld a, [$d7f6]
	bit 6, a
	jr nz, .asm_3b4e8 ; 0x19afa
	bit 7, a
	jr nz, .asm_667d5 ; 0x19afe
	ld hl, UnnamedText_19b2a
	call PrintText
	jr .asm_4343f ; 0x19b06
.asm_3b4e8 ; 0x19b08
	ld hl, FuchsiaCityOmanyteText
	call PrintText
	ld a, $62
	jr .asm_81556 ; 0x19b10
.asm_667d5 ; 0x19b12
	ld hl, FuchsiaCityKabutoText
	call PrintText
	ld a, $5a
.asm_81556 ; 0x19b1a
	call $349b
.asm_4343f ; 0x19b1d
	jp TextScriptEnd

FuchsiaCityOmanyteText: ; 0x19b20
	TX_FAR _FuchsiaCityOmanyteText
	db $50
; 0x19b20 + 5 bytes

FuchsiaCityKabutoText: ; 0x19b25
	TX_FAR _FuchsiaCityKabutoText
	db $50
; 0x19b25 + 5 bytes

UnnamedText_19b2a: ; 0x19b2a
	TX_FAR _UnnamedText_19b2a
	db $50
; 0x19b2a + 5 bytes

BluesHouse_h: ; 0x19b2f id=39
	db $08 ; tileset
	db BLUES_HOUSE_HEIGHT, BLUES_HOUSE_WIDTH ; dimensions
	dw BluesHouseBlocks, BluesHouseTexts, BluesHouseScript
	db 0
	dw BluesHouseObject

BluesHouseScript: ; 0x19b3b
	call $3C3C
	ld hl,BluesHouseScriptPointers
	ld a,[$D5F3]
	jp $3D97

BluesHouseScriptPointers: ; 0x19b47
	dw BluesHouseScript1,BluesHouseScript2

BluesHouseScript1: ; 0x19b4a
	ld hl,$D74A
	set 1,[hl]

	; trigger the next script
	ld a,1
	ld [$D5F3],a
	ret

BluesHouseScript2: ; 0x19B56
	ret

BluesHouseTexts: ; 0x19B57
	dw BluesHouseText1,BluesHouseText2,BluesHouseText3

BluesHouseText1: ; 5B5D 0x19B5D
	db 8
	ld a,[$D74A]
	bit 0,a
	jr nz,.GotMap\@
	ld a,[$D74B]
	bit 5,a
	jr nz,.GiveMap\@
	ld hl,DaisyInitialText
	call PrintText
	jr .done\@
.GiveMap\@
	ld hl,DaisyOfferMapText
	call PrintText
	ld bc,(TOWN_MAP << 8) | 1
	call $3E2E
	jr nc,.BagFull\@
	ld a,$29
	ld [$CC4D],a
	ld a,$11
	call Predef ; hide table map object
	ld hl,GotMapText
	call PrintText
	ld hl,$D74A
	set 0,[hl]
	jr .done\@
.GotMap\@
	ld hl,DaisyUseMapText
	call PrintText
	jr .done\@
.BagFull\@
	ld hl,DaisyBagFullText
	call PrintText
.done\@
	jp TextScriptEnd

DaisyInitialText: ; 0x19baa
	TX_FAR _DaisyInitialText
	db "@"

DaisyOfferMapText: ; 0x19baf
	TX_FAR _DaisyOfferMapText
	db "@"

GotMapText: ; 0x19bb4
	TX_FAR _GotMapText
	db $11,"@"

DaisyBagFullText: ; 0x19bba
	TX_FAR _DaisyBagFullText
	db "@"

DaisyUseMapText: ; 0x19bbf
	TX_FAR _DaisyUseMapText
	db "@"

BluesHouseText2: ; 0x19bc4 Daisy, walking around
	TX_FAR _BluesHouseText2
	db "@"

BluesHouseText3: ; 0x19bc9 map on table
	TX_FAR _BluesHouseText3
	db "@"

BluesHouseObject: ; 0x19bce
	db $0A ; border tile

	db 2 ; warps
	db 7,2,1,$FF
	db 7,3,1,$FF

	db 0 ; signs

	db 3 ; people
	db $11,4+3,4+2,$FF,$D3,1 ; Daisy, sitting by map
	db $11,4+4,4+6,$FE,1,ITEM|2,0 ; map on table
	db $41,4+3,4+3,$FF,$FF,ITEM|3,0 ; Daisy, walking around

	; warp-to
	dw $C712
	db 7,2

	dw $C712
	db 7,3

BluesHouseBlocks: ; 0x19bf6
	INCBIN "maps/blueshouse.blk"

VermilionHouse3_h: ; 0x19c06 to 0x19c12 (12 bytes) (bank=6) (id=196)
	db $08 ; tileset
	db VERMILION_HOUSE_3_HEIGHT, VERMILION_HOUSE_3_WIDTH ; dimensions (y, x)
	dw VermilionHouse3Blocks, VermilionHouse3Texts, VermilionHouse3Script ; blocks, texts, scripts
	db $00 ; connections

	dw VermilionHouse3Object ; objects

VermilionHouse3Script: ; 0x19c12
	jp $3c3c
; 0x19c15

VermilionHouse3Texts: ; 0x19c15
	dw VermilionHouse3Text1

VermilionHouse3Text1: ; 0x19c17
	db $08 ; asm
	ld a, $4
	ld [W_WHICHTRADE], a
	ld a, $54
	call Predef
	jp TextScriptEnd

VermilionHouse3Object: ; 0x19c25 (size=26)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $7, $ff
	db $7, $3, $7, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_LITTLE_GIRL, $5 + 4, $3 + 4, $ff, $d1, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

VermilionHouse3Blocks: ; 0x19c3f 16
	INCBIN "maps/vermilionhouse3.blk"

IndigoPlateauLobby_h: ; 0x19c4f to 0x19c5b (12 bytes) (bank=6) (id=174)
	db $02 ; tileset
	db INDIGO_PLATEAU_LOBBY_HEIGHT, INDIGO_PLATEAU_LOBBY_WIDTH ; dimensions (y, x)
	dw IndigoPlateauLobbyBlocks, IndigoPlateauLobbyTexts, IndigoPlateauLobbyScript ; blocks, texts, scripts
	db $00 ; connections

	dw IndigoPlateauLobbyObject ; objects

IndigoPlateauLobbyScript: ; 0x19c5b
	call $22fa
	call $3c3c
	ld hl, $d126
	bit 6, [hl]
	res 6, [hl]
	ret z
	ld hl, $d869
	res 7, [hl]
	ld hl, $d734
	bit 1, [hl]
	res 1, [hl]
	ret z
	ld hl, $d863
	xor a
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hl], a
	ret
; 0x19c7f

IndigoPlateauLobbyTexts: ; 0x19c7f
	dw IndigoPlateauLobbyText1, IndigoPlateauLobbyText2, IndigoPlateauLobbyText3, IndigoPlateauLobbyText4, IndigoPlateauLobbyText5

IndigoPlateauLobbyText1: ; 0x19c8a
	db $ff

IndigoPlateauLobbyText2: ; 0x19c8b
	TX_FAR _IndigoPlateauLobbyText1
	db $50

INCBIN "baserom.gbc",$19c8f,$19c8f - $19c8f

IndigoPlateauLobbyText3: ; 0x19c8f
	TX_FAR _IndigoPlateauLobbyText3
	db $50

IndigoPlateauLobbyText5: ; 0x19c94
	db $f6

IndigoPlateauLobbyObject: ; 0x19c95 (size=58)
	db $0 ; border tile

	db $3 ; warps
	db $b, $7, $0, $ff
	db $b, $8, $1, $ff
	db $0, $8, $0, LORELEIS_ROOM

	db $0 ; signs

	db $5 ; people
	db SPRITE_NURSE, $5 + 4, $7 + 4, $ff, $d0, $1 ; person
	db SPRITE_GYM_HELPER, $9 + 4, $4 + 4, $ff, $d3, $2 ; person
	db SPRITE_LASS, $1 + 4, $5 + 4, $ff, $d0, $3 ; person
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $4 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $6 + 4, $d + 4, $ff, $d0, $5 ; person

	; warp-to
	EVENT_DISP $8, $b, $7
	EVENT_DISP $8, $b, $8
	EVENT_DISP $8, $0, $8 ; LORELEIS_ROOM

IndigoPlateauLobbyBlocks: ; 0x19ccf 48
	INCBIN "maps/indigoplateaulobby.blk"

SilphCo4_h: ; 0x19cff to 0x19d0b (12 bytes) (bank=6) (id=209)
	db $16 ; tileset
	db SILPH_CO_4F_HEIGHT, SILPH_CO_4F_WIDTH ; dimensions (y, x)
	dw SilphCo4Blocks, SilphCo4Texts, SilphCo4Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo4Object ; objects

SilphCo4Script: ; 0x19d0b
	call SilphCo4Script_Unknown19d21
	call $3c3c
	ld hl, SilphCo4TrainerHeaders
	ld de, $5d9a
	ld a, [$d645]
	call $3160
	ld [$d645], a
	ret
; 0x19d21

SilphCo4Script_Unknown19d21: ; 0x19d21
INCBIN "baserom.gbc",$19d21,$7f

SilphCo4Texts: ; 0x19da0
	dw SilphCo4Text1, SilphCo4Text2, SilphCo4Text3, SilphCo4Text4, SilphCo4Text5, SilphCo4Text6, SilphCo4Text7

SilphCo4TrainerHeaders:
SilphCo4TrainerHeader0: ; 0x19dae
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d829 ; flag's byte
	dw SilphCo4BattleText2 ; 0x5df4 TextBeforeBattle
	dw SilphCo4AfterBattleText2 ; 0x5dfe TextAfterBattle
	dw SilphCo4EndBattleText2 ; 0x5df9 TextEndBattle
	dw SilphCo4EndBattleText2 ; 0x5df9 TextEndBattle
; 0x19dba

SilphCo4TrainerHeader2: ; 0x19dba
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d829 ; flag's byte
	dw SilphCo4BattleText3 ; 0x5e0d TextBeforeBattle
	dw SilphCo4AfterBattleText3 ; 0x5e17 TextAfterBattle
	dw SilphCo4EndBattleText3 ; 0x5e12 TextEndBattle
	dw SilphCo4EndBattleText3 ; 0x5e12 TextEndBattle
; 0x19dc4

SilphCo4TrainerHeader3: ; 0x19dc6
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d829 ; flag's byte
	dw SilphCo4BattleText4 ; 0x5e26 TextBeforeBattle
	dw SilphCo4AfterBattleText4 ; 0x5e30 TextAfterBattle
	dw SilphCo4EndBattleText4 ; 0x5e2b TextEndBattle
	dw SilphCo4EndBattleText4 ; 0x5e2b TextEndBattle
; 0x19dd2

db $ff

SilphCo4Text1: ; 0x19dd3
	db $08 ; asm
	ld hl, $5de0
	ld de, $5de5
	call $622f
	jp TextScriptEnd

UnnamedText_19de0: ; 0x19de0
	TX_FAR _UnnamedText_19de0
	db $50
; 0x19de0 + 5 bytes

UnnamedText_19de5: ; 0x19de5
	TX_FAR _UnnamedText_19de5
	db $50
; 0x19de5 + 5 bytes

SilphCo4Text2: ; 0x19dea
	db $08 ; asm
	ld hl, SilphCo4TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo4BattleText2: ; 0x19df4
	TX_FAR _SilphCo4BattleText2
	db $50
; 0x19df4 + 5 bytes

SilphCo4EndBattleText2: ; 0x19df9
	TX_FAR _SilphCo4EndBattleText2
	db $50
; 0x19df9 + 5 bytes

SilphCo4AfterBattleText2: ; 0x19dfe
	TX_FAR _SilphCo4AfterBattleText2
	db $50
; 0x19dfe + 5 bytes

SilphCo4Text3: ; 0x19e03
	db $08 ; asm
	ld hl, SilphCo4TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo4BattleText3: ; 0x19e0d
	TX_FAR _SilphCo4BattleText3
	db $50
; 0x19e0d + 5 bytes

SilphCo4EndBattleText3: ; 0x19e12
	TX_FAR _SilphCo4EndBattleText3
	db $50
; 0x19e12 + 5 bytes

SilphCo4AfterBattleText3: ; 0x19e17
	TX_FAR _SilphCo4AfterBattleText3
	db $50
; 0x19e17 + 5 bytes

SilphCo4Text4: ; 0x19e1c
	db $08 ; asm
	ld hl, SilphCo4TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo4BattleText4: ; 0x19e26
	TX_FAR _SilphCo4BattleText4
	db $50
; 0x19e26 + 5 bytes

SilphCo4EndBattleText4: ; 0x19e2b
	TX_FAR _SilphCo4EndBattleText4
	db $50
; 0x19e2b + 5 bytes

SilphCo4AfterBattleText4: ; 0x19e30
	TX_FAR _SilphCo4AfterBattleText4
	db $50
; 0x19e30 + 5 bytes

SilphCo4Object: ; 0x19e35 (size=111)
	db $2e ; border tile

	db $7 ; warps
	db $0, $18, $1, SILPH_CO_3F
	db $0, $1a, $1, SILPH_CO_5F
	db $0, $14, $0, SILPH_CO_ELEVATOR
	db $7, $b, $3, SILPH_CO_10F
	db $3, $11, $3, SILPH_CO_6F
	db $f, $3, $4, SILPH_CO_10F
	db $b, $11, $5, SILPH_CO_10F

	db $0 ; signs

	db $7 ; people
	db SPRITE_LAPRAS_GIVER, $2 + 4, $6 + 4, $ff, $ff, $1 ; person
	db SPRITE_ROCKET, $e + 4, $9 + 4, $ff, $d3, $42, ROCKET + $C8, $1a ; trainer
	db SPRITE_OAK_AIDE, $6 + 4, $e + 4, $ff, $d2, $43, SCIENTIST + $C8, $5 ; trainer
	db SPRITE_ROCKET, $a + 4, $1a + 4, $ff, $d1, $44, ROCKET + $C8, $1b ; trainer
	db SPRITE_BALL, $9 + 4, $3 + 4, $ff, $ff, $85, FULL_HEAL ; item
	db SPRITE_BALL, $7 + 4, $4 + 4, $ff, $ff, $86, MAX_REVIVE ; item
	db SPRITE_BALL, $8 + 4, $5 + 4, $ff, $ff, $87, ESCAPE_ROPE ; item

	; warp-to
	EVENT_DISP $f, $0, $18 ; SILPH_CO_3F
	EVENT_DISP $f, $0, $1a ; SILPH_CO_5F
	EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
	EVENT_DISP $f, $7, $b ; SILPH_CO_10F
	EVENT_DISP $f, $3, $11 ; SILPH_CO_6F
	EVENT_DISP $f, $f, $3 ; SILPH_CO_10F
	EVENT_DISP $f, $b, $11 ; SILPH_CO_10F

SilphCo4Blocks: ; 0x19ea4 135
	INCBIN "maps/silphco4.blk"

SilphCo5_h: ; 0x19f2b to 0x19f37 (12 bytes) (bank=6) (id=210)
	db $16 ; tileset
	db SILPH_CO_5F_HEIGHT, SILPH_CO_5F_WIDTH ; dimensions (y, x)
	dw SilphCo5Blocks, SilphCo5Texts, SilphCo5Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo5Object ; objects

SilphCo5Script: ; 0x19f37
	call Unnamed_19f4d
	call $3c3c
	ld hl, SilphCo5TrainerHeaders
	ld de, $5fb6
	ld a, [$d646]
	call $3160
	ld [$d646], a
	ret
; 0x19f4d

Unnamed_19f4d: ; 0x19f4d
INCBIN "baserom.gbc",$19f4d,$6f

SilphCo5Texts: ; 0x19fbc
	dw SilphCo5Text1, SilphCo5Text2, SilphCo5Text3, SilphCo5Text4, SilphCo5Text5, SilphCo5Text6, SilphCo5Text7, SilphCo5Text8, SilphCo5Text9, SilphCo5Text10, SilphCo5Text11

SilphCo5TrainerHeaders:
Silphco5TrainerHeader0: ; 0x19fd2
	db $2 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d82b ; flag's byte
	dw SilphCo5BattleText2 ; 0x6024 TextBeforeBattle
	dw SilphCo5AfterBattleText2 ; 0x602e TextAfterBattle
	dw SilphCo5EndBattleText2 ; 0x6029 TextEndBattle
	dw SilphCo5EndBattleText2 ; 0x6029 TextEndBattle
; 0x19fde

Silphco5TrainerHeader2: ; 0x19fde
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d82b ; flag's byte
	dw SilphCo5BattleText3 ; 0x603d TextBeforeBattle
	dw SilphCo5AfterBattleText3 ; 0x6047 TextAfterBattle
	dw SilphCo5EndBattleText3 ; 0x6042 TextEndBattle
	dw SilphCo5EndBattleText3 ; 0x6042 TextEndBattle
; 0x19fea

Silphco5TrainerHeader3: ; 0x19fea
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d82b ; flag's byte
	dw SilphCo5BattleText4 ; 0x6056 TextBeforeBattle
	dw SilphCo5AfterBattleText4 ; 0x6060 TextAfterBattle
	dw SilphCo5EndBattleText4 ; 0x605b TextEndBattle
	dw SilphCo5EndBattleText4 ; 0x605b TextEndBattle
; 0x19ff4

Silphco5TrainerHeader4: ; 0x19ff6
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d82b ; flag's byte
	dw SilphCo5BattleText5 ; 0x606f TextBeforeBattle
	dw SilphCo5AfterBattleText5 ; 0x6079 TextAfterBattle
	dw SilphCo5EndBattleText5 ; 0x6074 TextEndBattle
	dw SilphCo5EndBattleText5 ; 0x6074 TextEndBattle
; 0x1a002

db $ff

SilphCo5Text1: ; 0x1a003
	db $08 ; asm
	ld hl, $6010
	ld de, $6015
	call $622f
	jp TextScriptEnd

UnnamedText_1a010: ; 0x1a010
	TX_FAR _UnnamedText_1a010
	db $50
; 0x1a010 + 5 bytes

UnnamedText_1a015: ; 0x1a015
	TX_FAR _UnnamedText_1a015
	db $50
; 0x1a015 + 5 bytes

SilphCo5Text2: ; 0x1a01a
	db $08 ; asm
	ld hl, Silphco5TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo5BattleText2: ; 0x1a024
	TX_FAR _SilphCo5BattleText2
	db $50
; 0x1a024 + 5 bytes

SilphCo5EndBattleText2: ; 0x1a029
	TX_FAR _SilphCo5EndBattleText2
	db $50
; 0x1a029 + 5 bytes

SilphCo5AfterBattleText2: ; 0x1a02e
	TX_FAR _SilphCo5AfterBattleText2
	db $50
; 0x1a02e + 5 bytes

SilphCo5Text3: ; 0x1a033
	db $08 ; asm
	ld hl, Silphco5TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo5BattleText3: ; 0x1a03d
	TX_FAR _SilphCo5BattleText3
	db $50
; 0x1a03d + 5 bytes

SilphCo5EndBattleText3: ; 0x1a042
	TX_FAR _SilphCo5EndBattleText3
	db $50
; 0x1a042 + 5 bytes

SilphCo5AfterBattleText3: ; 0x1a047
	TX_FAR _SilphCo5AfterBattleText3
	db $50
; 0x1a047 + 5 bytes

SilphCo5Text4: ; 0x1a04c
	db $08 ; asm
	ld hl, Silphco5TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo5BattleText4: ; 0x1a056
	TX_FAR _SilphCo5BattleText4
	db $50
; 0x1a056 + 5 bytes

SilphCo5EndBattleText4: ; 0x1a05b
	TX_FAR _SilphCo5EndBattleText4
	db $50
; 0x1a05b + 5 bytes

SilphCo5AfterBattleText4: ; 0x1a060
	TX_FAR _SilphCo5AfterBattleText4
	db $50
; 0x1a060 + 5 bytes

SilphCo5Text5: ; 0x1a065
	db $08 ; asm
	ld hl, Silphco5TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo5BattleText5: ; 0x1a06f
	TX_FAR _SilphCo5BattleText5
	db $50
; 0x1a06f + 5 bytes

SilphCo5EndBattleText5: ; 0x1a074
	TX_FAR _SilphCo5EndBattleText5
	db $50
; 0x1a074 + 5 bytes

SilphCo5AfterBattleText5: ; 0x1a079
	TX_FAR _SilphCo5AfterBattleText5
	db $50
; 0x1a079 + 5 bytes

SilphCo5Text9: ; 0x1a07e
	TX_FAR _SilphCo5Text9
	db $50

SilphCo5Text10: ; 0x1a083
	TX_FAR _SilphCo5Text10
	db $50

SilphCo5Text11: ; 0x1a088
	TX_FAR _SilphCo5Text11
	db $50

SilphCo5Object: ; 0x1a08d (size=137)
	db $2e ; border tile

	db $7 ; warps
	db $0, $18, $1, SILPH_CO_6F
	db $0, $1a, $1, SILPH_CO_4F
	db $0, $14, $0, SILPH_CO_ELEVATOR
	db $3, $1b, $5, SILPH_CO_7F
	db $f, $9, $4, SILPH_CO_9F
	db $5, $b, $4, SILPH_CO_3F
	db $f, $3, $5, SILPH_CO_3F

	db $0 ; signs

	db $b ; people
	db SPRITE_LAPRAS_GIVER, $9 + 4, $d + 4, $ff, $ff, $1 ; person
	db SPRITE_ROCKET, $10 + 4, $8 + 4, $ff, $d3, $42, ROCKET + $C8, $1c ; trainer
	db SPRITE_OAK_AIDE, $3 + 4, $8 + 4, $ff, $d3, $43, SCIENTIST + $C8, $6 ; trainer
	db SPRITE_ROCKER, $a + 4, $12 + 4, $ff, $d1, $44, JUGGLER + $C8, $1 ; trainer
	db SPRITE_ROCKET, $4 + 4, $1c + 4, $ff, $d1, $45, ROCKET + $C8, $1d ; trainer
	db SPRITE_BALL, $d + 4, $2 + 4, $ff, $ff, $86, TM_09 ; item
	db SPRITE_BALL, $6 + 4, $4 + 4, $ff, $ff, $87, PROTEIN ; item
	db SPRITE_BALL, $10 + 4, $15 + 4, $ff, $ff, $88, CARD_KEY ; item
	db SPRITE_CLIPBOARD, $c + 4, $16 + 4, $ff, $ff, $9 ; person
	db SPRITE_CLIPBOARD, $a + 4, $19 + 4, $ff, $ff, $a ; person
	db SPRITE_CLIPBOARD, $6 + 4, $18 + 4, $ff, $ff, $b ; person

	; warp-to
	EVENT_DISP $f, $0, $18 ; SILPH_CO_6F
	EVENT_DISP $f, $0, $1a ; SILPH_CO_4F
	EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
	EVENT_DISP $f, $3, $1b ; SILPH_CO_7F
	EVENT_DISP $f, $f, $9 ; SILPH_CO_9F
	EVENT_DISP $f, $5, $b ; SILPH_CO_3F
	EVENT_DISP $f, $f, $3 ; SILPH_CO_3F

SilphCo5Blocks: ; 0x1a116 135
	INCBIN "maps/silphco5.blk"

SilphCo6_h: ; 0x1a19d to 0x1a1a9 (12 bytes) (bank=6) (id=211)
	db $16 ; tileset
	db SILPH_CO_6F_HEIGHT, SILPH_CO_6F_WIDTH ; dimensions (y, x)
	dw SilphCo6Blocks, SilphCo6Texts, SilphCo6Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo6Object ; objects

SilphCo6Script: ; 0x1a1a9
	call Unnamed_1a1bf
	call $3c3c
	ld hl, SilphCo6TrainerHeaders
	ld de, $61f0
	ld a, [$d647]
	call $3160
	ld [$d647], a
	ret
; 0x1a1bf

Unnamed_1a1bf: ; 0x1a1bf
INCBIN "baserom.gbc",$1a1bf,$37

SilphCo6Texts: ; 0x1a1f6
	dw SilphCo6Text1, SilphCo6Text2, SilphCo6Text3, SilphCo6Text4, SilphCo6Text5, SilphCo6Text6, SilphCo6Text7, SilphCo6Text8, SilphCo6Text9, SilphCo6Text10

SilphCo6TrainerHeaders:
SilphCo6TrainerHeader0: ; 0x1a20a
	db $6 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d82d ; flag's byte
	dw SilphCo6BattleText2 ; 0x62ba TextBeforeBattle
	dw SilphCo6AfterBattleText2 ; 0x62c4 TextAfterBattle
	dw SilphCo6EndBattleText2 ; 0x62bf TextEndBattle
	dw SilphCo6EndBattleText2 ; 0x62bf TextEndBattle
; 0x1a216

SilphCo6TrainerHeader2: ; 0x1a216
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d82d ; flag's byte
	dw SilphCo6BattleText3 ; 0x62d3 TextBeforeBattle
	dw SilphCo6AfterBattleText3 ; 0x62dd TextAfterBattle
	dw SilphCo6EndBattleText3 ; 0x62d8 TextEndBattle
	dw SilphCo6EndBattleText3 ; 0x62d8 TextEndBattle
; 0x1a222

SilphCo6TrainerHeader3: ; 0x1a222
	db $8 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d82d ; flag's byte
	dw SilphCo6BattleText4 ; 0x62ec TextBeforeBattle
	dw SilphCo6AfterBattleText4 ; 0x62f6 TextAfterBattle
	dw SilphCo6EndBattleText4 ; 0x62f1 TextEndBattle
	dw SilphCo6EndBattleText4 ; 0x62f1 TextEndBattle
; 0x1a22e

db $ff

Unnamed_622f: ; 0x1a22f
INCBIN "baserom.gbc",$1a22f,$1a23d - $1a22f

SilphCo6Text1: ; 0x1a23d
	db $08 ; asm
	ld hl, UnnamedText_1a24a
	ld de, UnnamedText_1a24f
	call Unnamed_622f
	jp TextScriptEnd

UnnamedText_1a24a: ; 0x1a24a
	TX_FAR _UnnamedText_1a24a
	db $50
; 0x1a24a + 5 bytes

UnnamedText_1a24f: ; 0x1a24f
	TX_FAR _UnnamedText_1a24f
	db $50
; 0x1a24f + 5 bytes

SilphCo6Text2: ; 0x1a254
	db $08 ; asm
	ld hl, UnnamedText_1a261
	ld de, UnnamedText_1a266
	call Unnamed_622f
	jp TextScriptEnd

UnnamedText_1a261: ; 0x1a261
	TX_FAR _UnnamedText_1a261
	db $50
; 0x1a261 + 5 bytes

UnnamedText_1a266: ; 0x1a266
	TX_FAR _UnnamedText_1a266
	db $50
; 0x1a266 + 5 bytes

SilphCo6Text3: ; 0x1a26b
	db $08 ; asm
	ld hl, UnnamedText_1a278
	ld de, UnnamedText_1a27d
	call Unnamed_622f
	jp TextScriptEnd

UnnamedText_1a278: ; 0x1a278
	TX_FAR _UnnamedText_1a278
	db $50
; 0x1a278 + 5 bytes

UnnamedText_1a27d: ; 0x1a27d
	TX_FAR _UnnamedText_1a27d
	db $50
; 0x1a27d + 5 bytes

SilphCo6Text4: ; 0x1a282
	db $08 ; asm
	ld hl, UnnamedText_1a28f
	ld de, UnnamedText_1a294
	call Unnamed_622f
	jp TextScriptEnd

UnnamedText_1a28f: ; 0x1a28f
	TX_FAR _UnnamedText_1a28f
	db $50
; 0x1a28f + 5 bytes

UnnamedText_1a294: ; 0x1a294
	TX_FAR _UnnamedText_1a294
	db $50
; 0x1a294 + 5 bytes

SilphCo6Text5: ; 0x1a299
	db $08 ; asm
	ld hl, UnnamedText_1a2a6
	ld de, UnnamedText_1a2ab
	call Unnamed_622f
	jp TextScriptEnd

UnnamedText_1a2a6: ; 0x1a2a6
	TX_FAR _UnnamedText_1a2a6
	db $50
; 0x1a2a6 + 5 bytes

UnnamedText_1a2ab: ; 0x1a2ab
	TX_FAR _UnnamedText_1a2ab
	db $50
; 0x1a2ab + 5 bytes

SilphCo6Text6: ; 0x1a2b0
	db $08 ; asm
	ld hl, SilphCo6TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo6BattleText2: ; 0x1a2ba
	TX_FAR _SilphCo6BattleText2
	db $50
; 0x1a2ba + 5 bytes

SilphCo6EndBattleText2: ; 0x1a2bf
	TX_FAR _SilphCo6EndBattleText2
	db $50
; 0x1a2bf + 5 bytes

SilphCo6AfterBattleText2: ; 0x1a2c4
	TX_FAR _SilphCo6AfterBattleText2
	db $50
; 0x1a2c4 + 5 bytes

SilphCo6Text7: ; 0x1a2c9
	db $08 ; asm
	ld hl, SilphCo6TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo6BattleText3: ; 0x1a2d3
	TX_FAR _SilphCo6BattleText3
	db $50
; 0x1a2d3 + 5 bytes

SilphCo6EndBattleText3: ; 0x1a2d8
	TX_FAR _SilphCo6EndBattleText3
	db $50
; 0x1a2d8 + 5 bytes

SilphCo6AfterBattleText3: ; 0x1a2dd
	TX_FAR _SilphCo6AfterBattleText3
	db $50
; 0x1a2dd + 5 bytes

SilphCo6Text8: ; 0x1a2e2
	db $08 ; asm
	ld hl, SilphCo6TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo6BattleText4: ; 0x1a2ec
	TX_FAR _SilphCo6BattleText4
	db $50
; 0x1a2ec + 5 bytes

SilphCo6EndBattleText4: ; 0x1a2f1
	TX_FAR _SilphCo6EndBattleText4
	db $50
; 0x1a2f1 + 5 bytes

SilphCo6AfterBattleText4: ; 0x1a2f6
	TX_FAR _SilphCo6AfterBattleText4
	db $50
; 0x1a2f6 + 5 bytes

SilphCo6Object: ; 0x1a2fb (size=112)
	db $2e ; border tile

	db $5 ; warps
	db $0, $10, $1, SILPH_CO_7F
	db $0, $e, $0, SILPH_CO_5F
	db $0, $12, $0, SILPH_CO_ELEVATOR
	db $3, $3, $4, SILPH_CO_4F
	db $3, $17, $6, SILPH_CO_2F

	db $0 ; signs

	db $a ; people
	db SPRITE_LAPRAS_GIVER, $6 + 4, $a + 4, $ff, $ff, $1 ; person
	db SPRITE_LAPRAS_GIVER, $6 + 4, $14 + 4, $ff, $ff, $2 ; person
	db SPRITE_ERIKA, $6 + 4, $15 + 4, $ff, $d0, $3 ; person
	db SPRITE_ERIKA, $a + 4, $b + 4, $ff, $d3, $4 ; person
	db SPRITE_LAPRAS_GIVER, $d + 4, $12 + 4, $ff, $d1, $5 ; person
	db SPRITE_ROCKET, $3 + 4, $11 + 4, $ff, $d3, $46, ROCKET + $C8, $1e ; trainer
	db SPRITE_OAK_AIDE, $8 + 4, $7 + 4, $ff, $d0, $47, SCIENTIST + $C8, $7 ; trainer
	db SPRITE_ROCKET, $f + 4, $e + 4, $ff, $d2, $48, ROCKET + $C8, $1f ; trainer
	db SPRITE_BALL, $c + 4, $3 + 4, $ff, $ff, $89, HP_UP ; item
	db SPRITE_BALL, $f + 4, $2 + 4, $ff, $ff, $8a, X_ACCURACY ; item

	; warp-to
	EVENT_DISP $d, $0, $10 ; SILPH_CO_7F
	EVENT_DISP $d, $0, $e ; SILPH_CO_5F
	EVENT_DISP $d, $0, $12 ; SILPH_CO_ELEVATOR
	EVENT_DISP $d, $3, $3 ; SILPH_CO_4F
	EVENT_DISP $d, $3, $17 ; SILPH_CO_2F

SilphCo6Blocks: ; 0x1a36b 117
	INCBIN "maps/silphco6.blk"

INCBIN "baserom.gbc",$1a3e0,6376

SECTION "bank7",DATA,BANK[$7]

CinnabarIsland_h: ; 0x1c000 to 0x1c022 (34 bytes) (bank=7) (id=8)
	db $00 ; tileset
	db CINNABAR_ISLAND_HEIGHT, CINNABAR_ISLAND_WIDTH ; dimensions (y, x)
	dw CinnabarIslandBlocks, CinnabarIslandTexts, CinnabarIslandScript ; blocks, texts, scripts
	db NORTH | EAST ; connections

	; connections data

	db ROUTE_21
	dw Route21Blocks + (ROUTE_21_HEIGHT - 3) * ROUTE_21_WIDTH ; connection strip location
	dw $C6EB + 0 ; current map position
	db ROUTE_21_WIDTH, ROUTE_21_WIDTH ; bigness, width
	db (ROUTE_21_HEIGHT * 2) - 1, (0 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_21_HEIGHT * (ROUTE_21_WIDTH + 6) ; window

	db ROUTE_20
	dw Route20Blocks + (ROUTE_20_WIDTH * 0) ; connection strip location
	dw $C6E5 + (CINNABAR_ISLAND_WIDTH + 6) * (0 + 4) ; current map position
	db ROUTE_20_HEIGHT, ROUTE_20_WIDTH ; bigness, width
	db (0 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_20_WIDTH ; window

	; end connections data

	dw CinnabarIslandObject ; objects

CinnabarIslandObject: ; 0x1c022 (size=71)
	db $43 ; border tile

	db $5 ; warps
	db $3, $6, $1, MANSION_1
	db $3, $12, $0, CINNABAR_GYM
	db $9, $6, $0, CINNABAR_LAB_1
	db $b, $b, $0, CINNABAR_POKECENTER
	db $b, $f, $0, CINNABAR_MART

	db $5 ; signs
	db $5, $9, $3 ; CinnabarIslandText3
	db $b, $10, $4 ; MartSignText
	db $b, $c, $5 ; PokeCenterSignText
	db $b, $9, $6 ; CinnabarIslandText6
	db $3, $d, $7 ; CinnabarIslandText7

	db $2 ; people
	db SPRITE_GIRL, $5 + 4, $c + 4, $fe, $2, $1 ; person
	db SPRITE_GAMBLER, $6 + 4, $e + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $a, $3, $6 ; MANSION_1
	EVENT_DISP $a, $3, $12 ; CINNABAR_GYM
	EVENT_DISP $a, $9, $6 ; CINNABAR_LAB_1
	EVENT_DISP $a, $b, $b ; CINNABAR_POKECENTER
	EVENT_DISP $a, $b, $f ; CINNABAR_MART

CinnabarIslandBlocks: ; 0x1c069 90
	INCBIN "maps/cinnabarisland.blk"

Route1_h: ; 0x1c0c3 to 0x1c0e5 (34 bytes) (bank=7) (id=12)
	db $00 ; tileset
	db ROUTE_1_HEIGHT, ROUTE_1_WIDTH ; dimensions (y, x)
	dw Route1Blocks, Route1Texts, Route1Script ; blocks, texts, scripts
	db NORTH | SOUTH ; connections

	; connections data

	db VIRIDIAN_CITY
	dw ViridianCityBlocks + (VIRIDIAN_CITY_HEIGHT - 3) * VIRIDIAN_CITY_WIDTH + 2, $c6e8 ; pointers (connected, current) (strip)
	db $10, $14 ; bigness, width
	db $23, $0a ; alignments (y, x)
	dw $c8bd ; window

	db PALLET_TOWN
	dw PalletTownBlocks, $c83b ; pointers (connected, current) (strip)
	db $0a, $0a ; bigness, width
	db $00, $00 ; alignments (y, x)
	dw $c6f9 ; window

	; end connections data

	dw Route1Object ; objects

Route1Object: ; 0x1c0e5 (size=19)
	db $b ; border tile

	db $0 ; warps

	db $1 ; signs
	db $1b, $9, $3 ; Route1Text3

	db $2 ; people
	db SPRITE_BUG_CATCHER, $18 + 4, $5 + 4, $fe, $1, $1 ; person
	db SPRITE_BUG_CATCHER, $d + 4, $f + 4, $fe, $2, $2 ; person

; XXX what is this?
Unknown_1c0f8: ; 0x1c0f8
	db $12, $c7, $7, $2

Route1Blocks: ; 0x1c0fc 180
	INCBIN "maps/route1.blk"

UndergroundPathEntranceRoute8Blocks: ; 0x1c1b0 16
	INCBIN "maps/undergroundpathentranceroute8.blk"

OaksLabBlocks: ; 0x1c1c0 30
	INCBIN "maps/oakslab.blk"

Route16HouseBlocks:
Route2HouseBlocks:
SaffronHouse1Blocks:
SaffronHouse2Blocks:
VermilionHouse1Blocks:
NameRaterBlocks:
LavenderHouse1Blocks:
LavenderHouse2Blocks:
CeruleanHouse2Blocks:
PewterHouse1Blocks:
PewterHouse2Blocks:
ViridianHouseBlocks: ; 0x1c1de 41DE size=16
	INCBIN "maps/viridianhouse.blk"

CeladonMansion5Blocks:
SchoolBlocks: ; 0x1c1ee 41EE size=16
	INCBIN "maps/school.blk"

CeruleanHouseTrashedBlocks: ; 0x1c1fe size=16
	INCBIN "maps/ceruleanhousetrashed.blk"

DiglettsCaveEntranceRoute11Blocks:
DiglettsCaveRoute2Blocks: ; 0x1c20e size=16
	INCBIN "maps/diglettscaveroute2.blk"

MonsterNames: ; 421E
	db "RHYDON@@@@"
	db "KANGASKHAN"
	db "NIDORAN♂@@"
	db "CLEFAIRY@@"
	db "SPEAROW@@@"
	db "VOLTORB@@@"
	db "NIDOKING@@"
	db "SLOWBRO@@@"
	db "IVYSAUR@@@"
	db "EXEGGUTOR@"
	db "LICKITUNG@"
	db "EXEGGCUTE@"
	db "GRIMER@@@@"
	db "GENGAR@@@@"
	db "NIDORAN♀@@"
	db "NIDOQUEEN@"
	db "CUBONE@@@@"
	db "RHYHORN@@@"
	db "LAPRAS@@@@"
	db "ARCANINE@@"
	db "MEW@@@@@@@"
	db "GYARADOS@@"
	db "SHELLDER@@"
	db "TENTACOOL@"
	db "GASTLY@@@@"
	db "SCYTHER@@@"
	db "STARYU@@@@"
	db "BLASTOISE@"
	db "PINSIR@@@@"
	db "TANGELA@@@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "GROWLITHE@"
	db "ONIX@@@@@@"
	db "FEAROW@@@@"
	db "PIDGEY@@@@"
	db "SLOWPOKE@@"
	db "KADABRA@@@"
	db "GRAVELER@@"
	db "CHANSEY@@@"
	db "MACHOKE@@@"
	db "MR.MIME@@@"
	db "HITMONLEE@"
	db "HITMONCHAN"
	db "ARBOK@@@@@"
	db "PARASECT@@"
	db "PSYDUCK@@@"
	db "DROWZEE@@@"
	db "GOLEM@@@@@"
	db "MISSINGNO."
	db "MAGMAR@@@@"
	db "MISSINGNO."
	db "ELECTABUZZ"
	db "MAGNETON@@"
	db "KOFFING@@@"
	db "MISSINGNO."
	db "MANKEY@@@@"
	db "SEEL@@@@@@"
	db "DIGLETT@@@"
	db "TAUROS@@@@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "MISSINGNO."
	db "FARFETCH'D"
	db "VENONAT@@@"
	db "DRAGONITE@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "MISSINGNO."
	db "DODUO@@@@@"
	db "POLIWAG@@@"
	db "JYNX@@@@@@"
	db "MOLTRES@@@"
	db "ARTICUNO@@"
	db "ZAPDOS@@@@"
	db "DITTO@@@@@"
	db "MEOWTH@@@@"
	db "KRABBY@@@@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "MISSINGNO."
	db "VULPIX@@@@"
	db "NINETALES@"
	db "PIKACHU@@@"
	db "RAICHU@@@@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "DRATINI@@@"
	db "DRAGONAIR@"
	db "KABUTO@@@@"
	db "KABUTOPS@@"
	db "HORSEA@@@@"
	db "SEADRA@@@@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "SANDSHREW@"
	db "SANDSLASH@"
	db "OMANYTE@@@"
	db "OMASTAR@@@"
	db "JIGGLYPUFF"
	db "WIGGLYTUFF"
	db "EEVEE@@@@@"
	db "FLAREON@@@"
	db "JOLTEON@@@"
	db "VAPOREON@@"
	db "MACHOP@@@@"
	db "ZUBAT@@@@@"
	db "EKANS@@@@@"
	db "PARAS@@@@@"
	db "POLIWHIRL@"
	db "POLIWRATH@"
	db "WEEDLE@@@@"
	db "KAKUNA@@@@"
	db "BEEDRILL@@"
	db "MISSINGNO."
	db "DODRIO@@@@"
	db "PRIMEAPE@@"
	db "DUGTRIO@@@"
	db "VENOMOTH@@"
	db "DEWGONG@@@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "CATERPIE@@"
	db "METAPOD@@@"
	db "BUTTERFREE"
	db "MACHAMP@@@"
	db "MISSINGNO."
	db "GOLDUCK@@@"
	db "HYPNO@@@@@"
	db "GOLBAT@@@@"
	db "MEWTWO@@@@"
	db "SNORLAX@@@"
	db "MAGIKARP@@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "MUK@@@@@@@"
	db "MISSINGNO."
	db "KINGLER@@@"
	db "CLOYSTER@@"
	db "MISSINGNO."
	db "ELECTRODE@"
	db "CLEFABLE@@"
	db "WEEZING@@@"
	db "PERSIAN@@@"
	db "MAROWAK@@@"
	db "MISSINGNO."
	db "HAUNTER@@@"
	db "ABRA@@@@@@"
	db "ALAKAZAM@@"
	db "PIDGEOTTO@"
	db "PIDGEOT@@@"
	db "STARMIE@@@"
	db "BULBASAUR@"
	db "VENUSAUR@@"
	db "TENTACRUEL"
	db "MISSINGNO."
	db "GOLDEEN@@@"
	db "SEAKING@@@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "MISSINGNO."
	db "MISSINGNO."
	db "PONYTA@@@@"
	db "RAPIDASH@@"
	db "RATTATA@@@"
	db "RATICATE@@"
	db "NIDORINO@@"
	db "NIDORINA@@"
	db "GEODUDE@@@"
	db "PORYGON@@@"
	db "AERODACTYL"
	db "MISSINGNO."
	db "MAGNEMITE@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "CHARMANDER"
	db "SQUIRTLE@@"
	db "CHARMELEON"
	db "WARTORTLE@"
	db "CHARIZARD@"
	db "MISSINGNO."
	db "MISSINGNO."
	db "MISSINGNO."
	db "MISSINGNO."
	db "ODDISH@@@@"
	db "GLOOM@@@@@"
	db "VILEPLUME@"
	db "BELLSPROUT"
	db "WEEPINBELL"
	db "VICTREEBEL"

INCBIN "baserom.gbc",$1c98a,$1c9c1 - $1c98a

UnnamedText_1c9c1: ; 0x1c9c1
	TX_FAR _UnnamedText_1c9c1
	db $50
; 0x1c9c1 + 5 bytes

INCBIN "baserom.gbc",$1c9c6,$1ca14 - $1c9c6

UnnamedText_1ca14: ; 0x1ca14
	TX_FAR _UnnamedText_1ca14
	db $50
; 0x1ca14 + 5 bytes

CinnabarIslandScript: ; 0x1ca19
	call $3c3c
	ld hl, $d126
	set 5, [hl]
	ld hl, $d796
	res 0, [hl]
	ld hl, $d7a3
	res 1, [hl]
	ld hl, CinnabarIslandScripts
	ld a, [$d639]
	jp $3d97
; 0x1ca34

CinnabarIslandScripts: ; 0x1ca34
	dw CinnabarIslandScript0, CinnabarIslandScript1

CinnabarIslandScript0: ; 0x1ca38
	ld b, $2b
	call $3493
	ret nz
	ld a, [$d361]
	cp $4
	ret nz
	ld a, [$d362]
	cp $12
	ret nz
	ld a, $8
	ld [$d528], a
	ld a, $8
	ld [$ff00+$8c], a
	call $2920
	xor a
	ld [$ff00+$b4], a
	ld a, $1
	ld [$cd38], a
	ld a, $80
	ld [$ccd3], a
	call $3486
	xor a
	ld [$c109], a
	ld [$cd6b], a
	ld a, $1
	ld [$d639], a
	ret
; 0x1ca73

CinnabarIslandScript1: ; 0x1ca73
	ld a, [$cd38]
	and a
	ret nz
	call Delay3
	ld a, $0
	ld [$d639], a
	ret
; 0x1ca81

CinnabarIslandTexts: ; 0x1ca81
	dw CinnabarIslandText1, CinnabarIslandText2, CinnabarIslandText3, MartSignText, PokeCenterSignText, CinnabarIslandText6, CinnabarIslandText7, CinnabarIslandText8

CinnabarIslandText8: ; 0x1ca91
	TX_FAR _CinnabarIslandText8
	db $50
; 0x1ca91 + 5 bytes

CinnabarIslandText1: ; 0x1ca96
	TX_FAR _CinnabarIslandText1
	db $50

CinnabarIslandText2: ; 0x1ca9b
	TX_FAR _CinnabarIslandText2
	db $50

CinnabarIslandText3: ; 0x1caa0
	TX_FAR _CinnabarIslandText3
	db $50

CinnabarIslandText6: ; 0x1caa5
	TX_FAR _CinnabarIslandText6
	db $50

CinnabarIslandText7: ; 0x1caaa
	TX_FAR _CinnabarIslandText7
	db $50

Route1Script: ; 0x1caaf
	jp $3c3c
; 0x1cab2

Route1Texts: ; 0x1cab2
	dw Route1Text1, Route1Text2, Route1Text3

Route1Text1: ; 0x1cab8
	db $08 ; asm
	ld hl, $d7bf
	bit 0, [hl]
	set 0, [hl]
	jr nz, .asm_02840 ; 0x1cac0
	ld hl, Route1ViridianMartSampleText
	call PrintText 
	ld bc, (POTION << 8) | 1
	call GiveItem
	jr nc, .asm_a630e ; 0x1cace
	ld hl, $4ae8
	jr .asm_46d43 ; 0x1cad3
.asm_a630e ; 0x1cad5
	ld hl, $4af3
	jr .asm_46d43 ; 0x1cad8
.asm_02840 ; 0x1cada
	ld hl, $4aee
.asm_46d43 ; 0x1cadd
	call PrintText
	jp TextScriptEnd

Route1ViridianMartSampleText: ; 0x1cae3
	TX_FAR _Route1ViridianMartSampleText
	db $50
; 0x1cae3 + 5 bytes

INCBIN "baserom.gbc",$1cae8,$1caee - $1cae8

UnnamedText_1caee: ; 0x1caee
	TX_FAR _UnnamedText_1caee
	db $50
; 0x1caee + 5 bytes

UnnamedText_1caf3: ; 0x1caf3
	TX_FAR _UnnamedText_1caf3
	db $50
; 0x1caf3 + 5 bytes

Route1Text2: ; 0x1caf8
	TX_FAR _Route1Text2
	db $50

Route1Text3: ; 0x1cafd
	TX_FAR _Route1Text3
	db $50

OaksLab_h: ; 0x1cb02 to 0x1cb0e (12 bytes) (bank=7) (id=40)
	db $05 ; tileset
	db OAKS_LAB_HEIGHT, OAKS_LAB_WIDTH ; dimensions (y, x)
	dw OaksLabBlocks, OaksLabTexts, OaksLabScript ; blocks, texts, scripts
	db $00 ; connections

	dw OaksLabObject ; objects

OaksLabScript: ; 0x1cb0e
	ld a, [$d74b]
	bit 6, a
	call nz, $5076
	ld a, $1
	ld [$cf0c], a
	xor a
	ld [$cc3c], a
	ld hl, OaksLabScripts
	ld a, [W_OAKSLABCURSCRIPT]
	jp $3d97
; 0x1cb28

OaksLabScripts: ; 0x1cb28
	dw OaksLabScript0, OaksLabScript1, OaksLabScript2, OaksLabScript3, OaksLabScript4, OaksLabScript5, OaksLabScript6, OaksLabScript7, OaksLabScript8, OaksLabScript9, OaksLabScript10, OaksLabScript11, OaksLabScript12, OaksLabScript13, OaksLabScript14, OaksLabScript15, OaksLabScript16, OaksLabScript17, OaksLabScript18

OaksLabScript0: ; 0x1cb4e
	ld a, [$d74b]
	bit 7, a
	ret z
	ld a, [$cf10]
	and a
	ret nz
	ld a, $31
	ld [$cc4d], a
	ld a, $15
	call Predef
	ld hl, $d72e
	res 4, [hl]

	ld a, $1
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cb6e

OaksLabScript1: ; 0x1cb6e
	ld a, $8
	ld [$ff00+$8c], a
	ld de, OakEntryMovement
	call MoveSprite

	ld a, $2
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cb7e

OakEntryMovement: ; 0x1cb7e
	db $40, $40, $40, $ff

OaksLabScript2: ; 0x1cb82
	ld a, [$d730]
	bit 0, a
	ret nz
	ld a, $31
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, $2e
	ld [$cc4d], a
	ld a, $15
	call Predef

	ld a, $3
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cba2

OaksLabScript3: ; 0x1cba2
	call Delay3
	ld hl, $ccd3
	ld de, PlayerEntryMovementRLE
	call $350c
	dec a
	ld [$cd38], a
	call $3486
	ld a, $1
	ld [$ff00+$8c], a
	xor a
	ld [$ff00+$8d], a
	call $34a6 ; face object
	ld a, $5
	ld [$ff00+$8c], a
	xor a
	ld [$ff00+$8d], a
	call $34a6 ; face object

	ld a, $4
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cbcf

PlayerEntryMovementRLE: ; 0x1cbcf
	db $40, $8, $ff

OaksLabScript4: ; 0x1cbd2
	ld a, [$cd38]
	and a
	ret nz
	ld hl, $d747
	set 0, [hl]
	ld hl, $d74b
	set 0, [hl]
	ld a, $1
	ld [$ff00+$8c], a
	ld a, $4
	ld [$ff00+$8d], a
	call $34a6 ; face object
	call $2429
	ld hl, $d733
	res 1, [hl]
	call $2307

	ld a, $5
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cbfd

OaksLabScript5: ; 0x1cbfd
	ld a, $fc
	ld [$cd6b], a
	ld a, $11
	ld [$ff00+$8c], a
	call $2920
	call Delay3
	ld a, $12
	ld [$ff00+$8c], a
	call $2920
	call Delay3
	ld a, $13
	ld [$ff00+$8c], a
	call $2920
	call Delay3
	ld a, $14
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d74b
	set 1, [hl]
	xor a
	ld [$cd6b], a

	ld a, $6
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cc36

OaksLabScript6: ; 0x1cc36
	ld a, [W_YCOORD]
	cp $6
	ret nz
	ld a, $5
	ld [$ff00+$8c], a
	xor a
	ld [$ff00+$8d], a
	call $34a6 ; face object
	ld a, $1
	ld [$ff00+$8c], a
	xor a
	ld [$ff00+$8d], a
	call $34a6 ; face object
	call $2429
	ld a, $c
	ld [$ff00+$8c], a
	call $2920
	ld a, $1
	ld [$cd38], a
	ld a, $40
	ld [$ccd3], a
	call $3486
	ld a, $8
	ld [$d528], a

	ld a, $7
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cc72

OaksLabScript7: ; 0x1cc72
	ld a, [$cd38]
	and a
	ret nz
	call Delay3

	ld a, $6
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cc80

OaksLabScript8: ; 0x1cc80
	ld a, [W_PLAYERSTARTER]
	cp CHARMANDER
	jr z, .Charmander\@ ; 0x1cc85 $6
	cp SQUIRTLE
	jr z, .Squirtle\@ ; 0x1cc89 $1d
	jr .Bulbasaur\@ ; 0x1cc8b $38
.Charmander\@
	ld de, .MiddleBallMovement1
	ld a, [W_YCOORD]
	cp $4 ; is the player standing below the table?
	jr z, .asm_1ccf3 ; 0x1cc95 $5c
	ld de, .MiddleBallMovement2
	jr .asm_1ccf3 ; 0x1cc9a $57

.MiddleBallMovement1
	db 0,0,$C0,$C0,$C0,$40,$FF
.MiddleBallMovement2
	db 0,$C0,$C0,$C0,$FF

.Squirtle\@
	ld de, .RightBallMovement1
	ld a, [W_YCOORD]
	cp $4 ; is the player standing below the table?
	jr z, .asm_1ccf3 ; 0x1ccb0 $41
	ld de, .RightBallMovement2
	jr .asm_1ccf3 ; 0x1ccb5 $3c

.RightBallMovement1
	db 0,0,$C0,$C0,$C0,$C0,$40,$FF
.RightBallMovement2
	db 0,$C0,$C0,$C0,$C0,$FF

.Bulbasaur\@
	ld de, .LeftBallMovement1
	ld a, [W_XCOORD]
	cp $9 ; is the player standing to the right of the table?
	jr nz, .asm_1ccf3 ; 0x1cccd $24
	push hl
	ld a, $1
	ld [$ff00+$8c], a
	ld a, $4
	ld [$ff00+$8b], a
	call $34fc
	push hl
	ld [hl], $4c
	inc hl
	inc hl
	ld [hl], $0
	pop hl
	inc h
	ld [hl], $8
	inc hl
	ld [hl], $9
	ld de, .LeftBallMovement2 ; the rival is not currently onscreen, so account for that
	pop hl
	jr .asm_1ccf3 ; 0x1cced $4

.LeftBallMovement1
	db 0,$C0 ; not yet terminated!
.LeftBallMovement2
	db $C0,$FF

.asm_1ccf3
	ld a, $1
	ld [$ff00+$8c], a
	call MoveSprite

	ld a, $9
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cd00

OaksLabScript9: ; 0x1cd00
	ld a, [$d730]
	bit 0, a
	ret nz
	ld a, $fc
	ld [$cd6b], a
	ld a, $1
	ld [$ff00+$8c], a
	ld a, $4
	ld [$ff00+$8d], a
	call $34a6 ; face object
	ld a, $d
	ld [$ff00+$8c], a
	call $2920
	ld a, [$cd3e]
	cp $2
	jr nz, .asm_1cd28 ; 0x1cd22 $4
	ld a, $2b
	jr .asm_1cd32 ; 0x1cd26 $a
.asm_1cd28
	cp $3
	jr nz, .asm_1cd30 ; 0x1cd2a $4
	ld a, $2c
	jr .asm_1cd32 ; 0x1cd2e $2
.asm_1cd30
	ld a, $2d
.asm_1cd32
	ld [$cc4d], a
	ld a, $11
	call Predef
	call Delay3
	ld a, [$cd3d]
	ld [W_RIVALSTARTER], a
	ld [$cf91], a
	ld [$d11e], a
	call GetMonName
	ld a, $1
	ld [$ff00+$8c], a
	ld a, $4
	ld [$ff00+$8d], a
	call $34a6 ; face object
	ld a, $e
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d74b
	set 2, [hl]
	xor a
	ld [$cd6b], a

	ld a, $a
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cd6d

OaksLabScript10: ; 0x1cd6d
	ld a, [W_YCOORD]
	cp $6
	ret nz
	ld a, $1
	ld [$ff00+$8c], a
	xor a
	ld [$ff00+$8d], a
	call $34a6 ; face object
	ld a, $8
	ld [$d528], a
	ld c, $2
	ld a, $de
	call $23a1 ; play music
	ld a, $f
	ld [$ff00+$8c], a
	call $2920
	ld a, $1
	ld [$ff00+$9b], a
	ld a, $1
	swap a
	ld [$ff00+$95], a
	ld a, $22
	call Predef
	ld a, [$ff00+$95]
	dec a
	ld [$ff00+$95], a
	ld a, $20
	call Predef
	ld de, $cc97
	ld a, $1
	ld [$ff00+$8c], a
	call MoveSprite

	ld a, $b
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cdb9

OaksLabScript11: ; 0x1cdb9
	ld a, [$d730]
	bit 0, a
	ret nz

	; define which team rival uses, and fight it
	ld a, SONY1 + 200
	ld [W_CUROPPONENT], a
	ld a, [W_RIVALSTARTER]
	cp SQUIRTLE
	jr nz, .NotSquirtle\@ ; 0x1cdc9 $4
	ld a, $1
	jr .done\@ ; 0x1cdcd $a
.NotSquirtle\@
	cp BULBASAUR
	jr nz, .Charmander\@ ; 0x1cdd1 $4
	ld a, $2
	jr .done\@ ; 0x1cdd5 $2
.Charmander\@
	ld a, $3
.done\@
	ld [W_TRAINERNO], a
	ld a, $1
	ld [$cf13], a
	call $32ef
	ld hl, UnnamedText_1d3be
	ld de, UnnamedText_1d3c3
	call $3354
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	xor a
	ld [$cd6b], a
	ld a, $8
	ld [$d528], a

	ld a, $c
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1ce03

OaksLabScript12: ; 0x1ce03
	ld a, $f0
	ld [$cd6b], a
	ld a, $8
	ld [$d528], a
	call $2429
	ld a, $1
	ld [$cf13], a
	call $32f9
	ld a, $1
	ld [$ff00+$8c], a
	xor a
	ld [$ff00+$8d], a
	call $34a6 ; face object
	ld a, $7
	call Predef
	ld hl, $d74b
	set 3, [hl]

	ld a, $d
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1ce32

OaksLabScript13: ; 0x1ce32
	ld c, $14
	call DelayFrames
	ld a, $10
	ld [$ff00+$8c], a
	call $2920
	ld b, $2
	ld hl, $5b47
	call Bankswitch
	ld a, $1
	ld [$ff00+$8c], a
	ld de, .RivalExitMovement
	call MoveSprite
	ld a, [W_XCOORD]
	cp $4
	; move left or right depending on where the player is standing
	jr nz, .asm_1ce5b ; 0x1ce55 $4
	ld a, $c0
	jr .asm_1ce5d ; 0x1ce59 $2
.asm_1ce5b
	ld a, $80
.asm_1ce5d
	ld [$cc5b], a

	ld a, $e
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1ce66

.RivalExitMovement
	db $E0,0,0,0,0,0,$FF

OaksLabScript14: ; 0x1ce6d
	ld a, [$d730]
	bit 0, a
	jr nz, .asm_1ce8c ; 0x1ce72 $18
	ld a, $2a
	ld [$cc4d], a
	ld a, $11
	call Predef
	xor a
	ld [$cd6b], a
	call $2307 ; reset to map music
	ld a, $12
	ld [W_OAKSLABCURSCRIPT], a
	jr .done\@ ; 0x1ce8a $23
.asm_1ce8c
	ld a, [$cf0f]
	cp $5
	jr nz, .asm_1cea8 ; 0x1ce91 $15
	ld a, [$d362]
	cp $4
	jr nz, .asm_1cea1 ; 0x1ce98 $7
	ld a, $c
	ld [$c109], a
	jr .done\@ ; 0x1ce9f $e
.asm_1cea1
	ld a, $8
	ld [$c109], a
	jr .done\@ ; 0x1cea6 $7
.asm_1cea8
	cp $4
	ret nz
	xor a
	ld [$c109], a
.done\@
	ret
; 0x1ceb0

OaksLabScript15: ; 0x1ceb0
	xor a
	ld [$ff00+$b4], a
	call $3c3c
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld b, $2
	ld hl, $5b47
	call Bankswitch
	ld a, $15
	ld [$ff00+$8c], a
	call $2920
	call $502b
	ld a, $2a
	ld [$cc4d], a
	ld a, $15
	call Predef
	ld a, [$cd37]
	ld [$d157], a
	ld b, $0
	ld c, a
	ld hl, $cc97
	ld a, $40
	call $36e0
	ld [hl], $ff
	ld a, $1
	ld [$ff00+$8c], a
	ld de, $cc97
	call MoveSprite

	ld a, $10
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cefd

Function1CEFD ; 0x1cefd
	ld a, $1
	ld [$ff00+$8c], a
	ld a, $4
	ld [$ff00+$8d], a
	call $34a6 ; face object
	ld a, $8
	ld [$ff00+$8c], a
	xor a
	ld [$ff00+$8d], a
	jp $34a6 ; face object
; 0x1cf12

OaksLabScript16: ; 0x1cf12
	ld a, [$d730]
	bit 0, a
	ret nz
	call $3c3c
	call $2307
	ld a, $fc
	ld [$cd6b], a
	call Function1CEFD
	ld a, $16
	ld [$ff00+$8c], a
	call $2920
	call DelayFrame
	call Function1CEFD
	ld a, $17
	ld [$ff00+$8c], a
	call $2920
	call DelayFrame
	call Function1CEFD
	ld a, $18
	ld [$ff00+$8c], a
	call $2920
	call DelayFrame
	ld a, $19
	ld [$ff00+$8c], a
	call $2920
	call Delay3
	ld a, $2f
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, $30
	ld [$cc4d], a
	ld a, $11
	call Predef
	call Function1CEFD
	ld a, $1a
	ld [$ff00+$8c], a
	call $2920
	ld a, $1
	ld [$ff00+$8c], a
	ld a, $c
	ld [$ff00+$8d], a
	call $34a6 ; face object
	call Delay3
	ld a, $1b
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d74b
	set 5, [hl]
	ld hl, $d74e
	set 0, [hl]
	ld a, $1
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, $2
	ld [$cc4d], a
	ld a, $15
	call Predef
	ld a, [$d157]
	ld b, $0
	ld c, a
	ld hl, $cc97
	xor a
	call $36e0
	ld [hl], $ff
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld b, $2
	ld hl, $5b47
	call Bankswitch
	ld a, $1
	ld [$ff00+$8c], a
	ld de, $cc97
	call MoveSprite

	ld a, $11
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1cfd4

OaksLabScript17: ; 0x1cfd4
	ld a, [$d730]
	bit 0, a
	ret nz
	call $2307
	ld a, $2a
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld hl, $d7eb
	set 0, [hl]
	res 1, [hl]
	set 7, [hl]
	ld a, $22
	ld [$cc4d], a
	ld a, $15
	call Predef
	ld a, $5
	ld [$d5f1], a
	xor a
	ld [$cd6b], a

	ld a, $12
	ld [W_OAKSLABCURSCRIPT], a
	ret
; 0x1d009

OaksLabScript18: ; 0x1d009
	ret
; 0x1d00a

Function1D00A: ; 0x1d00a
	ld hl, W_BAGITEM01
	ld bc, $0000
.asm_1d010
	ld a, [hli]
	cp $ff
	ret z
	cp OAKS_PARCEL
	jr z, .GotParcel ; 0x1d016 $4
	inc hl
	inc c
	jr .asm_1d010 ; 0x1d01a $f4
.GotParcel
	ld hl, $d31d
	ld a, c
	ld [$cf92], a
	ld a, $1
	ld [$cf96], a
	jp $2bbb
; 0x1d02b


INCBIN "baserom.gbc",$1d02b,$1d082-$1d02b

OaksLabTexts: ; 0x1d082
	dw OaksLabText1, OaksLabText2, OaksLabText3, OaksLabText4, OaksLabText5, OaksLabText6, OaksLabText7, OaksLabText8, OaksLabText9, OaksLabText10, OaksLabText11, OaksLabText12, OaksLabText13, OaksLabText14, OaksLabText15, OaksLabText16, OaksLabText17, OaksLabText18, OaksLabText19, OaksLabText20, OaksLabText21, OaksLabText22, OaksLabText23, OaksLabText24, OaksLabText25, OaksLabText26, OaksLabText27, OaksLabText28, OaksLabText29, OaksLabText30, OaksLabText31, OaksLabText32, OaksLabText33, OaksLabText34, OaksLabText35, OaksLabText36, OaksLabText37, OaksLabText38

OaksLabText28:
OaksLabText1: ; 0x1d0ce
	db $08 ; asm
	ld a, [$d74b]
	bit 0, a
	jr nz, .asm_1d0de ; 0x1d0d4
	ld hl, OaksLabGaryText1
	call PrintText
	jr .asm_1d0f0 ; 0x1d0dc
.asm_1d0de ; 0x1d0de
	bit 2, a
	jr nz, .asm_1d0ea ; 0x1d0e0
	ld hl, OaksLabText40
	call PrintText
	jr .asm_1d0f0 ; 0x1d0e8
.asm_1d0ea ; 0x1d0ea
	ld hl, OaksLabText41
	call PrintText
.asm_1d0f0 ; 0x1d0f0
	jp TextScriptEnd

OaksLabGaryText1: ; 0x1d0f3
	TX_FAR _OaksLabGaryText1
	db $50
; 0x1d0f8

OaksLabText40: ; 0x1d0f8
	TX_FAR _OaksLabText40
	db $50
; 0x1d0f8 + 5 bytes

OaksLabText41: ; 0x1d0fd
	TX_FAR _OaksLabText41
	db $50
; 0x1d0fd + 5 bytes

OaksLabText29:
OaksLabText2: ; 0x1d102
	db $8
	ld a, $b1
	ld [$cd3d], a
	ld a, $3
	ld [$cd3e], a
	ld a, $b0
	ld b, $2
	jr asm_1d133 ; 0x1d111 $20

OaksLabText30:
OaksLabText3: ; 0x1d113
	db $8
	ld a, $99
	ld [$cd3d], a
	ld a, $4
	ld [$cd3e], a
	ld a, $b1
	ld b, $3
	jr asm_1d133 ; 0x1d122 $f

OaksLabText31:
OaksLabText4: ; 0x1d124
	db $8
	ld a, $b0
	ld [$cd3d], a
	ld a, $2
	ld [$cd3e], a
	ld a, $99
	ld b, $4

asm_1d133: ; 0x1d133
	ld [$cf91], a
	ld [$d11e], a
	ld a, b
	ld [$cf13], a
	ld a, [$d74b]
	bit 2, a
	jp nz, $522d
	bit 1, a
	jr nz, asm_1d157 ; 0x1d147 $e
	ld hl, OaksLabText39
	call PrintText
	jp TextScriptEnd
; 0x1d152

OaksLabText39: ; 0x1d152
	TX_FAR _OaksLabText39
	db $50

asm_1d157: ; 0x1d157
	ld a, $5
	ld [$ff00+$8c], a
	ld a, $9
	ld [$ff00+$8b], a
	call $34fc
	ld [hl], $0
	; manually fixed some disassembler issues around here
	ld a, $1
	ld [$FF8c], a
	ld a, $9
	ld [$ff00+$8b], a
	call $34fc
	ld [hl], $c
	ld hl, $d730
	set 6, [hl]
	ld a, $46
	call Predef
	ld hl, $d730
	res 6, [hl]
	call ReloadMapData
	ld c, $a
	call DelayFrames
	ld a, [$cf13]
	cp $2
	jr z, OaksLabLookAtCharmander
	cp $3
	jr z, OaksLabLookAtSquirtle
	jr OaksLabLookAtBulbasaur

OaksLabLookAtCharmander ; 0x1d195
	ld hl, OaksLabCharmanderText
	jr OaksLabMonChoiceMenu
OaksLabCharmanderText: ; 0x1d19a
	TX_FAR _OaksLabCharmanderText ; 0x94e06
	db $50
; 0x1d19f

OaksLabLookAtSquirtle: ; 0x1d19f
	ld hl, OaksLabSquirtleText
	jr OaksLabMonChoiceMenu
OaksLabSquirtleText: ; 0x1d1a4
	TX_FAR _OaksLabSquirtleText ; 0x94e2f
	db $50
; 0x1d1a9

OaksLabLookAtBulbasaur: ; 0x1d1a9
	ld hl, OaksLabBulbasaurText
	jr OaksLabMonChoiceMenu
OaksLabBulbasaurText: ; 0x1d1ae
	TX_FAR _OaksLabBulbasaurText ; 0x94e57
	db $50
; 0x1d1b3

OaksLabMonChoiceMenu: ; 0x1d1b3
	call PrintText
	ld a, $1
	ld [$cc3c], a
	call $35ec ; yes/no menu
	ld a, [$cc26]
	and a
	jr nz, OaksLabMonChoiceEnd
	ld a, [$cf91]
	ld [$d717], a
	ld [$d11e], a
	call GetMonName
	ld a, [$cf13]
	cp $2
	jr nz, asm_1d1db ; 0x1d1d5 $4
	ld a, $2b
	jr asm_1d1e5 ; 0x1d1d9 $a
asm_1d1db: ; 0x1d1db
	cp $3
	jr nz, asm_1d1e3 ; 0x1d1dd $4
	ld a, $2c
	jr asm_1d1e5 ; 0x1d1e1 $2
asm_1d1e3: ; 0x1d1e3
	ld a, $2d
asm_1d1e5: ; 0x1d1e5
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, $1
	ld [$cc3c], a
	ld hl, OaksLabMonEnergeticText
	call PrintText
	ld hl, OaksLabReceivedMonText
	call PrintText
	xor a
	ld [$cc49], a
	ld a, $5
	ld [$d127], a
	ld a, [$cf91]
	ld [$d11e], a
	call AddPokemonToParty
	ld hl, $d72e
	set 3, [hl]
	ld a, $fc
	ld [$cd6b], a
	ld a, $8
	ld [W_OAKSLABCURSCRIPT], a
OaksLabMonChoiceEnd: ; 0x1d21f
	jp TextScriptEnd
; 0x1d222

OaksLabMonEnergeticText: ; 0x1d222
	TX_FAR _OaksLabMonEnergeticText
	db $50
; 0x1d222 + 5 bytes

OaksLabReceivedMonText: ; 0x1d227
	TX_FAR _OaksLabReceivedMonText ; 0x94ea0
	db $11, $50
; 0x1d22d

INCBIN "baserom.gbc",$1d22d,$1d243 - $1d22d

OaksLabLastMonText: ; 0x1d243
	TX_FAR _OaksLabLastMonText
	db $50
; 0x1d248

OaksLabText32:
OaksLabText5: ; 0x1d248
	db $08 ; asm
	ld a, [$d747]
	bit 6, a
	jr nz, .asm_50e81 ; 0x1d24e
	ld hl, $d2f7
	ld b, $13
	call $2b7f
	ld a, [$d11e]
	cp $2
	jr c, .asm_b28b0 ; 0x1d25d
	ld a, [$d74b]
	bit 5, a
	jr z, .asm_b28b0 ; 0x1d264
.asm_50e81 ; 0x1d266
	ld hl, UnnamedText_1d31d
	call PrintText
	ld a, $1
	ld [$cc3c], a
	ld a, $56
	call Predef
	jp $52ed
.asm_b28b0 ; 0x1d279
	ld b,POKE_BALL
	call $3493
	jr nz, .asm_17c30 ; 0x1d27e
	ld a, [$d7eb]
	bit 5, a
	jr nz, .asm_f1adc ; 0x1d285
	ld a, [$d74b]
	bit 5, a
	jr nz, .asm_333a2 ; 0x1d28c
	bit 3, a
	jr nz, .asm_76269 ; 0x1d290
	ld a, [$d72e]
	bit 3, a
	jr nz, .asm_4a5e0 ; 0x1d297
	ld hl, UnnamedText_1d2f0
	call PrintText
	jr .asm_0f042 ; 0x1d29f
.asm_4a5e0 ; 0x1d2a1
	ld hl, UnnamedText_1d2f5
	call PrintText
	jr .asm_0f042 ; 0x1d2a7
.asm_76269 ; 0x1d2a9
	ld b, OAKS_PARCEL
	call $3493
	jr nz, .asm_a8fcf ; 0x1d2ae
	ld hl, UnnamedText_1d2fa
	call PrintText
	jr .asm_0f042 ; 0x1d2b6
.asm_a8fcf ; 0x1d2b8
	ld hl, OaksLabDeliverParcelText
	call PrintText
	call $500a
	ld a, $f
	ld [W_OAKSLABCURSCRIPT], a
	jr .asm_0f042 ; 0x1d2c6
.asm_333a2 ; 0x1d2c8
	ld hl, OaksLabAroundWorldText
	call PrintText
	jr .asm_0f042 ; 0x1d2ce
.asm_f1adc ; 0x1d2d0
	ld hl, $d74b
	bit 4, [hl]
	set 4, [hl]
	jr nz, .asm_17c30 ; 0x1d2d7
	ld bc, (POKE_BALL << 8) | 5
	call GiveItem
	ld hl, OaksLabGivePokeballsText
	call PrintText
	jr .asm_0f042 ; 0x1d2e5
.asm_17c30 ; 0x1d2e7
	ld hl, OaksLabPleaseVisitText
	call PrintText
.asm_0f042 ; 0x1d2ed
	jp TextScriptEnd
; 0x1d2f0

UnnamedText_1d2f0: ; 0x1d2f0
	TX_FAR _UnnamedText_1d2f0
	db $50
; 0x1d2f5

UnnamedText_1d2f5: ; 0x1d2f5
	TX_FAR _UnnamedText_1d2f5
	db $50
; 0x1d2fa

UnnamedText_1d2fa: ; 0x1d2fa
	TX_FAR _UnnamedText_1d2fa
	db $50
; 0x1d2ff

OaksLabDeliverParcelText: ; 0x1d2ff
	TX_FAR _OaksLabDeliverParcelText1 ; 0x94f69
	db $11
	TX_FAR _OaksLabDeliverParcelText2
	db $50
; 0x1d309

OaksLabAroundWorldText: ; 0x1d309
	TX_FAR _OaksLabAroundWorldText
	db $50
; 0x1d30e

OaksLabGivePokeballsText: ; 0x1d30e
	TX_FAR _OaksLabGivePokeballsText1 ; 0x9506d
	db $11
	TX_FAR _OaksLabGivePokeballsText2
	db $50
; 0x1d318

OaksLabPleaseVisitText: ; 0x1d318
	TX_FAR _OaksLabPleaseVisitText
	db $50
; 0x1d318 + 5 bytes

UnnamedText_1d31d: ; 0x1d31d
	TX_FAR _UnnamedText_1d31d
	db $50
; 0x1d31d + 5 bytes

OaksLabText34:
OaksLabText33:
OaksLabText7: ; 0x1d322
OaksLabText6: ; 0x1d322
	db $08 ; asm
	ld hl, UnnamedText_1d32c
	call PrintText
	jp TextScriptEnd

UnnamedText_1d32c: ; 0x1d32c
	TX_FAR _UnnamedText_1d32c
	db $50
; 0x1d32c + 5 bytes

OaksLabText35:
OaksLabText8: ; 0x1d331
	TX_FAR _OaksLabText8
	db $50

OaksLabText36:
OaksLabText9: ; 0x1d336
	db $08 ; asm
	ld hl, UnnamedText_1d340
	call PrintText
	jp TextScriptEnd

UnnamedText_1d340: ; 0x1d340
	TX_FAR _UnnamedText_1d340
	db $50
; 0x1d340 + 5 bytes

OaksLabText17: ; 0x1d345
	db $8
	ld hl, OaksLabRivalWaitingText
	call PrintText
	jp TextScriptEnd
; 0x1d34f

OaksLabRivalWaitingText: ; 0x1d34f
	TX_FAR _OaksLabRivalWaitingText
	db $50
; 0x1d34f + 5 bytes

OaksLabText18: ; 0x1d354
	db $8
	ld hl, OaksLabChooseMonText
	call PrintText
	jp TextScriptEnd
; 0x1d35e

OaksLabChooseMonText: ; 0x1d35e
	TX_FAR _OaksLabChooseMonText
	db $50
; 0x1d35e + 5 bytes

OaksLabText19: ; 0x1d363
	db $8
	ld hl, OaksLabRivalInterjectionText
	call PrintText
	jp TextScriptEnd
; 0x1d36d

OaksLabRivalInterjectionText: ; 0x1d36d
	TX_FAR _OaksLabRivalInterjectionText
	db $50
; 0x1d36d + 5 bytes

OaksLabText20: ; 0x1d372
	db $8
	ld hl, OaksLabBePatientText
	call PrintText
	jp TextScriptEnd
; 0x1d37c

OaksLabBePatientText: ; 0x1d37c
	TX_FAR _OaksLabBePatientText
	db $50
; 0x1d37c + 5 bytes

OaksLabText12: ; 0x1d381
	db $8
	ld hl, OaksLabLeavingText
	call PrintText
	jp TextScriptEnd
; 0x1d38b

OaksLabLeavingText: ; 0x1d38b
	TX_FAR _OaksLabLeavingText
	db $50
; 0x1d38b + 5 bytes

OaksLabText13: ; 0x1d390
	db $8
	ld hl, OaksLabRivalPickingMonText
	call PrintText
	jp TextScriptEnd
; 0x1d39a

OaksLabRivalPickingMonText: ; 0x1d39a
	TX_FAR _OaksLabRivalPickingMonText
	db $50
; 0x1d39f

OaksLabText14: ; 0x1d39f
	db $8
	ld hl, OaksLabRivalReceivedMonText
	call PrintText
	jp TextScriptEnd
; 0x1d3a9

OaksLabRivalReceivedMonText: ; 0x1d3a9
	TX_FAR _OaksLabRivalReceivedMonText ; 0x95461
	db $11, $50
; 0x1d3af

OaksLabText15: ; 0x1d3af
	db $8
	ld hl, OaksLabRivalChallengeText
	call PrintText
	jp TextScriptEnd
; 0x1d3b9

OaksLabRivalChallengeText: ; 0x1d3b9
	TX_FAR _OaksLabRivalChallengeText
	db $50
; 0x1d3be

UnnamedText_1d3be: ; 0x1d3be
	TX_FAR _UnnamedText_1d3be
	db $50
; 0x1d3c3

UnnamedText_1d3c3: ; 0x1d3c3
	TX_FAR _UnnamedText_1d3c3
	db $50
; 0x1d3c8

OaksLabText16: ; 0x1d3c8
	db $8
	ld hl, OaksLabRivalToughenUpText
	call PrintText
	jp TextScriptEnd
; 0x1d3d2

OaksLabRivalToughenUpText: ; 0x1d3d2
	TX_FAR _OaksLabRivalToughenUpText
	db $50
; 0x1d3d7

OaksLabText21: ; 0x1d3d7
	TX_FAR _OaksLabText21
	db $50
; 0x1d3dc

OaksLabText22: ; 0x1d3dc
	TX_FAR _OaksLabText22
	db $50
; 0x1d3e1

OaksLabText23: ; 0x1d3e1
	TX_FAR _OaksLabText23
	db $50
; 0x1d3e6

OaksLabText24: ; 0x1d3e6
	TX_FAR _OaksLabText24
	db $50
; 0x1d3eb

OaksLabText25: ; 0x1d3eb
	TX_FAR _OaksLabText25
	db $11, $50
; 0x1d3f1

OaksLabText26: ; 0x1d3f1
	TX_FAR _OaksLabText26
	db $50
; 0x1d3f6

OaksLabText27: ; 0x1d3f6
	TX_FAR _OaksLabText27
	db $50
; 0x1d3fb

OaksLabText38:
OaksLabText37:
OaksLabText11:
OaksLabText10: ; 0x1d3fb
	db $08 ; asm
	ld hl, UnnamedText_1d405
	call PrintText
	jp TextScriptEnd

UnnamedText_1d405: ; 0x1d405
	TX_FAR _UnnamedText_1d405
	db $50
; 0x1d405 + 5 bytes

OaksLabObject: ; 0x1d40a (size=88)
	db $3 ; border tile

	db $2 ; warps
	db $b, $4, $2, $ff
	db $b, $5, $2, $ff

	db $0 ; signs

	db $b ; people
	db SPRITE_BLUE, $3 + 4, $4 + 4, $ff, $ff, $41, SONY1 + $C8, $1 ; trainer
	db SPRITE_BALL, $3 + 4, $6 + 4, $ff, $ff, $2 ; person
	db SPRITE_BALL, $3 + 4, $7 + 4, $ff, $ff, $3 ; person
	db SPRITE_BALL, $3 + 4, $8 + 4, $ff, $ff, $4 ; person
	db SPRITE_OAK, $2 + 4, $5 + 4, $ff, $d0, $5 ; person
	db SPRITE_BOOK_MAP_DEX, $1 + 4, $2 + 4, $ff, $ff, $6 ; person
	db SPRITE_BOOK_MAP_DEX, $1 + 4, $3 + 4, $ff, $ff, $7 ; person
	db SPRITE_OAK, $a + 4, $5 + 4, $ff, $d1, $8 ; person
	db SPRITE_GIRL, $9 + 4, $1 + 4, $fe, $1, $9 ; person
	db SPRITE_OAK_AIDE, $a + 4, $2 + 4, $ff, $ff, $a ; person
	db SPRITE_OAK_AIDE, $a + 4, $8 + 4, $ff, $ff, $b ; person

	; warp-to
	EVENT_DISP $5, $b, $4
	EVENT_DISP $5, $b, $5

ViridianMart_h: ; 0x1d462 to 0x1d46e (12 bytes) (bank=7) (id=42)
	db $02 ; tileset
	db VIRIDIAN_MART_HEIGHT, VIRIDIAN_MART_WIDTH ; dimensions (y, x)
	dw ViridianMartBlocks, ViridianMartTexts, ViridianMartScript ; blocks, texts, scripts
	db $00 ; connections

	dw ViridianMartObject ; objects

ViridianMartScript: ; 0x1d46e
	call ViridianMartScript_Unknown1d47d
	call $3c3c
	ld hl, $5495
	ld a, [$d60d]
	jp $3d97
; 0x1d47d

ViridianMartScript_Unknown1d47d: ; 0x1d47d
INCBIN "baserom.gbc",$1d47d,$1e

ViridianMartScript0: ; 0x1d49b
	call $2429
	ld a, $4
	ld [$ff00+$8c], a
	call $2920
	ld hl, $ccd3
	ld de, $54bb
	call $350c
	dec a
	ld [$cd38], a
	call $3486
	ld a, $1
	ld [$d60d], a
	ret
; 0x1d4bb

; XXX
UnnamedText_1d4bb: ; 0x1d4bb
	db $20
	TX_RAM $0240
	db $ff

ViridianMartScript1: ; 0x1d4c0
	ld a, [$cd38]
	and a
	ret nz
	call Delay3
	ld a, $5
	ld [$ff00+$8c], a
	call $2920
	ld bc, $4601
	call GiveItem
	ld hl, $d74e
	set 1, [hl]
	ld a, $2
	ld [$d60d], a
	ret
; 0x1d4e0

ViridianMartTexts: ; 0x1d4e0
	dw ViridianMartText1, ViridianMartText2, ViridianMartText3 ;, ViridianMartText4

INCBIN "baserom.gbc",$1d4e6,$a

ViridianMartText1: ; 0x1d4f0
	TX_FAR _ViridianMartText1
	db $50

UnnamedText_1d4f5: ; 0x1d4f5
	TX_FAR _UnnamedText_1d4f5
	db $50
; 0x1d4f5 + 5 bytes

INCBIN "baserom.gbc",$1d4fa,$6

ViridianMartText2: ; 0x1d500
	TX_FAR _ViridianMartText2
	db $50

ViridianMartText3: ; 0x1d505
	TX_FAR _ViridianMartText3
	db $50

ViridianMartObject: ; 0x1d50a (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $1, $ff
	db $7, $4, $1, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_BUG_CATCHER, $5 + 4, $5 + 4, $fe, $1, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $3 + 4, $3 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4

ViridianMartBlocks: ; 0x1d530 16
	INCBIN "maps/viridianmart.blk"

School_h: ; 0x1d540 to 0x1d54c (12 bytes) (bank=7) (id=43)
	db $08 ; tileset
	db VIRIDIAN_SCHOOL_HEIGHT, VIRIDIAN_SCHOOL_WIDTH ; dimensions (y, x)
	dw SchoolBlocks, SchoolTexts, SchoolScript ; blocks, texts, scripts
	db $00 ; connections

	dw SchoolObject ; objects

SchoolScript: ; 0x1d54c
	jp $3c3c
; 0x1d54f

SchoolTexts: ; 0x1d54f
	dw SchoolText1, SchoolText2

SchoolText1: ; 0x1d553
	TX_FAR _SchoolText1
	db $50

SchoolText2: ; 0x1d558
	TX_FAR _SchoolText2
	db $50

SchoolObject: ; 0x1d55d (size=32)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $2, $ff
	db $7, $3, $2, $ff

	db $0 ; signs

	db $2 ; people
	db SPRITE_BRUNETTE_GIRL, $5 + 4, $3 + 4, $ff, $d1, $1 ; person
	db SPRITE_LASS, $1 + 4, $4 + 4, $ff, $d0, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

ViridianHouse_h: ; 0x1d57d to 0x1d589 (12 bytes) (bank=7) (id=44)
	db $08 ; tileset
	db VIRIDIAN_HOUSE_HEIGHT, VIRIDIAN_HOUSE_WIDTH ; dimensions (y, x)
	dw ViridianHouseBlocks, ViridianHouseTexts, ViridianHouseScript ; blocks, texts, scripts
	db $00 ; connections

	dw ViridianHouseObject ; objects

; 0x1d589
db $0

ViridianHouseScript: ; 0x1d58a
	jp $3c3c
; 0x1d58d

ViridianHouseTexts: ; 0x1d58d
	dw ViridianHouseText1, ViridianHouseText2, ViridianHouseText3, ViridianHouseText4

ViridianHouseText1: ; 0x1d595
	TX_FAR _ViridianHouseText1
	db $50

ViridianHouseText2: ; 0x1d59a
	TX_FAR _ViridianHouseText2
	db $50

ViridianHouseText3: ; 0x1d59f
	db $08 ; asm
	ld hl, UnnamedText_1d5b1
	call PrintText
	ld a, SPEAROW
	call $13d0
	call $3748
	jp TextScriptEnd

UnnamedText_1d5b1: ; 0x1d5b1
	TX_FAR _UnnamedText_1d5b1
	db $50
; 0x1d5b1 + 5 bytes

ViridianHouseText4: ; 0x1d5b6
	TX_FAR _ViridianHouseText4
	db $50

ViridianHouseObject: ; 0x1d5bb (size=44)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $3, $ff
	db $7, $3, $3, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_BALDING_GUY, $3 + 4, $5 + 4, $ff, $ff, $1 ; person
	db SPRITE_LITTLE_GIRL, $4 + 4, $1 + 4, $fe, $1, $2 ; person
	db SPRITE_BIRD, $5 + 4, $5 + 4, $fe, $2, $3 ; person
	db SPRITE_CLIPBOARD, $0 + 4, $4 + 4, $ff, $ff, $4 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

PewterHouse1_h: ; 0x1d5e7 to 0x1d5f3 (12 bytes) (bank=7) (id=55)
	db $08 ; tileset
	db PEWTER_HOUSE_1_HEIGHT, PEWTER_HOUSE_1_WIDTH ; dimensions (y, x)
	dw PewterHouse1Blocks, PewterHouse1Texts, PewterHouse1Script ; blocks, texts, scripts
	db $00 ; connections

	dw PewterHouse1Object ; objects

PewterHouse1Script: ; 0x1d5f3
	jp $3c3c
; 0x1d5f6

PewterHouse1Texts: ; 0x1d5f6
	dw PewterHouse1Text1, PewterHouse1Text2, PewterHouse1Text3

PewterHouse1Text1: ; 0x1d5fc
	TX_FAR _PewterHouse1Text1
	db $08 ; asm
	ld a, $3
	call $13d0
	call $3748
	jp TextScriptEnd

PewterHouse1Text2: ; 0x1d60c
	TX_FAR _PewterHouse1Text2
	db $50

PewterHouse1Text3: ; 0x1d611
	TX_FAR _PewterHouse1Text3
	db $50

PewterHouse1Object: ; 0x1d616 (size=38)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $3, $ff
	db $7, $3, $3, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_SLOWBRO, $5 + 4, $4 + 4, $ff, $d2, $1 ; person
	db SPRITE_YOUNG_BOY, $5 + 4, $3 + 4, $ff, $d3, $2 ; person
	db SPRITE_FAT_BALD_GUY, $2 + 4, $1 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

PewterHouse2_h: ; 0x1d63c to 0x1d648 (12 bytes) (bank=7) (id=57)
	db $08 ; tileset
	db PEWTER_HOUSE_2_HEIGHT, PEWTER_HOUSE_2_WIDTH ; dimensions (y, x)
	dw PewterHouse2Blocks, PewterHouse2Texts, PewterHouse2Script ; blocks, texts, scripts
	db $00 ; connections

	dw PewterHouse2Object ; objects

PewterHouse2Script: ; 0x1d648
	jp $3c3c
; 0x1d64b

PewterHouse2Texts: ; 0x1d64b
	dw PewterHouse2Text1, PewterHouse2Text2

PewterHouse2Text1: ; 0x1d64f
	TX_FAR _PewterHouse2Text1
	db $50

PewterHouse2Text2: ; 0x1d654
	TX_FAR _PewterHouse2Text2
	db $50

PewterHouse2Object: ; 0x1d659 (size=32)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $5, $ff
	db $7, $3, $5, $ff

	db $0 ; signs

	db $2 ; people
	db SPRITE_GAMBLER, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
	db SPRITE_BUG_CATCHER, $5 + 4, $4 + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

CeruleanHouseTrashed_h: ; 0x1d679 to 0x1d685 (12 bytes) (bank=7) (id=62)
	db $08 ; tileset
	db TRASHED_HOUSE_HEIGHT, TRASHED_HOUSE_WIDTH ; dimensions (y, x)
	dw CeruleanHouseTrashedBlocks, CeruleanHouseTrashedTexts, CeruleanHouseTrashedScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeruleanHouseTrashedObject ; objects

CeruleanHouseTrashedScript: ; 0x1d685
	call $3c3c
	ret
; 0x1d689

CeruleanHouseTrashedTexts: ; 0x1d689
	dw CeruleanHouseTrashedText1, CeruleanHouseTrashedText2, CeruleanHouseTrashedText3

CeruleanHouseTrashedText1: ; 0x1d68f
	db $08 ; asm
	ld b, $e4
	ld a, $1c
	call Predef
	and b
	jr z, .asm_f8734 ; 0x1d698
	ld hl, UnnamedText_1d6b0
	call PrintText
	jr .asm_8dfe9 ; 0x1d6a0
.asm_f8734 ; 0x1d6a2
	ld hl, UnnamedText_1d6ab
	call PrintText
.asm_8dfe9 ; 0x1d6a8
	jp TextScriptEnd

UnnamedText_1d6ab: ; 0x1d6ab
	TX_FAR _UnnamedText_1d6ab
	db $50
; 0x1d6ab + 5 bytes

UnnamedText_1d6b0: ; 0x1d6b0
	TX_FAR _UnnamedText_1d6b0
	db $50
; 0x1d6b0 + 5 bytes

CeruleanHouseTrashedText2: ; 0x1d6b5
	TX_FAR _CeruleanHouseTrashedText2
	db $50

CeruleanHouseTrashedText3: ; 0x1d6ba
	TX_FAR _CeruleanHouseTrashedText3
	db $50

CeruleanHouseTrashedObject: ; 0x1d6bf (size=43)
	db $a ; border tile

	db $3 ; warps
	db $7, $2, $0, $ff
	db $7, $3, $0, $ff
	db $0, $3, $7, $ff

	db $1 ; signs
	db $0, $3, $3 ; CeruleanHouseTrashedText3

	db $2 ; people
	db SPRITE_FISHER, $1 + 4, $2 + 4, $ff, $d0, $1 ; person
	db SPRITE_GIRL, $6 + 4, $5 + 4, $fe, $2, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $0, $3

CeruleanHouse2_h: ; 0x1d6ea to 0x1d6f6 (12 bytes) (bank=7) (id=63)
	db $08 ; tileset
	db CERULEAN_HOUSE_HEIGHT, CERULEAN_HOUSE_WIDTH ; dimensions (y, x)
	dw CeruleanHouse2Blocks, CeruleanHouse2Texts, CeruleanHouse2Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeruleanHouse2Object ; objects

CeruleanHouse2Script: ; 0x1d6f6
	jp $3c3c
; 0x1d6f9

CeruleanHouse2Texts: ; 0x1d6f9
	dw CeruleanHouse2Text1, CeruleanHouse2Text2

CeruleanHouse2Text1: ; 0x1d6fd
	TX_FAR _CeruleanHouse2Text1
	db $50

CeruleanHouse2Text2: ; 0x1d702
	db $08 ; asm
	ld a, $6
	ld [W_WHICHTRADE], a
	ld a, $54
	call Predef
	jp TextScriptEnd

CeruleanHouse2Object: ; 0x1d710 (size=32)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $1, $ff
	db $7, $3, $1, $ff

	db $0 ; signs

	db $2 ; people
	db SPRITE_OLD_MEDIUM_WOMAN, $4 + 4, $5 + 4, $ff, $d2, $1 ; person
	db SPRITE_GAMBLER, $2 + 4, $1 + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

BikeShop_h: ; 0x1d730 to 0x1d73c (12 bytes) (bank=7) (id=66)
	db $15 ; tileset
	db BIKE_SHOP_HEIGHT, BIKE_SHOP_WIDTH ; dimensions (y, x)
	dw BikeShopBlocks, BikeShopTexts, BikeShopScript ; blocks, texts, scripts
	db $00 ; connections

	dw BikeShopObject ; objects

BikeShopScript: ; 0x1d73c
	jp $3c3c
; 0x1d73f

BikeShopTexts: ; 0x1d73f
	dw BikeShopText1, BikeShopText2, BikeShopText3

BikeShopText1: ; 0x1d745
	db $08 ; asm
	ld a, [$d75f]
	bit 0, a
	jr z, .asm_260d4 ; 0x1d74b
	ld hl, UnnamedText_1d82f
	call PrintText
	jp $57f5
.asm_260d4 ; 0x1d756
	ld b, BIKE_VOUCHER
	call $3493
	jr z, .asm_41190 ; 0x1d75b
	ld hl, UnnamedText_1d81f
	call PrintText
	ld bc, (BICYCLE << 8) | 1
	call GiveItem
	jr nc, .asm_d0d90 ; 0x1d769
	ld a, $2d
	ldh [$db], a
	ld b, $5 ; BANK(MyFunction)
	ld hl, $7f37 ; MyFunction
	call Bankswitch
	ld hl, $d75f
	set 0, [hl]
	ld hl, UnnamedText_1d824
	call PrintText
	jr .asm_99ef2 ; 0x1d782
.asm_d0d90 ; 0x1d784
	ld hl, UnnamedText_1d834
	call PrintText
	jr .asm_99ef2 ; 0x1d78a
.asm_41190 ; 0x1d78c
	ld hl, UnnamedText_1d810
	call PrintText
	xor a
	ld [$cc26], a
	ld [$cc2a], a
	ld a, $3
	ld [$cc29], a
	ld a, $1
	ld [$cc28], a
	ld a, $2
	ld [$cc24], a
	ld a, $1
	ld [$cc25], a
	ld hl, $d730
	set 6, [hl]
	ld hl, $c3a0
	ld b, $4
	ld c, $f
	call $1922
	call $2429
	ld hl, $c3ca
	ld de, $57f8
	call $1955
	ld hl, $c3e4
	ld de, $5807
	call $1955
	ld hl, UnnamedText_1d815
	call PrintText
	call $3abe
	bit 1, a
	jr nz, .asm_b7579 ; 0x1d7dc
	ld hl, $d730
	res 6, [hl]
	ld a, [$cc26]
	and a
	jr nz, .asm_b7579 ; 0x1d7e7
	ld hl, UnnamedText_1d81a
	call PrintText
.asm_b7579 ; 0x1d7ef
	ld hl, UnnamedText_1d82a
	call PrintText
.asm_99ef2 ; 0x1d7f5
	jp TextScriptEnd

INCBIN "baserom.gbc",$1d7f8,$1d810 - $1d7f8

UnnamedText_1d810: ; 0x1d810
	TX_FAR _UnnamedText_1d810
	db $50
; 0x1d810 + 5 bytes

UnnamedText_1d815: ; 0x1d815
	TX_FAR _UnnamedText_1d815
	db $50
; 0x1d815 + 5 bytes

UnnamedText_1d81a: ; 0x1d81a
	TX_FAR _UnnamedText_1d81a
	db $50
; 0x1d81a + 5 bytes

UnnamedText_1d81f: ; 0x1d81f
	TX_FAR _UnnamedText_1d81f
	db $50
; 0x1d81f + 5 bytes

UnnamedText_1d824: ; 0x1d824
	TX_FAR _UnnamedText_1d824 ; 0x98eb2
	db $11, $50

UnnamedText_1d82a: ; 0x1d82a
	TX_FAR _UnnamedText_1d82a
	db $50
; 0x1d82a + 5 bytes

UnnamedText_1d82f: ; 0x1d82f
	TX_FAR _UnnamedText_1d82f
	db $50
; 0x1d82f + 5 bytes

UnnamedText_1d834: ; 0x1d834
	TX_FAR _UnnamedText_1d834
	db $50
; 0x1d834 + 5 bytes

BikeShopText2: ; 0x1d839
	db $08 ; asm
	ld hl, UnnamedText_1d843
	call PrintText
	jp TextScriptEnd

UnnamedText_1d843: ; 0x1d843
	TX_FAR _UnnamedText_1d843
	db $50
; 0x1d843 + 5 bytes

BikeShopText3: ; 0x1d848
	db $08 ; asm
	ld a, [$d75f]
	bit 0, a
	ld hl, UnnamedText_1d861
	jr nz, .asm_34d2d ; 0x1d851
	ld hl, UnnamedText_1d85c
.asm_34d2d ; 0x1d856
	call PrintText
	jp TextScriptEnd

UnnamedText_1d85c: ; 0x1d85c
	TX_FAR _UnnamedText_1d85c
	db $50
; 0x1d85c + 5 bytes

UnnamedText_1d861: ; 0x1d861
	TX_FAR _UnnamedText_1d861
	db $50
; 0x1d861 + 5 bytes

BikeShopObject: ; 0x1d866 (size=38)
	db $e ; border tile

	db $2 ; warps
	db $7, $2, $4, $ff
	db $7, $3, $4, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_BIKE_SHOP_GUY, $2 + 4, $6 + 4, $ff, $ff, $1 ; person
	db SPRITE_MOM_GEISHA, $6 + 4, $5 + 4, $fe, $1, $2 ; person
	db SPRITE_BUG_CATCHER, $3 + 4, $1 + 4, $ff, $d1, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

BikeShopBlocks: ; 0x1d88c 16
	INCBIN "maps/bikeshop.blk"

LavenderHouse1_h: ; 0x1d89c to 0x1d8a8 (12 bytes) (bank=7) (id=149)
	db $08 ; tileset
	db LAVENDER_HOUSE_1_HEIGHT, LAVENDER_HOUSE_1_WIDTH ; dimensions (y, x)
	dw LavenderHouse1Blocks, LavenderHouse1Texts, LavenderHouse1Script ; blocks, texts, scripts
	db $00 ; connections

	dw LavenderHouse1Object ; objects

LavenderHouse1Script: ; 0x1d8a8
	call $3c3c
	ret
; 0x1d8ac

LavenderHouse1Texts: ; 0x1d8ac
	dw LavenderHouse1Text1, LavenderHouse1Text2, LavenderHouse1Text3, LavenderHouse1Text4, LavenderHouse1Text5, LavenderHouse1Text6

LavenderHouse1Text1: ; 0x1d8b8
	db $08 ; asm
	ld a, [$d7e0]
	bit 7, a
	jr nz, .asm_72e5d ; 0x1d8be
	ld hl, UnnamedText_1d8d1
	call PrintText
	jr .asm_6957f ; 0x1d8c6
.asm_72e5d ; 0x1d8c8
	ld hl, UnnamedText_1d8d6
	call PrintText
.asm_6957f ; 0x1d8ce
	jp TextScriptEnd

UnnamedText_1d8d1: ; 0x1d8d1
	TX_FAR _UnnamedText_1d8d1
	db $50
; 0x1d8d1 + 5 bytes

UnnamedText_1d8d6: ; 0x1d8d6
	TX_FAR _UnnamedText_1d8d6
	db $50
; 0x1d8d6 + 5 bytes

LavenderHouse1Text2: ; 0x1d8db
	db $08 ; asm
	ld a, [$d7e0]
	bit 7, a
	jr nz, .asm_06470 ; 0x1d8e1
	ld hl, UnnamedText_1d8f4
	call PrintText
	jr .asm_3d208 ; 0x1d8e9
.asm_06470 ; 0x1d8eb
	ld hl, UnnamedText_1d8f9
	call PrintText
.asm_3d208 ; 0x1d8f1
	jp TextScriptEnd

UnnamedText_1d8f4: ; 0x1d8f4
	TX_FAR _UnnamedText_1d8f4
	db $50
; 0x1d8f4 + 5 bytes

UnnamedText_1d8f9: ; 0x1d8f9
	TX_FAR _UnnamedText_1d8f9
	db $50
; 0x1d8f9 + 5 bytes

LavenderHouse1Text3: ; 0x1d8fe
	TX_FAR _LavenderHouse1Text3
	db $8
	ld a, $2f
	call $13d0
	jp TextScriptEnd

LavenderHouse1Text4: ; 0x1d90b
	TX_FAR _LavenderHouse1Text4
	db $8
	ld a, $a7
	call $13d0
	jp TextScriptEnd
; 0x1d918

LavenderHouse1Text5: ; 0x1d918
	db $08 ; asm
	ld a, [$d76c]
	bit 0, a
	jr nz, .asm_15ac2 ; 0x1d91e
	ld hl, UnnamedText_1d94c
	call PrintText
	ld bc, (POKE_FLUTE << 8) | 1
	call GiveItem
	jr nc, .asm_5ce36 ; 0x1d92c
	ld hl, ReceivedFluteText
	call PrintText
	ld hl, $d76c
	set 0, [hl]
	jr .asm_da749 ; 0x1d939
.asm_5ce36 ; 0x1d93b
	ld hl, FluteNoRoomText
	call PrintText
	jr .asm_da749 ; 0x1d941
.asm_15ac2 ; 0x1d943
	ld hl, MrFujiAfterFluteText
	call PrintText
.asm_da749 ; 0x1d949
	jp TextScriptEnd

UnnamedText_1d94c: ; 0x1d94c
	TX_FAR _UnnamedText_1d94c
	db $50
; 0x1d94c + 5 bytes

ReceivedFluteText: ; 0x1d951
	TX_FAR _ReceivedFluteText ; 0x99ffb
	db $11
	TX_FAR _FluteExplanationText ; 0x9a011
	db $50
; 0x1d95b

FluteNoRoomText: ; 0x1d95b
	TX_FAR _FluteNoRoomText
	db $50
; 0x1d95b + 5 bytes

MrFujiAfterFluteText: ; 0x1d960
	TX_FAR _MrFujiAfterFluteText
	db $50
; 0x1d960 + 5 bytes

LavenderHouse1Text6: ; 0x1d965
	TX_FAR _LavenderHouse1Text6
	db $50

LavenderHouse1Object: ; 0x1d96a (size=56)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $2, $ff
	db $7, $3, $2, $ff

	db $0 ; signs

	db $6 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $3 + 4, $ff, $ff, $1 ; person
	db SPRITE_LITTLE_GIRL, $3 + 4, $6 + 4, $ff, $d0, $2 ; person
	db SPRITE_SLOWBRO, $4 + 4, $6 + 4, $ff, $d1, $3 ; person
	db SPRITE_SLOWBRO, $3 + 4, $1 + 4, $ff, $ff, $4 ; person
	db SPRITE_MR_FUJI, $1 + 4, $3 + 4, $ff, $ff, $5 ; person
	db SPRITE_BOOK_MAP_DEX, $3 + 4, $3 + 4, $ff, $ff, $6 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

LavenderHouse2_h: ; 0x1d9a2 to 0x1d9ae (12 bytes) (bank=7) (id=151)
	db $08 ; tileset
	db LAVENDER_HOUSE_2_HEIGHT, LAVENDER_HOUSE_2_WIDTH ; dimensions (y, x)
	dw LavenderHouse2Blocks, LavenderHouse2Texts, LavenderHouse2Script ; blocks, texts, scripts
	db $00 ; connections

	dw LavenderHouse2Object ; objects

LavenderHouse2Script: ; 0x1d9ae
	call $3c3c
	ret
; 0x1d9b2

LavenderHouse2Texts: ; 0x1d9b2
	dw LavenderHouse2Text1, LavenderHouse2Text2

LavenderHouse2Text1: ; 0x1d9b6
	TX_FAR _LavenderHouse2Text1
	db $8
	ld a, $11
	call $13d0
	jp TextScriptEnd
; 0x1d9c3

LavenderHouse2Text2: ; 0x1d9c3
	db $08 ; asm
	ld a, [$d7e0]
	bit 7, a
	jr nz, .asm_65711 ; 0x1d9c9
	ld hl, UnnamedText_1d9dc
	call PrintText
	jr .asm_64be1 ; 0x1d9d1
.asm_65711 ; 0x1d9d3
	ld hl, UnnamedText_1d9e1
	call PrintText
.asm_64be1 ; 0x1d9d9
	jp TextScriptEnd

UnnamedText_1d9dc: ; 0x1d9dc
	TX_FAR _UnnamedText_1d9dc
	db $50
; 0x1d9dc + 5 bytes

UnnamedText_1d9e1: ; 0x1d9e1
	TX_FAR _UnnamedText_1d9e1
	db $50
; 0x1d9e1 + 5 bytes

LavenderHouse2Object: ; 0x1d9e6 (size=32)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $4, $ff
	db $7, $3, $4, $ff

	db $0 ; signs

	db $2 ; people
	db SPRITE_SLOWBRO, $5 + 4, $3 + 4, $ff, $d1, $1 ; person
	db SPRITE_BRUNETTE_GIRL, $4 + 4, $2 + 4, $ff, $d3, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

NameRater_h: ; 0x1da06 to 0x1da12 (12 bytes) (bank=7) (id=229)
	db $08 ; tileset
	db NAME_RATERS_HOUSE_HEIGHT, NAME_RATERS_HOUSE_WIDTH ; dimensions (y, x)
	dw NameRaterBlocks, $5a54, NameRaterScript ; blocks, texts, scripts
	db $00 ; connections

	dw NameRaterObject ; objects

NameRaterScript: ; 0x1da12
	jp $3c3c
; 0x1da15

INCBIN "baserom.gbc",$1da15,$41

NameRaterText1: ; 0x1da56
	db $8
	call $36f4
	ld hl, UnnamedText_1dab3
	call $5a15
	jr nz, .asm_1daae ; 0x1da60 $4c
	ld hl, UnnamedText_1dab8
	call PrintText
	xor a
	ld [$d07d], a
	ld [$cfcb], a
	ld [$cc35], a
	call $13fc
	push af
	call GBPalWhiteOutWithDelay3
	call $3dbe
	call $20ba
	pop af
	jr c, .asm_1daae ; 0x1da80 $2c
	call $15b4
	call $5a20
	ld hl, UnnamedText_1dad1
	jr c, .asm_1daa8 ; 0x1da8b $1b
	ld hl, UnnamedText_1dabd
	call $5a15
	jr nz, .asm_1daae ; 0x1da93 $19
	ld hl, UnnamedText_1dac2
	call PrintText
	ld b, $1
	ld hl, $655c
	call Bankswitch
	jr c, .asm_1daae ; 0x1daa3 $9
	ld hl, UnnamedText_1dac7
.asm_1daa8
	call PrintText
	jp TextScriptEnd
.asm_1daae
	ld hl, UnnamedText_1dacc
	jr .asm_1daa8 ; 0x1dab1 $f5
; 0x1dab3

UnnamedText_1dab3: ; 0x1dab3
	TX_FAR _UnnamedText_1dab3
	db $50
; 0x1dab3 + 5 bytes

UnnamedText_1dab8: ; 0x1dab8
	TX_FAR _UnnamedText_1dab8
	db $50
; 0x1dab8 + 5 bytes

UnnamedText_1dabd: ; 0x1dabd
	TX_FAR _UnnamedText_1dabd
	db $50
; 0x1dabd + 5 bytes

UnnamedText_1dac2: ; 0x1dac2
	TX_FAR _UnnamedText_1dac2
	db $50
; 0x1dac2 + 5 bytes

UnnamedText_1dac7: ; 0x1dac7
	TX_FAR _UnnamedText_1dac7
	db $50
; 0x1dac7 + 5 bytes

UnnamedText_1dacc: ; 0x1dacc
	TX_FAR _UnnamedText_1dacc
	db $50
; 0x1dacc + 5 bytes

UnnamedText_1dad1: ; 0x1dad1
	TX_FAR _UnnamedText_1dad1
	db $50
; 0x1dad1 + 5 bytes

NameRaterObject: ; 0x1dad6 (size=26)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $5, $ff
	db $7, $3, $5, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_MR_MASTERBALL, $3 + 4, $5 + 4, $ff, $d2, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

VermilionHouse1_h: ; 0x1daf0 to 0x1dafc (12 bytes) (bank=7) (id=93)
	db $08 ; tileset
	db VERMILION_HOUSE_1_HEIGHT, VERMILION_HOUSE_1_WIDTH ; dimensions (y, x)
	dw VermilionHouse1Blocks, VermilionHouse1Texts, VermilionHouse1Script ; blocks, texts, scripts
	db $00 ; connections

	dw VermilionHouse1Object ; objects

VermilionHouse1Script: ; 0x1dafc
	call $3c3c
	ret
; 0x1db00

VermilionHouse1Texts: ; 0x1db00
	dw VermilionHouse1Text1, VermilionHouse1Text2, VermilionHouse1Text3

VermilionHouse1Text1: ; 0x1db06
	TX_FAR _VermilionHouse1Text1
	db $50

VermilionHouse1Text2: ; 0x1db0b
	TX_FAR _VermilionHouse1Text2
	db $08 ; asm
	ld a, $24
	call $13d0
	call $3748
	jp TextScriptEnd

VermilionHouse1Text3: ; 0x1db1b
	TX_FAR _VermilionHouse1Text3
	db $50

INCBIN "baserom.gbc", $1db1b + 5, $1db20 - ($1db1b + 5)

VermilionHouse1Object: ; 0x1db20 (size=38)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $4, $ff
	db $7, $3, $4, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_BUG_CATCHER, $3 + 4, $5 + 4, $ff, $d2, $1 ; person
	db SPRITE_BIRD, $5 + 4, $3 + 4, $fe, $2, $2 ; person
	db SPRITE_PAPER_SHEET, $3 + 4, $4 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

VermilionDock_h: ; 0x1db46 to 0x1db52 (12 bytes) (bank=7) (id=94)
	db $0e ; tileset
	db VERMILION_DOCK_HEIGHT, VERMILION_DOCK_WIDTH ; dimensions (y, x)
	dw VermilionDockBlocks, VermilionDockTexts, VermilionDockScript ; blocks, texts, scripts
	db $00 ; connections

	dw VermilionDockObject ; objects

VermilionDockScript: ; 0x1db52
	call $3c3c
	ld hl, $d803
	bit 4, [hl]
	jr nz, .asm_1db8d ; 0x1db5a $31
	bit 0, [hl]
	ret z
	ld a, [$d42f]
	cp $1
	ret nz
	bit 2, [hl]
	jp z, $5b9b
	set 4, [hl]
	call Delay3
	ld hl, $d730
	set 7, [hl]
	ld hl, $ccd3
	ld a, $40
	ld [hli], a
	ld [hli], a
	ld [hl], a
	ld a, $3
	ld [$cd38], a
	xor a
	ld [$c206], a
	ld [$cd3b], a
	dec a
	ld [$cd6b], a
	ret
.asm_1db8d
	bit 5, [hl]
	ret nz
	ld a, [$cd38]
	and a
	ret nz
	ld [$cd6b], a
	set 5, [hl]
	ret
; 0x1db9b

INCBIN "baserom.gbc",$1db9b,$1dcbf - $1db9b

VermilionDockTexts: ; 0x1dcbf
	db $c1, $5c

UnnamedText_1dcc1: ; 0x1dcc1
	TX_FAR _UnnamedText_1dcc1
	db $50
; 0x1dcc1 + 5 bytes

VermilionDockObject: ; 0x1dcc6 (size=20)
	db $f ; border tile

	db $2 ; warps
	db $0, $e, $5, $ff
	db $2, $e, $1, SS_ANNE_1

	db $0 ; signs

	db $0 ; people

	; warp-to
	EVENT_DISP $e, $0, $e
	EVENT_DISP $e, $2, $e ; SS_ANNE_1

VermilionDockBlocks: ; 0x1dcda 84
	INCBIN "maps/vermiliondock.blk"

CeladonMansion5_h: ; 0x1dd2e to 0x1dd3a (12 bytes) (bank=7) (id=132)
	db $08 ; tileset
	db CELADON_MANSION_5_HEIGHT, CELADON_MANSION_5_WIDTH ; dimensions (y, x)
	dw CeladonMansion5Blocks, CeladonMansion5Texts, CeladonMansion5Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMansion5Object ; objects

CeladonMansion5Script: ; 0x1dd3a
	jp $3c3c
; 0x1dd3d

CeladonMansion5Texts: ; 0x1dd3d
	dw CeladonMansion5Text1, CeladonMansion5Text2

CeladonMansion5Text1: ; 0x1dd41
	TX_FAR _CeladonMansion5Text1
	db $50

CeladonMansion5Text2: ; 0x1dd46
	db $08 ; asm
	ld bc,(EEVEE << 8) | 25
	call GivePokemon
	jr nc, .asm_24365 ; 0x1dd4d
	ld a, $45
	ld [$cc4d], a
	ld a, $11
	call Predef
.asm_24365 ; 0x1dd59
	jp TextScriptEnd

CeladonMansion5Object: ; 0x1dd5c (size=32)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $2, CELADON_MANSION_4
	db $7, $3, $2, CELADON_MANSION_4

	db $0 ; signs

	db $2 ; people
	db SPRITE_HIKER, $2 + 4, $2 + 4, $ff, $d0, $1 ; person
	db SPRITE_BALL, $3 + 4, $4 + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; CELADON_MANSION_4
	EVENT_DISP $4, $7, $3 ; CELADON_MANSION_4

FuchsiaMart_h: ; 0x1dd7c to 0x1dd88 (12 bytes) (bank=7) (id=152)
	db $02 ; tileset
	db FUCHSIA_MART_HEIGHT, FUCHSIA_MART_WIDTH ; dimensions (y, x)
	dw FuchsiaMartBlocks, FuchsiaMartTexts, FuchsiaMartScript ; blocks, texts, scripts
	db $00 ; connections

	dw FuchsiaMartObject ; objects

FuchsiaMartScript: ; 0x1dd88
	jp $3c3c
; 0x1dd8b

FuchsiaMartTexts: ; 0x1dd8b
	dw FuchsiaMartText1, FuchsiaMartText2, FuchsiaMartText3

FuchsiaMartText2: ; 0x1dd91
	TX_FAR _FuchsiaMartText2
	db $50

FuchsiaMartText3: ; 0x1dd96
	TX_FAR _FuchsiaMartText3
	db $50

FuchsiaMartObject: ; 0x1dd9b (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $0, $ff
	db $7, $4, $0, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_FAT_BALD_GUY, $2 + 4, $4 + 4, $ff, $ff, $2 ; person
	db SPRITE_LASS, $5 + 4, $6 + 4, $fe, $1, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4

FuchsiaMartBlocks: ; 0x1ddc1 16
	INCBIN "maps/fuchsiamart.blk"

SaffronHouse1_h: ; 0x1ddd1 to 0x1dddd (12 bytes) (bank=7) (id=179)
	db $08 ; tileset
	db SAFFRON_HOUSE_1_HEIGHT, SAFFRON_HOUSE_1_WIDTH ; dimensions (y, x)
	dw SaffronHouse1Blocks, SaffronHouse1Texts, SaffronHouse1Script ; blocks, texts, scripts
	db $00 ; connections

	dw SaffronHouse1Object ; objects

SaffronHouse1Script: ; 0x1dddd
	jp $3c3c
; 0x1dde0

SaffronHouse1Texts: ; 0x1dde0
	dw SaffronHouse1Text1, SaffronHouse1Text2, SaffronHouse1Text3, SaffronHouse1Text4

SaffronHouse1Text1: ; 0x1dde8
	TX_FAR _SaffronHouse1Text1
	db $50

SaffronHouse1Text2: ; 0x1dded
	TX_FAR _SaffronHouse1Text2
	db $8
	ld a, $24
	call $13d0
	jp TextScriptEnd
; 0x1ddfa

SaffronHouse1Text3: ; 0x1ddfa
	TX_FAR _SaffronHouse1Text3
	db $50

SaffronHouse1Text4: ; 0x1ddff
	TX_FAR _SaffronHouse1Text4
	db $50

SaffronHouse1Object: ; 0x1de04 (size=44)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $3, $ff
	db $7, $3, $3, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_BRUNETTE_GIRL, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
	db SPRITE_BIRD, $4 + 4, $0 + 4, $fe, $1, $2 ; person
	db SPRITE_BUG_CATCHER, $1 + 4, $4 + 4, $ff, $d0, $3 ; person
	db SPRITE_PAPER_SHEET, $3 + 4, $3 + 4, $ff, $ff, $4 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

SaffronHouse2_h: ; 0x1de30 to 0x1de3c (12 bytes) (bank=7) (id=183)
	db $08 ; tileset
	db SAFFRON_HOUSE_2_HEIGHT, SAFFRON_HOUSE_2_WIDTH ; dimensions (y, x)
	dw SaffronHouse2Blocks, SaffronHouse2Texts, SaffronHouse2Script ; blocks, texts, scripts
	db $00 ; connections

	dw SaffronHouse2Object ; objects

SaffronHouse2Script: ; 0x1de3c
	jp $3c3c
; 0x1de3f

SaffronHouse2Texts: ; 0x1de3f
	dw SaffronHouse2Text1

SaffronHouse2Text1: ; 0x1de41
	db $08 ; asm
	ld a, [$d7bd]
	bit 0, a
	jr nz, .asm_9e72b ; 0x1de47
	ld hl, TM29PreReceiveText
	call PrintText
	ld bc,(TM_29 << 8) | 1
	call GiveItem
	jr nc, .asm_4b1da ; 0x1de55
	ld hl, ReceivedTM29Text
	call PrintText
	ld hl, $d7bd
	set 0, [hl]
	jr .asm_fe4e1 ; 0x1de62
.asm_4b1da ; 0x1de64
	ld hl, TM29NoRoomText
	call PrintText
	jr .asm_fe4e1 ; 0x1de6a
.asm_9e72b ; 0x1de6c
	ld hl, TM29ExplanationText
	call PrintText
.asm_fe4e1 ; 0x1de72
	jp TextScriptEnd

TM29PreReceiveText: ; 0x1de75
	TX_FAR _TM29PreReceiveText
	db $50
; 0x1de75 + 5 bytes

ReceivedTM29Text: ; 0x1de7a
	TX_FAR _ReceivedTM29Text ; 0xa252a
	db $0B, $50
; 0x1de80

TM29ExplanationText: ; 0x1de80
	TX_FAR _TM29ExplanationText
	db $50
; 0x1de80 + 5 bytes

TM29NoRoomText: ; 0x1de85
	TX_FAR _TM29NoRoomText
	db $50
; 0x1de85 + 5 bytes

SaffronHouse2Object: ; 0x1de8a (size=26)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $7, $ff
	db $7, $3, $7, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_FISHER, $3 + 4, $5 + 4, $ff, $d2, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

DiglettsCaveRoute2_h: ; 0x1dea4 to 0x1deb0 (12 bytes) (bank=7) (id=46)
	db $11 ; tileset
	db DIGLETTS_CAVE_EXIT_HEIGHT, DIGLETTS_CAVE_EXIT_WIDTH ; dimensions (y, x)
	dw DiglettsCaveRoute2Blocks, DiglettsCaveRoute2Texts, DiglettsCaveRoute2Script ; blocks, texts, scripts
	db $00 ; connections

	dw DiglettsCaveRoute2Object ; objects

DiglettsCaveRoute2Script: ; 0x1deb0
	ld a, $d
	ld [$d365], a
	jp $3c3c
; 0x1deb8

DiglettsCaveRoute2Texts: ; 0x1deb8
	dw DiglettsCaveRoute2Text1

DiglettsCaveRoute2Text1: ; 0x1deba
	TX_FAR _DiglettsCaveRoute2Text1
	db $50

DiglettsCaveRoute2Object: ; 0x1debf (size=34)
	db $7d ; border tile

	db $3 ; warps
	db $7, $2, $0, $ff
	db $7, $3, $0, $ff
	db $4, $4, $0, DIGLETTS_CAVE

	db $0 ; signs

	db $1 ; people
	db SPRITE_FISHER, $3 + 4, $3 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $4, $4 ; DIGLETTS_CAVE

Route2House_h: ; 0x1dee1 to 0x1deed (12 bytes) (bank=7) (id=48)
	db $08 ; tileset
	db ROUTE_2_HOUSE_HEIGHT, ROUTE_2_HOUSE_WIDTH ; dimensions (y, x)
	dw Route2HouseBlocks, Route2HouseTexts, Route2HouseScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route2HouseObject ; objects

Route2HouseScript: ; 0x1deed
	jp $3c3c
; 0x1def0

Route2HouseTexts: ; 0x1def0
	dw Route2HouseText1, Route2HouseText2

Route2HouseText1: ; 0x1def4
	TX_FAR _Route2HouseText1
	db $50

Route2HouseText2: ; 0x1def9
	db $08 ; asm
	ld a, $1
	ld [W_WHICHTRADE], a
	ld a, $54
	call Predef
	jp TextScriptEnd

Route2HouseObject: ; 0x1df07 (size=32)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $2, $ff
	db $7, $3, $2, $ff

	db $0 ; signs

	db $2 ; people
	db SPRITE_OAK_AIDE, $4 + 4, $2 + 4, $ff, $d3, $1 ; person
	db SPRITE_GAMEBOY_KID_COPY, $1 + 4, $4 + 4, $ff, $d0, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

Route5Gate_h: ; 0x1df27 to 0x1df33 (12 bytes) (bank=7) (id=70)
	db $0c ; tileset
	db ROUTE_5_GATE_HEIGHT, ROUTE_5_GATE_WIDTH ; dimensions (y, x)
	dw Route5GateBlocks, Route5GateTexts, Route5GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route5GateObject ; objects

Route5GateScript: ; 0x1df33
	call $3c3c
	ld a, [$d662]
	ld hl, Route5GateScripts
	jp $3d97
; 0x1df3f

Route5GateScripts: ; 0x1df3f
	dw Route5GateScript0

INCBIN "baserom.gbc",$1df41,$f

Route5GateScript0: ; 0x1df50
	ld a, [$d728]
	bit 6, a
	ret nz
	ld hl, $5f8f
	call $34bf
	ret nc
	ld a, $2
	ld [$d528], a
	xor a
	ld [$ff00+$b4], a
	ld b, $16
	ld hl, $659f
	call Bankswitch
	ld a, [$ff00+$db]
	and a
	jr nz, .asm_1df82 ; 0x1df70 $10
	ld a, $2
	ld [$ff00+$8c], a
	call $2920
	call $5f43
	ld a, $1
	ld [$d662], a
	ret
.asm_1df82
	ld a, $3
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d728
	set 6, [hl]
	ret
; 0x1df8f

INCBIN "baserom.gbc",$1df8f,$15

Route5GateTexts: ; 0x1dfa4
	dw Route5GateText1, Route5GateText2, Route5GateText3

Route8GateText1:
Route7GateText1:
Route6GateText1:
Route5GateText1: ; 0x1dfaa
	db $8
	ld a, [$d728]
	bit 6, a
	jr nz, .asm_88856 ; 0x1dfb0 $2c
	ld b, $16
	ld hl, $659f
	call Bankswitch
	ld a, [$ff00+$db]
	and a
	jr nz, .asm_768a2 ; 0x1dfbd $11
	ld hl, UnnamedText_1dfe7
	call PrintText
	call $5f43
	ld a, $1
	ld [$d662], a
	jp TextScriptEnd
.asm_768a2 ; 0x1dfd0
	ld hl, UnnamedText_1dfec
	call PrintText
	ld hl, $d728
	set 6, [hl]
	jp TextScriptEnd
.asm_88856 ; 0x1dfde
	ld hl, UnnamedText_1dff6
	call PrintText
	jp TextScriptEnd
; 0x1dfe7

Route8GateText2:
Route7GateText2:
Route6GateText2:
Route5GateText2: ; 0x1dfe7
UnnamedText_1dfe7: ; 0x1dfe7
	TX_FAR _UnnamedText_1dfe7
	db $50
; 0x1dfe7 + 5 bytes

Route8GateText3:
Route7GateText3:
Route6GateText3:
Route5GateText3: ; 0x1dfec
UnnamedText_1dfec: ; 0x1dfec
	TX_FAR _UnnamedText_8aaa9 ; 0x8aaa9
	db $11
	TX_FAR _UnnamedText_1dff1 ; 0x8aaef
	db $50
; 0x1dff6

UnnamedText_1dff6: ; 0x1dff6
	TX_FAR _UnnamedText_1dff6
	db $50
; 0x1dff6 + 5 bytes

Route5GateObject: ; 0x1dffb (size=42)
	db $a ; border tile

	db $4 ; warps
	db $5, $3, $2, $ff
	db $5, $4, $2, $ff
	db $0, $3, $1, $ff
	db $0, $4, $0, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $3 + 4, $1 + 4, $ff, $d3, $1 ; person

	; warp-to
	EVENT_DISP $4, $5, $3
	EVENT_DISP $4, $5, $4
	EVENT_DISP $4, $0, $3
	EVENT_DISP $4, $0, $4

Route5GateBlocks: ; 0x1e025 12
	INCBIN "maps/route5gate.blk"

Route6Gate_h: ; 0x1e031 to 0x1e03d (12 bytes) (bank=7) (id=73)
	db $0c ; tileset
	db ROUTE_6_GATE_HEIGHT, ROUTE_6_GATE_WIDTH ; dimensions (y, x)
	dw Route6GateBlocks, Route6GateTexts, Route6GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route6GateObject ; objects

Route6GateScript: ; 0x1e03d
	call $3c3c
	ld hl, Route6GateScripts
	ld a, [$d636]
	call $3d97
	ret
; 0x1e04a

Route6GateScripts: ; 0x1e04a
	dw Route6GateScript0, Route6GateScript1

Route6GateScript0: ; 0x1e04e
	ld a, [$d728]
	bit 6, a
	ret nz
	ld hl, Unknown_1e08c
	call $34bf
	ret nc
	ld a, $1
	ld [$d528], a
	xor a
	ld [$ff00+$b4], a
	ld b, $16
	ld hl, $659f
	call Bankswitch
	ld a, [$ff00+$db]
	and a
	jr nz, .asm_1e080 ; 0x1e06e $10
	ld a, $2
	ld [$ff00+$8c], a
	call $2920
	call Unknown_1e0a1
	ld a, $1
	ld [$d636], a
	ret
.asm_1e080
	ld hl, $d728
	set 6, [hl]
	ld a, $3
	ld [$ff00+$8c], a
	jp $2920
; 0x1e08c

Unknown_1e08c: ; 0x1e08c
	ld [bc], a
	inc bc
	ld [bc], a
	inc b
	rst $38

Route6GateScript1: ; 0x1e091
	ld a, [$cd38]
	and a
	ret nz
	call Delay3
	xor a
	ld [$cd6b], a
	ld [$d636], a
	ret
; 0x1e0a1

Unknown_1e0a1: ; 0x1e0a1
	ld hl, $d730
	set 7, [hl]
	ld a, $80
	ld [$ccd3], a
	ld a, $1
	ld [$cd38], a
	xor a
	ld [$c206], a
	ld [$cd3b], a
	ret
; 0x1e0b8

Route6GateTexts: ; 0x1e0b8
	dw Route6GateText1, Route6GateText2, Route6GateText3

Route6GateObject: ; 0x1e0be (size=42)
	db $a ; border tile

	db $4 ; warps
	db $5, $3, $2, $ff
	db $5, $4, $2, $ff
	db $0, $3, $1, $ff
	db $0, $4, $1, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $2 + 4, $6 + 4, $ff, $d2, $1 ; person

	; warp-to
	EVENT_DISP $4, $5, $3
	EVENT_DISP $4, $5, $4
	EVENT_DISP $4, $0, $3
	EVENT_DISP $4, $0, $4

Route6GateBlocks: ; 0x1e0e8 12
	INCBIN "maps/route6gate.blk"

Route7Gate_h: ; 0x1e0f4 to 0x1e100 (12 bytes) (bank=7) (id=76)
	db $0c ; tileset
	db ROUTE_7_GATE_HEIGHT, ROUTE_7_GATE_WIDTH ; dimensions (y, x)
	dw Route7GateBlocks, Route7GateTexts, Route7GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route7GateObject ; objects

Route7GateScript: ; 0x1e100
	call $3c3c
	ld a, [$d663]
	ld hl, Route7GateScripts
	call $3d97
	ret
; 0x1e10d

Route7GateScripts: ; 0x1e10d
	dw Route7GateScript0

INCBIN "baserom.gbc",$1e10f,$19

Route7GateScript0: ; 0x1e128
	ld a, [$d728]
	bit 6, a
	ret nz
	ld hl, $6167
	call $34bf
	ret nc
	ld a, $8
	ld [$d528], a
	xor a
	ld [$ff00+$b4], a
	ld b, $16
	ld hl, $659f
	call Bankswitch
	ld a, [$ff00+$db]
	and a
	jr nz, .asm_1e15a ; 0x1e148 $10
	ld a, $2
	ld [$ff00+$8c], a
	call $2920
	call $6111
	ld a, $1
	ld [$d663], a
	ret
.asm_1e15a
	ld a, $3
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d728
	set 6, [hl]
	ret
; 0x1e167

INCBIN "baserom.gbc",$1e167,$18

Route7GateTexts: ; 0x1e17f
	dw Route7GateText1, Route7GateText2, Route7GateText3

Route7GateObject: ; 0x1e185 (size=42)
	db $a ; border tile

	db $4 ; warps
	db $3, $0, $3, $ff
	db $4, $0, $3, $ff
	db $3, $5, $0, $ff
	db $4, $5, $1, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $1 + 4, $3 + 4, $ff, $d0, $1 ; person

	; warp-to
	EVENT_DISP $3, $3, $0
	EVENT_DISP $3, $4, $0
	EVENT_DISP $3, $3, $5
	EVENT_DISP $3, $4, $5

Route7GateBlocks: ; 0x1e1af 12
	INCBIN "maps/route7gate.blk"

Route8Gate_h: ; 0x1e1bb to 0x1e1c7 (12 bytes) (bank=7) (id=79)
	db $0c ; tileset
	db ROUTE_8_GATE_HEIGHT, ROUTE_8_GATE_WIDTH ; dimensions (y, x)
	dw Route8GateBlocks, Route8GateTexts, Route8GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route8GateObject ; objects

Route8GateScript: ; 0x1e1c7
	call $3c3c
	ld hl, Route8GateScripts
	ld a, [$d637]
	jp $3d97
; 0x1e1d3

Route8GateScripts: ; 0x1e1d3
	dw Route8GateScript0

INCBIN "baserom.gbc",$1e1d5,$19

Route8GateScript0: ; 0x1e1ee
	ld a, [$d728]
	bit 6, a
	ret nz
	ld hl, $622c
	call $34bf
	ret nc
	ld a, $2
	ld [$d528], a
	xor a
	ld [$ff00+$b4], a
	ld b, $16
	ld hl, $659f
	call Bankswitch
	ld a, [$ff00+$db]
	and a
	jr nz, .asm_1e220 ; 0x1e20e $10
	ld a, $2
	ld [$ff00+$8c], a
	call $2920
	call $61d7
	ld a, $1
	ld [$d637], a
	ret
.asm_1e220
	ld hl, $d728
	set 6, [hl]
	ld a, $3
	ld [$ff00+$8c], a
	jp $2920
; 0x1e22c

INCBIN "baserom.gbc",$1e22c,$15

Route8GateTexts: ; 0x1e241
	dw Route8GateText1, Route8GateText2, Route8GateText3

Route8GateObject: ; 0x1e247 (size=42)
	db $a ; border tile

	db $4 ; warps
	db $3, $0, $0, $ff
	db $4, $0, $1, $ff
	db $3, $5, $2, $ff
	db $4, $5, $3, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $1 + 4, $2 + 4, $ff, $d0, $1 ; person

	; warp-to
	EVENT_DISP $3, $3, $0
	EVENT_DISP $3, $4, $0
	EVENT_DISP $3, $3, $5
	EVENT_DISP $3, $4, $5

Route8GateBlocks: ; 0x1e271 12
	INCBIN "maps/route8gate.blk"

UndergroundPathEntranceRoute8_h: ; 0x1e27d to 0x1e289 (12 bytes) (bank=7) (id=80)
	db $0c ; tileset
	db PATH_ENTRANCE_ROUTE_8_HEIGHT, PATH_ENTRANCE_ROUTE_8_WIDTH ; dimensions (y, x)
	dw UndergroundPathEntranceRoute8Blocks, UndergroundPathEntranceRoute8Texts, UndergroundPathEntranceRoute8Script ; blocks, texts, scripts
	db $00 ; connections

	dw UndergroundPathEntranceRoute8Object ; objects

UndergroundPathEntranceRoute8Script: ; 0x1e289
	ld a, $13
	ld [$d365], a
	jp $3c3c
; 0x1e291

UndergroundPathEntranceRoute8Texts: ; 0x1e291
	dw UndergroundPathEntranceRoute8Text1

;XXX wtf? syntax error
UndergroundPathEntranceRoute8Text1: ; 0x1e293
	db $17, $8d, $42, $23
	;TX_FAR _UndergroundPathEntranceRoute8Text1
	db $50

UndergroundPathEntranceRoute8Object: ; 0x1e298 (size=34)
	db $a ; border tile

	db $3 ; warps
	db $7, $3, $4, $ff
	db $7, $4, $4, $ff
	db $4, $4, $1, UNDERGROUND_PATH_WE

	db $0 ; signs

	db $1 ; people
	db SPRITE_GIRL, $4 + 4, $3 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4
	EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_WE

PowerPlant_h: ; 0x1e2ba to 0x1e2c6 (12 bytes) (bank=7) (id=83)
	db $16 ; tileset
	db POWER_PLANT_HEIGHT, POWER_PLANT_WIDTH ; dimensions (y, x)
	dw PowerPlantBlocks, PowerPlantTexts, PowerPlantScript ; blocks, texts, scripts
	db $00 ; connections

	dw PowerPlantObject ; objects

PowerPlantScript: ; 0x1e2c6
	call $3c3c
	ld hl, $62fb
	ld de, PowerPlantScript_Unknown1e2d9
	ld a, [$d663]
	call $3160
	ld [$d663], a
	ret
; 0x1e2d9

PowerPlantScript_Unknown1e2d9: ; 0x1e2d9
INCBIN "baserom.gbc",$1e2d9,$6

PowerPlantTexts: ; 0x1e2df
	dw PowerPlantText1, PowerPlantText2, PowerPlantText3, PowerPlantText4, PowerPlantText5, PowerPlantText6, PowerPlantText7, PowerPlantText8, PowerPlantText9, PowerPlantText10, PowerPlantText11, PowerPlantText12, PowerPlantText13, PowerPlantText14

INCBIN "baserom.gbc",$1e2fb,$6d

asm_234cc:
	call $31cc
	ld a, [$da39]
	ld [$d663], a
	jp TextScriptEnd
; 0x1e374

PowerPlantText1: ; 0x1e374
	db $8 ; asm
	ld hl, $62fb
	jr asm_234cc ; 0x1e378 $ee

PowerPlantText2: ; 0x1e37a
	db $8 ; asm
	ld hl, $6307
	jr asm_234cc ; 0x1e37e $e8

PowerPlantText3: ; 0x1e380
	db $8 ; asm
	ld hl, $6313
	jr asm_234cc ; 0x1e384 $e2

PowerPlantText4: ; 0x1e386
	db $8 ; asm
	ld hl, $631f
	jr asm_234cc ; 0x1e38a $dc

PowerPlantText5:
	db $8 ; asm
	ld hl, $632b
	jr asm_234cc ; 0x1e390 $d6

PowerPlantText6: ; 0x1e392
	db $8 ; asm
	ld hl, $6337
	jr asm_234cc ; 0x1e396 $d0

PowerPlantText7: ; 0x1e398
	db $8 ; asm
	ld hl, $6343
	jr asm_234cc ; 0x1e39c $ca

PowerPlantText8: ; 0x1e39e
	db $8 ; asm
	ld hl, $634f
	jr asm_234cc ; 0x1e3a2 $c4

PowerPlantText9: ; 0x1e3a4
	db $8 ; asm
	ld hl, $635b
	jr asm_234cc ; 0x1e3a8 $be
; 0x1e3aa

UnnamedText_1e3aa: ; 0x1e3aa
	TX_FAR _UnnamedText_1e3aa ; 0x8c5e2
	db $50
; 0x1e3af

UnnamedText_1e3af: ; 0x1e3af
	TX_FAR _UnnamedText_1e3af ; 0x8c5ea
	db $8
	ld a, $4b
	call $13d0
	call $3748
	jp TextScriptEnd
; 0x1e3bf

PowerPlantObject: ; 0x1e3bf (size=135)
	db $2e ; border tile

	db $3 ; warps
	db $23, $4, $3, $ff
	db $23, $5, $3, $ff
	db $b, $0, $3, $ff

	db $0 ; signs

	db $e ; people
	db SPRITE_BALL, $14 + 4, $9 + 4, $ff, $ff, $41, VOLTORB, $28 ; trainer
	db SPRITE_BALL, $12 + 4, $20 + 4, $ff, $ff, $42, VOLTORB, $28 ; trainer
	db SPRITE_BALL, $19 + 4, $15 + 4, $ff, $ff, $43, VOLTORB, $28 ; trainer
	db SPRITE_BALL, $12 + 4, $19 + 4, $ff, $ff, $44, ELECTRODE, $2b ; trainer
	db SPRITE_BALL, $22 + 4, $17 + 4, $ff, $ff, $45, VOLTORB, $28 ; trainer
	db SPRITE_BALL, $1c + 4, $1a + 4, $ff, $ff, $46, VOLTORB, $28 ; trainer
	db SPRITE_BALL, $e + 4, $15 + 4, $ff, $ff, $47, ELECTRODE, $2b ; trainer
	db SPRITE_BALL, $20 + 4, $25 + 4, $ff, $ff, $48, VOLTORB, $28 ; trainer
	db SPRITE_BIRD, $9 + 4, $4 + 4, $ff, $d1, $49, ZAPDOS, $32 ; trainer
	db SPRITE_BALL, $19 + 4, $7 + 4, $ff, $ff, $8a, CARBOS ; item
	db SPRITE_BALL, $3 + 4, $1c + 4, $ff, $ff, $8b, HP_UP ; item
	db SPRITE_BALL, $3 + 4, $22 + 4, $ff, $ff, $8c, RARE_CANDY ; item
	db SPRITE_BALL, $20 + 4, $1a + 4, $ff, $ff, $8d, TM_25 ; item
	db SPRITE_BALL, $20 + 4, $14 + 4, $ff, $ff, $8e, TM_33 ; item

	; warp-to
	EVENT_DISP $14, $23, $4
	EVENT_DISP $14, $23, $5
	EVENT_DISP $14, $b, $0

PowerPlantBlocks: ; 0x1e446 360
	INCBIN "maps/powerplant.blk"

DiglettsCaveEntranceRoute11_h: ; 0x1e5ae to 0x1e5ba (12 bytes) (bank=7) (id=85)
	db $11 ; tileset
	db DIGLETTS_CAVE_ENTRANCE_HEIGHT, DIGLETTS_CAVE_ENTRANCE_WIDTH ; dimensions (y, x)
	dw DiglettsCaveEntranceRoute11Blocks, DiglettsCaveEntranceRoute11Texts, DiglettsCaveEntranceRoute11Script ; blocks, texts, scripts
	db $00 ; connections

	dw DiglettsCaveEntranceRoute11Object ; objects

DiglettsCaveEntranceRoute11Script: ; 0x1e5ba
	call $3c3c
	ld a, $16
	ld [$d365], a
	ret
; 0x1e5c3

DiglettsCaveEntranceRoute11Texts: ; 0x1e5c3
	dw DiglettsCaveEntranceRoute11Text1

; XXX wtf? syntax error
DiglettsCaveEntranceRoute11Text1: ; 0x1e5c5
	db $17, $f9, $47, $23
	;TX_FAR _DiglettsCaveEntranceRoute11Text1
	db $50

DiglettsCaveEntranceRoute11Object: ; 0x1e5ca (size=34)
	db $7d ; border tile

	db $3 ; warps
	db $7, $2, $4, $ff
	db $7, $3, $4, $ff
	db $4, $4, $1, DIGLETTS_CAVE

	db $0 ; signs

	db $1 ; people
	db SPRITE_GAMBLER, $3 + 4, $2 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $4, $4 ; DIGLETTS_CAVE

Route16House_h: ; 0x1e5ec to 0x1e5f8 (12 bytes) (bank=7) (id=188)
	db $08 ; tileset
	db ROUTE_16_HOUSE_HEIGHT, ROUTE_16_HOUSE_WIDTH ; dimensions (y, x)
	dw Route16HouseBlocks, Route16HouseTexts, Route16HouseScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route16HouseObject ; objects

Route16HouseScript: ; 0x1e5f8
	jp $3c3c
; 0x1e5fb

Route16HouseTexts: ; 0x1e5fb
	dw Route16HouseText1, Route16HouseText2

Route16HouseText1: ; 0x1e5ff
	db $08 ; asm
	ld a, [$d7e0]
	bit 6, a
	ld hl, HM02ExplanationText
	jr nz, .asm_13616 ; 0x1e608
	ld hl, Route16HouseText3
	call PrintText
	ld bc, (HM_02 << 8) | 1
	call GiveItem
	jr nc, .asm_d3ee3 ; 0x1e616
	ld hl, $d7e0
	set 6, [hl]
	ld hl, ReceivedHM02Text
	jr .asm_13616 ; 0x1e620
.asm_d3ee3 ; 0x1e622
	ld hl, HM02NoRoomText
.asm_13616 ; 0x1e625
	call PrintText
	jp TextScriptEnd

Route16HouseText3: ; 0x1e62b
	TX_FAR _Route16HouseText3
	db $50
; 0x1e62b + 5 bytes

ReceivedHM02Text: ; 0x1e630
	TX_FAR _ReceivedHM02Text ; 0x8ce66
	db $11, $50

HM02ExplanationText: ; 0x1e636
	TX_FAR _HM02ExplanationText
	db $50
; 0x1e636 + 5 bytes

HM02NoRoomText: ; 0x1e63b
	TX_FAR _HM02NoRoomText
	db $50
; 0x1e63b + 5 bytes

Route16HouseText2: ; 0x1e640
	db $08 ; asm
	ld hl, UnnamedText_1e652
	call PrintText
	ld a, FEAROW
	call $13d0
	call $3748
	jp TextScriptEnd

UnnamedText_1e652: ; 0x1e652
	TX_FAR _UnnamedText_1e652
	db $50
; 0x1e652 + 5 bytes

Route16HouseObject: ; 0x1e657 (size=32)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $8, $ff
	db $7, $3, $8, $ff

	db $0 ; signs

	db $2 ; people
	db SPRITE_BRUNETTE_GIRL, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
	db SPRITE_BIRD, $4 + 4, $6 + 4, $fe, $0, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

Route22Gate_h: ; 0x1e677 to 0x1e683 (12 bytes) (bank=7) (id=193)
	db $0c ; tileset
	db ROUTE_22_GATE_HEIGHT, ROUTE_22_GATE_WIDTH ; dimensions (y, x)
	dw Route22GateBlocks, Route22GateTexts, Route22GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route22GateObject ; objects

Route22GateScript: ; 0x1e683
	call $3c3c
	ld hl, Route22GateScripts
	ld a, [$d60e]
	call $3d97
	ld a, [$d361]
	cp $4
	ld a, $22
	jr c, .asm_1e69a ; 0x1e696 $2
	ld a, $21
.asm_1e69a
	ld [$d365], a
	ret
; 0x1e69e

Route22GateScripts: ; 0x1e69e
	dw Route22GateScript0, Route22GateScript1, Route22GateScript2

Route22GateScript0: ; 0x1e6a4
	ld hl, Route22GateScript3
	call $34bf
	ret nc
	xor a
	ld [$ff00+$b4], a
	ld a, $1
	ld [$ff00+$8c], a
	jp $2920
; 0x1e6b5

Route22GateScript3: ; 0x1e6b5
	ld [bc], a
	inc b
	ld [bc], a
	dec b
	rst $38
	ld a, $1
	ld [$cd38], a
	ld a, $80
	ld [$ccd3], a
	ld [$c109], a
	ld [$cd6b], a
	jp $3486
; 0x1e6cd

Route22GateScript1: ; 0x1e6cd
	ld a, [$cd38]
	and a
	ret nz
	xor a
	ld [$cd6b], a
	call Delay3
	ld a, $0
	ld [$d60e], a
Route22GateScript2: ; 0x1e6de
	ret
; 0x1e6df

Route22GateTexts: ; 0x1e6df
	dw Route22GateText1

Route22GateText1: ; 0x1e6e1
	db $8
	ld a, [$d356]
	bit 0, a
	jr nz, .asm_8a809 ; 0x1e6e7 $d
	ld hl, UnnamedText_1e704
	call PrintText
	call $66ba
	ld a, $1
	jr .asm_20f7e ; 0x1e6f4 $8
.asm_8a809 ; 0x1e6f6
	ld hl, UnnamedText_1e71a
	call PrintText
	ld a, $2
.asm_20f7e ; 0x1e6fe
	ld [$d60e], a
	jp TextScriptEnd
; 0x1e704

UnnamedText_1e704: ; 0x1e704
	TX_FAR _UnnamedText_1e704 ; 0x8cfbb
	db $8
	ld a, $a5
	call $3740
	call $3748
	ld hl, $6715
	ret
; 0x1e715

UnnamedText_1e715: ; 0x1e715
	TX_FAR _UnnamedText_1e715
	db $50
; 0x1e71a

UnnamedText_1e71a: ; 0x1e71a
	TX_FAR _UnnamedText_1e71a ; 0x8d03e
	db $0B, $50
; 0x1e720

Route22GateObject: ; 0x1e720 (size=42)
	db $a ; border tile

	db $4 ; warps
	db $7, $4, $0, $ff
	db $7, $5, $0, $ff
	db $0, $4, $0, $ff
	db $0, $5, $1, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $2 + 4, $6 + 4, $ff, $d2, $1 ; person

	; warp-to
	EVENT_DISP $5, $7, $4
	EVENT_DISP $5, $7, $5
	EVENT_DISP $5, $0, $4
	EVENT_DISP $5, $0, $5

Route22GateBlocks: ; 0x1e74a 20
	INCBIN "maps/route22gate.blk"

BillsHouse_h: ; 0x1e75e to 0x1e76a (12 bytes) (bank=7) (id=88)
	db $10 ; tileset
	db BILLS_HOUSE_HEIGHT, BILLS_HOUSE_WIDTH ; dimensions (y, x)
	dw BillsHouseBlocks, BillsHouseTexts, BillsHouseScript ; blocks, texts, scripts
	db $00 ; connections

	dw BillsHouseObject ; objects

BillsHouseScript: ; 0x1e76a
	call $3c3c
	ld a, [$d661]
	ld hl, BillsHouseScripts
	jp $3d97
; 0x1e776

BillsHouseScripts: ; 0x1e776
	dw BillsHouseScript0

INCBIN "baserom.gbc",$1e778,$a

BillsHouseScript0: ; 0x1e782
	ret
; 0x1e783

INCBIN "baserom.gbc",$1e783,$b1

BillsHouseTexts: ; 0x1e834
	dw BillsHouseText1, BillsHouseText2, BillsHouseText3, BillsHouseText4

BillsHouseText4: ; 0x1e83c
	db $fd

BillsHouseText1: ; 0x1e83d
	db $8
	ld hl, UnnamedText_1e865
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, asm_6b196 ; 0x1e84b $d
asm_4d03c:
	ld hl, UnnamedText_1e86a
	call PrintText
	ld a, $1
	ld [$d661], a
	jr asm_fd4e2 ; 0x1e858 $8
asm_6b196: ; 0x1e85a
	ld hl, UnnamedText_1e86f
	call PrintText
	jr asm_4d03c ; 0x1e860 $eb
asm_fd4e2 ; 0x1e862
	jp TextScriptEnd

UnnamedText_1e865: ; 0x1e865
	TX_FAR _UnnamedText_1e865 ; 0x8d267
	db $50
; 0x1e86a

UnnamedText_1e86a: ; 0x1e86a
	TX_FAR _UnnamedText_1e86a ; 0x8d345
	db $50
; 0x1e86f

UnnamedText_1e86f: ; 0x1e86f
	TX_FAR _UnnamedText_1e86f ; 0x8d391
	db $50
; 0x1e874

BillsHouseText2: ; 0x1e874
	db $08 ; asm
	ld a, [$d7f2]
	bit 4, a
	jr nz, .asm_5491f ; 0x1e87a
	ld hl, BillThankYouText
	call PrintText
	ld bc, (S_S__TICKET << 8) | 1
	call GiveItem
	jr nc, .asm_18a67 ; 0x1e888
	ld hl, SSTicketReceivedText
	call PrintText
	ld hl, $d7f2
	set 4, [hl]
	ld a, $7
	ld [$cc4d], a
	ld a, $15
	call Predef
	ld a, $9
	ld [$cc4d], a
	ld a, $11
	call Predef
.asm_5491f ; 0x1e8a9
	ld hl, UnnamedText_1e8cb
	call PrintText
	jr .asm_bd408 ; 0x1e8af
.asm_18a67 ; 0x1e8b1
	ld hl, SSTicketNoRoomText
	call PrintText
.asm_bd408 ; 0x1e8b7
	jp TextScriptEnd

BillThankYouText: ; 0x1e8ba
	TX_FAR _BillThankYouText
	db $50
; 0x1e8ba + 5 bytes

SSTicketReceivedText: ; 0x1e8bf
	TX_FAR _SSTicketReceivedText ; 0x8d499
	db $11, $6, $50

SSTicketNoRoomText: ; 0x1e8c6
	TX_FAR _SSTicketNoRoomText
	db $50
; 0x1e8c6 + 5 bytes

UnnamedText_1e8cb: ; 0x1e8cb
	TX_FAR _UnnamedText_1e8cb
	db $50
; 0x1e8cb + 5 bytes

BillsHouseText3: ; 0x1e8d0
	db $08 ; asm
	ld hl, UnnamedText_1e8da
	call PrintText
	jp TextScriptEnd
; 0x1e8da

UnnamedText_1e8da: ; 0x1e8da
	TX_FAR _UnnamedText_1e8da
	db $50
; 0x1e8da + 5 bytes

BillsHouseObject: ; 0x1e8df (size=38)
	db $d ; border tile

	db $2 ; warps
	db $7, $2, $0, $ff
	db $7, $3, $0, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_SLOWBRO, $5 + 4, $6 + 4, $ff, $ff, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $4 + 4, $ff, $ff, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $6 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

BillsHouseBlocks: ; 0x1e905
	INCBIN "maps/billshouse.blk"

INCBIN "baserom.gbc",$1e915,$1e93b - $1e915

UnnamedText_1e93b: ; 0x1e93b
	TX_FAR _UnnamedText_1e93b
	db $50
; 0x1e93b + 5 bytes

INCBIN "baserom.gbc",$1e940,$1e946 - $1e940

UnnamedText_1e946: ; 0x1e946
	TX_FAR _UnnamedText_1e946
	db $50
; 0x1e946 + 5 bytes

INCBIN "baserom.gbc",$1e94b,$1e953 - $1e94b

UnnamedText_1e953: ; 0x1e953
	TX_FAR _UnnamedText_1e953
	db $50
; 0x1e953 + 5 bytes

INCBIN "baserom.gbc",$1e958,$1e960 - $1e958

UnnamedText_1e960: ; 0x1e960
	TX_FAR _UnnamedText_1e960
	db $50
; 0x1e960 + 5 bytes

INCBIN "baserom.gbc",$1e965,$1e97e - $1e965

UnnamedText_1e97e: ; 0x1e97e
	TX_FAR _UnnamedText_1e97e
	db $50
; 0x1e97e + 5 bytes

UnnamedText_1e983: ; 0x1e983
	TX_FAR _UnnamedText_1e983
	db $50
; 0x1e983 + 5 bytes

INCBIN "baserom.gbc",$1e988,$1ea0d - $1e988

UnnamedText_1ea0d: ; 0x1ea0d
	TX_FAR _UnnamedText_1ea0d
	db $50
; 0x1ea0d + 5 bytes

UnnamedText_1ea12: ; 0x1ea12
	TX_FAR _UnnamedText_1ea12
	db $50
; 0x1ea12 + 5 bytes

INCBIN "baserom.gbc",$1ea17,$1ea5b - $1ea17

UnnamedText_1ea5b: ; 0x1ea5b
	TX_FAR _UnnamedText_1ea5b
	db $50
; 0x1ea5b + 5 bytes

INCBIN "baserom.gbc",$1ea60,$1ea6c - $1ea60

UnnamedText_1ea6c: ; 0x1ea6c
	TX_FAR _UnnamedText_1ea6c
	db $50
; 0x1ea6c + 5 bytes

UnnamedText_1ea71: ; 0x1ea71
	TX_FAR _UnnamedText_1ea71
	db $50
; 0x1ea71 + 5 bytes

UnnamedText_1ea76: ; 0x1ea76
	TX_FAR _UnnamedText_1ea76
	db $50
; 0x1ea76 + 5 bytes

UnnamedText_1ea7b: ; 0x1ea7b
	TX_FAR _UnnamedText_1ea7b
	db $50
; 0x1ea7b + 5 bytes

UnnamedText_1ea80: ; 0x1ea80
	TX_FAR _UnnamedText_1ea80
	db $50
; 0x1ea80 + 5 bytes

UnnamedText_1ea85: ; 0x1ea85
	TX_FAR _UnnamedText_1ea85
	db $50
; 0x1ea85 + 5 bytes

INCBIN "baserom.gbc",$1ea8a,$1eb05 - $1ea8a

UnnamedText_1eb05: ; 0x1eb05
	TX_FAR _UnnamedText_1eb05
	db $50
; 0x1eb05 + 5 bytes

INCBIN "baserom.gbc",$1eb0a,$1eb69 - $1eb0a

UnnamedText_1eb69: ; 0x1eb69
	TX_FAR _UnnamedText_1eb69
	db $50
; 0x1eb69 + 5 bytes

INCBIN "baserom.gbc",$1eb6e,$1ebdd - $1eb6e

UnnamedText_1ebdd: ; 0x1ebdd
	TX_FAR _UnnamedText_1ebdd
	db $50
; 0x1ebdd + 5 bytes

INCBIN "baserom.gbc",$1ebe2,$1ec7f - $1ebe2

UnnamedText_1ec7f: ; 0x1ec7f
	TX_FAR _UnnamedText_1ec7f
	db $50
; 0x1ec7f + 5 bytes

INCBIN "baserom.gbc",$1ec84,$1ecaa - $1ec84

UnnamedText_1ecaa: ; 0x1ecaa
	TX_FAR _UnnamedText_1ecaa
	db $50
; 0x1ecaa + 5 bytes

INCBIN "baserom.gbc",$1ecaf,$1ecbd - $1ecaf

UnnamedText_1ecbd: ; 0x1ecbd
	TX_FAR _UnnamedText_1ecbd
	db $50
; 0x1ecbd + 5 bytes

SECTION "bank8",DATA,BANK[$8]

INCBIN "baserom.gbc",$20000,$217e9 - $20000

UnnamedText_217e9: ; 0x217e9
	TX_FAR _UnnamedText_217e9
	db $50
; 0x217e9 + 5 bytes

UnnamedText_217ee: ; 0x217ee
	TX_FAR _UnnamedText_217ee
	db $50
; 0x217ee + 5 bytes

UnnamedText_217f3: ; 0x217f3
	TX_FAR _UnnamedText_217f3
	db $50
; 0x217f3 + 5 bytes

UnnamedText_217f8: ; 0x217f8
	TX_FAR _UnnamedText_217f8
	db $50
; 0x217f8 + 5 bytes

UnnamedText_217fd: ; 0x217fd
	TX_FAR _UnnamedText_217fd
	db $50
; 0x217fd + 5 bytes

UnnamedText_21802: ; 0x21802
	TX_FAR _UnnamedText_21802
	db $50
; 0x21802 + 5 bytes

UnnamedText_21807: ; 0x21807
	TX_FAR _UnnamedText_21807
	db $50
; 0x21807 + 5 bytes

UnnamedText_2180c: ; 0x2180c
	TX_FAR _UnnamedText_2180c
	db $50
; 0x2180c + 5 bytes

UnnamedText_21811: ; 0x21811
	TX_FAR _UnnamedText_21811
	db $50
; 0x21811 + 5 bytes

UnnamedText_21816: ; 0x21816
	TX_FAR _UnnamedText_21816
	db $50
; 0x21816 + 5 bytes

UnnamedText_2181b: ; 0x2181b
	TX_FAR _UnnamedText_2181b
	db $50
; 0x2181b + 5 bytes

UnnamedText_21820: ; 0x21820
	TX_FAR _UnnamedText_21820
	db $50
; 0x21820 + 5 bytes

INCBIN "baserom.gbc",$21825,$21865 - $21825

UnnamedText_21865: ; 0x21865
	TX_FAR _UnnamedText_21865
	db $50
; 0x21865 + 5 bytes

INCBIN "baserom.gbc",$2186a,$23f52 - $2186a

SECTION "bank9",DATA,BANK[$9]

RhydonPicFront:
	INCBIN "pic/bmon/rhydon.pic"
RhydonPicBack:
	INCBIN "pic/monback/rhydonb.pic"
KangaskhanPicFront:
	INCBIN "pic/bmon/kangaskhan.pic"
KangaskhanPicBack:
	INCBIN "pic/monback/kangaskhanb.pic"
NidoranMPicFront:
	INCBIN "pic/bmon/nidoranm.pic"
NidoranMPicBack:
	INCBIN "pic/monback/nidoranmb.pic"
ClefairyPicFront:
	INCBIN "pic/bmon/clefairy.pic"
ClefairyPicBack:
	INCBIN "pic/monback/clefairyb.pic"
SpearowPicFront:
	INCBIN "pic/bmon/spearow.pic"
SpearowPicBack:
	INCBIN "pic/monback/spearowb.pic"
VoltorbPicFront:
	INCBIN "pic/bmon/voltorb.pic"
VoltorbPicBack:
	INCBIN "pic/monback/voltorbb.pic"
NidokingPicFront:
	INCBIN "pic/bmon/nidoking.pic"
NidokingPicBack:
	INCBIN "pic/monback/nidokingb.pic"
SlowbroPicFront:
	INCBIN "pic/bmon/slowbro.pic"
SlowbroPicBack:
	INCBIN "pic/monback/slowbrob.pic"
IvysaurPicFront:
	INCBIN "pic/bmon/ivysaur.pic"
IvysaurPicBack:
	INCBIN "pic/monback/ivysaurb.pic"
ExeggutorPicFront:
	INCBIN "pic/bmon/exeggutor.pic"
ExeggutorPicBack:
	INCBIN "pic/monback/exeggutorb.pic"
LickitungPicFront:
	INCBIN "pic/bmon/lickitung.pic"
LickitungPicBack:
	INCBIN "pic/monback/lickitungb.pic"
ExeggcutePicFront:
	INCBIN "pic/bmon/exeggcute.pic"
ExeggcutePicBack:
	INCBIN "pic/monback/exeggcuteb.pic"
GrimerPicFront:
	INCBIN "pic/bmon/grimer.pic"
GrimerPicBack:
	INCBIN "pic/monback/grimerb.pic"
GengarPicFront:
	INCBIN "pic/bmon/gengar.pic"
GengarPicBack:
	INCBIN "pic/monback/gengarb.pic"
NidoranFPicFront:
	INCBIN "pic/bmon/nidoranf.pic"
NidoranFPicBack:
	INCBIN "pic/monback/nidoranfb.pic"
NidoqueenPicFront:
	INCBIN "pic/bmon/nidoqueen.pic"
NidoqueenPicBack:
	INCBIN "pic/monback/nidoqueenb.pic"
CubonePicFront:
	INCBIN "pic/bmon/cubone.pic"
CubonePicBack:
	INCBIN "pic/monback/cuboneb.pic"
RhyhornPicFront:
	INCBIN "pic/bmon/rhyhorn.pic"
RhyhornPicBack:
	INCBIN "pic/monback/rhyhornb.pic"
LaprasPicFront:
	INCBIN "pic/bmon/lapras.pic"
LaprasPicBack:
	INCBIN "pic/monback/laprasb.pic"
ArcaninePicFront:
	INCBIN "pic/bmon/arcanine.pic"
ArcaninePicBack:
	INCBIN "pic/monback/arcanineb.pic"
GyaradosPicFront:
	INCBIN "pic/bmon/gyarados.pic"
GyaradosPicBack:
	INCBIN "pic/monback/gyaradosb.pic"
ShellderPicFront:
	INCBIN "pic/bmon/shellder.pic"
ShellderPicBack:
	INCBIN "pic/monback/shellderb.pic"
TentacoolPicFront:
	INCBIN "pic/bmon/tentacool.pic"
TentacoolPicBack:
	INCBIN "pic/monback/tentacoolb.pic"
GastlyPicFront:
	INCBIN "pic/bmon/gastly.pic"
GastlyPicBack:
	INCBIN "pic/monback/gastlyb.pic"
ScytherPicFront:
	INCBIN "pic/bmon/scyther.pic"
ScytherPicBack:
	INCBIN "pic/monback/scytherb.pic"
StaryuPicFront:
	INCBIN "pic/bmon/staryu.pic"
StaryuPicBack:
	INCBIN "pic/monback/staryub.pic"
BlastoisePicFront:
	INCBIN "pic/bmon/blastoise.pic"
BlastoisePicBack:
	INCBIN "pic/monback/blastoiseb.pic"
PinsirPicFront:
	INCBIN "pic/bmon/pinsir.pic"
PinsirPicBack: ; 0x27aaa
	INCBIN "pic/monback/pinsirb.pic"
TangelaPicFront: ; 0x27b39
	INCBIN "pic/bmon/tangela.pic"
TangelaPicBack: ; 0x27ce7
	INCBIN "pic/monback/tangelab.pic"

INCBIN "baserom.gbc",$27d6b,$27DAE - $27d6b

TypeNamePointers: ; 7DAE
	dw Type00Name
	dw Type01Name
	dw Type02Name
	dw Type03Name
	dw Type04Name
	dw Type05Name
	dw Type06Name
	dw Type07Name
	dw Type08Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type00Name
	dw Type14Name
	dw Type15Name
	dw Type16Name
	dw Type17Name
	dw Type18Name
	dw Type19Name
	dw Type1AName

Type00Name:
	db "NORMAL@"
Type01Name:
	db "FIGHTING@"
Type02Name:
	db "FLYING@"
Type03Name:
	db "POISON@"
Type14Name:
	db "FIRE@"
Type15Name:
	db "WATER@"
Type16Name:
	db "GRASS@"
Type17Name:
	db "ELECTRIC@"
Type18Name:
	db "PSYCHIC@"
Type19Name:
	db "ICE@"
Type04Name:
	db "GROUND@"
Type05Name:
	db "ROCK@"
Type06Name:
	db "BIRD@"
Type07Name:
	db "BUG@"
Type08Name:
	db "GHOST@"
Type1AName:
	db "DRAGON@"

SaveTrainerName: ; 7E4A
	ld hl,TrainerNamePointers
	ld a,[W_TRAINERCLASS]
	dec a
	ld c,a
	ld b,0
	add hl,bc
	add hl,bc
	ld a,[hli]
	ld h,[hl]
	ld l,a
	ld de,$CD6D
.CopyCharacter\@
	ld a,[hli]
	ld [de],a
	inc de
	cp "@"
	jr nz,.CopyCharacter\@
	ret

TrainerNamePointers: ; 0x27e64
; what is the point of these?
	dw YoungsterName
	dw BugCatcherName
	dw LassName
	dw $D04A
	dw JrTrainerMName
	dw JrTrainerFName
	dw PokemaniacName
	dw SuperNerdName
	dw $D04A
	dw $D04A
	dw BurglarName
	dw EngineerName
	dw JugglerXName
	dw $D04A
	dw SwimmerName
	dw $D04A
	dw $D04A
	dw BeautyName
	dw $D04A
	dw RockerName
	dw JugglerName
	dw $D04A
	dw $D04A
	dw BlackbeltName
	dw $D04A
	dw ProfOakName
	dw ChiefName
	dw ScientistName
	dw $D04A
	dw RocketName
	dw CooltrainerMName
	dw CooltrainerFName
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A
	dw $D04A

YoungsterName:
	db "YOUNGSTER@"
BugCatcherName:
	db "BUG CATCHER@"
LassName:
	db "LASS@"
JrTrainerMName:
	db "JR.TRAINER♂@"
JrTrainerFName:
	db "JR.TRAINER♀@"
PokemaniacName:
	db "POKéMANIAC@"
SuperNerdName:
	db "SUPER NERD@"
BurglarName:
	db "BURGLAR@"
EngineerName:
	db "ENGINEER@"
JugglerXName:
	db "JUGGLER@"
SwimmerName:
	db "SWIMMER@"
BeautyName:
	db "BEAUTY@"
RockerName:
	db "ROCKER@"
JugglerName:
	db "JUGGLER@"
BlackbeltName:
	db "BLACKBELT@"
ProfOakName:
	db "PROF.OAK@"
ChiefName:
	db "CHIEF@"
ScientistName:
	db "SCIENTIST@"
RocketName:
	db "ROCKET@"
CooltrainerMName:
	db "COOLTRAINER♂@"
CooltrainerFName:
	db "COOLTRAINER♀@"

INCBIN "baserom.gbc",$27f86,$27fb3 - $27f86

UnnamedText_27fb3: ; 0x27fb3
	TX_FAR _UnnamedText_27fb3
	db $50
; 0x27fb3 + 5 bytes

SECTION "bankA",DATA,BANK[$A]
GrowlithePicFront:
	INCBIN "pic/bmon/growlithe.pic"
GrowlithePicBack:
	INCBIN "pic/monback/growlitheb.pic"
OnixPicFront:
	INCBIN "pic/bmon/onix.pic"
OnixPicBack:
	INCBIN "pic/monback/onixb.pic"
FearowPicFront:
	INCBIN "pic/bmon/fearow.pic"
FearowPicBack:
	INCBIN "pic/monback/fearowb.pic"
PidgeyPicFront:
	INCBIN "pic/bmon/pidgey.pic"
PidgeyPicBack:
	INCBIN "pic/monback/pidgeyb.pic"
SlowpokePicFront:
	INCBIN "pic/bmon/slowpoke.pic"
SlowpokePicBack:
	INCBIN "pic/monback/slowpokeb.pic"
KadabraPicFront:
	INCBIN "pic/bmon/kadabra.pic"
KadabraPicBack:
	INCBIN "pic/monback/kadabrab.pic"
GravelerPicFront:
	INCBIN "pic/bmon/graveler.pic"
GravelerPicBack:
	INCBIN "pic/monback/gravelerb.pic"
ChanseyPicFront:
	INCBIN "pic/bmon/chansey.pic"
ChanseyPicBack:
	INCBIN "pic/monback/chanseyb.pic"
MachokePicFront:
	INCBIN "pic/bmon/machoke.pic"
MachokePicBack:
	INCBIN "pic/monback/machokeb.pic"
MrMimePicFront:
	INCBIN "pic/bmon/mr.mime.pic"
MrMimePicBack:
	INCBIN "pic/monback/mr.mimeb.pic"
HitmonleePicFront:
	INCBIN "pic/bmon/hitmonlee.pic"
HitmonleePicBack:
	INCBIN "pic/monback/hitmonleeb.pic"
HitmonchanPicFront:
	INCBIN "pic/bmon/hitmonchan.pic"
HitmonchanPicBack:
	INCBIN "pic/monback/hitmonchanb.pic"
ArbokPicFront:
	INCBIN "pic/bmon/arbok.pic"
ArbokPicBack:
	INCBIN "pic/monback/arbokb.pic"
ParasectPicFront:
	INCBIN "pic/bmon/parasect.pic"
ParasectPicBack:
	INCBIN "pic/monback/parasectb.pic"
PsyduckPicFront:
	INCBIN "pic/bmon/psyduck.pic"
PsyduckPicBack:
	INCBIN "pic/monback/psyduckb.pic"
DrowzeePicFront:
	INCBIN "pic/bmon/drowzee.pic"
DrowzeePicBack:
	INCBIN "pic/monback/drowzeeb.pic"
GolemPicFront:
	INCBIN "pic/bmon/golem.pic"
GolemPicBack:
	INCBIN "pic/monback/golemb.pic"
MagmarPicFront:
	INCBIN "pic/bmon/magmar.pic"
MagmarPicBack:
	INCBIN "pic/monback/magmarb.pic"
ElectabuzzPicFront:
	INCBIN "pic/bmon/electabuzz.pic"
ElectabuzzPicBack:
	INCBIN "pic/monback/electabuzzb.pic"
MagnetonPicFront:
	INCBIN "pic/bmon/magneton.pic"
MagnetonPicBack:
	INCBIN "pic/monback/magnetonb.pic"
KoffingPicFront:
	INCBIN "pic/bmon/koffing.pic"
KoffingPicBack:
	INCBIN "pic/monback/koffingb.pic"
MankeyPicFront:
	INCBIN "pic/bmon/mankey.pic"
MankeyPicBack:
	INCBIN "pic/monback/mankeyb.pic"
SeelPicFront:
	INCBIN "pic/bmon/seel.pic"
SeelPicBack:
	INCBIN "pic/monback/seelb.pic"
DiglettPicFront:
	INCBIN "pic/bmon/diglett.pic"
DiglettPicBack:
	INCBIN "pic/monback/diglettb.pic"
TaurosPicFront:
	INCBIN "pic/bmon/tauros.pic"
TaurosPicBack:
	INCBIN "pic/monback/taurosb.pic"
FarfetchdPicFront:
	INCBIN "pic/bmon/farfetchd.pic"
FarfetchdPicBack:
	INCBIN "pic/monback/farfetchdb.pic"
VenonatPicFront:
	INCBIN "pic/bmon/venonat.pic"
VenonatPicBack:
	INCBIN "pic/monback/venonatb.pic"
DragonitePicFront:
	INCBIN "pic/bmon/dragonite.pic"
DragonitePicBack:
	INCBIN "pic/monback/dragoniteb.pic"
DoduoPicFront:
	INCBIN "pic/bmon/doduo.pic"
DoduoPicBack:
	INCBIN "pic/monback/doduob.pic"
PoliwagPicFront:
	INCBIN "pic/bmon/poliwag.pic"
PoliwagPicBack:
	INCBIN "pic/monback/poliwagb.pic"
JynxPicFront:
	INCBIN "pic/bmon/jynx.pic"
JynxPicBack:
	INCBIN "pic/monback/jynxb.pic"
MoltresPicFront:
	INCBIN "pic/bmon/moltres.pic"
MoltresPicBack:
	INCBIN "pic/monback/moltresb.pic"

INCBIN "baserom.gbc",$2bea9,$2bef2 - $2bea9

UnnamedText_2bef2: ; 0x2bef2
	TX_FAR _UnnamedText_2bef2
	db $50
; 0x2bef2 + 5 bytes

UnnamedText_2bef7: ; 0x2bef7
	TX_FAR _UnnamedText_2bef7
	db $50
; 0x2bef7 + 5 bytes

SECTION "bankB",DATA,BANK[$B]
ArticunoPicFront:
	INCBIN "pic/bmon/articuno.pic"
ArticunoPicBack:
	INCBIN "pic/monback/articunob.pic"
ZapdosPicFront:
	INCBIN "pic/bmon/zapdos.pic"
ZapdosPicBack:
	INCBIN "pic/monback/zapdosb.pic"
DittoPicFront:
	INCBIN "pic/bmon/ditto.pic"
DittoPicBack:
	INCBIN "pic/monback/dittob.pic"
MeowthPicFront:
	INCBIN "pic/bmon/meowth.pic"
MeowthPicBack:
	INCBIN "pic/monback/meowthb.pic"
KrabbyPicFront:
	INCBIN "pic/bmon/krabby.pic"
KrabbyPicBack:
	INCBIN "pic/monback/krabbyb.pic"
VulpixPicFront:
	INCBIN "pic/bmon/vulpix.pic"
VulpixPicBack:
	INCBIN "pic/monback/vulpixb.pic"
NinetalesPicFront:
	INCBIN "pic/bmon/ninetales.pic"
NinetalesPicBack:
	INCBIN "pic/monback/ninetalesb.pic"
PikachuPicFront:
	INCBIN "pic/bmon/pikachu.pic"
PikachuPicBack:
	INCBIN "pic/monback/pikachub.pic"
RaichuPicFront:
	INCBIN "pic/bmon/raichu.pic"
RaichuPicBack:
	INCBIN "pic/monback/raichub.pic"
DratiniPicFront:
	INCBIN "pic/bmon/dratini.pic"
DratiniPicBack:
	INCBIN "pic/monback/dratinib.pic"
DragonairPicFront:
	INCBIN "pic/bmon/dragonair.pic"
DragonairPicBack:
	INCBIN "pic/monback/dragonairb.pic"
KabutoPicFront:
	INCBIN "pic/bmon/kabuto.pic"
KabutoPicBack:
	INCBIN "pic/monback/kabutob.pic"
KabutopsPicFront:
	INCBIN "pic/bmon/kabutops.pic"
KabutopsPicBack:
	INCBIN "pic/monback/kabutopsb.pic"
HorseaPicFront:
	INCBIN "pic/bmon/horsea.pic"
HorseaPicBack:
	INCBIN "pic/monback/horseab.pic"
SeadraPicFront:
	INCBIN "pic/bmon/seadra.pic"
SeadraPicBack:
	INCBIN "pic/monback/seadrab.pic"
SandshrewPicFront:
	INCBIN "pic/bmon/sandshrew.pic"
SandshrewPicBack:
	INCBIN "pic/monback/sandshrewb.pic"
SandslashPicFront:
	INCBIN "pic/bmon/sandslash.pic"
SandslashPicBack:
	INCBIN "pic/monback/sandslashb.pic"
OmanytePicFront:
	INCBIN "pic/bmon/omanyte.pic"
OmanytePicBack:
	INCBIN "pic/monback/omanyteb.pic"
OmastarPicFront:
	INCBIN "pic/bmon/omastar.pic"
OmastarPicBack:
	INCBIN "pic/monback/omastarb.pic"
JigglypuffPicFront:
	INCBIN "pic/bmon/jigglypuff.pic"
JigglypuffPicBack:
	INCBIN "pic/monback/jigglypuffb.pic"
WigglytuffPicFront:
	INCBIN "pic/bmon/wigglytuff.pic"
WigglytuffPicBack:
	INCBIN "pic/monback/wigglytuffb.pic"
EeveePicFront:
	INCBIN "pic/bmon/eevee.pic"
EeveePicBack:
	INCBIN "pic/monback/eeveeb.pic"
FlareonPicFront:
	INCBIN "pic/bmon/flareon.pic"
FlareonPicBack:
	INCBIN "pic/monback/flareonb.pic"
JolteonPicFront:
	INCBIN "pic/bmon/jolteon.pic"
JolteonPicBack:
	INCBIN "pic/monback/jolteonb.pic"
VaporeonPicFront:
	INCBIN "pic/bmon/vaporeon.pic"
VaporeonPicBack:
	INCBIN "pic/monback/vaporeonb.pic"
MachopPicFront:
	INCBIN "pic/bmon/machop.pic"
MachopPicBack:
	INCBIN "pic/monback/machopb.pic"
ZubatPicFront:
	INCBIN "pic/bmon/zubat.pic"
ZubatPicBack:
	INCBIN "pic/monback/zubatb.pic"
EkansPicFront:
	INCBIN "pic/bmon/ekans.pic"
EkansPicBack:
	INCBIN "pic/monback/ekansb.pic"
ParasPicFront:
	INCBIN "pic/bmon/paras.pic"
ParasPicBack:
	INCBIN "pic/monback/parasb.pic"
PoliwhirlPicFront:
	INCBIN "pic/bmon/poliwhirl.pic"
PoliwhirlPicBack:
	INCBIN "pic/monback/poliwhirlb.pic"
PoliwrathPicFront:
	INCBIN "pic/bmon/poliwrath.pic"
PoliwrathPicBack:
	INCBIN "pic/monback/poliwrathb.pic"
WeedlePicFront:
	INCBIN "pic/bmon/weedle.pic"
WeedlePicBack:
	INCBIN "pic/monback/weedleb.pic"
KakunaPicFront:
	INCBIN "pic/bmon/kakuna.pic"
KakunaPicBack:
	INCBIN "pic/monback/kakunab.pic"
BeedrillPicFront:
	INCBIN "pic/bmon/beedrill.pic"
BeedrillPicBack:
	INCBIN "pic/monback/beedrillb.pic"
FossilKabutopsPic:
	INCBIN "pic/bmon/fossilkabutops.pic"

INCBIN "baserom.gbc",$2fb7b,$2fb8e - $2fb7b

UnnamedText_2fb8e: ; 0x2fb8e
	TX_FAR _UnnamedText_2fb8e
	db $50
; 0x2fb8e + 5 bytes

UnnamedText_2fb93: ; 0x2fb93
	TX_FAR _UnnamedText_2fb93
	db $50
; 0x2fb93 + 5 bytes

INCBIN "baserom.gbc",$2fb98,$2fe3b - $2fb98

UnnamedText_2fe3b: ; 0x2fe3b
	TX_FAR _UnnamedText_2fe3b
	db $50
; 0x2fe3b + 5 bytes

INCBIN "baserom.gbc",$2fe40,$2ff04 - $2fe40

UnnamedText_2ff04: ; 0x2ff04
	TX_FAR _UnnamedText_2ff04
	db $50
; 0x2ff04 + 5 bytes

INCBIN "baserom.gbc",$2ff09,$2ff32 - $2ff09

UnnamedText_2ff32: ; 0x2ff32
	TX_FAR _UnnamedText_2ff32
	db $50
; 0x2ff32 + 5 bytes

UnnamedText_2ff37: ; 0x2ff37
	TX_FAR _UnnamedText_2ff37
	db $50
; 0x2ff37 + 5 bytes

SECTION "bankC",DATA,BANK[$C]
DodrioPicFront:
	INCBIN "pic/bmon/dodrio.pic"
DodrioPicBack:
	INCBIN "pic/monback/dodriob.pic"
PrimeapePicFront:
	INCBIN "pic/bmon/primeape.pic"
PrimeapePicBack:
	INCBIN "pic/monback/primeapeb.pic"
DugtrioPicFront:
	INCBIN "pic/bmon/dugtrio.pic"
DugtrioPicBack:
	INCBIN "pic/monback/dugtriob.pic"
VenomothPicFront:
	INCBIN "pic/bmon/venomoth.pic"
VenomothPicBack:
	INCBIN "pic/monback/venomothb.pic"
DewgongPicFront:
	INCBIN "pic/bmon/dewgong.pic"
DewgongPicBack:
	INCBIN "pic/monback/dewgongb.pic"
CaterpiePicFront:
	INCBIN "pic/bmon/caterpie.pic"
CaterpiePicBack:
	INCBIN "pic/monback/caterpieb.pic"
MetapodPicFront:
	INCBIN "pic/bmon/metapod.pic"
MetapodPicBack:
	INCBIN "pic/monback/metapodb.pic"
ButterfreePicFront:
	INCBIN "pic/bmon/butterfree.pic"
ButterfreePicBack:
	INCBIN "pic/monback/butterfreeb.pic"
MachampPicFront:
	INCBIN "pic/bmon/machamp.pic"
MachampPicBack:
	INCBIN "pic/monback/machampb.pic"
GolduckPicFront:
	INCBIN "pic/bmon/golduck.pic"
GolduckPicBack:
	INCBIN "pic/monback/golduckb.pic"
HypnoPicFront:
	INCBIN "pic/bmon/hypno.pic"
HypnoPicBack:
	INCBIN "pic/monback/hypnob.pic"
GolbatPicFront:
	INCBIN "pic/bmon/golbat.pic"
GolbatPicBack:
	INCBIN "pic/monback/golbatb.pic"
MewtwoPicFront:
	INCBIN "pic/bmon/mewtwo.pic"
MewtwoPicBack:
	INCBIN "pic/monback/mewtwob.pic"
SnorlaxPicFront:
	INCBIN "pic/bmon/snorlax.pic"
SnorlaxPicBack:
	INCBIN "pic/monback/snorlaxb.pic"
MagikarpPicFront:
	INCBIN "pic/bmon/magikarp.pic"
MagikarpPicBack:
	INCBIN "pic/monback/magikarpb.pic"
MukPicFront:
	INCBIN "pic/bmon/muk.pic"
MukPicBack:
	INCBIN "pic/monback/mukb.pic"
KinglerPicFront:
	INCBIN "pic/bmon/kingler.pic"
KinglerPicBack:
	INCBIN "pic/monback/kinglerb.pic"
CloysterPicFront:
	INCBIN "pic/bmon/cloyster.pic"
CloysterPicBack:
	INCBIN "pic/monback/cloysterb.pic"
ElectrodePicFront:
	INCBIN "pic/bmon/electrode.pic"
ElectrodePicBack:
	INCBIN "pic/monback/electrodeb.pic"
ClefablePicFront:
	INCBIN "pic/bmon/clefable.pic"
ClefablePicBack:
	INCBIN "pic/monback/clefableb.pic"
WeezingPicFront:
	INCBIN "pic/bmon/weezing.pic"
WeezingPicBack:
	INCBIN "pic/monback/weezingb.pic"
PersianPicFront:
	INCBIN "pic/bmon/persian.pic"
PersianPicBack:
	INCBIN "pic/monback/persianb.pic"
MarowakPicFront:
	INCBIN "pic/bmon/marowak.pic"
MarowakPicBack:
	INCBIN "pic/monback/marowakb.pic"
HaunterPicFront:
	INCBIN "pic/bmon/haunter.pic"
HaunterPicBack:
	INCBIN "pic/monback/haunterb.pic"
AbraPicFront:
	INCBIN "pic/bmon/abra.pic"
AbraPicBack:
	INCBIN "pic/monback/abrab.pic"
AlakazamPicFront:
	INCBIN "pic/bmon/alakazam.pic"
AlakazamPicBack:
	INCBIN "pic/monback/alakazamb.pic"
PidgeottoPicFront:
	INCBIN "pic/bmon/pidgeotto.pic"
PidgeottoPicBack:
	INCBIN "pic/monback/pidgeottob.pic"
PidgeotPicFront:
	INCBIN "pic/bmon/pidgeot.pic"
PidgeotPicBack:
	INCBIN "pic/monback/pidgeotb.pic"
StarmiePicFront:
	INCBIN "pic/bmon/starmie.pic"
StarmiePicBack:
	INCBIN "pic/monback/starmieb.pic"
RedPicBack:
	INCBIN "pic/trainer/redb.pic"
OldManPic:
	INCBIN "pic/trainer/oldman.pic"

INCBIN "baserom.gbc",$33f2b,$33f52 - $33f2b

UnnamedText_33f52: ; 0x33f52
	TX_FAR _UnnamedText_33f52
	db $50
; 0x33f52 + 5 bytes

INCBIN "baserom.gbc",$33f57,$39

SECTION "bankD",DATA,BANK[$D]
BulbasaurPicFront:
	INCBIN "pic/bmon/bulbasaur.pic"
BulbasaurPicBack:
	INCBIN "pic/monback/bulbasaurb.pic"
VenusaurPicFront:
	INCBIN "pic/bmon/venusaur.pic"
VenusaurPicBack:
	INCBIN "pic/monback/venusaurb.pic"
TentacruelPicFront:
	INCBIN "pic/bmon/tentacruel.pic"
TentacruelPicBack:
	INCBIN "pic/monback/tentacruelb.pic"
GoldeenPicFront:
	INCBIN "pic/bmon/goldeen.pic"
GoldeenPicBack:
	INCBIN "pic/monback/goldeenb.pic"
SeakingPicFront:
	INCBIN "pic/bmon/seaking.pic"
SeakingPicBack:
	INCBIN "pic/monback/seakingb.pic"
PonytaPicFront:
	INCBIN "pic/bmon/ponyta.pic"
RapidashPicFront:
	INCBIN "pic/bmon/rapidash.pic"
PonytaPicBack:
	INCBIN "pic/monback/ponytab.pic"
RapidashPicBack:
	INCBIN "pic/monback/rapidashb.pic"
RattataPicFront:
	INCBIN "pic/bmon/rattata.pic"
RattataPicBack:
	INCBIN "pic/monback/rattatab.pic"
RaticatePicFront:
	INCBIN "pic/bmon/raticate.pic"
RaticatePicBack:
	INCBIN "pic/monback/raticateb.pic"
NidorinoPicFront:
	INCBIN "pic/bmon/nidorino.pic"
NidorinoPicBack:
	INCBIN "pic/monback/nidorinob.pic"
NidorinaPicFront:
	INCBIN "pic/bmon/nidorina.pic"
NidorinaPicBack:
	INCBIN "pic/monback/nidorinab.pic"
GeodudePicFront:
	INCBIN "pic/bmon/geodude.pic"
GeodudePicBack:
	INCBIN "pic/monback/geodudeb.pic"
PorygonPicFront:
	INCBIN "pic/bmon/porygon.pic"
PorygonPicBack:
	INCBIN "pic/monback/porygonb.pic"
AerodactylPicFront:
	INCBIN "pic/bmon/aerodactyl.pic"
AerodactylPicBack:
	INCBIN "pic/monback/aerodactylb.pic"
MagnemitePicFront:
	INCBIN "pic/bmon/magnemite.pic"
MagnemitePicBack:
	INCBIN "pic/monback/magnemiteb.pic"
CharmanderPicFront:
	INCBIN "pic/bmon/charmander.pic"
CharmanderPicBack:
	INCBIN "pic/monback/charmanderb.pic"
SquirtlePicFront:
	INCBIN "pic/bmon/squirtle.pic"
SquirtlePicBack:
	INCBIN "pic/monback/squirtleb.pic"
CharmeleonPicFront:
	INCBIN "pic/bmon/charmeleon.pic"
CharmeleonPicBack:
	INCBIN "pic/monback/charmeleonb.pic"
WartortlePicFront:
	INCBIN "pic/bmon/wartortle.pic"
WartortlePicBack:
	INCBIN "pic/monback/wartortleb.pic"
CharizardPicFront:
	INCBIN "pic/bmon/charizard.pic"
CharizardPicBack:
	INCBIN "pic/monback/charizardb.pic"
FossilAerodactylPic:
	INCBIN "pic/bmon/fossilaerodactyl.pic"
GhostPic:
	INCBIN "pic/other/ghost.pic"
OddishPicFront:
	INCBIN "pic/bmon/oddish.pic"
OddishPicBack:
	INCBIN "pic/monback/oddishb.pic"
GloomPicFront:
	INCBIN "pic/bmon/gloom.pic"
GloomPicBack:
	INCBIN "pic/monback/gloomb.pic"
VileplumePicFront:
	INCBIN "pic/bmon/vileplume.pic"
VileplumePicBack:
	INCBIN "pic/monback/vileplumeb.pic"
BellsproutPicFront:
	INCBIN "pic/bmon/bellsprout.pic"
BellsproutPicBack:
	INCBIN "pic/monback/bellsproutb.pic"
WeepinbellPicFront:
	INCBIN "pic/bmon/weepinbell.pic"
WeepinbellPicBack:
	INCBIN "pic/monback/weepinbellb.pic"
VictreebelPicFront:
	INCBIN "pic/bmon/victreebel.pic"
VictreebelPicBack:
	INCBIN "pic/monback/victreebelb.pic"

INCBIN "baserom.gbc",$37244,$37390 - $37244

UnnamedText_37390: ; 0x37390
	TX_FAR _UnnamedText_37390
	db $50
; 0x37390 + 5 bytes

INCBIN "baserom.gbc",$37395,$37467 - $37395

UnnamedText_37467: ; 0x37467
	TX_FAR _UnnamedText_37467
	db $50
; 0x37467 + 5 bytes

UnnamedText_3746c: ; 0x3746c
	TX_FAR _UnnamedText_3746c
	db $50
; 0x3746c + 5 bytes

UnnamedText_37471: ; 0x37471
	TX_FAR _UnnamedText_37471
	db $50
; 0x37471 + 5 bytes

UnnamedText_37476: ; 0x37476
	TX_FAR _UnnamedText_37476
	db $50
; 0x37476 + 5 bytes

UnnamedText_3747b: ; 0x3747b
	TX_FAR _UnnamedText_3747b
	db $50
; 0x3747b + 5 bytes

INCBIN "baserom.gbc",$37480,$37673 - $37480

UnnamedText_37673: ; 0x37673
	TX_FAR _UnnamedText_37673
	db $50
; 0x37673 + 5 bytes

INCBIN "baserom.gbc",$37678,$3769d - $37678

UnnamedText_3769d: ; 0x3769d
	TX_FAR _UnnamedText_3769d
	db $50
; 0x3769d + 5 bytes

INCBIN "baserom.gbc",$376a2,$378f5 - $376a2

SlotMachineMap: ; 0x378f5
INCBIN "gfx/tilemaps/slotmachine.map"

INCBIN "baserom.gbc",$379e5,$37af1 - $379e5

; 0x37af1
IF _RED
	INCBIN "gfx/red/slotmachine1.2bpp"
ENDC
IF _BLUE
	INCBIN "gfx/blue/slotmachine1.2bpp"
ENDC

INCBIN "baserom.gbc",$37ca1,$37e79 - $37ca1

UnnamedText_37e79: ; 0x37e79
	TX_FAR _UnnamedText_37e79
	db $50
; 0x37e79 + 5 bytes

UnnamedText_37e7e: ; 0x37e7e
	TX_FAR _UnnamedText_37e7e
	db $50
; 0x37e7e + 5 bytes

UnnamedText_37e83: ; 0x37e83
	TX_FAR _UnnamedText_37e83
	db $50
; 0x37e83 + 5 bytes

SECTION "bankE",DATA,BANK[$E]

Moves: ; 4000
; characteristics of each move
; animation, effect, power, type, accuracy, PP
db POUND       ,$00,$28,NORMAL,$FF,35
db KARATE_CHOP ,$00,$32,NORMAL,$FF,25
db DOUBLESLAP  ,$1D,$0F,NORMAL,$D8,10
db COMET_PUNCH ,$1D,$12,NORMAL,$D8,15
db MEGA_PUNCH  ,$00,$50,NORMAL,$D8,20
db PAY_DAY     ,$10,$28,NORMAL,$FF,20
db FIRE_PUNCH  ,$04,$4B,FIRE,$FF,15
db ICE_PUNCH   ,$05,$4B,ICE,$FF,15
db THUNDERPUNCH,$06,$4B,ELECTRIC,$FF,15
db SCRATCH     ,$00,$28,NORMAL,$FF,35
db VICEGRIP    ,$00,$37,NORMAL,$FF,30
db GUILLOTINE  ,$26,$01,NORMAL,$4C,5
db RAZOR_WIND  ,$27,$50,NORMAL,$BF,10
db SWORDS_DANCE,$32,$00,NORMAL,$FF,30
db CUT         ,$00,$32,NORMAL,$F2,30
db GUST        ,$00,$28,NORMAL,$FF,35
db WING_ATTACK ,$00,$23,FLYING,$FF,35
db WHIRLWIND   ,$1C,$00,NORMAL,$D8,20
db FLY         ,$2B,$46,FLYING,$F2,15
db BIND        ,$2A,$0F,NORMAL,$BF,20
db SLAM        ,$00,$50,NORMAL,$BF,20
db VINE_WHIP   ,$00,$23,GRASS,$FF,10
db STOMP       ,$25,$41,NORMAL,$FF,20
db DOUBLE_KICK ,$2C,$1E,FIGHTING,$FF,30
db MEGA_KICK   ,$00,$78,NORMAL,$BF,5
db JUMP_KICK   ,$2D,$46,FIGHTING,$F2,25
db ROLLING_KICK,$25,$3C,FIGHTING,$D8,15
db SAND_ATTACK ,$16,$00,NORMAL,$FF,15
db HEADBUTT    ,$25,$46,NORMAL,$FF,15
db HORN_ATTACK ,$00,$41,NORMAL,$FF,25
db FURY_ATTACK ,$1D,$0F,NORMAL,$D8,20
db HORN_DRILL  ,$26,$01,NORMAL,$4C,5
db TACKLE      ,$00,$23,NORMAL,$F2,35
db BODY_SLAM   ,$24,$55,NORMAL,$FF,15
db WRAP        ,$2A,$0F,NORMAL,$D8,20
db TAKE_DOWN   ,$30,$5A,NORMAL,$D8,20
db THRASH      ,$1B,$5A,NORMAL,$FF,20
db DOUBLE_EDGE ,$30,$64,NORMAL,$FF,15
db TAIL_WHIP   ,$13,$00,NORMAL,$FF,30
db POISON_STING,$02,$0F,POISON,$FF,35
db TWINEEDLE   ,$4D,$19,BUG,$FF,20
db PIN_MISSILE ,$1D,$0E,BUG,$D8,20
db LEER        ,$13,$00,NORMAL,$FF,30
db BITE        ,$1F,$3C,NORMAL,$FF,25
db GROWL       ,$12,$00,NORMAL,$FF,40
db ROAR        ,$1C,$00,NORMAL,$FF,20
db SING        ,$20,$00,NORMAL,$8C,15
db SUPERSONIC  ,$31,$00,NORMAL,$8C,20
db SONICBOOM   ,$29,$01,NORMAL,$E5,20
db DISABLE     ,$56,$00,NORMAL,$8C,20
db ACID        ,$45,$28,POISON,$FF,30
db EMBER       ,$04,$28,FIRE,$FF,25
db FLAMETHROWER,$04,$5F,FIRE,$FF,15
db MIST        ,$2E,$00,ICE,$FF,30
db WATER_GUN   ,$00,$28,WATER,$FF,25
db HYDRO_PUMP  ,$00,$78,WATER,$CC,5
db SURF        ,$00,$5F,WATER,$FF,15
db ICE_BEAM    ,$05,$5F,ICE,$FF,10
db BLIZZARD    ,$05,$78,ICE,$E5,5
db PSYBEAM     ,$4C,$41,PSYCHIC,$FF,20
db BUBBLEBEAM  ,$46,$41,WATER,$FF,20
db AURORA_BEAM ,$44,$41,ICE,$FF,20
db HYPER_BEAM  ,$50,$96,NORMAL,$E5,5
db PECK        ,$00,$23,FLYING,$FF,35
db DRILL_PECK  ,$00,$50,FLYING,$FF,20
db SUBMISSION  ,$30,$50,FIGHTING,$CC,25
db LOW_KICK    ,$25,$32,FIGHTING,$E5,20
db COUNTER     ,$00,$01,FIGHTING,$FF,20
db SEISMIC_TOSS,$29,$01,FIGHTING,$FF,20
db STRENGTH    ,$00,$50,NORMAL,$FF,15
db ABSORB      ,$03,$14,GRASS,$FF,20
db MEGA_DRAIN  ,$03,$28,GRASS,$FF,10
db LEECH_SEED  ,$54,$00,GRASS,$E5,10
db GROWTH      ,$0D,$00,NORMAL,$FF,40
db RAZOR_LEAF  ,$00,$37,GRASS,$F2,25
db SOLARBEAM   ,$27,$78,GRASS,$FF,10
db POISONPOWDER,$42,$00,POISON,$BF,35
db STUN_SPORE  ,$43,$00,GRASS,$BF,30
db SLEEP_POWDER,$20,$00,GRASS,$BF,15
db PETAL_DANCE ,$1B,$46,GRASS,$FF,20
db STRING_SHOT ,$14,$00,BUG,$F2,40
db DRAGON_RAGE ,$29,$01,DRAGON,$FF,10
db FIRE_SPIN   ,$2A,$0F,FIRE,$B2,15
db THUNDERSHOCK,$06,$28,ELECTRIC,$FF,30
db THUNDERBOLT ,$06,$5F,ELECTRIC,$FF,15
db THUNDER_WAVE,$43,$00,ELECTRIC,$FF,20
db THUNDER     ,$06,$78,ELECTRIC,$B2,10
db ROCK_THROW  ,$00,$32,ROCK,$A5,15
db EARTHQUAKE  ,$00,$64,GROUND,$FF,10
db FISSURE     ,$26,$01,GROUND,$4C,5
db DIG         ,$27,$64,GROUND,$FF,10
db TOXIC       ,$42,$00,POISON,$D8,10
db CONFUSION   ,$4C,$32,PSYCHIC,$FF,25
db PSYCHIC_M   ,$47,$5A,PSYCHIC,$FF,10
db HYPNOSIS    ,$20,$00,PSYCHIC,$99,20
db MEDITATE    ,$0A,$00,PSYCHIC,$FF,40
db AGILITY     ,$34,$00,PSYCHIC,$FF,30
db QUICK_ATTACK,$00,$28,NORMAL,$FF,30
db RAGE        ,$51,$14,NORMAL,$FF,20
db TELEPORT    ,$1C,$00,PSYCHIC,$FF,20
db NIGHT_SHADE ,$29,$00,GHOST,$FF,15
db MIMIC       ,$52,$00,NORMAL,$FF,10
db SCREECH     ,$3B,$00,NORMAL,$D8,40
db DOUBLE_TEAM ,$0F,$00,NORMAL,$FF,15
db RECOVER     ,$38,$00,NORMAL,$FF,20
db HARDEN      ,$0B,$00,NORMAL,$FF,30
db MINIMIZE    ,$0F,$00,NORMAL,$FF,20
db SMOKESCREEN ,$16,$00,NORMAL,$FF,20
db CONFUSE_RAY ,$31,$00,GHOST,$FF,10
db WITHDRAW    ,$0B,$00,WATER,$FF,40
db DEFENSE_CURL,$0B,$00,NORMAL,$FF,40
db BARRIER     ,$33,$00,PSYCHIC,$FF,30
db LIGHT_SCREEN,$40,$00,PSYCHIC,$FF,30
db HAZE        ,$19,$00,ICE,$FF,30
db REFLECT     ,$41,$00,PSYCHIC,$FF,20
db FOCUS_ENERGY,$2F,$00,NORMAL,$FF,30
db BIDE        ,$1A,$00,NORMAL,$FF,10
db METRONOME   ,$53,$00,NORMAL,$FF,10
db MIRROR_MOVE ,$09,$00,FLYING,$FF,20
db SELFDESTRUCT,$07,$82,NORMAL,$FF,5
db EGG_BOMB    ,$00,$64,NORMAL,$BF,10
db LICK        ,$24,$14,GHOST,$FF,30
db SMOG        ,$21,$14,POISON,$B2,20
db SLUDGE      ,$21,$41,POISON,$FF,20
db BONE_CLUB   ,$1F,$41,GROUND,$D8,20
db FIRE_BLAST  ,$22,$78,FIRE,$D8,5
db WATERFALL   ,$00,$50,WATER,$FF,15
db CLAMP       ,$2A,$23,WATER,$BF,10
db SWIFT       ,$11,$3C,NORMAL,$FF,20
db SKULL_BASH  ,$27,$64,NORMAL,$FF,15
db SPIKE_CANNON,$1D,$14,NORMAL,$FF,15
db CONSTRICT   ,$46,$0A,NORMAL,$FF,35
db AMNESIA     ,$35,$00,PSYCHIC,$FF,20
db KINESIS     ,$16,$00,PSYCHIC,$CC,15
db SOFTBOILED  ,$38,$00,NORMAL,$FF,10
db HI_JUMP_KICK,$2D,$55,FIGHTING,$E5,20
db GLARE       ,$43,$00,NORMAL,$BF,30
db DREAM_EATER ,$08,$64,PSYCHIC,$FF,15
db POISON_GAS  ,$42,$00,POISON,$8C,40
db BARRAGE     ,$1D,$0F,NORMAL,$D8,20
db LEECH_LIFE  ,$03,$14,BUG,$FF,15
db LOVELY_KISS ,$20,$00,NORMAL,$BF,10
db SKY_ATTACK  ,$27,$8C,FLYING,$E5,5
db TRANSFORM   ,$39,$00,NORMAL,$FF,10
db BUBBLE      ,$46,$14,WATER,$FF,30
db DIZZY_PUNCH ,$00,$46,NORMAL,$FF,10
db SPORE       ,$20,$00,GRASS,$FF,15
db FLASH       ,$16,$00,NORMAL,$B2,20
db PSYWAVE     ,$29,$01,PSYCHIC,$CC,15
db SPLASH      ,$55,$00,NORMAL,$FF,40
db ACID_ARMOR  ,$33,$00,POISON,$FF,40
db CRABHAMMER  ,$00,$5A,WATER,$D8,10
db EXPLOSION   ,$07,$AA,NORMAL,$FF,5
db FURY_SWIPES ,$1D,$12,NORMAL,$CC,15
db BONEMERANG  ,$2C,$32,GROUND,$E5,10
db REST        ,$38,$00,PSYCHIC,$FF,10
db ROCK_SLIDE  ,$00,$4B,ROCK,$E5,10
db HYPER_FANG  ,$1F,$50,NORMAL,$E5,15
db SHARPEN     ,$0A,$00,NORMAL,$FF,30
db CONVERSION  ,$18,$00,NORMAL,$FF,30
db TRI_ATTACK  ,$00,$50,NORMAL,$FF,10
db SUPER_FANG  ,$28,$01,NORMAL,$E5,10
db SLASH       ,$00,$46,NORMAL,$FF,20
db SUBSTITUTE  ,$4F,$00,NORMAL,$FF,10
db STRUGGLE    ,$30,$32,NORMAL,$FF,10

BulbasaurBaseStats: ; 0x383de
	db DEX_BULBASAUR ; pokedex id
	db 45 ; base hp
	db 49 ; base attack
	db 49 ; base defense
	db 45 ; base speed
	db 65 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 45 ; catch rate
	db 64 ; base exp yield
	db $55 ; sprite dimensions

	dw BulbasaurPicFront
	dw BulbasaurPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db GROWL
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10100100
	db %00000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

IvysaurBaseStats: ; 0x383fa
	db DEX_IVYSAUR ; pokedex id
	db 60 ; base hp
	db 62 ; base attack
	db 63 ; base defense
	db 60 ; base speed
	db 80 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 45 ; catch rate
	db 141 ; base exp yield
	db $66 ; sprite dimensions

	dw IvysaurPicFront
	dw IvysaurPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db GROWL
	db LEECH_SEED
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10100100
	db %00000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

VenusaurBaseStats: ; 0x38416
	db DEX_VENUSAUR ; pokedex id
	db 80 ; base hp
	db 82 ; base attack
	db 83 ; base defense
	db 80 ; base speed
	db 100 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 45 ; catch rate
	db 208 ; base exp yield
	db $77 ; sprite dimensions

	dw VenusaurPicFront
	dw VenusaurPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db GROWL
	db LEECH_SEED
	db VINE_WHIP

	db 3 ; growth rate
	
	; learnset
	db %10100100
	db %01000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

CharmanderBaseStats: ; 0x38432
	db DEX_CHARMANDER ; pokedex id
	db 39 ; base hp
	db 52 ; base attack
	db 43 ; base defense
	db 65 ; base speed
	db 50 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 45 ; catch rate
	db 65 ; base exp yield
	db $55 ; sprite dimensions

	dw CharmanderPicFront
	dw CharmanderPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db GROWL
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110101
	db %00000011
	db %01001111
	db %11001000
	db %11100011
	db %00001000
	db %00100110

	db 0 ; padding

CharmeleonBaseStats: ; 0x3844e
	db DEX_CHARMELEON ; pokedex id
	db 58 ; base hp
	db 64 ; base attack
	db 58 ; base defense
	db 80 ; base speed
	db 65 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 45 ; catch rate
	db 142 ; base exp yield
	db $66 ; sprite dimensions

	dw CharmeleonPicFront
	dw CharmeleonPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db GROWL
	db EMBER
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110101
	db %00000011
	db %01001111
	db %11001000
	db %11100011
	db %00001000
	db %00100110

	db 0 ; padding

CharizardBaseStats: ; 0x3846a
	db DEX_CHARIZARD ; pokedex id
	db 78 ; base hp
	db 84 ; base attack
	db 78 ; base defense
	db 100 ; base speed
	db 85 ; base special

	db FIRE ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 209 ; base exp yield
	db $77 ; sprite dimensions

	dw CharizardPicFront
	dw CharizardPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db GROWL
	db EMBER
	db LEER

	db 3 ; growth rate
	
	; learnset
	db %10110101
	db %01000011
	db %01001111
	db %11001110
	db %11100011
	db %00001000
	db %00100110

	db 0 ; padding

SquirtleBaseStats: ; 0x38486
	db DEX_SQUIRTLE ; pokedex id
	db 44 ; base hp
	db 48 ; base attack
	db 65 ; base defense
	db 43 ; base speed
	db 50 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 45 ; catch rate
	db 66 ; base exp yield
	db $55 ; sprite dimensions

	dw SquirtlePicFront
	dw SquirtlePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db TAIL_WHIP
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %00111111
	db %00001111
	db %11001000
	db %10000011
	db %00001000
	db %00110010

	db 0 ; padding

WartortleBaseStats: ; 0x384a2
	db DEX_WARTORTLE ; pokedex id
	db 59 ; base hp
	db 63 ; base attack
	db 80 ; base defense
	db 58 ; base speed
	db 65 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 45 ; catch rate
	db 143 ; base exp yield
	db $66 ; sprite dimensions

	dw WartortlePicFront
	dw WartortlePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db TAIL_WHIP
	db BUBBLE
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %00111111
	db %00001111
	db %11001000
	db %10000011
	db %00001000
	db %00110010

	db 0 ; padding

BlastoiseBaseStats: ; 0x384be
	db DEX_BLASTOISE ; pokedex id
	db 79 ; base hp
	db 83 ; base attack
	db 100 ; base defense
	db 78 ; base speed
	db 85 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 45 ; catch rate
	db 210 ; base exp yield
	db $77 ; sprite dimensions

	dw BlastoisePicFront
	dw BlastoisePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db TAIL_WHIP
	db BUBBLE
	db WATER_GUN

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %01111111
	db %00001111
	db %11001110
	db %10000011
	db %00001000
	db %00110010

	db 0 ; padding

CaterpieBaseStats: ; 0x384da
	db DEX_CATERPIE ; pokedex id
	db 45 ; base hp
	db 30 ; base attack
	db 35 ; base defense
	db 45 ; base speed
	db 20 ; base special

	db BUG ; species type 1
	db BUG ; species type 2

	db 255 ; catch rate
	db 53 ; base exp yield
	db $55 ; sprite dimensions

	dw CaterpiePicFront
	dw CaterpiePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db STRING_SHOT
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000

	db 0 ; padding

MetapodBaseStats: ; 0x384f6
	db DEX_METAPOD ; pokedex id
	db 50 ; base hp
	db 20 ; base attack
	db 55 ; base defense
	db 30 ; base speed
	db 25 ; base special

	db BUG ; species type 1
	db BUG ; species type 2

	db 120 ; catch rate
	db 72 ; base exp yield
	db $55 ; sprite dimensions

	dw MetapodPicFront
	dw MetapodPicBack
	
	; attacks known at lvl 0
	db HARDEN
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000

	db 0 ; padding

ButterfreeBaseStats: ; 0x38512
	db DEX_BUTTERFREE ; pokedex id
	db 60 ; base hp
	db 45 ; base attack
	db 50 ; base defense
	db 70 ; base speed
	db 80 ; base special

	db BUG ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 160 ; base exp yield
	db $77 ; sprite dimensions

	dw ButterfreePicFront
	dw ButterfreePicBack
	
	; attacks known at lvl 0
	db CONFUSION
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00101010
	db %01000011
	db %00111000
	db %11110000
	db %01000011
	db %00101000
	db %00000010

	db 0 ; padding

WeedleBaseStats: ; 0x3852e
	db DEX_WEEDLE ; pokedex id
	db 40 ; base hp
	db 35 ; base attack
	db 30 ; base defense
	db 50 ; base speed
	db 20 ; base special

	db BUG ; species type 1
	db POISON ; species type 2

	db 255 ; catch rate
	db 52 ; base exp yield
	db $55 ; sprite dimensions

	dw WeedlePicFront
	dw WeedlePicBack
	
	; attacks known at lvl 0
	db POISON_STING
	db STRING_SHOT
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000

	db 0 ; padding

KakunaBaseStats: ; 0x3854a
	db DEX_KAKUNA ; pokedex id
	db 45 ; base hp
	db 25 ; base attack
	db 50 ; base defense
	db 35 ; base speed
	db 25 ; base special

	db BUG ; species type 1
	db POISON ; species type 2

	db 120 ; catch rate
	db 71 ; base exp yield
	db $55 ; sprite dimensions

	dw KakunaPicFront
	dw KakunaPicBack
	
	; attacks known at lvl 0
	db HARDEN
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000

	db 0 ; padding

BeedrillBaseStats: ; 0x38566
	db DEX_BEEDRILL ; pokedex id
	db 65 ; base hp
	db 80 ; base attack
	db 40 ; base defense
	db 75 ; base speed
	db 45 ; base special

	db BUG ; species type 1
	db POISON ; species type 2

	db 45 ; catch rate
	db 159 ; base exp yield
	db $77 ; sprite dimensions

	dw BeedrillPicFront
	dw BeedrillPicBack
	
	; attacks known at lvl 0
	db FURY_ATTACK
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100100
	db %01000011
	db %00011000
	db %11000000
	db %11000011
	db %00001000
	db %00000110

	db 0 ; padding

PidgeyBaseStats: ; 0x38582
	db DEX_PIDGEY ; pokedex id
	db 40 ; base hp
	db 45 ; base attack
	db 40 ; base defense
	db 56 ; base speed
	db 35 ; base special

	db NORMAL ; species type 1
	db FLYING ; species type 2

	db 255 ; catch rate
	db 55 ; base exp yield
	db $55 ; sprite dimensions

	dw PidgeyPicFront
	dw PidgeyPicBack
	
	; attacks known at lvl 0
	db GUST
	db 0
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00101010
	db %00000011
	db %00001000
	db %11000000
	db %01000011
	db %00001100
	db %00001010

	db 0 ; padding

PidgeottoBaseStats: ; 0x3859e
	db DEX_PIDGEOTTO ; pokedex id
	db 63 ; base hp
	db 60 ; base attack
	db 55 ; base defense
	db 71 ; base speed
	db 50 ; base special

	db NORMAL ; species type 1
	db FLYING ; species type 2

	db 120 ; catch rate
	db 113 ; base exp yield
	db $66 ; sprite dimensions

	dw PidgeottoPicFront
	dw PidgeottoPicBack
	
	; attacks known at lvl 0
	db GUST
	db SAND_ATTACK
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00101010
	db %00000011
	db %00001000
	db %11000000
	db %01000011
	db %00001100
	db %00001010

	db 0 ; padding

PidgeotBaseStats: ; 0x385ba
	db DEX_PIDGEOT ; pokedex id
	db 83 ; base hp
	db 80 ; base attack
	db 75 ; base defense
	db 91 ; base speed
	db 70 ; base special

	db NORMAL ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 172 ; base exp yield
	db $77 ; sprite dimensions

	dw PidgeotPicFront
	dw PidgeotPicBack
	
	; attacks known at lvl 0
	db GUST
	db SAND_ATTACK
	db QUICK_ATTACK
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00101010
	db %01000011
	db %00001000
	db %11000000
	db %01000011
	db %00001100
	db %00001010

	db 0 ; padding

RattataBaseStats: ; 0x385d6
	db DEX_RATTATA ; pokedex id
	db 30 ; base hp
	db 56 ; base attack
	db 35 ; base defense
	db 72 ; base speed
	db 25 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 255 ; catch rate
	db 57 ; base exp yield
	db $55 ; sprite dimensions

	dw RattataPicFront
	dw RattataPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db TAIL_WHIP
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00101111
	db %10001000
	db %11001001
	db %11000010
	db %00001000
	db %00000010

	db 0 ; padding

RaticateBaseStats: ; 0x385f2
	db DEX_RATICATE ; pokedex id
	db 55 ; base hp
	db 81 ; base attack
	db 60 ; base defense
	db 97 ; base speed
	db 50 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 90 ; catch rate
	db 116 ; base exp yield
	db $66 ; sprite dimensions

	dw RaticatePicFront
	dw RaticatePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db TAIL_WHIP
	db QUICK_ATTACK
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %01111111
	db %10001000
	db %11001001
	db %11000010
	db %00001000
	db %00000010

	db 0 ; padding

SpearowBaseStats: ; 0x3860e
	db DEX_SPEAROW ; pokedex id
	db 40 ; base hp
	db 60 ; base attack
	db 30 ; base defense
	db 70 ; base speed
	db 31 ; base special

	db NORMAL ; species type 1
	db FLYING ; species type 2

	db 255 ; catch rate
	db 58 ; base exp yield
	db $55 ; sprite dimensions

	dw SpearowPicFront
	dw SpearowPicBack
	
	; attacks known at lvl 0
	db PECK
	db GROWL
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00101010
	db %00000011
	db %00001000
	db %11000000
	db %01000010
	db %00001100
	db %00001010

	db 0 ; padding

FearowBaseStats: ; 0x3862a
	db DEX_FEAROW ; pokedex id
	db 65 ; base hp
	db 90 ; base attack
	db 65 ; base defense
	db 100 ; base speed
	db 61 ; base special

	db NORMAL ; species type 1
	db FLYING ; species type 2

	db 90 ; catch rate
	db 162 ; base exp yield
	db $77 ; sprite dimensions

	dw FearowPicFront
	dw FearowPicBack
	
	; attacks known at lvl 0
	db PECK
	db GROWL
	db LEER
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00101010
	db %01000011
	db %00001000
	db %11000000
	db %01000010
	db %00001100
	db %00001010

	db 0 ; padding

EkansBaseStats: ; 0x38646
	db DEX_EKANS ; pokedex id
	db 35 ; base hp
	db 60 ; base attack
	db 44 ; base defense
	db 55 ; base speed
	db 40 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 255 ; catch rate
	db 62 ; base exp yield
	db $55 ; sprite dimensions

	dw EkansPicFront
	dw EkansPicBack
	
	; attacks known at lvl 0
	db WRAP
	db LEER
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00000011
	db %00011000
	db %11001110
	db %10000010
	db %10001000
	db %00100010

	db 0 ; padding

ArbokBaseStats: ; 0x38662
	db DEX_ARBOK ; pokedex id
	db 60 ; base hp
	db 85 ; base attack
	db 69 ; base defense
	db 80 ; base speed
	db 65 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 90 ; catch rate
	db 147 ; base exp yield
	db $77 ; sprite dimensions

	dw ArbokPicFront
	dw ArbokPicBack
	
	; attacks known at lvl 0
	db WRAP
	db LEER
	db POISON_STING
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %01000011
	db %00011000
	db %11001110
	db %10000010
	db %10001000
	db %00100010

	db 0 ; padding

PikachuBaseStats: ; 0x3867e
	db DEX_PIKACHU ; pokedex id
	db 35 ; base hp
	db 55 ; base attack
	db 30 ; base defense
	db 90 ; base speed
	db 50 ; base special

	db ELECTRIC ; species type 1
	db ELECTRIC ; species type 2

	db 190 ; catch rate
	db 82 ; base exp yield
	db $55 ; sprite dimensions

	dw PikachuPicFront
	dw PikachuPicBack
	
	; attacks known at lvl 0
	db THUNDERSHOCK
	db GROWL
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %10000011
	db %10001101
	db %11000001
	db %11000011
	db %00011000
	db %01000010

	db 0 ; padding

RaichuBaseStats: ; 0x3869a
	db DEX_RAICHU ; pokedex id
	db 60 ; base hp
	db 90 ; base attack
	db 55 ; base defense
	db 100 ; base speed
	db 90 ; base special

	db ELECTRIC ; species type 1
	db ELECTRIC ; species type 2

	db 75 ; catch rate
	db 122 ; base exp yield
	db $77 ; sprite dimensions

	dw RaichuPicFront
	dw RaichuPicBack
	
	; attacks known at lvl 0
	db THUNDERSHOCK
	db GROWL
	db THUNDER_WAVE
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %11000011
	db %10001101
	db %11000001
	db %11000011
	db %00011000
	db %01000010

	db 0 ; padding

SandshrewBaseStats: ; 0x386b6
	db DEX_SANDSHREW ; pokedex id
	db 50 ; base hp
	db 75 ; base attack
	db 85 ; base defense
	db 40 ; base speed
	db 30 ; base special

	db GROUND ; species type 1
	db GROUND ; species type 2

	db 255 ; catch rate
	db 93 ; base exp yield
	db $55 ; sprite dimensions

	dw SandshrewPicFront
	dw SandshrewPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100100
	db %00000011
	db %00001101
	db %11001110
	db %11000010
	db %10001000
	db %00100110

	db 0 ; padding

SandslashBaseStats: ; 0x386d2
	db DEX_SANDSLASH ; pokedex id
	db 75 ; base hp
	db 100 ; base attack
	db 110 ; base defense
	db 65 ; base speed
	db 55 ; base special

	db GROUND ; species type 1
	db GROUND ; species type 2

	db 90 ; catch rate
	db 163 ; base exp yield
	db $66 ; sprite dimensions

	dw SandslashPicFront
	dw SandslashPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db SAND_ATTACK
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100100
	db %01000011
	db %00001101
	db %11001110
	db %11000010
	db %10001000
	db %00100110

	db 0 ; padding

NidoranFBaseStats: ; 0x386ee
	db DEX_NIDORAN_F ; pokedex id
	db 55 ; base hp
	db 47 ; base attack
	db 52 ; base defense
	db 41 ; base speed
	db 40 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 235 ; catch rate
	db 59 ; base exp yield
	db $55 ; sprite dimensions

	dw NidoranFPicFront
	dw NidoranFPicBack
	
	; attacks known at lvl 0
	db GROWL
	db TACKLE
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10100000
	db %00100011
	db %10001000
	db %11000001
	db %10000011
	db %00001000
	db %00000010

	db 0 ; padding

NidorinaBaseStats: ; 0x3870a
	db DEX_NIDORINA ; pokedex id
	db 70 ; base hp
	db 62 ; base attack
	db 67 ; base defense
	db 56 ; base speed
	db 55 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 120 ; catch rate
	db 117 ; base exp yield
	db $66 ; sprite dimensions

	dw NidorinaPicFront
	dw NidorinaPicBack
	
	; attacks known at lvl 0
	db GROWL
	db TACKLE
	db SCRATCH
	db 0

	db 3 ; growth rate
	
	; learnset
	db %11100000
	db %00111111
	db %10001000
	db %11000001
	db %10000011
	db %00001000
	db %00000010

	db 0 ; padding

NidoqueenBaseStats: ; 0x38726
	db DEX_NIDOQUEEN ; pokedex id
	db 90 ; base hp
	db 82 ; base attack
	db 87 ; base defense
	db 76 ; base speed
	db 75 ; base special

	db POISON ; species type 1
	db GROUND ; species type 2

	db 45 ; catch rate
	db 194 ; base exp yield
	db $77 ; sprite dimensions

	dw NidoqueenPicFront
	dw NidoqueenPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SCRATCH
	db TAIL_WHIP
	db BODY_SLAM

	db 3 ; growth rate
	
	; learnset
	db %11110001
	db %11111111
	db %10001111
	db %11000111
	db %10100011
	db %10001000
	db %00110010

	db 0 ; padding

NidoranMBaseStats: ; 0x38742
	db DEX_NIDORAN_M ; pokedex id
	db 46 ; base hp
	db 57 ; base attack
	db 40 ; base defense
	db 50 ; base speed
	db 40 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 235 ; catch rate
	db 60 ; base exp yield
	db $55 ; sprite dimensions

	dw NidoranMPicFront
	dw NidoranMPicBack
	
	; attacks known at lvl 0
	db LEER
	db TACKLE
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %11100000
	db %00100011
	db %10001000
	db %11000001
	db %10000011
	db %00001000
	db %00000010

	db 0 ; padding

NidorinoBaseStats: ; 0x3875e
	db DEX_NIDORINO ; pokedex id
	db 61 ; base hp
	db 72 ; base attack
	db 57 ; base defense
	db 65 ; base speed
	db 55 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 120 ; catch rate
	db 118 ; base exp yield
	db $66 ; sprite dimensions

	dw NidorinoPicFront
	dw NidorinoPicBack
	
	; attacks known at lvl 0
	db LEER
	db TACKLE
	db HORN_ATTACK
	db 0

	db 3 ; growth rate
	
	; learnset
	db %11100000
	db %00111111
	db %10001000
	db %11000001
	db %10000011
	db %00001000
	db %00000010

	db 0 ; padding

NidokingBaseStats: ; 0x3877a
	db DEX_NIDOKING ; pokedex id
	db 81 ; base hp
	db 92 ; base attack
	db 77 ; base defense
	db 85 ; base speed
	db 75 ; base special

	db POISON ; species type 1
	db GROUND ; species type 2

	db 45 ; catch rate
	db 195 ; base exp yield
	db $77 ; sprite dimensions

	dw NidokingPicFront
	dw NidokingPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db HORN_ATTACK
	db POISON_STING
	db THRASH

	db 3 ; growth rate
	
	; learnset
	db %11110001
	db %11111111
	db %10001111
	db %11000111
	db %10100011
	db %10001000
	db %00110010

	db 0 ; padding

ClefairyBaseStats: ; 0x38796
	db DEX_CLEFAIRY ; pokedex id
	db 70 ; base hp
	db 45 ; base attack
	db 48 ; base defense
	db 35 ; base speed
	db 60 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 150 ; catch rate
	db 68 ; base exp yield
	db $55 ; sprite dimensions

	dw ClefairyPicFront
	dw ClefairyPicBack
	
	; attacks known at lvl 0
	db POUND
	db GROWL
	db 0
	db 0

	db 4 ; growth rate
	
	; learnset
	db %10110001
	db %00111111
	db %10101111
	db %11110001
	db %10100111
	db %00111000
	db %01100011

	db 0 ; padding

ClefableBaseStats: ; 0x387b2
	db DEX_CLEFABLE ; pokedex id
	db 95 ; base hp
	db 70 ; base attack
	db 73 ; base defense
	db 60 ; base speed
	db 85 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 25 ; catch rate
	db 129 ; base exp yield
	db $66 ; sprite dimensions

	dw ClefablePicFront
	dw ClefablePicBack
	
	; attacks known at lvl 0
	db SING
	db DOUBLESLAP
	db MINIMIZE
	db METRONOME

	db 4 ; growth rate
	
	; learnset
	db %10110001
	db %01111111
	db %10101111
	db %11110001
	db %10100111
	db %00111000
	db %01100011

	db 0 ; padding

VulpixBaseStats: ; 0x387ce
	db DEX_VULPIX ; pokedex id
	db 38 ; base hp
	db 41 ; base attack
	db 40 ; base defense
	db 65 ; base speed
	db 65 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 190 ; catch rate
	db 63 ; base exp yield
	db $66 ; sprite dimensions

	dw VulpixPicFront
	dw VulpixPicBack
	
	; attacks known at lvl 0
	db EMBER
	db TAIL_WHIP
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00000011
	db %00001000
	db %11001000
	db %11100011
	db %00001000
	db %00000010

	db 0 ; padding

NinetalesBaseStats: ; 0x387ea
	db DEX_NINETALES ; pokedex id
	db 73 ; base hp
	db 76 ; base attack
	db 75 ; base defense
	db 100 ; base speed
	db 100 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 75 ; catch rate
	db 178 ; base exp yield
	db $77 ; sprite dimensions

	dw NinetalesPicFront
	dw NinetalesPicBack
	
	; attacks known at lvl 0
	db EMBER
	db TAIL_WHIP
	db QUICK_ATTACK
	db ROAR

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %01000011
	db %00001000
	db %11001000
	db %11100011
	db %00001000
	db %00000010

	db 0 ; padding

JigglypuffBaseStats: ; 0x38806
	db DEX_JIGGLYPUFF ; pokedex id
	db 115 ; base hp
	db 45 ; base attack
	db 20 ; base defense
	db 20 ; base speed
	db 25 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 170 ; catch rate
	db 76 ; base exp yield
	db $55 ; sprite dimensions

	dw JigglypuffPicFront
	dw JigglypuffPicBack
	
	; attacks known at lvl 0
	db SING
	db 0
	db 0
	db 0

	db 4 ; growth rate
	
	; learnset
	db %10110001
	db %00111111
	db %10101111
	db %11110001
	db %10100011
	db %00111000
	db %01100011

	db 0 ; padding

WigglytuffBaseStats: ; 0x38822
	db DEX_WIGGLYTUFF ; pokedex id
	db 140 ; base hp
	db 70 ; base attack
	db 45 ; base defense
	db 45 ; base speed
	db 50 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 50 ; catch rate
	db 109 ; base exp yield
	db $66 ; sprite dimensions

	dw WigglytuffPicFront
	dw WigglytuffPicBack
	
	; attacks known at lvl 0
	db SING
	db DISABLE
	db DEFENSE_CURL
	db DOUBLESLAP

	db 4 ; growth rate
	
	; learnset
	db %10110001
	db %01111111
	db %10101111
	db %11110001
	db %10100011
	db %00111000
	db %01100011

	db 0 ; padding

ZubatBaseStats: ; 0x3883e
	db DEX_ZUBAT ; pokedex id
	db 40 ; base hp
	db 45 ; base attack
	db 35 ; base defense
	db 55 ; base speed
	db 40 ; base special

	db POISON ; species type 1
	db FLYING ; species type 2

	db 255 ; catch rate
	db 54 ; base exp yield
	db $55 ; sprite dimensions

	dw ZubatPicFront
	dw ZubatPicBack
	
	; attacks known at lvl 0
	db LEECH_LIFE
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00101010
	db %00000011
	db %00011000
	db %11000000
	db %01000010
	db %00001000
	db %00000010

	db 0 ; padding

GolbatBaseStats: ; 0x3885a
	db DEX_GOLBAT ; pokedex id
	db 75 ; base hp
	db 80 ; base attack
	db 70 ; base defense
	db 90 ; base speed
	db 75 ; base special

	db POISON ; species type 1
	db FLYING ; species type 2

	db 90 ; catch rate
	db 171 ; base exp yield
	db $77 ; sprite dimensions

	dw GolbatPicFront
	dw GolbatPicBack
	
	; attacks known at lvl 0
	db LEECH_LIFE
	db SCREECH
	db BITE
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00101010
	db %01000011
	db %00011000
	db %11000000
	db %01000010
	db %00001000
	db %00000010

	db 0 ; padding

OddishBaseStats: ; 0x38876
	db DEX_ODDISH ; pokedex id
	db 45 ; base hp
	db 50 ; base attack
	db 55 ; base defense
	db 30 ; base speed
	db 75 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 255 ; catch rate
	db 78 ; base exp yield
	db $55 ; sprite dimensions

	dw OddishPicFront
	dw OddishPicBack
	
	; attacks known at lvl 0
	db ABSORB
	db 0
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00100100
	db %00000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

GloomBaseStats: ; 0x38892
	db DEX_GLOOM ; pokedex id
	db 60 ; base hp
	db 65 ; base attack
	db 70 ; base defense
	db 40 ; base speed
	db 85 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 120 ; catch rate
	db 132 ; base exp yield
	db $66 ; sprite dimensions

	dw GloomPicFront
	dw GloomPicBack
	
	; attacks known at lvl 0
	db ABSORB
	db POISONPOWDER
	db STUN_SPORE
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00100100
	db %00000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

VileplumeBaseStats: ; 0x388ae
	db DEX_VILEPLUME ; pokedex id
	db 75 ; base hp
	db 80 ; base attack
	db 85 ; base defense
	db 50 ; base speed
	db 100 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 45 ; catch rate
	db 184 ; base exp yield
	db $77 ; sprite dimensions

	dw VileplumePicFront
	dw VileplumePicBack
	
	; attacks known at lvl 0
	db STUN_SPORE
	db SLEEP_POWDER
	db ACID
	db PETAL_DANCE

	db 3 ; growth rate
	
	; learnset
	db %10100100
	db %01000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

ParasBaseStats: ; 0x388ca
	db DEX_PARAS ; pokedex id
	db 35 ; base hp
	db 70 ; base attack
	db 55 ; base defense
	db 25 ; base speed
	db 55 ; base special

	db BUG ; species type 1
	db GRASS ; species type 2

	db 190 ; catch rate
	db 70 ; base exp yield
	db $55 ; sprite dimensions

	dw ParasPicFront
	dw ParasPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100100
	db %00000011
	db %00111000
	db %11001000
	db %10000011
	db %00001000
	db %00000110

	db 0 ; padding

ParasectBaseStats: ; 0x388e6
	db DEX_PARASECT ; pokedex id
	db 60 ; base hp
	db 95 ; base attack
	db 80 ; base defense
	db 30 ; base speed
	db 80 ; base special

	db BUG ; species type 1
	db GRASS ; species type 2

	db 75 ; catch rate
	db 128 ; base exp yield
	db $77 ; sprite dimensions

	dw ParasectPicFront
	dw ParasectPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db STUN_SPORE
	db LEECH_LIFE
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100100
	db %01000011
	db %00111000
	db %11001000
	db %10000011
	db %00001000
	db %00000110

	db 0 ; padding

VenonatBaseStats: ; 0x38902
	db DEX_VENONAT ; pokedex id
	db 60 ; base hp
	db 55 ; base attack
	db 50 ; base defense
	db 45 ; base speed
	db 40 ; base special

	db BUG ; species type 1
	db POISON ; species type 2

	db 190 ; catch rate
	db 75 ; base exp yield
	db $55 ; sprite dimensions

	dw VenonatPicFront
	dw VenonatPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db DISABLE
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %00000011
	db %00111000
	db %11010000
	db %00000011
	db %00101000
	db %00000010

	db 0 ; padding

VenomothBaseStats: ; 0x3891e
	db DEX_VENOMOTH ; pokedex id
	db 70 ; base hp
	db 65 ; base attack
	db 60 ; base defense
	db 90 ; base speed
	db 90 ; base special

	db BUG ; species type 1
	db POISON ; species type 2

	db 75 ; catch rate
	db 138 ; base exp yield
	db $77 ; sprite dimensions

	dw VenomothPicFront
	dw VenomothPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db DISABLE
	db POISONPOWDER
	db LEECH_LIFE

	db 0 ; growth rate
	
	; learnset
	db %00101010
	db %01000011
	db %00111000
	db %11110000
	db %01000011
	db %00101000
	db %00000010

	db 0 ; padding

DiglettBaseStats: ; 0x3893a
	db DEX_DIGLETT ; pokedex id
	db 10 ; base hp
	db 55 ; base attack
	db 25 ; base defense
	db 95 ; base speed
	db 45 ; base special

	db GROUND ; species type 1
	db GROUND ; species type 2

	db 255 ; catch rate
	db 81 ; base exp yield
	db $55 ; sprite dimensions

	dw DiglettPicFront
	dw DiglettPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00000011
	db %00001000
	db %11001110
	db %00000010
	db %10001000
	db %00000010

	db 0 ; padding

DugtrioBaseStats: ; 0x38956
	db DEX_DUGTRIO ; pokedex id
	db 35 ; base hp
	db 80 ; base attack
	db 50 ; base defense
	db 120 ; base speed
	db 70 ; base special

	db GROUND ; species type 1
	db GROUND ; species type 2

	db 50 ; catch rate
	db 153 ; base exp yield
	db $66 ; sprite dimensions

	dw DugtrioPicFront
	dw DugtrioPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db GROWL
	db DIG
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %01000011
	db %00001000
	db %11001110
	db %00000010
	db %10001000
	db %00000010

	db 0 ; padding

MeowthBaseStats: ; 0x38972
	db DEX_MEOWTH ; pokedex id
	db 40 ; base hp
	db 45 ; base attack
	db 35 ; base defense
	db 90 ; base speed
	db 40 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 255 ; catch rate
	db 69 ; base exp yield
	db $55 ; sprite dimensions

	dw MeowthPicFront
	dw MeowthPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db GROWL
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %10001111
	db %10001000
	db %11000001
	db %11000010
	db %00001000
	db %00000010

	db 0 ; padding

PersianBaseStats: ; 0x3898e
	db DEX_PERSIAN ; pokedex id
	db 65 ; base hp
	db 70 ; base attack
	db 60 ; base defense
	db 115 ; base speed
	db 65 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 90 ; catch rate
	db 148 ; base exp yield
	db $77 ; sprite dimensions

	dw PersianPicFront
	dw PersianPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db GROWL
	db BITE
	db SCREECH

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %11001111
	db %10001000
	db %11000001
	db %11000010
	db %00001000
	db %00000010

	db 0 ; padding

PsyduckBaseStats: ; 0x389aa
	db DEX_PSYDUCK ; pokedex id
	db 50 ; base hp
	db 52 ; base attack
	db 48 ; base defense
	db 55 ; base speed
	db 50 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 190 ; catch rate
	db 80 ; base exp yield
	db $55 ; sprite dimensions

	dw PsyduckPicFront
	dw PsyduckPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %10111111
	db %00001111
	db %11001000
	db %11000010
	db %00001000
	db %00110010

	db 0 ; padding

GolduckBaseStats: ; 0x389c6
	db DEX_GOLDUCK ; pokedex id
	db 80 ; base hp
	db 82 ; base attack
	db 78 ; base defense
	db 85 ; base speed
	db 80 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 75 ; catch rate
	db 174 ; base exp yield
	db $77 ; sprite dimensions

	dw GolduckPicFront
	dw GolduckPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db TAIL_WHIP
	db DISABLE
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %11111111
	db %00001111
	db %11001000
	db %11000010
	db %00001000
	db %00110010

	db 0 ; padding

MankeyBaseStats: ; 0x389e2
	db DEX_MANKEY ; pokedex id
	db 40 ; base hp
	db 80 ; base attack
	db 35 ; base defense
	db 70 ; base speed
	db 35 ; base special

	db FIGHTING ; species type 1
	db FIGHTING ; species type 2

	db 190 ; catch rate
	db 74 ; base exp yield
	db $55 ; sprite dimensions

	dw MankeyPicFront
	dw MankeyPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db LEER
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %10000011
	db %10001111
	db %11001001
	db %11000110
	db %10001000
	db %00100010

	db 0 ; padding

PrimeapeBaseStats: ; 0x389fe
	db DEX_PRIMEAPE ; pokedex id
	db 65 ; base hp
	db 105 ; base attack
	db 60 ; base defense
	db 95 ; base speed
	db 60 ; base special

	db FIGHTING ; species type 1
	db FIGHTING ; species type 2

	db 75 ; catch rate
	db 149 ; base exp yield
	db $77 ; sprite dimensions

	dw PrimeapePicFront
	dw PrimeapePicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db LEER
	db KARATE_CHOP
	db FURY_SWIPES

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %11000011
	db %10001111
	db %11001001
	db %11000110
	db %10001000
	db %00100010

	db 0 ; padding

GrowlitheBaseStats: ; 0x38a1a
	db DEX_GROWLITHE ; pokedex id
	db 55 ; base hp
	db 70 ; base attack
	db 45 ; base defense
	db 60 ; base speed
	db 50 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 190 ; catch rate
	db 91 ; base exp yield
	db $55 ; sprite dimensions

	dw GrowlithePicFront
	dw GrowlithePicBack
	
	; attacks known at lvl 0
	db BITE
	db ROAR
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %10100000
	db %00000011
	db %01001000
	db %11001000
	db %11100011
	db %00001000
	db %00000010

	db 0 ; padding

ArcanineBaseStats: ; 0x38a36
	db DEX_ARCANINE ; pokedex id
	db 90 ; base hp
	db 110 ; base attack
	db 80 ; base defense
	db 95 ; base speed
	db 80 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 75 ; catch rate
	db 213 ; base exp yield
	db $77 ; sprite dimensions

	dw ArcaninePicFront
	dw ArcaninePicBack
	
	; attacks known at lvl 0
	db ROAR
	db EMBER
	db LEER
	db TAKE_DOWN

	db 5 ; growth rate
	
	; learnset
	db %10100000
	db %01000011
	db %01001000
	db %11101000
	db %11100011
	db %00001000
	db %00000010

	db 0 ; padding

PoliwagBaseStats: ; 0x38a52
	db DEX_POLIWAG ; pokedex id
	db 40 ; base hp
	db 50 ; base attack
	db 40 ; base defense
	db 90 ; base speed
	db 40 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 255 ; catch rate
	db 77 ; base exp yield
	db $55 ; sprite dimensions

	dw PoliwagPicFront
	dw PoliwagPicBack
	
	; attacks known at lvl 0
	db BUBBLE
	db 0
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10100000
	db %00111111
	db %00001000
	db %11010000
	db %10000010
	db %00101000
	db %00010010

	db 0 ; padding

PoliwhirlBaseStats: ; 0x38a6e
	db DEX_POLIWHIRL ; pokedex id
	db 65 ; base hp
	db 65 ; base attack
	db 65 ; base defense
	db 90 ; base speed
	db 50 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 120 ; catch rate
	db 131 ; base exp yield
	db $66 ; sprite dimensions

	dw PoliwhirlPicFront
	dw PoliwhirlPicBack
	
	; attacks known at lvl 0
	db BUBBLE
	db HYPNOSIS
	db WATER_GUN
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %00111111
	db %00001111
	db %11010110
	db %10000110
	db %00101000
	db %00110010

	db 0 ; padding

PoliwrathBaseStats: ; 0x38a8a
	db DEX_POLIWRATH ; pokedex id
	db 90 ; base hp
	db 85 ; base attack
	db 95 ; base defense
	db 70 ; base speed
	db 70 ; base special

	db WATER ; species type 1
	db FIGHTING ; species type 2

	db 45 ; catch rate
	db 185 ; base exp yield
	db $77 ; sprite dimensions

	dw PoliwrathPicFront
	dw PoliwrathPicBack
	
	; attacks known at lvl 0
	db HYPNOSIS
	db WATER_GUN
	db DOUBLESLAP
	db BODY_SLAM

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %01111111
	db %00001111
	db %11010110
	db %10000110
	db %00101000
	db %00110010

	db 0 ; padding

AbraBaseStats: ; 0x38aa6
	db DEX_ABRA ; pokedex id
	db 25 ; base hp
	db 20 ; base attack
	db 15 ; base defense
	db 90 ; base speed
	db 105 ; base special

	db PSYCHIC ; species type 1
	db PSYCHIC ; species type 2

	db 200 ; catch rate
	db 73 ; base exp yield
	db $55 ; sprite dimensions

	dw AbraPicFront
	dw AbraPicBack
	
	; attacks known at lvl 0
	db TELEPORT
	db 0
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %00000011
	db %00001111
	db %11110000
	db %10000111
	db %00111000
	db %01000011

	db 0 ; padding

KadabraBaseStats: ; 0x38ac2
	db DEX_KADABRA ; pokedex id
	db 40 ; base hp
	db 35 ; base attack
	db 30 ; base defense
	db 105 ; base speed
	db 120 ; base special

	db PSYCHIC ; species type 1
	db PSYCHIC ; species type 2

	db 100 ; catch rate
	db 145 ; base exp yield
	db $66 ; sprite dimensions

	dw KadabraPicFront
	dw KadabraPicBack
	
	; attacks known at lvl 0
	db TELEPORT
	db CONFUSION
	db DISABLE
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %00000011
	db %00001111
	db %11111000
	db %10000111
	db %00111000
	db %01000011

	db 0 ; padding

AlakazamBaseStats: ; 0x38ade
	db DEX_ALAKAZAM ; pokedex id
	db 55 ; base hp
	db 50 ; base attack
	db 45 ; base defense
	db 120 ; base speed
	db 135 ; base special

	db PSYCHIC ; species type 1
	db PSYCHIC ; species type 2

	db 50 ; catch rate
	db 186 ; base exp yield
	db $77 ; sprite dimensions

	dw AlakazamPicFront
	dw AlakazamPicBack
	
	; attacks known at lvl 0
	db TELEPORT
	db CONFUSION
	db DISABLE
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %01000011
	db %00001111
	db %11111000
	db %10000111
	db %00111000
	db %01000011

	db 0 ; padding

MachopBaseStats: ; 0x38afa
	db DEX_MACHOP ; pokedex id
	db 70 ; base hp
	db 80 ; base attack
	db 50 ; base defense
	db 35 ; base speed
	db 35 ; base special

	db FIGHTING ; species type 1
	db FIGHTING ; species type 2

	db 180 ; catch rate
	db 88 ; base exp yield
	db $55 ; sprite dimensions

	dw MachopPicFront
	dw MachopPicBack
	
	; attacks known at lvl 0
	db KARATE_CHOP
	db 0
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %00000011
	db %00001111
	db %11001110
	db %10100110
	db %10001000
	db %00100010

	db 0 ; padding

MachokeBaseStats: ; 0x38b16
	db DEX_MACHOKE ; pokedex id
	db 80 ; base hp
	db 100 ; base attack
	db 70 ; base defense
	db 45 ; base speed
	db 50 ; base special

	db FIGHTING ; species type 1
	db FIGHTING ; species type 2

	db 90 ; catch rate
	db 146 ; base exp yield
	db $77 ; sprite dimensions

	dw MachokePicFront
	dw MachokePicBack
	
	; attacks known at lvl 0
	db KARATE_CHOP
	db LOW_KICK
	db LEER
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %00000011
	db %00001111
	db %11001110
	db %10100110
	db %10001000
	db %00100010

	db 0 ; padding

MachampBaseStats: ; 0x38b32
	db DEX_MACHAMP ; pokedex id
	db 90 ; base hp
	db 130 ; base attack
	db 80 ; base defense
	db 55 ; base speed
	db 65 ; base special

	db FIGHTING ; species type 1
	db FIGHTING ; species type 2

	db 45 ; catch rate
	db 193 ; base exp yield
	db $77 ; sprite dimensions

	dw MachampPicFront
	dw MachampPicBack
	
	; attacks known at lvl 0
	db KARATE_CHOP
	db LOW_KICK
	db LEER
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %01000011
	db %00001111
	db %11001110
	db %10100110
	db %10001000
	db %00100010

	db 0 ; padding

BellsproutBaseStats: ; 0x38b4e
	db DEX_BELLSPROUT ; pokedex id
	db 50 ; base hp
	db 75 ; base attack
	db 35 ; base defense
	db 40 ; base speed
	db 70 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 255 ; catch rate
	db 84 ; base exp yield
	db $55 ; sprite dimensions

	dw BellsproutPicFront
	dw BellsproutPicBack
	
	; attacks known at lvl 0
	db VINE_WHIP
	db GROWTH
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00100100
	db %00000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

WeepinbellBaseStats: ; 0x38b6a
	db DEX_WEEPINBELL ; pokedex id
	db 65 ; base hp
	db 90 ; base attack
	db 50 ; base defense
	db 55 ; base speed
	db 85 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 120 ; catch rate
	db 151 ; base exp yield
	db $66 ; sprite dimensions

	dw WeepinbellPicFront
	dw WeepinbellPicBack
	
	; attacks known at lvl 0
	db VINE_WHIP
	db GROWTH
	db WRAP
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00100100
	db %00000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

VictreebelBaseStats: ; 0x38b86
	db DEX_VICTREEBEL ; pokedex id
	db 80 ; base hp
	db 105 ; base attack
	db 65 ; base defense
	db 70 ; base speed
	db 100 ; base special

	db GRASS ; species type 1
	db POISON ; species type 2

	db 45 ; catch rate
	db 191 ; base exp yield
	db $77 ; sprite dimensions

	dw VictreebelPicFront
	dw VictreebelPicBack
	
	; attacks known at lvl 0
	db SLEEP_POWDER
	db STUN_SPORE
	db ACID
	db RAZOR_LEAF

	db 3 ; growth rate
	
	; learnset
	db %10100100
	db %01000011
	db %00111000
	db %11000000
	db %00000011
	db %00001000
	db %00000110

	db 0 ; padding

TentacoolBaseStats: ; 0x38ba2
	db DEX_TENTACOOL ; pokedex id
	db 40 ; base hp
	db 40 ; base attack
	db 35 ; base defense
	db 70 ; base speed
	db 100 ; base special

	db WATER ; species type 1
	db POISON ; species type 2

	db 190 ; catch rate
	db 105 ; base exp yield
	db $55 ; sprite dimensions

	dw TentacoolPicFront
	dw TentacoolPicBack
	
	; attacks known at lvl 0
	db ACID
	db 0
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00100100
	db %00111111
	db %00011000
	db %11000000
	db %10000011
	db %00001000
	db %00010110

	db 0 ; padding

TentacruelBaseStats: ; 0x38bbe
	db DEX_TENTACRUEL ; pokedex id
	db 80 ; base hp
	db 70 ; base attack
	db 65 ; base defense
	db 100 ; base speed
	db 120 ; base special

	db WATER ; species type 1
	db POISON ; species type 2

	db 60 ; catch rate
	db 205 ; base exp yield
	db $66 ; sprite dimensions

	dw TentacruelPicFront
	dw TentacruelPicBack
	
	; attacks known at lvl 0
	db ACID
	db SUPERSONIC
	db WRAP
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00100100
	db %01111111
	db %00011000
	db %11000000
	db %10000011
	db %00001000
	db %00010110

	db 0 ; padding

GeodudeBaseStats: ; 0x38bda
	db DEX_GEODUDE ; pokedex id
	db 40 ; base hp
	db 80 ; base attack
	db 100 ; base defense
	db 20 ; base speed
	db 30 ; base special

	db ROCK ; species type 1
	db GROUND ; species type 2

	db 255 ; catch rate
	db 86 ; base exp yield
	db $55 ; sprite dimensions

	dw GeodudePicFront
	dw GeodudePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db 0
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10100001
	db %00000011
	db %00001111
	db %11001110
	db %00101110
	db %11001000
	db %00100010

	db 0 ; padding

GravelerBaseStats: ; 0x38bf6
	db DEX_GRAVELER ; pokedex id
	db 55 ; base hp
	db 95 ; base attack
	db 115 ; base defense
	db 35 ; base speed
	db 45 ; base special

	db ROCK ; species type 1
	db GROUND ; species type 2

	db 120 ; catch rate
	db 134 ; base exp yield
	db $66 ; sprite dimensions

	dw GravelerPicFront
	dw GravelerPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db DEFENSE_CURL
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10100001
	db %00000011
	db %00001111
	db %11001110
	db %00101110
	db %11001000
	db %00100010

	db 0 ; padding

GolemBaseStats: ; 0x38c12
	db DEX_GOLEM ; pokedex id
	db 80 ; base hp
	db 110 ; base attack
	db 130 ; base defense
	db 45 ; base speed
	db 55 ; base special

	db ROCK ; species type 1
	db GROUND ; species type 2

	db 45 ; catch rate
	db 177 ; base exp yield
	db $66 ; sprite dimensions

	dw GolemPicFront
	dw GolemPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db DEFENSE_CURL
	db 0
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %01000011
	db %00001111
	db %11001110
	db %00101110
	db %11001000
	db %00100010

	db 0 ; padding

PonytaBaseStats: ; 0x38c2e
	db DEX_PONYTA ; pokedex id
	db 50 ; base hp
	db 85 ; base attack
	db 55 ; base defense
	db 90 ; base speed
	db 65 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 190 ; catch rate
	db 152 ; base exp yield
	db $66 ; sprite dimensions

	dw PonytaPicFront
	dw PonytaPicBack
	
	; attacks known at lvl 0
	db EMBER
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %11100000
	db %00000011
	db %00001000
	db %11000000
	db %11100011
	db %00001000
	db %00000010

	db 0 ; padding

RapidashBaseStats: ; 0x38c4a
	db DEX_RAPIDASH ; pokedex id
	db 65 ; base hp
	db 100 ; base attack
	db 70 ; base defense
	db 105 ; base speed
	db 80 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 60 ; catch rate
	db 192 ; base exp yield
	db $77 ; sprite dimensions

	dw RapidashPicFront
	dw RapidashPicBack
	
	; attacks known at lvl 0
	db EMBER
	db TAIL_WHIP
	db STOMP
	db GROWL

	db 0 ; growth rate
	
	; learnset
	db %11100000
	db %01000011
	db %00001000
	db %11000000
	db %11100011
	db %00001000
	db %00000010

	db 0 ; padding

SlowpokeBaseStats: ; 0x38c66
	db DEX_SLOWPOKE ; pokedex id
	db 90 ; base hp
	db 65 ; base attack
	db 65 ; base defense
	db 15 ; base speed
	db 40 ; base special

	db WATER ; species type 1
	db PSYCHIC ; species type 2

	db 190 ; catch rate
	db 99 ; base exp yield
	db $55 ; sprite dimensions

	dw SlowpokePicFront
	dw SlowpokePicBack
	
	; attacks known at lvl 0
	db CONFUSION
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %10111111
	db %00001000
	db %11111110
	db %11100011
	db %00111000
	db %01110011

	db 0 ; padding

SlowbroBaseStats: ; 0x38c82
	db DEX_SLOWBRO ; pokedex id
	db 95 ; base hp
	db 75 ; base attack
	db 110 ; base defense
	db 30 ; base speed
	db 80 ; base special

	db WATER ; species type 1
	db PSYCHIC ; species type 2

	db 75 ; catch rate
	db 164 ; base exp yield
	db $77 ; sprite dimensions

	dw SlowbroPicFront
	dw SlowbroPicBack
	
	; attacks known at lvl 0
	db CONFUSION
	db DISABLE
	db HEADBUTT
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %11111111
	db %00001111
	db %11111110
	db %11100011
	db %00111000
	db %01110011

	db 0 ; padding

MagnemiteBaseStats: ; 0x38c9e
	db DEX_MAGNEMITE ; pokedex id
	db 25 ; base hp
	db 35 ; base attack
	db 70 ; base defense
	db 45 ; base speed
	db 95 ; base special

	db ELECTRIC ; species type 1
	db ELECTRIC ; species type 2

	db 190 ; catch rate
	db 89 ; base exp yield
	db $55 ; sprite dimensions

	dw MagnemitePicFront
	dw MagnemitePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %00000011
	db %10001000
	db %11100001
	db %01000011
	db %00011000
	db %01000010

	db 0 ; padding

MagnetonBaseStats: ; 0x38cba
	db DEX_MAGNETON ; pokedex id
	db 50 ; base hp
	db 60 ; base attack
	db 95 ; base defense
	db 70 ; base speed
	db 120 ; base special

	db ELECTRIC ; species type 1
	db ELECTRIC ; species type 2

	db 60 ; catch rate
	db 161 ; base exp yield
	db $66 ; sprite dimensions

	dw MagnetonPicFront
	dw MagnetonPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SONICBOOM
	db THUNDERSHOCK
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %01000011
	db %10001000
	db %11100001
	db %01000011
	db %00011000
	db %01000010

	db 0 ; padding

FarfetchdBaseStats: ; 0x38cd6
	db DEX_FARFETCH_D ; pokedex id
	db 52 ; base hp
	db 65 ; base attack
	db 55 ; base defense
	db 60 ; base speed
	db 58 ; base special

	db NORMAL ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 94 ; base exp yield
	db $66 ; sprite dimensions

	dw FarfetchdPicFront
	dw FarfetchdPicBack
	
	; attacks known at lvl 0
	db PECK
	db SAND_ATTACK
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10101110
	db %00000011
	db %00001000
	db %11000000
	db %11000011
	db %00001000
	db %00001110

	db 0 ; padding

DoduoBaseStats: ; 0x38cf2
	db DEX_DODUO ; pokedex id
	db 35 ; base hp
	db 85 ; base attack
	db 45 ; base defense
	db 75 ; base speed
	db 35 ; base special

	db NORMAL ; species type 1
	db FLYING ; species type 2

	db 190 ; catch rate
	db 96 ; base exp yield
	db $55 ; sprite dimensions

	dw DoduoPicFront
	dw DoduoPicBack
	
	; attacks known at lvl 0
	db PECK
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10101000
	db %00000011
	db %00001000
	db %11000000
	db %10000011
	db %00001100
	db %00001011

	db 0 ; padding

DodrioBaseStats: ; 0x38d0e
	db DEX_DODRIO ; pokedex id
	db 60 ; base hp
	db 110 ; base attack
	db 70 ; base defense
	db 100 ; base speed
	db 60 ; base special

	db NORMAL ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 158 ; base exp yield
	db $77 ; sprite dimensions

	dw DodrioPicFront
	dw DodrioPicBack
	
	; attacks known at lvl 0
	db PECK
	db GROWL
	db FURY_ATTACK
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10101000
	db %01000011
	db %00001000
	db %11000000
	db %10000011
	db %00001100
	db %00001011

	db 0 ; padding

SeelBaseStats: ; 0x38d2a
	db DEX_SEEL ; pokedex id
	db 65 ; base hp
	db 45 ; base attack
	db 55 ; base defense
	db 45 ; base speed
	db 70 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 190 ; catch rate
	db 100 ; base exp yield
	db $66 ; sprite dimensions

	dw SeelPicFront
	dw SeelPicBack
	
	; attacks known at lvl 0
	db HEADBUTT
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %11100000
	db %10111111
	db %00001000
	db %11000000
	db %10000010
	db %00001000
	db %00110010

	db 0 ; padding

DewgongBaseStats: ; 0x38d46
	db DEX_DEWGONG ; pokedex id
	db 90 ; base hp
	db 70 ; base attack
	db 80 ; base defense
	db 70 ; base speed
	db 95 ; base special

	db WATER ; species type 1
	db ICE ; species type 2

	db 75 ; catch rate
	db 176 ; base exp yield
	db $66 ; sprite dimensions

	dw DewgongPicFront
	dw DewgongPicBack
	
	; attacks known at lvl 0
	db HEADBUTT
	db GROWL
	db AURORA_BEAM
	db 0

	db 0 ; growth rate
	
	; learnset
	db %11100000
	db %11111111
	db %00001000
	db %11000000
	db %10000010
	db %00001000
	db %00110010

	db 0 ; padding

GrimerBaseStats: ; 0x38d62
	db DEX_GRIMER ; pokedex id
	db 80 ; base hp
	db 80 ; base attack
	db 50 ; base defense
	db 25 ; base speed
	db 40 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 190 ; catch rate
	db 90 ; base exp yield
	db $55 ; sprite dimensions

	dw GrimerPicFront
	dw GrimerPicBack
	
	; attacks known at lvl 0
	db POUND
	db DISABLE
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00000000
	db %10011000
	db %11000001
	db %00101010
	db %01001000
	db %00000010

	db 0 ; padding

MukBaseStats: ; 0x38d7e
	db DEX_MUK ; pokedex id
	db 105 ; base hp
	db 105 ; base attack
	db 75 ; base defense
	db 50 ; base speed
	db 65 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 75 ; catch rate
	db 157 ; base exp yield
	db $77 ; sprite dimensions

	dw MukPicFront
	dw MukPicBack
	
	; attacks known at lvl 0
	db POUND
	db DISABLE
	db POISON_GAS
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %01000000
	db %10011000
	db %11000001
	db %00101010
	db %01001000
	db %00000010

	db 0 ; padding

ShellderBaseStats: ; 0x38d9a
	db DEX_SHELLDER ; pokedex id
	db 30 ; base hp
	db 65 ; base attack
	db 100 ; base defense
	db 40 ; base speed
	db 45 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 190 ; catch rate
	db 97 ; base exp yield
	db $55 ; sprite dimensions

	dw ShellderPicFront
	dw ShellderPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db WITHDRAW
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00100000
	db %00111111
	db %00001000
	db %11100000
	db %01001011
	db %01001000
	db %00010011

	db 0 ; padding

CloysterBaseStats: ; 0x38db6
	db DEX_CLOYSTER ; pokedex id
	db 50 ; base hp
	db 95 ; base attack
	db 180 ; base defense
	db 70 ; base speed
	db 85 ; base special

	db WATER ; species type 1
	db ICE ; species type 2

	db 60 ; catch rate
	db 203 ; base exp yield
	db $77 ; sprite dimensions

	dw CloysterPicFront
	dw CloysterPicBack
	
	; attacks known at lvl 0
	db WITHDRAW
	db SUPERSONIC
	db CLAMP
	db AURORA_BEAM

	db 5 ; growth rate
	
	; learnset
	db %00100000
	db %01111111
	db %00001000
	db %11100000
	db %01001011
	db %01001000
	db %00010011

	db 0 ; padding

GastlyBaseStats: ; 0x38dd2
	db DEX_GASTLY ; pokedex id
	db 30 ; base hp
	db 35 ; base attack
	db 30 ; base defense
	db 80 ; base speed
	db 100 ; base special

	db GHOST ; species type 1
	db POISON ; species type 2

	db 190 ; catch rate
	db 95 ; base exp yield
	db $77 ; sprite dimensions

	dw GastlyPicFront
	dw GastlyPicBack
	
	; attacks known at lvl 0
	db LICK
	db CONFUSE_RAY
	db NIGHT_SHADE
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00100000
	db %00000000
	db %10011000
	db %11010001
	db %00001010
	db %01101010
	db %00000010

	db 0 ; padding

HaunterBaseStats: ; 0x38dee
	db DEX_HAUNTER ; pokedex id
	db 45 ; base hp
	db 50 ; base attack
	db 45 ; base defense
	db 95 ; base speed
	db 115 ; base special

	db GHOST ; species type 1
	db POISON ; species type 2

	db 90 ; catch rate
	db 126 ; base exp yield
	db $66 ; sprite dimensions

	dw HaunterPicFront
	dw HaunterPicBack
	
	; attacks known at lvl 0
	db LICK
	db CONFUSE_RAY
	db NIGHT_SHADE
	db 0

	db 3 ; growth rate
	
	; learnset
	db %00100000
	db %00000000
	db %10011000
	db %11010001
	db %00001010
	db %01101010
	db %00000010

	db 0 ; padding

GengarBaseStats: ; 0x38e0a
	db DEX_GENGAR ; pokedex id
	db 60 ; base hp
	db 65 ; base attack
	db 60 ; base defense
	db 110 ; base speed
	db 130 ; base special

	db GHOST ; species type 1
	db POISON ; species type 2

	db 45 ; catch rate
	db 190 ; base exp yield
	db $66 ; sprite dimensions

	dw GengarPicFront
	dw GengarPicBack
	
	; attacks known at lvl 0
	db LICK
	db CONFUSE_RAY
	db NIGHT_SHADE
	db 0

	db 3 ; growth rate
	
	; learnset
	db %10110001
	db %01000011
	db %10011111
	db %11010001
	db %10001110
	db %01101010
	db %00100010

	db 0 ; padding

OnixBaseStats: ; 0x38e26
	db DEX_ONIX ; pokedex id
	db 35 ; base hp
	db 45 ; base attack
	db 160 ; base defense
	db 70 ; base speed
	db 30 ; base special

	db ROCK ; species type 1
	db GROUND ; species type 2

	db 45 ; catch rate
	db 108 ; base exp yield
	db $77 ; sprite dimensions

	dw OnixPicFront
	dw OnixPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SCREECH
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00000011
	db %00001000
	db %11001110
	db %10001010
	db %11001000
	db %00100010

	db 0 ; padding

DrowzeeBaseStats: ; 0x38e42
	db DEX_DROWZEE ; pokedex id
	db 60 ; base hp
	db 48 ; base attack
	db 45 ; base defense
	db 42 ; base speed
	db 90 ; base special

	db PSYCHIC ; species type 1
	db PSYCHIC ; species type 2

	db 190 ; catch rate
	db 102 ; base exp yield
	db $66 ; sprite dimensions

	dw DrowzeePicFront
	dw DrowzeePicBack
	
	; attacks known at lvl 0
	db POUND
	db HYPNOSIS
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %00000011
	db %00001111
	db %11110000
	db %10000111
	db %00111010
	db %01000011

	db 0 ; padding

HypnoBaseStats: ; 0x38e5e
	db DEX_HYPNO ; pokedex id
	db 85 ; base hp
	db 73 ; base attack
	db 70 ; base defense
	db 67 ; base speed
	db 115 ; base special

	db PSYCHIC ; species type 1
	db PSYCHIC ; species type 2

	db 75 ; catch rate
	db 165 ; base exp yield
	db $77 ; sprite dimensions

	dw HypnoPicFront
	dw HypnoPicBack
	
	; attacks known at lvl 0
	db POUND
	db HYPNOSIS
	db DISABLE
	db CONFUSION

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %01000011
	db %00001111
	db %11110000
	db %10000111
	db %00111010
	db %01000011

	db 0 ; padding

KrabbyBaseStats: ; 0x38e7a
	db DEX_KRABBY ; pokedex id
	db 30 ; base hp
	db 105 ; base attack
	db 90 ; base defense
	db 50 ; base speed
	db 25 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 225 ; catch rate
	db 115 ; base exp yield
	db $55 ; sprite dimensions

	dw KrabbyPicFront
	dw KrabbyPicBack
	
	; attacks known at lvl 0
	db BUBBLE
	db LEER
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100100
	db %00111111
	db %00001000
	db %11000000
	db %00000010
	db %00001000
	db %00110110

	db 0 ; padding

KinglerBaseStats: ; 0x38e96
	db DEX_KINGLER ; pokedex id
	db 55 ; base hp
	db 130 ; base attack
	db 115 ; base defense
	db 75 ; base speed
	db 50 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 60 ; catch rate
	db 206 ; base exp yield
	db $77 ; sprite dimensions

	dw KinglerPicFront
	dw KinglerPicBack
	
	; attacks known at lvl 0
	db BUBBLE
	db LEER
	db VICEGRIP
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100100
	db %01111111
	db %00001000
	db %11000000
	db %00000010
	db %00001000
	db %00110110

	db 0 ; padding

VoltorbBaseStats: ; 0x38eb2
	db DEX_VOLTORB ; pokedex id
	db 40 ; base hp
	db 30 ; base attack
	db 50 ; base defense
	db 100 ; base speed
	db 55 ; base special

	db ELECTRIC ; species type 1
	db ELECTRIC ; species type 2

	db 190 ; catch rate
	db 103 ; base exp yield
	db $55 ; sprite dimensions

	dw VoltorbPicFront
	dw VoltorbPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SCREECH
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %00000001
	db %10001000
	db %11100001
	db %01001011
	db %01011000
	db %01000010

	db 0 ; padding

ElectrodeBaseStats: ; 0x38ece
	db DEX_ELECTRODE ; pokedex id
	db 60 ; base hp
	db 50 ; base attack
	db 70 ; base defense
	db 140 ; base speed
	db 80 ; base special

	db ELECTRIC ; species type 1
	db ELECTRIC ; species type 2

	db 60 ; catch rate
	db 150 ; base exp yield
	db $55 ; sprite dimensions

	dw ElectrodePicFront
	dw ElectrodePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SCREECH
	db SONICBOOM
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %01000001
	db %10001000
	db %11100001
	db %11001011
	db %01011000
	db %01000010

	db 0 ; padding

ExeggcuteBaseStats: ; 0x38eea
	db DEX_EXEGGCUTE ; pokedex id
	db 60 ; base hp
	db 40 ; base attack
	db 80 ; base defense
	db 40 ; base speed
	db 60 ; base special

	db GRASS ; species type 1
	db PSYCHIC ; species type 2

	db 90 ; catch rate
	db 98 ; base exp yield
	db $77 ; sprite dimensions

	dw ExeggcutePicFront
	dw ExeggcutePicBack
	
	; attacks known at lvl 0
	db BARRAGE
	db HYPNOSIS
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00100000
	db %00000011
	db %00001000
	db %11110000
	db %00011011
	db %01101000
	db %00000010

	db 0 ; padding

ExeggutorBaseStats: ; 0x38f06
	db DEX_EXEGGUTOR ; pokedex id
	db 95 ; base hp
	db 95 ; base attack
	db 85 ; base defense
	db 55 ; base speed
	db 125 ; base special

	db GRASS ; species type 1
	db PSYCHIC ; species type 2

	db 45 ; catch rate
	db 212 ; base exp yield
	db $77 ; sprite dimensions

	dw ExeggutorPicFront
	dw ExeggutorPicBack
	
	; attacks known at lvl 0
	db BARRAGE
	db HYPNOSIS
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00100000
	db %01000011
	db %00111000
	db %11110000
	db %00011011
	db %01101000
	db %00100010

	db 0 ; padding

CuboneBaseStats: ; 0x38f22
	db DEX_CUBONE ; pokedex id
	db 50 ; base hp
	db 50 ; base attack
	db 95 ; base defense
	db 35 ; base speed
	db 40 ; base special

	db GROUND ; species type 1
	db GROUND ; species type 2

	db 190 ; catch rate
	db 87 ; base exp yield
	db $55 ; sprite dimensions

	dw CubonePicFront
	dw CubonePicBack
	
	; attacks known at lvl 0
	db BONE_CLUB
	db GROWL
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %00111111
	db %00001111
	db %11001110
	db %10100010
	db %00001000
	db %00100010

	db 0 ; padding

MarowakBaseStats: ; 0x38f3e
	db DEX_MAROWAK ; pokedex id
	db 60 ; base hp
	db 80 ; base attack
	db 110 ; base defense
	db 45 ; base speed
	db 50 ; base special

	db GROUND ; species type 1
	db GROUND ; species type 2

	db 75 ; catch rate
	db 124 ; base exp yield
	db $66 ; sprite dimensions

	dw MarowakPicFront
	dw MarowakPicBack
	
	; attacks known at lvl 0
	db BONE_CLUB
	db GROWL
	db LEER
	db FOCUS_ENERGY

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %01111111
	db %00001111
	db %11001110
	db %10100010
	db %00001000
	db %00100010

	db 0 ; padding

HitmonleeBaseStats: ; 0x38f5a
	db DEX_HITMONLEE ; pokedex id
	db 50 ; base hp
	db 120 ; base attack
	db 53 ; base defense
	db 87 ; base speed
	db 35 ; base special

	db FIGHTING ; species type 1
	db FIGHTING ; species type 2

	db 45 ; catch rate
	db 139 ; base exp yield
	db $77 ; sprite dimensions

	dw HitmonleePicFront
	dw HitmonleePicBack
	
	; attacks known at lvl 0
	db DOUBLE_KICK
	db MEDITATE
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %00000011
	db %00001111
	db %11000000
	db %11000110
	db %00001000
	db %00100010

	db 0 ; padding

HitmonchanBaseStats: ; 0x38f76
	db DEX_HITMONCHAN ; pokedex id
	db 50 ; base hp
	db 105 ; base attack
	db 79 ; base defense
	db 76 ; base speed
	db 35 ; base special

	db FIGHTING ; species type 1
	db FIGHTING ; species type 2

	db 45 ; catch rate
	db 140 ; base exp yield
	db $66 ; sprite dimensions

	dw HitmonchanPicFront
	dw HitmonchanPicBack
	
	; attacks known at lvl 0
	db COMET_PUNCH
	db AGILITY
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %00000011
	db %00001111
	db %11000000
	db %11000110
	db %00001000
	db %00100010

	db 0 ; padding

LickitungBaseStats: ; 0x38f92
	db DEX_LICKITUNG ; pokedex id
	db 90 ; base hp
	db 55 ; base attack
	db 75 ; base defense
	db 30 ; base speed
	db 60 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 45 ; catch rate
	db 127 ; base exp yield
	db $77 ; sprite dimensions

	dw LickitungPicFront
	dw LickitungPicBack
	
	; attacks known at lvl 0
	db WRAP
	db SUPERSONIC
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110101
	db %01111111
	db %10001111
	db %11000111
	db %10100010
	db %00001000
	db %00110110

	db 0 ; padding

KoffingBaseStats: ; 0x38fae
	db DEX_KOFFING ; pokedex id
	db 40 ; base hp
	db 65 ; base attack
	db 95 ; base defense
	db 35 ; base speed
	db 60 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 190 ; catch rate
	db 114 ; base exp yield
	db $66 ; sprite dimensions

	dw KoffingPicFront
	dw KoffingPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SMOG
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %00000000
	db %10001000
	db %11000001
	db %00101010
	db %01001000
	db %00000010

	db 0 ; padding

WeezingBaseStats: ; 0x38fca
	db DEX_WEEZING ; pokedex id
	db 65 ; base hp
	db 90 ; base attack
	db 120 ; base defense
	db 60 ; base speed
	db 85 ; base special

	db POISON ; species type 1
	db POISON ; species type 2

	db 60 ; catch rate
	db 173 ; base exp yield
	db $77 ; sprite dimensions

	dw WeezingPicFront
	dw WeezingPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SMOG
	db SLUDGE
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %01000000
	db %10001000
	db %11000001
	db %00101010
	db %01001000
	db %00000010

	db 0 ; padding

RhyhornBaseStats: ; 0x38fe6
	db DEX_RHYHORN ; pokedex id
	db 80 ; base hp
	db 85 ; base attack
	db 95 ; base defense
	db 25 ; base speed
	db 30 ; base special

	db GROUND ; species type 1
	db ROCK ; species type 2

	db 120 ; catch rate
	db 135 ; base exp yield
	db $77 ; sprite dimensions

	dw RhyhornPicFront
	dw RhyhornPicBack
	
	; attacks known at lvl 0
	db HORN_ATTACK
	db 0
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %11100000
	db %00000011
	db %10001000
	db %11001111
	db %10100010
	db %10001000
	db %00100010

	db 0 ; padding

RhydonBaseStats: ; 0x39002
	db DEX_RHYDON ; pokedex id
	db 105 ; base hp
	db 130 ; base attack
	db 120 ; base defense
	db 40 ; base speed
	db 45 ; base special

	db GROUND ; species type 1
	db ROCK ; species type 2

	db 60 ; catch rate
	db 204 ; base exp yield
	db $77 ; sprite dimensions

	dw RhydonPicFront
	dw RhydonPicBack
	
	; attacks known at lvl 0
	db HORN_ATTACK
	db STOMP
	db TAIL_WHIP
	db FURY_ATTACK

	db 5 ; growth rate
	
	; learnset
	db %11110001
	db %11111111
	db %10001111
	db %11001111
	db %10100010
	db %10001000
	db %00110010

	db 0 ; padding

ChanseyBaseStats: ; 0x3901e
	db DEX_CHANSEY ; pokedex id
	db 250 ; base hp
	db 5 ; base attack
	db 5 ; base defense
	db 50 ; base speed
	db 105 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 30 ; catch rate
	db 255 ; base exp yield
	db $66 ; sprite dimensions

	dw ChanseyPicFront
	dw ChanseyPicBack
	
	; attacks known at lvl 0
	db POUND
	db DOUBLESLAP
	db 0
	db 0

	db 4 ; growth rate
	
	; learnset
	db %10110001
	db %01111111
	db %10101111
	db %11110001
	db %10110111
	db %00111001
	db %01100011

	db 0 ; padding

TangelaBaseStats: ; 0x3903a
	db DEX_TANGELA ; pokedex id
	db 65 ; base hp
	db 55 ; base attack
	db 115 ; base defense
	db 60 ; base speed
	db 100 ; base special

	db GRASS ; species type 1
	db GRASS ; species type 2

	db 45 ; catch rate
	db 166 ; base exp yield
	db $66 ; sprite dimensions

	dw TangelaPicFront
	dw TangelaPicBack
	
	; attacks known at lvl 0
	db CONSTRICT
	db BIND
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100100
	db %01000011
	db %00111000
	db %11000000
	db %10000010
	db %00001000
	db %00000110

	db 0 ; padding

KangaskhanBaseStats: ; 0x39056
	db DEX_KANGASKHAN ; pokedex id
	db 105 ; base hp
	db 95 ; base attack
	db 80 ; base defense
	db 90 ; base speed
	db 40 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 45 ; catch rate
	db 175 ; base exp yield
	db $77 ; sprite dimensions

	dw KangaskhanPicFront
	dw KangaskhanPicBack
	
	; attacks known at lvl 0
	db COMET_PUNCH
	db RAGE
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %01111111
	db %10001111
	db %11000111
	db %10100010
	db %10001000
	db %00110010

	db 0 ; padding

HorseaBaseStats: ; 0x39072
	db DEX_HORSEA ; pokedex id
	db 30 ; base hp
	db 40 ; base attack
	db 70 ; base defense
	db 60 ; base speed
	db 70 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 225 ; catch rate
	db 83 ; base exp yield
	db $55 ; sprite dimensions

	dw HorseaPicFront
	dw HorseaPicBack
	
	; attacks known at lvl 0
	db BUBBLE
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %00111111
	db %00001000
	db %11000000
	db %11000010
	db %00001000
	db %00010010

	db 0 ; padding

SeadraBaseStats: ; 0x3908e
	db DEX_SEADRA ; pokedex id
	db 55 ; base hp
	db 65 ; base attack
	db 95 ; base defense
	db 85 ; base speed
	db 95 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 75 ; catch rate
	db 155 ; base exp yield
	db $66 ; sprite dimensions

	dw SeadraPicFront
	dw SeadraPicBack
	
	; attacks known at lvl 0
	db BUBBLE
	db SMOKESCREEN
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %01111111
	db %00001000
	db %11000000
	db %11000010
	db %00001000
	db %00010010

	db 0 ; padding

GoldeenBaseStats: ; 0x390aa
	db DEX_GOLDEEN ; pokedex id
	db 45 ; base hp
	db 67 ; base attack
	db 60 ; base defense
	db 63 ; base speed
	db 50 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 225 ; catch rate
	db 111 ; base exp yield
	db $66 ; sprite dimensions

	dw GoldeenPicFront
	dw GoldeenPicBack
	
	; attacks known at lvl 0
	db PECK
	db TAIL_WHIP
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %01100000
	db %00111111
	db %00001000
	db %11000000
	db %11000010
	db %00001000
	db %00010010

	db 0 ; padding

SeakingBaseStats: ; 0x390c6
	db DEX_SEAKING ; pokedex id
	db 80 ; base hp
	db 92 ; base attack
	db 65 ; base defense
	db 68 ; base speed
	db 80 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 60 ; catch rate
	db 170 ; base exp yield
	db $77 ; sprite dimensions

	dw SeakingPicFront
	dw SeakingPicBack
	
	; attacks known at lvl 0
	db PECK
	db TAIL_WHIP
	db SUPERSONIC
	db 0

	db 0 ; growth rate
	
	; learnset
	db %01100000
	db %01111111
	db %00001000
	db %11000000
	db %11000010
	db %00001000
	db %00010010

	db 0 ; padding

StaryuBaseStats: ; 0x390e2
	db DEX_STARYU ; pokedex id
	db 30 ; base hp
	db 45 ; base attack
	db 55 ; base defense
	db 85 ; base speed
	db 70 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 225 ; catch rate
	db 106 ; base exp yield
	db $66 ; sprite dimensions

	dw StaryuPicFront
	dw StaryuPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db 0
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00100000
	db %00111111
	db %10001000
	db %11110001
	db %11000011
	db %00111000
	db %01010011

	db 0 ; padding

StarmieBaseStats: ; 0x390fe
	db DEX_STARMIE ; pokedex id
	db 60 ; base hp
	db 75 ; base attack
	db 85 ; base defense
	db 115 ; base speed
	db 100 ; base special

	db WATER ; species type 1
	db PSYCHIC ; species type 2

	db 60 ; catch rate
	db 207 ; base exp yield
	db $66 ; sprite dimensions

	dw StarmiePicFront
	dw StarmiePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db WATER_GUN
	db HARDEN
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00100000
	db %01111111
	db %10001000
	db %11110001
	db %11000011
	db %00111000
	db %01010011

	db 0 ; padding

MrMimeBaseStats: ; 0x3911a
	db DEX_MR_MIME ; pokedex id
	db 40 ; base hp
	db 45 ; base attack
	db 65 ; base defense
	db 90 ; base speed
	db 100 ; base special

	db PSYCHIC ; species type 1
	db PSYCHIC ; species type 2

	db 45 ; catch rate
	db 136 ; base exp yield
	db $66 ; sprite dimensions

	dw MrMimePicFront
	dw MrMimePicBack
	
	; attacks known at lvl 0
	db CONFUSION
	db BARRIER
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %01000011
	db %10101111
	db %11110001
	db %10000111
	db %00111000
	db %01000010

	db 0 ; padding

ScytherBaseStats: ; 0x39136
	db DEX_SCYTHER ; pokedex id
	db 70 ; base hp
	db 110 ; base attack
	db 80 ; base defense
	db 105 ; base speed
	db 55 ; base special

	db BUG ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 187 ; base exp yield
	db $77 ; sprite dimensions

	dw ScytherPicFront
	dw ScytherPicBack
	
	; attacks known at lvl 0
	db QUICK_ATTACK
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100100
	db %01000011
	db %00001000
	db %11000000
	db %11000010
	db %00001000
	db %00000110

	db 0 ; padding

JynxBaseStats: ; 0x39152
	db DEX_JYNX ; pokedex id
	db 65 ; base hp
	db 50 ; base attack
	db 35 ; base defense
	db 95 ; base speed
	db 95 ; base special

	db ICE ; species type 1
	db PSYCHIC ; species type 2

	db 45 ; catch rate
	db 137 ; base exp yield
	db $66 ; sprite dimensions

	dw JynxPicFront
	dw JynxPicBack
	
	; attacks known at lvl 0
	db POUND
	db LOVELY_KISS
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %01111111
	db %00001111
	db %11110000
	db %10000111
	db %00101000
	db %00000010

	db 0 ; padding

ElectabuzzBaseStats: ; 0x3916e
	db DEX_ELECTABUZZ ; pokedex id
	db 65 ; base hp
	db 83 ; base attack
	db 57 ; base defense
	db 105 ; base speed
	db 85 ; base special

	db ELECTRIC ; species type 1
	db ELECTRIC ; species type 2

	db 45 ; catch rate
	db 156 ; base exp yield
	db $66 ; sprite dimensions

	dw ElectabuzzPicFront
	dw ElectabuzzPicBack
	
	; attacks known at lvl 0
	db QUICK_ATTACK
	db LEER
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %01000011
	db %10001111
	db %11110001
	db %11000111
	db %00111000
	db %01100010

	db 0 ; padding

MagmarBaseStats: ; 0x3918a
	db DEX_MAGMAR ; pokedex id
	db 65 ; base hp
	db 95 ; base attack
	db 57 ; base defense
	db 93 ; base speed
	db 85 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 45 ; catch rate
	db 167 ; base exp yield
	db $66 ; sprite dimensions

	dw MagmarPicFront
	dw MagmarPicBack
	
	; attacks known at lvl 0
	db EMBER
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110001
	db %01000011
	db %00001111
	db %11110000
	db %10100110
	db %00101000
	db %00100010

	db 0 ; padding

PinsirBaseStats: ; 0x391a6
	db DEX_PINSIR ; pokedex id
	db 65 ; base hp
	db 125 ; base attack
	db 100 ; base defense
	db 85 ; base speed
	db 55 ; base special

	db BUG ; species type 1
	db BUG ; species type 2

	db 45 ; catch rate
	db 200 ; base exp yield
	db $77 ; sprite dimensions

	dw PinsirPicFront
	dw PinsirPicBack
	
	; attacks known at lvl 0
	db VICEGRIP
	db 0
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %10100100
	db %01000011
	db %00001101
	db %11000000
	db %00000010
	db %00001000
	db %00100110

	db 0 ; padding

TaurosBaseStats: ; 0x391c2
	db DEX_TAUROS ; pokedex id
	db 75 ; base hp
	db 100 ; base attack
	db 95 ; base defense
	db 110 ; base speed
	db 70 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 45 ; catch rate
	db 211 ; base exp yield
	db $77 ; sprite dimensions

	dw TaurosPicFront
	dw TaurosPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db 0
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %11100000
	db %01110011
	db %10001000
	db %11000111
	db %10100010
	db %00001000
	db %00100010

	db 0 ; padding

MagikarpBaseStats: ; 0x391de
	db DEX_MAGIKARP ; pokedex id
	db 20 ; base hp
	db 10 ; base attack
	db 55 ; base defense
	db 80 ; base speed
	db 20 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 255 ; catch rate
	db 20 ; base exp yield
	db $66 ; sprite dimensions

	dw MagikarpPicFront
	dw MagikarpPicBack
	
	; attacks known at lvl 0
	db SPLASH
	db 0
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000

	db 0 ; padding

GyaradosBaseStats: ; 0x391fa
	db DEX_GYARADOS ; pokedex id
	db 95 ; base hp
	db 125 ; base attack
	db 79 ; base defense
	db 81 ; base speed
	db 100 ; base special

	db WATER ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 214 ; base exp yield
	db $77 ; sprite dimensions

	dw GyaradosPicFront
	dw GyaradosPicBack
	
	; attacks known at lvl 0
	db BITE
	db DRAGON_RAGE
	db LEER
	db HYDRO_PUMP

	db 5 ; growth rate
	
	; learnset
	db %10100000
	db %01111111
	db %11001000
	db %11000001
	db %10100011
	db %00001000
	db %00110010

	db 0 ; padding

LaprasBaseStats: ; 0x39216
	db DEX_LAPRAS ; pokedex id
	db 130 ; base hp
	db 85 ; base attack
	db 80 ; base defense
	db 60 ; base speed
	db 95 ; base special

	db WATER ; species type 1
	db ICE ; species type 2

	db 45 ; catch rate
	db 219 ; base exp yield
	db $77 ; sprite dimensions

	dw LaprasPicFront
	dw LaprasPicBack
	
	; attacks known at lvl 0
	db WATER_GUN
	db GROWL
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %11100000
	db %01111111
	db %11101000
	db %11010001
	db %10000011
	db %00101000
	db %00110010

	db 0 ; padding

DittoBaseStats: ; 0x39232
	db DEX_DITTO ; pokedex id
	db 48 ; base hp
	db 48 ; base attack
	db 48 ; base defense
	db 48 ; base speed
	db 48 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 35 ; catch rate
	db 61 ; base exp yield
	db $55 ; sprite dimensions

	dw DittoPicFront
	dw DittoPicBack
	
	; attacks known at lvl 0
	db TRANSFORM
	db 0
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000
	db %00000000

	db 0 ; padding

EeveeBaseStats: ; 0x3924e
	db DEX_EEVEE ; pokedex id
	db 55 ; base hp
	db 55 ; base attack
	db 50 ; base defense
	db 55 ; base speed
	db 65 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 45 ; catch rate
	db 92 ; base exp yield
	db $55 ; sprite dimensions

	dw EeveePicFront
	dw EeveePicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SAND_ATTACK
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00000011
	db %00001000
	db %11000000
	db %11000011
	db %00001000
	db %00000010

	db 0 ; padding

VaporeonBaseStats: ; 0x3926a
	db DEX_VAPOREON ; pokedex id
	db 130 ; base hp
	db 65 ; base attack
	db 60 ; base defense
	db 65 ; base speed
	db 110 ; base special

	db WATER ; species type 1
	db WATER ; species type 2

	db 45 ; catch rate
	db 196 ; base exp yield
	db $66 ; sprite dimensions

	dw VaporeonPicFront
	dw VaporeonPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SAND_ATTACK
	db QUICK_ATTACK
	db WATER_GUN

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %01111111
	db %00001000
	db %11000000
	db %11000011
	db %00001000
	db %00010010

	db 0 ; padding

JolteonBaseStats: ; 0x39286
	db DEX_JOLTEON ; pokedex id
	db 65 ; base hp
	db 65 ; base attack
	db 60 ; base defense
	db 130 ; base speed
	db 110 ; base special

	db ELECTRIC ; species type 1
	db ELECTRIC ; species type 2

	db 45 ; catch rate
	db 197 ; base exp yield
	db $66 ; sprite dimensions

	dw JolteonPicFront
	dw JolteonPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SAND_ATTACK
	db QUICK_ATTACK
	db THUNDERSHOCK

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %01000011
	db %10001000
	db %11000001
	db %11000011
	db %00011000
	db %01000010

	db 0 ; padding

FlareonBaseStats: ; 0x392a2
	db DEX_FLAREON ; pokedex id
	db 65 ; base hp
	db 130 ; base attack
	db 60 ; base defense
	db 65 ; base speed
	db 110 ; base special

	db FIRE ; species type 1
	db FIRE ; species type 2

	db 45 ; catch rate
	db 198 ; base exp yield
	db $66 ; sprite dimensions

	dw FlareonPicFront
	dw FlareonPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SAND_ATTACK
	db QUICK_ATTACK
	db EMBER

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %01000011
	db %00001000
	db %11000000
	db %11100011
	db %00001000
	db %00000010

	db 0 ; padding

PorygonBaseStats: ; 0x392be
	db DEX_PORYGON ; pokedex id
	db 65 ; base hp
	db 60 ; base attack
	db 70 ; base defense
	db 40 ; base speed
	db 75 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 45 ; catch rate
	db 130 ; base exp yield
	db $66 ; sprite dimensions

	dw PorygonPicFront
	dw PorygonPicBack
	
	; attacks known at lvl 0
	db TACKLE
	db SHARPEN
	db CONVERSION
	db 0

	db 0 ; growth rate
	
	; learnset
	db %00100000
	db %01110011
	db %10001000
	db %11110001
	db %11000011
	db %00111000
	db %01000011

	db 0 ; padding

OmanyteBaseStats: ; 0x392da
	db DEX_OMANYTE ; pokedex id
	db 35 ; base hp
	db 40 ; base attack
	db 100 ; base defense
	db 35 ; base speed
	db 90 ; base special

	db ROCK ; species type 1
	db WATER ; species type 2

	db 45 ; catch rate
	db 120 ; base exp yield
	db $55 ; sprite dimensions

	dw OmanytePicFront
	dw OmanytePicBack
	
	; attacks known at lvl 0
	db WATER_GUN
	db WITHDRAW
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00111111
	db %00001000
	db %11000000
	db %00000011
	db %00001000
	db %00010010

	db 0 ; padding

OmastarBaseStats: ; 0x392f6
	db DEX_OMASTAR ; pokedex id
	db 70 ; base hp
	db 60 ; base attack
	db 125 ; base defense
	db 55 ; base speed
	db 115 ; base special

	db ROCK ; species type 1
	db WATER ; species type 2

	db 45 ; catch rate
	db 199 ; base exp yield
	db $66 ; sprite dimensions

	dw OmastarPicFront
	dw OmastarPicBack
	
	; attacks known at lvl 0
	db WATER_GUN
	db WITHDRAW
	db HORN_ATTACK
	db 0

	db 0 ; growth rate
	
	; learnset
	db %11100000
	db %01111111
	db %00001101
	db %11000000
	db %10000011
	db %00001000
	db %00010010

	db 0 ; padding

KabutoBaseStats: ; 0x39312
	db DEX_KABUTO ; pokedex id
	db 30 ; base hp
	db 80 ; base attack
	db 90 ; base defense
	db 55 ; base speed
	db 45 ; base special

	db ROCK ; species type 1
	db WATER ; species type 2

	db 45 ; catch rate
	db 119 ; base exp yield
	db $55 ; sprite dimensions

	dw KabutoPicFront
	dw KabutoPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db HARDEN
	db 0
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10100000
	db %00111111
	db %00001000
	db %11000000
	db %00000011
	db %00001000
	db %00010010

	db 0 ; padding

KabutopsBaseStats: ; 0x3932e
	db DEX_KABUTOPS ; pokedex id
	db 60 ; base hp
	db 115 ; base attack
	db 105 ; base defense
	db 80 ; base speed
	db 70 ; base special

	db ROCK ; species type 1
	db WATER ; species type 2

	db 45 ; catch rate
	db 201 ; base exp yield
	db $66 ; sprite dimensions

	dw KabutopsPicFront
	dw KabutopsPicBack
	
	; attacks known at lvl 0
	db SCRATCH
	db HARDEN
	db ABSORB
	db 0

	db 0 ; growth rate
	
	; learnset
	db %10110110
	db %01111111
	db %00001101
	db %11000000
	db %10000011
	db %00001000
	db %00010010

	db 0 ; padding

AerodactylBaseStats: ; 0x3934a
	db DEX_AERODACTYL ; pokedex id
	db 80 ; base hp
	db 105 ; base attack
	db 65 ; base defense
	db 130 ; base speed
	db 60 ; base special

	db ROCK ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 202 ; base exp yield
	db $77 ; sprite dimensions

	dw AerodactylPicFront
	dw AerodactylPicBack
	
	; attacks known at lvl 0
	db WING_ATTACK
	db AGILITY
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00101010
	db %01000011
	db %01001000
	db %11000000
	db %01100011
	db %00001100
	db %00001010

	db 0 ; padding

SnorlaxBaseStats: ; 0x39366
	db DEX_SNORLAX ; pokedex id
	db 160 ; base hp
	db 110 ; base attack
	db 65 ; base defense
	db 30 ; base speed
	db 65 ; base special

	db NORMAL ; species type 1
	db NORMAL ; species type 2

	db 25 ; catch rate
	db 154 ; base exp yield
	db $77 ; sprite dimensions

	dw SnorlaxPicFront
	dw SnorlaxPicBack
	
	; attacks known at lvl 0
	db HEADBUTT
	db AMNESIA
	db REST
	db 0

	db 5 ; growth rate
	
	; learnset
	db %10110001
	db %11111111
	db %10101111
	db %11010111
	db %10101111
	db %10101000
	db %00110010

	db 0 ; padding

ArticunoBaseStats: ; 0x39382
	db DEX_ARTICUNO ; pokedex id
	db 90 ; base hp
	db 85 ; base attack
	db 100 ; base defense
	db 85 ; base speed
	db 125 ; base special

	db ICE ; species type 1
	db FLYING ; species type 2

	db 3 ; catch rate
	db 215 ; base exp yield
	db $77 ; sprite dimensions

	dw ArticunoPicFront
	dw ArticunoPicBack
	
	; attacks known at lvl 0
	db PECK
	db ICE_BEAM
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00101010
	db %01111111
	db %00001000
	db %11000000
	db %01000011
	db %00001100
	db %00001010

	db 0 ; padding

ZapdosBaseStats: ; 0x3939e
	db DEX_ZAPDOS ; pokedex id
	db 90 ; base hp
	db 90 ; base attack
	db 85 ; base defense
	db 100 ; base speed
	db 125 ; base special

	db ELECTRIC ; species type 1
	db FLYING ; species type 2

	db 3 ; catch rate
	db 216 ; base exp yield
	db $77 ; sprite dimensions

	dw ZapdosPicFront
	dw ZapdosPicBack
	
	; attacks known at lvl 0
	db THUNDERSHOCK
	db DRILL_PECK
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00101010
	db %01000011
	db %10001000
	db %11000001
	db %01000011
	db %00011100
	db %01001010

	db 0 ; padding

MoltresBaseStats: ; 0x393ba
	db DEX_MOLTRES ; pokedex id
	db 90 ; base hp
	db 100 ; base attack
	db 90 ; base defense
	db 90 ; base speed
	db 125 ; base special

	db FIRE ; species type 1
	db FLYING ; species type 2

	db 3 ; catch rate
	db 217 ; base exp yield
	db $77 ; sprite dimensions

	dw MoltresPicFront
	dw MoltresPicBack
	
	; attacks known at lvl 0
	db PECK
	db FIRE_SPIN
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %00101010
	db %01000011
	db %00001000
	db %11000000
	db %01100011
	db %00001100
	db %00001010

	db 0 ; padding

DratiniBaseStats: ; 0x393d6
	db DEX_DRATINI ; pokedex id
	db 41 ; base hp
	db 64 ; base attack
	db 45 ; base defense
	db 50 ; base speed
	db 50 ; base special

	db DRAGON ; species type 1
	db DRAGON ; species type 2

	db 45 ; catch rate
	db 67 ; base exp yield
	db $55 ; sprite dimensions

	dw DratiniPicFront
	dw DratiniPicBack
	
	; attacks known at lvl 0
	db WRAP
	db LEER
	db 0
	db 0

	db 5 ; growth rate
	
	; learnset
	db %10100000
	db %00111111
	db %11001000
	db %11000001
	db %11100011
	db %00011000
	db %00010010

	db 0 ; padding

DragonairBaseStats: ; 0x393f2
	db DEX_DRAGONAIR ; pokedex id
	db 61 ; base hp
	db 84 ; base attack
	db 65 ; base defense
	db 70 ; base speed
	db 70 ; base special

	db DRAGON ; species type 1
	db DRAGON ; species type 2

	db 45 ; catch rate
	db 144 ; base exp yield
	db $66 ; sprite dimensions

	dw DragonairPicFront
	dw DragonairPicBack
	
	; attacks known at lvl 0
	db WRAP
	db LEER
	db THUNDER_WAVE
	db 0

	db 5 ; growth rate
	
	; learnset
	db %11100000
	db %00111111
	db %11001000
	db %11000001
	db %11100011
	db %00011000
	db %00010010

	db 0 ; padding

DragoniteBaseStats: ; 0x3940e
	db DEX_DRAGONITE ; pokedex id
	db 91 ; base hp
	db 134 ; base attack
	db 95 ; base defense
	db 80 ; base speed
	db 100 ; base special

	db DRAGON ; species type 1
	db FLYING ; species type 2

	db 45 ; catch rate
	db 218 ; base exp yield
	db $77 ; sprite dimensions

	dw DragonitePicFront
	dw DragonitePicBack
	
	; attacks known at lvl 0
	db WRAP
	db LEER
	db THUNDER_WAVE
	db AGILITY

	db 5 ; growth rate
	
	; learnset
	db %11100010
	db %01111111
	db %11001000
	db %11000001
	db %11100011
	db %00011000
	db %00110010

	db 0 ; padding

MewtwoBaseStats: ; 0x3942a
	db DEX_MEWTWO ; pokedex id
	db 106 ; base hp
	db 110 ; base attack
	db 90 ; base defense
	db 130 ; base speed
	db 154 ; base special

	db PSYCHIC ; species type 1
	db PSYCHIC ; species type 2

	db 3 ; catch rate
	db 220 ; base exp yield
	db $77 ; sprite dimensions

	dw MewtwoPicFront
	dw MewtwoPicBack
	
	; attacks known at lvl 0
	db CONFUSION
	db DISABLE
	db SWIFT
	db PSYCHIC_M

	db 5 ; growth rate
	
	; learnset
	db %10110001
	db %11111111
	db %10101111
	db %11110001
	db %10101111
	db %00111000
	db %01100011

	db 0 ; padding

CryData:
	;$BaseCry, $Pitch, $Length
	db $11, $00, $80; Rhydon
	db $03, $00, $80; Kangaskhan
	db $00, $00, $80; Nidoran♂
	db $19, $CC, $01; Clefairy
	db $10, $00, $80; Spearow
	db $06, $ED, $80; Voltorb
	db $09, $00, $80; Nidoking
	db $1F, $00, $80; Slowbro
	db $0F, $20, $80; Ivysaur
	db $0D, $00, $80; Exeggutor
	db $0C, $00, $80; Lickitung
	db $0B, $00, $80; Exeggcute
	db $05, $00, $80; Grimer
	db $07, $00, $FF; Gengar
	db $01, $00, $80; Nidoran♀
	db $0A, $00, $80; Nidoqueen
	db $19, $00, $80; Cubone
	db $04, $00, $80; Rhyhorn
	db $1B, $00, $80; Lapras
	db $15, $00, $80; Arcanine
	db $1E, $EE, $FF; Mew
	db $17, $00, $80; Gyarados
	db $18, $00, $80; Shellder
	db $1A, $00, $80; Tentacool
	db $1C, $00, $80; Gastly
	db $16, $00, $80; Scyther
	db $1E, $02, $20; Staryu
	db $13, $00, $80; Blastoise
	db $14, $00, $80; Pinsir
	db $12, $00, $80; Tangela
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $1F, $20, $40; Growlithe
	db $17, $FF, $C0; Onix
	db $18, $40, $A0; Fearow
	db $0E, $DF, $04; Pidgey
	db $02, $00, $80; Slowpoke
	db $1C, $A8, $C0; Kadabra
	db $24, $00, $80; Graveler
	db $14, $0A, $C0; Chansey
	db $1F, $48, $60; Machoke
	db $20, $08, $40; Mr.Mime
	db $12, $80, $C0; Hitmonlee
	db $0C, $EE, $C0; Hitmonchan
	db $17, $E0, $10; Arbok
	db $1E, $42, $FF; Parasect
	db $21, $20, $60; Psyduck
	db $0D, $88, $20; Drowzee
	db $12, $E0, $40; Golem
	db $00, $00, $00; MissingNo.
	db $04, $FF, $30; Magmar
	db $00, $00, $00; MissingNo.
	db $06, $8F, $FF; Electabuzz
	db $1C, $20, $C0; Magneton
	db $12, $E6, $DD; Koffing
	db $00, $00, $00; MissingNo.
	db $0A, $DD, $60; Mankey
	db $0C, $88, $C0; Seel
	db $0B, $AA, $01; Diglett
	db $1D, $11, $40; Tauros
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $10, $DD, $01; Farfetch'd
	db $1A, $44, $40; Venonat
	db $0F, $3C, $C0; Dragonite
	db $00, $80, $10; MissingNo.
	db $00, $00, $00; MissingNo.
	db $1D, $E0, $80; MissingNo.
	db $0B, $BB, $01; Doduo
	db $0E, $FF, $FF; Poliwag
	db $0D, $FF, $FF; Jynx
	db $09, $F8, $40; Moltres
	db $09, $80, $40; Articuno
	db $18, $FF, $80; Zapdos
	db $0E, $FF, $FF; Ditto
	db $19, $77, $10; Meowth
	db $20, $20, $E0; Krabby
	db $22, $FF, $40; MissingNo.
	db $00, $00, $00; MissingNo.
	db $0E, $E0, $60; MissingNo.
	db $24, $4F, $10; Vulpix
	db $24, $88, $60; Ninetales
	db $0F, $EE, $01; Pikachu
	db $09, $EE, $08; Raichu
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $0F, $60, $40; Dratini
	db $0F, $40, $80; Dragonair
	db $16, $BB, $40; Kabuto
	db $18, $EE, $01; Kabutops
	db $19, $99, $10; Horsea
	db $19, $3C, $01; Seadra
	db $0F, $40, $C0; MissingNo.
	db $0F, $20, $C0; MissingNo.
	db $00, $20, $40; Sandshrew
	db $00, $FF, $FF; Sandslash
	db $1F, $F0, $01; Omanyte
	db $1F, $FF, $40; Omastar
	db $0E, $FF, $35; Jigglypuff
	db $0E, $68, $60; Wigglytuff
	db $1A, $88, $60; Eevee
	db $1A, $10, $20; Flareon
	db $1A, $3D, $80; Jolteon
	db $1A, $AA, $FF; Vaporeon
	db $1F, $EE, $01; Machop
	db $1D, $E0, $80; Zubat
	db $17, $12, $40; Ekans
	db $1E, $20, $E0; Paras
	db $0E, $77, $60; Poliwhirl
	db $0E, $00, $FF; Poliwrath
	db $15, $EE, $01; Weedle
	db $13, $FF, $01; Kakuna
	db $13, $60, $80; Beedrill
	db $00, $00, $00; MissingNo.
	db $0B, $99, $20; Dodrio
	db $0A, $AF, $40; Primeape
	db $0B, $2A, $10; Dugtrio
	db $1A, $29, $80; Venomoth
	db $0C, $23, $FF; Dewgong
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $16, $80, $20; Caterpie
	db $1C, $CC, $01; Metapod
	db $16, $77, $40; Butterfree
	db $1F, $08, $C0; Machamp
	db $11, $20, $10; MissingNo.
	db $21, $FF, $40; Golduck
	db $0D, $EE, $40; Hypno
	db $1D, $FA, $80; Golbat
	db $1E, $99, $FF; Mewtwo
	db $05, $55, $01; Snorlax
	db $17, $80, $00; Magikarp
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $07, $EF, $FF; Muk
	db $0F, $40, $80; MissingNo.
	db $20, $EE, $E0; Kingler
	db $18, $6F, $E0; Cloyster
	db $00, $00, $00; MissingNo.
	db $06, $A8, $90; Electrode
	db $19, $AA, $20; Clefable
	db $12, $FF, $FF; Weezing
	db $19, $99, $FF; Persian
	db $08, $4F, $60; Marowak
	db $00, $00, $00; MissingNo.
	db $1C, $30, $40; Haunter
	db $1C, $C0, $01; Abra
	db $1C, $98, $FF; Alakazam
	db $14, $28, $C0; Pidgeotto
	db $14, $11, $FF; Pidgeot
	db $1E, $00, $80; Starmie
	db $0F, $80, $01; Bulbasaur
	db $0F, $00, $C0; Venusaur
	db $1A, $EE, $FF; Tentacruel
	db $00, $00, $00; MissingNo.
	db $16, $80, $40; Goldeen
	db $16, $10, $FF; Seaking
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $25, $00, $80; Ponyta
	db $25, $20, $C0; Rapidash
	db $22, $00, $80; Rattata
	db $22, $20, $FF; Raticate
	db $00, $2C, $C0; Nidorino
	db $01, $2C, $E0; Nidorina
	db $24, $F0, $10; Geodude
	db $25, $AA, $FF; Porygon
	db $23, $20, $F0; Aerodactyl
	db $00, $00, $00; MissingNo.
	db $1C, $80, $60; Magnemite
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $04, $60, $40; Charmander
	db $1D, $60, $40; Squirtle
	db $04, $20, $40; Charmeleon
	db $1D, $20, $40; Wartortle
	db $04, $00, $80; Charizard
	db $1D, $00, $80; MissingNo.
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $00, $00, $00; MissingNo.
	db $08, $DD, $01; Oddish
	db $08, $AA, $40; Gloom
	db $23, $22, $FF; Vileplume
	db $21, $55, $01; Bellsprout
	db $25, $44, $20; Weepinbell
	db $25, $66, $CC; Victreebel

INCBIN "baserom.gbc",$39680,$39884 - $39680

ReadMove: ; 5884
	push hl
	push de
	push bc
	dec a
	ld hl,Moves
	ld bc,6
	call AddNTimes
	ld de,$CFCC
	call CopyData
	pop bc
	pop de
	pop hl
	ret

; trainer data: from 5C53 to 652E

INCBIN "baserom.gbc",$3989B,$39914 - $3989B

; trainer pic pointers and base money.
dw YoungsterPic
db 0,$15,0

dw BugCatcherPic
db 0,$10,0

dw LassPic
db 0,$15,0

dw SailorPic
db 0,$30,0

dw JrTrainerMPic
db 0,$20,0

dw JrTrainerFPic
db 0,$20,0

dw PokemaniacPic
db 0,$50,0

dw SuperNerdPic
db 0,$25,0

dw HikerPic
db 0,$35,0

dw BikerPic
db 0,$20,0

dw BurglarPic
db 0,$90,0

dw EngineerPic
db 0,$50,0

dw JugglerPic
db 0,$35,0

dw FisherPic
db 0,$35,0

dw SwimmerPic
db 0,$05,0

dw CueBallPic
db 0,$25,0

dw GamblerPic
db 0,$70,0

dw BeautyPic
db 0,$70,0

dw PsychicPic
db 0,$10,0

dw RockerPic
db 0,$25,0

dw JugglerPic
db 0,$35,0

dw TamerPic
db 0,$40,0

dw BirdKeeperPic
db 0,$25,0

dw BlackbeltPic
db 0,$25,0

dw Rival1Pic
db 0,$35,0

dw ProfOakPic
db 0,$99,0

dw ChiefPic
db 0,$30,0

dw ScientistPic
db 0,$50,0

dw GiovanniPic
db 0,$99,0

dw RocketPic
db 0,$30,0

dw CooltrainerMPic
db 0,$35,0

dw CooltrainerFPic
db 0,$35,0

dw BrunoPic
db 0,$99,0

dw BrockPic
db 0,$99,0

dw MistyPic
db 0,$99,0

dw LtSurgePic
db 0,$99,0

dw ErikaPic
db 0,$99,0

dw KogaPic
db 0,$99,0

dw BlainePic
db 0,$99,0

dw SabrinaPic
db 0,$99,0

dw GentlemanPic
db 0,$70,0

dw Rival2Pic
db 0,$65,0

dw Rival3Pic
db 0,$99,0

dw LoreleiPic
db 0,$99,0

dw ChannelerPic
db 0,$30,0

dw AgathaPic
db 0,$99,0

dw LancePic
db 0,$99,0

TrainerNames: ; 59FF
	db "YOUNGSTER@"
	db "BUG CATCHER@"
	db "LASS@"
	db "SAILOR@"
	db "JR.TRAINER♂@"
	db "JR.TRAINER♀@"
	db "POKéMANIAC@"
	db "SUPER NERD@"
	db "HIKER@"
	db "BIKER@"
	db "BURGLAR@"
	db "ENGINEER@"
	db "JUGGLER@"
	db "FISHERMAN@"
	db "SWIMMER@"
	db "CUE BALL@"
	db "GAMBLER@"
	db "BEAUTY@"
	db "PSYCHIC@"
	db "ROCKER@"
	db "JUGGLER@"
	db "TAMER@"
	db "BIRD KEEPER@"
	db "BLACKBELT@"
	db "RIVAL1@"
	db "PROF.OAK@"
	db "CHIEF@"
	db "SCIENTIST@"
	db "GIOVANNI@"
	db "ROCKET@"
	db "COOLTRAINER♂@"
	db "COOLTRAINER♀@"
	db "BRUNO@"
	db "BROCK@"
	db "MISTY@"
	db "LT.SURGE@"
	db "ERIKA@"
	db "KOGA@"
	db "BLAINE@"
	db "SABRINA@"
	db "GENTLEMAN@"
	db "RIVAL2@"
	db "RIVAL3@"
	db "LORELEI@"
	db "CHANNELER@"
	db "AGATHA@"
	db "LANCE@"

INCBIN "baserom.gbc",$39B87,$39C53 - $39B87

ReadTrainer: ; 5C53

; don't change any moves in a link battle
	ld a,[W_ISLINKBATTLE]
	and a
	ret nz

; set [W_ENEMYMONCOUNT] to 0, [$D89D] to FF
; XXX first is total enemy pokemon?
; XXX second is species of first pokemon?
	ld hl,W_ENEMYMONCOUNT
	xor a
	ld [hli],a
	dec a
	ld [hl],a

; get the pointer to trainer data for this class
	ld a,[W_CUROPPONENT]
	sub $C9 ; convert value from pokemon to trainer
	add a,a
	ld hl,TrainerDataPointers
	ld c,a
	ld b,0
	add hl,bc ; hl points to trainer class
	ld a,[hli]
	ld h,[hl]
	ld l,a
	ld a,[W_TRAINERNO]
	ld b,a
; At this point b contains the trainer number,
; and hl points to the trainer class.
; Our next task is to iterate through the trainers,
; decrementing b each time, until we get to the right one.
.outer\@
	dec b
	jr z,.IterateTrainer
.inner\@
	ld a,[hli]
	and a
	jr nz,.inner\@
	jr .outer\@

; if the first byte of trainer data is FF,
; - each pokemon has a specific level
;      (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
; else the first byte is the level of every pokemon on the team
.IterateTrainer
	ld a,[hli]
	cp $FF ; is the trainer special?
	jr z,.SpecialTrainer\@ ; if so, check for special moves
	ld [W_CURENEMYLVL],a
.LoopTrainerData\@
	ld a,[hli]
	and a ; have we reached the end of the trainer data?
	jr z,.FinishUp\@
	ld [$CF91],a ; write species somewhere (XXX why?)
	ld a,1
	ld [$CC49],a
	push hl
	call AddPokemonToParty
	pop hl
	jr .LoopTrainerData\@
.SpecialTrainer\@
; if this code is being run:
; - each pokemon has a specific level
;      (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
	ld a,[hli]
	and a ; have we reached the end of the trainer data?
	jr z,.AddLoneMove\@
	ld [W_CURENEMYLVL],a
	ld a,[hli]
	ld [$CF91],a
	ld a,1
	ld [$CC49],a
	push hl
	call AddPokemonToParty
	pop hl
	jr .SpecialTrainer\@
.AddLoneMove\@
; does the trainer have a single monster with a different move
	ld a,[W_LONEATTACKNO] ; Brock is 01, Misty is 02, Erika is 04, etc
	and a
	jr z,.AddTeamMove\@
	dec a
	add a,a
	ld c,a
	ld b,0
	ld hl,LoneMoves
	add hl,bc
	ld a,[hli]
	ld d,[hl]
	ld hl,W_ENEMYMON1MOVE3
	ld bc,W_ENEMYMON2MOVE3 - W_ENEMYMON1MOVE3
	call AddNTimes
	ld [hl],d
	jr .FinishUp\@
.AddTeamMove\@
; check if our trainer's team has special moves

; get trainer class number
	ld a,[$D059]
	sub $C8
	ld b,a
	ld hl,TeamMoves

; iterate through entries in TeamMoves, checking each for our trainer class
.IterateTeamMoves\@
	ld a,[hli]
	cp b
	jr z,.GiveTeamMoves\@ ; is there a match?
	inc hl ; if not, go to the next entry
	inc a
	jr nz,.IterateTeamMoves\@

	; no matches found. is this trainer champion rival?
	ld a,b
	cp SONY3
	jr z,.ChampionRival\@
	jr .FinishUp\@ ; nope
.GiveTeamMoves\@
	ld a,[hl]
	ld [$D95E],a
	jr .FinishUp\@
.ChampionRival\@ ; give moves to his team

; pidgeot
	ld a,SKY_ATTACK
	ld [W_ENEMYMON1MOVE3],a

; starter
	ld a,[W_RIVALSTARTER]
	cp BULBASAUR
	ld b,MEGA_DRAIN
	jr z,.GiveStarterMove\@
	cp CHARMANDER
	ld b,FIRE_BLAST
	jr z,.GiveStarterMove\@
	ld b,BLIZZARD ; must be squirtle
.GiveStarterMove\@
	ld a,b
	ld [W_ENEMYMON6MOVE3],a
.FinishUp\@ ; XXX this needs documenting
	xor a       ; clear D079-D07B
	ld de,$D079
	ld [de],a
	inc de
	ld [de],a
	inc de
	ld [de],a
	ld a,[W_CURENEMYLVL]
	ld b,a
.LastLoop\@
	ld hl,$D047
	ld c,2
	push bc
	ld a,$B
	call Predef
	pop bc
	inc de
	inc de
	dec b
	jr nz,.LastLoop\@
	ret

LoneMoves: ; 5D22
; these are used for gym leaders.
; this is not automatic! you have to write the number you want to W_LONEATTACKNO
; first. e.g., erika's script writes 4 to W_LONEATTACKNO to get mega drain,
; the fourth entry in the list.

; first byte:  pokemon in the trainer's party that gets the move
; second byte: move
; unterminated
	db 1,BIDE
	db 1,BUBBLEBEAM
	db 2,THUNDERBOLT
	db 2,MEGA_DRAIN
	db 3,TOXIC
	db 3,PSYWAVE
	db 3,FIRE_BLAST
	db 4,FISSURE

TeamMoves: ; 5D32
; these are used for elite four.
; this is automatic, based on trainer class.
; don't be confused by LoneMoves above, the two data structures are
	; _completely_ unrelated.

; first byte: trainer (all trainers in this class have this move)
; second byte: move
; ff-terminated
	db LORELEI,BLIZZARD
	db BRUNO,FISSURE
	db AGATHA,TOXIC
	db LANCE,BARRIER
	db $FF

if _YELLOW
; different format from above.

; entry ≔ trainerclass, trainerid, moveset+, 0
; moveset ≔ partymon, partymon'smove, moveid

	db BUG_CATCHER,$f
	db 2,2,TACKLE
	db 2,3,STRING_SHOT
	db 0

	db YOUNGSTER,$e
	db 1,4,FISSURE
	db 0

	db BROCK,$1
	db 2,3,BIND
	db 2,4,BIDE
	db 0

	db MISTY,$1
	db 2,4,BUBBLEBEAM
	db 0

	db LT__SURGE,$1
	db 1,1,THUNDERBOLT
	db 1,2,MEGA_PUNCH
	db 1,3,MEGA_KICK
	db 1,4,GROWL
	db 0

	db ERIKA,$1
	db 1,3,MEGA_DRAIN
	db 2,1,RAZOR_LEAF
	db 3,1,PETAL_DANCE
	db 0

	db KOGA,$1
	db 1,1,TOXIC
	db 1,2,TACKLE
	db 2,1,TOXIC
	db 2,3,SUPERSONIC
	db 3,1,TOXIC
	db 3,2,DOUBLE_EDGE
	db 4,1,LEECH_LIFE
	db 4,2,DOUBLE_TEAM
	db 4,3,PSYCHIC_M
	db 4,4,TOXIC
	db 0

	db BLAINE,$1
	db 1,1,FLAMETHROWER
	db 1,4,CONFUSE_RAY
	db 3,1,FLAMETHROWER
	db 3,2,FIRE_BLAST
	db 3,3,REFLECT
	db 0

	db SABRINA,$1
	db 1,1,FLASH
	db 2,1,KINESIS
	db 2,4,PSYWAVE
	db 3,1,PSYWAVE
	db 0

	db GIOVANNI,$3
	db 1,3,FISSURE
	db 2,2,DOUBLE_TEAM
	db 3,1,EARTHQUAKE
	db 3,3,THUNDER
	db 4,1,EARTHQUAKE
	db 4,2,LEER
	db 4,3,THUNDER
	db 5,1,ROCK_SLIDE
	db 5,4,EARTHQUAKE
	db 0

	db LORELEI,$1
	db 1,1,BUBBLEBEAM
	db 2,3,ICE_BEAM
	db 3,1,PSYCHIC_M
	db 3,2,SURF
	db 4,3,LOVELY_KISS
	db 5,3,BLIZZARD
	db 0

	db BRUNO,$1
	db 1,1,ROCK_SLIDE
	db 1,2,SCREECH
	db 1,4,DIG
	db 2,3,FIRE_PUNCH
	db 2,4,DOUBLE_TEAM
	db 3,1,DOUBLE_KICK
	db 3,2,MEGA_KICK
	db 3,4,DOUBLE_TEAM
	db 4,1,ROCK_SLIDE
	db 4,2,SCREECH
	db 4,4,EARTHQUAKE
	db 5,2,KARATE_CHOP
	db 5,3,STRENGTH
	db 0

	db AGATHA,$1
	db 1,2,SUBSTITUTE
	db 1,3,LICK
	db 1,4,MEGA_DRAIN
	db 2,2,TOXIC
	db 2,4,LEECH_LIFE
	db 3,2,LICK
	db 4,1,WRAP
	db 5,2,PSYCHIC_M
	db 0

	db LANCE,$1
	db 1,1,DRAGON_RAGE
	db 2,1,THUNDER_WAVE
	db 2,3,THUNDERBOLT
	db 3,1,BUBBLEBEAM
	db 3,2,WRAP
	db 3,3,ICE_BEAM
	db 4,1,WING_ATTACK
	db 4,2,SWIFT
	db 4,3,FLY
	db 5,1,BLIZZARD
	db 5,2,FIRE_BLAST
	db 5,3,THUNDER
	db 0

	db SONY3,$1
	db 1,3,EARTHQUAKE
	db 2,4,KINESIS
	db 3,4,LEECH_SEED
	db 4,1,ICE_BEAM
	db 5,1,CONFUSE_RAY
	db 5,4,FIRE_SPIN
	db 6,3,QUICK_ATTACK
	db 0

	db SONY3,$2
	db 1,3,EARTHQUAKE
	db 2,4,KINESIS
	db 3,4,LEECH_SEED
	db 4,1,THUNDERBOLT
	db 5,1,ICE_BEAM
	db 6,2,REFLECT
	db 6,3,QUICK_ATTACK
	db 0

	db SONY3,$3
	db 1,3,EARTHQUAKE
	db 2,4,KINESIS
	db 3,4,LEECH_SEED
	db 4,1,CONFUSE_RAY
	db 4,4,FIRE_SPIN
	db 5,1,THUNDERBOLT
	db 6,1,AURORA_BEAM
	db 6,3,QUICK_ATTACK
	db 0

	db $ff
endc

TrainerDataPointers: ; 5D3B
	dw YoungsterData,BugCatcherData,LassData,SailorData,JrTrainerMData
	dw JrTrainerFData,PokemaniacData,SuperNerdData,HikerData,BikerData
	dw BurglarData,EngineerData,Juggler1Data,FisherData,SwimmerData
	dw CueBallData,GamblerData,BeautyData,PsychicData,RockerData
	dw JugglerData,TamerData,BirdKeeperData,BlackbeltData,Green1Data
	dw ProfOakData,ChiefData,ScientistData,GiovanniData,RocketData
	dw CooltrainerMData,CooltrainerFData,BrunoData,BrockData,MistyData
	dw LtSurgeData,ErikaData,KogaData,BlaineData,SabrinaData
	dw GentlemanData,Green2Data,Green3Data,LoreleiData,ChannelerData
	dw AgathaData,LanceData

; if first byte != FF, then
	; first byte is level (of all pokemon on this team)
	; all the next bytes are pokemon species
	; null-terminated
; if first byte == FF, then
	; first byte is FF (obviously)
	; every next two bytes are a level and species
	; null-terminated

YoungsterData:
	db 11,RATTATA,EKANS,0
	db 14,SPEAROW,0
	db 10,RATTATA,RATTATA,ZUBAT,0
	db 14,RATTATA,EKANS,ZUBAT,0
	db 15,RATTATA,SPEAROW,0
	db 17,SLOWPOKE,0
	db 14,EKANS,SANDSHREW,0
	db 21,NIDORAN_M,0
	db 21,EKANS,0
	db 19,SANDSHREW,ZUBAT,0
	db 17,RATTATA,RATTATA,RATICATE,0
	db 18,NIDORAN_M,NIDORINO,0
	db 17,SPEAROW,RATTATA,RATTATA,SPEAROW,0
BugCatcherData:
	db 6,WEEDLE,CATERPIE,0
	db 7,WEEDLE,KAKUNA,WEEDLE,0
	db 9,WEEDLE,0
	db 10,CATERPIE,WEEDLE,CATERPIE,0
	db 9,WEEDLE,KAKUNA,CATERPIE,METAPOD,0
	db 11,CATERPIE,METAPOD,0
	db 11,WEEDLE,KAKUNA,0
	db 10,CATERPIE,METAPOD,CATERPIE,0
	db 14,CATERPIE,WEEDLE,0
	db 16,WEEDLE,CATERPIE,WEEDLE,0
	db 20,BUTTERFREE,0
	db 18,METAPOD,CATERPIE,VENONAT,0
	db 19,BEEDRILL,BEEDRILL,0
	db 20,CATERPIE,WEEDLE,VENONAT,0
LassData:
	db 9,PIDGEY,PIDGEY,0
	db 10,RATTATA,NIDORAN_M,0
	db 14,JIGGLYPUFF,0
	db 31,PARAS,PARAS,PARASECT,0
	db 11,ODDISH,BELLSPROUT,0
	db 14,CLEFAIRY,0
	db 16,PIDGEY,NIDORAN_F,0
	db 14,PIDGEY,NIDORAN_F,0
	db 15,NIDORAN_M,NIDORAN_F,0
	db 13,ODDISH,PIDGEY,ODDISH,0
	db 18,PIDGEY,NIDORAN_F,0
	db 18,RATTATA,PIKACHU,0
	db 23,NIDORAN_F,NIDORINA,0
	db 24,MEOWTH,MEOWTH,MEOWTH,0
	db 19,PIDGEY,RATTATA,NIDORAN_M,MEOWTH,PIKACHU,0
	db 22,CLEFAIRY,CLEFAIRY,0
	db 23,BELLSPROUT,WEEPINBELL,0
	db 23,ODDISH,GLOOM,0
SailorData:
	db 18,MACHOP,SHELLDER,0
	db 17,MACHOP,TENTACOOL,0
	db 21,SHELLDER,0
	db 17,HORSEA,SHELLDER,TENTACOOL,0
	db 18,TENTACOOL,STARYU,0
	db 17,HORSEA,HORSEA,HORSEA,0
	db 20,MACHOP,0
	db 21,PIKACHU,PIKACHU,0
JrTrainerMData:
	db 11,DIGLETT,SANDSHREW,0
	db 14,RATTATA,EKANS,0
	db 18,MANKEY,0
	db 20,SQUIRTLE,0
	db 16,SPEAROW,RATICATE,0
	db 18,DIGLETT,DIGLETT,SANDSHREW,0
	db 21,GROWLITHE,CHARMANDER,0
	db 19,RATTATA,DIGLETT,EKANS,SANDSHREW,0
	db 29,NIDORAN_M,NIDORINO,0
JrTrainerFData:
	db 19,GOLDEEN,0
	db 16,RATTATA,PIKACHU,0
	db 16,PIDGEY,PIDGEY,PIDGEY,0
	db 22,BULBASAUR,0
	db 18,ODDISH,BELLSPROUT,ODDISH,BELLSPROUT,0
	db 23,MEOWTH,0
	db 20,PIKACHU,CLEFAIRY,0
	db 21,PIDGEY,PIDGEOTTO,0
	db 21,JIGGLYPUFF,PIDGEY,MEOWTH,0
	db 22,ODDISH,BULBASAUR,0
	db 24,BULBASAUR,IVYSAUR,0
	db 24,PIDGEY,MEOWTH,RATTATA,PIKACHU,MEOWTH,0
	db 30,POLIWAG,POLIWAG,0
	db 27,PIDGEY,MEOWTH,PIDGEY,PIDGEOTTO,0
	db 28,GOLDEEN,POLIWAG,HORSEA,0
	db 31,GOLDEEN,SEAKING,0
	db 22,BELLSPROUT,CLEFAIRY,0
	db 20,MEOWTH,ODDISH,PIDGEY,0
	db 19,PIDGEY,RATTATA,RATTATA,BELLSPROUT,0
	db 28,GLOOM,ODDISH,ODDISH,0
	db 29,PIKACHU,RAICHU,0
	db 33,CLEFAIRY,0
	db 29,BELLSPROUT,ODDISH,TANGELA,0
	db 30,TENTACOOL,HORSEA,SEEL,0
PokemaniacData:
	db 30,RHYHORN,LICKITUNG,0
	db 20,CUBONE,SLOWPOKE,0
	db 20,SLOWPOKE,SLOWPOKE,SLOWPOKE,0
	db 22,CHARMANDER,CUBONE,0
	db 25,SLOWPOKE,0
	db 40,CHARMELEON,LAPRAS,LICKITUNG,0
	db 23,CUBONE,SLOWPOKE,0
SuperNerdData:
	db 11,MAGNEMITE,VOLTORB,0
	db 12,GRIMER,VOLTORB,KOFFING,0
	db 20,VOLTORB,KOFFING,VOLTORB,MAGNEMITE,0
	db 22,GRIMER,MUK,GRIMER,0
	db 26,KOFFING,0
	db 22,KOFFING,MAGNEMITE,WEEZING,0
	db 20,MAGNEMITE,MAGNEMITE,KOFFING,MAGNEMITE,0
	db 24,MAGNEMITE,VOLTORB,0
	db 36,VULPIX,VULPIX,NINETALES,0
	db 34,PONYTA,CHARMANDER,VULPIX,GROWLITHE,0
	db 41,RAPIDASH,0
	db 37,GROWLITHE,VULPIX,0
HikerData:
	db 10,GEODUDE,GEODUDE,ONIX,0
	db 15,MACHOP,GEODUDE,0
	db 13,GEODUDE,GEODUDE,MACHOP,GEODUDE,0
	db 17,ONIX,0
	db 21,GEODUDE,ONIX,0
	db 20,GEODUDE,MACHOP,GEODUDE,0
	db 21,GEODUDE,ONIX,0
	db 19,ONIX,GRAVELER,0
	db 21,GEODUDE,GEODUDE,GRAVELER,0
	db 25,GEODUDE,0
	db 20,MACHOP,ONIX,0
	db 19,GEODUDE,MACHOP,GEODUDE,GEODUDE,0
	db 20,ONIX,ONIX,GEODUDE,0
	db 21,GEODUDE,GRAVELER,0
BikerData:
	db 28,KOFFING,KOFFING,KOFFING,0
	db 29,KOFFING,GRIMER,0
	db 25,KOFFING,KOFFING,WEEZING,KOFFING,GRIMER,0
	db 28,KOFFING,GRIMER,WEEZING,0
	db 29,GRIMER,KOFFING,0
	db 33,WEEZING,0
	db 26,GRIMER,GRIMER,GRIMER,GRIMER,0
	db 28,WEEZING,KOFFING,WEEZING,0
	db 33,MUK,0
	db 29,VOLTORB,VOLTORB,0
	db 29,WEEZING,MUK,0
	db 25,KOFFING,WEEZING,KOFFING,KOFFING,WEEZING,0
	db 26,KOFFING,KOFFING,GRIMER,KOFFING,0
	db 28,GRIMER,GRIMER,KOFFING,0
	db 29,KOFFING,MUK,0
BurglarData:
	db 29,GROWLITHE,VULPIX,0
	db 33,GROWLITHE,0
	db 28,VULPIX,CHARMANDER,PONYTA,0
	db 36,GROWLITHE,VULPIX,NINETALES,0
	db 41,PONYTA,0
	db 37,VULPIX,GROWLITHE,0
	db 34,CHARMANDER,CHARMELEON,0
	db 38,NINETALES,0
	db 34,GROWLITHE,PONYTA,0
EngineerData:
	db 21,VOLTORB,MAGNEMITE,0
	db 21,MAGNEMITE,0
	db 18,MAGNEMITE,MAGNEMITE,MAGNETON,0
Juggler1Data:
; none
FisherData:
	db 17,GOLDEEN,TENTACOOL,GOLDEEN,0
	db 17,TENTACOOL,STARYU,SHELLDER,0
	db 22,GOLDEEN,POLIWAG,GOLDEEN,0
	db 24,TENTACOOL,GOLDEEN,0
	db 27,GOLDEEN,0
	db 21,POLIWAG,SHELLDER,GOLDEEN,HORSEA,0
	db 28,SEAKING,GOLDEEN,SEAKING,SEAKING,0
	db 31,SHELLDER,CLOYSTER,0
	db 27,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,0
	db 33,SEAKING,GOLDEEN,0
	db 24,MAGIKARP,MAGIKARP,0
SwimmerData:
	db 16,HORSEA,SHELLDER,0
	db 30,TENTACOOL,SHELLDER,0
	db 29,GOLDEEN,HORSEA,STARYU,0
	db 30,POLIWAG,POLIWHIRL,0
	db 27,HORSEA,TENTACOOL,TENTACOOL,GOLDEEN,0
	db 29,GOLDEEN,SHELLDER,SEAKING,0
	db 30,HORSEA,HORSEA,0
	db 27,TENTACOOL,TENTACOOL,STARYU,HORSEA,TENTACRUEL,0
	db 31,SHELLDER,CLOYSTER,0
	db 35,STARYU,0
	db 28,HORSEA,HORSEA,SEADRA,HORSEA,0
	db 33,SEADRA,TENTACRUEL,0
	db 37,STARMIE,0
	db 33,STARYU,WARTORTLE,0
	db 32,POLIWHIRL,TENTACOOL,SEADRA,0
CueBallData:
	db 28,MACHOP,MANKEY,MACHOP,0
	db 29,MANKEY,MACHOP,0
	db 33,MACHOP,0
	db 29,MANKEY,PRIMEAPE,0
	db 29,MACHOP,MACHOKE,0
	db 33,MACHOKE,0
	db 26,MANKEY,MANKEY,MACHOKE,MACHOP,0
	db 29,PRIMEAPE,MACHOKE,0
	db 31,TENTACOOL,TENTACOOL,TENTACRUEL,0
GamblerData:
	db 18,POLIWAG,HORSEA,0
	db 18,BELLSPROUT,ODDISH,0
	db 18,VOLTORB,MAGNEMITE,0
	db 18,GROWLITHE,VULPIX,0
	db 22,POLIWAG,POLIWAG,POLIWHIRL,0
	db 22,ONIX,GEODUDE,GRAVELER,0
	db 24,GROWLITHE,VULPIX,0
BeautyData:
	db 21,ODDISH,BELLSPROUT,ODDISH,BELLSPROUT,0
	db 24,BELLSPROUT,BELLSPROUT,0
	db 26,EXEGGCUTE,0
	db 27,RATTATA,PIKACHU,RATTATA,0
	db 29,CLEFAIRY,MEOWTH,0
	db 35,SEAKING,0
	db 30,SHELLDER,SHELLDER,CLOYSTER,0
	db 31,POLIWAG,SEAKING,0
	db 29,PIDGEOTTO,WIGGLYTUFF,0
	db 29,BULBASAUR,IVYSAUR,0
	db 33,WEEPINBELL,BELLSPROUT,WEEPINBELL,0
	db 27,POLIWAG,GOLDEEN,SEAKING,GOLDEEN,POLIWAG,0
	db 30,GOLDEEN,SEAKING,0
	db 29,STARYU,STARYU,STARYU,0
	db 30,SEADRA,HORSEA,SEADRA,0
PsychicData:
	db 31,KADABRA,SLOWPOKE,MR_MIME,KADABRA,0
	db 34,MR_MIME,KADABRA,0
	db 33,SLOWPOKE,SLOWPOKE,SLOWBRO,0
	db 38,SLOWBRO,0
RockerData:
	db 20,VOLTORB,MAGNEMITE,VOLTORB,0
	db 29,VOLTORB,ELECTRODE,0
JugglerData:
	db 29,KADABRA,MR_MIME,0
	db 41,DROWZEE,HYPNO,KADABRA,KADABRA,0
	db 31,DROWZEE,DROWZEE,KADABRA,DROWZEE,0
	db 34,DROWZEE,HYPNO,0
	db 48,MR_MIME,0
	db 33,HYPNO,0
	db 38,HYPNO,0
	db 34,DROWZEE,KADABRA,0
TamerData:
	db 34,SANDSLASH,ARBOK,0
	db 33,ARBOK,SANDSLASH,ARBOK,0
	db 43,RHYHORN,0
	db 39,ARBOK,TAUROS,0
	db 44,PERSIAN,GOLDUCK,0
	db 42,RHYHORN,PRIMEAPE,ARBOK,TAUROS,0
BirdKeeperData:
	db 29,PIDGEY,PIDGEOTTO,0
	db 25,SPEAROW,PIDGEY,PIDGEY,SPEAROW,SPEAROW,0
	db 26,PIDGEY,PIDGEOTTO,SPEAROW,FEAROW,0
	db 33,FARFETCH_D,0
	db 29,SPEAROW,FEAROW,0
	db 26,PIDGEOTTO,FARFETCH_D,DODUO,PIDGEY,0
	db 28,DODRIO,DODUO,DODUO,0
	db 29,SPEAROW,FEAROW,0
	db 34,DODRIO,0
	db 26,SPEAROW,SPEAROW,FEAROW,SPEAROW,0
	db 30,FEAROW,FEAROW,PIDGEOTTO,0
	db 39,PIDGEOTTO,PIDGEOTTO,PIDGEY,PIDGEOTTO,0
	db 42,FARFETCH_D,FEAROW,0
	db 28,PIDGEY,DODUO,PIDGEOTTO,0
	db 26,PIDGEY,SPEAROW,PIDGEY,FEAROW,0
	db 29,PIDGEOTTO,FEAROW,0
	db 28,SPEAROW,DODUO,FEAROW,0
BlackbeltData:
	db 37,HITMONLEE,HITMONCHAN,0
	db 31,MANKEY,MANKEY,PRIMEAPE,0
	db 32,MACHOP,MACHOKE,0
	db 36,PRIMEAPE,0
	db 31,MACHOP,MANKEY,PRIMEAPE,0
	db 40,MACHOP,MACHOKE,0
	db 43,MACHOKE,0
	db 38,MACHOKE,MACHOP,MACHOKE,0
	db 43,MACHOKE,MACHOP,MACHOKE,0
Green1Data:
	db 5,SQUIRTLE,0
	db 5,BULBASAUR,0
	db 5,CHARMANDER,0
	db $FF,9,PIDGEY,8,SQUIRTLE,0
	db $FF,9,PIDGEY,8,BULBASAUR,0
	db $FF,9,PIDGEY,8,CHARMANDER,0
	db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,SQUIRTLE,0
	db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,BULBASAUR,0
	db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,CHARMANDER,0
ProfOakData:
	db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,BLASTOISE,70,GYARADOS,0
	db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,VENUSAUR,70,GYARADOS,0
	db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,CHARIZARD,70,GYARADOS,0
ChiefData:
; none
ScientistData:
	db 34,KOFFING,VOLTORB,0
	db 26,GRIMER,WEEZING,KOFFING,WEEZING,0
	db 28,MAGNEMITE,VOLTORB,MAGNETON,0
	db 29,ELECTRODE,WEEZING,0
	db 33,ELECTRODE,0
	db 26,MAGNETON,KOFFING,WEEZING,MAGNEMITE,0
	db 25,VOLTORB,KOFFING,MAGNETON,MAGNEMITE,KOFFING,0
	db 29,ELECTRODE,MUK,0
	db 29,GRIMER,ELECTRODE,0
	db 28,VOLTORB,KOFFING,MAGNETON,0
	db 29,MAGNEMITE,KOFFING,0
	db 33,MAGNEMITE,MAGNETON,VOLTORB,0
	db 34,MAGNEMITE,ELECTRODE,0
GiovanniData:
	db $FF,25,ONIX,24,RHYHORN,29,KANGASKHAN,0
	db $FF,37,NIDORINO,35,KANGASKHAN,37,RHYHORN,41,NIDOQUEEN,0
	db $FF,45,RHYHORN,42,DUGTRIO,44,NIDOQUEEN,45,NIDOKING,50,RHYDON,0
RocketData:
	db 13,RATTATA,ZUBAT,0
	db 11,SANDSHREW,RATTATA,ZUBAT,0
	db 12,ZUBAT,EKANS,0
	db 16,RATICATE,0
	db 17,MACHOP,DROWZEE,0
	db 15,EKANS,ZUBAT,0
	db 20,RATICATE,ZUBAT,0
	db 21,DROWZEE,MACHOP,0
	db 21,RATICATE,RATICATE,0
	db 20,GRIMER,KOFFING,KOFFING,0
	db 19,RATTATA,RATICATE,RATICATE,RATTATA,0
	db 22,GRIMER,KOFFING,0
	db 17,ZUBAT,KOFFING,GRIMER,ZUBAT,RATICATE,0
	db 20,RATTATA,RATICATE,DROWZEE,0
	db 21,MACHOP,MACHOP,0
	db 23,SANDSHREW,EKANS,SANDSLASH,0
	db 23,EKANS,SANDSHREW,ARBOK,0
	db 21,KOFFING,ZUBAT,0
	db 25,ZUBAT,ZUBAT,GOLBAT,0
	db 26,KOFFING,DROWZEE,0
	db 23,ZUBAT,RATTATA,RATICATE,ZUBAT,0
	db 26,DROWZEE,KOFFING,0
	db 29,CUBONE,ZUBAT,0
	db 25,GOLBAT,ZUBAT,ZUBAT,RATICATE,ZUBAT,0
	db 28,RATICATE,HYPNO,RATICATE,0
	db 29,MACHOP,DROWZEE,0
	db 28,EKANS,ZUBAT,CUBONE,0
	db 33,ARBOK,0
	db 33,HYPNO,0
	db 29,MACHOP,MACHOKE,0
	db 28,ZUBAT,ZUBAT,GOLBAT,0
	db 26,RATICATE,ARBOK,KOFFING,GOLBAT,0
	db 29,CUBONE,CUBONE,0
	db 29,SANDSHREW,SANDSLASH,0
	db 26,RATICATE,ZUBAT,GOLBAT,RATTATA,0
	db 28,WEEZING,GOLBAT,KOFFING,0
	db 28,DROWZEE,GRIMER,MACHOP,0
	db 28,GOLBAT,DROWZEE,HYPNO,0
	db 33,MACHOKE,0
	db 25,RATTATA,RATTATA,ZUBAT,RATTATA,EKANS,0
	db 32,CUBONE,DROWZEE,MAROWAK,0
CooltrainerMData:
	db 39,NIDORINO,NIDOKING,0
	db 43,EXEGGUTOR,CLOYSTER,ARCANINE,0
	db 43,KINGLER,TENTACRUEL,BLASTOISE,0
	db 45,KINGLER,STARMIE,0
	db 42,IVYSAUR,WARTORTLE,CHARMELEON,CHARIZARD,0
	db 44,IVYSAUR,WARTORTLE,CHARMELEON,0
	db 49,NIDOKING,0
	db 44,KINGLER,CLOYSTER,0
	db 39,SANDSLASH,DUGTRIO,0
	db 43,RHYHORN,0
CooltrainerFData:
	db 24,WEEPINBELL,GLOOM,IVYSAUR,0
	db 43,BELLSPROUT,WEEPINBELL,VICTREEBEL,0
	db 43,PARASECT,DEWGONG,CHANSEY,0
	db 46,VILEPLUME,BUTTERFREE,0
	db 44,PERSIAN,NINETALES,0
	db 45,IVYSAUR,VENUSAUR,0
	db 45,NIDORINA,NIDOQUEEN,0
	db 43,PERSIAN,NINETALES,RAICHU,0
BrunoData:
	db $FF,53,ONIX,55,HITMONCHAN,55,HITMONLEE,56,ONIX,58,MACHAMP,0
BrockData:
	db $FF,12,GEODUDE,14,ONIX,0
MistyData:
	db $FF,18,STARYU,21,STARMIE,0
LtSurgeData:
	db $FF,21,VOLTORB,18,PIKACHU,24,RAICHU,0
ErikaData:
	db $FF,29,VICTREEBEL,24,TANGELA,29,VILEPLUME,0
KogaData:
	db $FF,37,KOFFING,39,MUK,37,KOFFING,43,WEEZING,0
BlaineData:
	db $FF,42,GROWLITHE,40,PONYTA,42,RAPIDASH,47,ARCANINE,0
SabrinaData:
	db $FF,38,KADABRA,37,MR_MIME,38,VENOMOTH,43,ALAKAZAM,0
GentlemanData:
	db 18,GROWLITHE,GROWLITHE,0
	db 19,NIDORAN_M,NIDORAN_F,0
	db 23,PIKACHU,0
	db 48,PRIMEAPE,0
	db 17,GROWLITHE,PONYTA,0
Green2Data:
	db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,WARTORTLE,0
	db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,IVYSAUR,0
	db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,CHARMELEON,0
	db $FF,25,PIDGEOTTO,23,GROWLITHE,22,EXEGGCUTE,20,KADABRA,25,WARTORTLE,0
	db $FF,25,PIDGEOTTO,23,GYARADOS,22,GROWLITHE,20,KADABRA,25,IVYSAUR,0
	db $FF,25,PIDGEOTTO,23,EXEGGCUTE,22,GYARADOS,20,KADABRA,25,CHARMELEON,0
	db $FF,37,PIDGEOT,38,GROWLITHE,35,EXEGGCUTE,35,ALAKAZAM,40,BLASTOISE,0
	db $FF,37,PIDGEOT,38,GYARADOS,35,GROWLITHE,35,ALAKAZAM,40,VENUSAUR,0
	db $FF,37,PIDGEOT,38,EXEGGCUTE,35,GYARADOS,35,ALAKAZAM,40,CHARIZARD,0
	db $FF,47,PIDGEOT,45,RHYHORN,45,GROWLITHE,47,EXEGGCUTE,50,ALAKAZAM,53,BLASTOISE,0
	db $FF,47,PIDGEOT,45,RHYHORN,45,GYARADOS,47,GROWLITHE,50,ALAKAZAM,53,VENUSAUR,0
	db $FF,47,PIDGEOT,45,RHYHORN,45,EXEGGCUTE,47,GYARADOS,50,ALAKAZAM,53,CHARIZARD,0
Green3Data:
	db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,ARCANINE,63,EXEGGUTOR,65,BLASTOISE,0
	db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,GYARADOS,63,ARCANINE,65,VENUSAUR,0
	db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,EXEGGUTOR,63,GYARADOS,65,CHARIZARD,0
LoreleiData:
	db $FF,54,DEWGONG,53,CLOYSTER,54,SLOWBRO,56,JYNX,56,LAPRAS,0
ChannelerData:
	db 22,GASTLY,0
	db 24,GASTLY,0
	db 23,GASTLY,GASTLY,0
	db 24,GASTLY,0
	db 23,GASTLY,0
	db 24,GASTLY,0
	db 24,HAUNTER,0
	db 22,GASTLY,0
	db 24,GASTLY,0
	db 23,GASTLY,GASTLY,0
	db 24,GASTLY,0
	db 22,GASTLY,0
	db 24,GASTLY,0
	db 23,HAUNTER,0
	db 24,GASTLY,0
	db 22,GASTLY,0
	db 24,GASTLY,0
	db 22,HAUNTER,0
	db 22,GASTLY,GASTLY,GASTLY,0
	db 24,GASTLY,0
	db 24,GASTLY,0
	db 34,GASTLY,HAUNTER,0
	db 38,HAUNTER,0
	db 33,GASTLY,GASTLY,HAUNTER,0
AgathaData:
	db $FF,56,GENGAR,56,GOLBAT,55,HAUNTER,58,ARBOK,60,GENGAR,0
LanceData:
	db $FF,58,GYARADOS,56,DRAGONAIR,56,DRAGONAIR,60,AERODACTYL,62,DRAGONITE,0

TrainerAI: ; 652E
;XXX called at 34964, 3c342, 3c398
	and a
	ld a,[W_ISINBATTLE]
	dec a
	ret z ; if not a trainer, we're done here
	ld a,[W_ISLINKBATTLE]
	cp 4
	ret z
	ld a,[W_TRAINERCLASS] ; what trainer class is this?
	dec a
	ld c,a
	ld b,0
	ld hl,TrainerAIPointers
	add hl,bc
	add hl,bc
	add hl,bc
	ld a,[W_AICOUNT]
	and a
	ret z ; if no AI uses left, we're done here
	inc hl
	inc a
	jr nz,.getpointer\@
	dec hl
	ld a,[hli]
	ld [W_AICOUNT],a
.getpointer\@
	ld a,[hli]
	ld h,[hl]
	ld l,a
	call GenRandom
	jp [hl]

TrainerAIPointers: ; 655C
; one entry per trainer class
; first byte, number of times (per Pokémon) it can occur
; next two bytes, pointer to AI subroutine for trainer class
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,JugglerAI ; juggler_x
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 3,JugglerAI ; juggler
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 2,BlackbeltAI ; blackbelt
	dbw 3,GenericAI
	dbw 3,GenericAI
	dbw 1,GenericAI ; chief
	dbw 3,GenericAI
	dbw 1,GiovanniAI ; giovanni
	dbw 3,GenericAI
	dbw 2,CooltrainerMAI ; cooltrainerm
	dbw 1,CooltrainerFAI ; cooltrainerf
	dbw 2,BrunoAI ; bruno
	dbw 5,BrockAI ; brock
	dbw 1,MistyAI ; misty
	dbw 1,LtSurgeAI ; surge
	dbw 1,ErikaAI ; erika
	dbw 2,KogaAI ; koga
	dbw 2,BlaineAI ; blaine
	dbw 1,SabrinaAI ; sabrina
	dbw 3,GenericAI
	dbw 1,Sony2AI ; sony2
	dbw 1,Sony3AI ; sony3
	dbw 2,LoreleiAI ; lorelei
	dbw 3,GenericAI
	dbw 2,AgathaAI ; agatha
	dbw 1,LanceAI ; lance

JugglerAI:
	cp $40
	ret nc
	jp $672A

BlackbeltAI:
	cp $20
	ret nc
	jp AIUseXAttack

GiovanniAI:
	cp $40
	ret nc
	jp AIUseGuardSpec

CooltrainerMAI:
	cp $40
	ret nc
	jp AIUseXAttack

CooltrainerFAI:
	cp $40
	ld a,$A
	call $67CF
	jp c,AIUseHyperPotion
	ld a,5
	call $67CF
	ret nc
	jp $672A

BrockAI:
; if his active monster has a status condition, use a full heal
	ld a,[W_ENEMYMONSTATUS]
	and a
	ret z
	jp AIUseFullHeal

MistyAI:
	cp $40
	ret nc
	jp AIUseXDefend

LtSurgeAI:
	cp $40
	ret nc
	jp AIUseXSpeed

ErikaAI:
	cp $80
	ret nc
	ld a,$A
	call $67CF
	ret nc
	jp AIUseSuperPotion

KogaAI:
	cp $40
	ret nc
	jp AIUseXAttack

BlaineAI:
	cp $40
	ret nc
	jp AIUseSuperPotion

SabrinaAI:
	cp $40
	ret nc
	ld a,$A
	call $67CF
	ret nc
	jp AIUseHyperPotion

Sony2AI:
	cp $20
	ret nc
	ld a,5
	call $67CF
	ret nc
	jp AIUsePotion

Sony3AI:
	cp $20
	ret nc
	ld a,5
	call $67CF
	ret nc
	jp AIUseFullRestore

LoreleiAI:
	cp $80
	ret nc
	ld a,5
	call $67CF
	ret nc
	jp AIUseSuperPotion

BrunoAI:
	cp $40
	ret nc
	jp AIUseXDefend

AgathaAI:
	cp $14
	jp c,$672A
	cp $80
	ret nc
	ld a,4
	call $67CF
	ret nc
	jp AIUseSuperPotion

LanceAI:
	cp $80
	ret nc
	ld a,5
	call $67CF
	ret nc
	jp AIUseHyperPotion

GenericAI:
	and a ; clear carry
	ret

; end of individual trainer AI routines

DecrementAICount: ; 6695
	ld hl,W_AICOUNT
	dec [hl]
	scf
	ret

Function669B: ; 669B
; XXX what does this do
	ld a,$8E
	jp $3740

AIUseFullRestore: ; 0x3a6a0
	call AICureStatus
	ld a,FULL_RESTORE
	ld [$CF05],a
	ld de,$CEEB
	ld hl,$CFE7
	ld a,[hld]
	ld [de],a
	inc de
	ld a,[hl]
	ld [de],a
	inc de
	ld hl,$CFF5
	ld a,[hld]
	ld [de],a
	inc de
	ld [$CEE9],a
	ld [$CFE7],a
	ld a,[hl]
	ld [de],a
	ld [$CEEA],a
	ld [W_ENEMYMONCURHP],a
	jr Function6718
; 0x3a6ca

AIUsePotion: ; 0x3a6ca
; enemy trainer heals his monster with a potion
	ld a,POTION
	ld b,20
	jr AIRecoverHP

AIUseSuperPotion: ; 0x3a6d0
; enemy trainer heals his monster with a super potion
	ld a,SUPER_POTION
	ld b,50
	jr AIRecoverHP

AIUseHyperPotion: ; 0x3a6d6
; enemy trainer heals his monster with a hyper potion
	ld a,HYPER_POTION
	ld b,200
	; fallthrough

AIRecoverHP: ; 66DA
; heal b HP and print "trainer used $(a) on pokemon!"
	ld [$CF05],a
	ld hl,$CFE7
	ld a,[hl]
	ld [$CEEB],a
	add b
	ld [hld],a
	ld [$CEED],a
	ld a,[hl]
	ld [$CEEC],a
	ld [$CEEE],a
	jr nc,.next\@
	inc a
	ld [hl],a
	ld [$CEEE],a
.next\@
	inc hl
	ld a,[hld]
	ld b,a
	ld de,$CFF5
	ld a,[de]
	dec de
	ld [$CEE9],a
	sub b
	ld a,[hli]
	ld b,a
	ld a,[de]
	ld [$CEEA],a
	sbc b
	jr nc,Function6718
	inc de
	ld a,[de]
	dec de
	ld [hld],a
	ld [$CEED],a
	ld a,[de]
	ld [hl],a
	ld [$CEEE],a
	; fallthrough

Function6718: ; 6718
	call AIPrintItemUse_
	ld hl,$C3CA
	xor a
	ld [$CF94],a
	ld a,$48
	call Predef
	jp DecrementAICount

Function672A: ; 672A
	ld a,[W_ENEMYMONCOUNT]
	ld c,a
	ld hl,W_ENEMYMON1HP

	ld d,0 ; keep count of unfainted monsters

	; count how many monsters haven't fainted yet
.loop\@
	ld a,[hli]
	ld b,a
	ld a,[hld]
	or b
	jr z,.Fainted\@ ; has monster fainted?
	inc d
.Fainted\@
	push bc
	ld bc,$2C
	add hl,bc
	pop bc
	dec c
	jr nz,.loop\@

	ld a,d ; how many available monsters are there?
	cp 2 ; don't bother if only 1 or 2
	jp nc,Function674B ; XXX check, does this jump when a = 2?
	and a
	ret

Function674B: ; 674B

; prepare to withdraw the active monster: copy hp, number, and status to roster

	ld a,[W_ENEMYMONNUMBER]
	ld hl,W_ENEMYMON1HP
	ld bc,$2C
	call AddNTimes
	ld d,h
	ld e,l
	ld hl,W_ENEMYMONCURHP
	ld bc,4
	call CopyData

	ld hl, AIBattleWithdrawText
	call PrintText

	ld a,1
	ld [$D11D],a
	ld hl,EnemySendOut
	ld b,BANK(EnemySendOut)
	call Bankswitch
	xor a
	ld [$D11D],a

	ld a,[W_ISLINKBATTLE]
	cp 4
	ret z
	scf
	ret

AIBattleWithdrawText: ; 0x3a781
	TX_FAR _AIBattleWithdrawText
	db "@"

AIUseFullHeal: ; 0x3a786
	call $669B
	call AICureStatus
	ld a,FULL_HEAL
	jp AIPrintItemUse

AICureStatus: ; 0x3a791
; cures the status of enemy's active pokemon
	ld a,[W_ENEMYMONNUMBER]
	ld hl,$D8A8
	ld bc,$2C
	call AddNTimes
	xor a
	ld [hl],a ; clear status in enemy team roster
	ld [W_ENEMYMONSTATUS],a ; clear status of active enemy
	ld hl,$D069
	res 0,[hl]
	ret

AIUseXAccuracy: ; 0x3a7a8 unused
	call $669B
	ld hl,$D068
	set 0,[hl]
	ld a,X_ACCURACY
	jp AIPrintItemUse

AIUseGuardSpec: ; 0x3a7b5
	call $669B
	ld hl,$D068
	set 1,[hl]
	ld a,GUARD_SPEC_
	jp AIPrintItemUse

AIUseDireHit: ; 0x3a7c2 unused
	call $669B
	ld hl,$D068
	set 2,[hl]
	ld a,DIRE_HIT
	jp AIPrintItemUse

Function67CF: ; 0x3a7cf 67CF
	ld [H_DIVISOR],a
	ld hl,$CFF4
	ld a,[hli]
	ld [H_DIVIDEND],a
	ld a,[hl]
	ld [H_DIVIDEND + 1],a
	ld b,2
	call Divide
	ld a,[H_QUOTIENT + 3]
	ld c,a
	ld a,[H_QUOTIENT + 2]
	ld b,a
	ld hl,$CFE7
	ld a,[hld]
	ld e,a
	ld a,[hl]
	ld d,a
	ld a,d
	sub b
	ret nz
	ld a,e
	sub c
	ret

AIUseXAttack: ; 0x3a7f2
	ld b,$A
	ld a,X_ATTACK
	jr AIIncreaseStat

AIUseXDefend: ; 0x3a7f8
	ld b,$B
	ld a,X_DEFEND
	jr AIIncreaseStat

AIUseXSpeed: ; 0x3a7fe
	ld b,$C
	ld a,X_SPEED
	jr AIIncreaseStat

AIUseXSpecial: ; 0x3a804
	ld b,$D
	ld a,X_SPECIAL
	; fallthrough

AIIncreaseStat: ; 0x3a808
	ld [$CF05],a
	push bc
	call AIPrintItemUse_
	pop bc
	ld hl,$CFCD
	ld a,[hld]
	push af
	ld a,[hl]
	push af
	push hl
	ld a,$AF
	ld [hli],a
	ld [hl],b
	ld hl,$7428
	ld b,$F
	call Bankswitch
	pop hl
	pop af
	ld [hli],a
	pop af
	ld [hl],a
	jp DecrementAICount

AIPrintItemUse: ; 0x3a82c
	ld [$CF05],a
	call AIPrintItemUse_
	jp DecrementAICount

AIPrintItemUse_: ; 0x3a835
; print "x used [$CF05] on z!"
	ld a,[$CF05]
	ld [$D11E],a
	call GetItemName
	ld hl, AIBattleUseItemText
	jp PrintText

AIBattleUseItemText: ; 0x3a844
	TX_FAR _AIBattleUseItemText
	db "@"

INCBIN "baserom.gbc",$3a849,$3af3e - $3a849

UnnamedText_3af3e: ; 0x3af3e
	TX_FAR _UnnamedText_3af3e
	db $50
; 0x3af3e + 5 bytes

UnnamedText_3af43: ; 0x3af43
	TX_FAR _UnnamedText_3af43
	db $50
; 0x3af43 + 5 bytes

UnnamedText_3af48: ; 0x3af48
	TX_FAR _UnnamedText_3af48
	db $50
; 0x3af48 + 5 bytes

UnnamedText_3af4d: ; 0x3af4d
	TX_FAR _UnnamedText_3af4d
	db $50
; 0x3af4d + 5 bytes

INCBIN "baserom.gbc",$3af52,$10a

EvosMovesPointerTable: ; 705C
	dw Mon112_EvosMoves
	dw Mon115_EvosMoves
	dw Mon032_EvosMoves
	dw Mon035_EvosMoves
	dw Mon021_EvosMoves
	dw Mon100_EvosMoves
	dw Mon034_EvosMoves
	dw Mon080_EvosMoves
	dw Mon002_EvosMoves
	dw Mon103_EvosMoves
	dw Mon108_EvosMoves
	dw Mon102_EvosMoves
	dw Mon088_EvosMoves
	dw Mon094_EvosMoves
	dw Mon029_EvosMoves
	dw Mon031_EvosMoves
	dw Mon104_EvosMoves
	dw Mon111_EvosMoves
	dw Mon131_EvosMoves
	dw Mon059_EvosMoves
	dw Mon151_EvosMoves
	dw Mon130_EvosMoves
	dw Mon090_EvosMoves
	dw Mon072_EvosMoves
	dw Mon092_EvosMoves
	dw Mon123_EvosMoves
	dw Mon120_EvosMoves
	dw Mon009_EvosMoves
	dw Mon127_EvosMoves
	dw Mon114_EvosMoves
	dw Mon152_EvosMoves	;MissingNo
	dw Mon153_EvosMoves	;MissingNo
	dw Mon058_EvosMoves
	dw Mon095_EvosMoves
	dw Mon022_EvosMoves
	dw Mon016_EvosMoves
	dw Mon079_EvosMoves
	dw Mon064_EvosMoves
	dw Mon075_EvosMoves
	dw Mon113_EvosMoves
	dw Mon067_EvosMoves
	dw Mon122_EvosMoves
	dw Mon106_EvosMoves
	dw Mon107_EvosMoves
	dw Mon024_EvosMoves
	dw Mon047_EvosMoves
	dw Mon054_EvosMoves
	dw Mon096_EvosMoves
	dw Mon076_EvosMoves
	dw Mon154_EvosMoves	;MissingNo
	dw Mon126_EvosMoves
	dw Mon155_EvosMoves	;MissingNo
	dw Mon125_EvosMoves
	dw Mon082_EvosMoves
	dw Mon109_EvosMoves
	dw Mon156_EvosMoves	;MissingNo
	dw Mon056_EvosMoves
	dw Mon086_EvosMoves
	dw Mon050_EvosMoves
	dw Mon128_EvosMoves
	dw Mon157_EvosMoves	;MissingNo
	dw Mon158_EvosMoves	;MissingNo
	dw Mon159_EvosMoves	;MissingNo
	dw Mon083_EvosMoves
	dw Mon048_EvosMoves
	dw Mon149_EvosMoves
	dw Mon160_EvosMoves	;MissingNo
	dw Mon161_EvosMoves	;MissingNo
	dw Mon162_EvosMoves	;MissingNo
	dw Mon084_EvosMoves
	dw Mon060_EvosMoves
	dw Mon124_EvosMoves
	dw Mon146_EvosMoves
	dw Mon144_EvosMoves
	dw Mon145_EvosMoves
	dw Mon132_EvosMoves
	dw Mon052_EvosMoves
	dw Mon098_EvosMoves
	dw Mon163_EvosMoves	;MissingNo
	dw Mon164_EvosMoves	;MissingNo
	dw Mon165_EvosMoves	;MissingNo
	dw Mon037_EvosMoves
	dw Mon038_EvosMoves
	dw Mon025_EvosMoves
	dw Mon026_EvosMoves
	dw Mon166_EvosMoves	;MissingNo
	dw Mon167_EvosMoves	;MissingNo
	dw Mon147_EvosMoves
	dw Mon148_EvosMoves
	dw Mon140_EvosMoves
	dw Mon141_EvosMoves
	dw Mon116_EvosMoves
	dw Mon117_EvosMoves
	dw Mon168_EvosMoves	;MissingNo
	dw Mon169_EvosMoves	;MissingNo
	dw Mon027_EvosMoves
	dw Mon028_EvosMoves
	dw Mon138_EvosMoves
	dw Mon139_EvosMoves
	dw Mon039_EvosMoves
	dw Mon040_EvosMoves
	dw Mon133_EvosMoves
	dw Mon136_EvosMoves
	dw Mon135_EvosMoves
	dw Mon134_EvosMoves
	dw Mon066_EvosMoves
	dw Mon041_EvosMoves
	dw Mon023_EvosMoves
	dw Mon046_EvosMoves
	dw Mon061_EvosMoves
	dw Mon062_EvosMoves
	dw Mon013_EvosMoves
	dw Mon014_EvosMoves
	dw Mon015_EvosMoves
	dw Mon170_EvosMoves	;MissingNo
	dw Mon085_EvosMoves
	dw Mon057_EvosMoves
	dw Mon051_EvosMoves
	dw Mon049_EvosMoves
	dw Mon087_EvosMoves
	dw Mon171_EvosMoves	;MissingNo
	dw Mon172_EvosMoves	;MissingNo
	dw Mon010_EvosMoves
	dw Mon011_EvosMoves
	dw Mon012_EvosMoves
	dw Mon068_EvosMoves
	dw Mon173_EvosMoves	;MissingNo
	dw Mon055_EvosMoves
	dw Mon097_EvosMoves
	dw Mon042_EvosMoves
	dw Mon150_EvosMoves
	dw Mon143_EvosMoves
	dw Mon129_EvosMoves
	dw Mon174_EvosMoves	;MissingNo
	dw Mon175_EvosMoves	;MissingNo
	dw Mon089_EvosMoves
	dw Mon176_EvosMoves	;MissingNo
	dw Mon099_EvosMoves
	dw Mon091_EvosMoves
	dw Mon177_EvosMoves	;MissingNo
	dw Mon101_EvosMoves
	dw Mon036_EvosMoves
	dw Mon110_EvosMoves
	dw Mon053_EvosMoves
	dw Mon105_EvosMoves
	dw Mon178_EvosMoves	;MissingNo
	dw Mon093_EvosMoves
	dw Mon063_EvosMoves
	dw Mon065_EvosMoves
	dw Mon017_EvosMoves
	dw Mon018_EvosMoves
	dw Mon121_EvosMoves
	dw Mon001_EvosMoves
	dw Mon003_EvosMoves
	dw Mon073_EvosMoves
	dw Mon179_EvosMoves	;MissingNo
	dw Mon118_EvosMoves
	dw Mon119_EvosMoves
	dw Mon180_EvosMoves	;MissingNo
	dw Mon181_EvosMoves	;MissingNo
	dw Mon182_EvosMoves	;MissingNo
	dw Mon183_EvosMoves	;MissingNo
	dw Mon077_EvosMoves
	dw Mon078_EvosMoves
	dw Mon019_EvosMoves
	dw Mon020_EvosMoves
	dw Mon033_EvosMoves
	dw Mon030_EvosMoves
	dw Mon074_EvosMoves
	dw Mon137_EvosMoves
	dw Mon142_EvosMoves
	dw Mon184_EvosMoves	;MissingNo
	dw Mon081_EvosMoves
	dw Mon185_EvosMoves	;MissingNo
	dw Mon186_EvosMoves	;MissingNo
	dw Mon004_EvosMoves
	dw Mon007_EvosMoves
	dw Mon005_EvosMoves
	dw Mon008_EvosMoves
	dw Mon006_EvosMoves
	dw Mon187_EvosMoves	;MissingNo
	dw Mon188_EvosMoves	;MissingNo
	dw Mon189_EvosMoves	;MissingNo
	dw Mon190_EvosMoves	;MissingNo
	dw Mon043_EvosMoves
	dw Mon044_EvosMoves
	dw Mon045_EvosMoves
	dw Mon069_EvosMoves
	dw Mon070_EvosMoves
	dw Mon071_EvosMoves

Mon112_EvosMoves:
;RHYDON
;Evolutions
	db 0
;Learnset
	db 30,STOMP
	db 35,TAIL_WHIP
	db 40,FURY_ATTACK
	db 48,HORN_DRILL
	db 55,LEER
	db 64,TAKE_DOWN
	db 0
Mon115_EvosMoves:
;KANGASKHAN
;Evolutions
	db 0
;Learnset
	db 26,BITE
	db 31,TAIL_WHIP
	db 36,MEGA_PUNCH
	db 41,LEER
	db 46,DIZZY_PUNCH
	db 0
Mon032_EvosMoves:
;NIDORAN_M
;Evolutions
	db EV_LEVEL,16,NIDORINO
	db 0
;Learnset
	db 8,HORN_ATTACK
	db 14,POISON_STING
	db 21,FOCUS_ENERGY
	db 29,FURY_ATTACK
	db 36,HORN_DRILL
	db 43,DOUBLE_KICK
	db 0
Mon035_EvosMoves:
;CLEFAIRY
;Evolutions
	db EV_ITEM,MOON_STONE,1,CLEFABLE
	db 0
;Learnset
	db 13,SING
	db 18,DOUBLESLAP
	db 24,MINIMIZE
	db 31,METRONOME
	db 39,DEFENSE_CURL
	db 48,LIGHT_SCREEN
	db 0
Mon021_EvosMoves:
;SPEAROW
;Evolutions
	db EV_LEVEL,20,FEAROW
	db 0
;Learnset
	db 9,LEER
	db 15,FURY_ATTACK
	db 22,MIRROR_MOVE
	db 29,DRILL_PECK
	db 36,AGILITY
	db 0
Mon100_EvosMoves:
;VOLTORB
;Evolutions
	db EV_LEVEL,30,ELECTRODE
	db 0
;Learnset
	db 17,SONICBOOM
	db 22,SELFDESTRUCT
	db 29,LIGHT_SCREEN
	db 36,SWIFT
	db 43,EXPLOSION
	db 0
Mon034_EvosMoves:
;NIDOKING
;Evolutions
	db 0
;Learnset
	db 8,HORN_ATTACK
	db 14,POISON_STING
	db 23,THRASH
	db 0
Mon080_EvosMoves:
;SLOWBRO
;Evolutions
	db 0
;Learnset
	db 18,DISABLE
	db 22,HEADBUTT
	db 27,GROWL
	db 33,WATER_GUN
	db 37,WITHDRAW
	db 44,AMNESIA
	db 55,PSYCHIC_M
	db 0
Mon002_EvosMoves:
;IVYSAUR
;Evolutions
	db EV_LEVEL,32,VENUSAUR
	db 0
;Learnset
	db 7,LEECH_SEED
	db 13,VINE_WHIP
	db 22,POISONPOWDER
	db 30,RAZOR_LEAF
	db 38,GROWTH
	db 46,SLEEP_POWDER
	db 54,SOLARBEAM
	db 0
Mon103_EvosMoves:
;EXEGGUTOR
;Evolutions
	db 0
;Learnset
	db 28,STOMP
	db 0
Mon108_EvosMoves:
;LICKITUNG
;Evolutions
	db 0
;Learnset
	db 7,STOMP
	db 15,DISABLE
	db 23,DEFENSE_CURL
	db 31,SLAM
	db 39,SCREECH
	db 0
Mon102_EvosMoves:
;EXEGGCUTE
;Evolutions
	db EV_ITEM,LEAF_STONE ,1,EXEGGUTOR
	db 0
;Learnset
	db 25,REFLECT
	db 28,LEECH_SEED
	db 32,STUN_SPORE
	db 37,POISONPOWDER
	db 42,SOLARBEAM
	db 48,SLEEP_POWDER
	db 0
Mon088_EvosMoves:
;GRIMER
;Evolutions
	db EV_LEVEL,38,MUK
	db 0
;Learnset
	db 30,POISON_GAS
	db 33,MINIMIZE
	db 37,SLUDGE
	db 42,HARDEN
	db 48,SCREECH
	db 55,ACID_ARMOR
	db 0
Mon094_EvosMoves:
;GENGAR
;Evolutions
	db 0
;Learnset
	db 29,HYPNOSIS
	db 38,DREAM_EATER
	db 0
Mon029_EvosMoves:
;NIDORAN_F
;Evolutions
	db EV_LEVEL,16,NIDORINA
	db 0
;Learnset
	db 8,SCRATCH
	db 14,POISON_STING
	db 21,TAIL_WHIP
	db 29,BITE
	db 36,FURY_SWIPES
	db 43,DOUBLE_KICK
	db 0
Mon031_EvosMoves:
;NIDOQUEEN
;Evolutions
	db 0
;Learnset
	db 8,SCRATCH
	db 14,POISON_STING
	db 23,BODY_SLAM
	db 0
Mon104_EvosMoves:
;CUBONE
;Evolutions
	db EV_LEVEL,28,MAROWAK
	db 0
;Learnset
	db 25,LEER
	db 31,FOCUS_ENERGY
	db 38,THRASH
	db 43,BONEMERANG
	db 46,RAGE
	db 0
Mon111_EvosMoves:
;RHYHORN
;Evolutions
	db EV_LEVEL,42,RHYDON
	db 0
;Learnset
	db 30,STOMP
	db 35,TAIL_WHIP
	db 40,FURY_ATTACK
	db 45,HORN_DRILL
	db 50,LEER
	db 55,TAKE_DOWN
	db 0
Mon131_EvosMoves:
;LAPRAS
;Evolutions
	db 0
;Learnset
	db 16,SING
	db 20,MIST
	db 25,BODY_SLAM
	db 31,CONFUSE_RAY
	db 38,ICE_BEAM
	db 46,HYDRO_PUMP
	db 0
Mon059_EvosMoves:
;ARCANINE
;Evolutions
	db 0
;Learnset
	db 0
Mon151_EvosMoves:
;MEW
;Evolutions
	db 0
;Learnset
	db 10,TRANSFORM
	db 20,MEGA_PUNCH
	db 30,METRONOME
	db 40,PSYCHIC_M
	db 0
Mon130_EvosMoves:
;GYARADOS
;Evolutions
	db 0
;Learnset
	db 20,BITE
	db 25,DRAGON_RAGE
	db 32,LEER
	db 41,HYDRO_PUMP
	db 52,HYPER_BEAM
	db 0
Mon090_EvosMoves:
;SHELLDER
;Evolutions
	db EV_ITEM,WATER_STONE ,1,CLOYSTER
	db 0
;Learnset
	db 18,SUPERSONIC
	db 23,CLAMP
	db 30,AURORA_BEAM
	db 39,LEER
	db 50,ICE_BEAM
	db 0
Mon072_EvosMoves:
;TENTACOOL
;Evolutions
	db EV_LEVEL,30,TENTACRUEL
	db 0
;Learnset
	db 7,SUPERSONIC
	db 13,WRAP
	db 18,POISON_STING
	db 22,WATER_GUN
	db 27,CONSTRICT
	db 33,BARRIER
	db 40,SCREECH
	db 48,HYDRO_PUMP
	db 0
Mon092_EvosMoves:
;GASTLY
;Evolutions
	db EV_LEVEL,25,HAUNTER
	db 0
;Learnset
	db 27,HYPNOSIS
	db 35,DREAM_EATER
	db 0
Mon123_EvosMoves:
;SCYTHER
;Evolutions
	db 0
;Learnset
	db 17,LEER
	db 20,FOCUS_ENERGY
	db 24,DOUBLE_TEAM
	db 29,SLASH
	db 35,SWORDS_DANCE
	db 42,AGILITY
	db 0
Mon120_EvosMoves:
;STARYU
;Evolutions
	db EV_ITEM,WATER_STONE ,1,STARMIE
	db 0
;Learnset
	db 17,WATER_GUN
	db 22,HARDEN
	db 27,RECOVER
	db 32,SWIFT
	db 37,MINIMIZE
	db 42,LIGHT_SCREEN
	db 47,HYDRO_PUMP
	db 0
Mon009_EvosMoves:
;BLASTOISE
;Evolutions
	db 0
;Learnset
	db 8,BUBBLE
	db 15,WATER_GUN
	db 24,BITE
	db 31,WITHDRAW
	db 42,SKULL_BASH
	db 52,HYDRO_PUMP
	db 0
Mon127_EvosMoves:
;PINSIR
;Evolutions
	db 0
;Learnset
	db 25,SEISMIC_TOSS
	db 30,GUILLOTINE
	db 36,FOCUS_ENERGY
	db 43,HARDEN
	db 49,SLASH
	db 54,SWORDS_DANCE
	db 0
Mon114_EvosMoves:
;TANGELA
;Evolutions
	db 0
;Learnset
	db 29,ABSORB
	db 32,POISONPOWDER
	db 36,STUN_SPORE
	db 39,SLEEP_POWDER
	db 45,SLAM
	db 49,GROWTH
	db 0

Mon152_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon153_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon058_EvosMoves:
;GROWLITHE
;Evolutions
	db EV_ITEM,FIRE_STONE,1,ARCANINE
	db 0
;Learnset
	db 18,EMBER
	db 23,LEER
	db 30,TAKE_DOWN
	db 39,AGILITY
	db 50,FLAMETHROWER
	db 0
Mon095_EvosMoves:
;ONIX
;Evolutions
	db 0
;Learnset
	db 15,BIND
	db 19,ROCK_THROW
	db 25,RAGE
	db 33,SLAM
	db 43,HARDEN
	db 0
Mon022_EvosMoves:
;FEAROW
;Evolutions
	db 0
;Learnset
	db 9,LEER
	db 15,FURY_ATTACK
	db 25,MIRROR_MOVE
	db 34,DRILL_PECK
	db 43,AGILITY
	db 0
Mon016_EvosMoves:
;PIDGEY
;Evolutions
	db EV_LEVEL,18,PIDGEOTTO
	db 0
;Learnset
	db 5,SAND_ATTACK
	db 12,QUICK_ATTACK
	db 19,WHIRLWIND
	db 28,WING_ATTACK
	db 36,AGILITY
	db 44,MIRROR_MOVE
	db 0
Mon079_EvosMoves:
;SLOWPOKE
;Evolutions
	db EV_LEVEL,37,SLOWBRO
	db 0
;Learnset
	db 18,DISABLE
	db 22,HEADBUTT
	db 27,GROWL
	db 33,WATER_GUN
	db 40,AMNESIA
	db 48,PSYCHIC_M
	db 0
Mon064_EvosMoves:
;KADABRA
;Evolutions
	db EV_TRADE,1,ALAKAZAM
	db 0
;Learnset
	db 16,CONFUSION
	db 20,DISABLE
	db 27,PSYBEAM
	db 31,RECOVER
	db 38,PSYCHIC_M
	db 42,REFLECT
	db 0
Mon075_EvosMoves:
;GRAVELER
;Evolutions
	db EV_TRADE,1,GOLEM
	db 0
;Learnset
	db 11,DEFENSE_CURL
	db 16,ROCK_THROW
	db 21,SELFDESTRUCT
	db 29,HARDEN
	db 36,EARTHQUAKE
	db 43,EXPLOSION
	db 0
Mon113_EvosMoves:
;CHANSEY
;Evolutions
	db 0
;Learnset
	db 24,SING
	db 30,GROWL
	db 38,MINIMIZE
	db 44,DEFENSE_CURL
	db 48,LIGHT_SCREEN
	db 54,DOUBLE_EDGE
	db 0
Mon067_EvosMoves:
;MACHOKE
;Evolutions
	db EV_TRADE,1,MACHAMP
	db 0
;Learnset
	db 20,LOW_KICK
	db 25,LEER
	db 36,FOCUS_ENERGY
	db 44,SEISMIC_TOSS
	db 52,SUBMISSION
	db 0
Mon122_EvosMoves:
;MR_MIME
;Evolutions
	db 0
;Learnset
	db 15,CONFUSION
	db 23,LIGHT_SCREEN
	db 31,DOUBLESLAP
	db 39,MEDITATE
	db 47,SUBSTITUTE
	db 0
Mon106_EvosMoves:
;HITMONLEE
;Evolutions
	db 0
;Learnset
	db 33,ROLLING_KICK
	db 38,JUMP_KICK
	db 43,FOCUS_ENERGY
	db 48,HI_JUMP_KICK
	db 53,MEGA_KICK
	db 0
Mon107_EvosMoves:
;HITMONCHAN
;Evolutions
	db 0
;Learnset
	db 33,FIRE_PUNCH
	db 38,ICE_PUNCH
	db 43,THUNDERPUNCH
	db 48,MEGA_PUNCH
	db 53,COUNTER
	db 0
Mon024_EvosMoves:
;ARBOK
;Evolutions
	db 0
;Learnset
	db 10,POISON_STING
	db 17,BITE
	db 27,GLARE
	db 36,SCREECH
	db 47,ACID
	db 0
Mon047_EvosMoves:
;PARASECT
;Evolutions
	db 0
;Learnset
	db 13,STUN_SPORE
	db 20,LEECH_LIFE
	db 30,SPORE
	db 39,SLASH
	db 48,GROWTH
	db 0
Mon054_EvosMoves:
;PSYDUCK
;Evolutions
	db EV_LEVEL,33,GOLDUCK
	db 0
;Learnset
	db 28,TAIL_WHIP
	db 31,DISABLE
	db 36,CONFUSION
	db 43,FURY_SWIPES
	db 52,HYDRO_PUMP
	db 0
Mon096_EvosMoves:
;DROWZEE
;Evolutions
	db EV_LEVEL,26,HYPNO
	db 0
;Learnset
	db 12,DISABLE
	db 17,CONFUSION
	db 24,HEADBUTT
	db 29,POISON_GAS
	db 32,PSYCHIC_M
	db 37,MEDITATE
	db 0
Mon076_EvosMoves:
;GOLEM
;Evolutions
	db 0
;Learnset
	db 11,DEFENSE_CURL
	db 16,ROCK_THROW
	db 21,SELFDESTRUCT
	db 29,HARDEN
	db 36,EARTHQUAKE
	db 43,EXPLOSION
	db 0

Mon154_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon126_EvosMoves:
;MAGMAR
;Evolutions
	db 0
;Learnset
	db 36,LEER
	db 39,CONFUSE_RAY
	db 43,FIRE_PUNCH
	db 48,SMOKESCREEN
	db 52,SMOG
	db 55,FLAMETHROWER
	db 0

Mon155_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon125_EvosMoves:
;ELECTABUZZ
;Evolutions
	db 0
;Learnset
	db 34,THUNDERSHOCK
	db 37,SCREECH
	db 42,THUNDERPUNCH
	db 49,LIGHT_SCREEN
	db 54,THUNDER
	db 0
Mon082_EvosMoves:
;MAGNETON
;Evolutions
	db 0
;Learnset
	db 21,SONICBOOM
	db 25,THUNDERSHOCK
	db 29,SUPERSONIC
	db 38,THUNDER_WAVE
	db 46,SWIFT
	db 54,SCREECH
	db 0
Mon109_EvosMoves:
;KOFFING
;Evolutions
	db EV_LEVEL,35,WEEZING
	db 0
;Learnset
	db 32,SLUDGE
	db 37,SMOKESCREEN
	db 40,SELFDESTRUCT
	db 45,HAZE
	db 48,EXPLOSION
	db 0

Mon156_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon056_EvosMoves:
;MANKEY
;Evolutions
	db EV_LEVEL,28,PRIMEAPE
	db 0
;Learnset
	db 15,KARATE_CHOP
	db 21,FURY_SWIPES
	db 27,FOCUS_ENERGY
	db 33,SEISMIC_TOSS
	db 39,THRASH
	db 0
Mon086_EvosMoves:
;SEEL
;Evolutions
	db EV_LEVEL,34,DEWGONG
	db 0
;Learnset
	db 30,GROWL
	db 35,AURORA_BEAM
	db 40,REST
	db 45,TAKE_DOWN
	db 50,ICE_BEAM
	db 0
Mon050_EvosMoves:
;DIGLETT
;Evolutions
	db EV_LEVEL,26,DUGTRIO
	db 0
;Learnset
	db 15,GROWL
	db 19,DIG
	db 24,SAND_ATTACK
	db 31,SLASH
	db 40,EARTHQUAKE
	db 0
Mon128_EvosMoves:
;TAUROS
;Evolutions
	db 0
;Learnset
	db 21,STOMP
	db 28,TAIL_WHIP
	db 35,LEER
	db 44,RAGE
	db 51,TAKE_DOWN
	db 0

Mon157_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon158_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon159_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon083_EvosMoves:
;FARFETCH_D
;Evolutions
	db 0
;Learnset
	db 7,LEER
	db 15,FURY_ATTACK
	db 23,SWORDS_DANCE
	db 31,AGILITY
	db 39,SLASH
	db 0
Mon048_EvosMoves:
;VENONAT
;Evolutions
	db EV_LEVEL,31,VENOMOTH
	db 0
;Learnset
	db 24,POISONPOWDER
	db 27,LEECH_LIFE
	db 30,STUN_SPORE
	db 35,PSYBEAM
	db 38,SLEEP_POWDER
	db 43,PSYCHIC_M
	db 0
Mon149_EvosMoves:
;DRAGONITE
;Evolutions
	db 0
;Learnset
	db 10,THUNDER_WAVE
	db 20,AGILITY
	db 35,SLAM
	db 45,DRAGON_RAGE
	db 60,HYPER_BEAM
	db 0

Mon160_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon161_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon162_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon084_EvosMoves:
;DODUO
;Evolutions
	db EV_LEVEL,31,DODRIO
	db 0
;Learnset
	db 20,GROWL
	db 24,FURY_ATTACK
	db 30,DRILL_PECK
	db 36,RAGE
	db 40,TRI_ATTACK
	db 44,AGILITY
	db 0
Mon060_EvosMoves:
;POLIWAG
;Evolutions
	db EV_LEVEL,25,POLIWHIRL
	db 0
;Learnset
	db 16,HYPNOSIS
	db 19,WATER_GUN
	db 25,DOUBLESLAP
	db 31,BODY_SLAM
	db 38,AMNESIA
	db 45,HYDRO_PUMP
	db 0
Mon124_EvosMoves:
;JYNX
;Evolutions
	db 0
;Learnset
	db 18,LICK
	db 23,DOUBLESLAP
	db 31,ICE_PUNCH
	db 39,BODY_SLAM
	db 47,THRASH
	db 58,BLIZZARD
	db 0
Mon146_EvosMoves:
;MOLTRES
;Evolutions
	db 0
;Learnset
	db 51,LEER
	db 55,AGILITY
	db 60,SKY_ATTACK
	db 0
Mon144_EvosMoves:
;ARTICUNO
;Evolutions
	db 0
;Learnset
	db 51,BLIZZARD
	db 55,AGILITY
	db 60,MIST
	db 0
Mon145_EvosMoves:
;ZAPDOS
;Evolutions
	db 0
;Learnset
	db 51,THUNDER
	db 55,AGILITY
	db 60,LIGHT_SCREEN
	db 0
Mon132_EvosMoves:
;DITTO
;Evolutions
	db 0
;Learnset
	db 0
Mon052_EvosMoves:
;MEOWTH
;Evolutions
	db EV_LEVEL,28,PERSIAN
	db 0
;Learnset
	db 12,BITE
	db 17,PAY_DAY
	db 24,SCREECH
	db 33,FURY_SWIPES
	db 44,SLASH
	db 0
Mon098_EvosMoves:
;KRABBY
;Evolutions
	db EV_LEVEL,28,KINGLER
	db 0
;Learnset
	db 20,VICEGRIP
	db 25,GUILLOTINE
	db 30,STOMP
	db 35,CRABHAMMER
	db 40,HARDEN
	db 0

Mon163_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon164_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon165_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon037_EvosMoves:
;VULPIX
;Evolutions
	db EV_ITEM,FIRE_STONE,1,NINETALES
	db 0
;Learnset
	db 16,QUICK_ATTACK
	db 21,ROAR
	db 28,CONFUSE_RAY
	db 35,FLAMETHROWER
	db 42,FIRE_SPIN
	db 0
Mon038_EvosMoves:
;NINETALES
;Evolutions
	db 0
;Learnset
	db 0
Mon025_EvosMoves:
;PIKACHU
;Evolutions
	db EV_ITEM,THUNDER_STONE ,1,RAICHU
	db 0
;Learnset
	db 9,THUNDER_WAVE
	db 16,QUICK_ATTACK
	db 26,SWIFT
	db 33,AGILITY
	db 43,THUNDER
	db 0
Mon026_EvosMoves:
;RAICHU
;Evolutions
	db 0
;Learnset
	db 0

Mon166_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon167_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon147_EvosMoves:
;DRATINI
;Evolutions
	db EV_LEVEL,30,DRAGONAIR
	db 0
;Learnset
	db 10,THUNDER_WAVE
	db 20,AGILITY
	db 30,SLAM
	db 40,DRAGON_RAGE
	db 50,HYPER_BEAM
	db 0
Mon148_EvosMoves:
;DRAGONAIR
;Evolutions
	db EV_LEVEL,55,DRAGONITE
	db 0
;Learnset
	db 10,THUNDER_WAVE
	db 20,AGILITY
	db 35,SLAM
	db 45,DRAGON_RAGE
	db 55,HYPER_BEAM
	db 0
Mon140_EvosMoves:
;KABUTO
;Evolutions
	db EV_LEVEL,40,KABUTOPS
	db 0
;Learnset
	db 34,ABSORB
	db 39,SLASH
	db 44,LEER
	db 49,HYDRO_PUMP
	db 0
Mon141_EvosMoves:
;KABUTOPS
;Evolutions
	db 0
;Learnset
	db 34,ABSORB
	db 39,SLASH
	db 46,LEER
	db 53,HYDRO_PUMP
	db 0
Mon116_EvosMoves:
;HORSEA
;Evolutions
	db EV_LEVEL,32,SEADRA
	db 0
;Learnset
	db 19,SMOKESCREEN
	db 24,LEER
	db 30,WATER_GUN
	db 37,AGILITY
	db 45,HYDRO_PUMP
	db 0
Mon117_EvosMoves:
;SEADRA
;Evolutions
	db 0
;Learnset
	db 19,SMOKESCREEN
	db 24,LEER
	db 30,WATER_GUN
	db 41,AGILITY
	db 52,HYDRO_PUMP
	db 0

Mon168_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon169_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon027_EvosMoves:
;SANDSHREW
;Evolutions
	db EV_LEVEL,22,SANDSLASH
	db 0
;Learnset
	db 10,SAND_ATTACK
	db 17,SLASH
	db 24,POISON_STING
	db 31,SWIFT
	db 38,FURY_SWIPES
	db 0
Mon028_EvosMoves:
;SANDSLASH
;Evolutions
	db 0
;Learnset
	db 10,SAND_ATTACK
	db 17,SLASH
	db 27,POISON_STING
	db 36,SWIFT
	db 47,FURY_SWIPES
	db 0
Mon138_EvosMoves:
;OMANYTE
;Evolutions
	db EV_LEVEL,40,OMASTAR
	db 0
;Learnset
	db 34,HORN_ATTACK
	db 39,LEER
	db 46,SPIKE_CANNON
	db 53,HYDRO_PUMP
	db 0
Mon139_EvosMoves:
;OMASTAR
;Evolutions
	db 0
;Learnset
	db 34,HORN_ATTACK
	db 39,LEER
	db 44,SPIKE_CANNON
	db 49,HYDRO_PUMP
	db 0
Mon039_EvosMoves:
;JIGGLYPUFF
;Evolutions
	db EV_ITEM,MOON_STONE,1,WIGGLYTUFF
	db 0
;Learnset
	db 9,POUND
	db 14,DISABLE
	db 19,DEFENSE_CURL
	db 24,DOUBLESLAP
	db 29,REST
	db 34,BODY_SLAM
	db 39,DOUBLE_EDGE
	db 0
Mon040_EvosMoves:
;WIGGLYTUFF
;Evolutions
	db 0
;Learnset
	db 0
Mon133_EvosMoves:
;EEVEE
;Evolutions
	db EV_ITEM,FIRE_STONE,1,FLAREON
	db EV_ITEM,THUNDER_STONE ,1,JOLTEON
	db EV_ITEM,WATER_STONE ,1,VAPOREON
	db 0
;Learnset
	db 27,QUICK_ATTACK
	db 31,TAIL_WHIP
	db 37,BITE
	db 45,TAKE_DOWN
	db 0
Mon136_EvosMoves:
;FLAREON
;Evolutions
	db 0
;Learnset
	db 27,QUICK_ATTACK
	db 31,EMBER
	db 37,TAIL_WHIP
	db 40,BITE
	db 42,LEER
	db 44,FIRE_SPIN
	db 48,RAGE
	db 54,FLAMETHROWER
	db 0
Mon135_EvosMoves:
;JOLTEON
;Evolutions
	db 0
;Learnset
	db 27,QUICK_ATTACK
	db 31,THUNDERSHOCK
	db 37,TAIL_WHIP
	db 40,THUNDER_WAVE
	db 42,DOUBLE_KICK
	db 44,AGILITY
	db 48,PIN_MISSILE
	db 54,THUNDER
	db 0
Mon134_EvosMoves:
;VAPOREON
;Evolutions
	db 0
;Learnset
	db 27,QUICK_ATTACK
	db 31,WATER_GUN
	db 37,TAIL_WHIP
	db 40,BITE
	db 42,ACID_ARMOR
	db 44,HAZE
	db 48,MIST
	db 54,HYDRO_PUMP
	db 0
Mon066_EvosMoves:
;MACHOP
;Evolutions
	db EV_LEVEL,28,MACHOKE
	db 0
;Learnset
	db 20,LOW_KICK
	db 25,LEER
	db 32,FOCUS_ENERGY
	db 39,SEISMIC_TOSS
	db 46,SUBMISSION
	db 0
Mon041_EvosMoves:
;ZUBAT
;Evolutions
	db EV_LEVEL,22,GOLBAT
	db 0
;Learnset
	db 10,SUPERSONIC
	db 15,BITE
	db 21,CONFUSE_RAY
	db 28,WING_ATTACK
	db 36,HAZE
	db 0
Mon023_EvosMoves:
;EKANS
;Evolutions
	db EV_LEVEL,22,ARBOK
	db 0
;Learnset
	db 10,POISON_STING
	db 17,BITE
	db 24,GLARE
	db 31,SCREECH
	db 38,ACID
	db 0
Mon046_EvosMoves:
;PARAS
;Evolutions
	db EV_LEVEL,24,PARASECT
	db 0
;Learnset
	db 13,STUN_SPORE
	db 20,LEECH_LIFE
	db 27,SPORE
	db 34,SLASH
	db 41,GROWTH
	db 0
Mon061_EvosMoves:
;POLIWHIRL
;Evolutions
	db EV_ITEM,WATER_STONE ,1,POLIWRATH
	db 0
;Learnset
	db 16,HYPNOSIS
	db 19,WATER_GUN
	db 26,DOUBLESLAP
	db 33,BODY_SLAM
	db 41,AMNESIA
	db 49,HYDRO_PUMP
	db 0
Mon062_EvosMoves:
;POLIWRATH
;Evolutions
	db 0
;Learnset
	db 16,HYPNOSIS
	db 19,WATER_GUN
	db 0
Mon013_EvosMoves:
;WEEDLE
;Evolutions
	db EV_LEVEL,7,KAKUNA
	db 0
;Learnset
	db 0
Mon014_EvosMoves:
;KAKUNA
;Evolutions
	db EV_LEVEL,10,BEEDRILL
	db 0
;Learnset
	db 0
Mon015_EvosMoves:
;BEEDRILL
;Evolutions
	db 0
;Learnset
	db 12,FURY_ATTACK
	db 16,FOCUS_ENERGY
	db 20,TWINEEDLE
	db 25,RAGE
	db 30,PIN_MISSILE
	db 35,AGILITY
	db 0

Mon170_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon085_EvosMoves:
;DODRIO
;Evolutions
	db 0
;Learnset
	db 20,GROWL
	db 24,FURY_ATTACK
	db 30,DRILL_PECK
	db 39,RAGE
	db 45,TRI_ATTACK
	db 51,AGILITY
	db 0
Mon057_EvosMoves:
;PRIMEAPE
;Evolutions
	db 0
;Learnset
	db 15,KARATE_CHOP
	db 21,FURY_SWIPES
	db 27,FOCUS_ENERGY
	db 37,SEISMIC_TOSS
	db 46,THRASH
	db 0
Mon051_EvosMoves:
;DUGTRIO
;Evolutions
	db 0
;Learnset
	db 15,GROWL
	db 19,DIG
	db 24,SAND_ATTACK
	db 35,SLASH
	db 47,EARTHQUAKE
	db 0
Mon049_EvosMoves:
;VENOMOTH
;Evolutions
	db 0
;Learnset
	db 24,POISONPOWDER
	db 27,LEECH_LIFE
	db 30,STUN_SPORE
	db 38,PSYBEAM
	db 43,SLEEP_POWDER
	db 50,PSYCHIC_M
	db 0
Mon087_EvosMoves:
;DEWGONG
;Evolutions
	db 0
;Learnset
	db 30,GROWL
	db 35,AURORA_BEAM
	db 44,REST
	db 50,TAKE_DOWN
	db 56,ICE_BEAM
	db 0

Mon171_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon172_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon010_EvosMoves:
;CATERPIE
;Evolutions
	db EV_LEVEL,7,METAPOD
	db 0
;Learnset
	db 0
Mon011_EvosMoves:
;METAPOD
;Evolutions
	db EV_LEVEL,10,BUTTERFREE
	db 0
;Learnset
	db 0
Mon012_EvosMoves:
;BUTTERFREE
;Evolutions
	db 0
;Learnset
	db 12,CONFUSION
	db 15,POISONPOWDER
	db 16,STUN_SPORE
	db 17,SLEEP_POWDER
	db 21,SUPERSONIC
	db 26,WHIRLWIND
	db 32,PSYBEAM
	db 0
Mon068_EvosMoves:
;MACHAMP
;Evolutions
	db 0
;Learnset
	db 20,LOW_KICK
	db 25,LEER
	db 36,FOCUS_ENERGY
	db 44,SEISMIC_TOSS
	db 52,SUBMISSION
	db 0

Mon173_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon055_EvosMoves:
;GOLDUCK
;Evolutions
	db 0
;Learnset
	db 28,TAIL_WHIP
	db 31,DISABLE
	db 39,CONFUSION
	db 48,FURY_SWIPES
	db 59,HYDRO_PUMP
	db 0
Mon097_EvosMoves:
;HYPNO
;Evolutions
	db 0
;Learnset
	db 12,DISABLE
	db 17,CONFUSION
	db 24,HEADBUTT
	db 33,POISON_GAS
	db 37,PSYCHIC_M
	db 43,MEDITATE
	db 0
Mon042_EvosMoves:
;GOLBAT
;Evolutions
	db 0
;Learnset
	db 10,SUPERSONIC
	db 15,BITE
	db 21,CONFUSE_RAY
	db 32,WING_ATTACK
	db 43,HAZE
	db 0
Mon150_EvosMoves:
;MEWTWO
;Evolutions
	db 0
;Learnset
	db 63,BARRIER
	db 66,PSYCHIC_M
	db 70,RECOVER
	db 75,MIST
	db 81,AMNESIA
	db 0
Mon143_EvosMoves:
;SNORLAX
;Evolutions
	db 0
;Learnset
	db 35,BODY_SLAM
	db 41,HARDEN
	db 48,DOUBLE_EDGE
	db 56,HYPER_BEAM
	db 0
Mon129_EvosMoves:
;MAGIKARP
;Evolutions
	db EV_LEVEL,20,GYARADOS
	db 0
;Learnset
	db 15,TACKLE
	db 0

Mon174_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon175_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon089_EvosMoves:
;MUK
;Evolutions
	db 0
;Learnset
	db 30,POISON_GAS
	db 33,MINIMIZE
	db 37,SLUDGE
	db 45,HARDEN
	db 53,SCREECH
	db 60,ACID_ARMOR
	db 0

Mon176_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon099_EvosMoves:
;KINGLER
;Evolutions
	db 0
;Learnset
	db 20,VICEGRIP
	db 25,GUILLOTINE
	db 34,STOMP
	db 42,CRABHAMMER
	db 49,HARDEN
	db 0
Mon091_EvosMoves:
;CLOYSTER
;Evolutions
	db 0
;Learnset
	db 50,SPIKE_CANNON
	db 0

Mon177_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon101_EvosMoves:
;ELECTRODE
;Evolutions
	db 0
;Learnset
	db 17,SONICBOOM
	db 22,SELFDESTRUCT
	db 29,LIGHT_SCREEN
	db 40,SWIFT
	db 50,EXPLOSION
	db 0
Mon036_EvosMoves:
;CLEFABLE
;Evolutions
	db 0
;Learnset
	db 0
Mon110_EvosMoves:
;WEEZING
;Evolutions
	db 0
;Learnset
	db 32,SLUDGE
	db 39,SMOKESCREEN
	db 43,SELFDESTRUCT
	db 49,HAZE
	db 53,EXPLOSION
	db 0
Mon053_EvosMoves:
;PERSIAN
;Evolutions
	db 0
;Learnset
	db 12,BITE
	db 17,PAY_DAY
	db 24,SCREECH
	db 37,FURY_SWIPES
	db 51,SLASH
	db 0
Mon105_EvosMoves:
;MAROWAK
;Evolutions
	db 0
;Learnset
	db 25,LEER
	db 33,FOCUS_ENERGY
	db 41,THRASH
	db 48,BONEMERANG
	db 55,RAGE
	db 0

Mon178_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon093_EvosMoves:
;HAUNTER
;Evolutions
	db EV_TRADE,1,GENGAR
	db 0
;Learnset
	db 29,HYPNOSIS
	db 38,DREAM_EATER
	db 0
Mon063_EvosMoves:
;ABRA
;Evolutions
	db EV_LEVEL,16,KADABRA
	db 0
;Learnset
	db 0
Mon065_EvosMoves:
;ALAKAZAM
;Evolutions
	db 0
;Learnset
	db 16,CONFUSION
	db 20,DISABLE
	db 27,PSYBEAM
	db 31,RECOVER
	db 38,PSYCHIC_M
	db 42,REFLECT
	db 0
Mon017_EvosMoves:
;PIDGEOTTO
;Evolutions
	db EV_LEVEL,36,PIDGEOT
	db 0
;Learnset
	db 5,SAND_ATTACK
	db 12,QUICK_ATTACK
	db 21,WHIRLWIND
	db 31,WING_ATTACK
	db 40,AGILITY
	db 49,MIRROR_MOVE
	db 0
Mon018_EvosMoves:
;PIDGEOT
;Evolutions
	db 0
;Learnset
	db 5,SAND_ATTACK
	db 12,QUICK_ATTACK
	db 21,WHIRLWIND
	db 31,WING_ATTACK
	db 44,AGILITY
	db 54,MIRROR_MOVE
	db 0
Mon121_EvosMoves:
;STARMIE
;Evolutions
	db 0
;Learnset
	db 0
Mon001_EvosMoves:
;BULBASAUR
;Evolutions
	db EV_LEVEL,16,IVYSAUR
	db 0
;Learnset
	db 7,LEECH_SEED
	db 13,VINE_WHIP
	db 20,POISONPOWDER
	db 27,RAZOR_LEAF
	db 34,GROWTH
	db 41,SLEEP_POWDER
	db 48,SOLARBEAM
	db 0
Mon003_EvosMoves:
;VENUSAUR
;Evolutions
	db 0
;Learnset
	db 7,LEECH_SEED
	db 13,VINE_WHIP
	db 22,POISONPOWDER
	db 30,RAZOR_LEAF
	db 43,GROWTH
	db 55,SLEEP_POWDER
	db 65,SOLARBEAM
	db 0
Mon073_EvosMoves:
;TENTACRUEL
;Evolutions
	db 0
;Learnset
	db 7,SUPERSONIC
	db 13,WRAP
	db 18,POISON_STING
	db 22,WATER_GUN
	db 27,CONSTRICT
	db 35,BARRIER
	db 43,SCREECH
	db 50,HYDRO_PUMP
	db 0

Mon179_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon118_EvosMoves:
;GOLDEEN
;Evolutions
	db EV_LEVEL,33,SEAKING
	db 0
;Learnset
	db 19,SUPERSONIC
	db 24,HORN_ATTACK
	db 30,FURY_ATTACK
	db 37,WATERFALL
	db 45,HORN_DRILL
	db 54,AGILITY
	db 0
Mon119_EvosMoves:
;SEAKING
;Evolutions
	db 0
;Learnset
	db 19,SUPERSONIC
	db 24,HORN_ATTACK
	db 30,FURY_ATTACK
	db 39,WATERFALL
	db 48,HORN_DRILL
	db 54,AGILITY
	db 0

Mon180_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon181_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon182_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon183_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon077_EvosMoves:
;PONYTA
;Evolutions
	db EV_LEVEL,40,RAPIDASH
	db 0
;Learnset
	db 30,TAIL_WHIP
	db 32,STOMP
	db 35,GROWL
	db 39,FIRE_SPIN
	db 43,TAKE_DOWN
	db 48,AGILITY
	db 0
Mon078_EvosMoves:
;RAPIDASH
;Evolutions
	db 0
;Learnset
	db 30,TAIL_WHIP
	db 32,STOMP
	db 35,GROWL
	db 39,FIRE_SPIN
	db 47,TAKE_DOWN
	db 55,AGILITY
	db 0
Mon019_EvosMoves:
;RATTATA
;Evolutions
	db EV_LEVEL,20,RATICATE
	db 0
;Learnset
	db 7,QUICK_ATTACK
	db 14,HYPER_FANG
	db 23,FOCUS_ENERGY
	db 34,SUPER_FANG
	db 0
Mon020_EvosMoves:
;RATICATE
;Evolutions
	db 0
;Learnset
	db 7,QUICK_ATTACK
	db 14,HYPER_FANG
	db 27,FOCUS_ENERGY
	db 41,SUPER_FANG
	db 0
Mon033_EvosMoves:
;NIDORINO
;Evolutions
	db EV_ITEM,MOON_STONE,1,NIDOKING
	db 0
;Learnset
	db 8,HORN_ATTACK
	db 14,POISON_STING
	db 23,FOCUS_ENERGY
	db 32,FURY_ATTACK
	db 41,HORN_DRILL
	db 50,DOUBLE_KICK
	db 0
Mon030_EvosMoves:
;NIDORINA
;Evolutions
	db EV_ITEM,MOON_STONE,1,NIDOQUEEN
	db 0
;Learnset
	db 8,SCRATCH
	db 14,POISON_STING
	db 23,TAIL_WHIP
	db 32,BITE
	db 41,FURY_SWIPES
	db 50,DOUBLE_KICK
	db 0
Mon074_EvosMoves:
;GEODUDE
;Evolutions
	db EV_LEVEL,25,GRAVELER
	db 0
;Learnset
	db 11,DEFENSE_CURL
	db 16,ROCK_THROW
	db 21,SELFDESTRUCT
	db 26,HARDEN
	db 31,EARTHQUAKE
	db 36,EXPLOSION
	db 0
Mon137_EvosMoves:
;PORYGON
;Evolutions
	db 0
;Learnset
	db 23,PSYBEAM
	db 28,RECOVER
	db 35,AGILITY
	db 42,TRI_ATTACK
	db 0
Mon142_EvosMoves:
;AERODACTYL
;Evolutions
	db 0
;Learnset
	db 33,SUPERSONIC
	db 38,BITE
	db 45,TAKE_DOWN
	db 54,HYPER_BEAM
	db 0

Mon184_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon081_EvosMoves:
;MAGNEMITE
;Evolutions
	db EV_LEVEL,30,MAGNETON
	db 0
;Learnset
	db 21,SONICBOOM
	db 25,THUNDERSHOCK
	db 29,SUPERSONIC
	db 35,THUNDER_WAVE
	db 41,SWIFT
	db 47,SCREECH
	db 0

Mon185_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon186_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon004_EvosMoves:
;CHARMANDER
;Evolutions
	db EV_LEVEL,16,CHARMELEON
	db 0
;Learnset
	db 9,EMBER
	db 15,LEER
	db 22,RAGE
	db 30,SLASH
	db 38,FLAMETHROWER
	db 46,FIRE_SPIN
	db 0
Mon007_EvosMoves:
;SQUIRTLE
;Evolutions
	db EV_LEVEL,16,WARTORTLE
	db 0
;Learnset
	db 8,BUBBLE
	db 15,WATER_GUN
	db 22,BITE
	db 28,WITHDRAW
	db 35,SKULL_BASH
	db 42,HYDRO_PUMP
	db 0
Mon005_EvosMoves:
;CHARMELEON
;Evolutions
	db EV_LEVEL,36,CHARIZARD
	db 0
;Learnset
	db 9,EMBER
	db 15,LEER
	db 24,RAGE
	db 33,SLASH
	db 42,FLAMETHROWER
	db 56,FIRE_SPIN
	db 0
Mon008_EvosMoves:
;WARTORTLE
;Evolutions
	db EV_LEVEL,36,BLASTOISE
	db 0
;Learnset
	db 8,BUBBLE
	db 15,WATER_GUN
	db 24,BITE
	db 31,WITHDRAW
	db 39,SKULL_BASH
	db 47,HYDRO_PUMP
	db 0
Mon006_EvosMoves:
;CHARIZARD
;Evolutions
	db 0
;Learnset
	db 9,EMBER
	db 15,LEER
	db 24,RAGE
	db 36,SLASH
	db 46,FLAMETHROWER
	db 55,FIRE_SPIN
	db 0

Mon187_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon188_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon189_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0

Mon190_EvosMoves:
;MISSINGNO
;Evolutions
	db 0
;Learnset
	db 0
Mon043_EvosMoves:
;ODDISH
;Evolutions
	db EV_LEVEL,21,GLOOM
	db 0
;Learnset
	db 15,POISONPOWDER
	db 17,STUN_SPORE
	db 19,SLEEP_POWDER
	db 24,ACID
	db 33,PETAL_DANCE
	db 46,SOLARBEAM
	db 0
Mon044_EvosMoves:
;GLOOM
;Evolutions
	db EV_ITEM,LEAF_STONE ,1,VILEPLUME
	db 0
;Learnset
	db 15,POISONPOWDER
	db 17,STUN_SPORE
	db 19,SLEEP_POWDER
	db 28,ACID
	db 38,PETAL_DANCE
	db 52,SOLARBEAM
	db 0
Mon045_EvosMoves:
;VILEPLUME
;Evolutions
	db 0
;Learnset
	db 15,POISONPOWDER
	db 17,STUN_SPORE
	db 19,SLEEP_POWDER
	db 0
Mon069_EvosMoves:
;BELLSPROUT
;Evolutions
	db EV_LEVEL,21,WEEPINBELL
	db 0
;Learnset
	db 13,WRAP
	db 15,POISONPOWDER
	db 18,SLEEP_POWDER
	db 21,STUN_SPORE
	db 26,ACID
	db 33,RAZOR_LEAF
	db 42,SLAM
	db 0
Mon070_EvosMoves:
;WEEPINBELL
;Evolutions
	db EV_ITEM,LEAF_STONE ,1,VICTREEBEL
	db 0
;Learnset
	db 13,WRAP
	db 15,POISONPOWDER
	db 18,SLEEP_POWDER
	db 23,STUN_SPORE
	db 29,ACID
	db 38,RAZOR_LEAF
	db 49,SLAM
	db 0
Mon071_EvosMoves:
;VICTREEBEL
;Evolutions
	db 0
;Learnset
	db 13,WRAP
	db 15,POISONPOWDER
	db 18,SLEEP_POWDER
	db 0

INCBIN "baserom.gbc",$3b9ec,$3baa2 - $3b9ec

UnnamedText_3baa2: ; 0x3baa2
	TX_FAR _UnnamedText_3baa2
	db $50
; 0x3baa2 + 5 bytes

UnnamedText_3baa7: ; 0x3baa7
	TX_FAR _UnnamedText_3baa7
	db $50
; 0x3baa7 + 5 bytes

UnnamedText_3baac: ; 0x3baac
	TX_FAR _UnnamedText_3baac
	db $50
; 0x3baac + 5 bytes

INCBIN "baserom.gbc",$3bab1,$3bb92 - $3bab1

UnnamedText_3bb92: ; 0x3bb92
	TX_FAR _UnnamedText_3bb92
	db $50
; 0x3bb92 + 5 bytes

INCBIN "baserom.gbc",$3bb97,$3bbd7 - $3bb97

UnnamedText_3bbd7: ; 0x3bbd7
	TX_FAR _UnnamedText_3bbd7
	db $50
; 0x3bbd7 + 5 bytes

UnnamedText_3bbdc: ; 0x3bbdc
	TX_FAR _UnnamedText_3bbdc
	db $50
; 0x3bbdc + 5 bytes

Unnamed_3bbe1: ; 0x3bbe1
	db $6, $f, $c3, $d6, $35

SECTION "bankF",DATA,BANK[$F]

; These are move effects (second value from the Moves table in bank $E).
EffectsArray1: ; 4000
	db $18,$19,$1C,$2E,$2F,$31,$38,$39,$40,$41,$42,$43,$4F,$52,$54,$55,$FF
EffectsArray2: ; 4011
; moves that do damage but not through normal calculations
; e.g., Super Fang, Psywave
	db $28,$29,$FF
EffectsArray3: ; 4014
; non-damaging, stat‐affecting or status‐causing moves?
; e.g., Meditate, Bide, Hypnosis
	db $01,$0A,$0B,$0C,$0D,$0E,$0F,$12,$13,$14,$15,$16,$17,$1A,$20,$32,$33,$34,$35,$36,$37,$3A,$3B,$3C,$3D,$3E,$3F,$FF
EffectsArray4: ; 4030
	db $03,$07,$08,$10,$1D,$1E,$2C,$30,$4D,$51,$FF
EffectsArray5: ; 403B
	db $03,$07,$08,$10,$11,$1D,$1E,$27,$28,$29,$2B,$2C,$2D,$30 ; fallthru
EffectsArray5B: ; 4049
; moves that prevent the player from switching moves?
	db $1B,$2A,$FF

INCBIN "baserom.gbc",$3c04c,$3c1a8 - $3c04c

UnnamedText_3c1a8: ; 0x3c1a8
	TX_FAR _UnnamedText_3c1a8
	db $50
; 0x3c1a8 + 5 bytes

INCBIN "baserom.gbc",$3c1ad,$3c229 - $3c1ad

UnnamedText_3c229: ; 0x3c229
	TX_FAR _UnnamedText_3c229
	db $50
; 0x3c229 + 5 bytes

UnnamedText_3c22e: ; 0x3c22e
	TX_FAR _UnnamedText_3c22e
	db $50
; 0x3c22e + 5 bytes

INCBIN "baserom.gbc",$3c233,$3c42e - $3c233

UnnamedText_3c42e: ; 0x3c42e
	TX_FAR _UnnamedText_3c42e
	db $50
; 0x3c42e + 5 bytes

UnnamedText_3c433: ; 0x3c433
	TX_FAR _UnnamedText_3c433
	db $50
; 0x3c433 + 5 bytes

UnnamedText_3c438: ; 0x3c438
	TX_FAR _UnnamedText_3c438
	db $50
; 0x3c438 + 5 bytes

INCBIN "baserom.gbc",$3c43d,$3c63e - $3c43d

UnnamedText_3c63e: ; 0x3c63e
	TX_FAR _UnnamedText_3c63e
	db $50
; 0x3c63e + 5 bytes

INCBIN "baserom.gbc",$3c643,$3c6e4 - $3c643

UnnamedText_3c6e4: ; 0x3c6e4
	TX_FAR _UnnamedText_3c6e4
	db $50
; 0x3c6e4 + 5 bytes

UnnamedText_3c6e9: ; 0x3c6e9
	TX_FAR _UnnamedText_3c6e9
	db $50
; 0x3c6e9 + 5 bytes

INCBIN "baserom.gbc",$3c6ee,$3c796 - $3c6ee

UnnamedText_3c796: ; 0x3c796
	TX_FAR _UnnamedText_3c796
	db $50
; 0x3c796 + 5 bytes

INCBIN "baserom.gbc",$3c79b,$3c7d3 - $3c79b

UnnamedText_3c7d3: ; 0x3c7d3
	TX_FAR _UnnamedText_3c7d3
	db $50
; 0x3c7d3 + 5 bytes

INCBIN "baserom.gbc",$3c7d8,$3c884 - $3c7d8

UnnamedText_3c884: ; 0x3c884
	TX_FAR _UnnamedText_3c884
	db $50
; 0x3c884 + 5 bytes

UnnamedText_3c889: ; 0x3c889
	TX_FAR _UnnamedText_3c889
	db $50
; 0x3c889 + 5 bytes

UnnamedText_3c88e: ; 0x3c88e
	TX_FAR _UnnamedText_3c88e
	db $50
; 0x3c88e + 5 bytes

INCBIN "baserom.gbc",$3c893,$7b

; XXX this needs cleaning up. it's what runs when a juggler switches pokemon
EnemySendOut: ; 490E
	ld hl,$D058
	xor a
	ld [hl],a
	ld a,[$CC2F]
	ld c,a
	ld b,1
	push bc
	ld a,$10
	call Predef
	ld hl,$CCF5
	xor a
	ld [hl],a
	pop bc
	ld a,$10
	call Predef
	xor a
	ld hl,$D065
	ld [hli],a
	ld [hli],a
	ld [hli],a
	ld [hli],a
	ld [hl],a
	ld [$D072],a
	ld [$CCEF],a
	ld [$CCF3],a
	ld hl,$CCF1
	ld [hli],a
	ld [hl],a
	dec a
	ld [W_AICOUNT],a
	ld hl,W_PLAYERBATTSTATUS1
	res 5,[hl]
	ld hl,$C3B2
	ld a,8
	call $48DF
	call $6E94
	call $3719
	ld a,[$D12B]
	cp 4
	jr nz,.next\@
	ld a,[$CC3E]
	sub 4
	ld [$CF92],a
	jr .next3\@
.next\@
	ld b,$FF
.next2\@
	inc b
	ld a,[$CFE8]
	cp b
	jr z,.next2\@
	ld hl,$D8A4
	ld a,b
	ld [$CF92],a
	push bc
	ld bc,$2C
	call AddNTimes
	pop bc
	inc hl
	ld a,[hli]
	ld c,a
	ld a,[hl]
	or c
	jr z,.next2\@
.next3\@
	ld a,[$CF92]
	ld hl,$D8C5
	ld bc,$2C
	call AddNTimes
	ld a,[hl]
	ld [$D127],a
	ld a,[$CF92]
	inc a
	ld hl,$D89C
	ld c,a
	ld b,0
	add hl,bc
	ld a,[hl]
	ld [$CFD8],a
	ld [$CF91],a
	call $6B01
	ld hl,$CFE6
	ld a,[hli]
	ld [$CCE3],a
	ld a,[hl]
	ld [$CCE4],a
	ld a,1
	ld [$CC26],a
	ld a,[$D11D]
	dec a
	jr z,.next4\@
	ld a,[W_NUMINPARTY]
	dec a
	jr z,.next4\@
	ld a,[$D12B]
	cp 4
	jr z,.next4\@
	ld a,[$D355]
	bit 6,a
	jr nz,.next4\@
	ld hl, TrainerAboutToUseText
	call PrintText
	ld hl,$C42C
	ld bc,$0801
	ld a,$14
	ld [$D125],a
	call DisplayTextBoxID
	ld a,[$CC26]
	and a
	jr nz,.next4\@
	ld a,2
	ld [$D07D],a
	call $13FC
.next9\@
	ld a,1
	ld [$CC26],a
	jr c,.next7\@
	ld hl,$CC2F
	ld a,[$CF92]
	cp [hl]
	jr nz,.next6\@
	ld hl,$51F5
	call PrintText
.next8\@
	call $1411
	jr .next9\@
.next6\@
	call $4A97
	jr z,.next8\@
	xor a
	ld [$CC26],a
.next7\@
	call $3DE5
	call $6E5B
	call $3725
.next4\@
	call $0082
	ld hl,$C3A0
	ld bc,$040B
	call ClearScreenArea
	ld b,1
	call GoPAL_SET
	call GBPalNormal
	ld hl,TrainerSentOutText
	call PrintText
	ld a,[$CFD8]
	ld [$CF91],a
	ld [$D0B5],a
	call $1537
	ld de,$9000
	call $1665
	ld a,$CF
	ld [$FFE1],a
	ld hl,$C427
	ld a,2
	call Predef
	ld a,[$CFD8]
	call $13D0
	call $4DEC
	ld a,[$CC26]
	and a
	ret nz
	xor a
	ld [$D058],a
	ld [$CCF5],a
	call $3719
	jp $51BA

TrainerAboutToUseText: ; 0x3ca79
	TX_FAR _TrainerAboutToUseText
	db "@"

TrainerSentOutText: ; 0x3ca7e
	TX_FAR _TrainerSentOutText
	db "@"

INCBIN "baserom.gbc",$3ca83,$3cab4 - $3ca83

UnnamedText_3cab4: ; 0x3cab4
	TX_FAR _UnnamedText_3cab4
	db $50
; 0x3cab4 + 5 bytes

INCBIN "baserom.gbc",$3cab9,$3cb97 - $3cab9

UnnamedText_3cb97: ; 0x3cb97
	TX_FAR _UnnamedText_3cb97
	db $50
; 0x3cb97 + 5 bytes

UnnamedText_3cb9c: ; 0x3cb9c
	TX_FAR _UnnamedText_3cb9c
	db $50
; 0x3cb9c + 5 bytes

UnnamedText_3cba1: ; 0x3cba1
	TX_FAR _UnnamedText_3cba1
	db $50
; 0x3cba1 + 5 bytes

INCBIN "baserom.gbc",$3cba6,$3d0c5 - $3cba6

UnnamedText_3d0c5: ; 0x3d0c5
	TX_FAR _UnnamedText_3d0c5
	db $50
; 0x3d0c5 + 5 bytes

INCBIN "baserom.gbc",$3d0ca,$3d1f5 - $3d0ca

UnnamedText_3d1f5: ; 0x3d1f5
	TX_FAR _UnnamedText_3d1f5
	db $50
; 0x3d1f5 + 5 bytes

INCBIN "baserom.gbc",$3d1fa,$3d3ae - $3d1fa

UnnamedText_3d3ae: ; 0x3d3ae
	TX_FAR _UnnamedText_3d3ae
	db $50
; 0x3d3ae + 5 bytes

UnnamedText_3d3b3: ; 0x3d3b3
	TX_FAR _UnnamedText_3d3b3
	db $50
; 0x3d3b3 + 5 bytes

INCBIN "baserom.gbc",$3d3b8,$3d430 - $3d3b8

UnnamedText_3d430: ; 0x3d430
	TX_FAR _UnnamedText_3d430
	db $50
; 0x3d430 + 5 bytes

INCBIN "baserom.gbc",$3d435,$274

; in-battle stuff
	ld hl,W_PLAYERBATTSTATUS1
	res 4,[hl]
	res 6,[hl]
	call $5AF5
	ld hl,DecrementPP
	ld de,$CCDC ; pointer to the move just used
	ld b,BANK(DecrementPP)
	call Bankswitch
	ld a,[W_PLAYERMOVEEFFECT] ; effect of the move just used
	ld hl,EffectsArray1
	ld de,1
	call IsInArray
	jp c,$7132
	ld a,[W_PLAYERMOVEEFFECT]
	ld hl,EffectsArray5B
	ld de,1
	call IsInArray
	call c,$7132
	ld a,[W_PLAYERMOVEEFFECT]
	ld hl,EffectsArray2
	ld de,1
	call IsInArray
	jp c,$5702
	call $6023
	call $6093
	jr z,.next11\@
	call CalculateDamage
	call MoreCalculateDamage
	jp z,$574B
	call $63A5
	call $6687
	call $656B
.next11\@
	ld a,[W_MOVEMISSED]
	and a
	jr z,.next\@
	ld a,[W_PLAYERMOVEEFFECT]
	sub a,7
	jr z,.next2\@
	jr .next3\@ ; 574B
.next\@
	ld a,[W_PLAYERMOVEEFFECT]
	and a
	ld a,4
	jr z,.next2\@
	ld a,5
.next2\@
	push af
	ld a,[W_PLAYERBATTSTATUS2]
	bit 4,a
	ld hl,$5747
	ld b,$1E
	call nz,Bankswitch
	pop af
	ld [$CC5B],a
	ld a,[W_PLAYERMOVENUM]
	call $6F07
	call $6ED3
	call $4D60
	ld a,[W_PLAYERBATTSTATUS2]
	bit 4,a
	ld hl,$5771
	ld b,$1E
	call nz,Bankswitch
	jr .next4\@
.next3\@
	ld c,$1E
	call DelayFrames
	ld a,[W_PLAYERMOVEEFFECT]
	cp a,$2B
	jr z,.next5\@
	cp a,$27 ; XXX SLP | FRZ ?
	jr z,.next5\@
	jr .next4\@
.next5\@
	xor a
	ld [$CC5B],a
	ld a,$A7
	call $6F07
.next4\@
	ld a,[W_PLAYERMOVEEFFECT]
	cp a,9
	jr nz,.next6\@ ; 577A
	call $62FD
	jp z,Function580A
	xor a
	ld [$CCED],a
	jp $569A
.next6\@
	cp a,$53
	jr nz,.next7\@ ; 5784
	call $6348
	jp $569A
.next7\@
	ld a,[W_PLAYERMOVEEFFECT]
	ld hl,EffectsArray3
	ld de,1
	call IsInArray
	jp c,$7132
	ld a,[W_MOVEMISSED]
	and a
	jr z,.next8\@ ; 57A6
	call $5BE2
	ld a,[W_PLAYERMOVEEFFECT]
	cp a,7
	jr z,.next9\@ ; 57B9
	jp Function580A
.next8\@
	call $60DF
	call $5C5C
	ld hl,$7B7B ; MyFunction
	ld b,$B ; BANK(MyFunction)
	call Bankswitch
	ld a,1
	ld [$CCF4],a
.next9\@
	ld a,[W_PLAYERMOVEEFFECT]
	ld hl,EffectsArray4
	ld de,1
	call IsInArray
	call c,$7132
	ld hl,$CFE6
	ld a,[hli]
	ld b,[hl]
	or b
	ret z
	call $62B6

	ld hl,W_PLAYERBATTSTATUS1
	bit 2,[hl]
	jr z,.next10\@ ; 57EF
	ld a,[$D06A]
	dec a
	ld [$D06A],a
	jp nz,$5714

	res 2,[hl]
	ld hl,MultiHitText
	call PrintText
	xor a
	ld [W_NUMHITS],a ; reset
.next10\@
	ld a,[W_PLAYERMOVEEFFECT]
	and a
	jp z,Function580A
	ld hl,EffectsArray5
	ld de,1
	call IsInArray
	call nc,$7132
	jp Function580A

MultiHitText: ; 0x3d805
	TX_FAR _MultiHitText
	db "@"

Function580A: ; 0x3d80a 580A
	xor a
	ld [$CD6A],a
	ld b,1
	ret

Function5811: ; 0x3d811 5811
; print the ghost battle messages
	call $583A
	ret nz
	ld a,[H_WHOSETURN]
	and a
	jr nz,.Ghost\@
	ld a,[W_PLAYERMONSTATUS] ; player’s turn
	and a,SLP | FRZ
	ret nz
	ld hl,ScaredText
	call PrintText
	xor a
	ret
.Ghost\@ ; ghost’s turn
	ld hl,GetOutText
	call PrintText
	xor a
	ret

ScaredText: ; 0x3d830
	TX_FAR _ScaredText
	db "@"

GetOutText: ; 0x3d835
	TX_FAR _GetOutText
	db "@"

Function583A: ; 0x3d83a 583A
	ld a,[W_ISINBATTLE]
	dec a
	ret nz
	ld a,[W_CURMAP]
	cp a,$8E ; Lavender Town
	jr c,.next\@
	cp a,$95 ; Pokémon Tower
	jr nc,.next\@
	ld b,SILPH_SCOPE
	call IsItemInBag ; $3493
	ret z
.next\@
	ld a,1
	and a
	ret

Function5854: ; 5854
	ld hl,W_PLAYERMONSTATUS
	ld a,[hl]
	and a,SLP
	jr z,.FrozenCheck\@ ; to 5884

	dec a
	ld [W_PLAYERMONSTATUS],a ; decrement sleep count
	and a
	jr z,.WakeUp\@ ; to 5874

	xor a
	ld [$CC5B],a
	ld a,SLP_ANIM - 1
	call $6F07
	ld hl,FastAsleepText
	call PrintText
	jr .sleepDone\@
.WakeUp\@
	ld hl,WokeUpText
	call PrintText
.sleepDone\@
	xor a
	ld [$CCF1],a
	ld hl,Function580A
	jp $5A37

.FrozenCheck\@
	bit 5,[hl] ; frozen?
	jr z,.HeldInPlaceCheck\@ ; to 5898
	ld hl,FrozenText
	call PrintText
	xor a
	ld [$CCF1],a
	ld hl,Function580A
	jp $5A37

.HeldInPlaceCheck\@
	ld a,[W_ENEMYBATTSTATUS1]
	bit 5,a
	jp z,FlinchedCheck
	ld hl,CantMoveText
	call PrintText
	ld hl,Function580A
	jp $5A37

FlinchedCheck: ; 58AC
	ld hl,W_PLAYERBATTSTATUS1
	bit 3,[hl]
	jp z,HyperBeamCheck
	res 3,[hl]
	ld hl,FlinchedText
	call PrintText
	ld hl,Function580A
	jp $5A37

HyperBeamCheck: ; 58C2
	ld hl,W_PLAYERBATTSTATUS2
	bit 5,[hl]
	jr z,.next\@ ; 58D7
	res 5,[hl]
	ld hl,MustRechargeText
	call PrintText
	ld hl,$580A
	jp $5A37
.next\@
	ld hl,$D06D
	ld a,[hl]
	and a
	jr z,.next2\@ ; 58EE
	dec a
	ld [hl],a
	and a,$F
	jr nz,.next2\@
	ld [hl],a
	ld [$CCEE],a
	ld hl,DisabledNoMoreText
	call PrintText
.next2\@
	ld a,[W_PLAYERBATTSTATUS1]
	add a
	jr nc,.next3\@ ; 5929
	ld hl,$D06B
	dec [hl]
	jr nz,.next4\@ ; 5907
	ld hl,W_PLAYERBATTSTATUS1
	res 7,[hl]
	ld hl,ConfusedNoMoreText
	call PrintText
	jr .next3\@
.next4\@
	ld hl,IsConfusedText
	call PrintText
	xor a
	ld [$CC5B],a
	ld a,CONF_ANIM - 1
	call $6F07
	call $6E9B
	cp a,$80
	jr c,.next3\@
	ld hl,W_PLAYERBATTSTATUS1
	ld a,[hl]
	and a,$80
	ld [hl],a
	call $5AAD
	jr .next5\@ ; 5952
.next3\@
	ld a,[$CCEE]
	and a
	jr z,.ParalysisCheck\@ ; 593E
	ld hl,$CCDC
	cp [hl]
	jr nz,.ParalysisCheck\@
	call $5A88
	ld hl,$580A
	jp $5A37
.ParalysisCheck\@
	ld hl,W_PLAYERMONSTATUS
	bit 6,[hl]
	jr z,.next7\@ ; 5975
	call $6E9B ; random number?
	cp a,$3F
	jr nc,.next7\@
	ld hl,FullyParalyzedText
	call PrintText
.next5\@
	ld hl,W_PLAYERBATTSTATUS1
	ld a,[hl]
	and a,$CC
	ld [hl],a
	ld a,[W_PLAYERMOVEEFFECT]
	cp a,$2B
	jr z,.next8\@ ; 5966
	cp a,$27
	jr z,.next8\@
	jr .next9\@ ; 596F
.next8\@
	xor a
	ld [$CC5B],a
	ld a,$A7
	call $6F07
.next9\@
	ld hl,$580A
	jp $5A37
.next7\@
	ld hl,W_PLAYERBATTSTATUS1
	bit 0,[hl]
	jr z,.next10\@ ; 59D0
	xor a
	ld [W_PLAYERMOVENUM],a
	ld hl,$D0D7
	ld a,[hli]
	ld b,a
	ld c,[hl]
	ld hl,$D075
	ld a,[hl]
	add c
	ld [hld],a
	ld a,[hl]
	adc b
	ld [hl],a
	ld hl,$D06A
	dec [hl]
	jr z,.next11\@ ; 599B
	ld hl,$580A
	jp $5A37
.next11\@
	ld hl,W_PLAYERBATTSTATUS1
	res 0,[hl]
	ld hl,UnleashedEnergyText
	call PrintText
	ld a,1
	ld [$CFD4],a
	ld hl,$D075
	ld a,[hld]
	add a
	ld b,a
	ld [$D0D8],a
	ld a,[hl]
	rl a
	ld [$D0D7],a
	or b
	jr nz,.next12\@ ; 59C2
	ld a,1
	ld [W_MOVEMISSED],a
.next12\@
	xor a
	ld [hli],a
	ld [hl],a
	ld a,$75
	ld [W_PLAYERMOVENUM],a
	ld hl,$5705
	jp $5A37
.next10\@
	bit 1,[hl]
	jr z,.next13\@ ; 59FF
	ld a,$25
	ld [W_PLAYERMOVENUM],a
	ld hl,ThrashingAboutText
	call PrintText
	ld hl,$D06A
	dec [hl]
	ld hl,$56DC
	jp nz,$5A37
	push hl
	ld hl,W_PLAYERBATTSTATUS1
	res 1,[hl]
	set 7,[hl]
	call $6E9B ; random number?
	and a,3
	inc a
	inc a
	ld [$D06B],a
	pop hl
	jp $5A37
.next13\@
	bit 5,[hl]
	jp z,$5A1A
	ld hl,AttackContinuesText
	call PrintText
	ld a,[$D06A]
	dec a
	ld [$D06A],a
	ld hl,$5714
	jp nz,$5A37
	jp $5A37

INCBIN "baserom.gbc",$3DA1A,$3DA3D - $3DA1A

FastAsleepText:
	TX_FAR _FastAsleepText
	db "@"

WokeUpText:
	TX_FAR _WokeUpText
	db "@"

FrozenText:
	TX_FAR _FrozenText
	db "@"

FullyParalyzedText:
	TX_FAR _FullyParalyzedText
	db "@"

FlinchedText:
	TX_FAR _FlinchedText
	db "@"

MustRechargeText:
	TX_FAR _MustRechargeText
	db "@"

DisabledNoMoreText:
	TX_FAR _DisabledNoMoreText
	db "@"

IsConfusedText:
	TX_FAR _IsConfusedText
	db "@"

HurtItselfText:
	TX_FAR _HurtItselfText
	db "@"

ConfusedNoMoreText:
	TX_FAR _ConfusedNoMoreText
	db "@"

SavingEnergyText:
	TX_FAR _SavingEnergyText
	db "@"

UnleashedEnergyText:
	TX_FAR _UnleashedEnergyText
	db "@"

ThrashingAboutText:
	TX_FAR _ThrashingAboutText
	db "@"

AttackContinuesText:
	TX_FAR _AttackContinuesText
	db "@"

CantMoveText:
	TX_FAR _CantMoveText
	db "@"

INCBIN "baserom.gbc",$3da88,$3daa8 - $3da88

UnnamedText_3daa8: ; 0x3daa8
	TX_FAR _UnnamedText_3daa8
	db $50
; 0x3daa8 + 5 bytes

INCBIN "baserom.gbc",$3daad,$3db6c - $3daad

UnnamedText_3db6c: ; 0x3db6c
	TX_FAR _UnnamedText_3db6c
	db $50
; 0x3db6c + 5 bytes

UnnamedText_3db71: ; 0x3db71
	TX_FAR _UnnamedText_3db71
	db $50
; 0x3db71 + 5 bytes

UnnamedText_3db76: ; 0x3db76
	TX_FAR _UnnamedText_3db76
	db $50
; 0x3db76 + 5 bytes

UnnamedText_3db7b: ; 0x3db7b
	TX_FAR _UnnamedText_3db7b
	db $50
; 0x3db7b + 5 bytes

UnnamedText_3db80: ; 0x3db80
	TX_FAR _UnnamedText_3db80
	db $50
; 0x3db80 + 5 bytes

INCBIN "baserom.gbc",$3db85,$3dc42 - $3db85

UnnamedText_3dc42: ; 0x3dc42
	TX_FAR _UnnamedText_3dc42
	db $50
; 0x3dc42 + 5 bytes

UnnamedText_3dc47: ; 0x3dc47
	TX_FAR _UnnamedText_3dc47
	db $50
; 0x3dc47 + 5 bytes

UnnamedText_3dc4c: ; 0x3dc4c
	TX_FAR _UnnamedText_3dc4c
	db $50
; 0x3dc4c + 5 bytes

INCBIN "baserom.gbc",$3dc51,$3dc57 - $3dc51

UnnamedText_3dc57: ; 0x3dc57
	TX_FAR _UnnamedText_3dc57
	db $50
; 0x3dc57 + 5 bytes

INCBIN "baserom.gbc",$3dc5c,$3dc7e - $3dc5c

UnnamedText_3dc7e: ; 0x3dc7e
	TX_FAR _UnnamedText_3dc7e
	db $50
; 0x3dc7e + 5 bytes

UnnamedText_3dc83: ; 0x3dc83
	TX_FAR _UnnamedText_3dc83
	db $50
; 0x3dc83 + 5 bytes

INCBIN "baserom.gbc",$3dc88,$3ddb6 - $3dc88

UnnamedText_3ddb6: ; 0x3ddb6
	TX_FAR _UnnamedText_3ddb6
	db $50
; 0x3ddb6 + 5 bytes

UnnamedText_3ddbb: ; 0x3ddbb
	TX_FAR _UnnamedText_3ddbb
	db $50
; 0x3ddbb + 5 bytes

UnnamedText_3ddc0: ; 0x3ddc0
	TX_FAR _UnnamedText_3ddc0
	db $50
; 0x3ddc0 + 5 bytes

UnnamedText_3ddc5: ; 0x3ddc5
	TX_FAR _UnnamedText_3ddc5
	db $50
; 0x3ddc5 + 5 bytes

UnnamedText_3ddca: ; 0x3ddca
	TX_FAR _UnnamedText_3ddca
	db $50
; 0x3ddca + 5 bytes

CalculateDamage: ; 0x3ddcf
	xor a
	ld hl, W_DAMAGE ;damage to eventually inflict, intitialise to zero
	ldi [hl], a
	ld [hl], a
	ld hl, W_PLAYERMOVEPOWER
	ld a, [hli]     ;*read attack base power
	and a
	ld d, a         ;*D = attack base, used later
	ret z           ;return if attack is zero
	ld a, [hl]      ;*test attacking type
	cp a, $14       ;types >= $14 are all special
	jr nc, .specialAttack
.physicalAttack
	ld hl, W_ENEMYMONDEFENSE    ;opponent defense
	ld a, [hli]                 ;*BC = opponent defense used later
	ld b, a
	ld c, [hl]
	ld a, [W_ENEMYBATTSTATUS3]  ;test for reflect
	bit 2, a
	jr z, .next\@
.doubleDefense
	sla c  ;x2 defense if bit2 of D069 is set
	rl b
.next\@
	ld hl, $d025  ;attack pointer
	ld a, [$d05e]
	and a
	jr z, .next3\@
	ld c, 3
	call $5f1c
	ld a, [$ff00+$97]
	ld b, a
	ld a, [$ff00+$98]
	ld c, a
	push bc
	ld hl, $d18f
	ld a, [W_PLAYERMONNUMBER]
	ld bc, $002c
	call AddNTimes
	pop bc
	jr .next3\@
.specialAttack
	ld hl, W_ENEMYMONSPECIAL    ;opponent special
	ld a, [hli]                 ;*BC = opponent special defense used later
	ld b, a
	ld c, [hl]
	ld a, [W_ENEMYBATTSTATUS3]  ;test for lightscreen
	bit 1, a
	jr z, .next2\@
.doubleSpecialDefense
	sla c           ;x2 special defense if bit1 of D069 set
	rl b
.next2\@
	ld hl, $d02b
	ld a, [$d05e]   ;XXX
	and a
	jr z, .next3\@  ;skip portion of code that pulls up inactive pokemon
.loadOtherPoke
	ld c, 5
	call $5f1c
	ld a, [$ff00+$97]
	ld b, a
	ld a, [$ff00+$98]
	ld c, a
	push bc
	ld hl, $d195
	ld a, [W_PLAYERMONNUMBER]
	ld bc, $002c
	call AddNTimes					
	pop bc
.next3\@
	ld a, [hli]  ;HL: when this was taken
	ld l, [hl]
	ld h, a      ;*HL = attacker attack
	or b         ;is either attack or defense high byte nonzero?
	jr z, .next4\@
	srl b  ;[defense] BC /= 4 [this is just so it fits into a single byte, 10bits max]
	rr c
	srl b
	rr c
	srl h  ;[attack] HL /= 4 [to apply equal scaling]
	rr l
	srl h
	rr l
	ld a, l
	or h
	jr nz, .next4\@  ;is HL result zero?
	inc l            ;minimum HL = 1
.next4\@
	ld b, l        ;*B = attack [possibly scaled] [C contains defense]
	ld a, [$d022]  ;*E = level
	ld e, a
	ld a, [$d05e]  ;critical hit?
	and a
	jr z, .next5\@
	sla e    ;double level if it was a critical hit
.next5\@
	ld a, 1  ;return Z = 0
	and a
	ret

INCBIN "baserom.gbc",$3de75,$3df65 - $3de75

MoreCalculateDamage:   ;$3df65
	ld a, [$ff00+$f3]  ;FFF3 decides which address to use
	and a
	ld a, [W_PLAYERMOVEEFFECT]
	jr z, .next\@
	ld a, [$cfcd]
.next\@
	cp a, 7  ;effect to halve opponent defense [suicide moves]
	jr nz, .next2\@
.halveDefense
	srl c  ;explosion and selfdestruct will halve the defense...
	jr nz, .next2\@
	inc c  ;...with a minimum value of 1 [it is used as a divisor later on]
.next2\@
	cp a, $1d
	jr z, .next3\@
	cp a, $1e
	jr z, .next3\@
	cp a, $26    ;OHKO?
	jp z, $6016
	ld a, d      ;if attack base power zero then do nothing
	and a
	ret z
.next3\@
	xor a
	ld hl, $ff95  ;multiplication address
	ldi [hl], a   ;init to zero
	ldi [hl], a
	ld [hl], a
	ld a, e
	add a         ;A = level *2
	jr nc, .noCarry
.carry
	push af
	ld a, 1     ;add carry for level if needed
	ld [hl], a  ;level high byte [previously zero]
	pop af
.noCarry
	inc hl
	ldi [hl], a  ;level low byte
	ld a, 5      ;[divisor] = 5
	ldd [hl], a
	push bc
	ld b, 4
	call Divide  ;divide level by 5
	pop bc
	inc [hl]  ;+2 [?]
	inc [hl]
	inc hl    ;8bit multiplier
	ld [hl], d
	call Multiply  ;*multiply by attack base power
	ld [hl], b
	call Multiply  ;*multiply by attacker attack stat
	ld [hl], c
	ld b, 4
	call Divide    ;*divide by defender defense stat
	ld [hl], $32		
	ld b, 4
	call Divide      ;divide above result by 50
	ld hl, W_DAMAGE  ;[stuff below I never got to, was only interested in stuff above]

INCBIN "baserom.gbc",$3dfc0,$3e04f - $3dfc0


; azure heights claims "the fastest pokémon (who are,not coincidentally,
; among the most popular) tend to CH about 20 to 25% of the time."
CriticalHitProbability: ; 0x3e04f
	ld a, [hld]                  ; read base power from RAM
	and a
	ret z                        ; do nothing if zero
	dec hl
	ld c, [hl]                   ; read move id
	ld a, [de]
	bit 2, a
	jr nz, .asm_3e061
	sla b
	jr nc, .asm_3e063
	ld b, $ff
	jr .asm_3e063
.asm_3e061
	srl b
.asm_3e063
	ld hl, HighCriticalMoves      ; table of high critical hit moves
.Loop
	ld a, [hli]                  ; read move from move table
	cp c                         ; does it match the move about to be used?
	jr z, .HighCritical          ; if so, the move about to be used is a high critical hit ratio move 
	inc a                        ; move on to the next move, FF terminates loop
	jr nz, .Loop                 ; check the next move in HighCriticalMoves
	srl b                        ; /2 for regular move (effective 1/512?)
	jr .SkipHighCritical         ; continue as a normal move
.HighCritical
	sla b                        ; *2 for high critical hit moves
	jr nc, .asm_3e077
	ld b, $ff                    ; set to FF (max) on overflow
.asm_3e077
	sla b                        ; *4 for high critical move (effective 1/64?)
	jr nc, .SkipHighCritical
	ld b, $ff
.SkipHighCritical
	call $6e9b                   ; probably generates a random value, in "a"
	rlc a
	rlc a
	rlc a
	cp b                         ; check a against $ff
	ret nc                       ; no critical hit if no borrow
	ld a, $1
	ld [$d05e], a                ; set critical hit flag
	ret
; 0x3e08e

; high critical hit moves
HighCriticalMoves: ; 0x3e08e
	db KARATE_CHOP
	db RAZOR_LEAF
	db CRABHAMMER
	db SLASH
	db $FF
; 0x3e093

; function to determine if Counter hits and if so, how much damage it does
HandleCounterMove: ; 6093
	ld a,[H_WHOSETURN] ; whose turn
	and a
; player's turn
	ld hl,W_ENEMYSELECTEDMOVE
	ld de,W_ENEMYMOVEPOWER
	ld a,[W_PLAYERSELECTEDMOVE]
	jr z,.next\@
; enemy's turn
	ld hl,W_PLAYERSELECTEDMOVE
	ld de,W_PLAYERMOVEPOWER
	ld a,[W_ENEMYSELECTEDMOVE]
.next\@
	cp a,COUNTER
	ret nz ; return if not using Counter
	ld a,$01
	ld [W_MOVEMISSED],a ; initialize the move missed variable to true (it is set to false below if the move hits)
	ld a,[hl]
	cp a,COUNTER
	ret z ; if the target also used Counter, miss
	ld a,[de]
	and a
	ret z ; if the move the target used has 0 power, miss
; check if the move the target used was Normal or Fighting type
	inc de
	ld a,[de]
	and a ; normal type
	jr z,.counterableType\@
	cp a,FIGHTING
	jr z,.counterableType\@
; if the move wasn't Normal or Fighting type, miss
	xor a
	ret
.counterableType\@
	ld hl,W_DAMAGE
	ld a,[hli]
	or [hl]
	ret z ; Counter misses if the target did no damage to the Counter user
; double the damage that the target did to the Counter user
	ld a,[hl]
	add a
	ldd [hl],a
	ld a,[hl]
	adc a
	ld [hl],a
	jr nc,.noCarry\@
; damage is capped at 0xFFFF
	ld a,$ff
	ld [hli],a
	ld [hl],a
.noCarry\@
	xor a
	ld [W_MOVEMISSED],a
	call MoveHitTest ; do the normal move hit test in addition to Counter's special rules
	xor a
	ret

ApplyDamageToEnemyPokemon: ; 60DF
	ld a,[W_PLAYERMOVEEFFECT]
	cp a,OHKO_EFFECT
	jr z,.applyDamage\@
	cp a,SUPER_FANG_EFFECT
	jr z,.superFangEffect\@
	cp a,SPECIAL_DAMAGE_EFFECT
	jr z,.specialDamage\@
	ld a,[W_PLAYERMOVEPOWER]
	and a
	jp z,.done\@
	jr .applyDamage\@
.superFangEffect\@
; set the damage to half the target's HP
	ld hl,W_ENEMYMONCURHP
	ld de,W_DAMAGE
	ld a,[hli]
	srl a
	ld [de],a
	inc de
	ld b,a
	ld a,[hl]
	rr a
	ld [de],a
	or b
	jr nz,.applyDamage\@
; make sure Super Fang's damage is always at least 1
	ld a,$01
	ld [de],a
	jr .applyDamage\@
.specialDamage\@
	ld hl,W_PLAYERMONLEVEL
	ld a,[hl]
	ld b,a
	ld a,[W_PLAYERMOVENUM]
	cp a,SEISMIC_TOSS
	jr z,.storeDamage\@
	cp a,NIGHT_SHADE
	jr z,.storeDamage\@
	ld b,SONICBOOM_DAMAGE
	cp a,SONICBOOM
	jr z,.storeDamage\@
	ld b,DRAGON_RAGE_DAMAGE
	cp a,DRAGON_RAGE
	jr z,.storeDamage\@
; Psywave
	ld a,[hl]
	ld b,a
	srl a
	add b
	ld b,a ; b = level * 1.5
; loop until a random number in the range [1, b) is found
.loop\@
	call $6e9b ; random number
	and a
	jr z,.loop\@
	cp b
	jr nc,.loop\@
	ld b,a
.storeDamage\@
	ld hl,W_DAMAGE
	xor a
	ld [hli],a
	ld a,b
	ld [hl],a
.applyDamage\@
	ld hl,W_DAMAGE
	ld a,[hli]
	ld b,a
	ld a,[hl]
	or b
	jr z,.done\@ ; we're done if damage is 0
	ld a,[W_ENEMYBATTSTATUS2]
	bit 4,a ; does the enemy have a substitute?
	jp nz,AttackSubstitute
; subtract the damage from the pokemon's current HP
; also, save the current HP at $CEEB
	ld a,[hld]
	ld b,a
	ld a,[W_ENEMYMONCURHP + 1]
	ld [$ceeb],a
	sub b
	ld [W_ENEMYMONCURHP + 1],a
	ld a,[hl]
	ld b,a
	ld a,[W_ENEMYMONCURHP]
	ld [$ceec],a
	sbc b
	ld [W_ENEMYMONCURHP],a
	jr nc,.animateHpBar\@
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
	ld a,[$ceec]
	ld [hli],a
	ld a,[$ceeb]
	ld [hl],a
	xor a
	ld hl,W_ENEMYMONCURHP
	ld [hli],a
	ld [hl],a
.animateHpBar\@
	ld hl,W_ENEMYMONMAXHP
	ld a,[hli]
	ld [$ceea],a
	ld a,[hl]
	ld [$cee9],a
	ld hl,W_ENEMYMONCURHP
	ld a,[hli]
	ld [$ceee],a
	ld a,[hl]
	ld [$ceed],a
	ld hl,$c3ca
	xor a
	ld [$cf94],a
	ld a,$48
	call Predef ; animate the HP bar shortening
.done\@
	jp $4d5a ; redraw pokemon names and HP bars

ApplyDamageToPlayerPokemon: ; 61A0
	ld a,[W_ENEMYMOVEEFFECT]
	cp a,OHKO_EFFECT
	jr z,.applyDamage\@
	cp a,SUPER_FANG_EFFECT
	jr z,.superFangEffect\@
	cp a,SPECIAL_DAMAGE_EFFECT
	jr z,.specialDamage\@
	ld a,[W_ENEMYMOVEPOWER]
	and a
	jp z,.done\@
	jr .applyDamage\@
.superFangEffect\@
; set the damage to half the target's HP
	ld hl,W_PLAYERMONCURHP
	ld de,W_DAMAGE
	ld a,[hli]
	srl a
	ld [de],a
	inc de
	ld b,a
	ld a,[hl]
	rr a
	ld [de],a
	or b
	jr nz,.applyDamage\@
; make sure Super Fang's damage is always at least 1
	ld a,$01
	ld [de],a
	jr .applyDamage\@
.specialDamage\@
	ld hl,W_ENEMYMONLEVEL
	ld a,[hl]
	ld b,a
	ld a,[W_ENEMYMOVENUM]
	cp a,SEISMIC_TOSS
	jr z,.storeDamage\@
	cp a,NIGHT_SHADE
	jr z,.storeDamage\@
	ld b,SONICBOOM_DAMAGE
	cp a,SONICBOOM
	jr z,.storeDamage\@
	ld b,DRAGON_RAGE_DAMAGE
	cp a,DRAGON_RAGE
	jr z,.storeDamage\@
; Psywave
	ld a,[hl]
	ld b,a
	srl a
	add b
	ld b,a ; b = attacker's level * 1.5
; loop until a random number in the range [0, b) is found
; this differs from the range when the player attacks, which is [1, b)
; it's possible for the enemy to do 0 damage with Psywave, but the player always does at least 1 damage
.loop\@
	call $6e9b ; random number
	cp b
	jr nc,.loop\@
	ld b,a
.storeDamage\@
	ld hl,W_DAMAGE
	xor a
	ld [hli],a
	ld a,b
	ld [hl],a
.applyDamage\@
	ld hl,W_DAMAGE
	ld a,[hli]
	ld b,a
	ld a,[hl]
	or b
	jr z,.done\@ ; we're done if damage is 0
	ld a,[W_PLAYERBATTSTATUS2]
	bit 4,a ; does the player have a substitute?
	jp nz,AttackSubstitute
; subtract the damage from the pokemon's current HP
; also, save the current HP at $CEEB and the new HP at $CEED
	ld a,[hld]
	ld b,a
	ld a,[W_PLAYERMONCURHP + 1]
	ld [$ceeb],a
	sub b
	ld [W_PLAYERMONCURHP + 1],a
	ld [$ceed],a
	ld b,[hl]
	ld a,[W_PLAYERMONCURHP]
	ld [$ceec],a
	sbc b
	ld [W_PLAYERMONCURHP],a
	ld [$ceee],a
	jr nc,.animateHpBar\@
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
	ld a,[$ceec]
	ld [hli],a
	ld a,[$ceeb]
	ld [hl],a
	xor a
	ld hl,W_PLAYERMONCURHP
	ld [hli],a
	ld [hl],a
	ld hl,$ceed
	ld [hli],a
	ld [hl],a
.animateHpBar\@
	ld hl,W_PLAYERMONMAXHP
	ld a,[hli]
	ld [$ceea],a
	ld a,[hl]
	ld [$cee9],a
	ld hl,$c45e
	ld a,$01
	ld [$cf94],a
	ld a,$48
	call Predef ; animate the HP bar shortening
.done\@
	jp $4d5a ; redraw pokemon names and HP bars

AttackSubstitute: ; 625E
	ld hl,SubstituteTookDamageText
	call PrintText
; values for player turn
	ld de,W_ENEMYSUBSITUTEHP
	ld bc,W_ENEMYBATTSTATUS2
	ld a,[H_WHOSETURN]
	and a
	jr z,.applyDamageToSubstitute\@
; values for enemy turn
	ld de,W_PLAYERSUBSITUTEHP
	ld bc,W_PLAYERBATTSTATUS2
.applyDamageToSubstitute\@
	ld hl,W_DAMAGE
	ld a,[hli]
	and a
	jr nz,.substituteBroke\@ ; damage > 0xFF always breaks substitutes
; subtract damage from HP of substitute
	ld a,[de]
	sub [hl]
	ld [de],a
	ret nc
.substituteBroke\@
	ld h,b
	ld l,c
	res 4,[hl] ; unset the substitute bit
	ld hl,SubstituteBrokeText
	call PrintText
; flip whose turn it is for the next function call
	ld a,[H_WHOSETURN]
	xor a,$01
	ld [H_WHOSETURN],a
	ld hl,$5747
	ld b,$1e ; animate the substitute breaking
	call Bankswitch ; substitute
; flip the turn back to the way it was
	ld a,[H_WHOSETURN]
	xor a,$01
	ld [H_WHOSETURN],a
	ld hl,W_PLAYERMOVEEFFECT ; value for player's turn
	and a
	jr z,.nullifyEffect\@
	ld hl,W_ENEMYMOVEEFFECT ; value for enemy's turn
.nullifyEffect\@
	xor a
	ld [hl],a ; zero the effect of the attacker's move
	jp $4d5a ; redraw pokemon names and HP bars

SubstituteTookDamageText: ; 0x3e2ac
	TX_FAR _SubstituteTookDamageText
	db $50
; 0x3e2ac + 5 bytes

SubstituteBrokeText: ; 0x3e2b1
	TX_FAR _SubstituteBrokeText
	db $50
; 0x3e2b1 + 5 bytes

; this function raises the attack modifier of a pokemon using Rage when that pokemon is attacked
HandleBuildingRage: ; 62B6
; values for the player turn
	ld hl,W_ENEMYBATTSTATUS2
	ld de,W_ENEMYMONATTACKMOD
	ld bc,W_ENEMYMOVENUM
	ld a,[H_WHOSETURN]
	and a
	jr z,.next\@
; values for the enemy turn
	ld hl,W_PLAYERBATTSTATUS2
	ld de,W_PLAYERMONATTACKMOD
	ld bc,W_PLAYERMOVENUM
.next\@
	bit 6,[hl] ; is the pokemon being attacked under the effect of Rage?
	ret z ; return if not
	ld a,[de]
	cp a,$0d ; maximum stat modifier value
	ret z ; return if attack modifier is already maxed
	ld a,[H_WHOSETURN]
	xor a,$01 ; flip turn for the stat modifier raising function
	ld [H_WHOSETURN],a
; change the target pokemon's move to $00 and the effect to the one
; that causes the attack modifier to go up one stage
	ld h,b
	ld l,c
	ld [hl],$00 ; null move number
	inc hl
	ld [hl],ATTACK_UP1_EFFECT
	push hl
	ld hl,BuildingRageText
	call PrintText
	call $7428 ; stat modifier raising function
	pop hl
	xor a
	ldd [hl],a ; null move effect
	ld a,RAGE
	ld [hl],a ; restore the target pokemon's move number to Rage
	ld a,[H_WHOSETURN]
	xor a,$01 ; flip turn back to the way it was
	ld [H_WHOSETURN],a
	ret

BuildingRageText: ; 0x3e2f8
	TX_FAR _BuildingRageText
	db $50
; 0x3e2f8 + 5 bytes

; copy last move for Mirror Move
; sets zero flag on failure and unsets zero flag on success
MirrorMoveCopyMove: ; 62FD
	ld a,[H_WHOSETURN]
	and a
; values for player turn
	ld a,[$ccf2]
	ld hl,W_PLAYERSELECTEDMOVE
	ld de,W_PLAYERMOVENUM
	jr z,.next\@
; values for enemy turn
	ld a,[$ccf1]
	ld de,W_ENEMYMOVENUM
	ld hl,W_ENEMYSELECTEDMOVE
.next\@
	ld [hl],a
	cp a,MIRROR_MOVE ; did the target pokemon also use Mirror Move?
	jr z,.mirrorMoveFailed\@
	and a ; null move?
	jr nz,ReloadMoveData
.mirrorMoveFailed\@
; Mirror Move fails on itself and null moves
	ld hl,MirrorMoveFailedText
	call PrintText
	xor a
	ret

MirrorMoveFailedText: ; 0x3e324
	TX_FAR _MirrorMoveFailedText
	db $50
; 0x3e324 + 5 bytes

; function used to reload move data for moves like Mirror Move and Metronome
ReloadMoveData: ; 6329
	ld [$d11e],a
	dec a
	ld hl,Moves
	ld bc,$0006
	call AddNTimes
	ld a,BANK(Moves)
	call FarCopyData ; copy the move's stats
	call IncrementMovePP
; the follow two function calls are used to reload the move name
	call $3058
	call $3826
	ld a,$01
	and a
	ret

; function that picks a random move for metronome
MetronomePickMove: ; 6348
	xor a
	ld [$cc5b],a
	ld a,METRONOME
	call PlayMoveAnimation ; play Metronome's animation
; values for player turn
	ld de,W_PLAYERMOVENUM
	ld hl,W_PLAYERSELECTEDMOVE
	ld a,[H_WHOSETURN]
	and a
	jr z,.pickMoveLoop\@
; values for enemy turn
	ld de,W_ENEMYMOVENUM
	ld hl,W_ENEMYSELECTEDMOVE
; loop to pick a random number in the range [1, $a5) to be the move used by Metronome
.pickMoveLoop\@
	call $6e9b ; random number
	and a
	jr z,.pickMoveLoop\@
	cp a,$a5 ; max normal move number + 1 (this is Struggle's move number)
	jr nc,.pickMoveLoop\@
	cp a,METRONOME
	jr z,.pickMoveLoop\@
	ld [hl],a
	jr ReloadMoveData

; this function increments the current move's PP
; it's used to prevent moves that run another move within the same turn
; (like Mirror Move and Metronome) from losing 2 PP
IncrementMovePP: ; 6373
	ld a,[H_WHOSETURN]
	and a
; values for player turn
	ld hl,W_PLAYERMONPP
	ld de,W_PARTYMON1_MOVE1PP
	ld a,[W_PLAYERMOVELISTINDEX]
	jr z,.next\@
; values for enemy turn
	ld hl,W_ENEMYMONPP
	ld de,$d8c1 ; enemy party pokemon 1 PP
	ld a,[W_ENEMYMOVELISTINDEX]
.next\@
	ld b,$00
	ld c,a
	add hl,bc
	inc [hl] ; increment PP in the currently battling pokemon memory location
	ld h,d
	ld l,e
	add hl,bc
	ld a,[H_WHOSETURN]
	and a
	ld a,[W_PLAYERMONNUMBER] ; value for player turn
	jr z,.next2\@
	ld a,[W_ENEMYMONNUMBER] ; value for enemy turn
.next2\@
	ld bc,$002c
	call AddNTimes
	inc [hl] ; increment PP in the party memory location
	ret

; function to adjust the base damage of an attack to account for type effectiveness
AdjustDamageForMoveType: ; 63A5
; values for player turn
	ld hl,W_PLAYERMONTYPES
	ld a,[hli]
	ld b,a    ; b = type 1 of attacker
	ld c,[hl] ; c = type 2 of attacker
	ld hl,W_ENEMYMONTYPES
	ld a,[hli]
	ld d,a    ; d = type 1 of defender
	ld e,[hl] ; e = type 2 of defender
	ld a,[W_PLAYERMOVETYPE]
	ld [$d11e],a
	ld a,[H_WHOSETURN]
	and a
	jr z,.next\@
; values for enemy turn
	ld hl,W_ENEMYMONTYPES
	ld a,[hli]
	ld b,a    ; b = type 1 of attacker
	ld c,[hl] ; c = type 2 of attacker
	ld hl,W_PLAYERMONTYPES
	ld a,[hli]
	ld d,a    ; d = type 1 of defender
	ld e,[hl] ; e = type 2 of defender
	ld a,[W_ENEMYMOVETYPE]
	ld [$d11e],a
.next\@
	ld a,[$d11e] ; move type
	cp b ; does the move type match type 1 of the attacker?
	jr z,.sameTypeAttackBonus\@
	cp c ; does the move type match type 2 of the attacker?
	jr z,.sameTypeAttackBonus\@
	jr .skipSameTypeAttackBonus\@
.sameTypeAttackBonus\@
; if the move type matches one of the attacker's types
	ld hl,W_DAMAGE + 1
	ld a,[hld]
	ld h,[hl]
	ld l,a    ; hl = damage
	ld b,h
	ld c,l    ; bc = damage
	srl b
	rr c      ; bc = floor(0.5 * damage)
	add hl,bc ; hl = floor(1.5 * damage)
; store damage
	ld a,h
	ld [W_DAMAGE],a
	ld a,l
	ld [W_DAMAGE + 1],a
	ld hl,$d05b
	set 7,[hl]
.skipSameTypeAttackBonus\@
	ld a,[$d11e]
	ld b,a ; b = move type
	ld hl,TypeEffects
.loop\@
	ld a,[hli] ; a = "attacking type" of the current type pair
	cp a,$ff
	jr z,.done\@
	cp b ; does move type match "attacking type"?
	jr nz,.nextTypePair\@
	ld a,[hl] ; a = "defending type" of the current type pair
	cp d ; does type 1 of defender match "defending type"?
	jr z,.matchingPairFound\@
	cp e ; does type 2 of defender match "defending type"?
	jr z,.matchingPairFound\@
	jr .nextTypePair\@
.matchingPairFound\@
; if the move type matches the "attacking type" and one of the defender's types matches the "defending type"
	push hl
	push bc
	inc hl
	ld a,[$d05b]
	and a,$80
	ld b,a
	ld a,[hl] ; a = damage multiplier
	ld [H_MULTIPLIER],a
	add b
	ld [$d05b],a
	xor a
	ld [H_MULTIPLICAND],a
	ld hl,W_DAMAGE
	ld a,[hli]
	ld [H_MULTIPLICAND + 1],a
	ld a,[hld]
	ld [H_MULTIPLICAND + 2],a
	call Multiply
	ld a,10
	ld [H_DIVISOR],a
	ld b,$04
	call Divide
	ld a,[H_QUOTIENT + 2]
	ld [hli],a
	ld b,a
	ld a,[H_QUOTIENT + 3]
	ld [hl],a
	or b ; is damage 0?
	jr nz,.skipTypeImmunity\@
.typeImmunity\@
; if damage is 0, make the move miss
	inc a
	ld [W_MOVEMISSED],a
.skipTypeImmunity\@
	pop bc
	pop hl
.nextTypePair\@
	inc hl
	inc hl
	jp .loop\@
.done\@
	ret

; function to tell how effective the type of an enemy attack is on the player's current pokemon
; this doesn't take into account the effects that dual types can have
; (e.g. 4x weakness / resistance, weaknesses and resistances canceling)
; the result is stored in [$D11E]
; ($05 is not very effective, $10 is neutral, $14 is super effective)
; as far is can tell, this is only used once in some AI code to help decide which move to use
AIGetTypeEffectiveness: ; 6449
	ld a,[W_ENEMYMOVETYPE]
	ld d,a                 ; d = type of enemy move
	ld hl,W_PLAYERMONTYPES
	ld b,[hl]              ; b = type 1 of player's pokemon
	inc hl
	ld c,[hl]              ; c = type 2 of player's pokemon
	ld a,$10
	ld [$d11e],a           ; initialize [$D11E] to neutral effectiveness
	ld hl,TypeEffects
.loop\@
	ld a,[hli]
	cp a,$ff
	ret z
	cp d                   ; match the type of the move
	jr nz,.nextTypePair1\@
	ld a,[hli]
	cp b                   ; match with type 1 of pokemon
	jr z,.done\@
	cp c                   ; or match with type 2 of pokemon
	jr z,.done\@
	jr .nextTypePair2\@
.nextTypePair1\@
	inc hl
.nextTypePair2\@
	inc hl
	jr .loop\@
.done\@
	ld a,[hl]
	ld [$d11e],a           ; store damage multiplier
	ret

TypeEffects: ; 6474
; format: attacking type, defending type, damage multiplier
; the multiplier is a (decimal) fixed-point number:
;     20 is ×2.0
;     05 is ×0.5
;     00 is ×0
	db WATER,FIRE,20
	db FIRE,GRASS,20
	db FIRE,ICE,20
	db GRASS,WATER,20
	db ELECTRIC,WATER,20
	db WATER,ROCK,20
	db GROUND,FLYING,00
	db WATER,WATER,05
	db FIRE,FIRE,05
	db ELECTRIC,ELECTRIC,05
	db ICE,ICE,05
	db GRASS,GRASS,05
	db PSYCHIC,PSYCHIC,05
	db FIRE,WATER,05
	db GRASS,FIRE,05
	db WATER,GRASS,05
	db ELECTRIC,GRASS,05
	db NORMAL,ROCK,05
	db NORMAL,GHOST,00
	db GHOST,GHOST,20
	db FIRE,BUG,20
	db FIRE,ROCK,05
	db WATER,GROUND,20
	db ELECTRIC,GROUND,00
	db ELECTRIC,FLYING,20
	db GRASS,GROUND,20
	db GRASS,BUG,05
	db GRASS,POISON,05
	db GRASS,ROCK,20
	db GRASS,FLYING,05
	db ICE,WATER,05
	db ICE,GRASS,20
	db ICE,GROUND,20
	db ICE,FLYING,20
	db FIGHTING,NORMAL,20
	db FIGHTING,POISON,05
	db FIGHTING,FLYING,05
	db FIGHTING,PSYCHIC,05
	db FIGHTING,BUG,05
	db FIGHTING,ROCK,20
	db FIGHTING,ICE,20
	db FIGHTING,GHOST,00
	db POISON,GRASS,20
	db POISON,POISON,05
	db POISON,GROUND,05
	db POISON,BUG,20
	db POISON,ROCK,05
	db POISON,GHOST,05
	db GROUND,FIRE,20
	db GROUND,ELECTRIC,20
	db GROUND,GRASS,05
	db GROUND,BUG,05
	db GROUND,ROCK,20
	db GROUND,POISON,20
	db FLYING,ELECTRIC,05
	db FLYING,FIGHTING,20
	db FLYING,BUG,20
	db FLYING,GRASS,20
	db FLYING,ROCK,05
	db PSYCHIC,FIGHTING,20
	db PSYCHIC,POISON,20
	db BUG,FIRE,05
	db BUG,GRASS,20
	db BUG,FIGHTING,05
	db BUG,FLYING,05
	db BUG,PSYCHIC,20
	db BUG,GHOST,05
	db BUG,POISON,20
	db ROCK,FIRE,20
	db ROCK,FIGHTING,05
	db ROCK,GROUND,05
	db ROCK,FLYING,20
	db ROCK,BUG,20
	db ROCK,ICE,20
	db GHOST,NORMAL,00
	db GHOST,PSYCHIC,00
	db FIRE,DRAGON,05
	db WATER,DRAGON,05
	db ELECTRIC,DRAGON,05
	db GRASS,DRAGON,05
	db ICE,DRAGON,20
	db DRAGON,DRAGON,20
	db $FF

; some tests that need to pass for a move to hit
MoveHitTest: ; 656B
; player's turn
	ld hl,W_ENEMYBATTSTATUS1
	ld de,W_PLAYERMOVEEFFECT
	ld bc,W_ENEMYMONSTATUS
	ld a,[H_WHOSETURN]
	and a
	jr z,.dreamEaterCheck\@
; enemy's turn
	ld hl,W_PLAYERBATTSTATUS1
	ld de,W_ENEMYMOVEEFFECT
	ld bc,W_PLAYERMONSTATUS
.dreamEaterCheck\@
	ld a,[de]
	cp a,DREAM_EATER_EFFECT
	jr nz,.swiftCheck\@
	ld a,[bc]
	and a,$07 ; is the target pokemon sleeping?
	jp z,.moveMissed\@
.swiftCheck\@
	ld a,[de]
	cp a,SWIFT_EFFECT
	ret z ; Swift never misses (interestingly, Azure Heights lists this is a myth, but it appears to be true)
	call $7b79 ; substitute check (note that this overwrites a)
	jr z,.checkForDigOrFlyStatus\@
; this code is buggy. it's supposed to prevent HP draining moves from working on substitutes.
; since $7b79 overwrites a with either $00 or $01, it never works.
	cp a,DRAIN_HP_EFFECT ; $03
	jp z,.moveMissed\@
	cp a,DREAM_EATER_EFFECT ; $08
	jp z,.moveMissed\@
.checkForDigOrFlyStatus\@
	bit 6,[hl]
	jp nz,.moveMissed\@
	ld a,[H_WHOSETURN]
	and a
	jr nz,.enemyTurn\@
.playerTurn\@
; this checks if the move effect is disallowed by mist
	ld a,[W_PLAYERMOVEEFFECT]
	cp a,$12
	jr c,.skipEnemyMistCheck\@
	cp a,$1a
	jr c,.enemyMistCheck\@
	cp a,$3a
	jr c,.skipEnemyMistCheck\@
	cp a,$42
	jr c,.enemyMistCheck\@
	jr .skipEnemyMistCheck\@
.enemyMistCheck\@
; if move effect is from $12 to $19 inclusive or $3a to $41 inclusive
; i.e. the following moves
; GROWL, TAIL WHIP, LEER, STRING SHOT, SAND-ATTACK, SMOKESCREEN, KINESIS,
; FLASH, CONVERSION, HAZE*, SCREECH, LIGHT SCREEN*, REFLECT*
; the moves that are marked with an asterisk are not affected since this
; function is not called when those moves are used
; XXX are there are any others like those three?
	ld a,[W_ENEMYBATTSTATUS2]
	bit 1,a
	jp nz,.moveMissed\@
.skipEnemyMistCheck\@
	ld a,[W_PLAYERBATTSTATUS2]
	bit 0,a ; is the player using X Accuracy?
	ret nz ; if so, always hit regardless of accuracy/evasion
	jr .calcHitChance\@
.enemyTurn\@
	ld a,[W_ENEMYMOVEEFFECT]
	cp a,$12
	jr c,.skipPlayerMistCheck\@
	cp a,$1a
	jr c,.playerMistCheck\@
	cp a,$3a
	jr c,.skipPlayerMistCheck\@
	cp a,$42
	jr c,.playerMistCheck\@
	jr .skipPlayerMistCheck\@
.playerMistCheck\@
; similar to enemy mist check
	ld a,[W_PLAYERBATTSTATUS2]
	bit 1,a
	jp nz,.moveMissed\@
.skipPlayerMistCheck\@
	ld a,[W_ENEMYBATTSTATUS2]
	bit 0,a ; is the enemy using X Accuracy?
	ret nz ; if so, always hit regardless of accuracy/evasion
.calcHitChance\@
	call CalcHitChance ; scale the move accuracy according to attacker's accuracy and target's evasion
	ld a,[W_PLAYERMOVEACCURACY]
	ld b,a
	ld a,[H_WHOSETURN]
	and a
	jr z,.doAccuracyCheck\@
	ld a,[W_ENEMYMOVEACCURACY]
	ld b,a
.doAccuracyCheck\@
; if the random number generated is greater than or equal to the scaled accuracy, the move misses
; note that this means that even the highest accuracy is still just a 255/256 chance, not 100%
	call $6e9b ; random number
	cp b
	jr nc,.moveMissed\@
	ret
.moveMissed\@
	xor a
	ld hl,W_DAMAGE ; zero the damage
	ld [hli],a
	ld [hl],a
	inc a
	ld [W_MOVEMISSED],a
	ld a,[H_WHOSETURN]
	and a
	jr z,.playerTurn2\@
.enemyTurn2\@
	ld hl,W_ENEMYBATTSTATUS1
	res 5,[hl] ; end multi-turn attack e.g. wrap
	ret
.playerTurn2\@
	ld hl,W_PLAYERBATTSTATUS1
	res 5,[hl] ; end multi-turn attack e.g. wrap
	ret

; values for player turn
CalcHitChance: ; 6624
	ld hl,W_PLAYERMOVEACCURACY
	ld a,[H_WHOSETURN]
	and a
	ld a,[W_PLAYERMONACCURACYMOD]
	ld b,a
	ld a,[W_ENEMYMONEVASIONMOD]
	ld c,a
	jr z,.next\@
; values for enemy turn
	ld hl,W_ENEMYMOVEACCURACY
	ld a,[W_ENEMYMONACCURACYMOD]
	ld b,a
	ld a,[W_PLAYERMONEVASIONMOD]
	ld c,a
.next\@
	ld a,$0e
	sub c
	ld c,a ; c = 14 - EVASIONMOD (this "reflects" the value over 7, so that an increase in the target's evasion decreases the hit chance instead of increasing the hit chance)
; zero the high bytes of the multiplicand
	xor a
	ld [H_MULTIPLICAND],a
	ld [H_MULTIPLICAND + 1],a
	ld a,[hl]
	ld [H_MULTIPLICAND + 2],a ; set multiplicand to move accuracy
	push hl
	ld d,$02 ; loop has two iterations
; loop to do the calculations, the first iteration multiplies by the accuracy ratio and the second iteration multiplies by the evasion ratio
.loop\@
	push bc
	ld hl,$76cb ; stat modifier ratios
	dec b
	sla b
	ld c,b
	ld b,$00
	add hl,bc ; hl = address of stat modifier ratio
	pop bc
	ld a,[hli]
	ld [H_MULTIPLIER],a ; set multiplier to the numerator of the ratio
	call Multiply
	ld a,[hl]
	ld [H_DIVISOR],a ; set divisor to the the denominator of the ratio (the dividend is the product of the previous multiplication)
	ld b,$04 ; number of bytes in the dividend
	call Divide
	ld a,[H_QUOTIENT + 3]
	ld b,a
	ld a,[H_QUOTIENT + 2]
	or b
	jp nz,.nextCalculation\@
; make sure the result is always at least one
	ld [H_QUOTIENT + 2],a
	ld a,$01
	ld [H_QUOTIENT + 3],a
.nextCalculation\@
	ld b,c
	dec d
	jr nz,.loop\@
	ld a,[H_QUOTIENT + 2]
	and a ; is the calculated hit chance over 0xFF?
	ld a,[H_QUOTIENT + 3]
	jr z,.storeAccuracy\@
; if calculated hit chance over 0xFF
	ld a,$ff ; set the hit chance to 0xFF
.storeAccuracy\@
	pop hl
	ld [hl],a ; store the hit chance in the move accuracy variable
	ret

INCBIN "baserom.gbc",$3e687,$3e887 - $3e687

UnnamedText_3e887: ; 0x3e887
	TX_FAR _UnnamedText_3e887
	db $50
; 0x3e887 + 5 bytes

INCBIN "baserom.gbc",$3e88c,$67b

PlayMoveAnimation: ; 6F07
	ld [$D07C],a
	call Delay3
	PREDEF_JUMP MoveAnimationPredef ; predef 8

INCBIN "baserom.gbc",$3ef12,$3f138 - $3ef12

JumpMoveEffect:  ;$3f138
	ld a, [$ff00+$f3]  ;whose turn?
	and a
	ld a, [W_PLAYERMOVEEFFECT]
	jr z, .next1\@
	ld a, [W_ENEMYMOVEEFFECT]
.next1\@
	dec a         ;subtract 1, there is no special effect for 00
	add a         ;x2, 16bit pointers
	ld hl, $7150  ;pointer table at 7150
	ld b, 0
	ld c, a
	add hl, bc
	ld a, [hli]
	ld h, [hl]
	ld l, a
	jp [hl]       ;jump to special effect handler

INCBIN "baserom.gbc",$3f150,$3f245 - $3f150

UnnamedText_3f245: ; 0x3f245
	TX_FAR _UnnamedText_3f245
	db $50
; 0x3f245 + 5 bytes

UnnamedText_3f24a: ; 0x3f24a
	TX_FAR _UnnamedText_3f24a
	db $50
; 0x3f24a + 5 bytes

INCBIN "baserom.gbc",$3f24f,$3f2df - $3f24f

UnnamedText_3f2df: ; 0x3f2df
	TX_FAR _UnnamedText_3f2df
	db $50
; 0x3f2df + 5 bytes

UnnamedText_3f2e4: ; 0x3f2e4
	TX_FAR _UnnamedText_3f2e4
	db $50
; 0x3f2e4 + 5 bytes

INCBIN "baserom.gbc",$3f2e9,$3f30c - $3f2e9

FreezeBurnParalyzeEffect: ;0x3f30c
	xor a
	ld [$cc5b], a
	call $7b79         ;test bit 4 of d063/d068 flags [target has substitute flag]
	ret nz             ;return if they have a substitute, can't effect them
	ld a, [$ff00+$f3]  ;whose turn?
	and a
	jp nz, opponentAttacker
	ld a, [W_ENEMYMONSTATUS]
	and a
	jp nz, CheckDefrost
	;opponent has no existing status
	ld a, [W_PLAYERMOVETYPE]
	ld b, a
	ld a, [W_ENEMYMONTYPE1]
	cp b
	ret z  ;return if they match [can't freeze an ice type etc.]
	ld a, [W_ENEMYMONTYPE2]
	cp b
	ret z  ;return..
	ld a, [W_PLAYERMOVEEFFECT]
	cp a, 7         ;10% status effects are 04, 05, 06 so 07 will set carry for those
	ld b, $1a       ;[1A-1]/100 or [26-1]/256 = 9.8%~ chance
	jr c, .next1\@  ;branch ahead if this is a 10% chance effect..
	ld b, $4d       ;..or use [4D-1]/100 or [76-1]/256 = 29.7%~ chance
	sub a, $1e      ;subtract $1E to map to equivalent 10% chance effects
.next1\@
	push af     ;push effect...
	call $6e9b  ;get random 8bit value for probability test
	cp b        ;success?
	pop bc      ;...pop effect into C
	ret nc      ;do nothing if random value is >= 1A or 4D [no status applied]
	            ;the test passed
	ld a, b     ;what type of effect is this?
	cp a, BURN_SIDE_EFFECT1
	jr z, .burn
	cp a, FREEZE_SIDE_EFFECT
	jr z, .freeze
	ld a, PAR
	ld [W_ENEMYMONSTATUS], a
	call $6d27  ;quarter speed of affected monster
	ld a, $a9
	call $7bb9  ;animation
	jp $7b6e    ;print paralysis text
.burn
	ld a, BRN
	ld [W_ENEMYMONSTATUS], a
	call $6d64
	ld a, $a9
	call $7bb9  ;animation
	ld hl, UnnamedText_3f3d8
	jp PrintText
.freeze
	call $79cf  ;resets bit 5 of the D063/D068 flags
	ld a, FRZ
	ld [W_ENEMYMONSTATUS], a
	ld a, $a9
	call $7bb9  ;animation
	ld hl, UnnamedText_3f3dd
	jp PrintText
opponentAttacker:  ;0x3f382
	ld a, [W_PLAYERMONSTATUS]  ;this appears to the same as above with addresses swapped for opponent
	and a
	jp nz, CheckDefrost
	ld a, [W_ENEMYMOVETYPE]
	ld b, a
	ld a, [W_PLAYERMONTYPE1]
	cp b
	ret z
	ld a, [W_PLAYERMONTYPE2]
	cp b
	ret z
	ld a, [W_ENEMYMOVEEFFECT]
	cp a, 7
	ld b, $1a
	jr c, .next1\@
	ld b, $4d
	sub a, $1e
.next1\@
	push af
	call $6e9b
	cp b
	pop bc
	ret nc
	ld a, b
	cp a, BURN_SIDE_EFFECT1
	jr z, .burn
	cp a, FREEZE_SIDE_EFFECT
	jr z, .freeze
	ld a, PAR
	ld [W_PLAYERMONSTATUS], a
	call $6d27
	jp $7b6e
.burn
	ld a, BRN
	ld [W_PLAYERMONSTATUS], a
	call $6d64
	ld hl, UnnamedText_3f3d8
	jp PrintText
.freeze
	ld a, FRZ
	ld [W_PLAYERMONSTATUS], a
	ld hl, UnnamedText_3f3dd
	jp PrintText

UnnamedText_3f3d8: ; 0x3f3d8
	TX_FAR _UnnamedText_3f3d8
	db $50
; 0x3f3d8 + 5 bytes

UnnamedText_3f3dd: ; 0x3f3dd
	TX_FAR _UnnamedText_3f3dd
	db $50
; 0x3f3dd + 5 bytes

CheckDefrost:	;0x3f3e2
	and a, FRZ			;are they frozen?
	ret z				;return if so
						;not frozen
	ld a, [$ff00+$f3]	;whose turn?
	and a
	jr nz, .opponent
	;player [attacker]
	ld a, [W_PLAYERMOVETYPE]
	sub a, FIRE
	ret nz		;return if it isn't fire
				;type is fire
	ld [W_ENEMYMONSTATUS], a		;set opponent status to 00 ["defrost" a frozen monster]
	ld hl, $d8a8					;status of first opponent monster in their roster
	ld a, [W_ENEMYMONNUMBER]
	ld bc, $002c		;$2C bytes per roster entry
	call AddNTimes
	xor a
	ld [hl], a			;clear status in roster
	ld hl, UnnamedText_3f423
	jr .common
.opponent
	ld a, [W_ENEMYMOVETYPE]		;same as above with addresses swapped
	sub a, $14
	ret nz
	ld [W_PLAYERMONSTATUS], a
	ld hl, $d16f
	ld a, [W_PLAYERMONNUMBER]
	ld bc, $002c
	call AddNTimes
	xor a
	ld [hl], a
	ld hl, UnnamedText_3f423
.common
	jp PrintText

UnnamedText_3f423: ; 0x3f423
	TX_FAR _UnnamedText_3f423
	db $50
; 0x3f423 + 5 bytes

INCBIN "baserom.gbc",$3f428,$3f547 - $3f428

UnnamedText_3f547: ; 0x3f547
	TX_FAR _UnnamedText_3f547
	db $50
; 0x3f547 + 5 bytes

INCBIN "baserom.gbc",$3f54c,$3f683 - $3f54c

UnnamedText_3f683: ; 0x3f683
	TX_FAR _UnnamedText_3f683
	db $50
; 0x3f683 + 5 bytes

INCBIN "baserom.gbc",$3f688,$3f802 - $3f688

UnnamedText_3f802: ; 0x3f802
	TX_FAR _UnnamedText_3f802
	db $50
; 0x3f802 + 5 bytes

UnnamedText_3f807: ; 0x3f807
	TX_FAR _UnnamedText_3f807
	db $50
; 0x3f807 + 5 bytes

UnnamedText_3f80c: ; 0x3f80c
	TX_FAR _UnnamedText_3f80c
	db $50
; 0x3f80c + 5 bytes

INCBIN "baserom.gbc",$3f811,$3f8f9 - $3f811

UnnamedText_3f8f9: ; 0x3f8f9
	TX_FAR _UnnamedText_3f8f9
	db $50
; 0x3f8f9 + 5 bytes

UnnamedText_3f8fe: ; 0x3f8fe
	TX_FAR _UnnamedText_3f8fe
	db $50
; 0x3f8fe + 5 bytes

UnnamedText_3f903: ; 0x3f903
	TX_FAR _UnnamedText_3f903
	db $50
; 0x3f903 + 5 bytes

UnnamedText_3f908: ; 0x3f908
	TX_FAR _UnnamedText_3f908
	db $50
; 0x3f908 + 5 bytes

UnnamedText_3f90d: ; 0x3f90d
	TX_FAR _UnnamedText_3f90d
	db $50
; 0x3f90d + 5 bytes

UnnamedText_3f912: ; 0x3f912
	TX_FAR _UnnamedText_3f912
	db $50
; 0x3f912 + 5 bytes

INCBIN "baserom.gbc",$3f917,$3f9a1 - $3f917

UnnamedText_3f9a1: ; 0x3f9a1
	TX_FAR _UnnamedText_3f9a1
	db $50
; 0x3f9a1 + 5 bytes

INCBIN "baserom.gbc",$3f9a6,$3fa77 - $3f9a6

UnnamedText_3fa77: ; 0x3fa77
	TX_FAR _UnnamedText_3fa77
	db $50
; 0x3fa77 + 5 bytes

INCBIN "baserom.gbc",$3fa7c,$3fb09 - $3fa7c

UnnamedText_3fb09: ; 0x3fb09
	TX_FAR _UnnamedText_3fb09
	db $50
; 0x3fb09 + 5 bytes

INCBIN "baserom.gbc",$3fb0e,$3fb3e - $3fb0e

UnnamedText_3fb3e: ; 0x3fb3e
	TX_FAR _UnnamedText_3fb3e
	db $50
; 0x3fb3e + 5 bytes

INCBIN "baserom.gbc",$3fb43,$3fb49 - $3fb43

UnnamedText_3fb49: ; 0x3fb49
	TX_FAR _UnnamedText_3fb49
	db $50
; 0x3fb49 + 5 bytes

INCBIN "baserom.gbc",$3fb4e,$3fb59 - $3fb4e

UnnamedText_3fb59: ; 0x3fb59
	TX_FAR _UnnamedText_3fb59
	db $50
; 0x3fb59 + 5 bytes

INCBIN "baserom.gbc",$3fb5e,$3fb64 - $3fb5e

UnnamedText_3fb64: ; 0x3fb64
	TX_FAR _UnnamedText_3fb64
	db $50
; 0x3fb64 + 5 bytes

UnnamedText_3fb69: ; 0x3fb69
	TX_FAR _UnnamedText_3fb69
	db $50
; 0x3fb69 + 5 bytes

INCBIN "baserom.gbc",$3fb6e,$3fb74 - $3fb6e

UnnamedText_3fb74: ; 0x3fb74
	TX_FAR _UnnamedText_3fb74
	db $50
; 0x3fb74 + 5 bytes

CheckTargetSubstitute:  ;0x3fb79
	push hl
	ld hl, $d068
	ld a, [$ff00+$f3]   ;whose turn?
	and a
	jr z, .next1\@
	ld hl, $d063
.next1\@
	bit 4, [hl]         ;test bit 4 in d063/d068 flags
	pop hl
	ret

INCBIN "baserom.gbc",$3fb89,$3fbc8 - $3fb89

SECTION "bank10",DATA,BANK[$10]

DisplayPokedexMenu_: ; 4000
	call GBPalWhiteOut
	call ClearScreen
	call $2429 ; move sprites
	ld a,[W_LISTSCROLLOFFSET]
	push af
	xor a
	ld [W_CURMENUITEMID],a
	ld [W_LISTSCROLLOFFSET],a
	ld [W_OLDMENUITEMID],a
	inc a
	ld [$d11e],a
	ld [$ffb7],a
.setUpGraphics\@
	ld b,$08
	call GoPAL_SET
	ld hl,LoadPokedexTilePatterns
	ld b,BANK(LoadPokedexTilePatterns)
	call Bankswitch
.doPokemonListMenu\@
	ld hl,W_TOPMENUITEMY
	ld a,3
	ld [hli],a ; top menu item Y
	xor a
	ld [hli],a ; top menu item X
	inc a
	ld [$cc37],a
	inc hl
	inc hl
	ld a,6
	ld [hli],a ; max menu item ID
	ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A  button)
	call HandlePokedexListMenu
	jr c,.goToSideMenu\@ ; if the player chose a pokemon from the list
.exitPokedex\@
	xor a
	ld [$cc37],a
	ld [W_CURMENUITEMID],a
	ld [W_OLDMENUITEMID],a
	ld [$ffb7],a
	ld [$cd3a],a
	ld [$cd3b],a
	pop af
	ld [W_LISTSCROLLOFFSET],a
	call GBPalWhiteOutWithDelay3
	call GoPAL_SET_CF1C
	jp ReloadMapData
.goToSideMenu\@
	call HandlePokedexSideMenu
	dec b
	jr z,.exitPokedex\@ ; if the player chose Quit
	dec b
	jr z,.doPokemonListMenu\@ ; if pokemon not seen or player pressed B button
	jp .setUpGraphics\@ ; if pokemon data or area was shown

; handles the menu on the lower right in the pokedex screen
; OUTPUT:
; b = reason for exiting menu
; 00: showed pokemon data or area
; 01: the player chose Quit
; 02: the pokemon has not been seen yet or the player pressed the B button
HandlePokedexSideMenu: ; 406D
	call PlaceUnfilledArrowMenuCursor
	ld a,[W_CURMENUITEMID]
	push af
	ld b,a
	ld a,[W_OLDMENUITEMID]
	push af
	ld a,[W_LISTSCROLLOFFSET]
	push af
	add b
	inc a
	ld [$d11e],a
	ld a,[$d11e]
	push af
	ld a,[$cd3d]
	push af
	ld hl,W_SEENPOKEMON
	call IsPokemonBitSet
	ld b,2
	jr z,.exitSideMenu\@
	call PokedexToIndex
	ld hl,W_TOPMENUITEMY
	ld a,10
	ld [hli],a ; top menu item Y
	ld a,15
	ld [hli],a ; top menu item X
	xor a
	ld [hli],a ; current menu item ID
	inc hl
	ld a,3
	ld [hli],a ; max menu item ID
	ld [hli],a ; menu watched keys (A button and B button)
	xor a
	ld [hli],a ; old menu item ID
	ld [$cc37],a
.handleMenuInput\@
	call HandleMenuInput
	bit 1,a ; was the B button pressed?
	ld b,2
	jr nz,.buttonBPressed\@
	ld a,[W_CURMENUITEMID]
	and a
	jr z,.choseData\@
	dec a
	jr z,.choseCry\@
	dec a
	jr z,.choseArea\@
.choseQuit\@
	ld b,1
.exitSideMenu\@
	pop af
	ld [$cd3d],a
	pop af
	ld [$d11e],a
	pop af
	ld [W_LISTSCROLLOFFSET],a
	pop af
	ld [W_OLDMENUITEMID],a
	pop af
	ld [W_CURMENUITEMID],a
	push bc
	FuncCoord 0,3
	ld hl,Coord
	ld de,20
	ld bc,$7f0d ; 13 blank tiles
	call DrawTileLine ; cover up the menu cursor in the pokemon list
	pop bc
	ret
.buttonBPressed\@
	push bc
	FuncCoord 15,10
	ld hl,Coord
	ld de,20
	ld bc,$7f07 ; 7 blank tiles
	call DrawTileLine ; cover up the menu cursor in the side menu
	pop bc
	jr .exitSideMenu\@
.choseData\@
	call ShowPokedexDataInternal
	ld b,0
	jr .exitSideMenu\@
; play pokemon cry
.choseCry\@
	ld a,[$d11e]
	call $13d9 ; get cry data
	call $23b1 ; play sound
	jr .handleMenuInput\@
.choseArea\@
	ld a,$4a
	call Predef ; display pokemon areas
	ld b,0
	jr .exitSideMenu\@

; handles the list of pokemon on the left of the pokedex screen
; sets carry flag if player presses A, unsets carry flag if player presses B
HandlePokedexListMenu: ; 4111
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
; draw the horizontal line separating the seen and owned amounts from the menu
	FuncCoord 15,8
	ld hl,Coord
	ld a,$7a ; horizontal line tile
	ld [hli],a
	ld [hli],a
	ld [hli],a
	ld [hli],a
	ld [hli],a
	FuncCoord 14,0
	ld hl,Coord
	ld [hl],$71 ; vertical line tile
	FuncCoord 14,1
	ld hl,Coord
	call DrawPokedexVerticalLine
	FuncCoord 14,9
	ld hl,Coord
	call DrawPokedexVerticalLine
	ld hl,W_SEENPOKEMON
	ld b,19
	call CountSetBits
	ld de,$d11e
	FuncCoord 16,3
	ld hl,Coord
	ld bc,$0103
	call PrintNumber ; print number of seen pokemon
	ld hl,W_OWNEDPOKEMON
	ld b,19
	call CountSetBits
	ld de,$d11e
	FuncCoord 16,6
	ld hl,Coord
	ld bc,$0103
	call PrintNumber ; print number of owned pokemon
	FuncCoord 16,2
	ld hl,Coord
	ld de,PokedexSeenText
	call PlaceString
	FuncCoord 16,5
	ld hl,Coord
	ld de,PokedexOwnText
	call PlaceString
	FuncCoord 1,1
	ld hl,Coord
	ld de,PokedexContentsText
	call PlaceString
	FuncCoord 16,10
	ld hl,Coord
	ld de,PokedexMenuItemsText
	call PlaceString
; find the highest pokedex number among the pokemon the player has seen
	ld hl,W_SEENPOKEMON + 18
	ld b,153
.maxSeenPokemonLoop\@
	ld a,[hld]
	ld c,8
.maxSeenPokemonInnerLoop\@
	dec b
	sla a
	jr c,.storeMaxSeenPokemon\@
	dec c
	jr nz,.maxSeenPokemonInnerLoop\@
	jr .maxSeenPokemonLoop\@
.storeMaxSeenPokemon\@
	ld a,b
	ld [$cd3d],a ; max seen pokemon
.loop\@
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
	FuncCoord 4,2
	ld hl,Coord
	ld bc,$0e0a
	call ClearScreenArea
	FuncCoord 1,3
	ld hl,Coord
	ld a,[W_LISTSCROLLOFFSET]
	ld [$d11e],a
	ld d,7
	ld a,[$cd3d]
	cp a,7
	jr nc,.printPokemonLoop\@
	ld d,a
	dec a
	ld [W_MAXMENUITEMID],a
; loop to print pokemon pokedex numbers and names
; if the player has owned the pokemon, it puts a pokeball beside the name
.printPokemonLoop\@
	ld a,[$d11e]
	inc a
	ld [$d11e],a
	push af
	push de
	push hl
	ld de,-20
	add hl,de
	ld de,$d11e
	ld bc,$8103
	call PrintNumber ; print the pokedex number
	ld de,20
	add hl,de
	dec hl
	push hl
	ld hl,W_OWNEDPOKEMON
	call IsPokemonBitSet
	pop hl
	ld a,$7f ; blank tile
	jr z,.writeTile\@
	ld a,$72 ; pokeball tile
.writeTile\@
	ld [hl],a ; put a pokeball next to pokemon that the player has owned
	push hl
	ld hl,W_SEENPOKEMON
	call IsPokemonBitSet
	jr nz,.getPokemonName\@ ; if the player has seen the pokemon
	ld de,.dashedLine\@ ; print a dashed line in place of the name if the player hasn't seen the pokemon
	jr .skipGettingName\@
.dashedLine\@ ; for unseen pokemon in the list
	db "----------@"
.getPokemonName\@
	call PokedexToIndex
	call GetMonName
.skipGettingName\@
	pop hl
	inc hl
	call PlaceString
	pop hl
	ld bc,2 * 20
	add hl,bc
	pop de
	pop af
	ld [$d11e],a
	dec d
	jr nz,.printPokemonLoop\@
	ld a,01
	ld [H_AUTOBGTRANSFERENABLED],a
	call Delay3
	call GBPalNormal
	call HandleMenuInput
	bit 1,a ; was the B button pressed?
	jp nz,.buttonBPressed\@
.checkIfUpPressed\@
	bit 6,a ; was Up pressed?
	jr z,.checkIfDownPressed\@
.upPressed\@ ; scroll up one row
	ld a,[W_LISTSCROLLOFFSET]
	and a
	jp z,.loop\@
	dec a
	ld [W_LISTSCROLLOFFSET],a
	jp .loop\@
.checkIfDownPressed\@
	bit 7,a ; was Down pressed?
	jr z,.checkIfRightPressed\@
.downPressed\@ ; scroll down one row
	ld a,[$cd3d]
	cp a,7
	jp c,.loop\@
	sub a,7
	ld b,a
	ld a,[W_LISTSCROLLOFFSET]
	cp b
	jp z,.loop\@
	inc a
	ld [W_LISTSCROLLOFFSET],a
	jp .loop\@
.checkIfRightPressed\@
	bit 4,a ; was Right pressed?
	jr z,.checkIfLeftPressed\@
.rightPressed\@ ; scroll down 7 rows
	ld a,[$cd3d]
	cp a,7
	jp c,.loop\@
	sub a,6
	ld b,a
	ld a,[W_LISTSCROLLOFFSET]
	add a,7
	ld [W_LISTSCROLLOFFSET],a
	cp b
	jp c,.loop\@
	dec b
	ld a,b
	ld [W_LISTSCROLLOFFSET],a
	jp .loop\@
.checkIfLeftPressed\@ ; scroll up 7 rows
	bit 5,a ; was Left pressed?
	jr z,.buttonAPressed\@
.leftPressed\@
	ld a,[W_LISTSCROLLOFFSET]
	sub a,7
	ld [W_LISTSCROLLOFFSET],a
	jp nc,.loop\@
	xor a
	ld [W_LISTSCROLLOFFSET],a
	jp .loop\@
.buttonAPressed\@
	scf
	ret
.buttonBPressed\@
	and a
	ret

DrawPokedexVerticalLine: ; 428E
	ld c,9 ; height of line
	ld de,20 ; width of screen
	ld a,$71 ; vertical line tile
.loop\@
	ld [hl],a
	add hl,de
	xor a,1 ; toggle between vertical line tile and box tile
	dec c
	jr nz,.loop\@
	ret

PokedexSeenText: ; 429D
	db "SEEN@"

PokedexOwnText: ; 42A2
	db "OWN@"

PokedexContentsText: ; 42A6
	db "CONTENTS@"

PokedexMenuItemsText: ; 42AF
	db "DATA",$4E
	db "CRY",$4E
	db "AREA",$4E
	db "QUIT@"

; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
; INPUT:
; [$d11e] = pokedex number
; hl = address of bit field
IsPokemonBitSet: ; 42C2
	ld a,[$d11e]
	dec a
	ld c,a
	ld b,2
	ld a,$10
	call Predef
	ld a,c
	and a
	ret

; function to display pokedex data from outside the pokedex
ShowPokedexData: ; 42D1
	call GBPalWhiteOutWithDelay3
	call ClearScreen
	call $2429
	ld hl,$7840
	ld b,$05
	call Bankswitch ; load pokedex tiles

; function to display pokedex data from inside the pokedex
ShowPokedexDataInternal: ; 42E2
	ld hl,$d72c
	set 1,[hl]
	ld a,$33 ; 3/7 volume
	ld [$ff24],a
	call GBPalWhiteOut ; zero all palettes
	call ClearScreen
	ld a,[$d11e] ; pokemon ID
	ld [$cf91],a
	push af
	ld b,04
	call GoPAL_SET
	pop af
	ld [$d11e],a
	ld a,[$ffd7]
	push af
	xor a
	ld [$ffd7],a
	FuncCoord 0,0
	ld hl,Coord
	ld de,1
	ld bc,$6414
	call DrawTileLine ; draw top border
	FuncCoord 0,17
	ld hl,Coord
	ld b,$6f
	call DrawTileLine ; draw bottom border
	FuncCoord 0,1
	ld hl,Coord
	ld de,20
	ld bc,$6610
	call DrawTileLine ; draw left border
	FuncCoord 19,1
	ld hl,Coord
	ld b,$67
	call DrawTileLine ; draw right border
	FuncCoord 0,0
	ld a,$63 ; upper left corner tile
	ld [Coord],a
	FuncCoord 19,0
	ld a,$65 ; upper right corner tile
	ld [Coord],a
	FuncCoord 0,17
	ld a,$6c ; lower left corner tile
	ld [Coord],a
	FuncCoord 19,17
	ld a,$6e ; lower right corner tile
	ld [Coord],a
	FuncCoord 0,9
	ld hl,Coord
	ld de,PokedexDataDividerLine
	call PlaceString ; draw horizontal divider line
	FuncCoord 9,6
	ld hl,Coord
	ld de,HeightWeightText
	call PlaceString
	call GetMonName
	FuncCoord 9,2
	ld hl,Coord
	call PlaceString
	ld hl,PokedexEntryPointers
	ld a,[$d11e]
	dec a
	ld e,a
	ld d,0
	add hl,de
	add hl,de
	ld a,[hli]
	ld e,a
	ld d,[hl] ; de = address of pokedex entry
	FuncCoord 9,4
	ld hl,Coord
	call PlaceString ; print species name
	ld h,b
	ld l,c
	push de
	ld a,[$d11e]
	push af
	call IndexToPokedex
	FuncCoord 2,8
	ld hl,Coord
	ld a,$74
	ld [hli],a
	ld a,$f2
	ld [hli],a
	ld de,$d11e
	ld bc,$8103
	call PrintNumber ; print pokedex number
	ld hl,W_OWNEDPOKEMON
	call IsPokemonBitSet
	pop af
	ld [$d11e],a
	ld a,[$cf91]
	ld [$d0b5],a
	pop de
	push af
	push bc
	push de
	push hl
	call Delay3
	call GBPalNormal
	call $1537 ; load pokemon picture location
	FuncCoord 1,1
	ld hl,Coord
	call $1384 ; draw pokemon picture
	ld a,[$cf91]
	call $13d0 ; play pokemon cry
	pop hl
	pop de
	pop bc
	pop af
	ld a,c
	and a
	jp z,.waitForButtonPress\@ ; if the pokemon has not been owned, don't print the height, weight, or description
	inc de ; de = address of feet (height)
	ld a,[de] ; reads feet, but a is overwritten without being used
	FuncCoord 12,6
	ld hl,Coord
	ld bc,$0102
	call PrintNumber ; print feet (height)
	ld a,$60 ; feet symbol tile (one tick)
	ld [hl],a
	inc de
	inc de ; de = address of inches (height)
	FuncCoord 15,6
	ld hl,Coord
	ld bc,$8102
	call PrintNumber ; print inches (height)
	ld a,$61 ; inches symbol tile (two ticks)
	ld [hl],a
; now print the weight (note that weight is stored in tenths of pounds internally)
	inc de
	inc de
	inc de ; de = address of upper byte of weight
	push de
; put weight in big-endian order at $ff8b
	ld hl,$ff8b
	ld a,[hl] ; save existing value of [$ff8b]
	push af
	ld a,[de] ; a = upper byte of weight
	ld [hli],a ; store upper byte of weight in [$ff8b]
	ld a,[hl] ; save existing value of [$ff8c]
	push af
	dec de
	ld a,[de] ; a = lower byte of weight
	ld [hl],a ; store lower byte of weight in [$ff8c]
	FuncCoord 11,8
	ld de,$ff8b
	ld hl,Coord
	ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits
	call PrintNumber ; print weight
	FuncCoord 14,8
	ld hl,Coord
	ld a,[$ff8c]
	sub a,10
	ld a,[$ff8b]
	sbc a,0
	jr nc,.next\@
	ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
.next\@
	inc hl
	ld a,[hli]
	ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
	ld [hl],$f2 ; decimal point tile
	pop af
	ld [$ff8c],a ; restore original value of [$ff8c]
	pop af
	ld [$ff8b],a ; restore original value of [$ff8b]
	pop hl
	inc hl ; hl = address of pokedex description text
	FuncCoord 1,11
	ld bc,Coord
	ld a,2
	ld [$fff4],a
	call TextCommandProcessor ; print pokedex description text
	xor a
	ld [$fff4],a
.waitForButtonPress\@
	call GetJoypadStateLowSensitivity
	ld a,[$ffb5]
	and a,%00000011 ; A button and B button
	jr z,.waitForButtonPress\@
	pop af
	ld [$ffd7],a
	call GBPalWhiteOut
	call ClearScreen
	call GoPAL_SET_CF1C
	call LoadTextBoxTilePatterns
	call GBPalNormal
	ld hl,$d72c
	res 1,[hl]
	ld a,$77 ; max volume
	ld [$ff24],a
	ret

HeightWeightText: ; 4448
	db "HT  ?",$60,"??",$61,$4E,"WT   ???lb@"

; XXX does anything point to this?
Unknown4445D: ; 445D
	db $54,$50

; horizontal line that divides the pokedex text description from the rest of the data
PokedexDataDividerLine: ; 445F
	db $68,$69,$6B,$69,$6B
	db $69,$6B,$69,$6B,$6B
	db $6B,$6B,$69,$6B,$69
	db $6B,$69,$6B,$69,$6A
	db $50

; draws a line of tiles
; INPUT:
; b = tile ID
; c = number of tile ID's to write
; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
; hl = destination address
DrawTileLine: ; 4474
	push bc
	push de
.loop\@
	ld [hl],b
	add hl,de
	dec c
	jr nz,.loop\@
	pop de
	pop bc
	ret

PokedexEntryPointers: ; 447E
	dw RhydonDexEntry
	dw KangaskhanDexEntry
	dw NidoranMDexEntry
	dw ClefairyDexEntry
	dw SpearowDexEntry
	dw VoltorbDexEntry
	dw NidokingDexEntry
	dw SlowbroDexEntry
	dw IvysaurDexEntry
	dw ExeggutorDexEntry
	dw LickitungDexEntry
	dw ExeggcuteDexEntry
	dw GrimerDexEntry
	dw GengarDexEntry
	dw NidoranFDexEntry
	dw NidoqueenDexEntry
	dw CuboneDexEntry
	dw RhyhornDexEntry
	dw LaprasDexEntry
	dw ArcanineDexEntry
	dw MewDexEntry
	dw GyaradosDexEntry
	dw ShellderDexEntry
	dw TentacoolDexEntry
	dw GastlyDexEntry
	dw ScytherDexEntry
	dw StaryuDexEntry
	dw BlastoiseDexEntry
	dw PinsirDexEntry
	dw TangelaDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw GrowlitheDexEntry
	dw OnixDexEntry
	dw FearowDexEntry
	dw PidgeyDexEntry
	dw SlowpokeDexEntry
	dw KadabraDexEntry
	dw GravelerDexEntry
	dw ChanseyDexEntry
	dw MachokeDexEntry
	dw MrMimeDexEntry
	dw HitmonleeDexEntry
	dw HitmonchanDexEntry
	dw ArbokDexEntry
	dw ParasectDexEntry
	dw PsyduckDexEntry
	dw DrowzeeDexEntry
	dw GolemDexEntry
	dw MissingNoDexEntry
	dw MagmarDexEntry
	dw MissingNoDexEntry
	dw ElectabuzzDexEntry
	dw MagnetonDexEntry
	dw KoffingDexEntry
	dw MissingNoDexEntry
	dw MankeyDexEntry
	dw SeelDexEntry
	dw DiglettDexEntry
	dw TaurosDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw FarfetchdDexEntry
	dw VenonatDexEntry
	dw DragoniteDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw DoduoDexEntry
	dw PoliwagDexEntry
	dw JynxDexEntry
	dw MoltresDexEntry
	dw ArticunoDexEntry
	dw ZapdosDexEntry
	dw DittoDexEntry
	dw MeowthDexEntry
	dw KrabbyDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw VulpixDexEntry
	dw NinetalesDexEntry
	dw PikachuDexEntry
	dw RaichuDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw DratiniDexEntry
	dw DragonairDexEntry
	dw KabutoDexEntry
	dw KabutopsDexEntry
	dw HorseaDexEntry
	dw SeadraDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw SandshrewDexEntry
	dw SandslashDexEntry
	dw OmanyteDexEntry
	dw OmastarDexEntry
	dw JigglypuffDexEntry
	dw WigglytuffDexEntry
	dw EeveeDexEntry
	dw FlareonDexEntry
	dw JolteonDexEntry
	dw VaporeonDexEntry
	dw MachopDexEntry
	dw ZubatDexEntry
	dw EkansDexEntry
	dw ParasDexEntry
	dw PoliwhirlDexEntry
	dw PoliwrathDexEntry
	dw WeedleDexEntry
	dw KakunaDexEntry
	dw BeedrillDexEntry
	dw MissingNoDexEntry
	dw DodrioDexEntry
	dw PrimeapeDexEntry
	dw DugtrioDexEntry
	dw VenomothDexEntry
	dw DewgongDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw CaterpieDexEntry
	dw MetapodDexEntry
	dw ButterfreeDexEntry
	dw MachampDexEntry
	dw MissingNoDexEntry
	dw GolduckDexEntry
	dw HypnoDexEntry
	dw GolbatDexEntry
	dw MewtwoDexEntry
	dw SnorlaxDexEntry
	dw MagikarpDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw MukDexEntry
	dw MissingNoDexEntry
	dw KinglerDexEntry
	dw CloysterDexEntry
	dw MissingNoDexEntry
	dw ElectrodeDexEntry
	dw ClefableDexEntry
	dw WeezingDexEntry
	dw PersianDexEntry
	dw MarowakDexEntry
	dw MissingNoDexEntry
	dw HaunterDexEntry
	dw AbraDexEntry
	dw AlakazamDexEntry
	dw PidgeottoDexEntry
	dw PidgeotDexEntry
	dw StarmieDexEntry
	dw BulbasaurDexEntry
	dw VenusaurDexEntry
	dw TentacruelDexEntry
	dw MissingNoDexEntry
	dw GoldeenDexEntry
	dw SeakingDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw PonytaDexEntry
	dw RapidashDexEntry
	dw RattataDexEntry
	dw RaticateDexEntry
	dw NidorinoDexEntry
	dw NidorinaDexEntry
	dw GeodudeDexEntry
	dw PorygonDexEntry
	dw AerodactylDexEntry
	dw MissingNoDexEntry
	dw MagnemiteDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw CharmanderDexEntry
	dw SquirtleDexEntry
	dw CharmeleonDexEntry
	dw WartortleDexEntry
	dw CharizardDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw MissingNoDexEntry
	dw OddishDexEntry
	dw GloomDexEntry
	dw VileplumeDexEntry
	dw BellsproutDexEntry
	dw WeepinbellDexEntry
	dw VictreebelDexEntry

; string: species name
; height in feet, inches
; weight in pounds
; text entry

RhydonDexEntry:
	db "DRILL@"
	db 6,3
	dw 2650
	TX_FAR _RhydonDexEntry
	db "@"

KangaskhanDexEntry:
	db "PARENT@"
	db 7,3
	dw 1760
	TX_FAR _KangaskhanDexEntry
	db "@"

NidoranMDexEntry:
	db "POISON PIN@"
	db 1,8
	dw 200
	TX_FAR _NidoranMDexEntry
	db "@"

ClefairyDexEntry:
	db "FAIRY@"
	db 2,0
	dw 170
	TX_FAR _ClefairyDexEntry
	db "@"

SpearowDexEntry:
	db "TINY BIRD@"
	db 1,0
	dw 40
	TX_FAR _SpearowDexEntry
	db "@"

VoltorbDexEntry:
	db "BALL@"
	db 1,8
	dw 230
	TX_FAR _VoltorbDexEntry
	db "@"

NidokingDexEntry:
	db "DRILL@"
	db 4,7
	dw 1370
	TX_FAR _NidokingDexEntry
	db "@"

SlowbroDexEntry:
	db "HERMITCRAB@"
	db 5,3
	dw 1730
	TX_FAR _SlowbroDexEntry
	db "@"

IvysaurDexEntry:
	db "SEED@"
	db 3,3
	dw 290
	TX_FAR _IvysaurDexEntry
	db "@"

ExeggutorDexEntry:
	db "COCONUT@"
	db 6,7
	dw 2650
	TX_FAR _ExeggutorDexEntry
	db "@"

LickitungDexEntry:
	db "LICKING@"
	db 3,11
	dw 1440
	TX_FAR _LickitungDexEntry
	db "@"

ExeggcuteDexEntry:
	db "EGG@"
	db 1,4
	dw 60
	TX_FAR _ExeggcuteDexEntry
	db "@"

GrimerDexEntry:
	db "SLUDGE@"
	db 2,11
	dw 660
	TX_FAR _GrimerDexEntry
	db "@"

GengarDexEntry:
	db "SHADOW@"
	db 4,11
	dw 890
	TX_FAR _GengarDexEntry
	db "@"

NidoranFDexEntry:
	db "POISON PIN@"
	db 1,4
	dw 150
	TX_FAR _NidoranFDexEntry
	db "@"

NidoqueenDexEntry:
	db "DRILL@"
	db 4,3
	dw 1320
	TX_FAR _NidoqueenDexEntry
	db "@"

CuboneDexEntry:
	db "LONELY@"
	db 1,4
	dw 140
	TX_FAR _CuboneDexEntry
	db "@"

RhyhornDexEntry:
	db "SPIKES@"
	db 3,3
	dw 2540
	TX_FAR _RhyhornDexEntry
	db "@"

LaprasDexEntry:
	db "TRANSPORT@"
	db 8,2
	dw 4850
	TX_FAR _LaprasDexEntry
	db "@"

ArcanineDexEntry:
	db "LEGENDARY@"
	db 6,3
	dw 3420
	TX_FAR _ArcanineDexEntry
	db "@"

MewDexEntry:
	db "NEW SPECIE@"
	db 1,4
	dw 90
	TX_FAR _MewDexEntry
	db "@"

GyaradosDexEntry:
	db "ATROCIOUS@"
	db 21,4
	dw 5180
	TX_FAR _GyaradosDexEntry
	db "@"

ShellderDexEntry:
	db "BIVALVE@"
	db 1,0
	dw 90
	TX_FAR _ShellderDexEntry
	db "@"

TentacoolDexEntry:
	db "JELLYFISH@"
	db 2,11
	dw 1000
	TX_FAR _TentacoolDexEntry
	db "@"

GastlyDexEntry:
	db "GAS@"
	db 4,3
	dw 2
	TX_FAR _GastlyDexEntry
	db "@"

ScytherDexEntry:
	db "MANTIS@"
	db 4,11
	dw 1230
	TX_FAR _ScytherDexEntry
	db "@"

StaryuDexEntry:
	db "STARSHAPE@"
	db 2,7
	dw 760
	TX_FAR _StaryuDexEntry
	db "@"

BlastoiseDexEntry:
	db "SHELLFISH@"
	db 5,3
	dw 1890
	TX_FAR _BlastoiseDexEntry
	db "@"

PinsirDexEntry:
	db "STAGBEETLE@"
	db 4,11
	dw 1210
	TX_FAR _PinsirDexEntry
	db "@"

TangelaDexEntry:
	db "VINE@"
	db 3,3
	dw 770
	TX_FAR _TangelaDexEntry
	db "@"

GrowlitheDexEntry:
	db "PUPPY@"
	db 2,4
	dw 420
	TX_FAR _GrowlitheDexEntry
	db "@"

OnixDexEntry:
	db "ROCK SNAKE@"
	db 28,10
	dw 4630
	TX_FAR _OnixDexEntry
	db "@"

FearowDexEntry:
	db "BEAK@"
	db 3,11
	dw 840
	TX_FAR _FearowDexEntry
	db "@"

PidgeyDexEntry:
	db "TINY BIRD@"
	db 1,0
	dw 40
	TX_FAR _PidgeyDexEntry
	db "@"

SlowpokeDexEntry:
	db "DOPEY@"
	db 3,11
	dw 790
	TX_FAR _SlowpokeDexEntry
	db "@"

KadabraDexEntry:
	db "PSI@"
	db 4,3
	dw 1250
	TX_FAR _KadabraDexEntry
	db "@"

GravelerDexEntry:
	db "ROCK@"
	db 3,3
	dw 2320
	TX_FAR _GravelerDexEntry
	db "@"

ChanseyDexEntry:
	db "EGG@"
	db 3,7
	dw 760
	TX_FAR _ChanseyDexEntry
	db "@"

MachokeDexEntry:
	db "SUPERPOWER@"
	db 4,11
	dw 1550
	TX_FAR _MachokeDexEntry
	db "@"

MrMimeDexEntry:
	db "BARRIER@"
	db 4,3
	dw 1200
	TX_FAR _MrMimeDexEntry
	db "@"

HitmonleeDexEntry:
	db "KICKING@"
	db 4,11
	dw 1100
	TX_FAR _HitmonleeDexEntry
	db "@"

HitmonchanDexEntry:
	db "PUNCHING@"
	db 4,7
	dw 1110
	TX_FAR _HitmonchanDexEntry
	db "@"

ArbokDexEntry:
	db "COBRA@"
	db 11,6
	dw 1430
	TX_FAR _ArbokDexEntry
	db "@"

ParasectDexEntry:
	db "MUSHROOM@"
	db 3,3
	dw 650
	TX_FAR _ParasectDexEntry
	db "@"

PsyduckDexEntry:
	db "DUCK@"
	db 2,7
	dw 430
	TX_FAR _PsyduckDexEntry
	db "@"

DrowzeeDexEntry:
	db "HYPNOSIS@"
	db 3,3
	dw 710
	TX_FAR _DrowzeeDexEntry
	db "@"

GolemDexEntry:
	db "MEGATON@"
	db 4,7
	dw 6620
	TX_FAR _GolemDexEntry
	db "@"

MagmarDexEntry:
	db "SPITFIRE@"
	db 4,3
	dw 980
	TX_FAR _MagmarDexEntry
	db "@"

ElectabuzzDexEntry:
	db "ELECTRIC@"
	db 3,7
	dw 660
	TX_FAR _ElectabuzzDexEntry
	db "@"

MagnetonDexEntry:
	db "MAGNET@"
	db 3,3
	dw 1320
	TX_FAR _MagnetonDexEntry
	db "@"

KoffingDexEntry:
	db "POISON GAS@"
	db 2,0
	dw 20
	TX_FAR _KoffingDexEntry
	db "@"

MankeyDexEntry:
	db "PIG MONKEY@"
	db 1,8
	dw 620
	TX_FAR _MankeyDexEntry
	db "@"

SeelDexEntry:
	db "SEA LION@"
	db 3,7
	dw 1980
	TX_FAR _SeelDexEntry
	db "@"

DiglettDexEntry:
	db "MOLE@"
	db 0,8
	dw 20
	TX_FAR _DiglettDexEntry
	db "@"

TaurosDexEntry:
	db "WILD BULL@"
	db 4,7
	dw 1950
	TX_FAR _TaurosDexEntry
	db "@"

FarfetchdDexEntry:
	db "WILD DUCK@"
	db 2,7
	dw 330
	TX_FAR _FarfetchdDexEntry
	db "@"

VenonatDexEntry:
	db "INSECT@"
	db 3,3
	dw 660
	TX_FAR _VenonatDexEntry
	db "@"

DragoniteDexEntry:
	db "DRAGON@"
	db 7,3
	dw 4630
	TX_FAR _DragoniteDexEntry
	db "@"

DoduoDexEntry:
	db "TWIN BIRD@"
	db 4,7
	dw 860
	TX_FAR _DoduoDexEntry
	db "@"

PoliwagDexEntry:
	db "TADPOLE@"
	db 2,0
	dw 270
	TX_FAR _PoliwagDexEntry
	db "@"

JynxDexEntry:
	db "HUMANSHAPE@"
	db 4,7
	dw 900
	TX_FAR _JynxDexEntry
	db "@"

MoltresDexEntry:
	db "FLAME@"
	db 6,7
	dw 1320
	TX_FAR _MoltresDexEntry
	db "@"

ArticunoDexEntry:
	db "FREEZE@"
	db 5,7
	dw 1220
	TX_FAR _ArticunoDexEntry
	db "@"

ZapdosDexEntry:
	db "ELECTRIC@"
	db 5,3
	dw 1160
	TX_FAR _ZapdosDexEntry
	db "@"

DittoDexEntry:
	db "TRANSFORM@"
	db 1,0
	dw 90
	TX_FAR _DittoDexEntry
	db "@"

MeowthDexEntry:
	db "SCRATCHCAT@"
	db 1,4
	dw 90
	TX_FAR _MeowthDexEntry
	db "@"

KrabbyDexEntry:
	db "RIVER CRAB@"
	db 1,4
	dw 140
	TX_FAR _KrabbyDexEntry
	db "@"

VulpixDexEntry:
	db "FOX@"
	db 2,0
	dw 220
	TX_FAR _VulpixDexEntry
	db "@"

NinetalesDexEntry:
	db "FOX@"
	db 3,7
	dw 440
	TX_FAR _NinetalesDexEntry
	db "@"

PikachuDexEntry:
	db "MOUSE@"
	db 1,4
	dw 130
	TX_FAR _PikachuDexEntry
	db "@"

RaichuDexEntry:
	db "MOUSE@"
	db 2,7
	dw 660
	TX_FAR _RaichuDexEntry
	db "@"

DratiniDexEntry:
	db "DRAGON@"
	db 5,11
	dw 70
	TX_FAR _DratiniDexEntry
	db "@"

DragonairDexEntry:
	db "DRAGON@"
	db 13,1
	dw 360
	TX_FAR _DragonairDexEntry
	db "@"

KabutoDexEntry:
	db "SHELLFISH@"
	db 1,8
	dw 250
	TX_FAR _KabutoDexEntry
	db "@"

KabutopsDexEntry:
	db "SHELLFISH@"
	db 4,3
	dw 890
	TX_FAR _KabutopsDexEntry
	db "@"

HorseaDexEntry:
	db "DRAGON@"
	db 1,4
	dw 180
	TX_FAR _HorseaDexEntry
	db "@"

SeadraDexEntry:
	db "DRAGON@"
	db 3,11
	dw 550
	TX_FAR _SeadraDexEntry
	db "@"

SandshrewDexEntry:
	db "MOUSE@"
	db 2,0
	dw 260
	TX_FAR _SandshrewDexEntry
	db "@"

SandslashDexEntry:
	db "MOUSE@"
	db 3,3
	dw 650
	TX_FAR _SandslashDexEntry
	db "@"

OmanyteDexEntry:
	db "SPIRAL@"
	db 1,4
	dw 170
	TX_FAR _OmanyteDexEntry
	db "@"

OmastarDexEntry:
	db "SPIRAL@"
	db 3,3
	dw 770
	TX_FAR _OmastarDexEntry
	db "@"

JigglypuffDexEntry:
	db "BALLOON@"
	db 1,8
	dw 120
	TX_FAR _JigglypuffDexEntry
	db "@"

WigglytuffDexEntry:
	db "BALLOON@"
	db 3,3
	dw 260
	TX_FAR _WigglytuffDexEntry
	db "@"

EeveeDexEntry:
	db "EVOLUTION@"
	db 1,0
	dw 140
	TX_FAR _EeveeDexEntry
	db "@"

FlareonDexEntry:
	db "FLAME@"
	db 2,11
	dw 550
	TX_FAR _FlareonDexEntry
	db "@"

JolteonDexEntry:
	db "LIGHTNING@"
	db 2,7
	dw 540
	TX_FAR _JolteonDexEntry
	db "@"

VaporeonDexEntry:
	db "BUBBLE JET@"
	db 3,3
	dw 640
	TX_FAR _VaporeonDexEntry
	db "@"

MachopDexEntry:
	db "SUPERPOWER@"
	db 2,7
	dw 430
	TX_FAR _MachopDexEntry
	db "@"

ZubatDexEntry:
	db "BAT@"
	db 2,7
	dw 170
	TX_FAR _ZubatDexEntry
	db "@"

EkansDexEntry:
	db "SNAKE@"
	db 6,7
	dw 150
	TX_FAR _EkansDexEntry
	db "@"

ParasDexEntry:
	db "MUSHROOM@"
	db 1,0
	dw 120
	TX_FAR _ParasDexEntry
	db "@"

PoliwhirlDexEntry:
	db "TADPOLE@"
	db 3,3
	dw 440
	TX_FAR _PoliwhirlDexEntry
	db "@"

PoliwrathDexEntry:
	db "TADPOLE@"
	db 4,3
	dw 1190
	TX_FAR _PoliwrathDexEntry
	db "@"

WeedleDexEntry:
	db "HAIRY BUG@"
	db 1,0
	dw 70
	TX_FAR _WeedleDexEntry
	db "@"

KakunaDexEntry:
	db "COCOON@"
	db 2,0
	dw 220
	TX_FAR _KakunaDexEntry
	db "@"

BeedrillDexEntry:
	db "POISON BEE@"
	db 3,3
	dw 650
	TX_FAR _BeedrillDexEntry
	db "@"

DodrioDexEntry:
	db "TRIPLEBIRD@"
	db 5,11
	dw 1880
	TX_FAR _DodrioDexEntry
	db "@"

PrimeapeDexEntry:
	db "PIG MONKEY@"
	db 3,3
	dw 710
	TX_FAR _PrimeapeDexEntry
	db "@"

DugtrioDexEntry:
	db "MOLE@"
	db 2,4
	dw 730
	TX_FAR _DugtrioDexEntry
	db "@"

VenomothDexEntry:
	db "POISONMOTH@"
	db 4,11
	dw 280
	TX_FAR _VenomothDexEntry
	db "@"

DewgongDexEntry:
	db "SEA LION@"
	db 5,7
	dw 2650
	TX_FAR _DewgongDexEntry
	db "@"

CaterpieDexEntry:
	db "WORM@"
	db 1,0
	dw 60
	TX_FAR _CaterpieDexEntry
	db "@"

MetapodDexEntry:
	db "COCOON@"
	db 2,4
	dw 220
	TX_FAR _MetapodDexEntry
	db "@"

ButterfreeDexEntry:
	db "BUTTERFLY@"
	db 3,7
	dw 710
	TX_FAR _ButterfreeDexEntry
	db "@"

MachampDexEntry:
	db "SUPERPOWER@"
	db 5,3
	dw 2870
	TX_FAR _MachampDexEntry
	db "@"

GolduckDexEntry:
	db "DUCK@"
	db 5,7
	dw 1690
	TX_FAR _GolduckDexEntry
	db "@"

HypnoDexEntry:
	db "HYPNOSIS@"
	db 5,3
	dw 1670
	TX_FAR _HypnoDexEntry
	db "@"

GolbatDexEntry:
	db "BAT@"
	db 5,3
	dw 1210
	TX_FAR _GolbatDexEntry
	db "@"

MewtwoDexEntry:
	db "GENETIC@"
	db 6,7
	dw 2690
	TX_FAR _MewtwoDexEntry
	db "@"

SnorlaxDexEntry:
	db "SLEEPING@"
	db 6,11
	dw 10140
	TX_FAR _SnorlaxDexEntry
	db "@"

MagikarpDexEntry:
	db "FISH@"
	db 2,11
	dw 220
	TX_FAR _MagikarpDexEntry
	db "@"

MukDexEntry:
	db "SLUDGE@"
	db 3,11
	dw 660
	TX_FAR _MukDexEntry
	db "@"

KinglerDexEntry:
	db "PINCER@"
	db 4,3
	dw 1320
	TX_FAR _KinglerDexEntry
	db "@"

CloysterDexEntry:
	db "BIVALVE@"
	db 4,11
	dw 2920
	TX_FAR _CloysterDexEntry
	db "@"

ElectrodeDexEntry:
	db "BALL@"
	db 3,11
	dw 1470
	TX_FAR _ElectrodeDexEntry
	db "@"

ClefableDexEntry:
	db "FAIRY@"
	db 4,3
	dw 880
	TX_FAR _ClefableDexEntry
	db "@"

WeezingDexEntry:
	db "POISON GAS@"
	db 3,11
	dw 210
	TX_FAR _WeezingDexEntry
	db "@"

PersianDexEntry:
	db "CLASSY CAT@"
	db 3,3
	dw 710
	TX_FAR _PersianDexEntry
	db "@"

MarowakDexEntry:
	db "BONEKEEPER@"
	db 3,3
	dw 990
	TX_FAR _MarowakDexEntry
	db "@"

HaunterDexEntry:
	db "GAS@"
	db 5,3
	dw 2
	TX_FAR _HaunterDexEntry
	db "@"

AbraDexEntry:
	db "PSI@"
	db 2,11
	dw 430
	TX_FAR _AbraDexEntry
	db "@"

AlakazamDexEntry:
	db "PSI@"
	db 4,11
	dw 1060
	TX_FAR _AlakazamDexEntry
	db "@"

PidgeottoDexEntry:
	db "BIRD@"
	db 3,7
	dw 660
	TX_FAR _PidgeottoDexEntry
	db "@"

PidgeotDexEntry:
	db "BIRD@"
	db 4,11
	dw 870
	TX_FAR _PidgeotDexEntry
	db "@"

StarmieDexEntry:
	db "MYSTERIOUS@"
	db 3,7
	dw 1760
	TX_FAR _StarmieDexEntry
	db "@"

BulbasaurDexEntry:
	db "SEED@"
	db 2,4
	dw 150
	TX_FAR _BulbasaurDexEntry
	db "@"

VenusaurDexEntry:
	db "SEED@"
	db 6,7
	dw 2210
	TX_FAR _VenusaurDexEntry
	db "@"

TentacruelDexEntry:
	db "JELLYFISH@"
	db 5,3
	dw 1210
	TX_FAR _TentacruelDexEntry
	db "@"

GoldeenDexEntry:
	db "GOLDFISH@"
	db 2,0
	dw 330
	TX_FAR _GoldeenDexEntry
	db "@"

SeakingDexEntry:
	db "GOLDFISH@"
	db 4,3
	dw 860
	TX_FAR _SeakingDexEntry
	db "@"

PonytaDexEntry:
	db "FIRE HORSE@"
	db 3,3
	dw 660
	TX_FAR _PonytaDexEntry
	db "@"

RapidashDexEntry:
	db "FIRE HORSE@"
	db 5,7
	dw 2090
	TX_FAR _RapidashDexEntry
	db "@"

RattataDexEntry:
	db "RAT@"
	db 1,0
	dw 80
	TX_FAR _RattataDexEntry
	db "@"

RaticateDexEntry:
	db "RAT@"
	db 2,4
	dw 410
	TX_FAR _RaticateDexEntry
	db "@"

NidorinoDexEntry:
	db "POISON PIN@"
	db 2,11
	dw 430
	TX_FAR _NidorinoDexEntry
	db "@"

NidorinaDexEntry:
	db "POISON PIN@"
	db 2,7
	dw 440
	TX_FAR _NidorinaDexEntry
	db "@"

GeodudeDexEntry:
	db "ROCK@"
	db 1,4
	dw 440
	TX_FAR _GeodudeDexEntry
	db "@"

PorygonDexEntry:
	db "VIRTUAL@"
	db 2,7
	dw 800
	TX_FAR _PorygonDexEntry
	db "@"

AerodactylDexEntry:
	db "FOSSIL@"
	db 5,11
	dw 1300
	TX_FAR _AerodactylDexEntry
	db "@"

MagnemiteDexEntry:
	db "MAGNET@"
	db 1,0
	dw 130
	TX_FAR _MagnemiteDexEntry
	db "@"

CharmanderDexEntry:
	db "LIZARD@"
	db 2,0
	dw 190
	TX_FAR _CharmanderDexEntry
	db "@"

SquirtleDexEntry:
	db "TINYTURTLE@"
	db 1,8
	dw 200
	TX_FAR _SquirtleDexEntry
	db "@"

CharmeleonDexEntry:
	db "FLAME@"
	db 3,7
	dw 420
	TX_FAR _CharmeleonDexEntry
	db "@"

WartortleDexEntry:
	db "TURTLE@"
	db 3,3
	dw 500
	TX_FAR _WartortleDexEntry
	db "@"

CharizardDexEntry:
	db "FLAME@"
	db 5,7
	dw 2000
	TX_FAR _CharizardDexEntry
	db "@"

OddishDexEntry:
	db "WEED@"
	db 1,8
	dw 120
	TX_FAR _OddishDexEntry
	db "@"

GloomDexEntry:
	db "WEED@"
	db 2,7
	dw 190
	TX_FAR _GloomDexEntry
	db "@"

VileplumeDexEntry:
	db "FLOWER@"
	db 3,11
	dw 410
	TX_FAR _VileplumeDexEntry
	db "@"

BellsproutDexEntry:
	db "FLOWER@"
	db 2,4
	dw 90
	TX_FAR _BellsproutDexEntry
	db "@"

WeepinbellDexEntry:
	db "FLYCATCHER@"
	db 3,3
	dw 140
	TX_FAR _WeepinbellDexEntry
	db "@"

VictreebelDexEntry:
	db "FLYCATCHER@"
	db 5,7
	dw 340
	TX_FAR _VictreebelDexEntry
	db "@"

MissingNoDexEntry:
	db "???@"
	db 10 ; 1.0 m
	db 100 ; 10.0 kg
	db 0,"コメント さくせいちゅう@" ; コメント作成中 (Comment to be written)

PokedexToIndex: ; 4FF9
	; converts the Pokédex number at $D11E to an index
	push bc
	push hl
	ld a,[$D11E]
	ld b,a
	ld c,0
	ld hl,PokedexOrder

.loop\@ ; go through the list until we find an entry with a matching dex number
	inc c
	ld a,[hli]
	cp b
	jr nz,.loop\@

	ld a,c
	ld [$D11E],a
	pop hl
	pop bc
	ret

IndexToPokedex: ; 5010
	; converts the indexédex number at $D11E to a Pokédex number
	push bc
	push hl
	ld a,[$D11E]
	dec a
	ld hl,PokedexOrder
	ld b,0
	ld c,a
	add hl,bc
	ld a,[hl]
	ld [$D11E],a
	pop hl
	pop bc
	ret

PokedexOrder: ; 5024
	db DEX_RHYDON
	db DEX_KANGASKHAN
	db DEX_NIDORAN_M
	db DEX_CLEFAIRY
	db DEX_SPEAROW
	db DEX_VOLTORB
	db DEX_NIDOKING
	db DEX_SLOWBRO
	db DEX_IVYSAUR
	db DEX_EXEGGUTOR
	db DEX_LICKITUNG
	db DEX_EXEGGCUTE
	db DEX_GRIMER
	db DEX_GENGAR
	db DEX_NIDORAN_F
	db DEX_NIDOQUEEN
	db DEX_CUBONE
	db DEX_RHYHORN
	db DEX_LAPRAS
	db DEX_ARCANINE
	db DEX_MEW
	db DEX_GYARADOS
	db DEX_SHELLDER
	db DEX_TENTACOOL
	db DEX_GASTLY
	db DEX_SCYTHER
	db DEX_STARYU
	db DEX_BLASTOISE
	db DEX_PINSIR
	db DEX_TANGELA
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_GROWLITHE
	db DEX_ONIX
	db DEX_FEAROW
	db DEX_PIDGEY
	db DEX_SLOWPOKE
	db DEX_KADABRA
	db DEX_GRAVELER
	db DEX_CHANSEY
	db DEX_MACHOKE
	db DEX_MR_MIME
	db DEX_HITMONLEE
	db DEX_HITMONCHAN
	db DEX_ARBOK
	db DEX_PARASECT
	db DEX_PSYDUCK
	db DEX_DROWZEE
	db DEX_GOLEM
	db 0 ; MISSINGNO.
	db DEX_MAGMAR
	db 0 ; MISSINGNO.
	db DEX_ELECTABUZZ
	db DEX_MAGNETON
	db DEX_KOFFING
	db 0 ; MISSINGNO.
	db DEX_MANKEY
	db DEX_SEEL
	db DEX_DIGLETT
	db DEX_TAUROS
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_FARFETCH_D
	db DEX_VENONAT
	db DEX_DRAGONITE
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_DODUO
	db DEX_POLIWAG
	db DEX_JYNX
	db DEX_MOLTRES
	db DEX_ARTICUNO
	db DEX_ZAPDOS
	db DEX_DITTO
	db DEX_MEOWTH
	db DEX_KRABBY
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_VULPIX
	db DEX_NINETALES
	db DEX_PIKACHU
	db DEX_RAICHU
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_DRATINI
	db DEX_DRAGONAIR
	db DEX_KABUTO
	db DEX_KABUTOPS
	db DEX_HORSEA
	db DEX_SEADRA
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_SANDSHREW
	db DEX_SANDSLASH
	db DEX_OMANYTE
	db DEX_OMASTAR
	db DEX_JIGGLYPUFF
	db DEX_WIGGLYTUFF
	db DEX_EEVEE
	db DEX_FLAREON
	db DEX_JOLTEON
	db DEX_VAPOREON
	db DEX_MACHOP
	db DEX_ZUBAT
	db DEX_EKANS
	db DEX_PARAS
	db DEX_POLIWHIRL
	db DEX_POLIWRATH
	db DEX_WEEDLE
	db DEX_KAKUNA
	db DEX_BEEDRILL
	db 0 ; MISSINGNO.
	db DEX_DODRIO
	db DEX_PRIMEAPE
	db DEX_DUGTRIO
	db DEX_VENOMOTH
	db DEX_DEWGONG
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_CATERPIE
	db DEX_METAPOD
	db DEX_BUTTERFREE
	db DEX_MACHAMP
	db 0 ; MISSINGNO.
	db DEX_GOLDUCK
	db DEX_HYPNO
	db DEX_GOLBAT
	db DEX_MEWTWO
	db DEX_SNORLAX
	db DEX_MAGIKARP
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_MUK
	db 0 ; MISSINGNO.
	db DEX_KINGLER
	db DEX_CLOYSTER
	db 0 ; MISSINGNO.
	db DEX_ELECTRODE
	db DEX_CLEFABLE
	db DEX_WEEZING
	db DEX_PERSIAN
	db DEX_MAROWAK
	db 0 ; MISSINGNO.
	db DEX_HAUNTER
	db DEX_ABRA
	db DEX_ALAKAZAM
	db DEX_PIDGEOTTO
	db DEX_PIDGEOT
	db DEX_STARMIE
	db DEX_BULBASAUR
	db DEX_VENUSAUR
	db DEX_TENTACRUEL
	db 0 ; MISSINGNO.
	db DEX_GOLDEEN
	db DEX_SEAKING
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_PONYTA
	db DEX_RAPIDASH
	db DEX_RATTATA
	db DEX_RATICATE
	db DEX_NIDORINO
	db DEX_NIDORINA
	db DEX_GEODUDE
	db DEX_PORYGON
	db DEX_AERODACTYL
	db 0 ; MISSINGNO.
	db DEX_MAGNEMITE
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_CHARMANDER
	db DEX_SQUIRTLE
	db DEX_CHARMELEON
	db DEX_WARTORTLE
	db DEX_CHARIZARD
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db 0 ; MISSINGNO.
	db DEX_ODDISH
	db DEX_GLOOM
	db DEX_VILEPLUME
	db DEX_BELLSPROUT
	db DEX_WEEPINBELL
	db DEX_VICTREEBEL

INCBIN "baserom.gbc",$410e2,$4160c - $410e2

UnnamedText_4160c: ; 0x4160c
	TX_FAR _UnnamedText_4160c
	db $50
; 0x4160c + 5 bytes

INCBIN "baserom.gbc",$41611,$41623 - $41611

UnnamedText_41623: ; 0x41623
	TX_FAR _UnnamedText_41623
	db $50
; 0x41623 + 5 bytes

UnnamedText_41628: ; 0x41628
	TX_FAR _UnnamedText_41628
	db $50
; 0x41628 + 5 bytes

INCBIN "baserom.gbc",$4162d,$41642 - $4162d

UnnamedText_41642: ; 0x41642
	TX_FAR _UnnamedText_41642
	db $50
; 0x41642 + 5 bytes

UnnamedText_41647: ; 0x41647
	TX_FAR _UnnamedText_41647
	db $50
; 0x41647 + 5 bytes

INCBIN "baserom.gbc",$4164c,$41655 - $4164c

UnnamedText_41655: ; 0x41655
	TX_FAR _UnnamedText_41655
	db $50
; 0x41655 + 5 bytes

INCBIN "baserom.gbc",$4165a,$4166c - $4165a

UnnamedText_4166c: ; 0x4166c
	TX_FAR _UnnamedText_4166c
	db $50
; 0x4166c + 5 bytes

UnnamedText_41671: ; 0x41671
	TX_FAR _UnnamedText_41671
	db $50
; 0x41671 + 5 bytes

INCBIN "baserom.gbc",$41676,$a63

IF _RED
	INCBIN "gfx/red/introfight.2bpp"
ENDC
IF _BLUE
	INCBIN "gfx/blue/introfight.2bpp"
ENDC

; XXX what do these do
	FuncCoord 5,0
	ld hl,Coord
	ld de,OTString67E5
	call PlaceString
	ld a,[$CD3D]
	ld [$D11E],a
	ld a,$3A
	call Predef
	ld hl,$C3A9
	ld de,$D11E
	ld bc,$8103
	call PrintNumber
	FuncCoord 5,2
	ld hl,Coord
	ld de,$CF4B
	call PlaceString
	FuncCoord 8,4
	ld hl,Coord
	ld de,$CD41
	call PlaceString
	ld hl,$C420
	ld de,$CD4C
	ld bc,$8205
	jp PrintNumber

	FuncCoord 5,10
	ld hl,Coord
	ld de,OTString67E5
	call PlaceString
	ld a,[$CD3E]
	ld [$D11E],a
	ld a,$3A
	call Predef
	ld hl,$C471
	ld de,$D11E
	ld bc,$8103
	call PrintNumber
	FuncCoord 5,12
	ld hl,Coord
	ld de,$CD6D
	call PlaceString
	FuncCoord 8,14
	ld hl,Coord
	ld de,$CD4E
	call PlaceString
	ld hl,$C4E8
	ld de,$CD59
	ld bc,$8205
	jp PrintNumber

OTString67E5: ; 67E5
	db "──",$74,$F2,$4E
	db $4E
	db "OT/",$4E
	db $73,"№",$F2,"@"

SECTION "bank11",DATA,BANK[$11]

LavenderTown_h: ; 0x44000 to 0x4402d (45 bytes) (bank=11) (id=4)
	db $00 ; tileset
	db LAVENDER_TOWN_HEIGHT, LAVENDER_TOWN_WIDTH ; dimensions (y, x)
	dw LavenderTownBlocks, LavenderTownTexts, LavenderTownScript ; blocks, texts, scripts
	db NORTH | SOUTH | WEST ; connections

	; connections data

	db ROUTE_10
	dw Route10Blocks + (ROUTE_10_HEIGHT - 3) * ROUTE_10_WIDTH ; connection strip location
	dw $C6EB + 0 ; current map position
	db ROUTE_10_WIDTH, ROUTE_10_WIDTH ; bigness, width
	db (ROUTE_10_HEIGHT * 2) - 1, (0 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_10_HEIGHT * (ROUTE_10_WIDTH + 6) ; window

	db ROUTE_12
	dw Route12Blocks ; connection strip location
	dw $C6EB + (LAVENDER_TOWN_HEIGHT + 3) * (LAVENDER_TOWN_WIDTH + 6) + 0 ; current map position
	db ROUTE_12_WIDTH, ROUTE_12_WIDTH ; bigness, width
	db 0, (0 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_12_WIDTH ; window

	db ROUTE_8
	dw Route8Blocks - 3 + (ROUTE_8_WIDTH) ; connection strip location
	dw $C6E8 + (LAVENDER_TOWN_WIDTH + 6) * (0 + 3) ; current map position
	db ROUTE_8_HEIGHT, ROUTE_8_WIDTH ; bigness, width
	db (0 * -2), (ROUTE_8_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_8_WIDTH ; window

	; end connections data

	dw LavenderTownObject ; objects

LavenderTownObject: ; 0x4402d (size=88)
	db $2c ; border tile

	db $6 ; warps
	db $5, $3, $0, LAVENDER_POKECENTER
	db $5, $e, $0, POKEMONTOWER_1
	db $9, $7, $0, LAVENDER_HOUSE_1
	db $d, $f, $0, LAVENDER_MART
	db $d, $3, $0, LAVENDER_HOUSE_2
	db $d, $7, $0, NAME_RATERS_HOUSE

	db $6 ; signs
	db $9, $b, $4 ; LavenderTownText4
	db $3, $9, $5 ; LavenderTownText5
	db $d, $10, $6 ; MartSignText
	db $5, $4, $7 ; PokeCenterSignText
	db $9, $5, $8 ; LavenderTownText8
	db $7, $11, $9 ; LavenderTownText9

	db $3 ; people
	db SPRITE_LITTLE_GIRL, $9 + 4, $f + 4, $fe, $0, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $a + 4, $9 + 4, $ff, $ff, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $7 + 4, $8 + 4, $fe, $2, $3 ; person

	; warp-to
	EVENT_DISP $a, $5, $3 ; LAVENDER_POKECENTER
	EVENT_DISP $a, $5, $e ; POKEMONTOWER_1
	EVENT_DISP $a, $9, $7 ; LAVENDER_HOUSE_1
	EVENT_DISP $a, $d, $f ; LAVENDER_MART
	EVENT_DISP $a, $d, $3 ; LAVENDER_HOUSE_2
	EVENT_DISP $a, $d, $7 ; NAME_RATERS_HOUSE

LavenderTownBlocks: ; 0x44085 90
	INCBIN "maps/lavendertown.blk"

ViridianPokecenterBlocks: ; 0x440df 28
	INCBIN "maps/viridianpokecenter.blk"

SafariZoneRestHouse1Blocks: ; 0x440fb 16
	INCBIN "maps/safarizoneresthouse1.blk"

LavenderTownScript: ; 0x4410b
	jp $3c3c
; 0x4410e

LavenderTownTexts: ; 0x4410e
	dw LavenderTownText1, LavenderTownText2, LavenderTownText3, LavenderTownText4, LavenderTownText5, MartSignText, PokeCenterSignText, LavenderTownText8, LavenderTownText9

LavenderTownText1: ; 0x44120
	db $08 ; asm
	ld hl, UnnamedText_4413c
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	ld hl, UnnamedText_44146
	jr nz, .asm_40831 ; 0x44131
	ld hl, UnnamedText_44141
.asm_40831 ; 0x44136
	call PrintText
	jp TextScriptEnd

UnnamedText_4413c: ; 0x4413c
	TX_FAR _UnnamedText_4413c
	db $50
; 0x4413c + 5 bytes

UnnamedText_44141: ; 0x44141
	TX_FAR _UnnamedText_44141
	db $50
; 0x44141 + 5 bytes

UnnamedText_44146: ; 0x44146
	TX_FAR _UnnamedText_44146
	db $50
; 0x44146 + 5 bytes

LavenderTownText2: ; 0x4414b
	TX_FAR _LavenderTownText2
	db $50

LavenderTownText3: ; 0x44150
	TX_FAR _LavenderTownText3
	db $50

LavenderTownText4: ; 0x44155
	TX_FAR _LavenderTownText4
	db $50

LavenderTownText5: ; 0x4415a
	TX_FAR _LavenderTownText5
	db $50

LavenderTownText8: ; 0x4415f
	TX_FAR _LavenderTownText8
	db $50

LavenderTownText9: ; 0x44164
	TX_FAR _LavenderTownText9
	db $50

INCBIN "baserom.gbc",$44169,$441cc - $44169

UnnamedText_441cc: ; 0x441cc
	TX_FAR _UnnamedText_441cc
	db $50
; 0x441cc + 5 bytes

INCBIN "baserom.gbc",$441d1,$44201 - $441d1

UnnamedText_44201: ; 0x44201
	TX_FAR _UnnamedText_44201
	db $50
; 0x44201 + 5 bytes

UnnamedText_44206: ; 0x44206
	TX_FAR _UnnamedText_44206
	db $50
; 0x44206 + 5 bytes

UnnamedText_4420b: ; 0x4420b
	TX_FAR _UnnamedText_4420b
	db $50
; 0x4420b + 5 bytes

UnnamedText_44210: ; 0x44210
	TX_FAR _UnnamedText_44210
	db $50
; 0x44210 + 5 bytes

UnnamedText_44215: ; 0x44215
	TX_FAR _UnnamedText_44215
	db $50
; 0x44215 + 5 bytes

UnnamedText_4421a: ; 0x4421a
	TX_FAR _UnnamedText_4421a
	db $50
; 0x4421a + 5 bytes

UnnamedText_4421f: ; 0x4421f
	TX_FAR _UnnamedText_4421f
	db $50
; 0x4421f + 5 bytes

UnnamedText_44224: ; 0x44224
	TX_FAR _UnnamedText_44224
	db $50
; 0x44224 + 5 bytes

UnnamedText_44229: ; 0x44229
	TX_FAR _UnnamedText_44229
	db $50
; 0x44229 + 5 bytes

UnnamedText_4422e: ; 0x4422e
	TX_FAR _UnnamedText_4422e
	db $50
; 0x4422e + 5 bytes

UnnamedText_44233: ; 0x44233
	TX_FAR _UnnamedText_44233
	db $50
; 0x44233 + 5 bytes

UnnamedText_44238: ; 0x44238
	TX_FAR _UnnamedText_44238
	db $50
; 0x44238 + 5 bytes

UnnamedText_4423d: ; 0x4423d
	TX_FAR _UnnamedText_4423d
	db $50
; 0x4423d + 5 bytes

UnnamedText_44242: ; 0x44242
	TX_FAR _UnnamedText_44242
	db $50
; 0x44242 + 5 bytes

UnnamedText_44247: ; 0x44247
	TX_FAR _UnnamedText_44247
	db $50
; 0x44247 + 5 bytes

UnnamedText_4424c: ; 0x4424c
	TX_FAR _UnnamedText_4424c
	db $50
; 0x4424c + 5 bytes

ViridianPokecenter_h: ; 0x44251 to 0x4425d (12 bytes) (bank=11) (id=41)
	db $06 ; tileset
	db $04, $07 ; dimensions (y, x)
	dw ViridianPokecenterBlocks, ViridianPokecenterTexts, ViridianPokeCenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw ViridianPokecenterObject ; objects

ViridianPokeCenterScript: ; 0x4425d
	call $22fa
	jp $3c3c
; 0x44263

ViridianPokecenterTexts: ; 0x44263
	dw ViridianPokeCenterText1, ViridianPokeCenterText2, ViridianPokeCenterText3, ViridianPokeCenterText4

ViridianPokeCenterText1: ; 0x4426b
	db $ff

ViridianPokeCenterText2: ; 0x4426c
	TX_FAR _ViridianPokeCenterText1
	db $50

INCBIN "baserom.gbc",$44271,$44271 - $44271

ViridianPokeCenterText3: ; 0x44271
	TX_FAR _ViridianPokeCenterText3
	db $50

ViridianPokeCenterText4:
	db $f6

ViridianPokecenterObject: ; 0x44277 (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $0, $ff
	db $7, $4, $0, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_GENTLEMAN, $5 + 4, $a + 4, $fe, $1, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $3 + 4, $4 + 4, $ff, $ff, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

Mansion1_h: ; 0x442a3 to 0x442af (12 bytes) (bank=11) (id=165)
	db $16 ; tileset
	db MANSION_1_HEIGHT, MANSION_1_WIDTH ; dimensions (y, x)
	dw Mansion1Blocks, Mansion1Texts, Mansion1Script ; blocks, texts, scripts
	db $00 ; connections

	dw Mansion1Object ; objects

Mansion1Script:
	call Mansion1Subscript1
	call $3c3c
	ld hl, Mansion1TrainerHeaders
	ld de, $4326
	ld a, [$d63a]
	call $3160
	ld [$d63a], a
	ret
; 0x442c5

Mansion1Subscript1: ; 0x442c5
	ld hl, $d126
	bit 5, [hl]
	res 5, [hl]
	ret z
	ld a, [$d796]
	bit 0, a
	jr nz, .asm_442ec ; 0x442d2 $18
	ld bc, $060c
	call $430b
	ld bc, $0308
	call $4304
	ld bc, $080a
	call $4304
	ld bc, $0d0d
	jp $4304
.asm_442ec
	ld bc, $060c
	call $4304
	ld bc, $0308
	call $430b
	ld bc, $080a
	call $430b
	ld bc, $0d0d
	jp $430b
; 0x44304

INCBIN "baserom.gbc",$44304,$4432c - $44304

Mansion1Texts: ; 0x4432c
	dw Mansion1Text1, Mansion1Text2, Mansion1Text3, Mansion1Text4

Mansion1TrainerHeaders:
Mansion1TrainerHeader0: ; 0x44334
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d798 ; flag's byte
	dw Mansion1BattleText2 ; 0x434b TextBeforeBattle
	dw Mansion1AfterBattleText2 ; 0x4355 TextAfterBattle
	dw Mansion1EndBattleText2 ; 0x4350 TextEndBattle
	dw Mansion1EndBattleText2 ; 0x4350 TextEndBattle
; 0x44340

db $ff

Mansion1Text1: ; 0x44341
	db $08 ; asm
	ld hl, Mansion1TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Mansion1BattleText2: ; 0x4434b
	TX_FAR _Mansion1BattleText2
	db $50
; 0x4434b + 5 bytes

Mansion1EndBattleText2: ; 0x44350
	TX_FAR _Mansion1EndBattleText2
	db $50
; 0x44350 + 5 bytes

Mansion1AfterBattleText2: ; 0x44355
	TX_FAR _Mansion1AfterBattleText2
	db $50
; 0x44355 + 5 bytes

Mansion1Text4: ; 0x4435a
	db $8
	ld hl, UnnamedText_44395
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_4438c ; 0x44368 $22
	ld a, $1
	ld [$cc3c], a
	ld hl, $d126
	set 5, [hl]
	ld hl, UnnamedText_4439a
	call PrintText
	ld a, $ad
	call $23b1
	ld hl, $d796
	bit 0, [hl]
	set 0, [hl]
	jr z, .asm_44392 ; 0x44386 $a
	res 0, [hl]
	jr .asm_44392 ; 0x4438a $6
.asm_4438c
	ld hl, UnnamedText_4439f
	call PrintText
.asm_44392
	jp TextScriptEnd
; 0x44395

UnnamedText_44395: ; 0x44395
	TX_FAR _UnnamedText_44395
	db $50
; 0x44395 + 5 bytes

UnnamedText_4439a: ; 0x4439a
	TX_FAR _UnnamedText_4439a
	db $50
; 0x4439a + 5 bytes

UnnamedText_4439f: ; 0x4439f
	TX_FAR _UnnamedText_4439f
	db $50
; 0x4439f + 5 bytes

Mansion1Object: ; 0x443a4 (size=90)
	db $2e ; border tile

	db $8 ; warps
	db $1b, $4, $0, $ff
	db $1b, $5, $0, $ff
	db $1b, $6, $0, $ff
	db $1b, $7, $0, $ff
	db $a, $5, $0, MANSION_2
	db $17, $15, $0, MANSION_4
	db $1b, $1a, $0, $ff
	db $1b, $1b, $0, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_OAK_AIDE, $11 + 4, $11 + 4, $ff, $d2, $41, SCIENTIST + $C8, $4 ; trainer
	db SPRITE_BALL, $3 + 4, $e + 4, $ff, $ff, $82, ESCAPE_ROPE ; item
	db SPRITE_BALL, $15 + 4, $12 + 4, $ff, $ff, $83, CARBOS ; item

	; warp-to
	EVENT_DISP $f, $1b, $4
	EVENT_DISP $f, $1b, $5
	EVENT_DISP $f, $1b, $6
	EVENT_DISP $f, $1b, $7
	EVENT_DISP $f, $a, $5 ; MANSION_2
	EVENT_DISP $f, $17, $15 ; MANSION_4
	EVENT_DISP $f, $1b, $1a
	EVENT_DISP $f, $1b, $1b

Mansion1Blocks: ; 0x44405 203
	INCBIN "maps/mansion1.blk"

RockTunnel1_h: ; 0x444d0 to 0x444dc (12 bytes) (bank=11) (id=82)
	db $11 ; tileset
	db ROCK_TUNNEL_1_HEIGHT, ROCK_TUNNEL_1_WIDTH ; dimensions (y, x)
	dw RockTunnel1Blocks, RockTunnel1Texts, RockTunnel1Script ; blocks, texts, scripts
	db $00 ; connections

	dw RockTunnel1Object ; objects

RockTunnel1Script: ; 0x444dc
	call $3c3c
	ld hl, Unnamed_44505 ; $4505
	ld de, Unnamed_444ef ; $44ef
	ld a, [$d621]
	call $3160
	ld [$d621], a
	ret
; 0x444ef

Unnamed_444ef:
INCBIN "baserom.gbc",$444ef,$6

RockTunnel1Texts: ; 0x444f5
	dw RockTunnel1Text1, RockTunnel1Text2, RockTunnel1Text3, RockTunnel1Text4, RockTunnel1Text5, RockTunnel1Text6, RockTunnel1Text7, RockTunnel1Text8

Unnamed_44505:
INCBIN "baserom.gbc",$44505,$55

RockTunnel1Text1: ; 0x4455a
	db $8
	ld hl, $4505
	jr asm_0c916 ; 0x4455e $22

RockTunnel1Text2:
	db $8
	ld hl, $4511
	jr asm_0c916 ; 0x44564 $1c

RockTunnel1Text3:
	db $8
	ld hl, $451d
	jr asm_0c916 ; 0x4456a $16

RockTunnel1Text4:
	db $8
	ld hl, $4529
	jr asm_0c916 ; 0x44570 $10

RockTunnel1Text5:
	db $8
	ld hl, $4535
	jr asm_0c916 ; 0x44576 $a

RockTunnel1Text6:
	db $8
	ld hl, $4541
	jr asm_0c916 ; 0x4457c $4

RockTunnel1Text7:
	db $8
	ld hl, $454d
asm_0c916: ; 0x44582
	call $31cc
	jp TextScriptEnd

UnnamedText_44588: ; 0x44588
	TX_FAR _UnnamedText_44588
	db $50
; 0x44588 + 5 bytes

UnnamedText_4458d: ; 0x4458d
	TX_FAR _UnnamedText_4458d
	db $50
; 0x4458d + 5 bytes

UnnamedText_44592: ; 0x44592
	TX_FAR _UnnamedText_44592
	db $50
; 0x44592 + 5 bytes

UnnamedText_44597: ; 0x44597
	TX_FAR _UnnamedText_44597
	db $50
; 0x44597 + 5 bytes

UnnamedText_4459c: ; 0x4459c
	TX_FAR _UnnamedText_4459c
	db $50
; 0x4459c + 5 bytes

UnnamedText_445a1: ; 0x445a1
	TX_FAR _UnnamedText_445a1
	db $50
; 0x445a1 + 5 bytes

UnnamedText_445a6: ; 0x445a6
	TX_FAR _UnnamedText_445a6
	db $50
; 0x445a6 + 5 bytes

UnnamedText_445ab: ; 0x445ab
	TX_FAR _UnnamedText_445ab
	db $50
; 0x445ab + 5 bytes

UnnamedText_445b0: ; 0x445b0
	TX_FAR _UnnamedText_445b0
	db $50
; 0x445b0 + 5 bytes

UnnamedText_445b5: ; 0x445b5
	TX_FAR _UnnamedText_445b5
	db $50
; 0x445b5 + 5 bytes

UnnamedText_445ba: ; 0x445ba
	TX_FAR _UnnamedText_445ba
	db $50
; 0x445ba + 5 bytes

UnnamedText_445bf: ; 0x445bf
	TX_FAR _UnnamedText_445bf
	db $50
; 0x445bf + 5 bytes

UnnamedText_445c4: ; 0x445c4
	TX_FAR _UnnamedText_445c4
	db $50
; 0x445c4 + 5 bytes

UnnamedText_445c9: ; 0x445c9
	TX_FAR _UnnamedText_445c9
	db $50
; 0x445c9 + 5 bytes

UnnamedText_445ce: ; 0x445ce
	TX_FAR _UnnamedText_445ce
	db $50
; 0x445ce + 5 bytes

UnnamedText_445d3: ; 0x445d3
	TX_FAR _UnnamedText_445d3
	db $50
; 0x445d3 + 5 bytes

UnnamedText_445d8: ; 0x445d8
	TX_FAR _UnnamedText_445d8
	db $50
; 0x445d8 + 5 bytes

UnnamedText_445dd: ; 0x445dd
	TX_FAR _UnnamedText_445dd
	db $50
; 0x445dd + 5 bytes

UnnamedText_445e2: ; 0x445e2
	TX_FAR _UnnamedText_445e2
	db $50
; 0x445e2 + 5 bytes

UnnamedText_445e7: ; 0x445e7
	TX_FAR _UnnamedText_445e7
	db $50
; 0x445e7 + 5 bytes

UnnamedText_445ec: ; 0x445ec
	TX_FAR _UnnamedText_445ec
	db $50
; 0x445ec + 5 bytes

RockTunnel1Text8: ; 0x445f1
	TX_FAR _RockTunnel1Text8
	db $50

RockTunnel1Object: ; 0x445f6 (size=127)
	db $3 ; border tile

	db $8 ; warps
	db $3, $f, $1, $ff
	db $0, $f, $1, $ff
	db $21, $f, $2, $ff
	db $23, $f, $2, $ff
	db $3, $25, $0, ROCK_TUNNEL_2
	db $3, $5, $1, ROCK_TUNNEL_2
	db $b, $11, $2, ROCK_TUNNEL_2
	db $11, $25, $3, ROCK_TUNNEL_2

	db $1 ; signs
	db $1d, $b, $8 ; RockTunnel1Text8

	db $7 ; people
	db SPRITE_HIKER, $5 + 4, $7 + 4, $ff, $d0, $41, HIKER + $C8, $c ; trainer
	db SPRITE_HIKER, $10 + 4, $5 + 4, $ff, $d0, $42, HIKER + $C8, $d ; trainer
	db SPRITE_HIKER, $f + 4, $11 + 4, $ff, $d2, $43, HIKER + $C8, $e ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $17 + 4, $ff, $d2, $44, POKEMANIAC + $C8, $7 ; trainer
	db SPRITE_LASS, $15 + 4, $25 + 4, $ff, $d2, $45, JR__TRAINER_F + $C8, $11 ; trainer
	db SPRITE_LASS, $18 + 4, $16 + 4, $ff, $d0, $46, JR__TRAINER_F + $C8, $12 ; trainer
	db SPRITE_LASS, $18 + 4, $20 + 4, $ff, $d3, $47, JR__TRAINER_F + $C8, $13 ; trainer

	; warp-to
	EVENT_DISP $14, $3, $f
	EVENT_DISP $14, $0, $f
	EVENT_DISP $14, $21, $f
	EVENT_DISP $14, $23, $f
	EVENT_DISP $14, $3, $25 ; ROCK_TUNNEL_2
	EVENT_DISP $14, $3, $5 ; ROCK_TUNNEL_2
	EVENT_DISP $14, $b, $11 ; ROCK_TUNNEL_2
	EVENT_DISP $14, $11, $25 ; ROCK_TUNNEL_2

RockTunnel1Blocks: ; 0x44675 360
	INCBIN "maps/rocktunnel1.blk"

SeafoamIslands1_h: ; 0x447dd to 0x447e9 (12 bytes) (bank=11) (id=192)
	db $11 ; tileset
	db SEAFOAM_ISLANDS_1_HEIGHT, SEAFOAM_ISLANDS_1_WIDTH ; dimensions (y, x)
	dw SeafoamIslands1Blocks, SeafoamIslands1Texts, SeafoamIslands1Script ; blocks, texts, scripts
	db $00 ; connections

	dw SeafoamIslands1Object ; objects

SeafoamIslands1Script: ; 0x447e9
	call $3c3c
	ld hl, $d7e7
	set 0, [hl]
	ld hl, $cd60
	bit 7, [hl]
	res 7, [hl]
	jr z, .asm_4483b ; 0x447f8 $41
	ld hl, SeafoamIslands1Script_Unknown44846
	call $34e4
	ret nc
	ld hl, $d7e8
	ld a, [$cd3d]
	cp $1
	jr nz, .asm_44819 ; 0x44809 $e
	set 6, [hl]
	ld a, $d7
	ld [$d079], a
	ld a, $d9
	ld [$d07a], a
	jr .asm_44825 ; 0x44817 $c
.asm_44819
	set 7, [hl]
	ld a, $d8
	ld [$d079], a
	ld a, $da
	ld [$d07a], a
.asm_44825
	ld a, [$d079]
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, [$d07a]
	ld [$cc4d], a
	ld a, $15
	jp $3e6d
.asm_4483b
	ld a, $9f
	ld [$d71d], a
	ld hl, SeafoamIslands1Script_Unknown44846
	jp $6981
; 0x44846

SeafoamIslands1Script_Unknown44846: ; 0x44846
INCBIN "baserom.gbc",$44846,$5

SeafoamIslands1Texts: ; 0x4484b
	dw BoulderText, BoulderText

SeafoamIslands1Object: ; 0x4484f (size=72)
	db $7d ; border tile

	db $7 ; warps
	db $11, $4, $0, $ff
	db $11, $5, $0, $ff
	db $11, $1a, $1, $ff
	db $11, $1b, $1, $ff
	db $5, $7, $1, SEAFOAM_ISLANDS_2
	db $3, $19, $6, SEAFOAM_ISLANDS_2
	db $f, $17, $4, SEAFOAM_ISLANDS_2

	db $0 ; signs

	db $2 ; people
	db SPRITE_BOULDER, $a + 4, $12 + 4, $ff, $10, $1 ; person
	db SPRITE_BOULDER, $7 + 4, $1a + 4, $ff, $10, $2 ; person

	; warp-to
	EVENT_DISP $f, $11, $4
	EVENT_DISP $f, $11, $5
	EVENT_DISP $f, $11, $1a
	EVENT_DISP $f, $11, $1b
	EVENT_DISP $f, $5, $7 ; SEAFOAM_ISLANDS_2
	EVENT_DISP $f, $3, $19 ; SEAFOAM_ISLANDS_2
	EVENT_DISP $f, $f, $17 ; SEAFOAM_ISLANDS_2

INCBIN "baserom.gbc",$44897,$8

SeafoamIslands1Blocks: ; 0x4489f 135
	INCBIN "maps/seafoamislands1.blk"

SSAnne3_h: ; 0x44926 to 0x44932 (12 bytes) (bank=11) (id=97)
	db $0d ; tileset
	db SS_ANNE_3_HEIGHT, SS_ANNE_3_WIDTH ; dimensions (y, x)
	dw SSAnne3Blocks, SSAnne3Texts, SSAnne3Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne3Object ; objects

SSAnne3Script: ; 0x44932
	jp $3c3c
; 0x44935

SSAnne3Texts: ; 0x44935
	dw SSAnne3Text1

SSAnne3Text1: ; 0x44937
	TX_FAR _SSAnne3Text1
	db $50

SSAnne3Object: ; 0x4493c (size=26)
	db $c ; border tile

	db $2 ; warps
	db $3, $0, $0, SS_ANNE_5
	db $3, $13, $7, SS_ANNE_2

	db $0 ; signs

	db $1 ; people
	db SPRITE_SAILOR, $3 + 4, $9 + 4, $fe, $2, $1 ; person

	; warp-to
	EVENT_DISP $a, $3, $0 ; SS_ANNE_5
	EVENT_DISP $a, $3, $13 ; SS_ANNE_2

SSAnne3Blocks: ; 0x44956 30
	INCBIN "maps/ssanne3.blk"

VictoryRoad3_h: ; 0x44974 to 0x44980 (12 bytes) (bank=11) (id=198)
	db $11 ; tileset
	db VICTORY_ROAD_3_HEIGHT, VICTORY_ROAD_3_WIDTH ; dimensions (y, x)
	dw VictoryRoad3Blocks, VictoryRoad3Texts, VictoryRoad3Script ; blocks, texts, scripts
	db $00 ; connections

	dw VictoryRoad3Object ; objects

VictoryRoad3Script: ; 0x44980
	call VictoryRoad3Script_Unknown44996
	call $3c3c
	ld hl, VictoryRoad3TrainerHeaders
	ld de, $49b1
	ld a, [$d640]
	call $3160
	ld [$d640], a
	ret
; 0x44996

VictoryRoad3Script_Unknown44996: ; 0x44996
INCBIN "baserom.gbc",$44996,$8e

VictoryRoad3Texts: ; 0x44a24
	dw VictoryRoad3Text1, VictoryRoad3Text2, VictoryRoad3Text3, VictoryRoad3Text4, VictoryRoad3Text5, VictoryRoad3Text6, BoulderText, BoulderText, BoulderText, BoulderText

VictoryRoad3TrainerHeaders:
VictoryRoad3TrainerHeader0: ; 0x44a38
	db $1 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d813 ; flag's byte
	dw VictoryRoad3BattleText2 ; 0x4a91 TextBeforeBattle
	dw VictoryRoad3AfterBattleText2 ; 0x4a9b TextAfterBattle
	dw VictoryRoad3EndBattleText2 ; 0x4a96 TextEndBattle
	dw VictoryRoad3EndBattleText2 ; 0x4a96 TextEndBattle
; 0x44a44

VictoryRoad3TrainerHeader2: ; 0x44a44
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d813 ; flag's byte
	dw VictoryRoad3BattleText3 ; 0x4aa0 TextBeforeBattle
	dw VictoryRoad3AfterBattleText3 ; 0x4aaa TextAfterBattle
	dw VictoryRoad3EndBattleText3 ; 0x4aa5 TextEndBattle
	dw VictoryRoad3EndBattleText3 ; 0x4aa5 TextEndBattle
; 0x44a50

VictoryRoad3TrainerHeader3: ; 0x44a50
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d813 ; flag's byte
	dw VictoryRoad3BattleText4 ; 0x4aaf TextBeforeBattle
	dw VictoryRoad3AfterBattleText4 ; 0x4ab9 TextAfterBattle
	dw VictoryRoad3EndBattleText4 ; 0x4ab4 TextEndBattle
	dw VictoryRoad3EndBattleText4 ; 0x4ab4 TextEndBattle
; 0x44a5c

VictoryRoad3TrainerHeader4: ; 0x44a5c
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d813 ; flag's byte
	dw VictoryRoad3BattleText5 ; 0x4abe TextBeforeBattle
	dw VictoryRoad3AfterBattleText5 ; 0x4ac8 TextAfterBattle
	dw VictoryRoad3EndBattleText5 ; 0x4ac3 TextEndBattle
	dw VictoryRoad3EndBattleText5 ; 0x4ac3 TextEndBattle
; 0x44a68

db $ff

VictoryRoad3Text1: ; 0x44a69
	db $08 ; asm
	ld hl, VictoryRoad3TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad3Text2: ; 0x44a73
	db $08 ; asm
	ld hl, VictoryRoad3TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad3Text3: ; 0x44a7d
	db $08 ; asm
	ld hl, VictoryRoad3TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad3Text4: ; 0x44a87
	db $08 ; asm
	ld hl, VictoryRoad3TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad3BattleText2: ; 0x44a91
	TX_FAR _VictoryRoad3BattleText2
	db $50
; 0x44a91 + 5 bytes

VictoryRoad3EndBattleText2: ; 0x44a96
	TX_FAR _VictoryRoad3EndBattleText2
	db $50
; 0x44a96 + 5 bytes

VictoryRoad3AfterBattleText2: ; 0x44a9b
	TX_FAR _VictoryRoad3AfterBattleText2
	db $50
; 0x44a9b + 5 bytes

VictoryRoad3BattleText3: ; 0x44aa0
	TX_FAR _VictoryRoad3BattleText3
	db $50
; 0x44aa0 + 5 bytes

VictoryRoad3EndBattleText3: ; 0x44aa5
	TX_FAR _VictoryRoad3EndBattleText3
	db $50
; 0x44aa5 + 5 bytes

VictoryRoad3AfterBattleText3: ; 0x44aaa
	TX_FAR _VictoryRoad3AfterBattleText3
	db $50
; 0x44aaa + 5 bytes

VictoryRoad3BattleText4: ; 0x44aaf
	TX_FAR _VictoryRoad3BattleText4
	db $50
; 0x44aaf + 5 bytes

VictoryRoad3EndBattleText4: ; 0x44ab4
	TX_FAR _VictoryRoad3EndBattleText4
	db $50
; 0x44ab4 + 5 bytes

VictoryRoad3AfterBattleText4: ; 0x44ab9
	TX_FAR _VictoryRoad3AfterBattleText4
	db $50
; 0x44ab9 + 5 bytes

VictoryRoad3BattleText5: ; 0x44abe
	TX_FAR _VictoryRoad3BattleText5
	db $50
; 0x44abe + 5 bytes

VictoryRoad3EndBattleText5: ; 0x44ac3
	TX_FAR _VictoryRoad3EndBattleText5
	db $50
; 0x44ac3 + 5 bytes

VictoryRoad3AfterBattleText5: ; 0x44ac8
	TX_FAR _VictoryRoad3AfterBattleText5
	db $50
; 0x44ac8 + 5 bytes

VictoryRoad3Object: ; 0x44acd (size=106)
	db $7d ; border tile

	db $4 ; warps
	db $7, $17, $3, VICTORY_ROAD_2
	db $8, $1a, $5, VICTORY_ROAD_2
	db $f, $1b, $4, VICTORY_ROAD_2
	db $0, $2, $6, VICTORY_ROAD_2

	db $0 ; signs

	db $a ; people
	db SPRITE_BLACK_HAIR_BOY_1, $5 + 4, $1c + 4, $ff, $d2, $41, COOLTRAINER_M + $C8, $2 ; trainer
	db SPRITE_LASS, $d + 4, $7 + 4, $ff, $d3, $42, COOLTRAINER_F + $C8, $2 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $e + 4, $6 + 4, $ff, $d2, $43, COOLTRAINER_M + $C8, $3 ; trainer
	db SPRITE_LASS, $3 + 4, $d + 4, $ff, $d3, $44, COOLTRAINER_F + $C8, $3 ; trainer
	db SPRITE_BALL, $5 + 4, $1a + 4, $ff, $ff, $85, MAX_REVIVE ; item
	db SPRITE_BALL, $7 + 4, $7 + 4, $ff, $ff, $86, TM_47 ; item
	db SPRITE_BOULDER, $3 + 4, $16 + 4, $ff, $10, $7 ; person
	db SPRITE_BOULDER, $c + 4, $d + 4, $ff, $10, $8 ; person
	db SPRITE_BOULDER, $a + 4, $18 + 4, $ff, $10, $9 ; person
	db SPRITE_BOULDER, $f + 4, $16 + 4, $ff, $10, $a ; person

	; warp-to
	EVENT_DISP $f, $7, $17 ; VICTORY_ROAD_2
	EVENT_DISP $f, $8, $1a ; VICTORY_ROAD_2
	EVENT_DISP $f, $f, $1b ; VICTORY_ROAD_2
	EVENT_DISP $f, $0, $2 ; VICTORY_ROAD_2

VictoryRoad3Blocks: ; 0x44b37 135
	INCBIN "maps/victoryroad3.blk"

RocketHideout1_h: ; 0x44bbe to 0x44bca (12 bytes) (bank=11) (id=199)
	db $16 ; tileset
	db ROCKET_HIDEOUT_1_HEIGHT, ROCKET_HIDEOUT_1_WIDTH ; dimensions (y, x)
	dw RocketHideout1Blocks, RocketHideout1Texts, RocketHideout1Script ; blocks, texts, scripts
	db $00 ; connections

	dw RocketHideout1Object ; objects

RocketHideout1Script: ; 0x44bca
	call Unknown_44be0
	call $3c3c
	ld hl, RocketHideout1TrainerHeaders
	ld de, $4c0e
	ld a, [$d631]
	call $3160
	ld [$d631], a
	ret
; 0x44be0

Unknown_44be0: ; 0x44be0
INCBIN "baserom.gbc",$44be0,$34

RocketHideout1Texts: ; 0x44c14
	dw RocketHideout1Text1, RocketHideout1Text2, RocketHideout1Text3, RocketHideout1Text4, RocketHideout1Text5, RocketHideout1Text6, RocketHideout1Text7

RocketHideout1TrainerHeaders:
RocketHideout1TrainerHeader0: ; 0x44c22
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d815 ; flag's byte
	dw RocketHideout1BattleText2 ; 0x4ca1 TextBeforeBattle
	dw RocketHideout1AfterBattleTxt2 ; 0x4cab TextAfterBattle
	dw RocketHideout1EndBattleText2 ; 0x4ca6 TextEndBattle
	dw RocketHideout1EndBattleText2 ; 0x4ca6 TextEndBattle
; 0x44c2e

RocketHideout1TrainerHeader2: ; 0x44c2e
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d815 ; flag's byte
	dw RocketHideout1BattleText3 ; 0x4cb0 TextBeforeBattle
	dw RocketHideout1AfterBattleTxt3 ; 0x4cba TextAfterBattle
	dw RocketHideout1EndBattleText3 ; 0x4cb5 TextEndBattle
	dw RocketHideout1EndBattleText3 ; 0x4cb5 TextEndBattle
; 0x44c3a

RocketHideout1TrainerHeader3: ; 0x44c3a
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d815 ; flag's byte
	dw RocketHideout1BattleText4 ; 0x4cbf TextBeforeBattle
	dw RocketHideout1AfterBattleTxt4 ; 0x4cc9 TextAfterBattle
	dw RocketHideout1EndBattleText4 ; 0x4cc4 TextEndBattle
	dw RocketHideout1EndBattleText4 ; 0x4cc4 TextEndBattle
; 0x44c46

RocketHideout1TrainerHeader4: ; 0x44c46
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d815 ; flag's byte
	dw RocketHideout1BattleText5 ; 0x4cce TextBeforeBattle
	dw RocketHideout1AfterBattleTxt5 ; 0x4cd8 TextAfterBattle
	dw RocketHideout1EndBattleText5 ; 0x4cd3 TextEndBattle
	dw RocketHideout1EndBattleText5 ; 0x4cd3 TextEndBattle
; 0x44c52

RocketHideout1TrainerHeader5: ; 0x44c52
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d815 ; flag's byte
	dw RocketHideout1BattleText6 ; 0x4cdd TextBeforeBattle
	dw RocketHideout1AfterBattleTxt6 ; 0x4ce2 TextAfterBattle
	dw RocketHideout1EndBattleText6 ; 0x4c91 TextEndBattle
	dw RocketHideout1EndBattleText6 ; 0x4c91 TextEndBattle
; 0x44c5e

db $ff

RocketHideout1Text1: ; 0x44c5f
	db $08 ; asm
	ld hl, RocketHideout1TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout1Text2: ; 0x44c69
	db $08 ; asm
	ld hl, RocketHideout1TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout1Text3: ; 0x44c73
	db $08 ; asm
	ld hl, RocketHideout1TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout1Text4: ; 0x44c7d
	db $08 ; asm
	ld hl, RocketHideout1TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout1Text5: ; 0x44c87
	db $08 ; asm
	ld hl, RocketHideout1TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout1EndBattleText6: ; 0x44c91
	TX_FAR _RocketHideout1EndBattleText6 ; 0x81f2a
	db $8
	ld hl, $d815
	set 5, [hl]
	ld hl, UnnamedText_44c9f
	ret
; 0x44c9f

UnnamedText_44c9f: ; 0x44c9f
	db $6, $50
; 0x44ca1

RocketHideout1BattleText2: ; 0x44ca1
	TX_FAR _RocketHideout1BattleText2
	db $50
; 0x44ca1 + 5 bytes

RocketHideout1EndBattleText2: ; 0x44ca6
	TX_FAR _RocketHideout1EndBattleText2
	db $50
; 0x44ca6 + 5 bytes

RocketHideout1AfterBattleTxt2: ; 0x44cab
	TX_FAR _RocketHideout1AfterBattleTxt2
	db $50
; 0x44cab + 5 bytes

RocketHideout1BattleText3: ; 0x44cb0
	TX_FAR _RocketHideout1BattleText3
	db $50
; 0x44cb0 + 5 bytes

RocketHideout1EndBattleText3: ; 0x44cb5
	TX_FAR _RocketHideout1EndBattleText3
	db $50
; 0x44cb5 + 5 bytes

RocketHideout1AfterBattleTxt3: ; 0x44cba
	TX_FAR _RocketHideout1AfterBattleTxt3
	db $50
; 0x44cba + 5 bytes

RocketHideout1BattleText4: ; 0x44cbf
	TX_FAR _RocketHideout1BattleText4
	db $50
; 0x44cbf + 5 bytes

RocketHideout1EndBattleText4: ; 0x44cc4
	TX_FAR _RocketHideout1EndBattleText4
	db $50
; 0x44cc4 + 5 bytes

RocketHideout1AfterBattleTxt4: ; 0x44cc9
	TX_FAR _RocketHideout1AfterBattleTxt4
	db $50
; 0x44cc9 + 5 bytes

RocketHideout1BattleText5: ; 0x44cce
	TX_FAR _RocketHideout1BattleText5
	db $50
; 0x44cce + 5 bytes

RocketHideout1EndBattleText5: ; 0x44cd3
	TX_FAR _RocketHideout1EndBattleText5
	db $50
; 0x44cd3 + 5 bytes

RocketHideout1AfterBattleTxt5: ; 0x44cd8
	TX_FAR _RocketHideout1AfterBattleTxt5
	db $50
; 0x44cd8 + 5 bytes

RocketHideout1BattleText6: ; 0x44cdd
	TX_FAR _RocketHideout1BattleText6
	db $50
; 0x44cdd + 5 bytes

RocketHideout1AfterBattleTxt6: ; 0x44ce2
	TX_FAR _RocketHideout1AfterBattleTxt6
	db $50
; 0x44ce2 + 5 bytes

RocketHideout1Object: ; 0x44ce7 (size=98)
	db $2e ; border tile

	db $5 ; warps
	db $2, $17, $0, ROCKET_HIDEOUT_2
	db $2, $15, $2, GAME_CORNER
	db $13, $18, $0, ROCKET_HIDEOUT_ELEVATOR
	db $18, $15, $3, ROCKET_HIDEOUT_2
	db $13, $19, $1, ROCKET_HIDEOUT_ELEVATOR

	db $0 ; signs

	db $7 ; people
	db SPRITE_ROCKET, $8 + 4, $1a + 4, $ff, $d2, $41, ROCKET + $C8, $8 ; trainer
	db SPRITE_ROCKET, $6 + 4, $c + 4, $ff, $d3, $42, ROCKET + $C8, $9 ; trainer
	db SPRITE_ROCKET, $11 + 4, $12 + 4, $ff, $d0, $43, ROCKET + $C8, $a ; trainer
	db SPRITE_ROCKET, $19 + 4, $f + 4, $ff, $d3, $44, ROCKET + $C8, $b ; trainer
	db SPRITE_ROCKET, $12 + 4, $1c + 4, $ff, $d2, $45, ROCKET + $C8, $c ; trainer
	db SPRITE_BALL, $e + 4, $b + 4, $ff, $ff, $86, ESCAPE_ROPE ; item
	db SPRITE_BALL, $11 + 4, $9 + 4, $ff, $ff, $87, HYPER_POTION ; item

	; warp-to
	EVENT_DISP $f, $2, $17 ; ROCKET_HIDEOUT_2
	EVENT_DISP $f, $2, $15 ; GAME_CORNER
	EVENT_DISP $f, $13, $18 ; ROCKET_HIDEOUT_ELEVATOR
	EVENT_DISP $f, $18, $15 ; ROCKET_HIDEOUT_2
	EVENT_DISP $f, $13, $19 ; ROCKET_HIDEOUT_ELEVATOR

RocketHideout1Blocks: ; 0x44d49 210
	INCBIN "maps/rockethideout1.blk"

RocketHideout2_h: ; 0x44e1b to 0x44e27 (12 bytes) (bank=11) (id=200)
	db $16 ; tileset
	db ROCKET_HIDEOUT_2_HEIGHT, ROCKET_HIDEOUT_2_WIDTH ; dimensions (y, x)
	dw RocketHideout2Blocks, RocketHideout2Texts, RocketHideout2Script ; blocks, texts, scripts
	db $00 ; connections

	dw RocketHideout2Object ; objects

RocketHideout2Script: ; 0x44e27
	call $3c3c
	ld hl, RocketHideout2TrainerHeaders
	ld de, RocketHideout2_Unknown44e3a
	ld a, [$d632]
	call $3160
	ld [$d632], a
	ret
; 0x44e3a

RocketHideout2_Unknown44e3a: ; 0x44e3a
INCBIN "baserom.gbc",$44e3a,$45023-$44e3a

; 0x45023 XXX: it looks to me this is probably data for copying tiles into memory, maybe to mix and match a few tilesets, but I don't really know for sure
	dw $5087 ;address from within tileset graphics
	db 1     ;number of tiles to copy?
	db $11   ;bank of tileset graphics
	dw $9200 ;where to load in VRAM
	
	dw $5097
	db 1
	db $11
	dw $9210
	
	dw $50A7
	db 1
	db $11
	dw $9300
	
	dw $50B7
	db 1
	db $11
	dw $9310
	
	dw Tset16_GFX + $200
	db 1
	db $1A
	dw $9200
	
	dw Tset16_GFX + $210
	db 1
	db $1A
	dw $9210
	
	dw Tset16_GFX + $300
	db 1
	db $1A
	dw $9300
	
	dw Tset16_GFX + $310
	db 1
	db $1A
	dw $9310
	
	dw $5097
	db 1
	db $11
	dw $93C0
	
	dw $50B7
	db 1
	db $11
	dw $93D0
	
	dw $5087
	db 1
	db $11
	dw $94C0
	
	dw $50A7
	db 1
	db $11
	dw $94D0
	
	dw Tset05_GFX + $3C0
	db 1
	db $1A
	dw $93C0
	
	dw Tset05_GFX + $3D0
	db 1
	db $1A
	dw $93D0
	
	dw Tset05_GFX + $4C0
	db 1
	db $1A
	dw $94C0
	
	dw Tset05_GFX + $4D0
	db 1
	db $1A
	dw $94D0

INCBIN "baserom.gbc",$45083,$450c7-$45083

RocketHideout2Texts: ; 0x450c7
	dw RocketHideout2Text1, RocketHideout2Text2, RocketHideout2Text3, RocketHideout2Text4, RocketHideout2Text5

RocketHideout2TrainerHeaders:
RocketHideout2TrainerHeader0: ; 0x450d1
	db $1 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d817 ; flag's byte
	dw RocketHideout2BattleText2 ; 0x50e8 TextBeforeBattle
	dw RocketHideout2AfterBattleTxt2 ; 0x50f2 TextAfterBattle
	dw RocketHideout2EndBattleText2 ; 0x50ed TextEndBattle
	dw RocketHideout2EndBattleText2 ; 0x50ed TextEndBattle
; 0x450dd

db $ff

RocketHideout2Text1: ; 0x450de
	db $08 ; asm
	ld hl, RocketHideout2TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout2BattleText2: ; 0x450e8
	TX_FAR _RocketHideout2BattleText2
	db $50
; 0x450e8 + 5 bytes

RocketHideout2EndBattleText2: ; 0x450ed
	TX_FAR _RocketHideout2EndBattleText2
	db $50
; 0x450ed + 5 bytes

RocketHideout2AfterBattleTxt2: ; 0x450f2
	TX_FAR _RocketHideout2AfterBattleTxt2
	db $50
; 0x450f2 + 5 bytes

RocketHideout2Object: ; 0x450f7 (size=80)
	db $2e ; border tile

	db $5 ; warps
	db $8, $1b, $0, ROCKET_HIDEOUT_1
	db $8, $15, $0, ROCKET_HIDEOUT_3
	db $13, $18, $0, ROCKET_HIDEOUT_ELEVATOR
	db $16, $15, $3, ROCKET_HIDEOUT_1
	db $13, $19, $1, ROCKET_HIDEOUT_ELEVATOR

	db $0 ; signs

	db $5 ; people
	db SPRITE_ROCKET, $c + 4, $14 + 4, $ff, $d0, $41, ROCKET + $C8, $d ; trainer
	db SPRITE_BALL, $b + 4, $1 + 4, $ff, $ff, $82, MOON_STONE ; item
	db SPRITE_BALL, $8 + 4, $10 + 4, $ff, $ff, $83, NUGGET ; item
	db SPRITE_BALL, $c + 4, $6 + 4, $ff, $ff, $84, TM_07 ; item
	db SPRITE_BALL, $15 + 4, $3 + 4, $ff, $ff, $85, SUPER_POTION ; item

	; warp-to
	EVENT_DISP $f, $8, $1b ; ROCKET_HIDEOUT_1
	EVENT_DISP $f, $8, $15 ; ROCKET_HIDEOUT_3
	EVENT_DISP $f, $13, $18 ; ROCKET_HIDEOUT_ELEVATOR
	EVENT_DISP $f, $16, $15 ; ROCKET_HIDEOUT_1
	EVENT_DISP $f, $13, $19 ; ROCKET_HIDEOUT_ELEVATOR

RocketHideout2Blocks: ; 0x45147 210
	INCBIN "maps/rockethideout2.blk"

RocketHideout3_h: ; 0x45219 to 0x45225 (12 bytes) (bank=11) (id=201)
	db $16 ; tileset
	db ROCKET_HIDEOUT_3_HEIGHT, ROCKET_HIDEOUT_3_WIDTH ; dimensions (y, x)
	dw RocketHideout3Blocks, RocketHideout3Texts, RocketHideout3Script ; blocks, texts, scripts
	db $00 ; connections

	dw RocketHideout3Object ; objects

RocketHideout3Script: ; 0x45225
	call $3c3c
	ld hl, RocketHideout3TrainerHeaders
	ld de, RocketHideout3Script_Unknown45238
	ld a, [$d633]
	call $3160
	ld [$d633], a
	ret
; 0x45238

RocketHideout3Script_Unknown45238: ; 0x45238
INCBIN "baserom.gbc",$45238,$c2

RocketHideout3Texts: ; 0x452fa
	dw RocketHideout3Text1, RocketHideout3Text2, RocketHideout3Text3, RocketHideout3Text4

RocketHideout3TrainerHeaders:
RocketHideout3TrainerHeader0: ; 0x45302
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d819 ; flag's byte
	dw RocketHideout3BattleText2 ; 0x5325 TextBeforeBattle
	dw RocketHideout3AfterBattleTxt2 ; 0x532f TextAfterBattle
	dw RocketHideout3EndBattleText2 ; 0x532a TextEndBattle
	dw RocketHideout3EndBattleText2 ; 0x532a TextEndBattle
; 0x4530e

RocketHideout3TrainerHeader2: ; 0x4530e
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d819 ; flag's byte
	dw RocketHideout3BattleTxt ; 0x533e TextBeforeBattle
	dw RocketHideout3AfterBattleText3 ; 0x5348 TextAfterBattle
	dw RocketHideout3EndBattleText3 ; 0x5343 TextEndBattle
	dw RocketHideout3EndBattleText3 ; 0x5343 TextEndBattle
; 0x4531a

db $ff

RocketHideout3Text1: ; 0x4531b
	db $08 ; asm
	ld hl, RocketHideout3TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout3BattleText2: ; 0x45325
	TX_FAR _RocketHideout3BattleText2
	db $50
; 0x45325 + 5 bytes

RocketHideout3EndBattleText2: ; 0x4532a
	TX_FAR _RocketHideout3EndBattleText2
	db $50
; 0x4532a + 5 bytes

RocketHideout3AfterBattleTxt2: ; 0x4532f
	TX_FAR _RocketHideout3AfterBattleTxt2
	db $50
; 0x4532f + 5 bytes

RocketHideout3Text2: ; 0x45334
	db $08 ; asm
	ld hl, RocketHideout3TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout3BattleTxt: ; 0x4533e
	TX_FAR _RocketHideout3BattleTxt
	db $50
; 0x4533e + 5 bytes

RocketHideout3EndBattleText3: ; 0x45343
	TX_FAR _RocketHideout3EndBattleText3
	db $50
; 0x45343 + 5 bytes

RocketHideout3AfterBattleText3: ; 0x45348
	;TX_FAR _RocketHideout3AfterBattleText3
	db $17
	dw _RocketHideout3AfterBattleText3
	db BANK(_RocketHideout3AfterBattleText3)
	db $50
; 0x45348 + 5 bytes

RocketHideout3Object: ; 0x4534d (size=50)
	db $2e ; border tile

	db $2 ; warps
	db $6, $19, $1, ROCKET_HIDEOUT_2
	db $12, $13, $0, ROCKET_HIDEOUT_4

	db $0 ; signs

	db $4 ; people
	db SPRITE_ROCKET, $16 + 4, $a + 4, $ff, $d3, $41, ROCKET + $C8, $e ; trainer
	db SPRITE_ROCKET, $c + 4, $1a + 4, $ff, $d1, $42, ROCKET + $C8, $f ; trainer
	db SPRITE_BALL, $11 + 4, $1a + 4, $ff, $ff, $83, TM_10 ; item
	db SPRITE_BALL, $e + 4, $14 + 4, $ff, $ff, $84, RARE_CANDY ; item

	; warp-to
	EVENT_DISP $f, $6, $19 ; ROCKET_HIDEOUT_2
	EVENT_DISP $f, $12, $13 ; ROCKET_HIDEOUT_4

RocketHideout3Blocks: ; 0x4537f 210
	INCBIN "maps/rockethideout3.blk"

RocketHideout4_h: ; 0x45451 to 0x4545d (12 bytes) (bank=11) (id=202)
	db $16 ; tileset
	db ROCKET_HIDEOUT_4_HEIGHT, ROCKET_HIDEOUT_4_WIDTH ; dimensions (y, x)
	dw RocketHideout4Blocks, RocketHideout4Texts, RocketHideout4Script ; blocks, texts, scripts
	db $00 ; connections

	dw RocketHideout4Object ; objects

RocketHideout4Script: ; 0x4545d
	call Unnamed_45473
	call $3c3c
	ld hl, RocketHideout4TrainerHeader0
	ld de, $54ae
	ld a, [$d634]
	call $3160
	ld [$d634], a
	ret
; 0x45473

Unnamed_45473: ; 0x45473
INCBIN "baserom.gbc",$45473,$8e

RocketHideout4Texts: ; 0x45501
	dw RocketHideout4Text1, RocketHideout4Text2, RocketHideout4Text3, RocketHideout4Text4, RocketHideout4Text5, RocketHideout4Text6, RocketHideout4Text7, RocketHideout4Text8, RocketHideout4Text9, RocketHideout4Text10

RocketHideout4TrainerHeaders:
RocketHideout4TrainerHeader0: ; 0x45515
	db $2 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d81b ; flag's byte
	dw RocketHideout4BattleText2 ; 0x5593 TextBeforeBattle
	dw RocketHideout4AfterBattleText2 ; 0x559d TextAfterBattle
	dw RocketHideout4EndBattleText2 ; 0x5598 TextEndBattle
	dw RocketHideout4EndBattleText2 ; 0x5598 TextEndBattle
; 0x45521

RocketHideout4TrainerHeader2: ; 0x45521
	db $3 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d81b ; flag's byte
	dw RocketHideout4BattleText3 ; 0x55ac TextBeforeBattle
	dw RocketHideout4AfterBattleText3 ; 0x55b6 TextAfterBattle
	dw RocketHideout4EndBattleText3 ; 0x55b1 TextEndBattle
	dw RocketHideout4EndBattleText3 ; 0x55b1 TextEndBattle
; 0x4552d

RocketHideout4TrainerHeader3: ; 0x4552d
	db $4 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d81b ; flag's byte
	dw RocketHideout4BattleText4 ; 0x55c5 TextBeforeBattle
	dw RocketHideout4AfterBattleText4 ; 0x55cf TextAfterBattle
	dw RocketHideout4EndBattleText4 ; 0x55ca TextEndBattle
	dw RocketHideout4EndBattleText4 ; 0x55ca TextEndBattle
; 0x45539

db $ff

RocketHideout4Text1: ; 0x4553a
	db $08 ; asm
	ld a, [$d81b]
	bit 7, a
	jp nz, .asm_545571
	ld hl, UnnamedText_4557a
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_4557f
	ld de, UnnamedText_4557f
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	xor a
	ldh [$b4], a
	ld a, $3
	ld [$d634], a
	ld [$da39], a
	jr .asm_209f0 ; 0x4556f
.asm_545571
	ld hl, RocketHideout4Text10
	call PrintText
.asm_209f0 ; 0x45577
	jp TextScriptEnd

UnnamedText_4557a: ; 0x4557a
	TX_FAR _UnnamedText_4557a
	db $50
; 0x4557a + 5 bytes

UnnamedText_4557f: ; 0x4557f
	TX_FAR _UnnamedText_4557f
	db $50
; 0x4557f + 5 bytes

RocketHideout4Text10: ; 0x45584
	TX_FAR _UnnamedText_45584
	db $50
; 0x45584 + 5 bytes

RocketHideout4Text2: ; 0x45589
	db $08 ; asm
	ld hl, RocketHideout4TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout4BattleText2: ; 0x45593
	TX_FAR _RocketHideout4BattleText2
	db $50
; 0x45593 + 5 bytes

RocketHideout4EndBattleText2: ; 0x45598
	TX_FAR _RocketHideout4EndBattleText2
	db $50
; 0x45598 + 5 bytes

RocketHideout4AfterBattleText2: ; 0x4559d
	;TX_FAR _RocketHideout4AfterBattleText2
	db $17
	dw _RocketHideout4AfterBattleText2
	db BANK(_RocketHideout4AfterBattleText2)
	db $50
; 0x4559d + 5 bytes

RocketHideout4Text3: ; 0x455a2
	db $08 ; asm
	ld hl, RocketHideout4TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout4BattleText3: ; 0x455ac
	TX_FAR _RocketHideout4BattleText3
	db $50
; 0x455ac + 5 bytes

RocketHideout4EndBattleText3: ; 0x455b1
	TX_FAR _RocketHideout4EndBattleText3
	db $50
; 0x455b1 + 5 bytes

RocketHideout4AfterBattleText3: ; 0x455b6
	;TX_FAR _RocketHideout4AfterBattleText3
	db $17
	dw _RocketHideout4AfterBattleText3
	db BANK(_RocketHideout4AfterBattleText3)
	db $50
; 0x455b6 + 5 bytes

RocketHideout4Text4: ; 0x455bb
	db $08 ; asm
	ld hl, RocketHideout4TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

RocketHideout4BattleText4: ; 0x455c5
	TX_FAR _RocketHideout4BattleText4
	db $50
; 0x455c5 + 5 bytes

RocketHideout4EndBattleText4: ; 0x455ca
	TX_FAR _RocketHideout4EndBattleText4
	db $50
; 0x455ca + 5 bytes

RocketHideout4AfterBattleText4: ; 0x455cf
	db $8
	ld hl, $55ec
	call PrintText
	ld hl, $d81b
	bit 6, [hl]
	set 6, [hl]
	jr nz, .asm_455e9 ; 0x455dd $a
	ld a, $88
	ld [$cc4d], a
	ld a, $15
	call Predef
.asm_455e9
	jp TextScriptEnd
; 0x455ec

UnnamedText_455ec: ; 0x455ec
	TX_FAR _UnnamedText_455ec
	db $50
; 0x455ec + 5 bytes

RocketHideout4Object: ; 0x455f1 (size=95)
	db $2e ; border tile

	db $3 ; warps
	db $a, $13, $1, ROCKET_HIDEOUT_3
	db $f, $18, $0, ROCKET_HIDEOUT_ELEVATOR
	db $f, $19, $1, ROCKET_HIDEOUT_ELEVATOR

	db $0 ; signs

	db $9 ; people
	db SPRITE_GIOVANNI, $3 + 4, $19 + 4, $ff, $d0, $41, GIOVANNI + $C8, $1 ; trainer
	db SPRITE_ROCKET, $c + 4, $17 + 4, $ff, $d0, $42, ROCKET + $C8, $10 ; trainer
	db SPRITE_ROCKET, $c + 4, $1a + 4, $ff, $d0, $43, ROCKET + $C8, $11 ; trainer
	db SPRITE_ROCKET, $2 + 4, $b + 4, $ff, $d0, $44, ROCKET + $C8, $12 ; trainer
	db SPRITE_BALL, $c + 4, $a + 4, $ff, $ff, $85, HP_UP ; item
	db SPRITE_BALL, $4 + 4, $9 + 4, $ff, $ff, $86, TM_02 ; item
	db SPRITE_BALL, $14 + 4, $c + 4, $ff, $ff, $87, IRON ; item
	db SPRITE_BALL, $2 + 4, $19 + 4, $ff, $ff, $88, SILPH_SCOPE ; item
	db SPRITE_BALL, $2 + 4, $a + 4, $ff, $ff, $89, LIFT_KEY ; item

	; warp-to
	EVENT_DISP $f, $a, $13 ; ROCKET_HIDEOUT_3
	EVENT_DISP $f, $f, $18 ; ROCKET_HIDEOUT_ELEVATOR
	EVENT_DISP $f, $f, $19 ; ROCKET_HIDEOUT_ELEVATOR

RocketHideout4Blocks: ; 0x45650 180
	INCBIN "maps/rockethideout4.blk"

RocketHideoutElevator_h: ; 0x45704 to 0x45710 (12 bytes) (bank=11) (id=203)
	db $12 ; tileset
	db ROCKET_HIDEOUT_ELEVATOR_HEIGHT, ROCKET_HIDEOUT_ELEVATOR_WIDTH ; dimensions (y, x)
	dw RocketHideoutElevatorBlocks, RocketHideoutElevatorTexts, RocketHideoutElevatorScript ; blocks, texts, scripts
	db $00 ; connections

	dw RocketHideoutElevatorObject ; objects

RocketHideoutElevatorScript: ; 0x45710
	ld hl, $d126
	bit 5, [hl]
	res 5, [hl]
	push hl
	call nz, RocketHideoutElevatorScript_Unknown4572c
	pop hl
	bit 7, [hl]
	res 7, [hl]
	call nz, $575f
	xor a
	ld [$cf0c], a
	inc a
	ld [$cc3c], a
	ret
; 0x4572c

RocketHideoutElevatorScript_Unknown4572c: ; 0x4572c
INCBIN "baserom.gbc",$4572c,$3f

RocketHideoutElevatorTexts: ; 0x4576b
	dw RocketHideoutElevatorText1

RocketHideoutElevatorText1: ; 0x4576d
	db $08 ; asm
	ld b, LIFT_KEY
	call $3493
	jr z, .asm_8d8f0 ; 0x45773
	call $5741
	ld hl, $5759
	ld a, $61
	call Predef
	jr .asm_46c43 ; 0x45780
.asm_8d8f0 ; 0x45782
	ld hl, UnnamedText_4578b
	call PrintText
.asm_46c43 ; 0x45788
	jp TextScriptEnd

UnnamedText_4578b: ; 0x4578b
	TX_FAR _UnnamedText_4578b ; 0x82438
	db $d, $50

RocketHideoutElevatorObject: ; 0x45791 (size=23)
	db $f ; border tile

	db $2 ; warps
	db $1, $2, $2, ROCKET_HIDEOUT_1
	db $1, $3, $4, ROCKET_HIDEOUT_1

	db $1 ; signs
	db $1, $1, $1 ; RocketHideoutElevatorText1

	db $0 ; people

	; warp-to
	EVENT_DISP $3, $1, $2 ; ROCKET_HIDEOUT_1
	EVENT_DISP $3, $1, $3 ; ROCKET_HIDEOUT_1

RocketHideoutElevatorBlocks: ; 0x457a8 12
	INCBIN "maps/rockethideoutelevator.blk"

SilphCoElevator_h: ; 0x457b4 to 0x457c0 (12 bytes) (bank=11) (id=236)
	db $12 ; tileset
	db SILPH_CO_ELEVATOR_HEIGHT, SILPH_CO_ELEVATOR_WIDTH ; dimensions (y, x)
	dw SilphCoElevatorBlocks, SilphCoElevatorTexts, SilphCoElevatorScript ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCoElevatorObject ; objects

SilphCoElevatorScript: ; 0x457c0
	ld hl, $d126
	bit 5, [hl]
	res 5, [hl]
	push hl
	call nz, SilphCoElevatorScript_Unknown457dc
	pop hl
	bit 7, [hl]
	res 7, [hl]
	call nz, $5827
	xor a
	ld [$cf0c], a
	inc a
	ld [$cc3c], a
	ret
; 0x457dc

SilphCoElevatorScript_Unknown457dc: ; 0x457dc
INCBIN "baserom.gbc",$457dc,$57

SilphCoElevatorTexts: ; 0x45833
	dw SilphCoElevatorText1

SilphCoElevatorText1: ; 0x45835
	db $08 ; asm
	call $57f1
	ld hl, $5811
	ld a, $61
	call Predef
	jp TextScriptEnd

SilphCoElevatorObject: ; 0x45844 (size=23)
	db $f ; border tile

	db $2 ; warps
	db $3, $1, $0, $ed
	db $3, $2, $0, $ed

	db $1 ; signs
	db $0, $3, $1 ; SilphCoElevatorText1

	db $0 ; people

	; warp-to
	EVENT_DISP $2, $3, $1
	EVENT_DISP $2, $3, $2

SilphCoElevatorBlocks: ; 0x4585b 4
	INCBIN "maps/silphcoelevator.blk"

SafariZoneEast_h: ; 0x4585f to 0x4586b (12 bytes) (bank=11) (id=217)
	db $03 ; tileset
	db SAFARI_ZONE_EAST_HEIGHT, SAFARI_ZONE_EAST_WIDTH ; dimensions (y, x)
	dw SafariZoneEastBlocks, SafariZoneEastTexts, SafariZoneEastScript ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneEastObject ; objects

SafariZoneEastScript: ; 0x4586b
	jp $3c3c
; 0x4586e

SafariZoneEastTexts: ; 0x4586e
	dw SafariZoneEastText1, SafariZoneEastText2, SafariZoneEastText3, SafariZoneEastText4, SafariZoneEastText5, SafariZoneEastText6, SafariZoneEastText7

SafariZoneEastText5: ; 0x4587c
	TX_FAR _SafariZoneEastText5
	db $50

SafariZoneEastText6: ; 0x45881
	TX_FAR _SafariZoneEastText6
	db $50

SafariZoneEastText7: ; 0x45886
	TX_FAR _SafariZoneEastText7
	db $50

SafariZoneEastObject: ; 0x4588b (size=81)
	db $0 ; border tile

	db $5 ; warps
	db $4, $0, $6, SAFARI_ZONE_NORTH
	db $5, $0, $7, SAFARI_ZONE_NORTH
	db $16, $0, $6, SAFARI_ZONE_CENTER
	db $17, $0, $6, SAFARI_ZONE_CENTER
	db $9, $19, $0, SAFARI_ZONE_REST_HOUSE_3

	db $3 ; signs
	db $a, $1a, $5 ; SafariZoneEastText5
	db $4, $6, $6 ; SafariZoneEastText6
	db $17, $5, $7 ; SafariZoneEastText7

	db $4 ; people
	db SPRITE_BALL, $a + 4, $15 + 4, $ff, $ff, $81, FULL_RESTORE ; item
	db SPRITE_BALL, $7 + 4, $3 + 4, $ff, $ff, $82, MAX_POTION ; item
	db SPRITE_BALL, $d + 4, $14 + 4, $ff, $ff, $83, CARBOS ; item
	db SPRITE_BALL, $c + 4, $f + 4, $ff, $ff, $84, TM_37 ; item

	; warp-to
	EVENT_DISP $f, $4, $0 ; SAFARI_ZONE_NORTH
	EVENT_DISP $f, $5, $0 ; SAFARI_ZONE_NORTH
	EVENT_DISP $f, $16, $0 ; SAFARI_ZONE_CENTER
	EVENT_DISP $f, $17, $0 ; SAFARI_ZONE_CENTER
	EVENT_DISP $f, $9, $19 ; SAFARI_ZONE_REST_HOUSE_3

SafariZoneEastBlocks: ; 0x458dc 195
	INCBIN "maps/safarizoneeast.blk"

SafariZoneNorth_h: ; 0x4599f to 0x459ab (12 bytes) (bank=11) (id=218)
	db $03 ; tileset
	db SAFARI_ZONE_NORTH_HEIGHT, SAFARI_ZONE_NORTH_WIDTH ; dimensions (y, x)
	dw SafariZoneNorthBlocks, SafariZoneNorthTexts, SafariZoneNorthScript ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneNorthObject ; objects

SafariZoneNorthScript: ; 0x459ab
	jp $3c3c
; 0x459ae

SafariZoneNorthTexts: ; 0x459ae
	dw SafariZoneNorthText1, SafariZoneNorthText2, SafariZoneNorthText3, SafariZoneNorthText4, SafariZoneNorthText5, SafariZoneNorthText6, SafariZoneNorthText7

SafariZoneNorthText3: ; 0x459bc
	TX_FAR _SafariZoneNorthText3
	db $50

SafariZoneNorthText4: ; 0x459c1
	TX_FAR _SafariZoneNorthText4
	db $50

SafariZoneNorthText5: ; 0x459c6
	TX_FAR _SafariZoneNorthText5
	db $50

SafariZoneNorthText6: ; 0x459cb
	TX_FAR _SafariZoneNorthText6
	db $50

SafariZoneNorthText7: ; 0x459d0
	TX_FAR _SafariZoneNorthText7
	db $50

SafariZoneNorthObject: ; 0x459d5 (size=105)
	db $0 ; border tile

	db $9 ; warps
	db $23, $2, $0, SAFARI_ZONE_WEST
	db $23, $3, $1, SAFARI_ZONE_WEST
	db $23, $8, $2, SAFARI_ZONE_WEST
	db $23, $9, $3, SAFARI_ZONE_WEST
	db $23, $14, $4, SAFARI_ZONE_CENTER
	db $23, $15, $5, SAFARI_ZONE_CENTER
	db $1e, $27, $0, SAFARI_ZONE_EAST
	db $1f, $27, $1, SAFARI_ZONE_EAST
	db $3, $23, $0, SAFARI_ZONE_REST_HOUSE_4

	db $5 ; signs
	db $4, $24, $3 ; SafariZoneNorthText3
	db $19, $4, $4 ; SafariZoneNorthText4
	db $1f, $d, $5 ; SafariZoneNorthText5
	db $21, $13, $6 ; SafariZoneNorthText6
	db $1c, $1a, $7 ; SafariZoneNorthText7

	db $2 ; people
	db SPRITE_BALL, $1 + 4, $19 + 4, $ff, $ff, $81, PROTEIN ; item
	db SPRITE_BALL, $7 + 4, $13 + 4, $ff, $ff, $82, TM_40 ; item

	; warp-to
	EVENT_DISP $14, $23, $2 ; SAFARI_ZONE_WEST
	EVENT_DISP $14, $23, $3 ; SAFARI_ZONE_WEST
	EVENT_DISP $14, $23, $8 ; SAFARI_ZONE_WEST
	EVENT_DISP $14, $23, $9 ; SAFARI_ZONE_WEST
	EVENT_DISP $14, $23, $14 ; SAFARI_ZONE_CENTER
	EVENT_DISP $14, $23, $15 ; SAFARI_ZONE_CENTER
	EVENT_DISP $14, $1e, $27 ; SAFARI_ZONE_EAST
	EVENT_DISP $14, $1f, $27 ; SAFARI_ZONE_EAST
	EVENT_DISP $14, $3, $23 ; SAFARI_ZONE_REST_HOUSE_4

SafariZoneNorthBlocks: ; 0x45a3e 360
	INCBIN "maps/safarizonenorth.blk"

SafariZoneCenter_h: ; 0x45ba6 to 0x45bb2 (12 bytes) (bank=11) (id=220)
	db $03 ; tileset
	db SAFARI_ZONE_CENTER_HEIGHT, SAFARI_ZONE_CENTER_WIDTH ; dimensions (y, x)
	dw SafariZoneCenterBlocks, SafariZoneCenterTexts, SafariZoneCenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneCenterObject ; objects

SafariZoneCenterScript: ; 0x45bb2
	jp $3c3c
; 0x45bb5

SafariZoneCenterTexts: ; 0x45bb5
	dw SafariZoneCenterText1, SafariZoneCenterText2, SafariZoneCenterText3

SafariZoneCenterText2: ; 0x45bbb
	TX_FAR _SafariZoneCenterText2
	db $50

SafariZoneCenterText3: ; 0x45bc0
	TX_FAR _SafariZoneCenterText3
	db $50

SafariZoneCenterObject: ; 0x45bc5 (size=89)
	db $0 ; border tile

	db $9 ; warps
	db $19, $e, $2, SAFARIZONEENTRANCE
	db $19, $f, $3, SAFARIZONEENTRANCE
	db $a, $0, $4, SAFARI_ZONE_WEST
	db $b, $0, $5, SAFARI_ZONE_WEST
	db $0, $e, $4, SAFARI_ZONE_NORTH
	db $0, $f, $5, SAFARI_ZONE_NORTH
	db $a, $1d, $2, SAFARI_ZONE_EAST
	db $b, $1d, $3, SAFARI_ZONE_EAST
	db $13, $11, $0, SAFARI_ZONE_REST_HOUSE_1

	db $2 ; signs
	db $14, $12, $2 ; SafariZoneCenterText2
	db $16, $e, $3 ; SafariZoneCenterText3

	db $1 ; people
	db SPRITE_BALL, $a + 4, $e + 4, $ff, $ff, $81, NUGGET ; item

	; warp-to
	EVENT_DISP $f, $19, $e ; SAFARIZONEENTRANCE
	EVENT_DISP $f, $19, $f ; SAFARIZONEENTRANCE
	EVENT_DISP $f, $a, $0 ; SAFARI_ZONE_WEST
	EVENT_DISP $f, $b, $0 ; SAFARI_ZONE_WEST
	EVENT_DISP $f, $0, $e ; SAFARI_ZONE_NORTH
	EVENT_DISP $f, $0, $f ; SAFARI_ZONE_NORTH
	EVENT_DISP $f, $a, $1d ; SAFARI_ZONE_EAST
	EVENT_DISP $f, $b, $1d ; SAFARI_ZONE_EAST
	EVENT_DISP $f, $13, $11 ; SAFARI_ZONE_REST_HOUSE_1

SafariZoneCenterBlocks: ; 0x45c1e 195
	INCBIN "maps/safarizonecenter.blk"

SafariZoneRestHouse1_h: ; 0x45ce1 to 0x45ced (12 bytes) (bank=11) (id=221)
	db $0c ; tileset
	db SAFARI_ZONE_REST_HOUSE_1_HEIGHT, SAFARI_ZONE_REST_HOUSE_1_WIDTH ; dimensions (y, x)
	dw SafariZoneRestHouse1Blocks, SafariZoneRestHouse1Texts, SafariZoneRestHouse1Script ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneRestHouse1Object ; objects

SafariZoneRestHouse1Script: ; 0x45ced
	jp $3c3c
; 0x45cf0

SafariZoneRestHouse1Texts: ; 0x45cf0
	dw SafariZoneRestHouse1Text1, SafariZoneRestHouse1Text2

SafariZoneRestHouse1Text1: ; 0x45cf4
	TX_FAR _SafariZoneRestHouse1Text1
	db $50

SafariZoneRestHouse1Text2: ; 0x45cf9
	TX_FAR _SafariZoneRestHouse1Text2
	db $50

SafariZoneRestHouse1Object: ; 0x45cfe (size=32)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $8, SAFARI_ZONE_CENTER
	db $7, $3, $8, SAFARI_ZONE_CENTER

	db $0 ; signs

	db $2 ; people
	db SPRITE_GIRL, $2 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_OAK_AIDE, $4 + 4, $1 + 4, $fe, $1, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_CENTER
	EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_CENTER

SafariZoneRestHouse2_h: ; 0x45d1e to 0x45d2a (12 bytes) (bank=11) (id=223)
	db $0c ; tileset
	db SAFARI_ZONE_REST_HOUSE_2_HEIGHT, SAFARI_ZONE_REST_HOUSE_2_WIDTH ; dimensions (y, x)
	dw $40fb, SafariZoneRestHouse2Texts, SafariZoneRestHouse2Script ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneRestHouse2Object ; objects

SafariZoneRestHouse2Script: ; 0x45d2a
	call $3c3c
	ret
; 0x45d2e

SafariZoneRestHouse2Texts: ; 0x45d2e
	dw SafariZoneRestHouse2Text1, SafariZoneRestHouse2Text2, SafariZoneRestHouse2Text3

SafariZoneRestHouse2Text1: ; 0x45d34
	TX_FAR _SafariZoneRestHouse2Text1
	db $50

SafariZoneRestHouse2Text2: ; 0x45d39
	TX_FAR _SafariZoneRestHouse2Text2
	db $50

SafariZoneRestHouse2Text3: ; 0x45d3e
	TX_FAR _SafariZoneRestHouse2Text3
	db $50

SafariZoneRestHouse2Object: ; 0x45d43 (size=38)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $7, SAFARI_ZONE_WEST
	db $7, $3, $7, SAFARI_ZONE_WEST

	db $0 ; signs

	db $3 ; people
	db SPRITE_OAK_AIDE, $4 + 4, $4 + 4, $fe, $0, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $2 + 4, $0 + 4, $ff, $d3, $2 ; person
	db SPRITE_ERIKA, $2 + 4, $6 + 4, $ff, $d0, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_WEST
	EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_WEST

SafariZoneRestHouse3_h: ; 0x45d69 to 0x45d75 (12 bytes) (bank=11) (id=224)
	db $0c ; tileset
	db SAFARI_ZONE_REST_HOUSE_3_HEIGHT, SAFARI_ZONE_REST_HOUSE_3_WIDTH ; dimensions (y, x)
	dw $40fb, SafariZoneRestHouse3Texts, SafariZoneRestHouse3Script ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneRestHouse3Object ; objects

SafariZoneRestHouse3Script: ; 0x45d75
	call $3c3c
	ret
; 0x45d79

SafariZoneRestHouse3Texts: ; 0x45d79
	dw SafariZoneRestHouse3Text1, SafariZoneRestHouse3Text2, SafariZoneRestHouse3Text3

SafariZoneRestHouse3Text1: ; 0x45d7f
	TX_FAR _SafariZoneRestHouse3Text1
	db $50

SafariZoneRestHouse3Text2: ; 0x45d84
	TX_FAR _SafariZoneRestHouse3Text2
	db $50

SafariZoneRestHouse3Text3: ; 0x45d89
	TX_FAR _SafariZoneRestHouse3Text3
	db $50

SafariZoneRestHouse3Object: ; 0x45d8e (size=38)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $4, SAFARI_ZONE_EAST
	db $7, $3, $4, SAFARI_ZONE_EAST

	db $0 ; signs

	db $3 ; people
	db SPRITE_OAK_AIDE, $3 + 4, $1 + 4, $fe, $1, $1 ; person
	db SPRITE_ROCKER, $2 + 4, $4 + 4, $ff, $ff, $2 ; person
	db SPRITE_LAPRAS_GIVER, $2 + 4, $5 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_EAST
	EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_EAST

SafariZoneRestHouse4_h: ; 0x45db4 to 0x45dc0 (12 bytes) (bank=11) (id=225)
	db $0c ; tileset
	db SAFARI_ZONE_REST_HOUSE_4_HEIGHT, SAFARI_ZONE_REST_HOUSE_4_WIDTH ; dimensions (y, x)
	dw $40fb, SafariZoneRestHouse4Texts, SafariZoneRestHouse4Script ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneRestHouse4Object ; objects

SafariZoneRestHouse4Script: ; 0x45dc0
	call $3c3c
	ret
; 0x45dc4

SafariZoneRestHouse4Texts: ; 0x45dc4
	dw SafariZoneRestHouse4Text1, SafariZoneRestHouse4Text2, SafariZoneRestHouse4Text3

SafariZoneRestHouse4Text1: ; 0x45dca
	TX_FAR _SafariZoneRestHouse4Text1
	db $50

SafariZoneRestHouse4Text2: ; 0x45dcf
	TX_FAR _SafariZoneRestHouse4Text2
	db $50

SafariZoneRestHouse4Text3: ; 0x45dd4
	TX_FAR _SafariZoneRestHouse4Text3
	db $50

SafariZoneRestHouse4Object: ; 0x45dd9 (size=38)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $8, SAFARI_ZONE_NORTH
	db $7, $3, $8, SAFARI_ZONE_NORTH

	db $0 ; signs

	db $3 ; people
	db SPRITE_OAK_AIDE, $3 + 4, $6 + 4, $fe, $2, $1 ; person
	db SPRITE_WHITE_PLAYER, $4 + 4, $3 + 4, $ff, $ff, $2 ; person
	db SPRITE_GENTLEMAN, $5 + 4, $1 + 4, $fe, $1, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_NORTH
	EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_NORTH

UnknownDungeon2_h: ; 0x45dff to 0x45e0b (12 bytes) (bank=11) (id=226)
	db $11 ; tileset
	db UNKNOWN_DUNGEON_2_HEIGHT, UNKNOWN_DUNGEON_2_WIDTH ; dimensions (y, x)
	dw UnknownDungeon2Blocks, UnknownDungeon2Texts, UnknownDungeon2Script ; blocks, texts, scripts
	db $00 ; connections

	dw UnknownDungeon2Object ; objects

UnknownDungeon2Script: ; 0x45e0b
	jp $3c3c
; 0x45e0e

UnknownDungeon2Texts: ; 0x45e0e
	dw UnknownDungeon2Text1, UnknownDungeon2Text2, UnknownDungeon2Text3

UnknownDungeon2Object: ; 0x45e14 (size=73)
	db $7d ; border tile

	db $6 ; warps
	db $1, $1d, $2, UNKNOWN_DUNGEON_1
	db $6, $16, $3, UNKNOWN_DUNGEON_1
	db $7, $13, $4, UNKNOWN_DUNGEON_1
	db $1, $9, $5, UNKNOWN_DUNGEON_1
	db $3, $1, $6, UNKNOWN_DUNGEON_1
	db $b, $3, $7, UNKNOWN_DUNGEON_1

	db $0 ; signs

	db $3 ; people
	db SPRITE_BALL, $9 + 4, $1d + 4, $ff, $ff, $81, PP_UP ; item
	db SPRITE_BALL, $f + 4, $4 + 4, $ff, $ff, $82, ULTRA_BALL ; item
	db SPRITE_BALL, $6 + 4, $d + 4, $ff, $ff, $83, FULL_RESTORE ; item

	; warp-to
	EVENT_DISP $f, $1, $1d ; UNKNOWN_DUNGEON_1
	EVENT_DISP $f, $6, $16 ; UNKNOWN_DUNGEON_1
	EVENT_DISP $f, $7, $13 ; UNKNOWN_DUNGEON_1
	EVENT_DISP $f, $1, $9 ; UNKNOWN_DUNGEON_1
	EVENT_DISP $f, $3, $1 ; UNKNOWN_DUNGEON_1
	EVENT_DISP $f, $b, $3 ; UNKNOWN_DUNGEON_1

UnknownDungeon2Blocks: ; 0x45e5d 135
	INCBIN "maps/unknowndungeon2.blk"

UnknownDungeon3_h: ; 0x45ee4 to 0x45ef0 (12 bytes) (bank=11) (id=227)
	db $11 ; tileset
	db UNKNOWN_DUNGEON_3_HEIGHT, UNKNOWN_DUNGEON_3_WIDTH ; dimensions (y, x)
	dw UnknownDungeon3Blocks, UnknownDungeon3Texts, UnknownDungeon3Script ; blocks, texts, scripts
	db $00 ; connections

	dw UnknownDungeon3Object ; objects

UnknownDungeon3Script: ; 0x45ef0
	call $3c3c
	ld hl, UnknownDungeon3TrainerHeaders
	ld de, UnknownDungeon3Script_Unknown45f03
	ld a, [$d650]
	call $3160
	ld [$d650], a
	ret
; 0x45f03

UnknownDungeon3Script_Unknown45f03: ; 0x45f03
INCBIN "baserom.gbc",$45f03,$6

UnknownDungeon3Texts: ; 0x45f09
	dw UnknownDungeon3Text1, UnknownDungeon3Text2, UnknownDungeon3Text3

UnknownDungeon3TrainerHeaders:
UnknownDungeon3TrainerHeader0: ; 0x45f0f
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d85f ; flag's byte
	dw UnknownDungeon3MewtwoText ; 0x5f26 TextBeforeBattle
	dw UnknownDungeon3MewtwoText ; 0x5f26 TextAfterBattle
	dw UnknownDungeon3MewtwoText ; 0x5f26 TextEndBattle
	dw UnknownDungeon3MewtwoText ; 0x5f26 TextEndBattle
; 0x45f1b

db $ff

UnknownDungeon3Text1: ; 0x45f1c
	db $08 ; asm
	ld hl, UnknownDungeon3TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

UnknownDungeon3MewtwoText: ; 0x45f26
	TX_FAR _UnknownDungeon3MewtwoText ; 0x85c72
	db $8
	ld a, $83
	call $13d0
	call $3748
	jp TextScriptEnd
; 0x45f36

UnknownDungeon3Object: ; 0x45f36 (size=34)
	db $7d ; border tile

	db $1 ; warps
	db $6, $3, $8, UNKNOWN_DUNGEON_1

	db $0 ; signs

	db $3 ; people
	db SPRITE_SLOWBRO, $d + 4, $1b + 4, $ff, $d0, $41, MEWTWO, $46 ; trainer
	db SPRITE_BALL, $9 + 4, $10 + 4, $ff, $ff, $82, ULTRA_BALL ; item
	db SPRITE_BALL, $1 + 4, $12 + 4, $ff, $ff, $83, MAX_REVIVE ; item

	; warp-to
	EVENT_DISP $f, $6, $3 ; UNKNOWN_DUNGEON_1

UnknownDungeon3Blocks: ; 0x45f58 135
	INCBIN "maps/unknowndungeon3.blk"

RockTunnel2_h: ; 0x45fdf to 0x45feb (12 bytes) (bank=11) (id=232)
	db $11 ; tileset
	db ROCK_TUNNEL_2_HEIGHT, ROCK_TUNNEL_2_WIDTH ; dimensions (y, x)
	dw RockTunnel2Blocks, RockTunnel2Texts, RockTunnel2Script ; blocks, texts, scripts
	db $00 ; connections

	dw RockTunnel2Object ; objects

RockTunnel2Script: ; 0x45feb
	call $3c3c
	ld hl, RockTunnel2TrainerHeaders
	ld de, RockTunnel2Script_Unknown45ffe
	ld a, [$d620]
	call $3160
	ld [$d620], a
	ret
; 0x45ffe

RockTunnel2Script_Unknown45ffe: ; 0x45ffe
INCBIN "baserom.gbc",$45ffe,$6

RockTunnel2Texts: ; 0x46004
	dw RockTunnel2Text1, RockTunnel2Text2, RockTunnel2Text3, RockTunnel2Text4, RockTunnel2Text5, RockTunnel2Text6, RockTunnel2Text7, RockTunnel2Text8

RockTunnel2TrainerHeaders:
RockTunnel2TrainerHeader0: ; 0x46014
	db $1 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d87d ; flag's byte
	dw RockTunnel2BattleText2 ; 0x60c5 TextBeforeBattle
	dw RockTunnel2AfterBattleText2 ; 0x60cf TextAfterBattle
	dw RockTunnel2EndBattleText2 ; 0x60ca TextEndBattle
	dw RockTunnel2EndBattleText2 ; 0x60ca TextEndBattle
; 0x46020

RockTunnel2TrainerHeader2: ; 0x46020
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d87d ; flag's byte
	dw RockTunnel2BattleText3 ; 0x60d4 TextBeforeBattle
	dw RockTunnel2AfterBattleText3 ; 0x60de TextAfterBattle
	dw RockTunnel2EndBattleText3 ; 0x60d9 TextEndBattle
	dw RockTunnel2EndBattleText3 ; 0x60d9 TextEndBattle
; 0x4602c

RockTunnel2TrainerHeader3: ; 0x4602c
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d87d ; flag's byte
	dw RockTunnel2BattleText4 ; 0x60e3 TextBeforeBattle
	dw RockTunnel2AfterBattleText4 ; 0x60ed TextAfterBattle
	dw RockTunnel2EndBattleText4 ; 0x60e8 TextEndBattle
	dw RockTunnel2EndBattleText4 ; 0x60e8 TextEndBattle
; 0x46038

RockTunnel2TrainerHeader4: ; 0x46038
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d87d ; flag's byte
	dw RockTunnel2BattleText5 ; 0x60f2 TextBeforeBattle
	dw RockTunnel2AfterBattleText5 ; 0x60fc TextAfterBattle
	dw RockTunnel2EndBattleText5 ; 0x60f7 TextEndBattle
	dw RockTunnel2EndBattleText5 ; 0x60f7 TextEndBattle
; 0x46044

RockTunnel2TrainerHeader5: ; 0x46044
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d87d ; flag's byte
	dw RockTunnel2BattleText6 ; 0x6101 TextBeforeBattle
	dw RockTunnel2AfterBattleText6 ; 0x610b TextAfterBattle
	dw RockTunnel2EndBattleText6 ; 0x6106 TextEndBattle
	dw RockTunnel2EndBattleText6 ; 0x6106 TextEndBattle
; 0x46050

RockTunnel2TrainerHeader6: ; 0x46050
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d87d ; flag's byte
	dw RockTunnel2BattleText7 ; 0x6110 TextBeforeBattle
	dw RockTunnel2AfterBattleText7 ; 0x611a TextAfterBattle
	dw RockTunnel2EndBattleText7 ; 0x6115 TextEndBattle
	dw RockTunnel2EndBattleText7 ; 0x6115 TextEndBattle
; 0x4605c

RockTunnel2TrainerHeader7: ; 0x4605c
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d87d ; flag's byte
	dw RockTunnel2BattleText8 ; 0x611f TextBeforeBattle
	dw RockTunnel2AfterBattleText8 ; 0x6129 TextAfterBattle
	dw RockTunnel2EndBattleText8 ; 0x6124 TextEndBattle
	dw RockTunnel2EndBattleText8 ; 0x6124 TextEndBattle
; 0x46068

RockTunnel2TrainerHeader8: ; 0x46068
	db $8 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d87d ; flag's byte
	dw RockTunnel2BattleText9 ; 0x612e TextBeforeBattle
	dw RockTunnel2AfterBattleText9 ; 0x6138 TextAfterBattle
	dw RockTunnel2EndBattleText9 ; 0x6133 TextEndBattle
	dw RockTunnel2EndBattleText9 ; 0x6133 TextEndBattle
; 0x46074

db $ff

RockTunnel2Text1: ; 0x46075
	db $08 ; asm
	ld hl, RockTunnel2TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

RockTunnel2Text2: ; 0x4607f
	db $08 ; asm
	ld hl, RockTunnel2TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

RockTunnel2Text3: ; 0x46089
	db $08 ; asm
	ld hl, RockTunnel2TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

RockTunnel2Text4: ; 0x46093
	db $08 ; asm
	ld hl, RockTunnel2TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

RockTunnel2Text5: ; 0x4609d
	db $08 ; asm
	ld hl, RockTunnel2TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

RockTunnel2Text6: ; 0x460a7
	db $08 ; asm
	ld hl, RockTunnel2TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

RockTunnel2Text7: ; 0x460b1
	db $08 ; asm
	ld hl, RockTunnel2TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

RockTunnel2Text8: ; 0x460bb
	db $08 ; asm
	ld hl, RockTunnel2TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

RockTunnel2BattleText2: ; 0x460c5
	TX_FAR _RockTunnel2BattleText2
	db $50
; 0x460c5 + 5 bytes

RockTunnel2EndBattleText2: ; 0x460ca
	TX_FAR _RockTunnel2EndBattleText2
	db $50
; 0x460ca + 5 bytes

RockTunnel2AfterBattleText2: ; 0x460cf
	TX_FAR _RockTunnel2AfterBattleText2
	db $50
; 0x460cf + 5 bytes

RockTunnel2BattleText3: ; 0x460d4
	TX_FAR _RockTunnel2BattleText3
	db $50
; 0x460d4 + 5 bytes

RockTunnel2EndBattleText3: ; 0x460d9
	TX_FAR _RockTunnel2EndBattleText3
	db $50
; 0x460d9 + 5 bytes

RockTunnel2AfterBattleText3: ; 0x460de
	TX_FAR _RockTunnel2AfterBattleText3
	db $50
; 0x460de + 5 bytes

RockTunnel2BattleText4: ; 0x460e3
	TX_FAR _RockTunnel2BattleText4
	db $50
; 0x460e3 + 5 bytes

RockTunnel2EndBattleText4: ; 0x460e8
	TX_FAR _RockTunnel2EndBattleText4
	db $50
; 0x460e8 + 5 bytes

RockTunnel2AfterBattleText4: ; 0x460ed
	TX_FAR _RockTunnel2AfterBattleText4
	db $50
; 0x460ed + 5 bytes

RockTunnel2BattleText5: ; 0x460f2
	TX_FAR _RockTunnel2BattleText5
	db $50
; 0x460f2 + 5 bytes

RockTunnel2EndBattleText5: ; 0x460f7
	TX_FAR _RockTunnel2EndBattleText5
	db $50
; 0x460f7 + 5 bytes

RockTunnel2AfterBattleText5: ; 0x460fc
	TX_FAR _RockTunnel2AfterBattleText5
	db $50
; 0x460fc + 5 bytes

RockTunnel2BattleText6: ; 0x46101
	TX_FAR _RockTunnel2BattleText6
	db $50
; 0x46101 + 5 bytes

RockTunnel2EndBattleText6: ; 0x46106
	TX_FAR _RockTunnel2EndBattleText6
	db $50
; 0x46106 + 5 bytes

RockTunnel2AfterBattleText6: ; 0x4610b
	TX_FAR _RockTunnel2AfterBattleText6
	db $50
; 0x4610b + 5 bytes

RockTunnel2BattleText7: ; 0x46110
	TX_FAR _RockTunnel2BattleText7
	db $50
; 0x46110 + 5 bytes

RockTunnel2EndBattleText7: ; 0x46115
	TX_FAR _RockTunnel2EndBattleText7
	db $50
; 0x46115 + 5 bytes

RockTunnel2AfterBattleText7: ; 0x4611a
	TX_FAR _RockTunnel2AfterBattleText7
	db $50
; 0x4611a + 5 bytes

RockTunnel2BattleText8: ; 0x4611f
	TX_FAR _RockTunnel2BattleText8
	db $50
; 0x4611f + 5 bytes

RockTunnel2EndBattleText8: ; 0x46124
	TX_FAR _RockTunnel2EndBattleText8
	db $50
; 0x46124 + 5 bytes

RockTunnel2AfterBattleText8: ; 0x46129
	TX_FAR _RockTunnel2AfterBattleText8
	db $50
; 0x46129 + 5 bytes

RockTunnel2BattleText9: ; 0x4612e
	TX_FAR _RockTunnel2BattleText9
	db $50
; 0x4612e + 5 bytes

RockTunnel2EndBattleText9: ; 0x46133
	TX_FAR _RockTunnel2EndBattleText9
	db $50
; 0x46133 + 5 bytes

RockTunnel2AfterBattleText9: ; 0x46138
	TX_FAR _RockTunnel2AfterBattleText9
	db $50
; 0x46138 + 5 bytes

RockTunnel2Object: ; 0x4613d (size=100)
	db $3 ; border tile

	db $4 ; warps
	db $19, $21, $4, ROCK_TUNNEL_1
	db $3, $1b, $5, ROCK_TUNNEL_1
	db $b, $17, $6, ROCK_TUNNEL_1
	db $3, $3, $7, ROCK_TUNNEL_1

	db $0 ; signs

	db $8 ; people
	db SPRITE_LASS, $d + 4, $b + 4, $ff, $d0, $41, JR__TRAINER_F + $C8, $9 ; trainer
	db SPRITE_HIKER, $a + 4, $6 + 4, $ff, $d0, $42, HIKER + $C8, $9 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $3 + 4, $ff, $d0, $43, POKEMANIAC + $C8, $3 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $15 + 4, $14 + 4, $ff, $d3, $44, POKEMANIAC + $C8, $4 ; trainer
	db SPRITE_HIKER, $a + 4, $1e + 4, $ff, $d0, $45, HIKER + $C8, $a ; trainer
	db SPRITE_LASS, $1c + 4, $e + 4, $ff, $d3, $46, JR__TRAINER_F + $C8, $a ; trainer
	db SPRITE_HIKER, $5 + 4, $21 + 4, $ff, $d3, $47, HIKER + $C8, $b ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $1e + 4, $1a + 4, $ff, $d0, $48, POKEMANIAC + $C8, $5 ; trainer

	; warp-to
	EVENT_DISP $14, $19, $21 ; ROCK_TUNNEL_1
	EVENT_DISP $14, $3, $1b ; ROCK_TUNNEL_1
	EVENT_DISP $14, $b, $17 ; ROCK_TUNNEL_1
	EVENT_DISP $14, $3, $3 ; ROCK_TUNNEL_1

RockTunnel2Blocks: ; 0x461a1 360
	INCBIN "maps/rocktunnel2.blk"

SeafoamIslands2_h: ; 0x46309 to 0x46315 (12 bytes) (bank=11) (id=159)
	db $11 ; tileset
	db SEAFOAM_ISLANDS_2_HEIGHT, SEAFOAM_ISLANDS_2_WIDTH ; dimensions (y, x)
	dw SeafoamIslands2Blocks, SeafoamIslands2Texts, SeafoamIslands2Script ; blocks, texts, scripts
	db $00 ; connections

	dw SeafoamIslands2Object ; objects

SeafoamIslands2Script: ; 0x46315
	call $3c3c
	ld hl, $cd60
	bit 7, [hl]
	res 7, [hl]
	jr z, .asm_46362 ; 0x4631f $41
	ld hl, SeafoamIslands2Script_Unknown4636d
	call $34e4
	ret nc
	ld hl, $d87f
	ld a, [$cd3d]
	cp $1
	jr nz, .asm_46340 ; 0x46330 $e
	set 0, [hl]
	ld a, $d9
	ld [$d079], a
	ld a, $db
	ld [$d07a], a
	jr .asm_4634c ; 0x4633e $c
.asm_46340
	set 1, [hl]
	ld a, $da
	ld [$d079], a
	ld a, $dc
	ld [$d07a], a
.asm_4634c
	ld a, [$d079]
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, [$d07a]
	ld [$cc4d], a
	ld a, $15
	jp $3e6d
.asm_46362
	ld a, $a0
	ld [$d71d], a
	ld hl, SeafoamIslands2Script_Unknown4636d
	jp $6981
; 0x4636d

SeafoamIslands2Script_Unknown4636d: ; 0x4636d
INCBIN "baserom.gbc",$4636d,$5

SeafoamIslands2Texts: ; 0x46372
	dw BoulderText, BoulderText

SeafoamIslands2Object: ; 0x46376 (size=72)
	db $7d ; border tile

	db $7 ; warps
	db $2, $4, $0, SEAFOAM_ISLANDS_3
	db $5, $7, $4, SEAFOAM_ISLANDS_1
	db $7, $d, $2, SEAFOAM_ISLANDS_3
	db $f, $13, $3, SEAFOAM_ISLANDS_3
	db $f, $17, $6, SEAFOAM_ISLANDS_1
	db $b, $19, $5, SEAFOAM_ISLANDS_3
	db $3, $19, $5, SEAFOAM_ISLANDS_1

	db $0 ; signs

	db $2 ; people
	db SPRITE_BOULDER, $6 + 4, $11 + 4, $ff, $10, $1 ; person
	db SPRITE_BOULDER, $6 + 4, $16 + 4, $ff, $10, $2 ; person

	; warp-to
	EVENT_DISP $f, $2, $4 ; SEAFOAM_ISLANDS_3
	EVENT_DISP $f, $5, $7 ; SEAFOAM_ISLANDS_1
	EVENT_DISP $f, $7, $d ; SEAFOAM_ISLANDS_3
	EVENT_DISP $f, $f, $13 ; SEAFOAM_ISLANDS_3
	EVENT_DISP $f, $f, $17 ; SEAFOAM_ISLANDS_1
	EVENT_DISP $f, $b, $19 ; SEAFOAM_ISLANDS_3
	EVENT_DISP $f, $3, $19 ; SEAFOAM_ISLANDS_1

SeafoamIslands2Blocks: ; 0x463be 135
	INCBIN "maps/seafoamislands2.blk"

SeafoamIslands3_h: ; 0x46445 to 0x46451 (12 bytes) (bank=11) (id=160)
	db $11 ; tileset
	db SEAFOAM_ISLANDS_3_HEIGHT, SEAFOAM_ISLANDS_3_WIDTH ; dimensions (y, x)
	dw SeafoamIslands3Blocks, SeafoamIslands3Texts, SeafoamIslands3Script ; blocks, texts, scripts
	db $00 ; connections

	dw SeafoamIslands3Object ; objects

SeafoamIslands3Script: ; 0x46451
	call $3c3c
	ld hl, $cd60
	bit 7, [hl]
	res 7, [hl]
	jr z, .asm_4649e ; 0x4645b $41
	ld hl, SeafoamIslands3Script_Unknown464a9
	call $34e4
	ret nc
	ld hl, $d880
	ld a, [$cd3d]
	cp $1
	jr nz, .asm_4647c ; 0x4646c $e
	set 0, [hl]
	ld a, $db
	ld [$d079], a
	ld a, $df
	ld [$d07a], a
	jr .asm_46488 ; 0x4647a $c
.asm_4647c
	set 1, [hl]
	ld a, $dc
	ld [$d079], a
	ld a, $e0
	ld [$d07a], a
.asm_46488
	ld a, [$d079]
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, [$d07a]
	ld [$cc4d], a
	ld a, $15
	jp $3e6d
.asm_4649e
	ld a, $a1
	ld [$d71d], a
	ld hl, SeafoamIslands3Script_Unknown464a9
	jp $6981
; 0x464a9

SeafoamIslands3Script_Unknown464a9: ; 0x464a9
INCBIN "baserom.gbc",$464a9,$5

SeafoamIslands3Texts: ; 0x464ae
	dw BoulderText, BoulderText

SeafoamIslands3Object: ; 0x464b2 (size=72)
	db $7d ; border tile

	db $7 ; warps
	db $3, $5, $0, SEAFOAM_ISLANDS_2
	db $d, $5, $0, SEAFOAM_ISLANDS_4
	db $7, $d, $2, SEAFOAM_ISLANDS_2
	db $f, $13, $3, SEAFOAM_ISLANDS_2
	db $3, $19, $3, SEAFOAM_ISLANDS_4
	db $b, $19, $5, SEAFOAM_ISLANDS_2
	db $e, $19, $4, SEAFOAM_ISLANDS_4

	db $0 ; signs

	db $2 ; people
	db SPRITE_BOULDER, $6 + 4, $12 + 4, $ff, $10, $1 ; person
	db SPRITE_BOULDER, $6 + 4, $17 + 4, $ff, $10, $2 ; person

	; warp-to
	EVENT_DISP $f, $3, $5 ; SEAFOAM_ISLANDS_2
	EVENT_DISP $f, $d, $5 ; SEAFOAM_ISLANDS_4
	EVENT_DISP $f, $7, $d ; SEAFOAM_ISLANDS_2
	EVENT_DISP $f, $f, $13 ; SEAFOAM_ISLANDS_2
	EVENT_DISP $f, $3, $19 ; SEAFOAM_ISLANDS_4
	EVENT_DISP $f, $b, $19 ; SEAFOAM_ISLANDS_2
	EVENT_DISP $f, $e, $19 ; SEAFOAM_ISLANDS_4

SeafoamIslands3Blocks: ; 0x464fa 135
	INCBIN "maps/seafoamislands3.blk"

SeafoamIslands4_h: ; 0x46581 to 0x4658d (12 bytes) (bank=11) (id=161)
	db $11 ; tileset
	db SEAFOAM_ISLANDS_4_HEIGHT, SEAFOAM_ISLANDS_4_WIDTH ; dimensions (y, x)
	dw SeafoamIslands4Blocks, SeafoamIslands4Texts, SeafoamIslands4Script ; blocks, texts, scripts
	db $00 ; connections

	dw SeafoamIslands4Object ; objects

SeafoamIslands4Script: ; 0x4658d
	call $3c3c
	ld hl, $cd60
	bit 7, [hl]
	res 7, [hl]
	jr z, .asm_465dc ; 0x46597 $43
	ld hl, SeafoamIslands4Script_Unknown465f6
	call $34e4
	ret nc
	ld hl, $d881
	ld a, [$cd3d]
	cp $1
	jr nz, .asm_465b8 ; 0x465a8 $e
	set 0, [hl]
	ld a, $dd
	ld [$d079], a
	ld a, $e1
	ld [$d07a], a
	jr .asm_465c4 ; 0x465b6 $c
.asm_465b8
	set 1, [hl]
	ld a, $de
	ld [$d079], a
	ld a, $e2
	ld [$d07a], a
.asm_465c4
	ld a, [$d079]
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, [$d07a]
	ld [$cc4d], a
	ld a, $15
	call Predef
	jr .asm_465ed ; 0x465da $11
.asm_465dc
	ld a, $a2
	ld [$d71d], a
	ld hl, SeafoamIslands4Script_Unknown465f6
	call $6981
	ld a, [$d732]
	bit 4, a
	ret nz
.asm_465ed
	ld hl, SeafoamIslands4Scripts
	ld a, [$d666]
	jp $3d97
; 0x465f6

SeafoamIslands4Script_Unknown465f6: ; 0x465f6
INCBIN "baserom.gbc",$465f6,$465fb - $465f6

SeafoamIslands4Scripts: ; 0x465fb
	dw SeafoamIslands4Script0, SeafoamIslands4Script1, SeafoamIslands4Script2, SeafoamIslands4Script3

SeafoamIslands4Script0: ; 0x46603
	ld a, [$d880]
	and $3
	cp $3
	ret z
	ld a, [$d361]
	cp $8
	ret nz
	ld a, [$d362]
	cp $f
	ret nz
	ld hl, $ccd3
	ld de, SeafoamIslands4Script0_Unknown46632
	call $350c
	dec a
	ld [$cd38], a
	call $3486
	ld hl, $d733
	set 2, [hl]
	ld a, $1
	ld [$d666], a
	ret
; 0x46632

SeafoamIslands4Script0_Unknown46632: ; 0x46632
INCBIN "baserom.gbc",$46632,$46639 - $46632

SeafoamIslands4Script1: ; 0x46639
	ld a, [$cd38]
	and a
	ret nz
	ld a, $0
	ld [$d666], a
	ret
; 0x46644

SeafoamIslands4Script2: ; 0x46644
INCBIN "baserom.gbc",$46644,$4668f - $46644

SeafoamIslands4Script3: ; 0x4668f
	ld a, [$cd38]
	and a
	ret nz
	ld a, $0
	ld [$d666], a
	ret
; 0x4669a

SeafoamIslands4Texts: ; 0x4669a
	dw BoulderText, BoulderText, BoulderText, BoulderText, BoulderText, BoulderText

SeafoamIslands4Object: ; 0x466a6 (size=96)
	db $7d ; border tile

	db $7 ; warps
	db $c, $5, $1, SEAFOAM_ISLANDS_3
	db $6, $8, $2, SEAFOAM_ISLANDS_5
	db $4, $19, $3, SEAFOAM_ISLANDS_5
	db $3, $19, $4, SEAFOAM_ISLANDS_3
	db $e, $19, $6, SEAFOAM_ISLANDS_3
	db $11, $14, $0, SEAFOAM_ISLANDS_5
	db $11, $15, $1, SEAFOAM_ISLANDS_5

	db $0 ; signs

	db $6 ; people
	db SPRITE_BOULDER, $e + 4, $5 + 4, $ff, $10, $1 ; person
	db SPRITE_BOULDER, $f + 4, $3 + 4, $ff, $10, $2 ; person
	db SPRITE_BOULDER, $e + 4, $8 + 4, $ff, $10, $3 ; person
	db SPRITE_BOULDER, $e + 4, $9 + 4, $ff, $10, $4 ; person
	db SPRITE_BOULDER, $6 + 4, $12 + 4, $ff, $ff, $5 ; person
	db SPRITE_BOULDER, $6 + 4, $13 + 4, $ff, $ff, $6 ; person

	; warp-to
	EVENT_DISP $f, $c, $5 ; SEAFOAM_ISLANDS_3
	EVENT_DISP $f, $6, $8 ; SEAFOAM_ISLANDS_5
	EVENT_DISP $f, $4, $19 ; SEAFOAM_ISLANDS_5
	EVENT_DISP $f, $3, $19 ; SEAFOAM_ISLANDS_3
	EVENT_DISP $f, $e, $19 ; SEAFOAM_ISLANDS_3
	EVENT_DISP $f, $11, $14 ; SEAFOAM_ISLANDS_5
	EVENT_DISP $f, $11, $15 ; SEAFOAM_ISLANDS_5

SeafoamIslands4Blocks: ; 0x46706 135
	INCBIN "maps/seafoamislands4.blk"

SeafoamIslands5_h: ; 0x4678d to 0x46799 (12 bytes) (bank=11) (id=162)
	db $11 ; tileset
	db SEAFOAM_ISLANDS_5_HEIGHT, SEAFOAM_ISLANDS_5_WIDTH ; dimensions (y, x)
	dw SeafoamIslands5Blocks, SeafoamIslands5Texts, SeafoamIslands5Script ; blocks, texts, scripts
	db $00 ; connections

	dw SeafoamIslands5Object ; objects

SeafoamIslands5Script: ; 0x46799
	call $3c3c
	ld a, [$d668]
	ld hl, SeafoamIslands5Scripts
	jp $3d97
; 0x467a5

INCBIN "baserom.gbc",$467a5,$467ad - $467a5

SeafoamIslands5Scripts: ; 0x467ad
	dw SeafoamIslands5Script0, SeafoamIslands5Script1

INCBIN "baserom.gbc",$467b1,$16

SeafoamIslands5Script0: ; 0x467c7
	ld a, [$d880]
	and $3
	cp $3
	ret z
	ld hl, $67fe
	call $34bf
	ret nc
	ld a, [$cd3d]
	cp $3
	jr nc, .asm_467e6 ; 0x467db $9
	ld a, $40
	ld [$ccd4], a
	ld a, $2
	jr .asm_467e8 ; 0x467e4 $2
.asm_467e6
	ld a, $1
.asm_467e8
	ld [$cd38], a
	ld a, $40
	ld [$ccd3], a
	call $3486
	ld hl, $d733
	res 2, [hl]
	ld a, $1
	ld [$d668], a
	ret
; 0x467fe

INCBIN "baserom.gbc",$467fe,$46807 - $467fe

SeafoamIslands5Script1: ; 0x46807
	ld a, [$cd38]
	and a
	ret nz
	xor a
	ld [$cd6b], a
	ld a, $0
	ld [$d668], a
	ret
; 0x46816

INCBIN "baserom.gbc",$46816,$66

SeafoamIslands5Texts: ; 0x4687c
	dw BoulderText, BoulderText, SeafoamIslands5Text3, SeafoamIslands5Text4, SeafoamIslands5Text5

SeafoamIslands5TrainerHeaders:
SeafoamIslands5TrainerHeader0: ; 0x46886
	db $2 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d882 ; flag's byte
	dw SeafoamIslands5BattleText2 ; 0x68a2 TextBeforeBattle
	dw SeafoamIslands5BattleText2 ; 0x68a2 TextAfterBattle
	dw SeafoamIslands5BattleText2 ; 0x68a2 TextEndBattle
	dw SeafoamIslands5BattleText2 ; 0x68a2 TextEndBattle
; 0x46892

db $ff

SeafoamIslands5Text3: ; 0x46893
	db $08 ; asm
	ld hl, SeafoamIslands5TrainerHeader0
	call LoadTrainerHeader
	ld a, $4
	ld [$d668], a
	jp TextScriptEnd

SeafoamIslands5BattleText2: ; 0x468a2
	TX_FAR _SeafoamIslands5BattleText2 ; 0x88075
	db $8
	ld a, $4a
	call $13d0
	call $3748
	jp TextScriptEnd
; 0x468b2

SeafoamIslands5Text4: ; 0x468b2
	TX_FAR _SeafoamIslands5Text4
	db $50

SeafoamIslands5Text5: ; 0x468b7
	TX_FAR _SeafoamIslands5Text5
	db $50

SeafoamIslands5Object: ; 0x468bc (size=62)
	db $7d ; border tile

	db $4 ; warps
	db $11, $14, $5, SEAFOAM_ISLANDS_4
	db $11, $15, $6, SEAFOAM_ISLANDS_4
	db $7, $b, $1, SEAFOAM_ISLANDS_4
	db $4, $19, $2, SEAFOAM_ISLANDS_4

	db $2 ; signs
	db $f, $9, $4 ; SeafoamIslands5Text4
	db $1, $17, $5 ; SeafoamIslands5Text5

	db $3 ; people
	db SPRITE_BOULDER, $f + 4, $4 + 4, $ff, $ff, $1 ; person
	db SPRITE_BOULDER, $f + 4, $5 + 4, $ff, $ff, $2 ; person
	db SPRITE_BIRD, $1 + 4, $6 + 4, $ff, $d0, $43, ARTICUNO, $32 ; trainer

	; warp-to
	EVENT_DISP $f, $11, $14 ; SEAFOAM_ISLANDS_4
	EVENT_DISP $f, $11, $15 ; SEAFOAM_ISLANDS_4
	EVENT_DISP $f, $7, $b ; SEAFOAM_ISLANDS_4
	EVENT_DISP $f, $4, $19 ; SEAFOAM_ISLANDS_4

SeafoamIslands5Blocks: ; 0x468fa 135
	INCBIN "maps/seafoamislands5.blk"

INCBIN "baserom.gbc",$46981,$46a40-$46981

HiddenObjectMaps: ; 0x46a40
	db REDS_HOUSE_2F
	db BLUES_HOUSE
	db OAKS_LAB
	db VIRIDIAN_POKECENTER
	db VIRIDIAN_MART
	db VIRIDIAN_SCHOOL
	db VIRIDIAN_GYM
	db MUSEUM_1F
	db PEWTER_GYM
	db PEWTER_MART
	db PEWTER_POKECENTER
	db CERULEAN_POKECENTER
	db CERULEAN_GYM
	db CERULEAN_MART
	db LAVENDER_POKECENTER
	db VERMILION_POKECENTER
	db VERMILION_GYM
	db CELADON_MANSION_2
	db CELADON_POKECENTER
	db CELADON_GYM
	db GAME_CORNER
	db CELADON_HOTEL
	db FUCHSIA_POKECENTER
	db FUCHSIA_GYM
	db CINNABAR_GYM
	db CINNABAR_POKECENTER
	db SAFFRON_GYM
	db MT_MOON_POKECENTER
	db ROCK_TUNNEL_POKECENTER
	db BATTLE_CENTER
	db TRADE_CENTER
	db VIRIDIAN_FOREST
	db MT_MOON_3
	db INDIGO_PLATEAU
	db ROUTE_25
	db ROUTE_9
	db SS_ANNE_6
	db SS_ANNE_10
	db ROCKET_HIDEOUT_1
	db ROCKET_HIDEOUT_3
	db ROCKET_HIDEOUT_4
	db SAFFRON_POKECENTER
	db POKEMONTOWER_5
	db ROUTE_13
	db SAFARIZONEENTRANCE
	db SAFARI_ZONE_WEST
	db SILPH_CO_5F
	db SILPH_CO_9F
	db COPYCATS_HOUSE_2F
	db UNKNOWN_DUNGEON_1
	db UNKNOWN_DUNGEON_3
	db POWER_PLANT
	db SEAFOAM_ISLANDS_3
	db SEAFOAM_ISLANDS_5
	db MANSION_1
	db MANSION_3
	db ROUTE_23
	db VICTORY_ROAD_2
	db $6F
	db BILLS_HOUSE
	db VIRIDIAN_CITY
	db SAFARI_ZONE_REST_HOUSE_2
	db SAFARI_ZONE_REST_HOUSE_3
	db SAFARI_ZONE_REST_HOUSE_4
	db $B9
	db LAVENDER_HOUSE_1
	db CELADON_MANSION_5
	db FIGHTINGDOJO
	db ROUTE_10
	db INDIGO_PLATEAU_LOBBY
	db CINNABAR_LAB_4
	db BIKE_SHOP
	db ROUTE_11
	db ROUTE_12
	db MANSION_2
	db MANSION_4
	db SILPH_CO_11F
	db ROUTE_17
	db UNDERGROUND_PATH_NS
	db UNDERGROUND_PATH_WE
	db CELADON_CITY
	db SEAFOAM_ISLANDS_4
	db VERMILION_CITY
	db CERULEAN_CITY
	db ROUTE_4
	db $FF

HiddenObjectPointers: ; 0x46a96
; each of these pointers is for the corresponding map in HiddenObjectMaps
	dw RedsHouse2FHiddenObjects
	dw BluesHouseHiddenObjects
	dw OaksLabHiddenObjects
	dw ViridianPokecenterHiddenObjects
	dw ViridianMartHiddenObjects
	dw ViridianSchoolHiddenObjects
	dw ViridianGymHiddenObjects
	dw Museum1FHiddenObjects
	dw PewterGymHiddenObjects
	dw PewterMartHiddenObjects
	dw PewterPokecenterHiddenObjects
	dw CeruleanPokecenterHiddenObjects
	dw CeruleanGymHiddenObjects
	dw CeruleanMartHiddenObjects
	dw LavenderPokecenterHiddenObjects
	dw VermilionPokecenterHiddenObjects
	dw VermilionGymHiddenObjects
	dw CeladonMansion2HiddenObjects
	dw CeladonPokecenterHiddenObjects
	dw CeladonGymHiddenObjects
	dw GameCornerHiddenObjects
	dw CeladonHotelHiddenObjects
	dw FuchsiaPokecenterHiddenObjects
	dw FuchsiaGymHiddenObjects
	dw CinnabarGymHiddenObjects
	dw CinnabarPokecenterHiddenObjects
	dw SaffronGymHiddenObjects
	dw MtMoonPokecenterHiddenObjects
	dw RockTunnelPokecenterHiddenObjects
	dw BattleCenterHiddenObjects
	dw TradeCenterHiddenObjects
	dw ViridianForestHiddenObjects
	dw MtMoon3HiddenObjects
	dw IndigoPlateauHiddenObjects
	dw Route25HiddenObjects
	dw Route9HiddenObjects
	dw SSAnne6HiddenObjects
	dw SSAnne10HiddenObjects
	dw RocketHideout1HiddenObjects
	dw RocketHideout3HiddenObjects
	dw RocketHideout4HiddenObjects
	dw SaffronPokecenterHiddenObjects
	dw PokemonTower5HiddenObjects
	dw Route13HiddenObjects
	dw SafariZoneEntranceHiddenObjects
	dw SafariZoneWestHiddenObjects
	dw SilphCo5FHiddenObjects
	dw SilphCo9FHiddenObjects
	dw CopycatsHouse2FHiddenObjects
	dw UnknownDungeon1HiddenObjects
	dw UnknownDungeon3HiddenObjects
	dw PowerPlantHiddenObjects
	dw SeafoamIslands3HiddenObjects
	dw SeafoamIslands5HiddenObjects
	dw Mansion1HiddenObjects
	dw Mansion3HiddenObjects
	dw Route23HiddenObjects
	dw VictoryRoad2HiddenObjects
	dw Unused6FHiddenObjects
	dw BillsHouseHiddenObjects
	dw ViridianCityHiddenObjects
	dw SafariZoneRestHouse2HiddenObjects
	dw SafariZoneRestHouse3HiddenObjects
	dw SafariZoneRestHouse4HiddenObjects
	dw UnusedB9HiddenObjects
	dw LavenderHouse1HiddenObjects
	dw CeladonMansion5HiddenObjects
	dw FightingDojoHiddenObjects
	dw Route10HiddenObjects
	dw IndigoPlateauLobbyHiddenObjects
	dw CinnabarLab4HiddenObjects
	dw BikeShopHiddenObjects
	dw Route11HiddenObjects
	dw Route12HiddenObjects
	dw Mansion2HiddenObjects
	dw Mansion4HiddenObjects
	dw SilphCo11FHiddenObjects
	dw Route17HiddenObjects
	dw UndergroundPathNsHiddenObjects
	dw UndergroundPathWeHiddenObjects
	dw CeladonCityHiddenObjects
	dw SeafoamIslands4HiddenObjects
	dw VermilionCityHiddenObjects
	dw CeruleanCityHiddenObjects
	dw Route4HiddenObjects

BattleCenterHiddenObjects:
	db $04,$05,$d0 ; XXX, y, x
	dbw $08,$5845
	db $04,$04,$d0 ; XXX, y, x
	dbw $08,$5825
	db $FF
TradeCenterHiddenObjects:
	db $04,$05,$d0 ; XXX, y, x
	dbw $08,$5845
	db $04,$04,$d0 ; XXX, y, x
	dbw $08,$5825
	db $FF
RedsHouse2FHiddenObjects:
	db $01,$00,$04 ; XXX, y, x
	dbw $17,$5b86
	db $05,$03,$d0 ; XXX, y, x
	dbw $17,$5b79
	db $FF
BluesHouseHiddenObjects:
	db $01,$00,$04 ; XXX, y, x
	dbw $18,$6509
	db $01,$01,$04 ; XXX, y, x
	dbw $18,$6509
	db $01,$07,$04 ; XXX, y, x
	dbw $18,$6509
	db $FF
OaksLabHiddenObjects:
	db $00,$04,$04 ; XXX, y, x
	dbw $07,$6958
	db $00,$05,$04 ; XXX, y, x
	dbw $07,$6965
	db $01,$00,$04 ; XXX, y, x
	dbw $07,$6caf
	db $01,$01,$04 ; XXX, y, x
	dbw $07,$6caf
	db $FF
ViridianPokecenterHiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
ViridianMartHiddenObjects:
	db $FF
ViridianSchoolHiddenObjects:
	db $04,$03,$20 ; XXX, y, x
	dbw $14,$6996
	db $00,$03,$21 ; XXX, y, x
	dbw $17,$5c1a
	db $FF
ViridianGymHiddenObjects:
	db $0f,$0f,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $0f,$12,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $FF
Museum1FHiddenObjects:
	db $03,$02,$04 ; XXX, y, x
	dbw $17,$5bad
	db $06,$02,$04 ; XXX, y, x
	dbw $17,$5bc3
	db $FF
PewterGymHiddenObjects:
	db $0a,$03,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $0a,$06,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $FF
PewterMartHiddenObjects:
	db $FF
PewterPokecenterHiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
CeruleanPokecenterHiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
CeruleanGymHiddenObjects:
	db $0b,$03,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $0b,$06,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $FF
CeruleanMartHiddenObjects:
	db $FF
LavenderPokecenterHiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
VermilionPokecenterHiddenObjects:
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $04,$00,$04 ; XXX, y, x
	dbw $18,$645d
	db $FF
VermilionGymHiddenObjects:
	db $0e,$03,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $0e,$06,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $01,$06,$00 ; XXX, y, x
	dbw $17,$5def
	db $07,$01,$00 ; XXX, y, x
	dbw $17,$5dfc
	db $09,$01,$01 ; XXX, y, x
	dbw $17,$5dfc
	db $0b,$01,$02 ; XXX, y, x
	dbw $17,$5dfc
	db $07,$03,$03 ; XXX, y, x
	dbw $17,$5dfc
	db $09,$03,$04 ; XXX, y, x
	dbw $17,$5dfc
	db $0b,$03,$05 ; XXX, y, x
	dbw $17,$5dfc
	db $07,$05,$06 ; XXX, y, x
	dbw $17,$5dfc
	db $09,$05,$07 ; XXX, y, x
	dbw $17,$5dfc
	db $0b,$05,$08 ; XXX, y, x
	dbw $17,$5dfc
	db $07,$07,$09 ; XXX, y, x
	dbw $17,$5dfc
	db $09,$07,$0a ; XXX, y, x
	dbw $17,$5dfc
	db $0b,$07,$0b ; XXX, y, x
	dbw $17,$5dfc
	db $07,$09,$0c ; XXX, y, x
	dbw $17,$5dfc
	db $09,$09,$0d ; XXX, y, x
	dbw $17,$5dfc
	db $0b,$09,$0e ; XXX, y, x
	dbw $17,$5dfc
	db $FF
CeladonMansion2HiddenObjects:
	db $05,$00,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
CeladonPokecenterHiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
CeladonGymHiddenObjects:
	db $0f,$03,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $0f,$06,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $FF
GameCornerHiddenObjects:
	db $0f,$12,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0e,$12,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0d,$12,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0c,$12,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0b,$12,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0a,$12,$ff ; XXX, y, x
	dbw $0d,$7e2d
	db $0a,$0d,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0b,$0d,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0c,$0d,$fe ; XXX, y, x
	dbw $0d,$7e2d
	db $0d,$0d,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0e,$0d,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0f,$0d,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0f,$0c,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0e,$0c,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0d,$0c,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0c,$0c,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0b,$0c,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0a,$0c,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0a,$07,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0b,$07,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0c,$07,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0d,$07,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0e,$07,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0f,$07,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0f,$06,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0e,$06,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0d,$06,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0c,$06,$fd ; XXX, y, x
	dbw $0d,$7e2d
	db $0b,$06,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0a,$06,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0a,$01,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0b,$01,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0c,$01,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0d,$01,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0e,$01,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $0f,$01,$d0 ; XXX, y, x
	dbw $0d,$7e2d
	db $08,$00,COIN+10
	dbw BANK(HiddenCoins),HiddenCoins
	db $10,$01,COIN+10
	dbw BANK(HiddenCoins),HiddenCoins
	db $0b,$03,COIN+20
	dbw BANK(HiddenCoins),HiddenCoins
	db $0e,$03,COIN+10
	dbw BANK(HiddenCoins),HiddenCoins
	db $0c,$04,COIN+10
	dbw BANK(HiddenCoins),HiddenCoins
	db $0c,$09,COIN+20
	dbw BANK(HiddenCoins),HiddenCoins
	db $0f,$09,COIN+10
	dbw BANK(HiddenCoins),HiddenCoins
	db $0e,$10,COIN+10
	dbw BANK(HiddenCoins),HiddenCoins
	db $10,$0a,COIN+10
	dbw BANK(HiddenCoins),HiddenCoins
	db $07,$0b,COIN+40
	dbw BANK(HiddenCoins),HiddenCoins
	db $08,$0f,COIN+100
	dbw BANK(HiddenCoins),HiddenCoins
	db $0f,$0c,COIN+10
	dbw BANK(HiddenCoins),HiddenCoins
	db $FF
CeladonHotelHiddenObjects:
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $FF
FuchsiaPokecenterHiddenObjects:
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $04,$00,$04 ; XXX, y, x
	dbw $18,$645d
	db $FF
FuchsiaGymHiddenObjects:
	db $0f,$03,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $0f,$06,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $FF
CinnabarGymHiddenObjects:
	db $0d,$11,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $07,$0f,$01 ; XXX, y, x
	dbw $07,$6a17
	db $01,$0a,$12 ; XXX, y, x
	dbw $07,$6a17
	db $07,$09,$13 ; XXX, y, x
	dbw $07,$6a17
	db $0d,$09,$14 ; XXX, y, x
	dbw $07,$6a17
	db $0d,$01,$05 ; XXX, y, x
	dbw $07,$6a17
	db $07,$01,$16 ; XXX, y, x
	dbw $07,$6a17
	db $FF
CinnabarPokecenterHiddenObjects:
	db $04,$00,$04 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
SaffronGymHiddenObjects:
	db $0f,$09,$04 ; XXX, y, x
	dbw BANK(GymStatues),GymStatues
	db $FF
MtMoonPokecenterHiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
RockTunnelPokecenterHiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
ViridianForestHiddenObjects:
	db $12,$01,POTION
	dbw BANK(HiddenItems),HiddenItems
	db $2a,$10,ANTIDOTE
	dbw BANK(HiddenItems),HiddenItems
	db $FF
MtMoon3HiddenObjects:
	db $0c,$12,MOON_STONE
	dbw BANK(HiddenItems),HiddenItems
	db $09,$21,ETHER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
IndigoPlateauHiddenObjects:
	db $0d,$08,$ff ; XXX, y, x
	dbw $14,$6a2f
	db $0d,$0b,$00 ; XXX, y, x
	dbw $14,$6a2f
	db $FF
Route25HiddenObjects:
	db $03,$26,ETHER
	dbw BANK(HiddenItems),HiddenItems
	db $01,$0a,ELIXER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
Route9HiddenObjects:
	db $07,$0e,ETHER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SSAnne6HiddenObjects:
	db $05,$0d,$00 ; XXX, y, x
	dbw $17,$5def
	db $07,$0d,$00 ; XXX, y, x
	dbw $17,$5def
	db $09,$0d,GREAT_BALL
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SSAnne10HiddenObjects:
	db $01,$03,HYPER_POTION
	dbw BANK(HiddenItems),HiddenItems
	db $FF
Route10HiddenObjects:
	db $11,$09,SUPER_POTION
	dbw BANK(HiddenItems),HiddenItems
	db $35,$10,MAX_ETHER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
RocketHideout1HiddenObjects:
	db $0f,$15,PP_UP
	dbw BANK(HiddenItems),HiddenItems
	db $FF
RocketHideout3HiddenObjects:
	db $11,$1b,NUGGET
	dbw BANK(HiddenItems),HiddenItems
	db $FF
RocketHideout4HiddenObjects:
	db $01,$19,SUPER_POTION
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SaffronPokecenterHiddenObjects:
	db $04,$00,$04 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
PokemonTower5HiddenObjects:
	db $0c,$04,ELIXER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
Route13HiddenObjects:
	db $0e,$01,PP_UP
	dbw BANK(HiddenItems),HiddenItems
	db $0d,$10,CALCIUM
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SafariZoneEntranceHiddenObjects:
	db $01,$0a,NUGGET
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SafariZoneWestHiddenObjects:
	db $05,$06,REVIVE
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SilphCo5FHiddenObjects:
	db $03,$0c,ELIXER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SilphCo9FHiddenObjects:
	db $0f,$02,MAX_POTION
	dbw BANK(HiddenItems),HiddenItems
	db $FF
CopycatsHouse2FHiddenObjects:
	db $01,$01,NUGGET
	dbw BANK(HiddenItems),HiddenItems
	db $FF
UnknownDungeon1HiddenObjects:
	db $0b,$0e,RARE_CANDY
	dbw BANK(HiddenItems),HiddenItems
	db $FF
UnknownDungeon3HiddenObjects:
	db $03,$1b,ULTRA_BALL
	dbw BANK(HiddenItems),HiddenItems
	db $FF
PowerPlantHiddenObjects:
	db $10,$11,MAX_ELIXER
	dbw BANK(HiddenItems),HiddenItems
	db $01,$0c,PP_UP
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SeafoamIslands3HiddenObjects:
	db $0f,$0f,NUGGET
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SeafoamIslands5HiddenObjects:
	db $11,$19,ULTRA_BALL
	dbw BANK(HiddenItems),HiddenItems
	db $FF
Mansion1HiddenObjects:
	db $10,$08,MOON_STONE
	dbw BANK(HiddenItems),HiddenItems
	db $05,$02,$04 ; XXX, y, x
	dbw $11,$4316
	db $FF
Mansion2HiddenObjects:
	db $0b,$02,$04 ; XXX, y, x
	dbw $14,$6037
	db $FF
Mansion3HiddenObjects:
	db $09,$01,MAX_REVIVE
	dbw BANK(HiddenItems),HiddenItems
	db $05,$0a,$04 ; XXX, y, x
	dbw $14,$627a
	db $FF
Mansion4HiddenObjects:
	db $09,$01,RARE_CANDY
	dbw BANK(HiddenItems),HiddenItems
	db $03,$14,$04 ; XXX, y, x
	dbw $14,$6420
	db $19,$12,$04 ; XXX, y, x
	dbw $14,$6420
	db $FF
Route23HiddenObjects:
	db $2c,$09,FULL_RESTORE
	dbw BANK(HiddenItems),HiddenItems
	db $46,$13,ULTRA_BALL
	dbw BANK(HiddenItems),HiddenItems
	db $5a,$08,MAX_ETHER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
VictoryRoad2HiddenObjects:
	db $02,$05,ULTRA_BALL
	dbw BANK(HiddenItems),HiddenItems
	db $07,$1a,FULL_RESTORE
	dbw BANK(HiddenItems),HiddenItems
	db $FF
Unused6FHiddenObjects:
	db $0b,$0e,MAX_ELIXER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
BillsHouseHiddenObjects:
	db $04,$01,$04 ; XXX, y, x
	dbw $07,$6b6e
	db $FF
ViridianCityHiddenObjects:
	db $04,$0e,POTION
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SafariZoneRestHouse2HiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
SafariZoneRestHouse3HiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
SafariZoneRestHouse4HiddenObjects:
	db $04,$00,$08 ; XXX, y, x
	dbw $18,$645d
	db $03,$0d,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
UnusedB9HiddenObjects:
	db $02,$01,$04 ; XXX, y, x
	dbw $17,$5b8f
	db $FF
LavenderHouse1HiddenObjects:
	db $01,$00,$00 ; XXX, y, x
	dbw $07,$6b60
	db $01,$01,$00 ; XXX, y, x
	dbw $07,$6b60
	db $01,$07,$00 ; XXX, y, x
	dbw $07,$6b60
	db $FF
CeladonMansion5HiddenObjects:
	db $00,$03,$34 ; XXX, y, x
	dbw $17,$5c1a
	db $00,$04,$34 ; XXX, y, x
	dbw $17,$5c1a
	db $04,$03,$35 ; XXX, y, x
	dbw $14,$6996
	db $FF
FightingDojoHiddenObjects:
	db $09,$03,$04 ; XXX, y, x
	dbw $14,$6a22
	db $09,$06,$04 ; XXX, y, x
	dbw $14,$6a22
	db $00,$04,$04 ; XXX, y, x
	dbw $14,$6a08
	db $00,$05,$04 ; XXX, y, x
	dbw $14,$6a15
	db $FF
IndigoPlateauLobbyHiddenObjects:
	db $07,$0f,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
CinnabarLab4HiddenObjects:
	db $04,$00,$04 ; XXX, y, x
	dbw $18,$6516
	db $04,$02,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
BikeShopHiddenObjects:
	db $00,$01,$d0 ; XXX, y, x
	dbw $07,$694b
	db $01,$02,$d0 ; XXX, y, x
	dbw $07,$694b
	db $02,$01,$d0 ; XXX, y, x
	dbw $07,$694b
	db $02,$03,$d0 ; XXX, y, x
	dbw $07,$694b
	db $04,$00,$d0 ; XXX, y, x
	dbw $07,$694b
	db $05,$01,$d0 ; XXX, y, x
	dbw $07,$694b
	db $FF
Route11HiddenObjects:
	db $05,$30,ESCAPE_ROPE
	dbw BANK(HiddenItems),HiddenItems
	db $FF
Route12HiddenObjects:
	db $3f,$02,HYPER_POTION
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SilphCo11FHiddenObjects:
	db $0c,$0a,$04 ; XXX, y, x
	dbw $18,$6516
	db $FF
Route17HiddenObjects:
	db $0e,$0f,RARE_CANDY
	dbw BANK(HiddenItems),HiddenItems
	db $2d,$08,FULL_RESTORE
	dbw BANK(HiddenItems),HiddenItems
	db $48,$11,PP_UP
	dbw BANK(HiddenItems),HiddenItems
	db $5b,$04,MAX_REVIVE
	dbw BANK(HiddenItems),HiddenItems
	db $79,$08,MAX_ELIXER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
UndergroundPathNsHiddenObjects:
	db $04,$03,FULL_RESTORE
	dbw BANK(HiddenItems),HiddenItems
	db $22,$04,X_SPECIAL
	dbw BANK(HiddenItems),HiddenItems
	db $FF
UndergroundPathWeHiddenObjects:
	db $02,$0c,NUGGET
	dbw BANK(HiddenItems),HiddenItems
	db $05,$15,ELIXER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
CeladonCityHiddenObjects:
	db $0f,$30,PP_UP
	dbw BANK(HiddenItems),HiddenItems
	db $FF
SeafoamIslands4HiddenObjects:
	db $10,$09,MAX_ELIXER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
VermilionCityHiddenObjects:
	db $0b,$0e,MAX_ETHER
	dbw BANK(HiddenItems),HiddenItems
	db $FF
CeruleanCityHiddenObjects:
	db $08,$0f,RARE_CANDY
	dbw BANK(HiddenItems),HiddenItems
	db $FF
Route4HiddenObjects:
	db $03,$28,GREAT_BALL
	dbw BANK(HiddenItems),HiddenItems
	db $FF

INCBIN "baserom.gbc",$470ab,$48000-$470ab

SECTION "bank12",DATA,BANK[$12]

Route7_h: ; 0x48000 to 0x48022 (34 bytes) (bank=12) (id=18)
	db $00 ; tileset
	db ROUTE_7_HEIGHT, ROUTE_7_WIDTH ; dimensions (y, x)
	dw Route7Blocks, $4155, Route7Script ; blocks, texts, scripts
	db WEST | EAST ; connections

	; connections data

	db CELADON_CITY
	dw CeladonCityBlocks - 3 + (CELADON_CITY_WIDTH * 2) ; connection strip location
	dw $C6E8 + (ROUTE_7_WIDTH + 6) * (-3 + 3) ; current map position
	db $f, CELADON_CITY_WIDTH ; bigness, width
	db (-4 * -2), (CELADON_CITY_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * CELADON_CITY_WIDTH ; window

	db SAFFRON_CITY
	dw SaffronCityBlocks + (SAFFRON_CITY_WIDTH) ; connection strip location
	dw $C6E5 + (ROUTE_7_WIDTH + 6) * (-3 + 4) ; current map position
	db $f, SAFFRON_CITY_WIDTH ; bigness, width
	db (-4 * -2), 0 ; alignments (y, x)
	dw $C6EF + SAFFRON_CITY_WIDTH ; window

	; end connections data

	dw Route7Object ; objects

Route7Object: ; 0x48022 (size=47)
	db $f ; border tile

	db $5 ; warps
	db $9, $12, $2, ROUTE_7_GATE
	db $a, $12, $3, ROUTE_7_GATE
	db $9, $b, $0, ROUTE_7_GATE
	db $a, $b, $1, ROUTE_7_GATE
	db $d, $5, $0, PATH_ENTRANCE_ROUTE_7

	db $1 ; signs
	db $d, $3, $1 ; Route7Text1

	db $0 ; people

	; warp-to
	EVENT_DISP $a, $9, $12 ; ROUTE_7_GATE
	EVENT_DISP $a, $a, $12 ; ROUTE_7_GATE
	EVENT_DISP $a, $9, $b ; ROUTE_7_GATE
	EVENT_DISP $a, $a, $b ; ROUTE_7_GATE
	EVENT_DISP $a, $d, $5 ; PATH_ENTRANCE_ROUTE_7

Route7Blocks: ; 4051 90
	INCBIN "maps/route7.blk"

CeladonPokecenterBlocks:
RockTunnelPokecenterBlocks:
MtMoonPokecenterBlocks: ; 40ab 28
	INCBIN "maps/mtmoonpokecenter.blk"

Route18GateBlocks:
Route15GateBlocks:
Route11GateBlocks: ; 40c7 20
	INCBIN "maps/route11gate.blk"

Route18GateHeaderBlocks:
Route16GateUpstairsBlocks:
Route12GateUpstairsBlocks:
Route15GateUpstairsBlocks:
Route11GateUpstairsBlocks: ; 40db 16
	INCBIN "maps/route11gateupstairs.blk"

INCBIN "baserom.gbc",$480eb,$48152 - $480eb

Route7Script: ; 0x48152
	jp $3c3c
; 0x48155

; XXX
db $57, $41

Route7Text1: ; 0x48157
	TX_FAR _Route7Text1
	db $50

RedsHouse1F_h: ; 415C
	db $01 ; tileset
	db $04,$04 ; dimensions
	dw RedsHouse1FBlocks, RedsHouse1FTexts, RedsHouse1FScript
	db 0 ; no connections
	dw RedsHouse1FObject

RedsHouse1FScript: ; 4168
	jp $3C3C

RedsHouse1FTexts: ; 416B
	dw RedsHouse1FText1,RedsHouse1FText2

RedsHouse1FText1: ; 416F Mom
	db 8
	ld a, [$D72E]
	bit 3, a
	jr nz, .heal\@ ; if player has received a Pokémon from Oak, heal team
	ld hl, MomWakeUpText
	call PrintText
	jr .done\@
.heal\@
	call MomHealPokemon
.done\@
	jp TextScriptEnd

MomWakeUpText: ; 0x48185
	TX_FAR _MomWakeUpText
	db "@"

MomHealPokemon: ; 0x4818a
	ld hl, MomHealText1
	call PrintText
	call GBFadeOut2
	call ReloadMapData
	PREDEF HealPartyPredef
	ld a, $E8
	ld [$C0EE], a
	call $23B1 ; play sound?
.next\@
	ld a, [$C026]
	cp $E8
	jr z, .next\@
	ld a, [$D35B]
	ld [$C0EE], a
	call $23B1
	call GBFadeIn2
	ld hl, MomHealText2
	jp PrintText

MomHealText1: ; 0x481bc
	TX_FAR _MomHealText1
	db "@"
MomHealText2: ; 0x481c1
	TX_FAR _MomHealText2
	db "@"

RedsHouse1FText2: ; 0x481c6 TV
	db 8
	ld a,[$C109]
	cp 4
	ld hl,TVWrongSideText
	jr nz,.done\@ ; if player is not facing up
	ld hl,StandByMeText
.done\@
	call PrintText
	jp TextScriptEnd

StandByMeText: ; 0x481da
	TX_FAR _StandByMeText
	db "@"

TVWrongSideText: ; 0x481df
	TX_FAR _TVWrongSideText
	db "@"

RedsHouse1FObject: ; 0x481e4
	db $0A ; border tile

	db 3 ; warps
	db 7,2,0,$FF ; exit1
	db 7,3,0,$FF ; exit2
	db 1,7,0,$26 ; staircase

	db 1 ; signs
	db 1,3,2 ; TV

	db 1 ; people
	db $33,4+4,5+4,$FF,$D2,1 ; Mom

	; warp-to

	dw $C6EF + 4 + (4 + 6) * (3) + 1
	db 7,2

	dw $C6EF + 4 + (4 + 6) * (3) + 1
	db 7,3

	dw $C6EF + 4 + (4 + 6) * (0) + 3
	db 1,7

RedsHouse1FBlocks:
	INCBIN "maps/redshouse1f.blk"

CeladonMart3_h: ; 0x48219 to 0x48225 (12 bytes) (bank=12) (id=124)
	db $12 ; tileset
	db CELADON_MART_3_HEIGHT, CELADON_MART_3_WIDTH ; dimensions (y, x)
	dw CeladonMart3Blocks, CeladonMart3Texts, CeladonMart3Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMart3Object ; objects

CeladonMart3Script: ; 0x48225
	jp $3c3c
; 0x48228

CeladonMart3Texts: ; 0x48228
	dw CeladonMart3Text1, CeladonMart3Text2, CeladonMart3Text3, CeladonMart3Text4, CeladonMart3Text5, CeladonMart3Text6, CeladonMart3Text7, CeladonMart3Text8, CeladonMart3Text9, CeladonMart3Text10, CeladonMart3Text11, CeladonMart3Text12, CeladonMart3Text13, CeladonMart3Text14, CeladonMart3Text15, CeladonMart3Text16, CeladonMart3Text17

CeladonMart3Text1: ; 0x4824a
	db $08 ; asm
	ld a, [$d778]
	bit 7, a
	jr nz, .asm_a5463 ; 0x48250
	ld hl, TM18PreReceiveText
	call PrintText
	ld bc, (TM_18 << 8) | 1
	call GiveItem
	jr nc, .asm_95f37 ; 0x4825e
	ld hl, $d778
	set 7, [hl]
	ld hl, ReceivedTM18Text
	jr .asm_81359 ; 0x48268
.asm_95f37 ; 0x4826a
	ld hl, TM18NoRoomText
	jr .asm_81359 ; 0x4826d
.asm_a5463 ; 0x4826f
	ld hl, TM18ExplanationText
.asm_81359 ; 0x48272
	call PrintText
	jp TextScriptEnd

TM18PreReceiveText: ; 0x48278
	TX_FAR _TM18PreReceiveText
	db $50
; 0x48278 + 5 bytes

ReceivedTM18Text: ; 0x4827d
	TX_FAR _ReceivedTM18Text ; 0x9c85a
	db $0B, $50
; 0x48283

TM18ExplanationText: ; 0x48283
	TX_FAR _TM18ExplanationText
	db $50
; 0x48283 + 5 bytes

TM18NoRoomText: ; 0x48288
	TX_FAR _TM18NoRoomText
	db $50
; 0x48288 + 5 bytes

CeladonMart3Text2: ; 0x4828d
	TX_FAR _CeladonMart3Text2
	db $50

CeladonMart3Text3: ; 0x48292
	TX_FAR _CeladonMart3Text3
	db $50

CeladonMart3Text4: ; 0x48297
	TX_FAR _CeladonMart3Text4
	db $50

CeladonMart3Text5: ; 0x4829c
	TX_FAR _CeladonMart3Text5
	db $50

CeladonMart3Text12
CeladonMart3Text10:
CeladonMart3Text8:
CeladonMart3Text6: ; 0x482a1
	TX_FAR _CeladonMart3Text6
	db $50

CeladonMart3Text7: ; 0x482a6
	TX_FAR _CeladonMart3Text7
	db $50

CeladonMart3Text9: ; 0x482ab
	TX_FAR _CeladonMart3Text9
	db $50

CeladonMart3Text11: ; 0x482b0
	TX_FAR _CeladonMart3Text11
	db $50

CeladonMart3Text13: ; 0x482b5
	TX_FAR _CeladonMart3Text13
	db $50

CeladonMart3Text14: ; 0x482ba
	TX_FAR _CeladonMart3Text14
	db $50

CeladonMart3Text17:
CeladonMart3Text16:
CeladonMart3Text15: ; 0x482bf
	TX_FAR _CeladonMart3Text15
	db $50

CeladonMart3Object: ; 0x482c4 (size=94)
	db $f ; border tile

	db $3 ; warps
	db $1, $c, $0, CELADON_MART_4
	db $1, $10, $1, CELADON_MART_2
	db $1, $1, $0, CELADON_MART_ELEVATOR

	db $c ; signs
	db $4, $2, $6 ; CeladonMart3Text6
	db $4, $3, $7 ; CeladonMart3Text7
	db $4, $5, $8 ; CeladonMart3Text8
	db $4, $6, $9 ; CeladonMart3Text9
	db $6, $2, $a ; CeladonMart3Text10
	db $6, $3, $b ; CeladonMart3Text11
	db $6, $5, $c ; CeladonMart3Text12
	db $6, $6, $d ; CeladonMart3Text13
	db $1, $e, $e ; CeladonMart3Text14
	db $1, $4, $f ; CeladonMart3Text15
	db $1, $6, $10 ; CeladonMart3Text16
	db $1, $a, $11 ; CeladonMart3Text17

	db $5 ; people
	db SPRITE_MART_GUY, $5 + 4, $10 + 4, $ff, $ff, $1 ; person
	db SPRITE_GAMEBOY_KID_COPY, $6 + 4, $b + 4, $ff, $d3, $2 ; person
	db SPRITE_GAMEBOY_KID_COPY, $2 + 4, $7 + 4, $ff, $d0, $3 ; person
	db SPRITE_GAMEBOY_KID_COPY, $2 + 4, $8 + 4, $ff, $d0, $4 ; person
	db SPRITE_YOUNG_BOY, $5 + 4, $2 + 4, $ff, $d1, $5 ; person

	; warp-to
	EVENT_DISP $a, $1, $c ; CELADON_MART_4
	EVENT_DISP $a, $1, $10 ; CELADON_MART_2
	EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR

CeladonMart3Blocks: ; 0x48322 40
	INCBIN "maps/celadonmart3.blk"

CeladonMart4_h: ; 0x4834a to 0x48356 (12 bytes) (bank=12) (id=125)
	db $12 ; tileset
	db CELADON_MART_4_HEIGHT, CELADON_MART_4_WIDTH ; dimensions (y, x)
	dw CeladonMart4Blocks, CeladonMart4Texts, CeladonMart4Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMart4Object ; objects

CeladonMart4Script: ; 0x48356
	jp $3c3c
; 0x48359

CeladonMart4Texts: ; 0x48359
	dw CeladonMart4Text1, CeladonMart4Text2, CeladonMart4Text3, CeladonMart4Text4

CeladonMart4Text2: ; 0x48361
	TX_FAR _CeladonMart4Text2
	db $50

CeladonMart4Text3: ; 0x48366
	TX_FAR _CeladonMart4Text3
	db $50

CeladonMart4Text4: ; 0x4836b
	TX_FAR _CeladonMart4Text4
	db $50

CeladonMart4Object: ; 0x48370 (size=49)
	db $f ; border tile

	db $3 ; warps
	db $1, $c, $0, CELADON_MART_3
	db $1, $10, $1, CELADON_MART_5
	db $1, $1, $0, CELADON_MART_ELEVATOR

	db $1 ; signs
	db $1, $e, $4 ; CeladonMart4Text4

	db $3 ; people
	db SPRITE_MART_GUY, $7 + 4, $5 + 4, $ff, $ff, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $f + 4, $fe, $2, $2 ; person
	db SPRITE_BUG_CATCHER, $2 + 4, $5 + 4, $fe, $2, $3 ; person

	; warp-to
	EVENT_DISP $a, $1, $c ; CELADON_MART_3
	EVENT_DISP $a, $1, $10 ; CELADON_MART_5
	EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR

CeladonMart4Blocks: ; 0x483a1 40
	INCBIN "maps/celadonmart4.blk"

CeladonMartRoof_h: ; 0x483c9 to 0x483d5 (12 bytes) (bank=12) (id=126)
	db $12 ; tileset
	db CELADON_MART_5_HEIGHT, CELADON_MART_5_WIDTH ; dimensions (y, x)
	dw CeladonMartRoofBlocks, CeladonMartRoofTexts, CeladonMartRoofScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMartRoofObject ; objects

CeladonMartRoofScript: ; 0x483d5
	jp $3c3c
; 0x483d8

INCBIN "baserom.gbc",$483d8,$484ee - $483d8

UnnamedText_484ee: ; 0x484ee
	TX_FAR _UnnamedText_484ee
	db $50
; 0x484ee + 5 bytes

INCBIN "baserom.gbc",$484f3,$68

CeladonMartRoofTexts: ; 0x4855b
	dw CeladonMartRoofText1, CeladonMartRoofText2, CeladonMartRoofText5, CeladonMartRoofText5, CeladonMartRoofText5, CeladonMartRoofText6

CeladonMartRoofText1: ; 0x48567
	TX_FAR _CeladonMartRoofText1
	db $50

CeladonMartRoofText2: ; 0x4856c
	db $08 ; asm
	call $43d8
	ld a, [$cd37]
	and a
	jr z, .asm_914b9 ; 0x48574
	ld a, $1
	ld [$cc3c], a
	ld hl, CeladonMartRoofText4
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_05aa4 ; 0x48588
	call $440c
	jr .asm_05aa4 ; 0x4858d
.asm_914b9 ; 0x4858f
	ld hl, CeladonMartRoofText3
	call PrintText
.asm_05aa4 ; 0x48595
	jp TextScriptEnd

CeladonMartRoofText3: ; 0x48598
	TX_FAR _UnnamedText_48598
	db $50
; 0x48598 + 5 bytes

CeladonMartRoofText4:
UnnamedText_4859d: ; 0x4859d
	TX_FAR _UnnamedText_4859d
	db $50
; 0x4859d + 5 bytes

CeladonMartRoofText5: ; 0x485a2
	db $f5

CeladonMartRoofText6: ; 0x485a3
	TX_FAR _CeladonMartRoofText6
	db $50

CeladonMartRoofObject: ; 0x485a8 (size=36)
	db $42 ; border tile

	db $1 ; warps
	db $2, $f, $0, CELADON_MART_5

	db $4 ; signs
	db $1, $a, $3 ; CeladonMartRoofText3
	db $1, $b, $4 ; CeladonMartRoofText4
	db $2, $c, $5 ; CeladonMartRoofText5
	db $2, $d, $6 ; CeladonMartRoofText6

	db $2 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $a + 4, $ff, $d2, $1 ; person
	db SPRITE_LITTLE_GIRL, $5 + 4, $5 + 4, $fe, $0, $2 ; person

	; warp-to
	EVENT_DISP $a, $2, $f ; CELADON_MART_5

CeladonMartRoofBlocks: ; 0x485cc 40
	INCBIN "maps/celadonmart5.blk"

CeladonMartElevator_h: ; 0x485f4 to 0x48600 (12 bytes) (bank=12) (id=127)
	db $12 ; tileset
	db CELADON_MART_6_HEIGHT, CELADON_MART_6_WIDTH ; dimensions (y, x)
	dw CeladonMartElevatorBlocks, CeladonMartElevatorTexts, CeladonMartElevatorScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMartElevatorObject ; objects

CeladonMartElevatorScript: ; 0x48600
	ld hl, $d126
	bit 5, [hl]
	res 5, [hl]
	push hl
	call nz, CeladonMartElevatorScript_Unknown4861c
	pop hl
	bit 7, [hl]
	res 7, [hl]
	call nz, $4654
	xor a
	ld [$cf0c], a
	inc a
	ld [$cc3c], a
	ret
; 0x4861c

CeladonMartElevatorScript_Unknown4861c: ; 0x4861c
INCBIN "baserom.gbc",$4861c,$40

CeladonMartElevatorTexts: ; 0x4865c
	dw CeladonMartElevatorText1

CeladonMartElevatorText1: ; 0x4865e
	db $08 ; asm
	call $4631
	ld hl, $464a
	ld a, $61
	call Predef
	jp TextScriptEnd

CeladonMartElevatorObject: ; 0x4866d (size=23)
	db $f ; border tile

	db $2 ; warps
	db $3, $1, $5, CELADON_MART_1
	db $3, $2, $5, CELADON_MART_1

	db $1 ; signs
	db $0, $3, $1 ; CeladonMartElevatorText1

	db $0 ; people

	; warp-to
	EVENT_DISP $2, $3, $1 ; CELADON_MART_1
	EVENT_DISP $2, $3, $2 ; CELADON_MART_1

CeladonMartElevatorBlocks: ; 0x48684 4
	INCBIN "maps/celadonmart6.blk"

CeladonMansion1_h: ; 0x48688 to 0x48694 (12 bytes) (bank=12) (id=128)
	db $13 ; tileset
	db CELADON_MANSION_1_HEIGHT, CELADON_MANSION_1_WIDTH ; dimensions (y, x)
	dw CeladonMansion1Blocks, CeladonMansion1Texts, CeladonMansion1Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMansion1Object ; objects

CeladonMansion1Script: ; 0x48694
	jp $3c3c
; 0x48697

CeladonMansion1Texts: ; 0x48697
	dw CeladonMansion1Text1, CeladonMansion1Text2, CeladonMansion1Text3, CeladonMansion1Text4, CeladonMansion1Text5

;0x486a1
	call $13d0
	jp TextScriptEnd
; 0x486a7

CeladonMansion1Text1: ; 0x486a7
	TX_FAR _CeladonMansion1Text1
	db $08 ; asm
	ld a, $4d
	jp $46a1

CeladonMansion1Text2: ; 0x486b1
	TX_FAR _CeladonMansion1Text2
	db $50

CeladonMansion1Text3: ; 0x486b6
	TX_FAR _CeladonMansion1Text3
	db $8
	ld a, $4
	jp $46a1
; 0x486c0

CeladonMansion1Text4: ; 0x486c0
	TX_FAR _CeladonMansion1Text4
	db $8
	ld a, $f
	jp $46a1
; 0x486ca

CeladonMansion1Text5: ; 0x486ca
	TX_FAR _CeladonMansion1Text5
	db $50

CeladonMansion1Object: ; 0x486cf (size=71)
	db $f ; border tile

	db $5 ; warps
	db $b, $4, $2, $ff
	db $b, $5, $2, $ff
	db $0, $4, $4, $ff
	db $1, $7, $1, CELADON_MANSION_2
	db $1, $2, $2, CELADON_MANSION_2

	db $1 ; signs
	db $9, $4, $5 ; CeladonMansion1Text5

	db $4 ; people
	db SPRITE_SLOWBRO, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_OLD_MEDIUM_WOMAN, $5 + 4, $1 + 4, $ff, $d0, $2 ; person
	db SPRITE_CLEFAIRY, $8 + 4, $1 + 4, $fe, $2, $3 ; person
	db SPRITE_SLOWBRO, $4 + 4, $4 + 4, $fe, $1, $4 ; person

	; warp-to
	EVENT_DISP $4, $b, $4
	EVENT_DISP $4, $b, $5
	EVENT_DISP $4, $0, $4
	EVENT_DISP $4, $1, $7 ; CELADON_MANSION_2
	EVENT_DISP $4, $1, $2 ; CELADON_MANSION_2

CeladonMansion1Blocks: ; 0x48716 24
	INCBIN "maps/celadonmansion1.blk"

CeladonMansion2_h: ; 0x4872e to 0x4873a (12 bytes) (bank=12) (id=129)
	db $13 ; tileset
	db CELADON_MANSION_2_HEIGHT, CELADON_MANSION_2_WIDTH ; dimensions (y, x)
	dw CeladonMansion2Blocks, CeladonMansion2Texts, CeladonMansion2Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMansion2Object ; objects

CeladonMansion2Script: ; 0x4873a
	call $3c3c
	ret
; 0x4873e

CeladonMansion2Texts: ; 0x4873e
	dw CeladonMansion2Text1

CeladonMansion2Text1: ; 0x48740
	TX_FAR _CeladonMansion2Text1
	db $50

CeladonMansion2Object: ; 0x48745 (size=39)
	db $f ; border tile

	db $4 ; warps
	db $1, $6, $0, CELADON_MANSION_3
	db $1, $7, $3, CELADON_MANSION_1
	db $1, $2, $4, CELADON_MANSION_1
	db $1, $4, $3, CELADON_MANSION_3

	db $1 ; signs
	db $9, $4, $1 ; CeladonMansion2Text1

	db $0 ; people

	; warp-to
	EVENT_DISP $4, $1, $6 ; CELADON_MANSION_3
	EVENT_DISP $4, $1, $7 ; CELADON_MANSION_1
	EVENT_DISP $4, $1, $2 ; CELADON_MANSION_1
	EVENT_DISP $4, $1, $4 ; CELADON_MANSION_3

CeladonMansion2Blocks: ; 0x4876c 24
	INCBIN "maps/celadonmansion2.blk"

CeladonMansion3_h: ; 0x48784 to 0x48790 (12 bytes) (bank=12) (id=130)
	db $13 ; tileset
	db CELADON_MANSION_3_HEIGHT, CELADON_MANSION_3_WIDTH ; dimensions (y, x)
	dw CeladonMansion3Blocks, CeladonMansion3Texts, CeladonMansion3Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMansion3Object ; objects

CeladonMansion3Script: ; 0x48790
	jp $3c3c
; 0x48793

CeladonMansion3Texts: ; 0x48793
	dw CeladonMansion3Text1, CeladonMansion3Text2, CeladonMansion3Text3, CeladonMansion3Text4, CeladonMansion3Text5, CeladonMansion3Text6, CeladonMansion3Text7, CeladonMansion3Text8

CeladonMansion3Text1: ; 0x487a3
	TX_FAR _CeladonMansion3Text1
	db $50

CeladonMansion3Text2: ; 0x487a8
	TX_FAR _CeladonMansion3Text2
	db $50

CeladonMansion3Text3: ; 0x487ad
	TX_FAR _CeladonMansion3Text3
	db $50

CeladonMansion3Text4: ; 0x487b2
	db $08 ; asm
	ld hl, $d2f7
	ld b, $13
	call $2b7f
	ld a, [$d11e]
	cp $96
	jr nc, .asm_f03d0 ; 0x487c0
	ld hl, UnnamedText_487d0
	jr .asm_c13f0 ; 0x487c5
.asm_f03d0 ; 0x487c7
	ld hl, UnnamedText_487d5
.asm_c13f0 ; 0x487ca
	call PrintText
	jp TextScriptEnd

UnnamedText_487d0: ; 0x487d0
	TX_FAR _UnnamedText_487d0
	db $50
; 0x487d5

UnnamedText_487d5: ; 0x487d5
	TX_FAR _UnnamedText_487d5 ; 0x9d0ad
	db $6
	db $8
	ld hl, $66e2
	ld b, $15
	call Bankswitch
	ld a, $1
	ld [$cc3c], a
	jp TextScriptEnd
; 0x487eb

CeladonMansion3Text5: ; 0x487eb
	TX_FAR _CeladonMansion3Text5
	db $50

CeladonMansion3Text6: ; 0x487f0
	TX_FAR _CeladonMansion3Text6
	db $50

CeladonMansion3Text7: ; 0x487f5
	TX_FAR _CeladonMansion3Text7
	db $50

CeladonMansion3Text8: ; 0x487fa
	TX_FAR _CeladonMansion3Text8
	db $50

CeladonMansion3Object: ; 0x487ff (size=72)
	db $f ; border tile

	db $4 ; warps
	db $1, $6, $0, CELADON_MANSION_2
	db $1, $7, $0, CELADON_MANSION_4
	db $1, $2, $1, CELADON_MANSION_4
	db $1, $4, $3, CELADON_MANSION_2

	db $4 ; signs
	db $3, $1, $5 ; CeladonMansion3Text5
	db $3, $4, $6 ; CeladonMansion3Text6
	db $6, $1, $7 ; CeladonMansion3Text7
	db $9, $4, $8 ; CeladonMansion3Text8

	db $4 ; people
	db SPRITE_BIKE_SHOP_GUY, $4 + 4, $0 + 4, $ff, $d1, $1 ; person
	db SPRITE_MART_GUY, $4 + 4, $3 + 4, $ff, $d1, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $7 + 4, $0 + 4, $ff, $d1, $3 ; person
	db SPRITE_LAPRAS_GIVER, $3 + 4, $2 + 4, $ff, $ff, $4 ; person

	; warp-to
	EVENT_DISP $4, $1, $6 ; CELADON_MANSION_2
	EVENT_DISP $4, $1, $7 ; CELADON_MANSION_4
	EVENT_DISP $4, $1, $2 ; CELADON_MANSION_4
	EVENT_DISP $4, $1, $4 ; CELADON_MANSION_2

CeladonMansion3Blocks: ; 0x48847 24
	INCBIN "maps/celadonmansion3.blk"

CeladonMansion4_h: ; 0x4885f to 0x4886b (12 bytes) (bank=12) (id=131)
	db $13 ; tileset
	db CELADON_MANSION_4_HEIGHT, CELADON_MANSION_4_WIDTH ; dimensions (y, x)
	dw CeladonMansion4Blocks, CeladonMansion4Texts, CeladonMansion4Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMansion4Object ; objects

CeladonMansion4Script: ; 0x4886b
	jp $3c3c
; 0x4886e

CeladonMansion4Texts: ; 0x4886e
	dw CeladonMansion4Text1

CeladonMansion4Text1: ; 0x48870
	TX_FAR _CeladonMansion4Text1
	db $50

CeladonMansion4Object: ; 0x48875 (size=31)
	db $9 ; border tile

	db $3 ; warps
	db $1, $6, $1, CELADON_MANSION_3
	db $1, $2, $2, CELADON_MANSION_3
	db $7, $2, $0, CELADON_MANSION_5

	db $1 ; signs
	db $7, $3, $1 ; CeladonMansion4Text1

	db $0 ; people

	; warp-to
	EVENT_DISP $4, $1, $6 ; CELADON_MANSION_3
	EVENT_DISP $4, $1, $2 ; CELADON_MANSION_3
	EVENT_DISP $4, $7, $2 ; CELADON_MANSION_5

CeladonMansion4Blocks: ; 0x48894 24
	INCBIN "maps/celadonmansion4.blk"

CeladonPokecenter_h: ; 0x488ac to 0x488b8 (12 bytes) (bank=12) (id=133)
	db $06 ; tileset
	db CELADON_POKECENTER_HEIGHT, CELADON_POKECENTER_WIDTH ; dimensions (y, x)
	dw CeladonPokecenterBlocks, CeladonPokecenterTexts, CeladonPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonPokecenterObject ; objects

CeladonPokecenterScript: ; 0x488b8
	call $22fa
	jp $3c3c
; 0x488be

CeladonPokecenterTexts:
	dw CeladonPokecenterText1, CeladonPokecenterText2, CeladonPokecenterText3, CeladonPokecenterText4

CeladonPokecenterText4:
	db $f6

CeladonPokecenterText1:
	db $ff

CeladonPokecenterText2: ; 0x488c8
	TX_FAR _CeladonPokecenterText2
	db $50

CeladonPokecenterText3: ; 0x488cd
	TX_FAR _CeladonPokecenterText3
	db $50

CeladonPokecenterObject: ; 0x488d2 (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $5, $ff
	db $7, $4, $5, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_GENTLEMAN, $3 + 4, $7 + 4, $fe, $2, $2 ; person
	db SPRITE_FOULARD_WOMAN, $5 + 4, $a + 4, $fe, $0, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

CeladonGym_h: ; 0x488fe to 0x4890a (12 bytes) (bank=12) (id=134)
	db $07 ; tileset
	db CELADON_GYM_HEIGHT, CELADON_GYM_WIDTH ; dimensions (y, x)
	dw CeladonGymBlocks, CeladonGymTexts, CeladonGymScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonGymObject ; objects

CeladonGymScript: ; 0x4890a
	ld hl, $d126
	bit 6, [hl]
	res 6, [hl]
	call nz, CeladonGymScript_Unknown48927
	call $3c3c
	ld hl, CeladonGymTrainerHeaders
	ld de, $494e
	ld a, [$d5ff]
	call $3160
	ld [$d5ff], a
	ret
; 0x48927

CeladonGymScript_Unknown48927: ; 0x48927
INCBIN "baserom.gbc",$48927,$7f

CeladonGymTexts: ; 0x489a6
	dw CeladonGymText1, CeladonGymText2, CeladonGymText3, CeladonGymText4, CeladonGymText5, CeladonGymText6, CeladonGymText7, CeladonGymText8, CeladonGymText9, TM21Text, TM21NoRoomText

CeladonGymTrainerHeaders:
CeladonGymTrainerHeader0: ; 0x489bc
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d77c ; flag's byte
	dw CeladonGymBattleText2 ; 0x4a8b TextBeforeBattle
	dw CeladonGymAfterBattleText2 ; 0x4a95 TextAfterBattle
	dw CeladonGymEndBattleText2 ; 0x4a90 TextEndBattle
	dw CeladonGymEndBattleText2 ; 0x4a90 TextEndBattle
; 0x489c8

CeladonGymTrainerHeader2: ; 0x489c8
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d77c ; flag's byte
	dw CeladonGymBattleText3 ; 0x4aa4 TextBeforeBattle
	dw CeladonGymAfterBattleText3 ; 0x4aae TextAfterBattle
	dw CeladonGymEndBattleText3 ; 0x4aa9 TextEndBattle
	dw CeladonGymEndBattleText3 ; 0x4aa9 TextEndBattle
; 0x489d4

CeladonGymTrainerHeader3: ; 0x489d4
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d77c ; flag's byte
	dw CeladonGymBattleText4 ; 0x4abd TextBeforeBattle
	dw CeladonGymAfterBattleText4 ; 0x4ac7 TextAfterBattle
	dw CeladonGymEndBattleText4 ; 0x4ac2 TextEndBattle
	dw CeladonGymEndBattleText4 ; 0x4ac2 TextEndBattle
; 0x489e0

CeladonGymTrainerHeader4: ; 0x489e0
	db $5 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d77c ; flag's byte
	dw CeladonGymBattleText5 ; 0x4ad6 TextBeforeBattle
	dw CeladonGymAfterBattleText5 ; 0x4ae0 TextAfterBattle
	dw CeladonGymEndBattleText5 ; 0x4adb TextEndBattle
	dw CeladonGymEndBattleText5 ; 0x4adb TextEndBattle
; 0x489ec

CeladonGymTrainerHeader5: ; 0x489ec
	db $6 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d77c ; flag's byte
	dw CeladonGymBattleText6 ; 0x4aef TextBeforeBattle
	dw CeladonGymAfterBattleText6 ; 0x4af9 TextAfterBattle
	dw CeladonGymEndBattleText6 ; 0x4af4 TextEndBattle
	dw CeladonGymEndBattleText6 ; 0x4af4 TextEndBattle
; 0x489f8

CeladonGymTrainerHeader6: ; 0x489f8
	db $7 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d77c ; flag's byte
	dw CeladonGymBattleText7 ; 0x4b08 TextBeforeBattle
	dw CeladonGymAfterBattleText7 ; 0x4b12 TextAfterBattle
	dw CeladonGymEndBattleText7 ; 0x4b0d TextEndBattle
	dw CeladonGymEndBattleText7 ; 0x4b0d TextEndBattle
; 0x48a04

CeladonGymTrainerHeader7: ; 0x48a04
	db $8 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d77c ; flag's byte
	dw CeladonGymBattleText8 ; 0x4b21 TextBeforeBattle
	dw CeladonGymAfterBattleText8 ; 0x4b2b TextAfterBattle
	dw CeladonGymEndBattleText8 ; 0x4b26 TextEndBattle
	dw CeladonGymEndBattleText8 ; 0x4b26 TextEndBattle
; 0x48a10

db $ff

CeladonGymText1: ; 0x48a11
	db $08 ; asm
	ld a, [$d77c]
	bit 1, a
	jr z, .asm_16064 ; 0x48a17
	bit 0, a
	jr nz, .asm_3b22c ; 0x48a1b
	call z, $4963
	call DisableWaitingAfterTextDisplay
	jr .asm_96252 ; 0x48a23
.asm_3b22c ; 0x48a25
	ld hl, UnnamedText_48a68
	call PrintText
	jr .asm_96252 ; 0x48a2b
.asm_16064 ; 0x48a2d
	ld hl, UnnamedText_48a5e
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_48a63
	ld de, UnnamedText_48a63
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $4
	ld [$d05c], a
	ld a, $3
	ld [$d5ff], a
	ld [$da39], a
.asm_96252 ; 0x48a5b
	jp TextScriptEnd

UnnamedText_48a5e: ; 0x48a5e
	TX_FAR _UnnamedText_48a5e
	db $50
; 0x48a5e + 5 bytes

UnnamedText_48a63: ; 0x48a63
	TX_FAR _UnnamedText_48a63
	db $50
; 0x48a63 + 5 bytes

UnnamedText_48a68: ; 0x48a68
	TX_FAR _UnnamedText_48a68
	db $50
; 0x48a68 + 5 bytes

CeladonGymText9: ; 0x48a6d
UnnamedText_48a6d: ; 0x48a6d
	TX_FAR _UnnamedText_48a6d
	db $50
; 0x48a6d + 5 bytes

TM21Text: ; 0x48a72
	TX_FAR _ReceivedTM21Text ; 0x9d50c
	db $0B
	TX_FAR _TM21ExplanationText ; 0x9d520
	db $50
; 0x48a7c

TM21NoRoomText: ; 0x48a7c
	TX_FAR _TM21NoRoomText
	db $50
; 0x48a7c + 5 bytes

CeladonGymText2: ; 0x48a81
	db $08 ; asm
	ld hl, CeladonGymTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

CeladonGymBattleText2: ; 0x48a8b
	TX_FAR _CeladonGymBattleText2
	db $50
; 0x48a8b + 5 bytes

CeladonGymEndBattleText2: ; 0x48a90
	TX_FAR _CeladonGymEndBattleText2
	db $50
; 0x48a90 + 5 bytes

CeladonGymAfterBattleText2: ; 0x48a95
	TX_FAR _CeladonGymAfterBattleText2
	db $50
; 0x48a95 + 5 bytes

CeladonGymText3: ; 0x48a9a
	db $08 ; asm
	ld hl, CeladonGymTrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

CeladonGymBattleText3: ; 0x48aa4
	TX_FAR _CeladonGymBattleText3
	db $50
; 0x48aa4 + 5 bytes

CeladonGymEndBattleText3: ; 0x48aa9
	TX_FAR _CeladonGymEndBattleText3
	db $50
; 0x48aa9 + 5 bytes

CeladonGymAfterBattleText3: ; 0x48aae
	TX_FAR _CeladonGymAfterBattleText3
	db $50
; 0x48aae + 5 bytes

CeladonGymText4: ; 0x48ab3
	db $08 ; asm
	ld hl, CeladonGymTrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

CeladonGymBattleText4: ; 0x48abd
	TX_FAR _CeladonGymBattleText4
	db $50
; 0x48abd + 5 bytes

CeladonGymEndBattleText4: ; 0x48ac2
	TX_FAR _CeladonGymEndBattleText4
	db $50
; 0x48ac2 + 5 bytes

CeladonGymAfterBattleText4: ; 0x48ac7
	TX_FAR _CeladonGymAfterBattleText4
	db $50
; 0x48ac7 + 5 bytes

CeladonGymText5: ; 0x48acc
	db $08 ; asm
	ld hl, CeladonGymTrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

CeladonGymBattleText5: ; 0x48ad6
	TX_FAR _CeladonGymBattleText5
	db $50
; 0x48ad6 + 5 bytes

CeladonGymEndBattleText5: ; 0x48adb
	TX_FAR _CeladonGymEndBattleText5
	db $50
; 0x48adb + 5 bytes

CeladonGymAfterBattleText5: ; 0x48ae0
	TX_FAR _CeladonGymAfterBattleText5
	db $50
; 0x48ae0 + 5 bytes

CeladonGymText6: ; 0x48ae5
	db $08 ; asm
	ld hl, CeladonGymTrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

CeladonGymBattleText6: ; 0x48aef
	TX_FAR _CeladonGymBattleText6
	db $50
; 0x48aef + 5 bytes

CeladonGymEndBattleText6: ; 0x48af4
	TX_FAR _CeladonGymEndBattleText6
	db $50
; 0x48af4 + 5 bytes

CeladonGymAfterBattleText6: ; 0x48af9
	TX_FAR _CeladonGymAfterBattleText6
	db $50
; 0x48af9 + 5 bytes

CeladonGymText7: ; 0x48afe
	db $08 ; asm
	ld hl, CeladonGymTrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

CeladonGymBattleText7: ; 0x48b08
	TX_FAR _CeladonGymBattleText7
	db $50
; 0x48b08 + 5 bytes

CeladonGymEndBattleText7: ; 0x48b0d
	TX_FAR _CeladonGymEndBattleText7
	db $50
; 0x48b0d + 5 bytes

CeladonGymAfterBattleText7: ; 0x48b12
	TX_FAR _CeladonGymAfterBattleText7
	db $50
; 0x48b12 + 5 bytes

CeladonGymText8: ; 0x48b17
	db $08 ; asm
	ld hl, CeladonGymTrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

CeladonGymBattleText8: ; 0x48b21
	TX_FAR _CeladonGymBattleText8
	db $50
; 0x48b21 + 5 bytes

CeladonGymEndBattleText8: ; 0x48b26
	TX_FAR _CeladonGymEndBattleText8
	db $50
; 0x48b26 + 5 bytes

CeladonGymAfterBattleText8: ; 0x48b2b
	TX_FAR _CeladonGymAfterBattleText8
	db $50
; 0x48b2b + 5 bytes

CeladonGymObject: ; 0x48b30 (size=84)
	db $3 ; border tile

	db $2 ; warps
	db $11, $4, $6, $ff
	db $11, $5, $6, $ff

	db $0 ; signs

	db $8 ; people
	db SPRITE_ERIKA, $3 + 4, $4 + 4, $ff, $d0, $41, ERIKA + $C8, $1 ; trainer
	db SPRITE_LASS, $b + 4, $2 + 4, $ff, $d3, $42, LASS + $C8, $11 ; trainer
	db SPRITE_FOULARD_WOMAN, $a + 4, $7 + 4, $ff, $d2, $43, BEAUTY + $C8, $1 ; trainer
	db SPRITE_LASS, $5 + 4, $9 + 4, $ff, $d0, $44, JR__TRAINER_F + $C8, $b ; trainer
	db SPRITE_FOULARD_WOMAN, $5 + 4, $1 + 4, $ff, $d0, $45, BEAUTY + $C8, $2 ; trainer
	db SPRITE_LASS, $3 + 4, $6 + 4, $ff, $d0, $46, LASS + $C8, $12 ; trainer
	db SPRITE_FOULARD_WOMAN, $3 + 4, $3 + 4, $ff, $d0, $47, BEAUTY + $C8, $3 ; trainer
	db SPRITE_LASS, $3 + 4, $5 + 4, $ff, $d0, $48, COOLTRAINER_F + $C8, $1 ; trainer

	; warp-to
	EVENT_DISP $5, $11, $4
	EVENT_DISP $5, $11, $5

CeladonGymBlocks: ; 0x48b84 45
	INCBIN "maps/celadongym.blk"

CeladonGameCorner_h: ; 0x48bb1 to 0x48bbd (12 bytes) (bank=12) (id=135)
	db $12 ; tileset
	db GAME_CORNER_HEIGHT, GAME_CORNER_WIDTH ; dimensions (y, x)
	dw CeladonGameCornerBlocks, CeladonGameCornerTexts, CeladonGameCornerScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonGameCornerObject ; objects

CeladonGameCornerScript: ; 0x48bbd
	call Unknown_48bcf
	call $4bec
	call $3c3c
	ld hl, CeladonGameCornerScripts
	ld a, [$d65f]
	jp $3d97
; 0x48bcf

Unknown_48bcf: ; 0x48bcf
INCBIN "baserom.gbc",$48bcf,$48c12 - $48bcf

CeladonGameCornerScripts: ; 0x48c12
	dw CeladonGameCornerScript0, CeladonGameCornerScript1, CeladonGameCornerScript2

CeladonGameCornerScript0: ; 0x48c18
	ret
; 0x48c19

CeladonGameCornerScript1: ; 0x48c19
INCBIN "baserom.gbc",$48c19,$48c5a - $48c19
; 0x48c5a

INCBIN "baserom.gbc",$48c5a,$48c69 - $48c5a

CeladonGameCornerScript2: ; 0x48c69
INCBIN "baserom.gbc",$48c69,$48c8a - $48c69

CeladonGameCornerTexts: ; 0x48c8a
	dw CeladonGameCornerText1, CeladonGameCornerText2, CeladonGameCornerText3, CeladonGameCornerText4, CeladonGameCornerText5, CeladonGameCornerText6, CeladonGameCornerText7, CeladonGameCornerText8, CeladonGameCornerText9, CeladonGameCornerText10, CeladonGameCornerText11, CeladonGameCornerText12, CeladonGameCornerText13

CeladonGameCornerText1: ; 0x48ca4
	TX_FAR _CeladonGameCornerText1
	db $50

CeladonGameCornerText2: ; 0x48ca9
	db $08 ; asm
	call $4f1e
	ld hl, UnnamedText_48d22
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_c650b ; 0x48cba
	ld b,COIN_CASE
	call $3493
	jr z, .asm_ed086 ; 0x48cc1
	call $4f95
	jr nc, .asm_31338 ; 0x48cc6
	xor a
	ldh [$9f], a
	ldh [$a1], a
	ld a, $10
	ldh [$a0], a
	call $35a6
	jr nc, .asm_b6ef0 ; 0x48cd4
	ld hl, $4d31
	jr .asm_e2afd ; 0x48cd9
.asm_b6ef0 ; 0x48cdb
	xor a
	ldh [$9f], a
	ldh [$a1], a
	ld a, $10
	ldh [$a0], a
	ld hl, $ffa1
	ld de, $d349
	ld c, $3
	ld a, $c
	call Predef
	xor a
	ldh [$9f], a
	ldh [$a0], a
	ld a, $50
	ldh [$a1], a
	ld de, $d5a5
	ld hl, $ffa1
	ld c, $2
	ld a, $b
	call Predef
	call $4f1e
	ld hl, UnnamedText_48d27
	jr .asm_e2afd ; 0x48d0d
.asm_c650b ; 0x48d0f
	ld hl, UnnamedText_48d2c
	jr .asm_e2afd ; 0x48d12
.asm_31338 ; 0x48d14
	ld hl, UnnamedText_48d36
	jr .asm_e2afd ; 0x48d17
.asm_ed086 ; 0x48d19
	ld hl, UnnamedText_48d3b
.asm_e2afd ; 0x48d1c
	call PrintText
	jp TextScriptEnd

UnnamedText_48d22: ; 0x48d22
	TX_FAR _UnnamedText_48d22
	db $50
; 0x48d27

UnnamedText_48d27: ; 0x48d27
	TX_FAR _UnnamedText_48d27
	db $50
; 0x48d2c

UnnamedText_48d2c: ; 0x48d2c
	TX_FAR _UnnamedText_48d2c
	db $50
; 0x48d31

UnnamedText_48d31: ; 0x48d31
	TX_FAR _UnnamedText_48d31
	db $50
; 0x48d36

UnnamedText_48d36: ; 0x48d36
	TX_FAR _UnnamedText_48d36
	db $50
; 0x48d3b

UnnamedText_48d3b: ; 0x48d3b
	TX_FAR _UnnamedText_48d3b
	db $50
; 0x48d40

CeladonGameCornerText3: ; 0x48d40
	TX_FAR _CeladonGameCornerText3
	db $50

CeladonGameCornerText4: ; 0x48d45
	TX_FAR _CeladonGameCornerText4
	db $50

CeladonGameCornerText5: ; 0x48d4a
	db $08 ; asm
	ld a, [$d77e]
	bit 2, a
	jr nz, .asm_d0957 ; 0x48d50
	ld hl, UnnamedText_48d9c
	call PrintText
	ld b, COIN_CASE
	call $3493
	jr z, .asm_5aef9 ; 0x48d5d
	call $4f95
	jr nc, .asm_98546 ; 0x48d62
	xor a
	ldh [$9f], a
	ldh [$a0], a
	ld a, $10
	ldh [$a1], a
	ld de, $d5a5
	ld hl, $ffa1
	ld c, $2
	ld a, $b
	call Predef
	ld hl, $d77e
	set 2, [hl]
	ld a, $1
	ld [$cc3c], a
	ld hl, Received10CoinsText
	jr .asm_c7d1a ; 0x48d87
.asm_d0957 ; 0x48d89
	ld hl, UnnamedText_48dac
	jr .asm_c7d1a ; 0x48d8c
.asm_98546 ; 0x48d8e
	ld hl, UnnamedText_48da7
	jr .asm_c7d1a ; 0x48d91
.asm_5aef9 ; 0x48d93
	ld hl, UnnamedText_48f19
.asm_c7d1a ; 0x48d96
	call PrintText
	jp TextScriptEnd

UnnamedText_48d9c: ; 0x48d9c
	TX_FAR _UnnamedText_48d9c
	db $50
; 0x48d9c + 5 bytes

Received10CoinsText: ; 0x48da1
	TX_FAR _Received10CoinsText ; 0x9daa9
	db $0B, $50

UnnamedText_48da7: ; 0x48da7
	TX_FAR _UnnamedText_48da7
	db $50
; 0x48da7 + 5 bytes

UnnamedText_48dac: ; 0x48dac
	TX_FAR _UnnamedText_48dac
	db $50
; 0x48dac + 5 bytes

CeladonGameCornerText6: ; 0x48db1
	TX_FAR _CeladonGameCornerText6
	db $50

CeladonGameCornerText7: ; 0x48db6
	db $08 ; asm
	ld a, [$d77c]
	bit 1, a
	ld hl, $4dca
	jr z, .asm_be3fd ; 0x48dbf
	ld hl, $4dcf
.asm_be3fd ; 0x48dc4
	call PrintText
	jp TextScriptEnd

UnnamedText_48dca: ; 0x48dca
	TX_FAR _UnnamedText_48dca
	db $50
; 0x48dca + 5 bytes

UnnamedText_48dcf: ; 0x48dcf
	TX_FAR _UnnamedText_48dcf
	db $50
; 0x48dcf + 5 bytes

CeladonGameCornerText8: ; 0x48dd4
	TX_FAR _CeladonGameCornerText8
	db $50

CeladonGameCornerText9: ; 0x48dd9
	db $08 ; asm
	ld a, [$d77e]
	bit 4, a
	jr nz, .asm_ed8bc ; 0x48ddf
	ld hl, UnnamedText_48e26
	call PrintText
	ld b, COIN_CASE
	call $3493
	jr z, .asm_df794 ; 0x48dec
	call $4f95
	jr nc, .asm_f17c3 ; 0x48df1
	xor a
	ldh [$9f], a
	ldh [$a0], a
	ld a, $20
	ldh [$a1], a
	ld de, $d5a5
	ld hl, $ffa1
	ld c, $2
	ld a, $b
	call Predef
	ld hl, $d77e
	set 4, [hl]
	ld hl, Received20CoinsText
	jr .asm_0ddc2 ; 0x48e11
.asm_ed8bc ; 0x48e13
	ld hl, UnnamedText_48e36
	jr .asm_0ddc2 ; 0x48e16
.asm_f17c3 ; 0x48e18
	ld hl, UnnamedText_48e31
	jr .asm_0ddc2 ; 0x48e1b
.asm_df794 ; 0x48e1d
	ld hl, UnnamedText_48f19
.asm_0ddc2 ; 0x48e20
	call PrintText
	jp TextScriptEnd

UnnamedText_48e26: ; 0x48e26
	TX_FAR _UnnamedText_48e26
	db $50
; 0x48e26 + 5 bytes

Received20CoinsText: ; 0x48e2b
	TX_FAR _Received20CoinsText ; 0x9dc4f
	db $0B, $50
; 0x48e31

UnnamedText_48e31: ; 0x48e31
	TX_FAR _UnnamedText_48e31
	db $50
; 0x48e31 + 5 bytes

UnnamedText_48e36: ; 0x48e36
	TX_FAR _UnnamedText_48e36
	db $50
; 0x48e36 + 5 bytes

CeladonGameCornerText10: ; 0x48e3b
	db $08 ; asm
	ld a, [$d77e]
	bit 3, a
	jr nz, .asm_ff080 ; 0x48e41
	ld hl, $4e88
	call PrintText
	ld b,COIN_CASE
	call $3493
	jr z, .asm_4fb0c ; 0x48e4e
	call $4f95
	jr z, .asm_9505a ; 0x48e53
	xor a
	ldh [$9f], a
	ldh [$a0], a
	ld a, $20
	ldh [$a1], a
	ld de, $d5a5
	ld hl, $ffa1
	ld c, $2
	ld a, $b
	call Predef
	ld hl, $d77e
	set 3, [hl]
	ld hl, UnnamedText_48e8d
	jr .asm_78d65 ; 0x48e73
.asm_ff080 ; 0x48e75
	ld hl, UnnamedText_48e98
	jr .asm_78d65 ; 0x48e78
.asm_9505a ; 0x48e7a
	ld hl, UnnamedText_48e93
	jr .asm_78d65 ; 0x48e7d
.asm_4fb0c ; 0x48e7f
	ld hl, UnnamedText_48f19
.asm_78d65 ; 0x48e82
	call PrintText
	jp TextScriptEnd

UnnamedText_48e88: ; 0x48e88
	TX_FAR _UnnamedText_48e88
	db $50
; 0x48e88 + 5 bytes

UnnamedText_48e8d: ; 0x48e8d
	TX_FAR _UnnamedText_48e8d ; 0x9dceb
	db $0B, $50
; 0x48e93

UnnamedText_48e93: ; 0x48e93
	TX_FAR _UnnamedText_48e93
	db $50
; 0x48e93 + 5 bytes

UnnamedText_48e98: ; 0x48e98
	TX_FAR _UnnamedText_48e98
	db $50
; 0x48e98 + 5 bytes

CeladonGameCornerText11: ; 0x48e9d
	db $08 ; asm
	ld hl, UnnamedText_48ece
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_48ed3
	ld de, UnnamedText_48ed3
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	xor a
	ldh [$b4], a
	ldh [$b3], a
	ldh [$b2], a
	ld a, $1
	ld [$d65f], a
	jp TextScriptEnd

UnnamedText_48ece: ; 0x48ece
	TX_FAR _UnnamedText_48ece
	db $50
; 0x48ece + 5 bytes

UnnamedText_48ed3: ; 0x48ed3
	TX_FAR _UnnamedText_48ed3
	db $50
; 0x48ed3 + 5 bytes

CeladonGameCornerText13: ; 0x48ed8
	TX_FAR _UnnamedText_48ed8
	db $50
; 0x48ed8 + 5 bytes

CeladonGameCornerText12: ; 0x48edd
	db $08 ; asm
	ld a, $1
	ld [$cc3c], a
	ld hl, UnnamedText_48f09
	call PrintText
	call $3748
	ld a, $ad
	call $23b1
	call $3748
	ld hl, $d77e
	set 1, [hl]
	ld a, $43
	ld [$d09f], a
	ld bc, $0208
	ld a, $17
	call Predef
	jp TextScriptEnd

UnnamedText_48f09: ; 0x48f09
	TX_FAR _UnnamedText_48f09 ; 0x9ddb0
	db $8
	ld a, $9d
	call $23b1
	call $3748
	jp TextScriptEnd
; 0x48f19

UnnamedText_48f19: ; 0x48f19
	TX_FAR _UnnamedText_48f19
	db $50
; 0x48f19 + 5 bytes

INCBIN "baserom.gbc",$48f1e,$82

CeladonGameCornerObject: ; 0x48fa0 (size=99)
	db $f ; border tile

	db $3 ; warps
	db $11, $f, $7, $ff
	db $11, $10, $7, $ff
	db $4, $11, $1, ROCKET_HIDEOUT_1

	db $1 ; signs
	db $4, $9, $c ; CeladonGameCornerText12

	db $b ; people
	db SPRITE_FOULARD_WOMAN, $6 + 4, $2 + 4, $ff, $d0, $1 ; person
	db SPRITE_MART_GUY, $6 + 4, $5 + 4, $ff, $d0, $2 ; person
	db SPRITE_FAT_BALD_GUY, $a + 4, $2 + 4, $ff, $d2, $3 ; person
	db SPRITE_FOULARD_WOMAN, $d + 4, $2 + 4, $ff, $d2, $4 ; person
	db SPRITE_FISHER, $b + 4, $5 + 4, $ff, $d3, $5 ; person
	db SPRITE_MOM_GEISHA, $b + 4, $8 + 4, $ff, $d2, $6 ; person
	db SPRITE_GYM_HELPER, $e + 4, $8 + 4, $ff, $d2, $7 ; person
	db SPRITE_GAMBLER, $f + 4, $b + 4, $ff, $d3, $8 ; person
	db SPRITE_MART_GUY, $b + 4, $e + 4, $ff, $d2, $9 ; person
	db SPRITE_GENTLEMAN, $d + 4, $11 + 4, $ff, $d3, $a ; person
	db SPRITE_ROCKET, $5 + 4, $9 + 4, $ff, $d1, $4b, ROCKET + $C8, $7 ; trainer

	; warp-to
	EVENT_DISP $a, $11, $f
	EVENT_DISP $a, $11, $10
	EVENT_DISP $a, $4, $11 ; ROCKET_HIDEOUT_1

CeladonGameCornerBlocks: ; 0x49003 90
	INCBIN "maps/celadongamecorner.blk"

CeladonMart5_h: ; 0x4905d to 0x49069 (12 bytes) (bank=12) (id=136)
	db $12 ; tileset
	db CELADON_HOUSE_HEIGHT, CELADON_HOUSE_WIDTH ; dimensions (y, x)
	dw CeladonMart5Blocks, CeladonMart5Texts, CeladonMart5Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMart5Object ; objects

CeladonMart5Script: ; 0x49069
	jp $3c3c
; 0x4906c

CeladonMart5Texts: ; 0x4906c
	dw CeladonMart5Text1, CeladonMart5Text2, CeladonMart5Text3, CeladonMart5Text4, CeladonMart5Text5

CeladonMart5Text1: ; 0x49076
	TX_FAR _CeladonMart5Text1
	db $50

CeladonMart5Text2: ; 0x4907b
	TX_FAR _CeladonMart5Text2
	db $50

CeladonMart5Text5: ; 0x49080
	TX_FAR _CeladonMart5Text5
	db $50

CeladonMart5Object: ; 0x49085 (size=55)
	db $f ; border tile

	db $3 ; warps
	db $1, $c, $0, CELADON_MART_ROOF
	db $1, $10, $1, CELADON_MART_4
	db $1, $1, $0, CELADON_MART_ELEVATOR

	db $1 ; signs
	db $1, $e, $5 ; CeladonMart5Text5

	db $4 ; people
	db SPRITE_GENTLEMAN, $5 + 4, $e + 4, $fe, $1, $1 ; person
	db SPRITE_SAILOR, $6 + 4, $2 + 4, $ff, $ff, $2 ; person
	db SPRITE_MART_GUY, $3 + 4, $5 + 4, $ff, $d0, $3 ; person
	db SPRITE_MART_GUY, $3 + 4, $6 + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $a, $1, $c ; CELADON_MART_ROOF
	EVENT_DISP $a, $1, $10 ; CELADON_MART_4
	EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR

CeladonMart5Blocks: ; 0x490bc 40
	INCBIN "maps/celadonhouse.blk"

CeladonPrizeRoom_h: ; 0x490e4 to 0x490f0 (12 bytes) (bank=12) (id=137)
	db $12 ; tileset
	db CELADONPRIZE_ROOM_HEIGHT, CELADONPRIZE_ROOM_WIDTH ; dimensions (y, x)
	dw CeladonPrizeRoomBlocks, CeladonPrizeRoomTexts, CeladonPrizeRoomScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonPrizeRoomObject ; objects

CeladonPrizeRoomScript: ; 0x490f0
	jp $3c3c
; 0x490f3

CeladonPrizeRoomTexts:
	dw CeladonPrizeRoomText1, CeladonPrizeRoomText2, CeladonPrizeRoomText3, CeladonPrizeRoomText3, CeladonPrizeRoomText3

CeladonPrizeRoomText1: ; 0x490fd
	TX_FAR _CeladonPrizeRoomText1
	db $50

CeladonPrizeRoomText2: ; 0x49102
	TX_FAR _CeladonPrizeRoomText2
	db $50

CeladonPrizeRoomText3: ; 0x49107
	db $f7

CeladonPrizeRoomObject: ; 0x49108 (size=41)
	db $f ; border tile

	db $2 ; warps
	db $7, $4, $9, $ff
	db $7, $5, $9, $ff

	db $3 ; signs
	db $2, $2, $3 ; CeladonPrizeRoomText3
	db $2, $4, $4 ; CeladonPrizeRoomText4
	db $2, $6, $5 ; CeladonPrizeRoomText5

	db $2 ; people
	db SPRITE_BALDING_GUY, $4 + 4, $1 + 4, $ff, $ff, $1 ; person
	db SPRITE_GAMBLER, $3 + 4, $7 + 4, $fe, $2, $2 ; person

	; warp-to
	EVENT_DISP $5, $7, $4
	EVENT_DISP $5, $7, $5

CeladonPrizeRoomBlocks: ; 0x49131 20
	INCBIN "maps/celadonprizeroom.blk"

CeladonDiner_h: ; 0x49145 to 0x49151 (12 bytes) (bank=12) (id=138)
	db $12 ; tileset
	db CELADON_DINER_HEIGHT, CELADON_DINER_WIDTH ; dimensions (y, x)
	dw CeladonDinerBlocks, CeladonDinerTexts, CeladonDinerScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonDinerObject ; objects

CeladonDinerScript: ; 0x49151
	call $3c3c
	ret
; 0x49155

CeladonDinerTexts: ; 0x49155
	dw CeladonDinerText1, CeladonDinerText2, CeladonDinerText3, CeladonDinerText4, CeladonDinerText5

CeladonDinerText1: ; 0x4915f
	TX_FAR _CeladonDinerText1
	db $50

CeladonDinerText2: ; 0x49164
	TX_FAR _CeladonDinerText2
	db $50

CeladonDinerText3: ; 0x49169
	TX_FAR _CeladonDinerText3
	db $50

CeladonDinerText4: ; 0x4916e
	TX_FAR _CeladonDinerText4
	db $50

CeladonDinerText5: ; 0x49173
	db $08 ; asm
	ld a, [$d783]
	bit 0, a
	jr nz, .asm_eb14d ; 0x49179
	ld hl, UnnamedText_491a7
	call PrintText
	ld bc, (COIN_CASE << 8) | 1
	call GiveItem
	jr nc, .asm_78e93 ; 0x49187
	ld hl, $d783
	set 0, [hl]
	ld hl, ReceivedCoinCaseText
	call PrintText
	jr .asm_68b61 ; 0x49194
.asm_78e93 ; 0x49196
	ld hl, CoinCaseNoRoomText
	call PrintText
	jr .asm_68b61 ; 0x4919c
.asm_eb14d ; 0x4919e
	ld hl, UnnamedText_491b7
	call PrintText
.asm_68b61 ; 0x491a4
	jp TextScriptEnd

UnnamedText_491a7: ; 0x491a7
	TX_FAR _UnnamedText_491a7
	db $50
; 0x491a7 + 5 bytes

ReceivedCoinCaseText: ; 0x491ac
	TX_FAR _ReceivedCoinCaseText ; 0x9e07a
	db $11, $50
; 0x491b2

CoinCaseNoRoomText: ; 0x491b2
	TX_FAR _CoinCaseNoRoomText
	db $50
; 0x491b2 + 5 bytes

UnnamedText_491b7: ; 0x491b7
	TX_FAR _UnnamedText_491b7
	db $50
; 0x491b7 + 5 bytes

CeladonDinerObject: ; 0x491bc (size=50)
	db $f ; border tile

	db $2 ; warps
	db $7, $3, $a, $ff
	db $7, $4, $a, $ff

	db $0 ; signs

	db $5 ; people
	db SPRITE_COOK, $5 + 4, $8 + 4, $fe, $2, $1 ; person
	db SPRITE_MOM_GEISHA, $2 + 4, $7 + 4, $ff, $ff, $2 ; person
	db SPRITE_FAT_BALD_GUY, $4 + 4, $1 + 4, $ff, $d0, $3 ; person
	db SPRITE_FISHER2, $3 + 4, $5 + 4, $ff, $d3, $4 ; person
	db SPRITE_GYM_HELPER, $1 + 4, $0 + 4, $ff, $d0, $5 ; person

	; warp-to
	EVENT_DISP $5, $7, $3
	EVENT_DISP $5, $7, $4

CeladonDinerBlocks: ; 0x491ee 20
	INCBIN "maps/celadondiner.blk"

CeladonHouse_h: ; 0x49202 to 0x4920e (12 bytes) (bank=12) (id=139)
	db $13 ; tileset
	db CELADON_HOUSE_2_HEIGHT, CELADON_HOUSE_2_WIDTH ; dimensions (y, x)
	dw CeladonHouseBlocks, CeladonHouseTexts, CeladonHouseScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonHouseObject ; objects

CeladonHouseScript: ; 0x4920e
	call $3c3c
	ret
; 0x49212

CeladonHouseTexts: ; 0x49212
	dw CeladonHouseText1, CeladonHouseText2, CeladonHouseText3

CeladonHouseText1: ; 0x49218
	TX_FAR _CeladonHouseText1
	db $50

CeladonHouseText2: ; 0x4921d
	TX_FAR _CeladonHouseText2
	db $50

CeladonHouseText3: ; 0x49222
	TX_FAR _CeladonHouseText3
	db $50

CeladonHouseObject: ; 0x49227 (size=38)
	db $f ; border tile

	db $2 ; warps
	db $7, $2, $b, $ff
	db $7, $3, $b, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_OLD_PERSON, $2 + 4, $4 + 4, $ff, $d0, $1 ; person
	db SPRITE_ROCKET, $4 + 4, $1 + 4, $fe, $0, $2 ; person
	db SPRITE_SAILOR, $6 + 4, $5 + 4, $ff, $d2, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

CeladonHouseBlocks: ; 0x4924d 16
	INCBIN "maps/celadonhouse2.blk"

CeladonHotel_h: ; 0x4925d to 0x49269 (12 bytes) (bank=12) (id=140)
	db $06 ; tileset
	db CELADONHOTEL_HEIGHT, CELADONHOTEL_WIDTH ; dimensions (y, x)
	dw CeladonHotelBlocks, CeladonHotelTexts, CeladonHotelScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonHotelObject ; objects

CeladonHotelScript: ; 0x49269
	jp $3c3c
; 0x4926c

CeladonHotelTexts: ; 0x4926c
	dw CeladonHotelText1, CeladonHotelText2, CeladonHotelText3

CeladonHotelText1: ; 0x49272
	TX_FAR _CeladonHotelText1
	db $50

CeladonHotelText2: ; 0x49277
	TX_FAR _CeladonHotelText2
	db $50

CeladonHotelText3: ; 0x4927c
	TX_FAR _CeladonHotelText3
	db $50

CeladonHotelObject: ; 0x49281 (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $c, $ff
	db $7, $4, $c, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_OLD_MEDIUM_WOMAN, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_FOULARD_WOMAN, $4 + 4, $2 + 4, $ff, $ff, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $8 + 4, $fe, $2, $3 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

CeladonHotelBlocks: ; 0x492a7 28
	INCBIN "maps/celadonhotel.blk"

MtMoonPokecenter_h: ; 0x492c3 to 0x492cf (12 bytes) (bank=12) (id=68)
	db $06 ; tileset
	db MT_MOON_POKECENTER_HEIGHT, MT_MOON_POKECENTER_WIDTH ; dimensions (y, x)
	dw MtMoonPokecenterBlocks, MtMoonPokecenterTexts, MtMoonPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw MtMoonPokecenterObject ; objects

MtMoonPokecenterScript: ; 0x492cf
	call $22fa
	jp $3c3c
; 0x492d5

MtMoonPokecenterTexts:
	dw MtMoonPokecenterText1, MtMoonPokecenterText2, MtMoonPokecenterText3, MtMoonPokecenterText4, MtMoonPokecenterText5, MtMoonPokecenterText6

MtMoonPokecenterText1: ; 0x492e0
	db $ff

MtMoonPokecenterText2: ; 0x492e2
	TX_FAR _MtMoonPokecenterText1
	db $50

MtMoonPokecenterText3: ; 0x492e7
	TX_FAR _MtMoonPokecenterText3
	db $50

MtMoonPokecenterText4: ; 0x492ec
	db $08 ; asm
	ld a, [$d7c6]
	add a
	jp c, .asm_49353
	ld hl, UnnamedText_4935c
	call PrintText
	ld a, $13
	ld [$d125], a
	call $30e8
	call $35ec
	ld a, [$cc26]
	and a
	jp nz, .asm_4934e
	ldh [$9f], a
	ldh [$a1], a
	ld a, $5
	ldh [$a0], a
	call $35a6
	jr nc, .asm_faa09 ; 0x49317
	ld hl, UnnamedText_49366
	jr .asm_49356 ; 0x4931c
.asm_faa09 ; 0x4931e
	ld bc,(MAGIKARP << 8) | 5
	call GivePokemon
	jr nc, .asm_49359 ; 0x49324
	xor a
	ld [W_WHICHTRADE], a
	ld [$cd3f], a
	ld a, $5
	ld [$cd3e], a
	ld hl, $cd3f
	ld de, $d349
	ld c, $3
	ld a, $c
	call Predef
	ld a, $13
	ld [$d125], a
	call $30e8
	ld hl, $d7c6
	set 7, [hl]
	jr .asm_49359 ; 0x4934c
.asm_4934e ; 0x4934e
	ld hl, UnnamedText_49361
	jr .asm_49356 ; 0x49351
.asm_49353 ; 0x49353
	ld hl, UnnamedText_4936b
.asm_49356 ; 0x49356
	call PrintText
.asm_49359 ; 0x49359
	jp TextScriptEnd

UnnamedText_4935c: ; 0x4935c
	TX_FAR _UnnamedText_4935c
	db $50
; 0x4935c + 5 bytes

UnnamedText_49361: ; 0x49361
	TX_FAR _UnnamedText_49361
	db $50
; 0x49361 + 5 bytes

UnnamedText_49366: ; 0x49366
	TX_FAR _UnnamedText_49366
	db $50
; 0x49366 + 5 bytes

UnnamedText_4936b: ; 0x4936b
	TX_FAR _UnnamedText_4936b
	db $50
; 0x4936b + 5 bytes

MtMoonPokecenterText5: ; 0x49370
	TX_FAR _MtMoonPokecenterText5
	db $50

MtMoonPokecenterText6:
	db $f6

MtMoonPokecenterObject: ; 0x49376 (size=56)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $0, $ff
	db $7, $4, $0, $ff

	db $0 ; signs

	db $6 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_BUG_CATCHER, $3 + 4, $4 + 4, $ff, $d1, $2 ; person
	db SPRITE_GENTLEMAN, $3 + 4, $7 + 4, $ff, $d1, $3 ; person
	db SPRITE_FAT_BALD_GUY, $6 + 4, $a + 4, $fe, $2, $4 ; person
	db SPRITE_CLIPBOARD, $2 + 4, $7 + 4, $ff, $ff, $5 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $6 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

RockTunnelPokecenter_h: ; 0x493ae to 0x493ba (12 bytes) (id=81)
	db $06 ; tileset
	db ROCK_TUNNEL_POKECENTER_HEIGHT, ROCK_TUNNEL_POKECENTER_WIDTH ; dimensions (y, x)
	dw RockTunnelPokecenterBlocks, RockTunnelPokecenterTexts, RockTunnelPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw RockTunnelPokecenterObject ; objects

RockTunnelPokecenterScript: ; 0x493ba
	call $22fa
	jp $3c3c
; 0x493c0

RockTunnelPokecenterTexts:
	dw RockTunnelPokecenterText1, RockTunnelPokecenterText2, RockTunnelPokecenterText3, RockTunnelPokecenterText4

RockTunnelPokecenterText1: ; 0x493c8
	db $ff

RockTunnelPokecenterText2: ; 0x493c9
	TX_FAR _RockTunnelPokecenterText1
	db $50

RockTunnelPokecenterText3: ; 0x493ce
	TX_FAR _RockTunnelPokecenterText3
	db $50

RockTunnelPokecenterText4: ; 0x493d3
	db $f6

RockTunnelPokecenterObject: ; 0x493d4 (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $0, $ff
	db $7, $4, $0, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_GENTLEMAN, $3 + 4, $7 + 4, $fe, $2, $2 ; person
	db SPRITE_FISHER2, $5 + 4, $2 + 4, $ff, $ff, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

Route11Gate_h: ; 0x49400 to 0x4940c (12 bytes) (id=84)
	db $0c ; tileset
	db ROUTE_11_GATE_1F_HEIGHT, ROUTE_11_GATE_1F_WIDTH ; dimensions (y, x)
	dw Route11GateBlocks, Route11GateTexts, Route11GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route11GateObject ; objects

Route11GateScript: ; 0x4940c
	jp $3c3c
; 0x4940f

Route11GateTexts: ; 0x4940f
	dw Route11GateText1

Route11GateText1: ; 0x49411
	TX_FAR _Route11GateText1
	db $50

Route11GateObject: ; 0x49416 (size=50)
	db $a ; border tile

	db $5 ; warps
	db $4, $0, $0, $ff
	db $5, $0, $1, $ff
	db $4, $7, $2, $ff
	db $5, $7, $3, $ff
	db $8, $6, $0, ROUTE_11_GATE_2F

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $1 + 4, $4 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $4, $4, $0
	EVENT_DISP $4, $5, $0
	EVENT_DISP $4, $4, $7
	EVENT_DISP $4, $5, $7
	EVENT_DISP $4, $8, $6 ; ROUTE_11_GATE_2F

Route11GateUpstairs_h: ; 0x49448 to 0x49454 (12 bytes) (id=86)
	db $0c ; tileset
	db ROUTE_11_GATE_2F_HEIGHT, ROUTE_11_GATE_2F_WIDTH ; dimensions (y, x)
	dw Route11GateUpstairsBlocks, Route11GateUpstairsTexts, Route11GateUpstairsScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route11GateUpstairsObject ; objects

Route11GateUpstairsScript: ; 0x49454
	jp $3c3f
; 0x49457

Route11GateUpstairsTexts:
	dw Route11GateUpstairsText1, Route11GateUpstairsText2, Route11GateUpstairsText3, Route11GateUpstairsText4

Route11GateUpstairsText1: ; 0x4945f
	db $08 ; asm
	xor a
	ld [W_WHICHTRADE], a
	ld a, $54
	call Predef
asm_49469:
	jp TextScriptEnd

Route11GateUpstairsText2: ; 0x4946c
	db $8
	ld a, [$d7d6]
	add a
	jr c, .asm_4949b ; 0x49471 $28
	ld a, $1e
	ld [$ff00+$db], a
	ld a, $47
	ld [$ff00+$dc], a
	ld [$d11e], a
	call $2fcf
	ld h, d
	ld l, e
	ld de, $cc5b
	ld bc, $000d
	call CopyData
	ld a, $62
	call Predef
	ld a, [$ff00+$db]
	dec a
	jr nz, .asm_494a1 ; 0x49494 $b
	ld hl, $d7d6
	set 7, [hl]
.asm_4949b
	ld hl, UnnamedText_494a3
	call PrintText
.asm_494a1
	jr asm_49469 ; 0x494a1 $c6
; 0x494a3

UnnamedText_494a3: ; 0x494a3
	TX_FAR _UnnamedText_494a3
	db $50
; 0x494a3 + 5 bytes

Route11GateUpstairsText3: ; 0x494a8
	db $08 ; asm
	ld a, [$c109]
	cp $4
	jp nz, Unnamed_55c9
	ld a, [$d7d8]
	bit 7, a
	ld hl, UnnamedText_494c4
	jr z, .asm_5ac80 ; 0x494b9
	ld hl, UnnamedText_494c9
.asm_5ac80 ; 0x494be
	call PrintText
	jp TextScriptEnd

UnnamedText_494c4: ; 0x494c4
	TX_FAR _UnnamedText_494c4
	db $50
; 0x494c4 + 5 bytes

UnnamedText_494c9: ; 0x494c9
	TX_FAR _UnnamedText_494c9
	db $50
; 0x494c9 + 5 bytes

Route11GateUpstairsText4: ; 0x494ce
	db $8
	ld hl, $54d5
	jp Unnamed_55c9
; 0x494d5

UnnamedText_494d5: ; 0x494d5
	TX_FAR _UnnamedText_494d5
	db $50
; 0x494d5 + 5 bytes

Route11GateUpstairsObject: ; 0x494da (size=30)
	db $a ; border tile

	db $1 ; warps
	db $7, $7, $4, ROUTE_11_GATE_1F

	db $2 ; signs
	db $2, $1, $3 ; Route11GateUpstairsText3
	db $2, $6, $4 ; Route11GateUpstairsText4

	db $2 ; people
	db SPRITE_BUG_CATCHER, $2 + 4, $4 + 4, $fe, $2, $1 ; person
	db SPRITE_OAK_AIDE, $6 + 4, $2 + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $7 ; ROUTE_11_GATE_1F

Route12Gate_h: ; 0x494f8 to 0x49504 (12 bytes) (id=87)
	db $0c ; tileset
	db ROUTE_12_GATE_HEIGHT, ROUTE_12_GATE_WIDTH ; dimensions (y, x)
	dw Route12GateBlocks, Route12GateTexts, Route12GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route12GateObject ; objects

Route12GateScript: ; 0x49504
	jp $3c3c
; 0x49507

Route12GateTexts: ; 0x49507
	dw Route12GateText1

Route12GateText1: ; 0x49509
	TX_FAR _Route12GateText1
	db $50

Route12GateObject: ; 0x4950e (size=50)
	db $a ; border tile

	db $5 ; warps
	db $0, $4, $0, $ff
	db $0, $5, $1, $ff
	db $7, $4, $2, $ff
	db $7, $5, $2, $ff
	db $6, $8, $0, ROUTE_12_GATE_2F

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $3 + 4, $1 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $5, $0, $4
	EVENT_DISP $5, $0, $5
	EVENT_DISP $5, $7, $4
	EVENT_DISP $5, $7, $5
	EVENT_DISP $5, $6, $8 ; ROUTE_12_GATE_2F

Route12GateBlocks: ; 0x49540 20
	INCBIN "maps/route12gate.blk"

Route12GateUpstairs_h: ; 0x49554 to 0x49560 (12 bytes) (id=195)
	db $0c ; tileset
	db ROUTE_12_GATE_2F_HEIGHT, ROUTE_12_GATE_2F_WIDTH ; dimensions (y, x)
	dw Route12GateUpstairsBlocks, Route12GateUpstairsTexts, Route12GateUpstairsScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route12GateUpstairsObject ; objects

Route12GateUpstairsScript: ; 0x49560
	jp $3c3f
; 0x49563

Route12GateUpstairsTexts: ; 0x49563
	dw Route12GateUpstairsText1, Route12GateUpstairsText2, Route12GateUpstairsText3

Route12GateUpstairsText1: ; 0x49569
	db $08 ; asm
	ld a, [$d7d7]
	rrca
	jr c, .asm_0ad3c ; 0x4956e
	ld hl, TM39PreReceiveText
	call PrintText
	ld bc, (TM_39 << 8) | 1
	call GiveItem
	jr nc, .asm_4c2be ; 0x4957c
	ld hl, ReceivedTM39Text
	call PrintText
	ld hl, $d7d7
	set 0, [hl]
	jr .asm_4ba56 ; 0x49589
.asm_4c2be ; 0x4958b
	ld hl, TM39NoRoomText
	call PrintText
	jr .asm_4ba56 ; 0x49591
.asm_0ad3c ; 0x49593
	ld hl, TM39ExplanationText
	call PrintText
.asm_4ba56 ; 0x49599
	jp TextScriptEnd

TM39PreReceiveText: ; 0x4959c
	TX_FAR _TM39PreReceiveText
	db $50
; 0x4959c + 5 bytes

ReceivedTM39Text: ; 0x495a1
	TX_FAR _ReceivedTM39Text ; 0x8c8c6
	db $0B, $50
; 0x495a7

TM39ExplanationText: ; 0x495a7
	TX_FAR _TM39ExplanationText
	db $50
; 0x495a7 + 5 bytes

TM39NoRoomText: ; 0x495ac
	TX_FAR _TM39NoRoomText
	db $50
; 0x495ac + 5 bytes

Route12GateUpstairsText2: ; 0x495b1
	db $08 ; asm
	ld hl, UnnamedText_495b8
	jp Unnamed_55c9

UnnamedText_495b8: ; 0x495b8
	TX_FAR _UnnamedText_495b8 ; 0x8c95a
	db $50
; 0x495bd

Route12GateUpstairsText3: ; 0x495bd
	db $8
	ld hl, UnnamedText_495c4
	jp Unnamed_55c9
; 0x495c4

UnnamedText_495c4: ; 0x495c4
	TX_FAR _UnnamedText_495c4
	db $50
; 0x495c4 + 5 bytes

Unnamed_55c9:
	ld a, [$c109]
	cp $4
	jr z, .asm_495d4 ; 0x495ce $4
	ld a, $1
	jr .asm_495d8 ; 0x495d2 $4
.asm_495d4
	call PrintText
	xor a
.asm_495d8
	ld [$cc3c], a
	jp TextScriptEnd
; 0x495de

Route12GateUpstairsObject: ; 0x495de (size=24)
	db $a ; border tile

	db $1 ; warps
	db $7, $7, $4, ROUTE_12_GATE

	db $2 ; signs
	db $2, $1, $2 ; Route12GateUpstairsText2
	db $2, $6, $3 ; Route12GateUpstairsText3

	db $1 ; people
	db SPRITE_BRUNETTE_GIRL, $4 + 4, $3 + 4, $fe, $1, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $7 ; ROUTE_12_GATE

Route15Gate_h: ; 0x495f6 to 0x49602 (12 bytes) (id=184)
	db $0c ; tileset
	db ROUTE_15_GATE_1F_HEIGHT, ROUTE_15_GATE_1F_WIDTH ; dimensions (y, x)
	dw Route15GateBlocks, Route15GateTexts, Route15GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route15GateObject ; objects

Route15GateScript: ; 0x49602
	jp $3c3c
; 0x49605

Route15GateTexts: ; 0x49605
	dw Route15GateText1

Route15GateText1: ; 0x49607
	TX_FAR _Route15GateText1
	db $50

Route15GateObject: ; 0x4960c (size=50)
	db $a ; border tile

	db $5 ; warps
	db $4, $0, $0, $ff
	db $5, $0, $1, $ff
	db $4, $7, $2, $ff
	db $5, $7, $3, $ff
	db $8, $6, $0, ROUTE_15_GATE_2F

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $1 + 4, $4 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $4, $4, $0
	EVENT_DISP $4, $5, $0
	EVENT_DISP $4, $4, $7
	EVENT_DISP $4, $5, $7
	EVENT_DISP $4, $8, $6

Route15GateUpstairs_h: ; 0x4963e
	db $0c ; tileset
	db ROUTE_15_GATE_2F_HEIGHT, ROUTE_15_GATE_2F_WIDTH ; dimensions (y, x)
	dw Route15GateUpstairsBlocks, Route15GateUpstairsTexts, Route15GateUpstairsScript ; blocks, texts, scripts
	;dw 40db, 564d, 564a ; blocks, texts, scripts
	db $00 ; connections
	dw Route15GateUpstairsObject ; objects

Route15GateUpstairsScript: ; 0x4964a
	jp $3c3f

Route15GateUpstairsTexts: ; 0x4964d
	dw Route15GateUpstairsText1
	dw Route15GateUpstairsText2

Route15GateUpstairsText1: ; 0x49651
	db $8
	ld a, [$d7dd]
	bit 0, a
	jr nz, .asm_49683 ; 0x49657 $2a
	ld a, $32
	ld [$ff00+$db], a
	ld a, $4b
	ld [$ff00+$dc], a
	ld [$d11e], a
	call GetItemName
	ld hl, $cd6d
	ld de, $cc5b
	ld bc, $000d
	call CopyData
	ld a, $62
	call Predef
	ld a, [$ff00+$db]
	cp $1
	jr nz, .asm_49689 ; 0x4967c $b
	ld hl, $d7dd
	set 0, [hl]
.asm_49683
	ld hl, UnnamedText_4968c
	call PrintText
.asm_49689
	jp $24d7
; 0x4968c

UnnamedText_4968c: ; 0x4968c
	TX_FAR _UnnamedText_4968c
	db $50
; 0x4968c + 5 bytes

Route15GateUpstairsText2:
	db $8
	ld hl, UnnamedText_49698
	jp Unnamed_55c9
; 0x49698

UnnamedText_49698: ; 0x49698
	TX_FAR _UnnamedText_49698
	db $50
; 0x49698 + 5 bytes

Route15GateUpstairsObject: ; 0x4969d
	db $a ; border tile

	db $1 ; warps
	db $7, $7, $4, ROUTE_15_GATE_1F

	db $1 ; signs
	db $2, $6, $2 ; Route15GateUpstairsText2

	db $1 ; people
	db SPRITE_OAK_AIDE, $2 + 4, $4 + 4, $ff, $d0, $1

	; warp-to
	EVENT_DISP $4, $7, $7 ; ROUTE_15_GATE_1F

Route16GateMap_h: ; 0x496b2 to 0x496be (12 bytes) (id=186)
	db $0c ; tileset
	db ROUTE_16_GATE_1F_HEIGHT, ROUTE_16_GATE_1F_WIDTH ; dimensions (y, x)
	dw Route16GateMapBlocks, Route16GateMapTexts, Route16GateMapScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route16GateMapObject ; objects

Route16GateMapScript: ; 0x496be
	ld hl, $d732
	res 5, [hl]
	call $3c3c
	ld a, [$d660]
	ld hl, Route16GateMapScripts
	jp $3d97
; 0x496cf

Route16GateMapScripts: ; 0x496cf
	dw Route16GateMapScript0

INCBIN "baserom.gbc",$496d1,$6

Route16GateMapScript0: ; 0x496d7
	call $5755
	ret nz
	ld hl, $5714
	call $34bf
	ret nc
	ld a, $3
	ld [$ff00+$8c], a
	call $2920
	xor a
	ld [$ff00+$b4], a
	ld a, [$cd3d]
	cp $1
	jr z, .asm_4970e ; 0x496f1 $1b
	ld a, [$cd3d]
	dec a
	ld [$cd38], a
	ld b, $0
	ld c, a
	ld a, $40
	ld hl, $ccd3
	call $36e0
	call $3486
	ld a, $1
	ld [$d660], a
	ret
.asm_4970e
	ld a, $2
	ld [$d660], a
	ret
; 0x49714

INCBIN "baserom.gbc",$49714,$46

Route16GateMapTexts: ; 0x4975a
	dw Route16GateMapText1, Route16GateMapText2, Route16GateMapText3

Route16GateMapText1: ; 0x49760
	db $08 ; asm
	call $5755
	jr z, .asm_0bdf3 ; 0x49764
	ld hl, UnnamedText_4977c
	call PrintText
	jr .asm_56c9d ; 0x4976c
.asm_0bdf3 ; 0x4976e
	ld hl, UnnamedText_49777
	call PrintText
.asm_56c9d ; 0x49774
	jp TextScriptEnd

UnnamedText_49777: ; 0x49777
	TX_FAR _UnnamedText_49777
	db $50
; 0x49777 + 5 bytes

UnnamedText_4977c: ; 0x4977c
	TX_FAR _UnnamedText_4977c
	db $50
; 0x4977c + 5 bytes

Route16GateMapText3: ; 0x49781
	TX_FAR _UnnamedText_49781
	db $50
; 0x49781 + 5 bytes

Route16GateMapText2: ; 0x49786
	TX_FAR _Route16GateMapText2
	db $50

Route16GateMapObject: ; 0x4978b (size=88)
	db $a ; border tile

	db $9 ; warps
	db $8, $0, $0, $ff
	db $9, $0, $1, $ff
	db $8, $7, $2, $ff
	db $9, $7, $2, $ff
	db $2, $0, $4, $ff
	db $3, $0, $5, $ff
	db $2, $7, $6, $ff
	db $3, $7, $7, $ff
	db $c, $6, $0, ROUTE_16_GATE_2F

	db $0 ; signs

	db $2 ; people
	db SPRITE_GUARD, $5 + 4, $4 + 4, $ff, $d0, $1 ; person
	db SPRITE_GAMBLER, $3 + 4, $4 + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $4, $8, $0
	EVENT_DISP $4, $9, $0
	EVENT_DISP $4, $8, $7
	EVENT_DISP $4, $9, $7
	EVENT_DISP $4, $2, $0
	EVENT_DISP $4, $3, $0
	EVENT_DISP $4, $2, $7
	EVENT_DISP $4, $3, $7
	EVENT_DISP $4, $c, $6 ; ROUTE_16_GATE_2F

Route16GateMapBlocks: ; 0x497e3 28
	INCBIN "maps/route16gatemap.blk"

Route16GateUpstairs_h: ; 0x497ff to 0x4980b (12 bytes) (id=187)
	db $0c ; tileset
	db ROUTE_16_GATE_2F_HEIGHT, ROUTE_16_GATE_2F_WIDTH ; dimensions (y, x)
	dw Route16GateUpstairsBlocks, Route16GateUpstairsTexts, Route16GateUpstairsScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route16GateUpstairsObject ; objects

Route16GateUpstairsScript: ; 0x4980b
	jp $3c3f
; 0x4980e

Route16GateUpstairsTexts: ; 0x4980e
	dw Route16GateUpstairsText1, Route16GateUpstairsText2, Route16GateUpstairsText3, Route16GateUpstairsText4

Route16GateUpstairsText1: ; 0x49816
	db $08 ; asm
	ld hl, UnnamedText_49820
	call PrintText
	jp TextScriptEnd

UnnamedText_49820: ; 0x49820
	TX_FAR _UnnamedText_49820
	db $50
; 0x49820 + 5 bytes

Route16GateUpstairsText2: ; 0x49825
	db $08 ; asm
	ld hl, UnnamedText_4982f
	call PrintText
	jp TextScriptEnd

UnnamedText_4982f: ; 0x4982f
	TX_FAR _UnnamedText_4982f
	db $50
; 0x4982f + 5 bytes

Route16GateUpstairsText3: ; 0x49834
	db $8
	ld hl, UnnamedText_4983b
	jp $55c9
; 0x4983b

UnnamedText_4983b: ; 0x4983b
	TX_FAR _UnnamedText_4983b
	db $50
; 0x4983b + 5 bytes

Route16GateUpstairsText4: ; 0x49840
	db $8
	ld hl, $5847
	jp $55c9
; 0x49847

UnnamedText_49847: ; 0x49847
	TX_FAR _UnnamedText_49847
	db $50
; 0x49847 + 5 bytes

Route16GateUpstairsObject: ; 0x4984c (size=30)
	db $a ; border tile

	db $1 ; warps
	db $7, $7, $8, ROUTE_16_GATE_1F

	db $2 ; signs
	db $2, $1, $3 ; Route16GateUpstairsText3
	db $2, $6, $4 ; Route16GateUpstairsText4

	db $2 ; people
	db SPRITE_YOUNG_BOY, $2 + 4, $4 + 4, $ff, $ff, $1 ; person
	db SPRITE_LITTLE_GIRL, $5 + 4, $2 + 4, $fe, $2, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $7 ; ROUTE_16_GATE_1F

Route18Gate_h: ; 0x4986a to 0x49876 (12 bytes) (id=190)
	db $0c ; tileset
	db ROUTE_18_GATE_1F_HEIGHT, ROUTE_18_GATE_1F_WIDTH ; dimensions (y, x)
	dw Route18GateBlocks, Route18GateTexts, Route18GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route18GateObject ; objects

Route18GateScript: ; 0x49876
	ld hl, $d732
	res 5, [hl]
	call $3c3c
	ld a, [$d669]
	ld hl, Route18GateScripts
	jp $3d97
; 0x49887

Route18GateScripts: ; 0x49887
	dw Route18GateScript0

INCBIN "baserom.gbc",$49889,$6

Route18GateScript0: ; 0x4988f
	call $5755
	ret nz
	ld hl, $58cc
	call $34bf
	ret nc
	ld a, $2
	ld [$ff00+$8c], a
	call $2920
	xor a
	ld [$ff00+$b4], a
	ld a, [$cd3d]
	cp $1
	jr z, .asm_498c6 ; 0x498a9 $1b
	ld a, [$cd3d]
	dec a
	ld [$cd38], a
	ld b, $0
	ld c, a
	ld a, $40
	ld hl, $ccd3
	call $36e0
	call $3486
	ld a, $1
	ld [$d669], a
	ret
.asm_498c6
	ld a, $2
	ld [$d669], a
	ret
; 0x498cc

INCBIN "baserom.gbc",$498cc,$41

Route18GateTexts: ; 0x4990d
	dw Route18GateText1, Route18GateText2

Route18GateText1: ; 0x49911
	db $08 ; asm
	call $5755
	jr z, .asm_3c84d ; 0x49915
	ld hl, UnnamedText_4992d
	call PrintText
	jr .asm_a8410 ; 0x4991d
.asm_3c84d ; 0x4991f
	ld hl, UnnamedText_49928
	call PrintText
.asm_a8410 ; 0x49925
	jp TextScriptEnd

UnnamedText_49928: ; 0x49928
	TX_FAR _UnnamedText_49928
	db $50
; 0x4992d

UnnamedText_4992d: ; 0x4992d
	TX_FAR _UnnamedText_4992d
	db $50
; 0x49932

Route18GateText2: ; 0x49932
	TX_FAR _UnnamedText_49932
	db $50
; 0x49937

Route18GateObject: ; 0x49937 (size=50)
	db $a ; border tile

	db $5 ; warps
	db $4, $0, $0, $ff
	db $5, $0, $1, $ff
	db $4, $7, $2, $ff
	db $5, $7, $3, $ff
	db $8, $6, $0, ROUTE_18_GATE_2F

	db $0 ; signs

	db $1 ; people
	db SPRITE_GUARD, $1 + 4, $4 + 4, $ff, $d0, $1 ; person

	; warp-to
	EVENT_DISP $4, $4, $0
	EVENT_DISP $4, $5, $0
	EVENT_DISP $4, $4, $7
	EVENT_DISP $4, $5, $7
	EVENT_DISP $4, $8, $6 ; ROUTE_18_GATE_2F

Route18GateHeader_h: ; 0x49969 to 0x49975 (12 bytes) (id=191)
	db $0c ; tileset
	db ROUTE_18_GATE_2F_HEIGHT, ROUTE_18_GATE_2F_WIDTH ; dimensions (y, x)
	dw Route18GateHeaderBlocks, Route18GateHeaderTexts, Route18GateHeaderScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route18GateHeaderObject ; objects

Route18GateHeaderScript: ; 0x49975
	jp $3c3f
; 0x49978

Route18GateHeaderTexts: ; 0x49978
	dw Route18GateHeaderText1, Route18GateHeaderText2, Route18GateHeaderText3

Route18GateHeaderText1: ; 0x4997e
	db $08 ; asm
	ld a, $5
	ld [W_WHICHTRADE], a
	ld a, $54
	call Predef
	jp TextScriptEnd

Route18GateHeaderText2: ; 0x4998c
	db $8
	ld hl, $5993
	jp $55c9
; 0x49993

UnnamedText_49993: ; 0x49993
	TX_FAR _UnnamedText_49993
	db $50
; 0x49993 + 5 bytes

Route18GateHeaderText3: ; 0x49998
	db $8
	ld hl, $599f
	jp $55c9
; 0x4999f

UnnamedText_4999f: ; 0x4999f
	TX_FAR _UnnamedText_4999f
	db $50
; 0x4999f + 5 bytes

Route18GateHeaderObject: ; 0x499a4 (size=24)
	db $a ; border tile

	db $1 ; warps
	db $7, $7, $4, ROUTE_18_GATE_1F

	db $2 ; signs
	db $2, $1, $2 ; Route18GateHeaderText2
	db $2, $6, $3 ; Route18GateHeaderText3

	db $1 ; people
	db SPRITE_BUG_CATCHER, $2 + 4, $4 + 4, $fe, $2, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $7 ; ROUTE_18_GATE_1F

MtMoon1_h: ; 0x499bc to 0x499c8 (12 bytes) (id=59)
	db $11 ; tileset
	db MT_MOON_1_HEIGHT, MT_MOON_1_WIDTH ; dimensions (y, x)
	dw MtMoon1Blocks, MtMoon1Texts, MtMoon1Script ; blocks, texts, scripts
	db $00 ; connections

	dw MtMoon1Object ; objects

MtMoon1Script: ; 0x499c8
	call $3c3c
	ld hl, MtMoon1TrainerHeader0
	ld de, Unknown_59db
	ld a, [$d606]
	call $3160
	ld [$d606], a
	ret
; 0x499db

Unknown_59db: ; 0x59db
INCBIN "baserom.gbc",$499db,$6

MtMoon1Texts: ; 0x499e1
	dw MtMoon1Text1, MtMoon1Text2, MtMoon1Text3, MtMoon1Text4, MtMoon1Text5, MtMoon1Text6, MtMoon1Text7, MtMoon1Text8, MtMoon1Text9, MtMoon1Text10, MtMoon1Text11, MtMoon1Text12, MtMoon1Text13, MtMoon1Text14

MtMoon1TrainerHeaders:
MtMoon1TrainerHeader0: ; 0x499fd
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7f5 ; flag's byte
	dw MtMoon1BattleText2 ; 0x5a98 TextBeforeBattle
	dw MtMoon1AfterBattleText2 ; 0x5aa2 TextAfterBattle
	dw MtMoon1EndBattleText2 ; 0x5a9d TextEndBattle
	dw MtMoon1EndBattleText2 ; 0x5a9d TextEndBattle
; 0x49a09

MtMoon1TrainerHeader2: ; 0x49a09
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f5 ; flag's byte
	dw MtMoon1BattleText3 ; 0x5aa7 TextBeforeBattle
	dw MtMoon1AfterBattleText3 ; 0x5ab1 TextAfterBattle
	dw MtMoon1EndBattleText3 ; 0x5aac TextEndBattle
	dw MtMoon1EndBattleText3 ; 0x5aac TextEndBattle
; 0x49a15

MtMoon1TrainerHeader3: ; 0x49a15
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f5 ; flag's byte
	dw MtMoon1BattleText4 ; 0x5ab6 TextBeforeBattle
	dw MtMoon1AfterBattleText4 ; 0x5ac0 TextAfterBattle
	dw MtMoon1EndBattleText4 ; 0x5abb TextEndBattle
	dw MtMoon1EndBattleText4 ; 0x5abb TextEndBattle
; 0x49a21

MtMoon1TrainerHeader4: ; 0x49a21
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f5 ; flag's byte
	dw MtMoon1BattleText5 ; 0x5ac5 TextBeforeBattle
	dw MtMoon1AfterBattleText5 ; 0x5acf TextAfterBattle
	dw MtMoon1EndBattleText5 ; 0x5aca TextEndBattle
	dw MtMoon1EndBattleText5 ; 0x5aca TextEndBattle
; 0x49a2d

MtMoon1TrainerHeader5: ; 0x49a2d
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f5 ; flag's byte
	dw MtMoon1BattleText6 ; 0x5ad4 TextBeforeBattle
	dw MtMoon1AfterBattleText6 ; 0x5ade TextAfterBattle
	dw MtMoon1EndBattleText6 ; 0x5ad9 TextEndBattle
	dw MtMoon1EndBattleText6 ; 0x5ad9 TextEndBattle
; 0x49a39

MtMoon1TrainerHeader6: ; 0x49a39
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f5 ; flag's byte
	dw MtMoon1BattleText7 ; 0x5ae3 TextBeforeBattle
	dw MtMoon1AfterBattleText7 ; 0x5aed TextAfterBattle
	dw MtMoon1EndBattleText7 ; 0x5ae8 TextEndBattle
	dw MtMoon1EndBattleText7 ; 0x5ae8 TextEndBattle
; 0x49a45

MtMoon1TrainerHeader7: ; 0x49a45
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f5 ; flag's byte
	dw MtMoon1BattleText8 ; 0x5af2 TextBeforeBattle
	dw MtMoon1AfterBattleText8 ; 0x5afc TextAfterBattle
	dw MtMoon1EndBattleText8 ; 0x5af7 TextEndBattle
	dw MtMoon1EndBattleText8 ; 0x5af7 TextEndBattle
; 0x49a51

db $ff

MtMoon1Text1: ; 0x49a52
	db $08 ; asm
	ld hl, MtMoon1TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon1Text2: ; 0x49a5c
	db $08 ; asm
	ld hl, MtMoon1TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon1Text3: ; 0x49a66
	db $08 ; asm
	ld hl, MtMoon1TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon1Text4: ; 0x49a70
	db $08 ; asm
	ld hl, MtMoon1TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon1Text5: ; 0x49a7a
	db $08 ; asm
	ld hl, MtMoon1TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon1Text6: ; 0x49a84
	db $08 ; asm
	ld hl, MtMoon1TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon1Text7: ; 0x49a8e
	db $08 ; asm
	ld hl, MtMoon1TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon1BattleText2: ; 0x49a98
	TX_FAR _MtMoon1BattleText2
	db $50
; 0x49a98 + 5 bytes

MtMoon1EndBattleText2: ; 0x49a9d
	TX_FAR _MtMoon1EndBattleText2
	db $50
; 0x49a9d + 5 bytes

MtMoon1AfterBattleText2: ; 0x49aa2
	TX_FAR _MtMoon1AfterBattleText2
	db $50
; 0x49aa2 + 5 bytes

MtMoon1BattleText3: ; 0x49aa7
	TX_FAR _MtMoon1BattleText3
	db $50
; 0x49aa7 + 5 bytes

MtMoon1EndBattleText3: ; 0x49aac
	TX_FAR _MtMoon1EndBattleText3
	db $50
; 0x49aac + 5 bytes

MtMoon1AfterBattleText3: ; 0x49ab1
	TX_FAR _MtMoon1AfterBattleText3
	db $50
; 0x49ab1 + 5 bytes

MtMoon1BattleText4: ; 0x49ab6
	TX_FAR _MtMoon1BattleText4
	db $50
; 0x49ab6 + 5 bytes

MtMoon1EndBattleText4: ; 0x49abb
	TX_FAR _MtMoon1EndBattleText4
	db $50
; 0x49abb + 5 bytes

MtMoon1AfterBattleText4: ; 0x49ac0
	TX_FAR _MtMoon1AfterBattleText4
	db $50
; 0x49ac0 + 5 bytes

MtMoon1BattleText5: ; 0x49ac5
	TX_FAR _MtMoon1BattleText5
	db $50
; 0x49ac5 + 5 bytes

MtMoon1EndBattleText5: ; 0x49aca
	TX_FAR _MtMoon1EndBattleText5
	db $50
; 0x49aca + 5 bytes

MtMoon1AfterBattleText5: ; 0x49acf
	TX_FAR _MtMoon1AfterBattleText5
	db $50
; 0x49acf + 5 bytes

MtMoon1BattleText6: ; 0x49ad4
	TX_FAR _MtMoon1BattleText6
	db $50
; 0x49ad4 + 5 bytes

MtMoon1EndBattleText6: ; 0x49ad9
	TX_FAR _MtMoon1EndBattleText6
	db $50
; 0x49ad9 + 5 bytes

MtMoon1AfterBattleText6: ; 0x49ade
	TX_FAR _MtMoon1AfterBattleText6
	db $50
; 0x49ade + 5 bytes

MtMoon1BattleText7: ; 0x49ae3
	TX_FAR _MtMoon1BattleText7
	db $50
; 0x49ae3 + 5 bytes

MtMoon1EndBattleText7: ; 0x49ae8
	TX_FAR _MtMoon1EndBattleText7
	db $50
; 0x49ae8 + 5 bytes

MtMoon1AfterBattleText7: ; 0x49aed
	TX_FAR _MtMoon1AfterBattleText7
	db $50
; 0x49aed + 5 bytes

MtMoon1BattleText8: ; 0x49af2
	TX_FAR _MtMoon1BattleText8
	db $50
; 0x49af2 + 5 bytes

MtMoon1EndBattleText8: ; 0x49af7
	TX_FAR _MtMoon1EndBattleText8
	db $50
; 0x49af7 + 5 bytes

MtMoon1AfterBattleText8: ; 0x49afc
	TX_FAR _MtMoon1AfterBattleText8
	db $50
; 0x49afc + 5 bytes

MtMoon1Text14: ; 0x49b01
	TX_FAR _MtMoon1Text14
	db $50

MtMoon1Object: ; 0x49b06 (size=145)
	db $3 ; border tile

	db $5 ; warps
	db $23, $e, $1, $ff
	db $23, $f, $1, $ff
	db $5, $5, $0, MT_MOON_2
	db $b, $11, $2, MT_MOON_2
	db $f, $19, $3, MT_MOON_2

	db $1 ; signs
	db $17, $f, $e ; MtMoon1Text14

	db $d ; people
	db SPRITE_HIKER, $6 + 4, $5 + 4, $ff, $d0, $41, HIKER + $C8, $1 ; trainer
	db SPRITE_BUG_CATCHER, $10 + 4, $c + 4, $ff, $d3, $42, YOUNGSTER + $C8, $3 ; trainer
	db SPRITE_LASS, $4 + 4, $1e + 4, $ff, $d0, $43, LASS + $C8, $5 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $1f + 4, $18 + 4, $ff, $d1, $44, SUPER_NERD + $C8, $1 ; trainer
	db SPRITE_LASS, $17 + 4, $10 + 4, $ff, $d0, $45, LASS + $C8, $6 ; trainer
	db SPRITE_BUG_CATCHER, $16 + 4, $7 + 4, $ff, $d0, $46, BUG_CATCHER + $C8, $7 ; trainer
	db SPRITE_BUG_CATCHER, $1b + 4, $1e + 4, $ff, $d3, $47, BUG_CATCHER + $C8, $8 ; trainer
	db SPRITE_BALL, $14 + 4, $2 + 4, $ff, $ff, $88, POTION ; item
	db SPRITE_BALL, $2 + 4, $2 + 4, $ff, $ff, $89, MOON_STONE ; item
	db SPRITE_BALL, $1f + 4, $23 + 4, $ff, $ff, $8a, RARE_CANDY ; item
	db SPRITE_BALL, $17 + 4, $24 + 4, $ff, $ff, $8b, ESCAPE_ROPE ; item
	db SPRITE_BALL, $21 + 4, $14 + 4, $ff, $ff, $8c, POTION ; item
	db SPRITE_BALL, $20 + 4, $5 + 4, $ff, $ff, $8d, TM_12 ; item

	; warp-to
	EVENT_DISP $14, $23, $e
	EVENT_DISP $14, $23, $f
	EVENT_DISP $14, $5, $5 ; MT_MOON_2
	EVENT_DISP $14, $b, $11 ; MT_MOON_2
	EVENT_DISP $14, $f, $19 ; MT_MOON_2

MtMoon1Blocks: ; 0x49b97 360
	INCBIN "maps/mtmoon1.blk"

MtMoon3_h: ; 0x49cff to 0x49d0b (12 bytes) (id=61)
	db $11 ; tileset
	db MT_MOON_3_HEIGHT, MT_MOON_3_WIDTH ; dimensions (y, x)
	dw MtMoon3Blocks, MtMoon3Texts, MtMoon3Script ; blocks, texts, scripts
	db $00 ; connections

	dw MtMoon3Object ; objects

MtMoon3Script: ; 0x49d0b
	call $3c3c
	ld hl, $5e48
	ld de, $5d63
	ld a, [$d607]
	call $3160
	ld [$d607], a
	ld a, [$d7f6]
	bit 1, a
	ret z
	ld hl, $5d37
	call $34bf
	jr nc, .asm_49d31 ; 0x49d29 $6
	ld hl, $d72e
	set 4, [hl]
	ret
.asm_49d31
	ld hl, $d72e
	res 4, [hl]
	ret
; 0x49d37

INCBIN "baserom.gbc",$49d37,$fd

MtMoon3Texts: ; 0x49e34
	dw MtMoon3Text1, MtMoon3Text2, MtMoon3Text3, MtMoon3Text4, MtMoon3Text5, MtMoon3Text6, MtMoon3Text7, MtMoon3Text8, MtMoon3Text9, Unnamed_49f99

MtMoon3TrainerHeaders:
MtMoon3TrainerHeader0: ; 0x49e48
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7f6 ; flag's byte
	dw MtMoon3BattleText2 ; 0x5f9f TextBeforeBattle
	dw MtMoon3AfterBattleText2 ; 0x5fa9 TextAfterBattle
	dw MtMoon3EndBattleText2 ; 0x5fa4 TextEndBattle
	dw MtMoon3EndBattleText2 ; 0x5fa4 TextEndBattle
; 0x49e54

MtMoon3TrainerHeader2: ; 0x49e54
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7f6 ; flag's byte
	dw MtMoon3BattleText3 ; 0x5fae TextBeforeBattle
	dw MtMoon3AfterBattleText3 ; 0x5fb8 TextAfterBattle
	dw MtMoon3EndBattleText3 ; 0x5fb3 TextEndBattle
	dw MtMoon3EndBattleText3 ; 0x5fb3 TextEndBattle
; 0x49e60

MtMoon3TrainerHeader3: ; 0x49e60
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7f6 ; flag's byte
	dw MtMoon3BattleText4 ; 0x5fbd TextBeforeBattle
	dw MtMoon3AfterBattleText4 ; 0x5fc7 TextAfterBattle
	dw MtMoon3EndBattleText4 ; 0x5fc2 TextEndBattle
	dw MtMoon3EndBattleText4 ; 0x5fc2 TextEndBattle
; 0x49e6c

MtMoon3TrainerHeader4: ; 0x49e6c
	db $5 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7f6 ; flag's byte
	dw MtMoon3BattleText5 ; 0x5fcc TextBeforeBattle
	dw MtMoon3AfterBattleText5 ; 0x5fd6 TextAfterBattle
	dw MtMoon3EndBattleText5 ; 0x5fd1 TextEndBattle
	dw MtMoon3EndBattleText5 ; 0x5fd1 TextEndBattle
; 0x49e78

db $ff

MtMoon3Text1: ; 0x49e79
	db $08 ; asm
	ld a, [$d7f6]
	bit 1, a
	jr z, .asm_be1e0 ; 0x49e7f
	and $c0
	jr nz, .asm_f8cd4 ; 0x49e83
	ld hl, UnnamedText_49f8f
	call PrintText
	jr .asm_f1fba ; 0x49e8b
.asm_be1e0 ; 0x49e8d
	ld hl, UnnamedText_49f85
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_49f8a
	ld de, UnnamedText_49f8a
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $3
	ld [$d607], a
	ld [$da39], a
	jr .asm_f1fba ; 0x49eb6
.asm_f8cd4 ; 0x49eb8
	ld hl, UnnamedText_49f94
	call PrintText
.asm_f1fba ; 0x49ebe
	jp TextScriptEnd

MtMoon3Text2: ; 0x49ec1
	db $08 ; asm
	ld hl, MtMoon3TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon3Text3: ; 0x49ecb
	db $08 ; asm
	ld hl, MtMoon3TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon3Text4: ; 0x49ed5
	db $08 ; asm
	ld hl, MtMoon3TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon3Text5: ; 0x49edf
	db $08 ; asm
	ld hl, $5e6c
	call LoadTrainerHeader
	jp TextScriptEnd

MtMoon3Text6: ; 0x49ee9
	db $08 ; asm
	ld a, $1
	ld [$cc3c], a
	ld hl, UnnamedText_49f24
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_1fa5e ; 0x49efc
	ld bc,(DOME_FOSSIL << 8) | 1
	call GiveItem
	jp nc, $5f76
	call $5f69
	ld a, $6d
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld hl, $d7f6
	set 6, [hl]
	ld a, $4
	ld [$d607], a
	ld [$da39], a
.asm_1fa5e ; 0x49f21
	jp TextScriptEnd

UnnamedText_49f24: ; 0x49f24
	TX_FAR _UnnamedText_49f24
	db $50
; 0x49f24 + 5 bytes

MtMoon3Text7: ; 0x49f29
	db $08 ; asm
	ld a, $1
	ld [$cc3c], a
	ld hl, UnnamedText_49f64
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_8e988 ; 0x49f3c
	ld bc, (HELIX_FOSSIL << 8) | 1
	call GiveItem
	jp nc, Unnamed_49f76
	call Unnamed_49f69
	ld a, $6e
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld hl, $d7f6
	set 7, [hl]
	ld a, $4
	ld [$d607], a
	ld [$da39], a
.asm_8e988 ; 0x49f61
	jp TextScriptEnd

UnnamedText_49f64: ; 0x49f64
	TX_FAR _UnnamedText_49f64
	db $50
; 0x49f64 + 5 bytes

Unnamed_49f69: ; 0x49f69
	ld hl, UnnamedText_49f6f
	jp PrintText
; 0x49f6f

UnnamedText_49f6f: ; 0x49f6f
	TX_FAR _UnnamedText_49f6f ; 0x80995
	db $11, $d, $50
; 0x49f76

Unnamed_49f76: ; 0x49f76
	ld hl, UnnamedText_49f7f
	call PrintText
	jp TextScriptEnd
; 0x49f7f

UnnamedText_49f7f: ; 0x49f7f
	TX_FAR _UnnamedText_49f7f ; 0x809a8
	db $d, $50
; 0x49f85

UnnamedText_49f85: ; 0x49f85
	TX_FAR _UnnamedText_49f85
	db $50
; 0x49f85 + 5 bytes

UnnamedText_49f8a: ; 0x49f8a
	TX_FAR _UnnamedText_49f8a
	db $50
; 0x49f8a + 5 bytes

UnnamedText_49f8f: ; 0x49f8f
	TX_FAR _UnnamedText_49f8f
	db $50
; 0x49f8f + 5 bytes

UnnamedText_49f94: ; 0x49f94
	TX_FAR _UnnamedText_49f94
	db $50
; 0x49f94 + 5 bytes

Unnamed_49f99: ; 0x49f99
INCBIN "baserom.gbc",$49f99,$49f9f - $49f99

MtMoon3BattleText2: ; 0x49f9f
	TX_FAR _MtMoon3BattleText2
	db $50
; 0x49f9f + 5 bytes

MtMoon3EndBattleText2: ; 0x49fa4
	TX_FAR _MtMoon3EndBattleText2
	db $50
; 0x49fa4 + 5 bytes

MtMoon3AfterBattleText2: ; 0x49fa9
	TX_FAR _MtMoon3AfterBattleText2
	db $50
; 0x49fa9 + 5 bytes

MtMoon3BattleText3: ; 0x49fae
	TX_FAR _MtMoon3BattleText3
	db $50
; 0x49fae + 5 bytes

MtMoon3EndBattleText3: ; 0x49fb3
	TX_FAR _MtMoon3EndBattleText3
	db $50
; 0x49fb3 + 5 bytes

MtMoon3AfterBattleText3: ; 0x49fb8
	TX_FAR _MtMoon3AfterBattleText3
	db $50
; 0x49fb8 + 5 bytes

MtMoon3BattleText4: ; 0x49fbd
	TX_FAR _MtMoon3BattleText4
	db $50
; 0x49fbd + 5 bytes

MtMoon3EndBattleText4: ; 0x49fc2
	TX_FAR _MtMoon3EndBattleText4
	db $50
; 0x49fc2 + 5 bytes

MtMoon3AfterBattleText4: ; 0x49fc7
	TX_FAR _MtMoon3AfterBattleText4
	db $50
; 0x49fc7 + 5 bytes

MtMoon3BattleText5: ; 0x49fcc
	TX_FAR _MtMoon3BattleText5
	db $50
; 0x49fcc + 5 bytes

MtMoon3EndBattleText5: ; 0x49fd1
	TX_FAR _MtMoon3EndBattleText5
	db $50
; 0x49fd1 + 5 bytes

MtMoon3AfterBattleText5: ; 0x49fd6
	TX_FAR _MtMoon3AfterBattleText5
	db $50
; 0x49fd6 + 5 bytes

MtMoon3Object: ; 0x49fdb (size=102)
	db $3 ; border tile

	db $4 ; warps
	db $9, $19, $1, MT_MOON_2
	db $11, $15, $4, MT_MOON_2
	db $1b, $f, $5, MT_MOON_2
	db $7, $5, $6, MT_MOON_2

	db $0 ; signs

	db $9 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $c + 4, $ff, $d3, $41, SUPER_NERD + $C8, $2 ; trainer
	db SPRITE_ROCKET, $10 + 4, $b + 4, $ff, $d0, $42, ROCKET + $C8, $1 ; trainer
	db SPRITE_ROCKET, $16 + 4, $f + 4, $ff, $d0, $43, ROCKET + $C8, $2 ; trainer
	db SPRITE_ROCKET, $b + 4, $1d + 4, $ff, $d1, $44, ROCKET + $C8, $3 ; trainer
	db SPRITE_ROCKET, $11 + 4, $1d + 4, $ff, $d2, $45, ROCKET + $C8, $4 ; trainer
	db SPRITE_OMANYTE, $6 + 4, $c + 4, $ff, $ff, $6 ; person
	db SPRITE_OMANYTE, $6 + 4, $d + 4, $ff, $ff, $7 ; person
	db SPRITE_BALL, $15 + 4, $19 + 4, $ff, $ff, $88, HP_UP ; item
	db SPRITE_BALL, $5 + 4, $1d + 4, $ff, $ff, $89, TM_01 ; item

	; warp-to
	EVENT_DISP $14, $9, $19 ; MT_MOON_2
	EVENT_DISP $14, $11, $15 ; MT_MOON_2
	EVENT_DISP $14, $1b, $f ; MT_MOON_2
	EVENT_DISP $14, $7, $5 ; MT_MOON_2

MtMoon3Blocks: ; 0x4a041 360
	INCBIN "maps/mtmoon3.blk"

SafariZoneWest_h: ; 0x4a1a9 to 0x4a1b5 (12 bytes) (id=219)
	db $03 ; tileset
	db SAFARI_ZONE_WEST_HEIGHT, SAFARI_ZONE_WEST_WIDTH ; dimensions (y, x)
	dw SafariZoneWestBlocks, SafariZoneWestTexts, SafariZoneWestScript ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneWestObject ; objects

SafariZoneWestScript: ; 0x4a1b5
	jp $3c3c
; 0x4a1b8

SafariZoneWestTexts: ; 0x4a1b8
	dw SafariZoneWestText1, SafariZoneWestText2, SafariZoneWestText3, SafariZoneWestText4, SafariZoneWestText5, SafariZoneWestText6, SafariZoneWestText7, SafariZoneWestText8

SafariZoneWestText5: ; 0x4a1c8
	TX_FAR _SafariZoneWestText5
	db $50

SafariZoneWestText6: ; 0x4a1cd
	TX_FAR _SafariZoneWestText6
	db $50

SafariZoneWestText7: ; 0x4a1d2
	TX_FAR _SafariZoneWestText7
	db $50

SafariZoneWestText8: ; 0x4a1d7
	TX_FAR _SafariZoneWestText8
	db $50

SafariZoneWestObject: ; 0x4a1dc (size=108)
	db $0 ; border tile

	db $8 ; warps
	db $0, $14, $0, SAFARI_ZONE_NORTH
	db $0, $15, $1, SAFARI_ZONE_NORTH
	db $0, $1a, $2, SAFARI_ZONE_NORTH
	db $0, $1b, $3, SAFARI_ZONE_NORTH
	db $16, $1d, $2, SAFARI_ZONE_CENTER
	db $17, $1d, $3, SAFARI_ZONE_CENTER
	db $3, $3, $0, SAFARI_ZONE_SECRET_HOUSE
	db $b, $b, $0, SAFARI_ZONE_REST_HOUSE_2

	db $4 ; signs
	db $c, $c, $5 ; SafariZoneWestText5
	db $3, $11, $6 ; SafariZoneWestText6
	db $4, $1a, $7 ; SafariZoneWestText7
	db $16, $18, $8 ; SafariZoneWestText8

	db $4 ; people
	db SPRITE_BALL, $14 + 4, $8 + 4, $ff, $ff, $81, MAX_POTION ; item
	db SPRITE_BALL, $7 + 4, $9 + 4, $ff, $ff, $82, TM_32 ; item
	db SPRITE_BALL, $12 + 4, $12 + 4, $ff, $ff, $83, MAX_REVIVE ; item
	db SPRITE_BALL, $7 + 4, $13 + 4, $ff, $ff, $84, GOLD_TEETH ; item

	; warp-to
	EVENT_DISP $f, $0, $14 ; SAFARI_ZONE_NORTH
	EVENT_DISP $f, $0, $15 ; SAFARI_ZONE_NORTH
	EVENT_DISP $f, $0, $1a ; SAFARI_ZONE_NORTH
	EVENT_DISP $f, $0, $1b ; SAFARI_ZONE_NORTH
	EVENT_DISP $f, $16, $1d ; SAFARI_ZONE_CENTER
	EVENT_DISP $f, $17, $1d ; SAFARI_ZONE_CENTER
	EVENT_DISP $f, $3, $3 ; SAFARI_ZONE_SECRET_HOUSE
	EVENT_DISP $f, $b, $b ; SAFARI_ZONE_REST_HOUSE_2

SafariZoneWestBlocks: ; 0x4a248 195
	INCBIN "maps/safarizonewest.blk"

SafariZoneSecretHouse_h: ; 0x4a30b to 0x4a317 (12 bytes) (id=222)
	db $14 ; tileset
	db SAFARI_ZONE_SECRET_HOUSE_HEIGHT, SAFARI_ZONE_SECRET_HOUSE_WIDTH ; dimensions (y, x)
	dw SafariZoneSecretHouseBlocks, SafariZoneSecretHouseTexts, SafariZoneSecretHouseScript ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneSecretHouseObject ; objects

SafariZoneSecretHouseScript: ; 0x4a317
	jp $3c3c
; 0x4a31a

SafariZoneSecretHouseTexts: ; 0x4a31a
	dw SafariZoneSecretHouseText1

SafariZoneSecretHouseText1: ; 0x4a31c
	db $08 ; asm
	ld a, [$d857]
	bit 0, a
	jr nz, .asm_20a9b ; 0x4a322
	ld hl, UnnamedText_4a350
	call PrintText
	ld bc, (HM_03 << 8) | 1
	call GiveItem
	jr nc, .asm_a21d2 ; 0x4a330
	ld hl, ReceivedHM03Text
	call PrintText
	ld hl, $d857
	set 0, [hl]
	jr .asm_8f1fc ; 0x4a33d
.asm_a21d2 ; 0x4a33f
	ld hl, HM03NoRoomText
	call PrintText
	jr .asm_8f1fc ; 0x4a345
.asm_20a9b ; 0x4a347
	ld hl, HM03ExplanationText
	call PrintText
.asm_8f1fc ; 0x4a34d
	jp TextScriptEnd

UnnamedText_4a350: ; 0x4a350
	TX_FAR _UnnamedText_4a350
	db $50
; 0x4a350 + 5 bytes

ReceivedHM03Text: ; 0x4a355
	TX_FAR _ReceivedHM03Text ; 0x85943
	db $0B, $50
; 0x4a35b

HM03ExplanationText: ; 0x4a35b
	TX_FAR _HM03ExplanationText
	db $50
; 0x4a35b + 5 bytes

HM03NoRoomText: ; 0x4a360
	TX_FAR _HM03NoRoomText
	db $50
; 0x4a360 + 5 bytes

SafariZoneSecretHouseObject: ; 0x4a365 (size=26)
	db $17 ; border tile

	db $2 ; warps
	db $7, $2, $6, SAFARI_ZONE_WEST
	db $7, $3, $6, SAFARI_ZONE_WEST

	db $0 ; signs

	db $1 ; people
	db SPRITE_FISHER, $3 + 4, $3 + 4, $ff, $d0, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; SAFARI_ZONE_WEST
	EVENT_DISP $4, $7, $3 ; SAFARI_ZONE_WEST

SafariZoneSecretHouseBlocks: ; 0x4a37f 16
	INCBIN "maps/safarizonesecrethouse.blk"

SECTION "bank13",DATA,BANK[$13]

YoungsterPic:
	INCBIN "pic/trainer/youngster.pic"
BugCatcherPic:
	INCBIN "pic/trainer/bugcatcher.pic"
LassPic:
	INCBIN "pic/trainer/lass.pic"
SailorPic:
	INCBIN "pic/trainer/sailor.pic"
JrTrainerMPic:
	INCBIN "pic/trainer/jr.trainerm.pic"
JrTrainerFPic:
	INCBIN "pic/trainer/jr.trainerf.pic"
PokemaniacPic:
	INCBIN "pic/trainer/pokemaniac.pic"
SuperNerdPic:
	INCBIN "pic/trainer/supernerd.pic"
HikerPic:
	INCBIN "pic/trainer/hiker.pic"
BikerPic:
	INCBIN "pic/trainer/biker.pic"
BurglarPic:
	INCBIN "pic/trainer/burglar.pic"
EngineerPic:
	INCBIN "pic/trainer/engineer.pic"
FisherPic:
	INCBIN "pic/trainer/fisher.pic"
SwimmerPic:
	INCBIN "pic/trainer/swimmer.pic"
CueBallPic:
	INCBIN "pic/trainer/cueball.pic"
GamblerPic:
	INCBIN "pic/trainer/gambler.pic"
BeautyPic:
	INCBIN "pic/trainer/beauty.pic"
PsychicPic:
	INCBIN "pic/trainer/psychic.pic"
RockerPic:
	INCBIN "pic/trainer/rocker.pic"
JugglerPic:
	INCBIN "pic/trainer/juggler.pic"
TamerPic:
	INCBIN "pic/trainer/tamer.pic"
BirdKeeperPic:
	INCBIN "pic/trainer/birdkeeper.pic"
BlackbeltPic:
	INCBIN "pic/trainer/blackbelt.pic"
Rival1Pic:
	INCBIN "pic/trainer/rival1.pic"
ProfOakPic:
	INCBIN "pic/trainer/prof.oak.pic"
ChiefPic:
ScientistPic:
	INCBIN "pic/trainer/scientist.pic"
GiovanniPic:
	INCBIN "pic/trainer/giovanni.pic"
RocketPic:
	INCBIN "pic/trainer/rocket.pic"
CooltrainerMPic:
	INCBIN "pic/trainer/cooltrainerm.pic"
CooltrainerFPic:
	INCBIN "pic/trainer/cooltrainerf.pic"
BrunoPic:
	INCBIN "pic/trainer/bruno.pic"
BrockPic:
	INCBIN "pic/trainer/brock.pic"
MistyPic:
	INCBIN "pic/trainer/misty.pic"
LtSurgePic:
	INCBIN "pic/trainer/lt.surge.pic"
ErikaPic:
	INCBIN "pic/trainer/erika.pic"
KogaPic:
	INCBIN "pic/trainer/koga.pic"
BlainePic:
	INCBIN "pic/trainer/blaine.pic"
SabrinaPic:
	INCBIN "pic/trainer/sabrina.pic"
GentlemanPic:
	INCBIN "pic/trainer/gentleman.pic"
Rival2Pic:
	INCBIN "pic/trainer/rival2.pic"
Rival3Pic:
	INCBIN "pic/trainer/rival3.pic"
LoreleiPic:
	INCBIN "pic/trainer/lorelei.pic"
ChannelerPic:
	INCBIN "pic/trainer/channeler.pic"
AgathaPic:
	INCBIN "pic/trainer/agatha.pic"
LancePic:
	INCBIN "pic/trainer/lance.pic"

BattleCenterM_h: ; 0x4fd04 to 0x4fd10 (12 bytes) (id=239)
	db $15 ; tileset
	db BATTLE_CENTER_HEIGHT, BATTLE_CENTER_WIDTH ; dimensions (y, x)
	dw BattleCenterMBlocks, BattleCenterMTexts, BattleCenterMScript ; blocks, texts, scripts
	db $00 ; connections

	dw BattleCenterMObject ; objects

BattleCenterMScript: ; 0x4fd10
	call $3c3c
	ld a, [$ff00+$aa]
	cp $2
	ld a, $8
	jr z, .asm_4fd1d ; 0x4fd19 $2
	ld a, $c
.asm_4fd1d
	ld [$ff00+$8d], a
	ld a, $1
	ld [$ff00+$8c], a
	call $34ae
	ld hl, $d72d
	bit 0, [hl]
	set 0, [hl]
	ret nz
	ld hl, $c214
	ld a, $8
	ld [hli], a
	ld a, $a
	ld [hl], a
	ld a, $8
	ld [$c119], a
	ld a, [$ff00+$aa]
	cp $2
	ret z
	ld a, $7
	ld [$c215], a
	ld a, $c
	ld [$c119], a
	ret
; 0x4fd4c

BattleCenterMTexts: ; 0x4fd4c
	dw BattleCenterMText1

BattleCenterMText1: ; 0x4fd4e
	TX_FAR _BattleCenterMText1
	db $50

BattleCenterMObject: ; 0x4fd53 (size=10)
	db $e ; border tile

	db $0 ; warps

	db $0 ; signs

	db $1 ; people
	db SPRITE_RED, $2 + 4, $2 + 4, $ff, $0, $1 ; person

BattleCenterMBlocks: ; 0x4fd5d 20
	INCBIN "maps/battlecenterm.blk"

TradeCenterM_h: ; 0x4fd71 to 0x4fd7d (12 bytes) (id=240)
	db $15 ; tileset
	db TRADE_CENTER_HEIGHT, TRADE_CENTER_WIDTH ; dimensions (y, x)
	dw TradeCenterMBlocks, TradeCenterMTexts, TradeCenterMScript ; blocks, texts, scripts
	db $00 ; connections

	dw TradeCenterMObject ; objects

TradeCenterMScript: ; 0x4fd7d
	jp $7d10
; 0x4fd80

TradeCenterMTexts: ; 0x4fd80
	dw TradeCenterMText1

TradeCenterMText1: ; 0x4fd82
	TX_FAR _TradeCenterMText1
	db $50

TradeCenterMObject: ; 0x4fd87 (size=10)
	db $e ; border tile

	db $0 ; warps

	db $0 ; signs

	db $1 ; people
	db SPRITE_RED, $2 + 4, $2 + 4, $ff, $0, $1 ; person

TradeCenterMBlocks: ; 0x4fd91 20
	INCBIN "maps/tradecenterm.blk"

INCBIN "baserom.gbc",$4fda5,$4fe3f - $4fda5

UnnamedText_4fe3f: ; 0x4fe3f
	TX_FAR _UnnamedText_4fe3f
	db $50
; 0x4fe3f + 5 bytes

UnnamedText_4fe44: ; 0x4fe44
	TX_FAR _UnnamedText_4fe44
	db $50
; 0x4fe44 + 5 bytes

GetPredefPointer: ; 7E49
; stores hl in $CC4F,$CC50
; stores de in $CC51,$CC52
; stores bc in $CC53,$CC54
; grabs a byte "n" from $CC4E,
;    and gets the nth (3-byte) pointer in PredefPointers
; stores the bank of said pointer in [$D0B7]
; stores the pointer in hl and returns
	; ld $CC4F,hl
	ld a,h
	ld [$CC4F],a
	ld a,l
	ld [$CC50],a

	; ld $CC51,de
	ld hl,$CC51
	ld a,d
	ld [hli],a
	ld a,e
	ld [hli],a

	; ld $CC53,bc
	ld a,b
	ld [hli],a
	ld [hl],c

	ld hl,PredefPointers
	ld de,0

	; de = 3 * [$CC4E]
	ld a,[$CC4E]
	ld e,a
	add a,a
	add a,e
	ld e,a
	jr nc,.next\@
	inc d

.next\@
	add hl,de
	ld d,h
	ld e,l

	; get bank of predef routine
	ld a,[de]
	ld [$D0B7],a

	; get pointer
	inc de
	ld a,[de]
	ld l,a
	inc de
	ld a,[de]
	ld h,a

	ret

PredefPointers: ; 7E79
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
	dbw $0F,$4D60
	dbw $0F,$70C6
	dbw $0F,$7073
	dbw $0B,$7E40
	dbw $0F,$7103
	dbw $1E,$5ABA
	dbw $03,$7132
HealPartyPredef:
	dbw BANK(HealParty),HealParty
MoveAnimationPredef:
	dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
	dbw $03,$771E
	dbw $03,$771E
	dbw $03,$781D
	dbw $03,$7836
	dbw $03,$771E
	dbw $03,$771E
	dbw $03,$7850
	dbw $03,$7666
	dbw $03,$71D7
	dbw $03,$71A6
	dbw $03,$469C
	dbw $0F,$4A83
	dbw $03,$71C8
	dbw $03,$71C8
	dbw $03,$6E9E
	dbw $03,$7850
	dbw $03,$4754
	dbw $0E,$6F5B
	dbw $01,$6E43
	dbw $03,$78A5; 1C, used in Pokémon Tower
	dbw $03,$3EB5
	dbw $03,$3E2E
	dbw $12,$40EB
	dbw $03,$78BA
	dbw $12,$40FF
	dbw $03,$7929
	dbw $03,$79A0
	dbw $12,$4125
	dbw $03,$7A1D
	dbw $03,$79DC
	dbw $01,$5AB0
	dbw $0F,$6D02
	dbw $10,$4000
	dbw $0E,$6D1C
	dbw $1C,$778C
	dbw $0F,$6F18
	dbw $01,$5A5F
	dbw $03,$6A03
	dbw $10,$50F3
	dbw $1C,$496D
	dbw $1E,$5DDA
	dbw $10,$5682
	dbw $1E,$5869
	dbw $1C,$4B5D
	dbw $03,$4586
StatusScreenPredef:
	dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
StatusSceren2Predef:
	dbw BANK(StatusScreen2),StatusScreen2 ; 38
	dbw $10,$50E2
	dbw $15,$690F
	dbw $10,$5010
Predef3BPredef:
	dbw BANK(Predef3B),Predef3B; 3B display pic?
	dbw $03,$6F54
	dbw $10,$42D1
	dbw $0E,$6FB8
	dbw $1C,$770A
	dbw $1C,$602B
	dbw $03,$7113
	dbw $17,$5B5E
	dbw $04,$773E
	dbw $04,$7763
	dbw $1C,$5DDF
	dbw $17,$40DC; 46 load dex screen
	dbw $03,$72E5
	dbw $03,$7A1D
	dbw $0F,$4DEC
	dbw $1C,$4F60
	dbw $09,$7D6B
	dbw $05,$7C47; 4C player exclamation
	dbw $01,$5AAF; return immediately
	dbw $01,$64EB
	dbw $0D,$7CA1
	dbw $1C,$780F
	dbw $1C,$76BD
	dbw $1C,$75E8
	dbw $1C,$77E2
Predef54Predef:
	dbw BANK(Predef54),Predef54 ; 54 initiate trade
	dbw $1D,$405C
	dbw $11,$4169
	dbw $1E,$45BA
	dbw $1E,$4510
	dbw $03,$45BE
	dbw $03,$460B
	dbw $03,$4D99
	dbw $01,$4DE1
	dbw $09,$7D98
	dbw $03,$7473
DrawHPBarPredef:
	dbw $04,$68EF ; 5F draw HP bar
	dbw $04,$68F6
	dbw $07,$49C6
	dbw $16,$5035

SECTION "bank14",DATA,BANK[$14]

Route22_h: ; 0x50000 to 0x50022 (34 bytes) (id=33)
	db $00 ; tileset
	db ROUTE_22_HEIGHT, ROUTE_22_WIDTH ; dimensions (y, x)
	dw Route22Blocks, Route22Texts, Route22Script ; blocks, texts, scripts
	db NORTH | EAST ; connections

	; connections data

	db ROUTE_23
	dw Route23Blocks + (ROUTE_23_HEIGHT - 3) * ROUTE_23_WIDTH ; connection strip location
	dw $C6EB + 0 ; current map position
	db ROUTE_23_WIDTH, ROUTE_23_WIDTH ; bigness, width
	db (ROUTE_23_HEIGHT * 2) - 1, (0 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_23_HEIGHT * (ROUTE_23_WIDTH + 6) ; window

	db VIRIDIAN_CITY
	dw ViridianCityBlocks + (VIRIDIAN_CITY_WIDTH) ; connection strip location
	dw $C6E5 + (ROUTE_22_WIDTH + 6) * (-3 + 4) ; current map position
	db $f, VIRIDIAN_CITY_WIDTH ; bigness, width
	db (-4 * -2), 0 ; alignments (y, x)
	dw $C6EF + VIRIDIAN_CITY_WIDTH ; window

	; end connections data

	dw Route22Object ; objects

Route22Object: ; 0x50022 (size=27)
	db $2c ; border tile

	db $1 ; warps
	db $5, $8, $0, ROUTE_22_GATE

	db $1 ; signs
	db $b, $7, $3 ; Route22Text3

	db $2 ; people
	db SPRITE_BLUE, $5 + 4, $19 + 4, $ff, $ff, $1 ; person
	db SPRITE_BLUE, $5 + 4, $19 + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $14, $5, $8 ; ROUTE_22_GATE

Route22Blocks: ; 0x5003d 180
	INCBIN "maps/route22.blk"

Route20_h: ; 0x500f1 to 0x50113 (34 bytes) (id=31)
	db $00 ; tileset
	db ROUTE_20_HEIGHT, ROUTE_20_WIDTH ; dimensions (y, x)
	dw Route20Blocks, Route20Texts, Route20Script ; blocks, texts, scripts
	db WEST | EAST ; connections

	; connections data

	db CINNABAR_ISLAND
	dw CinnabarIslandBlocks - 3 + (CINNABAR_ISLAND_WIDTH) ; connection strip location
	dw $C6E8 + (ROUTE_20_WIDTH + 6) * (0 + 3) ; current map position
	db CINNABAR_ISLAND_HEIGHT, CINNABAR_ISLAND_WIDTH ; bigness, width
	db (0 * -2), (CINNABAR_ISLAND_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * CINNABAR_ISLAND_WIDTH ; window

	db ROUTE_19
	dw Route19Blocks + (ROUTE_19_WIDTH * 15) ; connection strip location
	dw $C6E5 + (ROUTE_20_WIDTH + 6) * (-3 + 4) ; current map position
	db $c, ROUTE_19_WIDTH ; bigness, width
	db (-18 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_19_WIDTH ; window

	; end connections data

	dw Route20Object ; objects

Route20Object: ; 0x50113 (size=106)
	db $43 ; border tile

	db $2 ; warps
	db $5, $30, $0, SEAFOAM_ISLANDS_1
	db $9, $3a, $2, SEAFOAM_ISLANDS_1

	db $2 ; signs
	db $7, $33, $b ; Route20Text11
	db $b, $39, $c ; Route20Text12

	db $a ; people
	db SPRITE_SWIMMER, $8 + 4, $57 + 4, $ff, $d1, $41, SWIMMER + $C8, $9 ; trainer
	db SPRITE_SWIMMER, $b + 4, $44 + 4, $ff, $d1, $42, BEAUTY + $C8, $f ; trainer
	db SPRITE_SWIMMER, $a + 4, $2d + 4, $ff, $d0, $43, BEAUTY + $C8, $6 ; trainer
	db SPRITE_SWIMMER, $e + 4, $37 + 4, $ff, $d3, $44, JR__TRAINER_F + $C8, $18 ; trainer
	db SPRITE_SWIMMER, $d + 4, $26 + 4, $ff, $d0, $45, SWIMMER + $C8, $a ; trainer
	db SPRITE_SWIMMER, $d + 4, $57 + 4, $ff, $d1, $46, SWIMMER + $C8, $b ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $9 + 4, $22 + 4, $ff, $d1, $47, BIRD_KEEPER + $C8, $b ; trainer
	db SPRITE_SWIMMER, $7 + 4, $19 + 4, $ff, $d1, $48, BEAUTY + $C8, $7 ; trainer
	db SPRITE_SWIMMER, $c + 4, $18 + 4, $ff, $d0, $49, JR__TRAINER_F + $C8, $10 ; trainer
	db SPRITE_SWIMMER, $8 + 4, $f + 4, $ff, $d1, $4a, BEAUTY + $C8, $8 ; trainer

	; warp-to
	EVENT_DISP $32, $5, $30 ; SEAFOAM_ISLANDS_1
	EVENT_DISP $32, $9, $3a ; SEAFOAM_ISLANDS_1

Route20Blocks: ; 0x5017d 450
	INCBIN "maps/route20.blk"

Route23_h: ; 0x5033f to 0x50361 (34 bytes) (id=34)
	db $17 ; tileset
	db ROUTE_23_HEIGHT, ROUTE_23_WIDTH ; dimensions (y, x)
	dw Route23Blocks, Route23Texts, Route23Script ; blocks, texts, scripts
	db NORTH | SOUTH ; connections

	; connections data

	db INDIGO_PLATEAU
	dw IndigoPlateauBlocks + (INDIGO_PLATEAU_HEIGHT - 3) * INDIGO_PLATEAU_WIDTH ; connection strip location
	dw $C6EB + 0 ; current map position
	db INDIGO_PLATEAU_WIDTH, INDIGO_PLATEAU_WIDTH ; bigness, width
	db (INDIGO_PLATEAU_HEIGHT * 2) - 1, (0 * -2) ; alignments (y, x)
	dw $C6E9 + INDIGO_PLATEAU_HEIGHT * (INDIGO_PLATEAU_WIDTH + 6) ; window

	db ROUTE_22
	dw Route22Blocks ; connection strip location
	dw $C6EB + (ROUTE_23_HEIGHT + 3) * (ROUTE_23_WIDTH + 6) + 0 ; current map position
	db $d, ROUTE_22_WIDTH ; bigness, width
	db 0, (0 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_22_WIDTH ; window

	; end connections data

	dw Route23Object ; objects

Route23Object: ; 0x50361 (size=81)
	db $f ; border tile

	db $4 ; warps
	db $8b, $7, $2, ROUTE_22_GATE
	db $8b, $8, $3, ROUTE_22_GATE
	db $1f, $4, $0, VICTORY_ROAD_1
	db $1f, $e, $1, VICTORY_ROAD_2

	db $1 ; signs
	db $21, $3, $8 ; Route23Text8

	db $7 ; people
	db SPRITE_GUARD, $23 + 4, $4 + 4, $ff, $d0, $1 ; person
	db SPRITE_GUARD, $38 + 4, $a + 4, $ff, $d0, $2 ; person
	db SPRITE_SWIMMER, $55 + 4, $8 + 4, $ff, $d0, $3 ; person
	db SPRITE_SWIMMER, $60 + 4, $b + 4, $ff, $d0, $4 ; person
	db SPRITE_GUARD, $69 + 4, $c + 4, $ff, $d0, $5 ; person
	db SPRITE_GUARD, $77 + 4, $8 + 4, $ff, $d0, $6 ; person
	db SPRITE_GUARD, $88 + 4, $8 + 4, $ff, $d0, $7 ; person

	; warp-to
	EVENT_DISP $a, $8b, $7 ; ROUTE_22_GATE
	EVENT_DISP $a, $8b, $8 ; ROUTE_22_GATE
	EVENT_DISP $a, $1f, $4 ; VICTORY_ROAD_1
	EVENT_DISP $a, $1f, $e ; VICTORY_ROAD_2

Route23Blocks: ; 0x503b2 720
	INCBIN "maps/route23.blk"

Route24_h: ; 0x50682 to 0x506a4 (34 bytes) (id=35)
	db $00 ; tileset
	db ROUTE_24_HEIGHT, ROUTE_24_WIDTH ; dimensions (y, x)
	dw Route24Blocks, Route24Texts, Route24Script ; blocks, texts, scripts
	db SOUTH | EAST ; connections

	; connections data

	db CERULEAN_CITY
	dw CeruleanCityBlocks + 2 ; connection strip location
	dw $C6EB + (ROUTE_24_HEIGHT + 3) * (ROUTE_24_WIDTH + 6) + -3 ; current map position
	db $10, CERULEAN_CITY_WIDTH ; bigness, width
	db 0, (-5 * -2) ; alignments (y, x)
	dw $C6EF + CERULEAN_CITY_WIDTH ; window

	db ROUTE_25
	dw Route25Blocks + (ROUTE_25_WIDTH * 0) ; connection strip location
	dw $C6E5 + (ROUTE_24_WIDTH + 6) * (0 + 4) ; current map position
	db ROUTE_25_HEIGHT, ROUTE_25_WIDTH ; bigness, width
	db (0 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_25_WIDTH ; window

	; end connections data

	dw Route24Object ; objects

Route24Object: ; 0x506a4 (size=67)
	db $2c ; border tile

	db $0 ; warps

	db $0 ; signs

	db $8 ; people
	db SPRITE_BLACK_HAIR_BOY_1, $f + 4, $b + 4, $ff, $d2, $41, ROCKET + $C8, $6 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $14 + 4, $5 + 4, $ff, $d1, $42, JR__TRAINER_M + $C8, $2 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $13 + 4, $b + 4, $ff, $d2, $43, JR__TRAINER_M + $C8, $3 ; trainer
	db SPRITE_LASS, $16 + 4, $a + 4, $ff, $d3, $44, LASS + $C8, $7 ; trainer
	db SPRITE_BUG_CATCHER, $19 + 4, $b + 4, $ff, $d2, $45, YOUNGSTER + $C8, $4 ; trainer
	db SPRITE_LASS, $1c + 4, $a + 4, $ff, $d3, $46, LASS + $C8, $8 ; trainer
	db SPRITE_BUG_CATCHER, $1f + 4, $b + 4, $ff, $d2, $47, BUG_CATCHER + $C8, $9 ; trainer
	db SPRITE_BALL, $5 + 4, $a + 4, $ff, $ff, $88, TM_45 ; item

Route24Blocks: ; 0x506e7 180
	INCBIN "maps/route24.blk"

Route25_h: ; 0x5079b to 0x507b2 (23 bytes) (id=36)
	db $00 ; tileset
	db ROUTE_25_HEIGHT, ROUTE_25_WIDTH ; dimensions (y, x)
	dw Route25Blocks, Route25Texts, Route25Script ; blocks, texts, scripts
	db WEST ; connections

	; connections data

	db ROUTE_24
	dw Route24Blocks - 3 + (ROUTE_24_WIDTH) ; connection strip location
	dw $C6E8 + (ROUTE_25_WIDTH + 6) * (0 + 3) ; current map position
	db $c, ROUTE_24_WIDTH ; bigness, width
	db (0 * -2), (ROUTE_24_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_24_WIDTH ; window

	; end connections data

	dw Route25Object ; objects

Route25Object: ; 0x507b2 (size=94)
	db $2c ; border tile

	db $1 ; warps
	db $3, $2d, $0, BILLS_HOUSE

	db $1 ; signs
	db $3, $2b, $b ; Route25Text11

	db $a ; people
	db SPRITE_BUG_CATCHER, $2 + 4, $e + 4, $ff, $d0, $41, YOUNGSTER + $C8, $5 ; trainer
	db SPRITE_BUG_CATCHER, $5 + 4, $12 + 4, $ff, $d1, $42, YOUNGSTER + $C8, $6 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $4 + 4, $18 + 4, $ff, $d0, $43, JR__TRAINER_M + $C8, $2 ; trainer
	db SPRITE_LASS, $8 + 4, $12 + 4, $ff, $d3, $44, LASS + $C8, $9 ; trainer
	db SPRITE_BUG_CATCHER, $3 + 4, $20 + 4, $ff, $d2, $45, YOUNGSTER + $C8, $7 ; trainer
	db SPRITE_LASS, $4 + 4, $25 + 4, $ff, $d0, $46, LASS + $C8, $a ; trainer
	db SPRITE_HIKER, $4 + 4, $8 + 4, $ff, $d3, $47, HIKER + $C8, $2 ; trainer
	db SPRITE_HIKER, $9 + 4, $17 + 4, $ff, $d1, $48, HIKER + $C8, $3 ; trainer
	db SPRITE_HIKER, $7 + 4, $d + 4, $ff, $d3, $49, HIKER + $C8, $4 ; trainer
	db SPRITE_BALL, $2 + 4, $16 + 4, $ff, $ff, $8a, TM_19 ; item

	; warp-to
	EVENT_DISP $1e, $3, $2d ; BILLS_HOUSE

Route25Blocks: ; 0x50810 270
	INCBIN "maps/route25.blk"

IndigoPlateau_h: ; 0x5091e to 0x50935 (23 bytes) (id=9)
	db $17 ; tileset
	db INDIGO_PLATEAU_HEIGHT, INDIGO_PLATEAU_WIDTH ; dimensions (y, x)
	dw IndigoPlateauBlocks, IndigoPlateauTexts, IndigoPlateauScript ; blocks, texts, scripts
	db SOUTH ; connections

	; connections data

	db ROUTE_23
	dw Route23Blocks ; connection strip location
	dw $C6EB + (INDIGO_PLATEAU_HEIGHT + 3) * (INDIGO_PLATEAU_WIDTH + 6) + 0 ; current map position
	db ROUTE_23_WIDTH, ROUTE_23_WIDTH ; bigness, width
	db 0, (0 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_23_WIDTH ; window

	; end connections data

	dw IndigoPlateauObject ; objects

IndigoPlateauScript: ; 0x50935
	ret
; 0x50936

IndigoPlateauTexts:
IndigoPlateauObject: ; 0x50936 (size=20)
	db $e ; border tile

	db $2 ; warps
	db $5, $9, $0, INDIGO_PLATEAU_LOBBY
	db $5, $a, $0, INDIGO_PLATEAU_LOBBY

	db $0 ; signs

	db $0 ; people

	; warp-to
	EVENT_DISP $a, $5, $9 ; INDIGO_PLATEAU_LOBBY
	EVENT_DISP $a, $5, $a ; INDIGO_PLATEAU_LOBBY

IndigoPlateauBlocks: ; 0x5094a 90
	INCBIN "maps/indigoplateau.blk"

SaffronCity_h: ; 0x509a4 to 0x509dc (56 bytes) (id=10)
	db $00 ; tileset
	db SAFFRON_CITY_HEIGHT, SAFFRON_CITY_WIDTH ; dimensions (y, x)
	dw SaffronCityBlocks, SaffronCityTexts, SaffronCityScript ; blocks, texts, scripts
	db NORTH | SOUTH | WEST | EAST ; connections

	; connections data

	db ROUTE_5
	dw Route5Blocks + (ROUTE_5_HEIGHT - 3) * ROUTE_5_WIDTH ; connection strip location
	dw $C6EB + 5 ; current map position
	db ROUTE_5_WIDTH, ROUTE_5_WIDTH ; bigness, width
	db (ROUTE_5_HEIGHT * 2) - 1, (5 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_5_HEIGHT * (ROUTE_5_WIDTH + 6) ; window

	db ROUTE_6
	dw Route6Blocks ; connection strip location
	dw $C6EB + (SAFFRON_CITY_HEIGHT + 3) * (SAFFRON_CITY_WIDTH + 6) + 5 ; current map position
	db ROUTE_6_WIDTH, ROUTE_6_WIDTH ; bigness, width
	db 0, (5 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_6_WIDTH ; window

	db ROUTE_7
	dw Route7Blocks - 3 + (ROUTE_7_WIDTH) ; connection strip location
	dw $C6E8 + (SAFFRON_CITY_WIDTH + 6) * (4 + 3) ; current map position
	db ROUTE_7_HEIGHT, ROUTE_7_WIDTH ; bigness, width
	db (4 * -2), (ROUTE_7_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_7_WIDTH ; window

	db ROUTE_8
	dw Route8Blocks + (ROUTE_8_WIDTH * 0) ; connection strip location
	dw $C6E5 + (SAFFRON_CITY_WIDTH + 6) * (4 + 4) ; current map position
	db ROUTE_8_HEIGHT, ROUTE_8_WIDTH ; bigness, width
	db (4 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_8_WIDTH ; window

	; end connections data

	dw SaffronCityObject ; objects

SaffronCityObject: ; 0x509dc (size=188)
	db $f ; border tile

	db $8 ; warps
	db $5, $7, $0, COPYCATS_HOUSE_1F
	db $3, $1a, $0, FIGHTINGDOJO
	db $3, $22, $0, SAFFRON_GYM
	db $b, $d, $0, SAFFRON_HOUSE_1
	db $b, $19, $0, SAFFRON_MART
	db $15, $12, $0, SILPH_CO_1F
	db $1d, $9, $0, SAFFRON_POKECENTER
	db $1d, $1d, $0, SAFFRON_HOUSE_2

	db $a ; signs
	db $5, $11, $10 ; SaffronCityText16
	db $5, $1b, $11 ; SaffronCityText17
	db $5, $23, $12 ; SaffronCityText18
	db $b, $1a, $13 ; MartSignText
	db $13, $27, $14 ; SaffronCityText20
	db $15, $5, $15 ; SaffronCityText21
	db $15, $f, $16 ; SaffronCityText22
	db $1d, $a, $17 ; PokeCenterSignText
	db $1d, $1b, $18 ; SaffronCityText24
	db $13, $1, $19 ; SaffronCityText25

	db $f ; people
	db SPRITE_ROCKET, $6 + 4, $7 + 4, $ff, $ff, $1 ; person
	db SPRITE_ROCKET, $8 + 4, $14 + 4, $fe, $2, $2 ; person
	db SPRITE_ROCKET, $4 + 4, $22 + 4, $ff, $ff, $3 ; person
	db SPRITE_ROCKET, $c + 4, $d + 4, $ff, $ff, $4 ; person
	db SPRITE_ROCKET, $19 + 4, $b + 4, $fe, $2, $5 ; person
	db SPRITE_ROCKET, $d + 4, $20 + 4, $fe, $2, $6 ; person
	db SPRITE_ROCKET, $1e + 4, $12 + 4, $fe, $2, $7 ; person
	db SPRITE_OAK_AIDE, $e + 4, $8 + 4, $fe, $0, $8 ; person
	db SPRITE_LAPRAS_GIVER, $17 + 4, $17 + 4, $ff, $ff, $9 ; person
	db SPRITE_ERIKA, $1e + 4, $11 + 4, $fe, $2, $a ; person
	db SPRITE_GENTLEMAN, $c + 4, $1e + 4, $ff, $d0, $b ; person
	db SPRITE_BIRD, $c + 4, $1f + 4, $ff, $d0, $c ; person
	db SPRITE_ROCKER, $8 + 4, $12 + 4, $ff, $d1, $d ; person
	db SPRITE_ROCKET, $16 + 4, $12 + 4, $ff, $d0, $e ; person
	db SPRITE_ROCKET, $16 + 4, $13 + 4, $ff, $d0, $f ; person

	; warp-to
	EVENT_DISP $14, $5, $7 ; COPYCATS_HOUSE_1F
	EVENT_DISP $14, $3, $1a ; FIGHTINGDOJO
	EVENT_DISP $14, $3, $22 ; SAFFRON_GYM
	EVENT_DISP $14, $b, $d ; SAFFRON_HOUSE_1
	EVENT_DISP $14, $b, $19 ; SAFFRON_MART
	EVENT_DISP $14, $15, $12 ; SILPH_CO_1F
	EVENT_DISP $14, $1d, $9 ; SAFFRON_POKECENTER
	EVENT_DISP $14, $1d, $1d ; SAFFRON_HOUSE_2

SaffronCityBlocks: ; 0x50a98 360
	INCBIN "maps/saffroncity.blk"

SaffronCityScript: ; 0x50c00
	jp $3c3c
; 0x50c03

SaffronCityTexts: ; 0x50c03
	dw SaffronCityText1, SaffronCityText2, SaffronCityText3, SaffronCityText4, SaffronCityText5, SaffronCityText6, SaffronCityText7, SaffronCityText8, SaffronCityText9, SaffronCityText10, SaffronCityText11, SaffronCityText12, SaffronCityText13, SaffronCityText14, SaffronCityText15, SaffronCityText16, SaffronCityText17, SaffronCityText18, MartSignText, SaffronCityText20, SaffronCityText21, SaffronCityText22, PokeCenterSignText, SaffronCityText24, SaffronCityText25

SaffronCityText1: ; 0x50c35
	TX_FAR _SaffronCityText1
	db $50

SaffronCityText2: ; 0x50c3a
	TX_FAR _SaffronCityText2
	db $50

SaffronCityText3: ; 0x50c3f
	TX_FAR _SaffronCityText3
	db $50

SaffronCityText4: ; 0x50c44
	TX_FAR _SaffronCityText4
	db $50

SaffronCityText5: ; 0x50c49
	TX_FAR _SaffronCityText5
	db $50

SaffronCityText6: ; 0x50c4e
	TX_FAR _SaffronCityText6
	db $50

SaffronCityText7: ; 0x50c53
	TX_FAR _SaffronCityText7
	db $50

SaffronCityText8: ; 0x50c58
	TX_FAR _SaffronCityText8
	db $50

SaffronCityText9: ; 0x50c5d
	TX_FAR _SaffronCityText9
	db $50

SaffronCityText10: ; 0x50c62
	TX_FAR _SaffronCityText10
	db $50

SaffronCityText11: ; 0x50c67
	TX_FAR _SaffronCityText11
	db $50

SaffronCityText12: ; 0x50c6c
	TX_FAR _SaffronCityText12
	db $15, $50

SaffronCityText13: ; 0x50c72
	TX_FAR _SaffronCityText13
	db $50

SaffronCityText14: ; 0x50c77
	TX_FAR _SaffronCityText14
	db $50

SaffronCityText15: ; 0x50c7c
	TX_FAR _SaffronCityText15
	db $50

SaffronCityText16: ; 0x50c81
	TX_FAR _SaffronCityText16
	db $50

SaffronCityText17: ; 0x50c86
	TX_FAR _SaffronCityText17
	db $50

SaffronCityText18: ; 0x50c8b
	TX_FAR _SaffronCityText18
	db $50

SaffronCityText20: ; 0x50c90
	TX_FAR _SaffronCityText20
	db $50

SaffronCityText21: ; 0x50c95
	TX_FAR _SaffronCityText21
	db $50

SaffronCityText22: ; 0x50c9a
	TX_FAR _SaffronCityText22
	db $50

SaffronCityText24: ; 0x50c9f
	TX_FAR _SaffronCityText24
	db $50

SaffronCityText25: ; 0x50ca4
	TX_FAR _SaffronCityText25
	db $50

Route20Script: ; 0x50ca9
	ld hl, $d7e7
	bit 0, [hl]
	res 0, [hl]
	call nz, $4cc6
	call $3c3c
	ld hl, $4d3a
	ld de, $4d1c
	ld a, [$d628]
	call $3160
	ld [$d628], a
	ret
; 0x50cc6

INCBIN "baserom.gbc",$50cc6,$5c

Route20Texts: ; 0x50d22
	dw Route20Text1, Route20Text2, Route20Text3, Route20Text4, Route20Text5, Route20Text6, Route20Text7, Route20Text8, Route20Text9, Route20Text10, Route20Text11, Route20Text12

Route20TrainerHeaders:
Route20TrainerHeader0:
	db $1 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText1 ; 0x4e17 TextBeforeBattle
	dw Route20AfterBattleText1 ; 0x4e21 TextAfterBattle
	dw Route20EndBattleText1 ; 0x4e1c TextEndBattle
	dw Route20EndBattleText1 ; 0x4e1c TextEndBattle
; 0x50d46

Route20TrainerHeader2: ; 0x50d46
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText2 ; 0x4e26 TextBeforeBattle
	dw Route20AfterBattleText2 ; 0x4e30 TextAfterBattle
	dw Route20EndBattleText2 ; 0x4e2b TextEndBattle
	dw Route20EndBattleText2 ; 0x4e2b TextEndBattle
; 0x50d52

Route20TrainerHeader3: ; 0x50d52
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText3 ; 0x4e35 TextBeforeBattle
	dw Route20AfterBattleText3 ; 0x4e3f TextAfterBattle
	dw Route20EndBattleText3 ; 0x4e3a TextEndBattle
	dw Route20EndBattleText3 ; 0x4e3a TextEndBattle
; 0x50d5e

Route20TrainerHeader4: ; 0x50d5e
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText4 ; 0x4e44 TextBeforeBattle
	dw Route20AfterBattleText4 ; 0x4e4e TextAfterBattle
	dw Route20EndBattleText4 ; 0x4e49 TextEndBattle
	dw Route20EndBattleText4 ; 0x4e49 TextEndBattle
; 0x50d6a

Route20TrainerHeader5: ; 0x50d6a
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText5 ; 0x4e53 TextBeforeBattle
	dw Route20AfterBattleText5 ; 0x4e5d TextAfterBattle
	dw Route20EndBattleText5 ; 0x4e58 TextEndBattle
	dw Route20EndBattleText5 ; 0x4e58 TextEndBattle
; 0x50d76

Route20TrainerHeader6: ; 0x50d76
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText6 ; 0x4e62 TextBeforeBattle
	dw Route20AfterBattleText6 ; 0x4e6c TextAfterBattle
	dw Route20EndBattleText6 ; 0x4e67 TextEndBattle
	dw Route20EndBattleText6 ; 0x4e67 TextEndBattle
; 0x50d82

Route20TrainerHeader7: ; 0x50d82
	db $7 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText7 ; 0x4e71 TextBeforeBattle
	dw Route20AfterBattleText7 ; 0x4e7b TextAfterBattle
	dw Route20EndBattleText7 ; 0x4e76 TextEndBattle
	dw Route20EndBattleText7 ; 0x4e76 TextEndBattle
; 0x50d8e

Route20TrainerHeader8: ; 0x50d8e
	db $8 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText8 ; 0x4e80 TextBeforeBattle
	dw Route20AfterBattleText8 ; 0x4e8a TextAfterBattle
	dw Route20EndBattleText8 ; 0x4e85 TextEndBattle
	dw Route20EndBattleText8 ; 0x4e85 TextEndBattle
; 0x50d9a

Route20TrainerHeader9: ; 0x50d9a
	db $9 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText9 ; 0x4e8f TextBeforeBattle
	dw Route20AfterBattleText9 ; 0x4e99 TextAfterBattle
	dw Route20EndBattleText9 ; 0x4e94 TextEndBattle
	dw Route20EndBattleText9 ; 0x4e94 TextEndBattle
; 0x50da6

Route20TrainerHeader10: ; 0x50da6
	db $a ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e7 ; flag's byte
	dw Route20BattleText10 ; 0x4e9e TextBeforeBattle
	dw Route20AfterBattleText10 ; 0x4ea8 TextAfterBattle
	dw Route20EndBattleText10 ; 0x4ea3 TextEndBattle
	dw Route20EndBattleText10 ; 0x4ea3 TextEndBattle
; 0x50db2

db $ff

Route20Text1: ; 0x50db3
	db $08 ; asm
	ld hl, Route20TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text2: ; 0x50dbd
	db $08 ; asm
	ld hl, Route20TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text3: ; 0x50dc7
	db $08 ; asm
	ld hl, Route20TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text4: ; 0x50dd1
	db $08 ; asm
	ld hl, Route20TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text5: ; 0x50ddb
	db $08 ; asm
	ld hl, Route20TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text6: ; 0x50de5
	db $08 ; asm
	ld hl, Route20TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text7: ; 0x50def
	db $08 ; asm
	ld hl, Route20TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text8: ; 0x50df9
	db $08 ; asm
	ld hl, Route20TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text9: ; 0x50e03
	db $08 ; asm
	ld hl, Route20TrainerHeader9
	call LoadTrainerHeader
	jp TextScriptEnd

Route20Text10: ; 0x50e0d
	db $08 ; asm
	ld hl, Route20TrainerHeader10
	call LoadTrainerHeader
	jp TextScriptEnd

Route20BattleText1: ; 0x50e17
	TX_FAR _Route20BattleText1
	db $50
; 0x50e17 + 5 bytes

Route20EndBattleText1: ; 0x50e1c
	TX_FAR _Route20EndBattleText1
	db $50
; 0x50e1c + 5 bytes

Route20AfterBattleText1: ; 0x50e21
	TX_FAR _Route20AfterBattleText1
	db $50
; 0x50e21 + 5 bytes

Route20BattleText2: ; 0x50e26
	TX_FAR _Route20BattleText2
	db $50
; 0x50e26 + 5 bytes

Route20EndBattleText2: ; 0x50e2b
	TX_FAR _Route20EndBattleText2
	db $50
; 0x50e2b + 5 bytes

Route20AfterBattleText2: ; 0x50e30
	TX_FAR _Route20AfterBattleText2
	db $50
; 0x50e30 + 5 bytes

Route20BattleText3: ; 0x50e35
	TX_FAR _Route20BattleText3
	db $50
; 0x50e35 + 5 bytes

Route20EndBattleText3: ; 0x50e3a
	TX_FAR _Route20EndBattleText3
	db $50
; 0x50e3a + 5 bytes

Route20AfterBattleText3: ; 0x50e3f
	TX_FAR _Route20AfterBattleText3
	db $50
; 0x50e3f + 5 bytes

Route20BattleText4: ; 0x50e44
	TX_FAR _Route20BattleText4
	db $50
; 0x50e44 + 5 bytes

Route20EndBattleText4: ; 0x50e49
	TX_FAR _Route20EndBattleText4
	db $50
; 0x50e49 + 5 bytes

Route20AfterBattleText4: ; 0x50e4e
	TX_FAR _Route20AfterBattleText4
	db $50
; 0x50e4e + 5 bytes

Route20BattleText5: ; 0x50e53
	TX_FAR _Route20BattleText5
	db $50
; 0x50e53 + 5 bytes

Route20EndBattleText5: ; 0x50e58
	TX_FAR _Route20EndBattleText5
	db $50
; 0x50e58 + 5 bytes

Route20AfterBattleText5: ; 0x50e5d
	TX_FAR _Route20AfterBattleText5
	db $50
; 0x50e5d + 5 bytes

Route20BattleText6: ; 0x50e62
	TX_FAR _Route20BattleText6
	db $50
; 0x50e62 + 5 bytes

Route20EndBattleText6: ; 0x50e67
	TX_FAR _Route20EndBattleText6
	db $50
; 0x50e67 + 5 bytes

Route20AfterBattleText6: ; 0x50e6c
	TX_FAR _Route20AfterBattleText6
	db $50
; 0x50e6c + 5 bytes

Route20BattleText7: ; 0x50e71
	TX_FAR _Route20BattleText7
	db $50
; 0x50e71 + 5 bytes

Route20EndBattleText7: ; 0x50e76
	TX_FAR _Route20EndBattleText7
	db $50
; 0x50e76 + 5 bytes

Route20AfterBattleText7: ; 0x50e7b
	TX_FAR _Route20AfterBattleText7
	db $50
; 0x50e7b + 5 bytes

Route20BattleText8: ; 0x50e80
	TX_FAR _Route20BattleText8
	db $50
; 0x50e80 + 5 bytes

Route20EndBattleText8: ; 0x50e85
	TX_FAR _Route20EndBattleText8
	db $50
; 0x50e85 + 5 bytes

Route20AfterBattleText8: ; 0x50e8a
	TX_FAR _Route20AfterBattleText8
	db $50
; 0x50e8a + 5 bytes

Route20BattleText9: ; 0x50e8f
	TX_FAR _Route20BattleText9
	db $50
; 0x50e8f + 5 bytes

Route20EndBattleText9: ; 0x50e94
	TX_FAR _Route20EndBattleText9
	db $50
; 0x50e94 + 5 bytes

Route20AfterBattleText9: ; 0x50e99
	TX_FAR _Route20AfterBattleText9
	db $50
; 0x50e99 + 5 bytes

Route20BattleText10: ; 0x50e9e
	TX_FAR _Route20BattleText10
	db $50
; 0x50e9e + 5 bytes

Route20EndBattleText10: ; 0x50ea3
	TX_FAR _Route20EndBattleText10
	db $50
; 0x50ea3 + 5 bytes

Route20AfterBattleText10: ; 0x50ea8
	TX_FAR _Route20AfterBattleText10
	db $50
; 0x50ea8 + 5 bytes

Route20Text12:
Route20Text11: ; 0x50ead
	TX_FAR _Route20Text11
	db $50

Route22Script: ; 0x50eb2
	call $3c3c
	ld hl, Route22Scripts
	ld a, [$d60a]
	jp $3d97
; 0x50ebe

Route22Scripts: ; 0x50ebe
	dw Route22Script0, Route22Script1, Route22Script2, Route22Script3

INCBIN "baserom.gbc",$50ec6,$3a

Route22Script0: ; 0x50f00
	ld a, [$d7eb]
	bit 7, a
	ret z
	ld hl, $4f2d
	call $34bf
	ret nc
	ld a, [$cd3d]
	ld [$cf0d], a
	xor a
	ld [$ff00+$b4], a
	ld a, $f0
	ld [$cd6b], a
	ld a, $2
	ld [$d528], a
	ld a, [$d7eb]
	bit 0, a
	jr nz, .asm_50f32 ; 0x50f25 $b
	bit 1, a
	jp nz, $504e
	ret
	inc b
	dec e
	dec b
	dec e
	rst $38
.asm_50f32
	ld a, $1
	ld [$cd4f], a
	xor a
	ld [$cd50], a
	ld a, $4c
	call Predef
	ld a, [$d700]
	and a
	jr z, .asm_50f4e ; 0x50f44 $8
	ld a, $ff
	ld [$c0ee], a
	call $23b1
.asm_50f4e
	ld c, $2
	ld a, $de
	call $23a1
	ld a, $1
	ld [$ff00+$8c], a
	call $4ee6
	ld a, $1
	ld [$d60a], a
	ret
; 0x50f62

Route22Script1: ; 0x50f62
	ld a, [$d730]
	bit 0, a
	ret nz
	ld a, [$cf0d]
	cp $1
	jr nz, .asm_50f78 ; 0x50f6d $9
	ld a, $4
	ld [$d528], a
	ld a, $4
	jr .asm_50f7a ; 0x50f76 $2
.asm_50f78
	ld a, $c
.asm_50f7a
	ld [$ff00+$8d], a
	ld a, $1
	ld [$ff00+$8c], a
	call $34a6
	xor a
	ld [$cd6b], a
	ld a, $1
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_511b7
	ld de, UnnamedText_511bc
	call $3354
	ld a, $e1
	ld [$d059], a
	ld hl, $4faf
	call $4ed6
	ld a, $2
	ld [$d60a], a
	ret
; 0x50faf

INCBIN "baserom.gbc",$50faf,$50fb5 - $50faf

Route22Script2: ; 0x50fb5
	ld a, [$d057]
	cp $ff
	jp z, $4ece
	ld a, [$c109]
	and a
	jr nz, .asm_50fc7 ; 0x50fc1 $4
	ld a, $4
	jr .asm_50fc9 ; 0x50fc5 $2
.asm_50fc7
	ld a, $c
.asm_50fc9
	ld [$ff00+$8d], a
	ld a, $1
	ld [$ff00+$8c], a
	call $34a6
	ld a, $f0
	ld [$cd6b], a
	ld hl, $d7eb
	set 5, [hl]
	ld a, $1
	ld [$ff00+$8c], a
	call $2920
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld b, $2
	ld hl, $5b47
	call Bankswitch
	ld a, [$cf0d]
	cp $1
	jr nz, .asm_50fff ; 0x50ff8 $5
	call $5008
	jr .asm_51002 ; 0x50ffd $3
.asm_50fff
	call $500d
.asm_51002
	ld a, $3
	ld [$d60a], a
	ret
; 0x51008

INCBIN "baserom.gbc",$51008,$5102a - $51008

Route22Script3: ; 0x5102a
	ld a, [$d730]
	bit 0, a
	ret nz
	xor a
	ld [$cd6b], a
	ld a, $22
	ld [$cc4d], a
	ld a, $11
	call Predef
	call $2307
	ld hl, $d7eb
	res 0, [hl]
	res 7, [hl]
	ld a, $0
	ld [$d60a], a
	ret
; 0x5104e

INCBIN "baserom.gbc",$5104e,$127

Route22Texts: ; 0x51175
	dw Route22Text1, Route22Text2, Route22Text3

Route22Text1: ; 0x5117b
	db $08 ; asm
	ld a, [$d7eb]
	bit 5, a
	jr z, .asm_a88cf ; 0x51181
	ld hl, UnnamedText_511b2
	call PrintText
	jr .asm_48088 ; 0x51189
.asm_a88cf ; 0x5118b
	ld hl, UnnamedText_511ad
	call PrintText
.asm_48088 ; 0x51191
	jp TextScriptEnd

Route22Text2: ; 0x51194
	db $08 ; asm
	ld a, [$d7eb]
	bit 6, a
	jr z, .asm_58c0a ; 0x5119a
	ld hl, UnnamedText_511c6
	call PrintText
	jr .asm_673ee ; 0x511a2
.asm_58c0a ; 0x511a4
	ld hl, UnnamedText_511c1
	call PrintText
.asm_673ee ; 0x511aa
	jp TextScriptEnd

UnnamedText_511ad: ; 0x511ad
	TX_FAR _UnnamedText_511ad
	db $50
; 0x511ad + 5 bytes

UnnamedText_511b2: ; 0x511b2
	TX_FAR _UnnamedText_511b2
	db $50
; 0x511b2 + 5 bytes

UnnamedText_511b7: ; 0x511b7
	TX_FAR _UnnamedText_511b7
	db $50
; 0x511b7 + 5 bytes

UnnamedText_511bc: ; 0x511bc
	TX_FAR _UnnamedText_511bc
	db $50
; 0x511bc + 5 bytes

UnnamedText_511c1: ; 0x511c1
	TX_FAR _UnnamedText_511c1
	db $50
; 0x511c1 + 5 bytes

UnnamedText_511c6: ; 0x511c6
	TX_FAR _UnnamedText_511c6
	db $50
; 0x511c6 + 5 bytes

UnnamedText_511cb: ; 0x511cb
	TX_FAR _UnnamedText_511cb
	db $50
; 0x511cb + 5 bytes

UnnamedText_511d0: ; 0x511d0
	TX_FAR _UnnamedText_511d0
	db $50
; 0x511d0 + 5 bytes

Route22Text3: ; 0x511d5
	TX_FAR _Route22Text3
	db $50

Route23Script: ; 0x511da
	call $51e9
	call $3c3c
	ld hl, Route23Scripts
	ld a, [$d667]
	jp $3d97
; 0x511e9

INCBIN "baserom.gbc",$511e9,$51213 - $511e9

Route23Scripts: ; 0x51213
	dw Route23Script0, Route23Script1, Route23Script2

Route23Script0: ; 0x51219
	ld hl, $5255
	ld a, [$d361]
	ld b, a
	ld e, $0
	ld c, $7
.asm_51224
	ld a, [hli]
	cp $ff
	ret z
	inc e
	dec c
	cp b
	jr nz, .asm_51224 ; 0x5122b $f7
	cp $23
	jr nz, .asm_51237 ; 0x5122f $6
	ld a, [$d362]
	cp $e
	ret nc
.asm_51237
	ld a, e
	ld [$ff00+$8c], a
	ld a, c
	ld [$cd3d], a
	ld b, $2
	ld hl, $d7ed
	ld a, $10
	call Predef
	ld a, c
	and a
	ret nz
	call $525d
	call $2920
	xor a
	ld [$ff00+$b4], a
	ret
; 0x51255

INCBIN "baserom.gbc",$51255,$512ec - $51255

Route23Script1: ; 0x512ec
	ld a, [$cd38]
	and a
	ret nz
Route23Script2: ; 0x512f1
	ld a, $0
	ld [$d667], a
	ret
; 0x512f7

Route23Texts: ; 0x512f7
	dw Route23Text1, Route23Text2, Route23Text3, Route23Text4, Route23Text5, Route23Text6, Route23Text7, Route23Text8

Route23Text1: ; 0x51307
	db $08 ; asm
	ld a, $6
	call $5346
	jp TextScriptEnd

Route23Text2: ; 0x51310
	db $08 ; asm
	ld a, $5
	call $5346
	jp TextScriptEnd

Route23Text3: ; 0x51319
	db $08 ; asm
	ld a, $4
	call $5346
	jp TextScriptEnd

Route23Text4: ; 0x51322
	db $08 ; asm
	ld a, $3
	call $5346
	jp TextScriptEnd

Route23Text5: ; 0x5132b
	db $08 ; asm
	ld a, $2
	call $5346
	jp TextScriptEnd

Route23Text6: ; 0x51334
	db $08 ; asm
	ld a, $1
	call $5346
	jp TextScriptEnd

Route23Text7: ; 0x5133d
	db $8
	ld a, $0
	call $5346
	jp TextScriptEnd
; 0x51346

INCBIN "baserom.gbc",$51346,$513a3 - $51346

UnnamedText_513a3: ; 0x513a3
	TX_FAR _UnnamedText_513a3
	db $50
; 0x513a3 + 5 bytes

Route23Text8: ; 0x513a8
	TX_FAR _Route23Text8
	db $50

Route24Script: ; 0x513ad
	call $3c3c
	ld hl, Route24TrainerHeaders
	ld de, $53cb
	ld a, [$d602]
	call $3160
	ld [$d602], a
	ret
; 0x513c0

INCBIN "baserom.gbc",$513c0,$8b

Route24Texts: ; 0x5144b
	dw Route24Text1, Route24Text2, Route24Text3, Route24Text4, Route24Text5, Route24Text6, Route24Text7, Route24Text8

Route24TrainerHeaders:
Route24TrainerHeader0: ; 0x5145b
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7ef ; flag's byte
	dw Route24BattleText1 ; 0x5571 TextBeforeBattle
	dw Route24AfterBattleText1 ; 0x557b TextAfterBattle
	dw Route24EndBattleText1 ; 0x5576 TextEndBattle
	dw Route24EndBattleText1 ; 0x5576 TextEndBattle
; 0x51467

Route24TrainerHeader2: ; 0x51467
	db $3 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7ef ; flag's byte
	dw Route24BattleText2 ; 0x5580 TextBeforeBattle
	dw Route24AfterBattleText2 ; 0x558a TextAfterBattle
	dw Route24EndBattleText2 ; 0x5585 TextEndBattle
	dw Route24EndBattleText2 ; 0x5585 TextEndBattle
; 0x51473

Route24TrainerHeader3: ; 0x51473
	db $4 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7ef ; flag's byte
	dw Route24BattleText3 ; 0x558f TextBeforeBattle
	dw Route24AfterBattleText3 ; 0x5599 TextAfterBattle
	dw Route24EndBattleText3 ; 0x5594 TextEndBattle
	dw Route24EndBattleText3 ; 0x5594 TextEndBattle
; 0x5147f

Route24TrainerHeader4: ; 0x5147f
	db $5 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7ef ; flag's byte
	dw Route24BattleText4 ; 0x559e TextBeforeBattle
	dw Route24AfterBattleText4 ; 0x55a8 TextAfterBattle
	dw Route24EndBattleText4 ; 0x55a3 TextEndBattle
	dw Route24EndBattleText4 ; 0x55a3 TextEndBattle
; 0x5148b

Route24TrainerHeader5: ; 0x5148b
	db $6 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7ef ; flag's byte
	dw Route24BattleText5 ; 0x55ad TextBeforeBattle
	dw Route24AfterBattleText5 ; 0x55b7 TextAfterBattle
	dw Route24EndBattleText5 ; 0x55b2 TextEndBattle
	dw Route24EndBattleText5 ; 0x55b2 TextEndBattle
; 0x51497

Route24TrainerHeader6: ; 0x51497
	db $7 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7ef ; flag's byte
	dw Route24BattleText6 ; 0x55bc TextBeforeBattle
	dw Route24AfterBattleText6 ; 0x55c6 TextAfterBattle
	dw Route24EndBattleText6 ; 0x55c1 TextEndBattle
	dw Route24EndBattleText6 ; 0x55c1 TextEndBattle
; 0x514a3

db $ff

Route24Text1: ; 0x514a4
	db $8
	ld hl, $d7f0
	res 1, [hl]
	ld a, [$d7ef]
	bit 0, a
	jr nz, .asm_a03f5 ; 0x514af $48
	ld hl, UnnamedText_51510
	call PrintText
	ld bc, $3101
	call GiveItem
	jr nc, .asm_3a23d ; 0x514bd $43
	ld hl, $d7ef
	set 0, [hl]
	ld hl, UnnamedText_5151a
	call PrintText
	ld hl, UnnamedText_51526
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_5152b
	ld de, UnnamedText_5152b
	call $3354
	ld a, [$ff00+$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	xor a
	ld [$ff00+$b4], a
	ld a, $3
	ld [$d602], a
	ld [$da39], a
	jp TextScriptEnd
.asm_a03f5 ; 0x514f9
	ld hl, UnnamedText_51530
	call PrintText
	jp TextScriptEnd
.asm_3a23d ; 0x51502
	ld hl, UnnamedText_51521
	call PrintText
	ld hl, $d7f0
	set 1, [hl]
	jp TextScriptEnd
; 0x51510

UnnamedText_51510: ; 0x51510
	TX_FAR _UnnamedText_51510 ; 0x92721
	db $0B
	TX_FAR _UnnamedText_51515 ; 0x92755
	db $50
; 0x5151a

UnnamedText_5151a: ; 0x5151a
	TX_FAR _UnnamedText_5151a ; 0x92779
	db $0B, $6, $50

UnnamedText_51521: ; 0x51521
	TX_FAR _UnnamedText_51521
	db $50
; 0x51521 + 5 bytes

UnnamedText_51526: ; 0x51526
	TX_FAR _UnnamedText_51526
	db $50
; 0x51526 + 5 bytes

UnnamedText_5152b: ; 0x5152b
	TX_FAR _UnnamedText_5152b
	db $50
; 0x5152b + 5 bytes

UnnamedText_51530: ; 0x51530
	TX_FAR _UnnamedText_51530
	db $50
; 0x51530 + 5 bytes

Route24Text2: ; 0x51535
	db $08 ; asm
	ld hl, Route24TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route24Text3: ; 0x5153f
	db $08 ; asm
	ld hl, Route24TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route24Text4: ; 0x51549
	db $08 ; asm
	ld hl, Route24TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route24Text5: ; 0x51553
	db $08 ; asm
	ld hl, Route24TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route24Text6: ; 0x5155d
	db $08 ; asm
	ld hl, Route24TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route24Text7: ; 0x51567
	db $08 ; asm
	ld hl, Route24TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route24BattleText1: ; 0x51571
	TX_FAR _Route24BattleText1
	db $50
; 0x51571 + 5 bytes

Route24EndBattleText1: ; 0x51576
	TX_FAR _Route24EndBattleText1
	db $50
; 0x51576 + 5 bytes

Route24AfterBattleText1: ; 0x5157b
	TX_FAR _Route24AfterBattleText1
	db $50
; 0x5157b + 5 bytes

Route24BattleText2: ; 0x51580
	TX_FAR _Route24BattleText2
	db $50
; 0x51580 + 5 bytes

Route24EndBattleText2: ; 0x51585
	TX_FAR _Route24EndBattleText2
	db $50
; 0x51585 + 5 bytes

Route24AfterBattleText2: ; 0x5158a
	TX_FAR _Route24AfterBattleText2
	db $50
; 0x5158a + 5 bytes

Route24BattleText3: ; 0x5158f
	TX_FAR _Route24BattleText3
	db $50
; 0x5158f + 5 bytes

Route24EndBattleText3: ; 0x51594
	TX_FAR _Route24EndBattleText3
	db $50
; 0x51594 + 5 bytes

Route24AfterBattleText3: ; 0x51599
	TX_FAR _Route24AfterBattleText3
	db $50
; 0x51599 + 5 bytes

Route24BattleText4: ; 0x5159e
	TX_FAR _Route24BattleText4
	db $50
; 0x5159e + 5 bytes

Route24EndBattleText4: ; 0x515a3
	TX_FAR _Route24EndBattleText4
	db $50
; 0x515a3 + 5 bytes

Route24AfterBattleText4: ; 0x515a8
	TX_FAR _Route24AfterBattleText4
	db $50
; 0x515a8 + 5 bytes

Route24BattleText5: ; 0x515ad
	TX_FAR _Route24BattleText5
	db $50
; 0x515ad + 5 bytes

Route24EndBattleText5: ; 0x515b2
	TX_FAR _Route24EndBattleText5
	db $50
; 0x515b2 + 5 bytes

Route24AfterBattleText5: ; 0x515b7
	TX_FAR _Route24AfterBattleText5
	db $50
; 0x515b7 + 5 bytes

Route24BattleText6: ; 0x515bc
	TX_FAR _Route24BattleText6
	db $50
; 0x515bc + 5 bytes

Route24EndBattleText6: ; 0x515c1
	TX_FAR _Route24EndBattleText6
	db $50
; 0x515c1 + 5 bytes

Route24AfterBattleText6: ; 0x515c6
	TX_FAR _Route24AfterBattleText6
	db $50
; 0x515c6 + 5 bytes

Route25Script: ; 0x515cb
	call Unknown_515e1
	call $3c3c
	ld hl, Route25TrainerHeaders
	ld de, $5622
	ld a, [$d603]
	call $3160
	ld [$d603], a
	ret
; 0x515e1

Unknown_515e1: ; 0x515e1
INCBIN "baserom.gbc",$515e1,$47

Route25Texts: ; 0x51628
	dw Route25Text1, Route25Text2, Route25Text3, Route25Text4, Route25Text5, Route25Text6, Route25Text7, Route25Text8, Route25Text9, Route25Text10, Route25Text11

Route25TrainerHeaders:
Route25TrainerHeader0: ; 0x5163e
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText1 ; 0x5705 TextBeforeBattle
	dw Route25AfterBattleText1 ; 0x570f TextAfterBattle
	dw Route25EndBattleText1 ; 0x570a TextEndBattle
	dw Route25EndBattleText1 ; 0x570a TextEndBattle
; 0x5164a

Route25TrainerHeader2: ; 0x5164a
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText2 ; 0x5714 TextBeforeBattle
	dw Route25AfterBattleText2 ; 0x571e TextAfterBattle
	dw Route25EndBattleText2 ; 0x5719 TextEndBattle
	dw Route25EndBattleText2 ; 0x5719 TextEndBattle
; 0x51656

Route25TrainerHeader3: ; 0x51656
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText3 ; 0x5723 TextBeforeBattle
	dw Route25AfterBattleText3 ; 0x572d TextAfterBattle
	dw Route25EndBattleText3 ; 0x5728 TextEndBattle
	dw Route25EndBattleText3 ; 0x5728 TextEndBattle
; 0x51662

Route25TrainerHeader4: ; 0x51662
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText4 ; 0x5732 TextBeforeBattle
	dw Route25AfterBattleText4 ; 0x573c TextAfterBattle
	dw Route25EndBattleText4 ; 0x5737 TextEndBattle
	dw Route25EndBattleText4 ; 0x5737 TextEndBattle
; 0x5166e

Route25TrainerHeader5: ; 0x5166e
	db $5 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText5 ; 0x5741 TextBeforeBattle
	dw Route25AfterBattleText5 ; 0x574b TextAfterBattle
	dw Route25EndBattleText5 ; 0x5746 TextEndBattle
	dw Route25EndBattleText5 ; 0x5746 TextEndBattle
; 0x5167a

Route25TrainerHeader6: ; 0x5167a
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText6 ; 0x5750 TextBeforeBattle
	dw Route25AfterBattleText6 ; 0x575a TextAfterBattle
	dw Route25EndBattleText6 ; 0x5755 TextEndBattle
	dw Route25EndBattleText6 ; 0x5755 TextEndBattle
; 0x51686

Route25TrainerHeader7: ; 0x51686
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText7 ; 0x575f TextBeforeBattle
	dw Route25AfterBattleText7 ; 0x5769 TextAfterBattle
	dw Route25EndBattleText7 ; 0x5764 TextEndBattle
	dw Route25EndBattleText7 ; 0x5764 TextEndBattle
; 0x51692

Route25TrainerHeader8: ; 0x51692
	db $8 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText8 ; 0x576e TextBeforeBattle
	dw Route25AfterBattleText8 ; 0x5778 TextAfterBattle
	dw Route25EndBattleText8 ; 0x5773 TextEndBattle
	dw Route25EndBattleText8 ; 0x5773 TextEndBattle
; 0x5169e

Route25TrainerHeader9: ; 0x5169e
	db $9 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7f1 ; flag's byte
	dw Route25BattleText9 ; 0x577d TextBeforeBattle
	dw Route25AfterBattleText9 ; 0x5787 TextAfterBattle
	dw Route25EndBattleText9 ; 0x5782 TextEndBattle
	dw Route25EndBattleText9 ; 0x5782 TextEndBattle
; 0x516aa

db $ff

Route25Text1: ; 0x516ab
	db $08 ; asm
	ld hl, Route25TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route25Text2: ; 0x516b5
	db $08 ; asm
	ld hl, Route25TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route25Text3: ; 0x516bf
	db $08 ; asm
	ld hl, Route25TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route25Text4: ; 0x516c9
	db $08 ; asm
	ld hl, Route25TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route25Text5: ; 0x516d3
	db $08 ; asm
	ld hl, Route25TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route25Text6: ; 0x516dd
	db $08 ; asm
	ld hl, Route25TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route25Text7: ; 0x516e7
	db $08 ; asm
	ld hl, Route25TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route25Text8: ; 0x516f1
	db $08 ; asm
	ld hl, Route25TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route25Text9: ; 0x516fb
	db $08 ; asm
	ld hl, Route25TrainerHeader9
	call LoadTrainerHeader
	jp TextScriptEnd

Route25BattleText1: ; 0x51705
	TX_FAR _Route25BattleText1
	db $50
; 0x51705 + 5 bytes

Route25EndBattleText1: ; 0x5170a
	TX_FAR _Route25EndBattleText1
	db $50
; 0x5170a + 5 bytes

Route25AfterBattleText1: ; 0x5170f
	TX_FAR _Route25AfterBattleText1
	db $50
; 0x5170f + 5 bytes

Route25BattleText2: ; 0x51714
	TX_FAR _Route25BattleText2
	db $50
; 0x51714 + 5 bytes

Route25EndBattleText2: ; 0x51719
	TX_FAR _Route25EndBattleText2
	db $50
; 0x51719 + 5 bytes

Route25AfterBattleText2: ; 0x5171e
	TX_FAR _Route25AfterBattleText2
	db $50
; 0x5171e + 5 bytes

Route25BattleText3: ; 0x51723
	TX_FAR _Route25BattleText3
	db $50
; 0x51723 + 5 bytes

Route25EndBattleText3: ; 0x51728
	TX_FAR _Route25EndBattleText3
	db $50
; 0x51728 + 5 bytes

Route25AfterBattleText3: ; 0x5172d
	TX_FAR _Route25AfterBattleText3
	db $50
; 0x5172d + 5 bytes

Route25BattleText4: ; 0x51732
	TX_FAR _Route25BattleText4
	db $50
; 0x51732 + 5 bytes

Route25EndBattleText4: ; 0x51737
	TX_FAR _Route25EndBattleText4
	db $50
; 0x51737 + 5 bytes

Route25AfterBattleText4: ; 0x5173c
	TX_FAR _Route25AfterBattleText4
	db $50
; 0x5173c + 5 bytes

Route25BattleText5: ; 0x51741
	TX_FAR _Route25BattleText5
	db $50
; 0x51741 + 5 bytes

Route25EndBattleText5: ; 0x51746
	TX_FAR _Route25EndBattleText5
	db $50
; 0x51746 + 5 bytes

Route25AfterBattleText5: ; 0x5174b
	TX_FAR _Route25AfterBattleText5
	db $50
; 0x5174b + 5 bytes

Route25BattleText6: ; 0x51750
	TX_FAR _Route25BattleText6
	db $50
; 0x51750 + 5 bytes

Route25EndBattleText6: ; 0x51755
	TX_FAR _Route25EndBattleText6
	db $50
; 0x51755 + 5 bytes

Route25AfterBattleText6: ; 0x5175a
	TX_FAR _Route25AfterBattleText6
	db $50
; 0x5175a + 5 bytes

Route25BattleText7: ; 0x5175f
	TX_FAR _Route25BattleText7
	db $50
; 0x5175f + 5 bytes

Route25EndBattleText7: ; 0x51764
	TX_FAR _Route25EndBattleText7
	db $50
; 0x51764 + 5 bytes

Route25AfterBattleText7: ; 0x51769
	TX_FAR _Route25AfterBattleText7
	db $50
; 0x51769 + 5 bytes

Route25BattleText8: ; 0x5176e
	TX_FAR _Route25BattleText8
	db $50
; 0x5176e + 5 bytes

Route25EndBattleText8: ; 0x51773
	TX_FAR _Route25EndBattleText8
	db $50
; 0x51773 + 5 bytes

Route25AfterBattleText8: ; 0x51778
	TX_FAR _Route25AfterBattleText8
	db $50
; 0x51778 + 5 bytes

Route25BattleText9: ; 0x5177d
	TX_FAR _Route25BattleText9
	db $50
; 0x5177d + 5 bytes

Route25EndBattleText9: ; 0x51782
	TX_FAR _Route25EndBattleText9
	db $50
; 0x51782 + 5 bytes

Route25AfterBattleText9: ; 0x51787
	TX_FAR _Route25AfterBattleText9
	db $50
; 0x51787 + 5 bytes

Route25Text11: ; 0x5178c
	TX_FAR _Route25Text11
	db $50

VictoryRoad2_h: ; 0x51791 to 0x5179d (12 bytes) (id=194)
	db $11 ; tileset
	db VICTORY_ROAD_2_HEIGHT, VICTORY_ROAD_2_WIDTH ; dimensions (y, x)
	dw VictoryRoad2Blocks, VictoryRoad2Texts, VictoryRoad2Script ; blocks, texts, scripts
	db $00 ; connections

	dw VictoryRoad2Object ; objects

VictoryRoad2Script: ; 0x5179d
	ld hl, $d126
	bit 6, [hl]
	res 6, [hl]
	call nz, VictoryRoad2Script_Unknown517c4
	ld hl, $d126
	bit 5, [hl]
	res 5, [hl]
	call nz, $57c9
	call $3c3c
	ld hl, VictoryRoad2TrainerHeaders
	ld de, $57eb
	ld a, [$d63f]
	call $3160
	ld [$d63f], a
	ret
; 0x517c4

VictoryRoad2Script_Unknown517c4: ; 0x517c4
INCBIN "baserom.gbc",$517c4,$57

VictoryRoad2Texts: ; 0x5181b
	dw VictoryRoad2Text1, VictoryRoad2Text2, VictoryRoad2Text3, VictoryRoad2Text4, VictoryRoad2Text5, VictoryRoad2Text6, VictoryRoad2Text7, VictoryRoad2Text8, VictoryRoad2Text9, VictoryRoad2Text10, BoulderText, BoulderText, BoulderText

VictoryRoad2TrainerHeaders:
VictoryRoad2TrainerHeader0: ; 0x51835
	db $1 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7ee ; flag's byte
	dw VictoryRoad2BattleText1 ; 0x58ca TextBeforeBattle
	dw VictoryRoad2AfterBattleText1 ; 0x58d4 TextAfterBattle
	dw VictoryRoad2EndBattleText1 ; 0x58cf TextEndBattle
	dw VictoryRoad2EndBattleText1 ; 0x58cf TextEndBattle
; 0x51841

VictoryRoad2TrainerHeader2: ; 0x51841
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7ee ; flag's byte
	dw VictoryRoad2BattleText2 ; 0x58d9 TextBeforeBattle
	dw VictoryRoad2AfterBattleText2 ; 0x58e3 TextAfterBattle
	dw VictoryRoad2EndBattleText2 ; 0x58de TextEndBattle
	dw VictoryRoad2EndBattleText2 ; 0x58de TextEndBattle
; 0x5184d

VictoryRoad2TrainerHeader3: ; 0x5184d
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7ee ; flag's byte
	dw VictoryRoad2BattleText3 ; 0x58e8 TextBeforeBattle
	dw VictoryRoad2AfterBattleText3 ; 0x58f2 TextAfterBattle
	dw VictoryRoad2EndBattleText3 ; 0x58ed TextEndBattle
	dw VictoryRoad2EndBattleText3 ; 0x58ed TextEndBattle
; 0x51859

VictoryRoad2TrainerHeader4: ; 0x51859
	db $4 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7ee ; flag's byte
	dw VictoryRoad2BattleText4 ; 0x58f7 TextBeforeBattle
	dw VictoryRoad2AfterBattleText4 ; 0x5901 TextAfterBattle
	dw VictoryRoad2EndBattleText4 ; 0x58fc TextEndBattle
	dw VictoryRoad2EndBattleText4 ; 0x58fc TextEndBattle
; 0x51865

VictoryRoad2TrainerHeader5: ; 0x51865
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7ee ; flag's byte
	dw VictoryRoad2BattleText5 ; 0x5906 TextBeforeBattle
	dw VictoryRoad2AfterBattleText5 ; 0x5910 TextAfterBattle
	dw VictoryRoad2EndBattleText5 ; 0x590b TextEndBattle
	dw VictoryRoad2EndBattleText5 ; 0x590b TextEndBattle
; 0x51871

VictoryRoad2TrainerHeader6: ; 0x51871
	db $6 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d7ee ; flag's byte
	dw VictoryRoad2BattleText6 ; 0x58ba TextBeforeBattle
	dw VictoryRoad2BattleText6 ; 0x58ba TextAfterBattle
	dw VictoryRoad2BattleText6 ; 0x58ba TextEndBattle
	dw VictoryRoad2BattleText6 ; 0x58ba TextEndBattle
; 0x5187d

db $ff

VictoryRoad2Text1: ; 0x5187e
	db $08 ; asm
	ld hl, VictoryRoad2TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad2Text2: ; 0x51888
	db $08 ; asm
	ld hl, VictoryRoad2TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad2Text3: ; 0x51892
	db $08 ; asm
	ld hl, VictoryRoad2TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad2Text4: ; 0x5189c
	db $08 ; asm
	ld hl, VictoryRoad2TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad2Text5: ; 0x518a6
	db $08 ; asm
	ld hl, VictoryRoad2TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad2Text6: ; 0x518b0
	db $08 ; asm
	ld hl, VictoryRoad2TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad2BattleText6: ; 0x518ba
	TX_FAR _VictoryRoad2BattleText6 ; 0x8d06e
	db $8
	ld a, $49
	call $13d0
	call $3748
	jp TextScriptEnd
; 0x518ca

VictoryRoad2BattleText1: ; 0x518ca
	TX_FAR _VictoryRoad2BattleText1
	db $50
; 0x518ca + 5 bytes

VictoryRoad2EndBattleText1: ; 0x518cf
	TX_FAR _VictoryRoad2EndBattleText1
	db $50
; 0x518cf + 5 bytes

VictoryRoad2AfterBattleText1: ; 0x518d4
	TX_FAR _VictoryRoad2AfterBattleText1
	db $50
; 0x518d4 + 5 bytes

VictoryRoad2BattleText2: ; 0x518d9
	TX_FAR _VictoryRoad2BattleText2
	db $50
; 0x518d9 + 5 bytes

VictoryRoad2EndBattleText2: ; 0x518de
	TX_FAR _VictoryRoad2EndBattleText2
	db $50
; 0x518de + 5 bytes

VictoryRoad2AfterBattleText2: ; 0x518e3
	TX_FAR _VictoryRoad2AfterBattleText2
	db $50
; 0x518e3 + 5 bytes

VictoryRoad2BattleText3: ; 0x518e8
	TX_FAR _VictoryRoad2BattleText3
	db $50
; 0x518e8 + 5 bytes

VictoryRoad2EndBattleText3: ; 0x518ed
	TX_FAR _VictoryRoad2EndBattleText3
	db $50
; 0x518ed + 5 bytes

VictoryRoad2AfterBattleText3: ; 0x518f2
	TX_FAR _VictoryRoad2AfterBattleText3
	db $50
; 0x518f2 + 5 bytes

VictoryRoad2BattleText4: ; 0x518f7
	TX_FAR _VictoryRoad2BattleText4
	db $50
; 0x518f7 + 5 bytes

VictoryRoad2EndBattleText4: ; 0x518fc
	TX_FAR _VictoryRoad2EndBattleText4
	db $50
; 0x518fc + 5 bytes

VictoryRoad2AfterBattleText4: ; 0x51901
	TX_FAR _VictoryRoad2AfterBattleText4
	db $50
; 0x51901 + 5 bytes

VictoryRoad2BattleText5: ; 0x51906
	TX_FAR _VictoryRoad2BattleText5
	db $50
; 0x51906 + 5 bytes

VictoryRoad2EndBattleText5: ; 0x5190b
	TX_FAR _VictoryRoad2EndBattleText5
	db $50
; 0x5190b + 5 bytes

VictoryRoad2AfterBattleText5: ; 0x51910
	TX_FAR _VictoryRoad2AfterBattleText5
	db $50
; 0x51910 + 5 bytes

VictoryRoad2Object: ; 0x51915 (size=154)
	db $7d ; border tile

	db $7 ; warps
	db $8, $0, $2, VICTORY_ROAD_1
	db $7, $1d, $3, $ff
	db $8, $1d, $3, $ff
	db $7, $17, $0, VICTORY_ROAD_3
	db $e, $19, $2, VICTORY_ROAD_3
	db $7, $1b, $1, VICTORY_ROAD_3
	db $1, $1, $3, VICTORY_ROAD_3

	db $0 ; signs

	db $d ; people
	db SPRITE_HIKER, $9 + 4, $c + 4, $ff, $d2, $41, BLACKBELT + $C8, $9 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $d + 4, $15 + 4, $ff, $d2, $42, JUGGLER + $C8, $2 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $8 + 4, $13 + 4, $ff, $d0, $43, TAMER + $C8, $5 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $4 + 4, $ff, $d0, $44, POKEMANIAC + $C8, $6 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $3 + 4, $1a + 4, $ff, $d2, $45, JUGGLER + $C8, $5 ; trainer
	db SPRITE_BIRD, $5 + 4, $b + 4, $ff, $d1, $46, MOLTRES, $32 ; trainer
	db SPRITE_BALL, $5 + 4, $1b + 4, $ff, $ff, $87, TM_17 ; item
	db SPRITE_BALL, $9 + 4, $12 + 4, $ff, $ff, $88, FULL_HEAL ; item
	db SPRITE_BALL, $b + 4, $9 + 4, $ff, $ff, $89, TM_05 ; item
	db SPRITE_BALL, $0 + 4, $b + 4, $ff, $ff, $8a, GUARD_SPEC_ ; item
	db SPRITE_BOULDER, $e + 4, $4 + 4, $ff, $10, $b ; person
	db SPRITE_BOULDER, $5 + 4, $5 + 4, $ff, $10, $c ; person
	db SPRITE_BOULDER, $10 + 4, $17 + 4, $ff, $10, $d ; person

	; warp-to
	EVENT_DISP $f, $8, $0 ; VICTORY_ROAD_1
	EVENT_DISP $f, $7, $1d
	EVENT_DISP $f, $8, $1d
	EVENT_DISP $f, $7, $17 ; VICTORY_ROAD_3
	EVENT_DISP $f, $e, $19 ; VICTORY_ROAD_3
	EVENT_DISP $f, $7, $1b ; VICTORY_ROAD_3
	EVENT_DISP $f, $1, $1 ; VICTORY_ROAD_3

VictoryRoad2Blocks: ; 0x519af 135
	INCBIN "maps/victoryroad2.blk"

MtMoon2_h: ; 0x51a36 to 0x51a42 (12 bytes) (id=60)
	db $11 ; tileset
	db MT_MOON_2_HEIGHT, MT_MOON_2_WIDTH ; dimensions (y, x)
	dw MtMoon2Blocks, MtMoon2Texts, MtMoon2Script ; blocks, texts, scripts
	db $00 ; connections

	dw MtMoon2Object ; objects

MtMoon2Script: ; 0x51a42
	call $3c3c
	ret
; 0x51a46

MtMoon2Texts:
	dw MtMoonText1

MtMoonText1: ; 0x51a48
	TX_FAR _UnnamedText_51a48
	db $50
; 0x51a48 + 5 bytes

MtMoon2Object: ; 0x51a4d (size=68)
	db $3 ; border tile

	db $8 ; warps
	db $5, $5, $2, MT_MOON_1
	db $b, $11, $0, MT_MOON_3
	db $9, $19, $3, MT_MOON_1
	db $f, $19, $4, MT_MOON_1
	db $11, $15, $1, MT_MOON_3
	db $1b, $d, $2, MT_MOON_3
	db $3, $17, $3, MT_MOON_3
	db $3, $1b, $2, $ff

	db $0 ; signs

	db $0 ; people

	; warp-to
	EVENT_DISP $e, $5, $5 ; MT_MOON_1
	EVENT_DISP $e, $b, $11 ; MT_MOON_3
	EVENT_DISP $e, $9, $19 ; MT_MOON_1
	EVENT_DISP $e, $f, $19 ; MT_MOON_1
	EVENT_DISP $e, $11, $15 ; MT_MOON_3
	EVENT_DISP $e, $1b, $d ; MT_MOON_3
	EVENT_DISP $e, $3, $17 ; MT_MOON_3
	EVENT_DISP $e, $3, $1b

MtMoon2Blocks: ; 0x51a91 196
	INCBIN "maps/mtmoon2.blk"

SilphCo7_h: ; 0x51b55 to 0x51b61 (12 bytes) (id=212)
	db $16 ; tileset
	db SILPH_CO_7F_HEIGHT, SILPH_CO_7F_WIDTH ; dimensions (y, x)
	dw SilphCo7Blocks, SilphCo7Texts, SilphCo7Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo7Object ; objects

SilphCo7Script: ; 0x51b61
	call SilphCo7Script_Unknown51b77
	call $3c3c
	ld hl, SilphCo7TrainerHeaders
	ld de, $5c17
	ld a, [$d648]
	call $3160
	ld [$d648], a
	ret
; 0x51b77

SilphCo7Script_Unknown51b77: ; 0x5177
INCBIN "baserom.gbc",$51b77,$1c8

SilphCo7Texts: ; 0x51d3f
	dw SilphCo7Text1, SilphCo7Text2, SilphCo7Text3, SilphCo7Text4, SilphCo7Text5, SilphCo7Text6, SilphCo7Text7, SilphCo7Text8, SilphCo7Text9, SilphCo7Text10, SilphCo7Text11, SilphCo7Text12, SilphCo7Text13, SilphCo7Text14, SilphCo7Text15

SilphCo7TrainerHeaders:
SilphCo7TrainerHeader0: ; 0x51d5d
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d82f ; flag's byte
	dw SilphCo7BattleText1 ; 0x5e5a TextBeforeBattle
	dw SilphCo7AfterBattleText1 ; 0x5e64 TextAfterBattle
	dw SilphCo7EndBattleText1 ; 0x5e5f TextEndBattle
	dw SilphCo7EndBattleText1 ; 0x5e5f TextEndBattle
; 0x51d69

SilphCo7TrainerHeader2: ; 0x51d69
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d82f ; flag's byte
	dw SilphCo7BattleText2 ; 0x5e73 TextBeforeBattle
	dw SilphCo7AfterBattleText2 ; 0x5e7d TextAfterBattle
	dw SilphCo7EndBattleText2 ; 0x5e78 TextEndBattle
	dw SilphCo7EndBattleText2 ; 0x5e78 TextEndBattle
; 0x51d75

SilphCo7TrainerHeader3: ; 0x51d75
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d82f ; flag's byte
	dw SilphCo7BattleText3 ; 0x5e8c TextBeforeBattle
	dw SilphCo7AfterBattleText3 ; 0x5e96 TextAfterBattle
	dw SilphCo7EndBattleText3 ; 0x5e91 TextEndBattle
	dw SilphCo7EndBattleText3 ; 0x5e91 TextEndBattle
; 0x51d81

SilphCo7TrainerHeader4: ; 0x51d81
	db $8 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d82f ; flag's byte
	dw SilphCo7BattleText4 ; 0x5ea5 TextBeforeBattle
	dw SilphCo7AfterBattleText4 ; 0x5eaf TextAfterBattle
	dw SilphCo7EndBattleText4 ; 0x5eaa TextEndBattle
	dw SilphCo7EndBattleText4 ; 0x5eaa TextEndBattle
; 0x51d8d

db $ff

SilphCo7Text1: ; 0x51d8e
	db $08 ; asm
	ld a, [$d72e]
	bit 0, a
	jr z, .asm_d7e17 ; 0x51d94
	ld a, [$d838]
	bit 7, a
	jr nz, .asm_688b4 ; 0x51d9b
	ld hl, UnnamedText_51ddd
	call PrintText
	jr .asm_b3069 ; 0x51da3
.asm_d7e17 ; 0x51da5
	ld hl, UnnamedText_51dd3
	call PrintText
	ld bc, (LAPRAS << 8) | 15
	call GivePokemon
	jr nc, .asm_b3069 ; 0x51db1
	ld a, [$ccd3]
	and a
	call z, $3865
	call $3c3c
	ld hl, UnnamedText_51dd8
	call PrintText
	ld hl, $d72e
	set 0, [hl]
	jr .asm_b3069 ; 0x51dc8
.asm_688b4 ; 0x51dca
	ld hl, UnnamedText_51de2
	call PrintText
.asm_b3069 ; 0x51dd0
	jp TextScriptEnd

UnnamedText_51dd3: ; 0x51dd3
	TX_FAR _UnnamedText_51dd3
	db $50
; 0x51dd3 + 5 bytes

UnnamedText_51dd8: ; 0x51dd8
	TX_FAR _UnnamedText_51dd8
	db $50
; 0x51dd8 + 5 bytes

UnnamedText_51ddd: ; 0x51ddd
	TX_FAR _UnnamedText_51ddd
	db $50
; 0x51ddd + 5 bytes

UnnamedText_51de2: ; 0x51de2
	TX_FAR _UnnamedText_51de2
	db $50
; 0x51de2 + 5 bytes

SilphCo7Text2: ; 0x51de7
	db $8
	ld a, [$d838]
	bit 7, a
	jr nz, .asm_892ce ; 0x51ded $8
	ld hl, UnnamedText_51e00
	call PrintText
	jr .asm_e4d89 ; 0x51df5 $6
.asm_892ce ; 0x51df7
	ld hl, UnnamedText_51e05
	call PrintText
.asm_e4d89 ; 0x51dfd
	jp TextScriptEnd
; 0x51e00

UnnamedText_51e00: ; 0x51e00
	TX_FAR _UnnamedText_51e00
	db $50
; 0x51e00 + 5 bytes

UnnamedText_51e05: ; 0x51e05
	TX_FAR _UnnamedText_51e05
	db $50
; 0x51e05 + 5 bytes

SilphCo7Text3: ; 0x51e0a
	db $08 ; asm
	ld a, [$d838]
	bit 7, a
	jr nz, .asm_254aa ; 0x51e10
	ld hl, UnnamedText_51e23
	call PrintText
	jr .asm_6472b ; 0x51e18
.asm_254aa ; 0x51e1a
	ld hl, UnnamedText_51e28
	call PrintText
.asm_6472b ; 0x51e20
	jp TextScriptEnd

UnnamedText_51e23: ; 0x51e23
	TX_FAR _UnnamedText_51e23
	db $50
; 0x51e23 + 5 bytes

UnnamedText_51e28: ; 0x51e28
	TX_FAR _UnnamedText_51e28
	db $50
; 0x51e28 + 5 bytes

SilphCo7Text4: ; 0x51e2d
	db $08 ; asm
	ld a, [$d838]
	bit 7, a
	jr nz, .asm_0f7ee ; 0x51e33
	ld hl, UnnamedText_51e46
	call PrintText
	jr .asm_27a32 ; 0x51e3b
.asm_0f7ee ; 0x51e3d
	ld hl, UnnamedText_51e4b
	call PrintText
.asm_27a32 ; 0x51e43
	jp TextScriptEnd

UnnamedText_51e46: ; 0x51e46
	TX_FAR _UnnamedText_51e46
	db $50
; 0x51e46 + 5 bytes

UnnamedText_51e4b: ; 0x51e4b
	TX_FAR _UnnamedText_51e4b
	db $50
; 0x51e4b + 5 bytes

SilphCo7Text5: ; 0x51e50
	db $08 ; asm
	ld hl, SilphCo7TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo7BattleText1: ; 0x51e5a
	TX_FAR _SilphCo7BattleText1
	db $50
; 0x51e5a + 5 bytes

SilphCo7EndBattleText1: ; 0x51e5f
	TX_FAR _SilphCo7EndBattleText1
	db $50
; 0x51e5f + 5 bytes

SilphCo7AfterBattleText1: ; 0x51e64
	TX_FAR _SilphCo7AfterBattleText1
	db $50
; 0x51e64 + 5 bytes

SilphCo7Text6: ; 0x51e69
	db $08 ; asm
	ld hl, SilphCo7TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo7BattleText2: ; 0x51e73
	TX_FAR _SilphCo7BattleText2
	db $50
; 0x51e73 + 5 bytes

SilphCo7EndBattleText2: ; 0x51e78
	TX_FAR _SilphCo7EndBattleText2
	db $50
; 0x51e78 + 5 bytes

SilphCo7AfterBattleText2: ; 0x51e7d
	TX_FAR _SilphCo7AfterBattleText2
	db $50
; 0x51e7d + 5 bytes

SilphCo7Text7: ; 0x51e82
	db $08 ; asm
	ld hl, SilphCo7TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo7BattleText3: ; 0x51e8c
	TX_FAR _SilphCo7BattleText3
	db $50
; 0x51e8c + 5 bytes

SilphCo7EndBattleText3: ; 0x51e91
	TX_FAR _SilphCo7EndBattleText3
	db $50
; 0x51e91 + 5 bytes

SilphCo7AfterBattleText3: ; 0x51e96
	TX_FAR _SilphCo7AfterBattleText3
	db $50
; 0x51e96 + 5 bytes

SilphCo7Text8: ; 0x51e9b
	db $08 ; asm
	ld hl, SilphCo7TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo7BattleText4: ; 0x51ea5
	TX_FAR _SilphCo7BattleText4
	db $50
; 0x51ea5 + 5 bytes

SilphCo7EndBattleText4: ; 0x51eaa
	TX_FAR _SilphCo7EndBattleText4
	db $50
; 0x51eaa + 5 bytes

SilphCo7AfterBattleText4: ; 0x51eaf
	TX_FAR _SilphCo7AfterBattleText4
	db $50
; 0x51eaf + 5 bytes

SilphCo7Text9: ; 0x51eb4
	db $08 ; asm
	ld hl, UnnamedText_51ebe
	call PrintText
	jp TextScriptEnd

UnnamedText_51ebe: ; 0x51ebe
	TX_FAR _UnnamedText_51ebe
	db $50
; 0x51ebe + 5 bytes

SilphCo7Text13: ; 0x51ec3
	TX_FAR _UnnamedText_51ec3
	db $50
; 0x51ec3 + 5 bytes

SilphCo7Text14: ; 0x51ec8
	TX_FAR _UnnamedText_51ec8
	db $50
; 0x51ec8 + 5 bytes

UnnamedText_51ecd: ; 0x51ecd
	TX_FAR _UnnamedText_51ecd
	db $50
; 0x51ecd + 5 bytes

SilphCo7Text15: ; 0x51ed2
	TX_FAR _UnnamedText_51ed2
	db $50
; 0x51ed2 + 5 bytes

SilphCo7Object: ; 0x51ed7 (size=128)
	db $2e ; border tile

	db $6 ; warps
	db $0, $10, $1, SILPH_CO_8F
	db $0, $16, $0, SILPH_CO_6F
	db $0, $12, $0, SILPH_CO_ELEVATOR
	db $7, $5, $3, SILPH_CO_11F
	db $3, $5, $8, SILPH_CO_3F
	db $f, $15, $3, SILPH_CO_5F

	db $0 ; signs

	db $b ; people
	db SPRITE_LAPRAS_GIVER, $5 + 4, $1 + 4, $ff, $ff, $1 ; person
	db SPRITE_LAPRAS_GIVER, $d + 4, $d + 4, $ff, $d1, $2 ; person
	db SPRITE_LAPRAS_GIVER, $a + 4, $7 + 4, $ff, $ff, $3 ; person
	db SPRITE_ERIKA, $8 + 4, $a + 4, $ff, $ff, $4 ; person
	db SPRITE_ROCKET, $1 + 4, $d + 4, $ff, $d0, $45, ROCKET + $C8, $20 ; trainer
	db SPRITE_OAK_AIDE, $d + 4, $2 + 4, $ff, $d0, $46, SCIENTIST + $C8, $8 ; trainer
	db SPRITE_ROCKET, $2 + 4, $14 + 4, $ff, $d2, $47, ROCKET + $C8, $21 ; trainer
	db SPRITE_ROCKET, $e + 4, $13 + 4, $ff, $d3, $48, ROCKET + $C8, $22 ; trainer
	db SPRITE_BLUE, $7 + 4, $3 + 4, $ff, $d1, $9 ; person
	db SPRITE_BALL, $9 + 4, $1 + 4, $ff, $ff, $8a, CALCIUM ; item
	db SPRITE_BALL, $b + 4, $18 + 4, $ff, $ff, $8b, TM_03 ; item

	; warp-to
	EVENT_DISP $d, $0, $10 ; SILPH_CO_8F
	EVENT_DISP $d, $0, $16 ; SILPH_CO_6F
	EVENT_DISP $d, $0, $12 ; SILPH_CO_ELEVATOR
	EVENT_DISP $d, $7, $5 ; SILPH_CO_11F
	EVENT_DISP $d, $3, $5 ; SILPH_CO_3F
	EVENT_DISP $d, $f, $15 ; SILPH_CO_5F

SilphCo7Blocks: ; 0x51f57 117
	INCBIN "maps/silphco7.blk"

Mansion2_h: ; 0x51fcc to 0x51fd8 (12 bytes) (id=214)
	db $16 ; tileset
	db MANSION_2_HEIGHT, MANSION_2_WIDTH ; dimensions (y, x)
	dw Mansion2Blocks, Mansion2Texts, Mansion2Script ; blocks, texts, scripts
	db $00 ; connections

	dw Mansion2Object ; objects

Mansion2Script:
	call Mansion2Script_Unknown51fee
	call $3c3c
	ld hl, Mansion2TrainerHeaders
	ld de, $6047
	ld a, [$d63c]
	call $3160
	ld [$d63c], a
	ret
; 0x51fee

Mansion2Script_Unknown51fee: ; 0x51fee
INCBIN "baserom.gbc",$51fee,$5204d - $51fee

Mansion2Texts: ; 0x5204d
	dw Mansion2Text1, Mansion2Text2, Mansion2Text3, Mansion2Text4, Mansion2Text5

Mansion2TrainerHeaders:
Mansion2TrainerHeader0: ; 0x52057
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d847 ; flag's byte
	dw Mansion2BattleText1 ; 0x606e TextBeforeBattle
	dw Mansion2AfterBattleText1 ; 0x6078 TextAfterBattle
	dw Mansion2EndBattleText1 ; 0x6073 TextEndBattle
	dw Mansion2EndBattleText1 ; 0x6073 TextEndBattle
; 0x52063

db $ff

Mansion2Text1: ; 0x52064
	db $08 ; asm
	ld hl, Mansion2TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Mansion2BattleText1: ; 0x5206e
	TX_FAR _Mansion2BattleText1
	db $50
; 0x5206e + 5 bytes

Mansion2EndBattleText1: ; 0x52073
	TX_FAR _Mansion2EndBattleText1
	db $50
; 0x52073 + 5 bytes

Mansion2AfterBattleText1: ; 0x52078
	TX_FAR _Mansion2AfterBattleText1
	db $50
; 0x52078 + 5 bytes

Mansion2Text3: ; 0x5207d
	TX_FAR _Mansion2Text3
	db $50

Mansion2Text4: ; 0x52082
	TX_FAR _Mansion2Text4
	db $50

Mansion3Text6:
Mansion2Text5: ; 0x52087
	db $8
	ld hl, UnnamedText_520c2
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_520b9 ; 0x52095 $22
	ld a, $1
	ld [$cc3c], a
	ld hl, $d126
	set 5, [hl]
	ld hl, UnnamedText_520c7
	call PrintText
	ld a, $ad
	call $23b1
	ld hl, $d796
	bit 0, [hl]
	set 0, [hl]
	jr z, .asm_520bf ; 0x520b3 $a
	res 0, [hl]
	jr .asm_520bf ; 0x520b7 $6
.asm_520b9
	ld hl, UnnamedText_520cc
	call PrintText
.asm_520bf
	jp TextScriptEnd
; 0x520c2

UnnamedText_520c2: ; 0x520c2
	TX_FAR _UnnamedText_520c2
	db $50
; 0x520c2 + 5 bytes

UnnamedText_520c7: ; 0x520c7
	TX_FAR _UnnamedText_520c7
	db $50
; 0x520c7 + 5 bytes

UnnamedText_520cc: ; 0x520cc
	TX_FAR _UnnamedText_520cc
	db $50
; 0x520cc + 5 bytes

Mansion2Object: ; 0x520d1 (size=63)
	db $1 ; border tile

	db $4 ; warps
	db $a, $5, $4, MANSION_1
	db $a, $7, $0, MANSION_3
	db $e, $19, $2, MANSION_3
	db $1, $6, $1, MANSION_3

	db $0 ; signs

	db $4 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $11 + 4, $3 + 4, $fe, $2, $41, BURGLAR + $C8, $7 ; trainer
	db SPRITE_BALL, $7 + 4, $1c + 4, $ff, $ff, $82, CALCIUM ; item
	db SPRITE_BOOK_MAP_DEX, $2 + 4, $12 + 4, $ff, $ff, $3 ; person
	db SPRITE_BOOK_MAP_DEX, $16 + 4, $3 + 4, $ff, $ff, $4 ; person

	; warp-to
	EVENT_DISP $f, $a, $5 ; MANSION_1
	EVENT_DISP $f, $a, $7 ; MANSION_3
	EVENT_DISP $f, $e, $19 ; MANSION_3
	EVENT_DISP $f, $1, $6 ; MANSION_3

Mansion2Blocks:
	INCBIN "maps/mansion2.blk"

Mansion3_h: ; 0x521e2 to 0x521ee (12 bytes) (id=215)
	db $16 ; tileset
	db MANSION_3_HEIGHT, MANSION_3_WIDTH ; dimensions (y, x)
	dw Mansion3Blocks, Mansion3Texts, Mansion3Script ; blocks, texts, scripts
	db $00 ; connections

	dw Mansion3Object ; objects

Mansion3Script:
	call Unnamed_52204
	call $3c3c
	ld hl, Mansion3TrainerHeader0
	ld de, $6235
	ld a, [$d63d]
	call $3160
	ld [$d63d], a
	ret
; 0x52204

Unnamed_52204: ; 0x52204
INCBIN "baserom.gbc",$52204,$5228a - $52204

Mansion3Texts: ; 0x5228a
	dw Mansion3Text1, Mansion3Text2, Mansion3Text3, Mansion3Text4, Mansion3Text5, Mansion3Text6

Mansion3TrainerHeaders:
Mansion3TrainerHeader0: ; 0x52296
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d849 ; flag's byte
	dw Mansion3BattleText1 ; 0x62c3 TextBeforeBattle
	dw Mansion3AfterBattleText1 ; 0x62cd TextAfterBattle
	dw Mansion3EndBattleText1 ; 0x62c8 TextEndBattle
	dw Mansion3EndBattleText1 ; 0x62c8 TextEndBattle
; 0x522a2

Mansion3TrainerHeader2: ; 0x522a2
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d849 ; flag's byte
	dw Mansion3BattleText2 ; 0x62d2 TextBeforeBattle
	dw Mansion3AfterBattleText2 ; 0x62dc TextAfterBattle
	dw Mansion3EndBattleText2 ; 0x62d7 TextEndBattle
	dw Mansion3EndBattleText2 ; 0x62d7 TextEndBattle
; 0x522ae

db $ff

Mansion3Text1: ; 0x522af
	db $08 ; asm
	ld hl, Mansion3TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Mansion3Text2: ; 0x522b9
	db $08 ; asm
	ld hl, Mansion3TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Mansion3BattleText1: ; 0x522c3
	TX_FAR _Mansion3BattleText1
	db $50
; 0x522c3 + 5 bytes

Mansion3EndBattleText1: ; 0x522c8
	TX_FAR _Mansion3EndBattleText1
	db $50
; 0x522c8 + 5 bytes

Mansion3AfterBattleText1: ; 0x522cd
	TX_FAR _Mansion3AfterBattleText1
	db $50
; 0x522cd + 5 bytes

Mansion3BattleText2: ; 0x522d2
	TX_FAR _Mansion3BattleText2
	db $50
; 0x522d2 + 5 bytes

Mansion3EndBattleText2: ; 0x522d7
	TX_FAR _Mansion3EndBattleText2
	db $50
; 0x522d7 + 5 bytes

Mansion3AfterBattleText2: ; 0x522dc
	TX_FAR _Mansion3AfterBattleText2
	db $50
; 0x522dc + 5 bytes

Mansion3Text5: ; 0x522e1
	TX_FAR _Mansion3Text5
	db $50

Mansion3Object: ; 0x522e6 (size=64)
	db $1 ; border tile

	db $3 ; warps
	db $a, $7, $1, MANSION_2
	db $1, $6, $3, MANSION_2
	db $e, $19, $2, MANSION_2

	db $0 ; signs

	db $5 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $b + 4, $5 + 4, $fe, $2, $41, BURGLAR + $C8, $8 ; trainer
	db SPRITE_OAK_AIDE, $b + 4, $14 + 4, $ff, $d2, $42, SCIENTIST + $C8, $c ; trainer
	db SPRITE_BALL, $10 + 4, $1 + 4, $ff, $ff, $83, MAX_POTION ; item
	db SPRITE_BALL, $5 + 4, $19 + 4, $ff, $ff, $84, IRON ; item
	db SPRITE_BOOK_MAP_DEX, $c + 4, $6 + 4, $ff, $ff, $5 ; person

	; warp-to
	EVENT_DISP $f, $a, $7 ; MANSION_2
	EVENT_DISP $f, $1, $6 ; MANSION_2
	EVENT_DISP $f, $e, $19 ; MANSION_2

Mansion3Blocks:
	INCBIN "maps/mansion3.blk"

Mansion4_h: ; 0x523ad to 0x523b9 (12 bytes) (id=216)
	db $16 ; tileset
	db MANSION_4_HEIGHT, MANSION_4_WIDTH ; dimensions (y, x)
	dw Mansion4Blocks, Mansion4Texts, Mansion4Script ; blocks, texts, scripts
	db $00 ; connections

	dw Mansion4Object ; objects

Mansion4Script: ; 0x523b9
	call Unknown_523cf
	call $3c3c
	ld hl, Mansion4TrainerHeader0
	ld de, $6430
	ld a, [$d63e]
	call $3160
	ld [$d63e], a
	ret
; 0x523cf

Unknown_523cf: ; 0x523cf
INCBIN "baserom.gbc",$523cf,$52436 - $523cf

Mansion4Texts: ; 0x52436
INCBIN "baserom.gbc",$52436,$52448 - $52436

Mansion4TrainerHeaders:
Mansion4TrainerHeader0: ; 0x52448
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d84b ; flag's byte
	dw Mansion4BattleText1 ; 0x6475 TextBeforeBattle
	dw Mansion4AfterBattleText1 ; 0x647f TextAfterBattle
	dw Mansion4EndBattleText1 ; 0x647a TextEndBattle
	dw Mansion4EndBattleText1 ; 0x647a TextEndBattle
; 0x52454

Mansion4TrainerHeader2: ; 0x52454
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d84b ; flag's byte
	dw Mansion4BattleText2 ; 0x6484 TextBeforeBattle
	dw Mansion4AfterBattleText2 ; 0x648e TextAfterBattle
	dw Mansion4EndBattleText2 ; 0x6489 TextEndBattle
	dw Mansion4EndBattleText2 ; 0x6489 TextEndBattle
; 0x52460

db $ff

Mansion4Text1: ; 0x52461
	db $08 ; asm
	ld hl, Mansion4TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Mansion4Text2: ; 0x5246b
	db $08 ; asm
	ld hl, Mansion4TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Mansion4BattleText1: ; 0x52475
	TX_FAR _Mansion4BattleText1
	db $50
; 0x52475 + 5 bytes

Mansion4EndBattleText1: ; 0x5247a
	TX_FAR _Mansion4EndBattleText1
	db $50
; 0x5247a + 5 bytes

Mansion4AfterBattleText1: ; 0x5247f
	TX_FAR _Mansion4AfterBattleText1
	db $50
; 0x5247f + 5 bytes

Mansion4BattleText2: ; 0x52484
	TX_FAR _Mansion4BattleText2
	db $50
; 0x52484 + 5 bytes

Mansion4EndBattleText2: ; 0x52489
	TX_FAR _Mansion4EndBattleText2
	db $50
; 0x52489 + 5 bytes

Mansion4AfterBattleText2: ; 0x5248e
	TX_FAR _Mansion4AfterBattleText2
	db $50
; 0x5248e + 5 bytes

Mansion4Text7: ; 0x52493
	TX_FAR _Mansion4Text7
	db $50

Mansion4Object: ; 0x52498 (size=69)
	db $1 ; border tile

	db $1 ; warps
	db $16, $17, $5, MANSION_1

	db $0 ; signs

	db $8 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $17 + 4, $10 + 4, $ff, $ff, $41, BURGLAR + $C8, $9 ; trainer
	db SPRITE_OAK_AIDE, $b + 4, $1b + 4, $ff, $d0, $42, SCIENTIST + $C8, $d ; trainer
	db SPRITE_BALL, $2 + 4, $a + 4, $ff, $ff, $83, RARE_CANDY ; item
	db SPRITE_BALL, $16 + 4, $1 + 4, $ff, $ff, $84, FULL_RESTORE ; item
	db SPRITE_BALL, $19 + 4, $13 + 4, $ff, $ff, $85, TM_14 ; item
	db SPRITE_BALL, $4 + 4, $5 + 4, $ff, $ff, $86, TM_22 ; item
	db SPRITE_BOOK_MAP_DEX, $14 + 4, $10 + 4, $ff, $ff, $7 ; person
	db SPRITE_BALL, $d + 4, $5 + 4, $ff, $ff, $88, SECRET_KEY ; item

	; warp-to
	EVENT_DISP $f, $16, $17 ; MANSION_1

Mansion4Blocks:
	INCBIN "maps/mansion4.blk"

INCBIN "baserom.gbc",$525af,$526f3 - $525af

UnnamedText_526f3: ; 0x526f3
	TX_FAR _UnnamedText_526f3
	db $50
; 0x526f3 + 5 bytes

UnnamedText_526f8: ; 0x526f8
	TX_FAR _UnnamedText_526f8
	db $50
; 0x526f8 + 5 bytes

INCBIN "baserom.gbc",$526fd,$1e

CeladonPrizeMenu: ; 0x5271b 14:671B
	ld b,COIN_CASE
	call IsItemInBag
	jr nz,.havingCoinCase\@
	ld hl,RequireCoinCaseTextPtr
	jp PrintText
.havingCoinCase\@
	ld hl,$D730
	set 6,[hl]
	ld hl,ExchangeCoinsForPrizesTextPtr
	call PrintText
; the following are the menu settings
	xor a
	ld [$CC26],a
	ld [$CC2A],a
	ld a,$03
	ld [$CC29],a
	ld a,$03
	ld [$CC28],a
	ld a,$04
	ld [$CC24],a
	ld a,$01
	ld [$CC25],a
	call PrintPrizePrice ; 687A
	FuncCoord 0,2
	ld hl,Coord
	ld b,$08
	ld c,$10
	call TextBoxBorder
	call GetPrizeMenuId ;678E
	call $2429
	ld hl,WhichPrizeTextPtr
	call PrintText
	call $3ABE ; menu choice handler
	bit 1,a ; keypress = B (Cancel)
	jr nz,.NoChoice\@
	ld a,[$CC26]
	cp a,$03 ; "NO,THANKS" choice
	jr z,.NoChoice\@
	call HandlePrizeChoice ; 14:68C6
.NoChoice\@
	ld hl,$D730
	res 6,[hl]
	ret

RequireCoinCaseTextPtr: ; 14:677E
	TX_FAR _RequireCoinCaseText ; 22:628E
	db $0D
	db "@"

ExchangeCoinsForPrizesTextPtr: ; 14:6784
	TX_FAR _ExchangeCoinsForPrizesText ; 22:62A9
	db "@"

WhichPrizeTextPtr: ; 14:6789
	TX_FAR _WhichPrizeText ; 22:62CD
	db "@"

GetPrizeMenuId: ; 14:678E
; determine which one among the three
; prize-texts has been selected
; using the text ID (stored in [$FF8C])
; load the three prizes at $D13D-$D13F
; load the three prices ar $D141-$D146
; display the three prizes' names
; (distinguishing between Pokemon names
; and Items (specifically TMs) names)
	ld a,[$FF8C]
	sub a,$03       ; prize-texts' id are 3, 4 and 5
	ld [$D12F],a    ; prize-texts' id (relative, i.e. 0, 1 or 2)
	add a
	add a
	ld d,$00
	ld e,a
	ld hl,PrizeDifferentMenuPtrs
	add hl,de
	ld a,[hli]
	ld d,[hl]
	ld e,a
	inc hl
	push hl
	ld hl,W_PRIZE1
	call $3829      ; XXX what does this do
	pop hl
	ld a,[hli]
	ld h,[hl]
	ld l,a
	ld de,$D141
	ld bc,$0006
	call CopyData
	ld a,[$D12F]
	cp a,$02        ;is TM_menu?
	jr nz,.putMonName\@
	ld a,[W_PRIZE1]
	ld [$D11E],a
	call GetItemName
	FuncCoord 2,4
	ld hl,Coord
	call PlaceString
	ld a,[W_PRIZE2]
	ld [$D11E],a
	call GetItemName
	FuncCoord 2,6
	ld hl,Coord
	call PlaceString
	ld a,[W_PRIZE3]
	ld [$D11E],a
	call GetItemName
	FuncCoord 2,8
	ld hl,Coord
	call PlaceString
	jr .putNoThanksText\@
.putMonName\@ ; 14:67EC
	ld a,[W_PRIZE1]
	ld [$D11E],a
	call GetMonName
	FuncCoord 2,4
	ld hl,Coord
	call PlaceString
	ld a,[W_PRIZE2]
	ld [$D11E],a
	call GetMonName
	FuncCoord 2,6
	ld hl,Coord
	call PlaceString
	ld a,[W_PRIZE3]
	ld [$D11E],a
	call GetMonName
	FuncCoord 2,8
	ld hl,Coord
	call PlaceString
.putNoThanksText\@ ; 14:6819
	FuncCoord 2,10
	ld hl,Coord
	ld de,NoThanksText
	call PlaceString
; put prices on the right side of the textbox
	ld de,$D141
	FuncCoord 13,5
	ld hl,Coord
; reg. c:
; [low nybble] number of bytes
; [bit 765 = %100] space-padding (not zero-padding)
	ld c,(1 << 7 | 2)
; Function $15CD displays BCD value (same routine
; used by text-command $02)
	call PrintBCDNumber ; Print_BCD
	ld de,$D143
	FuncCoord 13,7
	ld hl,Coord
	ld c,(%1 << 7 | 2)
	call PrintBCDNumber
	ld de,$D145
	FuncCoord 13,9
	ld hl,Coord
	ld c,(1 << 7 | 2)
	jp PrintBCDNumber

PrizeDifferentMenuPtrs: ; 14:6843
	dw PrizeMenuMon1Entries
	dw PrizeMenuMon1Cost

	dw PrizeMenuMon2Entries
	dw PrizeMenuMon2Cost

	dw PrizeMenuTMsEntries
	dw PrizeMenuTMsCost

NoThanksText: ; 14:684F
	db "NO THANKS@"

PrizeMenuMon1Entries: ; 14:6859
	db ABRA
	db CLEFAIRY
IF _RED
	db NIDORINA
ENDC
IF _BLUE
	db NIDORINO
ENDC
	db "@"
PrizeMenuMon1Cost: ; 14:685D
IF _RED
	db $01,$80
	db $05,$00
ENDC
IF _BLUE
	db $01,$20
	db $07,$50
ENDC
	db $12,$00
	db "@"

PrizeMenuMon2Entries: ; 14:6864
IF _RED
	db DRATINI
	db SCYTHER
ENDC
IF _BLUE
	db PINSIR
	db DRATINI
ENDC
	db PORYGON
	db "@"
PrizeMenuMon2Cost: ; 14:6868
IF _RED
	db $28,$00
	db $55,$00
	db $99,$99
ENDC
IF _BLUE
	db $25,$00
	db $46,$00
	db $65,$00
ENDC
	db "@"

PrizeMenuTMsEntries: ; 14:686F
	db TM_23
	db TM_15
	db TM_50
	db "@"
PrizeMenuTMsCost: ; 14:6873
	db $33,$00 ; 3300 Coins
	db $55,$00 ; 5500 Coins
	db $77,$00 ; 7700 Coins
	db "@"

PrintPrizePrice: ; 14:687A
	FuncCoord 11,0
	ld hl,Coord
	ld b,$01
	ld c,$07
	call TextBoxBorder
	call $2429      ; XXX save OAM?
	FuncCoord 12,0
	ld hl,Coord
	ld de,.CoinText\@
	call PlaceString
	FuncCoord 13,1
	ld hl,Coord
	ld de,.SixSpacesText\@
	call PlaceString
	FuncCoord 13,1
	ld hl,Coord
	ld de,W_PLAYERCOINS1
	ld c,%10000010
	call PrintBCDNumber
	ret

.CoinText\@ ; 14:68A5
	db "COIN@"

.SixSpacesText\@ ; 14:68AA
	db "      @"

LoadCoinsToSubtract: ; 14:68B1
	ld a,[$D139] ; backup of selected menu_entry
	add a
	ld d,$00
	ld e,a
	ld hl,$D141 ; first prize's price
	add hl,de ; get selected prize's price
	xor a
	ld [$FF9F],a
	ld a,[hli]
	ld [$FFA0],a
	ld a,[hl]
	ld [$FFA1],a
	ret

HandlePrizeChoice: ; 14:68C6
	ld a,[$CC26] ; selected menu_entry
	ld [$D139],a
	ld d,$00
	ld e,a
	ld hl,W_PRIZE1
	add hl,de
	ld a,[hl]
	ld [$D11E],a
	ld a,[$D12F]
	cp a,$02 ; is prize a TM?
	jr nz,.GetMonName\@
	call GetItemName
	jr .GivePrize\@
.GetMonName\@ ; 14:68E3
	call GetMonName
.GivePrize\@ ; 14:68E6
	ld hl,SoYouWantPrizeTextPtr
	call PrintText
	call $35EC ; yes/no textbox
	ld a,[$CC26] ; yes/no answer (Y=0, N=1)
	and a
	jr nz,.PrintOhFineThen\@
	call LoadCoinsToSubtract
	call $35B1 ; subtract COINs from COIN_CASE
	jr c,.NotEnoughCoins\@
	ld a,[$D12F]
	cp a,$02
	jr nz,.GiveMon\@
	ld a,[$D11E]
	ld b,a
	ld a,$01
	ld c,a
	call $3E2E ; GiveItem
	jr nc,.BagIsFull\@
	jr .SubtractCoins\@
.GiveMon\@ ; 14:6912
	ld a,[$D11E]
	ld [$CF91],a
	push af
	call GetPrizeMonLevel ; 14:6977
	ld c,a
	pop af
	ld b,a
	call GivePokemon
	push af
	ld a,[$CCD3] ; XXX is there room?
	and a
	call z,$3865
	pop af
	ret nc
.SubtractCoins\@ ; 14:692C
	call LoadCoinsToSubtract
	ld hl,$FFA1
	ld de,W_PLAYERCOINS2
	ld c,$02 ; how many bytes
	ld a,$0C
	call Predef ; subtract coins (BCD daa operations)
	jp PrintPrizePrice
.BagIsFull\@ ; 14:693F
	ld hl,PrizeRoomBagIsFullTextPtr
	jp PrintText
.NotEnoughCoins\@ ; 14:6945
	ld hl,SorryNeedMoreCoinsTextPtr
	jp PrintText
.PrintOhFineThen\@ ; 14:694B
	ld hl,OhFineThenTextPtr
	jp PrintText

UnknownData52951: ; 14:6951
; XXX what's this?
	db $00,$01,$00,$01,$00,$01,$00,$00,$01

HereYouGoTextPtr:
	TX_FAR _HereYouGoText ; 22:62E7
	db $0D
	db "@"

SoYouWantPrizeTextPtr: ; 14:6960
	TX_FAR _SoYouWantPrizeText ; 22:62F6
	db "@"

SorryNeedMoreCoinsTextPtr: ; 14:6965
	TX_FAR _SorryNeedMoreCoins ; 22:630B
	db $0D
	db "@"

PrizeRoomBagIsFullTextPtr: ; 14:696B
	TX_FAR _OopsYouDontHaveEnoughRoomText ; 22:6329
	db $0D
	db "@"

OhFineThenTextPtr: ; 14:6971
	TX_FAR _OhFineThenText; 22:634C
	db $0D ; wait keypress (A/B) without blink
	db "@"

GetPrizeMonLevel: ; 14:6977
	ld a,[$CF91]
	ld b,a
	ld hl,PrizeMonLevelDictionary
.loop\@ ; 14:697E
	ld a,[hli]
	cp b
	jr z,.matchFound\@
	inc hl
	jr .loop\@
.matchFound\@ ; 14:6985
	ld a,[hl]
	ld [$D127],a
	ret

PrizeMonLevelDictionary: ; 14:698A
IF _RED
	db ABRA,9
	db CLEFAIRY,8
	db NIDORINA,17

	db DRATINI,18
	db SCYTHER,25
	db PORYGON,26
ENDC
IF _BLUE
	db ABRA,6
	db CLEFAIRY,12
	db NIDORINO,17

	db PINSIR,20
	db DRATINI,24
	db PORYGON,18
ENDC

INCBIN "baserom.gbc",$52996,$529e9 - $52996

UnnamedText_529e9: ; 0x529e9
	TX_FAR _UnnamedText_529e9
	db $50
; 0x529e9 + 5 bytes

INCBIN "baserom.gbc",$529ee,$529f4 - $529ee

UnnamedText_529f4: ; 0x529f4
	TX_FAR _UnnamedText_529f4
	db $50
; 0x529f4 + 5 bytes

UnnamedText_529f9: ; 0x529f9
	TX_FAR _UnnamedText_529f9
	db $50
; 0x529f9 + 5 bytes

UnnamedText_529fe: ; 0x529fe
	TX_FAR _UnnamedText_529fe
	db $50
; 0x529fe + 5 bytes

UnnamedText_52a03: ; 0x52a03
	TX_FAR _UnnamedText_52a03
	db $50
; 0x52a03 + 5 bytes

INCBIN "baserom.gbc",$52a08,$52a10 - $52a08

UnnamedText_52a10: ; 0x52a10
	TX_FAR _UnnamedText_52a10
	db $50
; 0x52a10 + 5 bytes

INCBIN "baserom.gbc",$52a15,$52a1d - $52a15

UnnamedText_52a1d: ; 0x52a1d
	TX_FAR _UnnamedText_52a1d
	db $50
; 0x52a1d + 5 bytes

INCBIN "baserom.gbc",$52a22,$52a2a - $52a22

UnnamedText_52a2a: ; 0x52a2a
	TX_FAR _UnnamedText_52a2a
	db $50
; 0x52a2a + 5 bytes

INCBIN "baserom.gbc",$52a2f,$52a3d - $52a2f

UnnamedText_52a3d: ; 0x52a3d
	TX_FAR _UnnamedText_52a3d
	db $50
; 0x52a3d + 5 bytes

SECTION "bank15",DATA,BANK[$15]

Route2_h:
	db 00 ; Tileset
	db ROUTE_2_HEIGHT,ROUTE_2_WIDTH ;Height,Width blocks (1 block = 4x4 tiles)
	dw Route2Blocks ;Map-Pointer
	dw Route2Texts ;Maps text pointer
	dw Route2Script ;Maps script pointer
	db NORTH | SOUTH ;Connection Byte

	;Connection data
	db PEWTER_CITY ;Map
	dw $4714 ;y, x Strip Starting Point
	dw $C6E8 ;Strip X-Offset to current map
	db 16 ;"Bigness" (Unsure) ;Something to do with MapData
	db 20 ;"Map Width" (Unsure) ;Something to do with TileSet
	db 35 ;Player's new Y-Coordinates
	db 10 ;Player's new X-Coordinates
	dw $C8BD ;New UL Block Pos (Window)

	db VIRIDIAN_CITY ;Map
	dw $43EE ;y, x Strip Starting Point
	dw $C958 ;Strip X-Offset to current map
	db 16 ;"Bigness" (Unsure) ;Something to do with MapData
	db 20 ;"Map Width" (Unsure) ;Something to do with TileSet
	db 0 ;Player's new Y-Coordinates
	db 10 ;Player's new X-Coordinates
	dw $C703 ;New UL Block Pos (Window)

	dw Route2Object ;Object Data Pointer

Route2Object: ; 0x54022 (size=72)
	db $f ; border tile

	db $6 ; warps
	db $9, $c, $0, DIGLETTS_CAVE_EXIT
	db $b, $3, $1, VIRIDIAN_FOREST_EXIT
	db $13, $f, $0, ROUTE_2_HOUSE
	db $23, $10, $1, ROUTE_2_GATE
	db $27, $f, $2, ROUTE_2_GATE
	db $2b, $3, $2, VIRIDIAN_FOREST_ENTRANCE

	db $2 ; signs
	db $41, $5, $3 ; Route2Text3
	db $b, $b, $4 ; Route2Text4

	db $2 ; people
	db SPRITE_BALL, $36 + 4, $d + 4, $ff, $ff, $81, MOON_STONE ; item
	db SPRITE_BALL, $2d + 4, $d + 4, $ff, $ff, $82, HP_UP ; item

	; warp-to
	EVENT_DISP $a, $9, $c ; DIGLETTS_CAVE_EXIT
	EVENT_DISP $a, $b, $3 ; VIRIDIAN_FOREST_EXIT
	EVENT_DISP $a, $13, $f ; ROUTE_2_HOUSE
	EVENT_DISP $a, $23, $10 ; ROUTE_2_GATE
	EVENT_DISP $a, $27, $f ; ROUTE_2_GATE
	EVENT_DISP $a, $2b, $3 ; VIRIDIAN_FOREST_ENTRANCE

INCBIN "baserom.gbc",$5406a,$14

Route2Blocks: ; 0x5407e 360
	INCBIN "maps/route2.blk"

Route3_h: ; 0x541e6 to 0x54208 (34 bytes) (id=14)
	db $00 ; tileset
	db ROUTE_3_HEIGHT, ROUTE_3_WIDTH ; dimensions (y, x)
	dw Route3Blocks, Route3Texts, Route3Script ; blocks, texts, scripts
	db NORTH | WEST ; connections

	; connections data

	db ROUTE_4
	dw Route4Blocks + (ROUTE_4_HEIGHT - 3) * ROUTE_4_WIDTH ; connection strip location
	dw $C6EB + 25 ; current map position
	db $d, ROUTE_4_WIDTH ; bigness, width
	db (ROUTE_4_HEIGHT * 2) - 1, (25 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_4_HEIGHT * (ROUTE_4_WIDTH + 6) ; window

	db PEWTER_CITY
	dw PewterCityBlocks - 3 + (PEWTER_CITY_WIDTH * 2) ; connection strip location
	dw $C6E8 + (ROUTE_3_WIDTH + 6) * (-3 + 3) ; current map position
	db $f, PEWTER_CITY_WIDTH ; bigness, width
	db (-4 * -2), (PEWTER_CITY_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * PEWTER_CITY_WIDTH ; window

	; end connections data

	dw Route3Object ; objects

Route3Object: ; 0x54208 (size=77)
	db $2c ; border tile

	db $0 ; warps

	db $1 ; signs
	db $9, $3b, $a ; Route3Text10

	db $9 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $b + 4, $39 + 4, $ff, $ff, $1 ; person
	db SPRITE_BUG_CATCHER, $6 + 4, $a + 4, $ff, $d3, $42, BUG_CATCHER + $C8, $4 ; trainer
	db SPRITE_BUG_CATCHER, $4 + 4, $e + 4, $ff, $d0, $43, YOUNGSTER + $C8, $1 ; trainer
	db SPRITE_LASS, $9 + 4, $10 + 4, $ff, $d2, $44, LASS + $C8, $1 ; trainer
	db SPRITE_BUG_CATCHER, $5 + 4, $13 + 4, $ff, $d0, $45, BUG_CATCHER + $C8, $5 ; trainer
	db SPRITE_LASS, $4 + 4, $17 + 4, $ff, $d2, $46, LASS + $C8, $2 ; trainer
	db SPRITE_BUG_CATCHER, $9 + 4, $16 + 4, $ff, $d2, $47, YOUNGSTER + $C8, $2 ; trainer
	db SPRITE_BUG_CATCHER, $6 + 4, $18 + 4, $ff, $d3, $48, BUG_CATCHER + $C8, $6 ; trainer
	db SPRITE_LASS, $a + 4, $21 + 4, $ff, $d1, $49, LASS + $C8, $3 ; trainer

Route3Blocks: ; 0x54255 315
	INCBIN "maps/route3.blk"

Route4_h: ; 0x54390 to 0x543b2 (34 bytes) (id=15)
	db $00 ; tileset
	db ROUTE_4_HEIGHT, ROUTE_4_WIDTH ; dimensions (y, x)
	dw Route4Blocks, Route4Texts, Route4Script; blocks, texts, scripts
	db SOUTH | EAST ; connections

	; connections data

	db ROUTE_3
	dw Route3Blocks + 22 ; connection strip location
	dw $C6EB + (ROUTE_4_HEIGHT + 3) * (ROUTE_4_WIDTH + 6) + -3 ; current map position
	db $d, ROUTE_3_WIDTH ; bigness, width
	db 0, (-25 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_3_WIDTH ; window

	db CERULEAN_CITY
	dw CeruleanCityBlocks + (CERULEAN_CITY_WIDTH) ; connection strip location
	dw $C6E5 + (ROUTE_4_WIDTH + 6) * (-3 + 4) ; current map position
	db $f, CERULEAN_CITY_WIDTH ; bigness, width
	db (-4 * -2), 0 ; alignments (y, x)
	dw $C6EF + CERULEAN_CITY_WIDTH ; window

	; end connections data

	dw Route4Object ; objects

Route4Object: ; 0x543b2 (size=58)
	db $2c ; border tile

	db $3 ; warps
	db $5, $b, $0, MT_MOON_POKECENTER
	db $5, $12, $0, MT_MOON_1
	db $5, $18, $7, MT_MOON_2

	db $3 ; signs
	db $5, $c, $4 ; PokeCenterSignText
	db $7, $11, $5 ; Route4Text5
	db $7, $1b, $6 ; Route4Text6

	db $3 ; people
	db SPRITE_LASS, $8 + 4, $9 + 4, $fe, $0, $1 ; person
	db SPRITE_LASS, $3 + 4, $3f + 4, $ff, $d3, $42, LASS + $C8, $4 ; trainer
	db SPRITE_BALL, $3 + 4, $39 + 4, $ff, $ff, $83, TM_04 ; item

	; warp-to
	EVENT_DISP $2d, $5, $b ; MT_MOON_POKECENTER
	EVENT_DISP $2d, $5, $12 ; MT_MOON_1
	EVENT_DISP $2d, $5, $18 ; MT_MOON_2

Route4Blocks: ; 0x543ec 405
	INCBIN "maps/route4.blk"

Route5_h: ; 0x54581 to 0x545a3 (34 bytes) (id=16)
	db $00 ; tileset
	db ROUTE_5_HEIGHT, ROUTE_5_WIDTH ; dimensions (y, x)
	dw Route5Blocks, Route5Texts, Route5Script ; blocks, texts, scripts
	db NORTH | SOUTH ; connections

	; connections data

	db CERULEAN_CITY
	dw CeruleanCityBlocks + (CERULEAN_CITY_HEIGHT - 3) * CERULEAN_CITY_WIDTH + 2 ; connection strip location
	dw $C6EB + -3 ; current map position
	db $10, CERULEAN_CITY_WIDTH ; bigness, width
	db (CERULEAN_CITY_HEIGHT * 2) - 1, (-5 * -2) ; alignments (y, x)
	dw $C6E9 + CERULEAN_CITY_HEIGHT * (CERULEAN_CITY_WIDTH + 6) ; window

	db SAFFRON_CITY
	dw SaffronCityBlocks + 2 ; connection strip location
	dw $C6EB + (ROUTE_5_HEIGHT + 3) * (ROUTE_5_WIDTH + 6) + -3 ; current map position
	db $10, SAFFRON_CITY_WIDTH ; bigness, width
	db 0, (-5 * -2) ; alignments (y, x)
	dw $C6EF + SAFFRON_CITY_WIDTH ; window

	; end connections data

	dw Route5Object ; objects

Route5Object: ; 0x545a3 (size=47)
	db $a ; border tile

	db $5 ; warps
	db $1d, $a, $3, ROUTE_5_GATE
	db $1d, $9, $2, ROUTE_5_GATE
	db $21, $a, $0, ROUTE_5_GATE
	db $1b, $11, $0, PATH_ENTRANCE_ROUTE_5
	db $15, $a, $0, DAYCAREM

	db $1 ; signs
	db $1d, $11, $1 ; Route5Text1

	db $0 ; people

	; warp-to
	EVENT_DISP $a, $1d, $a ; ROUTE_5_GATE
	EVENT_DISP $a, $1d, $9 ; ROUTE_5_GATE
	EVENT_DISP $a, $21, $a ; ROUTE_5_GATE
	EVENT_DISP $a, $1b, $11 ; PATH_ENTRANCE_ROUTE_5
	EVENT_DISP $a, $15, $a ; DAYCAREM

Route5Blocks: ; 0x545d2 180
	INCBIN "maps/route5.blk"

Route9_h: ; 0x54686 to 0x546a8 (34 bytes) (id=20)
	db $00 ; tileset
	db ROUTE_9_HEIGHT, ROUTE_9_WIDTH ; dimensions (y, x)
	dw Route9Blocks, Route9Texts, Route9Script ; blocks, texts, scripts
	db WEST | EAST ; connections

	; connections data

	db CERULEAN_CITY
	dw CeruleanCityBlocks - 3 + (CERULEAN_CITY_WIDTH * 2) ; connection strip location
	dw $C6E8 + (ROUTE_9_WIDTH + 6) * (-3 + 3) ; current map position
	db $f, CERULEAN_CITY_WIDTH ; bigness, width
	db (-4 * -2), (CERULEAN_CITY_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * CERULEAN_CITY_WIDTH ; window

	db ROUTE_10
	dw Route10Blocks + (ROUTE_10_WIDTH * 0) ; connection strip location
	dw $C6E5 + (ROUTE_9_WIDTH + 6) * (0 + 4) ; current map position
	db $c, ROUTE_10_WIDTH ; bigness, width
	db (0 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_10_WIDTH ; window

	; end connections data

	dw Route9Object ; objects

Route9Object: ; 0x546a8 (size=86)
	db $2c ; border tile

	db $0 ; warps

	db $1 ; signs
	db $7, $19, $b ; Route9Text11

	db $a ; people
	db SPRITE_LASS, $a + 4, $d + 4, $ff, $d2, $41, JR__TRAINER_F + $C8, $5 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $18 + 4, $ff, $d2, $42, JR__TRAINER_M + $C8, $7 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $1f + 4, $ff, $d3, $43, JR__TRAINER_M + $C8, $8 ; trainer
	db SPRITE_LASS, $8 + 4, $30 + 4, $ff, $d3, $44, JR__TRAINER_F + $C8, $6 ; trainer
	db SPRITE_HIKER, $f + 4, $10 + 4, $ff, $d2, $45, HIKER + $C8, $b ; trainer
	db SPRITE_HIKER, $3 + 4, $2b + 4, $ff, $d2, $46, HIKER + $C8, $6 ; trainer
	db SPRITE_BUG_CATCHER, $2 + 4, $16 + 4, $ff, $d0, $47, BUG_CATCHER + $C8, $d ; trainer
	db SPRITE_HIKER, $f + 4, $2d + 4, $ff, $d3, $48, HIKER + $C8, $5 ; trainer
	db SPRITE_BUG_CATCHER, $8 + 4, $28 + 4, $ff, $d3, $49, BUG_CATCHER + $C8, $e ; trainer
	db SPRITE_BALL, $f + 4, $a + 4, $ff, $ff, $8a, TM_30 ; item

Route9Blocks: ; 0x546fe 270
	INCBIN "maps/route9.blk"

Route13_h: ; 0x5480c to 0x5482e (34 bytes) (id=24)
	db $00 ; tileset
	db ROUTE_13_HEIGHT, ROUTE_13_WIDTH ; dimensions (y, x)
	dw Route13Blocks, Route13Texts, Route13Script ; blocks, texts, scripts
	db NORTH | WEST ; connections

	; connections data

	db ROUTE_12
	dw Route12Blocks + (ROUTE_12_HEIGHT - 3) * ROUTE_12_WIDTH ; connection strip location
	dw $C6EB + 20 ; current map position
	db ROUTE_12_WIDTH, ROUTE_12_WIDTH ; bigness, width
	db (ROUTE_12_HEIGHT * 2) - 1, (20 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_12_HEIGHT * (ROUTE_12_WIDTH + 6) ; window

	db ROUTE_14
	dw Route14Blocks - 3 + (ROUTE_14_WIDTH) ; connection strip location
	dw $C6E8 + (ROUTE_13_WIDTH + 6) * (0 + 3) ; current map position
	db $c, ROUTE_14_WIDTH ; bigness, width
	db (0 * -2), (ROUTE_14_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_14_WIDTH ; window

	; end connections data

	dw Route13Object ; objects

Route13Object: ; 0x5482e (size=93)
	db $43 ; border tile

	db $0 ; warps

	db $3 ; signs
	db $d, $f, $b ; Route13Text11
	db $5, $21, $c ; Route13Text12
	db $b, $1f, $d ; Route13Text13

	db $a ; people
	db SPRITE_BLACK_HAIR_BOY_1, $a + 4, $31 + 4, $ff, $d3, $41, BIRD_KEEPER + $C8, $1 ; trainer
	db SPRITE_LASS, $a + 4, $30 + 4, $ff, $d0, $42, JR__TRAINER_F + $C8, $c ; trainer
	db SPRITE_LASS, $9 + 4, $1b + 4, $ff, $d0, $43, JR__TRAINER_F + $C8, $d ; trainer
	db SPRITE_LASS, $a + 4, $17 + 4, $ff, $d2, $44, JR__TRAINER_F + $C8, $e ; trainer
	db SPRITE_LASS, $5 + 4, $32 + 4, $ff, $d0, $45, JR__TRAINER_F + $C8, $f ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $4 + 4, $c + 4, $ff, $d3, $46, BIRD_KEEPER + $C8, $2 ; trainer
	db SPRITE_FOULARD_WOMAN, $6 + 4, $21 + 4, $ff, $d0, $47, BEAUTY + $C8, $4 ; trainer
	db SPRITE_FOULARD_WOMAN, $6 + 4, $20 + 4, $ff, $d0, $48, BEAUTY + $C8, $5 ; trainer
	db SPRITE_BIKER, $7 + 4, $a + 4, $ff, $d1, $49, BIKER + $C8, $1 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $d + 4, $7 + 4, $ff, $d1, $4a, BIRD_KEEPER + $C8, $3 ; trainer

Route13Blocks: ; 0x5488b 270
	INCBIN "maps/route13.blk"

Route14_h: ; 0x54999 to 0x549bb (34 bytes) (id=25)
	db $00 ; tileset
	db ROUTE_14_HEIGHT, ROUTE_14_WIDTH ; dimensions (y, x)
	dw Route14Blocks, Route14Texts, Route14Script ; blocks, texts, scripts
	db WEST | EAST ; connections

	; connections data

	db ROUTE_15
	dw Route15Blocks - 3 + (ROUTE_15_WIDTH) ; connection strip location
	dw $C6E8 + (ROUTE_14_WIDTH + 6) * (18 + 3) ; current map position
	db ROUTE_15_HEIGHT, ROUTE_15_WIDTH ; bigness, width
	db (18 * -2), (ROUTE_15_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_15_WIDTH ; window

	db ROUTE_13
	dw Route13Blocks + (ROUTE_13_WIDTH * 0) ; connection strip location
	dw $C6E5 + (ROUTE_14_WIDTH + 6) * (0 + 4) ; current map position
	db ROUTE_13_HEIGHT, ROUTE_13_WIDTH ; bigness, width
	db (0 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_13_WIDTH ; window

	; end connections data

	dw Route14Object ; objects

Route14Object: ; 0x549bb (size=87)
	db $43 ; border tile

	db $0 ; warps

	db $1 ; signs
	db $d, $11, $b ; Route14Text11

	db $a ; people
	db SPRITE_BLACK_HAIR_BOY_1, $4 + 4, $4 + 4, $ff, $d0, $41, BIRD_KEEPER + $C8, $e ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $6 + 4, $f + 4, $ff, $d0, $42, BIRD_KEEPER + $C8, $f ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $b + 4, $c + 4, $ff, $d0, $43, BIRD_KEEPER + $C8, $10 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $f + 4, $e + 4, $ff, $d1, $44, BIRD_KEEPER + $C8, $11 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $1f + 4, $f + 4, $ff, $d2, $45, BIRD_KEEPER + $C8, $4 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $31 + 4, $6 + 4, $ff, $d1, $46, BIRD_KEEPER + $C8, $5 ; trainer
	db SPRITE_BIKER, $27 + 4, $5 + 4, $ff, $d0, $47, BIKER + $C8, $d ; trainer
	db SPRITE_BIKER, $1e + 4, $4 + 4, $ff, $d3, $48, BIKER + $C8, $e ; trainer
	db SPRITE_BIKER, $1e + 4, $f + 4, $ff, $d2, $49, BIKER + $C8, $f ; trainer
	db SPRITE_BIKER, $1f + 4, $4 + 4, $ff, $d3, $4a, BIKER + $C8, $2 ; trainer

Route14Blocks: ; 0x54a12 270
	INCBIN "maps/route14.blk"

Route17_h: ; 0x54b20 to 0x54b42 (34 bytes) (id=28)
	db $00 ; tileset
	db ROUTE_17_HEIGHT, ROUTE_17_WIDTH ; dimensions (y, x)
	dw Route17Blocks, Route17Texts, Route17Script ; blocks, texts, scripts
	db NORTH | SOUTH ; connections

	; connections data

	db ROUTE_16
	dw Route16Blocks + (ROUTE_16_HEIGHT - 3) * ROUTE_16_WIDTH ; connection strip location
	dw $C6EB + 0 ; current map position
	db $d, ROUTE_16_WIDTH ; bigness, width
	db (ROUTE_16_HEIGHT * 2) - 1, (0 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_16_HEIGHT * (ROUTE_16_WIDTH + 6) ; window

	db ROUTE_18
	dw Route18Blocks ; connection strip location
	dw $C6EB + (ROUTE_17_HEIGHT + 3) * (ROUTE_17_WIDTH + 6) + 0 ; current map position
	db $d, ROUTE_18_WIDTH ; bigness, width
	db 0, (0 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_18_WIDTH ; window

	; end connections data

	dw Route17Object ; objects

Route17Object: ; 0x54b42 (size=102)
	db $43 ; border tile

	db $0 ; warps

	db $6 ; signs
	db $33, $9, $b ; Route17Text11
	db $3f, $9, $c ; Route17Text12
	db $4b, $9, $d ; Route17Text13
	db $57, $9, $e ; Route17Text14
	db $6f, $9, $f ; Route17Text15
	db $8d, $9, $10 ; Route17Text16

	db $a ; people
	db SPRITE_BIKER, $13 + 4, $c + 4, $ff, $d2, $41, CUE_BALL + $C8, $4 ; trainer
	db SPRITE_BIKER, $10 + 4, $b + 4, $ff, $d3, $42, CUE_BALL + $C8, $5 ; trainer
	db SPRITE_BIKER, $12 + 4, $4 + 4, $ff, $d1, $43, BIKER + $C8, $8 ; trainer
	db SPRITE_BIKER, $20 + 4, $7 + 4, $ff, $d2, $44, BIKER + $C8, $9 ; trainer
	db SPRITE_BIKER, $22 + 4, $e + 4, $ff, $d3, $45, BIKER + $C8, $a ; trainer
	db SPRITE_BIKER, $3a + 4, $11 + 4, $ff, $d2, $46, CUE_BALL + $C8, $6 ; trainer
	db SPRITE_BIKER, $44 + 4, $2 + 4, $ff, $d3, $47, CUE_BALL + $C8, $7 ; trainer
	db SPRITE_BIKER, $62 + 4, $e + 4, $ff, $d3, $48, CUE_BALL + $C8, $8 ; trainer
	db SPRITE_BIKER, $62 + 4, $5 + 4, $ff, $d2, $49, BIKER + $C8, $b ; trainer
	db SPRITE_BIKER, $76 + 4, $a + 4, $ff, $d0, $4a, BIKER + $C8, $c ; trainer

Route17Blocks: ; 0x54ba8 720
	INCBIN "maps/route17.blk"

Route19_h: ; 0x54e78 to 0x54e9a (34 bytes) (id=30)
	db $00 ; tileset
	db ROUTE_19_HEIGHT, ROUTE_19_WIDTH ; dimensions (y, x)
	dw Route19Blocks, Route19Texts, Route19Script ; blocks, texts, scripts
	db NORTH | WEST ; connections

	; connections data

	db FUCHSIA_CITY
	dw FuchsiaCityBlocks + (FUCHSIA_CITY_HEIGHT - 3) * FUCHSIA_CITY_WIDTH + 2 ; connection strip location
	dw $C6EB + -3 ; current map position
	db $10, FUCHSIA_CITY_WIDTH ; bigness, width
	db (FUCHSIA_CITY_HEIGHT * 2) - 1, (-5 * -2) ; alignments (y, x)
	dw $C6E9 + FUCHSIA_CITY_HEIGHT * (FUCHSIA_CITY_WIDTH + 6) ; window

	db ROUTE_20
	dw Route20Blocks - 3 + (ROUTE_20_WIDTH) ; connection strip location
	dw $C6E8 + (ROUTE_19_WIDTH + 6) * (18 + 3) ; current map position
	db ROUTE_20_HEIGHT, ROUTE_20_WIDTH ; bigness, width
	db (18 * -2), (ROUTE_20_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_20_WIDTH ; window

	; end connections data

	dw Route19Object ; objects

Route19Object: ; 0x54e9a (size=87)
	db $43 ; border tile

	db $0 ; warps

	db $1 ; signs
	db $9, $b, $b ; Route19Text11

	db $a ; people
	db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $8 + 4, $ff, $d2, $41, SWIMMER + $C8, $2 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $d + 4, $ff, $d2, $42, SWIMMER + $C8, $3 ; trainer
	db SPRITE_SWIMMER, $19 + 4, $d + 4, $ff, $d2, $43, SWIMMER + $C8, $4 ; trainer
	db SPRITE_SWIMMER, $1b + 4, $4 + 4, $ff, $d3, $44, SWIMMER + $C8, $5 ; trainer
	db SPRITE_SWIMMER, $1f + 4, $10 + 4, $ff, $d1, $45, SWIMMER + $C8, $6 ; trainer
	db SPRITE_SWIMMER, $b + 4, $9 + 4, $ff, $d0, $46, SWIMMER + $C8, $7 ; trainer
	db SPRITE_SWIMMER, $2b + 4, $8 + 4, $ff, $d2, $47, BEAUTY + $C8, $c ; trainer
	db SPRITE_SWIMMER, $2b + 4, $b + 4, $ff, $d3, $48, BEAUTY + $C8, $d ; trainer
	db SPRITE_SWIMMER, $2a + 4, $9 + 4, $ff, $d1, $49, SWIMMER + $C8, $8 ; trainer
	db SPRITE_SWIMMER, $2c + 4, $a + 4, $ff, $d0, $4a, BEAUTY + $C8, $e ; trainer

Route19Blocks: ; 0x54ef1 270
	INCBIN "maps/route19.blk"

Route21_h: ; 0x54fff to 0x55021 (34 bytes) (id=32)
	db $00 ; tileset
	db ROUTE_21_HEIGHT, ROUTE_21_WIDTH ; dimensions (y, x)
	dw Route21Blocks, Route21Texts, Route21Script ; blocks, texts, scripts
	db NORTH | SOUTH ; connections

	; connections data

	db PALLET_TOWN
	dw PalletTownBlocks + (PALLET_TOWN_HEIGHT - 3) * PALLET_TOWN_WIDTH ; connection strip location
	dw $C6EB + 0 ; current map position
	db PALLET_TOWN_WIDTH, PALLET_TOWN_WIDTH ; bigness, width
	db (PALLET_TOWN_HEIGHT * 2) - 1, (0 * -2) ; alignments (y, x)
	dw $C6E9 + PALLET_TOWN_HEIGHT * (PALLET_TOWN_WIDTH + 6) ; window

	db CINNABAR_ISLAND
	dw CinnabarIslandBlocks ; connection strip location
	dw $C6EB + (ROUTE_21_HEIGHT + 3) * (ROUTE_21_WIDTH + 6) + 0 ; current map position
	db CINNABAR_ISLAND_WIDTH, CINNABAR_ISLAND_WIDTH ; bigness, width
	db 0, (0 * -2) ; alignments (y, x)
	dw $C6EF + CINNABAR_ISLAND_WIDTH ; window

	; end connections data

	dw Route21Object ; objects

Route21Object: ; 0x55021 (size=76)
	db $43 ; border tile

	db $0 ; warps

	db $0 ; signs

	db $9 ; people
	db SPRITE_FISHER2, $18 + 4, $4 + 4, $ff, $d2, $41, FISHER + $C8, $7 ; trainer
	db SPRITE_FISHER2, $19 + 4, $6 + 4, $ff, $d0, $42, FISHER + $C8, $9 ; trainer
	db SPRITE_SWIMMER, $1f + 4, $a + 4, $ff, $d1, $43, SWIMMER + $C8, $c ; trainer
	db SPRITE_SWIMMER, $1e + 4, $c + 4, $ff, $d3, $44, CUE_BALL + $C8, $9 ; trainer
	db SPRITE_SWIMMER, $3f + 4, $10 + 4, $ff, $d0, $45, SWIMMER + $C8, $d ; trainer
	db SPRITE_SWIMMER, $47 + 4, $5 + 4, $ff, $d3, $46, SWIMMER + $C8, $e ; trainer
	db SPRITE_SWIMMER, $47 + 4, $f + 4, $ff, $d2, $47, SWIMMER + $C8, $f ; trainer
	db SPRITE_FISHER2, $38 + 4, $e + 4, $ff, $d2, $48, FISHER + $C8, $8 ; trainer
	db SPRITE_FISHER2, $39 + 4, $11 + 4, $ff, $d3, $49, FISHER + $C8, $a ; trainer

Route21Blocks: ; 0x5506d 450
	INCBIN "maps/route21.blk"

VermilionHouse2Blocks:
Route12HouseBlocks:
DayCareMBlocks: ; 0x5522f 522F 16
	INCBIN "maps/daycarem.blk"

FuchsiaHouse3Blocks: ; 0x5523f 16
	INCBIN "maps/fuchsiahouse3.blk"

INCBIN "baserom.gbc",$5524f,$554d8 - $5524f

UnnamedText_554d8: ; 0x554d8
	TX_FAR _UnnamedText_554d8 ; 0x89bee
	db $50
; 0x554dd

INCBIN "baserom.gbc",$554dd,$554e3 - $554dd

Route2Script: ; 0x554e3
	jp $3c3c
; 0x554e6

Route2Texts:
	dw Route2Text1, Route2Text2, Route2Text3, Route2Text4

Route2Text3: ; 0x554ee
	TX_FAR _Route2Text3
	db $50

Route2Text4: ; 0x554f3
	TX_FAR _Route2Text4
	db $50

Route3Script: ; 0x554f8
	call $3c3c
	ld hl, Route3TrainerHeader0
	ld de, Unknown_5550b
	ld a, [$d5f8]
	call $3160
	ld [$d5f8], a
	ret
; 0x5550b

Unknown_5550b: ; 0x5550b
INCBIN "baserom.gbc",$5550b,$6

Route3Texts: ; 0x55511
	dw Route3Text1, Route3Text2, Route3Text3, Route3Text4, Route3Text5, Route3Text6, Route3Text7, Route3Text8, Route3Text9, Route3Text10

Route3TrainerHeaders:
Route3TrainerHeader0: ; 0x55525
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7c3 ; flag's byte
	dw Route3BattleText1 ; 0x5595 TextBeforeBattle
	dw Route3AfterBattleText1 ; 0x559f TextAfterBattle
	dw Route3EndBattleText1 ; 0x559a TextEndBattle
	dw Route3EndBattleText1 ; 0x559a TextEndBattle
; 0x55531

Route3TrainerHeader2: ; 0x55531
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7c3 ; flag's byte
	dw Route3BattleText2 ; 0x55ae TextBeforeBattle
	dw Route3AfterBattleText2 ; 0x55b8 TextAfterBattle
	dw Route3EndBattleText2 ; 0x55b3 TextEndBattle
	dw Route3EndBattleText2 ; 0x55b3 TextEndBattle
; 0x5553d

Route3TrainerHeader3: ; 0x5553d
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7c3 ; flag's byte
	dw Route3BattleText3 ; 0x55c7 TextBeforeBattle
	dw Route3AfterBattleText3 ; 0x55d1 TextAfterBattle
	dw Route3EndBattleText3 ; 0x55cc TextEndBattle
	dw Route3EndBattleText3 ; 0x55cc TextEndBattle
; 0x55549

Route3TrainerHeader4: ; 0x55549
	db $5 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7c3 ; flag's byte
	dw Route3BattleText4 ; 0x55e0 TextBeforeBattle
	dw Route3AfterBattleText4 ; 0x55ea TextAfterBattle
	dw Route3EndBattleText4 ; 0x55e5 TextEndBattle
	dw Route3EndBattleText4 ; 0x55e5 TextEndBattle
; 0x55555

Route3TrainerHeader5: ; 0x55555
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7c3 ; flag's byte
	dw Route3BattleText5 ; 0x55f9 TextBeforeBattle
	dw Route3AfterBattleText5 ; 0x5603 TextAfterBattle
	dw Route3EndBattleText5 ; 0x55fe TextEndBattle
	dw Route3EndBattleText5 ; 0x55fe TextEndBattle
; 0x55561

Route3TrainerHeader6: ; 0x55561
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7c3 ; flag's byte
	dw Route3BattleText6 ; 0x5612 TextBeforeBattle
	dw Route3AfterBattleText6 ; 0x561c TextAfterBattle
	dw Route3EndBattleText6 ; 0x5617 TextEndBattle
	dw Route3EndBattleText6 ; 0x5617 TextEndBattle
; 0x5556d

Route3TrainerHeader7: ; 0x5556d
	db $8 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7c3 ; flag's byte
	dw Route3BattleText7 ; 0x562b TextBeforeBattle
	dw Route3AfterBattleText7 ; 0x5635 TextAfterBattle
	dw Route3EndBattleText7 ; 0x5630 TextEndBattle
	dw Route3EndBattleText7 ; 0x5630 TextEndBattle
; 0x55579

Route3TrainerHeader8: ; 0x55579
	db $9 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7c3 ; flag's byte
	dw Route3BattleText8 ; 0x5644 TextBeforeBattle
	dw Route3AfterBattleText8 ; 0x564e TextAfterBattle
	dw Route3EndBattleText8 ; 0x5649 TextEndBattle
	dw Route3EndBattleText8 ; 0x5649 TextEndBattle
; 0x55585

db $ff

Route3Text1: ; 0x55586
	TX_FAR _Route3Text1
	db $50

Route3Text2: ; 0x5558b
	db $08 ; asm
	ld hl, Route3TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route3BattleText1: ; 0x55595
	TX_FAR _Route3BattleText1
	db $50
; 0x55595 + 5 bytes

Route3EndBattleText1: ; 0x5559a
	TX_FAR _Route3EndBattleText1
	db $50
; 0x5559a + 5 bytes

Route3AfterBattleText1: ; 0x5559f
	TX_FAR _Route3AfterBattleText1
	db $50
; 0x5559f + 5 bytes

Route3Text3: ; 0x555a4
	db $08 ; asm
	ld hl, Route3TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route3BattleText2: ; 0x555ae
	TX_FAR _Route3BattleText2
	db $50
; 0x555ae + 5 bytes

Route3EndBattleText2: ; 0x555b3
	TX_FAR _Route3EndBattleText2
	db $50
; 0x555b3 + 5 bytes

Route3AfterBattleText2: ; 0x555b8
	TX_FAR _Route3AfterBattleText2
	db $50
; 0x555b8 + 5 bytes

Route3Text4: ; 0x555bd
	db $08 ; asm
	ld hl, Route3TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route3BattleText3: ; 0x555c7
	TX_FAR _Route3BattleText3
	db $50
; 0x555c7 + 5 bytes

Route3EndBattleText3: ; 0x555cc
	TX_FAR _Route3EndBattleText3
	db $50
; 0x555cc + 5 bytes

Route3AfterBattleText3: ; 0x555d1
	TX_FAR _Route3AfterBattleText3
	db $50
; 0x555d1 + 5 bytes

Route3Text5: ; 0x555d6
	db $08 ; asm
	ld hl, Route3TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route3BattleText4: ; 0x555e0
	TX_FAR _Route3BattleText4
	db $50
; 0x555e0 + 5 bytes

Route3EndBattleText4: ; 0x555e5
	TX_FAR _Route3EndBattleText4
	db $50
; 0x555e5 + 5 bytes

Route3AfterBattleText4: ; 0x555ea
	TX_FAR _Route3AfterBattleText4
	db $50
; 0x555ea + 5 bytes

Route3Text6: ; 0x555ef
	db $08 ; asm
	ld hl, Route3TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route3BattleText5: ; 0x555f9
	TX_FAR _Route3BattleText5
	db $50
; 0x555f9 + 5 bytes

Route3EndBattleText5: ; 0x555fe
	TX_FAR _Route3EndBattleText5
	db $50
; 0x555fe + 5 bytes

Route3AfterBattleText5: ; 0x55603
	TX_FAR _Route3AfterBattleText5
	db $50
; 0x55603 + 5 bytes

Route3Text7: ; 0x55608
	db $08 ; asm
	ld hl, Route3TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route3BattleText6: ; 0x55612
	TX_FAR _Route3BattleText6
	db $50
; 0x55612 + 5 bytes

Route3EndBattleText6: ; 0x55617
	TX_FAR _Route3EndBattleText6
	db $50
; 0x55617 + 5 bytes

Route3AfterBattleText6: ; 0x5561c
	TX_FAR _Route3AfterBattleText6
	db $50
; 0x5561c + 5 bytes

Route3Text8: ; 0x55621
	db $08 ; asm
	ld hl, Route3TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route3BattleText7: ; 0x5562b
	TX_FAR _Route3BattleText7
	db $50
; 0x5562b + 5 bytes

Route3EndBattleText7: ; 0x55630
	TX_FAR _Route3EndBattleText7
	db $50
; 0x55630 + 5 bytes

Route3AfterBattleText7: ; 0x55635
	TX_FAR _Route3AfterBattleText7
	db $50
; 0x55635 + 5 bytes

Route3Text9: ; 0x5563a
	db $08 ; asm
	ld hl, Route3TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route3BattleText8: ; 0x55644
	TX_FAR _Route3BattleText8
	db $50
; 0x55644 + 5 bytes

Route3EndBattleText8: ; 0x55649
	TX_FAR _Route3EndBattleText8
	db $50
; 0x55649 + 5 bytes

Route3AfterBattleText8: ; 0x5564e
	TX_FAR _Route3AfterBattleText8
	db $50
; 0x5564e + 5 bytes

Route3Text10: ; 0x55653
	TX_FAR _Route3Text10
	db $50

Route4Script: ; 0x55658
	call $3c3c
	ld hl, Route4TrainerHeaders
	ld de, Unknown_5566b
	ld a, [$d5f9]
	call $3160
	ld [$d5f9], a
	ret
; 0x5566b

Unknown_5566b: ; 0x5566b
INCBIN "baserom.gbc",$5566b,$6

Route4Texts: ; 0x55671
	dw Route4Text1, Route4Text2, Route4Text3, PokeCenterSignText, Route4Text5, Route4Text6

Route4TrainerHeaders:
Route4TrainerHeader0: ; 0x5567d
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7c5 ; flag's byte
	dw Route4BattleText1 ; 0x5699 TextBeforeBattle
	dw Route4AfterBattleText1 ; 0x56a3 TextAfterBattle
	dw Route4EndBattleText1 ; 0x569e TextEndBattle
	dw Route4EndBattleText1 ; 0x569e TextEndBattle
; 0x55689

db $ff

Route4Text1: ; 0x5568a
	TX_FAR _Route4Text1
	db $50

Route4Text2: ; 0x5568f
	db $08 ; asm
	ld hl, Route4TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route4BattleText1: ; 0x55699
	TX_FAR _Route4BattleText1
	db $50
; 0x55699 + 5 bytes

Route4EndBattleText1: ; 0x5569e
	TX_FAR _Route4EndBattleText1
	db $50
; 0x5569e + 5 bytes

Route4AfterBattleText1: ; 0x556a3
	TX_FAR _Route4AfterBattleText1
	db $50
; 0x556a3 + 5 bytes

Route4Text5: ; 0x556a8
	TX_FAR _Route4Text5
	db $50

Route4Text6: ; 0x556ad
	TX_FAR _Route4Text6
	db $50

Route5Script: ; 0x556b2
	jp $3c3c
; 0x556b5

Route5Texts: ; 0x556b5
	dw Route5Text1

Route5Text1: ; 0x556b7
	TX_FAR _Route5Text1
	db $50

Route9Script: ; 0x556bc
	call $3c3c
	ld hl, Route9TrainerHeaders
	ld de, Unknown_556cf
	ld a, [$d604]
	call $3160
	ld [$d604], a
	ret
; 0x556cf

Unknown_556cf: ; 0x556cf
INCBIN "baserom.gbc",$556cf,$6

Route9Texts: ; 0x556d5
	dw Route9Text1, Route9Text2, Route9Text3, Route9Text4, Route9Text5, Route9Text6, Route9Text7, Route9Text8, Route9Text9, Route9Text10, Route9Text11

Route9TrainerHeaders:
Route9TrainerHeader0: ; 0x556eb
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText1 ; 0x5792 TextBeforeBattle
	dw Route9AfterBattleText1 ; 0x579c TextAfterBattle
	dw Route9EndBattleText1 ; 0x5797 TextEndBattle
	dw Route9EndBattleText1 ; 0x5797 TextEndBattle
; 0x556f7

Route9TrainerHeader2: ; 0x556f7
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText2 ; 0x57a1 TextBeforeBattle
	dw Route9AfterBattleText2 ; 0x57ab TextAfterBattle
	dw Route9EndBattleText2 ; 0x57a6 TextEndBattle
	dw Route9EndBattleText2 ; 0x57a6 TextEndBattle
; 0x55703

Route9TrainerHeader3: ; 0x55703
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText3 ; 0x57b0 TextBeforeBattle
	dw Route9AfterBattleText3 ; 0x57ba TextAfterBattle
	dw Route9EndBattleText3 ; 0x57b5 TextEndBattle
	dw Route9EndBattleText3 ; 0x57b5 TextEndBattle
; 0x5570f

Route9TrainerHeader4: ; 0x5570f
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText4 ; 0x57bf TextBeforeBattle
	dw Route9AfterBattleText4 ; 0x57c9 TextAfterBattle
	dw Route9EndBattleText4 ; 0x57c4 TextEndBattle
	dw Route9EndBattleText4 ; 0x57c4 TextEndBattle
; 0x5571b

Route9TrainerHeader5: ; 0x5571b
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText5 ; 0x57ce TextBeforeBattle
	dw Route9AfterBattleText5 ; 0x57d8 TextAfterBattle
	dw Route9EndBattleText5 ; 0x57d3 TextEndBattle
	dw Route9EndBattleText5 ; 0x57d3 TextEndBattle
; 0x55727

Route9TrainerHeader6: ; 0x55727
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText6 ; 0x57dd TextBeforeBattle
	dw Route9AfterBattleText6 ; 0x57e7 TextAfterBattle
	dw Route9EndBattleText6 ; 0x57e2 TextEndBattle
	dw Route9EndBattleText6 ; 0x57e2 TextEndBattle
; 0x55733

Route9TrainerHeader7: ; 0x55733
	db $7 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText7 ; 0x57ec TextBeforeBattle
	dw Route9AfterBattleText7 ; 0x57f6 TextAfterBattle
	dw Route9EndBattleText7 ; 0x57f1 TextEndBattle
	dw Route9EndBattleText7 ; 0x57f1 TextEndBattle
; 0x5573f

Route9TrainerHeader8: ; 0x5573f
	db $8 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText8 ; 0x57fb TextBeforeBattle
	dw Route9AfterBattleText8 ; 0x5805 TextAfterBattle
	dw Route9EndBattleText8 ; 0x5800 TextEndBattle
	dw Route9EndBattleText8 ; 0x5800 TextEndBattle
; 0x5574b

Route9TrainerHeader9: ; 0x5574b
	db $9 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7cf ; flag's byte
	dw Route9BattleText9 ; 0x580a TextBeforeBattle
	dw Route9AfterBattleText9 ; 0x5814 TextAfterBattle
	dw Route9EndBattleText9 ; 0x580f TextEndBattle
	dw Route9EndBattleText9 ; 0x580f TextEndBattle
; 0x55757

db $ff

Route9Text1: ; 0x55758
	db $8 ; asm
	ld hl, Route9TrainerHeader0
	jr asm_8be3d ; 0x5575c $2e

Route9Text2:
	db $8 ; asm
	ld hl, Route9TrainerHeader2
	jr asm_8be3d ; 0x55762 $28

Route9Text3:
	db $8 ; asm
	ld hl, Route9TrainerHeader3
	jr asm_8be3d ; 0x55768 $22

Route9Text4:
	db $8 ; asm
	ld hl, Route9TrainerHeader4
	jr asm_8be3d ; 0x5576e $1c

Route9Text5:
	db $8 ; asm
	ld hl, Route9TrainerHeader5
	jr asm_8be3d ; 0x55774 $16

Route9Text6:
	db $8 ; asm
	ld hl, Route9TrainerHeader6
	jr asm_8be3d ; 0x5577a $10

Route9Text7:
	db $8 ; asm
	ld hl, Route9TrainerHeader7
	jr asm_8be3d ; 0x55780 $a

Route9Text8:
	db $8 ; asm
	ld hl, Route9TrainerHeader8
	jr asm_8be3d ; 0x55786 $4

Route9Text9:
	db $8 ; asm
	ld hl, Route9TrainerHeader9
asm_8be3d: ; 0x5578c
	call LoadTrainerHeader
	jp TextScriptEnd
; 0x55792

Route9BattleText1: ; 0x55792
	TX_FAR _Route9BattleText1
	db $50
; 0x55792 + 5 bytes

Route9EndBattleText1: ; 0x55797
	TX_FAR _Route9EndBattleText1
	db $50
; 0x55797 + 5 bytes

Route9AfterBattleText1: ; 0x5579c
	TX_FAR _Route9AfterBattleText1
	db $50
; 0x5579c + 5 bytes

Route9BattleText2: ; 0x557a1
	TX_FAR _Route9BattleText2
	db $50
; 0x557a1 + 5 bytes

Route9EndBattleText2: ; 0x557a6
	TX_FAR _Route9EndBattleText2
	db $50
; 0x557a6 + 5 bytes

Route9AfterBattleText2: ; 0x557ab
	TX_FAR _Route9AfterBattleText2
	db $50
; 0x557ab + 5 bytes

Route9BattleText3: ; 0x557b0
	TX_FAR _Route9BattleText3
	db $50
; 0x557b0 + 5 bytes

Route9EndBattleText3: ; 0x557b5
	TX_FAR _Route9EndBattleText3
	db $50
; 0x557b5 + 5 bytes

Route9AfterBattleText3: ; 0x557ba
	TX_FAR _Route9AfterBattleText3
	db $50
; 0x557ba + 5 bytes

Route9BattleText4: ; 0x557bf
	TX_FAR _Route9BattleText4
	db $50
; 0x557bf + 5 bytes

Route9EndBattleText4: ; 0x557c4
	TX_FAR _Route9EndBattleText4
	db $50
; 0x557c4 + 5 bytes

Route9AfterBattleText4: ; 0x557c9
	TX_FAR _Route9AfterBattleText4
	db $50
; 0x557c9 + 5 bytes

Route9BattleText5: ; 0x557ce
	TX_FAR _Route9BattleText5
	db $50
; 0x557ce + 5 bytes

Route9EndBattleText5: ; 0x557d3
	TX_FAR _Route9EndBattleText5
	db $50
; 0x557d3 + 5 bytes

Route9AfterBattleText5: ; 0x557d8
	TX_FAR _Route9AfterBattleText5
	db $50
; 0x557d8 + 5 bytes

Route9BattleText6: ; 0x557dd
	TX_FAR _Route9BattleText6
	db $50
; 0x557dd + 5 bytes

Route9EndBattleText6: ; 0x557e2
	TX_FAR _Route9EndBattleText6
	db $50
; 0x557e2 + 5 bytes

Route9AfterBattleText6: ; 0x557e7
	TX_FAR _Route9AfterBattleText6
	db $50
; 0x557e7 + 5 bytes

Route9BattleText7: ; 0x557ec
	TX_FAR _Route9BattleText7
	db $50
; 0x557ec + 5 bytes

Route9EndBattleText7: ; 0x557f1
	TX_FAR _Route9EndBattleText7
	db $50
; 0x557f1 + 5 bytes

Route9AfterBattleText7: ; 0x557f6
	TX_FAR _Route9AfterBattleText7
	db $50
; 0x557f6 + 5 bytes

Route9BattleText8: ; 0x557fb
	TX_FAR _Route9BattleText8
	db $50
; 0x557fb + 5 bytes

Route9EndBattleText8: ; 0x55800
	TX_FAR _Route9EndBattleText8
	db $50
; 0x55800 + 5 bytes

Route9AfterBattleText8: ; 0x55805
	TX_FAR _Route9AfterBattleText8
	db $50
; 0x55805 + 5 bytes

Route9BattleText9: ; 0x5580a
	TX_FAR _Route9BattleText9
	db $50
; 0x5580a + 5 bytes

Route9EndBattleText9: ; 0x5580f
	TX_FAR _Route9EndBattleText9
	db $50
; 0x5580f + 5 bytes

Route9AfterBattleText9: ; 0x55814
	TX_FAR _Route9AfterBattleText9
	db $50
; 0x55814 + 5 bytes

Route9Text11: ; 0x55819
	TX_FAR _Route9Text11
	db $50

Route13Script: ; 0x5581e
	call $3c3c
	ld hl, Route13TrainerHeaders
	ld de, Route13Script_Unknown55831
	ld a, [$d61a]
	call $3160
	ld [$d61a], a
	ret
; 0x55831

Route13Script_Unknown55831: ; 0x55831
INCBIN "baserom.gbc",$55831,$6

Route13Texts: ; 0x55837
	dw Route13Text1, Route13Text2, Route13Text3, Route13Text4, Route13Text5, Route13Text6, Route13Text7, Route13Text8, Route13Text9, Route13Text10, Route13Text11, Route13Text12, Route13Text13

Route13TrainerHeaders:
Route13TrainerHeader0: ; 0x55851
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText2 ; 0x58d4 TextBeforeBattle
	dw Route13AfterBattleText2 ; 0x58de TextAfterBattle
	dw Route13EndBattleText2 ; 0x58d9 TextEndBattle
	dw Route13EndBattleText2 ; 0x58d9 TextEndBattle
; 0x5585d

Route13TrainerHeader2: ; 0x5585d
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText3 ; 0x58ed TextBeforeBattle
	dw Route13AfterBattleText3 ; 0x58f7 TextAfterBattle
	dw Route13EndBattleText3 ; 0x58f2 TextEndBattle
	dw Route13EndBattleText3 ; 0x58f2 TextEndBattle
; 0x55869

Route13TrainerHeader3: ; 0x55869
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText4 ; 0x5906 TextBeforeBattle
	dw Route13AfterBattleText4 ; 0x5910 TextAfterBattle
	dw Route13EndBattleText4 ; 0x590b TextEndBattle
	dw Route13EndBattleText4 ; 0x590b TextEndBattle
; 0x55875

Route13TrainerHeader4: ; 0x55875
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText5 ; 0x591f TextBeforeBattle
	dw Route13AfterBattleText5 ; 0x5929 TextAfterBattle
	dw Route13EndBattleText5 ; 0x5924 TextEndBattle
	dw Route13EndBattleText5 ; 0x5924 TextEndBattle
; 0x55881

Route13TrainerHeader5: ; 0x55881
	db $5 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText6 ; 0x5938 TextBeforeBattle
	dw Route13AfterBattleText6 ; 0x5942 TextAfterBattle
	dw Route13EndBattleText6 ; 0x593d TextEndBattle
	dw Route13EndBattleText6 ; 0x593d TextEndBattle
; 0x5588d

Route13TrainerHeader6: ; 0x5588d
	db $6 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText7 ; 0x5951 TextBeforeBattle
	dw Route13AfterBattleText7 ; 0x595b TextAfterBattle
	dw Route13EndBattleText7 ; 0x5956 TextEndBattle
	dw Route13EndBattleText7 ; 0x5956 TextEndBattle
; 0x55899

Route13TrainerHeader7: ; 0x55899
	db $7 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText8 ; 0x596a TextBeforeBattle
	dw Route13AfterBattleText8 ; 0x5974 TextAfterBattle
	dw Route13EndBattleText8 ; 0x596f TextEndBattle
	dw Route13EndBattleText8 ; 0x596f TextEndBattle
; 0x558a5

Route13TrainerHeader8: ; 0x558a5
	db $8 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText9 ; 0x5983 TextBeforeBattle
	dw Route13AfterBattleText9 ; 0x598d TextAfterBattle
	dw Route13EndBattleText9 ; 0x5988 TextEndBattle
	dw Route13EndBattleText9 ; 0x5988 TextEndBattle
; 0x558b1

Route13TrainerHeader9: ; 0x558b1
	db $9 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText10 ; 0x599c TextBeforeBattle
	dw Route13AfterBattleText10 ; 0x59a6 TextAfterBattle
	dw Route13EndBattleText10 ; 0x59a1 TextEndBattle
	dw Route13EndBattleText10 ; 0x59a1 TextEndBattle
; 0x558bd

Route13TrainerHeader10: ; 0x558bd
	db $a ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d9 ; flag's byte
	dw Route13BattleText11 ; 0x59b5 TextBeforeBattle
	dw Route13AfterBattleText11 ; 0x59bf TextAfterBattle
	dw Route13EndBattleText11 ; 0x59ba TextEndBattle
	dw Route13EndBattleText11 ; 0x59ba TextEndBattle
; 0x558c9

db $ff

Route13Text1: ; 0x558ca
	db $08 ; asm
	ld hl, Route13TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText2: ; 0x558d4
	TX_FAR _Route13BattleText2
	db $50
; 0x558d4 + 5 bytes

Route13EndBattleText2: ; 0x558d9
	TX_FAR _Route13EndBattleText2
	db $50
; 0x558d9 + 5 bytes

Route13AfterBattleText2: ; 0x558de
	TX_FAR _Route13AfterBattleText2
	db $50
; 0x558de + 5 bytes

Route13Text2: ; 0x558e3
	db $08 ; asm
	ld hl, Route13TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText3: ; 0x558ed
	TX_FAR _Route13BattleText3
	db $50
; 0x558ed + 5 bytes

Route13EndBattleText3: ; 0x558f2
	TX_FAR _Route13EndBattleText3
	db $50
; 0x558f2 + 5 bytes

Route13AfterBattleText3: ; 0x558f7
	TX_FAR _Route13AfterBattleText3
	db $50
; 0x558f7 + 5 bytes

Route13Text3: ; 0x558fc
	db $08 ; asm
	ld hl, Route13TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText4: ; 0x55906
	TX_FAR _Route13BattleText4
	db $50
; 0x55906 + 5 bytes

Route13EndBattleText4: ; 0x5590b
	TX_FAR _Route13EndBattleText4
	db $50
; 0x5590b + 5 bytes

Route13AfterBattleText4: ; 0x55910
	TX_FAR _Route13AfterBattleText4
	db $50
; 0x55910 + 5 bytes

Route13Text4: ; 0x55915
	db $08 ; asm
	ld hl, Route13TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText5: ; 0x5591f
	TX_FAR _Route13BattleText5
	db $50
; 0x5591f + 5 bytes

Route13EndBattleText5: ; 0x55924
	TX_FAR _Route13EndBattleText5
	db $50
; 0x55924 + 5 bytes

Route13AfterBattleText5: ; 0x55929
	TX_FAR _Route13AfterBattleText5
	db $50
; 0x55929 + 5 bytes

Route13Text5: ; 0x5592e
	db $08 ; asm
	ld hl, Route13TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText6: ; 0x55938
	TX_FAR _Route13BattleText6
	db $50
; 0x55938 + 5 bytes

Route13EndBattleText6: ; 0x5593d
	TX_FAR _Route13EndBattleText6
	db $50
; 0x5593d + 5 bytes

Route13AfterBattleText6: ; 0x55942
	TX_FAR _Route13AfterBattleText6
	db $50
; 0x55942 + 5 bytes

Route13Text6: ; 0x55947
	db $08 ; asm
	ld hl, Route13TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText7: ; 0x55951
	TX_FAR _Route13BattleText7
	db $50
; 0x55951 + 5 bytes

Route13EndBattleText7: ; 0x55956
	TX_FAR _Route13EndBattleText7
	db $50
; 0x55956 + 5 bytes

Route13AfterBattleText7: ; 0x5595b
	TX_FAR _Route13AfterBattleText7
	db $50
; 0x5595b + 5 bytes

Route13Text7: ; 0x55960
	db $08 ; asm
	ld hl, Route13TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText8: ; 0x5596a
	TX_FAR _Route13BattleText8
	db $50
; 0x5596a + 5 bytes

Route13EndBattleText8: ; 0x5596f
	TX_FAR _Route13EndBattleText8
	db $50
; 0x5596f + 5 bytes

Route13AfterBattleText8: ; 0x55974
	TX_FAR _Route13AfterBattleText8
	db $50
; 0x55974 + 5 bytes

Route13Text8: ; 0x55979
	db $08 ; asm
	ld hl, Route13TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText9: ; 0x55983
	TX_FAR _Route13BattleText9
	db $50
; 0x55983 + 5 bytes

Route13EndBattleText9: ; 0x55988
	TX_FAR _Route13EndBattleText9
	db $50
; 0x55988 + 5 bytes

Route13AfterBattleText9: ; 0x5598d
	TX_FAR _Route13AfterBattleText9
	db $50
; 0x5598d + 5 bytes

Route13Text9: ; 0x55992
	db $08 ; asm
	ld hl, Route13TrainerHeader9
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText10: ; 0x5599c
	TX_FAR _Route13BattleText10
	db $50
; 0x5599c + 5 bytes

Route13EndBattleText10: ; 0x559a1
	TX_FAR _Route13EndBattleText10
	db $50
; 0x559a1 + 5 bytes

Route13AfterBattleText10: ; 0x559a6
	TX_FAR _Route13AfterBattleText10
	db $50
; 0x559a6 + 5 bytes

Route13Text10: ; 0x559ab
	db $08 ; asm
	ld hl, Route13TrainerHeader10
	call LoadTrainerHeader
	jp TextScriptEnd

Route13BattleText11: ; 0x559b5
	TX_FAR _Route13BattleText11
	db $50
; 0x559b5 + 5 bytes

Route13EndBattleText11: ; 0x559ba
	TX_FAR _Route13EndBattleText11
	db $50
; 0x559ba + 5 bytes

Route13AfterBattleText11: ; 0x559bf
	TX_FAR _Route13AfterBattleText11
	db $50
; 0x559bf + 5 bytes

Route13Text11: ; 0x559c4
	TX_FAR _Route13Text11
	db $50

Route13Text12: ; 0x559c9
	TX_FAR _Route13Text12
	db $50

Route13Text13: ; 0x559ce
	TX_FAR _Route13Text13
	db $50

Route14Script: ; 0x559d3
	call $3c3c
	ld hl, Route14TrainerHeaders
	ld de, Unknown_559e6
	ld a, [$d61b]
	call $3160
	ld [$d61b], a
	ret
; 0x559e6

Unknown_559e6: ; 0x559e6
INCBIN "baserom.gbc",$559e6,$6

Route14Texts: ; 0x559ec
	dw Route14Text1, Route14Text2, Route14Text3, Route14Text4, Route14Text5, Route14Text6, Route14Text7, Route14Text8, Route14Text9, Route14Text10, Route14Text11

Route14TrainerHeaders:
Route14TrainerHeader0: ; 0x55a02
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText1 ; 0x5a85 TextBeforeBattle
	dw Route14AfterBattleText1 ; 0x5a8f TextAfterBattle
	dw Route14EndBattleText1 ; 0x5a8a TextEndBattle
	dw Route14EndBattleText1 ; 0x5a8a TextEndBattle
; 0x55a0e

Route14TrainerHeader1: ; 0x55a0e
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText2 ; 0x5a9e TextBeforeBattle
	dw Route14AfterBattleText2 ; 0x5aa8 TextAfterBattle
	dw Route14EndBattleText2 ; 0x5aa3 TextEndBattle
	dw Route14EndBattleText2 ; 0x5aa3 TextEndBattle
; 0x55a1a

Route14TrainerHeader2: ; 0x55a1a
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText3 ; 0x5ab7 TextBeforeBattle
	dw Route14AfterBattleText3 ; 0x5ac1 TextAfterBattle
	dw Route14EndBattleText3 ; 0x5abc TextEndBattle
	dw Route14EndBattleText3 ; 0x5abc TextEndBattle
; 0x55a26

Route14TrainerHeader3: ; 0x55a26
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText4 ; 0x5ad0 TextBeforeBattle
	dw Route14AfterBattleText4 ; 0x5ada TextAfterBattle
	dw Route14EndBattleText4 ; 0x5ad5 TextEndBattle
	dw Route14EndBattleText4 ; 0x5ad5 TextEndBattle
; 0x55a32

Route14TrainerHeader4: ; 0x55a32
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText5 ; 0x5ae9 TextBeforeBattle
	dw Route14AfterBattleText5 ; 0x5af3 TextAfterBattle
	dw Route14EndBattleText5 ; 0x5aee TextEndBattle
	dw Route14EndBattleText5 ; 0x5aee TextEndBattle
; 0x55a3e

Route14TrainerHeader5: ; 0x55a3e
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText6 ; 0x5b02 TextBeforeBattle
	dw Route14AfterBattleText6 ; 0x5b0c TextAfterBattle
	dw Route14EndBattleText6 ; 0x5b07 TextEndBattle
	dw Route14EndBattleText6 ; 0x5b07 TextEndBattle
; 0x55a4a

Route14TrainerHeader6: ; 0x55a4a
	db $7 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText7 ; 0x5b1b TextBeforeBattle
	dw Route14AfterBattleText7 ; 0x5b25 TextAfterBattle
	dw Route14EndBattleText7 ; 0x5b20 TextEndBattle
	dw Route14EndBattleText7 ; 0x5b20 TextEndBattle
; 0x55a56

Route14TrainerHeader7: ; 0x55a56
	db $8 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText8 ; 0x5b34 TextBeforeBattle
	dw Route14AfterBattleText8 ; 0x5b3e TextAfterBattle
	dw Route14EndBattleText8 ; 0x5b39 TextEndBattle
	dw Route14EndBattleText8 ; 0x5b39 TextEndBattle
; 0x55a62

Route14TrainerHeader8: ; 0x55a62
	db $9 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText9 ; 0x5b4d TextBeforeBattle
	dw Route14AfterBattleText9 ; 0x5b57 TextAfterBattle
	dw Route14EndBattleText9 ; 0x5b52 TextEndBattle
	dw Route14EndBattleText9 ; 0x5b52 TextEndBattle
; 0x55a6e

Route14TrainerHeader9: ; 0x55a6e
	db $a ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7db ; flag's byte
	dw Route14BattleText10 ; 0x5b66 TextBeforeBattle
	dw Route14AfterBattleText10 ; 0x5b70 TextAfterBattle
	dw Route14EndBattleText10 ; 0x5b6b TextEndBattle
	dw Route14EndBattleText10 ; 0x5b6b TextEndBattle
; 0x55a7a

db $ff

Route14Text1: ; 0x55a7b
	db $08 ; asm
	ld hl, Route14TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText1: ; 0x55a85
	TX_FAR _Route14BattleText1
	db $50
; 0x55a85 + 5 bytes

Route14EndBattleText1: ; 0x55a8a
	TX_FAR _Route14EndBattleText1
	db $50
; 0x55a8a + 5 bytes

Route14AfterBattleText1: ; 0x55a8f
	TX_FAR _Route14AfterBattleText1
	db $50
; 0x55a8f + 5 bytes

Route14Text2: ; 0x55a94
	db $08 ; asm
	ld hl, Route14TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText2: ; 0x55a9e
	TX_FAR _Route14BattleText2
	db $50
; 0x55a9e + 5 bytes

Route14EndBattleText2: ; 0x55aa3
	TX_FAR _Route14EndBattleText2
	db $50
; 0x55aa3 + 5 bytes

Route14AfterBattleText2: ; 0x55aa8
	TX_FAR _Route14AfterBattleText2
	db $50
; 0x55aa8 + 5 bytes

Route14Text3: ; 0x55aad
	db $08 ; asm
	ld hl, Route14TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText3: ; 0x55ab7
	TX_FAR _Route14BattleText3
	db $50
; 0x55ab7 + 5 bytes

Route14EndBattleText3: ; 0x55abc
	TX_FAR _Route14EndBattleText3
	db $50
; 0x55abc + 5 bytes

Route14AfterBattleText3: ; 0x55ac1
	TX_FAR _Route14AfterBattleText3
	db $50
; 0x55ac1 + 5 bytes

Route14Text4: ; 0x55ac6
	db $08 ; asm
	ld hl, Route14TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText4: ; 0x55ad0
	TX_FAR _Route14BattleText4
	db $50
; 0x55ad0 + 5 bytes

Route14EndBattleText4: ; 0x55ad5
	TX_FAR _Route14EndBattleText4
	db $50
; 0x55ad5 + 5 bytes

Route14AfterBattleText4: ; 0x55ada
	TX_FAR _Route14AfterBattleText4
	db $50
; 0x55ada + 5 bytes

Route14Text5: ; 0x55adf
	db $08 ; asm
	ld hl, Route14TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText5: ; 0x55ae9
	TX_FAR _Route14BattleText5
	db $50
; 0x55ae9 + 5 bytes

Route14EndBattleText5: ; 0x55aee
	TX_FAR _Route14EndBattleText5
	db $50
; 0x55aee + 5 bytes

Route14AfterBattleText5: ; 0x55af3
	TX_FAR _Route14AfterBattleText5
	db $50
; 0x55af3 + 5 bytes

Route14Text6: ; 0x55af8
	db $08 ; asm
	ld hl, Route14TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText6: ; 0x55b02
	TX_FAR _Route14BattleText6
	db $50
; 0x55b02 + 5 bytes

Route14EndBattleText6: ; 0x55b07
	TX_FAR _Route14EndBattleText6
	db $50
; 0x55b07 + 5 bytes

Route14AfterBattleText6: ; 0x55b0c
	TX_FAR _Route14AfterBattleText6
	db $50
; 0x55b0c + 5 bytes

Route14Text7: ; 0x55b11
	db $08 ; asm
	ld hl, Route14TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText7: ; 0x55b1b
	TX_FAR _Route14BattleText7
	db $50
; 0x55b1b + 5 bytes

Route14EndBattleText7: ; 0x55b20
	TX_FAR _Route14EndBattleText7
	db $50
; 0x55b20 + 5 bytes

Route14AfterBattleText7: ; 0x55b25
	TX_FAR _Route14AfterBattleText7
	db $50
; 0x55b25 + 5 bytes

Route14Text8: ; 0x55b2a
	db $08 ; asm
	ld hl, Route14TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText8: ; 0x55b34
	TX_FAR _Route14BattleText8
	db $50
; 0x55b34 + 5 bytes

Route14EndBattleText8: ; 0x55b39
	TX_FAR _Route14EndBattleText8
	db $50
; 0x55b39 + 5 bytes

Route14AfterBattleText8: ; 0x55b3e
	TX_FAR _Route14AfterBattleText8
	db $50
; 0x55b3e + 5 bytes

Route14Text9: ; 0x55b43
	db $08 ; asm
	ld hl, Route14TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText9: ; 0x55b4d
	TX_FAR _Route14BattleText9
	db $50
; 0x55b4d + 5 bytes

Route14EndBattleText9: ; 0x55b52
	TX_FAR _Route14EndBattleText9
	db $50
; 0x55b52 + 5 bytes

Route14AfterBattleText9: ; 0x55b57
	TX_FAR _Route14AfterBattleText9
	db $50
; 0x55b57 + 5 bytes

Route14Text10: ; 0x55b5c
	db $08 ; asm
	ld hl, Route14TrainerHeader9
	call LoadTrainerHeader
	jp TextScriptEnd

Route14BattleText10: ; 0x55b66
	TX_FAR _Route14BattleText10
	db $50
; 0x55b66 + 5 bytes

Route14EndBattleText10: ; 0x55b6b
	TX_FAR _Route14EndBattleText10
	db $50
; 0x55b6b + 5 bytes

Route14AfterBattleText10: ; 0x55b70
	TX_FAR _Route14AfterBattleText10
	db $50
; 0x55b70 + 5 bytes

Route14Text11: ; 0x55b75
	TX_FAR _Route14Text11
	db $50

Route17Script: ; 0x55b7a
	call $3c3c
	ld hl, Route17TrainerHeaders
	ld de, Route17_Unknown55b8d
	ld a, [$d61c]
	call $3160
	ld [$d61c], a
	ret
; 0x55b8d

Route17_Unknown55b8d: ; 0x55b8d
INCBIN "baserom.gbc",$55b8d,$6

Route17Texts: ; 0x55b93
	dw Route17Text1, Route17Text2, Route17Text3, Route17Text4, Route17Text5, Route17Text6, Route17Text7, Route17Text8, Route17Text9, Route17Text10, Route17Text11, Route17Text12, Route17Text13, Route17Text14, Route17Text15, Route17Text16

Route17TrainerHeaders:
Route17TrainerHeader0: ; 0x55bb3
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText1 ; 0x5c36 TextBeforeBattle
	dw Route17AfterBattleText1 ; 0x5c40 TextAfterBattle
	dw Route17EndBattleText1 ; 0x5c3b TextEndBattle
	dw Route17EndBattleText1 ; 0x5c3b TextEndBattle
; 0x55bbf

Route17TrainerHeader1: ; 0x55bbf
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText2 ; 0x5c4f TextBeforeBattle
	dw Route17AfterBattleText2 ; 0x5c59 TextAfterBattle
	dw Route17EndBattleText2 ; 0x5c54 TextEndBattle
	dw Route17EndBattleText2 ; 0x5c54 TextEndBattle
; 0x55bcb

Route17TrainerHeader2: ; 0x55bcb
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText3 ; 0x5c68 TextBeforeBattle
	dw Route17AfterBattleText3 ; 0x5c72 TextAfterBattle
	dw Route17EndBattleText3 ; 0x5c6d TextEndBattle
	dw Route17EndBattleText3 ; 0x5c6d TextEndBattle
; 0x55bd7

Route17TrainerHeader3: ; 0x55bd7
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText4 ; 0x5c81 TextBeforeBattle
	dw Route17AfterBattleText4 ; 0x5c8b TextAfterBattle
	dw Route17EndBattleText4 ; 0x5c86 TextEndBattle
	dw Route17EndBattleText4 ; 0x5c86 TextEndBattle
; 0x55be3

Route17TrainerHeader4: ; 0x55be3
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText5 ; 0x5c9a TextBeforeBattle
	dw Route17AfterBattleText5 ; 0x5ca4 TextAfterBattle
	dw Route17EndBattleText5 ; 0x5c9f TextEndBattle
	dw Route17EndBattleText5 ; 0x5c9f TextEndBattle
; 0x55bef

Route17TrainerHeader5: ; 0x55bef
	db $6 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText6 ; 0x5cb3 TextBeforeBattle
	dw Route17AfterBattleText6 ; 0x5cbd TextAfterBattle
	dw Route17EndBattleText6 ; 0x5cb8 TextEndBattle
	dw Route17EndBattleText6 ; 0x5cb8 TextEndBattle
; 0x55bfb

Route17TrainerHeader6: ; 0x55bfb
	db $7 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText7 ; 0x5ccc TextBeforeBattle
	dw Route17AfterBattleText7 ; 0x5cd6 TextAfterBattle
	dw Route17EndBattleText7 ; 0x5cd1 TextEndBattle
	dw Route17EndBattleText7 ; 0x5cd1 TextEndBattle
; 0x55c07

Route17TrainerHeader7: ; 0x55c07
	db $8 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText8 ; 0x5ce5 TextBeforeBattle
	dw Route17AfterBattleText8 ; 0x5cef TextAfterBattle
	dw Route17EndBattleText8 ; 0x5cea TextEndBattle
	dw Route17EndBattleText8 ; 0x5cea TextEndBattle
; 0x55c13

Route17TrainerHeader8: ; 0x55c13
	db $9 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText9 ; 0x5cfe TextBeforeBattle
	dw Route17AfterBattleText9 ; 0x5d08 TextAfterBattle
	dw Route17EndBattleText9 ; 0x5d03 TextEndBattle
	dw Route17EndBattleText9 ; 0x5d03 TextEndBattle
; 0x55c1f

Route17TrainerHeader9: ; 0x55c1f
	db $a ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e1 ; flag's byte
	dw Route17BattleText10 ; 0x5d17 TextBeforeBattle
	dw Route17AfterBattleText10 ; 0x5d21 TextAfterBattle
	dw Route17EndBattleText10 ; 0x5d1c TextEndBattle
	dw Route17EndBattleText10 ; 0x5d1c TextEndBattle
; 0x55c2b

db $ff

Route17Text1: ; 0x55c2c
	db $08 ; asm
	ld hl, Route17TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText1: ; 0x55c36
	TX_FAR _Route17BattleText1
	db $50
; 0x55c36 + 5 bytes

Route17EndBattleText1: ; 0x55c3b
	TX_FAR _Route17EndBattleText1
	db $50
; 0x55c3b + 5 bytes

Route17AfterBattleText1: ; 0x55c40
	TX_FAR _Route17AfterBattleText1
	db $50
; 0x55c40 + 5 bytes

Route17Text2: ; 0x55c45
	db $08 ; asm
	ld hl, Route17TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText2: ; 0x55c4f
	TX_FAR _Route17BattleText2
	db $50
; 0x55c4f + 5 bytes

Route17EndBattleText2: ; 0x55c54
	TX_FAR _Route17EndBattleText2
	db $50
; 0x55c54 + 5 bytes

Route17AfterBattleText2: ; 0x55c59
	TX_FAR _Route17AfterBattleText2
	db $50
; 0x55c59 + 5 bytes

Route17Text3: ; 0x55c5e
	db $08 ; asm
	ld hl, Route17TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText3: ; 0x55c68
	TX_FAR _Route17BattleText3
	db $50
; 0x55c68 + 5 bytes

Route17EndBattleText3: ; 0x55c6d
	TX_FAR _Route17EndBattleText3
	db $50
; 0x55c6d + 5 bytes

Route17AfterBattleText3: ; 0x55c72
	TX_FAR _Route17AfterBattleText3
	db $50
; 0x55c72 + 5 bytes

Route17Text4: ; 0x55c77
	db $08 ; asm
	ld hl, Route17TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText4: ; 0x55c81
	TX_FAR _Route17BattleText4
	db $50
; 0x55c81 + 5 bytes

Route17EndBattleText4: ; 0x55c86
	TX_FAR _Route17EndBattleText4
	db $50
; 0x55c86 + 5 bytes

Route17AfterBattleText4: ; 0x55c8b
	TX_FAR _Route17AfterBattleText4
	db $50
; 0x55c8b + 5 bytes

Route17Text5: ; 0x55c90
	db $08 ; asm
	ld hl, Route17TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText5: ; 0x55c9a
	TX_FAR _Route17BattleText5
	db $50
; 0x55c9a + 5 bytes

Route17EndBattleText5: ; 0x55c9f
	TX_FAR _Route17EndBattleText5
	db $50
; 0x55c9f + 5 bytes

Route17AfterBattleText5: ; 0x55ca4
	TX_FAR _Route17AfterBattleText5
	db $50
; 0x55ca4 + 5 bytes

Route17Text6: ; 0x55ca9
	db $08 ; asm
	ld hl, Route17TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText6: ; 0x55cb3
	TX_FAR _Route17BattleText6
	db $50
; 0x55cb3 + 5 bytes

Route17EndBattleText6: ; 0x55cb8
	TX_FAR _Route17EndBattleText6
	db $50
; 0x55cb8 + 5 bytes

Route17AfterBattleText6: ; 0x55cbd
	TX_FAR _Route17AfterBattleText6
	db $50
; 0x55cbd + 5 bytes

Route17Text7: ; 0x55cc2
	db $08 ; asm
	ld hl, Route17TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText7: ; 0x55ccc
	TX_FAR _Route17BattleText7
	db $50
; 0x55ccc + 5 bytes

Route17EndBattleText7: ; 0x55cd1
	TX_FAR _Route17EndBattleText7
	db $50
; 0x55cd1 + 5 bytes

Route17AfterBattleText7: ; 0x55cd6
	TX_FAR _Route17AfterBattleText7
	db $50
; 0x55cd6 + 5 bytes

Route17Text8: ; 0x55cdb
	db $08 ; asm
	ld hl, Route17TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText8: ; 0x55ce5
	TX_FAR _Route17BattleText8
	db $50
; 0x55ce5 + 5 bytes

Route17EndBattleText8: ; 0x55cea
	TX_FAR _Route17EndBattleText8
	db $50
; 0x55cea + 5 bytes

Route17AfterBattleText8: ; 0x55cef
	TX_FAR _Route17AfterBattleText8
	db $50
; 0x55cef + 5 bytes

Route17Text9: ; 0x55cf4
	db $08 ; asm
	ld hl, Route17TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText9: ; 0x55cfe
	TX_FAR _Route17BattleText9
	db $50
; 0x55cfe + 5 bytes

Route17EndBattleText9: ; 0x55d03
	TX_FAR _Route17EndBattleText9
	db $50
; 0x55d03 + 5 bytes

Route17AfterBattleText9: ; 0x55d08
	TX_FAR _Route17AfterBattleText9
	db $50
; 0x55d08 + 5 bytes

Route17Text10: ; 0x55d0d
	db $08 ; asm
	ld hl, Route17TrainerHeader9
	call LoadTrainerHeader
	jp TextScriptEnd

Route17BattleText10: ; 0x55d17
	TX_FAR _Route17BattleText10
	db $50
; 0x55d17 + 5 bytes

Route17EndBattleText10: ; 0x55d1c
	TX_FAR _Route17EndBattleText10
	db $50
; 0x55d1c + 5 bytes

Route17AfterBattleText10: ; 0x55d21
	TX_FAR _Route17AfterBattleText10
	db $50
; 0x55d21 + 5 bytes

Route17Text11: ; 0x55d26
	TX_FAR _Route17Text11
	db $50

Route17Text12: ; 0x55d2b
	TX_FAR _Route17Text12
	db $50

Route17Text13: ; 0x55d30
	TX_FAR _Route17Text13
	db $50

Route17Text14: ; 0x55d35
	TX_FAR _Route17Text14
	db $50

Route17Text15: ; 0x55d3a
	TX_FAR _Route17Text15
	db $50

Route17Text16: ; 0x55d3f
	TX_FAR _Route17Text16
	db $50

Route19Script: ; 0x55d44
	call $3c3c
	ld hl, Route19TrainerHeaders
	ld de, Route19_Unknown55d57
	ld a, [$d61d]
	call $3160
	ld [$d61d], a
	ret
; 0x55d57

Route19_Unknown55d57: ; 0x55d57
INCBIN "baserom.gbc",$55d57,$6

Route19Texts: ; 0x55d5d
	dw Route19Text1, Route19Text2, Route19Text3, Route19Text4, Route19Text5, Route19Text6, Route19Text7, Route19Text8, Route19Text9, Route19Text10, Route19Text11

Route19TrainerHeaders:
Route19TrainerHeader0: ; 0x55d73
	db $1 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText1 ; 0x5e50 TextBeforeBattle
	dw Route19AfterBattleText1 ; 0x5e5a TextAfterBattle
	dw Route19EndBattleText1 ; 0x5e55 TextEndBattle
	dw Route19EndBattleText1 ; 0x5e55 TextEndBattle
; 0x55d7f

Route19TrainerHeader1: ; 0x55d7f
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText2 ; 0x5e5f TextBeforeBattle
	dw Route19AfterBattleText2 ; 0x5e69 TextAfterBattle
	dw Route19EndBattleText2 ; 0x5e64 TextEndBattle
	dw Route19EndBattleText2 ; 0x5e64 TextEndBattle
; 0x55d8b

Route19TrainerHeader2: ; 0x55d8b
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText3 ; 0x5e6e TextBeforeBattle
	dw Route19AfterBattleText3 ; 0x5e78 TextAfterBattle
	dw Route19EndBattleText3 ; 0x5e73 TextEndBattle
	dw Route19EndBattleText3 ; 0x5e73 TextEndBattle
; 0x55d97

Route19TrainerHeader3: ; 0x55d97
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText4 ; 0x5e7d TextBeforeBattle
	dw Route19AfterBattleText4 ; 0x5e87 TextAfterBattle
	dw Route19EndBattleText4 ; 0x5e82 TextEndBattle
	dw Route19EndBattleText4 ; 0x5e82 TextEndBattle
; 0x55da3

Route19TrainerHeader4: ; 0x55da3
	db $5 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText5 ; 0x5e8c TextBeforeBattle
	dw Route19AfterBattleText5 ; 0x5e96 TextAfterBattle
	dw Route19EndBattleText5 ; 0x5e91 TextEndBattle
	dw Route19EndBattleText5 ; 0x5e91 TextEndBattle
; 0x55daf

Route19TrainerHeader5: ; 0x55daf
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText6 ; 0x5e9b TextBeforeBattle
	dw Route19AfterBattleText6 ; 0x5ea5 TextAfterBattle
	dw Route19EndBattleText6 ; 0x5ea0 TextEndBattle
	dw Route19EndBattleText6 ; 0x5ea0 TextEndBattle
; 0x55dbb

Route19TrainerHeader6: ; 0x55dbb
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText7 ; 0x5eaa TextBeforeBattle
	dw Route19AfterBattleText7 ; 0x5eb4 TextAfterBattle
	dw Route19EndBattleText7 ; 0x5eaf TextEndBattle
	dw Route19EndBattleText7 ; 0x5eaf TextEndBattle
; 0x55dc7

Route19TrainerHeader7: ; 0x55dc7
	db $8 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText8 ; 0x5eb9 TextBeforeBattle
	dw Route19AfterBattleText8 ; 0x5ec3 TextAfterBattle
	dw Route19EndBattleText8 ; 0x5ebe TextEndBattle
	dw Route19EndBattleText8 ; 0x5ebe TextEndBattle
; 0x55dd3

Route19TrainerHeader8: ; 0x55dd3
	db $9 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText9 ; 0x5ec8 TextBeforeBattle
	dw Route19AfterBattleText9 ; 0x5ed2 TextAfterBattle
	dw Route19EndBattleText9 ; 0x5ecd TextEndBattle
	dw Route19EndBattleText9 ; 0x5ecd TextEndBattle
; 0x55ddf

Route19TrainerHeader9: ; 0x55ddf
	db $a ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e5 ; flag's byte
	dw Route19BattleText10 ; 0x5ed7 TextBeforeBattle
	dw Route19AfterBattleText10 ; 0x5ee1 TextAfterBattle
	dw Route19EndBattleText10 ; 0x5edc TextEndBattle
	dw Route19EndBattleText10 ; 0x5edc TextEndBattle
; 0x55deb

db $ff

Route19Text1: ; 0x55dec
	db $08 ; asm
	ld hl, Route19TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text2: ; 0x55df6
	db $08 ; asm
	ld hl, Route19TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text3: ; 0x55e00
	db $08 ; asm
	ld hl, Route19TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text4: ; 0x55e0a
	db $08 ; asm
	ld hl, Route19TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text5: ; 0x55e14
	db $08 ; asm
	ld hl, Route19TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text6: ; 0x55e1e
	db $08 ; asm
	ld hl, Route19TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text7: ; 0x55e28
	db $08 ; asm
	ld hl, Route19TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text8: ; 0x55e32
	db $08 ; asm
	ld hl, Route19TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text9: ; 0x55e3c
	db $08 ; asm
	ld hl, Route19TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route19Text10: ; 0x55e46
	db $08 ; asm
	ld hl, Route19TrainerHeader9
	call LoadTrainerHeader
	jp TextScriptEnd

Route19BattleText1: ; 0x55e50
	TX_FAR _Route19BattleText1
	db $50
; 0x55e50 + 5 bytes

Route19EndBattleText1: ; 0x55e55
	TX_FAR _Route19EndBattleText1
	db $50
; 0x55e55 + 5 bytes

Route19AfterBattleText1: ; 0x55e5a
	TX_FAR _Route19AfterBattleText1
	db $50
; 0x55e5a + 5 bytes

Route19BattleText2: ; 0x55e5f
	TX_FAR _Route19BattleText2
	db $50
; 0x55e5f + 5 bytes

Route19EndBattleText2: ; 0x55e64
	TX_FAR _Route19EndBattleText2
	db $50
; 0x55e64 + 5 bytes

Route19AfterBattleText2: ; 0x55e69
	TX_FAR _Route19AfterBattleText2
	db $50
; 0x55e69 + 5 bytes

Route19BattleText3: ; 0x55e6e
	TX_FAR _Route19BattleText3
	db $50
; 0x55e6e + 5 bytes

Route19EndBattleText3: ; 0x55e73
	TX_FAR _Route19EndBattleText3
	db $50
; 0x55e73 + 5 bytes

Route19AfterBattleText3: ; 0x55e78
	TX_FAR _Route19AfterBattleText3
	db $50
; 0x55e78 + 5 bytes

Route19BattleText4: ; 0x55e7d
	TX_FAR _Route19BattleText4
	db $50
; 0x55e7d + 5 bytes

Route19EndBattleText4: ; 0x55e82
	TX_FAR _Route19EndBattleText4
	db $50
; 0x55e82 + 5 bytes

Route19AfterBattleText4: ; 0x55e87
	TX_FAR _Route19AfterBattleText4
	db $50
; 0x55e87 + 5 bytes

Route19BattleText5: ; 0x55e8c
	TX_FAR _Route19BattleText5
	db $50
; 0x55e8c + 5 bytes

Route19EndBattleText5: ; 0x55e91
	TX_FAR _Route19EndBattleText5
	db $50
; 0x55e91 + 5 bytes

Route19AfterBattleText5: ; 0x55e96
	TX_FAR _Route19AfterBattleText5
	db $50
; 0x55e96 + 5 bytes

Route19BattleText6: ; 0x55e9b
	TX_FAR _Route19BattleText6
	db $50
; 0x55e9b + 5 bytes

Route19EndBattleText6: ; 0x55ea0
	TX_FAR _Route19EndBattleText6
	db $50
; 0x55ea0 + 5 bytes

Route19AfterBattleText6: ; 0x55ea5
	TX_FAR _Route19AfterBattleText6
	db $50
; 0x55ea5 + 5 bytes

Route19BattleText7: ; 0x55eaa
	TX_FAR _Route19BattleText7
	db $50
; 0x55eaa + 5 bytes

Route19EndBattleText7: ; 0x55eaf
	TX_FAR _Route19EndBattleText7
	db $50
; 0x55eaf + 5 bytes

Route19AfterBattleText7: ; 0x55eb4
	TX_FAR _Route19AfterBattleText7
	db $50
; 0x55eb4 + 5 bytes

Route19BattleText8: ; 0x55eb9
	TX_FAR _Route19BattleText8
	db $50
; 0x55eb9 + 5 bytes

Route19EndBattleText8: ; 0x55ebe
	TX_FAR _Route19EndBattleText8
	db $50
; 0x55ebe + 5 bytes

Route19AfterBattleText8: ; 0x55ec3
	TX_FAR _Route19AfterBattleText8
	db $50
; 0x55ec3 + 5 bytes

Route19BattleText9: ; 0x55ec8
	TX_FAR _Route19BattleText9
	db $50
; 0x55ec8 + 5 bytes

Route19EndBattleText9: ; 0x55ecd
	TX_FAR _Route19EndBattleText9
	db $50
; 0x55ecd + 5 bytes

Route19AfterBattleText9: ; 0x55ed2
	TX_FAR _Route19AfterBattleText9
	db $50
; 0x55ed2 + 5 bytes

Route19BattleText10: ; 0x55ed7
	TX_FAR _Route19BattleText10
	db $50
; 0x55ed7 + 5 bytes

Route19EndBattleText10: ; 0x55edc
	TX_FAR _Route19EndBattleText10
	db $50
; 0x55edc + 5 bytes

Route19AfterBattleText10: ; 0x55ee1
	TX_FAR _Route19AfterBattleText10
	db $50
; 0x55ee1 + 5 bytes

Route19Text11: ; 0x55ee6
	TX_FAR _Route19Text11
	db $50

Route21Script: ; 0x55eeb
	call $3c3c
	ld hl, Route21TrainerHeaders
	ld de, Route21_Unknown55efe
	ld a, [$d61e]
	call $3160
	ld [$d61e], a
	ret
; 0x55efe

Route21_Unknown55efe: ; 0x55efe
INCBIN "baserom.gbc",$55efe,$6

Route21Texts: ; 0x55f04
	dw Route21Text1, Route21Text2, Route21Text3, Route21Text4, Route21Text5, Route21Text6, Route21Text7, Route21Text8, Route21Text9

Route21TrainerHeaders:
Route21TrainerHeader0: ; 0x55f16
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText1 ; 0x5fdd TextBeforeBattle
	dw Route21AfterBattleText1 ; 0x5fe7 TextAfterBattle
	dw Route21EndBattleText1 ; 0x5fe2 TextEndBattle
	dw Route21EndBattleText1 ; 0x5fe2 TextEndBattle
; 0x55f22

Route21TrainerHeader1: ; 0x55f22
	db $2 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText2 ; 0x5fec TextBeforeBattle
	dw Route21AfterBattleText2 ; 0x5ff6 TextAfterBattle
	dw Route21EndBattleText2 ; 0x5ff1 TextEndBattle
	dw Route21EndBattleText2 ; 0x5ff1 TextEndBattle
; 0x55f2e

Route21TrainerHeader2: ; 0x55f2e
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText3 ; 0x5ffb TextBeforeBattle
	dw Route21AfterBattleText3 ; 0x6005 TextAfterBattle
	dw Route21EndBattleText3 ; 0x6000 TextEndBattle
	dw Route21EndBattleText3 ; 0x6000 TextEndBattle
; 0x55f3a

Route21TrainerHeader3: ; 0x55f3a
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText4 ; 0x600a TextBeforeBattle
	dw Route21AfterBattleText4 ; 0x6014 TextAfterBattle
	dw Route21EndBattleText4 ; 0x600f TextEndBattle
	dw Route21EndBattleText4 ; 0x600f TextEndBattle
; 0x55f46

Route21TrainerHeader4: ; 0x55f46
	db $5 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText5 ; 0x6019 TextBeforeBattle
	dw Route21AfterBattleText5 ; 0x6023 TextAfterBattle
	dw Route21EndBattleText5 ; 0x601e TextEndBattle
	dw Route21EndBattleText5 ; 0x601e TextEndBattle
; 0x55f52

Route21TrainerHeader5: ; 0x55f52
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText6 ; 0x6028 TextBeforeBattle
	dw Route21AfterBattleText6 ; 0x6032 TextAfterBattle
	dw Route21EndBattleText6 ; 0x602d TextEndBattle
	dw Route21EndBattleText6 ; 0x602d TextEndBattle
; 0x55f5e

Route21TrainerHeader6: ; 0x55f5e
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText7 ; 0x6037 TextBeforeBattle
	dw Route21AfterBattleText7 ; 0x6041 TextAfterBattle
	dw Route21EndBattleText7 ; 0x603c TextEndBattle
	dw Route21EndBattleText7 ; 0x603c TextEndBattle
; 0x55f6a

Route21TrainerHeader7: ; 0x55f6a
	db $8 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText8 ; 0x6046 TextBeforeBattle
	dw Route21AfterBattleText8 ; 0x6050 TextAfterBattle
	dw Route21EndBattleText8 ; 0x604b TextEndBattle
	dw Route21EndBattleText8 ; 0x604b TextEndBattle
; 0x55f76

Route21TrainerHeader8: ; 0x55f76
	db $9 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d7e9 ; flag's byte
	dw Route21BattleText9 ; 0x6055 TextBeforeBattle
	dw Route21AfterBattleText9 ; 0x605f TextAfterBattle
	dw Route21EndBattleText9 ; 0x605a TextEndBattle
	dw Route21EndBattleText9 ; 0x605a TextEndBattle
; 0x55f82

db $ff

Route21Text1: ; 0x55f83
	db $08 ; asm
	ld hl, Route21TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route21Text2: ; 0x55f8d
	db $08 ; asm
	ld hl, Route21TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route21Text3: ; 0x55f97
	db $08 ; asm
	ld hl, Route21TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route21Text4: ; 0x55fa1
	db $08 ; asm
	ld hl, Route21TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route21Text5: ; 0x55fab
	db $08 ; asm
	ld hl, Route21TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route21Text6: ; 0x55fb5
	db $08 ; asm
	ld hl, Route21TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route21Text7: ; 0x55fbf
	db $08 ; asm
	ld hl, Route21TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route21Text8: ; 0x55fc9
	db $08 ; asm
	ld hl, Route21TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route21Text9: ; 0x55fd3
	db $08 ; asm
	ld hl, Route21TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route21BattleText1: ; 0x55fdd
	TX_FAR _Route21BattleText1
	db $50
; 0x55fdd + 5 bytes

Route21EndBattleText1: ; 0x55fe2
	TX_FAR _Route21EndBattleText1
	db $50
; 0x55fe2 + 5 bytes

Route21AfterBattleText1: ; 0x55fe7
	TX_FAR _Route21AfterBattleText1
	db $50
; 0x55fe7 + 5 bytes

Route21BattleText2: ; 0x55fec
	TX_FAR _Route21BattleText2
	db $50
; 0x55fec + 5 bytes

Route21EndBattleText2: ; 0x55ff1
	TX_FAR _Route21EndBattleText2
	db $50
; 0x55ff1 + 5 bytes

Route21AfterBattleText2: ; 0x55ff6
	TX_FAR _Route21AfterBattleText2
	db $50
; 0x55ff6 + 5 bytes

Route21BattleText3: ; 0x55ffb
	TX_FAR _Route21BattleText3
	db $50
; 0x55ffb + 5 bytes

Route21EndBattleText3: ; 0x56000
	TX_FAR _Route21EndBattleText3
	db $50
; 0x56000 + 5 bytes

Route21AfterBattleText3: ; 0x56005
	TX_FAR _Route21AfterBattleText3
	db $50
; 0x56005 + 5 bytes

Route21BattleText4: ; 0x5600a
	TX_FAR _Route21BattleText4
	db $50
; 0x5600a + 5 bytes

Route21EndBattleText4: ; 0x5600f
	TX_FAR _Route21EndBattleText4
	db $50
; 0x5600f + 5 bytes

Route21AfterBattleText4: ; 0x56014
	TX_FAR _Route21AfterBattleText4
	db $50
; 0x56014 + 5 bytes

Route21BattleText5: ; 0x56019
	TX_FAR _Route21BattleText5
	db $50
; 0x56019 + 5 bytes

Route21EndBattleText5: ; 0x5601e
	TX_FAR _Route21EndBattleText5
	db $50
; 0x5601e + 5 bytes

Route21AfterBattleText5: ; 0x56023
	TX_FAR _Route21AfterBattleText5
	db $50
; 0x56023 + 5 bytes

Route21BattleText6: ; 0x56028
	TX_FAR _Route21BattleText6
	db $50
; 0x56028 + 5 bytes

Route21EndBattleText6: ; 0x5602d
	TX_FAR _Route21EndBattleText6
	db $50
; 0x5602d + 5 bytes

Route21AfterBattleText6: ; 0x56032
	TX_FAR _Route21AfterBattleText6
	db $50
; 0x56032 + 5 bytes

Route21BattleText7: ; 0x56037
	TX_FAR _Route21BattleText7
	db $50
; 0x56037 + 5 bytes

Route21EndBattleText7: ; 0x5603c
	TX_FAR _Route21EndBattleText7
	db $50
; 0x5603c + 5 bytes

Route21AfterBattleText7: ; 0x56041
	TX_FAR _Route21AfterBattleText7
	db $50
; 0x56041 + 5 bytes

Route21BattleText8: ; 0x56046
	TX_FAR _Route21BattleText8
	db $50
; 0x56046 + 5 bytes

Route21EndBattleText8: ; 0x5604b
	TX_FAR _Route21EndBattleText8
	db $50
; 0x5604b + 5 bytes

Route21AfterBattleText8: ; 0x56050
	TX_FAR _Route21AfterBattleText8
	db $50
; 0x56050 + 5 bytes

Route21BattleText9: ; 0x56055
	TX_FAR _Route21BattleText9
	db $50
; 0x56055 + 5 bytes

Route21EndBattleText9: ; 0x5605a
	TX_FAR _Route21EndBattleText9
	db $50
; 0x5605a + 5 bytes

Route21AfterBattleText9: ; 0x5605f
	TX_FAR _Route21AfterBattleText9
	db $50
; 0x5605f + 5 bytes

VermilionHouse2_h: ; 0x56064 to 0x56070 (12 bytes) (id=163)
	db $08 ; tileset
	db VERMILION_HOUSE_2_HEIGHT, VERMILION_HOUSE_2_WIDTH ; dimensions (y, x)
	dw VermilionHouse2Blocks, VermilionHouse2Texts, VermilionHouse2Script ; blocks, texts, scripts
	db $00 ; connections

	dw VermilionHouse2Object ; objects

VermilionHouse2Script: ; 0x56070
	jp $3c3c
; 0x56073

VermilionHouse2Texts: ; 0x56073
	dw VermilionHouse2Text1

VermilionHouse2Text1: ; 0x56075
	db $08 ; asm
	ld a, [$d728]
	bit 3, a
	jr nz, asm_03ef5 ; 0x5607b
	ld hl, UnnamedText_560b1
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, asm_eb1b7 ; 0x5608a
	ld bc, (OLD_ROD << 8) | 1
	call GiveItem
	jr nc, asm_fd67b ; 0x56092
	ld hl, $d728
	set 3, [hl]
	ld hl, UnnamedText_560b6
	jr asm_5dd95 ; 0x5609c
asm_fd67b ; 0x5609e
	ld hl, UnnamedText_560ca
	jr asm_5dd95 ; 0x560a1
asm_eb1b7 ; 0x560a3
	ld hl, UnnamedText_560c0
	jr asm_5dd95 ; 0x560a6
asm_03ef5 ; 0x560a8
	ld hl, UnnamedText_560c5
asm_5dd95 ; 0x560ab
	call PrintText
	jp TextScriptEnd

UnnamedText_560b1: ; 0x560b1
	TX_FAR _UnnamedText_560b1
	db $50
; 0x560b1 + 5 bytes

UnnamedText_560b6: ; 0x560b6
	TX_FAR _UnnamedText_560b6 ; 0x9c554
	db $0B
	TX_FAR _UnnamedText_560bb ; 0x9c5a4
	db $50
; 0x560c0

UnnamedText_560c0: ; 0x560c0
	TX_FAR _UnnamedText_560c0
	db $50
; 0x560c0 + 5 bytes

UnnamedText_560c5: ; 0x560c5
	TX_FAR _UnnamedText_560c5
	db $50
; 0x560c5 + 5 bytes

UnnamedText_560ca: ; 0x560ca
	TX_FAR _UnnamedText_560ca
	db $50
; 0x560ca + 5 bytes

VermilionHouse2Object: ; 0x560cf (size=26)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $8, $ff
	db $7, $3, $8, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_FISHER, $4 + 4, $2 + 4, $ff, $d3, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

CeladonMart2_h: ; 0x560e9 to 0x560f5 (12 bytes) (id=123)
	db $12 ; tileset
	db CELADON_MART_2_HEIGHT, CELADON_MART_2_WIDTH ; dimensions (y, x)
	dw CeladonMart2Blocks, CeladonMart2Texts, CeladonMart2Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMart2Object ; objects

CeladonMart2Script: ; 0x560f5
	jp $3c3c
; 0x560f8

CeladonMart2Texts: ; 0x560f8
	dw CeladonMart2Text1, CeladonMart2Text2, CeladonMart2Text3, CeladonMart2Text4, CeladonMart2Text5

CeladonMart2Text3: ; 0x56102
	TX_FAR _CeladonMart2Text3
	db $50

CeladonMart2Text4: ; 0x56107
	TX_FAR _CeladonMart2Text4
	db $50

CeladonMart2Text5: ; 0x5610c
	TX_FAR _CeladonMart2Text5
	db $50

CeladonMart2Object: ; 0x56111 (size=55)
	db $f ; border tile

	db $3 ; warps
	db $1, $c, $4, CELADON_MART_1
	db $1, $10, $1, CELADON_MART_3
	db $1, $1, $0, CELADON_MART_ELEVATOR

	db $1 ; signs
	db $1, $e, $5 ; CeladonMart2Text5

	db $4 ; people
	db SPRITE_MART_GUY, $3 + 4, $5 + 4, $ff, $d0, $1 ; person
	db SPRITE_MART_GUY, $3 + 4, $6 + 4, $ff, $d0, $2 ; person
	db SPRITE_FAT_BALD_GUY, $5 + 4, $13 + 4, $ff, $ff, $3 ; person
	db SPRITE_GIRL, $4 + 4, $e + 4, $fe, $1, $4 ; person

	; warp-to
	EVENT_DISP $a, $1, $c ; CELADON_MART_1
	EVENT_DISP $a, $1, $10 ; CELADON_MART_3
	EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR

CeladonMart2Blocks: ; 0x56148 40
	INCBIN "maps/celadonmart2.blk"

FuchsiaHouse3_h: ; 0x56170 to 0x5617c (12 bytes) (id=164)
	db $0d ; tileset
	db FUCHSIA_HOUSE_3_HEIGHT, FUCHSIA_HOUSE_3_WIDTH ; dimensions (y, x)
	dw FuchsiaHouse3Blocks, FuchsiaHouse3Texts, FuchsiaHouse3Script ; blocks, texts, scripts
	db $00 ; connections

	dw FuchsiaHouse3Object ; objects

FuchsiaHouse3Script: ; 0x5617c
	jp $3c3c
; 0x5617f

FuchsiaHouse3Texts: ; 0x5617f
	dw FuchsiaHouse3Text1

FuchsiaHouse3Text1: ; 0x56181
	db $08 ; asm
	ld a, [$d728]
	bit 4, a
	jr nz, asm_6084e ; 0x56187
	ld hl, UnnamedText_561bd
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, asm_3ace4 ; 0x56196
	ld bc, (GOOD_ROD << 8) | 1
	call GiveItem
	jr nc, asm_628ee ; 0x5619e
	ld hl, $d728
	set 4, [hl]
	ld hl, UnnamedText_561c2
	jr asm_1b09c ; 0x561a8
asm_628ee ; 0x561aa
	ld hl, UnnamedText_5621c
	jr asm_1b09c ; 0x561ad
asm_3ace4 ; 0x561af
	ld hl, UnnamedText_56212
	jr asm_1b09c ; 0x561b2
asm_6084e ; 0x561b4
	ld hl, UnnamedText_56217
asm_1b09c ; 0x561b7
	call PrintText
	jp TextScriptEnd

UnnamedText_561bd: ; 0x561bd
	TX_FAR _UnnamedText_561bd
	db $50
; 0x561bd + 5 bytes

UnnamedText_561c2: ; 0x561c2
	TX_FAR _UnnamedText_561c2 ; 0xa06e8
	db $0B, $50
; 0x561c8

INCBIN "baserom.gbc",$561c8,$56212 - $561c8

UnnamedText_56212: ; 0x56212
	TX_FAR _UnnamedText_56212
	db $50
; 0x56212 + 5 bytes

UnnamedText_56217: ; 0x56217
	TX_FAR _UnnamedText_56217
	db $50
; 0x56217 + 5 bytes

UnnamedText_5621c: ; 0x5621c
	TX_FAR _UnnamedText_5621c
	db $50
; 0x5621c + 5 bytes

FuchsiaHouse3Object: ; 0x56221 (size=34)
	db $c ; border tile

	db $3 ; warps
	db $0, $2, $8, $ff
	db $7, $2, $7, $ff
	db $7, $3, $7, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_FISHER, $3 + 4, $5 + 4, $ff, $d3, $1 ; person

	; warp-to
	EVENT_DISP $4, $0, $2
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

DayCareM_h: ; 0x56243 to 0x5624f (12 bytes) (id=72)
	db $08 ; tileset
	db DAYCAREM_HEIGHT, DAYCAREM_WIDTH ; dimensions (y, x)
	dw DayCareMBlocks, DayCareMTexts, DayCareMScript ; blocks, texts, scripts
	db $00 ; connections

	dw DayCareMObject ; objects

DayCareMScript: ; 0x5624f
	jp $3c3c
; 0x56252

DayCareMTexts: ; 0x56252
	dw DayCareMText1

DayCareMText1: ; 0x56254
	db $8
	call $36f4
	ld a, [$da48]
	and a
	jp nz, Unnamed_562e1
	ld hl, UnnamedText_5640f
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	ld hl, UnnamedText_5643b
	jp nz, Unnamed_56409
	ld a, [$d163]
	dec a
	ld hl, UnnamedText_56445
	jp z, Unnamed_56409
	ld hl, UnnamedText_56414
	call PrintText
	xor a
	ld [$cfcb], a
	ld [$d07d], a
	ld [$cc35], a
	call $13fc
	push af
	call GBPalWhiteOutWithDelay3
	call $3dbe
	call $20ba
	pop af
	ld hl, UnnamedText_56437
	jp c, Unnamed_56409
	ld hl, Route9TrainerHeader5
	ld b, $8
	call Bankswitch
	ld hl, UnnamedText_5644a
	jp c, Unnamed_56409
	xor a
	ld [$cc2b], a
	ld a, [$cf92]
	ld hl, $d2b5
	call $15ba
	ld hl, UnnamedText_56419
	call PrintText
	ld a, $1
	ld [$da48], a
	ld a, $3
	ld [$cf95], a
	call $3a68
	xor a
	ld [$cf95], a
	call $391f
	ld a, [$cf91]
	call $13d0
	ld hl, UnnamedText_5641e
	jp Unnamed_56409
; 0x562e1

Unnamed_562e1:
INCBIN "baserom.gbc",$562e1,$56409 - $562e1

Unnamed_56409: ; 0x56409
	call PrintText
	jp TextScriptEnd
; 0x5640f

UnnamedText_5640f: ; 0x5640f
	TX_FAR _UnnamedText_5640f
	db $50
; 0x5640f + 5 bytes

UnnamedText_56414: ; 0x56414
	TX_FAR _UnnamedText_56414
	db $50
; 0x56414 + 5 bytes

UnnamedText_56419: ; 0x56419
	TX_FAR _UnnamedText_56419
	db $50
; 0x56419 + 5 bytes

UnnamedText_5641e: ; 0x5641e
	TX_FAR _UnnamedText_5641e
	db $50
; 0x5641e + 5 bytes

UnnamedText_56423: ; 0x56423
	TX_FAR _UnnamedText_56423
	db $50
; 0x56423 + 5 bytes

UnnamedText_56428: ; 0x56428
	TX_FAR _UnnamedText_56428
	db $50
; 0x56428 + 5 bytes

UnnamedText_5642d: ; 0x5642d
	TX_FAR _UnnamedText_5642d
	db $50
; 0x5642d + 5 bytes

UnnamedText_56432: ; 0x56432
	TX_FAR _UnnamedText_56432
	db $50
; 0x56432 + 5 bytes

UnnamedText_56437: ; 0x56437
	TX_FAR _UnnamedText_56437 ; 0x8c000
UnnamedText_5643b: ; 0x5643b
	TX_FAR _UnnamedText_5643b ; 0x8c013
	db $50
; 0x5643b + 5 bytes

UnnamedText_56440: ; 0x56440
	TX_FAR _UnnamedText_56440
	db $50
; 0x56440 + 5 bytes

UnnamedText_56445: ; 0x56445
	TX_FAR _UnnamedText_56445
	db $50
; 0x56445 + 5 bytes

UnnamedText_5644a: ; 0x5644a
	TX_FAR _UnnamedText_5644a
	db $50
; 0x5644a + 5 bytes

UnnamedText_5644f: ; 0x5644f
	TX_FAR _UnnamedText_5644f
	db $50
; 0x5644f + 5 bytes

UnnamedText_56454: ; 0x56454
	TX_FAR _UnnamedText_56454
	db $50
; 0x56454 + 5 bytes

DayCareMObject: ; 0x56459 (size=26)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $4, $ff
	db $7, $3, $4, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_GENTLEMAN, $3 + 4, $2 + 4, $ff, $d3, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

Route12House_h: ; 0x56473 to 0x5647f (12 bytes) (id=189)
	db $08 ; tileset
	db ROUTE_12_HOUSE_HEIGHT, ROUTE_12_HOUSE_WIDTH ; dimensions (y, x)
	dw Route12HouseBlocks, Route12HouseTexts, Route12HouseScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route12HouseObject ; objects

Route12HouseScript: ; 0x5647f
	jp $3c3c
; 0x56482

Route12HouseTexts: ; 0x56482
	dw Route12HouseText1

Route12HouseText1: ; 0x56484
	db $08 ; asm
	ld a, [$d728]
	bit 5, a
	jr nz, asm_b4cad ; 0x5648a
	ld hl, UnnamedText_564c0
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, asm_a2d76 ; 0x56499
	ld bc, (SUPER_ROD << 8) | 1
	call GiveItem
	jr nc, asm_e3b89 ; 0x564a1
	ld hl, $d728
	set 5, [hl]
	ld hl, UnnamedText_564c5
	jr asm_df984 ; 0x564ab
asm_e3b89 ; 0x564ad
	ld hl, UnnamedText_564d9
	jr asm_df984 ; 0x564b0
asm_a2d76 ; 0x564b2
	ld hl, UnnamedText_564cf
	jr asm_df984 ; 0x564b5
asm_b4cad ; 0x564b7
	ld hl, UnnamedText_564d4
asm_df984 ; 0x564ba
	call PrintText
	jp TextScriptEnd

UnnamedText_564c0: ; 0x564c0
	TX_FAR _UnnamedText_564c0
	db $50
; 0x564c0 + 5 bytes

UnnamedText_564c5: ; 0x564c5
	TX_FAR _UnnamedText_564c5 ; 0x8ca00
	db $0B
	TX_FAR _UnnamedText_564ca ; 0x8ca4f
	db $50
; 0x564c5 + 10 bytes = 0x564cf

UnnamedText_564cf: ; 0x564cf
	TX_FAR _UnnamedText_564cf
	db $50
; 0x564cf + 5 bytes

UnnamedText_564d4: ; 0x564d4
	TX_FAR _UnnamedText_564d4
	db $50
; 0x564d4 + 5 bytes

UnnamedText_564d9: ; 0x564d9
	TX_FAR _UnnamedText_564d9
	db $50
; 0x564d9 + 5 bytes

Route12HouseObject: ; 0x564de (size=26)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $3, $ff
	db $7, $3, $3, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_FISHER, $4 + 4, $2 + 4, $ff, $d3, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

SilphCo8_h: ; 0x564f8 to 0x56504 (12 bytes) (id=213)
	db $16 ; tileset
	db SILPH_CO_8F_HEIGHT, SILPH_CO_8F_WIDTH ; dimensions (y, x)
	dw SilphCo8Blocks, SilphCo8Texts, SilphCo8Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo8Object ; objects

SilphCo8Script: ; 0x56504
	call SilphCo8_Unknown5651a
	call $3c3c
	ld hl, SilphCo8TrainerHeader0
	ld de, $6577
	ld a, [$d649]
	call $3160
	ld [$d649], a
	ret
; 0x5651a

SilphCo8_Unknown5651a: ; 0x5651a
INCBIN "baserom.gbc",$5651a,$63

SilphCo8Texts: ; 0x5657d
	dw SilphCo8Text1, SilphCo8Text2, SilphCo8Text3, SilphCo8Text4

SilphCo8TrainerHeaders:
SilphCo8TrainerHeader0: ; 0x56585
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d831 ; flag's byte
	dw SilphCo8BattleText1 ; 0x65e6 TextBeforeBattle
	dw SilphCo8AfterBattleText1 ; 0x65f0 TextAfterBattle
	dw SilphCo8EndBattleText1 ; 0x65eb TextEndBattle
	dw SilphCo8EndBattleText1 ; 0x65eb TextEndBattle
; 0x56591

SilphCo8TrainerHeader1: ; 0x56591
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d831 ; flag's byte
	dw SilphCo8BattleText2 ; 0x65f5 TextBeforeBattle
	dw SilphCo8AfterBattleText2 ; 0x65ff TextAfterBattle
	dw SilphCo8EndBattleText2 ; 0x65fa TextEndBattle
	dw SilphCo8EndBattleText2 ; 0x65fa TextEndBattle
; 0x5659d

SilphCo8TrainerHeader2: ; 0x5659d
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d831 ; flag's byte
	dw SilphCo8BattleText3 ; 0x6604 TextBeforeBattle
	dw SilphCo8AfterBattleText3 ; 0x660e TextAfterBattle
	dw SilphCo8EndBattleText3 ; 0x6609 TextEndBattle
	dw SilphCo8EndBattleText3 ; 0x6609 TextEndBattle
; 0x565a9

db $ff

SilphCo8Text1: ; 0x565aa
	db $08 ; asm
	ld a, [$d838]
	bit 7, a
	ld hl, UnnamedText_565c3
	jr nz, asm_a468f ; 0x565b3
	ld hl, UnnamedText_565be
asm_a468f ; 0x565b8
	call PrintText
	jp TextScriptEnd

UnnamedText_565be: ; 0x565be
	TX_FAR _UnnamedText_565be
	db $50
; 0x565be + 5 bytes

UnnamedText_565c3: ; 0x565c3
	TX_FAR _UnnamedText_565c3
	db $50
; 0x565c3 + 5 bytes

SilphCo8Text2: ; 0x565c8
	db $08 ; asm
	ld hl, SilphCo8TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo8Text3: ; 0x565d2
	db $08 ; asm
	ld hl, SilphCo8TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo8Text4: ; 0x565dc
	db $08 ; asm
	ld hl, SilphCo8TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo8BattleText1: ; 0x565e6
	TX_FAR _SilphCo8BattleText1
	db $50
; 0x565e6 + 5 bytes

SilphCo8EndBattleText1: ; 0x565eb
	TX_FAR _SilphCo8EndBattleText1
	db $50
; 0x565eb + 5 bytes

SilphCo8AfterBattleText1: ; 0x565f0
	TX_FAR _SilphCo8AfterBattleText1
	db $50
; 0x565f0 + 5 bytes

SilphCo8BattleText2: ; 0x565f5
	TX_FAR _SilphCo8BattleText2
	db $50
; 0x565f5 + 5 bytes

SilphCo8EndBattleText2: ; 0x565fa
	TX_FAR _SilphCo8EndBattleText2
	db $50
; 0x565fa + 5 bytes

SilphCo8AfterBattleText2: ; 0x565ff
	TX_FAR _SilphCo8AfterBattleText2
	db $50
; 0x565ff + 5 bytes

SilphCo8BattleText3: ; 0x56604
	TX_FAR _SilphCo8BattleText3
	db $50
; 0x56604 + 5 bytes

SilphCo8EndBattleText3: ; 0x56609
	TX_FAR _SilphCo8EndBattleText3
	db $50
; 0x56609 + 5 bytes

SilphCo8AfterBattleText3: ; 0x5660e
	TX_FAR _SilphCo8AfterBattleText3
	db $50
; 0x5660e + 5 bytes

SilphCo8Object: ; 0x56613 (size=90)
	db $2e ; border tile

	db $7 ; warps
	db $0, $10, $1, SILPH_CO_9F
	db $0, $e, $0, SILPH_CO_7F
	db $0, $12, $0, SILPH_CO_ELEVATOR
	db $b, $3, $6, SILPH_CO_8F
	db $f, $3, $4, SILPH_CO_2F
	db $5, $b, $5, SILPH_CO_2F
	db $9, $b, $3, SILPH_CO_8F

	db $0 ; signs

	db $4 ; people
	db SPRITE_LAPRAS_GIVER, $2 + 4, $4 + 4, $ff, $ff, $1 ; person
	db SPRITE_ROCKET, $2 + 4, $13 + 4, $ff, $d2, $42, ROCKET + $C8, $23 ; trainer
	db SPRITE_OAK_AIDE, $2 + 4, $a + 4, $ff, $d0, $43, SCIENTIST + $C8, $9 ; trainer
	db SPRITE_ROCKET, $f + 4, $c + 4, $ff, $d3, $44, ROCKET + $C8, $24 ; trainer

	; warp-to
	EVENT_DISP $d, $0, $10 ; SILPH_CO_9F
	EVENT_DISP $d, $0, $e ; SILPH_CO_7F
	EVENT_DISP $d, $0, $12 ; SILPH_CO_ELEVATOR
	EVENT_DISP $d, $b, $3 ; SILPH_CO_8F
	EVENT_DISP $d, $f, $3 ; SILPH_CO_2F
	EVENT_DISP $d, $5, $b ; SILPH_CO_2F
	EVENT_DISP $d, $9, $b ; SILPH_CO_8F

SilphCo8Blocks: ; 0x5666d 117
	INCBIN "maps/silphco8.blk"

INCBIN "baserom.gbc",$566e2,873

SECTION "bank16",DATA,BANK[$16]

Route6_h: ; 0x58000 to 0x58022 (34 bytes) (id=17)
	db $00 ; tileset
	db ROUTE_6_HEIGHT, ROUTE_6_WIDTH ; dimensions (y, x)
	dw Route6Blocks, Route6Texts, Route6Script ; blocks, texts, scripts
	db NORTH | SOUTH ; connections

	; connections data

	db SAFFRON_CITY
	dw SaffronCityBlocks + (SAFFRON_CITY_HEIGHT - 3) * SAFFRON_CITY_WIDTH + 2 ; connection strip location
	dw $C6EB + -3 ; current map position
	db $10, SAFFRON_CITY_WIDTH ; bigness, width
	db (SAFFRON_CITY_HEIGHT * 2) - 1, (-5 * -2) ; alignments (y, x)
	dw $C6E9 + SAFFRON_CITY_HEIGHT * (SAFFRON_CITY_WIDTH + 6) ; window

	db VERMILION_CITY
	dw VermilionCityBlocks + 2 ; connection strip location
	dw $C6EB + (ROUTE_6_HEIGHT + 3) * (ROUTE_6_WIDTH + 6) + -3 ; current map position
	db $10, VERMILION_CITY_WIDTH ; bigness, width
	db 0, (-5 * -2) ; alignments (y, x)
	dw $C6EF + VERMILION_CITY_WIDTH ; window

	; end connections data

	dw Route6Object ; objects

Route6Object: ; 0x58022 (size=87)
	db $f ; border tile

	db $4 ; warps
	db $1, $9, $2, ROUTE_6_GATE
	db $1, $a, $2, ROUTE_6_GATE
	db $7, $a, $0, ROUTE_6_GATE
	db $d, $11, $0, PATH_ENTRANCE_ROUTE_6

	db $1 ; signs
	db $f, $13, $7 ; Route6Text7

	db $6 ; people
	db SPRITE_BLACK_HAIR_BOY_1, $15 + 4, $a + 4, $ff, $d3, $41, JR__TRAINER_M + $C8, $4 ; trainer
	db SPRITE_LASS, $15 + 4, $b + 4, $ff, $d2, $42, JR__TRAINER_F + $C8, $2 ; trainer
	db SPRITE_BUG_CATCHER, $f + 4, $0 + 4, $ff, $d3, $43, BUG_CATCHER + $C8, $a ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $1f + 4, $b + 4, $ff, $d2, $44, JR__TRAINER_M + $C8, $5 ; trainer
	db SPRITE_LASS, $1e + 4, $b + 4, $ff, $d2, $45, JR__TRAINER_F + $C8, $3 ; trainer
	db SPRITE_BUG_CATCHER, $1a + 4, $13 + 4, $ff, $d2, $46, BUG_CATCHER + $C8, $b ; trainer

	; warp-to
	EVENT_DISP $a, $1, $9 ; ROUTE_6_GATE
	EVENT_DISP $a, $1, $a ; ROUTE_6_GATE
	EVENT_DISP $a, $7, $a ; ROUTE_6_GATE
	EVENT_DISP $a, $d, $11 ; PATH_ENTRANCE_ROUTE_6

Route6Blocks: ; 0x58079 180
	INCBIN "maps/route6.blk"

Route8_h: ; 0x5812d to 0x5814f (34 bytes) (id=19)
	db $00 ; tileset
	db ROUTE_8_HEIGHT, ROUTE_8_WIDTH ; dimensions (y, x)
	dw Route8Blocks, Route8Texts, Route8Script ; blocks, texts, scripts
	db WEST | EAST ; connections

	; connections data

	db SAFFRON_CITY
	dw SaffronCityBlocks - 3 + (SAFFRON_CITY_WIDTH * 2) ; connection strip location
	dw $C6E8 + (ROUTE_8_WIDTH + 6) * (-3 + 3) ; current map position
	db $f, SAFFRON_CITY_WIDTH ; bigness, width
	db (-4 * -2), (SAFFRON_CITY_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * SAFFRON_CITY_WIDTH ; window

	db LAVENDER_TOWN
	dw LavenderTownBlocks + (LAVENDER_TOWN_WIDTH * 0) ; connection strip location
	dw $C6E5 + (ROUTE_8_WIDTH + 6) * (0 + 4) ; current map position
	db LAVENDER_TOWN_HEIGHT, LAVENDER_TOWN_WIDTH ; bigness, width
	db (0 * -2), 0 ; alignments (y, x)
	dw $C6EF + LAVENDER_TOWN_WIDTH ; window

	; end connections data

	dw Route8Object ; objects

Route8Object: ; 0x5814f (size=119)
	db $2c ; border tile

	db $5 ; warps
	db $9, $1, $0, ROUTE_8_GATE
	db $a, $1, $1, ROUTE_8_GATE
	db $9, $8, $2, ROUTE_8_GATE
	db $a, $8, $3, ROUTE_8_GATE
	db $3, $d, $0, PATH_ENTRANCE_ROUTE_8

	db $1 ; signs
	db $3, $11, $a ; Route8Text10

	db $9 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $8 + 4, $ff, $d3, $41, SUPER_NERD + $C8, $3 ; trainer
	db SPRITE_GAMBLER, $9 + 4, $d + 4, $ff, $d1, $42, GAMBLER + $C8, $5 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $6 + 4, $2a + 4, $ff, $d1, $43, SUPER_NERD + $C8, $4 ; trainer
	db SPRITE_LASS, $3 + 4, $1a + 4, $ff, $d2, $44, LASS + $C8, $d ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $1a + 4, $ff, $d3, $45, SUPER_NERD + $C8, $5 ; trainer
	db SPRITE_LASS, $5 + 4, $1a + 4, $ff, $d2, $46, LASS + $C8, $e ; trainer
	db SPRITE_LASS, $6 + 4, $1a + 4, $ff, $d3, $47, LASS + $C8, $f ; trainer
	db SPRITE_GAMBLER, $d + 4, $2e + 4, $ff, $d0, $48, GAMBLER + $C8, $7 ; trainer
	db SPRITE_LASS, $c + 4, $33 + 4, $ff, $d2, $49, LASS + $C8, $10 ; trainer

	; warp-to
	EVENT_DISP $1e, $9, $1 ; ROUTE_8_GATE
	EVENT_DISP $1e, $a, $1 ; ROUTE_8_GATE
	EVENT_DISP $1e, $9, $8 ; ROUTE_8_GATE
	EVENT_DISP $1e, $a, $8 ; ROUTE_8_GATE
	EVENT_DISP $1e, $3, $d ; PATH_ENTRANCE_ROUTE_8

Route8Blocks: ; 0x581c6 270
	INCBIN "maps/route8.blk"

Route10_h: ; 0x582d4 to 0x582f6 (34 bytes) (id=21)
	db $00 ; tileset
	db ROUTE_10_HEIGHT, ROUTE_10_WIDTH ; dimensions (y, x)
	dw Route10Blocks, Route10Texts, Route10Script ; blocks, texts, scripts
	db SOUTH | WEST ; connections

	; connections data

	db LAVENDER_TOWN
	dw LavenderTownBlocks ; connection strip location
	dw $C6EB + (ROUTE_10_HEIGHT + 3) * (ROUTE_10_WIDTH + 6) + 0 ; current map position
	db LAVENDER_TOWN_WIDTH, LAVENDER_TOWN_WIDTH ; bigness, width
	db 0, (0 * -2) ; alignments (y, x)
	dw $C6EF + LAVENDER_TOWN_WIDTH ; window

	db ROUTE_9
	dw Route9Blocks - 3 + (ROUTE_9_WIDTH) ; connection strip location
	dw $C6E8 + (ROUTE_10_WIDTH + 6) * (0 + 3) ; current map position
	db ROUTE_9_HEIGHT, ROUTE_9_WIDTH ; bigness, width
	db (0 * -2), (ROUTE_9_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_9_WIDTH ; window

	; end connections data

	dw Route10Object ; objects

Route10Object: ; 0x582f6 (size=96)
	db $2c ; border tile

	db $4 ; warps
	db $13, $b, $0, ROCK_TUNNEL_POKECENTER
	db $11, $8, $0, ROCK_TUNNEL_1
	db $35, $8, $2, ROCK_TUNNEL_1
	db $27, $6, $0, POWER_PLANT

	db $4 ; signs
	db $13, $7, $7 ; Route10Text7
	db $13, $c, $8 ; PokeCenterSignText
	db $37, $9, $9 ; Route10Text9
	db $29, $5, $a ; Route10Text10

	db $6 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $2c + 4, $a + 4, $ff, $d2, $41, POKEMANIAC + $C8, $1 ; trainer
	db SPRITE_HIKER, $39 + 4, $3 + 4, $ff, $d1, $42, HIKER + $C8, $7 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $40 + 4, $e + 4, $ff, $d2, $43, POKEMANIAC + $C8, $2 ; trainer
	db SPRITE_LASS, $19 + 4, $7 + 4, $ff, $d2, $44, JR__TRAINER_F + $C8, $7 ; trainer
	db SPRITE_HIKER, $3d + 4, $3 + 4, $ff, $d0, $45, HIKER + $C8, $8 ; trainer
	db SPRITE_LASS, $36 + 4, $7 + 4, $ff, $d0, $46, JR__TRAINER_F + $C8, $8 ; trainer

	; warp-to
	EVENT_DISP $a, $13, $b ; ROCK_TUNNEL_POKECENTER
	EVENT_DISP $a, $11, $8 ; ROCK_TUNNEL_1
	EVENT_DISP $a, $35, $8 ; ROCK_TUNNEL_1
	EVENT_DISP $a, $27, $6 ; POWER_PLANT

Route10Blocks: ; 0x58356 360
	INCBIN "maps/route10.blk"

Route11_h: ; 0x584be to 0x584e0 (34 bytes) (id=22)
	db $00 ; tileset
	db ROUTE_11_HEIGHT, ROUTE_11_WIDTH ; dimensions (y, x)
	dw Route11Blocks, Route11Texts, Route11Script ; blocks, texts, scripts
	db WEST | EAST ; connections

	; connections data

	db VERMILION_CITY
	dw VermilionCityBlocks - 3 + (VERMILION_CITY_WIDTH * 2) ; connection strip location
	dw $C6E8 + (ROUTE_11_WIDTH + 6) * (-3 + 3) ; current map position
	db $f, VERMILION_CITY_WIDTH ; bigness, width
	db (-4 * -2), (VERMILION_CITY_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * VERMILION_CITY_WIDTH ; window

	db ROUTE_12
	dw Route12Blocks + (ROUTE_12_WIDTH * 24) ; connection strip location
	dw $C6E5 + (ROUTE_11_WIDTH + 6) * (-3 + 4) ; current map position
	db $f, ROUTE_12_WIDTH ; bigness, width
	db (-27 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_12_WIDTH ; window

	; end connections data

	dw Route11Object ; objects

Route11Object: ; 0x584e0 (size=127)
	db $f ; border tile

	db $5 ; warps
	db $8, $31, $0, ROUTE_11_GATE_1F
	db $9, $31, $1, ROUTE_11_GATE_1F
	db $8, $3a, $2, ROUTE_11_GATE_1F
	db $9, $3a, $3, ROUTE_11_GATE_1F
	db $5, $4, $0, DIGLETTS_CAVE_ENTRANCE

	db $1 ; signs
	db $5, $1, $b ; Route11Text11

	db $a ; people
	db SPRITE_GAMBLER, $e + 4, $a + 4, $ff, $d0, $41, GAMBLER + $C8, $1 ; trainer
	db SPRITE_GAMBLER, $9 + 4, $1a + 4, $ff, $d0, $42, GAMBLER + $C8, $2 ; trainer
	db SPRITE_BUG_CATCHER, $5 + 4, $d + 4, $ff, $d2, $43, YOUNGSTER + $C8, $9 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $b + 4, $24 + 4, $ff, $d0, $44, ENGINEER + $C8, $2 ; trainer
	db SPRITE_BUG_CATCHER, $4 + 4, $16 + 4, $ff, $d1, $45, YOUNGSTER + $C8, $a ; trainer
	db SPRITE_GAMBLER, $7 + 4, $2d + 4, $ff, $d0, $46, GAMBLER + $C8, $3 ; trainer
	db SPRITE_GAMBLER, $3 + 4, $21 + 4, $ff, $d1, $47, GAMBLER + $C8, $4 ; trainer
	db SPRITE_BUG_CATCHER, $5 + 4, $2b + 4, $ff, $d3, $48, YOUNGSTER + $C8, $b ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $10 + 4, $2d + 4, $ff, $d2, $49, ENGINEER + $C8, $3 ; trainer
	db SPRITE_BUG_CATCHER, $c + 4, $16 + 4, $ff, $d1, $4a, YOUNGSTER + $C8, $c ; trainer

	; warp-to
	EVENT_DISP $1e, $8, $31 ; ROUTE_11_GATE_1F
	EVENT_DISP $1e, $9, $31 ; ROUTE_11_GATE_1F
	EVENT_DISP $1e, $8, $3a ; ROUTE_11_GATE_1F
	EVENT_DISP $1e, $9, $3a ; ROUTE_11_GATE_1F
	EVENT_DISP $1e, $5, $4 ; DIGLETTS_CAVE_ENTRANCE

Route11Blocks: ; 0x5855f 270
	INCBIN "maps/route11.blk"

Route12_h: ; 0x5866d to 0x5869a (45 bytes) (id=23)
	db $00 ; tileset
	db ROUTE_12_HEIGHT, ROUTE_12_WIDTH ; dimensions (y, x)
	dw Route12Blocks, Route12Texts, Route12Script ; blocks, texts, scripts
	db NORTH | SOUTH | WEST ; connections

	; connections data

	db LAVENDER_TOWN
	dw LavenderTownBlocks + (LAVENDER_TOWN_HEIGHT - 3) * LAVENDER_TOWN_WIDTH ; connection strip location
	dw $C6EB + 0 ; current map position
	db LAVENDER_TOWN_WIDTH, LAVENDER_TOWN_WIDTH ; bigness, width
	db (LAVENDER_TOWN_HEIGHT * 2) - 1, (0 * -2) ; alignments (y, x)
	dw $C6E9 + LAVENDER_TOWN_HEIGHT * (LAVENDER_TOWN_WIDTH + 6) ; window

	db ROUTE_13
	dw Route13Blocks + 17 ; connection strip location
	dw $C6EB + (ROUTE_12_HEIGHT + 3) * (ROUTE_12_WIDTH + 6) + -3 ; current map position
	db $d, ROUTE_13_WIDTH ; bigness, width
	db 0, (-20 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_13_WIDTH ; window

	db ROUTE_11
	dw Route11Blocks - 3 + (ROUTE_11_WIDTH) ; connection strip location
	dw $C6E8 + (ROUTE_12_WIDTH + 6) * (27 + 3) ; current map position
	db ROUTE_11_HEIGHT, ROUTE_11_WIDTH ; bigness, width
	db (27 * -2), (ROUTE_11_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * ROUTE_11_WIDTH ; window

	; end connections data

	dw Route12Object ; objects

Route12Object: ; 0x5869a (size=118)
	db $43 ; border tile

	db $4 ; warps
	db $f, $a, $0, ROUTE_12_GATE
	db $f, $b, $1, ROUTE_12_GATE
	db $15, $a, $2, ROUTE_12_GATE
	db $4d, $b, $0, ROUTE_12_HOUSE

	db $2 ; signs
	db $d, $d, $b ; Route12Text11
	db $3f, $b, $c ; Route12Text12

	db $a ; people
	db SPRITE_SNORLAX, $3e + 4, $a + 4, $ff, $d0, $1 ; person
	db SPRITE_FISHER2, $1f + 4, $e + 4, $ff, $d2, $42, FISHER + $C8, $3 ; trainer
	db SPRITE_FISHER2, $27 + 4, $5 + 4, $ff, $d1, $43, FISHER + $C8, $4 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $5c + 4, $b + 4, $ff, $d2, $44, JR__TRAINER_M + $C8, $9 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $4c + 4, $e + 4, $ff, $d1, $45, ROCKER + $C8, $2 ; trainer
	db SPRITE_FISHER2, $28 + 4, $c + 4, $ff, $d2, $46, FISHER + $C8, $5 ; trainer
	db SPRITE_FISHER2, $34 + 4, $9 + 4, $ff, $d3, $47, FISHER + $C8, $6 ; trainer
	db SPRITE_FISHER2, $57 + 4, $6 + 4, $ff, $d0, $48, FISHER + $C8, $b ; trainer
	db SPRITE_BALL, $23 + 4, $e + 4, $ff, $ff, $89, TM_16 ; item
	db SPRITE_BALL, $59 + 4, $5 + 4, $ff, $ff, $8a, IRON ; item

	; warp-to
	EVENT_DISP $a, $f, $a ; ROUTE_12_GATE
	EVENT_DISP $a, $f, $b ; ROUTE_12_GATE
	EVENT_DISP $a, $15, $a ; ROUTE_12_GATE
	EVENT_DISP $a, $4d, $b ; ROUTE_12_HOUSE

Route12Blocks: ; 0x58710 540
	INCBIN "maps/route12.blk"

Route15_h: ; 0x5892c to 0x5894e (34 bytes) (id=26)
	db $00 ; tileset
	db ROUTE_15_HEIGHT, ROUTE_15_WIDTH ; dimensions (y, x)
	dw Route15Blocks, Route15Texts, Route15Script ; blocks, texts, scripts
	db WEST | EAST ; connections

	; connections data

	db FUCHSIA_CITY
	dw FuchsiaCityBlocks - 3 + (FUCHSIA_CITY_WIDTH * 2) ; connection strip location
	dw $C6E8 + (ROUTE_15_WIDTH + 6) * (-3 + 3) ; current map position
	db $f, FUCHSIA_CITY_WIDTH ; bigness, width
	db (-4 * -2), (FUCHSIA_CITY_WIDTH * 2) - 1 ; alignments (y, x)
	dw $C6EE + 2 * FUCHSIA_CITY_WIDTH ; window

	db ROUTE_14
	dw Route14Blocks + (ROUTE_14_WIDTH * 15) ; connection strip location
	dw $C6E5 + (ROUTE_15_WIDTH + 6) * (-3 + 4) ; current map position
	db $c, ROUTE_14_WIDTH ; bigness, width
	db (-18 * -2), 0 ; alignments (y, x)
	dw $C6EF + ROUTE_14_WIDTH ; window

	; end connections data

	dw Route15Object ; objects

Route15Object: ; 0x5894e (size=126)
	db $43 ; border tile

	db $4 ; warps
	db $8, $7, $0, ROUTE_15_GATE_1F
	db $9, $7, $1, ROUTE_15_GATE_1F
	db $8, $e, $2, ROUTE_15_GATE_1F
	db $9, $e, $3, ROUTE_15_GATE_1F

	db $1 ; signs
	db $9, $27, $c ; Route15Text12

	db $b ; people
	db SPRITE_LASS, $b + 4, $29 + 4, $ff, $d0, $41, JR__TRAINER_F + $C8, $14 ; trainer
	db SPRITE_LASS, $a + 4, $35 + 4, $ff, $d2, $42, JR__TRAINER_F + $C8, $15 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $d + 4, $1f + 4, $ff, $d1, $43, BIRD_KEEPER + $C8, $6 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $d + 4, $23 + 4, $ff, $d1, $44, BIRD_KEEPER + $C8, $7 ; trainer
	db SPRITE_FOULARD_WOMAN, $b + 4, $35 + 4, $ff, $d0, $45, BEAUTY + $C8, $9 ; trainer
	db SPRITE_FOULARD_WOMAN, $a + 4, $29 + 4, $ff, $d3, $46, BEAUTY + $C8, $a ; trainer
	db SPRITE_BIKER, $a + 4, $30 + 4, $ff, $d0, $47, BIKER + $C8, $3 ; trainer
	db SPRITE_BIKER, $a + 4, $2e + 4, $ff, $d0, $48, BIKER + $C8, $4 ; trainer
	db SPRITE_LASS, $5 + 4, $25 + 4, $ff, $d3, $49, JR__TRAINER_F + $C8, $16 ; trainer
	db SPRITE_LASS, $d + 4, $12 + 4, $ff, $d1, $4a, JR__TRAINER_F + $C8, $17 ; trainer
	db SPRITE_BALL, $5 + 4, $12 + 4, $ff, $ff, $8b, TM_20 ; item

	; warp-to
	EVENT_DISP $1e, $8, $7 ; ROUTE_15_GATE_1F
	EVENT_DISP $1e, $9, $7 ; ROUTE_15_GATE_1F
	EVENT_DISP $1e, $8, $e ; ROUTE_15_GATE_1F
	EVENT_DISP $1e, $9, $e ; ROUTE_15_GATE_1F

Route15Blocks: ; 0x589cc 270
	INCBIN "maps/route15.blk"

Route16_h: ; 0x58ada to 0x58afc (34 bytes) (id=27)
	db $00 ; tileset
	db ROUTE_16_HEIGHT, ROUTE_16_WIDTH ; dimensions (y, x)
	dw Route16Blocks, Route16Texts, Route16Script ; blocks, texts, scripts
	db SOUTH | EAST ; connections

	; connections data

	db ROUTE_17
	dw Route17Blocks ; connection strip location
	dw $C6EB + (ROUTE_16_HEIGHT + 3) * (ROUTE_16_WIDTH + 6) + 0 ; current map position
	db ROUTE_17_WIDTH, ROUTE_17_WIDTH ; bigness, width
	db 0, (0 * -2) ; alignments (y, x)
	dw $C6EF + ROUTE_17_WIDTH ; window

	db CELADON_CITY
	dw CeladonCityBlocks + (CELADON_CITY_WIDTH) ; connection strip location
	dw $C6E5 + (ROUTE_16_WIDTH + 6) * (-3 + 4) ; current map position
	db $f, CELADON_CITY_WIDTH ; bigness, width
	db (-4 * -2), 0 ; alignments (y, x)
	dw $C6EF + CELADON_CITY_WIDTH ; window

	; end connections data

	dw Route16Object ; objects

Route16Object: ; 0x58afc (size=136)
	db $f ; border tile

	db $9 ; warps
	db $a, $11, $0, ROUTE_16_GATE_1F
	db $b, $11, $1, ROUTE_16_GATE_1F
	db $a, $18, $2, ROUTE_16_GATE_1F
	db $b, $18, $3, ROUTE_16_GATE_1F
	db $4, $11, $4, ROUTE_16_GATE_1F
	db $5, $11, $5, ROUTE_16_GATE_1F
	db $4, $18, $6, ROUTE_16_GATE_1F
	db $5, $18, $7, ROUTE_16_GATE_1F
	db $5, $7, $0, ROUTE_16_HOUSE

	db $2 ; signs
	db $b, $1b, $8 ; Route16Text8
	db $11, $5, $9 ; Route16Text9

	db $7 ; people
	db SPRITE_BIKER, $c + 4, $11 + 4, $ff, $d2, $41, BIKER + $C8, $5 ; trainer
	db SPRITE_BIKER, $d + 4, $e + 4, $ff, $d3, $42, CUE_BALL + $C8, $1 ; trainer
	db SPRITE_BIKER, $c + 4, $b + 4, $ff, $d1, $43, CUE_BALL + $C8, $2 ; trainer
	db SPRITE_BIKER, $b + 4, $9 + 4, $ff, $d2, $44, BIKER + $C8, $6 ; trainer
	db SPRITE_BIKER, $a + 4, $6 + 4, $ff, $d3, $45, CUE_BALL + $C8, $3 ; trainer
	db SPRITE_BIKER, $c + 4, $3 + 4, $ff, $d3, $46, BIKER + $C8, $7 ; trainer
	db SPRITE_SNORLAX, $a + 4, $1a + 4, $ff, $d0, $7 ; person

	; warp-to
	EVENT_DISP $14, $a, $11 ; ROUTE_16_GATE_1F
	EVENT_DISP $14, $b, $11 ; ROUTE_16_GATE_1F
	EVENT_DISP $14, $a, $18 ; ROUTE_16_GATE_1F
	EVENT_DISP $14, $b, $18 ; ROUTE_16_GATE_1F
	EVENT_DISP $14, $4, $11 ; ROUTE_16_GATE_1F
	EVENT_DISP $14, $5, $11 ; ROUTE_16_GATE_1F
	EVENT_DISP $14, $4, $18 ; ROUTE_16_GATE_1F
	EVENT_DISP $14, $5, $18 ; ROUTE_16_GATE_1F
	EVENT_DISP $14, $5, $7 ; ROUTE_16_HOUSE

Route16Blocks: ; 0x58b84 180
	INCBIN "maps/route16.blk"

Route18_h: ; 0x58c38 to 0x58c5a (34 bytes) (id=29)
	db $00 ; tileset
	db ROUTE_18_HEIGHT, ROUTE_18_WIDTH ; dimensions (y, x)
	dw Route18Blocks, Route18Texts, Route18Script ; blocks, texts, scripts
	db NORTH | EAST ; connections

	; connections data

	db ROUTE_17
	dw Route17Blocks + (ROUTE_17_HEIGHT - 3) * ROUTE_17_WIDTH ; connection strip location
	dw $C6EB + 0 ; current map position
	db ROUTE_17_WIDTH, ROUTE_17_WIDTH ; bigness, width
	db (ROUTE_17_HEIGHT * 2) - 1, (0 * -2) ; alignments (y, x)
	dw $C6E9 + ROUTE_17_HEIGHT * (ROUTE_17_WIDTH + 6) ; window

	db FUCHSIA_CITY
	dw FuchsiaCityBlocks + (FUCHSIA_CITY_WIDTH) ; connection strip location
	dw $C6E5 + (ROUTE_18_WIDTH + 6) * (-3 + 4) ; current map position
	db $f, FUCHSIA_CITY_WIDTH ; bigness, width
	db (-4 * -2), 0 ; alignments (y, x)
	dw $C6EF + FUCHSIA_CITY_WIDTH ; window

	; end connections data

	dw Route18Object ; objects

Route18Object: ; 0x58c5a (size=66)
	db $43 ; border tile

	db $4 ; warps
	db $8, $21, $0, ROUTE_18_GATE_1F
	db $9, $21, $1, ROUTE_18_GATE_1F
	db $8, $28, $2, ROUTE_18_GATE_1F
	db $9, $28, $3, ROUTE_18_GATE_1F

	db $2 ; signs
	db $7, $2b, $4 ; Route18Text4
	db $5, $21, $5 ; Route18Text5

	db $3 ; people
	db SPRITE_BLACK_HAIR_BOY_1, $b + 4, $24 + 4, $ff, $d3, $41, BIRD_KEEPER + $C8, $8 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $f + 4, $28 + 4, $ff, $d2, $42, BIRD_KEEPER + $C8, $9 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $d + 4, $2a + 4, $ff, $d2, $43, BIRD_KEEPER + $C8, $a ; trainer

	; warp-to
	EVENT_DISP $19, $8, $21 ; ROUTE_18_GATE_1F
	EVENT_DISP $19, $9, $21 ; ROUTE_18_GATE_1F
	EVENT_DISP $19, $8, $28 ; ROUTE_18_GATE_1F
	EVENT_DISP $19, $9, $28 ; ROUTE_18_GATE_1F

Route18Blocks: ; 0x58c9c 225
	INCBIN "maps/route18.blk"

INCBIN "baserom.gbc",$58d7d,$58e3b - $58d7d

UnnamedText_58e3b: ; 0x58e3b
	TX_FAR _UnnamedText_58e3b
	db $50
; 0x58e3b + 5 bytes

UnnamedText_58e40: ; 0x58e40
	TX_FAR _UnnamedText_58e40
	db $50
; 0x58e40 + 5 bytes

UnnamedText_58e45: ; 0x58e45
	TX_FAR _UnnamedText_58e45
	db $50
; 0x58e45 + 5 bytes

UnnamedText_58e4a: ; 0x58e4a
	TX_FAR _UnnamedText_58e4a
	db $50
; 0x58e4a + 5 bytes

UnnamedText_58e4f: ; 0x58e4f
	TX_FAR _UnnamedText_58e4f
	db $50
; 0x58e4f + 5 bytes

UnnamedText_58e54: ; 0x58e54
	TX_FAR _UnnamedText_58e54
	db $50
; 0x58e54 + 5 bytes

INCBIN "baserom.gbc",$58e59,$58ecc - $58e59

UnnamedText_58ecc: ; 0x58ecc
	TX_FAR _UnnamedText_58ecc
	db $50
; 0x58ecc + 5 bytes

INCBIN "baserom.gbc",$58ed1,$58f3e - $58ed1

UnnamedText_58f3e: ; 0x58f3e
	TX_FAR _UnnamedText_58f3e
	db $50
; 0x58f3e + 5 bytes

INCBIN "baserom.gbc",$58f43,$59091 - $58f43

UnnamedText_59091: ; 0x59091
	TX_FAR _UnnamedText_59091
	db $50
; 0x59091 + 5 bytes

UnnamedText_59096: ; 0x59096
	TX_FAR _UnnamedText_59096
	db $50
; 0x59096 + 5 bytes

UnnamedText_5909b: ; 0x5909b
	TX_FAR _UnnamedText_5909b
	db $50
; 0x5909b + 5 bytes

UnnamedText_590a0: ; 0x590a0
	TX_FAR _UnnamedText_590a0
	db $50
; 0x590a0 + 5 bytes

INCBIN "baserom.gbc",$590a5,$590ab - $590a5

UnnamedText_590ab: ; 0x590ab
	TX_FAR _UnnamedText_590ab
	db $50
; 0x590ab + 5 bytes

Route6Script: ; 0x590b0
	call $3c3c
	ld hl, Route6TrainerHeaders
	ld de, Route6_Unknown590c3
	ld a, [$d600]
	call $3160
	ld [$d600], a
	ret
; 0x590c3

Route6_Unknown590c3: ; 0x590c3
INCBIN "baserom.gbc",$590c3,$590c9 - $590c3

Route6Texts:
	dw Route6Text1, Route6Text2, Route6Text3, Route6Text4, Route6Text5, Route6Text6, Route6Text7

Route6TrainerHeaders:
Route6TrainerHeader0: ; 0x590d7
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d7c9 ; flag's byte
	dw Route6BattleText1 ; 0x512a TextBeforeBattle
	dw Route6AfterBattleText1 ; 0x5134 TextAfterBattle
	dw Route6EndBattleText1 ; 0x512f TextEndBattle
	dw Route6EndBattleText1 ; 0x512f TextEndBattle
; 0x590e3

Route6TrainerHeader1: ; 0x590e3
	db $2 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d7c9 ; flag's byte
	dw Route6BattleText2 ; 0x5143 TextBeforeBattle
	dw Route6AfterBattleText1 ; 0x5134 TextAfterBattle
	dw Route6EndBattleText2 ; 0x5148 TextEndBattle
	dw Route6EndBattleText2 ; 0x5148 TextEndBattle
; 0x590ef

Route6TrainerHeader2: ; 0x590ef
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7c9 ; flag's byte
	dw Route6BattleText3 ; 0x5157 TextBeforeBattle
	dw Route6AfterBattleText3 ; 0x5161 TextAfterBattle
	dw Route6EndBattleText3 ; 0x515c TextEndBattle
	dw Route6EndBattleText3 ; 0x515c TextEndBattle
; 0x590fb

Route6TrainerHeader3: ; 0x590fb
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7c9 ; flag's byte
	dw Route6BattleText4 ; 0x5170 TextBeforeBattle
	dw Route6AfterBattleText4 ; 0x517a TextAfterBattle
	dw Route6EndBattleText4 ; 0x5175 TextEndBattle
	dw Route6EndBattleText4 ; 0x5175 TextEndBattle
; 0x59107

Route6TrainerHeader4: ; 0x59107
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7c9 ; flag's byte
	dw Route6BattleText5 ; 0x5189 TextBeforeBattle
	dw Route6AfterBattleText5 ; 0x5193 TextAfterBattle
	dw Route6EndBattleText5 ; 0x518e TextEndBattle
	dw Route6EndBattleText5 ; 0x518e TextEndBattle
; 0x59113

Route6TrainerHeader5: ; 0x59113
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7c9 ; flag's byte
	dw Route6BattleText6 ; 0x51a2 TextBeforeBattle
	dw Route6AfterBattleText6 ; 0x51ac TextAfterBattle
	dw Route6EndBattleText6 ; 0x51a7 TextEndBattle
	dw Route6EndBattleText6 ; 0x51a7 TextEndBattle
; 0x5911e

db $ff

Route6Text1: ; 0x59120
	db $8
	ld hl, Route6TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd
; 0x5912a

Route6BattleText1: ; 0x5912a
	TX_FAR _Route6BattleText1
	db $50
; 0x5912a + 5 bytes

Route6EndBattleText1: ; 0x5912f
	TX_FAR _Route6EndBattleText1
	db $50
; 0x5912f + 5 bytes

Route6AfterBattleText1: ; 0x59134
	TX_FAR _Route6AfterBattleText1
	db $50
; 0x59134 + 5 bytes

Route6Text2: ; 0x59139
	db $08 ; asm
	ld hl, Route6TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route6BattleText2: ; 0x59143
	TX_FAR _Route6BattleText2
	db $50
; 0x59143 + 5 bytes

Route6EndBattleText2: ; 0x59148
	TX_FAR _Route6EndBattleText2
	db $50
; 0x59148 + 5 bytes

Route6Text3: ; 0x5914d
	db $08 ; asm
	ld hl, Route6TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route6BattleText3: ; 0x59157
	TX_FAR _Route6BattleText3
	db $50
; 0x59157 + 5 bytes

Route6EndBattleText3: ; 0x5915c
	TX_FAR _Route6EndBattleText3
	db $50
; 0x5915c + 5 bytes

Route6AfterBattleText3: ; 0x59161
	TX_FAR _Route6AfterBattleText3
	db $50
; 0x59161 + 5 bytes

Route6Text4: ; 0x59166
	db $08 ; asm
	ld hl, Route6TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route6BattleText4: ; 0x59170
	TX_FAR _Route6BattleText4
	db $50
; 0x59170 + 5 bytes

Route6EndBattleText4: ; 0x59175
	TX_FAR _Route6EndBattleText4
	db $50
; 0x59175 + 5 bytes

Route6AfterBattleText4: ; 0x5917a
	TX_FAR _Route6AfterBattleText4
	db $50
; 0x5917a + 5 bytes

Route6Text5: ; 0x5917f
	db $08 ; asm
	ld hl, Route6TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route6BattleText5: ; 0x59189
	TX_FAR _Route6BattleText5
	db $50
; 0x59189 + 5 bytes

Route6EndBattleText5: ; 0x5918e
	TX_FAR _Route6EndBattleText5
	db $50
; 0x5918e + 5 bytes

Route6AfterBattleText5: ; 0x59193
	TX_FAR _Route6AfterBattleText5
	db $50
; 0x59193 + 5 bytes

Route6Text6: ; 0x59198
	db $08 ; asm
	ld hl, Route6TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route6BattleText6: ; 0x591a2
	TX_FAR _Route6BattleText6
	db $50
; 0x591a2 + 5 bytes

Route6EndBattleText6: ; 0x591a7
	TX_FAR _Route6EndBattleText6
	db $50
; 0x591a7 + 5 bytes

Route6AfterBattleText6: ; 0x591ac
	TX_FAR _Route6AfterBattleText6
	db $50
; 0x591ac + 5 bytes

Route6Text7: ; 0x591b1
	TX_FAR _Route6Text7
	db $50

Route8Script: ; 0x591b6
	call $3c3c
	ld hl, Route8TrainerHeaders
	ld de, Route8_Unknown591c9
	ld a, [$d601]
	call $3160
	ld [$d601], a
	ret
; 0x591c9

Route8_Unknown591c9: ; 0x591c9
INCBIN "baserom.gbc",$591c9,$591cf - $591c9

Route8Texts: ; 0x591cf
	dw Route8Text1, Route8Text2, Route8Text3, Route8Text4, Route8Text5, Route8Text6, Route8Text7, Route8Text8, Route8Text9, Route8Text10

Route8TrainerHeaders: ; 0x591e3
Route8TrainerHeader0: ; 0x591e3
	db $1 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText1 ; 0x525a TextBeforeBattle
	dw Route8AfterBattleText1 ; 0x5264 TextAfterBattle
	dw Route8EndBattleText1 ; 0x525f TextEndBattle
	dw Route8EndBattleText1 ; 0x525f TextEndBattle
; 0x591ef

Route8TrainerHeader1: ; 0x591ef
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText2 ; 0x5273 TextBeforeBattle
	dw Route8AfterBattleText2 ; 0x527d TextAfterBattle
	dw Route8EndBattleText2 ; 0x5278 TextEndBattle
	dw Route8EndBattleText2 ; 0x5278 TextEndBattle
; 0x591fb

Route8TrainerHeader2: ; 0x591fb
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText3 ; 0x528c TextBeforeBattle
	dw Route8AfterBattleText3 ; 0x5296 TextAfterBattle
	dw Route8EndBattleText3 ; 0x5291 TextEndBattle
	dw Route8EndBattleText3 ; 0x5291 TextEndBattle
; 0x59207

Route8TrainerHeader3: ; 0x59207
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText4 ; 0x52a5 TextBeforeBattle
	dw Route8AfterBattleText4 ; 0x52af TextAfterBattle
	dw Route8EndBattleText4 ; 0x52aa TextEndBattle
	dw Route8EndBattleText4 ; 0x52aa TextEndBattle
; 0x59213

Route8TrainerHeader4: ; 0x59213
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText5 ; 0x52be TextBeforeBattle
	dw Route8AfterBattleText5 ; 0x52c8 TextAfterBattle
	dw Route8EndBattleText5 ; 0x52c3 TextEndBattle
	dw Route8EndBattleText5 ; 0x52c3 TextEndBattle
; 0x5921f

Route8TrainerHeader5: ; 0x5921f
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText6 ; 0x52d7 TextBeforeBattle
	dw Route8AfterBattleText6 ; 0x52e1 TextAfterBattle
	dw Route8EndBattleText6 ; 0x52dc TextEndBattle
	dw Route8EndBattleText6 ; 0x52dc TextEndBattle
; 0x5922b

Route8TrainerHeader6: ; 0x5922b
	db $7 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText7 ; 0x52f0 TextBeforeBattle
	dw Route8AfterBattleText7 ; 0x52fa TextAfterBattle
	dw Route8EndBattleText7 ; 0x52f5 TextEndBattle
	dw Route8EndBattleText7 ; 0x52f5 TextEndBattle
; 0x59237

Route8TrainerHeader7: ; 0x59237
	db $8 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText8 ; 0x5309 TextBeforeBattle
	dw Route8AfterBattleText8 ; 0x5313 TextAfterBattle
	dw Route8EndBattleText8 ; 0x530e TextEndBattle
	dw Route8EndBattleText8 ; 0x530e TextEndBattle
; 0x59243

Route8TrainerHeader8: ; 0x59243
	db $9 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7cd ; flag's byte
	dw Route8BattleText9 ; 0x5322 TextBeforeBattle
	dw Route8AfterBattleText9 ; 0x532c TextAfterBattle
	dw Route8EndBattleText9 ; 0x5327 TextEndBattle
	dw Route8EndBattleText9 ; 0x5327 TextEndBattle
; 0x5924e

db $ff

Route8Text1: ; 0x59250
	db $8
	ld hl, Route8TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd
; 0x5925a

Route8BattleText1: ; 0x5925a
	TX_FAR _Route8BattleText1
	db $50
; 0x5925f

Route8EndBattleText1: ; 0x5925f
	TX_FAR _Route8EndBattleText1
	db $50
; 0x5925f + 5 bytes

Route8AfterBattleText1: ; 0x59264
	TX_FAR _Route8AfterBattleText1
	db $50
; 0x59264 + 5 bytes

Route8Text2: ; 0x59269
	db $08 ; asm
	ld hl, Route8TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route8BattleText2: ; 0x59273
	TX_FAR _Route8BattleText2
	db $50
; 0x59273 + 5 bytes

Route8EndBattleText2: ; 0x59278
	TX_FAR _Route8EndBattleText2
	db $50
; 0x59278 + 5 bytes

Route8AfterBattleText2: ; 0x5927d
	TX_FAR _Route8AfterBattleText2
	db $50
; 0x5927d + 5 bytes

Route8Text3: ; 0x59282
	db $08 ; asm
	ld hl, Route8TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route8BattleText3: ; 0x5928c
	TX_FAR _Route8BattleText3
	db $50
; 0x5928c + 5 bytes

Route8EndBattleText3: ; 0x59291
	TX_FAR _Route8EndBattleText3
	db $50
; 0x59291 + 5 bytes

Route8AfterBattleText3: ; 0x59296
	TX_FAR _Route8AfterBattleText3
	db $50
; 0x59296 + 5 bytes

Route8Text4: ; 0x5929b
	db $08 ; asm
	ld hl, Route8TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route8BattleText4: ; 0x592a5
	TX_FAR _Route8BattleText4
	db $50
; 0x592a5 + 5 bytes

Route8EndBattleText4: ; 0x592aa
	TX_FAR _Route8EndBattleText4
	db $50
; 0x592aa + 5 bytes

Route8AfterBattleText4: ; 0x592af
	TX_FAR _Route8AfterBattleText4
	db $50
; 0x592af + 5 bytes

Route8Text5: ; 0x592b4
	db $08 ; asm
	ld hl, Route8TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route8BattleText5: ; 0x592be
	TX_FAR _Route8BattleText5
	db $50
; 0x592be + 5 bytes

Route8EndBattleText5: ; 0x592c3
	TX_FAR _Route8EndBattleText5
	db $50
; 0x592c3 + 5 bytes

Route8AfterBattleText5: ; 0x592c8
	TX_FAR _Route8AfterBattleText5
	db $50
; 0x592c8 + 5 bytes

Route8Text6: ; 0x592cd
	db $08 ; asm
	ld hl, Route8TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route8BattleText6: ; 0x592d7
	TX_FAR _Route8BattleText6
	db $50
; 0x592d7 + 5 bytes

Route8EndBattleText6: ; 0x592dc
	TX_FAR _Route8EndBattleText6
	db $50
; 0x592dc + 5 bytes

Route8AfterBattleText6: ; 0x592e1
	TX_FAR _Route8AfterBattleText6
	db $50
; 0x592e1 + 5 bytes

Route8Text7: ; 0x592e6
	db $08 ; asm
	ld hl, Route8TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route8BattleText7: ; 0x592f0
	TX_FAR _Route8BattleText7
	db $50
; 0x592f0 + 5 bytes

Route8EndBattleText7: ; 0x592f5
	TX_FAR _Route8EndBattleText7
	db $50
; 0x592f5 + 5 bytes

Route8AfterBattleText7: ; 0x592fa
	TX_FAR _Route8AfterBattleText7
	db $50
; 0x592fa + 5 bytes

Route8Text8: ; 0x592ff
	db $08 ; asm
	ld hl, Route8TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route8BattleText8: ; 0x59309
	TX_FAR _Route8BattleText8
	db $50
; 0x59309 + 5 bytes

Route8EndBattleText8: ; 0x5930e
	TX_FAR _Route8EndBattleText8
	db $50
; 0x5930e + 5 bytes

Route8AfterBattleText8: ; 0x59313
	TX_FAR _Route8AfterBattleText8
	db $50
; 0x59313 + 5 bytes

Route8Text9: ; 0x59318
	db $08 ; asm
	ld hl, Route8TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route8BattleText9: ; 0x59322
	TX_FAR _Route8BattleText9
	db $50
; 0x59322 + 5 bytes

Route8EndBattleText9: ; 0x59327
	TX_FAR _Route8EndBattleText9
	db $50
; 0x59327 + 5 bytes

Route8AfterBattleText9: ; 0x5932c
	TX_FAR _Route8AfterBattleText9
	db $50
; 0x5932c + 5 bytes

Route8Text10: ; 0x59331
	TX_FAR _Route8Text10
	db $50

Route10Script: ; 0x59336
	call $3c3c
	ld hl, Route10TrainerHeaders
	ld de, Route10_Unknown59349
	ld a, [$d605]
	call $3160
	ld [$d605], a
	ret
; 0x59349

Route10_Unknown59349: ; 0x59349
INCBIN "baserom.gbc",$59349,$6

Route10Texts: ; 0x5934f
	dw Route10Text1, Route10Text2, Route10Text3, Route10Text4, Route10Text5, Route10Text6, Route10Text7, PokeCenterSignText, Route10Text9, Route10Text10

Route10TrainerHeaders:
Route10TrainerHeader0: ; 0x59363
	db $1 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d1 ; flag's byte
	dw Route10BattleText1 ; 0x53b6 TextBeforeBattle
	dw Route10AfterBattleText1 ; 0x53c0 TextAfterBattle
	dw Route10EndBattleText1 ; 0x53bb TextEndBattle
	dw Route10EndBattleText1 ; 0x53bb TextEndBattle
; 0x5936f

Route10TrainerHeader1: ; 0x5936f
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7d1 ; flag's byte
	dw Route10BattleText2 ; 0x53cf TextBeforeBattle
	dw Route10AfterBattleText2 ; 0x53d9 TextAfterBattle
	dw Route10EndBattleText2 ; 0x53d4 TextEndBattle
	dw Route10EndBattleText2 ; 0x53d4 TextEndBattle
; 0x5937b

Route10TrainerHeader2: ; 0x5937b
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d1 ; flag's byte
	dw Route10BattleText3 ; 0x53e8 TextBeforeBattle
	dw Route10AfterBattleText3 ; 0x53f2 TextAfterBattle
	dw Route10EndBattleText3 ; 0x53ed TextEndBattle
	dw Route10EndBattleText3 ; 0x53ed TextEndBattle
; 0x59387

Route10TrainerHeader3: ; 0x59387
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7d1 ; flag's byte
	dw Route10BattleText4 ; 0x5401 TextBeforeBattle
	dw Route10AfterBattleText4 ; 0x540b TextAfterBattle
	dw Route10EndBattleText4 ; 0x5406 TextEndBattle
	dw Route10EndBattleText4 ; 0x5406 TextEndBattle
; 0x59393

Route10TrainerHeader4: ; 0x59393
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d1 ; flag's byte
	dw Route10BattleText5 ; 0x541a TextBeforeBattle
	dw Route10AfterBattleText5 ; 0x5424 TextAfterBattle
	dw Route10EndBattleText5 ; 0x541f TextEndBattle
	dw Route10EndBattleText5 ; 0x541f TextEndBattle
; 0x5939f

Route10TrainerHeader5: ; 0x5939f
	db $6 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d1 ; flag's byte
	dw Route10BattleText6 ; 0x5433 TextBeforeBattle
	dw Route10AfterBattleText6 ; 0x543d TextAfterBattle
	dw Route10EndBattleText6 ; 0x5438 TextEndBattle
	dw Route10EndBattleText6 ; 0x5438 TextEndBattle
; 0x593ab

db $ff

Route10Text1: ; 0x593ac
	db $08 ; asm
	ld hl, Route10TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route10BattleText1: ; 0x593b6
	TX_FAR _Route10BattleText1
	db $50
; 0x593b6 + 5 bytes

Route10EndBattleText1: ; 0x593bb
	TX_FAR _Route10EndBattleText1
	db $50
; 0x593bb + 5 bytes

Route10AfterBattleText1: ; 0x593c0
	TX_FAR _Route10AfterBattleText1
	db $50
; 0x593c0 + 5 bytes

Route10Text2: ; 0x593c5
	db $08 ; asm
	ld hl, Route10TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route10BattleText2: ; 0x593cf
	TX_FAR _Route10BattleText2
	db $50
; 0x593cf + 5 bytes

Route10EndBattleText2: ; 0x593d4
	TX_FAR _Route10EndBattleText2
	db $50
; 0x593d4 + 5 bytes

Route10AfterBattleText2: ; 0x593d9
	TX_FAR _Route10AfterBattleText2
	db $50
; 0x593d9 + 5 bytes

Route10Text3: ; 0x593de
	db $08 ; asm
	ld hl, Route10TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route10BattleText3: ; 0x593e8
	TX_FAR _Route10BattleText3
	db $50
; 0x593e8 + 5 bytes

Route10EndBattleText3: ; 0x593ed
	TX_FAR _Route10EndBattleText3
	db $50
; 0x593ed + 5 bytes

Route10AfterBattleText3: ; 0x593f2
	TX_FAR _Route10AfterBattleText3
	db $50
; 0x593f2 + 5 bytes

Route10Text4: ; 0x593f7
	db $08 ; asm
	ld hl, Route10TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route10BattleText4: ; 0x59401
	TX_FAR _Route10BattleText4
	db $50
; 0x59401 + 5 bytes

Route10EndBattleText4: ; 0x59406
	TX_FAR _Route10EndBattleText4
	db $50
; 0x59406 + 5 bytes

Route10AfterBattleText4: ; 0x5940b
	TX_FAR _Route10AfterBattleText4
	db $50
; 0x5940b + 5 bytes

Route10Text5: ; 0x59410
	db $08 ; asm
	ld hl, Route10TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route10BattleText5: ; 0x5941a
	TX_FAR _Route10BattleText5
	db $50
; 0x5941a + 5 bytes

Route10EndBattleText5: ; 0x5941f
	TX_FAR _Route10EndBattleText5
	db $50
; 0x5941f + 5 bytes

Route10AfterBattleText5: ; 0x59424
	TX_FAR _Route10AfterBattleText5
	db $50
; 0x59424 + 5 bytes

Route10Text6: ; 0x59429
	db $08 ; asm
	ld hl, Route10TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route10BattleText6: ; 0x59433
	TX_FAR _Route10BattleText6
	db $50
; 0x59433 + 5 bytes

Route10EndBattleText6: ; 0x59438
	TX_FAR _Route10EndBattleText6
	db $50
; 0x59438 + 5 bytes

Route10AfterBattleText6: ; 0x5943d
	TX_FAR _Route10AfterBattleText6
	db $50
; 0x5943d + 5 bytes

Route10Text9: ; 0x59442
Route10Text7: ; 0x59442
	TX_FAR _Route10Text7 ; _Route10Text9
	db $50

Route10Text10: ; 0x59447
	TX_FAR _Route10Text10
	db $50

Route11Script: ; 0x5944c
	call $3c3c
	ld hl, Route11TrainerHeaders
	ld de, Route11_Unknown5945f
	ld a, [$d623]
	call $3160
	ld [$d623], a
	ret
; 0x5945f

Route11_Unknown5945f: ; 0x5945f
INCBIN "baserom.gbc",$5945f,$59465 - $5945f

Route11Texts: ; 0x59465
	dw UnnamedText_594f4, Route11Text2, Route11Text3, Route11Text4, Route11Text5, Route11Text6, Route11Text7, Route11Text8, Route11Text9, Route11Text10, Route11Text11

Route11TrainerHeaders:
Route11TrainerHeader0: ; 0x5947b
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText1 ; 0x54fe TextBeforeBattle
	dw Route11AfterBattleText1 ; 0x5508 TextAfterBattle
	dw Route11EndBattleText1 ; 0x5503 TextEndBattle
	dw Route11EndBattleText1 ; 0x5503 TextEndBattle
; 0x59487

Route11TrainerHeader1: ; 0x59487
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText2 ; 0x5517 TextBeforeBattle
	dw Route11AfterBattleText2 ; 0x5521 TextAfterBattle
	dw Route11EndBattleText2 ; 0x551c TextEndBattle
	dw Route11EndBattleText2 ; 0x551c TextEndBattle
; 0x59493

Route11TrainerHeader2: ; 0x59493
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText3 ; 0x5530 TextBeforeBattle
	dw Route11AfterBattleText3 ; 0x553a TextAfterBattle
	dw Route11EndBattleText3 ; 0x5535 TextEndBattle
	dw Route11EndBattleText3 ; 0x5535 TextEndBattle
; 0x5949f

Route11TrainerHeader3: ; 0x5949f
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText4 ; 0x5549 TextBeforeBattle
	dw Route11AfterBattleText4 ; 0x5553 TextAfterBattle
	dw Route11EndBattleText4 ; 0x554e TextEndBattle
	dw Route11EndBattleText4 ; 0x554e TextEndBattle
; 0x594ab

Route11TrainerHeader4: ; 0x594ab
	db $5 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText5 ; 0x5562 TextBeforeBattle
	dw Route11AfterBattleText5 ; 0x556c TextAfterBattle
	dw Route11EndBattleText5 ; 0x5567 TextEndBattle
	dw Route11EndBattleText5 ; 0x5567 TextEndBattle
; 0x594b7

Route11TrainerHeader5: ; 0x594b7
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText6 ; 0x557b TextBeforeBattle
	dw Route11AfterBattleText6 ; 0x5585 TextAfterBattle
	dw Route11EndBattleText6 ; 0x5580 TextEndBattle
	dw Route11EndBattleText6 ; 0x5580 TextEndBattle
; 0x594c3

Route11TrainerHeader6: ; 0x594c3
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText7 ; 0x5594 TextBeforeBattle
	dw Route11AfterBattleText7 ; 0x559e TextAfterBattle
	dw Route11EndBattleText7 ; 0x5599 TextEndBattle
	dw Route11EndBattleText7 ; 0x5599 TextEndBattle
; 0x594cf

Route11TrainerHeader7: ; 0x594cf
	db $8 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText8 ; 0x55ad TextBeforeBattle
	dw Route11AfterBattleText8 ; 0x55b7 TextAfterBattle
	dw Route11EndBattleText8 ; 0x55b2 TextEndBattle
	dw Route11EndBattleText8 ; 0x55b2 TextEndBattle
; 0x594db

Route11TrainerHeader8: ; 0x594db
	db $9 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText9 ; 0x55c6 TextBeforeBattle
	dw Route11AfterBattleText9 ; 0x55d0 TextAfterBattle
	dw Route11EndBattleText9 ; 0x55cb TextEndBattle
	dw Route11EndBattleText9 ; 0x55cb TextEndBattle
; 0x594e7

Route11TrainerHeader9: ; 0x594e7
	db $a ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d5 ; flag's byte
	dw Route11BattleText10 ; 0x55df TextBeforeBattle
	dw Route11AfterBattleText10 ; 0x55e9 TextAfterBattle
	dw Route11EndBattleText10 ; 0x55e4 TextEndBattle
	dw Route11EndBattleText10 ; 0x55e4 TextEndBattle
; 0x594f3

db $ff

UnnamedText_594f4: ; 0x594f4
	db $8
	ld hl, Route11TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd
; 0x594fe

Route11BattleText1: ; 0x594fe
	TX_FAR _Route11BattleText1
	db $50
; 0x594fe + 5 bytes

Route11EndBattleText1: ; 0x59503
	TX_FAR _Route11EndBattleText1
	db $50
; 0x59503 + 5 bytes

Route11AfterBattleText1: ; 0x59508
	TX_FAR _Route11AfterBattleText1
	db $50
; 0x59508 + 5 bytes

Route11Text2: ; 0x5950d
	db $08 ; asm
	ld hl, Route11TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText2: ; 0x59517
	TX_FAR _Route11BattleText2
	db $50
; 0x59517 + 5 bytes

Route11EndBattleText2: ; 0x5951c
	TX_FAR _Route11EndBattleText2
	db $50
; 0x5951c + 5 bytes

Route11AfterBattleText2: ; 0x59521
	TX_FAR _Route11AfterBattleText2
	db $50
; 0x59521 + 5 bytes

Route11Text3: ; 0x59526
	db $08 ; asm
	ld hl, Route11TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText3: ; 0x59530
	TX_FAR _Route11BattleText3
	db $50
; 0x59530 + 5 bytes

Route11EndBattleText3: ; 0x59535
	TX_FAR _Route11EndBattleText3
	db $50
; 0x59535 + 5 bytes

Route11AfterBattleText3: ; 0x5953a
	TX_FAR _Route11AfterBattleText3
	db $50
; 0x5953a + 5 bytes

Route11Text4: ; 0x5953f
	db $08 ; asm
	ld hl, Route11TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText4: ; 0x59549
	TX_FAR _Route11BattleText4
	db $50
; 0x59549 + 5 bytes

Route11EndBattleText4: ; 0x5954e
	TX_FAR _Route11EndBattleText4
	db $50
; 0x5954e + 5 bytes

Route11AfterBattleText4: ; 0x59553
	TX_FAR _Route11AfterBattleText4
	db $50
; 0x59553 + 5 bytes

Route11Text5: ; 0x59558
	db $08 ; asm
	ld hl, Route11TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText5: ; 0x59562
	TX_FAR _Route11BattleText5
	db $50
; 0x59562 + 5 bytes

Route11EndBattleText5: ; 0x59567
	TX_FAR _Route11EndBattleText5
	db $50
; 0x59567 + 5 bytes

Route11AfterBattleText5: ; 0x5956c
	TX_FAR _Route11AfterBattleText5
	db $50
; 0x5956c + 5 bytes

Route11Text6: ; 0x59571
	db $08 ; asm
	ld hl, Route11TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText6: ; 0x5957b
	TX_FAR _Route11BattleText6
	db $50
; 0x5957b + 5 bytes

Route11EndBattleText6: ; 0x59580
	TX_FAR _Route11EndBattleText6
	db $50
; 0x59580 + 5 bytes

Route11AfterBattleText6: ; 0x59585
	TX_FAR _Route11AfterBattleText6
	db $50
; 0x59585 + 5 bytes

Route11Text7: ; 0x5958a
	db $08 ; asm
	ld hl, Route11TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText7: ; 0x59594
	TX_FAR _Route11BattleText7
	db $50
; 0x59594 + 5 bytes

Route11EndBattleText7: ; 0x59599
	TX_FAR _Route11EndBattleText7
	db $50
; 0x59599 + 5 bytes

Route11AfterBattleText7: ; 0x5959e
	TX_FAR _Route11AfterBattleText7
	db $50
; 0x5959e + 5 bytes

Route11Text8: ; 0x595a3
	db $08 ; asm
	ld hl, Route11TrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText8: ; 0x595ad
	TX_FAR _Route11BattleText8
	db $50
; 0x595ad + 5 bytes

Route11EndBattleText8: ; 0x595b2
	TX_FAR _Route11EndBattleText8
	db $50
; 0x595b2 + 5 bytes

Route11AfterBattleText8: ; 0x595b7
	TX_FAR _Route11AfterBattleText8
	db $50
; 0x595b7 + 5 bytes

Route11Text9: ; 0x595bc
	db $08 ; asm
	ld hl, Route11TrainerHeader8
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText9: ; 0x595c6
	TX_FAR _Route11BattleText9
	db $50
; 0x595c6 + 5 bytes

Route11EndBattleText9: ; 0x595cb
	TX_FAR _Route11EndBattleText9
	db $50
; 0x595cb + 5 bytes

Route11AfterBattleText9: ; 0x595d0
	TX_FAR _Route11AfterBattleText9
	db $50
; 0x595d0 + 5 bytes

Route11Text10: ; 0x595d5
	db $08 ; asm
	ld hl, Route11TrainerHeader9
	call LoadTrainerHeader
	jp TextScriptEnd

Route11BattleText10: ; 0x595df
	TX_FAR _Route11BattleText10
	db $50
; 0x595df + 5 bytes

Route11EndBattleText10: ; 0x595e4
	TX_FAR _Route11EndBattleText10
	db $50
; 0x595e4 + 5 bytes

Route11AfterBattleText10: ; 0x595e9
	TX_FAR _Route11AfterBattleText10
	db $50
; 0x595e9 + 5 bytes

Route11Text11: ; 0x595ee
	TX_FAR _Route11Text11
	db $50

Route12Script: ; 0x595f3
	call $3c3c
	ld hl, Route12TrainerHeaders
	ld de, $5611
	ld a, [$d624]
	call $3160
	ld [$d624], a
	ret
; 0x59606

INCBIN "baserom.gbc",$59606,$6f

Route12Texts: ; 0x59675
	dw Route12Text1, Route12Text2, Route12Text3, Route12Text4, Route12Text5, Route12Text6, Route12Text7, Route12Text8, Route12Text9, Route12Text10, Route12Text11, Route12Text12, Route12Text13, Route12Text14

Route12TrainerHeaders:
Route12TrainerHeader0: ; 0x59691
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d7 ; flag's byte
	dw Route12BattleText1 ; 0x56ff TextBeforeBattle
	dw Route12AfterBattleText1 ; 0x5709 TextAfterBattle
	dw Route12EndBattleText1 ; 0x5704 TextEndBattle
	dw Route12EndBattleText1 ; 0x5704 TextEndBattle
; 0x5969d

Route12TrainerHeader1: ; 0x5969d
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d7 ; flag's byte
	dw Route12BattleText2 ; 0x5718 TextBeforeBattle
	dw Route12AfterBattleText2 ; 0x5722 TextAfterBattle
	dw Route12EndBattleText2 ; 0x571d TextEndBattle
	dw Route12EndBattleText2 ; 0x571d TextEndBattle
; 0x596a9

Route12TrainerHeader2: ; 0x596a9
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d7 ; flag's byte
	dw Route12BattleText3 ; 0x5731 TextBeforeBattle
	dw Route12AfterBattleText3 ; 0x573b TextAfterBattle
	dw Route12EndBattleText3 ; 0x5736 TextEndBattle
	dw Route12EndBattleText3 ; 0x5736 TextEndBattle
; 0x596b5

Route12TrainerHeader3: ; 0x596b5
	db $5 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d7 ; flag's byte
	dw Route12BattleText4 ; 0x574a TextBeforeBattle
	dw Route12AfterBattleText4 ; 0x5754 TextAfterBattle
	dw Route12EndBattleText4 ; 0x574f TextEndBattle
	dw Route12EndBattleText4 ; 0x574f TextEndBattle
; 0x596c1

Route12TrainerHeader4: ; 0x596c1
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d7 ; flag's byte
	dw Route12BattleText5 ; 0x5763 TextBeforeBattle
	dw Route12AfterBattleText5 ; 0x576d TextAfterBattle
	dw Route12EndBattleText5 ; 0x5768 TextEndBattle
	dw Route12EndBattleText5 ; 0x5768 TextEndBattle
; 0x596cd

Route12TrainerHeader5: ; 0x596cd
	db $7 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7d7 ; flag's byte
	dw Route12BattleText6 ; 0x577c TextBeforeBattle
	dw Route12AfterBattleText6 ; 0x5786 TextAfterBattle
	dw Route12EndBattleText6 ; 0x5781 TextEndBattle
	dw Route12EndBattleText6 ; 0x5781 TextEndBattle
; 0x596d9

Route12TrainerHeader6: ; 0x596d9
	db $8 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7d7 ; flag's byte
	dw Route12BattleText7 ; 0x5795 TextBeforeBattle
	dw Route12AfterBattleText7 ; 0x579f TextAfterBattle
	dw Route12EndBattleText7 ; 0x579a TextEndBattle
	dw Route12EndBattleText7 ; 0x579a TextEndBattle
; 0x596e5

db $ff

Route12Text1: ; 0x596e6
	TX_FAR _Route12Text1
	db $50

Route12Text13:
UnnamedText_596eb: ; 0x596eb
	TX_FAR _UnnamedText_596eb
	db $50
; 0x596eb + 5 bytes

Route12Text14:
UnnamedText_596f0: ; 0x596f0
	TX_FAR _UnnamedText_596f0
	db $50
; 0x596f0 + 5 bytes

Route12Text2: ; 0x596f5
	db $08 ; asm
	ld hl, Route12TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route12BattleText1: ; 0x596ff
	TX_FAR _Route12BattleText1
	db $50
; 0x596ff + 5 bytes

Route12EndBattleText1: ; 0x59704
	TX_FAR _Route12EndBattleText1
	db $50
; 0x59704 + 5 bytes

Route12AfterBattleText1: ; 0x59709
	TX_FAR _Route12AfterBattleText1
	db $50
; 0x59709 + 5 bytes

Route12Text3: ; 0x5970e
	db $08 ; asm
	ld hl, Route12TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route12BattleText2: ; 0x59718
	TX_FAR _Route12BattleText2
	db $50
; 0x59718 + 5 bytes

Route12EndBattleText2: ; 0x5971d
	TX_FAR _Route12EndBattleText2
	db $50
; 0x5971d + 5 bytes

Route12AfterBattleText2: ; 0x59722
	TX_FAR _Route12AfterBattleText2
	db $50
; 0x59722 + 5 bytes

Route12Text4: ; 0x59727
	db $08 ; asm
	ld hl, Route12TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route12BattleText3: ; 0x59731
	TX_FAR _Route12BattleText3
	db $50
; 0x59731 + 5 bytes

Route12EndBattleText3: ; 0x59736
	TX_FAR _Route12EndBattleText3
	db $50
; 0x59736 + 5 bytes

Route12AfterBattleText3: ; 0x5973b
	TX_FAR _Route12AfterBattleText3
	db $50
; 0x5973b + 5 bytes

Route12Text5: ; 0x59740
	db $08 ; asm
	ld hl, Route12TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route12BattleText4: ; 0x5974a
	TX_FAR _Route12BattleText4
	db $50
; 0x5974a + 5 bytes

Route12EndBattleText4: ; 0x5974f
	TX_FAR _Route12EndBattleText4
	db $50
; 0x5974f + 5 bytes

Route12AfterBattleText4: ; 0x59754
	TX_FAR _Route12AfterBattleText4
	db $50
; 0x59754 + 5 bytes

Route12Text6: ; 0x59759
	db $08 ; asm
	ld hl, Route12TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route12BattleText5: ; 0x59763
	TX_FAR _Route12BattleText5
	db $50
; 0x59763 + 5 bytes

Route12EndBattleText5: ; 0x59768
	TX_FAR _Route12EndBattleText5
	db $50
; 0x59768 + 5 bytes

Route12AfterBattleText5: ; 0x5976d
	TX_FAR _Route12AfterBattleText5
	db $50
; 0x5976d + 5 bytes

Route12Text7: ; 0x59772
	db $08 ; asm
	ld hl, Route12TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route12BattleText6: ; 0x5977c
	TX_FAR _Route12BattleText6
	db $50
; 0x5977c + 5 bytes

Route12EndBattleText6: ; 0x59781
	TX_FAR _Route12EndBattleText6
	db $50
; 0x59781 + 5 bytes

Route12AfterBattleText6: ; 0x59786
	TX_FAR _Route12AfterBattleText6
	db $50
; 0x59786 + 5 bytes

Route12Text8: ; 0x5978b
	db $08 ; asm
	ld hl, Route12TrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

Route12BattleText7: ; 0x59795
	TX_FAR _Route12BattleText7
	db $50
; 0x59795 + 5 bytes

Route12EndBattleText7: ; 0x5979a
	TX_FAR _Route12EndBattleText7
	db $50
; 0x5979a + 5 bytes

Route12AfterBattleText7: ; 0x5979f
	TX_FAR _Route12AfterBattleText7
	db $50
; 0x5979f + 5 bytes

Route12Text11: ; 0x597a4
	TX_FAR _Route12Text11
	db $50

Route12Text12: ; 0x597a9
	TX_FAR _Route12Text12
	db $50

Route15Script: ; 0x597ae
	call $3c3c
	ld hl, Route15TrainerHeaders
	ld de, Route15_Unknown597c1
	ld a, [$d625]
	call $3160
	ld [$d625], a
	ret
; 0x597c1

Route15_Unknown597c1: ; 0x597c1
INCBIN "baserom.gbc",$597c1,$6

Route15Texts: ; 0x597c7
	dw Route15Text1, Route15Text2, Route15Text3, Route15Text4, Route15Text5, Route15Text6, Route15Text7, Route15Text8, Route15Text9, Route15Text10, Route15Text11, Route15Text12

Route15TrainerHeaders:
Route15TrainerHeader0: ; 0x597df
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText1 ; 0x5898 TextBeforeBattle
	dw Route15AfterBattleText1 ; 0x58a2 TextAfterBattle
	dw Route15EndBattleText1 ; 0x589d TextEndBattle
	dw Route15EndBattleText1 ; 0x589d TextEndBattle
; 0x597eb

Route15TrainerHeader1: ; 0x597eb
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText2 ; 0x58a7 TextBeforeBattle
	dw Route15AfterBattleText2 ; 0x58b1 TextAfterBattle
	dw Route15EndBattleText2 ; 0x58ac TextEndBattle
	dw Route15EndBattleText2 ; 0x58ac TextEndBattle
; 0x597f7

Route15TrainerHeader2: ; 0x597f7
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText3 ; 0x58b6 TextBeforeBattle
	dw Route15AfterBattleText3 ; 0x58c0 TextAfterBattle
	dw Route15EndBattleText3 ; 0x58bb TextEndBattle
	dw Route15EndBattleText3 ; 0x58bb TextEndBattle
; 0x59803

Route15TrainerHeader3: ; 0x59803
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText4 ; 0x58c5 TextBeforeBattle
	dw Route15AfterBattleText4 ; 0x58cf TextAfterBattle
	dw Route15EndBattleText4 ; 0x58ca TextEndBattle
	dw Route15EndBattleText4 ; 0x58ca TextEndBattle
; 0x5980f

Route15TrainerHeader4: ; 0x5980f
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText5 ; 0x58d4 TextBeforeBattle
	dw Route15AfterBattleText5 ; 0x58de TextAfterBattle
	dw Route15EndBattleText5 ; 0x58d9 TextEndBattle
	dw Route15EndBattleText5 ; 0x58d9 TextEndBattle
; 0x5981b

Route15TrainerHeader5: ; 0x5981b
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText6 ; 0x58e3 TextBeforeBattle
	dw Route15AfterBattleText6 ; 0x58ed TextAfterBattle
	dw Route15EndBattleText6 ; 0x58e8 TextEndBattle
	dw Route15EndBattleText6 ; 0x58e8 TextEndBattle
; 0x59827

Route15TrainerHeader6: ; 0x59827
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText7 ; 0x58f2 TextBeforeBattle
	dw Route15AfterBattleText7 ; 0x58fc TextAfterBattle
	dw Route15EndBattleText7 ; 0x58f7 TextEndBattle
	dw Route15EndBattleText7 ; 0x58f7 TextEndBattle
; 0x59833

Route15TrainerHeader7: ; 0x59833
	db $8 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText8 ; 0x5901 TextBeforeBattle
	dw Route15AfterBattleText8 ; 0x590b TextAfterBattle
	dw Route15EndBattleText8 ; 0x5906 TextEndBattle
	dw Route15EndBattleText8 ; 0x5906 TextEndBattle
; 0x5983f

Route15TrainerHeader8: ; 0x5983f
	db $9 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText9 ; 0x5910 TextBeforeBattle
	dw Route15AfterBattleText9 ; 0x591a TextAfterBattle
	dw Route15EndBattleText9 ; 0x5915 TextEndBattle
	dw Route15EndBattleText9 ; 0x5915 TextEndBattle
; 0x5984b

Route15TrainerHeader9: ; 0x5984b
	db $a ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7dd ; flag's byte
	dw Route15BattleText10 ; 0x591f TextBeforeBattle
	dw Route15AfterBattleText10 ; 0x5929 TextAfterBattle
	dw Route15EndBattleText10 ; 0x5924 TextEndBattle
	dw Route15EndBattleText10 ; 0x5924 TextEndBattle
; 0x59857

db $ff

Route15Text1: ; 0x59858
	db $8 ; asm
	ld hl, Route15TrainerHeader0
	jr asm_33cb7 ; 0x5985c $34

Route15Text2:
	db $8 ; asm
	ld hl, Route15TrainerHeader1
	jr asm_33cb7 ; 0x59862 $2e

Route15Text3:
	db $8 ; asm
	ld hl, Route15TrainerHeader2
	jr asm_33cb7 ; 0x59868 $28

Route15Text4:
	db $8 ; asm
	ld hl, Route15TrainerHeader3
	jr asm_33cb7 ; 0x5986e $22

Route15Text5:
	db $8 ; asm
	ld hl, Route15TrainerHeader4
	jr asm_33cb7 ; 0x59874 $1c

Route15Text6:
	db $8 ; asm
	ld hl, Route15TrainerHeader5
	jr asm_33cb7 ; 0x5987a $16

Route15Text7:
	db $8 ; asm
	ld hl, Route15TrainerHeader6
	jr asm_33cb7 ; 0x59880 $10

Route15Text8:
	db $8 ; asm
	ld hl, Route15TrainerHeader7
	jr asm_33cb7 ; 0x59886 $a

Route15Text9:
	db $8 ; asm
	ld hl, Route15TrainerHeader8
	jr asm_33cb7 ; 0x5988c $4

Route15Text10:
	db $8 ; asm
	ld hl, Route15TrainerHeader9
asm_33cb7: ; 0x59892
	call LoadTrainerHeader
	jp TextScriptEnd
; 0x59898

Route15BattleText1: ; 0x59898
	TX_FAR _Route15BattleText1
	db $50
; 0x59898 + 5 bytes

Route15EndBattleText1: ; 0x5989d
	TX_FAR _Route15EndBattleText1
	db $50
; 0x5989d + 5 bytes

Route15AfterBattleText1: ; 0x598a2
	TX_FAR _Route15AfterBattleText1
	db $50
; 0x598a2 + 5 bytes

Route15BattleText2: ; 0x598a7
	TX_FAR _Route15BattleText2
	db $50
; 0x598a7 + 5 bytes

Route15EndBattleText2: ; 0x598ac
	TX_FAR _Route15EndBattleText2
	db $50
; 0x598ac + 5 bytes

Route15AfterBattleText2: ; 0x598b1
	TX_FAR _Route15AfterBattleText2
	db $50
; 0x598b1 + 5 bytes

Route15BattleText3: ; 0x598b6
	TX_FAR _Route15BattleText3
	db $50
; 0x598b6 + 5 bytes

Route15EndBattleText3: ; 0x598bb
	TX_FAR _Route15EndBattleText3
	db $50
; 0x598bb + 5 bytes

Route15AfterBattleText3: ; 0x598c0
	TX_FAR _Route15AfterBattleText3
	db $50
; 0x598c0 + 5 bytes

Route15BattleText4: ; 0x598c5
	TX_FAR _Route15BattleText4
	db $50
; 0x598c5 + 5 bytes

Route15EndBattleText4: ; 0x598ca
	TX_FAR _Route15EndBattleText4
	db $50
; 0x598ca + 5 bytes

Route15AfterBattleText4: ; 0x598cf
	TX_FAR _Route15AfterBattleText4
	db $50
; 0x598cf + 5 bytes

Route15BattleText5: ; 0x598d4
	TX_FAR _Route15BattleText5
	db $50
; 0x598d4 + 5 bytes

Route15EndBattleText5: ; 0x598d9
	TX_FAR _Route15EndBattleText5
	db $50
; 0x598d9 + 5 bytes

Route15AfterBattleText5: ; 0x598de
	TX_FAR _Route15AfterBattleText5
	db $50
; 0x598de + 5 bytes

Route15BattleText6: ; 0x598e3
	TX_FAR _Route15BattleText6
	db $50
; 0x598e3 + 5 bytes

Route15EndBattleText6: ; 0x598e8
	TX_FAR _Route15EndBattleText6
	db $50
; 0x598e8 + 5 bytes

Route15AfterBattleText6: ; 0x598ed
	TX_FAR _Route15AfterBattleText6
	db $50
; 0x598ed + 5 bytes

Route15BattleText7: ; 0x598f2
	TX_FAR _Route15BattleText7
	db $50
; 0x598f2 + 5 bytes

Route15EndBattleText7: ; 0x598f7
	TX_FAR _Route15EndBattleText7
	db $50
; 0x598f7 + 5 bytes

Route15AfterBattleText7: ; 0x598fc
	TX_FAR _Route15AfterBattleText7
	db $50
; 0x598fc + 5 bytes

Route15BattleText8: ; 0x59901
	TX_FAR _Route15BattleText8
	db $50
; 0x59901 + 5 bytes

Route15EndBattleText8: ; 0x59906
	TX_FAR _Route15EndBattleText8
	db $50
; 0x59906 + 5 bytes

Route15AfterBattleText8: ; 0x5990b
	TX_FAR _Route15AfterBattleText8
	db $50
; 0x5990b + 5 bytes

Route15BattleText9: ; 0x59910
	TX_FAR _Route15BattleText9
	db $50
; 0x59910 + 5 bytes

Route15EndBattleText9: ; 0x59915
	TX_FAR _Route15EndBattleText9
	db $50
; 0x59915 + 5 bytes

Route15AfterBattleText9: ; 0x5991a
	TX_FAR _Route15AfterBattleText9
	db $50
; 0x5991a + 5 bytes

Route15BattleText10: ; 0x5991f
	TX_FAR _Route15BattleText10
	db $50
; 0x5991f + 5 bytes

Route15EndBattleText10: ; 0x59924
	TX_FAR _Route15EndBattleText10
	db $50
; 0x59924 + 5 bytes

Route15AfterBattleText10: ; 0x59929
	TX_FAR _Route15AfterBattleText10
	db $50
; 0x59929 + 5 bytes

Route15Text12: ; 0x5992e
	TX_FAR _Route15Text12
	db $50

Route16Script: ; 0x59933
	call $3c3c
	ld hl, Route16TrainerHeaders
	ld de, $5951
	ld a, [$d626]
	call $3160
	ld [$d626], a
	ret
; 0x59946

INCBIN "baserom.gbc",$59946,$73

Route16Texts: ; 0x599b9
	dw Route16Text1, Route16Text2, Route16Text3, Route16Text4, Route16Text5, Route16Text6, Route16Text7, Route16Text8, Route16Text9, Route16Text10, Route16Text11

Route16TrainerHeaders:
Route16TrainerHeader0: ; 0x599cf
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7df ; flag's byte
	dw Route16BattleText1 ; 0x5a22 TextBeforeBattle
	dw Route16AfterBattleText1 ; 0x5a2c TextAfterBattle
	dw Route16EndBattleText1 ; 0x5a27 TextEndBattle
	dw Route16EndBattleText1 ; 0x5a27 TextEndBattle
; 0x599db

Route16TrainerHeader1: ; 0x599db
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7df ; flag's byte
	dw Route16BattleText2 ; 0x5a3b TextBeforeBattle
	dw Route16AfterBattleText2 ; 0x5a45 TextAfterBattle
	dw Route16EndBattleText2 ; 0x5a40 TextEndBattle
	dw Route16EndBattleText2 ; 0x5a40 TextEndBattle
; 0x599e7

Route16TrainerHeader2: ; 0x599e7
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7df ; flag's byte
	dw Route16BattleText3 ; 0x5a54 TextBeforeBattle
	dw Route16AfterBattleText3 ; 0x5a5e TextAfterBattle
	dw Route16EndBattleText3 ; 0x5a59 TextEndBattle
	dw Route16EndBattleText3 ; 0x5a59 TextEndBattle
; 0x599f3

Route16TrainerHeader3: ; 0x599f3
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7df ; flag's byte
	dw Route16BattleText4 ; 0x5a6d TextBeforeBattle
	dw Route16AfterBattleText4 ; 0x5a77 TextAfterBattle
	dw Route16EndBattleText4 ; 0x5a72 TextEndBattle
	dw Route16EndBattleText4 ; 0x5a72 TextEndBattle
; 0x599ff

Route16TrainerHeader4: ; 0x599ff
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d7df ; flag's byte
	dw Route16BattleText5 ; 0x5a86 TextBeforeBattle
	dw Route16AfterBattleText5 ; 0x5a90 TextAfterBattle
	dw Route16EndBattleText5 ; 0x5a8b TextEndBattle
	dw Route16EndBattleText5 ; 0x5a8b TextEndBattle
; 0x59a0b

Route16TrainerHeader5: ; 0x59a0b
	db $6 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7df ; flag's byte
	dw Route16BattleText6 ; 0x5a9f TextBeforeBattle
	dw Route16AfterBattleText6 ; 0x5aa9 TextAfterBattle
	dw Route16EndBattleText6 ; 0x5aa4 TextEndBattle
	dw Route16EndBattleText6 ; 0x5aa4 TextEndBattle
; 0x59a17

db $ff

Route16Text1: ; 0x59a18
	db $08 ; asm
	ld hl, Route16TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route16BattleText1: ; 0x59a22
	TX_FAR _Route16BattleText1
	db $50
; 0x59a22 + 5 bytes

Route16EndBattleText1: ; 0x59a27
	TX_FAR _Route16EndBattleText1
	db $50
; 0x59a27 + 5 bytes

Route16AfterBattleText1: ; 0x59a2c
	TX_FAR _Route16AfterBattleText1
	db $50
; 0x59a2c + 5 bytes

Route16Text2: ; 0x59a31
	db $08 ; asm
	ld hl, Route16TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route16BattleText2: ; 0x59a3b
	TX_FAR _Route16BattleText2
	db $50
; 0x59a3b + 5 bytes

Route16EndBattleText2: ; 0x59a40
	TX_FAR _Route16EndBattleText2
	db $50
; 0x59a40 + 5 bytes

Route16AfterBattleText2: ; 0x59a45
	TX_FAR _Route16AfterBattleText2
	db $50
; 0x59a45 + 5 bytes

Route16Text3: ; 0x59a4a
	db $08 ; asm
	ld hl, Route16TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route16BattleText3: ; 0x59a54
	TX_FAR _Route16BattleText3
	db $50
; 0x59a54 + 5 bytes

Route16EndBattleText3: ; 0x59a59
	TX_FAR _Route16EndBattleText3
	db $50
; 0x59a59 + 5 bytes

Route16AfterBattleText3: ; 0x59a5e
	TX_FAR _Route16AfterBattleText3
	db $50
; 0x59a5e + 5 bytes

Route16Text4: ; 0x59a63
	db $08 ; asm
	ld hl, Route16TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

Route16BattleText4: ; 0x59a6d
	TX_FAR _Route16BattleText4
	db $50
; 0x59a6d + 5 bytes

Route16EndBattleText4: ; 0x59a72
	TX_FAR _Route16EndBattleText4
	db $50
; 0x59a72 + 5 bytes

Route16AfterBattleText4: ; 0x59a77
	TX_FAR _Route16AfterBattleText4
	db $50
; 0x59a77 + 5 bytes

Route16Text5: ; 0x59a7c
	db $08 ; asm
	ld hl, Route16TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

Route16BattleText5: ; 0x59a86
	TX_FAR _Route16BattleText5
	db $50
; 0x59a86 + 5 bytes

Route16EndBattleText5: ; 0x59a8b
	TX_FAR _Route16EndBattleText5
	db $50
; 0x59a8b + 5 bytes

Route16AfterBattleText5: ; 0x59a90
	TX_FAR _Route16AfterBattleText5
	db $50
; 0x59a90 + 5 bytes

Route16Text6: ; 0x59a95
	db $08 ; asm
	ld hl, Route16TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

Route16BattleText6: ; 0x59a9f
	TX_FAR _Route16BattleText6
	db $50
; 0x59a9f + 5 bytes

Route16EndBattleText6: ; 0x59aa4
	TX_FAR _Route16EndBattleText6
	db $50
; 0x59aa4 + 5 bytes

Route16AfterBattleText6: ; 0x59aa9
	TX_FAR _Route16AfterBattleText6
	db $50
; 0x59aa9 + 5 bytes

Route16Text7: ; 0x59aae
	TX_FAR _Route16Text7
	db $50

Route16Text10: ; 0x59ab3
	TX_FAR _UnnamedText_59ab3
	db $50
; 0x59ab3 + 5 bytes

Route16Text11: ; 0x59ab8
	TX_FAR _UnnamedText_59ab8
	db $50
; 0x59ab8 + 5 bytes

Route16Text8: ; 0x59abd
	TX_FAR _Route16Text8
	db $50

Route16Text9: ; 0x59ac2
	TX_FAR _Route16Text9
	db $50

Route18Script: ; 0x59ac7
	call $3c3c
	ld hl, Route18TrainerHeaders
	ld de, Route18_Unknown59ada
	ld a, [$d627]
	call $3160
	ld [$d627], a
	ret
; 0x59ada

Route18_Unknown59ada: ; 0x59ada
INCBIN "baserom.gbc",$59ada,$6

Route18Texts: ; 0x59ae0
	dw Route18Text1, Route18Text2, Route18Text3, Route18Text4, Route18Text5

Route18TrainerHeaders:
Route18TrainerHeader0: ; 0x59aea
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e3 ; flag's byte
	dw Route18BattleText1 ; 0x5b19 TextBeforeBattle
	dw Route18AfterBattleText1 ; 0x5b23 TextAfterBattle
	dw Route18EndBattleText1 ; 0x5b1e TextEndBattle
	dw Route18EndBattleText1 ; 0x5b1e TextEndBattle
; 0x59af6

Route18TrainerHeader1: ; 0x59af6
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7e3 ; flag's byte
	dw Route18BattleText2 ; 0x5b32 TextBeforeBattle
	dw Route18AfterBattleText2 ; 0x5b3c TextAfterBattle
	dw Route18EndBattleText2 ; 0x5b37 TextEndBattle
	dw Route18EndBattleText2 ; 0x5b37 TextEndBattle
; 0x59b02

Route18TrainerHeader2: ; 0x59b02
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7e3 ; flag's byte
	dw Route18BattleText3 ; 0x5b4b TextBeforeBattle
	dw Route18AfterBattleText3 ; 0x5b55 TextAfterBattle
	dw Route18EndBattleText3 ; 0x5b50 TextEndBattle
	dw Route18EndBattleText3 ; 0x5b50 TextEndBattle
; 0x59b0e

db $ff

Route18Text1: ; 0x59b0f
	db $08 ; asm
	ld hl, Route18TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

Route18BattleText1: ; 0x59b19
	TX_FAR _Route18BattleText1
	db $50
; 0x59b19 + 5 bytes

Route18EndBattleText1: ; 0x59b1e
	TX_FAR _Route18EndBattleText1
	db $50
; 0x59b1e + 5 bytes

Route18AfterBattleText1: ; 0x59b23
	TX_FAR _Route18AfterBattleText1
	db $50
; 0x59b23 + 5 bytes

Route18Text2: ; 0x59b28
	db $08 ; asm
	ld hl, Route18TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

Route18BattleText2: ; 0x59b32
	TX_FAR _Route18BattleText2
	db $50
; 0x59b32 + 5 bytes

Route18EndBattleText2: ; 0x59b37
	TX_FAR _Route18EndBattleText2
	db $50
; 0x59b37 + 5 bytes

Route18AfterBattleText2: ; 0x59b3c
	TX_FAR _Route18AfterBattleText2
	db $50
; 0x59b3c + 5 bytes

Route18Text3: ; 0x59b41
	db $08 ; asm
	ld hl, Route18TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

Route18BattleText3: ; 0x59b4b
	TX_FAR _Route18BattleText3
	db $50
; 0x59b4b + 5 bytes

Route18EndBattleText3: ; 0x59b50
	TX_FAR _Route18EndBattleText3
	db $50
; 0x59b50 + 5 bytes

Route18AfterBattleText3: ; 0x59b55
	TX_FAR _Route18AfterBattleText3
	db $50
; 0x59b55 + 5 bytes

Route18Text4: ; 0x59b5a
	TX_FAR _Route18Text4
	db $50

Route18Text5: ; 0x59b5f
	TX_FAR _Route18Text5
	db $50

FanClub_h: ; 0x59b64 to 0x59b70 (12 bytes) (id=90)
	db $10 ; tileset
	db POKEMON_FAN_CLUB_HEIGHT, POKEMON_FAN_CLUB_WIDTH ; dimensions (y, x)
	dw FanClubBlocks, FanClubTexts, FanClubScript ; blocks, texts, scripts
	db $00 ; connections

	dw FanClubObject ; objects

FanClubScript: ; 0x59b70
	jp $3c3c
; 0x59b73

INCBIN "baserom.gbc",$59b73,$11

FanClubTexts: ; 0x59b84
	dw FanClubText1, FanClubText2, FanClubText3, FanClubText4, FanClubText5, FanClubText6, FanClubText7, FanClubText8

FanClubText1: ; 0x59b94
	db $08 ; asm
	ld a, [$d771]
	bit 7, a
	jr nz, asm_67b22 ; 0x59b9a
	ld hl, UnnamedText_59bb7
	call PrintText
	ld hl, $d771
	set 6, [hl]
	jr asm_64f01 ; 0x59ba7
asm_67b22 ; 0x59ba9
	ld hl, UnnamedText_59bbc
	call PrintText
	ld hl, $d771
	res 7, [hl]
asm_64f01 ; 0x59bb4
	jp TextScriptEnd

UnnamedText_59bb7: ; 0x59bb7
	TX_FAR _UnnamedText_59bb7
	db $50
; 0x59bb7 + 5 bytes

UnnamedText_59bbc: ; 0x59bbc
	TX_FAR _UnnamedText_59bbc
	db $50
; 0x59bbc + 5 bytes

FanClubText2: ; 0x59bc1
	db $08 ; asm
	ld a, [$d771]
	bit 6, a
	jr nz, asm_5cd59 ; 0x59bc7
	ld hl, UnnamedText_59be4
	call PrintText
	ld hl, $d771
	set 7, [hl]
	jr asm_59625 ; 0x59bd4
asm_5cd59 ; 0x59bd6
	ld hl, UnnamedText_59be9
	call PrintText
	ld hl, $d771
	res 6, [hl]
asm_59625 ; 0x59be1
	jp TextScriptEnd

UnnamedText_59be4: ; 0x59be4
	TX_FAR _UnnamedText_59be4
	db $50
; 0x59be4 + 5 bytes

UnnamedText_59be9: ; 0x59be9
	TX_FAR _UnnamedText_59be9
	db $50
; 0x59be9 + 5 bytes

FanClubText3: ; 0x59bee
	db $8
	ld hl, UnnamedText_59c00
	call PrintText
	ld a, $54
	call $13d0
	call $3748
	jp TextScriptEnd
; 0x59c00

UnnamedText_59c00: ; 0x59c00
	TX_FAR _UnnamedText_59c00
	db $50
; 0x59c00 + 5 bytes

FanClubText4: ; 0x59c05
	db $08 ; asm
	ld hl, UnnamedText_59c17
	call PrintText
	ld a, SEEL
	call $13d0
	call $3748
	jp TextScriptEnd

UnnamedText_59c17: ; 0x59c17
	TX_FAR _UnnamedText_59c17
	db $50
; 0x59c17 + 5 bytes

FanClubText5: ; 0x59c1c
	db $08 ; asm
	call $5b73
	jr nz, asm_38bb3 ; 0x59c20
	ld hl, UnnamedText_59c65
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, asm_2c8d7 ; 0x59c2f
	ld hl, UnnamedText_59c6a
	call PrintText
	ld bc, (BIKE_VOUCHER << 8) | 1
	call GiveItem
	jr nc, asm_867d4 ; 0x59c3d
	ld hl, ReceivedBikeVoucherText
	call PrintText
	ld hl, $d771
	set 1, [hl]
	jr asm_d3c26 ; 0x59c4a
asm_867d4 ; 0x59c4c
	ld hl, UnnamedText_59c83
	call PrintText
	jr asm_d3c26 ; 0x59c52
asm_2c8d7 ; 0x59c54
	ld hl, UnnamedText_59c79
	call PrintText
	jr asm_d3c26 ; 0x59c5a
asm_38bb3 ; 0x59c5c
	ld hl, UnnamedText_59c7e
	call PrintText
asm_d3c26 ; 0x59c62
	jp TextScriptEnd

UnnamedText_59c65: ; 0x59c65
	TX_FAR _UnnamedText_59c65
	db $50
; 0x59c65 + 5 bytes

UnnamedText_59c6a: ; 0x59c6a
	TX_FAR _UnnamedText_59c6a
	db $50
; 0x59c6a + 5 bytes

ReceivedBikeVoucherText: ; 0x59c6f
	TX_FAR _ReceivedBikeVoucherText ; 0x9a82e
	db $11
	TX_FAR _UnnamedText_59c74 ; 0x9a844
	db $50
; 0x59c6f + 10 bytes = 0x59c79

UnnamedText_59c79: ; 0x59c79
	TX_FAR _UnnamedText_59c79
	db $50
; 0x59c79 + 5 bytes

UnnamedText_59c7e: ; 0x59c7e
	TX_FAR _UnnamedText_59c7e
	db $50
; 0x59c7e + 5 bytes

UnnamedText_59c83: ; 0x59c83
	TX_FAR _UnnamedText_59c83
	db $50
; 0x59c83 + 5 bytes

FanClubText6:
	TX_FAR _FanClubText6
	db $50

FanClubText7:
	TX_FAR _FanClubText7
	db $50

FanClubText8: ; 0x59c92
	TX_FAR _FanClubText8
	db $50

FanClubObject: ; 0x59c97 (size=62)
	db $d ; border tile

	db $2 ; warps
	db $7, $2, $1, $ff
	db $7, $3, $1, $ff

	db $2 ; signs
	db $0, $1, $7 ; FanClubText7
	db $0, $6, $8 ; FanClubText8

	db $6 ; people
	db SPRITE_FISHER2, $3 + 4, $6 + 4, $ff, $d2, $1 ; person
	db SPRITE_GIRL, $3 + 4, $1 + 4, $ff, $d3, $2 ; person
	db SPRITE_CLEFAIRY, $4 + 4, $6 + 4, $ff, $d2, $3 ; person
	db SPRITE_SEEL, $4 + 4, $1 + 4, $ff, $d3, $4 ; person
	db SPRITE_GENTLEMAN, $1 + 4, $3 + 4, $ff, $d0, $5 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $1 + 4, $5 + 4, $ff, $d0, $6 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

FanClubBlocks: ; 0x59cd5 16
	INCBIN "maps/fanclub.blk"

SilphCo2_h: ; 0x59ce5 to 0x59cf1 (12 bytes) (id=207)
	db $16 ; tileset
	db SILPH_CO_2F_HEIGHT, SILPH_CO_2F_WIDTH ; dimensions (y, x)
	dw SilphCo2Blocks, SilphCo2Texts, SilphCo2Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo2Object ; objects

SilphCo2Script: ; 0x59cf1
	call SilphCo2_Unknown59d07
	call $3c3c
	ld hl, SilphCo2TrainerHeaders
	ld de, $5d80
	ld a, [$d643]
	call $3160
	ld [$d643], a
	ret
; 0x59d07

SilphCo2_Unknown59d07: ; 0x59d07
INCBIN "baserom.gbc",$59d07,$7f

SilphCo2Texts: ; 0x59d86
	dw SilphCo2Text1, SilphCo2Text2, SilphCo2Text3, SilphCo2Text4, SilphCo2Text5

SilphCo2TrainerHeaders:
SilphCo2TrainerHeader0: ; 0x59d90
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d825 ; flag's byte
	dw SilphCo2BattleText1 ; 0x5e2a TextBeforeBattle
	dw SilphCo2AfterBattleText1 ; 0x5e34 TextAfterBattle
	dw SilphCo2EndBattleText1 ; 0x5e2f TextEndBattle
	dw SilphCo2EndBattleText1 ; 0x5e2f TextEndBattle
; 0x59d9c

SilphCo2TrainerHeader1: ; 0x59d9c
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d825 ; flag's byte
	dw SilphCo2BattleText2 ; 0x5e39 TextBeforeBattle
	dw SilphCo2AfterBattleText2 ; 0x5e43 TextAfterBattle
	dw SilphCo2EndBattleText2 ; 0x5e3e TextEndBattle
	dw SilphCo2EndBattleText2 ; 0x5e3e TextEndBattle
; 0x59da8

SilphCo2TrainerHeader2: ; 0x59da8
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d825 ; flag's byte
	dw SilphCo2BattleText3 ; 0x5e48 TextBeforeBattle
	dw SilphCo2AfterBattleText3 ; 0x5e52 TextAfterBattle
	dw SilphCo2EndBattleText3 ; 0x5e4d TextEndBattle
	dw SilphCo2EndBattleText3 ; 0x5e4d TextEndBattle
; 0x59db4

SilphCo2TrainerHeader3: ; 0x59db4
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d825 ; flag's byte
	dw SilphCo2BattleText4 ; 0x5e57 TextBeforeBattle
	dw SilphCo2AfterBattleText4 ; 0x5e61 TextAfterBattle
	dw SilphCo2EndBattleText4 ; 0x5e5c TextEndBattle
	dw SilphCo2EndBattleText4 ; 0x5e5c TextEndBattle
; 0x59dc0

db $ff

SilphCo2Text1: ; 0x59dc1
	db $08 ; asm
	ld a, [$d826]
	bit 7, a
	jr nz, asm_b8a0d ; 0x59dc7
	ld hl, UnnamedText_59ded
	call PrintText
	ld bc, (TM_36 << 8) | 1
	call GiveItem
	ld hl, TM36NoRoomText
	jr nc, asm_2c1e0 ; 0x59dd8
	ld hl, $d826
	set 7, [hl]
	ld hl, ReceivedTM36Text
	jr asm_2c1e0 ; 0x59de2
asm_b8a0d ; 0x59de4
	ld hl, TM36ExplanationText
asm_2c1e0 ; 0x59de7
	call PrintText
	jp TextScriptEnd

UnnamedText_59ded: ; 0x59ded
	TX_FAR _UnnamedText_59ded
	db $50
; 0x59ded + 5 bytes

ReceivedTM36Text: ; 0x59df2
	TX_FAR _ReceivedTM36Text ; 0x824ba
	db $0B, $50
; 0x59df2 + 6 bytes = 0x59df8

TM36ExplanationText: ; 0x59df8
	TX_FAR _TM36ExplanationText
	db $50
; 0x59df8 + 5 bytes

TM36NoRoomText: ; 0x59dfd
	TX_FAR _TM36NoRoomText
	db $50
; 0x59dfd + 5 bytes

SilphCo2Text2: ; 0x59e02
	db $08 ; asm
	ld hl, SilphCo2TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo2Text3: ; 0x59e0c
	db $08 ; asm
	ld hl, SilphCo2TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo2Text4: ; 0x59e16
	db $08 ; asm
	ld hl, SilphCo2TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo2Text5: ; 0x59e20
	db $08 ; asm
	ld hl, SilphCo2TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo2BattleText1: ; 0x59e2a
	TX_FAR _SilphCo2BattleText1
	db $50
; 0x59e2a + 5 bytes

SilphCo2EndBattleText1: ; 0x59e2f
	TX_FAR _SilphCo2EndBattleText1
	db $50
; 0x59e2f + 5 bytes

SilphCo2AfterBattleText1: ; 0x59e34
	TX_FAR _SilphCo2AfterBattleText1
	db $50
; 0x59e34 + 5 bytes

SilphCo2BattleText2: ; 0x59e39
	TX_FAR _SilphCo2BattleText2
	db $50
; 0x59e39 + 5 bytes

SilphCo2EndBattleText2: ; 0x59e3e
	TX_FAR _SilphCo2EndBattleText2
	db $50
; 0x59e3e + 5 bytes

SilphCo2AfterBattleText2: ; 0x59e43
	TX_FAR _SilphCo2AfterBattleText2
	db $50
; 0x59e43 + 5 bytes

SilphCo2BattleText3: ; 0x59e48
	TX_FAR _SilphCo2BattleText3
	db $50
; 0x59e48 + 5 bytes

SilphCo2EndBattleText3: ; 0x59e4d
	TX_FAR _SilphCo2EndBattleText3
	db $50
; 0x59e4d + 5 bytes

SilphCo2AfterBattleText3: ; 0x59e52
	TX_FAR _SilphCo2AfterBattleText3
	db $50
; 0x59e52 + 5 bytes

SilphCo2BattleText4: ; 0x59e57
	TX_FAR _SilphCo2BattleText4
	db $50
; 0x59e57 + 5 bytes

SilphCo2EndBattleText4: ; 0x59e5c
	TX_FAR _SilphCo2EndBattleText4
	db $50
; 0x59e5c + 5 bytes

SilphCo2AfterBattleText4: ; 0x59e61
	TX_FAR _SilphCo2AfterBattleText4
	db $50
; 0x59e61 + 5 bytes

SilphCo2Object: ; 0x59e66 (size=98)
	db $2e ; border tile

	db $7 ; warps
	db $0, $18, $2, SILPH_CO_1F
	db $0, $1a, $0, SILPH_CO_3F
	db $0, $14, $0, SILPH_CO_ELEVATOR
	db $3, $3, $6, SILPH_CO_3F
	db $3, $d, $4, SILPH_CO_8F
	db $f, $1b, $5, SILPH_CO_8F
	db $f, $9, $4, SILPH_CO_6F

	db $0 ; signs

	db $5 ; people
	db SPRITE_ERIKA, $1 + 4, $a + 4, $ff, $d1, $1 ; person
	db SPRITE_OAK_AIDE, $c + 4, $5 + 4, $ff, $d0, $42, SCIENTIST + $C8, $2 ; trainer
	db SPRITE_OAK_AIDE, $d + 4, $18 + 4, $ff, $d2, $43, SCIENTIST + $C8, $3 ; trainer
	db SPRITE_ROCKET, $b + 4, $10 + 4, $ff, $d1, $44, ROCKET + $C8, $17 ; trainer
	db SPRITE_ROCKET, $7 + 4, $18 + 4, $ff, $d1, $45, ROCKET + $C8, $18 ; trainer

	; warp-to
	EVENT_DISP $f, $0, $18 ; SILPH_CO_1F
	EVENT_DISP $f, $0, $1a ; SILPH_CO_3F
	EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
	EVENT_DISP $f, $3, $3 ; SILPH_CO_3F
	EVENT_DISP $f, $3, $d ; SILPH_CO_8F
	EVENT_DISP $f, $f, $1b ; SILPH_CO_8F
	EVENT_DISP $f, $f, $9 ; SILPH_CO_6F

SilphCo2Blocks: ; 0x59ec8 135
	INCBIN "maps/silphco2.blk"

SilphCo3_h: ; 0x59f4f to 0x59f5b (12 bytes) (id=208)
	db $16 ; tileset
	db SILPH_CO_3F_HEIGHT, SILPH_CO_3F_WIDTH ; dimensions (y, x)
	dw SilphCo3Blocks, SilphCo3Texts, SilphCo3Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo3Object ; objects

SilphCo3Script: ; 0x59f5b
	call SilphCo3Script_Unknown59f71
	call $3c3c
	ld hl, SilphCo3TrainerHeaders
	ld de, $5fbe
	ld a, [$d644]
	call $3160
	ld [$d644], a
	ret
; 0x59f71

SilphCo3Script_Unknown59f71: ; 0x59f71
INCBIN "baserom.gbc",$59f71,$53

SilphCo3Texts: ; 0x59fc4
	dw SilphCo3Text1, SilphCo3Text2, SilphCo3Text3, SilphCo3Text4

SilphCo3TrainerHeaders:
SilphCo3TrainerHeader0: ; 0x59fcc
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d827 ; flag's byte
	dw SilphCo3BattleText1 ; 0x600d TextBeforeBattle
	dw SilphCo3AfterBattleText1 ; 0x6017 TextAfterBattle
	dw SilphCo3EndBattleText1 ; 0x6012 TextEndBattle
	dw SilphCo3EndBattleText1 ; 0x6012 TextEndBattle
; 0x59fd8

SilphCo3TrainerHeader1: ; 0x59fd8
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d827 ; flag's byte
	dw SilphCo3BattleText2 ; 0x6026 TextBeforeBattle
	dw SilphCo3AfterBattleText2 ; 0x6030 TextAfterBattle
	dw SilphCo3EndBattleText2 ; 0x602b TextEndBattle
	dw SilphCo3EndBattleText2 ; 0x602b TextEndBattle
; 0x59fe4

db $ff

SilphCo3Text1: ; 0x59fe5
	db $08 ; asm
	ld a, [$d838]
	bit 7, a
	ld hl, UnnamedText_59ffe
	jr nz, asm_8c56f ; 0x59fee
	ld hl, UnnamedText_59ff9
asm_8c56f ; 0x59ff3
	call PrintText
	jp TextScriptEnd

UnnamedText_59ff9: ; 0x59ff9
	TX_FAR _UnnamedText_59ff9
	db $50
; 0x59ff9 + 5 bytes

UnnamedText_59ffe: ; 0x59ffe
	TX_FAR _UnnamedText_59ffe
	db $50
; 0x59ffe + 5 bytes

SilphCo3Text2: ; 0x5a003
	db $08 ; asm
	ld hl, SilphCo3TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo3BattleText1: ; 0x5a00d
	TX_FAR _SilphCo3BattleText1
	db $50
; 0x5a00d + 5 bytes

SilphCo3EndBattleText1: ; 0x5a012
	TX_FAR _SilphCo3EndBattleText1
	db $50
; 0x5a012 + 5 bytes

SilphCo3AfterBattleText1: ; 0x5a017
	TX_FAR _SilphCo3AfterBattleText1
	db $50
; 0x5a017 + 5 bytes

SilphCo3Text3: ; 0x5a01c
	db $08 ; asm
	ld hl, SilphCo3TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo3BattleText2: ; 0x5a026
	TX_FAR _SilphCo3BattleText2
	db $50
; 0x5a026 + 5 bytes

SilphCo3EndBattleText2: ; 0x5a02b
	TX_FAR _SilphCo3EndBattleText2
	db $50
; 0x5a02b + 5 bytes

SilphCo3AfterBattleText2: ; 0x5a030
	TX_FAR _SilphCo3AfterBattleText2
	db $50
; 0x5a030 + 5 bytes

SilphCo3Object: ; 0x5a035 (size=113)
	db $2e ; border tile

	db $a ; warps
	db $0, $1a, $1, SILPH_CO_2F
	db $0, $18, $0, SILPH_CO_4F
	db $0, $14, $0, SILPH_CO_ELEVATOR
	db $b, $17, $9, SILPH_CO_3F
	db $3, $3, $5, SILPH_CO_5F
	db $f, $3, $6, SILPH_CO_5F
	db $3, $1b, $3, SILPH_CO_2F
	db $b, $3, $3, SILPH_CO_9F
	db $b, $b, $4, SILPH_CO_7F
	db $f, $1b, $3, SILPH_CO_3F

	db $0 ; signs

	db $4 ; people
	db SPRITE_LAPRAS_GIVER, $8 + 4, $18 + 4, $ff, $ff, $1 ; person
	db SPRITE_ROCKET, $7 + 4, $14 + 4, $ff, $d2, $42, ROCKET + $C8, $19 ; trainer
	db SPRITE_OAK_AIDE, $9 + 4, $7 + 4, $ff, $d0, $43, SCIENTIST + $C8, $4 ; trainer
	db SPRITE_BALL, $5 + 4, $8 + 4, $ff, $ff, $84, HYPER_POTION ; item

	; warp-to
	EVENT_DISP $f, $0, $1a ; SILPH_CO_2F
	EVENT_DISP $f, $0, $18 ; SILPH_CO_4F
	EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
	EVENT_DISP $f, $b, $17 ; SILPH_CO_3F
	EVENT_DISP $f, $3, $3 ; SILPH_CO_5F
	EVENT_DISP $f, $f, $3 ; SILPH_CO_5F
	EVENT_DISP $f, $3, $1b ; SILPH_CO_2F
	EVENT_DISP $f, $b, $3 ; SILPH_CO_9F
	EVENT_DISP $f, $b, $b ; SILPH_CO_7F
	EVENT_DISP $f, $f, $1b ; SILPH_CO_3F

SilphCo3Blocks: ; 0x5a0a6 135
	INCBIN "maps/silphco3.blk"

SilphCo10_h: ; 0x5a12d to 0x5a139 (12 bytes) (id=234)
	db $16 ; tileset
	db SILPH_CO_10F_HEIGHT, SILPH_CO_10F_WIDTH ; dimensions (y, x)
	dw SilphCo10Blocks, SilphCo10Texts, SilphCo10Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo10Object ; objects

SilphCo10Script: ; 0x5a139
	call SilphCo10Script_Unknown5a14f
	call $3c3c
	ld hl, SilphCo10TrainerHeaders
	ld de, $6180
	ld a, [$d658]
	call $3160
	ld [$d658], a
	ret
; 0x5a14f

SilphCo10Script_Unknown5a14f: ; 0x5a14f
INCBIN "baserom.gbc",$5a14f,$37

SilphCo10Texts: ; 0x5a186
	dw SilphCo10Text1, SilphCo10Text2, SilphCo10Text3, SilphCo10Text4, SilphCo10Text5, SilphCo10Text6

SilphCo10TrainerHeaders:
SilphCo10TrainerHeader0: ; 0x5a192
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d835 ; flag's byte
	dw SilphCo10BattleText1 ; 0x61dd TextBeforeBattle
	dw SilphCo10AfterBattleText1 ; 0x61e7 TextAfterBattle
	dw SilphCo10EndBattleText1 ; 0x61e2 TextEndBattle
	dw SilphCo10EndBattleText1 ; 0x61e2 TextEndBattle
; 0x5a19e

SilphCo10TrainerHeader1: ; 0x5a19e
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d835 ; flag's byte
	dw SilphCo10BattleText2 ; 0x61ec TextBeforeBattle
	dw SilphCo10AfterBattleText2 ; 0x61f6 TextAfterBattle
	dw SilphCo10EndBattleText2 ; 0x61f1 TextEndBattle
	dw SilphCo10EndBattleText2 ; 0x61f1 TextEndBattle
; 0x5a1aa

db $ff

SilphCo10Text1: ; 0x5a1ab
	db $08 ; asm
	ld hl, SilphCo10TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo10Text2: ; 0x5a1b5
	db $08 ; asm
	ld hl, SilphCo10TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo10Text3: ; 0x5a1bf
	db $08 ; asm
	ld a, [$d838]
	bit 7, a
	ld hl, UnnamedText_5a1d8
	jr nz, asm_cf85f ; 0x5a1c8
	ld hl, UnnamedText_5a1d3
asm_cf85f ; 0x5a1cd
	call PrintText
	jp TextScriptEnd

UnnamedText_5a1d3: ; 0x5a1d3
	TX_FAR _UnnamedText_5a1d3
	db $50
; 0x5a1d3 + 5 bytes

UnnamedText_5a1d8: ; 0x5a1d8
	TX_FAR _UnnamedText_5a1d8
	db $50
; 0x5a1d8 + 5 bytes

SilphCo10BattleText1: ; 0x5a1dd
	TX_FAR _SilphCo10BattleText1
	db $50
; 0x5a1dd + 5 bytes

SilphCo10EndBattleText1: ; 0x5a1e2
	TX_FAR _SilphCo10EndBattleText1
	db $50
; 0x5a1e2 + 5 bytes

SilphCo10AfterBattleText1: ; 0x5a1e7
	TX_FAR _SilphCo10AfterBattleText1
	db $50
; 0x5a1e7 + 5 bytes

SilphCo10BattleText2: ; 0x5a1ec
	TX_FAR _SilphCo10BattleText2
	db $50
; 0x5a1ec + 5 bytes

SilphCo10EndBattleText2: ; 0x5a1f1
	TX_FAR _SilphCo10EndBattleText2
	db $50
; 0x5a1f1 + 5 bytes

SilphCo10AfterBattleText2: ; 0x5a1f6
	TX_FAR _SilphCo10AfterBattleText2
	db $50
; 0x5a1f6 + 5 bytes

SilphCo10Object: ; 0x5a1fb (size=95)
	db $2e ; border tile

	db $6 ; warps
	db $0, $8, $0, SILPH_CO_9F
	db $0, $a, $0, SILPH_CO_11F
	db $0, $c, $0, SILPH_CO_ELEVATOR
	db $b, $9, $3, SILPH_CO_4F
	db $f, $d, $5, SILPH_CO_4F
	db $7, $d, $6, SILPH_CO_4F

	db $0 ; signs

	db $6 ; people
	db SPRITE_ROCKET, $9 + 4, $1 + 4, $ff, $d3, $41, ROCKET + $C8, $27 ; trainer
	db SPRITE_OAK_AIDE, $2 + 4, $a + 4, $ff, $d2, $42, SCIENTIST + $C8, $b ; trainer
	db SPRITE_ERIKA, $f + 4, $9 + 4, $fe, $0, $3 ; person
	db SPRITE_BALL, $c + 4, $2 + 4, $ff, $ff, $84, TM_26 ; item
	db SPRITE_BALL, $e + 4, $4 + 4, $ff, $ff, $85, RARE_CANDY ; item
	db SPRITE_BALL, $b + 4, $5 + 4, $ff, $ff, $86, CARBOS ; item

	; warp-to
	EVENT_DISP $8, $0, $8 ; SILPH_CO_9F
	EVENT_DISP $8, $0, $a ; SILPH_CO_11F
	EVENT_DISP $8, $0, $c ; SILPH_CO_ELEVATOR
	EVENT_DISP $8, $b, $9 ; SILPH_CO_4F
	EVENT_DISP $8, $f, $d ; SILPH_CO_4F
	EVENT_DISP $8, $7, $d ; SILPH_CO_4F

SilphCo10Blocks: ; 0x5a25a 72
	INCBIN "maps/silphco10.blk"

Lance_h: ; 0x5a2a2 to 0x5a2ae (12 bytes) (id=113)
	db $05 ; tileset
	db LANCES_ROOM_HEIGHT, LANCES_ROOM_WIDTH ; dimensions (y, x)
	dw LanceBlocks, LanceTexts, LanceScript ; blocks, texts, scripts
	db $00 ; connections

	dw LanceObject ; objects

LanceScript: ; 0x5a2ae
	call LanceScript_Unknown5a2c4
	call $3c3c
	ld hl, LanceTrainerHeaders
	ld de, $62fa
	ld a, [$d653]
	call $3160
	ld [$d653], a
	ret
; 0x5a2c4

LanceScript_Unknown5a2c4: ; 0x5a2c4
INCBIN "baserom.gbc",$5a2c4,$d1

LanceTexts: ; 0x5a395
	dw LanceText1

LanceTrainerHeaders:
LanceTrainerHeader0: ; 0x5a397
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d866 ; flag's byte
	dw LanceBeforeBattleText ; 0x63ae TextBeforeBattle
	dw LanceAfterBattleText ; 0x63b8 TextAfterBattle
	dw LanceEndBattleText ; 0x63b3 TextEndBattle
	dw LanceEndBattleText ; 0x63b3 TextEndBattle
; 0x5a3a3

db $ff

LanceText1: ; 0x5a3a4
	db $08 ; asm
	ld hl, LanceTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

LanceBeforeBattleText: ; 0x5a3ae
	TX_FAR _LanceBeforeBattleText
	db $50
; 0x5a3ae + 5 bytes

LanceEndBattleText: ; 0x5a3b3
	TX_FAR _LanceEndBattleText
	db $50
; 0x5a3b3 + 5 bytes

LanceAfterBattleText: ; 0x5a3b8
	TX_FAR _LanceAfterBattleText ; 0x85e9e
	db $8
	ld hl, $d866
	set 6, [hl]
	jp TextScriptEnd
; 0x5a3c5

LanceObject: ; 0x5a3c5 (size=36)
	db $3 ; border tile

	db $3 ; warps
	db $10, $18, $2, AGATHAS_ROOM
	db $0, $5, $0, CHAMPIONS_ROOM
	db $0, $6, $0, CHAMPIONS_ROOM

	db $0 ; signs

	db $1 ; people
	db SPRITE_LANCE, $1 + 4, $6 + 4, $ff, $d0, $41, LANCE + $C8, $1 ; trainer

	; warp-to
	EVENT_DISP $d, $10, $18 ; AGATHAS_ROOM
	EVENT_DISP $d, $0, $5 ; CHAMPIONS_ROOM
	EVENT_DISP $d, $0, $6 ; CHAMPIONS_ROOM

LanceBlocks: ; 0x5a3e9 169
	INCBIN "maps/lance.blk"

HallofFameRoom_h: ; 0x5a492 to 0x5a49e (12 bytes) (id=118)
	db $07 ; tileset
	db HALL_OF_FAME_HEIGHT, HALL_OF_FAME_WIDTH ; dimensions (y, x)
	dw HallofFameRoomBlocks, HallofFameRoomTexts, HallofFameRoomScript ; blocks, texts, scripts
	db $00 ; connections

	dw HallofFameRoomObject ; objects

HallofFameRoomScript: ; 0x5a49e
	call $3c3c
	ld hl, HallofFameRoomScripts
	ld a, [$d64b]
	jp $3d97
; 0x5a4aa

INCBIN "baserom.gbc",$5a4aa,$5a4b2 - $5a4aa

HallofFameRoomScripts: ; 0x5a4b2
	dw HallofFameRoomScript0, HallofFameRoomScript1, HallofFameRoomScript2, HallofFameRoomScript3

HallofFameRoomScript3: ; 0x5a4ba
	db $c9

HallofFameRoomScript2: ; 0x5a4bb
	call Delay3
	ld a, [$d358]
	push af
	xor a
	ld [$cd6b], a
	ld a, $55
	call Predef
	pop af
	ld [$d358], a
	ld hl, $d733
	res 1, [hl]
	inc hl
	set 0, [hl]
	xor a
	ld hl, $d64d
	ld [hli], a
	ld [hli], a
	ld [hl], a
	ld [$d653], a
	ld [$d64b], a
	ld hl, $d863
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hli], a
	ld [hl], a
	xor a
	ld [$d64b], a
	ld a, $0
	ld [$d719], a
	ld b, $1c
	ld hl, $7848
	call Bankswitch
	ld b, $5
.asm_5a4ff
	ld c, $78
	call DelayFrames
	dec b
	jr nz, .asm_5a4ff ; 0x5a505 $f8
	call $3865
	jp $1f54
; 0x5a50d

HallofFameRoomScript0: ; 0x5a50d
	ld a, $ff
	ld [$cd6b], a
	ld hl, $ccd3
	ld de, HallofFameRoom_Unknown5a528
	call $350c
	dec a
	ld [$cd38], a
	call $3486
	ld a, $1
	ld [$d64b], a
	ret
; 0x5a528

HallofFameRoom_Unknown5a528: ; 0x5a528
	db $40, $5, $ff

HallofFameRoomScript1: ; 0x5a52b
	ld a, [$cd38]
	and a
	ret nz
	ld a, $1
	ld [$d528], a
	ld a, $1
	ld [$ff00+$8c], a
	call $3541
	ld a, $8
	ld [$ff00+$8d], a
	call $34a6
	call Delay3
	xor a
	ld [$cd6b], a
	inc a
	ld [$d528], a
	ld a, $1
	ld [$ff00+$8c], a
	call $2920
	ld a, $ff
	ld [$cd6b], a
	ld a, $8
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, $2
	ld [$d64b], a
	ret
; 0x5a56a

HallofFameRoomTexts: ; 0x5a56a
	dw HallofFameRoomText1

HallofFameRoomText1: ; 0x5a56c
	TX_FAR _HallofFameRoomText1
	db $50

HallofFameRoomObject: ; 0x5a571 (size=26)
	db $3 ; border tile

	db $2 ; warps
	db $7, $4, $2, CHAMPIONS_ROOM
	db $7, $5, $3, CHAMPIONS_ROOM

	db $0 ; signs

	db $1 ; people
	db SPRITE_OAK, $2 + 4, $5 + 4, $ff, $d0, $1 ; person

	; warp-to
	EVENT_DISP $5, $7, $4 ; CHAMPIONS_ROOM
	EVENT_DISP $5, $7, $5 ; CHAMPIONS_ROOM

HallofFameRoomBlocks: ; 0x5a58b 20
	INCBIN "maps/halloffameroom.blk"

INCBIN "baserom.gbc",$5a59f,27

SECTION "bank17",DATA,BANK[$17]

SaffronMartBlocks:
LavenderMartBlocks:
CeruleanMartBlocks:
VermilionMartBlocks: ; 0x5c000 16
	INCBIN "maps/vermilionmart.blk"

CopycatsHouseF2Blocks:
RedsHouse2FBlocks: ; 0x5c010 16?
	INCBIN "maps/redshouse2f.blk"

MuseumF1Blocks: ; 0x5c020 40
	INCBIN "maps/museumf1.blk"

MuseumF2Blocks: ; 0x5c048 28
	INCBIN "maps/museumf2.blk"

SaffronPokecenterBlocks:
VermilionPokecenterBlocks:
LavenderPokecenterBlocks:
PewterPokecenterBlocks: ; 0x5c064 28
	INCBIN "maps/pewterpokecenter.blk"

UndergroundTunnelEntranceRoute7Blocks:
UndergroundTunnelEntranceRoute6Blocks:
UndergroundTunnelEntranceRoute5Blocks: ; 0x5c080 16
	INCBIN "maps/undergroundtunnelentranceroute5.blk"

Route2GateBlocks:
ViridianForestEntranceBlocks:
ViridianForestexitBlocks: ; 0x5c090 20
	INCBIN "maps/viridianforestexit.blk"

RedsHouse2F_h:
	db $04 ; tileset
	db $04,$04 ; dimensions
	dw RedsHouse2FBlocks, RedsHouse2FTexts, RedsHouse2FScript
	db 0 ; no connections
	dw RedsHouse2FObject

RedsHouse2FScript:
	call $3C3C
	ld hl,RedsHouse2FScriptPointers
	ld a,[$D60C]
	jp $3D97

RedsHouse2FScriptPointers:
	dw RedsHouse2FScript1,RedsHouse2FScript2

RedsHouse2FScript1:
	xor a
	ld [$FFB4],a
	ld a,8
	ld [$D528],a
	ld a,1
	ld [$D60C],a
	ret

RedsHouse2FScript2: ; 0x5c0ed
	ret

RedsHouse2FTexts: ; 0x5c0ef
	db "@"

RedsHouse2FObject: ; 0x5c0d0 ?
	db $0A ; border tile

	db 1 ; warps
	db 1,7,2,$25

	db 0 ; signs

	db 0 ; people

	dw $C6EF + 4 + (4 + 6) * 0 + 3
	db 1,7

INCBIN "baserom.gbc",$5c0dc,$5c0eb - $5c0dc

MuseumF1_h: ; 0x5c0eb to 0x5c0f7 (12 bytes) (id=52)
	db $0a ; tileset
	db MUSEUM_1F_HEIGHT, MUSEUM_1F_WIDTH ; dimensions (y, x)
	dw MuseumF1Blocks, MuseumF1Texts, MuseumF1Script ; blocks, texts, scripts
	db $00 ; connections

	dw MuseumF1Object ; objects

MuseumF1Script: ; 0x5c0f7
	ld a, $1
	ld [$cf0c], a
	xor a
	ld [$cc3c], a
	ld hl, MuseumF1Scripts
	ld a, [$d619]
	jp $3d97
; 0x5c109

MuseumF1Scripts: ; 0x5c109
	dw MuseumF1Script0, MuseumF1Script1

MuseumF1Script0: ; 0x5c10d
	ld a, [$d361]
	cp $4
	ret nz
	ld a, [$d362]
	cp $9
	jr z, .asm_5c120 ; 0x5c118 $6
	ld a, [$d362]
	cp $a
	ret nz
.asm_5c120
	xor a
	ld [$ff00+$b4], a
	ld a, $1
	ld [$ff00+$8c], a
	jp $2920
; 0x5c12a

MuseumF1Script1: ; 0x5c12a
	ret
; 0x5c12b

MuseumF1Texts: ; 0x5c12b
	dw MuseumF1Text1, MuseumF1Text2, MuseumF1Text3, MuseumF1Text4, MuseumF1Text5

MuseumF1Text1: ; 0x5c135
	db $8
	ld a, [$d361]
	cp $4
	jr nz, asm_8774b ; 0x5c13b $a
	ld a, [$d362]
	cp $d
	jp z, $41f9
	jr asm_b8709 ; 0x5c145 $1c
asm_8774b: ; 0x5c147
	cp $3
	jr nz, asm_d49e7 ; 0x5c149 $8
	ld a, [$d362]
	cp $c
	jp z, $41f9
asm_d49e7: ; 0x5c153
	ld a, [$d754]
	bit 0, a
	jr nz, asm_31a16 ; 0x5c158 $10
	ld hl, UnnamedText_5c23d
	call PrintText
	jp $4217
asm_b8709: ; 0x5c163
	ld a, [$d754]
	bit 0, a
	jr z, asm_3ded4 ; 0x5c168 $9
asm_31a16: ; 0x5c16a
	ld hl, UnnamedText_5c242
	call PrintText
	jp $4217
asm_3ded4: ; 0x5c173
	ld a, $13
	ld [$d125], a
	call $30e8
	xor a
	ld [$ff00+$b4], a
	ld hl, UnnamedText_5c21f
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, asm_de133 ; 0x5c18b $4d
	xor a
	ld [$ff00+$9f], a
	ld [$ff00+$a0], a
	ld a, $50
	ld [$ff00+$a1], a
	call $35a6
	jr nc, asm_0f3e3 ; 0x5c199 $9
	ld hl, UnnamedText_5c229
	call PrintText
	jp $41da
asm_0f3e3: ; 0x5c1a4
	ld hl, UnnamedText_5c224
	call PrintText
	ld hl, $d754
	set 0, [hl]
	xor a
	ld [$cd3d], a
	ld [$cd3e], a
	ld a, $50
	ld [$cd3f], a
	ld hl, $cd3f
	ld de, $d349
	ld c, $3
	ld a, $c
	call Predef
	ld a, $13
	ld [$d125], a
	call $30e8
	ld a, $b2
	call $3740
	call $3748
	jr asm_0b094 ; 0x5c1d8 $18
asm_de133: ; 0x5c1da
	ld hl, $421a
	call PrintText
	ld a, $1
	ld [$cd38], a
	ld a, $80
	ld [$ccd3], a
	call $3486
	call $2429
	jr asm_d1145 ; 0x5c1f0 $25
asm_0b094: ; 0x5c1f2
	ld a, $1
	ld [$d619], a
	jr asm_d1145 ; 0x5c1f7 $1e
;XXX what calls this?
	ld hl, UnnamedText_5c22e
	call PrintText
	call $35ec
	ld a, [$cc26]
	cp $0
	jr nz, asm_d1144
	ld hl, UnnamedText_5c233
	call PrintText
	jr asm_d1145 ; 0x5c20f $6
asm_d1144:
	ld hl, UnnamedText_5c238
	call PrintText
asm_d1145: ; 0x5c217
	jp TextScriptEnd
; 0x5c21a

UnnamedText_5c21a: ; 0x5c21a
	TX_FAR _UnnamedText_5c21a
	db $50
; 0x5c21a + 5 bytes

UnnamedText_5c21f: ; 0x5c21f
	TX_FAR _UnnamedText_5c21f
	db $50
; 0x5c21f + 5 bytes

UnnamedText_5c224: ; 0x5c224
	TX_FAR _UnnamedText_5c224
	db $50
; 0x5c224 + 5 bytes

UnnamedText_5c229: ; 0x5c229
	TX_FAR _UnnamedText_5c229
	db $50
; 0x5c229 + 5 bytes

UnnamedText_5c22e: ; 0x5c22e
	TX_FAR _UnnamedText_5c22e
	db $50
; 0x5c22e + 5 bytes

UnnamedText_5c233: ; 0x5c233
	TX_FAR _UnnamedText_5c233
	db $50
; 0x5c233 + 5 bytes

UnnamedText_5c238: ; 0x5c238
	TX_FAR _UnnamedText_5c238
	db $50
; 0x5c238 + 5 bytes

UnnamedText_5c23d: ; 0x5c23d
	TX_FAR _UnnamedText_5c23d
	db $50
; 0x5c23d + 5 bytes

UnnamedText_5c242: ; 0x5c242
	TX_FAR _UnnamedText_5c242
	db $50
; 0x5c242 + 5 bytes

MuseumF1Text2: ; 0x5c247
	db $08 ; asm
	ld hl, UnnamedText_5c251
	call PrintText
	jp TextScriptEnd

UnnamedText_5c251: ; 0x5c251
	TX_FAR _UnnamedText_5c251
	db $50
; 0x5c251 + 5 bytes

MuseumF1Text3: ; 0x5c256
	db $08 ; asm
	ld a, [$d754]
	bit 1, a
	jr nz, .asm_16599 ; 0x5c25c
	ld hl, UnnamedText_5c28e
	call PrintText
	ld bc, (OLD_AMBER << 8) | 1
	call GiveItem
	jr nc, .asm_91ebf ; 0x5c26a
	ld hl, $d754
	set 1, [hl]
	ld a, $34
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld hl, ReceivedOldAmberText
	jr .asm_52e0f ; 0x5c27e
.asm_91ebf ; 0x5c280
	ld hl, UnnamedText_5c29e
	jr .asm_52e0f ; 0x5c283
.asm_16599 ; 0x5c285
	ld hl, UnnamedText_5c299
.asm_52e0f ; 0x5c288
	call PrintText
	jp TextScriptEnd

UnnamedText_5c28e: ; 0x5c28e
	TX_FAR _UnnamedText_5c28e
	db $50
; 0x5c28e + 5 bytes

ReceivedOldAmberText: ; 0x5c293
	TX_FAR _ReceivedOldAmberText ; 0x96790
	db $0B, $50
; 0x5c293 + 6 bytes = 0x5c299

UnnamedText_5c299: ; 0x5c299
	TX_FAR _UnnamedText_5c299
	db $50
; 0x5c299 + 5 bytes

UnnamedText_5c29e: ; 0x5c29e
	TX_FAR _UnnamedText_5c29e
	db $50
; 0x5c29e + 5 bytes

MuseumF1Text4: ; 0x5c2a3
	db $08 ; asm
	ld hl, UnnamedText_5c2ad
	call PrintText
	jp TextScriptEnd

UnnamedText_5c2ad: ; 0x5c2ad
	TX_FAR _UnnamedText_5c2ad
	db $50
; 0x5c2ad + 5 bytes

MuseumF1Text5: ; 0x5c2b2
	db $08 ; asm
	ld hl, UnnamedText_5c2bc
	call PrintText
	jp TextScriptEnd

UnnamedText_5c2bc: ; 0x5c2bc
	TX_FAR _UnnamedText_5c2bc
	db $50
; 0x5c2bc + 5 bytes

MuseumF1Object: ; 0x5c2c1 (size=74)
	db $a ; border tile

	db $5 ; warps
	db $7, $a, $0, $ff
	db $7, $b, $0, $ff
	db $7, $10, $1, $ff
	db $7, $11, $1, $ff
	db $7, $7, $0, MUSEUM_2F

	db $0 ; signs

	db $5 ; people
	db SPRITE_OAK_AIDE, $4 + 4, $c + 4, $ff, $d2, $1 ; person
	db SPRITE_GAMBLER, $4 + 4, $1 + 4, $ff, $ff, $2 ; person
	db SPRITE_OAK_AIDE, $2 + 4, $f + 4, $ff, $d0, $3 ; person
	db SPRITE_OAK_AIDE, $4 + 4, $11 + 4, $ff, $ff, $4 ; person
	db SPRITE_OLD_AMBER, $2 + 4, $10 + 4, $ff, $ff, $5 ; person

	; warp-to
	EVENT_DISP $a, $7, $a
	EVENT_DISP $a, $7, $b
	EVENT_DISP $a, $7, $10
	EVENT_DISP $a, $7, $11
	EVENT_DISP $a, $7, $7 ; MUSEUM_2F

MuseumF2_h: ; 0x5c30b to 0x5c317 (12 bytes) (id=53)
	db $0a ; tileset
	db MUSEUM_2F_HEIGHT, MUSEUM_2F_WIDTH ; dimensions (y, x)
	dw MuseumF2Blocks, MuseumF2Texts, MuseumF2Script ; blocks, texts, scripts
	db $00 ; connections

	dw MuseumF2Object ; objects

MuseumF2Script: ; 0x5c317
	jp $3c3c
; 0x5c31a

MuseumF2Texts: ; 0x5c31a
	dw MuseumF2Text1, MuseumF2Text2, MuseumF2Text3, MuseumF2Text4, MuseumF2Text5, MuseumF2Text6, MuseumF2Text7

MuseumF2Text1: ; 0x5c328
	TX_FAR _MuseumF2Text1
	db $50

MuseumF2Text2: ; 0x5c32d
	TX_FAR _MuseumF2Text2
	db $50

MuseumF2Text3: ; 0x5c332
	TX_FAR _MuseumF2Text3
	db $50

MuseumF2Text4: ; 0x5c337
	TX_FAR _MuseumF2Text4
	db $50

MuseumF2Text5: ; 0x5c33c
	TX_FAR _MuseumF2Text5
	db $50

MuseumF2Text6: ; 0x5c341
	TX_FAR _MuseumF2Text6
	db $50

MuseumF2Text7: ; 0x5c346
	TX_FAR _MuseumF2Text7
	db $50

MuseumF2Object: ; 0x5c34b (size=48)
	db $a ; border tile

	db $1 ; warps
	db $7, $7, $4, MUSEUM_1F

	db $2 ; signs
	db $2, $b, $6 ; MuseumF2Text6
	db $5, $2, $7 ; MuseumF2Text7

	db $5 ; people
	db SPRITE_BUG_CATCHER, $7 + 4, $1 + 4, $fe, $2, $1 ; person
	db SPRITE_OLD_PERSON, $5 + 4, $0 + 4, $ff, $d0, $2 ; person
	db SPRITE_OAK_AIDE, $5 + 4, $7 + 4, $ff, $d0, $3 ; person
	db SPRITE_BRUNETTE_GIRL, $5 + 4, $b + 4, $ff, $ff, $4 ; person
	db SPRITE_HIKER, $5 + 4, $c + 4, $ff, $d0, $5 ; person

	; warp-to
	EVENT_DISP $7, $7, $7 ; MUSEUM_1F

PewterGym_h: ; 0x5c37b to 0x5c387 (12 bytes) (id=54)
	db $07 ; tileset
	db PEWTER_GYM_HEIGHT, PEWTER_GYM_WIDTH ; dimensions (y, x)
	dw PewterGymBlocks, PewterGymTexts, PewterGymScript ; blocks, texts, scripts
	db $00 ; connections

	dw PewterGymObject ; objects

PewterGymScript: ; 0x5c387
	ld hl, $d126
	bit 6, [hl]
	res 6, [hl]
	call nz, PewterGymScript_Unknown5c3a4
	call $3c3c
	ld hl, PewterGymTrainerHeaders
	ld de, $43ca
	ld a, [$d5fc]
	call $3160
	ld [$d5fc], a
	ret
; 0x5c3a4

PewterGymScript_Unknown5c3a4: ; 0x5c3a4
INCBIN "baserom.gbc",$5c3a4,$91

PewterGymTexts: ; 0x5c435
	dw PewterGymText1, PewterGymText2, PewterGymText3, PewterGymText4, PewterGymText5, PewterGymText6

PewterGymTrainerHeaders:
PewterGymTrainerHeader0: ; 0x5c441
	db $2 ; flag's bit
	db ($5 << 4) ; trainer's view range
	dw $d755 ; flag's byte
	dw PewterGymBattleText1 ; 0x44d0 TextBeforeBattle
	dw PewterGymAfterBattleText1 ; 0x44da TextAfterBattle
	dw PewterGymEndBattleText1 ; 0x44d5 TextEndBattle
	dw PewterGymEndBattleText1 ; 0x44d5 TextEndBattle
; 0x5c44d

db $ff

PewterGymText1: ; 0x5c44e
	db $08 ; asm
	ld a, [$d755]
	bit 7, a
	jr z, .asm_4a735 ; 0x5c454
	bit 6, a
	jr nz, .asm_ff7d0 ; 0x5c458
	call z, $43df
	call DisableWaitingAfterTextDisplay
	jr .asm_e0ffb ; 0x5c460
.asm_ff7d0 ; 0x5c462
	ld hl, UnnamedText_5c4a3
	call PrintText
	jr .asm_e0ffb ; 0x5c468
.asm_4a735 ; 0x5c46a
	ld hl, UnnamedText_5c49e
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_5c4bc
	ld de, UnnamedText_5c4bc
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $1
	ld [$d05c], a
	xor a
	ldh [$b4], a
	ld a, $3
	ld [$d5fc], a
	ld [$da39], a
.asm_e0ffb ; 0x5c49b
	jp TextScriptEnd

UnnamedText_5c49e: ; 0x5c49e
	TX_FAR _UnnamedText_5c49e
	db $50
; 0x5c49e + 5 bytes

UnnamedText_5c4a3: ; 0x5c4a3
	TX_FAR _UnnamedText_5c4a3
	db $50
; 0x5c4a3 + 5 bytes

PewterGymText4: ; 0x5c4a8
	TX_FAR _TM34PreReceiveText
	db $50
; 0x5c4a8 + 5 bytes

PewterGymText5: ; 0x5c4ad
	TX_FAR _ReceivedTM34Text ; 0x980ad
	db $0B
	TX_FAR _TM34ExplanationText ; 0x980c0
	db $50
; 0x5c4ad + 10 bytes = 0x5c4b7

PewterGymText6: ; 0x5c4b7
	TX_FAR _TM34NoRoomText
	db $50

UnnamedText_5c4bc: ; 0x5c4bc
	TX_FAR _UnnamedText_5c4bc ; 0x981c9
	db $0B
	TX_FAR _UnnamedText_5c4c1 ; 0x98232
	db $50
; 0x5c4c6

PewterGymText2: ; 0x5c4c6
	db $08 ; asm
	ld hl, PewterGymTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

PewterGymBattleText1: ; 0x5c4d0
	TX_FAR _PewterGymBattleText1
	db $50
; 0x5c4d0 + 5 bytes

PewterGymEndBattleText1: ; 0x5c4d5
	TX_FAR _PewterGymEndBattleText1
	db $50
; 0x5c4d5 + 5 bytes

PewterGymAfterBattleText1: ; 0x5c4da
	TX_FAR _PewterGymAfterBattleText1
	db $50
; 0x5c4da + 5 bytes

PewterGymText3: ; 0x5c4df
	db $08 ; asm
	ld a, [$d72a]
	bit 0, a
	jr nz, .asm_71369 ; 0x5c4e5
	ld hl, UnnamedText_5c515
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_6123a ; 0x5c4f4
	ld hl, UnnamedText_5c51a
	call PrintText
	jr .asm_d1578 ; 0x5c4fc
.asm_6123a ; 0x5c4fe
	ld hl, UnnamedText_5c524
	call PrintText
.asm_d1578 ; 0x5c504
	ld hl, UnnamedText_5c51f
	call PrintText
	jr .asm_07013 ; 0x5c50a
.asm_71369 ; 0x5c50c
	ld hl, UnnamedText_5c529
	call PrintText
.asm_07013 ; 0x5c512
	jp TextScriptEnd

UnnamedText_5c515: ; 0x5c515
	TX_FAR _UnnamedText_5c515
	db $50
; 0x5c515 + 5 bytes

UnnamedText_5c51a: ; 0x5c51a
	TX_FAR _UnnamedText_5c51a
	db $50
; 0x5c51a + 5 bytes

UnnamedText_5c51f: ; 0x5c51f
	TX_FAR _UnnamedText_5c51f
	db $50
; 0x5c51f + 5 bytes

UnnamedText_5c524: ; 0x5c524
	TX_FAR _UnnamedText_5c524
	db $50
; 0x5c524 + 5 bytes

UnnamedText_5c529: ; 0x5c529
	TX_FAR _UnnamedText_5c529
	db $50
; 0x5c529 + 5 bytes

PewterGymObject: ; 0x5c52e (size=42)
	db $3 ; border tile

	db $2 ; warps
	db $d, $4, $2, $ff
	db $d, $5, $2, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $1 + 4, $4 + 4, $ff, $d0, $41, BROCK + $C8, $1 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $6 + 4, $3 + 4, $ff, $d3, $42, JR__TRAINER_M + $C8, $1 ; trainer
	db SPRITE_GYM_HELPER, $a + 4, $7 + 4, $ff, $d0, $3 ; person

	; warp-to
	EVENT_DISP $5, $d, $4
	EVENT_DISP $5, $d, $5

PewterGymBlocks: ; 0x5c558 35
	INCBIN "maps/pewtergym.blk"

PewterPokecenter_h: ; 0x5c57b to 0x5c587 (12 bytes) (id=58)
	db $06 ; tileset
	db PEWTER_POKECENTER_HEIGHT, PEWTER_POKECENTER_WIDTH ; dimensions (y, x)
	dw PewterPokecenterBlocks, PewterPokecenterTexts, PewterPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw PewterPokecenterObject ; objects

PewterPokecenterScript: ; 0x5c587
	call $22fa
	jp $3c3c
; 0x5c58d

PewterPokecenterTexts: ; 0x5c58d
	dw PewterPokecenterText1, PewterPokecenterText2, PewterPokecenterText3, PewterPokecenterText4

PewterPokecenterText1: ; 0x5c595
	db $ff

PewterPokecenterText2: ; 0x5c596
	TX_FAR _PewterPokecenterText1
	db $50

PewterPokecenterText3: ; 0x5c59b
	db $8
	ld a, $1
	ld [$cc3c], a
	ld hl, PewterPokecenterText5
	call PrintText
	ld a, $ff
	call $23b1
	ld c, $20
	call DelayFrames
	ld hl, $4608
	ld de, $cd3f
	ld bc, $0004
	call CopyData
	ld a, [$c132]
	ld hl, $cd3f
.asm_5c5c3
	cp [hl]
	inc hl
	jr nz, .asm_5c5c3 ; 0x5c5c5 $fc
	dec hl
	push hl
	ld c, $1f
	ld a, $d0
	call $23a1
	pop hl
.asm_5c5d1
	ld a, [hl]
	ld [$c132], a
	push hl
	ld hl, $cd3f
	ld de, $cd3e
	ld bc, $0004
	call CopyData
	ld a, [$cd3e]
	ld [$cd42], a
	pop hl
	ld c, $18
	call DelayFrames
	ld a, [$c026]
	ld b, a
	ld a, [$c027]
	or b
	jr nz, .asm_5c5d1 ; 0x5c5f6 $d9
	ld c, $30
	call DelayFrames
	call $2307
	jp TextScriptEnd
; 0x5c603

PewterPokecenterText5: ; 0x5c603
	TX_FAR _PewterPokecenterText5 ; 0x98744
	db $50
; 0x5c603 + 5 bytes = 0x5c608

; 0x5c608 XXX
db $30, $38, $34, $3c

PewterPokecenterText4: ; 0x5c60b
	db $f6

PewterPokecenterObject: ; 0x5c60d (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $6, $ff
	db $7, $4, $6, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_GENTLEMAN, $7 + 4, $b + 4, $ff, $d2, $2 ; person
	db SPRITE_CLEFAIRY, $3 + 4, $1 + 4, $ff, $d0, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

CeruleanPokecenter_h: ; 0x5c639 to 0x5c645 (12 bytes) (id=64)
	db $06 ; tileset
	db CERULEAN_POKECENTER_HEIGHT, CERULEAN_POKECENTER_WIDTH ; dimensions (y, x)
	dw CeruleanPokecenterBlocks, CeruleanPokecenterTexts, CeruleanPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeruleanPokecenterObject ; objects

CeruleanPokecenterScript: ; 0x5c645
	call $22fa
	jp $3c3c
; 0x5c64b

CeruleanPokecenterTexts:
	dw CeruleanPokecenterText1, CeruleanPokecenterText2, CeruleanPokecenterText3, CeruleanPokecenterText4

CeruleanPokecenterText4:
	db $f6

CeruleanPokecenterText1: ; 0x5c654
	db $ff

CeruleanPokecenterText2: ; 0x5c655
	TX_FAR _CeruleanPokecenterText1
	db $50

CeruleanPokecenterText3:
	TX_FAR _CeruleanPokecenterText3
	db $50

CeruleanPokecenterObject: ; 0x5c65f (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $2, $ff
	db $7, $4, $2, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $a + 4, $fe, $0, $2 ; person
	db SPRITE_GENTLEMAN, $3 + 4, $4 + 4, $ff, $d0, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

CeruleanPokecenterBlocks: ; 0x5c68b 28
	INCBIN "maps/ceruleanpokecenter.blk"

CeruleanGym_h: ; 0x5c6a7 to 0x5c6b3 (12 bytes) (id=65)
	db $07 ; tileset
	db CERULEAN_GYM_HEIGHT, CERULEAN_GYM_WIDTH ; dimensions (y, x)
	dw CeruleanGymBlocks, CeruleanGymTexts, CeruleanGymScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeruleanGymObject ; objects

CeruleanGymScript: ; 0x5c6b3
	ld hl, $d126
	bit 6, [hl]
	res 6, [hl]
	call nz, CeruleanGymScript_Unknown5c6d0
	call $3c3c
	ld hl, CeruleanGymTrainerHeaders
	ld de, $46f8
	ld a, [$d5fd]
	call $3160
	ld [$d5fd], a
	ret
; 0x5c6d0

CeruleanGymScript_Unknown5c6d0: ; 0x5c6d0
INCBIN "baserom.gbc",$5c6d0,$7a

CeruleanGymTexts: ; 0x5c74a
	dw CeruleanGymText1, CeruleanGymText2, CeruleanGymText3, CeruleanGymText4, CeruleanGymText5, CeruleanGymText6, CeruleanGymText7

CeruleanGymTrainerHeaders:
CeruleanGymTrainerHeader0: ; 0x5c758
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d75e ; flag's byte
	dw CeruleanGymBattleText1 ; 0x47e9 TextBeforeBattle
	dw CeruleanGymAfterBattleText1 ; 0x47f3 TextAfterBattle
	dw CeruleanGymEndBattleText1 ; 0x47ee TextEndBattle
	dw CeruleanGymEndBattleText1 ; 0x47ee TextEndBattle
; 0x5c764

CeruleanGymTrainerHeader1: ; 0x5c764
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d75e ; flag's byte
	dw CeruleanGymBattleText2 ; 0x4802 TextBeforeBattle
	dw CeruleanGymAfterBattleText2 ; 0x480c TextAfterBattle
	dw CeruleanGymEndBattleText2 ; 0x4807 TextEndBattle
	dw CeruleanGymEndBattleText2 ; 0x4807 TextEndBattle
; 0x5c770

db $ff

CeruleanGymText1: ; 0x5c771
	db $08 ; asm
	ld a, [$d75e]
	bit 7, a
	jr z, .asm_10854 ; 0x5c777
	bit 6, a
	jr nz, .asm_37a1b ; 0x5c77b
	call z, $470d
	call DisableWaitingAfterTextDisplay
	jr .asm_95b04 ; 0x5c783
.asm_37a1b ; 0x5c785
	ld hl, UnnamedText_5c7c3
	call PrintText
	jr .asm_95b04 ; 0x5c78b
.asm_10854 ; 0x5c78d
	ld hl, UnnamedText_5c7be
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_5c7d8
	ld de, UnnamedText_5c7d8
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $2
	ld [$d05c], a
	xor a
	ldh [$b4], a
	ld a, $3
	ld [$d5fd], a
.asm_95b04 ; 0x5c7bb
	jp TextScriptEnd

UnnamedText_5c7be: ; 0x5c7be
	TX_FAR _UnnamedText_5c7be
	db $50
; 0x5c7be + 5 bytes

UnnamedText_5c7c3: ; 0x5c7c3
	TX_FAR _UnnamedText_5c7c3
	db $50
; 0x5c7c3 + 5 bytes

CeruleanGymText5: ; 0x5c7c8
	TX_FAR _UnnamedText_5c7c8
	db $50
; 0x5c7c8 + 5 bytes

CeruleanGymText6: ; 0x5c7cd
ReceivedTM11Text: ; 0x5c7cd
	TX_FAR _ReceivedTM11Text ; 0x98b7d
	db $0B, $50
; 0x5c7cd + 6 bytes = 0x5c7d3

CeruleanGymText7: ; 0x5c7d3
	TX_FAR _UnnamedText_5c7d3
	db $50
; 0x5c7d3 + 5 bytes

UnnamedText_5c7d8: ; 0x5c7d8
	TX_FAR _UnnamedText_5c7d8 ; 0x98bb0
	db $11, $6, $50
; 0x5c7d8 + 7 bytes = 0x5c7df

CeruleanGymText2: ; 0x5c7df
	db $08 ; asm
	ld hl, CeruleanGymTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

CeruleanGymBattleText1: ; 0x5c7e9
	TX_FAR _CeruleanGymBattleText1
	db $50
; 0x5c7e9 + 5 bytes

CeruleanGymEndBattleText1: ; 0x5c7ee
	TX_FAR _CeruleanGymEndBattleText1
	db $50
; 0x5c7ee + 5 bytes

CeruleanGymAfterBattleText1: ; 0x5c7f3
	TX_FAR _CeruleanGymAfterBattleText1
	db $50
; 0x5c7f3 + 5 bytes

CeruleanGymText3: ; 0x5c7f8
	db $08 ; asm
	ld hl, CeruleanGymTrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

CeruleanGymBattleText2: ; 0x5c802
	TX_FAR _CeruleanGymBattleText2
	db $50
; 0x5c802 + 5 bytes

CeruleanGymEndBattleText2: ; 0x5c807
	TX_FAR _CeruleanGymEndBattleText2
	db $50
; 0x5c807 + 5 bytes

CeruleanGymAfterBattleText2: ; 0x5c80c
	TX_FAR _CeruleanGymAfterBattleText2
	db $50
; 0x5c80c + 5 bytes

CeruleanGymText4: ; 0x5c811
	db $08 ; asm
	ld a, [$d75e]
	bit 7, a
	jr nz, .asm_f80ce ; 0x5c817
	ld hl, UnnamedText_5c82a
	call PrintText
	jr .asm_18a31 ; 0x5c81f
.asm_f80ce ; 0x5c821
	ld hl, UnnamedText_5c82f
	call PrintText
.asm_18a31 ; 0x5c827
	jp TextScriptEnd

UnnamedText_5c82a: ; 0x5c82a
	TX_FAR _UnnamedText_5c82a
	db $50
; 0x5c82a + 5 bytes

UnnamedText_5c82f: ; 0x5c82f
	TX_FAR _UnnamedText_5c82f
	db $50
; 0x5c82f + 5 bytes

CeruleanGymObject: ; 0x5c834 (size=50)
	db $3 ; border tile

	db $2 ; warps
	db $d, $4, $3, $ff
	db $d, $5, $3, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_BRUNETTE_GIRL, $2 + 4, $4 + 4, $ff, $d0, $41, MISTY + $C8, $1 ; trainer
	db SPRITE_LASS, $3 + 4, $2 + 4, $ff, $d3, $42, JR__TRAINER_F + $C8, $1 ; trainer
	db SPRITE_SWIMMER, $7 + 4, $8 + 4, $ff, $d2, $43, SWIMMER + $C8, $1 ; trainer
	db SPRITE_GYM_HELPER, $a + 4, $7 + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $5, $d, $4
	EVENT_DISP $5, $d, $5

CeruleanGymBlocks: ; 0x5c866 35
	INCBIN "maps/ceruleangym.blk"

CeruleanMart_h: ; 0x5c889 to 0x5c895 (12 bytes) (id=67)
	db $02 ; tileset
	db CERULEAN_MART_HEIGHT, CERULEAN_MART_WIDTH ; dimensions (y, x)
	dw CeruleanMartBlocks, CeruleanMartTexts, CeruleanMartScript ; blocks, texts, scripts
	db $00 ; connections

	dw CeruleanMartObject ; objects

CeruleanMartScript: ; 0x5c895
	jp $3c3c
; 0x5c898

CeruleanMartTexts: ; 0x5c898
	dw CeruleanMartText1, CeruleanMartText2, CeruleanMartText3

CeruleanMartText2: ; 0x5c89e
	TX_FAR _CeruleanMartText2
	db $50

CeruleanMartText3: ; 0x5c8a3
	TX_FAR _CeruleanMartText3
	db $50

CeruleanMartObject: ; 0x5c8a8 (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $5, $ff
	db $7, $4, $5, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $4 + 4, $3 + 4, $fe, $1, $2 ; person
	db SPRITE_LASS, $2 + 4, $6 + 4, $fe, $2, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4

LavenderPokecenter_h: ; 0x5c8ce to 0x5c8da (12 bytes) (id=141)
	db $06 ; tileset
	db LAVENDER_POKECENTER_HEIGHT, LAVENDER_POKECENTER_WIDTH ; dimensions (y, x)
	dw LavenderPokecenterBlocks, LavenderPokecenterTexts, LavenderPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw LavenderPokecenterObject ; objects

LavenderPokecenterScript: ; 0x5c8da
	call $22fa
	jp $3c3c
; 0x5c8e0

LavenderPokecenterTexts:
	dw LavenderPokecenterText1, LavenderPokecenterText2, LavenderPokecenterText3, LavenderPokecenterText4

LavenderPokecenterText4:
	db $f6

LavenderPokecenterText1: ; 0x5c8ea
	db $ff

LavenderPokecenterText2: ; 0x5c8eb
	TX_FAR _LavenderPokecenterText1
	db $50

LavenderPokecenterText3: ; 0x5c8ef
	TX_FAR _LavenderPokecenterText3
	db $50

LavenderPokecenterObject: ; 0x5c8f4 (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $0, $ff
	db $7, $4, $0, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_GENTLEMAN, $3 + 4, $5 + 4, $ff, $ff, $2 ; person
	db SPRITE_LITTLE_GIRL, $6 + 4, $2 + 4, $fe, $1, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

LavenderMart_h: ; 0x5c920 to 0x5c92c (12 bytes) (id=150)
	db $02 ; tileset
	db LAVENDER_MART_HEIGHT, LAVENDER_MART_WIDTH ; dimensions (y, x)
	dw LavenderMartBlocks, LavenderMartTexts, LavenderMartScript ; blocks, texts, scripts
	db $00 ; connections

	dw LavenderMartObject ; objects

LavenderMartScript: ; 0x5c92c
	jp $3c3c
; 0x5c92f

LavenderMartTexts: ; 0x5c92f
	dw LavenderMartText1, LavenderMartText2, LavenderMartText3

LavenderMartText2: ; 0x5c935
	TX_FAR _LavenderMartText2
	db $50

LavenderMartText3: ; 0x5c93a
	db $08 ; asm
	ld a, [$d7e0]
	bit 7, a
	jr nz, .asm_c88d4 ; 0x5c940
	ld hl, UnnamedText_5c953
	call PrintText
	jr .asm_6d225 ; 0x5c948
.asm_c88d4 ; 0x5c94a
	ld hl, UnnamedText_5c958
	call PrintText
.asm_6d225 ; 0x5c950
	jp TextScriptEnd

UnnamedText_5c953: ; 0x5c953
	TX_FAR _UnnamedText_5c953
	db $50
; 0x5c953 + 5 bytes

UnnamedText_5c958: ; 0x5c958
	TX_FAR _UnnamedText_5c958
	db $50
; 0x5c958 + 5 bytes

LavenderMartObject: ; 0x5c95d (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $3, $ff
	db $7, $4, $3, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_BALDING_GUY, $4 + 4, $3 + 4, $ff, $ff, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $2 + 4, $7 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4

VermilionPokecenter_h: ; 0x5c983 to 0x5c98f (12 bytes) (id=89)
	db $06 ; tileset
	db VERMILION_POKECENTER_HEIGHT, VERMILION_POKECENTER_WIDTH ; dimensions (y, x)
	dw VermilionPokecenterBlocks, VermilionPokecenterTexts, VermilionPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw VermilionPokecenterObject ; objects

VermilionPokecenterScript: ; 0x5c98f
	call $22fa
	jp $3c3c
; 0x5c995

VermilionPokecenterTexts:
	dw VermilionPokecenterText1, VermilionPokecenterText2, VermilionPokecenterText3, VermilionPokecenterText4

VermilionPokecenterText1: ; 0x5c99d
	db $ff

VermilionPokecenterText2: ; 0x5c99e
	TX_FAR _VermilionPokecenterText1
	db $50

VermilionPokecenterText3: ; 0x5c9a3
	TX_FAR _VermilionPokecenterText3
	db $50

VermilionPokecenterText4: ; 0x5c9a8
	db $f6

VermilionPokecenterObject: ; 0x5c9a9 (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $0, $ff
	db $7, $4, $0, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_FISHER, $5 + 4, $a + 4, $ff, $ff, $2 ; person
	db SPRITE_SAILOR, $4 + 4, $5 + 4, $ff, $ff, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

VermilionMart_h: ; 0x5c9d5 to 0x5c9e1 (12 bytes) (id=91)
	db $02 ; tileset
	db VERMILION_MART_HEIGHT, VERMILION_MART_WIDTH ; dimensions (y, x)
	dw VermilionMartBlocks, VermilionMartTexts, VermilionMartScript ; blocks, texts, scripts
	db $00 ; connections

	dw VermilionMartObject ; objects

VermilionMartScript: ; 0x5c9e1
	jp $3c3c
; 0x5c9e4

VermilionMartTexts: ; 0x5c9e4
	dw VermilionMartText1, VermilionMartText2, VermilionMartText3

VermilionMartText2: ; 0x5c9ea
	TX_FAR _VermilionMartText2
	db $50

VermilionMartText3: ; 0x5c9ef
	TX_FAR _VermilionMartText3
	db $50

VermilionMartObject: ; 0x5c9f4 (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $2, $ff
	db $7, $4, $2, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $6 + 4, $5 + 4, $ff, $ff, $2 ; person
	db SPRITE_LASS, $3 + 4, $3 + 4, $fe, $2, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4

VermilionGym_h: ; 0x5ca1a to 0x5ca26 (12 bytes) (id=92)
	db $07 ; tileset
	db VERMILION_GYM_HEIGHT, VERMILION_GYM_WIDTH ; dimensions (y, x)
	dw VermilionGymBlocks, VermilionGymTexts, VermilionGymScript ; blocks, texts, scripts
	db $00 ; connections

	dw VermilionGymObject ; objects

VermilionGymScript: ; 0x5ca26
	ld hl, $d126
	bit 5, [hl]
	res 5, [hl]
	push hl
	call nz, VermilionGymScript_Unknown5ca4c
	pop hl
	bit 6, [hl]
	res 6, [hl]
	call nz, $4a6d
	call $3c3c
	ld hl, VermilionGymTrainerHeader0
	ld de, $4a95
	ld a, [$d5fe]
	call $3160
	ld [$d5fe], a
	ret
; 0x5ca4c

VermilionGymScript_Unknown5ca4c: ; 0x5ca4c
INCBIN "baserom.gbc",$5ca4c,$9c

VermilionGymTexts: ; 0x5cae8
	dw VermilionGymText1, VermilionGymText2, VermilionGymText3, VermilionGymText4, VermilionGymText5, VermilionGymText6, VermilionGymText7, VermilionGymText8

VermilionGymTrainerHeaders:
VermilionGymTrainerHeader0: ; 0x5caf8
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d773 ; flag's byte
	dw VermilionGymBattleText1 ; 0x4b9a TextBeforeBattle
	dw VermilionGymAfterBattleText1 ; 0x4ba4 TextAfterBattle
	dw VermilionGymEndBattleText1 ; 0x4b9f TextEndBattle
	dw VermilionGymEndBattleText1 ; 0x4b9f TextEndBattle
; 0x5cb04

VermilionGymTrainerHeader1: ; 0x5cb04
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d773 ; flag's byte
	dw VermilionGymBattleText2 ; 0x4bb3 TextBeforeBattle
	dw VermilionGymAfterBattleText2 ; 0x4bbd TextAfterBattle
	dw VermilionGymEndBattleText2 ; 0x4bb8 TextEndBattle
	dw VermilionGymEndBattleText2 ; 0x4bb8 TextEndBattle
; 0x5cb10

VermilionGymTrainerHeader2: ; 0x5cb10
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d773 ; flag's byte
	dw VermilionGymBattleText3 ; 0x4bcc TextBeforeBattle
	dw VermilionGymAfterBattleText3 ; 0x4bd6 TextAfterBattle
	dw VermilionGymEndBattleText3 ; 0x4bd1 TextEndBattle
	dw VermilionGymEndBattleText3 ; 0x4bd1 TextEndBattle
; 0x5cb1c

db $ff

VermilionGymText1: ; 0x5cb1d
	db $08 ; asm
	ld a, [$d773]
	bit 7, a
	jr z, .asm_7cc29 ; 0x5cb23
	bit 6, a
	jr nz, .asm_41203 ; 0x5cb27
	call z, $4aaa
	call DisableWaitingAfterTextDisplay
	jr .asm_23621 ; 0x5cb2f
.asm_41203 ; 0x5cb31
	ld hl, UnnamedText_5cb72
	call PrintText
	jr .asm_23621 ; 0x5cb37
.asm_7cc29 ; 0x5cb39
	ld hl, UnnamedText_5cb6d
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, ReceivedThunderbadgeText
	ld de, ReceivedThunderbadgeText
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $3
	ld [$d05c], a
	xor a
	ldh [$b4], a
	ld a, $3
	ld [$d5fe], a
	ld [$da39], a
.asm_23621 ; 0x5cb6a
	jp TextScriptEnd

UnnamedText_5cb6d: ; 0x5cb6d
	TX_FAR _UnnamedText_5cb6d
	db $50
; 0x5cb6d + 5 bytes

UnnamedText_5cb72: ; 0x5cb72
	TX_FAR _UnnamedText_5cb72
	db $50
; 0x5cb72 + 5 bytes

VermilionGymText6:
	TX_FAR _UnnamedText_5cb77
	db $50
; 0x5cb77 + 5 bytes

VermilionGymText7: ; 0x5cb7c
	TX_FAR _ReceivedTM24Text ; 0x9c0e0
	db $11
	TX_FAR _TM24ExplanationText ; 0x9c0f5
	db $50
; 0x5cb7c + 10 bytes = 0x5cb86

VermilionGymText8: ; 0x5cb86
	TX_FAR _TM24NoRoomText
	db $50

ReceivedThunderbadgeText:
	TX_FAR _ReceivedThunderbadgeText
	db $50

VermilionGymText2: ; 0x5cb90
	db $08 ; asm
	ld hl, VermilionGymTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

VermilionGymBattleText1: ; 0x5cb9a
	TX_FAR _VermilionGymBattleText1
	db $50
; 0x5cb9a + 5 bytes

VermilionGymEndBattleText1: ; 0x5cb9f
	TX_FAR _VermilionGymEndBattleText1
	db $50
; 0x5cb9f + 5 bytes

VermilionGymAfterBattleText1: ; 0x5cba4
	TX_FAR _VermilionGymAfterBattleText1
	db $50
; 0x5cba4 + 5 bytes

VermilionGymText3: ; 0x5cba9
	db $08 ; asm
	ld hl, VermilionGymTrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

VermilionGymBattleText2: ; 0x5cbb3
	TX_FAR _VermilionGymBattleText2
	db $50
; 0x5cbb3 + 5 bytes

VermilionGymEndBattleText2: ; 0x5cbb8
	TX_FAR _VermilionGymEndBattleText2
	db $50
; 0x5cbb8 + 5 bytes

VermilionGymAfterBattleText2: ; 0x5cbbd
	TX_FAR _VermilionGymAfterBattleText2
	db $50
; 0x5cbbd + 5 bytes

VermilionGymText4: ; 0x5cbc2
	db $08 ; asm
	ld hl, VermilionGymTrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

VermilionGymBattleText3: ; 0x5cbcc
	TX_FAR _VermilionGymBattleText3
	db $50
; 0x5cbcc + 5 bytes

VermilionGymEndBattleText3: ; 0x5cbd1
	TX_FAR _VermilionGymEndBattleText3
	db $50
; 0x5cbd1 + 5 bytes

VermilionGymAfterBattleText3: ; 0x5cbd6
	TX_FAR _VermilionGymAfterBattleText3
	db $50
; 0x5cbd6 + 5 bytes

VermilionGymText5: ; 0x5cbdb
	db $08 ; asm
	ld a, [$d72a]
	bit 2, a
	jr nz, .asm_13b67 ; 0x5cbe1
	ld hl, UnnamedText_5cbf4
	call PrintText
	jr .asm_c2b38 ; 0x5cbe9
.asm_13b67 ; 0x5cbeb
	ld hl, UnnamedText_5cbf9
	call PrintText
.asm_c2b38 ; 0x5cbf1
	jp TextScriptEnd

UnnamedText_5cbf4: ; 0x5cbf4
	TX_FAR _UnnamedText_5cbf4
	db $50
; 0x5cbf4 + 5 bytes

UnnamedText_5cbf9: ; 0x5cbf9
	TX_FAR _UnnamedText_5cbf9
	db $50
; 0x5cbf9 + 5 bytes

VermilionGymObject: ; 0x5cbfe (size=58)
	db $3 ; border tile

	db $2 ; warps
	db $11, $4, $3, $ff
	db $11, $5, $3, $ff

	db $0 ; signs

	db $5 ; people
	db SPRITE_ROCKER, $1 + 4, $5 + 4, $ff, $d0, $41, LT__SURGE + $C8, $1 ; trainer
	db SPRITE_GENTLEMAN, $6 + 4, $9 + 4, $ff, $d2, $42, GENTLEMAN + $C8, $3 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $3 + 4, $ff, $d2, $43, ROCKER + $C8, $1 ; trainer
	db SPRITE_SAILOR, $a + 4, $0 + 4, $ff, $d3, $44, SAILOR + $C8, $8 ; trainer
	db SPRITE_GYM_HELPER, $e + 4, $4 + 4, $ff, $d0, $5 ; person

	; warp-to
	EVENT_DISP $5, $11, $4
	EVENT_DISP $5, $11, $5

VermilionGymBlocks: ; 0x5cc38 45
	INCBIN "maps/vermiliongym.blk"

CopycatsHouseF2_h: ; 0x5cc65 to 0x5cc71 (12 bytes) (id=176)
	db $04 ; tileset
	db COPYCATS_HOUSE_2F_HEIGHT, COPYCATS_HOUSE_2F_WIDTH ; dimensions (y, x)
	dw CopycatsHouseF2Blocks, CopycatsHouseF2Texts, CopycatsHouseF2Script ; blocks, texts, scripts
	db $00 ; connections

	dw CopycatsHouseF2Object ; objects

CopycatsHouseF2Script: ; 0x5cc71
	jp $3c3c
; 0x5cc74

CopycatsHouseF2Texts: ; 0x5cc74
	dw CopycatsHouseF2Text1, CopycatsHouseF2Text2, CopycatsHouseF2Text3, CopycatsHouseF2Text4, CopycatsHouseF2Text5, CopycatsHouseF2Text6, CopycatsHouseF2Text7

CopycatsHouseF2Text1: ; 0x5cc82
	db $08 ; asm
	ld a, [$d7af]
	bit 0, a
	jr nz, .asm_7ccf3 ; 0x5cc88
	ld a, $1
	ld [$cc3c], a
	ld hl, UnnamedText_5ccd4
	call PrintText
	ld b, POKE_DOLL
	call $3493 ; probably check has item or take item
	jr z, .asm_62ecd ; 0x5cc9a
	ld hl, TM31PreReceiveText
	call PrintText
	ld bc, (TM_31 << 8) | 1
	call GiveItem
	jr nc, .asm_16690 ; 0x5cca8
	ld hl, ReceivedTM31Text
	call PrintText
	ld a, $33
	ldh [$db], a
	ld b, $5 ; BANK(MyFunction)
	ld hl, $7f37 ; MyFunction
	call Bankswitch
	ld hl, $d7af
	set 0, [hl]
	jr .asm_62ecd ; 0x5ccc1
.asm_16690 ; 0x5ccc3
	ld hl, TM31NoRoomText
	call PrintText
	jr .asm_62ecd ; 0x5ccc9
.asm_7ccf3 ; 0x5cccb
	ld hl, TM31ExplanationText2
	call PrintText
.asm_62ecd ; 0x5ccd1
	jp TextScriptEnd

UnnamedText_5ccd4: ; 0x5ccd4
	TX_FAR _UnnamedText_5ccd4
	db $50
; 0x5ccd4 + 5 bytes

TM31PreReceiveText: ; 0x5ccd9
	TX_FAR _TM31PreReceiveText
	db $50
; 0x5ccd9 + 5 bytes

ReceivedTM31Text: ; 0x5ccde
	TX_FAR _ReceivedTM31Text ; 0xa1675
	db $0B
TM31ExplanationText1: ; 0x5cce2
	TX_FAR _TM31ExplanationText1 ; 0xa1689
	db $d, $50
; 0x5cce9

TM31ExplanationText2: ; 0x5cce9
	TX_FAR _TM31ExplanationText2 ; 0xa16c5
	db $50
; 0x5cce9 + 5 bytes = 0x5ccee

TM31NoRoomText: ; 0x5ccee
	TX_FAR _TM31NoRoomText ; 0xa1733
	db $d, $50
; 0x5ccf4

CopycatsHouseF2Text2: ; 0x5ccf4
	TX_FAR _CopycatsHouseF2Text2
	db $50

CopycatsHouseF2Text5:
CopycatsHouseF2Text4:
CopycatsHouseF2Text3: ; 0x5ccf9
	TX_FAR _CopycatsHouseF2Text3
	db $50

CopycatsHouseF2Text6: ; 0x5ccfe
	TX_FAR _CopycatsHouseF2Text6
	db $50

CopycatsHouseF2Text7: ; 0x5cd03
	db $08 ; asm
	ld a, [$c109]
	cp $4
	ld hl, UnnamedText_5cd1c
	jr nz, .asm_399a4 ; 0x5cd0c
	ld hl, UnnamedText_5cd17
.asm_399a4 ; 0x5cd11
	call PrintText
	jp TextScriptEnd

UnnamedText_5cd17: ; 0x5cd17
	TX_FAR _UnnamedText_5cd17
	db $50
; 0x5cd17 + 5 bytes

UnnamedText_5cd1c: ; 0x5cd1c
	TX_FAR _UnnamedText_5cd1c
	db $50
; 0x5cd1c + 5 bytes

CopycatsHouseF2Object: ; 0x5cd21 (size=48)
	db $a ; border tile

	db $1 ; warps
	db $1, $7, $2, COPYCATS_HOUSE_1F

	db $2 ; signs
	db $5, $3, $6 ; CopycatsHouseF2Text6
	db $1, $0, $7 ; CopycatsHouseF2Text7

	db $5 ; people
	db SPRITE_BRUNETTE_GIRL, $3 + 4, $4 + 4, $fe, $0, $1 ; person
	db SPRITE_BIRD, $6 + 4, $4 + 4, $fe, $2, $2 ; person
	db SPRITE_SLOWBRO, $1 + 4, $5 + 4, $ff, $d0, $3 ; person
	db SPRITE_BIRD, $0 + 4, $2 + 4, $ff, $d0, $4 ; person
	db SPRITE_CLEFAIRY, $6 + 4, $1 + 4, $ff, $d3, $5 ; person

	; warp-to
	EVENT_DISP $4, $1, $7 ; COPYCATS_HOUSE_1F

FightingDojo_h: ; 0x5cd51 to 0x5cd5d (12 bytes) (id=177)
	db $05 ; tileset
	db FIGHTINGDOJO_HEIGHT, FIGHTINGDOJO_WIDTH ; dimensions (y, x)
	dw FightingDojoBlocks, FightingDojoTexts, FightingDojoScript ; blocks, texts, scripts
	db $00 ; connections

	dw FightingDojoObject ; objects

FightingDojoScript: ; 0x5cd5d
	call $3c3c
	ld hl, FightingDojoTrainerHeaders
	ld de, $4d7b
	ld a, [$d642]
	call $3160
	ld [$d642], a
	ret
; 0x5cd70

INCBIN "baserom.gbc",$5cd70,$93

FightingDojoTexts: ; 0x5ce03
	dw FightingDojoText1, FightingDojoText2, FightingDojoText3, FightingDojoText4, FightingDojoText5, FightingDojoText6, FightingDojoText7, FightingDojoText8

FightingDojoTrainerHeaders:
FightingDojoTrainerHeader0: ; 0x5ce13
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7b1 ; flag's byte
	dw FightingDojoBattleText1 ; 0x4eac TextBeforeBattle
	dw FightingDojoAfterBattleText1 ; 0x4eb6 TextAfterBattle
	dw FightingDojoEndBattleText1 ; 0x4eb1 TextEndBattle
	dw FightingDojoEndBattleText1 ; 0x4eb1 TextEndBattle
; 0x5ce1f

FightingDojoTrainerHeader1: ; 0x5ce1f
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7b1 ; flag's byte
	dw FightingDojoBattleText2 ; 0x4ec5 TextBeforeBattle
	dw FightingDojoAfterBattleText2 ; 0x4ecf TextAfterBattle
	dw FightingDojoEndBattleText2 ; 0x4eca TextEndBattle
	dw FightingDojoEndBattleText2 ; 0x4eca TextEndBattle
; 0x5ce2b

FightingDojoTrainerHeader2: ; 0x5ce2b
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b1 ; flag's byte
	dw FightingDojoBattleText3 ; 0x4ede TextBeforeBattle
	dw FightingDojoAfterBattleText3 ; 0x4ee8 TextAfterBattle
	dw FightingDojoEndBattleText3 ; 0x4ee3 TextEndBattle
	dw FightingDojoEndBattleText3 ; 0x4ee3 TextEndBattle
; 0x5ce37

FightingDojoTrainerHeader3: ; 0x5ce37
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b1 ; flag's byte
	dw FightingDojoBattleText4 ; 0x4ef7 TextBeforeBattle
	dw FightingDojoAfterBattleText4 ; 0x4f01 TextAfterBattle
	dw FightingDojoEndBattleText4 ; 0x4efc TextEndBattle
	dw FightingDojoEndBattleText4 ; 0x4efc TextEndBattle
; 0x5ce43

db $ff

FightingDojoText1: ; 0x5ce44
	db $08 ; asm
	ld a, [$d7b1]
	bit 0, a
	jp nz, .continue1\@
	bit 1, a
	jp nz, .continue2\@
	ld hl, UnnamedText_5ce8e
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_5ce93
	ld de, UnnamedText_5ce93
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $3
	ld [$d642], a
	ld [$da39], a
	jr .asm_9dba4 ; 0x5ce7b
.continue1\@ ; 0x5ce7d
	ld hl, UnnamedText_5ce9d
	call PrintText
	jr .asm_9dba4 ; 0x5ce83
.continue2\@ ; 0x5ce85f
	ld hl, FightingDojoText8
	call PrintText
.asm_9dba4 ; 0x5ce8b
	jp TextScriptEnd

UnnamedText_5ce8e: ; 0x5ce8e
	TX_FAR _UnnamedText_5ce8e
	db $50
; 0x5ce8e + 5 bytes

UnnamedText_5ce93: ; 0x5ce93
	TX_FAR _UnnamedText_5ce93
	db $50
; 0x5ce93 + 5 bytes

FightingDojoText8: ; 0x5ce98
	TX_FAR _UnnamedText_5ce98
	db $50
; 0x5ce98 + 5 bytes

UnnamedText_5ce9d: ; 0x5ce9d
	TX_FAR _UnnamedText_5ce9d
	db $50
; 0x5ce9d + 5 bytes

FightingDojoText2: ; 0x5cea2
	db $08 ; asm
	ld hl, FightingDojoTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

FightingDojoBattleText1: ; 0x5ceac
	TX_FAR _FightingDojoBattleText1
	db $50
; 0x5ceac + 5 bytes

FightingDojoEndBattleText1: ; 0x5ceb1
	TX_FAR _FightingDojoEndBattleText1
	db $50
; 0x5ceb1 + 5 bytes

FightingDojoAfterBattleText1: ; 0x5ceb6
	TX_FAR _FightingDojoAfterBattleText1
	db $50
; 0x5ceb6 + 5 bytes

FightingDojoText3: ; 0x5cebb
	db $08 ; asm
	ld hl, FightingDojoTrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

FightingDojoBattleText2: ; 0x5cec5
	TX_FAR _FightingDojoBattleText2
	db $50
; 0x5cec5 + 5 bytes

FightingDojoEndBattleText2: ; 0x5ceca
	TX_FAR _FightingDojoEndBattleText2
	db $50
; 0x5ceca + 5 bytes

FightingDojoAfterBattleText2: ; 0x5cecf
	TX_FAR _FightingDojoAfterBattleText2
	db $50
; 0x5cecf + 5 bytes

FightingDojoText4: ; 0x5ced4
	db $08 ; asm
	ld hl, FightingDojoTrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

FightingDojoBattleText3: ; 0x5cede
	TX_FAR _FightingDojoBattleText3
	db $50
; 0x5cede + 5 bytes

FightingDojoEndBattleText3: ; 0x5cee3
	TX_FAR _FightingDojoEndBattleText3
	db $50
; 0x5cee3 + 5 bytes

FightingDojoAfterBattleText3: ; 0x5cee8
	TX_FAR _FightingDojoAfterBattleText3
	db $50
; 0x5cee8 + 5 bytes

FightingDojoText5: ; 0x5ceed
	db $08 ; asm
	ld hl, FightingDojoTrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

FightingDojoBattleText4: ; 0x5cef7
	TX_FAR _FightingDojoBattleText4
	db $50
; 0x5cef7 + 5 bytes

FightingDojoEndBattleText4: ; 0x5cefc
	TX_FAR _FightingDojoEndBattleText4
	db $50
; 0x5cefc + 5 bytes

FightingDojoAfterBattleText4: ; 0x5cf01
	TX_FAR _FightingDojoAfterBattleText4
	db $50
; 0x5cf01 + 5 bytes

FightingDojoText6: ; 0x5cf06
	db $08 ; asm
	ld a, [$d7b1]
	and $c0
	jr z, .asm_f8e28 ; 0x5cf0c
	ld hl, UnnamedText_5cf96
	call PrintText
	jr .asm_3a2c8 ; 0x5cf14
.asm_f8e28 ; 0x5cf16
	ld a, $2b
	call $349b
	ld hl, UnnamedText_5cf49
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_3a2c8 ; 0x5cf28
	ld a, [$cf91]
	ld b, a
	ld c, 30
	call GivePokemon
	jr nc, .asm_3a2c8 ; 0x5cf33
	ld a, $4a
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld hl, $d7b1
	set 6, [hl]
	set 0, [hl]
.asm_3a2c8 ; 0x5cf46
	jp TextScriptEnd

UnnamedText_5cf49: ; 0x5cf49
	TX_FAR _UnnamedText_5cf49
	db $50
; 0x5cf49 + 5 bytes

FightingDojoText7: ; 0x5cf4e
	db $08 ; asm
	ld a, [$d7b1]
	and $c0
	jr z, .asm_170a9 ; 0x5cf54
	ld hl, UnnamedText_5cf96
	call PrintText
	jr .asm_f1f47 ; 0x5cf5c
.asm_170a9 ; 0x5cf5e
	ld a, $2c
	call $349b
	ld hl, UnnamedText_5cf91
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_f1f47 ; 0x5cf70
	ld a, [$cf91]
	ld b, a
	ld c,30
	call GivePokemon
	jr nc, .asm_f1f47 ; 0x5cf7b
	ld hl, $d7b1
	set 7, [hl]
	set 0, [hl]
	ld a, $4b
	ld [$cc4d], a
	ld a, $11
	call Predef
.asm_f1f47 ; 0x5cf8e
	jp TextScriptEnd

UnnamedText_5cf91: ; 0x5cf91
	TX_FAR _UnnamedText_5cf91
	db $50
; 0x5cf91 + 5 bytes

UnnamedText_5cf96: ; 0x5cf96
	TX_FAR _UnnamedText_5cf96
	db $50
; 0x5cf96 + 5 bytes

FightingDojoObject: ; 0x5cf9b (size=72)
	db $3 ; border tile

	db $2 ; warps
	db $b, $4, $1, $ff
	db $b, $5, $1, $ff

	db $0 ; signs

	db $7 ; people
	db SPRITE_HIKER, $3 + 4, $5 + 4, $ff, $d0, $41, BLACKBELT + $C8, $1 ; trainer
	db SPRITE_HIKER, $4 + 4, $3 + 4, $ff, $d3, $42, BLACKBELT + $C8, $2 ; trainer
	db SPRITE_HIKER, $6 + 4, $3 + 4, $ff, $d3, $43, BLACKBELT + $C8, $3 ; trainer
	db SPRITE_HIKER, $5 + 4, $5 + 4, $ff, $d2, $44, BLACKBELT + $C8, $4 ; trainer
	db SPRITE_HIKER, $7 + 4, $5 + 4, $ff, $d2, $45, BLACKBELT + $C8, $5 ; trainer
	db SPRITE_BALL, $1 + 4, $4 + 4, $ff, $ff, $6 ; person
	db SPRITE_BALL, $1 + 4, $5 + 4, $ff, $ff, $7 ; person

	; warp-to
	EVENT_DISP $5, $b, $4
	EVENT_DISP $5, $b, $5

FightingDojoBlocks: ; 0x5cfe3 30
	INCBIN "maps/fightingdojo.blk"

SaffronGym_h: ; 0x5d001 to 0x5d00d (12 bytes) (id=178)
	db $16 ; tileset
	db SAFFRON_GYM_HEIGHT, SAFFRON_GYM_WIDTH ; dimensions (y, x)
	dw SaffronGymBlocks, SaffronGymTexts, SaffronGymScript ; blocks, texts, scripts
	db $00 ; connections

	dw SaffronGymObject ; objects

SaffronGymScript: ; 0x5d00d
	ld hl, $d126
	bit 6, [hl]
	res 6, [hl]
	call nz, .extra
	call $3c3c
	ld hl, $50c3
	ld de, $5053
	ld a, [$d65c]
	call $3160
	ld [$d65c], a
	ret
; 0x5d02a
.extra
INCBIN "baserom.gbc",$5d02a,$81

SaffronGymTexts: ; 0x5d0ab
	dw SaffronGymText1, SaffronGymText2, SaffronGymText3, SaffronGymText4, SaffronGymText5, SaffronGymText6, SaffronGymText7, SaffronGymText8, SaffronGymText9, SaffronGymText10, SaffronGymText11, SaffronGymText12

SaffronGymTrainerHeaders:
SaffronGymTrainerHeader0: ; 0x5d0c3
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b3 ; flag's byte
	dw SaffronGymBattleText1 ; 0x51f0 TextBeforeBattle
	dw SaffronGymAfterBattleText1 ; 0x51fa TextAfterBattle
	dw SaffronGymEndBattleText1 ; 0x51f5 TextEndBattle
	dw SaffronGymEndBattleText1 ; 0x51f5 TextEndBattle
; 0x5d0cf

SaffronGymTrainerHeader1: ; 0x5d0cf
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b3 ; flag's byte
	dw SaffronGymBattleText2 ; 0x51ff TextBeforeBattle
	dw SaffronGymAfterBattleText2 ; 0x5209 TextAfterBattle
	dw SaffronGymEndBattleText2 ; 0x5204 TextEndBattle
	dw SaffronGymEndBattleText2 ; 0x5204 TextEndBattle
; 0x5d0db

SaffronGymTrainerHeader2: ; 0x5d0db
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b3 ; flag's byte
	dw SaffronGymBattleText3 ; 0x520e TextBeforeBattle
	dw SaffronGymAfterBattleText3 ; 0x5218 TextAfterBattle
	dw SaffronGymEndBattleText3 ; 0x5213 TextEndBattle
	dw SaffronGymEndBattleText3 ; 0x5213 TextEndBattle
; 0x5d0e7

SaffronGymTrainerHeader3: ; 0x5d0e7
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b3 ; flag's byte
	dw SaffronGymBattleText4 ; 0x521d TextBeforeBattle
	dw SaffronGymAfterBattleText4 ; 0x5227 TextAfterBattle
	dw SaffronGymEndBattleText4 ; 0x5222 TextEndBattle
	dw SaffronGymEndBattleText4 ; 0x5222 TextEndBattle
; 0x5d0f3

SaffronGymTrainerHeader4: ; 0x5d0f3
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b3 ; flag's byte
	dw SaffronGymBattleText5 ; 0x522c TextBeforeBattle
	dw SaffronGymAfterBattleText5 ; 0x5236 TextAfterBattle
	dw SaffronGymEndBattleText5 ; 0x5231 TextEndBattle
	dw SaffronGymEndBattleText5 ; 0x5231 TextEndBattle
; 0x5d0ff

SaffronGymTrainerHeader5: ; 0x5d0ff
	db $7 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b3 ; flag's byte
	dw SaffronGymBattleText6 ; 0x523b TextBeforeBattle
	dw SaffronGymAfterBattleText6 ; 0x5245 TextAfterBattle
	dw SaffronGymEndBattleText6 ; 0x5240 TextEndBattle
	dw SaffronGymEndBattleText6 ; 0x5240 TextEndBattle
; 0x5d10b

SaffronGymTrainerHeader6: ; 0x5d10b
	db $8 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7b3 ; flag's byte
	dw SaffronGymBattleText7 ; 0x524a TextBeforeBattle
	dw SaffronGymAfterBattleText7 ; 0x5254 TextAfterBattle
	dw SaffronGymEndBattleText7 ; 0x524f TextEndBattle
	dw SaffronGymEndBattleText7 ; 0x524f TextEndBattle
; 0x5d117

db $ff

SaffronGymText1: ; 0x5d118
	db $08 ; asm
	ld a, [$d7b3]
	bit 1, a
	jr z, .asm_e3544 ; 0x5d11e
	bit 0, a
	jr nz, .asm_8d2f6 ; 0x5d122
	call z, $5068
	call DisableWaitingAfterTextDisplay
	jr .asm_34c2c ; 0x5d12a
.asm_8d2f6 ; 0x5d12c
	ld hl, UnnamedText_5d16e
	call PrintText
	jr .asm_34c2c ; 0x5d132
.asm_e3544 ; 0x5d134
	ld hl, UnnamedText_5d162
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_5d167
	ld de, UnnamedText_5d167
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $6
	ld [$d05c], a
	ld a, $3
	ld [$d65c], a
.asm_34c2c ; 0x5d15f
	jp TextScriptEnd

UnnamedText_5d162: ; 0x5d162
	TX_FAR _UnnamedText_5d162
	db $50
; 0x5d162 + 5 bytes

UnnamedText_5d167: ; 0x5d167
	TX_FAR _UnnamedText_5d167 ; 0xa1c73
	db $11 ; play same sound as red giving oak parcel
	db $6 ; wait for keypress
	db $50
; 0x5d16e

UnnamedText_5d16e: ; 0x5d16e
	TX_FAR _UnnamedText_5d16e
	db $50
; 0x5d16e + 5 bytes

SaffronGymText10: ; 0x5d173
	TX_FAR _UnnamedText_5d173
	db $50
; 0x5d173 + 5 bytes

SaffronGymText11: ; 0x5d178
	TX_FAR ReceivedTM46Text
	db $b
	TX_FAR _TM46ExplanationText
	db $50

SaffronGymText12: ; 0x5d182
	TX_FAR _TM46NoRoomText ; pack full
	db $50
; 0x5d182 + 5 bytes

SaffronGymText2: ; 0x5d187
	db $08 ; asm
	ld hl, SaffronGymTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SaffronGymText3: ; 0x5d191
	db $08 ; asm
	ld hl, SaffronGymTrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SaffronGymText4: ; 0x5d19b
	db $08 ; asm
	ld hl, SaffronGymTrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SaffronGymText5: ; 0x5d1a5
	db $08 ; asm
	ld hl, SaffronGymTrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SaffronGymText6: ; 0x5d1af
	db $08 ; asm
	ld hl, SaffronGymTrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

SaffronGymText7: ; 0x5d1b9
	db $08 ; asm
	ld hl, SaffronGymTrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

SaffronGymText8: ; 0x5d1c3
	db $08 ; asm
	ld hl, SaffronGymTrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

SaffronGymText9: ; 0x5d1cd
	db $08 ; asm
	ld a, [$d7b3]
	bit 1, a
	jr nz, .asm_13f3c ; 0x5d1d3
	ld hl, UnnamedText_5d1e6
	call PrintText
	jr .asm_e9907 ; 0x5d1db
.asm_13f3c ; 0x5d1dd
	ld hl, UnnamedText_5d1eb
	call PrintText
.asm_e9907 ; 0x5d1e3
	jp TextScriptEnd

UnnamedText_5d1e6: ; 0x5d1e6
	TX_FAR _UnnamedText_5d1e6
	db $50
; 0x5d1e6 + 5 bytes

UnnamedText_5d1eb: ; 0x5d1eb
	TX_FAR _UnnamedText_5d1eb
	db $50
; 0x5d1eb + 5 bytes

SaffronGymBattleText1: ; 0x5d1f0
	TX_FAR _SaffronGymBattleText1
	db $50
; 0x5d1f0 + 5 bytes

SaffronGymEndBattleText1: ; 0x5d1f5
	TX_FAR _SaffronGymEndBattleText1
	db $50
; 0x5d1f5 + 5 bytes

SaffronGymAfterBattleText1: ; 0x5d1fa
	TX_FAR _SaffronGymAfterBattleText1
	db $50
; 0x5d1fa + 5 bytes

SaffronGymBattleText2: ; 0x5d1ff
	TX_FAR _SaffronGymBattleText2
	db $50
; 0x5d1ff + 5 bytes

SaffronGymEndBattleText2: ; 0x5d204
	TX_FAR _SaffronGymEndBattleText2
	db $50
; 0x5d204 + 5 bytes

SaffronGymAfterBattleText2: ; 0x5d209
	TX_FAR _SaffronGymAfterBattleText2
	db $50
; 0x5d209 + 5 bytes

SaffronGymBattleText3: ; 0x5d20e
	TX_FAR _SaffronGymBattleText3
	db $50
; 0x5d20e + 5 bytes

SaffronGymEndBattleText3: ; 0x5d213
	TX_FAR _SaffronGymEndBattleText3
	db $50
; 0x5d213 + 5 bytes

SaffronGymAfterBattleText3: ; 0x5d218
	TX_FAR _SaffronGymAfterBattleText3
	db $50
; 0x5d218 + 5 bytes

SaffronGymBattleText4: ; 0x5d21d
	TX_FAR _SaffronGymBattleText4
	db $50
; 0x5d21d + 5 bytes

SaffronGymEndBattleText4: ; 0x5d222
	TX_FAR _SaffronGymEndBattleText4
	db $50
; 0x5d222 + 5 bytes

SaffronGymAfterBattleText4: ; 0x5d227
	TX_FAR _SaffronGymAfterBattleText4
	db $50
; 0x5d227 + 5 bytes

SaffronGymBattleText5: ; 0x5d22c
	TX_FAR _SaffronGymBattleText5
	db $50
; 0x5d22c + 5 bytes

SaffronGymEndBattleText5: ; 0x5d231
	TX_FAR _SaffronGymEndBattleText5
	db $50
; 0x5d231 + 5 bytes

SaffronGymAfterBattleText5: ; 0x5d236
	TX_FAR _SaffronGymAfterBattleText5
	db $50
; 0x5d236 + 5 bytes

SaffronGymBattleText6: ; 0x5d23b
	TX_FAR _SaffronGymBattleText6
	db $50
; 0x5d23b + 5 bytes

SaffronGymEndBattleText6: ; 0x5d240
	TX_FAR _SaffronGymEndBattleText6
	db $50
; 0x5d240 + 5 bytes

SaffronGymAfterBattleText6: ; 0x5d245
	TX_FAR _SaffronGymAfterBattleText6
	db $50
; 0x5d245 + 5 bytes

SaffronGymBattleText7: ; 0x5d24a
	TX_FAR _SaffronGymBattleText7
	db $50
; 0x5d24a + 5 bytes

SaffronGymEndBattleText7: ; 0x5d24f
	TX_FAR _SaffronGymEndBattleText7
	db $50
; 0x5d24f + 5 bytes

SaffronGymAfterBattleText7: ; 0x5d254
	TX_FAR _SaffronGymAfterBattleText7
	db $50
; 0x5d254 + 5 bytes

SaffronGymObject: ; 0x5d259 (size=330)
	db $2e ; border tile

	db $20 ; warps
	db $11, $8, $2, $ff
	db $11, $9, $2, $ff
	db $3, $1, $16, SAFFRON_GYM
	db $3, $5, $f, SAFFRON_GYM
	db $5, $1, $12, SAFFRON_GYM
	db $5, $5, $8, SAFFRON_GYM
	db $9, $1, $1b, SAFFRON_GYM
	db $9, $5, $10, SAFFRON_GYM
	db $b, $1, $5, SAFFRON_GYM
	db $b, $5, $d, SAFFRON_GYM
	db $f, $1, $17, SAFFRON_GYM
	db $f, $5, $1e, SAFFRON_GYM
	db $11, $1, $11, SAFFRON_GYM
	db $11, $5, $9, SAFFRON_GYM
	db $3, $9, $1a, SAFFRON_GYM
	db $3, $b, $3, SAFFRON_GYM
	db $5, $9, $7, SAFFRON_GYM
	db $5, $b, $c, SAFFRON_GYM
	db $b, $b, $4, SAFFRON_GYM
	db $f, $b, $1f, SAFFRON_GYM
	db $3, $f, $18, SAFFRON_GYM
	db $3, $13, $1c, SAFFRON_GYM
	db $5, $f, $2, SAFFRON_GYM
	db $5, $13, $a, SAFFRON_GYM
	db $9, $f, $14, SAFFRON_GYM
	db $9, $13, $1d, SAFFRON_GYM
	db $b, $f, $e, SAFFRON_GYM
	db $b, $13, $6, SAFFRON_GYM
	db $f, $f, $15, SAFFRON_GYM
	db $f, $13, $19, SAFFRON_GYM
	db $11, $f, $b, SAFFRON_GYM
	db $11, $13, $13, SAFFRON_GYM

	db $0 ; signs

	db $9 ; people
	db SPRITE_GIRL, $8 + 4, $9 + 4, $ff, $d0, $41, SABRINA + $C8, $1 ; trainer
	db SPRITE_MEDIUM, $1 + 4, $a + 4, $ff, $d0, $42, CHANNELER + $C8, $16 ; trainer
	db SPRITE_BUG_CATCHER, $1 + 4, $11 + 4, $ff, $d0, $43, PSYCHIC_TR + $C8, $1 ; trainer
	db SPRITE_MEDIUM, $7 + 4, $3 + 4, $ff, $d0, $44, CHANNELER + $C8, $17 ; trainer
	db SPRITE_BUG_CATCHER, $7 + 4, $11 + 4, $ff, $d0, $45, PSYCHIC_TR + $C8, $2 ; trainer
	db SPRITE_MEDIUM, $d + 4, $3 + 4, $ff, $d0, $46, CHANNELER + $C8, $18 ; trainer
	db SPRITE_BUG_CATCHER, $d + 4, $11 + 4, $ff, $d0, $47, PSYCHIC_TR + $C8, $3 ; trainer
	db SPRITE_BUG_CATCHER, $1 + 4, $3 + 4, $ff, $d0, $48, PSYCHIC_TR + $C8, $4 ; trainer
	db SPRITE_GYM_HELPER, $f + 4, $a + 4, $ff, $d0, $9 ; person

	; warp-to
	EVENT_DISP $a, $11, $8
	EVENT_DISP $a, $11, $9
	EVENT_DISP $a, $3, $1 ; SAFFRON_GYM
	EVENT_DISP $a, $3, $5 ; SAFFRON_GYM
	EVENT_DISP $a, $5, $1 ; SAFFRON_GYM
	EVENT_DISP $a, $5, $5 ; SAFFRON_GYM
	EVENT_DISP $a, $9, $1 ; SAFFRON_GYM
	EVENT_DISP $a, $9, $5 ; SAFFRON_GYM
	EVENT_DISP $a, $b, $1 ; SAFFRON_GYM
	EVENT_DISP $a, $b, $5 ; SAFFRON_GYM
	EVENT_DISP $a, $f, $1 ; SAFFRON_GYM
	EVENT_DISP $a, $f, $5 ; SAFFRON_GYM
	EVENT_DISP $a, $11, $1 ; SAFFRON_GYM
	EVENT_DISP $a, $11, $5 ; SAFFRON_GYM
	EVENT_DISP $a, $3, $9 ; SAFFRON_GYM
	EVENT_DISP $a, $3, $b ; SAFFRON_GYM
	EVENT_DISP $a, $5, $9 ; SAFFRON_GYM
	EVENT_DISP $a, $5, $b ; SAFFRON_GYM
	EVENT_DISP $a, $b, $b ; SAFFRON_GYM
	EVENT_DISP $a, $f, $b ; SAFFRON_GYM
	EVENT_DISP $a, $3, $f ; SAFFRON_GYM
	EVENT_DISP $a, $3, $13 ; SAFFRON_GYM
	EVENT_DISP $a, $5, $f ; SAFFRON_GYM
	EVENT_DISP $a, $5, $13 ; SAFFRON_GYM
	EVENT_DISP $a, $9, $f ; SAFFRON_GYM
	EVENT_DISP $a, $9, $13 ; SAFFRON_GYM
	EVENT_DISP $a, $b, $f ; SAFFRON_GYM
	EVENT_DISP $a, $b, $13 ; SAFFRON_GYM
	EVENT_DISP $a, $f, $f ; SAFFRON_GYM
	EVENT_DISP $a, $f, $13 ; SAFFRON_GYM
	EVENT_DISP $a, $11, $f ; SAFFRON_GYM
	EVENT_DISP $a, $11, $13 ; SAFFRON_GYM

SaffronGymBlocks: ; 0x5d3a3 90
	INCBIN "maps/saffrongym.blk"

SaffronMart_h: ; 0x5d3fd to 0x5d409 (12 bytes) (id=180)
	db $02 ; tileset
	db SAFFRON_MART_HEIGHT, SAFFRON_MART_WIDTH ; dimensions (y, x)
	dw SaffronMartBlocks, SaffronMartTexts, SaffronMartScript ; blocks, texts, scripts
	db $00 ; connections

	dw SaffronMartObject ; objects

SaffronMartScript: ; 0x5d409
	jp $3c3c
; 0x5d40c

SaffronMartTexts: ; 0x5d40c
	dw SaffronMartText1, SaffronMartText2, SaffronMartText3

SaffronMartText2: ; 0x5d412
	TX_FAR _SaffronMartText2
	db $50

SaffronMartText3: ; 0x5d417
	TX_FAR _SaffronMartText3
	db $50

SaffronMartObject: ; 0x5d41c (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $4, $ff
	db $7, $4, $4, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $4 + 4, $ff, $ff, $2 ; person
	db SPRITE_LASS, $5 + 4, $6 + 4, $fe, $0, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4

SilphCo1_h: ; 0x5d442 to 0x5d44e (12 bytes) (id=181)
	db $16 ; tileset
	db SILPH_CO_1F_HEIGHT, SILPH_CO_1F_WIDTH ; dimensions (y, x)
	dw SilphCo1Blocks, SilphCo1Texts, SilphCo1Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo1Object ; objects

SilphCo1Script: ; 0x5d44e
	call $3c3c
	ld a, [$d838]
	bit 7, a
	ret z
	ld hl, $d7b9
	bit 7, [hl]
	set 7, [hl]
	ret nz
	ld a, $4c
	ld [$cc4d], a
	ld a, $15
	jp $3e6d
; 0x5d469

SilphCo1Texts: ; 0x5d469
	dw SilphCo1Text1

SilphCo1Text1: ; 0x5d46b
	TX_FAR _SilphCo1Text1
	db $50

SilphCo1Object: ; 0x5d470 (size=50)
	db $2e ; border tile

	db $5 ; warps
	db $11, $a, $5, $ff
	db $11, $b, $5, $ff
	db $0, $1a, $0, SILPH_CO_2F
	db $0, $14, $0, SILPH_CO_ELEVATOR
	db $a, $10, $6, SILPH_CO_3F

	db $0 ; signs

	db $1 ; people
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $4 + 4, $ff, $d0, $1 ; person

	; warp-to
	EVENT_DISP $f, $11, $a
	EVENT_DISP $f, $11, $b
	EVENT_DISP $f, $0, $1a ; SILPH_CO_2F
	EVENT_DISP $f, $0, $14 ; SILPH_CO_ELEVATOR
	EVENT_DISP $f, $a, $10 ; SILPH_CO_3F

SilphCo1Blocks: ; 0x5d4a2 135
	INCBIN "maps/silphco1.blk"

SaffronPokecenter_h: ; 0x5d529 to 0x5d535 (12 bytes) (id=182)
	db $06 ; tileset
	db SAFFRON_POKECENTER_HEIGHT, SAFFRON_POKECENTER_WIDTH ; dimensions (y, x)
	dw SaffronPokecenterBlocks, SaffronPokecenterTexts, SaffronPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw SaffronPokecenterObject ; objects

SaffronPokecenterScript: ; 0x5d535
	call $22fa
	jp $3c3c
; 0x5d53b

SaffronPokecenterTexts:
	dw SaffronPokecenterText1, SaffronPokecenterText2, SaffronPokecenterText3, SaffronPokecenterText4

SaffronPokecenterText1: ; 0x5d542
	db $ff

SaffronPokecenterText2: ; 0x5d543
	TX_FAR _SaffronPokecenterText1
	db $50

SaffronPokecenterText3: ; 0x5d549
	TX_FAR _SaffronPokecenterText3
	db $50

SaffronPokecenterText4:
	db $f6

SaffronPokecenterObject: ; 0x5d54f (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $6, $ff
	db $7, $4, $6, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_FOULARD_WOMAN, $5 + 4, $5 + 4, $ff, $ff, $2 ; person
	db SPRITE_GENTLEMAN, $3 + 4, $8 + 4, $ff, $d0, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

ViridianForestexit_h: ; 0x5d57b to 0x5d587 (12 bytes) (id=47)
	db $09 ; tileset
	db VIRIDIAN_FOREST_EXIT_HEIGHT, VIRIDIAN_FOREST_EXIT_WIDTH ; dimensions (y, x)
	dw ViridianForestexitBlocks, ViridianForestexitTexts, ViridianForestexitScript ; blocks, texts, scripts
	db $00 ; connections

	dw ViridianForestexitObject ; objects

ViridianForestexitScript: ; 0x5d587
	jp $3c3c
; 0x5d58a

ViridianForestexitTexts: ; 0x5d58a
	dw ViridianForestexitText1, ViridianForestexitText2

ViridianForestexitText1: ; 0x5d58e
	TX_FAR _ViridianForestexitText1
	db $50

ViridianForestexitText2: ; 0x5d593
	TX_FAR _ViridianForestexitText2
	db $50

ViridianForestexitObject: ; 0x5d598 (size=48)
	db $a ; border tile

	db $4 ; warps
	db $0, $4, $1, $ff
	db $0, $5, $1, $ff
	db $7, $4, $0, VIRIDIAN_FOREST
	db $7, $5, $0, VIRIDIAN_FOREST

	db $0 ; signs

	db $2 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $3 + 4, $ff, $ff, $1 ; person
	db SPRITE_OLD_PERSON, $5 + 4, $2 + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $5, $0, $4
	EVENT_DISP $5, $0, $5
	EVENT_DISP $5, $7, $4 ; VIRIDIAN_FOREST
	EVENT_DISP $5, $7, $5 ; VIRIDIAN_FOREST

Route2Gate_h: ; 0x5d5c8 to 0x5d5d4 (12 bytes) (id=49)
	db $0c ; tileset
	db ROUTE_2_GATE_HEIGHT, ROUTE_2_GATE_WIDTH ; dimensions (y, x)
	dw Route2GateBlocks, Route2GateTexts, Route2GateScript ; blocks, texts, scripts
	db $00 ; connections

	dw Route2GateObject ; objects

Route2GateScript: ; 0x5d5d4
	jp $3c3c
; 0x5d5d7

Route2GateTexts: ; 0x5d5d7
	dw Route2GateText1, Route2GateText2

Route2GateText1: ; 0x5d5db
	db $08 ; asm
	ld a, [$d7c2]
	bit 0, a
	jr nz, .asm_6592c ; 0x5d5e1
	ld a, $a
	ldh [$db], a
	ld a, $c8
	ldh [$dc], a
	ld [$d11e], a
	call GetItemName ; $2fcf
	ld hl, $cd6d
	ld de, $cc5b
	ld bc, $000d
	call CopyData
	ld a, $62
	call Predef
	ldh a, [$db]
	cp $1
	jr nz, .asm_ad646 ; 0x5d606
	ld hl, $d7c2
	set 0, [hl]
.asm_6592c ; 0x5d60d
	ld hl, UnnamedText_5d616
	call PrintText
.asm_ad646 ; 0x5d613
	jp TextScriptEnd

UnnamedText_5d616: ; 0x5d616
	TX_FAR _UnnamedText_5d616
	db $50
; 0x5d616 + 5 bytes

Route2GateText2: ; 0x5d61b
	TX_FAR _Route2GateText2
	db $50

Route2GateObject: ; 0x5d620 (size=48)
	db $a ; border tile

	db $4 ; warps
	db $0, $4, $3, $ff
	db $0, $5, $3, $ff
	db $7, $4, $4, $ff
	db $7, $5, $4, $ff

	db $0 ; signs

	db $2 ; people
	db SPRITE_OAK_AIDE, $4 + 4, $1 + 4, $ff, $d2, $1 ; person
	db SPRITE_BUG_CATCHER, $4 + 4, $5 + 4, $fe, $2, $2 ; person

	; warp-to
	EVENT_DISP $5, $0, $4
	EVENT_DISP $5, $0, $5
	EVENT_DISP $5, $7, $4
	EVENT_DISP $5, $7, $5

ViridianForestEntrance_h: ; 0x5d650 to 0x5d65c (12 bytes) (id=50)
	db $09 ; tileset
	db VIRIDIAN_FOREST_ENTRANCE_HEIGHT, VIRIDIAN_FOREST_ENTRANCE_WIDTH ; dimensions (y, x)
	dw ViridianForestEntranceBlocks, ViridianForestEntranceTexts, ViridianForestEntranceScript ; blocks, texts, scripts
	db $00 ; connections

	dw ViridianForestEntranceObject ; objects

ViridianForestEntranceScript: ; 0x5d65c
	jp $3c3c
; 0x5d65f

ViridianForestEntranceTexts: ; 0x5d65f
	dw ViridianForestEntranceText1, ViridianForestEntranceText2

ViridianForestEntranceText1: ; 0x5d663
	TX_FAR _ViridianForestEntranceText1
	db $50

ViridianForestEntranceText2: ; 0x5d668
	TX_FAR _ViridianForestEntranceText2
	db $50

ViridianForestEntranceObject: ; 0x5d66d (size=48)
	db $a ; border tile

	db $4 ; warps
	db $0, $4, $3, VIRIDIAN_FOREST
	db $0, $5, $4, VIRIDIAN_FOREST
	db $7, $4, $5, $ff
	db $7, $5, $5, $ff

	db $0 ; signs

	db $2 ; people
	db SPRITE_GIRL, $4 + 4, $8 + 4, $ff, $d2, $1 ; person
	db SPRITE_LITTLE_GIRL, $4 + 4, $2 + 4, $fe, $1, $2 ; person

	; warp-to
	EVENT_DISP $5, $0, $4 ; VIRIDIAN_FOREST
	EVENT_DISP $5, $0, $5 ; VIRIDIAN_FOREST
	EVENT_DISP $5, $7, $4
	EVENT_DISP $5, $7, $5

UndergroundTunnelEntranceRoute5_h: ; 0x5d69d to 0x5d6a9 (12 bytes) (id=71)
	db $0c ; tileset
	db PATH_ENTRANCE_ROUTE_5_HEIGHT, PATH_ENTRANCE_ROUTE_5_WIDTH ; dimensions (y, x)
	dw UndergroundTunnelEntranceRoute5Blocks, UndergroundTunnelEntranceRoute5Texts, UndergroundTunnelEntranceRoute5Script ; blocks, texts, scripts
	db $00 ; connections

	dw UndergroundTunnelEntranceRoute5Object ; objects

UndergroundTunnelEntranceRoute5Script: ; 0x5d6a9
	ld a, $10
	ld [$d365], a
	ret
; 0x5d6af

UndergroundTunnelEntranceRoute5_5d6af: ; 0x5d6af
	db $50

UndergroundTunnelEntranceRoute5Texts: ; 0x5d6b0
	dw UndergroundTunnelEntranceRoute5Text1

UndergroundTunnelEntranceRoute5Text1: ; 0x5d6b2
	db $08 ; asm
	ld a, $9
	ld [W_WHICHTRADE], a
	ld a, $54
	call Predef
	ld hl, UndergroundTunnelEntranceRoute5_5d6af
	ret

UndergroundTunnelEntranceRoute5Object: ; 0x5d6c1 (size=34)
	db $a ; border tile

	db $3 ; warps
	db $7, $3, $3, $ff
	db $7, $4, $3, $ff
	db $4, $4, $0, UNDERGROUND_PATH_NS

	db $0 ; signs

	db $1 ; people
	db SPRITE_LITTLE_GIRL, $3 + 4, $2 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4
	EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_NS

UndergroundTunnelEntranceRoute6_h: ; 0x5d6e3 to 0x5d6ef (12 bytes) (id=74)
	db $0c ; tileset
	db PATH_ENTRANCE_ROUTE_6_HEIGHT, PATH_ENTRANCE_ROUTE_6_WIDTH ; dimensions (y, x)
	dw UndergroundTunnelEntranceRoute6Blocks, UndergroundTunnelEntranceRoute6Texts, UndergroundTunnelEntranceRoute6Script ; blocks, texts, scripts
	db $00 ; connections

	dw UndergroundTunnelEntranceRoute6Object ; objects

UndergroundTunnelEntranceRoute6Script: ; 0x5d6ef
	ld a, $11
	ld [$d365], a
	jp $3c3c
; 0x5d6f7

UndergroundTunnelEntranceRoute6Texts: ; 0x5d6f7
	dw UndergroundTunnelEntranceRoute6Text1

;XXX wtf? syntax error on TX_FAR?
UndergroundTunnelEntranceRoute6Text1: ; 0x5d6f9
	db $17, $cb, $40, $23
	;TX_FAR _UndergroundTunnelEntranceRoute6Text1 ; $cb, $40, $23
	db $50

UndergroundTunnelEntranceRoute6Object: ; 0x5d6fe (size=34)
	db $a ; border tile

	db $3 ; warps
	db $7, $3, $3, $ff
	db $7, $4, $3, $ff
	db $4, $4, $1, UNDERGROUND_PATH_NS

	db $0 ; signs

	db $1 ; people
	db SPRITE_GIRL, $3 + 4, $2 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4
	EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_NS

UndergroundPathEntranceRoute7_h: ; 0x5d720 to 0x5d72c (12 bytes) (id=77)
	db $0c ; tileset
	db PATH_ENTRANCE_ROUTE_7_HEIGHT, PATH_ENTRANCE_ROUTE_7_WIDTH ; dimensions (y, x)
	dw UndergroundTunnelEntranceRoute7Blocks, UndergroundPathEntranceRoute7Texts, UndergroundPathEntranceRoute7Script ; blocks, texts, scripts
	db $00 ; connections

	dw UndergroundPathEntranceRoute7Object ; objects

UndergroundPathEntranceRoute7Script: ; 0x5d72c
	ld a, $12
	ld [$d365], a
	jp $3c3c
; 0x5d734

UndergroundPathEntranceRoute7Texts: ; 0x5d734
	dw UndergroundPathEntranceRoute7Text1

UndergroundPathEntranceRoute7Text1: ; 0x5d736
	db $17, $ff, $40, $23
	;TX_FAR _UndergroundPathEntranceRoute7Text1
	db $50

UndergroundPathEntranceRoute7Object: ; 0x5d73b (size=34)
	db $a ; border tile

	db $3 ; warps
	db $7, $3, $4, $ff
	db $7, $4, $4, $ff
	db $4, $4, $0, UNDERGROUND_PATH_WE

	db $0 ; signs

	db $1 ; people
	db SPRITE_FAT_BALD_GUY, $4 + 4, $2 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4
	EVENT_DISP $4, $4, $4 ; UNDERGROUND_PATH_WE

INCBIN "baserom.gbc",$5d75d,$5d773 - $5d75d

UnnamedText_5d773: ; 0x5d773
	TX_FAR _UnnamedText_5d773
	db $50
; 0x5d773 + 5 bytes

UnnamedText_5d778: ; 0x5d778
	TX_FAR _UnnamedText_5d778
	db $50
; 0x5d778 + 5 bytes

UnnamedText_5d77d: ; 0x5d77d
	TX_FAR _UnnamedText_5d77d
	db $50
; 0x5d77d + 5 bytes

UnnamedText_5d782: ; 0x5d782
	TX_FAR _UnnamedText_5d782
	db $50
; 0x5d782 + 5 bytes

INCBIN "baserom.gbc",$5d787,$28

SilphCo9_h: ; 0x5d7af to 0x5d7bb (12 bytes) (id=233)
	db $16 ; tileset
	db SILPH_CO_9F_HEIGHT, SILPH_CO_9F_WIDTH ; dimensions (y, x)
	dw SilphCo9Blocks, SilphCo9Texts, SilphCo9Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo9Object ; objects

SilphCo9Script: ; 0x5d7bb
	call SilphCo9Script_Unknown5d7d1
	call $3c3c
	ld hl, SilphCo9TrainerHeaders
	ld de, $5885
	ld a, [$d64a]
	call $3160
	ld [$d64a], a
	ret
; 0x5d7d1

SilphCo9Script_Unknown5d7d1: ; 0x5d7d1
INCBIN "baserom.gbc",$5d7d1,$ba

SilphCo9Texts: ; 0x5d88b
	dw SilphCo9Text1, SilphCo9Text2, SilphCo9Text3, SilphCo9Text4

SilphCo9TrainerHeaders:
SilphCo9TrainerHeader0: ; 0x5d893
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d833 ; flag's byte
	dw SilphCo9BattleText1 ; 0x5912 TextBeforeBattle
	dw SilphCo9AfterBattleText1 ; 0x591c TextAfterBattle
	dw SilphCo9EndBattleText1 ; 0x5917 TextEndBattle
	dw SilphCo9EndBattleText1 ; 0x5917 TextEndBattle
; 0x5d89f

SilphCo9TrainerHeader1: ; 0x5d89f
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d833 ; flag's byte
	dw SilphCo9BattleText2 ; 0x5921 TextBeforeBattle
	dw SilphCo9AfterBattleText2 ; 0x592b TextAfterBattle
	dw SilphCo9EndBattleText2 ; 0x5926 TextEndBattle
	dw SilphCo9EndBattleText2 ; 0x5926 TextEndBattle
; 0x5d8ab

SilphCo9TrainerHeader2: ; 0x5d8ab
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d833 ; flag's byte
	dw SilphCo9BattleText3 ; 0x5930 TextBeforeBattle
	dw SilphCo9AfterBattleText3 ; 0x593a TextAfterBattle
	dw SilphCo9EndBattleText3 ; 0x5935 TextEndBattle
	dw SilphCo9EndBattleText3 ; 0x5935 TextEndBattle
; 0x5d8b7

db $ff

SilphCo9Text1: ; 0x5d8b8
	db $08 ; asm
	ld a, [$d838]
	bit 7, a
	jr nz, .asm_a14c3 ; 0x5d8be
	ld hl, UnnamedText_5d8e5
	call PrintText
	ld a, $7
	call Predef
	call $20d8
	call Delay3
	call $20f6
	ld hl, UnnamedText_5d8ea
	call PrintText
	jr .asm_b6e28 ; 0x5d8da
.asm_a14c3 ; 0x5d8dc
	ld hl, UnnamedText_5d8ef
	call PrintText
.asm_b6e28 ; 0x5d8e2
	jp TextScriptEnd

UnnamedText_5d8e5: ; 0x5d8e5
	TX_FAR _UnnamedText_5d8e5
	db $50
; 0x5d8e5 + 5 bytes

UnnamedText_5d8ea: ; 0x5d8ea
	TX_FAR _UnnamedText_5d8ea
	db $50
; 0x5d8ea + 5 bytes

UnnamedText_5d8ef: ; 0x5d8ef
	TX_FAR _UnnamedText_5d8ef
	db $50
; 0x5d8ef + 5 bytes

SilphCo9Text2: ; 0x5d8f4
	db $08 ; asm
	ld hl, SilphCo9TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo9Text3: ; 0x5d8fe
	db $08 ; asm
	ld hl, SilphCo9TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo9Text4: ; 0x5d908
	db $08 ; asm
	ld hl, SilphCo9TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo9BattleText1: ; 0x5d912
	TX_FAR _SilphCo9BattleText1
	db $50
; 0x5d912 + 5 bytes

SilphCo9EndBattleText1: ; 0x5d917
	TX_FAR _SilphCo9EndBattleText1
	db $50
; 0x5d917 + 5 bytes

SilphCo9AfterBattleText1: ; 0x5d91c
	TX_FAR _SilphCo9AfterBattleText1
	db $50
; 0x5d91c + 5 bytes

SilphCo9BattleText2: ; 0x5d921
	TX_FAR _SilphCo9BattleText2
	db $50
; 0x5d921 + 5 bytes

SilphCo9EndBattleText2: ; 0x5d926
	TX_FAR _SilphCo9EndBattleText2
	db $50
; 0x5d926 + 5 bytes

SilphCo9AfterBattleText2: ; 0x5d92b
	TX_FAR _SilphCo9AfterBattleText2
	db $50
; 0x5d92b + 5 bytes

SilphCo9BattleText3: ; 0x5d930
	TX_FAR _SilphCo9BattleText3
	db $50
; 0x5d930 + 5 bytes

SilphCo9EndBattleText3: ; 0x5d935
	TX_FAR _SilphCo9EndBattleText3
	db $50
; 0x5d935 + 5 bytes

SilphCo9AfterBattleText3: ; 0x5d93a
	TX_FAR _SilphCo9AfterBattleText3
	db $50
; 0x5d93a + 5 bytes

SilphCo9Object: ; 0x5d93f (size=74)
	db $2e ; border tile

	db $5 ; warps
	db $0, $e, $0, SILPH_CO_10F
	db $0, $10, $0, SILPH_CO_8F
	db $0, $12, $0, SILPH_CO_ELEVATOR
	db $3, $9, $7, SILPH_CO_3F
	db $f, $11, $4, SILPH_CO_5F

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $e + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_ROCKET, $4 + 4, $2 + 4, $ff, $d1, $42, ROCKET + $C8, $25 ; trainer
	db SPRITE_OAK_AIDE, $d + 4, $15 + 4, $ff, $d0, $43, SCIENTIST + $C8, $a ; trainer
	db SPRITE_ROCKET, $10 + 4, $d + 4, $ff, $d1, $44, ROCKET + $C8, $26 ; trainer

	; warp-to
	EVENT_DISP $d, $0, $e ; SILPH_CO_10F
	EVENT_DISP $d, $0, $10 ; SILPH_CO_8F
	EVENT_DISP $d, $0, $12 ; SILPH_CO_ELEVATOR
	EVENT_DISP $d, $3, $9 ; SILPH_CO_3F
	EVENT_DISP $d, $f, $11 ; SILPH_CO_5F

SilphCo9Blocks: ; 0x5d989 117
	INCBIN "maps/silphco9.blk"

VictoryRoad1_h: ; 0x5d9fe to 0x5da0a (12 bytes) (id=108)
	db $11 ; tileset
	db VICTORY_ROAD_1_HEIGHT, VICTORY_ROAD_1_WIDTH ; dimensions (y, x)
	dw VictoryRoad1Blocks, VictoryRoad1Texts, VictoryRoad1Script ; blocks, texts, scripts
	db $00 ; connections

	dw VictoryRoad1Object ; objects

VictoryRoad1Script: ; 0x5da0a
	ld hl, $d126
	bit 5, [hl]
	res 5, [hl]
	call nz, .next
	call $3c3c
	ld hl, VictoryRoad1TrainerHeaders
	ld de, $5a3a
	ld a, [$d651]
	call $3160
	ld [$d651], a
	ret
; 0x5da27
.next
INCBIN "baserom.gbc",$5da27,$38

VictoryRoad1Texts: ; 0x5da5f
	dw VictoryRoad1Text1, VictoryRoad1Text2, VictoryRoad1Text3, VictoryRoad1Text4, BoulderText, BoulderText, BoulderText

VictoryRoad1TrainerHeaders:
VictoryRoad1TrainerHeader0: ; 0x5da6d
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d869 ; flag's byte
	dw VictoryRoad1BattleText1 ; 0x5a9a TextBeforeBattle
	dw VictoryRoad1AfterBattleText1 ; 0x5aa4 TextAfterBattle
	dw VictoryRoad1EndBattleText1 ; 0x5a9f TextEndBattle
	dw VictoryRoad1EndBattleText1 ; 0x5a9f TextEndBattle
; 0x5da79

VictoryRoad1TrainerHeader1: ; 0x5da79
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d869 ; flag's byte
	dw VictoryRoad1BattleText2 ; 0x5aa9 TextBeforeBattle
	dw VictoryRoad1AfterBattleText2 ; 0x5ab3 TextAfterBattle
	dw VictoryRoad1EndBattleText2 ; 0x5aae TextEndBattle
	dw VictoryRoad1EndBattleText2 ; 0x5aae TextEndBattle
; 0x5da85

db $ff

VictoryRoad1Text1: ; 0x5da86
	db $08 ; asm
	ld hl, VictoryRoad1TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad1Text2: ; 0x5da90
	db $08 ; asm
	ld hl, VictoryRoad1TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

VictoryRoad1BattleText1: ; 0x5da9a
	TX_FAR _VictoryRoad1BattleText1
	db $50
; 0x5da9a + 5 bytes

VictoryRoad1EndBattleText1: ; 0x5da9f
	TX_FAR _VictoryRoad1EndBattleText1
	db $50
; 0x5da9f + 5 bytes

VictoryRoad1AfterBattleText1: ; 0x5daa4
	TX_FAR _VictoryRoad1AfterBattleText1
	db $50
; 0x5daa4 + 5 bytes

VictoryRoad1BattleText2: ; 0x5daa9
	TX_FAR _VictoryRoad1BattleText2
	db $50
; 0x5daa9 + 5 bytes

VictoryRoad1EndBattleText2: ; 0x5daae
	TX_FAR _VictoryRoad1EndBattleText2
	db $50
; 0x5daae + 5 bytes

VictoryRoad1AfterBattleText2: ; 0x5dab3
	TX_FAR _VictoryRoad1AfterBattleText2
	db $50
; 0x5dab3 + 5 bytes

VictoryRoad1Object: ; 0x5dab8 (size=76)
	db $7d ; border tile

	db $3 ; warps
	db $11, $8, $2, $ff
	db $11, $9, $2, $ff
	db $1, $1, $0, VICTORY_ROAD_2

	db $0 ; signs

	db $7 ; people
	db SPRITE_LASS, $5 + 4, $7 + 4, $ff, $d3, $41, COOLTRAINER_F + $C8, $5 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $2 + 4, $3 + 4, $ff, $d0, $42, COOLTRAINER_M + $C8, $5 ; trainer
	db SPRITE_BALL, $0 + 4, $b + 4, $ff, $ff, $83, TM_43 ; item
	db SPRITE_BALL, $2 + 4, $9 + 4, $ff, $ff, $84, RARE_CANDY ; item
	db SPRITE_BOULDER, $f + 4, $5 + 4, $ff, $10, $5 ; person
	db SPRITE_BOULDER, $2 + 4, $e + 4, $ff, $10, $6 ; person
	db SPRITE_BOULDER, $a + 4, $2 + 4, $ff, $10, $7 ; person

	; warp-to
	EVENT_DISP $a, $11, $8
	EVENT_DISP $a, $11, $9
	EVENT_DISP $a, $1, $1 ; VICTORY_ROAD_2

VictoryRoad1Blocks: ; 0x5db04 90
	INCBIN "maps/victoryroad1.blk"

INCBIN "baserom.gbc",$5db5e,$5db81 - $5db5e

UnnamedText_5db81: ; 0x5db81
	TX_FAR _UnnamedText_5db81
	db $50
; 0x5db81 + 5 bytes

INCBIN "baserom.gbc",$5db86,$5dba8 - $5db86

UnnamedText_5dba8: ; 0x5dba8
	TX_FAR _UnnamedText_5dba8
	db $50
; 0x5dba8 + 5 bytes

INCBIN "baserom.gbc",$5dbad,$5dbbe - $5dbad

UnnamedText_5dbbe: ; 0x5dbbe
	TX_FAR _UnnamedText_5dbbe
	db $50
; 0x5dbbe + 5 bytes

INCBIN "baserom.gbc",$5dbc3,$5dbd4 - $5dbc3

UnnamedText_5dbd4: ; 0x5dbd4
	TX_FAR _UnnamedText_5dbd4
	db $50
; 0x5dbd4 + 5 bytes

INCBIN "baserom.gbc",$5dbd9,$5dc9e - $5dbd9

UnnamedText_5dc9e: ; 0x5dc9e
	TX_FAR _UnnamedText_5dc9e
	db $50
; 0x5dc9e + 5 bytes

UnnamedText_5dca3: ; 0x5dca3
	TX_FAR _UnnamedText_5dca3
	db $50
; 0x5dca3 + 5 bytes

INCBIN "baserom.gbc",$5dca8,$5dcde - $5dca8

UnnamedText_5dcde: ; 0x5dcde
	TX_FAR _UnnamedText_5dcde
	db $50
; 0x5dcde + 5 bytes

UnnamedText_5dce3: ; 0x5dce3
	TX_FAR _UnnamedText_5dce3
	db $50
; 0x5dce3 + 5 bytes

UnnamedText_5dce8: ; 0x5dce8
	TX_FAR _UnnamedText_5dce8
	db $50
; 0x5dce8 + 5 bytes

INCBIN "baserom.gbc",$5dced,$5dda2 - $5dced

UnnamedText_5dda2: ; 0x5dda2
	TX_FAR _UnnamedText_5dda2
	db $50
; 0x5dda2 + 5 bytes

UnnamedText_5dda7: ; 0x5dda7
	TX_FAR _UnnamedText_5dda7
	db $50
; 0x5dda7 + 5 bytes

INCBIN "baserom.gbc",$5ddac,$5ddd6 - $5ddac

UnnamedText_5ddd6: ; 0x5ddd6
	TX_FAR _UnnamedText_5ddd6
	db $50
; 0x5ddd6 + 5 bytes

UnnamedText_5dddb: ; 0x5dddb
	TX_FAR _UnnamedText_5dddb
	db $50
; 0x5dddb + 5 bytes

UnnamedText_5dde0: ; 0x5dde0
	TX_FAR _UnnamedText_5dde0
	db $50
; 0x5dde0 + 5 bytes

UnnamedText_5dde5: ; 0x5dde5
	TX_FAR _UnnamedText_5dde5
	db $50
; 0x5dde5 + 5 bytes

UnnamedText_5ddea: ; 0x5ddea
	TX_FAR _UnnamedText_5ddea
	db $50
; 0x5ddea + 5 bytes

INCBIN "baserom.gbc",$5ddef,$5ddf7 - $5ddef

UnnamedText_5ddf7: ; 0x5ddf7
	TX_FAR _UnnamedText_5ddf7
	db $50
; 0x5ddf7 + 5 bytes

INCBIN "baserom.gbc",$5ddfc,$5dedb - $5ddfc

UnnamedText_5dedb: ; 0x5dedb
	TX_FAR _UnnamedText_5dedb
	db $50
; 0x5dedb + 5 bytes

INCBIN "baserom.gbc",$5dee0,53

SECTION "bank18",DATA,BANK[$18]

ViridianForestBlocks:
	INCBIN "maps/viridianforest.blk"

UndergroundPathNSBlocks: ; 0x60198 96
	INCBIN "maps/undergroundpathns.blk"

INCBIN "baserom.gbc",$601f8,$1c8

SSAnne10Blocks:
SSAnne9Blocks: ; 0x603c0 96
	INCBIN "maps/ssanne9.blk"

PokemonTower1_h: ; 0x60420 to 0x6042c (12 bytes) (id=142)
	db $0f ; tileset
	db POKEMONTOWER_1_HEIGHT, POKEMONTOWER_1_WIDTH ; dimensions (y, x)
	dw PokemonTower1Blocks, PokemonTower1Texts, PokemonTower1Script ; blocks, texts, scripts
	db $00 ; connections

	dw PokemonTower1Object ; objects

PokemonTower1Script: ; 0x6042c
	jp $3c3c
; 0x6042f

PokemonTower1Texts: ; 0x6042f
	dw PokemonTower1Text1, PokemonTower1Text2, PokemonTower1Text3, PokemonTower1Text4, PokemonTower1Text5

PokemonTower1Text1: ; 0x60439
	TX_FAR _PokemonTower1Text1
	db $50

PokemonTower1Text2: ; 0x6043e
	TX_FAR _PokemonTower1Text2
	db $50

PokemonTower1Text3: ; 0x60443
	TX_FAR _PokemonTower1Text3
	db $50

PokemonTower1Text4: ; 0x60448
	TX_FAR _PokemonTower1Text4
	db $50

PokemonTower1Text5: ; 0x6044d
	TX_FAR _PokemonTower1Text5
	db $50

PokemonTower1Object: ; 0x60452 (size=58)
	db $1 ; border tile

	db $3 ; warps
	db $11, $a, $1, $ff
	db $11, $b, $1, $ff
	db $9, $12, $1, POKEMONTOWER_2

	db $0 ; signs

	db $5 ; people
	db SPRITE_CABLE_CLUB_WOMAN, $d + 4, $f + 4, $ff, $d1, $1 ; person
	db SPRITE_MOM_GEISHA, $8 + 4, $6 + 4, $ff, $ff, $2 ; person
	db SPRITE_BALDING_GUY, $c + 4, $8 + 4, $ff, $ff, $3 ; person
	db SPRITE_GIRL, $7 + 4, $d + 4, $ff, $ff, $4 ; person
	db SPRITE_MEDIUM, $7 + 4, $11 + 4, $ff, $d2, $5 ; person

	; warp-to
	EVENT_DISP $a, $11, $a
	EVENT_DISP $a, $11, $b
	EVENT_DISP $a, $9, $12 ; POKEMONTOWER_2

PokemonTower1Blocks: ; 0x6048c 90
	INCBIN "maps/pokemontower1.blk"

PokemonTower2_h: ; 0x604e6 to 0x604f2 (12 bytes) (id=143)
	db $0f ; tileset
	db POKEMONTOWER_2_HEIGHT, POKEMONTOWER_2_WIDTH ; dimensions (y, x)
	dw PokemonTower2Blocks, PokemonTower2Texts, PokemonTower2Script ; blocks, texts, scripts
	db $00 ; connections

	dw PokemonTower2Object ; objects

PokemonTower2Script: ; 0x604f2
	call $3c3c
	ld hl, PokemonTower2Scripts
	ld a, [$d62b]
	jp $3d97
; 0x604fe

INCBIN "baserom.gbc",$604fe,$60509 - $604fe

PokemonTower2Scripts: ; 0x60509
	dw PokemonTower2Script0, PokemonTower2Script1, PokemonTower2Script2

PokemonTower2Script0: ; 0x6050f
	ld a, [$d764]
	bit 7, a
	ret nz
	ld hl, $455e
	call $34bf
	ret nc
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld c, $2
	ld a, $de
	call $23a1
	ld hl, $d764
	res 6, [hl]
	ld a, [$cd3d]
	cp $1
	ld a, $8
	ld b, $0
	jr nz, .asm_60544 ; 0x60539 $9
	ld hl, $d764
	set 6, [hl]
	ld a, $2
	ld b, $c
.asm_60544
	ld [$d528], a
	ld a, $1
	ld [$ff00+$8c], a
	ld a, b
	ld [$ff00+$8d], a
	call $34a6
	ld a, $1
	ld [$ff00+$8c], a
	call $2920
	xor a
	ld [$ff00+$b4], a
	ld [$ff00+$b3], a
	ret
; 0x6055e

INCBIN "baserom.gbc",$6055e,$60563 - $6055e

PokemonTower2Script1: ; 0x60563
	ld a, [$d057]
	cp $ff
	jp z, $44fe
	ld a, $f0
	ld [$cd6b], a
	ld hl, $d764
	set 7, [hl]
	ld a, $1
	ld [$ff00+$8c], a
	call $2920
	ld de, $45b2
	ld a, [$d764]
	bit 6, a
	jr nz, .asm_60589 ; 0x60584 $3
	ld de, $45a9
.asm_60589
	ld a, $1
	ld [$ff00+$8c], a
	call $363a
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld b, $2
	ld hl, $5b47
	call Bankswitch
	ld a, $2
	ld [$d62b], a
	ld [$da39], a
	ret
; 0x605a9

INCBIN "baserom.gbc",$605a9,$605bb - $605a9

PokemonTower2Script2: ; 0x605bb
	ld a, [$d730]
	bit 0, a
	ret nz
	ld a, $38
	ld [$cc4d], a
	ld a, $11
	call Predef
	xor a
	ld [$cd6b], a
	call $2307
	ld a, $0
	ld [$d62b], a
	ld [$da39], a
	ret
; 0x605db

PokemonTower2Texts: ; 0x605db
	dw PokemonTower2Text1, PokemonTower2Text2

PokemonTower2Text1: ; 0x605df
	db $08 ; asm
	ld a, [$d764]
	bit 7, a
	jr z, .asm_16f24 ; 0x605e5
	ld hl, UnnamedText_6063c
	call PrintText
	jr .asm_41852 ; 0x605ed
.asm_16f24 ; 0x605ef
	ld hl, UnnamedText_6062d
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_60632
	ld de, UnnamedText_60637 ; XXX $4637
	call $3354
	ld a, $f2
	ld [$d059], a

	; select which team to use during the encounter
	ld a, [W_RIVALSTARTER]
	cp SQUIRTLE
	jr nz, .NotSquirtle\@ ; 0x6060f
	ld a, $4
	jr .done\@
.NotSquirtle\@ ; 0x60615
	cp BULBASAUR
	jr nz, .Charmander\@ ; 0x60617
	ld a, $5
	jr .done\@
.Charmander\@ ; 0x6061d
	ld a, $6
.done\@
	ld [W_TRAINERNO], a

	ld a, $1
	ld [$d62b], a
	ld [$da39], a
.asm_41852 ; 0x6062a
	jp TextScriptEnd

UnnamedText_6062d: ; 0x6062d
	TX_FAR _UnnamedText_6062d
	db $50
; 0x6062d + 5 bytes

UnnamedText_60632: ; 0x60632
	TX_FAR _UnnamedText_60632
	db $50
; 0x60632 + 5 bytes

UnnamedText_60637: ; 0x60637
	TX_FAR _UnnamedText_60637
	db $50
; 0x60637 + 5 bytes

UnnamedText_6063c: ; 0x6063c
	TX_FAR _UnnamedText_6063c
	db $50
; 0x6063c + 5 bytes

PokemonTower2Text2: ; 0x60641
	TX_FAR _PokemonTower2Text2
	db $50

PokemonTower2Object: ; 0x60646 (size=32)
	db $1 ; border tile

	db $2 ; warps
	db $9, $3, $0, POKEMONTOWER_3
	db $9, $12, $2, POKEMONTOWER_1

	db $0 ; signs

	db $2 ; people
	db SPRITE_BLUE, $5 + 4, $e + 4, $ff, $ff, $1 ; person
	db SPRITE_MEDIUM, $7 + 4, $3 + 4, $ff, $d3, $2 ; person

	; warp-to
	EVENT_DISP $a, $9, $3 ; POKEMONTOWER_3
	EVENT_DISP $a, $9, $12 ; POKEMONTOWER_1

PokemonTower2Blocks: ; 0x60666 90
	INCBIN "maps/pokemontower2.blk"

PokemonTower3_h: ; 0x606c0 to 0x606cc (12 bytes) (id=144)
	db $0f ; tileset
	db POKEMONTOWER_3_HEIGHT, POKEMONTOWER_3_WIDTH ; dimensions (y, x)
	dw PokemonTower3Blocks, PokemonTower3Texts, PokemonTower3Script ; blocks, texts, scripts
	db $00 ; connections

	dw PokemonTower3Object ; objects

PokemonTower3Script: ; 0x606cc
	call $3c3c
	ld hl, PokemonTower3TrainerHeaders
	ld de, Unknown_606df
	ld a, [$d62c]
	call $3160
	ld [$d62c], a
	ret
; 0x606df

Unknown_606df: ; 0x606df
INCBIN "baserom.gbc",$606df,$6

PokemonTower3Texts: ; 0x606e5
	dw PokemonTower3Text1, PokemonTower3Text2, PokemonTower3Text3, PokemonTower3Text4

PokemonTower3TrainerHeaders:
PokemonTower3TrainerHeader0: ; 0x606ed
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d765 ; flag's byte
	dw PokemonTower3BattleText1 ; 0x4730 TextBeforeBattle
	dw PokemonTower3AfterBattleText1 ; 0x473a TextAfterBattle
	dw PokemonTower3EndBattleText1 ; 0x4735 TextEndBattle
	dw PokemonTower3EndBattleText1 ; 0x4735 TextEndBattle
; 0x606f9

PokemonTower3TrainerHeader1: ; 0x606f9
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d765 ; flag's byte
	dw PokemonTower3BattleText2 ; 0x473f TextBeforeBattle
	dw PokemonTower3AfterBattleText2 ; 0x4749 TextAfterBattle
	dw PokemonTower3EndBattleText2 ; 0x4744 TextEndBattle
	dw PokemonTower3EndBattleText2 ; 0x4744 TextEndBattle
; 0x60705

PokemonTower3TrainerHeader2: ; 0x60705
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d765 ; flag's byte
	dw PokemonTower3BattleText3 ; 0x474e TextBeforeBattle
	dw PokemonTower3AfterBattleText3 ; 0x4758 TextAfterBattle
	dw PokemonTower3EndBattleText3 ; 0x4753 TextEndBattle
	dw PokemonTower3EndBattleText3 ; 0x4753 TextEndBattle
; 0x60711
db $ff

PokemonTower3Text1: ; 0x60712
	db $08 ; asm
	ld hl, PokemonTower3TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower3Text2: ; 0x6071c
	db $08 ; asm
	ld hl, PokemonTower3TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower3Text3: ; 0x60726
	db $08 ; asm
	ld hl, PokemonTower3TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower3BattleText1: ; 0x60730
	TX_FAR _PokemonTower3BattleText1
	db $50
; 0x60730 + 5 bytes

PokemonTower3EndBattleText1: ; 0x60735
	TX_FAR _PokemonTower3EndBattleText1
	db $50
; 0x60735 + 5 bytes

PokemonTower3AfterBattleText1: ; 0x6073a
	TX_FAR _PokemonTower3AfterBattleText1
	db $50
; 0x6073a + 5 bytes

PokemonTower3BattleText2: ; 0x6073f
	TX_FAR _PokemonTower3BattleText2
	db $50
; 0x6073f + 5 bytes

PokemonTower3EndBattleText2: ; 0x60744
	TX_FAR _PokemonTower3EndBattleText2
	db $50
; 0x60744 + 5 bytes

PokemonTower3AfterBattleText2: ; 0x60749
	TX_FAR _PokemonTower3AfterBattleText2
	db $50
; 0x60749 + 5 bytes

PokemonTower3BattleText3: ; 0x6074e
	TX_FAR _PokemonTower3BattleText3
	db $50
; 0x6074e + 5 bytes

PokemonTower3EndBattleText3: ; 0x60753
	TX_FAR _PokemonTower3EndBattleText3
	db $50
; 0x60753 + 5 bytes

PokemonTower3AfterBattleText3: ; 0x60758
	TX_FAR _PokemonTower3AfterBattleText3
	db $50
; 0x60758 + 5 bytes

PokemonTower3Object: ; 0x6075d (size=51)
	db $1 ; border tile

	db $2 ; warps
	db $9, $3, $0, POKEMONTOWER_2
	db $9, $12, $1, POKEMONTOWER_4

	db $0 ; signs

	db $4 ; people
	db SPRITE_MEDIUM, $3 + 4, $c + 4, $ff, $d2, $41, CHANNELER + $C8, $5 ; trainer
	db SPRITE_MEDIUM, $8 + 4, $9 + 4, $ff, $d0, $42, CHANNELER + $C8, $6 ; trainer
	db SPRITE_MEDIUM, $d + 4, $a + 4, $ff, $d0, $43, CHANNELER + $C8, $8 ; trainer
	db SPRITE_BALL, $1 + 4, $c + 4, $ff, $ff, $84, ESCAPE_ROPE ; item

	; warp-to
	EVENT_DISP $a, $9, $3 ; POKEMONTOWER_2
	EVENT_DISP $a, $9, $12 ; POKEMONTOWER_4

PokemonTower3Blocks: ; 0x60790 90
	INCBIN "maps/pokemontower3.blk"

PokemonTower4_h: ; 0x607ea to 0x607f6 (12 bytes) (id=145)
	db $0f ; tileset
	db POKEMONTOWER_4_HEIGHT, POKEMONTOWER_4_WIDTH ; dimensions (y, x)
	dw PokemonTower4Blocks, PokemonTower4Texts, PokemonTower4Script ; blocks, texts, scripts
	db $00 ; connections

	dw PokemonTower4Object ; objects

PokemonTower4Script: ; 0x607f6
	call $3c3c
	ld hl, PokemonTower4TrainerHeaders
	ld de, PokemonTower4Script_Unknown60809
	ld a, [$d62d]
	call $3160
	ld [$d62d], a
	ret
; 0x60809

PokemonTower4Script_Unknown60809: ; 0x60809
INCBIN "baserom.gbc",$60809,$6

PokemonTower4Texts: ; 0x6080f
	dw PokemonTower4Text1, PokemonTower4Text2, PokemonTower4Text3, PokemonTower4Text4, PokemonTower4Text5, PokemonTower4Text6

PokemonTower4TrainerHeaders:
PokemonTower4TrainerHeader0: ; 0x6081b
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d766 ; flag's byte
	dw PokemonTower4BattleText1 ; 0x485e TextBeforeBattle
	dw PokemonTower4AfterBattleText1 ; 0x4868 TextAfterBattle
	dw PokemonTower4EndBattleText1 ; 0x4863 TextEndBattle
	dw PokemonTower4EndBattleText1 ; 0x4863 TextEndBattle
; 0x60827

PokemonTower4TrainerHeader1: ; 0x60827
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d766 ; flag's byte
	dw PokemonTower4BattleText2 ; 0x486d TextBeforeBattle
	dw PokemonTower4AfterBattleText2 ; 0x4877 TextAfterBattle
	dw PokemonTower4EndBattleText2 ; 0x4872 TextEndBattle
	dw PokemonTower4EndBattleText2 ; 0x4872 TextEndBattle
; 0x60833

PokemonTower4TrainerHeader2: ; 0x60833
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d766 ; flag's byte
	dw PokemonTower4BattleText3 ; 0x487c TextBeforeBattle
	dw PokemonTower4AfterBattleText3 ; 0x4886 TextAfterBattle
	dw PokemonTower4EndBattleText3 ; 0x4881 TextEndBattle
	dw PokemonTower4EndBattleText3 ; 0x4881 TextEndBattle
; 0x6083f

db $ff

PokemonTower4Text1: ; 0x60840
	db $08 ; asm
	ld hl, PokemonTower4TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower4Text2: ; 0x6084a
	db $08 ; asm
	ld hl, PokemonTower4TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower4Text3: ; 0x60854
	db $08 ; asm
	ld hl, PokemonTower4TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower4BattleText1: ; 0x6085e
	TX_FAR _PokemonTower4BattleText1
	db $50
; 0x6085e + 5 bytes

PokemonTower4EndBattleText1: ; 0x60863
	TX_FAR _PokemonTower4EndBattleText1
	db $50
; 0x60863 + 5 bytes

PokemonTower4AfterBattleText1: ; 0x60868
	TX_FAR _PokemonTower4AfterBattleText1
	db $50
; 0x60868 + 5 bytes

PokemonTower4BattleText2: ; 0x6086d
	TX_FAR _PokemonTower4BattleText2
	db $50
; 0x6086d + 5 bytes

PokemonTower4EndBattleText2: ; 0x60872
	TX_FAR _PokemonTower4EndBattleText2
	db $50
; 0x60872 + 5 bytes

PokemonTower4AfterBattleText2: ; 0x60877
	TX_FAR _PokemonTower4AfterBattleText2
	db $50
; 0x60877 + 5 bytes

PokemonTower4BattleText3: ; 0x6087c
	TX_FAR _PokemonTower4BattleText3
	db $50
; 0x6087c + 5 bytes

PokemonTower4EndBattleText3: ; 0x60881
	TX_FAR _PokemonTower4EndBattleText3
	db $50
; 0x60881 + 5 bytes

PokemonTower4AfterBattleText3: ; 0x60886
	TX_FAR _PokemonTower4AfterBattleText3
	db $50
; 0x60886 + 5 bytes

PokemonTower4Object: ; 0x6088b (size=65)
	db $1 ; border tile

	db $2 ; warps
	db $9, $3, $0, POKEMONTOWER_5
	db $9, $12, $1, POKEMONTOWER_3

	db $0 ; signs

	db $6 ; people
	db SPRITE_MEDIUM, $a + 4, $5 + 4, $ff, $d3, $41, CHANNELER + $C8, $9 ; trainer
	db SPRITE_MEDIUM, $7 + 4, $f + 4, $ff, $d0, $42, CHANNELER + $C8, $a ; trainer
	db SPRITE_MEDIUM, $c + 4, $e + 4, $ff, $d2, $43, CHANNELER + $C8, $c ; trainer
	db SPRITE_BALL, $a + 4, $c + 4, $ff, $ff, $84, ELIXER ; item
	db SPRITE_BALL, $a + 4, $9 + 4, $ff, $ff, $85, AWAKENING ; item
	db SPRITE_BALL, $10 + 4, $c + 4, $ff, $ff, $86, HP_UP ; item

	; warp-to
	EVENT_DISP $a, $9, $3 ; POKEMONTOWER_5
	EVENT_DISP $a, $9, $12 ; POKEMONTOWER_3

PokemonTower4Blocks: ; 0x608cc 90
	INCBIN "maps/pokemontower4.blk"

PokemonTower5_h: ; 0x60926 to 0x60932 (12 bytes) (id=146)
	db $0f ; tileset
	db POKEMONTOWER_5_HEIGHT, POKEMONTOWER_5_WIDTH ; dimensions (y, x)
	dw PokemonTower5Blocks, PokemonTower5Texts, PokemonTower5Script ; blocks, texts, scripts
	db $00 ; connections

	dw PokemonTower5Object ; objects

PokemonTower5Script: ; 0x60932
	call $3c3c
	ld hl, PokemonTower5TrainerHeaders
	ld de, PokemonTower5Script_Unknown60945
	ld a, [$d62e]
	call $3160
	ld [$d62e], a
	ret
; 0x60945

PokemonTower5Script_Unknown60945: ; 0x60945
INCBIN "baserom.gbc",$60945,$56

PokemonTower5Texts: ; 0x6099b
	dw PokemonTower5Text1, PokemonTower5Text2, PokemonTower5Text3, PokemonTower5Text4, PokemonTower5Text5, PokemonTower5Text6, PokemonTower5Text7

PokemonTower5TrainerHeaders:
PokemonTower5TrainerHeader0: ; 0x609a9
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d767 ; flag's byte
	dw PokemonTower5BattleText1 ; 0x49e9 TextBeforeBattle
	dw PokemonTower5AfterBattleText1 ; 0x49f3 TextAfterBattle
	dw PokemonTower5EndBattleText1 ; 0x49ee TextEndBattle
	dw PokemonTower5EndBattleText1 ; 0x49ee TextEndBattle
; 0x609b5

PokemonTower5TrainerHeader1: ; 0x609b5
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d767 ; flag's byte
	dw PokemonTower5BattleText2 ; 0x4a02 TextBeforeBattle
	dw PokemonTower5AfterBattleText2 ; 0x4a0c TextAfterBattle
	dw PokemonTower5EndBattleText2 ; 0x4a07 TextEndBattle
	dw PokemonTower5EndBattleText2 ; 0x4a07 TextEndBattle
; 0x609c1

PokemonTower5TrainerHeader2: ; 0x609c1
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d767 ; flag's byte
	dw PokemonTower5BattleText3 ; 0x4a1b TextBeforeBattle
	dw PokemonTower5AfterBattleText3 ; 0x4a25 TextAfterBattle
	dw PokemonTower5EndBattleText3 ; 0x4a20 TextEndBattle
	dw PokemonTower5EndBattleText3 ; 0x4a20 TextEndBattle
; 0x609cd

PokemonTower5TrainerHeader3: ; 0x609cd
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d767 ; flag's byte
	dw PokemonTower5BattleText4 ; 0x4a34 TextBeforeBattle
	dw PokemonTower5AfterBattleText4 ; 0x4a3e TextAfterBattle
	dw PokemonTower5EndBattleText4 ; 0x4a39 TextEndBattle
	dw PokemonTower5EndBattleText4 ; 0x4a39 TextEndBattle
; 0x609d9

db $ff

PokemonTower5Text1: ; 0x609da
	TX_FAR _PokemonTower5Text1
	db $50

PokemonTower5Text2: ; 0x609df
	db $08 ; asm
	ld hl, PokemonTower5TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower5BattleText1: ; 0x609e9
	TX_FAR _PokemonTower5BattleText1
	db $50
; 0x609e9 + 5 bytes

PokemonTower5EndBattleText1: ; 0x609ee
	TX_FAR _PokemonTower5EndBattleText1
	db $50
; 0x609ee + 5 bytes

PokemonTower5AfterBattleText1: ; 0x609f3
	TX_FAR _PokemonTower5AfterBattleText1
	db $50
; 0x609f3 + 5 bytes

PokemonTower5Text3: ; 0x609f8
	db $08 ; asm
	ld hl, PokemonTower5TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower5BattleText2: ; 0x60a02
	TX_FAR _PokemonTower5BattleText2
	db $50
; 0x60a02 + 5 bytes

PokemonTower5EndBattleText2: ; 0x60a07
	TX_FAR _PokemonTower5EndBattleText2
	db $50
; 0x60a07 + 5 bytes

PokemonTower5AfterBattleText2: ; 0x60a0c
	TX_FAR _PokemonTower5AfterBattleText2
	db $50
; 0x60a0c + 5 bytes

PokemonTower5Text4: ; 0x60a11
	db $08 ; asm
	ld hl, PokemonTower5TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower5BattleText3: ; 0x60a1b
	TX_FAR _PokemonTower5BattleText3
	db $50
; 0x60a1b + 5 bytes

PokemonTower5EndBattleText3: ; 0x60a20
	TX_FAR _PokemonTower5EndBattleText3
	db $50
; 0x60a20 + 5 bytes

PokemonTower5AfterBattleText3: ; 0x60a25
	TX_FAR _PokemonTower5AfterBattleText3
	db $50
; 0x60a25 + 5 bytes

PokemonTower5Text5: ; 0x60a2a
	db $08 ; asm
	ld hl, $49cd
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower5BattleText4: ; 0x60a34
	TX_FAR _PokemonTower5BattleText4
	db $50
; 0x60a34 + 5 bytes

PokemonTower5EndBattleText4: ; 0x60a39
	TX_FAR _PokemonTower5EndBattleText4
	db $50
; 0x60a39 + 5 bytes

PokemonTower5AfterBattleText4: ; 0x60a3e
	TX_FAR _PokemonTower5AfterBattleText4
	db $50
; 0x60a3e + 5 bytes

PokemonTower5Text7: ; 0x60a43
	TX_FAR _UnnamedText_60a43
	db $50
; 0x60a43 + 5 bytes

PokemonTower5Object: ; 0x60a48 (size=65)
	db $1 ; border tile

	db $2 ; warps
	db $9, $3, $0, POKEMONTOWER_4
	db $9, $12, $0, POKEMONTOWER_6

	db $0 ; signs

	db $6 ; people
	db SPRITE_MEDIUM, $8 + 4, $c + 4, $ff, $ff, $1 ; person
	db SPRITE_MEDIUM, $7 + 4, $11 + 4, $ff, $d2, $42, CHANNELER + $C8, $e ; trainer
	db SPRITE_MEDIUM, $3 + 4, $e + 4, $ff, $d2, $43, CHANNELER + $C8, $10 ; trainer
	db SPRITE_MEDIUM, $a + 4, $6 + 4, $ff, $d3, $44, CHANNELER + $C8, $11 ; trainer
	db SPRITE_MEDIUM, $10 + 4, $9 + 4, $ff, $d3, $45, CHANNELER + $C8, $12 ; trainer
	db SPRITE_BALL, $e + 4, $6 + 4, $ff, $ff, $86, NUGGET ; item

	; warp-to
	EVENT_DISP $a, $9, $3 ; POKEMONTOWER_4
	EVENT_DISP $a, $9, $12 ; POKEMONTOWER_6

PokemonTower5Blocks: ; 0x60a89 90
	INCBIN "maps/pokemontower5.blk"

PokemonTower6_h: ; 0x60ae3 to 0x60aef (12 bytes) (id=147)
	db $0f ; tileset
	db POKEMONTOWER_6_HEIGHT, POKEMONTOWER_6_WIDTH ; dimensions (y, x)
	dw PokemonTower6Blocks, PokemonTower6Texts, PokemonTower6Script ; blocks, texts, scripts
	db $00 ; connections

	dw PokemonTower6Object ; objects

PokemonTower6Script: ; 0x60aef
	call $3c3c
	ld hl, PokemonTower6TrainerHeaders
	ld de, $4b0d
	ld a, [$d62f]
	call $3160
	ld [$d62f], a
	ret
; 0x60b02

INCBIN "baserom.gbc",$60b02,$af

PokemonTower6Texts: ; 0x60bb1
	dw PokemonTower6Text1, PokemonTower6Text2, PokemonTower6Text3, PokemonTower6Text4, PokemonTower6Text5, PokemonTower6Text6, PokemonTower6Text7

PokemonTower6TrainerHeaders:
PokemonTower6TrainerHeader0: ; 0x60bbf
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d768 ; flag's byte
	dw PokemonTower6BattleText1 ; 0x4c29 TextBeforeBattle
	dw PokemonTower6AfterBattleText1 ; 0x4c33 TextAfterBattle
	dw PokemonTower6EndBattleText1 ; 0x4c2e TextEndBattle
	dw PokemonTower6EndBattleText1 ; 0x4c2e TextEndBattle
; 0x60bcb

PokemonTower6TrainerHeader1: ; 0x60bcb
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d768 ; flag's byte
	dw PokemonTower6BattleText2 ; 0x4c38 TextBeforeBattle
	dw PokemonTower6AfterBattleText2 ; 0x4c42 TextAfterBattle
	dw PokemonTower6EndBattleText2 ; 0x4c3d TextEndBattle
	dw PokemonTower6EndBattleText2 ; 0x4c3d TextEndBattle
; 0x60bd7

PokemonTower6TrainerHeader2: ; 0x60bd7
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d768 ; flag's byte
	dw PokemonTower6BattleText3 ; 0x4c47 TextBeforeBattle
	dw PokemonTower6AfterBattleText3 ; 0x4c51 TextAfterBattle
	dw PokemonTower6EndBattleText3 ; 0x4c4c TextEndBattle
	dw PokemonTower6EndBattleText3 ; 0x4c4c TextEndBattle
; 0x60be3

db $ff

PokemonTower6Text1: ; 0x60be4
	db $08 ; asm
	ld hl, PokemonTower6TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower6Text2: ; 0x60bee
	db $08 ; asm
	ld hl, PokemonTower6TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower6Text3: ; 0x60bf8
	db $08 ; asm
	ld hl, PokemonTower6TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower6Text7: ; 0x60c02
	db $8
	ld hl, UnnamedText_60c1f
	call PrintText
	ld a, $91
	call $13d0
	call $3748
	ld c, $1e
	call DelayFrames
	ld hl, UnnamedText_60c24
	call PrintText
	jp TextScriptEnd
; 0x60c1f

UnnamedText_60c1f: ; 0x60c1f
	TX_FAR _UnnamedText_60c1f
	db $50
; 0x60c1f + 5 bytes

UnnamedText_60c24: ; 0x60c24
	TX_FAR _UnnamedText_60c24
	db $50
; 0x60c24 + 5 bytes

PokemonTower6BattleText1: ; 0x60c29
	TX_FAR _PokemonTower6BattleText1
	db $50
; 0x60c29 + 5 bytes

PokemonTower6EndBattleText1: ; 0x60c2e
	TX_FAR _PokemonTower6EndBattleText1
	db $50
; 0x60c2e + 5 bytes

PokemonTower6AfterBattleText1: ; 0x60c33
	TX_FAR _PokemonTower6AfterBattleText1
	db $50
; 0x60c33 + 5 bytes

PokemonTower6BattleText2: ; 0x60c38
	TX_FAR _PokemonTower6BattleText2
	db $50
; 0x60c38 + 5 bytes

PokemonTower6EndBattleText2: ; 0x60c3d
	TX_FAR _PokemonTower6EndBattleText2
	db $50
; 0x60c3d + 5 bytes

PokemonTower6AfterBattleText2: ; 0x60c42
	TX_FAR _PokemonTower6AfterBattleText2
	db $50
; 0x60c42 + 5 bytes

PokemonTower6BattleText3: ; 0x60c47
	TX_FAR _PokemonTower6BattleText3
	db $50
; 0x60c47 + 5 bytes

PokemonTower6EndBattleText3: ; 0x60c4c
	TX_FAR _PokemonTower6EndBattleText3
	db $50
; 0x60c4c + 5 bytes

PokemonTower6AfterBattleText3: ; 0x60c51
	TX_FAR _PokemonTower6AfterBattleText3
	db $50
; 0x60c51 + 5 bytes

PokemonTower6Text6: ; 0x60c56
	TX_FAR _UnnamedText_60c56
	db $50
; 0x60c56 + 5 bytes

PokemonTower6Object: ; 0x60c5b (size=58)
	db $1 ; border tile

	db $2 ; warps
	db $9, $12, $1, POKEMONTOWER_5
	db $10, $9, $0, POKEMONTOWER_7

	db $0 ; signs

	db $5 ; people
	db SPRITE_MEDIUM, $a + 4, $c + 4, $ff, $d3, $41, CHANNELER + $C8, $13 ; trainer
	db SPRITE_MEDIUM, $5 + 4, $9 + 4, $ff, $d0, $42, CHANNELER + $C8, $14 ; trainer
	db SPRITE_MEDIUM, $5 + 4, $10 + 4, $ff, $d2, $43, CHANNELER + $C8, $15 ; trainer
	db SPRITE_BALL, $8 + 4, $6 + 4, $ff, $ff, $84, RARE_CANDY ; item
	db SPRITE_BALL, $e + 4, $e + 4, $ff, $ff, $85, X_ACCURACY ; item

	; warp-to
	EVENT_DISP $a, $9, $12 ; POKEMONTOWER_5
	EVENT_DISP $a, $10, $9 ; POKEMONTOWER_7

PokemonTower6Blocks: ; 0x60c95 90
	INCBIN "maps/pokemontower6.blk"

INCBIN "baserom.gbc",$60cef,$a

PokemonTower7_h: ; 0x60cf9 to 0x60d05 (12 bytes) (id=148)
	db $0f ; tileset
	db POKEMONTOWER_7_HEIGHT, POKEMONTOWER_7_WIDTH ; dimensions (y, x)
	dw PokemonTower7Blocks, PokemonTower7Texts, PokemonTower7Script ; blocks, texts, scripts
	db $00 ; connections

	dw PokemonTower7Object ; objects

PokemonTower7Script: ; 0x60d05
	call $3c3c
	ld hl, PokemonTower7TrainerHeaders
	ld de, $4d23
	ld a, [$d630]
	call $3160
	ld [$d630], a
	ret
; 0x60d18

INCBIN "baserom.gbc",$60d18,$127

PokemonTower7Texts: ; 0x60e3f
	dw PokemonTower7Text1, PokemonTower7Text2, PokemonTower7Text3, PokemonTower7Text4

PokemonTower7TrainerHeaders:
PokemonTower7TrainerHeader0: ; 0x60e47
	db $1 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d769 ; flag's byte
	dw PokemonTower7BattleText1 ; 0x4ec9 TextBeforeBattle
	dw PokemonTower7AfterBattleText1 ; 0x4ed3 TextAfterBattle
	dw PokemonTower7EndBattleText1 ; 0x4ece TextEndBattle
	dw PokemonTower7EndBattleText1 ; 0x4ece TextEndBattle
; 0x60e53

PokemonTower7TrainerHeader1: ; 0x60e53
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d769 ; flag's byte
	dw PokemonTower7BattleText2 ; 0x4ed8 TextBeforeBattle
	dw PokemonTower7AfterBattleText2 ; 0x4ee2 TextAfterBattle
	dw PokemonTower7EndBattleText2 ; 0x4edd TextEndBattle
	dw PokemonTower7EndBattleText2 ; 0x4edd TextEndBattle
; 0x60e5f

PokemonTower7TrainerHeader2: ; 0x60e5f
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d769 ; flag's byte
	dw PokemonTower7BattleText3 ; 0x4ee7 TextBeforeBattle
	dw PokemonTower7AfterBattleText3 ; 0x4ef1 TextAfterBattle
	dw PokemonTower7EndBattleText3 ; 0x4eec TextEndBattle
	dw PokemonTower7EndBattleText3 ; 0x4eec TextEndBattle
; 0x60e6b

db $ff

PokemonTower7Text1: ; 0x60e6c
	db $08 ; asm
	ld hl, PokemonTower7TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower7Text2: ; 0x60e76
	db $08 ; asm
	ld hl, PokemonTower7TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower7Text3: ; 0x60e80
	db $08 ; asm
	ld hl, PokemonTower7TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

PokemonTower7Text4: ; 0x60e8a
	db $08 ; asm
	ld hl, UnnamedText_60ec4
	call PrintText
	ld hl, $d7e0
	set 7, [hl]
	ld hl, $d769
	set 7, [hl]
	ld a, $44
	ld [$cc4d], a
	ld a, $15
	call Predef
	ld a, $17
	ld [$cc4d], a
	ld a, $11
	call Predef
	ld a, $18
	ld [$cc4d], a
	ld a, $15
	call Predef
	ld a, $4
	ld [$d630], a
	ld [$da39], a
	jp TextScriptEnd

UnnamedText_60ec4: ; 0x60ec4
	TX_FAR _UnnamedText_60ec4
	db $50
; 0x60ec4 + 5 bytes

PokemonTower7BattleText1: ; 0x60ec9
	TX_FAR _PokemonTower7BattleText1
	db $50
; 0x60ec9 + 5 bytes

PokemonTower7EndBattleText1: ; 0x60ece
	TX_FAR _PokemonTower7EndBattleText1
	db $50
; 0x60ece + 5 bytes

PokemonTower7AfterBattleText1: ; 0x60ed3
	TX_FAR _PokemonTower7AfterBattleText1
	db $50
; 0x60ed3 + 5 bytes

PokemonTower7BattleText2: ; 0x60ed8
	TX_FAR _PokemonTower7BattleText2
	db $50
; 0x60ed8 + 5 bytes

PokemonTower7EndBattleText2: ; 0x60edd
	TX_FAR _PokemonTower7EndBattleText2
	db $50
; 0x60edd + 5 bytes

PokemonTower7AfterBattleText2: ; 0x60ee2
	TX_FAR _PokemonTower7AfterBattleText2
	db $50
; 0x60ee2 + 5 bytes

PokemonTower7BattleText3: ; 0x60ee7
	TX_FAR _PokemonTower7BattleText3
	db $50
; 0x60ee7 + 5 bytes

PokemonTower7EndBattleText3: ; 0x60eec
	TX_FAR _PokemonTower7EndBattleText3
	db $50
; 0x60eec + 5 bytes

PokemonTower7AfterBattleText3: ; 0x60ef1
	TX_FAR _PokemonTower7AfterBattleText3
	db $50
; 0x60ef1 + 5 bytes

PokemonTower7Object: ; 0x60ef6 (size=42)
	db $1 ; border tile

	db $1 ; warps
	db $10, $9, $1, POKEMONTOWER_6

	db $0 ; signs

	db $4 ; people
	db SPRITE_ROCKET, $b + 4, $9 + 4, $ff, $d3, $41, ROCKET + $C8, $13 ; trainer
	db SPRITE_ROCKET, $9 + 4, $c + 4, $ff, $d2, $42, ROCKET + $C8, $14 ; trainer
	db SPRITE_ROCKET, $7 + 4, $9 + 4, $ff, $d3, $43, ROCKET + $C8, $15 ; trainer
	db SPRITE_MR_FUJI, $3 + 4, $a + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $a, $10, $9 ; POKEMONTOWER_6

PokemonTower7Blocks: ; 0x60f20 90
	INCBIN "maps/pokemontower7.blk"

CeladonMart1_h: ; 0x60f7a to 0x60f86 (12 bytes) (id=122)
	db $12 ; tileset
	db CELADON_MART_1_HEIGHT, CELADON_MART_1_WIDTH ; dimensions (y, x)
	dw CeladonMart1Blocks, CeladonMart1Texts, CeladonMart1Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeladonMart1Object ; objects

CeladonMart1Script: ; 0x60f86
	jp $3c3c
; 0x60f89

CeladonMart1Texts: ; 0x60f89
	dw CeladonMart1Text1, CeladonMart1Text2, CeladonMart1Text3

CeladonMart1Text1: ; 0x60f8f
	TX_FAR _CeladonMart1Text1
	db $50

CeladonMart1Text2: ; 0x60f94
	TX_FAR _CeladonMart1Text2
	db $50

CeladonMart1Text3: ; 0x60f99
	TX_FAR _CeladonMart1Text3
	db $50

CeladonMart1Object: ; 0x60f9e (size=64)
	db $f ; border tile

	db $6 ; warps
	db $7, $2, $0, $ff
	db $7, $3, $0, $ff
	db $7, $10, $1, $ff
	db $7, $11, $1, $ff
	db $1, $c, $0, CELADON_MART_2
	db $1, $1, $0, CELADON_MART_ELEVATOR

	db $2 ; signs
	db $4, $b, $2 ; CeladonMart1Text2
	db $1, $e, $3 ; CeladonMart1Text3

	db $1 ; people
	db SPRITE_CABLE_CLUB_WOMAN, $3 + 4, $8 + 4, $ff, $d0, $1 ; person

	; warp-to
	EVENT_DISP $a, $7, $2
	EVENT_DISP $a, $7, $3
	EVENT_DISP $a, $7, $10
	EVENT_DISP $a, $7, $11
	EVENT_DISP $a, $1, $c ; CELADON_MART_2
	EVENT_DISP $a, $1, $1 ; CELADON_MART_ELEVATOR

CeladonMart1Blocks: ; 0x60fde 40
	INCBIN "maps/celadonmart1.blk"

INCBIN "baserom.gbc",$61006,$610ae - $61006

UnnamedText_610ae: ; 0x610ae
	TX_FAR _UnnamedText_610ae
	db $50
; 0x610ae + 5 bytes

UnnamedText_610b3: ; 0x610b3
	TX_FAR _UnnamedText_610b3
	db $50
; 0x610b3 + 5 bytes

UnnamedText_610b8: ; 0x610b8
	TX_FAR _UnnamedText_610b8
	db $50
; 0x610b8 + 5 bytes

UnnamedText_610bd: ; 0x610bd
	TX_FAR _UnnamedText_610bd
	db $50
; 0x610bd + 5 bytes

INCBIN "baserom.gbc",$610c2,$3f

ViridianForest_h: ; 0x61101 to 0x6110d (12 bytes) (id=51)
	db $03 ; tileset
	db VIRIDIAN_FOREST_HEIGHT, VIRIDIAN_FOREST_WIDTH ; dimensions (y, x)
	dw ViridianForestBlocks, ViridianForestTexts, ViridianForestScript ; blocks, texts, scripts
	db $00 ; connections

	dw ViridianForestObject ; objects

ViridianForestScript: ; 0x6110d
	call $3c3c
	ld hl, ViridianForestTrainerHeaders
	ld de, ViridianForestScript_Unknown61120
	ld a, [$d618]
	call $3160
	ld [$d618], a
	ret
; 0x61120

ViridianForestScript_Unknown61120: ; 0x61120
INCBIN "baserom.gbc",$61120,$6

ViridianForestTexts: ; 0x61126
	dw ViridianForestText1, ViridianForestText2, ViridianForestText3, ViridianForestText4, ViridianForestText5, ViridianForestText6, ViridianForestText7, ViridianForestText8, ViridianForestText9, ViridianForestText10, ViridianForestText11, ViridianForestText12, ViridianForestText13, ViridianForestText14

ViridianForestTrainerHeaders:
ViridianForestTrainerHeader0: ; 0x61142
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7f3 ; flag's byte
	dw ViridianForestBattleText1 ; 0x518a TextBeforeBattle
	dw ViridianForestAfterBattleText1 ; 0x5194 TextAfterBattle
	dw ViridianForestEndBattleText1 ; 0x518f TextEndBattle
	dw ViridianForestEndBattleText1 ; 0x518f TextEndBattle
; 0x6114e

ViridianForestTrainerHeader1: ; 0x6114e
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d7f3 ; flag's byte
	dw ViridianForestBattleText2 ; 0x5199 TextBeforeBattle
	dw ViridianForestAfterBattleText2 ; 0x51a3 TextAfterBattle
	dw ViridianForestEndBattleText2 ; 0x519e TextEndBattle
	dw ViridianForestEndBattleText2 ; 0x519e TextEndBattle
; 0x6115a

ViridianForestTrainerHeader2: ; 0x6115a
	db $4 ; flag's bit
	db ($1 << 4) ; trainer's view range
	dw $d7f3 ; flag's byte
	dw ViridianForestBattleText3 ; 0x51a8 TextBeforeBattle
	dw ViridianForestAfterBattleText3 ; 0x51b2 TextAfterBattle
	dw ViridianForestEndBattleText3 ; 0x51ad TextEndBattle
	dw ViridianForestEndBattleText3 ; 0x51ad TextEndBattle
; 0x61166

db $ff

ViridianForestText1: ; 0x61167
	TX_FAR _ViridianForestText1
	db $50

ViridianForestText2: ; 0x6116c
	db $08 ; asm
	ld hl, ViridianForestTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianForestText3: ; 0x61176
	db $08 ; asm
	ld hl, ViridianForestTrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianForestText4: ; 0x61180
	db $08 ; asm
	ld hl, ViridianForestTrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianForestBattleText1: ; 0x6118a
	TX_FAR _ViridianForestBattleText1
	db $50
; 0x6118a + 5 bytes

ViridianForestEndBattleText1: ; 0x6118f
	TX_FAR _ViridianForestEndBattleText1
	db $50
; 0x6118f + 5 bytes

ViridianForestAfterBattleText1: ; 0x61194
	;TX_FAR _ViridianForestAfterBattleText1
	db $17
	dw _ViridianForestAfterBattleText1
	db BANK(_ViridianForestAfterBattleText1)
	db $50
; 0x61194 + 5 bytes

ViridianForestBattleText2: ; 0x61199
	TX_FAR _ViridianForestBattleText2
	db $50
; 0x61199 + 5 bytes

ViridianForestEndBattleText2: ; 0x6119e
	TX_FAR _ViridianForestEndBattleText2
	db $50
; 0x6119e + 5 bytes

ViridianForestAfterBattleText2: ; 0x611a3
	;TX_FAR _ViridianForestAfterBattleText2
	db $17
	dw _ViridianForestAfterBattleText2
	db BANK(_ViridianForestAfterBattleText2)
	db $50
; 0x611a3 + 5 bytes

ViridianForestBattleText3: ; 0x611a8
	TX_FAR _ViridianForestBattleText3
	db $50
; 0x611a8 + 5 bytes

ViridianForestEndBattleText3: ; 0x611ad
	TX_FAR _ViridianForestEndBattleText3
	db $50
; 0x611ad + 5 bytes

ViridianForestAfterBattleText3: ; 0x611b2
	;TX_FAR _ViridianForestAfterBattleText3
	db $17
	dw _ViridianForestAfterBattleText3
	db BANK(_ViridianForestAfterBattleText3)
	db $50
; 0x611b2 + 5 bytes

ViridianForestText8: ; 0x611b7
	TX_FAR _ViridianForestText8
	db $50

ViridianForestText9: ; 0x611bc
	TX_FAR _ViridianForestText9
	db $50

ViridianForestText10: ; 0x611c1
	TX_FAR _ViridianForestText10
	db $50

ViridianForestText11: ; 0x611c6
	TX_FAR _ViridianForestText11
	db $50

ViridianForestText12: ; 0x611cb
	TX_FAR _ViridianForestText12
	db $50

ViridianForestText13: ; 0x611d0
	TX_FAR _ViridianForestText13
	db $50

ViridianForestText14: ; 0x611d5
	TX_FAR _ViridianForestText14
	db $50

ViridianForestObject: ; 0x611da (size=127)
	db $3 ; border tile

	db $6 ; warps
	db $0, $1, $2, VIRIDIAN_FOREST_EXIT
	db $0, $2, $3, VIRIDIAN_FOREST_EXIT
	db $2f, $f, $1, VIRIDIAN_FOREST_ENTRANCE
	db $2f, $10, $1, VIRIDIAN_FOREST_ENTRANCE
	db $2f, $11, $1, VIRIDIAN_FOREST_ENTRANCE
	db $2f, $12, $1, VIRIDIAN_FOREST_ENTRANCE

	db $6 ; signs
	db $28, $18, $9 ; ViridianForestText9
	db $20, $10, $a ; ViridianForestText10
	db $11, $1a, $b ; ViridianForestText11
	db $18, $4, $c ; ViridianForestText12
	db $2d, $12, $d ; ViridianForestText13
	db $1, $2, $e ; ViridianForestText14

	db $8 ; people
	db SPRITE_BUG_CATCHER, $2b + 4, $10 + 4, $ff, $ff, $1 ; person
	db SPRITE_BUG_CATCHER, $21 + 4, $1e + 4, $ff, $d2, $42, BUG_CATCHER + $C8, $1 ; trainer
	db SPRITE_BUG_CATCHER, $13 + 4, $1e + 4, $ff, $d2, $43, BUG_CATCHER + $C8, $2 ; trainer
	db SPRITE_BUG_CATCHER, $12 + 4, $2 + 4, $ff, $d2, $44, BUG_CATCHER + $C8, $3 ; trainer
	db SPRITE_BALL, $b + 4, $19 + 4, $ff, $ff, $85, ANTIDOTE ; item
	db SPRITE_BALL, $1d + 4, $c + 4, $ff, $ff, $86, POTION ; item
	db SPRITE_BALL, $1f + 4, $1 + 4, $ff, $ff, $87, POKE_BALL ; item
	db SPRITE_BUG_CATCHER, $28 + 4, $1b + 4, $ff, $ff, $8 ; person

	; warp-to
	EVENT_DISP $11, $0, $1 ; VIRIDIAN_FOREST_EXIT
	EVENT_DISP $11, $0, $2 ; VIRIDIAN_FOREST_EXIT
	EVENT_DISP $11, $2f, $f ; VIRIDIAN_FOREST_ENTRANCE
	EVENT_DISP $11, $2f, $10 ; VIRIDIAN_FOREST_ENTRANCE
	EVENT_DISP $11, $2f, $11 ; VIRIDIAN_FOREST_ENTRANCE
	EVENT_DISP $11, $2f, $12 ; VIRIDIAN_FOREST_ENTRANCE

SSAnne1_h: ; 0x61259 to 0x61265 (12 bytes) (id=95)
	db $0d ; tileset
	db SS_ANNE_1_HEIGHT, SS_ANNE_1_WIDTH ; dimensions (y, x)
	dw SSAnne1Blocks, SSAnne1Texts, SSAnne1Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne1Object ; objects

SSAnne1Script: ; 0x61265
	call $3c3c
	ret
; 0x61269

SSAnne1Texts: ; 0x61269
	dw SSAnne1Text1, SSAnne1Text2

SSAnne1Text1: ; 0x6126d
	TX_FAR _SSAnne1Text1
	db $50

SSAnne1Text2: ; 0x61272
	TX_FAR _SSAnne1Text2
	db $50

SSAnne1Object: ; 0x61277 (size=104)
	db $c ; border tile

	db $b ; warps
	db $0, $1a, $1, VERMILION_DOCK
	db $0, $1b, $1, VERMILION_DOCK
	db $8, $1f, $0, SS_ANNE_8
	db $8, $17, $1, SS_ANNE_8
	db $8, $13, $2, SS_ANNE_8
	db $8, $f, $3, SS_ANNE_8
	db $8, $b, $4, SS_ANNE_8
	db $8, $7, $5, SS_ANNE_8
	db $6, $2, $6, SS_ANNE_2
	db $f, $25, $5, SS_ANNE_4
	db $10, $3, $0, SS_ANNE_6

	db $0 ; signs

	db $2 ; people
	db SPRITE_WAITER, $6 + 4, $c + 4, $fe, $2, $1 ; person
	db SPRITE_SAILOR, $5 + 4, $1b + 4, $ff, $ff, $2 ; person

	; warp-to
	EVENT_DISP $14, $0, $1a ; VERMILION_DOCK
	EVENT_DISP $14, $0, $1b ; VERMILION_DOCK
	EVENT_DISP $14, $8, $1f ; SS_ANNE_8
	EVENT_DISP $14, $8, $17 ; SS_ANNE_8
	EVENT_DISP $14, $8, $13 ; SS_ANNE_8
	EVENT_DISP $14, $8, $f ; SS_ANNE_8
	EVENT_DISP $14, $8, $b ; SS_ANNE_8
	EVENT_DISP $14, $8, $7 ; SS_ANNE_8
	EVENT_DISP $14, $6, $2 ; SS_ANNE_2
	EVENT_DISP $14, $f, $25 ; SS_ANNE_4
	EVENT_DISP $14, $10, $3 ; SS_ANNE_6

SSAnne1Blocks: ; 0x612df 180
	INCBIN "maps/ssanne1.blk"

SSAnne2_h: ; 0x61393 to 0x6139f (12 bytes) (id=96)
	db $0d ; tileset
	db SS_ANNE_2_HEIGHT, SS_ANNE_2_WIDTH ; dimensions (y, x)
	dw SSAnne2Blocks, SSAnne2Texts, SSAnne2Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne2Object ; objects

SSAnne2Script: ; 0x6139f
	call $3c3c
	ld hl, SSAnne2Scripts
	ld a, [$d665]
	jp $3d97
; 0x613ab

INCBIN "baserom.gbc",$613ab,$613b3 - $613ab

SSAnne2Scripts: ; 0x613b3
	dw SSAnne2Script0, SSAnne2Script1, SSAnne2Script2, SSAnne2Script3, SSAnne2Script4

SSAnne2Script4: ; 0x613bd
	ret
; 0x613be

SSAnne2Script0: ; 0x613be
	ld hl, $5411
	call $34bf
	ret nc
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld c, $2
	ld a, $de
	call $23a1
	ld a, [$cd3d]
	ld [$ff00+$db], a
	ld a, $71
	ld [$cc4d], a
	ld a, $15
	call Predef
	call Delay3
	ld a, $2
	ld [$ff00+$8c], a
	call $3541
	xor a
	ld [$ff00+$b4], a
	ld a, $f0
	ld [$cd6b], a
	ld a, [$ff00+$db]
	cp $2
	jr nz, .asm_61400 ; 0x613f9 $5
	ld de, $540c
	jr .asm_61403 ; 0x613fe $3
.asm_61400
	ld de, $540d
.asm_61403
	call $363a
	ld a, $1
	ld [$d665], a
	ret
; 0x6140c

INCBIN "baserom.gbc",$6140c,$61430 - $6140c

SSAnne2Script1: ; 0x61430
	ld a, [$d730]
	bit 0, a
	ret nz
	call $5416
	xor a
	ld [$cd6b], a
	ld a, $2
	ld [$ff00+$8c], a
	call $2920
	call Delay3
	ld a, $f2
	ld [$d059], a

	; select which team to use during the encounter
	ld a, [W_RIVALSTARTER]
	cp SQUIRTLE
	jr nz, .NotSquirtle\@ ; 0x61451 $4
	ld a, $1
	jr .done\@
.NotSquirtle\@
	cp BULBASAUR
	jr nz, .Charmander\@ ; 0x61459 $4
	ld a, $2
	jr .done\@
.Charmander\@
	ld a, $3
.done\@
	ld [W_TRAINERNO], a

	call $5416
	ld a, $2
	ld [$d665], a
	ret
; 0x6146d

SSAnne2Script2: ; 0x6146d
	ld a, [$d057]
	cp $ff
	jp z, $53ab
	call $5416
	ld a, $f0
	ld [$cd6b], a
	ld a, $3
	ld [$ff00+$8c], a
	call $2920
	ld a, $2
	ld [$ff00+$8c], a
	call $3541
	ld a, [$d362]
	cp $25
	jr nz, .asm_61497 ; 0x61490 $5
	ld de, $54b9
	jr .asm_6149a ; 0x61495 $3
.asm_61497
	ld de, $54b7
.asm_6149a
	ld a, $2
	ld [$ff00+$8c], a
	call $363a
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld b, $2
	ld hl, $5b47
	call Bankswitch
	ld a, $3
	ld [$d665], a
	ret
; 0x614b7

INCBIN "baserom.gbc",$614b7,$614be - $614b7

SSAnne2Script3: ; 0x614be
	ld a, [$d730]
	bit 0, a
	ret nz
	xor a
	ld [$cd6b], a
	ld a, $71
	ld [$cc4d], a
	ld a, $11
	call Predef
	call $2307
	ld a, $4
	ld [$d665], a
	ret
; 0x614db

SSAnne2Texts: ; 0x614db
	dw SSAnne2Text1, SSAnne2Text2, SSAnne2Text3

SSAnne2Text1: ; 0x614e1
	TX_FAR _SSAnne2Text1
	db $50

SSAnne2Text2: ; 0x614e6
	db $8
	ld hl, SSAnneRivalBeforeBattleText
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, SSAnneRivalDefeatedText
	ld de, SSAnneRivalWonText
	call $3354
	jp TextScriptEnd
; 0x61500

SSAnneRivalBeforeBattleText: ; 0x61500
	TX_FAR _SSAnneRivalBeforeBattleText
	db $50
; 0x61500 + 5 bytes

SSAnneRivalDefeatedText: ; 0x61505
	TX_FAR _SSAnneRivalDefeatedText
	db $50
; 0x61505 + 5 bytes

SSAnneRivalWonText: ; 0x6150a
	TX_FAR _SSAnneRivalWonText
	db $50
; 0x6150a + 5 bytes

SSAnne2Text3: ; 0x6150f
	TX_FAR _SSAnneRivalCaptainText
	db $50
; 0x6150f + 5 bytes

SSAnne2Object: ; 0x61514 (size=90)
	db $c ; border tile

	db $9 ; warps
	db $b, $9, $0, SS_ANNE_9
	db $b, $d, $2, SS_ANNE_9
	db $b, $11, $4, SS_ANNE_9
	db $b, $15, $6, SS_ANNE_9
	db $b, $19, $8, SS_ANNE_9
	db $b, $1d, $a, SS_ANNE_9
	db $4, $2, $8, SS_ANNE_1
	db $c, $2, $1, SS_ANNE_3
	db $4, $24, $0, SS_ANNE_7

	db $0 ; signs

	db $2 ; people
	db SPRITE_WAITER, $7 + 4, $3 + 4, $fe, $1, $1 ; person
	db SPRITE_BLUE, $4 + 4, $24 + 4, $ff, $d0, $42, SONY1 + $C8, $1 ; trainer

	; warp-to
	EVENT_DISP $14, $b, $9 ; SS_ANNE_9
	EVENT_DISP $14, $b, $d ; SS_ANNE_9
	EVENT_DISP $14, $b, $11 ; SS_ANNE_9
	EVENT_DISP $14, $b, $15 ; SS_ANNE_9
	EVENT_DISP $14, $b, $19 ; SS_ANNE_9
	EVENT_DISP $14, $b, $1d ; SS_ANNE_9
	EVENT_DISP $14, $4, $2 ; SS_ANNE_1
	EVENT_DISP $14, $c, $2 ; SS_ANNE_3
	EVENT_DISP $14, $4, $24 ; SS_ANNE_7

SSAnne2Blocks: ; 0x6156e 180
	INCBIN "maps/ssanne2.blk"

SSAnne4_h: ; 0x61622 to 0x6162e (12 bytes) (id=98)
	db $0d ; tileset
	db SS_ANNE_4_HEIGHT, SS_ANNE_4_WIDTH ; dimensions (y, x)
	dw SSAnne4Blocks, SSAnne4Texts, SSAnne4Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne4Object ; objects

SSAnne4Script: ; 0x6162e
	jp $3c3c
; 0x61631

SSAnne4Texts: ; 0x61631
	db $50

SSAnne4Object: ; 0x61632 (size=52)
	db $c ; border tile

	db $6 ; warps
	db $3, $17, $8, SS_ANNE_10
	db $3, $13, $6, SS_ANNE_10
	db $3, $f, $4, SS_ANNE_10
	db $3, $b, $2, SS_ANNE_10
	db $3, $7, $0, SS_ANNE_10
	db $5, $1b, $9, SS_ANNE_1

	db $0 ; signs

	db $0 ; people

	; warp-to
	EVENT_DISP $f, $3, $17 ; SS_ANNE_10
	EVENT_DISP $f, $3, $13 ; SS_ANNE_10
	EVENT_DISP $f, $3, $f ; SS_ANNE_10
	EVENT_DISP $f, $3, $b ; SS_ANNE_10
	EVENT_DISP $f, $3, $7 ; SS_ANNE_10
	EVENT_DISP $f, $5, $1b ; SS_ANNE_1

SSAnne4Blocks: ; 0x61666 60
	INCBIN "maps/ssanne4.blk"

SSAnne5_h: ; 0x616a2 to 0x616ae (12 bytes) (id=99)
	db $0d ; tileset
	db SS_ANNE_5_HEIGHT, SS_ANNE_5_WIDTH ; dimensions (y, x)
	dw SSAnne5Blocks, SSAnne5Texts, SSAnne5Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne5Object ; objects

SSAnne5Script: ; 0x616ae
	call $3c3c
	ld hl, $56d1
	ld de, SSAnne5Script_Unknown616c1
	ld a, [$d617]
	call $3160
	ld [$d617], a
	ret
; 0x616c1

SSAnne5Script_Unknown616c1: ; 0x616c1
INCBIN "baserom.gbc",$616c1,$6

SSAnne5Texts: ; 0x616c7
	dw SSAnne5Text1, SSAnne5Text2, SSAnne5Text3, SSAnne5Text4, SSAnne5Text5

SSAnneTrainerHeaders:
SSAnneTrainerHeader0: ; 0x616d1
	db $4 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7ff ; flag's byte
	dw SSAnneBattleText1 ; 0x5703 TextBeforeBattle
	dw SSAnneAfterBattleText1 ; 0x570d TextAfterBattle
	dw SSAnneEndBattleText1 ; 0x5708 TextEndBattle
	dw SSAnneEndBattleText1 ; 0x5708 TextEndBattle
; 0x616dd

SSAnneTrainerHeader1: ; 0x616dd
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d7ff ; flag's byte
	dw SSAnneBattleText2 ; 0x571c TextBeforeBattle
	dw SSAnneAfterBattleText2 ; 0x5726 TextAfterBattle
	dw SSAnneEndBattleText2 ; 0x5721 TextEndBattle
	dw SSAnneEndBattleText2 ; 0x5721 TextEndBattle
; 0x616e9

db $ff

SSAnne5Text1: ; 0x616ea
	TX_FAR _SSAnne5Text1
	db $50

SSAnne5Text2: ; 0x616ef
	TX_FAR _SSAnne5Text2
	db $50

SSAnne5Text3: ; 0x616f4
	TX_FAR _SSAnne5Text3
	db $50

SSAnne5Text4: ; 0x616f9
	db $08 ; asm
	ld hl, SSAnneTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnneBattleText1: ; 0x61703
	TX_FAR _SSAnneBattleText1
	db $50
; 0x61703 + 5 bytes

SSAnneEndBattleText1: ; 0x61708
	TX_FAR _SSAnneEndBattleText1
	db $50
; 0x61708 + 5 bytes

SSAnneAfterBattleText1: ; 0x6170d
	TX_FAR _SSAnneAfterBattleText1
	db $50
; 0x6170d + 5 bytes

SSAnne5Text5: ; 0x61712
	db $08 ; asm
	ld hl, SSAnneTrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnneBattleText2: ; 0x6171c
	TX_FAR _SSAnneBattleText2
	db $50
; 0x6171c + 5 bytes

SSAnneEndBattleText2: ; 0x61721
	TX_FAR _SSAnneEndBattleText2
	db $50
; 0x61721 + 5 bytes

SSAnneAfterBattleText2: ; 0x61726
	TX_FAR _SSAnneAfterBattleText2
	db $50
; 0x61726 + 5 bytes

SSAnne5Object: ; 0x6172b (size=54)
	db $23 ; border tile

	db $2 ; warps
	db $6, $d, $0, SS_ANNE_3
	db $7, $d, $0, SS_ANNE_3

	db $0 ; signs

	db $5 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $5 + 4, $ff, $d1, $1 ; person
	db SPRITE_SAILOR, $9 + 4, $4 + 4, $ff, $ff, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_1, $b + 4, $7 + 4, $ff, $ff, $3 ; person
	db SPRITE_SAILOR, $4 + 4, $4 + 4, $ff, $d0, $44, SAILOR + $C8, $1 ; trainer
	db SPRITE_SAILOR, $8 + 4, $a + 4, $ff, $d1, $45, SAILOR + $C8, $2 ; trainer

	; warp-to
	EVENT_DISP $a, $6, $d ; SS_ANNE_3
	EVENT_DISP $a, $7, $d ; SS_ANNE_3

SSAnne5Blocks: ; 0x61761 70
	INCBIN "maps/ssanne5.blk"

SSAnne6_h: ; 0x617a7 to 0x617b3 (12 bytes) (id=100)
	db $0d ; tileset
	db SS_ANNE_6_HEIGHT, SS_ANNE_6_WIDTH ; dimensions (y, x)
	dw SSAnne6Blocks, SSAnne6Texts, SSAnne6Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne6Object ; objects

SSAnne6Script: ; 0x617b3
	call $3c3c
	ret
; 0x617b7

SSAnne6Texts: ; 0x617b7
	dw SSAnne6Text1, SSAnne6Text2, SSAnne6Text3, SSAnne6Text4, SSAnne6Text5, SSAnne6Text6, SSAnne6Text7

SSAnne6Text1: ; 0x617c5
	TX_FAR _SSAnne6Text1
	db $50

SSAnne6Text2: ; 0x617ca
	TX_FAR _SSAnne6Text2
	db $50

SSAnne6Text3: ; 0x617cf
	TX_FAR _SSAnne6Text3
	db $50

SSAnne6Text4: ; 0x617d4
	TX_FAR _SSAnne6Text4
	db $50

SSAnne6Text5: ; 0x617d9
	TX_FAR _SSAnne6Text5
	db $50

SSAnne6Text6: ; 0x617de
	TX_FAR _SSAnne6Text6
	db $50

SSAnne6Text7: ; 0x617e3
	db $08 ; asm
	ld hl, UnnamedText_61807
	call PrintText
	ldh a, [$d3]
	bit 7, a
	jr z, .asm_93eb1 ; 0x617ee
	ld hl, UnnamedText_6180c
	jr .asm_63292 ; 0x617f3
.asm_93eb1 ; 0x617f5
	bit 4, a
	jr z, .asm_7436c ; 0x617f7
	ld hl, UnnamedText_61811
	jr .asm_63292 ; 0x617fc
.asm_7436c ; 0x617fe
	ld hl, UnnamedText_61816
.asm_63292 ; 0x61801
	call PrintText
	jp TextScriptEnd

UnnamedText_61807: ; 0x61807
	TX_FAR _UnnamedText_61807
	db $50
; 0x61807 + 5 bytes

UnnamedText_6180c: ; 0x6180c
	TX_FAR _UnnamedText_6180c
	db $50
; 0x6180c + 5 bytes

UnnamedText_61811: ; 0x61811
	TX_FAR _UnnamedText_61811
	db $50
; 0x61811 + 5 bytes

UnnamedText_61816: ; 0x61816
	TX_FAR _UnnamedText_61816
	db $50
; 0x61816 + 5 bytes

SSAnne6Object: ; 0x6181b (size=54)
	db $c ; border tile

	db $1 ; warps
	db $0, $6, $a, SS_ANNE_1

	db $0 ; signs

	db $7 ; people
	db SPRITE_COOK, $8 + 4, $1 + 4, $fe, $1, $1 ; person
	db SPRITE_COOK, $8 + 4, $5 + 4, $fe, $1, $2 ; person
	db SPRITE_COOK, $7 + 4, $9 + 4, $fe, $1, $3 ; person
	db SPRITE_COOK, $6 + 4, $d + 4, $ff, $ff, $4 ; person
	db SPRITE_COOK, $8 + 4, $d + 4, $ff, $ff, $5 ; person
	db SPRITE_COOK, $a + 4, $d + 4, $ff, $ff, $6 ; person
	db SPRITE_COOK, $d + 4, $b + 4, $ff, $d1, $7 ; person

	; warp-to
	EVENT_DISP $7, $0, $6 ; SS_ANNE_1

SSAnne6Blocks: ; 0x61851 56
	INCBIN "maps/ssanne6.blk"

SSAnne7_h: ; 0x61889 to 0x61895 (12 bytes) (id=101)
	db $0d ; tileset
	db SS_ANNE_7_HEIGHT, SS_ANNE_7_WIDTH ; dimensions (y, x)
	dw SSAnne7Blocks, SSAnne7Texts, SSAnne7Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne7Object ; objects

SSAnne7Script: ; 0x61895
	call SSAnne7Script_Unknown6189b
	jp $3c3c
; 0x6189b

SSAnne7Script_Unknown6189b: ; 0x6189b
INCBIN "baserom.gbc",$6189b,$c

SSAnne7Texts: ; 0x618a7
	dw SSAnne7Text1, SSAnne7Text2, SSAnne7Text3

SSAnne7Text1: ; 0x618ad
	db $08 ; asm
	ld a, [$d803]
	bit 0, a
	jr nz, .asm_797c4 ; 0x618b3
	ld hl, SSAnne7RubText
	call PrintText
	ld hl, ReceivingHM01Text
	call PrintText
	ld bc, (HM_01 << 8) | 1
	call GiveItem
	jr nc, .asm_ccdcd ; 0x618c7
	ld hl, ReceivedHM01Text
	call PrintText
	ld hl, $d803
	set 0, [hl]
	jr .asm_0faf5 ; 0x618d4
.asm_ccdcd ; 0x618d6
	ld hl, HM01NoRoomText
	call PrintText
	ld hl, $d72d
	set 5, [hl]
	jr .asm_0faf5 ; 0x618e1
.asm_797c4 ; 0x618e3
	ld hl, UnnamedText_61932
	call PrintText
.asm_0faf5 ; 0x618e9
	jp TextScriptEnd

SSAnne7RubText: ; 0x618ec
	TX_FAR _SSAnne7RubText ; 0x812dd
	db $8
	ld a, [$c0ef]
	cp $1f
	ld [$c0f0], a
	jr nz, .asm_61908 ; 0x618f9 $d
	ld a, $ff
	ld [$c0ee], a
	call $23b1
	ld a, $2
	ld [$c0ef], a
.asm_61908
	ld a, $e8
	ld [$c0ee], a
	call $23b1
.asm_61910
	ld a, [$c026]
	cp $e8
	jr z, .asm_61910 ; 0x61915 $f9
	call $2307
	ld hl, $d803
	set 1, [hl]
	ld hl, $d72d
	res 5, [hl]
	jp TextScriptEnd
; 0x61927

ReceivingHM01Text: ; 0x61927
	TX_FAR _ReceivingHM01Text
	db $50
; 0x61927 + 5 bytes

ReceivedHM01Text: ; 0x6192c
	TX_FAR _ReceivedHM01Text ; 0x8140d
	db $11, $50
; 0x6192c + 6 bytes = 0x61932

UnnamedText_61932: ; 0x61932
	TX_FAR _UnnamedText_61932
	db $50
; 0x61932 + 5 bytes

HM01NoRoomText: ; 0x61937
	TX_FAR _HM01NoRoomText
	db $50
; 0x61937 + 5 bytes

SSAnne7Text2: ; 0x6193c
	TX_FAR _SSAnne7Text2
	db $50

SSAnne7Text3: ; 0x61941
	TX_FAR _SSAnne7Text3
	db $50

SSAnne7Object: ; 0x61946 (size=24)
	db $c ; border tile

	db $1 ; warps
	db $7, $0, $8, SS_ANNE_2

	db $2 ; signs
	db $1, $4, $2 ; SSAnne7Text2
	db $2, $1, $3 ; SSAnne7Text3

	db $1 ; people
	db SPRITE_SS_CAPTAIN, $2 + 4, $4 + 4, $ff, $d1, $1 ; person

	; warp-to
	EVENT_DISP $3, $7, $0 ; SS_ANNE_2

SSAnne7Blocks: ; 0x6195e 12
	INCBIN "maps/ssanne7.blk"

SSAnne8_h: ; 0x6196a to 0x61976 (12 bytes) (id=102)
	db $0d ; tileset
	db SS_ANNE_8_HEIGHT, SS_ANNE_8_WIDTH ; dimensions (y, x)
	dw SSAnne8Blocks, SSAnne8Texts, SSAnne8Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne8Object ; objects

SSAnne8Script: ; 0x61976
	call $3c3c
	ld hl, SSAnne8TrainerHeaders
	ld de, SSAnne8Script_Unknown61989
	ld a, [$d608]
	call $3160
	ld [$d608], a
	ret
; 0x61989

SSAnne8Script_Unknown61989: ; 0x61989
INCBIN "baserom.gbc",$61989,$6

SSAnne8Texts: ; 0x6198f
	dw SSAnne8Text1, SSAnne8Text2, SSAnne8Text3, SSAnne8Text4, SSAnne8Text5, SSAnne8Text6, SSAnne8Text7, SSAnne8Text8, SSAnne8Text9, SSAnne8Text10, SSAnne8Text11

SSAnne8TrainerHeaders:
SSAnne8TrainerHeader0: ; 0x619a5
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d805 ; flag's byte
	dw SSAnne8BattleText1 ; 0x5a0b TextBeforeBattle
	dw SSAnne8AfterBattleText1 ; 0x5a15 TextAfterBattle
	dw SSAnne8EndBattleText1 ; 0x5a10 TextEndBattle
	dw SSAnne8EndBattleText1 ; 0x5a10 TextEndBattle
; 0x619b1

SSAnne8TrainerHeader1: ; 0x619b1
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d805 ; flag's byte
	dw SSAnne8BattleText2 ; 0x5a1a TextBeforeBattle
	dw SSAnne8AfterBattleText2 ; 0x5a24 TextAfterBattle
	dw SSAnne8EndBattleText2 ; 0x5a1f TextEndBattle
	dw SSAnne8EndBattleText2 ; 0x5a1f TextEndBattle
; 0x619bd

SSAnne8TrainerHeader2: ; 0x619bd
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d805 ; flag's byte
	dw SSAnne8BattleText3 ; 0x5a29 TextBeforeBattle
	dw SSAnne8AfterBattleText3 ; 0x5a33 TextAfterBattle
	dw SSAnne8EndBattleText3 ; 0x5a2e TextEndBattle
	dw SSAnne8EndBattleText3 ; 0x5a2e TextEndBattle
; 0x619c9

SSAnne8TrainerHeader3: ; 0x619c9
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d805 ; flag's byte
	dw SSAnne8BattleText4 ; 0x5a38 TextBeforeBattle
	dw SSAnne8AfterBattleText4 ; 0x5a42 TextAfterBattle
	dw SSAnne8EndBattleText4 ; 0x5a3d TextEndBattle
	dw SSAnne8EndBattleText4 ; 0x5a3d TextEndBattle
; 0x619d5

db $ff

SSAnne8Text1: ; 0x619d6
	db $08 ; asm
	ld hl, SSAnne8TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne8Text2: ; 0x619e0
	db $08 ; asm
	ld hl, SSAnne8TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne8Text3: ; 0x619ea
	db $08 ; asm
	ld hl, SSAnne8TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne8Text4: ; 0x619f4
	db $08 ; asm
	ld hl, SSAnne8TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne8Text8: ; 0x619fe
	TX_FAR _SSAnne8Text8
	db $08 ; asm
	ld a, $65
	call $13d0
	jp TextScriptEnd

SSAnne8BattleText1: ; 0x61a0b
	TX_FAR _SSAnne8BattleText1
	db $50
; 0x61a0b + 5 bytes

SSAnne8EndBattleText1: ; 0x61a10
	TX_FAR _SSAnne8EndBattleText1
	db $50
; 0x61a10 + 5 bytes

SSAnne8AfterBattleText1: ; 0x61a15
	TX_FAR _SSAnne8AfterBattleText1
	db $50
; 0x61a15 + 5 bytes

SSAnne8BattleText2: ; 0x61a1a
	TX_FAR _SSAnne8BattleText2
	db $50
; 0x61a1a + 5 bytes

SSAnne8EndBattleText2: ; 0x61a1f
	TX_FAR _SSAnne8EndBattleText2
	db $50
; 0x61a1f + 5 bytes

UnnamedText_61a24: ; 0x61a24
	TX_FAR _UnnamedText_61a24
	db $50
; 0x61a24 + 5 bytes

SSAnne8BattleText3: ; 0x61a29
	TX_FAR _SSAnne8BattleText3
	db $50
; 0x61a29 + 5 bytes

SSAnne8EndBattleText3: ; 0x61a2e
	TX_FAR _SSAnne8EndBattleText3
	db $50
; 0x61a2e + 5 bytes

SSAnne8AfterBattleText3: ; 0x61a33
	TX_FAR _SSAnne8AfterBattleText3
	db $50
; 0x61a33 + 5 bytes

SSAnne8BattleText4: ; 0x61a38
	TX_FAR _SSAnne8BattleText4
	db $50
; 0x61a38 + 5 bytes

SSAnne8EndBattleText4: ; 0x61a3d
	TX_FAR _SSAnne8EndBattleText4
	db $50
; 0x61a3d + 5 bytes

SSAnne8AfterBattleText4: ; 0x61a42
	TX_FAR _SSAnne8AfterBattleText4
	db $50
; 0x61a42 + 5 bytes

SSAnne8Text5: ; 0x61a47
	TX_FAR _SSAnne8Text5
	db $50

SSAnne8Text6: ; 0x61a4c
	TX_FAR _SSAnne8Text6
	db $50

SSAnne8Text7: ; 0x61a51
	TX_FAR _SSAnne8Text7
	db $50

SSAnne8Text9: ; 0x61a56
	TX_FAR _SSAnne8Text9
	db $50

SSAnne8Text11: ; 0x61a5b
	TX_FAR _SSAnne8Text11
	db $50

SSAnne8Object: ; 0x61a60 (size=127)
	db $c ; border tile

	db $6 ; warps
	db $0, $0, $2, SS_ANNE_1
	db $0, $a, $3, SS_ANNE_1
	db $0, $14, $4, SS_ANNE_1
	db $a, $0, $5, SS_ANNE_1
	db $a, $a, $6, SS_ANNE_1
	db $a, $14, $7, SS_ANNE_1

	db $0 ; signs

	db $b ; people
	db SPRITE_GENTLEMAN, $3 + 4, $2 + 4, $ff, $d2, $41, GENTLEMAN + $C8, $1 ; trainer
	db SPRITE_GENTLEMAN, $4 + 4, $b + 4, $ff, $d1, $42, GENTLEMAN + $C8, $2 ; trainer
	db SPRITE_BUG_CATCHER, $e + 4, $b + 4, $ff, $d1, $43, YOUNGSTER + $C8, $8 ; trainer
	db SPRITE_LASS, $b + 4, $d + 4, $ff, $d2, $44, LASS + $C8, $b ; trainer
	db SPRITE_GIRL, $3 + 4, $16 + 4, $fe, $1, $5 ; person
	db SPRITE_FAT_BALD_GUY, $e + 4, $0 + 4, $ff, $ff, $6 ; person
	db SPRITE_LITTLE_GIRL, $b + 4, $2 + 4, $ff, $d0, $7 ; person
	db SPRITE_CLEFAIRY, $b + 4, $3 + 4, $ff, $d0, $8 ; person
	db SPRITE_GIRL, $d + 4, $a + 4, $ff, $d3, $9 ; person
	db SPRITE_BALL, $f + 4, $c + 4, $ff, $ff, $8a, TM_08 ; item
	db SPRITE_GENTLEMAN, $d + 4, $15 + 4, $fe, $2, $b ; person

	; warp-to
	EVENT_DISP $c, $0, $0 ; SS_ANNE_1
	EVENT_DISP $c, $0, $a ; SS_ANNE_1
	EVENT_DISP $c, $0, $14 ; SS_ANNE_1
	EVENT_DISP $c, $a, $0 ; SS_ANNE_1
	EVENT_DISP $c, $a, $a ; SS_ANNE_1
	EVENT_DISP $c, $a, $14 ; SS_ANNE_1

SSAnne8Blocks: ; 0x61adf 96
	INCBIN "maps/ssanne8.blk"

SSAnne9_h: ; 0x61b3f to 0x61b4b (12 bytes) (id=103)
	db $0d ; tileset
	db SS_ANNE_9_HEIGHT, SS_ANNE_9_WIDTH ; dimensions (y, x)
	dw SSAnne9Blocks, SSAnne9Texts, SSAnne9Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne9Object ; objects

SSAnne9Script: ; 0x61b4b
	ld a, $1
	ld [$cf0c], a
	xor a
	ld [$cc3c], a
	ld hl, SSAnne9TrainerHeaders
	ld de, SSAnne9Script_Unknown61b64
	ld a, [$d609]
	call $3160
	ld [$d609], a
	ret
; 0x61b64

SSAnne9Script_Unknown61b64: ; 0x61b64
INCBIN "baserom.gbc",$61b64,$6

SSAnne9Texts: ; 0x61b6a
	dw SSAnne9Text1, SSAnne9Text2, SSAnne9Text3, SSAnne9Text4, SSAnne9Text5, SSAnne9Text6, SSAnne9Text7, SSAnne9Text8, SSAnne9Text9, SSAnne9Text10, SSAnne9Text11, SSAnne9Text12, SSAnne9Text13

SSAnne9TrainerHeaders:
SSAnne9TrainerHeader0: ; 0x61b84
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d807 ; flag's byte
	dw SSAnne9BattleText1 ; 0x5c51 TextBeforeBattle
	dw SSAnne9AfterBattleText1 ; 0x5c5b TextAfterBattle
	dw SSAnne9EndBattleText1 ; 0x5c56 TextEndBattle
	dw SSAnne9EndBattleText1 ; 0x5c56 TextEndBattle
; 0x61b90

SSAnne9TrainerHeader1: ; 0x61b90
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d807 ; flag's byte
	dw SSAnne9BattleText2 ; 0x5c60 TextBeforeBattle
	dw SSAnne9AfterBattleText2 ; 0x5c6a TextAfterBattle
	dw SSAnne9EndBattleText2 ; 0x5c65 TextEndBattle
	dw SSAnne9EndBattleText2 ; 0x5c65 TextEndBattle
; 0x61b9c

SSAnne9TrainerHeader2: ; 0x61b9c
	db $3 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d807 ; flag's byte
	dw SSAnne9BattleText3 ; 0x5c6f TextBeforeBattle
	dw SSAnne9AfterBattleText3 ; 0x5c79 TextAfterBattle
	dw SSAnne9EndBattleText3 ; 0x5c74 TextEndBattle
	dw SSAnne9EndBattleText3 ; 0x5c74 TextEndBattle
; 0x61ba8

SSAnne9TrainerHeader3: ; 0x61ba8
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d807 ; flag's byte
	dw SSAnne9BattleText4 ; 0x5c7e TextBeforeBattle
	dw SSAnne9AfterBattleText4 ; 0x5c88 TextAfterBattle
	dw SSAnne9EndBattleText4 ; 0x5c83 TextEndBattle
	dw SSAnne9EndBattleText4 ; 0x5c83 TextEndBattle
; 0x61bb4


db $ff

SSAnne9Text1: ; 0x61bb5
	db $08 ; asm
	ld hl, SSAnne9TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne9Text2: ; 0x61bbf
	db $08 ; asm
	ld hl, SSAnne9TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne9Text3: ; 0x61bc9
	db $08 ; asm
	ld hl, SSAnne9TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne9Text4: ; 0x61bd3
	db $08 ; asm
	ld hl, SSAnne9TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne9Text5: ; 0x61bdd
	db $08 ; asm
	call $3719
	ld hl, UnnamedText_61bf2
	call PrintText
	call $3725
	ld a, $84
	call $349b
	jp TextScriptEnd

UnnamedText_61bf2: ; 0x61bf2
	TX_FAR _UnnamedText_61bf2
	db $50
; 0x61bf2 + 5 bytes

SSAnne9Text7: ; 0x61bf7
	db $08 ; asm
	ld hl, UnnamedText_61c01
	call PrintText
	jp TextScriptEnd

UnnamedText_61c01: ; 0x61c01
	TX_FAR _UnnamedText_61c01
	db $50
; 0x61c01 + 5 bytes

SSAnne9Text8: ; 0x61c06
	db $08 ; asm
	ld hl, UnnamedText_61c10
	call PrintText
	jp TextScriptEnd

UnnamedText_61c10: ; 0x61c10
	TX_FAR _UnnamedText_61c10
	db $50
; 0x61c10 + 5 bytes

SSAnne9Text10: ; 0x61c15
	db $08 ; asm
	ld hl, UnnamedText_61c1f
	call PrintText
	jp TextScriptEnd

UnnamedText_61c1f: ; 0x61c1f
	TX_FAR _UnnamedText_61c1f
	db $50
; 0x61c1f + 5 bytes

SSAnne9Text11: ; 0x61c24
	db $08 ; asm
	ld hl, UnnamedText_61c2e
	call PrintText
	jp TextScriptEnd

UnnamedText_61c2e: ; 0x61c2e
	TX_FAR _UnnamedText_61c2e
	db $50
; 0x61c2e + 5 bytes

SSAnne9Text12: ; 0x61c33
	db $08 ; asm
	ld hl, UnnamedText_61c3d
	call PrintText
	jp TextScriptEnd

UnnamedText_61c3d: ; 0x61c3d
	TX_FAR _UnnamedText_61c3d
	db $50
; 0x61c3d + 5 bytes

SSAnne9Text13: ; 0x61c42
	db $08 ; asm
	ld hl, UnnamedText_61c4c
	call PrintText
	jp TextScriptEnd

UnnamedText_61c4c: ; 0x61c4c
	TX_FAR _UnnamedText_61c4c
	db $50
; 0x61c4c + 5 bytes

SSAnne9BattleText1: ; 0x61c51
	TX_FAR _SSAnne9BattleText1
	db $50
; 0x61c51 + 5 bytes

SSAnne9EndBattleText1: ; 0x61c56
	TX_FAR _SSAnne9EndBattleText1
	db $50
; 0x61c56 + 5 bytes

SSAnne9AfterBattleText1: ; 0x61c5b
	TX_FAR _SSAnne9AfterBattleText1
	db $50
; 0x61c5b + 5 bytes

SSAnne9BattleText2: ; 0x61c60
	TX_FAR _SSAnne9BattleText2
	db $50
; 0x61c60 + 5 bytes

SSAnne9EndBattleText2: ; 0x61c65
	TX_FAR _SSAnne9EndBattleText2
	db $50
; 0x61c65 + 5 bytes

SSAnne9AfterBattleText2: ; 0x61c6a
	TX_FAR _SSAnne9AfterBattleText2
	db $50
; 0x61c6a + 5 bytes

SSAnne9BattleText3: ; 0x61c6f
	TX_FAR _SSAnne9BattleText3
	db $50
; 0x61c6f + 5 bytes

SSAnne9EndBattleText3: ; 0x61c74
	TX_FAR _SSAnne9EndBattleText3
	db $50
; 0x61c74 + 5 bytes

SSAnne9AfterBattleText3: ; 0x61c79
	TX_FAR _SSAnne9AfterBattleText3
	db $50
; 0x61c79 + 5 bytes

SSAnne9BattleText4: ; 0x61c7e
	TX_FAR _SSAnne9BattleText4
	db $50
; 0x61c7e + 5 bytes

SSAnne9EndBattleText4: ; 0x61c83
	TX_FAR _SSAnne9EndBattleText4
	db $50
; 0x61c83 + 5 bytes

SSAnne9AfterBattleText4: ; 0x61c88
	TX_FAR _SSAnne9AfterBattleText4
	db $50
; 0x61c88 + 5 bytes

SSAnne9Object: ; 0x61c8d (size=188)
	db $c ; border tile

	db $c ; warps
	db $5, $2, $0, SS_ANNE_2
	db $5, $3, $0, SS_ANNE_2
	db $5, $c, $1, SS_ANNE_2
	db $5, $d, $1, SS_ANNE_2
	db $5, $16, $2, SS_ANNE_2
	db $5, $17, $2, SS_ANNE_2
	db $f, $2, $3, SS_ANNE_2
	db $f, $3, $3, SS_ANNE_2
	db $f, $c, $4, SS_ANNE_2
	db $f, $d, $4, SS_ANNE_2
	db $f, $16, $5, SS_ANNE_2
	db $f, $17, $5, SS_ANNE_2

	db $0 ; signs

	db $d ; people
	db SPRITE_GENTLEMAN, $2 + 4, $a + 4, $ff, $d3, $41, GENTLEMAN + $C8, $3 ; trainer
	db SPRITE_FISHER2, $4 + 4, $d + 4, $ff, $d2, $42, FISHER + $C8, $1 ; trainer
	db SPRITE_GENTLEMAN, $e + 4, $0 + 4, $ff, $d3, $43, GENTLEMAN + $C8, $5 ; trainer
	db SPRITE_LASS, $b + 4, $2 + 4, $ff, $d0, $44, LASS + $C8, $c ; trainer
	db SPRITE_GENTLEMAN, $2 + 4, $1 + 4, $ff, $d0, $5 ; person
	db SPRITE_BALL, $1 + 4, $c + 4, $ff, $ff, $86, MAX_ETHER ; item
	db SPRITE_GENTLEMAN, $2 + 4, $15 + 4, $ff, $d0, $7 ; person
	db SPRITE_OLD_PERSON, $1 + 4, $16 + 4, $ff, $d0, $8 ; person
	db SPRITE_BALL, $c + 4, $0 + 4, $ff, $ff, $89, RARE_CANDY ; item
	db SPRITE_GENTLEMAN, $c + 4, $c + 4, $ff, $d0, $a ; person
	db SPRITE_YOUNG_BOY, $e + 4, $b + 4, $ff, $ff, $b ; person
	db SPRITE_BRUNETTE_GIRL, $c + 4, $16 + 4, $ff, $d2, $c ; person
	db SPRITE_FOULARD_WOMAN, $c + 4, $14 + 4, $ff, $d3, $d ; person

	; warp-to
	EVENT_DISP $c, $5, $2 ; SS_ANNE_2
	EVENT_DISP $c, $5, $3 ; SS_ANNE_2
	EVENT_DISP $c, $5, $c ; SS_ANNE_2
	EVENT_DISP $c, $5, $d ; SS_ANNE_2
	EVENT_DISP $c, $5, $16 ; SS_ANNE_2
	EVENT_DISP $c, $5, $17 ; SS_ANNE_2
	EVENT_DISP $c, $f, $2 ; SS_ANNE_2
	EVENT_DISP $c, $f, $3 ; SS_ANNE_2
	EVENT_DISP $c, $f, $c ; SS_ANNE_2
	EVENT_DISP $c, $f, $d ; SS_ANNE_2
	EVENT_DISP $c, $f, $16 ; SS_ANNE_2
	EVENT_DISP $c, $f, $17 ; SS_ANNE_2

SSAnne10_h: ; 0x61d49 to 0x61d55 (12 bytes) (id=104)
	db $0d ; tileset
	db SS_ANNE_10_HEIGHT, SS_ANNE_10_WIDTH ; dimensions (y, x)
	dw SSAnne10Blocks, SSAnne10Texts, SSAnne10Script ; blocks, texts, scripts
	db $00 ; connections

	dw SSAnne10Object ; objects

SSAnne10Script: ; 0x61d55
	call $3c3c
	ld hl, SSAnne10TrainerHeaders
	ld de, SSAnne10Script_Unknown61d68
	ld a, [$d629]
	call $3160
	ld [$d629], a
	ret
; 0x61d68

SSAnne10Script_Unknown61d68: ; 0x61d68
INCBIN "baserom.gbc",$61d68,$6

SSAnne10Texts: ; 0x61d6e
	dw SSAnne10Text1, SSAnne10Text2, SSAnne10Text3, SSAnne10Text4, SSAnne10Text5, SSAnne10Text6, SSAnne10Text7, SSAnne10Text8, SSAnne10Text9, SSAnne10Text10, SSAnne10Text11

SSAnne10TrainerHeaders:
SSAnne10TrainerHeader0: ; 0x61d84
	db $1 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d809 ; flag's byte
	dw SSAnne10BattleText1 ; 0x5e16 TextBeforeBattle
	dw SSAnne10AfterBattleText1 ; 0x5e20 TextAfterBattle
	dw SSAnne10EndBattleText1 ; 0x5e1b TextEndBattle
	dw SSAnne10EndBattleText1 ; 0x5e1b TextEndBattle
; 0x61d90

SSAnne10TrainerHeader1: ; 0x61d90
	db $2 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d809 ; flag's byte
	dw SSAnne10BattleText2 ; 0x5e25 TextBeforeBattle
	dw SSAnne10AfterBattleText2 ; 0x5e2f TextAfterBattle
	dw SSAnne10EndBattleText2 ; 0x5e2a TextEndBattle
	dw SSAnne10EndBattleText2 ; 0x5e2a TextEndBattle
; 0x61d9c

SSAnne10TrainerHeader2: ; 0x61d9c
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d809 ; flag's byte
	dw SSAnne10BattleText3 ; 0x5e34 TextBeforeBattle
	dw SSAnne10AfterBattleText3 ; 0x5e3e TextAfterBattle
	dw SSAnne10EndBattleText3 ; 0x5e39 TextEndBattle
	dw SSAnne10EndBattleText3 ; 0x5e39 TextEndBattle
; 0x61da8

SSAnne10TrainerHeader3: ; 0x61da8
	db $4 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d809 ; flag's byte
	dw SSAnne10BattleText4 ; 0x5e43 TextBeforeBattle
	dw SSAnne10AfterBattleText4 ; 0x5e4d TextAfterBattle
	dw SSAnne10EndBattleText4 ; 0x5e48 TextEndBattle
	dw SSAnne10EndBattleText4 ; 0x5e48 TextEndBattle
; 0x61db4

SSAnne10TrainerHeader4: ; 0x61db4
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d809 ; flag's byte
	dw SSAnne10BattleText5 ; 0x5e52 TextBeforeBattle
	dw SSAnne10AfterBattleText5 ; 0x5e5c TextAfterBattle
	dw SSAnne10EndBattleText5 ; 0x5e57 TextEndBattle
	dw SSAnne10EndBattleText5 ; 0x5e57 TextEndBattle
; 0x61dc0

SSAnne10TrainerHeader5: ; 0x61dc0
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d809 ; flag's byte
	dw SSAnne10BattleText6 ; 0x5e61 TextBeforeBattle
	dw SSAnne10AfterBattleText6 ; 0x5e6b TextAfterBattle
	dw SSAnne10EndBattleText6 ; 0x5e66 TextEndBattle
	dw SSAnne10EndBattleText6 ; 0x5e66 TextEndBattle
; 0x61dcc

db $ff

SSAnne10Text1: ; 0x61dcd
	db $08 ; asm
	ld hl, SSAnne10TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne10Text2: ; 0x61dd7
	db $08 ; asm
	ld hl, SSAnne10TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne10Text3: ; 0x61de1
	db $08 ; asm
	ld hl, SSAnne10TrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne10Text4: ; 0x61deb
	db $08 ; asm
	ld hl, SSAnne10TrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne10Text5: ; 0x61df5
	db $08 ; asm
	ld hl, SSAnne10TrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne10Text6: ; 0x61dff
	db $08 ; asm
	ld hl, SSAnne10TrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

SSAnne10Text8: ; 0x61e09
	TX_FAR _SSAnne10Text8
	db $8 ; 0x61e0d
	ld a, $29
	call $13d0
	jp TextScriptEnd

SSAnne10BattleText1: ; 0x61e16
	TX_FAR _SSAnne10BattleText1
	db $50
; 0x61e16 + 5 bytes

SSAnne10EndBattleText1: ; 0x61e1b
	TX_FAR _SSAnne10EndBattleText1
	db $50
; 0x61e1b + 5 bytes

SSAnne10AfterBattleText1: ; 0x61e20
	TX_FAR _SSAnne10AfterBattleText1
	db $50
; 0x61e20 + 5 bytes

SSAnne10BattleText2: ; 0x61e25
	TX_FAR _SSAnne10BattleText2
	db $50
; 0x61e25 + 5 bytes

SSAnne10EndBattleText2: ; 0x61e2a
	TX_FAR _SSAnne10EndBattleText2
	db $50
; 0x61e2a + 5 bytes

SSAnne10AfterBattleText2: ; 0x61e2f
	TX_FAR _SSAnne10AfterBattleText2
	db $50
; 0x61e2f + 5 bytes

SSAnne10BattleText3: ; 0x61e34
	TX_FAR _SSAnne10BattleText3
	db $50
; 0x61e34 + 5 bytes

SSAnne10EndBattleText3: ; 0x61e39
	TX_FAR _SSAnne10EndBattleText3
	db $50
; 0x61e39 + 5 bytes

SSAnne10AfterBattleText3: ; 0x61e3e
	TX_FAR _SSAnne10AfterBattleText3
	db $50
; 0x61e3e + 5 bytes

SSAnne10BattleText4: ; 0x61e43
	TX_FAR _SSAnne10BattleText4
	db $50
; 0x61e43 + 5 bytes

SSAnne10EndBattleText4: ; 0x61e48
	TX_FAR _SSAnne10EndBattleText4
	db $50
; 0x61e48 + 5 bytes

SSAnne10AfterBattleText4: ; 0x61e4d
	TX_FAR _SSAnne10AfterBattleText4
	db $50
; 0x61e4d + 5 bytes

SSAnne10BattleText5: ; 0x61e52
	TX_FAR _SSAnne10BattleText5
	db $50
; 0x61e52 + 5 bytes

SSAnne10EndBattleText5: ; 0x61e57
	TX_FAR _SSAnne10EndBattleText5
	db $50
; 0x61e57 + 5 bytes

SSAnne10AfterBattleText5: ; 0x61e5c
	TX_FAR _SSAnne10AfterBattleText5
	db $50
; 0x61e5c + 5 bytes

SSAnne10BattleText6: ; 0x61e61
	TX_FAR _SSAnne10BattleText6
	db $50
; 0x61e61 + 5 bytes

SSAnne10EndBattleText6: ; 0x61e66
	TX_FAR _SSAnne10EndBattleText6
	db $50
; 0x61e66 + 5 bytes

SSAnne10AfterBattleText6: ; 0x61e6b
	TX_FAR _SSAnne10AfterBattleText6
	db $50
; 0x61e6b + 5 bytes

SSAnne10Text7: ; 0x61e70
	TX_FAR _SSAnne10Text7
	db $50

SSAnne10Object: ; 0x61e75 (size=165)
	db $c ; border tile

	db $a ; warps
	db $5, $2, $4, SS_ANNE_4
	db $5, $3, $4, SS_ANNE_4
	db $5, $c, $3, SS_ANNE_4
	db $5, $d, $3, SS_ANNE_4
	db $5, $16, $2, SS_ANNE_4
	db $5, $17, $2, SS_ANNE_4
	db $f, $2, $1, SS_ANNE_4
	db $f, $3, $1, SS_ANNE_4
	db $f, $c, $0, SS_ANNE_4
	db $f, $d, $0, SS_ANNE_4

	db $0 ; signs

	db $b ; people
	db SPRITE_SAILOR, $d + 4, $0 + 4, $ff, $d0, $41, SAILOR + $C8, $3 ; trainer
	db SPRITE_SAILOR, $b + 4, $2 + 4, $ff, $d0, $42, SAILOR + $C8, $4 ; trainer
	db SPRITE_SAILOR, $3 + 4, $c + 4, $ff, $d2, $43, SAILOR + $C8, $5 ; trainer
	db SPRITE_SAILOR, $2 + 4, $16 + 4, $ff, $d0, $44, SAILOR + $C8, $6 ; trainer
	db SPRITE_SAILOR, $2 + 4, $0 + 4, $ff, $d3, $45, SAILOR + $C8, $7 ; trainer
	db SPRITE_FISHER2, $4 + 4, $0 + 4, $ff, $d3, $46, FISHER + $C8, $2 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $d + 4, $a + 4, $ff, $d3, $7 ; person
	db SPRITE_SLOWBRO, $c + 4, $b + 4, $ff, $ff, $8 ; person
	db SPRITE_BALL, $2 + 4, $14 + 4, $ff, $ff, $89, ETHER ; item
	db SPRITE_BALL, $2 + 4, $a + 4, $ff, $ff, $8a, TM_44 ; item
	db SPRITE_BALL, $b + 4, $c + 4, $ff, $ff, $8b, MAX_POTION ; item

	; warp-to
	EVENT_DISP $c, $5, $2 ; SS_ANNE_4
	EVENT_DISP $c, $5, $3 ; SS_ANNE_4
	EVENT_DISP $c, $5, $c ; SS_ANNE_4
	EVENT_DISP $c, $5, $d ; SS_ANNE_4
	EVENT_DISP $c, $5, $16 ; SS_ANNE_4
	EVENT_DISP $c, $5, $17 ; SS_ANNE_4
	EVENT_DISP $c, $f, $2 ; SS_ANNE_4
	EVENT_DISP $c, $f, $3 ; SS_ANNE_4
	EVENT_DISP $c, $f, $c ; SS_ANNE_4
	EVENT_DISP $c, $f, $d ; SS_ANNE_4

UndergroundPathNS_h: ; 0x61f1a to 0x61f26 (12 bytes) (id=119)
	db $0b ; tileset
	db UNDERGROUND_PATH_NS_HEIGHT, UNDERGROUND_PATH_NS_WIDTH ; dimensions (y, x)
	dw UndergroundPathNSBlocks, UndergroundPathNSTexts, UndergroundPathNSScript ; blocks, texts, scripts
	db $00 ; connections

	dw UndergroundPathNSObject ; objects

UndergroundPathNSScript: ; 0x61f26
	jp $3c3c
; 0x61f29

UndergroundPathNSTexts:
	db $50

UndergroundPathNSObject: ; 0x61f2a (size=20)
	db $1 ; border tile

	db $2 ; warps
	db $4, $5, $2, PATH_ENTRANCE_ROUTE_5
	db $29, $2, $2, PATH_ENTRANCE_ROUTE_6

	db $0 ; signs

	db $0 ; people

	; warp-to
	EVENT_DISP $4, $4, $5 ; PATH_ENTRANCE_ROUTE_5
	EVENT_DISP $4, $29, $2 ; PATH_ENTRANCE_ROUTE_6

UndergroundPathWE_h: ; 0x61f3e to 0x61f4a (12 bytes) (id=121)
	db $0b ; tileset
	db UNDERGROUND_PATH_WE_HEIGHT, UNDERGROUND_PATH_WE_WIDTH ; dimensions (y, x)
	dw $41f4, UndergroundPathWETexts, UndergroundPathWEScript ; blocks, texts, scripts
	db $00 ; connections

	dw UndergroundPathWEObject ; objects

UndergroundPathWEScript: ; 0x61f4a
	jp $3c3c
; 0x61f4d

UndergroundPathWETexts:
	db $50

UndergroundPathWEObject: ; 0x61f4e (size=20)
	db $1 ; border tile

	db $2 ; warps
	db $5, $2, $2, PATH_ENTRANCE_ROUTE_7
	db $2, $2f, $2, PATH_ENTRANCE_ROUTE_8

	db $0 ; signs

	db $0 ; people

	; warp-to
	EVENT_DISP $19, $5, $2 ; PATH_ENTRANCE_ROUTE_7
	EVENT_DISP $19, $2, $2f ; PATH_ENTRANCE_ROUTE_8

DiglettsCave_h: ; 0x61f62 to 0x61f6e (12 bytes) (id=197)
	db $11 ; tileset
	db DIGLETTS_CAVE_HEIGHT, DIGLETTS_CAVE_WIDTH ; dimensions (y, x)
	dw DiglettsCaveBlocks, DiglettsCaveTexts, DiglettsCaveScript ; blocks, texts, scripts
	db $00 ; connections

	dw DiglettsCaveObject ; objects

DiglettsCaveScript: ; 0x61f6e
	jp $3c3c
; 0x61f71

DiglettsCaveTexts:
	db $50

DiglettsCaveObject: ; 0x61f72 (size=20)
	db $19 ; border tile

	db $2 ; warps
	db $5, $5, $2, DIGLETTS_CAVE_EXIT
	db $1f, $25, $2, DIGLETTS_CAVE_ENTRANCE

	db $0 ; signs

	db $0 ; people

	; warp-to
	EVENT_DISP $14, $5, $5 ; DIGLETTS_CAVE_EXIT
	EVENT_DISP $14, $1f, $25 ; DIGLETTS_CAVE_ENTRANCE

DiglettsCaveBlocks: ; 0x61f86 360
	INCBIN "maps/diglettscave.blk"

SilphCo11_h: ; 0x620ee to 0x620fa (12 bytes) (id=235)
	db $10 ; tileset
	db SILPH_CO_11F_HEIGHT, SILPH_CO_11F_WIDTH ; dimensions (y, x)
	dw SilphCo11Blocks, SilphCo11Texts, SilphCo11Script ; blocks, texts, scripts
	db $00 ; connections

	dw SilphCo11Object ; objects

SilphCo11Script: ; 0x620fa
	call SilphCo11Script_Unknown62110
	call $3c3c
	ld hl, SilphCo11TrainerHeaders
	ld de, $61cf
	ld a, [$d659]
	call $3160
	ld [$d659], a
	ret
; 0x62110

SilphCo11Script_Unknown62110: ; 0x62110
INCBIN "baserom.gbc",$62110,$1a7

SilphCo11Texts: ; 0x622b7
	dw SilphCo11Text1, SilphCo11Text2, SilphCo11Text3, SilphCo11Text4, SilphCo11Text5, SilphCo11Text6

SilphCo11TrainerHeaders:
SilphCo11TrainerHeader0: ; 0x622c3
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d837 ; flag's byte
	dw SilphCo11BattleText1 ; 0x6344 TextBeforeBattle
	dw SilphCo11AfterBattleText1 ; 0x634e TextAfterBattle
	dw SilphCo11EndBattleText1 ; 0x6349 TextEndBattle
	dw SilphCo11EndBattleText1 ; 0x6349 TextEndBattle
; 0x622cf

SilphCo11TrainerHeader1: ; 0x622cf
	db $5 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d837 ; flag's byte
	dw SilphCo11BattleText2 ; 0x635d TextBeforeBattle
	dw SilphCo11AfterBattleText2 ; 0x6367 TextAfterBattle
	dw SilphCo11EndBattleText2 ; 0x6362 TextEndBattle
	dw SilphCo11EndBattleText2 ; 0x6362 TextEndBattle
; 0x622db

db $ff

SilphCo11Text1: ; 0x622dc
	db $08 ; asm
	ld a, [$d838]
	bit 5, a
	jp nz, .asm_62308
	ld hl, SilphCoPresidentText
	call PrintText
	ld bc, (MASTER_BALL << 8) | 1
	call GiveItem
	jr nc, .asm_36088 ; 0x622f1
	ld hl, ReceivedSilphCoMasterBallText
	call PrintText
	ld hl, $d838
	set 5, [hl]
	jr .asm_fd405 ; 0x622fe
.asm_36088 ; 0x62300
	ld hl, SilphCoMasterBallNoRoomText
	call PrintText
	jr .asm_fd405 ; 0x62306
.asm_62308 ; 0x62308
	ld hl, UnnamedText_6231c
	call PrintText
.asm_fd405 ; 0x6230e
	jp TextScriptEnd

SilphCoPresidentText: ; 0x62311
	TX_FAR _SilphCoPresidentText
	db $50
; 0x62311 + 5 bytes

ReceivedSilphCoMasterBallText: ; 0x62316
	TX_FAR _ReceivedSilphCoMasterBallText ; 0x84f63
	db $11, $50
; 0x62316 + 6 bytes = 0x6231c

UnnamedText_6231c: ; 0x6231c
	TX_FAR _UnnamedText_6231c
	db $50
; 0x6231c + 5 bytes

SilphCoMasterBallNoRoomText: ; 0x62321
	TX_FAR _SilphCoMasterBallNoRoomText
	db $50
; 0x62321 + 5 bytes

SilphCo11Text2: ; 0x62326
	TX_FAR _SilphCo11Text2
	db $50

SilphCo11Text3: ; 0x6232b
	TX_FAR _SilphCo11Text3
	db $50

UnnamedText_62330: ; 0x62330
	TX_FAR _UnnamedText_62330
	db $50
; 0x62330 + 5 bytes

SilphCo11Text6: ; 0x62335
	TX_FAR _UnnamedText_62335
	db $50
; 0x62335 + 5 bytes

SilphCo11Text4: ; 0x6233a
	db $08 ; asm
	ld hl, SilphCo11TrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo11BattleText1: ; 0x62344
	TX_FAR _SilphCo11BattleText1
	db $50
; 0x62344 + 5 bytes

SilphCo11EndBattleText1: ; 0x62349
	TX_FAR _SilphCo11EndBattleText1
	db $50
; 0x62349 + 5 bytes

SilphCo11AfterBattleText1: ; 0x6234e
	TX_FAR _SilphCo11AfterBattleText1
	db $50
; 0x6234e + 5 bytes

SilphCo11Text5: ; 0x62353
	db $08 ; asm
	ld hl, SilphCo11TrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

SilphCo11BattleText2: ; 0x6235d
	TX_FAR _SilphCo11BattleText2
	db $50
; 0x6235d + 5 bytes

SilphCo11EndBattleText2: ; 0x62362
	TX_FAR _SilphCo11EndBattleText2
	db $50
; 0x62362 + 5 bytes

SilphCo11AfterBattleText2: ; 0x62367
	TX_FAR _SilphCo11AfterBattleText2
	db $50
; 0x62367 + 5 bytes

UnknownText_6236c: ; 0x6236c
	db $8
	ld hl, UnnamedText_6237b
	call PrintText
	ld a, $aa
	call $349b
	jp TextScriptEnd
; 0x6237b

UnnamedText_6237b: ; 0x6237b
	TX_FAR _UnnamedText_6237b
	db $50
; 0x6237b + 5 bytes

SilphCo11Object: ; 0x62380 (size=72)
	db $d ; border tile

	db $4 ; warps
	db $0, $9, $1, SILPH_CO_10F
	db $0, $d, $0, SILPH_CO_ELEVATOR
	db $5, $5, $9, $ff
	db $2, $3, $3, SILPH_CO_7F

	db $0 ; signs

	db $5 ; people
	db SPRITE_MR_MASTERBALL, $5 + 4, $7 + 4, $ff, $d0, $1 ; person
	db SPRITE_FOULARD_WOMAN, $5 + 4, $a + 4, $ff, $d0, $2 ; person
	db SPRITE_GIOVANNI, $9 + 4, $6 + 4, $ff, $d0, $43, GIOVANNI + $C8, $2 ; trainer
	db SPRITE_ROCKET, $10 + 4, $3 + 4, $ff, $d1, $44, ROCKET + $C8, $29 ; trainer
	db SPRITE_ROCKET, $9 + 4, $f + 4, $ff, $d1, $45, ROCKET + $C8, $28 ; trainer

	; warp-to
	EVENT_DISP $9, $0, $9 ; SILPH_CO_10F
	EVENT_DISP $9, $0, $d ; SILPH_CO_ELEVATOR
	EVENT_DISP $9, $5, $5
	EVENT_DISP $9, $2, $3 ; SILPH_CO_7F

SilphCo11Blocks: ; 0x623c8 81
	INCBIN "maps/silphco11.blk"

GymStatues: ; 0x62419
; if in a gym and have the corresponding badge, a = $D and jp $3EF5
; if in a gym and don’t have the corresponding badge, a = $C and jp $3EF5
; else ret 
	call $3c3c
	ld a, [$c109]
	cp $4
	ret nz
	ld hl, .BadgeFlags
	ld a, [W_CURMAP]
	ld b, a
.asm_62429
	ld a, [hli]
	cp $ff
	ret z
	cp b
	jr z, .asm_62433 ; 0x6242e $3
	inc hl
	jr .asm_62429 ; 0x62431 $f6
.asm_62433
	ld b, [hl]
	ld a, [$d72a]
	and b
	cp b
	ld a, $d
	jr z, .asm_6243f ; 0x6243b $2
	ld a, $c
.asm_6243f
	jp $3ef5

.BadgeFlags:
	db PEWTER_GYM,   %00000001
	db CERULEAN_GYM, %00000010
	db VERMILION_GYM,%00000100
	db CELADON_GYM,  %00001000
	db FUCHSIA_GYM,  %00010000
	db SAFFRON_GYM,  %00100000
	db CINNABAR_GYM, %01000000
	db VIRIDIAN_GYM, %10000000
	db $ff

UnnamedText_62453: ; 0x62453
	TX_FAR _UnnamedText_62453
	db $50
; 0x62453 + 5 bytes

UnnamedText_62458: ; 0x62458
	TX_FAR _UnnamedText_62458
	db $50
; 0x62458 + 5 bytes

INCBIN "baserom.gbc",$6245d,$624a3 - $6245d

UnnamedText_624a3: ; 0x624a3
	TX_FAR _UnnamedText_624a3
	db $50
; 0x624a3 + 5 bytes

UnnamedText_624a8: ; 0x624a8
	TX_FAR _UnnamedText_624a8
	db $50
; 0x624a8 + 5 bytes

UnnamedText_624ad: ; 0x624ad
	TX_FAR _UnnamedText_624ad
	db $50
; 0x624ad + 5 bytes

UnnamedText_624b2: ; 0x624b2
	TX_FAR _UnnamedText_624b2
	db $50
; 0x624b2 + 5 bytes

UnnamedText_624b7: ; 0x624b7
	TX_FAR _UnnamedText_624b7
	db $50
; 0x624b7 + 5 bytes

UnnamedText_624bc: ; 0x624bc
	TX_FAR _UnnamedText_624bc
	db $50
; 0x624bc + 5 bytes

UnnamedText_624c1: ; 0x624c1
	TX_FAR _UnnamedText_624c1
	db $50
; 0x624c1 + 5 bytes

UnnamedText_624c6: ; 0x624c6
	TX_FAR _UnnamedText_624c6
	db $50
; 0x624c6 + 5 bytes

UnnamedText_624cb: ; 0x624cb
	TX_FAR _UnnamedText_624cb
	db $50
; 0x624cb + 5 bytes

UnnamedText_624d0: ; 0x624d0
	TX_FAR _UnnamedText_624d0
	db $50
; 0x624d0 + 5 bytes

UnnamedText_624d5: ; 0x624d5
	TX_FAR _UnnamedText_624d5
	db $50
; 0x624d5 + 5 bytes

UnnamedText_624da: ; 0x624da
	TX_FAR _UnnamedText_624da
	db $50
; 0x624da + 5 bytes

UnnamedText_624df: ; 0x624df
	TX_FAR _UnnamedText_624df
	db $50
; 0x624df + 5 bytes

UnnamedText_624e4: ; 0x624e4
	db $8
	ld a, [$d838]
	bit 7, a
	ld hl, UnnamedText_624fd
	jr nz, .asm_624f2 ; 0x624ed $3
	ld hl, UnnamedText_624f8
.asm_624f2
	call PrintText
	jp TextScriptEnd
; 0x624f8

UnnamedText_624f8: ; 0x624f8
	TX_FAR _UnnamedText_624f8
	db $50
; 0x624f8 + 5 bytes

UnnamedText_624fd: ; 0x624fd
	TX_FAR _UnnamedText_624fd
	db $50
; 0x624fd + 5 bytes

UnnamedText_62502: ; 0x62502
	TX_FAR _UnnamedText_62502
	db $50
; 0x62502 + 5 bytes

INCBIN "baserom.gbc",$62507,$62511 - $62507

UnnamedText_62511: ; 0x62511
	TX_FAR _UnnamedText_62511
	db $50
; 0x62511 + 5 bytes

INCBIN "baserom.gbc",$62516,20

SECTION "bank19",DATA,BANK[$19]

Tset00_GFX:
	INCBIN "gfx/tilesets/00.2bpp"
Tset00_Block:
	INCBIN "gfx/blocksets/00.bst"
Tset01_GFX:
	INCBIN "gfx/tilesets/01.2bpp"
Tset01_Block:
	INCBIN "gfx/blocksets/01.bst"
Tset08_GFX:
	INCBIN "gfx/tilesets/08.2bpp"
Tset08_Block:
	INCBIN "gfx/blocksets/08.bst"
Tset13_GFX:
	INCBIN "gfx/tilesets/13.2bpp"
Tset13_Block:
	INCBIN "gfx/blocksets/13.bst"
Tset0E_GFX:
	INCBIN "gfx/tilesets/0e.2bpp"
Tset0E_Block:
	INCBIN "gfx/blocksets/0e.bst"
Tset10_GFX:
	INCBIN "gfx/tilesets/10.2bpp"
Tset10_Block:
	INCBIN "gfx/blocksets/10.bst"
Tset17_GFX:
	INCBIN "gfx/tilesets/17.2bpp"
Tset17_Block:
	INCBIN "gfx/blocksets/17.bst"

SECTION "bank1A",DATA,BANK[$1A]

DecrementPP: ; 0x68000
; after using a move, decrement pp in battle and (if not transformed?) in party
	ld a, [de]
	cp a, STRUGGLE
	ret z                ; if the pokemon is using "struggle", there's nothing to do
	                     ; we don't decrement PP for "struggle"
	ld hl, W_PLAYERBATTSTATUS1
	ld a, [hli]          ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the
	                     ; W_PLAYERBATTSTATUS2 status flags later
	and a, 7             ; check to see if bits 0, 1, or 2 are set
	ret nz               ; if any of these statuses are true, don't decrement PP
	bit 6, [hl]          ; check 6th bit status flag on W_PLAYERBATTSTATUS2
	ret nz               ; and return if it is set
	ld hl, $D02D         ; PP of first move (in battle)
	call .DecrementPP\@

	ld a, [$D064]        ; load pokemon status bits?
	bit 3, a             ; XXX transform status?
	ret nz               ; If it is, return.  Pokemon Red stores the "current pokemon's" PP
	                     ; separately from the "Pokemon in your party's" PP.  This is
	                     ; duplication -- in all cases *other* than Pokemon with Transform.
	                     ; Normally, this means we have to go on and make the same     
	                     ; modification to the "party's pokemon" PP that we made to the
	                     ; "current pokemon's" PP.  But, if we're dealing with a Transformed
	                     ; Pokemon, it has separate PP for the move set that it copied from
	                     ; its opponent, which is *not* the same as its real PP as part of your
	                     ; party.  So we return, and don't do that part.

	ld hl, $D188         ; PP of first move (in party)
	ld a, [$CC2F]        ; which mon in party is active
	ld bc, $2C           ; XXX probably size of party pokemon's data structure
	call AddNTimes       ; calculate address of the mon to modify
.DecrementPP\@
	ld a, [$CC2E]        ; which move (0, 1, 2, 3) did we use?
	ld c, a
	ld b, 0
	add hl ,bc           ; calculate the address in memory of the PP we need to decrement
	                     ; based on the move chosen.
	dec [hl]             ; Decrement PP
	ret
; 0x6802f

Version_GFX:
IF _RED
	INCBIN "gfx/red/redgreenversion.1bpp"
	; 80 bytes
ENDC
IF _BLUE
	INCBIN "gfx/blue/blueversion.1bpp"
	; 64 bytes
ENDC

Tset05_GFX:
	INCBIN "gfx/tilesets/05.2bpp"
Tset05_Block:
	INCBIN "gfx/blocksets/05.bst"
Tset02_GFX:
	INCBIN "gfx/tilesets/02.2bpp"
Tset02_Block:
	INCBIN "gfx/blocksets/02.bst"
Tset09_GFX:
	INCBIN "gfx/tilesets/09.2bpp"
Tset09_Block:
	INCBIN "gfx/blocksets/09.bst"
Tset03_GFX:
	INCBIN "gfx/tilesets/03.2bpp"
Tset03_Block:
	INCBIN "gfx/blocksets/03.bst"
Tset16_GFX:
	INCBIN "gfx/tilesets/16.2bpp"
Tset16_Block:
	INCBIN "gfx/blocksets/16.bst"

SECTION "bank1B",DATA,BANK[$1B]

Tset0F_GFX:
	INCBIN "gfx/tilesets/0f.2bpp"
Tset0F_Block:
	INCBIN "gfx/blocksets/0f.bst"
Tset11_GFX:
	INCBIN "gfx/tilesets/11.2bpp"
Tset11_Block:
	INCBIN "gfx/blocksets/11.bst"
Tset12_GFX:
	INCBIN "gfx/tilesets/12.2bpp"
Tset12_Block:
	INCBIN "gfx/blocksets/12.bst"
Tset0D_GFX:
	INCBIN "gfx/tilesets/0d.2bpp"
Tset0D_Block:
	INCBIN "gfx/blocksets/0d.bst"
Tset14_GFX:
	INCBIN "gfx/tilesets/14.2bpp"
Tset14_Block:
	INCBIN "gfx/blocksets/14.bst"
Tset15_GFX:
	INCBIN "gfx/tilesets/15.2bpp"
Tset15_Block:
	INCBIN "gfx/blocksets/15.bst"
Tset0B_GFX:
	INCBIN "gfx/tilesets/0b.2bpp"
Tset0B_Block:
	INCBIN "gfx/blocksets/0b.bst"

SECTION "bank1C",DATA,BANK[$1C]

INCBIN "baserom.gbc",$70000,$703fa - $70000

UnnamedText_703fa: ; 0x703fa
	TX_FAR _UnnamedText_703fa
	db $50
; 0x703fa + 5 bytes

UnnamedText_703ff: ; 0x703ff
	TX_FAR _UnnamedText_703ff
	db $50
; 0x703ff + 5 bytes

INCBIN "baserom.gbc",$70404,$70847 - $70404

UnnamedText_70847: ; 0x70847
	TX_FAR _UnnamedText_70847
	db $50
; 0x70847 + 5 bytes

UnnamedText_7084c: ; 0x7084c
	TX_FAR _UnnamedText_7084c
	db $50
; 0x7084c + 5 bytes

UnnamedText_70851: ; 0x70851
	TX_FAR _UnnamedText_70851
	db $50
; 0x70851 + 5 bytes

INCBIN "baserom.gbc",$70856,$8aa

CompressedMap: ; 5100
; you can decompress this file with the redrle program in the extras/ dir
	INCBIN "baserom.gbc",$71100,$711AB-$71100

INCBIN "baserom.gbc",$711AB,$71313-$711AB

ExternalMapEntries: ; 5313
	EMAP $2,$B,PalletTownName
	EMAP $2,$8,ViridianCityName
	EMAP $2,$3,PewterCityName
	EMAP $A,$2,CeruleanCityName
	EMAP $E,$5,LavenderTownName
	EMAP $A,$9,VermilionCityName
	EMAP $7,$5,CeladonCityName
	EMAP $8,$D,FuchsiaCityName
	EMAP $2,$F,CinnabarIslandName
	EMAP $0,$2,IndigoPlateauName
	EMAP $A,$5,SaffronCityName
	EMAP $0,$0,PalletTownName ; unused
	EMAP $2,$A,Route1Name
	EMAP $2,$6,Route2Name
	EMAP $4,$3,Route3Name
	EMAP $8,$2,Route4Name
	EMAP $A,$3,Route5Name
	EMAP $A,$8,Route6Name
	EMAP $8,$5,Route7Name
	EMAP $D,$5,Route8Name
	EMAP $D,$2,Route9Name
	EMAP $E,$4,Route10Name
	EMAP $C,$9,Route11Name
	EMAP $E,$9,Route12Name
	EMAP $D,$B,Route13Name
	EMAP $B,$C,Route14Name
	EMAP $A,$D,Route15Name
	EMAP $5,$5,Route16Name
	EMAP $4,$8,Route17Name
	EMAP $6,$D,Route18Name
	EMAP $6,$F,Route19Name
	EMAP $4,$F,Route20Name
	EMAP $2,$D,Route21Name
	EMAP $0,$8,Route22Name
	EMAP $0,$6,Route23Name
	EMAP $A,$1,Route24Name
	EMAP $B,$0,Route25Name

InternalMapEntries: ; 5382
	IMAP $29,$2,$B,PalletTownName
	IMAP $2E,$2,$8,ViridianCityName
	IMAP $33,$2,$6,Route2Name
	IMAP $34,$2,$4,ViridianForestName
	IMAP $3B,$2,$3,PewterCityName
	IMAP $3E,$6,$2,MountMoonName
	IMAP $44,$A,$2,CeruleanCityName
	IMAP $45,$5,$2,Route4Name
	IMAP $46,$A,$2,CeruleanCityName
	IMAP $49,$A,$4,Route5Name
	IMAP $4C,$A,$6,Route6Name
	IMAP $4F,$9,$5,Route7Name
	IMAP $51,$B,$5,Route8Name
	IMAP $53,$E,$3,RockTunnelName
	IMAP $54,$F,$4,PowerPlantName
	IMAP $57,$D,$9,Route11Name
	IMAP $58,$E,$7,Route12Name
	IMAP $59,$C,$0,SeaCottageName
	IMAP $5F,$A,$9,VermilionCityName
	IMAP $69,$9,$A,SSAnneName
	IMAP $6D,$0,$4,VictoryRoadName
	IMAP $77,$0,$2,PokemonLeagueName
	IMAP $78,$A,$5,UndergroundPathName
	IMAP $79,$0,$2,PokemonLeagueName
	IMAP $7A,$A,$5,UndergroundPathName
	IMAP $8D,$7,$5,CeladonCityName
	IMAP $8E,$E,$5,LavenderTownName
	IMAP $95,$F,$5,PokemonTowerName
	IMAP $98,$E,$5,LavenderTownName
	IMAP $9C,$8,$D,FuchsiaCityName
	IMAP $9D,$8,$C,SafariZoneName
	IMAP $9F,$8,$D,FuchsiaCityName
	IMAP $A3,$5,$F,SeafoamIslandsName
	IMAP $A4,$A,$9,VermilionCityName
	IMAP $A5,$8,$D,FuchsiaCityName
	IMAP $A6,$2,$F,PokemonMansionName
	IMAP $AE,$2,$F,CinnabarIslandName
	IMAP $AF,$0,$2,IndigoPlateauName
	IMAP $B8,$A,$5,SaffronCityName
	IMAP $BA,$9,$D,Route15Name
	IMAP $BD,$4,$5,Route16Name
	IMAP $BE,$E,$A,Route12Name
	IMAP $C0,$7,$D,Route18Name
	IMAP $C1,$5,$F,SeafoamIslandsName
	IMAP $C2,$0,$7,Route22Name
	IMAP $C3,$0,$4,VictoryRoadName
	IMAP $C4,$E,$7,Route12Name
	IMAP $C5,$A,$9,VermilionCityName
	IMAP $C6,$3,$4,DiglettsCaveName
	IMAP $C7,$0,$4,VictoryRoadName
	IMAP $CF,$7,$5,RocketHQName
	IMAP $D6,$A,$5,SilphCoName
	IMAP $D9,$2,$F,PokemonMansionName
	IMAP $E2,$8,$C,SafariZoneName
	IMAP $E5,$9,$1,CeruleanCaveName
	IMAP $E6,$E,$5,LavenderTownName
	IMAP $E7,$A,$2,CeruleanCityName
	IMAP $E9,$E,$3,RockTunnelName
	IMAP $ED,$A,$5,SilphCoName
	IMAP $F8,$0,$2,PokemonLeagueName
	db $FF

MapNames: ; 5473
PalletTownName:
	db "PALLET TOWN@"
ViridianCityName:
	db "VIRIDIAN CITY@"
PewterCityName:
	db "PEWTER CITY@"
CeruleanCityName:
	db "CERULEAN CITY@"
LavenderTownName:
	db "LAVENDER TOWN@"
VermilionCityName:
	db "VERMILION CITY@"
CeladonCityName:
	db "CELADON CITY@"
FuchsiaCityName:
	db "FUCHSIA CITY@"
CinnabarIslandName:
	db "CINNABAR ISLAND@"
IndigoPlateauName:
	db "INDIGO PLATEAU@"
SaffronCityName:
	db "SAFFRON CITY@"
Route1Name:
	db "ROUTE 1@"
Route2Name:
	db "ROUTE 2@"
Route3Name:
	db "ROUTE 3@"
Route4Name:
	db "ROUTE 4@"
Route5Name:
	db "ROUTE 5@"
Route6Name:
	db "ROUTE 6@"
Route7Name:
	db "ROUTE 7@"
Route8Name:
	db "ROUTE 8@"
Route9Name:
	db "ROUTE 9@"
Route10Name:
	db "ROUTE 10@"
Route11Name:
	db "ROUTE 11@"
Route12Name:
	db "ROUTE 12@"
Route13Name:
	db "ROUTE 13@"
Route14Name:
	db "ROUTE 14@"
Route15Name:
	db "ROUTE 15@"
Route16Name:
	db "ROUTE 16@"
Route17Name:
	db "ROUTE 17@"
Route18Name:
	db "ROUTE 18@"
Route19Name:
	db "SEA ROUTE 19@"
Route20Name:
	db "SEA ROUTE 20@"
Route21Name:
	db "SEA ROUTE 21@"
Route22Name:
	db "ROUTE 22@"
Route23Name:
	db "ROUTE 23@"
Route24Name:
	db "ROUTE 24@"
Route25Name:
	db "ROUTE 25@"
ViridianForestName:
	db "VIRIDIAN FOREST@"
MountMoonName:
	db "MT.MOON@"
RockTunnelName:
	db "ROCK TUNNEL@"
SeaCottageName:
	db "SEA COTTAGE@"
SSAnneName:
	db "S.S.ANNE@"
PokemonLeagueName:
	db "#MON LEAGUE@"
UndergroundPathName:
	db "UNDERGROUND PATH@"
PokemonTowerName:
	db "#MON TOWER@"
SeafoamIslandsName:
	db "SEAFOAM ISLANDS@"
VictoryRoadName:
	db "VICTORY ROAD@"
DiglettsCaveName:
	db "DIGLETT's CAVE@"
RocketHQName:
	db "ROCKET HQ@"
SilphCoName:
	db "SILPH CO.@"
PokemonMansionName:
	db $4a," MANSION@"
SafariZoneName:
	db "SAFARI ZONE@"
CeruleanCaveName:
	db "CERULEAN CAVE@"
PowerPlantName:
	db "POWER PLANT@"

INCBIN "baserom.gbc",$716BE,$7190D-$716BE

MonOverworldData:
	dn SPRITE_GRASS, SPRITE_GRASS			;Bulbasaur/Ivysaur
	dn SPRITE_GRASS, SPRITE_MON				;Venusaur/Charmander
	dn SPRITE_MON, SPRITE_MON				;Charmeleon/Charizard
	dn SPRITE_WATER, SPRITE_WATER			;Squirtle/Wartortle
	dn SPRITE_WATER, SPRITE_BUG				;Blastoise/Caterpie
	dn SPRITE_BUG, SPRITE_BUG				;Metapod/Butterfree
	dn SPRITE_BUG, SPRITE_BUG				;Weedle/Kakuna
	dn SPRITE_BUG, SPRITE_BIRD_M			;Beedrill/Pidgey
	dn SPRITE_BIRD_M, SPRITE_BIRD_M			;Pidgeotto/Pidgeot
	dn SPRITE_QUADRUPED, SPRITE_QUADRUPED	;Rattata/Raticate
	dn SPRITE_BIRD_M, SPRITE_BIRD_M			;Spearow/Fearow
	dn SPRITE_SNAKE, SPRITE_SNAKE			;Ekans/Arbok
	dn SPRITE_FAIRY, SPRITE_FAIRY			;Pikachu/Raichu
	dn SPRITE_MON, SPRITE_MON				;Sandshrew/Sandslash
	dn SPRITE_MON, SPRITE_MON				;Nidoran?/Nidorina
	dn SPRITE_MON, SPRITE_MON				;Nidoqueen/Nidoran?
	dn SPRITE_MON, SPRITE_MON				;Nidorino/Nidoking
	dn SPRITE_FAIRY, SPRITE_FAIRY			;Clefairy/Clefable
	dn SPRITE_QUADRUPED, SPRITE_QUADRUPED	;Vulpix/Ninetales
	dn SPRITE_FAIRY, SPRITE_FAIRY			;Jigglypuff/Wigglytuff
	dn SPRITE_MON, SPRITE_MON				;Zubat/Golbat
	dn SPRITE_GRASS, SPRITE_GRASS			;Oddish/Gloom
	dn SPRITE_GRASS, SPRITE_BUG				;Vileplume/Paras
	dn SPRITE_BUG, SPRITE_BUG				;Parasect/Venonat
	dn SPRITE_BUG, SPRITE_MON				;Venomoth/Diglett
	dn SPRITE_MON, SPRITE_MON				;Dugtrio/Meowth
	dn SPRITE_MON, SPRITE_MON				;Persian/Psyduck
	dn SPRITE_MON, SPRITE_MON				;Golduck/Mankey
	dn SPRITE_MON, SPRITE_QUADRUPED			;Primeape/Growlithe
	dn SPRITE_QUADRUPED, SPRITE_MON			;Arcanine/Poliwag
	dn SPRITE_MON, SPRITE_MON				;Poliwhirl/Poliwrath
	dn SPRITE_MON, SPRITE_MON				;Abra/Kadabra
	dn SPRITE_MON, SPRITE_MON				;Alakazam/Machop
	dn SPRITE_MON, SPRITE_MON				;Machoke/Machamp
	dn SPRITE_GRASS, SPRITE_GRASS			;Bellsprout/Weepinbell
	dn SPRITE_GRASS, SPRITE_WATER			;Victreebel/Tentacool
	dn SPRITE_WATER, SPRITE_MON				;Tentacruel/Geodude
	dn SPRITE_MON, SPRITE_MON				;Graveler/Golem
	dn SPRITE_QUADRUPED, SPRITE_QUADRUPED	;Ponyta/Rapidash
	dn SPRITE_QUADRUPED, SPRITE_MON			;Slowpoke/Slowbro
	dn SPRITE_BALL_M, SPRITE_BALL_M			;Magnemite/Magneton
	dn SPRITE_BIRD_M, SPRITE_BIRD_M			;Farfetch'd/Doduo
	dn SPRITE_BIRD_M, SPRITE_WATER			;Dodrio/Seel
	dn SPRITE_WATER, SPRITE_MON				;Dewgong/Grimer
	dn SPRITE_MON, SPRITE_HELIX				;Muk/Shellder
	dn SPRITE_HELIX, SPRITE_MON				;Cloyster/Gastly
	dn SPRITE_MON, SPRITE_MON				;Haunter/Gengar
	dn SPRITE_SNAKE, SPRITE_MON				;Onix/Drowzee
	dn SPRITE_MON, SPRITE_WATER				;Hypno/Krabby
	dn SPRITE_WATER, SPRITE_BALL_M			;Kingler/Voltorb
	dn SPRITE_BALL_M, SPRITE_GRASS			;Electrode/Exeggcute
	dn SPRITE_GRASS, SPRITE_MON				;Exeggutor/Cubone
	dn SPRITE_MON, SPRITE_MON				;Marowak/Hitmonlee
	dn SPRITE_MON, SPRITE_MON				;Hitmonchan/Lickitung
	dn SPRITE_MON, SPRITE_MON				;Koffing/Weezing
	dn SPRITE_QUADRUPED, SPRITE_MON			;Rhyhorn/Rhydon
	dn SPRITE_FAIRY, SPRITE_GRASS			;Chansey/Tangela
	dn SPRITE_MON, SPRITE_WATER				;Kangaskhan/Horsea
	dn SPRITE_WATER, SPRITE_WATER			;Seadra/Goldeen
	dn SPRITE_WATER, SPRITE_HELIX			;Seaking/Staryu
	dn SPRITE_HELIX, SPRITE_MON				;Starmie/Mr.Mime
	dn SPRITE_BUG, SPRITE_MON				;Scyther/Jynx
	dn SPRITE_MON, SPRITE_MON				;Electabuzz/Magmar
	dn SPRITE_BUG, SPRITE_QUADRUPED			;Pinsir/Tauros
	dn SPRITE_WATER, SPRITE_SNAKE			;Magikarp/Gyarados
	dn SPRITE_WATER, SPRITE_MON				;Lapras/Ditto
	dn SPRITE_QUADRUPED, SPRITE_QUADRUPED	;Eevee/Vaporeon
	dn SPRITE_QUADRUPED, SPRITE_QUADRUPED	;Jolteon/Flareon
	dn SPRITE_MON, SPRITE_HELIX				;Porygon/Omanyte
	dn SPRITE_HELIX, SPRITE_HELIX			;Omastar/Kabuto
	dn SPRITE_HELIX, SPRITE_BIRD_M			;Kabutops/Aerodactyl
	dn SPRITE_MON, SPRITE_BIRD_M			;Snorlax/Articuno
	dn SPRITE_BIRD_M, SPRITE_BIRD_M			;Zapdos/Moltres
	dn SPRITE_SNAKE, SPRITE_SNAKE			;Dratini/Dragonair
	dn SPRITE_SNAKE, SPRITE_MON				;Dragonite/Mewtwo
	dn SPRITE_MON, 0						;Mew/Padding

INCBIN "baserom.gbc",$71959,$71AD9-$71959

Predef54: ; 0x71ad9
; trigger the trade offer/action specified by W_WHICHTRADE
	call $36f4
	ld hl,TradeMons
	ld a,[W_WHICHTRADE]
	ld b,a
	swap a
	sub b
	sub b
	ld c,a
	ld b,$0
	add hl,bc
	ld a,[hli]
	ld [$cd0f],a
	ld a,[hli]
	ld [$cd34],a
	ld a,[hli]
	push af
	ld de,$cd29
	ld bc,$000b
	call CopyData
	pop af
	ld l,a
	ld h,$0
	ld de,$5d64
	add hl,hl
	add hl,de
	ld a,[hli]
	ld [$cd10],a
	ld a,[hl]
	ld [$cd11],a
	ld a,[$cd0f]
	ld de,$cd13
	call Function71b6a
	ld a,[$cd34]
	ld de,$cd1e
	call Function71b6a
	ld hl,$d737
	ld a,[W_WHICHTRADE]
	ld c,a
	ld b,$2
	ld a,$10
	call Predef
	ld a,c
	and a
	ld a,$4
	ld [$cd12],a
	jr nz,.asm_99bca ; 0x71b36 $20
	xor a
	ld [$cd12],a
	call .asm_99bca
	ld a,$1
	ld [$cd12],a
	call $35ec
	ld a,[$cc26]
	and a
	jr nz,.asm_99bca ; 0x71b4b $b
	call Function71c07
	jr c,.asm_99bca ; 0x71b50 $6
	ld hl, UnnamedText_71d8d
	call PrintText
.asm_99bca ; 0x71b58
	ld hl,$cd12
	ld a,[hld]
	ld e,a
	ld d,$0
	ld a,[hld]
	ld l,[hl]
	ld h,a
	add hl,de
	add hl,de
	ld a,[hli]
	ld h,[hl]
	ld l,a
	jp PrintText

Function71b6a: ; 0x71b6a
	push de
	ld [$d11e],a
	call GetMonName
	ld hl,$cd6d
	pop de
	ld bc,$b
	jp CopyData

TradeMons: ; 5B7B
; givemonster, getmonster, textstring, nickname (11 bytes), 14 bytes total
	db NIDORINO,  NIDORINA,  0,"TERRY@@@@@@"
	db ABRA,      MR_MIME,  0,"MARCEL@@@@@"
	db BUTTERFREE,BEEDRILL,  2,"CHIKUCHIKU@"
	db PONYTA,    SEEL,      0,"SAILOR@@@@@"
	db SPEAROW,   FARFETCH_D,2,"DUX@@@@@@@@"
	db SLOWBRO,   LICKITUNG, 0,"MARC@@@@@@@"
	db POLIWHIRL, JYNX,      1,"LOLA@@@@@@@"
	db RAICHU,    ELECTRODE, 1,"DORIS@@@@@@"
	db VENONAT,   TANGELA,   2,"CRINKLES@@@"
	db NIDORAN_M, NIDORAN_F, 2,"SPOT@@@@@@@"

Function71c07: ; 0x71c07
	xor a
	ld [$d07d],a
	dec a
	ld [$cfcb],a
	call $13fc
	push af
	call $5ca2
	pop af
	ld a,$1
	jp c,.asm_c4bc2
	ld a,[$cd0f]
	ld b,a
	ld a,[$cf91]
	cp b
	ld a,$2
	jr nz,.asm_c4bc2 ; 0x71c26 $75
	ld a,[$cf92]
	ld hl,$d18c
	ld bc,$002c
	call AddNTimes
	ld a,[hl]
	ld [$d127],a
	ld hl,$d737
	ld a,[W_WHICHTRADE]
	ld c,a
	ld b,$1
	ld a,$10
	call Predef
	ld hl, UnnamedText_71d88
	call PrintText
	ld a,[$cf92]
	push af
	ld a,[$d127]
	push af
	call $36c0
	call $5cc1
	ld a,$38
	call Predef
	pop af
	ld [$d127],a
	pop af
	ld [$cf92],a
	ld a,[$cd34]
	ld [$cf91],a
	xor a
	ld [$cc49],a
	ld [$cf95],a
	call $391f
	ld a,$80
	ld [$cc49],a
	call AddPokemonToParty
	call $5d19
	ld hl,$7d7d
	ld b,$5
	call Bankswitch
	call ClearScreen
	call $5ca2
	ld b,$3
	ld hl,$6edc
	call Bankswitch
	and a
	ld a,$3
	jr .asm_ee803 ; 0x71c9b $1
.asm_c4bc2 ; 0x71c9d
	scf
.asm_ee803 ; 0x71c9e
	ld [$cd12],a
	ret

INCBIN "baserom.gbc",$71ca2,$71d88 - $71ca2

UnnamedText_71d88: ; 0x71d88
	TX_FAR _UnnamedText_71d88
	db $50
; 0x71d88 + 5 bytes

UnnamedText_71d8d: ; 0x71d8d
	TX_FAR _UnnamedText_71d8d ; 0xa80bc
	db $11, $a, $50

UnnamedText_71d94: ; 0x71d94
	TX_FAR _UnnamedText_71d94
	db $50
; 0x71d94 + 5 bytes

UnnamedText_71d99: ; 0x71d99
	TX_FAR _UnnamedText_71d99
	db $50
; 0x71d99 + 5 bytes

UnnamedText_71d9e: ; 0x71d9e
	TX_FAR _UnnamedText_71d9e
	db $50
; 0x71d9e + 5 bytes

UnnamedText_71da3: ; 0x71da3
	TX_FAR _UnnamedText_71da3
	db $50
; 0x71da3 + 5 bytes

UnnamedText_71da8: ; 0x71da8
	TX_FAR _UnnamedText_71da8
	db $50
; 0x71da8 + 5 bytes

UnnamedText_71dad: ; 0x71dad
	TX_FAR _UnnamedText_71dad
	db $50
; 0x71dad + 5 bytes

UnnamedText_71db2: ; 0x71db2
	TX_FAR _UnnamedText_71db2
	db $50
; 0x71db2 + 5 bytes

UnnamedText_71db7: ; 0x71db7
	TX_FAR _UnnamedText_71db7
	db $50
; 0x71db7 + 5 bytes

UnnamedText_71dbc: ; 0x71dbc
	TX_FAR _UnnamedText_71dbc
	db $50
; 0x71dbc + 5 bytes

UnnamedText_71dc1: ; 0x71dc1
	TX_FAR _UnnamedText_71dc1
	db $50
; 0x71dc1 + 5 bytes

UnnamedText_71dc6: ; 0x71dc6
	TX_FAR _UnnamedText_71dc6
	db $50
; 0x71dc6 + 5 bytes

UnnamedText_71dcb: ; 0x71dcb
	TX_FAR _UnnamedText_71dcb
	db $50
; 0x71dcb + 5 bytes

UnnamedText_71dd0: ; 0x71dd0
	TX_FAR _UnnamedText_71dd0
	db $50
; 0x71dd0 + 5 bytes

UnnamedText_71dd5: ; 0x71dd5
	TX_FAR _UnnamedText_71dd5
	db $50
; 0x71dd5 + 5 bytes

UnnamedText_71dda: ; 0x71dda
	TX_FAR _UnnamedText_71dda
	db $50
; 0x71dda + 5 bytes

INCBIN "baserom.gbc",$71ddf,$7e9

MonsterPalettes: ; 65C8
	db PAL_MEWMON    ; MISSINGNO
	db PAL_GREENMON  ; BULBASAUR
	db PAL_GREENMON  ; IVYSAUR
	db PAL_GREENMON  ; VENUSAUR
	db PAL_REDMON    ; CHARMANDER
	db PAL_REDMON    ; CHARMELEON
	db PAL_REDMON    ; CHARIZARD
	db PAL_CYANMON   ; SQUIRTLE
	db PAL_CYANMON   ; WARTORTLE
	db PAL_CYANMON   ; BLASTOISE
	db PAL_GREENMON  ; CATERPIE
	db PAL_GREENMON  ; METAPOD
	db PAL_CYANMON   ; BUTTERFREE
	db PAL_YELLOWMON ; WEEDLE
	db PAL_YELLOWMON ; KAKUNA
	db PAL_YELLOWMON ; BEEDRILL
	db PAL_BROWNMON  ; PIDGEY
	db PAL_BROWNMON  ; PIDGEOTTO
	db PAL_BROWNMON  ; PIDGEOT
	db PAL_GREYMON   ; RATTATA
	db PAL_GREYMON   ; RATICATE
	db PAL_BROWNMON  ; SPEAROW
	db PAL_BROWNMON  ; FEAROW
	db PAL_PURPLEMON ; EKANS
	db PAL_PURPLEMON ; ARBOK
	db PAL_YELLOWMON ; PIKACHU
	db PAL_YELLOWMON ; RAICHU
	db PAL_BROWNMON  ; SANDSHREW
	db PAL_BROWNMON  ; SANDSLASH
	db PAL_BLUEMON   ; NIDORAN_F
	db PAL_BLUEMON   ; NIDORINA
	db PAL_BLUEMON   ; NIDOQUEEN
	db PAL_PURPLEMON ; NIDORAN_M
	db PAL_PURPLEMON ; NIDORINO
	db PAL_PURPLEMON ; NIDOKING
	db PAL_PINKMON   ; CLEFAIRY
	db PAL_PINKMON   ; CLEFABLE
	db PAL_REDMON    ; VULPIX
	db PAL_YELLOWMON ; NINETALES
	db PAL_PINKMON   ; JIGGLYPUFF
	db PAL_PINKMON   ; WIGGLYTUFF
	db PAL_BLUEMON   ; ZUBAT
	db PAL_BLUEMON   ; GOLBAT
	db PAL_GREENMON  ; ODDISH
	db PAL_REDMON    ; GLOOM
	db PAL_REDMON    ; VILEPLUME
	db PAL_REDMON    ; PARAS
	db PAL_REDMON    ; PARASECT
	db PAL_PURPLEMON ; VENONAT
	db PAL_PURPLEMON ; VENOMOTH
	db PAL_BROWNMON  ; DIGLETT
	db PAL_BROWNMON  ; DUGTRIO
	db PAL_YELLOWMON ; MEOWTH
	db PAL_YELLOWMON ; PERSIAN
	db PAL_YELLOWMON ; PSYDUCK
	db PAL_CYANMON   ; GOLDUCK
	db PAL_BROWNMON  ; MANKEY
	db PAL_BROWNMON  ; PRIMEAPE
	db PAL_BROWNMON  ; GROWLITHE
	db PAL_REDMON    ; ARCANINE
	db PAL_BLUEMON   ; POLIWAG
	db PAL_BLUEMON   ; POLIWHIRL
	db PAL_BLUEMON   ; POLIWRATH
	db PAL_YELLOWMON ; ABRA
	db PAL_YELLOWMON ; KADABRA
	db PAL_YELLOWMON ; ALAKAZAM
	db PAL_GREYMON   ; MACHOP
	db PAL_GREYMON   ; MACHOKE
	db PAL_GREYMON   ; MACHAMP
	db PAL_GREENMON  ; BELLSPROUT
	db PAL_GREENMON  ; WEEPINBELL
	db PAL_GREENMON  ; VICTREEBEL
	db PAL_CYANMON   ; TENTACOOL
	db PAL_CYANMON   ; TENTACRUEL
	db PAL_GREYMON   ; GEODUDE
	db PAL_GREYMON   ; GRAVELER
	db PAL_GREYMON   ; GOLEM
	db PAL_REDMON    ; PONYTA
	db PAL_REDMON    ; RAPIDASH
	db PAL_PINKMON   ; SLOWPOKE
	db PAL_PINKMON   ; SLOWBRO
	db PAL_GREYMON   ; MAGNEMITE
	db PAL_GREYMON   ; MAGNETON
	db PAL_BROWNMON  ; FARFETCH_D
	db PAL_BROWNMON  ; DODUO
	db PAL_BROWNMON  ; DODRIO
	db PAL_BLUEMON   ; SEEL
	db PAL_BLUEMON   ; DEWGONG
	db PAL_PURPLEMON ; GRIMER
	db PAL_PURPLEMON ; MUK
	db PAL_GREYMON   ; SHELLDER
	db PAL_GREYMON   ; CLOYSTER
	db PAL_PURPLEMON ; GASTLY
	db PAL_PURPLEMON ; HAUNTER
	db PAL_PURPLEMON ; GENGAR
	db PAL_GREYMON   ; ONIX
	db PAL_YELLOWMON ; DROWZEE
	db PAL_YELLOWMON ; HYPNO
	db PAL_REDMON    ; KRABBY
	db PAL_REDMON    ; KINGLER
	db PAL_YELLOWMON ; VOLTORB
	db PAL_YELLOWMON ; ELECTRODE
	db PAL_PINKMON   ; EXEGGCUTE
	db PAL_GREENMON  ; EXEGGUTOR
	db PAL_GREYMON   ; CUBONE
	db PAL_GREYMON   ; MAROWAK
	db PAL_BROWNMON  ; HITMONLEE
	db PAL_BROWNMON  ; HITMONCHAN
	db PAL_PINKMON   ; LICKITUNG
	db PAL_PURPLEMON ; KOFFING
	db PAL_PURPLEMON ; WEEZING
	db PAL_GREYMON   ; RHYHORN
	db PAL_GREYMON   ; RHYDON
	db PAL_PINKMON   ; CHANSEY
	db PAL_BLUEMON   ; TANGELA
	db PAL_BROWNMON  ; KANGASKHAN
	db PAL_CYANMON   ; HORSEA
	db PAL_CYANMON   ; SEADRA
	db PAL_REDMON    ; GOLDEEN
	db PAL_REDMON    ; SEAKING
	db PAL_REDMON    ; STARYU
	db PAL_GREYMON   ; STARMIE
	db PAL_PINKMON   ; MR_MIME
	db PAL_GREENMON  ; SCYTHER
	db PAL_MEWMON    ; JYNX
	db PAL_YELLOWMON ; ELECTABUZZ
	db PAL_REDMON    ; MAGMAR
	db PAL_BROWNMON  ; PINSIR
	db PAL_GREYMON   ; TAUROS
	db PAL_REDMON    ; MAGIKARP
	db PAL_BLUEMON   ; GYARADOS
	db PAL_CYANMON   ; LAPRAS
	db PAL_GREYMON   ; DITTO
	db PAL_GREYMON   ; EEVEE
	db PAL_CYANMON   ; VAPOREON
	db PAL_YELLOWMON ; JOLTEON
	db PAL_REDMON    ; FLAREON
	db PAL_GREYMON   ; PORYGON
	db PAL_BLUEMON   ; OMANYTE
	db PAL_BLUEMON   ; OMASTAR
	db PAL_BROWNMON  ; KABUTO
	db PAL_BROWNMON  ; KABUTOPS
	db PAL_GREYMON   ; AERODACTYL
	db PAL_PINKMON   ; SNORLAX
	db PAL_BLUEMON   ; ARTICUNO
	db PAL_YELLOWMON ; ZAPDOS
	db PAL_REDMON    ; MOLTRES
	db PAL_GREYMON   ; DRATINI
	db PAL_BLUEMON   ; DRAGONAIR
	db PAL_BROWNMON  ; DRAGONITE
	db PAL_MEWMON    ; MEWTWO
	db PAL_MEWMON    ; MEW

; palettes for overworlds, title screen, monsters
SuperPalettes: ; 6660
	RGB 31,29,31 ; PAL_ROUTE
	RGB 21,28,11
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_PALLET
	RGB 25,28,27
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_VIRIDIAN
	RGB 17,26,3
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_PEWTER
	RGB 23,25,16
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_CERULEAN
	RGB 17,20,30
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_LAVENDER
	RGB 27,20,27
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_VERMILION
	RGB 30,18,0
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_CELADON
	RGB 16,30,22
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_FUCHSIA
	RGB 31,15,22
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_CINNABAR
	RGB 26,10,6
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_INDIGO
	RGB 22,14,24
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; PAL_SAFFRON
	RGB 27,27,3
	RGB 20,26,31
	RGB 3,2,2
	RGB 31,29,31 ; XXX
	RGB 20,26,31
	RGB 17,23,10
	RGB 3,2,2
IF _RED
	RGB 31,29,31 ; PAL_LOGO1
	RGB 30,30,17
	RGB 17,23,10
	RGB 21,0,4
ENDC
IF _BLUE
	RGB 31,29,31 ; PAL_LOGO1
	RGB 30,30,17
	RGB 21,0,4
	RGB 14,19,29
ENDC
	RGB 31,29,31 ; XXX
	RGB 30,30,17
	RGB 18,18,24
	RGB 7,7,16
	RGB 31,29,31 ; PAL_LOGO2
	RGB 24,20,30
	RGB 11,20,30
	RGB 3,2,2
	RGB 31,29,31 ; PAL_MEWMON
	RGB 30,22,17
	RGB 16,14,19
	RGB 3,2,2
	RGB 31,29,31 ; PAL_BLUEMON
	RGB 18,20,27
	RGB 11,15,23
	RGB 3,2,2
	RGB 31,29,31 ; PAL_REDMON
	RGB 31,20,10
	RGB 26,10,6
	RGB 3,2,2
	RGB 31,29,31 ; PAL_CYANMON
	RGB 21,25,29
	RGB 14,19,25
	RGB 3,2,2
	RGB 31,29,31 ; PAL_PURPLEMON
	RGB 27,22,24
	RGB 21,15,23
	RGB 3,2,2
	RGB 31,29,31 ; PAL_BROWNMON
	RGB 28,20,15
	RGB 21,14,9
	RGB 3,2,2
	RGB 31,29,31 ; PAL_GREENMON
	RGB 20,26,16
	RGB 9,20,11
	RGB 3,2,2
	RGB 31,29,31 ; PAL_PINKMON
	RGB 30,22,24
	RGB 28,15,21
	RGB 3,2,2
	RGB 31,29,31 ; PAL_YELLOWMON
	RGB 31,28,14
	RGB 26,20,0
	RGB 3,2,2
	RGB 31,29,31 ; PAL_GREYMON
	RGB 26,21,22
	RGB 15,15,18
	RGB 3,2,2
	RGB 31,29,31 ; PAL_SLOTS1
	RGB 26,21,22
	RGB 27,20,6
	RGB 3,2,2
	RGB 31,29,31 ; PAL_SLOTS2
	RGB 31,31,17
IF _RED
	RGB 25,17,21
ENDC
IF _BLUE
	RGB 16,19,29
ENDC
	RGB 3,2,2
	RGB 31,29,31 ; PAL_SLOTS3
	RGB 22,31,16
IF _RED
	RGB 25,17,21
ENDC
IF _BLUE
	RGB 16,19,29
ENDC
	RGB 3,2,2
	RGB 31,29,31 ; PAL_SLOTS4
IF _RED
	RGB 16,19,29
	RGB 25,17,21
ENDC
IF _BLUE
	RGB 25,17,21
	RGB 16,19,29
ENDC
	RGB 3,2,2
	RGB 31,29,31 ; PAL_BLACK
	RGB 7,7,7
	RGB 2,3,3
	RGB 3,2,2
	RGB 31,29,31 ; PAL_GREENBAR
	RGB 30,26,15
	RGB 9,20,11
	RGB 3,2,2
	RGB 31,29,31 ; PAL_YELLOWBAR
	RGB 30,26,15
	RGB 26,20,0
	RGB 3,2,2
	RGB 31,29,31 ; PAL_REDBAR
	RGB 30,26,15
	RGB 26,10,6
	RGB 3,2,2
	RGB 31,29,31 ; PAL_BADGE
	RGB 30,22,17
	RGB 11,15,23
	RGB 3,2,2
	RGB 31,29,31 ; PAL_CAVE
	RGB 21,14,9
	RGB 18,24,22
	RGB 3,2,2
	RGB 31,29,31 ; XXX
	RGB 31,28,14
	RGB 24,20,10
	RGB 3,2,2
BorderPalettes: ; 6788

IF _RED
	INCBIN "gfx/red/sgbborder.map"
ENDC
IF _BLUE
	INCBIN "gfx/blue/sgbborder.map"
ENDC

INCBIN "baserom.gbc",$72E88,$2F88 - $2E88 ; All $00s
IF _RED
	RGB 30,29,29 ; PAL_SGB1
	RGB 25,22,25
	RGB 25,17,21
	RGB 24,14,12
ENDC
IF _BLUE
	RGB 0,0,0 ; PAL_SGB1 (the first color is not defined, but if used, turns up as 30,29,29... o_O)
	RGB 10,17,26
	RGB 5,9,20
	RGB 16,20,27
ENDC

INCBIN "baserom.gbc",$72F90,$2FA8 - $2F90 ; All $00s

IF _RED
	RGB 30,29,29 ; PAL_SGB2
	RGB 22,31,16
	RGB 27,20,6
	RGB 15,15,15
ENDC
IF _BLUE
	RGB 30,29,29 ; PAL_SGB2
	RGB 27,11,6
	RGB 5,9,20
	RGB 28,25,15
ENDC

INCBIN "baserom.gbc",$72FB0,$2FC8 - $2FB0 ; All $00s

IF _RED
	RGB 30,29,29 ; PAL_SGB3
	RGB 31,31,17
	RGB 18,21,29
	RGB 15,15,15
ENDC
IF _BLUE
	RGB 30,29,29 ; PAL_SGB3
	RGB 12,15,11
	RGB 5,9,20
	RGB 14,22,17
ENDC

INCBIN "baserom.gbc",$72FD0,$2FE8 - $2FD0 ; All $00s

IF _RED
	INCBIN "gfx/red/sgbborder.2bpp"
ENDC
IF _BLUE
	INCBIN "gfx/blue/sgbborder.2bpp"
ENDC

INCBIN "baserom.gbc",$735e8,$7361e - $735e8

UnnamedText_7361e: ; 0x7361e
	TX_FAR _UnnamedText_7361e
	db $50
; 0x7361e + 5 bytes

INCBIN "baserom.gbc",$73623,$7377d - $73623

UnnamedText_7377d: ; 0x7377d
	TX_FAR _UnnamedText_7377d
	db $50
; 0x7377d + 5 bytes

UnnamedText_73782: ; 0x73782
	TX_FAR _UnnamedText_73782
	db $50
; 0x73782 + 5 bytes

UnnamedText_73787: ; 0x73787
	TX_FAR _UnnamedText_73787
	db $50
; 0x73787 + 5 bytes

INCBIN "baserom.gbc",$7378c,$73909 - $7378c

UnnamedText_73909: ; 0x73909
	TX_FAR _UnnamedText_73909
	db $50
; 0x73909 + 5 bytes

INCBIN "baserom.gbc",$7390e,$739d4 - $7390e

UnnamedText_739d4: ; 0x739d4
	TX_FAR _UnnamedText_739d4
	db $50
; 0x739d4 + 5 bytes

INCBIN "baserom.gbc",$739d9,452

SECTION "bank1D",DATA,BANK[$1D]

CopycatsHouseF1Blocks: ; 0x74000
	INCBIN "maps/copycatshousef1.blk"

CinnabarMartBlocks:
PewterMartBlocks: ; 0x74010 16
	INCBIN "maps/pewtermart.blk"

FuchsiaHouse1Blocks: ; 0x74020 16
	INCBIN "maps/fuchsiahouse1.blk"

CinnabarPokecenterBlocks:
FuchsiaPokecenterBlocks: ; 0x74030 28
	INCBIN "maps/fuchsiapokecenter.blk"

CeruleanHouse3Blocks: ; 0x7404c 16
	INCBIN "maps/ceruleanhouse3.blk"

INCBIN "baserom.gbc",$7405c,$6f

Func40CB: ; 40CB
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
	call $3719
	call Unknown_74183

	; display the next monster from CreditsMons
	ld hl,$CD3E
	ld c,[hl] ; how many monsters have we displayed so far?
	inc [hl]
	ld b,0
	ld hl,CreditsMons
	add hl,bc ; go that far in the list of monsters and get the next one
	ld a,[hl]
	ld [$CF91],a
	ld [$D0B5],a
	ld hl,$C420
	call $1537
	call $1389
	ld hl,$980C
	call Unknown_74164
	xor a
	ld [H_AUTOBGTRANSFERENABLED],a
	call $3725
	ld hl,$9800
	call Unknown_74164
	ld a,$A7
	ld [$FF4B],a
	ld hl,$9C00
	call Unknown_74164
	call Unknown_74183
	ld a,$FC
	ld [$FF47],a
	ld bc,7
.next\@
	call Unknown_74140
	dec c
	jr nz,.next\@
	ld c,$14
.next2\@
	call Unknown_74140
	ld a,[$FF4B]
	sub 8
	ld [$FF4B],a
	dec c
	jr nz,.next2\@
	xor a
	ld [$FFB0],a
	ld a,$C0
	ld [$FF47],a
	ret

CreditsMons: ; 4131
	db VENUSAUR
	db ARBOK
	db RHYHORN
	db FEAROW
	db ABRA
	db GRAVELER
	db HITMONLEE
	db TANGELA
	db STARMIE
	db GYARADOS
	db DITTO
	db OMASTAR
	db VILEPLUME
	db NIDOKING
	db PARASECT

Unknown_74140:
INCBIN "baserom.gbc",$74140,$164 - $140

Unknown_74164:
INCBIN "baserom.gbc",$74164,$183 - $164

Unknown_74183:
INCBIN "baserom.gbc",$74183,$2C3 - $183

CreditsTextPointers: ; 42C3

	dw CredVersion
	dw CredTajiri
	dw CredTaOota
	dw CredMorimoto
	dw CredWatanabe
	dw CredMasuda
	dw CredNisino
	dw CredSugimori
	dw CredNishida
	dw CredMiyamoto
	dw CredKawaguchi
	dw CredIshihara
	dw CredYamauchi
	dw CredZinnai
	dw CredHishida
	dw CredSakai
	dw CredYamaguchi
	dw CredYamamoto
	dw CredTaniguchi
	dw CredNonomura
	dw CredFuziwara
	dw CredMatsusima
	dw CredTomisawa
	dw CredKawamoto
	dw CredKakei
	dw CredTsuchiya
	dw CredTaNakamura
	dw CredYuda
	dw CredMon
	dw CredDirector
	dw CredProgrammers
	dw CredCharDesign
	dw CredMusic
	dw CredSoundEffects
	dw CredGameDesign
	dw CredMonsterDesign
	dw CredGameScene
	dw CredParam
	dw CredMap
	dw CredTest
	dw CredSpecial
	dw CredProducers
	dw CredProducer
	dw CredExecutive
	dw CredTamada
	dw CredSaOota
	dw CredYoshikawa
	dw CredToOota
	dw CredUSStaff
	dw CredUSCoord
	dw CredTilden
	dw CredKawakami
	dw CredHiNakamura
	dw CredGiese
	dw CredOsborne
	dw CredTrans
	dw CredOgasawara
	dw CredIwata
	dw CredIzushi
	dw CredHarada
	dw CredMurakawa
	dw CredFukui
	dw CredClub
	dw CredPAAD

CredVersion:
IF _RED
	db "2RED VERSION STAFF@"
ENDC
IF _BLUE
	db "2BLUE VERSION STAFF@"
ENDC
CredTajiri:
	db "4SATOSHI TAJIRI@"
CredTaOota:
	db "4TAKENORI OOTA@"
CredMorimoto:
	db "3SHIGEKI MORIMOTO@"
CredWatanabe:
	db "3TETSUYA WATANABE@"
CredMasuda:
	db "4JUNICHI MASUDA@"
CredNisino:
	db "5KOHJI NISINO@"
CredSugimori:
	db "5KEN SUGIMORI@"
CredNishida:
	db "4ATSUKO NISHIDA@"
CredMiyamoto:
	db "3SHIGERU MIYAMOTO@"
CredKawaguchi:
	db "2TAKASHI KAWAGUCHI@"
CredIshihara:
	db "2TSUNEKAZU ISHIHARA@"
CredYamauchi:
	db "3HIROSHI YAMAUCHI@"
CredZinnai:
	db "3HIROYUKI ZINNAI@"
CredHishida:
	db "3TATSUYA HISHIDA@"
CredSakai:
	db "4YASUHIRO SAKAI@"
CredYamaguchi:
	db "3WATARU YAMAGUCHI@"
CredYamamoto:
	db "2KAZUYUKI YAMAMOTO@"
CredTaniguchi:
	db "2RYOHSUKE TANIGUCHI@"
CredNonomura:
	db "2FUMIHIRO NONOMURA@"
CredFuziwara:
	db "3MOTOFUMI FUZIWARA@"
CredMatsusima:
	db "3KENJI MATSUSIMA@"
CredTomisawa:
	db "3AKIHITO TOMISAWA@"
CredKawamoto:
	db "3HIROSHI KAWAMOTO@"
CredKakei:
	db "4AKIYOSHI KAKEI@"
CredTsuchiya:
	db "3KAZUKI TSUCHIYA@"
CredTaNakamura:
	db "4TAKEO NAKAMURA@"
CredYuda:
	db "4MASAMITSU YUDA@"
CredMon:
	db "7#MON@"
CredDirector:
	db "7DIRECTOR@"
CredProgrammers:
	db "5PROGRAMMERS@"
CredCharDesign:
	db "3CHARACTER DESIGN@"
CredMusic:
	db "8MUSIC@"
CredSoundEffects:
	db "4SOUND EFFECTS@"
CredGameDesign:
	db "5GAME DESIGN@"
CredMonsterDesign:
	db "4MONSTER DESIGN@"
CredGameScene:
	db "4GAME SCENARIO@"
CredParam:
	db "2PARAMETRIC DESIGN@"
CredMap:
	db "6MAP DESIGN@"
CredTest:
	db "3PRODUCT TESTING@"
CredSpecial:
	db "4SPECIAL THANKS@"
CredProducers:
	db "6PRODUCERS@"
CredProducer:
	db "6PRODUCER@"
CredExecutive:
	db "2EXECUTIVE PRODUCER@"
CredTamada:
	db "4SOUSUKE TAMADA@"
CredSaOota:
	db "5SATOSHI OOTA@"
CredYoshikawa:
	db "4RENA YOSHIKAWA@"
CredToOota:
	db "4TOMOMICHI OOTA@"
CredUSStaff:
	db "3US VERSION STAFF@"
CredUSCoord:
	db "3US COORDINATION@"
CredTilden:
	db "5GAIL TILDEN@"
CredKawakami:
	db "4NAOKO KAWAKAMI@"
CredHiNakamura:
	db "4HIRO NAKAMURA@"
CredGiese:
	db "4WILLIAM GIESE@"
CredOsborne:
	db "5SARA OSBORNE@"
CredTrans:
	db "3TEXT TRANSLATION@"
CredOgasawara:
	db "4NOB OGASAWARA@"
CredIwata:
	db "5SATORU IWATA@"
CredIzushi:
	db "3TAKEHIRO IZUSHI@"
CredHarada:
	db "3TAKAHIRO HARADA@"
CredMurakawa:
	db "3TERUKI MURAKAWA@"
CredFukui:
	db "5KOHTA FUKUI@"
CredClub:
	db "1NCL SUPER MARIO CLUB@"
CredPAAD:
	db "5PAAD TESTING@"

TheEndGfx: ; 473E
	INCBIN "gfx/theend.2bpp"

Unknown_747de:
INCBIN "baserom.gbc",$747de,$7481f - $747de

Unknown_7481f:
INCBIN "baserom.gbc",$7481f,$74872 - $7481f

Unnamed_ASM_74872: ; 0x74872
; code similar to this appears in a lot of banks; this particular
; one is called after you beat the Rocket that gives you TM28 DIG.
; the screen then fades out, he disappears, and fades back in
	call GBFadeIn1
	ld a, $07
	ld [$CC4D], a
	ld a, $15
	call Predef
	ld a, $09
	ld [$CC4D], a
	ld a, $11
	call Predef
	ld a, $06
	ld [$CC4D], a
	ld a, $11
	call Predef
	call GBFadeOut1
	ret

ViridianGym_h: ; 0x74897 to 0x748a3 (12 bytes) (id=45)
	db $07 ; tileset
	db VIRIDIAN_GYM_HEIGHT, VIRIDIAN_GYM_WIDTH ; dimensions (y, x)
	dw ViridianGymBlocks, ViridianGymTexts, ViridianGymScript ; blocks, texts, scripts
	db $00 ; connections

	dw ViridianGymObject ; objects

ViridianGymScript: ; 0x748a3
	ld hl, Gym8CityName
	ld de, Gym8LeaderName
	call $317f
	call $3c3c
	ld hl, ViridianGymTrainerHeaders
	ld de, Unknown_748e1
	ld a, [$d5fb]
	call $3160
	ld [$d5fb], a
	ret
; 0x748bf

Gym8CityName:
	db "VIRIDIAN CITY@"
Gym8LeaderName:
	db "GIOVANNI@"

INCBIN "baserom.gbc",$748D6,$748E1 - $748D6

Unknown_748e1:
INCBIN "baserom.gbc",$748E1,$74995 - $748E1

Unknown_74995:
INCBIN "baserom.gbc",$74995,$749EC - $74995

ViridianGymTexts: ; 0x749ec
	dw ViridianGymText1, ViridianGymText2, ViridianGymText3, ViridianGymText4, ViridianGymText5, ViridianGymText6, ViridianGymText7, ViridianGymText8, ViridianGymText9, ViridianGymText10, ViridianGymText11, ViridianGymText12, ViridianGymText13, ViridianGymText14

ViridianGymTrainerHeaders:
ViridianGymTrainerHeader0: ; 0x74a08
	db $2 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d751 ; flag's byte
	dw ViridianGymBattleText1 ; 0x4afd TextBeforeBattle
	dw ViridianGymAfterBattleText1 ; 0x4b07 TextAfterBattle
	dw ViridianGymEndBattleText1 ; 0x4b02 TextEndBattle
	dw ViridianGymEndBattleText1 ; 0x4b02 TextEndBattle
; 0x74a14

ViridianGymTrainerHeader1: ; 0x74a14
	db $3 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d751 ; flag's byte
	dw ViridianGymBattleText2 ; 0x4b16 TextBeforeBattle
	dw ViridianGymAfterBattleText2 ; 0x4b20 TextAfterBattle
	dw ViridianGymEndBattleText2 ; 0x4b1b TextEndBattle
	dw ViridianGymEndBattleText2 ; 0x4b1b TextEndBattle
; 0x74a20

ViridianGymTrainerHeader2: ; 0x74a20
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d751 ; flag's byte
	dw ViridianGymBattleText3 ; 0x4b2f TextBeforeBattle
	dw ViridianGymAfterBattleText3 ; 0x4b39 TextAfterBattle
	dw ViridianGymEndBattleText3 ; 0x4b34 TextEndBattle
	dw ViridianGymEndBattleText3 ; 0x4b34 TextEndBattle
; 0x74a2c

ViridianGymTrainerHeader3: ; 0x74a2c
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d751 ; flag's byte
	dw ViridianGymBattleText4 ; 0x4b48 TextBeforeBattle
	dw ViridianGymAfterBattleText4 ; 0x4b52 TextAfterBattle
	dw ViridianGymEndBattleText4 ; 0x4b4d TextEndBattle
	dw ViridianGymEndBattleText4 ; 0x4b4d TextEndBattle
; 0x74a38

ViridianGymTrainerHeader4: ; 0x74a38
	db $6 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d751 ; flag's byte
	dw ViridianGymBattleText5 ; 0x4b61 TextBeforeBattle
	dw ViridianGymAfterBattleText5 ; 0x4b6b TextAfterBattle
	dw ViridianGymEndBattleText5 ; 0x4b66 TextEndBattle
	dw ViridianGymEndBattleText5 ; 0x4b66 TextEndBattle
; 0x74a44

ViridianGymTrainerHeader5: ; 0x74a44
	db $7 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d751 ; flag's byte
	dw ViridianGymBattleText6 ; 0x4b7a TextBeforeBattle
	dw ViridianGymAfterBattleText6 ; 0x4b84 TextAfterBattle
	dw ViridianGymEndBattleText6 ; 0x4b7f TextEndBattle
	dw ViridianGymEndBattleText6 ; 0x4b7f TextEndBattle
; 0x74a50

ViridianGymTrainerHeader6: ; 0x74a50
	db $8 ; flag's bit
	db ($3 << 4) ; trainer's view range
	dw $d751 ; flag's byte
	dw ViridianGymBattleText7 ; 0x4b93 TextBeforeBattle
	dw ViridianGymAfterBattleText7 ; 0x4b9d TextAfterBattle
	dw ViridianGymEndBattleText7 ; 0x4b98 TextEndBattle
	dw ViridianGymEndBattleText7 ; 0x4b98 TextEndBattle
; 0x74a5c

ViridianGymTrainerHeader7: ; 0x74a5c
	db $9 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d751 ; flag's byte
	dw ViridianGymBattleText8 ; 0x4bac TextBeforeBattle
	dw ViridianGymAfterBattleText8 ; 0x4bb6 TextAfterBattle
	dw ViridianGymEndBattleText8 ; 0x4bb1 TextEndBattle
	dw ViridianGymEndBattleText8 ; 0x4bb1 TextEndBattle
; 0x74a68

db $ff

ViridianGymText1: ; 0x74a69
	db $08 ; asm
	ld a, [$d751]
	bit 1, a
	jr z, .asm_6de66 ; 0x74a6f
	bit 0, a
	jr nz, .asm_9fc95 ; 0x74a73
	call z, Unknown_74995
	call DisableWaitingAfterTextDisplay
	jr .asm_6dff7 ; 0x74a7b
.asm_9fc95 ; 0x74a7d
	ld a, $1
	ld [$cc3c], a
	ld hl, UnnamedText_74ad9
	call PrintText
	call $20ef
	ld a, $32
	ld [$cc4d], a
	ld a, $11
	call Predef
	call $2429
	call Delay3
	call $20d1
	jr .asm_6dff7 ; 0x74a9e
.asm_6de66 ; 0x74aa0
	ld hl, UnnamedText_74ace
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_74ad3
	ld de, UnnamedText_74ad3
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $8
	ld [$d05c], a
	ld a, $3
	ld [$d5fb], a
.asm_6dff7 ; 0x74acb
	jp TextScriptEnd

UnnamedText_74ace: ; 0x74ace
	TX_FAR _UnnamedText_74ace
	db $50
; 0x74ace + 5 bytes

UnnamedText_74ad3: ; 0x74ad3
	TX_FAR _UnnamedText_74ad3
	db $0b, $50
; 0x74ad9

UnnamedText_74ad9: ; 0x74ad9
	TX_FAR _UnnamedText_74ad9
	db $0d, $50
; 0x74add

ViridianGymText12: ; 0x74adf
	TX_FAR _ViridianGymText12
	db $50
; 0x74adf + 5 bytes

ViridianGymText13: ; 0x74ae4
	TX_FAR _ReceivedTM27Text
	db $0b

TM27ExplanationText:
	TX_FAR _TM27ExplanationText
	db $50

ViridianGymText14: ; 0x74aee
	TX_FAR _TM27NoRoomText
	db $50
; 0x74aee + 5 bytes

ViridianGymText2: ; 0x74af3
	db $08 ; asm
	ld hl, ViridianGymTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianGymBattleText1: ; 0x74afd
	TX_FAR _ViridianGymBattleText1
	db $50
; 0x74afd + 5 bytes

ViridianGymEndBattleText1: ; 0x74b02
	TX_FAR _ViridianGymEndBattleText1
	db $50
; 0x74b02 + 5 bytes

ViridianGymAfterBattleText1: ; 0x74b07
	TX_FAR _ViridianGymAfterBattleText1
	db $50
; 0x74b07 + 5 bytes

ViridianGymText3: ; 0x74b0c
	db $08 ; asm
	ld hl, ViridianGymTrainerHeader1
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianGymBattleText2: ; 0x74b16
	TX_FAR _ViridianGymBattleText2
	db $50
; 0x74b16 + 5 bytes

ViridianGymEndBattleText2: ; 0x74b1b
	TX_FAR _ViridianGymEndBattleText2
	db $50
; 0x74b1b + 5 bytes

ViridianGymAfterBattleText2: ; 0x74b20
	TX_FAR _ViridianGymAfterBattleText2
	db $50
; 0x74b20 + 5 bytes

ViridianGymText4: ; 0x74b25
	db $08 ; asm
	ld hl, ViridianGymTrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianGymBattleText3: ; 0x74b2f
	TX_FAR _ViridianGymBattleText3
	db $50
; 0x74b2f + 5 bytes

ViridianGymEndBattleText3: ; 0x74b34
	TX_FAR _ViridianGymEndBattleText3
	db $50
; 0x74b34 + 5 bytes

ViridianGymAfterBattleText3: ; 0x74b39
	TX_FAR _ViridianGymAfterBattleText3
	db $50
; 0x74b39 + 5 bytes

ViridianGymText5: ; 0x74b3e
	db $08 ; asm
	ld hl, ViridianGymTrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianGymBattleText4: ; 0x74b48
	TX_FAR _ViridianGymBattleText4
	db $50
; 0x74b48 + 5 bytes

ViridianGymEndBattleText4: ; 0x74b4d
	TX_FAR _ViridianGymEndBattleText4
	db $50
; 0x74b4d + 5 bytes

ViridianGymAfterBattleText4: ; 0x74b52
	TX_FAR _ViridianGymAfterBattleText4
	db $50
; 0x74b52 + 5 bytes

ViridianGymText6: ; 0x74b57
	db $08 ; asm
	ld hl, ViridianGymTrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianGymBattleText5: ; 0x74b61
	TX_FAR _ViridianGymBattleText5
	db $50
; 0x74b61 + 5 bytes

ViridianGymEndBattleText5: ; 0x74b66
	TX_FAR _ViridianGymEndBattleText5
	db $50
; 0x74b66 + 5 bytes

ViridianGymAfterBattleText5: ; 0x74b6b
	TX_FAR _ViridianGymAfterBattleText5
	db $50
; 0x74b6b + 5 bytes

ViridianGymText7: ; 0x74b70
	db $08 ; asm
	ld hl, ViridianGymTrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianGymBattleText6: ; 0x74b7a
	TX_FAR _ViridianGymBattleText6
	db $50
; 0x74b7a + 5 bytes

ViridianGymEndBattleText6: ; 0x74b7f
	TX_FAR _ViridianGymEndBattleText6
	db $50
; 0x74b7f + 5 bytes

ViridianGymAfterBattleText6: ; 0x74b84
	TX_FAR _ViridianGymAfterBattleText6
	db $50
; 0x74b84 + 5 bytes

ViridianGymText8: ; 0x74b89
	db $08 ; asm
	ld hl, ViridianGymTrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianGymBattleText7: ; 0x74b93
	TX_FAR _ViridianGymBattleText7
	db $50
; 0x74b93 + 5 bytes

ViridianGymEndBattleText7: ; 0x74b98
	TX_FAR _ViridianGymEndBattleText7
	db $50
; 0x74b98 + 5 bytes

ViridianGymAfterBattleText7: ; 0x74b9d
	TX_FAR _ViridianGymAfterBattleText7
	db $50
; 0x74b9d + 5 bytes

ViridianGymText9: ; 0x74ba2
	db $08 ; asm
	ld hl, ViridianGymTrainerHeader7
	call LoadTrainerHeader
	jp TextScriptEnd

ViridianGymBattleText8: ; 0x74bac
	TX_FAR _ViridianGymBattleText8
	db $50
; 0x74bac + 5 bytes

ViridianGymEndBattleText8: ; 0x74bb1
	TX_FAR _ViridianGymEndBattleText8
	db $50
; 0x74bb1 + 5 bytes

ViridianGymAfterBattleText8: ; 0x74bb6
	TX_FAR _ViridianGymAfterBattleText8
	db $50
; 0x74bb6 + 5 bytes

ViridianGymText10: ; 0x74bbb
	db $08 ; asm
	ld a, [$d751]
	bit 1, a
	jr nz, .asm_1abd1 ; 0x74bc1
	ld hl, UnnamedText_74bd4
	call PrintText
	jr .asm_6064d ; 0x74bc9
.asm_1abd1 ; 0x74bcb
	ld hl, UnnamedText_74bd9
	call PrintText
.asm_6064d ; 0x74bd1
	jp TextScriptEnd

UnnamedText_74bd4: ; 0x74bd4
	TX_FAR _UnnamedText_74bd4
	db $50
; 0x74bd4 + 5 bytes

UnnamedText_74bd9: ; 0x74bd9
	TX_FAR _UnnamedText_74bd9
	db $50
; 0x74bd9 + 5 bytes

ViridianGymObject: ; 0x74bde (size=105)
	db $3 ; border tile

	db $2 ; warps
	db $11, $10, $4, $ff
	db $11, $11, $4, $ff

	db $0 ; signs

	db $b ; people
	db SPRITE_GIOVANNI, $1 + 4, $2 + 4, $ff, $d0, $41, GIOVANNI + $C8, $3 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $7 + 4, $c + 4, $ff, $d0, $42, COOLTRAINER_M + $C8, $9 ; trainer
	db SPRITE_HIKER, $b + 4, $b + 4, $ff, $d1, $43, BLACKBELT + $C8, $6 ; trainer
	db SPRITE_ROCKER, $7 + 4, $a + 4, $ff, $d0, $44, TAMER + $C8, $3 ; trainer
	db SPRITE_HIKER, $7 + 4, $3 + 4, $ff, $d2, $45, BLACKBELT + $C8, $7 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $5 + 4, $d + 4, $ff, $d3, $46, COOLTRAINER_M + $C8, $a ; trainer
	db SPRITE_HIKER, $1 + 4, $a + 4, $ff, $d0, $47, BLACKBELT + $C8, $8 ; trainer
	db SPRITE_ROCKER, $10 + 4, $2 + 4, $ff, $d3, $48, TAMER + $C8, $4 ; trainer
	db SPRITE_BLACK_HAIR_BOY_1, $5 + 4, $6 + 4, $ff, $d0, $49, COOLTRAINER_M + $C8, $1 ; trainer
	db SPRITE_GYM_HELPER, $f + 4, $10 + 4, $ff, $d0, $a ; person
	db SPRITE_BALL, $9 + 4, $10 + 4, $ff, $ff, $8b, REVIVE ; item

	; warp-to
	EVENT_DISP $a, $11, $10
	EVENT_DISP $a, $11, $11

ViridianGymBlocks: ; 0x74c47 90
	INCBIN "maps/viridiangym.blk"

PewterMart_h: ; 0x74ca1 to 0x74cad (12 bytes) (id=56)
	db $02 ; tileset
	db PEWTER_MART_HEIGHT, PEWTER_MART_WIDTH ; dimensions (y, x)
	dw PewterMartBlocks, PewterMartTexts, PewterMartScript ; blocks, texts, scripts
	db $00 ; connections

	dw PewterMartObject ; objects

PewterMartScript: ; 0x74cad
	call $3c3c
	ld a, $1
	ld [$cf0c], a
	ret
; 0x74cb6

PewterMartTexts: ; 0x74cb6
	dw PewterMartText1, PewterMartText2, PewterMartText3

PewterMartText2: ; 0x74cbc
	db $08 ; asm
	ld hl, UnnamedText_74cc6
	call PrintText
	jp TextScriptEnd

UnnamedText_74cc6: ; 0x74cc6
	TX_FAR _UnnamedText_74cc6
	db $50
; 0x74cc6 + 5 bytes

PewterMartText3: ; 0x74ccb
	db $08 ; asm
	ld hl, UnnamedText_74cd5
	call PrintText
	jp TextScriptEnd

UnnamedText_74cd5: ; 0x74cd5
	TX_FAR _UnnamedText_74cd5
	db $50
; 0x74cd5 + 5 bytes

PewterMartObject: ; 0x74cda (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $4, $ff
	db $7, $4, $4, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_BUG_CATCHER, $3 + 4, $3 + 4, $fe, $1, $2 ; person
	db SPRITE_BLACK_HAIR_BOY_2, $5 + 4, $5 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4

UnknownDungeon1_h: ; 0x74d00 to 0x74d0c (12 bytes) (id=228)
	db $11 ; tileset
	db UNKNOWN_DUNGEON_1_HEIGHT, UNKNOWN_DUNGEON_1_WIDTH ; dimensions (y, x)
	dw UnknownDungeon1Blocks, UnknownDungeon1Texts, UnknownDungeon1Script ; blocks, texts, scripts
	db $00 ; connections

	dw UnknownDungeon1Object ; objects

UnknownDungeon1Script: ; 0x74d0c
	jp $3c3c
; 0x74d0f

UnknownDungeon1Texts: ; 0x74d0f
	dw UnknownDungeon1Text1, UnknownDungeon1Text2, UnknownDungeon1Text3

UnknownDungeon1Object: ; 0x74d15 (size=97)
	db $7d ; border tile

	db $9 ; warps
	db $11, $18, $6, $ff
	db $11, $19, $6, $ff
	db $1, $1b, $0, UNKNOWN_DUNGEON_2
	db $7, $17, $1, UNKNOWN_DUNGEON_2
	db $9, $12, $2, UNKNOWN_DUNGEON_2
	db $1, $7, $3, UNKNOWN_DUNGEON_2
	db $3, $1, $4, UNKNOWN_DUNGEON_2
	db $b, $3, $5, UNKNOWN_DUNGEON_2
	db $6, $0, $0, UNKNOWN_DUNGEON_3

	db $0 ; signs

	db $3 ; people
	db SPRITE_BALL, $d + 4, $7 + 4, $ff, $ff, $81, FULL_RESTORE ; item
	db SPRITE_BALL, $3 + 4, $13 + 4, $ff, $ff, $82, MAX_ELIXER ; item
	db SPRITE_BALL, $0 + 4, $5 + 4, $ff, $ff, $83, NUGGET ; item

	; warp-to
	EVENT_DISP $f, $11, $18
	EVENT_DISP $f, $11, $19
	EVENT_DISP $f, $1, $1b ; UNKNOWN_DUNGEON_2
	EVENT_DISP $f, $7, $17 ; UNKNOWN_DUNGEON_2
	EVENT_DISP $f, $9, $12 ; UNKNOWN_DUNGEON_2
	EVENT_DISP $f, $1, $7 ; UNKNOWN_DUNGEON_2
	EVENT_DISP $f, $3, $1 ; UNKNOWN_DUNGEON_2
	EVENT_DISP $f, $b, $3 ; UNKNOWN_DUNGEON_2
	EVENT_DISP $f, $6, $0 ; UNKNOWN_DUNGEON_3

UnknownDungeon1Blocks: ; 0x74d76 135
	INCBIN "maps/unknowndungeon1.blk"

CeruleanHouse3_h: ; 0x74dfd to 0x74e09 (12 bytes) (id=230)
	db $0d ; tileset
	db CERULEAN_HOUSE_3_HEIGHT, CERULEAN_HOUSE_3_WIDTH ; dimensions (y, x)
	dw CeruleanHouse3Blocks, CeruleanHouse3Texts, CeruleanHouse3Script ; blocks, texts, scripts
	db $00 ; connections

	dw CeruleanHouse3Object ; objects

CeruleanHouse3Script: ; 0x74e09
	ld a, $1
	ld [$cf0c], a
	dec a
	ld [$cc3c], a
	ret
; 0x74e13

CeruleanHouse3Texts:
	dw CeruleanHouse3Text1

CeruleanHouse3Text1: ; 0x74e15
	db $8
	ld hl, UnnamedText_74e77
	call PrintText
	xor a
	ld [W_CURMENUITEMID], a
	ld [W_LISTSCROLLOFFSET], a
.asm_74e23
	ld hl, UnnamedText_74e7c
	call PrintText
	ld hl, UnnamedText_74e6d
	call LoadItemList
	ld hl, $cf7b
	ld a, l
	ld [$cf8b], a
	ld a, h
	ld [$cf8c], a
	xor a
	ld [$cf93], a
	ld [$cc35], a
	ld a, SPECIALLISTMENU
	ld [W_LISTMENUID], a
	call DisplayListMenuID
	jr c, .asm_74e60 ; 0x74e49 $15
	ld hl, Unknown_74e86
	ld a, [$cf91]
	sub $15
	add a
	ld d, $0
	ld e, a
	add hl, de
	ld a, [hli]
	ld h, [hl]
	ld l, a
	call PrintText
	jr .asm_74e23 ; 0x74e5e $c3
.asm_74e60
	xor a
	ld [W_LISTSCROLLOFFSET], a
	ld hl, UnnamedText_74e81
	call PrintText
	jp TextScriptEnd
; 0x74e6d

UnnamedText_74e6d: ; 0x74e6d
db $8,BOULDERBADGE,CASCADEBADGE,THUNDERBADGE,RAINBOWBADGE,SOULBADGE,MARSHBADGE,VOLCANOBADGE,EARTHBADGE,$FF

UnnamedText_74e77: ; 0x74e77
	TX_FAR _UnnamedText_74e77
	db $50
; 0x74e77 + 5 bytes

UnnamedText_74e7c: ; 0x74e7c
	TX_FAR _UnnamedText_74e7c
	db $50
; 0x74e7c + 5 bytes

UnnamedText_74e81: ; 0x74e81
	TX_FAR _UnnamedText_74e81
	db $50
; 0x74e81 + 5 bytes

Unknown_74e86:
INCBIN "baserom.gbc",$74e86,$74e96 - $74e86

UnnamedText_74e96: ; 0x74e96
	TX_FAR _UnnamedText_74e96
	db $50
; 0x74e96 + 5 bytes

UnnamedText_74e9b: ; 0x74e9b
	TX_FAR _UnnamedText_74e9b
	db $50
; 0x74e9b + 5 bytes

UnnamedText_74ea0: ; 0x74ea0
	TX_FAR _UnnamedText_74ea0
	db $50
; 0x74ea0 + 5 bytes

UnnamedText_74ea5: ; 0x74ea5
	TX_FAR _UnnamedText_74ea5
	db $50
; 0x74ea5 + 5 bytes

UnnamedText_74eaa: ; 0x74eaa
	TX_FAR _UnnamedText_74eaa
	db $50
; 0x74eaa + 5 bytes

UnnamedText_74eaf: ; 0x74eaf
	TX_FAR _UnnamedText_74eaf
	db $50
; 0x74eaf + 5 bytes

UnnamedText_74eb4: ; 0x74eb4
	TX_FAR _UnnamedText_74eb4
	db $50
; 0x74eb4 + 5 bytes

UnnamedText_74eb9: ; 0x74eb9
	TX_FAR _UnnamedText_74eb9
	db $50
; 0x74eb9 + 5 bytes

CeruleanHouse3Object: ; 0x74ebe (size=34)
	db $c ; border tile

	db $3 ; warps
	db $0, $2, $9, $ff
	db $7, $2, $8, $ff
	db $7, $3, $8, $ff

	db $0 ; signs

	db $1 ; people
	db SPRITE_FAT_BALD_GUY, $3 + 4, $5 + 4, $ff, $d3, $1 ; person

	; warp-to
	EVENT_DISP $4, $0, $2
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

Unknown_74ee0:
INCBIN "baserom.gbc",$74ee0,$B9

UnnamedText_74f99: ; 0x74f99
	TX_FAR _UnnamedText_74f99
	db $50
; 0x74f99 + 5 bytes

Unnamed_74f9e: ; 0x74f9e
	db "FRESH WATER",$4E
	db "SODA POP",$4E
	db "LEMONADE",$4E
	db "CANCEL@"
	db "¥200",$4E
	db "¥300",$4E
	db "¥350",$4E,"@"

UnnamedText_74fd3: ; 0x74fd3
	TX_FAR _UnnamedText_74fd3
	db $50
; 0x74fd3 + 5 bytes

UnnamedText_74fd8: ; 0x74fd8
	TX_FAR _UnnamedText_74fd8
	db $50
; 0x74fd8 + 5 bytes

UnnamedText_74fdd: ; 0x74fdd
	TX_FAR _UnnamedText_74fdd
	db $50
; 0x74fdd + 5 bytes

UnnamedText_74fe2: ; 0x74fe2
	TX_FAR _UnnamedText_74fe2
	db $50
; 0x74fe2 + 5 bytes

Unknown_74fe7: ; 0x74fe7
	ld hl, Unknown_75000
	ld a, [$cc26]
	add a
	add a
	ld d, $0
	ld e, a
	add hl, de
	ld a, [hli]
	ld [$ff00+$db], a
	ld a, [hli]
	ld [$ff00+$dc], a
	ld a, [hli]
	ld [$ff00+$dd], a
	ld a, [hl]
	ld [$ff00+$de], a
	ret
; 0x75000

Unknown_75000:
INCBIN "baserom.gbc",$75000,$c

FuchsiaHouse1_h: ; 0x7500c to 0x75018 (12 bytes) (id=153)
	db $08 ; tileset
	db FUCHSIA_HOUSE_1_HEIGHT, FUCHSIA_HOUSE_1_WIDTH ; dimensions (y, x)
	dw FuchsiaHouse1Blocks, FuchsiaHouse1Texts, FuchsiaHouse1Script ; blocks, texts, scripts
	db $00 ; connections

	dw FuchsiaHouse1Object ; objects

FuchsiaHouse1Script: ; 0x75018
	call $3c3c
	ret
; 0x7501c

FuchsiaHouse1Texts: ; 0x7501c
	dw FuchsiaHouse1Text1, FuchsiaHouse1Text2, FuchsiaHouse1Text3

FuchsiaHouse1Text1: ; 0x75022
	TX_FAR _FuchsiaHouse1Text1
	db $50

FuchsiaHouse1Text2: ; 0x75027
	TX_FAR _FuchsiaHouse1Text2
	db $50

FuchsiaHouse1Text3: ; 0x7502c
	TX_FAR _FuchsiaHouse1Text3
	db $50

FuchsiaHouse1Object: ; 0x75031 (size=38)
	db $a ; border tile

	db $2 ; warps
	db $7, $2, $1, $ff
	db $7, $3, $1, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MOM_GEISHA, $3 + 4, $2 + 4, $ff, $d3, $1 ; person
	db SPRITE_GAMBLER, $2 + 4, $7 + 4, $ff, $d1, $2 ; person
	db SPRITE_BUG_CATCHER, $5 + 4, $5 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3

FuchsiaPokecenter_h: ; 0x75057 to 0x75063 (12 bytes) (id=154)
	db $06 ; tileset
	db FUCHSIA_POKECENTER_HEIGHT, FUCHSIA_POKECENTER_WIDTH ; dimensions (y, x)
	dw FuchsiaPokecenterBlocks, FuchsiaPokecenterTexts, FuchsiaPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw FuchsiaPokecenterObject ; objects

FuchsiaPokecenterScript: ; 0x75063
	call $22fa
	jp $3c3c
; 0x75069

FuchsiaPokecenterTexts:
	dw FuchsiaPokecenterText1, FuchsiaPokecenterText2, FuchsiaPokecenterText3, FuchsiaPokecenterText4

FuchsiaPokecenterText1: ; 0x75071
	db $ff

FuchsiaPokecenterText2: ; 0x75072
	TX_FAR _FuchsiaPokecenterText1
	db $50

FuchsiaPokecenterText3: ; 0x75077
	TX_FAR _FuchsiaPokecenterText3
	db $50

FuchsiaPokecenterText4: ; 0x7507c
	db $f6

FuchsiaPokecenterObject: ; 0x7507d (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $2, $ff
	db $7, $4, $2, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_ROCKER, $3 + 4, $2 + 4, $ff, $ff, $2 ; person
	db SPRITE_LASS, $5 + 4, $6 + 4, $fe, $2, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

FuchsiaHouse2_h: ; 0x750a9 to 0x750b5 (12 bytes) (id=155)
	db $14 ; tileset
	db FUCHSIA_HOUSE_2_HEIGHT, FUCHSIA_HOUSE_2_WIDTH ; dimensions (y, x)
	dw FuchsiaHouse2Blocks, FuchsiaHouse2Texts, FuchsiaHouse2Script ; blocks, texts, scripts
	db $00 ; connections

	dw FuchsiaHouse2Object ; objects

FuchsiaHouse2Script: ; 0x750b5
	jp $3c3c
; 0x750b8

FuchsiaHouse2Texts: ; 0x750b8
	dw FuchsiaHouse2Text1, FuchsiaHouse2Text2, BoulderText, FuchsiaHouse2Text4, FuchsiaHouse2Text5

FuchsiaHouse2Text1: ; 0x750c2
	db $08 ; asm
	ld a, [$d78e]
	bit 0, a
	jr nz, .asm_58feb ; 0x750c8
	ld b,GOLD_TEETH
	call $3493
	jr nz, .asm_3f30f ; 0x750cf
	ld a, [$d78e]
	bit 1, a
	jr nz, .asm_60cba ; 0x750d6
	ld hl, WardenGibberishText1
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	ld hl, WardenGibberishText3
	jr nz, .asm_61238 ; 0x750e8
	ld hl, WardenGibberishText2
.asm_61238 ; 0x750ed
	call PrintText
	jr .asm_52039 ; 0x750f0
.asm_3f30f ; 0x750f2
	ld hl, WardenTeethText1
	call PrintText
	ld a, $40
	ldh [$db], a
	ld b, $5 ; BANK(MyFunction)
	ld hl, $7f37 ; MyFunction
	call Bankswitch
	ld hl, $d78e
	set 1, [hl]
.asm_60cba ; 0x75109
	ld hl, WardenThankYouText
	call PrintText
	ld bc,(HM_04 << 8) | 1
	call GiveItem
	jr nc, .asm_53b90 ; 0x75115
	ld hl, ReceivedHM04Text
	call PrintText
	ld hl, $d78e
	set 0, [hl]
	jr .asm_52039 ; 0x75122
.asm_58feb ; 0x75124
	ld hl, HM04ExplanationText
	call PrintText
	jr .asm_52039 ; 0x7512a
.asm_53b90 ; 0x7512c
	ld hl, HM04NoRoomText
	call PrintText
.asm_52039 ; 0x75132
	jp TextScriptEnd

WardenGibberishText1: ; 0x75135
	TX_FAR _WardenGibberishText1
	db $50
; 0x75135 + 5 bytes

WardenGibberishText2: ; 0x7513a
	TX_FAR _WardenGibberishText2
	db $50
; 0x7513a + 5 bytes

WardenGibberishText3: ; 0x7513f
	TX_FAR _WardenGibberishText3
	db $50
; 0x7513f + 5 bytes

WardenTeethText1: ; 0x75144
	TX_FAR _WardenTeethText1
	db $0b

WardenTeethText2: ; 0x75149
	TX_FAR _WardenTeethText2
	db $50
; 0x75149 + 5 bytes

WardenThankYouText: ; 0x7514e
	TX_FAR _WardenThankYouText
	db $50
; 0x7514e + 5 bytes

ReceivedHM04Text: ; 0x75153
	TX_FAR _ReceivedHM04Text ; 0x9e5a2
	db $0B, $50
; 0x75153 + 6 bytes = 0x75159

HM04ExplanationText: ; 0x75159
	TX_FAR _HM04ExplanationText
	db $50
; 0x75159 + 5 bytes

HM04NoRoomText: ; 0x7515e
	TX_FAR _HM04NoRoomText
	db $50
; 0x7515e + 5 bytes

FuchsiaHouse2Text5:
FuchsiaHouse2Text4: ; 0x75163
	db $08 ; asm
	ldh a, [$8c]
	cp $4
	ld hl, UnnamedText_7517b
	jr nz, .asm_4c9a2 ; 0x7516b
	ld hl, UnnamedText_75176
.asm_4c9a2 ; 0x75170
	call PrintText
	jp TextScriptEnd

UnnamedText_75176: ; 0x75176
	TX_FAR _UnnamedText_75176
	db $50
; 0x75176 + 5 bytes

UnnamedText_7517b: ; 0x7517b
	TX_FAR _UnnamedText_7517b
	db $50
; 0x7517b + 5 bytes

FuchsiaHouse2Object: ; 0x75180 (size=45)
	db $17 ; border tile

	db $2 ; warps
	db $7, $4, $3, $ff
	db $7, $5, $3, $ff

	db $2 ; signs
	db $3, $4, $4 ; FuchsiaHouse2Text4
	db $3, $5, $5 ; FuchsiaHouse2Text5

	db $3 ; people
	db SPRITE_WARDEN, $3 + 4, $2 + 4, $ff, $ff, $1 ; person
	db SPRITE_BALL, $3 + 4, $8 + 4, $ff, $ff, $82, RARE_CANDY ; item
	db SPRITE_BOULDER, $4 + 4, $8 + 4, $ff, $10, $3 ; person

	; warp-to
	EVENT_DISP $5, $7, $4
	EVENT_DISP $5, $7, $5

FuchsiaHouse2Blocks: ; 0x751ad 20
	INCBIN "maps/fuchsiahouse2.blk"

SafariZoneEntrance_h: ; 0x751c1 to 0x751cd (12 bytes) (id=156)
	db $0c ; tileset
	db SAFARIZONEENTRANCE_HEIGHT, SAFARIZONEENTRANCE_WIDTH ; dimensions (y, x)
	dw SafariZoneEntranceBlocks, SafariZoneEntranceTexts, SafariZoneEntranceScript ; blocks, texts, scripts
	db $00 ; connections

	dw SafariZoneEntranceObject ; objects

SafariZoneEntranceScript: ; 0x751cd
	call $3c3c
	ld hl, SafariZoneEntranceScripts
	ld a, [$d61f]
	jp $3d97
; 0x751d9

SafariZoneEntranceScripts: ; 0x751d9
	dw SafariZoneEntranceScript0, SafariZoneEntranceScript1, SafariZoneEntranceScript2, SafariZoneEntranceScript3, SafariZoneEntranceScript4, SafariZoneEntranceScript5, SafariZoneEntranceScript6

SafariZoneEntranceScript0: ; 0x751e7
	ld hl, Unknown_75221
	call $34bf
	ret nc
	ld a, $3
	ld [$ff00+$8c], a
	call DisplayTextID
	ld a, $ff
	ld [$cd6b], a
	xor a
	ld [$ff00+$b4], a
	ld a, $c
	ld [$c109], a
	ld a, [$cd3d]
	cp $1
	jr z, .asm_7520f ; 0x75207 $6
	ld a, $2
	ld [$d61f], a
	ret
.asm_7520f
	ld a, $10
	ld c, $1
	call Unknown_752a3
	ld a, $f0
	ld [$cd6b], a
	ld a, $1
	ld [$d61f], a
	ret
; 0x75221

Unknown_75221: ; 0x75221
db $2, $3, $2, $4, $ff

SafariZoneEntranceScript1: ; 0x75226
	call Unknown_752b4
	ret nz
SafariZoneEntranceScript2: ; 0x7522a
	xor a
	ld [$ff00+$b4], a
	ld [$cd6b], a
	call $2429
	ld a, $4
	ld [$ff00+$8c], a
	call $2920
	ld a, $ff
	ld [$cd6b], a
	ret
; 0x75240

SafariZoneEntranceScript3: ; 0x75240
	call Unknown_752b4
	ret nz
	xor a
	ld [$cd6b], a
	ld a, $5
	ld [$d61f], a
	ret
; 0x7524e

SafariZoneEntranceScript5: ; 0x7524e
	ld a, $4
	ld [$d528], a
	ld hl, $d790
	bit 6, [hl]
	res 6, [hl]
	jr z, .asm_7527f ; 0x7525a $23
	res 7, [hl]
	call $2429
	ld a, $f0
	ld [$cd6b], a
	ld a, $6
	ld [$ff00+$8c], a
	call $2920
	xor a
	ld [$da47], a
	ld a, $80
	ld c, $3
	call Unknown_752a3
	ld a, $4
	ld [$d61f], a
	jr .asm_75286 ; 0x7527d $7
.asm_7527f
	ld a, $5
	ld [$ff00+$8c], a
	call $2920
.asm_75286
	ret
; 0x75287

SafariZoneEntranceScript4: ; 0x75287
	call Unknown_752b4
	ret nz
	xor a
	ld [$cd6b], a
	ld a, $0
	ld [$d61f], a
	ret
; 0x75295

SafariZoneEntranceScript6: ; 0x75295
	call Unknown_752b4
	ret nz
	call Delay3
	ld a, [$cf0d]
	ld [$d61f], a
	ret
; 0x752a3

Unknown_752a3: ; 0x752a3
INCBIN "baserom.gbc",$752a3,$752b4 - $752a3

Unknown_752b4:
INCBIN "baserom.gbc",$752b4,$752b9 - $752b4

SafariZoneEntranceTexts: ; 0x752b9
	dw SafariZoneEntranceText1, SafariZoneEntranceText2, SafariZoneEntranceText3, SafariZoneEntranceText4, SafariZoneEntranceText5, SafariZoneEntranceText6

SafariZoneEntranceText3:
SafariZoneEntranceText1: ; 0x752c5
	TX_FAR _SafariZoneEntranceText1
	db $50

SafariZoneEntranceText4: ; 0x752ca
	TX_FAR UnnamedText_9e6e4 ; 0x9e6e4
	db $8
; 0x752cf
	ld a, $13
	ld [$d125], a
	call $30e8
	call $35ec
	ld a, [$cc26]
	and a
	jp nz, $5346 ;Unknown_75346
	xor a
	ld [$ff00+$9f], a
	ld a, $5
	ld [$ff00+$a0], a
	ld a, $0
	ld [$ff00+$a1], a
	call $35a6
	jr nc, .asm_752f9 ; 0x752ef $8
	ld hl, UnnamedText_7536a
	call PrintText
	jr .asm_7534c ; 0x752f7 $53
.asm_752f9
	xor a
	ld [$cd3d], a
	ld a, $5
	ld [$cd3e], a
	ld a, $0
	ld [$cd3f], a
	ld hl, $cd3f
	ld de, $d349
	ld c, $3
	ld a, $c
	call Predef
	ld a, $13
	ld [$d125], a
	call $30e8
	ld hl, UnnamedText_7535b
	call PrintText
	ld a, $1e
	ld [$da47], a
	ld a, $1
	ld [$d70d], a
	ld a, $f6
	ld [$d70e], a
	ld a, $40
	ld c, $3
	call Unknown_752a3
	ld hl, $d790
	set 7, [hl]
	res 6, [hl]
	ld a, $3
	ld [$d61f], a
	jr .asm_75358 ; 0x75344 $12
;Unknown_75346:
	ld hl, UnnamedText_75365
	call PrintText
.asm_7534c
	ld a, $80
	ld c, $1
	call Unknown_752a3
	ld a, $4
	ld [$d61f], a
.asm_75358
	jp TextScriptEnd
; 0x7535b

UnnamedText_7535b: ; 0x7535b
	TX_FAR UnnamedText_9e747 ; 0x9e747
	db $0B

UnnamedText_75360: ; 0x75360
	TX_FAR _UnnamedText_75360
	db $50
; 0x75360 + 5 bytes

UnnamedText_75365: ; 0x75365
	TX_FAR _UnnamedText_75365
	db $50
; 0x75365 + 5 bytes

UnnamedText_7536a: ; 0x7536a
	TX_FAR _UnnamedText_7536a
	db $50
; 0x7536a + 5 bytes

SafariZoneEntranceText5: ; 0x7536f
	TX_FAR UnnamedText_9e814 ; 0x9e814
	db $8
	call $35ec
	ld a, [$cc26]
	and a
	jr nz, .asm_7539c ; 0x7537b $1f
	ld hl, UnnamedText_753bb
	call PrintText
	xor a
	ld [$c109], a
	ld a, $80
	ld c, $3
	call Unknown_752a3
	ld hl, $d790
	res 6, [hl]
	res 7, [hl]
	ld a, $0
	ld [$cf0d], a
	jr .asm_753b3 ; 0x7539a $17
.asm_7539c
	ld hl, UnnamedText_753c0
	call PrintText
	ld a, $4
	ld [$c109], a
	ld a, $40
	ld c, $1
	call Unknown_752a3
	ld a, $5
	ld [$cf0d], a
.asm_753b3
	ld a, $6
	ld [$d61f], a
	jp TextScriptEnd
; 0x753bb

UnnamedText_753bb: ; 0x753bb
	TX_FAR _UnnamedText_753bb
	db $50
; 0x753bb + 5 bytes

UnnamedText_753c0: ; 0x753c0
	TX_FAR _UnnamedText_753c0
	db $50
; 0x753c0 + 5 bytes

SafariZoneEntranceText6: ; 0x753c5
	TX_FAR _UnnamedText_753c5
	db $50
; 0x753c5 + 5 bytes

SafariZoneEntranceText2: ; 0x753ca
	db $08 ; asm
	ld hl, UnnamedText_753e6
	call PrintText
	call $35ec
	ld a, [$cc26]
	and a
	ld hl, UnnamedText_753f0
	jr nz, .asm_278a6 ; 0x753db
	ld hl, UnnamedText_753eb
.asm_278a6 ; 0x753e0
	call PrintText
	jp TextScriptEnd

UnnamedText_753e6: ; 0x753e6
	TX_FAR _UnnamedText_753e6
	db $50
; 0x753e6 + 5 bytes

UnnamedText_753eb: ; 0x753eb
	TX_FAR _UnnamedText_753eb
	db $50
; 0x753eb + 5 bytes

UnnamedText_753f0: ; 0x753f0
	TX_FAR _UnnamedText_753f0
	db $50
; 0x753f0 + 5 bytes

SafariZoneEntranceObject: ; 0x753f5 (size=48)
	db $a ; border tile

	db $4 ; warps
	db $5, $3, $4, $ff
	db $5, $4, $4, $ff
	db $0, $3, $0, SAFARI_ZONE_CENTER
	db $0, $4, $1, SAFARI_ZONE_CENTER

	db $0 ; signs

	db $2 ; people
	db SPRITE_WHITE_PLAYER, $2 + 4, $6 + 4, $ff, $d2, $1 ; person
	db SPRITE_WHITE_PLAYER, $4 + 4, $1 + 4, $ff, $d3, $2 ; person

	; warp-to
	EVENT_DISP $4, $5, $3
	EVENT_DISP $4, $5, $4
	EVENT_DISP $4, $0, $3 ; SAFARI_ZONE_CENTER
	EVENT_DISP $4, $0, $4 ; SAFARI_ZONE_CENTER

SafariZoneEntranceBlocks: ; 0x75425 12
	INCBIN "maps/safarizoneentrance.blk"

FuchsiaGym_h: ; 0x75431 to 0x7543d (12 bytes) (id=157)
	db $07 ; tileset
	db FUCHSIA_GYM_HEIGHT, FUCHSIA_GYM_WIDTH ; dimensions (y, x)
	dw FuchsiaGymBlocks, FuchsiaGymTexts, FuchsiaGymScript ; blocks, texts, scripts
	db $00 ; connections

	dw FuchsiaGymObject ; objects

FuchsiaGymScript: ; 0x7543d
	call FuchsiaGymScript_Unknown75453
	call $3c3c
	ld hl, FuchsiaGymTrainerHeaders
	ld de, Unknown_75482
	ld a, [$d65b]
	call $3160
	ld [$d65b], a
	ret
; 0x75453

FuchsiaGymScript_Unknown75453: ; 0x75453
	ld hl, $D126
	bit 6, [hl]
	res 6, [hl]
	ret z
	ld hl, Gym5CityName
	ld de, Gym5LeaderName
	call $317F
	ret

Gym5CityName: ; 0x75465
	db "FUCHSIA CITY@"
Gym5LeaderName: ; 0x75472
	db "KOGA@"

INCBIN "baserom.gbc",$75477,$75482-$75477

Unknown_75482:
INCBIN "baserom.gbc",$75482,$75497-$75482

Unknown_75497:
INCBIN "baserom.gbc",$75497,$754D5-$75497

FuchsiaGymTexts: ; 0x754d5
	dw FuchsiaGymText1, FuchsiaGymText2, FuchsiaGymText3, FuchsiaGymText4, FuchsiaGymText5, FuchsiaGymText6, FuchsiaGymText7, FuchsiaGymText8, FuchsiaGymText9, FuchsiaGymText10, FuchsiaGymText11

FuchsiaGymTrainerHeaders:
FuchsiaGymTrainerHeader0: ; 0x754eb
	db $2 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d792 ; flag's byte
	dw FuchsiaGymBattleText1 ; 0x55ae TextBeforeBattle
	dw FuchsiaGymAfterBattleText1 ; 0x55b8 TextAfterBattle
	dw FuchsiaGymEndBattleText1 ; 0x55b3 TextEndBattle
	dw FuchsiaGymEndBattleText1 ; 0x55b3 TextEndBattle
; 0x754f7

FuchsiaGymTrainerHeader2: ; 0x754f7
	db $3 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d792 ; flag's byte
	dw FuchsiaGymBattleText2 ; 0x55c7 TextBeforeBattle
	dw FuchsiaGymAfterBattleText2 ; 0x55d1 TextAfterBattle
	dw FuchsiaGymEndBattleText2 ; 0x55cc TextEndBattle
	dw FuchsiaGymEndBattleText2 ; 0x55cc TextEndBattle
; 0x75503

FuchsiaGymTrainerHeader3: ; 0x75503
	db $4 ; flag's bit
	db ($4 << 4) ; trainer's view range
	dw $d792 ; flag's byte
	dw FuchsiaGymBattleText3 ; 0x55e0 TextBeforeBattle
	dw FuchsiaGymAfterBattleText3 ; 0x55ea TextAfterBattle
	dw FuchsiaGymEndBattleText3 ; 0x55e5 TextEndBattle
	dw FuchsiaGymEndBattleText3 ; 0x55e5 TextEndBattle
; 0x7550f

FuchsiaGymTrainerHeader4: ; 0x7550f
	db $5 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d792 ; flag's byte
	dw FuchsiaGymBattleText4 ; 0x55f9 TextBeforeBattle
	dw FuchsiaGymAfterBattleText4 ; 0x5603 TextAfterBattle
	dw FuchsiaGymEndBattleText4 ; 0x55fe TextEndBattle
	dw FuchsiaGymEndBattleText4 ; 0x55fe TextEndBattle
; 0x7551b

FuchsiaGymTrainerHeader5: ; 0x7551b
	db $6 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d792 ; flag's byte
	dw FuchsiaGymBattleText5 ; 0x5612 TextBeforeBattle
	dw FuchsiaGymAfterBattleText5 ; 0x561c TextAfterBattle
	dw FuchsiaGymEndBattleText5 ; 0x5617 TextEndBattle
	dw FuchsiaGymEndBattleText5 ; 0x5617 TextEndBattle
; 0x75527

FuchsiaGymTrainerHeader6: ; 0x75527
	db $7 ; flag's bit
	db ($2 << 4) ; trainer's view range
	dw $d792 ; flag's byte
	dw FuchsiaGymBattleText6 ; 0x562b TextBeforeBattle
	dw FuchsiaGymAfterBattleText6 ; 0x5635 TextAfterBattle
	dw FuchsiaGymEndBattleText6 ; 0x5630 TextEndBattle
	dw FuchsiaGymEndBattleText6 ; 0x5630 TextEndBattle
; 0x75533

db $ff

FuchsiaGymText1: ; 0x75534
	db $08 ; asm
	ld a, [$d792]
	bit 1, a
	jr z, .asm_181b6 ; 0x7553a
	bit 0, a
	jr nz, .asm_adc3b ; 0x7553e
	call z, Unknown_75497
	call DisableWaitingAfterTextDisplay
	jr .asm_e84c6 ; 0x75546
.asm_adc3b ; 0x75548
	ld hl, UnnamedText_7558b
	call PrintText
	jr .asm_e84c6 ; 0x7554e
.asm_181b6 ; 0x75550
	ld hl, UnnamedText_75581
	call PrintText
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_75586
	ld de, UnnamedText_75586
	call $3354
	ldh a, [$8c]
	ld [$cf13], a
	call $336a
	call $32d7
	ld a, $5
	ld [$d05c], a
	xor a
	ldh [$b4], a
	ld a, $3
	ld [$d65b], a
.asm_e84c6 ; 0x7557e
	jp TextScriptEnd

UnnamedText_75581: ; 0x75581
	TX_FAR _UnnamedText_75581
	db $50
; 0x75581 + 5 bytes

UnnamedText_75586: ; 0x75586
	TX_FAR _UnnamedText_75586
	db $50
; 0x75586 + 5 bytes

UnnamedText_7558b: ; 0x7558b
	TX_FAR _UnnamedText_7558b
	db $50
; 0x7558b + 5 bytes

FuchsiaGymText9: ; 0x75590
	TX_FAR _UnnamedText_75590
	db $50
; 0x75590 + 5 bytes

FuchsiaGymText10: ; 0x75595
	TX_FAR _ReceivedTM06Text ; 0xa00eb
	db $11

TM06ExplanationText: ; 0x7559a
	TX_FAR _TM06ExplanationText
	db $50
; 0x7559a + 5 bytes

FuchsiaGymText11: ; 0x7559f
	TX_FAR _TM06NoRoomText
	db $50
; 0x7559f + 5 bytes

FuchsiaGymText2: ; 0x755a4
	db $08 ; asm
	ld hl, FuchsiaGymTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

FuchsiaGymBattleText1: ; 0x755ae
	TX_FAR _FuchsiaGymBattleText1
	db $50
; 0x755ae + 5 bytes

FuchsiaGymEndBattleText1: ; 0x755b3
	TX_FAR _FuchsiaGymEndBattleText1
	db $50
; 0x755b3 + 5 bytes

FuchsiaGymAfterBattleText1: ; 0x755b8
	TX_FAR _FuchsiaGymAfterBattleText1
	db $50
; 0x755b8 + 5 bytes

FuchsiaGymText3: ; 0x755bd
	db $08 ; asm
	ld hl, FuchsiaGymTrainerHeader2
	call LoadTrainerHeader
	jp TextScriptEnd

FuchsiaGymBattleText2: ; 0x755c7
	TX_FAR _FuchsiaGymBattleText2
	db $50
; 0x755c7 + 5 bytes

FuchsiaGymEndBattleText2: ; 0x755cc
	TX_FAR _FuchsiaGymEndBattleText2
	db $50
; 0x755cc + 5 bytes

FuchsiaGymAfterBattleText2: ; 0x755d1
	TX_FAR _FuchsiaGymAfterBattleText2
	db $50
; 0x755d1 + 5 bytes

FuchsiaGymText4: ; 0x755d6
	db $08 ; asm
	ld hl, FuchsiaGymTrainerHeader3
	call LoadTrainerHeader
	jp TextScriptEnd

FuchsiaGymBattleText3: ; 0x755e0
	TX_FAR _FuchsiaGymBattleText3
	db $50
; 0x755e0 + 5 bytes

FuchsiaGymEndBattleText3: ; 0x755e5
	TX_FAR _FuchsiaGymEndBattleText3
	db $50
; 0x755e5 + 5 bytes

FuchsiaGymAfterBattleText3: ; 0x755ea
	TX_FAR _FuchsiaGymAfterBattleText3
	db $50
; 0x755ea + 5 bytes

FuchsiaGymText5: ; 0x755ef
	db $08 ; asm
	ld hl, FuchsiaGymTrainerHeader4
	call LoadTrainerHeader
	jp TextScriptEnd

FuchsiaGymBattleText4: ; 0x755f9
	TX_FAR _FuchsiaGymBattleText4
	db $50
; 0x755f9 + 5 bytes

FuchsiaGymEndBattleText4: ; 0x755fe
	TX_FAR _FuchsiaGymEndBattleText4
	db $50
; 0x755fe + 5 bytes

FuchsiaGymAfterBattleText4: ; 0x75603
	TX_FAR _FuchsiaGymAfterBattleText4
	db $50
; 0x75603 + 5 bytes

FuchsiaGymText6: ; 0x75608
	db $08 ; asm
	ld hl, FuchsiaGymTrainerHeader5
	call LoadTrainerHeader
	jp TextScriptEnd

FuchsiaGymBattleText5: ; 0x75612
	TX_FAR _FuchsiaGymBattleText5
	db $50
; 0x75612 + 5 bytes

FuchsiaGymEndBattleText5: ; 0x75617
	TX_FAR _FuchsiaGymEndBattleText5
	db $50
; 0x75617 + 5 bytes

FuchsiaGymAfterBattleText5: ; 0x7561c
	TX_FAR _FuchsiaGymAfterBattleText5
	db $50
; 0x7561c + 5 bytes

FuchsiaGymText7: ; 0x75621
	db $08 ; asm
	ld hl, FuchsiaGymTrainerHeader6
	call LoadTrainerHeader
	jp TextScriptEnd

FuchsiaGymBattleText6: ; 0x7562b
	TX_FAR _FuchsiaGymBattleText6
	db $50
; 0x7562b + 5 bytes

FuchsiaGymEndBattleText6: ; 0x75630
	TX_FAR _FuchsiaGymEndBattleText6
	db $50
; 0x75630 + 5 bytes

FuchsiaGymAfterBattleText6: ; 0x75635
	TX_FAR _FuchsiaGymAfterBattleText6
	db $50
; 0x75635 + 5 bytes

FuchsiaGymText8: ; 0x7563a
	db $08 ; asm
	ld a, [$d792]
	bit 1, a
	ld hl, UnnamedText_75653
	jr nz, .asm_50671 ; 0x75643
	ld hl, UnnamedText_7564e
.asm_50671 ; 0x75648
	call PrintText
	jp TextScriptEnd

UnnamedText_7564e: ; 0x7564e
	TX_FAR _UnnamedText_7564e
	db $50
; 0x7564e + 5 bytes

UnnamedText_75653: ; 0x75653
	TX_FAR _UnnamedText_75653
	db $50
; 0x75653 + 5 bytes

FuchsiaGymObject: ; 0x75658 (size=82)
	db $3 ; border tile

	db $2 ; warps
	db $11, $4, $5, $ff
	db $11, $5, $5, $ff

	db $0 ; signs

	db $8 ; people
	db SPRITE_BLACKBELT, $a + 4, $4 + 4, $ff, $d0, $41, KOGA + $C8, $1 ; trainer
	db SPRITE_ROCKER, $d + 4, $8 + 4, $ff, $d0, $42, JUGGLER + $C8, $7 ; trainer
	db SPRITE_ROCKER, $8 + 4, $7 + 4, $ff, $d3, $43, JUGGLER + $C8, $3 ; trainer
	db SPRITE_ROCKER, $c + 4, $1 + 4, $ff, $d0, $44, JUGGLER + $C8, $8 ; trainer
	db SPRITE_ROCKER, $5 + 4, $3 + 4, $ff, $d1, $45, TAMER + $C8, $1 ; trainer
	db SPRITE_ROCKER, $2 + 4, $8 + 4, $ff, $d0, $46, TAMER + $C8, $2 ; trainer
	db SPRITE_ROCKER, $7 + 4, $2 + 4, $ff, $d2, $47, JUGGLER + $C8, $4 ; trainer
	db SPRITE_GYM_HELPER, $f + 4, $7 + 4, $ff, $d0, $8 ; person

	; warp-to
	EVENT_DISP $5, $11, $4
	EVENT_DISP $5, $11, $5

FuchsiaGymBlocks: ; 0x756aa 45
	INCBIN "maps/fuchsiagym.blk"

FuchsiaMeetingRoom_h: ; 0x756d7 to 0x756e3 (12 bytes) (id=158)
	db $14 ; tileset
	db FUCHSIAMEETINGROOM_HEIGHT, FUCHSIAMEETINGROOM_WIDTH ; dimensions (y, x)
	dw FuchsiaMeetingRoomBlocks, FuchsiaMeetingRoomTexts, FuchsiaMeetingRoomScript ; blocks, texts, scripts
	db $00 ; connections

	dw FuchsiaMeetingRoomObject ; objects

FuchsiaMeetingRoomScript: ; 0x756e3
	call $3c3c
	ret
; 0x756e7

FuchsiaMeetingRoomTexts: ; 0x756e7
	dw FuchsiaMeetingRoomText1, FuchsiaMeetingRoomText2, FuchsiaMeetingRoomText3

FuchsiaMeetingRoomText1: ; 0x756ed
	TX_FAR _FuchsiaMeetingRoomText1
	db $50

FuchsiaMeetingRoomText2: ; 0x756f2
	TX_FAR _FuchsiaMeetingRoomText2
	db $50

FuchsiaMeetingRoomText3: ; 0x756f7
	TX_FAR _FuchsiaMeetingRoomText3
	db $50

FuchsiaMeetingRoomObject: ; 0x756fc (size=38)
	db $17 ; border tile

	db $2 ; warps
	db $7, $4, $6, $ff
	db $7, $5, $6, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_WHITE_PLAYER, $1 + 4, $4 + 4, $ff, $d0, $1 ; person
	db SPRITE_WHITE_PLAYER, $2 + 4, $0 + 4, $ff, $d1, $2 ; person
	db SPRITE_WHITE_PLAYER, $1 + 4, $a + 4, $ff, $d0, $3 ; person

	; warp-to
	EVENT_DISP $7, $7, $4
	EVENT_DISP $7, $7, $5

FuchsiaMeetingRoomBlocks: ; 0x75722 28
	INCBIN "maps/fuchsiameetingroom.blk"

CinnabarGym_h: ; 0x7573e to 0x7574a (12 bytes) (id=166)
	db $16 ; tileset
	db CINNABAR_GYM_HEIGHT, CINNABAR_GYM_WIDTH ; dimensions (y, x)
	dw CinnabarGymBlocks, CinnabarGymTexts, CinnabarGymScript ; blocks, texts, scripts
	db $00 ; connections

	dw CinnabarGymObject ; objects

CinnabarGymScript: ; 0x7574a
	call CinnabarGymScript_Unknown75759
	call $3c3c
	ld hl, CinnabarGymScripts
	ld a, [$d65e]
	jp $3d97
; 0x75759

CinnabarGymScript_Unknown75759: ; 0x75759
	ld hl, $D126
	bit 6, [hl]
	res 6, [hl]
	push hl
	call nz, CinnabarGymScript_Unknown75772
	pop hl
	bit 5, [hl]
	res 5, [hl]
	call nz, $3EAD
	ld hl, $D79B
	res 7, [hl]
	ret
CinnabarGymScript_Unknown75772: ; 0x75772
	ld hl, Gym7CityName
	ld de, Gym7LeaderName
	jp $317F

Gym7CityName: ; 0x7577B
	db "CINNABAR ISLAND@"
Gym7LeaderName: ; 0x7578b
	db "BLAINE@"

Unknown_75792:
INCBIN "baserom.gbc",$75792,$757a0 - $75792

Unknown_757a0:
INCBIN "baserom.gbc",$757a0,$757a6 - $757a0

CinnabarGymScripts: ; 0x757a6
	dw CinnabarGymScript0, CinnabarGymScript1, CinnabarGymScript2, CinnabarGymScript3

CinnabarGymScript0: ; 0x757ae
	ld a, [$da38]
	and a
	ret z
	ld [$ff00+$8c], a
	cp $4
	jr nz, .asm_757c3 ; 0x757b7 $a
	ld a, $4
	ld [$d528], a
	ld de, Unknown_757d7
	jr .asm_757cb ; 0x757c1 $8
.asm_757c3
	ld de, Unknown_757da
	ld a, $1
	ld [$d528], a
.asm_757cb
	call $363a
	ld a, $1
	ld [$d65e], a
	ld [$da39], a
	ret
; 0x757d7

Unknown_757d7:
INCBIN "baserom.gbc",$757d7,$757da - $757d7

Unknown_757da:
INCBIN "baserom.gbc",$757da,$757dc - $757da

CinnabarGymScript1: ; 0x757dc
	ld a, [$d730]
	bit 0, a
	ret nz
	xor a
	ld [$cd6b], a
	ld a, [$da38]
	ld [$cc55], a
	ld [$ff00+$8c], a
	jp $2920
; 0x757f1

Unknown_757f1:
INCBIN "baserom.gbc",$757f1,$757f6 - $757f1

CinnabarGymScript2: ; 0x757f6
	ld a, [$d057]
	cp $ff
	jp z, Unknown_75792
	ld a, [$cc55]
	ld [$ff00+$db], a
	ld c, a
	ld b, $2
	ld hl, $d79a
	call Unknown_757f1
	ld a, c
	and a
	jr nz, .asm_7581b ; 0x7580e $b
	call $3748
	ld a, $ad
	call $23b1
	call $3748
.asm_7581b
	ld a, [$cc55]
	ld [$ff00+$db], a
	ld c, a
	ld b, $1
	ld hl, $d79a
	call Unknown_757f1
	ld a, [$cc55]
	sub $2
	ld c, a
	ld b, $1
	ld hl, $d79c
	call Unknown_757f1
	call $3ead
	xor a
	ld [$cd6b], a
	ld [$da38], a
	ld a, $0
	ld [$d65e], a
	ld [$da39], a
	ret
; 0x7584a

CinnabarGymScript3: ; 0x7584a
	ld a, [$d057]
	cp $ff
	jp z, Unknown_75792
	ld a, $f0
	ld [$cd6b], a
Unknown_75857:
	ld a, $a
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d79a
	set 1, [hl]
	ld bc, $ee01
	call GiveItem
	jr nc, .asm_75879 ; 0x75869 $e
	ld a, $b
	ld [$ff00+$8c], a
	call $2920
	ld hl, $d79a
	set 0, [hl]
	jr .asm_75880 ; 0x75877 $7
.asm_75879
	ld a, $c
	ld [$ff00+$8c], a
	call $2920
.asm_75880
	ld hl, $d356
	set 6, [hl]
	ld hl, $d72a
	set 6, [hl]
	ld a, [$d79a]
	or $fc
	ld [$d79a], a
	ld hl, $d79b
	set 0, [hl]
	ld hl, $d126
	set 5, [hl]
	jp Unknown_75792
; 0x7589f

CinnabarGymTexts: ; 0x7589f
	dw CinnabarGymText1, CinnabarGymText2, CinnabarGymText3, CinnabarGymText4, CinnabarGymText5, CinnabarGymText6, CinnabarGymText7, CinnabarGymText8, CinnabarGymText9
;CinnabarGymText 10: ; 0x75925
;CinnabarGymText 11: ; 0x7592a
;CinnabarGymText 12: ; 0x75934

INCBIN "baserom.gbc",$758b1,$758b7 - $758b1

Unknown_758b7:
INCBIN "baserom.gbc",$758b7,$758df - $758b7

CinnabarGymText1: ; 0x758df
	db $8
	ld a, [$d79a]
	bit 1, a
	jr z, .asm_d9332 ; 0x758e5 $16
	bit 0, a
	jr nz, .asm_3012f ; 0x758e9 $9
	call z, Unknown_75857
	call DisableWaitingAfterTextDisplay
	jp TextScriptEnd
.asm_3012f ; 0x758f4
	ld hl, UnnamedText_75920
	call PrintText
	jp TextScriptEnd
.asm_d9332 ; 0x758fd
	ld hl, UnnamedText_75914
	call PrintText
	ld hl, UnnamedText_75919
	ld de, UnnamedText_75919 ; $5919 XXX
	call $3354
	ld a, $7
	ld [$d05c], a
	jp Unknown_758b7
; 0x75914

UnnamedText_75914: ; 0x75914
	TX_FAR _UnnamedText_75914
	db $50
; 0x75914 + 5 bytes

UnnamedText_75919: ; 0x75919
	TX_FAR UnnamedText_a08c7
	db $11
	db $d
	db $50

UnnamedText_75920: ; 0x75920
	TX_FAR _UnnamedText_75920
	db $50
; 0x75920 + 5 bytes

UnnamedText_75925: ; 0x75925
	TX_FAR _UnnamedText_75925
	db $50
; 0x75925 + 5 bytes

ReceivedTM38Text: ; 0x7592a
	TX_FAR _ReceivedTM38Text ; 0xa09a8
	db $0B
	TX_FAR _TM38ExplanationText
	db $50
; 0x75934

TM38NoRoomText: ; 0x75934
	TX_FAR _TM38NoRoomText
	db $50
; 0x75934 + 5 bytes

CinnabarGymText2: ; 0x75939
	db $08 ; asm
	call Unknown_757a0
	ld a, [$d79a]
	bit 2, a
	jr nz, .asm_46bb4 ; 0x75942
	ld hl, UnnamedText_7595f
	call PrintText
	ld hl, UnnamedText_75964
	ld de, UnnamedText_75964 ; $5964 XXX
	call $3354
	jp Unknown_758b7
.asm_46bb4 ; 0x75956
	ld hl, UnnamedText_75969
	call PrintText
	jp TextScriptEnd

UnnamedText_7595f: ; 0x7595f
	TX_FAR _UnnamedText_7595f
	db $50
; 0x7595f + 5 bytes

UnnamedText_75964: ; 0x75964
	TX_FAR _UnnamedText_75964
	db $50
; 0x75964 + 5 bytes

UnnamedText_75969: ; 0x75969
	TX_FAR _UnnamedText_75969
	db $50
; 0x75969 + 5 bytes

CinnabarGymText3: ; 0x7596e
	db $08 ; asm
	call Unknown_757a0
	ld a, [$d79a]
	bit 3, a
	jr nz, .asm_4b406 ; 0x75977
	ld hl, UnnamedText_75994
	call PrintText
	ld hl, UnnamedText_75999
	ld de, UnnamedText_75999 ; $5999 XXX
	call $3354
	jp Unknown_758b7
.asm_4b406 ; 0x7598b
	ld hl, UnnamedText_7599e
	call PrintText
	jp TextScriptEnd

UnnamedText_75994: ; 0x75994
	TX_FAR _UnnamedText_75994
	db $50
; 0x75994 + 5 bytes

UnnamedText_75999: ; 0x75999
	TX_FAR _UnnamedText_75999
	db $50
; 0x75999 + 5 bytes

UnnamedText_7599e: ; 0x7599e
	TX_FAR _UnnamedText_7599e
	db $50
; 0x7599e + 5 bytes

CinnabarGymText4: ; 0x759a3
	db $08 ; asm
	call Unknown_757a0
	ld a, [$d79a]
	bit 4, a
	jr nz, .asm_c0673 ; 0x759ac
	ld hl, UnnamedText_759c9
	call PrintText
	ld hl, UnnamedText_759ce
	ld de, UnnamedText_759ce ; $59ce XXX
	call $3354
	jp Unknown_758b7
.asm_c0673 ; 0x759c0
	ld hl, UnnamedText_759d3
	call PrintText
	jp TextScriptEnd

UnnamedText_759c9: ; 0x759c9
	TX_FAR _UnnamedText_759c9
	db $50
; 0x759c9 + 5 bytes

UnnamedText_759ce: ; 0x759ce
	TX_FAR _UnnamedText_759ce
	db $50
; 0x759ce + 5 bytes

UnnamedText_759d3: ; 0x759d3
	TX_FAR _UnnamedText_759d3
	db $50
; 0x759d3 + 5 bytes

CinnabarGymText5: ; 0x759d8
	db $08 ; asm
	call Unknown_757a0
	ld a, [$d79a]
	bit 5, a
	jr nz, .asm_5cfd7 ; 0x759e1
	ld hl, UnnamedText_759fe
	call PrintText
	ld hl, UnnamedText_75a03
	ld de, UnnamedText_75a03 ; $5a03 XXX
	call $3354
	jp Unknown_758b7
.asm_5cfd7 ; 0x759f5
	ld hl, UnnamedText_75a08
	call PrintText
	jp TextScriptEnd

UnnamedText_759fe: ; 0x759fe
	TX_FAR _UnnamedText_759fe
	db $50
; 0x759fe + 5 bytes

UnnamedText_75a03: ; 0x75a03
	TX_FAR _UnnamedText_75a03
	db $50
; 0x75a03 + 5 bytes

UnnamedText_75a08: ; 0x75a08
	TX_FAR _UnnamedText_75a08
	db $50
; 0x75a08 + 5 bytes

CinnabarGymText6: ; 0x75a0d
	db $08 ; asm
	call Unknown_757a0
	ld a, [$d79a]
	bit 6, a
	jr nz, .asm_776b4 ; 0x75a16
	ld hl, UnnamedText_75a33
	call PrintText
	ld hl, UnnamedText_75a38
	ld de, UnnamedText_75a38
	call $3354
	jp Unknown_758b7
.asm_776b4 ; 0x75a2a
	ld hl, UnnamedText_75a3d
	call PrintText
	jp TextScriptEnd

UnnamedText_75a33: ; 0x75a33
	TX_FAR _UnnamedText_75a33
	db $50
; 0x75a33 + 5 bytes

UnnamedText_75a38: ; 0x75a38
	TX_FAR _UnnamedText_75a38
	db $50
; 0x75a38 + 5 bytes

UnnamedText_75a3d: ; 0x75a3d
	TX_FAR _UnnamedText_75a3d
	db $50
; 0x75a3d + 5 bytes

CinnabarGymText7: ; 0x75a42
	db $08 ; asm
	call Unknown_757a0
	ld a, [$d79a]
	bit 7, a
	jr nz, .asm_2f755 ; 0x75a4b
	ld hl, UnnamedText_75a68
	call PrintText
	ld hl, UnnamedText_75a6d
	ld de, UnnamedText_75a6d
	call $3354
	jp Unknown_758b7
.asm_2f755 ; 0x75a5f
	ld hl, UnnamedText_75a72
	call PrintText
	jp TextScriptEnd

UnnamedText_75a68: ; 0x75a68
	TX_FAR _UnnamedText_75a68
	db $50
; 0x75a68 + 5 bytes

UnnamedText_75a6d: ; 0x75a6d
	TX_FAR _UnnamedText_75a6d
	db $50
; 0x75a6d + 5 bytes

UnnamedText_75a72: ; 0x75a72
	TX_FAR _UnnamedText_75a72
	db $50
; 0x75a72 + 5 bytes

CinnabarGymText8: ; 0x75a77
	db $08 ; asm
	call Unknown_757a0
	ld a, [$d79b]
	bit 0, a
	jr nz, .asm_d87be ; 0x75a80
	ld hl, UnnamedText_75a9d
	call PrintText
	ld hl, UnnamedText_75aa2
	ld de, UnnamedText_75aa2 ; $5aa2 XXX
	call $3354
	jp Unknown_758b7
.asm_d87be ; 0x75a94
	ld hl, UnnamedText_75aa7
	call PrintText
	jp TextScriptEnd

UnnamedText_75a9d: ; 0x75a9d
	TX_FAR _UnnamedText_75a9d
	db $50
; 0x75a9d + 5 bytes

UnnamedText_75aa2: ; 0x75aa2
	TX_FAR _UnnamedText_75aa2
	db $50
; 0x75aa2 + 5 bytes

UnnamedText_75aa7: ; 0x75aa7
	TX_FAR _UnnamedText_75aa7
	db $50
; 0x75aa7 + 5 bytes

CinnabarGymText9: ; 0x75aac
	db $08 ; asm
	ld a, [$d79a]
	bit 1, a
	jr nz, .asm_627d9 ; 0x75ab2
	ld hl, UnnamedText_75ac2
	jr .asm_0b11d ; 0x75ab7
.asm_627d9 ; 0x75ab9
	ld hl, UnnamedText_75ac7
.asm_0b11d ; 0x75abc
	call PrintText
	jp TextScriptEnd

UnnamedText_75ac2: ; 0x75ac2
	TX_FAR _UnnamedText_75ac2
	db $50
; 0x75ac2 + 5 bytes

UnnamedText_75ac7: ; 0x75ac7
	TX_FAR _UnnamedText_75ac7
	db $50
; 0x75ac7 + 5 bytes

CinnabarGymObject: ; 0x75acc (size=90)
	db $2e ; border tile

	db $2 ; warps
	db $11, $10, $1, $ff
	db $11, $11, $1, $ff

	db $0 ; signs

	db $9 ; people
	db SPRITE_FAT_BALD_GUY, $3 + 4, $3 + 4, $ff, $d0, $41, BLAINE + $C8, $1 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $11 + 4, $ff, $d0, $42, SUPER_NERD + $C8, $9 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $11 + 4, $ff, $d0, $43, BURGLAR + $C8, $4 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $4 + 4, $b + 4, $ff, $d0, $44, SUPER_NERD + $C8, $a ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $b + 4, $ff, $d0, $45, BURGLAR + $C8, $5 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $e + 4, $b + 4, $ff, $d0, $46, SUPER_NERD + $C8, $b ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $e + 4, $3 + 4, $ff, $d0, $47, BURGLAR + $C8, $6 ; trainer
	db SPRITE_BLACK_HAIR_BOY_2, $8 + 4, $3 + 4, $ff, $d0, $48, SUPER_NERD + $C8, $c ; trainer
	db SPRITE_GYM_HELPER, $d + 4, $10 + 4, $ff, $d0, $9 ; person

	; warp-to
	EVENT_DISP $a, $11, $10
	EVENT_DISP $a, $11, $11

CinnabarGymBlocks: ; 0x75b26 90
	INCBIN "maps/cinnabargym.blk"

Lab1_h: ; 0x75b80 to 0x75b8c (12 bytes) (id=167)
	db $14 ; tileset
	db CINNABAR_LAB_1_HEIGHT, CINNABAR_LAB_1_WIDTH ; dimensions (y, x)
	dw Lab1Blocks, Lab1Texts, Lab1Script ; blocks, texts, scripts
	db $00 ; connections

	dw Lab1Object ; objects

Lab1Script: ; 0x75b8c
	call $3c3c
	ret
; 0x75b90

Lab1Texts: ; 0x75b90
	dw Lab1Text1, Lab1Text2, Lab1Text3, Lab1Text4, Lab1Text5

Lab1Text1: ; 0x75b9a
	TX_FAR _Lab1Text1
	db $50

Lab1Text2: ; 0x75b9f
	TX_FAR _Lab1Text2
	db $50

Lab1Text3: ; 0x75ba4
	TX_FAR _Lab1Text3
	db $50

Lab1Text4: ; 0x75ba9
	TX_FAR _Lab1Text4
	db $50

Lab1Text5: ; 0x75bae
	TX_FAR _Lab1Text5
	db $50

Lab1Object: ; 0x75bb3 (size=62)
	db $17 ; border tile

	db $5 ; warps
	db $7, $2, $2, $ff
	db $7, $3, $2, $ff
	db $4, $8, $0, CINNABAR_LAB_2
	db $4, $c, $0, CINNABAR_LAB_3
	db $4, $10, $0, CINNABAR_LAB_4

	db $4 ; signs
	db $2, $3, $2 ; Lab1Text2
	db $4, $9, $3 ; Lab1Text3
	db $4, $d, $4 ; Lab1Text4
	db $4, $11, $5 ; Lab1Text5

	db $1 ; people
	db SPRITE_FISHER, $3 + 4, $1 + 4, $ff, $ff, $1 ; person

	; warp-to
	EVENT_DISP $9, $7, $2
	EVENT_DISP $9, $7, $3
	EVENT_DISP $9, $4, $8 ; CINNABAR_LAB_2
	EVENT_DISP $9, $4, $c ; CINNABAR_LAB_3
	EVENT_DISP $9, $4, $10 ; CINNABAR_LAB_4

Lab1Blocks: ; 0x75bf1 36
	INCBIN "maps/lab1.blk"

Lab2_h: ; 0x75c15 to 0x75c21 (12 bytes) (id=168)
	db $14 ; tileset
	db CINNABAR_LAB_2_HEIGHT, CINNABAR_LAB_2_WIDTH ; dimensions (y, x)
	dw Lab2Blocks, Lab2Texts, Lab2Script ; blocks, texts, scripts
	db $00 ; connections

	dw Lab2Object ; objects

Lab2Script: ; 0x75c21
	jp $3c3c
; 0x75c24

Lab2Texts: ; 0x75c24
	dw Lab2Text1, Lab2Text2, Lab2Text3

Lab2Text1: ; 0x75c2a
	TX_FAR _Lab2Text1
	db $50

Lab2Text2: ; 0x75c2f
	db $8
	ld a, $7
	ld [W_WHICHTRADE], a
	jr asm_78552 ; 0x75c35 $6

Lab2Text3: ; 0x75c37
	db $8
	ld a, $8
	ld [W_WHICHTRADE], a
asm_78552: ; 0x75c3d
	ld a, $54
	call Predef
	jp TextScriptEnd

Lab2Object: ; 0x75c45 (size=38)
	db $17 ; border tile

	db $2 ; warps
	db $7, $2, $2, CINNABAR_LAB_1
	db $7, $3, $2, CINNABAR_LAB_1

	db $0 ; signs

	db $3 ; people
	db SPRITE_BLACK_HAIR_BOY_2, $2 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_OLD_PERSON, $4 + 4, $1 + 4, $ff, $ff, $2 ; person
	db SPRITE_FOULARD_WOMAN, $5 + 4, $5 + 4, $ff, $d1, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; CINNABAR_LAB_1
	EVENT_DISP $4, $7, $3 ; CINNABAR_LAB_1

Lab2Blocks: ; 0x75c6b 16
	INCBIN "maps/lab2.blk"

Lab3_h: ; 0x75c7b to 0x75c87 (12 bytes) (id=169)
	db $14 ; tileset
	db CINNABAR_LAB_3_HEIGHT, CINNABAR_LAB_3_WIDTH ; dimensions (y, x)
	dw Lab3Blocks, Lab3Texts, Lab3Script ; blocks, texts, scripts
	db $00 ; connections

	dw Lab3Object ; objects

Lab3Script: ; 0x75c87
	jp $3c3c
; 0x75c8a

Lab3Texts: ; 0x75c8a
	dw Lab3Text1, Lab3Text2, Lab3Text3, Lab3Text4, Lab3Text5

Lab3Text1: ; 0x75c94
	db $08 ; asm
	ld a, [$d7a1]
	bit 7, a
	jr nz, .asm_e551a ; 0x75c9a
	ld hl, TM35PreReceiveText
	call PrintText
	ld bc, (TM_35 << 8) | 1
	call GiveItem
	jr nc, .asm_6c187 ; 0x75ca8
	ld hl, ReceivedTM35Text
	call PrintText
	ld hl, $d7a1
	set 7, [hl]
	jr .asm_eb896 ; 0x75cb5
.asm_6c187 ; 0x75cb7
	ld hl, TM35NoRoomText
	call PrintText
	jr .asm_eb896 ; 0x75cbd
.asm_e551a ; 0x75cbf
	ld hl, TM35ExplanationText
	call PrintText
.asm_eb896 ; 0x75cc5
	jp TextScriptEnd

TM35PreReceiveText: ; 0x75cc8
	TX_FAR _TM35PreReceiveText
	db $50
; 0x75cc8 + 5 bytes

ReceivedTM35Text: ; 0x75ccd
	TX_FAR _ReceivedTM35Text ; 0xa0f48
	db $0B, $50
; 0x75cd3

TM35ExplanationText: ; 0x75cd3
	TX_FAR _TM35ExplanationText
	db $50
; 0x75cd3 + 5 bytes

TM35NoRoomText: ; 0x75cd8
	TX_FAR _TM35NoRoomText
	db $50
; 0x75cd8 + 5 bytes

Lab3Text2: ; 0x75cdd
	TX_FAR _Lab3Text2
	db $50

Lab3Text4:
Lab3Text3: ; 0x75ce2
	TX_FAR _Lab3Text3
	db $50

Lab3Text5: ; 0x75ce7
	TX_FAR _Lab3Text5
	db $50

Lab3Object: ; 0x75cec (size=41)
	db $17 ; border tile

	db $2 ; warps
	db $7, $2, $3, CINNABAR_LAB_1
	db $7, $3, $3, CINNABAR_LAB_1

	db $3 ; signs
	db $4, $0, $3 ; Lab3Text3
	db $4, $1, $4 ; Lab3Text4
	db $1, $2, $5 ; Lab3Text5

	db $2 ; people
	db SPRITE_OAK_AIDE, $2 + 4, $7 + 4, $ff, $d0, $1 ; person
	db SPRITE_OAK_AIDE, $3 + 4, $2 + 4, $fe, $2, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; CINNABAR_LAB_1
	EVENT_DISP $4, $7, $3 ; CINNABAR_LAB_1

Lab3Blocks: ; 0x75d15 16
	INCBIN "maps/lab3.blk"

Lab4_h: ; 0x75d25 to 0x75d31 (12 bytes) (id=170)
	db $14 ; tileset
	db CINNABAR_LAB_4_HEIGHT, CINNABAR_LAB_4_WIDTH ; dimensions (y, x)
	dw Lab4Blocks, Lab4Texts, Lab4Script ; blocks, texts, scripts
	db $00 ; connections

	dw Lab4Object ; objects

Lab4Script: ; 0x75d31
	jp $3c3c
; 0x75d34

Lab4Texts: ; 0x75d34
	dw Lab4Text1, Lab4Text2

Unknown_75d38:
INCBIN "baserom.gbc",$75d38,$34

Lab4Text1: ; 0x75d6c
	db $8
	ld a, [$d7a3]
	bit 0, a
	jr nz, .asm_75d96 ; 0x75d72 $22
	ld hl, UnnamedText_75dc6
	call PrintText
	call Unknown_75d38
	ld a, [$cd37]
	and a
	jr z, .asm_75d8d ; 0x75d81 $a
	ld b, $18
	ld hl, $5006
	call Bankswitch
	jr .asm_75d93 ; 0x75d8b $6
.asm_75d8d
	ld hl, UnnamedText_75dcb
	call PrintText
.asm_75d93
	jp TextScriptEnd
.asm_75d96
	bit 1, a
	jr z, .asm_75da2 ; 0x75d98 $8
	ld hl, UnnamedText_75dd0
	call PrintText
	jr .asm_75d93 ; 0x75da0 $f1
.asm_75da2
	call Unknown_75de8
	ld hl, UnnamedText_75dd5
	call PrintText
	ld hl, $d7a3
	set 2, [hl]
	ld a, [$d710]
	ld b, a
	ld c, $1e
	call GivePokemon
	jr nc, .asm_75d93 ; 0x75db9 $d8
	ld hl, $d7a3
	res 0, [hl]
	res 1, [hl]
	res 2, [hl]
	jr .asm_75d93 ; 0x75dc4 $cd
; 0x75dc6

UnnamedText_75dc6: ; 0x75dc6
	TX_FAR _UnnamedText_75dc6
	db $50
; 0x75dc6 + 5 bytes

UnnamedText_75dcb: ; 0x75dcb
	TX_FAR _UnnamedText_75dcb
	db $50
; 0x75dcb + 5 bytes

UnnamedText_75dd0: ; 0x75dd0
	TX_FAR _UnnamedText_75dd0
	db $50
; 0x75dd0 + 5 bytes

UnnamedText_75dd5: ; 0x75dd5
	TX_FAR _UnnamedText_75dd5
	db $50
; 0x75dd5 + 5 bytes

Lab4Text2: ; 0x75dda
	db $08 ; asm
	ld a, $3
	ld [W_WHICHTRADE], a
	ld a, $54
	call Predef
	jp TextScriptEnd

Unknown_75de8 ; 0x75de8
; XXX todo
;db $6, $18, $21, $eb, $50
;db $c3, $d6, $35
	ld b, $18
	ld hl, $50eb
	jp Bankswitch
; 0x75df0

Lab4Object: ; 0x75df0 (size=32)
	db $17 ; border tile

	db $2 ; warps
	db $7, $2, $4, CINNABAR_LAB_1
	db $7, $3, $4, CINNABAR_LAB_1

	db $0 ; signs

	db $2 ; people
	db SPRITE_OAK_AIDE, $2 + 4, $5 + 4, $fe, $2, $1 ; person
	db SPRITE_OAK_AIDE, $6 + 4, $7 + 4, $ff, $d1, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $2 ; CINNABAR_LAB_1
	EVENT_DISP $4, $7, $3 ; CINNABAR_LAB_1

Lab4Blocks: ; 0x75e10 16
	INCBIN "maps/lab4.blk"

CinnabarPokecenter_h: ; 0x75e20 to 0x75e2c (12 bytes) (id=171)
	db $06 ; tileset
	db CINNABAR_POKECENTER_HEIGHT, CINNABAR_POKECENTER_WIDTH ; dimensions (y, x)
	dw CinnabarPokecenterBlocks, CinnabarPokecenterTexts, CinnabarPokecenterScript ; blocks, texts, scripts
	db $00 ; connections

	dw CinnabarPokecenterObject ; objects

CinnabarPokecenterScript: ; 0x75e2c
	call $22fa
	jp $3c3c
; 0x75e32

CinnabarPokecenterTexts: ; 0x75e32
	dw CinnabarPokecenterText1, CinnabarPokecenterText2, CinnabarPokecenterText3, CinnabarPokecenterText4

CinnabarPokecenterText1: ; 0x75e3a
	db $ff

CinnabarPokecenterText2: ; 0x75e3b
	TX_FAR _CinnabarPokecenterText1
	db $50

CinnabarPokecenterText3: ; 0x75e40
	TX_FAR _CinnabarPokecenterText3
	db $50

CinnabarPokecenterText4: ; 0x75e45
	db $f6

CinnabarPokecenterObject: ; 0x75e46 (size=44)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $3, $ff
	db $7, $4, $3, $ff

	db $0 ; signs

	db $4 ; people
	db SPRITE_NURSE, $1 + 4, $3 + 4, $ff, $d0, $1 ; person
	db SPRITE_LASS, $4 + 4, $9 + 4, $fe, $0, $2 ; person
	db SPRITE_GENTLEMAN, $6 + 4, $2 + 4, $ff, $ff, $3 ; person
	db SPRITE_CABLE_CLUB_WOMAN, $2 + 4, $b + 4, $ff, $d0, $4 ; person

	; warp-to
	EVENT_DISP $7, $7, $3
	EVENT_DISP $7, $7, $4

CinnabarMart_h: ; 0x75e72 to 0x75e7e (12 bytes) (id=172)
	db $02 ; tileset
	db CINNABAR_MART_HEIGHT, CINNABAR_MART_WIDTH ; dimensions (y, x)
	dw CinnabarMartBlocks, CinnabarMartTexts, CinnabarMartScript ; blocks, texts, scripts
	db $00 ; connections

	dw CinnabarMartObject ; objects

CinnabarMartScript: ; 0x75e7e
	jp $3c3c
; 0x75e81

CinnabarMartTexts: ; 0x75e81
	dw CinnabarMartText1, CinnabarMartText2, CinnabarMartText3

CinnabarMartText2: ; 0x75e87
	TX_FAR _CinnabarMartText2
	db $50

CinnabarMartText3: ; 0x75e8c
	TX_FAR _CinnabarMartText3
	db $50

CinnabarMartObject: ; 0x75e91 (size=38)
	db $0 ; border tile

	db $2 ; warps
	db $7, $3, $4, $ff
	db $7, $4, $4, $ff

	db $0 ; signs

	db $3 ; people
	db SPRITE_MART_GUY, $5 + 4, $0 + 4, $ff, $d3, $1 ; person
	db SPRITE_ERIKA, $2 + 4, $6 + 4, $ff, $ff, $2 ; person
	db SPRITE_OAK_AIDE, $4 + 4, $3 + 4, $ff, $ff, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $7, $4

CopycatsHouseF1_h: ; 0x75eb7 to 0x75ec3 (12 bytes) (id=175)
	db $01 ; tileset
	db COPYCATS_HOUSE_1F_HEIGHT, COPYCATS_HOUSE_1F_WIDTH ; dimensions (y, x)
	dw CopycatsHouseF1Blocks, CopycatsHouseF1Texts, CopycatsHouseF1Script ; blocks, texts, scripts
	db $00 ; connections

	dw CopycatsHouseF1Object ; objects

CopycatsHouseF1Script: ; 0x75ec3
	jp $3c3c
; 0x75ec6

CopycatsHouseF1Texts: ; 0x75ec6
	dw CopycatsHouseF1Text1, CopycatsHouseF1Text2, CopycatsHouseF1Text3

CopycatsHouseF1Text1: ; 0x75ecc
	TX_FAR _CopycatsHouseF1Text1
	db $50

CopycatsHouseF1Text2: ; 0x75ed1
	TX_FAR _CopycatsHouseF1Text2
	db $50

CopycatsHouseF1Text3: ; 0x75ed6
	TX_FAR _CopycatsHouseF1Text3
	db $8
	ld a, $28
	call $13d0
	jp TextScriptEnd

CopycatsHouseF1Object: ; 0x75ee3 (size=46)
	db $a ; border tile

	db $3 ; warps
	db $7, $2, $0, $ff
	db $7, $3, $0, $ff
	db $1, $7, $0, COPYCATS_HOUSE_2F

	db $0 ; signs

	db $3 ; people
	db SPRITE_MOM_GEISHA, $2 + 4, $2 + 4, $ff, $d0, $1 ; person
	db SPRITE_FAT_BALD_GUY, $4 + 4, $5 + 4, $ff, $d2, $2 ; person
	db SPRITE_CLEFAIRY, $4 + 4, $1 + 4, $fe, $1, $3 ; person

	; warp-to
	EVENT_DISP $4, $7, $2
	EVENT_DISP $4, $7, $3
	EVENT_DISP $4, $1, $7 ; COPYCATS_HOUSE_2F

Gary_h: ;0x75f11
	db $7 ;tileset
	db $4, $4 ;Height, Width
	dw GaryBlocks, GaryTexts, GaryScript
	db $0 ;No Connections

	dw GaryObject

GaryScript: ; 0x75f1d
	call $3c3c
	ld hl, GaryScripts
	ld a, [$d64c]
	jp $3d97
; 0x75f29

INCBIN "baserom.gbc",$75f29,$75f31 - $75f29

GaryScripts: ; 0x75f31
	dw GaryScript0, GaryScript1, GaryScript2

INCBIN "baserom.gbc",$75f33 + 4,$14 - 4

GaryScript0: ; 0x75f47
	ret
; 0x75f48

GaryScript1: ; 0x75f48
	ld a, $ff
	ld [$cd6b], a
	ld hl, $ccd3
	ld de, Unknown_75f63
	call $350c
	dec a
	ld [$cd38], a
	call $3486
	ld a, $2
	ld [$d64c], a
	ret
; 0x75f63

Unknown_75f63:
INCBIN "baserom.gbc",$75f63,$75f6a - $75f63

GaryScript2: ; 0x75f6a 5F6A
	ld a, [$cd38]
	and a
	ret nz
	call Delay3
	xor a
	ld [$cd6b], a
	ld hl, $d355
	res 7, [hl]
	ld a, $1
	ld [$ff00+$8c], a
	call $2920
	call Delay3
	ld hl, $d72d
	set 6, [hl]
	set 7, [hl]
	ld hl, UnnamedText_760f9
	ld de, UnnamedText_760fe
	call $3354
	ld a, $f3
	ld [$d059], a

	; select which team to use during the encounter
	ld a, [W_RIVALSTARTER]
	cp SQUIRTLE
	jr nz, .NotSquirtle\@ ; 0x75f9f $4
	ld a, $1
	jr .done\@
.NotSquirtle\@
	cp BULBASAUR
	jr nz, .Charmander\@ ; 0x75fa7 $4
	ld a, $2
	jr .done\@
.Charmander\@
	ld a, $3
.done\@
	ld [W_TRAINERNO], a

	xor a
	ld [$ff00+$b4], a
	ld a, $3
	ld [$d64c], a
	ret
; 0x75fbb

INCBIN "baserom.gbc",$75fbb,$760d6 - $75fbb

GaryTexts: ; 0x760d6
	dw GaryText1, GaryText2, GaryText3, GaryText4, GaryText5

GaryText1: ; 0x760e0
	db $08 ; asm
	ld a, [$d867]
	bit 1, a
	ld hl, UnnamedText_760f4
	jr z, .asm_17e9f ; 0x760e9
	ld hl, UnnamedText_76103
.asm_17e9f ; 0x760ee
	call PrintText
	jp TextScriptEnd

UnnamedText_760f4: ; 0x760f4
	TX_FAR _UnnamedText_760f4
	db $50
; 0x760f4 + 5 bytes

UnnamedText_760f9: ; 0x760f9
	TX_FAR _UnnamedText_760f9
	db $50
; 0x760f9 + 5 bytes

UnnamedText_760fe: ; 0x760fe
	TX_FAR _UnnamedText_760fe
	db $50
; 0x760fe + 5 bytes

UnnamedText_76103: ; 0x76103
	TX_FAR _UnnamedText_76103
	db $50
; 0x76103 + 5 bytes

GaryText2: ; 0x76108
	TX_FAR _GaryText2
	db $50

GaryText3: ; 0x7610d
	db $8
	ld a, [$d717]
	ld [$d11e], a
	call GetMonName
	ld hl, UnnamedText_76120
	call PrintText
	jp TextScriptEnd
; 0x76120

UnnamedText_76120: ; 0x76120
	TX_FAR _UnnamedText_76120
	db $50
; 0x76120 + 5 bytes

GaryText4: ; 0x76125
	TX_FAR _UnnamedText_76125
	db $50
; 0x76125 + 5 bytes

GaryText5: ; 0x7612a
	TX_FAR _UnnamedText_7612a
	db $50
; 0x7612a + 5 bytes

GaryObject: ; 0x7612f (size=48)
	db $3 ; border tile

	db $4 ; warps
	db $7, $3, $1, LANCES_ROOM
	db $7, $4, $2, LANCES_ROOM
	db $0, $3, $0, HALL_OF_FAME
	db $0, $4, $0, HALL_OF_FAME

	db $0 ; signs

	db $2 ; people
	db SPRITE_BLUE, $2 + 4, $4 + 4, $ff, $d0, $1 ; person
	db SPRITE_OAK, $7 + 4, $3 + 4, $ff, $d1, $2 ; person

	; warp-to
	EVENT_DISP $4, $7, $3 ; LANCES_ROOM
	EVENT_DISP $4, $7, $4 ; LANCES_ROOM
	EVENT_DISP $4, $0, $3 ; HALL_OF_FAME
	EVENT_DISP $4, $0, $4 ; HALL_OF_FAME

GaryBlocks: ; 0x7615f 16
	INCBIN "maps/gary.blk"

Lorelei_h: ; 0x7616f to 0x7617b (12 bytes) (id=245)
	db $07 ; tileset
	db LORELEIS_ROOM_HEIGHT, LORELEIS_ROOM_WIDTH ; dimensions (y, x)
	dw LoreleiBlocks, LoreleiTexts, LoreleiScript ; blocks, texts, scripts
	db $00 ; connections

	dw LoreleiObject ; objects

LoreleiScript: ; 0x7617b
	call LoreleiScript_Unknown76191
	call $3c3c
	ld hl, LoreleiTrainerHeaders
	ld de, Unknown_761bb
	ld a, [$d64d]
	call $3160
	ld [$d64d], a
	ret
; 0x76191

LoreleiScript_Unknown76191: ; 0x76191
INCBIN "baserom.gbc",$76191,$761bb-$76191

Unknown_761bb:
INCBIN "baserom.gbc",$761bb,$76251-$761bb

LoreleiTexts: ; 0x76251
	dw LoreleiText1, LoreleiText2

LoreleiTrainerHeaders:
LoreleiTrainerHeader0: ; 0x76255
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d863 ; flag's byte
	dw LoreleiBeforeBattleText ; 0x626c TextBeforeBattle
	dw LoreleiAfterBattleText ; 0x6276 TextAfterBattle
	dw LoreleiEndBattleText ; 0x6271 TextEndBattle
	dw LoreleiEndBattleText ; 0x6271 TextEndBattle
; 0x76261

db $ff

LoreleiText1: ; 0x76262
	db $08 ; asm
	ld hl, LoreleiTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

LoreleiBeforeBattleText: ; 0x7626c
	TX_FAR _LoreleiBeforeBattleText
	db $50
; 0x7626c + 5 bytes

LoreleiEndBattleText: ; 0x76271
	TX_FAR _LoreleiEndBattleText
	db $50
; 0x76271 + 5 bytes

LoreleiAfterBattleText: ; 0x76276
	TX_FAR _LoreleiAfterBattleText
	db $50
; 0x76276 + 5 bytes

LoreleiText2: ; 0x7627b
	TX_FAR _UnnamedText_7627b
	db $50
; 0x7627b + 5 bytes

LoreleiObject: ; 0x76280 (size=44)
	db $3 ; border tile

	db $4 ; warps
	db $b, $4, $2, INDIGO_PLATEAU_LOBBY
	db $b, $5, $2, INDIGO_PLATEAU_LOBBY
	db $0, $4, $0, BRUNOS_ROOM
	db $0, $5, $1, BRUNOS_ROOM

	db $0 ; signs

	db $1 ; people
	db SPRITE_LORELEI, $2 + 4, $5 + 4, $ff, $d0, $41, LORELEI + $C8, $1 ; trainer

	; warp-to
	EVENT_DISP $5, $b, $4 ; INDIGO_PLATEAU_LOBBY
	EVENT_DISP $5, $b, $5 ; INDIGO_PLATEAU_LOBBY
	EVENT_DISP $5, $0, $4 ; BRUNOS_ROOM
	EVENT_DISP $5, $0, $5 ; BRUNOS_ROOM

LoreleiBlocks: ; 0x762ac 30
	INCBIN "maps/loreli.blk"

Bruno_h: ; 0x762ca to 0x762d6 (12 bytes) (id=246)
	db $07 ; tileset
	db BRUNOS_ROOM_HEIGHT, BRUNOS_ROOM_WIDTH ; dimensions (y, x)
	dw BrunoBlocks, BrunoTexts, BrunoScript ; blocks, texts, scripts
	db $00 ; connections

	dw BrunoObject ; objects

BrunoScript: ; 0x762d6
	call BrunoScript_Unknown762ec
	call $3c3c
	ld hl, BrunoTrainerHeaders
	ld de, Unknown_76312
	ld a, [$d64e]
	call $3160
	ld [$d64e], a
	ret
; 0x762ec

BrunoScript_Unknown762ec: ; 0x762ec
INCBIN "baserom.gbc",$762ec,$76312-$762ec

Unknown_76312:
INCBIN "baserom.gbc",$76312,$763a8-$76312

BrunoTexts: ; 0x763a8
	dw BrunoText1, BrunoText2

BrunoTrainerHeaders:
BrunoTrainerHeader0: ; 0x763ac
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d864 ; flag's byte
	dw BrunoBeforeBattleText ; 0x63c3 TextBeforeBattle
	dw BrunoAfterBattleText ; 0x63cd TextAfterBattle
	dw BrunoEndBattleText ; 0x63c8 TextEndBattle
	dw BrunoEndBattleText ; 0x63c8 TextEndBattle
; 0x763b8

db $ff

BrunoText1: ; 0x763b9
	db $08 ; asm
	ld hl, BrunoTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

BrunoBeforeBattleText: ; 0x763c3
	TX_FAR _BrunoBeforeBattleText
	db $50
; 0x763c3 + 5 bytes

BrunoEndBattleText: ; 0x763c8
	TX_FAR _BrunoEndBattleText
	db $50
; 0x763c8 + 5 bytes

BrunoAfterBattleText: ; 0x763cd
	TX_FAR _BrunoAfterBattleText
	db $50
; 0x763cd + 5 bytes

BrunoText2: ; 0x763d2
	TX_FAR _UnnamedText_763d2
	db $50
; 0x763d2 + 5 bytes

BrunoObject: ; 0x763d7 (size=44)
	db $3 ; border tile

	db $4 ; warps
	db $b, $4, $2, LORELEIS_ROOM
	db $b, $5, $3, LORELEIS_ROOM
	db $0, $4, $0, AGATHAS_ROOM
	db $0, $5, $1, AGATHAS_ROOM

	db $0 ; signs

	db $1 ; people
	db SPRITE_BRUNO, $2 + 4, $5 + 4, $ff, $d0, $41, BRUNO + $C8, $1 ; trainer

	; warp-to
	EVENT_DISP $5, $b, $4 ; LORELEIS_ROOM
	EVENT_DISP $5, $b, $5 ; LORELEIS_ROOM
	EVENT_DISP $5, $0, $4 ; AGATHAS_ROOM
	EVENT_DISP $5, $0, $5 ; AGATHAS_ROOM

BrunoBlocks: ; 0x76403 30
	INCBIN "maps/bruno.blk"

Agatha_h: ; 0x76421 to 0x7642d (12 bytes) (id=247)
	db $0f ; tileset
	db AGATHAS_ROOM_HEIGHT, AGATHAS_ROOM_WIDTH ; dimensions (y, x)
	dw AgathaBlocks, AgathaTexts, AgathaScript ; blocks, texts, scripts
	db $00 ; connections

	dw AgathaObject ; objects

AgathaScript: ; 0x7642d
	call AgathaScript_Unknown76443
	call $3c3c
	ld hl, AgathaTrainerHeaders
	ld de, Unknown_76469
	ld a, [$d64f]
	call $3160
	ld [$d64f], a
	ret
; 0x76443

AgathaScript_Unknown76443: ; 0x76443
INCBIN "baserom.gbc",$76443,$76469-$76443

Unknown_76469:
INCBIN "baserom.gbc",$76469,$76505-$76469

AgathaTexts: ; 0x76505
	dw AgathaText1, AgathaText2

AgathaTrainerHeaders:
AgathaTrainerHeader0: ; 0x76509
	db $1 ; flag's bit
	db ($0 << 4) ; trainer's view range
	dw $d865 ; flag's byte
	dw AgathaBeforeBattleText ; 0x6520 TextBeforeBattle
	dw AgathaAfterBattleText ; 0x652a TextAfterBattle
	dw AgathaEndBattleText ; 0x6525 TextEndBattle
	dw AgathaEndBattleText ; 0x6525 TextEndBattle
; 0x76515

db $ff

AgathaText1: ; 0x76516
	db $08 ; asm
	ld hl, AgathaTrainerHeader0
	call LoadTrainerHeader
	jp TextScriptEnd

AgathaBeforeBattleText: ; 0x76520
	TX_FAR _AgathaBeforeBattleText
	db $50
; 0x76520 + 5 bytes

AgathaEndBattleText: ; 0x76525
	TX_FAR _AgathaEndBattleText
	db $50
; 0x76525 + 5 bytes

AgathaAfterBattleText: ; 0x7652a
	TX_FAR _AgathaAfterBattleText
	db $50
; 0x7652a + 5 bytes

AgathaText2: ; 0x7652f
	TX_FAR _AgathaText2
	db $50
; 0x7652f + 5 bytes

AgathaObject: ; 0x76534 (size=44)
	db $0 ; border tile

	db $4 ; warps
	db $b, $4, $2, BRUNOS_ROOM
	db $b, $5, $3, BRUNOS_ROOM
	db $0, $4, $0, LANCES_ROOM
	db $0, $5, $0, LANCES_ROOM

	db $0 ; signs

	db $1 ; people
	db SPRITE_AGATHA, $2 + 4, $5 + 4, $ff, $d0, $41, AGATHA + $C8, $1 ; trainer

	; warp-to
	EVENT_DISP $5, $b, $4 ; BRUNOS_ROOM
	EVENT_DISP $5, $b, $5 ; BRUNOS_ROOM
	EVENT_DISP $5, $0, $4 ; LANCES_ROOM
	EVENT_DISP $5, $0, $5 ; LANCES_ROOM

AgathaBlocks: ; 0x76560 30
	INCBIN "maps/agatha.blk"

Unknown_7657e: ; XXX: make better (has to do with the hall of fame on the PC) ; 0x7657e
	ld hl, UnnamedText_76683
	call PrintText
	ld hl, $D730
	set 6, [hl]
	push hl
	ld a, [$CFCB]
	push af
	ld a, [$FF00+$D7]
	push af
	xor a
	ld [$FF00+$D7], a
	ld [$D0AA], a
	ld [$CFCB], a
	ld [$CD41], a
	ld [$CD42], a
	ld a, [$D5A2]
	ld b, a
	cp a, $33
	jr c, .first
	ld b, $32
	sub b
	ld [$CD42], a
.first
	ld hl, $CD42
	inc [hl]
	push bc
	ld a, [$CD41]
	ld [$CD3D], a
	ld b, $1C
	ld hl, $7B3F
	call Bankswitch
	call Unknown_765e5
	pop bc
	jr c, .second
	ld hl, $CD41
	inc [hl]
	ld a, [hl]
	cp b
	jr nz, .first
.second
	pop af
	ld [$FF00+$D7], a
	pop af
	ld [$CFCB], a
	pop hl
	res 6, [hl]
	call GBPalWhiteOutWithDelay3
	call ClearScreen
	call GoPAL_SET_CF1C
	jp GBPalNormal
Unknown_765e5: ; 0x765e5
	ld c, 6
.third
	push bc
	call Unknown_76610
	call $3865
	ld a, [$FF00+$B4]
	bit 1, a
	jr nz, .fifth
	ld hl, $CC6B
	ld de, $CC5B
	ld bc, $0050
	call CopyData
	pop bc
	ld a, [$CC5B]
	cp a, $FF
	jr z, .fourth
	dec c
	jr nz, .third
.fourth
	and a
	ret 
.fifth
	pop bc
	scf 
	ret 
Unknown_76610: ; 0x76610
	call GBPalWhiteOutWithDelay3
	call ClearScreen
	ld hl, $CC5B
	ld a, [hli]
	ld [$CD3D], a
	ld [$CF91], a
	ld [$D0B5], a
	ld [$CFD9], a
	ld [$CF1D], a
	ld a, [hli]
	ld [$CD3F], a
	ld de, $CD6D
	ld bc, $000B
	call CopyData
	ld b, $0B
	ld c, 0
	call GoPAL_SET
	ld hl, $C410
	call GetBaseStats
	call $1389
	call GBPalNormal
	ld hl, $C4A4
	ld b, 2
	ld c, $12
	call TextBoxBorder
	ld hl, $C4CD
	ld de, HallOfFameNoText
	call PlaceString
	ld hl, $C4DC
	ld de, $CD42
	ld bc, $0103
	call PrintNumber
	ld b, $1C
	ld hl, $42F0
	jp Bankswitch

HallOfFameNoText: ; 0x76670
	db "HALL OF FAME No   @"

UnnamedText_76683: ; 0x76683
	TX_FAR _UnnamedText_76683
	db $50
; 0x76683 + 5 bytes

HiddenItems: ; 0x76688
	ld hl, HiddenItemCoords
	call Label76857
	ld [$cd41], a
	ld hl, $d6f0
	ld a, [$cd41]
	ld c, a
	ld b, $2
	ld a, $10
	call Predef
	ld a, c
	and a
	ret nz
	call $3c3c
	ld a, $1
	ld [$cc3c], a
	ld a, [$cd3d] ; item ID
	ld [$d11e], a
	call GetItemName
	ld a, $24
	jp $3ef5

HiddenItemCoords: ; 0x766b8
; map ID, then coords
	db VIRIDIAN_FOREST,$12,$01
	db VIRIDIAN_FOREST,$2a,$10
	db MT_MOON_3,$0c,$12
	db ROUTE_25,$03,$26
	db ROUTE_9,$07,$0e
	db SS_ANNE_6,$09,$0d
	db SS_ANNE_10,$01,$03
	db ROUTE_10,$11,$09
	db ROUTE_10,$35,$10
	db ROCKET_HIDEOUT_1,$0f,$15
	db ROCKET_HIDEOUT_3,$11,$1b
	db ROCKET_HIDEOUT_4,$01,$19
	db POKEMONTOWER_5,$0c,$04
	db ROUTE_13,$0e,$01
	db ROUTE_13,$0d,$10
	db MANSION_4,$09,$01
	db SAFARIZONEENTRANCE,$01,$0a
	db SAFARI_ZONE_WEST,$05,$06
	db SILPH_CO_5F,$03,$0c
	db SILPH_CO_9F,$0f,$02
	db COPYCATS_HOUSE_2F,$01,$01
	db UNKNOWN_DUNGEON_1,$0b,$0e
	db UNKNOWN_DUNGEON_3,$03,$1b
	db POWER_PLANT,$10,$11
	db POWER_PLANT,$01,$0c
	db SEAFOAM_ISLANDS_3,$0f,$0f
	db SEAFOAM_ISLANDS_5,$11,$19
	db MANSION_1,$10,$08
	db MANSION_3,$09,$01
	db ROUTE_23,$2c,$09
	db ROUTE_23,$46,$13
	db ROUTE_23,$5a,$08
	db VICTORY_ROAD_2,$02,$05
	db VICTORY_ROAD_2,$07,$1a
	db $6f,$0b,$0e
	db VIRIDIAN_CITY,$04,$0e
	db ROUTE_11,$05,$30
	db ROUTE_12,$3f,$02
	db ROUTE_17,$0e,$0f
	db ROUTE_17,$2d,$08
	db ROUTE_17,$48,$11
	db ROUTE_17,$5b,$04
	db ROUTE_17,$79,$08
	db UNDERGROUND_PATH_NS,$04,$03
	db UNDERGROUND_PATH_NS,$22,$04
	db UNDERGROUND_PATH_WE,$02,$0c
	db UNDERGROUND_PATH_WE,$05,$15
	db CELADON_CITY,$0f,$30
	db ROUTE_25,$01,$0a
	db MT_MOON_3,$09,$21
	db SEAFOAM_ISLANDS_4,$10,$09
	db VERMILION_CITY,$0b,$0e
	db CERULEAN_CITY,$08,$0f
	db ROUTE_4,$03,$28
	db $ff

FoundHiddenItemText: ; 0x7675b
; XXX where is the pointer to this?
	TX_FAR UnnamedText_894d0
	db $8
	ld a, [$cd3d] ; item ID
	ld b, a
	ld c, 1 ; quantity
	call GiveItem
	jr nc, .bagfull ; 0x76769 $19
	ld hl, $d6f0
	ld a, [$cd41]
	ld c, a
	ld b, $1
	ld a, $10
	call Predef
	ld a, $89
	call $3740 ; play sound
	call $3748 ; wait for sound to finish playing
	jp TextScriptEnd
.bagfull
	call $3865 ; wait for button press
	xor a
	ld [$cc3c], a
	ld hl, HiddenItemBagFullText
	call PrintText
	jp TextScriptEnd

HiddenItemBagFullText: ; 0x76794
	TX_FAR _UnnamedText_76794
	db $50

HiddenCoins: ; 0x76799
	ld b, COIN_CASE
	ld a, $1c
	call Predef
	ld a, b
	and a
	ret z
	ld hl, HiddenCoinCoords
	call Label76857
	ld [$cd41], a
	ld hl, $d6fe
	ld a, [$cd41]
	ld c, a
	ld b, $2
	ld a, $10
	call Predef
	ld a, c
	and a
	ret nz
	xor a
	ld [$ff00+$9f], a
	ld [$ff00+$a0], a
	ld [$ff00+$a1], a
	ld a, [$cd3d]
	sub COIN
	cp 10
	jr z, .bcd10
	cp 20
	jr z, .bcd20
	cp 40
	jr z, .bcd20
	jr .bcd100
.bcd10
	ld a, $10
	ld [$ff00+$a1], a
	jr .bcddone
.bcd20
	ld a, $20
	ld [$ff00+$a1], a
	jr .bcddone
.bcd40 ; due to a typo, this is never used
	ld a, $40
	ld [$ff00+$a1], a
	jr .bcddone
.bcd100
	ld a, $1
	ld [$ff00+$a0], a
.bcddone
	ld de, $d5a5
	ld hl, $ffa1
	ld c, $2
	ld a, $b
	call Predef
	ld hl, $d6fe
	ld a, [$cd41]
	ld c, a
	ld b, $1
	ld a, $10
	call Predef
	call $3c3c
	ld a, [W_PLAYERCOINS1]
	cp $99
	jr nz, .RoomInCoinCase
	ld a, [W_PLAYERCOINS2]
	cp $99
	jr nz, .RoomInCoinCase
	ld a, $2c
	jr .done
.RoomInCoinCase
	ld a, $2b
.done
	jp $3ef5

HiddenCoinCoords: ; 0x76822
	db GAME_CORNER,$08,$00
	db GAME_CORNER,$10,$01
	db GAME_CORNER,$0b,$03
	db GAME_CORNER,$0e,$03
	db GAME_CORNER,$0c,$04
	db GAME_CORNER,$0c,$09
	db GAME_CORNER,$0f,$09
	db GAME_CORNER,$0e,$10
	db GAME_CORNER,$10,$0a
	db GAME_CORNER,$07,$0b
	db GAME_CORNER,$08,$0f
	db GAME_CORNER,$0f,$0c
	db $ff

FoundHiddenCoinsText: ; 0x76847
	TX_FAR _FoundHiddenCoinsText
	db $10,"@"

DroppedHiddenCoinsText: ; 0x7684d
	TX_FAR _FoundHiddenCoins2Text
	db $10
	TX_FAR _DroppedHiddenCoinsText
	db $50

Label76857: ; 0x76857
	ld a, [$cd40]
	ld d, a
	ld a, [$cd41]
	ld e, a
	ld a, [W_CURMAP]
	ld b, a
	ld c, $ff
.loop
	inc c
	ld a, [hli]
	cp $ff ; end of the list?
	ret z  ; if so, we're done here
	cp b
	jr nz, .asm_76877 ; 0x7686b $a
	ld a, [hli]
	cp d
	jr nz, .asm_76878 ; 0x7686f $7
	ld a, [hli]
	cp e
	jr nz, .loop
	ld a, c
	ret
.asm_76877
	inc hl
.asm_76878
	inc hl
	jr .loop

SECTION "bank1E",DATA,BANK[$1E]

; Draws a "frame block". Frame blocks are blocks of tiles that are put
; together to form frames in battle animations.
DrawFrameBlock: ; 4000
	ld l,c
	ld h,b
	ld a,[hli]
	ld [W_NUMFBTILES],a
	ld a,[W_FBDESTADDR + 1]
	ld e,a
	ld a,[W_FBDESTADDR]
	ld d,a
	xor a
	ld [W_FBTILECOUNTER],a ; loop counter
.loop\@
	ld a,[W_FBTILECOUNTER]
	inc a
	ld [W_FBTILECOUNTER],a
	ld a,[W_SUBANIMTRANSFORM]
	dec a
	jr z,.flipHorizontalAndVertical\@   ; 1
	dec a
	jp z,.flipHorizontalTranslateDown\@ ; 2
	dec a
	jr z,.flipBaseCoords\@              ; 3
.noTransformation\@
	ld a,[W_BASECOORDY]
	add [hl]
	ld [de],a ; store Y
	inc hl
	inc de
	ld a,[W_BASECOORDX]
	jr .finishCopying\@
.flipBaseCoords\@
	ld a,[W_BASECOORDY]
	ld b,a
	ld a,136
	sub b ; flip Y base coordinate
	add [hl] ; Y offset
	ld [de],a ; store Y
	inc hl
	inc de
	ld a,[W_BASECOORDX]
	ld b,a
	ld a,168
	sub b ; flip X base coordinate
.finishCopying\@ ; finish copying values to OAM (when [W_SUBANIMTRANSFORM] not 1 or 2)
	add [hl] ; X offset
	ld [de],a ; store X
	inc hl
	inc de
	ld a,[hli]
	add a,$31 ; base tile ID for battle animations
	ld [de],a ; store tile ID
	inc de
	ld a,[hli]
	ld [de],a ; store flags
	inc de
	jp .nextTile\@
.flipHorizontalAndVertical\@
	ld a,[W_BASECOORDY]
	add [hl] ; Y offset
	ld b,a
	ld a,136
	sub b ; flip Y coordinate
	ld [de],a ; store Y
	inc hl
	inc de
	ld a,[W_BASECOORDX]
	add [hl] ; X offset
	ld b,a
	ld a,168
	sub b ; flip X coordinate
	ld [de],a ; store X
	inc hl
	inc de
	ld a,[hli]
	add a,$31 ; base tile ID for battle animations
	ld [de],a ; store tile ID
	inc de
; toggle horizontal and vertical flip
	ld a,[hli] ; flags
	and a
	ld b,OAM_VFLIP | OAM_HFLIP
	jr z,.storeFlags1\@
	cp a,OAM_HFLIP
	ld b,OAM_VFLIP
	jr z,.storeFlags1\@
	cp a,OAM_VFLIP
	ld b,OAM_HFLIP
	jr z,.storeFlags1\@
	ld b,0
.storeFlags1\@
	ld a,b
	ld [de],a
	inc de
	jp .nextTile\@
.flipHorizontalTranslateDown\@
	ld a,[W_BASECOORDY]
	add [hl]
	add a,40 ; translate Y coordinate downwards
	ld [de],a ; store Y
	inc hl
	inc de
	ld a,[W_BASECOORDX]
	add [hl]
	ld b,a
	ld a,168
	sub b ; flip X coordinate
	ld [de],a ; store X
	inc hl
	inc de
	ld a,[hli]
	add a,$31 ; base tile ID for battle animations
	ld [de],a ; store tile ID
	inc de
	ld a,[hli]
	bit 5,a ; is horizontal flip enabled?
	jr nz,.disableHorizontalFlip\@
.enableHorizontalFlip\@
	set 5,a
	jr .storeFlags2\@
.disableHorizontalFlip\@
	res 5,a
.storeFlags2\@
	ld [de],a
	inc de
.nextTile\@
	ld a,[W_FBTILECOUNTER]
	ld c,a
	ld a,[W_NUMFBTILES]
	cp c
	jp nz,.loop\@ ; go back up if there are more tiles to draw
.afterDrawingTiles\@
	ld a,[W_FBMODE]
	cp a,2
	jr z,.advanceFrameBlockDestAddr\@; skip delay and don't clean OAM buffer
	ld a,[W_SUBANIMFRAMEDELAY]
	ld c,a
	call DelayFrames
	ld a,[W_FBMODE]
	cp a,3
	jr z,.advanceFrameBlockDestAddr\@ ; skip cleaning OAM buffer
	cp a,4
	jr z,.done\@ ; skip cleaning OAM buffer and don't advance the frame block destination address
	ld a,[W_ANIMATIONID]
	cp a,GROWL
	jr z,.resetFrameBlockDestAddr\@
	call AnimationCleanOAM
.resetFrameBlockDestAddr\@
	ld hl,$C300 ; OAM buffer
	ld a,l
	ld [W_FBDESTADDR + 1],a
	ld a,h
	ld [W_FBDESTADDR],a ; set destination address to beginning of OAM buffer
	ret
.advanceFrameBlockDestAddr\@
	ld a,e
	ld [W_FBDESTADDR + 1],a
	ld a,d
	ld [W_FBDESTADDR],a
.done\@
	ret

PlayAnimation: ; 40F1
	xor a
	ld [$FF8B],a
	ld [W_SUBANIMTRANSFORM],a
	ld a,[W_ANIMATIONID] ; get animation number
	dec a
	ld l,a
	ld h,0
	add hl,hl
	ld de,$607D ; animation command stream pointers
	add hl,de
	ld a,[hli]
	ld h,[hl]
	ld l,a
.animationLoop\@
	ld a,[hli]
	cp a,$FF
	jr z,.AnimationOver\@
	cp a,$C0 ; is this subanimation or a special effect?
	jr c,.playSubanimation\@
.doSpecialEffect\@
	ld c,a
	ld de,SpecialEffectPointers
.searchSpecialEffectTableLoop\@
	ld a,[de]
	cp c
	jr z,.foundMatch\@
	inc de
	inc de
	inc de
	jr .searchSpecialEffectTableLoop\@
.foundMatch\@
	ld a,[hli]
	cp a,$FF ; is there a sound to play?
	jr z,.skipPlayingSound\@
	ld [W_ANIMSOUNDID],a ; store sound
	push hl
	push de
	call $586F
	call $23B1
	pop de
	pop hl
.skipPlayingSound\@
	push hl
	inc de
	ld a,[de]
	ld l,a
	inc de
	ld a,[de]
	ld h,a
	ld de,.nextAnimationCommand\@
	push de
	jp [hl] ; jump to special effect function
.playSubanimation\@
	ld c,a
	and a,63
	ld [W_SUBANIMFRAMEDELAY],a
	xor a
	sla c
	rla
	sla c
	rla
	ld [$D09F],a ; tile select
	ld a,[hli] ; sound
	ld [W_ANIMSOUNDID],a ; store sound
	ld a,[hli] ; subanimation ID
	ld c,l
	ld b,h
	ld l,a
	ld h,0
	add hl,hl
	ld de,$676D ; subanimation pointer table
	add hl,de
	ld a,l
	ld [W_SUBANIMADDRPTR],a
	ld a,h
	ld [W_SUBANIMADDRPTR + 1],a
	ld l,c
	ld h,b
	push hl
	ld a,[rOBP0]
	push af
	ld a,[$CC79]
	ld [rOBP0],a
	call LoadAnimationTileset
	call LoadSubanimation
	call PlaySubanimation
	pop af
	ld [rOBP0],a
.nextAnimationCommand\@
	pop hl
	jr .animationLoop\@
.AnimationOver\@ ; 417B
	ret

LoadSubanimation: ; 417C
	ld a,[W_SUBANIMADDRPTR + 1]
	ld h,a
	ld a,[W_SUBANIMADDRPTR]
	ld l,a
	ld a,[hli]
	ld e,a
	ld a,[hl]
	ld d,a ; de = address of subanimation
	ld a,[de]
	ld b,a
	and a,31
	ld [W_SUBANIMCOUNTER],a ; number of frame blocks
	ld a,b
	and a,%11100000
	cp a,5 << 5 ; is subanimation type 5?
	jr nz,.isNotType5\@
.isType5\@
	call GetSubanimationTransform2
	jr .saveTransformation\@
.isNotType5\@
	call GetSubanimationTransform1
.saveTransformation\@
; place the upper 3 bits of a into bits 0-2 of a before storing
	srl a
	swap a
	ld [W_SUBANIMTRANSFORM],a
	cp a,4 ; is the animation reversed?
	ld hl,0
	jr nz,.storeSubentryAddr\@
; if the animation is reversed, then place the initial subentry address at the end of the list of subentries
	ld a,[W_SUBANIMCOUNTER]
	dec a
	ld bc,3
.loop\@
	add hl,bc
	dec a
	jr nz,.loop\@
.storeSubentryAddr\@
	inc de
	add hl,de
	ld a,l
	ld [W_SUBANIMSUBENTRYADDR],a
	ld a,h
	ld [W_SUBANIMSUBENTRYADDR + 1],a
	ret

; called if the subanimation type is not 5
; sets the transform to 0 (i.e. no transform) if it's the player's turn
; sets the transform to the subanimation type if it's the enemy's turn
GetSubanimationTransform1: ; 41C2
	ld b,a
	ld a,[H_WHOSETURN]
	and a
	ld a,b
	ret nz
	xor a
	ret

; called if the subanimation type is 5
; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn
; sets the transform to 0 (i.e. no transform) if it's the enemy's turn
GetSubanimationTransform2: ; 41CA
	ld a,[H_WHOSETURN]
	and a
	ld a,2 << 5
	ret z
	xor a
	ret

; loads tile patterns for battle animations
LoadAnimationTileset: ; 41D2
	ld a,[$D09F] ; tileset select
	add a
	add a
	ld hl,AnimationTilesetPointers
	ld e,a
	ld d,0
	add hl,de
	ld a,[hli]
	ld [$D07D],a ; number of tiles
	ld a,[hli]
	ld e,a
	ld a,[hl]
	ld d,a ; de = address of tileset
	ld hl,$8310 ; destination address in VRAM
	ld b,$1E ; ROM bank
	ld a,[$D07D]
	ld c,a ; number of tiles
	jp CopyVideoData ; load tileset

AnimationTilesetPointers: ; 41F2
db 79 ; number of tiles
dw AnimationTileset1
db $FF

db 79 ; number of tiles
dw AnimationTileset2
db $FF

db 64 ; number of tiles
dw AnimationTileset1
db $FF

AnimationTileset1: ; 41FE
INCBIN "baserom.gbc",$781FE,79 * 16

AnimationTileset2: ; 46EE
INCBIN "baserom.gbc",$786EE,79 * 16

IF _RED
	INCBIN "gfx/red/slotmachine2.2bpp"
ENDC
IF _BLUE
	INCBIN "gfx/blue/slotmachine2.2bpp"
ENDC

MoveAnimation: ; 4D5E
	push hl
	push de
	push bc
	push af
	call $3748
	call $4E23
	ld a,[W_ANIMATIONID]
	and a
	jr z,.AnimationFinished\@

	; if throwing a Poké Ball, skip the regular animation code
	cp a,TOSS_ANIM
	jr nz,.MoveAnimation\@
	ld de,.AnimationFinished\@
	push de
	jp TossBallAnimation

.MoveAnimation\@
	; check if battle animations are disabled in the options
	ld a,[$D355]
	bit 7,a
	jr nz,.AnimationsDisabled\@
	call ShareMoveAnimations
	call PlayAnimation
	jr .next4\@
.AnimationsDisabled\@
	ld c,30
	call DelayFrames
.next4\@
	call $4DBD ; reload pic and flash the pic in and out (to show damage)
.AnimationFinished\@
	call $3748
	xor a
	ld [$D096],a
	ld [$D09B],a
	ld [$D08B],a
	dec a
	ld [$CF07],a
	pop af
	pop bc
	pop de
	pop hl
	ret

ShareMoveAnimations: ; 4DA6
; some moves just reuse animations from status conditions
	ld a,[H_WHOSETURN]
	and a
	ret z

	; opponent’s turn

	ld a,[W_ANIMATIONID]

	cp a,AMNESIA
	ld b,CONF_ANIM
	jr z,.Replace\@

	cp a,REST
	ld b,SLP_ANIM
	ret nz

.Replace\@
	ld a,b
	ld [W_ANIMATIONID],a
	ret

Function4DBD: ; 4DBD
	ld a,[$CC5B]
	and a
	ret z
	dec a
	add a
	ld c,a
	ld b,0
	ld hl,Pointer4DCF
	add hl,bc
	ld a,[hli]
	ld h,[hl]
	ld l,a
	jp [hl]

Pointer4DCF: ; 4DCF
	dw $4DDB,$4DE3,$4DEB,$4DF0,$4DF6,$4DFE

INCBIN "baserom.gbc",$78DDB,$78E53-$78DDB

PlaySubanimation: ; 4E53
	ld a,[W_ANIMSOUNDID]
	cp a,$FF
	jr z,.skipPlayingSound\@
	call $586F
	call $23B1 ; play sound effect
.skipPlayingSound\@
	ld hl,$C300 ; base address of OAM buffer
	ld a,l
	ld [W_FBDESTADDR + 1],a
	ld a,h
	ld [W_FBDESTADDR],a
	ld a,[W_SUBANIMSUBENTRYADDR + 1]
	ld h,a
	ld a,[W_SUBANIMSUBENTRYADDR]
	ld l,a
.loop\@
	push hl
	ld c,[hl] ; frame block ID
	ld b,0
	ld hl,PointerTable6F74
	add hl,bc
	add hl,bc
	ld a,[hli]
	ld c,a
	ld a,[hli]
	ld b,a
	pop hl
	inc hl
	push hl
	ld e,[hl] ; base coordinate ID
	ld d,0
	ld hl,$7C85 ; base coordinate table
	add hl,de
	add hl,de
	ld a,[hli]
	ld [W_BASECOORDY],a
	ld a,[hl]
	ld [W_BASECOORDX],a
	pop hl
	inc hl
	ld a,[hl] ; frame block mode
	ld [W_FBMODE],a
	call DrawFrameBlock
	call $4ED7 ; run animation-specific function (if there is one)
	ld a,[W_SUBANIMCOUNTER]
	dec a
	ld [W_SUBANIMCOUNTER],a
	ret z
	ld a,[W_SUBANIMSUBENTRYADDR + 1]
	ld h,a
	ld a,[W_SUBANIMSUBENTRYADDR]
	ld l,a
	ld a,[W_SUBANIMTRANSFORM]
	cp a,4 ; is the animation reversed?
	ld bc,3
	jr nz,.nextSubanimationSubentry\@
	ld bc,-3
.nextSubanimationSubentry\@
	add hl,bc
	ld a,h
	ld [W_SUBANIMSUBENTRYADDR + 1],a
	ld a,l
	ld [W_SUBANIMSUBENTRYADDR],a
	jp .loop\@

AnimationCleanOAM: ; 4EC8
	push hl
	push de
	push bc
	push af
	call DelayFrame
	call CleanLCD_OAM
	pop af
	pop bc
	pop de
	pop hl
	ret

; this runs after each frame block is drawn in a subanimation
; it runs a particular special effect based on the animation ID
DoSpecialEffectByAnimationId: ; 4ED7
	push hl
	push de
	push bc
	ld a,[W_ANIMATIONID]
	ld hl,AnimationIdSpecialEffects
	ld de,3
	call IsInArray
	jr nc,.done\@
	inc hl
	ld a,[hli]
	ld h,[hl]
	ld l,a
	ld de,.done\@
	push de
	jp [hl]
.done\@
	pop bc
	pop de
	pop hl
	ret

; Format: Animation ID (1 byte), Address (2 bytes)
AnimationIdSpecialEffects: ; 4EF5
	db MEGA_PUNCH
	dw AnimationFlashScreen

	db GUILLOTINE
	dw AnimationFlashScreen

	db MEGA_KICK
	dw AnimationFlashScreen

	db HEADBUTT
	dw AnimationFlashScreen

	db TAIL_WHIP
	dw Func50D0

	db GROWL
	dw DoGrowlSpecialEffects

	db DISABLE
	dw AnimationFlashScreen

	db BLIZZARD
	dw DoBlizzardSpecialEffects

	db BUBBLEBEAM
	dw AnimationFlashScreen

	db HYPER_BEAM
	dw FlashScreenEveryFourFrameBlocks

	db THUNDERBOLT
	dw FlashScreenEveryEightFrameBlocks

	db REFLECT
	dw AnimationFlashScreen

	db SELFDESTRUCT
	dw DoExplodeSpecialEffects

	db SPORE
	dw AnimationFlashScreen

	db EXPLOSION
	dw DoExplodeSpecialEffects

	db ROCK_SLIDE
	dw DoRockSlideSpecialEffects

	db $AA
	dw Func5041

	db $AB
	dw Func504C

	db $AC
	dw Func507C

	db TOSS_ANIM
	dw DoBallTossSpecialEffects

	db SHAKE_ANIM
	dw DoBallShakeSpecialEffects

	db POOF_ANIM
	dw DoPoofSpecialEffects

	db GREATTOSS_ANIM
	dw DoBallTossSpecialEffects

	db ULTRATOSS_ANIM
	dw DoBallTossSpecialEffects

	db $FF ; terminator

DoBallTossSpecialEffects: ; 4F3E
	ld a,[$CF91]
	cp a,3 ; is it a Master Ball or Ultra Ball?
	jr nc,.skipFlashingEffect\@
.flashingEffect\@ ; do a flashing effect if it's Master Ball or Ultra Ball
	ld a,[rOBP0]
	xor a,%00111100 ; complement colors 1 and 2
	ld [rOBP0],a
.skipFlashingEffect\@
	ld a,[W_SUBANIMCOUNTER]
	cp a,11 ; is it the beginning of the subanimation?
	jr nz,.skipPlayingSound\@
; if it is the beginning of the subanimation, play a sound
	ld a,$91
	call $23b1 ; play sound
.skipPlayingSound\@
	ld a,[W_ISINBATTLE]
	cp a,02 ; is it a trainer battle?
	jr z,.isTrainerBattle\@
	ld a,[$d11e]
	cp a,$10 ; is the enemy pokemon the Ghost Marowak?
	ret nz
; if the enemy pokemon is the Ghost Marowak, make it dodge during the last 3 frames
	ld a,[W_SUBANIMCOUNTER]
	cp a,3
	jr z,.moveGhostMarowakLeft\@
	cp a,2
	jr z,.moveGhostMarowakLeft\@
	cp a,1
	ret nz
.moveGhostMarowakLeft\@
	FuncCoord 17,0
	ld hl,Coord
	ld de,20
	ld bc,$0707 ; 7 rows and 7 columns
.loop\@
	push hl
	push bc
	call $5862 ; move row of tiles left
	pop bc
	pop hl
	add hl,de
	dec b
	jr nz,.loop\@
	ld a,%00001000
	ld [$ff10],a ; Channel 1 sweep register
	ret
.isTrainerBattle\@ ; if it's a trainer battle, shorten the animation by one frame
	ld a,[W_SUBANIMCOUNTER]
	cp a,3
	ret nz
	dec a
	ld [W_SUBANIMCOUNTER],a
	ret

DoBallShakeSpecialEffects: ; 4F96
	ld a,[W_SUBANIMCOUNTER]
	cp a,4 ; is it the beginning of a shake?
	jr nz,.skipPlayingSound\@
; if it is the beginning of a shake, play a sound and wait 2/3 of a second
	ld a,$8c
	call $23b1 ; play sound
	ld c,40
	call DelayFrames
.skipPlayingSound\@
	ld a,[W_SUBANIMCOUNTER]
	dec a
	ret nz
; if it's the end of the ball shaking subanimation, check if more shakes are left and restart the subanimation
	ld a,[$cd3d] ; number of shakes
	dec a ; decrement number of shakes
	ld [$cd3d],a
	ret z
; if there are shakes left, restart the subanimation
	ld a,[W_SUBANIMSUBENTRYADDR]
	ld l,a
	ld a,[W_SUBANIMSUBENTRYADDR + 1]
	ld h,a
	ld de,-(4 * 3) ; 4 subentries and 3 bytes per subentry
	add hl,de
	ld a,l
	ld [W_SUBANIMSUBENTRYADDR],a
	ld a,h
	ld [W_SUBANIMSUBENTRYADDR + 1],a
	ld a,5 ; number of subentries in the ball shaking subanimation plus one
	ld [W_SUBANIMCOUNTER],a
	ret

; plays a sound after the second frame of the poof animation
DoPoofSpecialEffects: ; 4FCE
	ld a,[W_SUBANIMCOUNTER]
	cp a,5
	ret nz
	ld a,$93
	jp $23b1

DoRockSlideSpecialEffects: ; 4FD9
	ld a,[W_SUBANIMCOUNTER]
	cp a,12
	ret nc
	cp a,8
	jr nc,.shakeScreen\@
	cp a,1
	jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
	ret
; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
.shakeScreen\@
	ld b,1
	ld a,$24
	call Predef ; shake horizontally
	ld b,1
	ld a,$21
	jp Predef ; shake vertically

FlashScreenEveryEightFrameBlocks: ; 4FF7
	ld a,[W_SUBANIMCOUNTER]
	and a,7 ; is the subanimation counter exactly 8?
	call z,AnimationFlashScreen ; if so, flash the screen
	ret

; flashes the screen if the subanimation counter is divisible by 4
FlashScreenEveryFourFrameBlocks: ; 5000
	ld a,[W_SUBANIMCOUNTER]
	and a,3
	call z,AnimationFlashScreen
	ret

; used for Explosion and Selfdestruct
DoExplodeSpecialEffects: ; 5009
	ld a,[W_SUBANIMCOUNTER]
	cp a,1 ; is it the end of the subanimation?
	jr nz,FlashScreenEveryFourFrameBlocks
; if it's the end of the subanimation, make the attacking pokemon disappear
	ld hl,$C405
	jp $5801 ; make pokemon disappear

; flashes the screen when subanimation counter is 1 modulo 4
DoBlizzardSpecialEffects: ; 5016
	ld a,[W_SUBANIMCOUNTER]
	cp a,13
	jp z,AnimationFlashScreen
	cp a,9
	jp z,AnimationFlashScreen
	cp a,5
	jp z,AnimationFlashScreen
	cp a,1
	jp z,AnimationFlashScreen
	ret

; flashes the screen at 3 points in the subanimation
; XXX is this unused?
Func502E: ; 502E
	ld a,[W_SUBANIMCOUNTER]
	cp a,14
	jp z,AnimationFlashScreen
	cp a,9
	jp z,AnimationFlashScreen
	cp a,2
	jp z,AnimationFlashScreen
	ret

; function to make the pokemon disappear at the beginning of the animation
; XXX probably a trade-related animation
Func5041:
	ld a,[W_SUBANIMCOUNTER]
	cp a,6
	ret nz
	ld a,$2F
	jp $580C ; make pokemon disappear

; function to make a shaking pokeball jump up at the end of the animation
; XXX probably a trade-related animation
Func504C:
	ld a,[W_SUBANIMCOUNTER]
	cp a,1
	ret nz
; if it's the end of the animation, make the ball jump up
	ld de,BallMoveDistances1
.loop\@
	ld hl,$c300 ; OAM buffer
	ld bc,4
.innerLoop\@
	ld a,[de]
	cp a,$ff
	jr z,.done\@
	add [hl] ; add to Y value of OAM entry
	ld [hl],a
	add hl,bc
	ld a,l
	cp a,4 * 4 ; there are 4 entries, each 4 bytes
	jr nz,.innerLoop\@
	inc de
	push bc
	call Delay3
	pop bc
	jr .loop\@
.done\@
	call AnimationCleanOAM
	ld a,$98
	jp $23B1 ; play sound

BallMoveDistances1: ; 5078
db -12,-12,-8
db $ff ; terminator

; function to make the pokeball jump up
; XXX probably a trade-related animation
Func507C ; 507C
	ld de,BallMoveDistances2
.loop\@
	ld hl,$c300 ; OAM buffer
	ld bc,4
.innerLoop\@
	ld a,[de]
	cp a,$ff
	jp z,ClearScreen
	add [hl]
	ld [hl],a
	add hl,bc
	ld a,l
	cp a,4 * 4 ; there are 4 entries, each 4 bytes
	jr nz,.innerLoop\@
	inc de
	push de
	ld a,[de]
	cp a,12
	jr z,.playSound\@
	cp a,$ff
	jr nz,.skipPlayingSound\@
.playSound\@ ; play sound if next move distance is 12 or this is the last one
	ld a,$ae
	call $23b1
.skipPlayingSound\@
	push bc
	ld c,5
	call DelayFrames
	pop bc
	ld a,[$ffae] ; background scroll X
	sub a,8 ; scroll to the left
	ld [$ffae],a
	pop de
	jr .loop\@

BallMoveDistances2: ; 50B3
db 11,12,-12,-7,7,12,-8,8
db $ff ; terminator

; this function copies the current musical note graphic
; so that there are two musical notes flying towards the defending pokemon
DoGrowlSpecialEffects: ; 50BC
	ld hl,$c300 ; OAM buffer
	ld de,$c310
	ld bc,$10
	call CopyData ; copy the musical note graphic
	ld a,[W_SUBANIMCOUNTER]
	dec a
	call z,AnimationCleanOAM ; clean up at the end of the subanimation
	ret

; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations
; XXX why is this here?
Func50D0: ; 50D0
	ld a,1
	ld [W_SUBANIMCOUNTER],a
	ld c,20
	jp DelayFrames

; Format: Special Effect ID (1 byte), Address (2 bytes)
SpecialEffectPointers: ; 50DA
	db $FE
	dw AnimationFlashScreen
	db $FD
	dw $51D6
	db $FC
	dw $51EA
	db $FB
	dw $520E
	db $FA
	dw $5215
	db $F9
	dw $51DB
	db $F8
	dw AnimationFlashScreenLong
	db $F7
	dw $527A
	db $F6
	dw $5297
	db $F5
	dw $5389
	db $F4
	dw $52AF
	db $F3
	dw $536F
	db $F2
	dw $53F9
	db $F1
	dw $5415
	db $F0
	dw $51F4
	db $EF
	dw $5801
	db $EE
	dw $54A1
	db $ED
	dw $54F9
	db $EC
	dw $5566
	db $EB
	dw $577A
	db $EA
	dw $559F
	db $E9
	dw $55C9
	db $E8
	dw $5787
	db $E7
	dw $5C74
	db $E6
	dw $5C8A
	db $E5
	dw $5645
	db $E4
	dw $5D77
	db $E3
	dw $5D77
	db $E2
	dw $5424
	db $E1
	dw AnimationDelay10
	db $E0
	dw $5398
	db $DF
	dw $57D8
	db $DE
	dw $5369
	db $DD
	dw $539E
	db $DC
	dw $53AB
	db $DB
	dw $52B9
	db $DA
	dw $53B1
	db $D9
	dw $56E0
	db $D8
	dw $5666
	db $FF

AnimationDelay10: ; 5150
	ld c,10
	jp DelayFrames

; calls a function with the turn flipped from player to enemy or vice versa
; input - hl - address of function to call
CallWithTurnFlipped: ; 5155
	ld a,[H_WHOSETURN]
	push af
	xor a,1
	ld [H_WHOSETURN],a
	ld de,.returnAddress\@
	push de
	jp [hl]
.returnAddress\@
	pop af
	ld [H_WHOSETURN],a
	ret 

; flashes the screen for an extended period (48 frames)
AnimationFlashScreenLong: ; 5165
	ld a,3 ; cycle through the palettes 3 times
	ld [$D08A],a
	ld a,[$cf1b] ; running on SGB?
	and a
	ld hl,FlashScreenLongMonochrome
	jr z,.loop\@
	ld hl,FlashScreenLongSGB
.loop\@
	push hl
.innerLoop\@
	ld a,[hli]
	cp a,$01 ; is it the end of the palettes?
	jr z,.endOfPalettes\@
	ld [rBGP],a
	call FlashScreenLongDelay
	jr .innerLoop\@
.endOfPalettes\@
	ld a,[$D08A]
	dec a
	ld [$D08A],a
	pop hl
	jr nz,.loop\@
	ret 

; BG palettes
FlashScreenLongMonochrome: ; 518E
db %11111001 ; 3, 3, 2, 1
db %11111110 ; 3, 3, 3, 2
db %11111111 ; 3, 3, 3, 3
db %11111110 ; 3, 3, 3, 2
db %11111001 ; 3, 3, 2, 1
db %11100100 ; 3, 2, 1, 0
db %10010000 ; 2, 1, 0, 0
db %01000000 ; 1, 0, 0, 0
db %00000000 ; 0, 0, 0, 0
db %01000000 ; 1, 0, 0, 0
db %10010000 ; 2, 1, 0, 0
db %11100100 ; 3, 2, 1, 0
db $01 ; terminator

; BG palettes
FlashScreenLongSGB: ; 519B
db %11111000 ; 3, 3, 2, 0
db %11111100 ; 3, 3, 3, 0
db %11111111 ; 3, 3, 3, 3
db %11111100 ; 3, 3, 3, 0
db %11111000 ; 3, 3, 2, 0
db %11100100 ; 3, 2, 1, 0
db %10010000 ; 2, 1, 0, 0
db %01000000 ; 1, 0, 0, 0
db %00000000 ; 0, 0, 0, 0
db %01000000 ; 1, 0, 0, 0
db %10010000 ; 2, 1, 0, 0
db %11100100 ; 3, 2, 1, 0
db $01 ; terminator

; causes a delay of 2 frames for the first cycle
; causes a delay of 1 frame for the second and third cycles
FlashScreenLongDelay: ; 51A8
	ld a,[$D08A]
	cp a,4 ; never true since [$D08A] starts at 3
	ld c,4
	jr z,.delayFrames\@
	cp a,3
	ld c,2
	jr z,.delayFrames\@
	cp a,2 ; nothing is done with this
	ld c,1
.delayFrames\@
	jp DelayFrames

AnimationFlashScreen: ; 51BE
	ld a,[rBGP]
	push af ; save initial palette
	ld a,%00011011 ; 0, 1, 2, 3 (inverted colors)
	ld [rBGP],a
	ld c,2
	call DelayFrames
	xor a ; white out background
	ld [rBGP],a
	ld c,2
	call DelayFrames
	pop af
	ld [rBGP],a ; restore initial palette
	ret

INCBIN "baserom.gbc",$791D6,$7986F - $791D6

Func586F: ; 0x7986F 586F
	ld hl,MoveSoundTable
	ld e,a
	ld d,0
	add hl,de
	add hl,de
	add hl,de
	ld a,[hli]
	ld b,a
	call IsCryMove
	jr nc,.NotCryMove
	ld a,[H_WHOSETURN]
	and a
	jr nz,.next\@
	ld a,[$D014] ; get number of current monster
	jr .Continue\@
.next\@
	ld a,[$CFE5]
.Continue\@
	push hl
	call $13D9
	ld b,a
	pop hl
	ld a,[$C0F1]
	add [hl]
	ld [$C0F1],a
	inc hl
	ld a,[$C0F2]
	add [hl]
	ld [$C0F2],a
	jr .done\@
.NotCryMove
	ld a,[hli]
	ld [$C0F1],a
	ld a,[hli]
	ld [$C0F2],a
.done\@
	ld a,b
	ret
IsCryMove: ; 0x798ad
; set carry if the move animation involves playing a monster cry
	ld a,[W_ANIMATIONID]
	cp a,GROWL
	jr z,.CryMove
	cp a,ROAR
	jr z,.CryMove
	and a ; clear carry
	ret
.CryMove
	scf
	ret

MoveSoundTable: ; 0x798bc
	db $a0,$00,$80
	db $a2,$10,$80
	db $b3,$00,$80
	db $a1,$01,$80
	db $a3,$00,$40
	db $e9,$00,$ff
	db $a3,$10,$60
	db $a3,$20,$80
	db $a3,$00,$a0
	db $a6,$00,$80
	db $a5,$20,$40
	db $a5,$00,$80
	db $a4,$00,$a0
	db $a7,$10,$c0
	db $a7,$00,$a0
	db $a8,$00,$c0
	db $a8,$10,$a0
	db $a9,$00,$e0
	db $a7,$20,$c0
	db $aa,$00,$80
	db $b9,$00,$80
	db $ab,$01,$80
	db $b7,$00,$80
	db $ad,$f0,$40
	db $b0,$00,$80
	db $ad,$00,$80
	db $b8,$10,$80
	db $b1,$01,$a0
	db $ae,$00,$80
	db $b4,$00,$60
	db $b4,$01,$40
	db $b6,$00,$a0
	db $b0,$10,$a0
	db $b7,$00,$c0
	db $aa,$10,$60
	db $b0,$00,$a0
	db $b9,$11,$c0
	db $b0,$20,$c0
	db $b8,$00,$80
	db $b1,$00,$80
	db $b1,$20,$c0
	db $af,$00,$80
	db $db,$ff,$40
	db $b4,$00,$80
	db $a1,$00,$c0
	db $a1,$00,$40
	db $e4,$00,$80
	db $bf,$40,$60
	db $bf,$00,$80
	db $bf,$ff,$40
	db $c7,$80,$c0
	db $af,$10,$a0
	db $af,$21,$e0
	db $c5,$00,$80
	db $bb,$20,$60
	db $c7,$00,$80
	db $cc,$00,$80
	db $c2,$40,$80
	db $c5,$f0,$e0
	db $cf,$00,$80
	db $c7,$f0,$60
	db $c2,$00,$80
	db $e6,$00,$80
	db $9d,$01,$a0
	db $a9,$f0,$20
	db $ba,$01,$c0
	db $ba,$00,$80
	db $b0,$00,$e0
	db $be,$01,$60
	db $be,$20,$40
	db $bb,$00,$80
	db $bb,$40,$c0
	db $b1,$03,$60
	db $bd,$11,$e0
	db $a8,$20,$e0
	db $d2,$00,$80
	db $b2,$00,$80
	db $b2,$11,$a0
	db $b2,$01,$c0
	db $a9,$14,$c0
	db $b1,$02,$a0
	db $c5,$f0,$80
	db $c5,$20,$c0
	db $d5,$00,$20
	db $d5,$20,$80
	db $d2,$12,$60
	db $be,$00,$80
	db $aa,$01,$e0
	db $c5,$0f,$e0
	db $c5,$11,$20
	db $a6,$10,$40
	db $a5,$10,$c0
	db $aa,$00,$20
	db $d8,$00,$80
	db $e4,$11,$18
	db $9f,$20,$c0
	db $9e,$20,$c0
	db $bd,$00,$10
	db $be,$f0,$20
	db $df,$f0,$c0
	db $a7,$f0,$e0
	db $9f,$f0,$40
	db $db,$00,$80
	db $df,$80,$40
	db $df,$00,$80
	db $aa,$11,$20
	db $aa,$22,$10
	db $b1,$f1,$ff
	db $a9,$f1,$ff
	db $aa,$33,$30
	db $dd,$40,$c0
	db $a4,$20,$20
	db $a4,$f0,$10
	db $a5,$f8,$10
	db $a7,$f0,$10
	db $bd,$00,$80
	db $ae,$00,$c0
	db $dd,$c0,$ff
	db $9f,$f2,$20
	db $e1,$00,$80
	db $e1,$00,$40
	db $9f,$00,$40
	db $a7,$10,$ff
	db $c7,$20,$20
	db $dd,$00,$80
	db $c5,$1f,$20
	db $bd,$2f,$80
	db $a5,$1f,$ff
	db $ca,$1f,$60
	db $be,$1e,$20
	db $be,$1f,$18
	db $aa,$0f,$80
	db $9f,$f8,$10
	db $9e,$18,$20
	db $dd,$08,$40
	db $ad,$01,$e0
	db $a7,$09,$ff
	db $e4,$42,$01
	db $b2,$00,$ff
	db $dd,$08,$e0
	db $bb,$00,$80
	db $9f,$88,$10
	db $bd,$48,$ff
	db $9e,$ff,$ff
	db $bb,$ff,$10
	db $9e,$ff,$04
	db $b2,$01,$ff
	db $a9,$f8,$ff
	db $a2,$f0,$f0
	db $a5,$08,$10
	db $a3,$f0,$ff
	db $b0,$f0,$ff
	db $e1,$10,$ff
	db $a4,$f0,$20
	db $ca,$f0,$60
	db $b8,$12,$10
	db $e6,$f0,$20
	db $b4,$12,$ff
	db $db,$80,$04
	db $df,$f0,$10
	db $c5,$f8,$ff
	db $be,$f0,$ff
	db $a7,$01,$ff
	db $cc,$d8,$04
	db $a1,$00,$80
	db $a1,$00,$80

INCBIN "baserom.gbc",$79AAE,$79E16 - $79AAE

TossBallAnimation: ; 5E16
	ld a,[W_ISINBATTLE]
	cp a,2
	jr z,.BlockBall\@ ; if in trainer battle, play different animation
	ld a,[$D11E]
	ld b,a

	; upper nybble: how many animations (from PokeBallAnimations) to play
	; this will be 4 for successful capture, 6 for breakout
	and a,$F0
	swap a
	ld c,a

	; lower nybble: number of shakes
	; store these for later
	ld a,b
	and a,$F
	ld [$CD3D],a

	ld hl,.PokeBallAnimations
	; choose which toss animation to use
	ld a,[$CF91]
	cp a,POKE_BALL
	ld b,TOSS_ANIM
	jr z,.done\@
	cp a,GREAT_BALL
	ld b,GREATTOSS_ANIM
	jr z,.done\@
	ld b,ULTRATOSS_ANIM
.done\@
	ld a,b
.PlayNextAnimation\@
	ld [W_ANIMATIONID],a
	push bc
	push hl
	call PlayAnimation
	pop hl
	ld a,[hli]
	pop bc
	dec c
	jr nz,.PlayNextAnimation\@
	ret

.PokeBallAnimations: ; 5E50
; sequence of animations that make up the Poké Ball toss
	db POOF_ANIM,HIDEPIC_ANIM,$C2,POOF_ANIM,SHOWPIC_ANIM

.BlockBall\@ ; 5E55
	ld a,$C1
	ld [W_ANIMATIONID],a
	call PlayAnimation
	ld a,$95
	call $23B1 ; play sound effect
	ld a,BLOCKBALL_ANIM
	ld [W_ANIMATIONID],a
	jp PlayAnimation

INCBIN "baserom.gbc",$79E6A,$7AF74 - $79E6A

PointerTable6F74: ; 6F74
	dw $7de7
	dw $7068
	dw $708d
	dw $70ce
	dw $70df
	dw $70f0
	dw $7101
	dw $7132
	dw $7173
	dw $71b4
	dw $71e5
	dw $7216
	dw $7227
	dw $7238
	dw $7259
	dw $726a
	dw $727b
	dw $729c
	dw $72bd
	dw $72ca
	dw $72db
	dw $72fc
	dw $732d
	dw $734e
	dw $735f
	dw $7364
	dw $736d
	dw $7376
	dw $737f
	dw $7388
	dw $7391
	dw $73ab
	dw $73b4
	dw $73cd
	dw $73fe
	dw $744b
	dw $745c
	dw $7465
	dw $7496
	dw $74a7
	dw $74bc
	dw $74d5
	dw $74e6
	dw $74f7
	dw $7500
	dw $7505
	dw $7526
	dw $7547
	dw $7558
	dw $7569
	dw $756e
	dw $758b
	dw $75a8
	dw $75ad
	dw $75c6
	dw $75d7
	dw $75e8
	dw $75f9
	dw $760a
	dw $761b
	dw $7630
	dw $7649
	dw $7666
	dw $7687
	dw $76a8
	dw $76b5
	dw $76c6
	dw $76f3
	dw $7720
	dw $7731
	dw $7742
	dw $7753
	dw $7764
	dw $7775
	dw $785a
	dw $786b
	dw $787c
	dw $788d
	dw $789e
	dw $78bf
	dw $78f0
	dw $7911
	dw $7932
	dw $7943
	dw $7950
	dw $7961
	dw $796e
	dw $7987
	dw $79ac
	dw $79c9
	dw $79ce
	dw $79ff
	dw $7a10
	dw $7a31
	dw $7a5e
	dw $7a9b
	dw $7aac
	dw $7acd
	dw $7afe
	dw $7b3f
	dw $7b58
	dw $7b71
	dw $7b8a
	dw $7b93
	dw $7b98
	dw $7ba9
	dw $7bae
	dw $7bcf
	dw $7bf0
	dw $7c11
	dw $7c1a
	dw $7c2b
	dw $7c3c
	dw $77b6
	dw $77f7
	dw $7828
	dw $7849
	dw $739a
	dw $7c4d
	dw $7c6a
	dw $7c7b
	dw $7c80

INCBIN "baserom.gbc",$7B068,$7C000 - $7B068

SECTION "bank1F",DATA,BANK[$1F]

INCBIN "baserom.gbc",$7C000,$7C45E-$7C000

IF _RED
UnknSong_md_7c45e: ;0x7C45E
	mus_duty duty50
		mus_note noteD, note4_16

	db $f4

		mus_note noteC, note16
		mus_note noteC, note2
		mus_note noteD, note4

	mus_octave oct3
		mus_note noteG#, note16
		mus_note noteC, note4_8_16
		mus_note noteD, note4

	mus_octave oct3
		mus_note noteRst, note16

		mus_note noteC, note4_8_16
		mus_note noteD, note4

	mus_octave oct3
		mus_note noteC, note16
		mus_note noteC, note2
		mus_note noteD, note8_16

	mus_octave oct3
		mus_note noteA#, note16
		mus_note noteC, note2

	mus_end
UnknSong_md_7c475: ;0x7C475
	mus_duty duty50
		mus_note noteD, note4_16
		mus_note noteC, note2_16
		mus_note noteC, note16
		mus_note noteC, note16
		mus_note noteD, note4

	db $d4

		mus_note noteC, note8
		mus_note noteC, note2
		mus_note noteD, note4
		mus_note noteRst, note4_16

		mus_note noteG#, note8
		mus_note noteC, note4_8_16
		mus_note noteD, note4
		mus_note noteRst, note4_16

		mus_note noteRst, note8

		mus_note noteC, note4_8_16
		mus_note noteD, note4
		mus_note noteRst, note4_16

		mus_note noteC, note8
		mus_note noteC, note2
		mus_note noteD, note8_16
		mus_note noteRst, note4_16

		mus_note noteA#, note8
		mus_note noteC, note2

	mus_end
ENDC
IF _BLUE
UnknSong_md_7c45e: ;0x7C45E
	mus_duty duty50
		mus_note noteD, note4

	mus_octave oct3
		mus_note noteC, note16
		mus_note noteC, note4_8_16
		mus_note noteD, note4

	mus_octave oct3
		mus_note noteG#, note16
		mus_note noteC, note4_8_16
		mus_note noteD, note4

	mus_octave oct3
		mus_note noteRst, note16

		mus_note noteC, note4_8_16
		mus_note noteD, note4

	mus_octave oct3
		mus_note noteC, note16
		mus_note noteC, note2
		mus_note noteD, note1

	db $f2

	mus_octave oct7
		mus_note noteC, note2

	mus_end
UnknSong_md_7c475: ; 0x7C475
	mus_duty duty50
		mus_note noteD, note4
		mus_note noteC, note2_16
		mus_note noteC, note16
		mus_note noteC, note16
		mus_note noteD, note4
		mus_note noteRst, note4_16

		mus_note noteC, note8
		mus_note noteC, note4_8_16
		mus_note noteD, note4
		mus_note noteRst, note4_16

		mus_note noteG#, note8
		mus_note noteC, note4_8_16
		mus_note noteD, note4
		mus_note noteRst, note4_16

		mus_note noteRst, note8

		mus_note noteC, note4_8_16
		mus_note noteD, note4
		mus_note noteRst, note4_16

		mus_note noteC, note8
		mus_note noteC, note2
		mus_note noteD, note1

	db $d2

	mus_octave oct6
		mus_note noteC, note2

	mus_end
ENDC

INCBIN "baserom.gbc",$7C490,$80000-$7C490

SECTION "bank20",DATA,BANK[$20]

UnnamedText_80000: ; 0x80000
	db $0, "Bingo!@@"
; 0xa80009

_UnnamedText_526f3: ; 0x80009
	db $0, $4f
	db "The CARD KEY", $55
	db "opened the door!", $57
; 0x80009 + 32 bytes

_UnnamedText_526f8: ; 0x80029
	db $0, "Darn! It needs a", $4f
	db "CARD KEY!", $57
; 0x80029 + 28 bytes

UnnamedText_80045: ; 0x80045
	TX_RAM $cd6d
	db $0, ": @@"
; 0xa8004d

_UnnamedText_70847: ; 0x8004d
	db $0, "Not even a nibble!", $58
; 0x8004d + 20 bytes

_UnnamedText_7084c: ; 0x80061
	db $0, "Looks like there's", $4f
	db "nothing here.", $58
; 0x80061 + 33 bytes

_UnnamedText_70851: ; 0x80082
	db $0, "Oh!", $4f
	db "It's a bite!", $58
; 0x80082 + 17 bytes

_UnnamedText_24db: ; 0x80093
	db $0, "!", $57
; 0x80093 + 3 bytes

_UnnamedText_24e0: ; 0x80096
	db $0, "Ground rose up", $4f
	db "somewhere!", $57
; 0x80096 + 27 bytes

_BoulderText: ; 0x800b1
	db $0, "This requires", $4f
	db "STRENGTH to move!", $57

_MartSignText: ; 0x800d2
	db $0, "All your item", $4f
	db "needs fulfilled!", $55
	db "#MON MART", $57

_PokeCenterSignText: ; 0x800fc
	db $0, "Heal Your #MON!", $4f
	db "#MON CENTER", $57

UnnamedText_80119: ; 0x80119
	db $0, $52, " found", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x8012a

_UnnamedText_4e2c: ; 0x8012a
	db $0, "No more room for", $4f
	db "items!", $57
; 0x8012a + 25 bytes

_UnnamedText_59091: ; 0x80143
	db $0, "Hi! Remember me?", $4f
	db "I'm PROF.OAK's", $55
	db "AIDE!", $51
	db "If you caught @"
; 0x80143 + 52 bytes

UnnamedText_80177: ; 0x80177
	TX_NUM $ffdb, 1, 3
	db $0, $4f
	db "kinds of #MON,", $55
	db "I'm supposed to", $55
	db "give you an", $55
	db "@"
	TX_RAM $cc5b
	db $0, "!", $51
	db "So, ", $52, "! Have", $4f
	db "you caught at", $55
	db "least @"
	TX_NUM $ffdb, 1, 3
	db $0, " kinds of", $55
	db "#MON?", $57
; 0x801e4

_UnnamedText_59096: ; 0x801e4
	db $0, "Let's see...", $4f
	db "Uh-oh! You have", $55
	db "caught only @"
; 0x801e4 + 42 bytes

UnnamedText_8020e: ; 0x8020e
	TX_NUM $ffdd, 1, 3
	db $0, $55
	db "kinds of #MON!", $51
	db "You need @"
	TX_NUM $ffdb, 1, 3
	db $0, " kinds", $4f
	db "if you want the", $55
	db "@"
	TX_RAM $cc5b
	db $0, ".", $57
; 0x80250

_UnnamedText_5909b: ; 0x80250
	db $0, "Oh. I see.", $51
	db "When you get @"
	TX_NUM $ffdb, 1, 3
	db $0, $4f
	db "kinds, come back", $55
	db "for @"
	TX_RAM $cc5b
	db $0, ".", $57
; 0x8028c

_UnnamedText_590a0: ; 0x8028c
	db $0, "Great! You have", $4f
	db "caught @"
; 0x8028c + 25 bytes

UnnamedText_802a5: ; 0x802a5
	TX_NUM $ffdd, 1, 3
	db $0, " kinds ", $55
	db "of #MON!", $55
	db "Congratulations!", $51
	db "Here you go!", $58
; 0x802a5 + 52 bytes = 0x802d9

UnnamedText_802d9: ; 0x802d9
	db $0, $52, " got the", $4f
	db "@"
	TX_RAM $cc5b
	db $0, "!@@"
; 0xa802ec

_UnnamedText_590ab: ; 0x802ec
	db $0, "Oh! I see you", $4f
	db "don't have any", $55
	db "room for the", $55
	db "@"
; 0x802ec + 43 bytes

UnnamedText_80317: ; 0x80317
	TX_RAM $cc5b
	db $0, ".", $57
; 0x80317 + 6 bytes = 0x8031d

_ViridianForestText1: ; 0x8031d
	db $0, "I came here with", $4f
	db "some friends!", $51
	db "They're out for", $4f
	db "#MON fights!", $57

_ViridianForestBattleText1: ; 0x80359
	db $0, "Hey! You have", $4f
	db "#MON! Come on!", $55
	db "Let's battle'em!", $57
; 0x80359 + 46 bytes

_ViridianForestEndBattleText1: ; 0x80387
	db $0, "No!", $4f
	db "CATERPIE can't", $55
	db "cut it!", $58
; 0x80387 + 27 bytes

_ViridianForestAfterBattleText1: ; 0x803a2
	db $0, "Ssh! You'll scare", $4f
	db "the bugs away!", $57
; 0x803a2 + 33 bytes

_ViridianForestBattleText2: ; 0x803c3
	db $0, "Yo! You can't jam", $4f
	db "out if you're a", $55
	db "#MON trainer!", $57
; 0x803c3 + 47 bytes

_ViridianForestEndBattleText2: ; 0x803f2
	db $0, "Huh?", $4f
	db "I ran out of", $55
	db "#MON!", $58
; 0x803f2 + 25 bytes

_ViridianForestAfterBattleText2: ; 0x8040b
	db $0, "Darn! I'm going", $4f
	db "to catch some", $55
	db "stronger ones!", $57
; 0x8040b + 45 bytes

_ViridianForestBattleText3: ; 0x80438
	db $0, "Hey, wait up!", $4f
	db "What's the hurry?", $57
; 0x80438 + 32 bytes

_ViridianForestEndBattleText3: ; 0x80458
	db $0, "I", $4f
	db "give! You're good", $55
	db "at this!", $58
; 0x80458 + 29 bytes

_ViridianForestAfterBattleText3: ; 0x80475
	db $0, "Sometimes, you", $4f
	db "can find stuff on", $55
	db "the ground!", $51
	db "I'm looking for", $4f
	db "the stuff I", $55
	db "dropped!", $57
; 0x80475 + 82 bytes

_ViridianForestText8: ; 0x804c7
	db $0, "I ran out of #", $4f
	db "BALLs to catch", $55
	db "#MON with!", $51
	db "You should carry", $4f
	db "extras!", $57

_ViridianForestText9: ; 0x8050a
	db $0, "TRAINER TIPS", $51
	db "If you want to", $4f
	db "avoid battles,", $55
	db "stay away from", $55
	db "grassy areas!", $57

_ViridianForestText10: ; 0x80553
	db $0, "For poison, use", $4f
	db "ANTIDOTE! Get it", $55
	db "at #MON MARTs!", $57

_ViridianForestText11: ; 0x80584
	db $0, "TRAINER TIPS", $51
	db "Contact PROF.OAK", $4f
	db "via PC to get", $55
	db "your #DEX", $55
	db "evaluated!", $57

_ViridianForestText12: ; 0x805c6
	db $0, "TRAINER TIPS", $51
	db "No stealing of", $4f
	db "#MON from", $55
	db "other trainers!", $55
	db "Catch only wild", $55
	db "#MON!", $57

_ViridianForestText13: ; 0x80613
	db $0, "TRAINER TIPS", $51
	db "Weaken #MON", $4f
	db "before attempting", $55
	db "capture!", $51
	db "When healthy,", $4f
	db "they may escape!", $57

_ViridianForestText14: ; 0x80667
	db $0, "LEAVING", $4f
	db "VIRIDIAN FOREST", $55
	db "PEWTER CITY AHEAD", $57

_MtMoon1BattleText2: ; 0x80692
	db $0, "WHOA! You shocked", $4f
	db "me! Oh, you're", $55
	db "just a kid!", $57
; 0x80692 + 45 bytes

_MtMoon1EndBattleText2: ; 0x806bf
	db $0, "Wow!", $4f
	db "Shocked again!", $58
; 0x806bf + 21 bytes

_MtMoon1AfterBattleText2: ; 0x806d4
	db $0, "Kids like you", $4f
	db "shouldn't be", $55
	db "here!", $57
; 0x806d4 + 33 bytes

_MtMoon1BattleText3: ; 0x806f5
	db $0, "Did you come to", $4f
	db "explore too?", $57
; 0x806f5 + 30 bytes

_MtMoon1EndBattleText3: ; 0x80713
	db $0, "Losing", $4f
	db "stinks!", $58
; 0x80713 + 16 bytes

_MtMoon1AfterBattleText3: ; 0x80723
	db $0, "I came down here", $4f
	db "to show off to", $55
	db "girls.", $57
; 0x80723 + 40 bytes

_MtMoon1BattleText4: ; 0x8074b
	db $0, "Wow! It's way", $4f
	db "bigger in here", $55
	db "than I thought!", $57
; 0x8074b + 45 bytes

_MtMoon1EndBattleText4: ; 0x80778
	db $0, "Oh!", $4f
	db "I lost it!", $58
; 0x80778 + 16 bytes

_MtMoon1AfterBattleText4: ; 0x80788
	db $0, "How do you get", $4f
	db "out of here?", $57
; 0x80788 + 29 bytes

_MtMoon1BattleText5: ; 0x807a5
	db $0, "What! Don't sneak", $4f
	db "up on me!", $57
; 0x807a5 + 28 bytes

_MtMoon1EndBattleText5: ; 0x807c1
	db $0, "My", $4f
	db "#MON won't do!", $58
; 0x807c1 + 18 bytes

_MtMoon1AfterBattleText5: ; 0x807d3
	db $0, "I have to find", $4f
	db "stronger #MON.", $57
; 0x807d3 + 31 bytes

_MtMoon1BattleText6: ; 0x807f2
	db $0, "What? I'm waiting", $4f
	db "for my friends to", $55
	db "find me here.", $57
; 0x807f2 + 50 bytes

_MtMoon1EndBattleText6: ; 0x80824
	db $0, "I lost?", $58
; 0x80824 + 9 bytes

_MtMoon1AfterBattleText6: ; 0x8082d
	db $0, "I heard there are", $4f
	db "some very rare", $55
	db "fossils here.", $57
; 0x8082d + 48 bytes

_MtMoon1BattleText7: ; 0x8085d
	db $0, "Suspicious men", $4f
	db "are in the cave.", $55
	db "What about you?", $57
; 0x8085d + 49 bytes

_MtMoon1EndBattleText7: ; 0x8088e
	db $0, "You", $4f
	db "got me!", $58
; 0x8088e + 13 bytes

_MtMoon1AfterBattleText7: ; 0x8089b
	db $0, "I saw them! I'm", $4f
	db "sure they're from", $55
	db "TEAM ROCKET!", $57
; 0x8089b + 46 bytes

_MtMoon1BattleText8: ; 0x808c9
	db $0, "Go through this", $4f
	db "cave to get to", $55
	db "CERULEAN CITY!", $57
; 0x808c9 + 47 bytes

_MtMoon1EndBattleText8: ; 0x808f8
	db $0, "I", $4f
	db "lost.", $58
; 0x808f8 + 9 bytes

_MtMoon1AfterBattleText8: ; 0x80901
	db $0, "ZUBAT is tough!", $4f
	db "But, it can be", $55
	db "useful if you", $55
	db "catch one.", $57
; 0x80901 + 57 bytes

_MtMoon1Text14: ; 0x8093a
	db $0, "Beware! ZUBAT is", $4f
	db "a blood sucker!", $57

_UnnamedText_51a48: ; 0x8095c
	db $0, $57
; 0x8095c + 2 bytes

_UnnamedText_49f24: ; 0x8095e
	db $0, "You want the", $4f
	db "DOME FOSSIL?", $57
; 0x8095e + 27 bytes

_UnnamedText_49f64: ; 0x80979
	db $0, "You want the", $4f
	db "HELIX FOSSIL?", $57
; 0x80979 + 28 bytes

_UnnamedText_49f6f: ; 0x80995
	db $0, $52, " got the", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x809a8

_UnnamedText_49f7f: ; 0x809a8
	db $0, "Look, you've got", $4f
	db "no room for this.@@"
; 0x809cc

_UnnamedText_49f85: ; 0x809cc
	db $0, "Hey, stop!", $51
	db "I found these", $4f
	db "fossils! They're", $55
	db "both mine!", $57
; 0x809cc + 53 bytes

_UnnamedText_49f8a: ; 0x80a01
	db $0, "OK!", $4f
	db "I'll share!", $58
; 0x80a01 + 16 bytes

_UnnamedText_49f8f: ; 0x80a11
	db $0, "We'll each take", $4f
	db "one!", $55
	db "No being greedy!", $57
; 0x80a11 + 38 bytes

_UnnamedText_49f94: ; 0x80a37
	db $0, "Far away, on", $4f
	db "CINNABAR ISLAND,", $55
	db "there's a #MON", $55
	db "LAB.", $51
	db "They do research", $4f
	db "on regenerating", $55
	db "fossils.", $57
; 0x80a37 + 92 bytes

UnnamedText_80a93: ; 0x80a93
	db $0, "All right. Then", $4f
	db "this is mine!@@"
; 0x80ab3

_MtMoon3BattleText2: ; 0x80ab3
	db $0, "TEAM ROCKET will", $4f
	db "find the fossils,", $55
	db "revive and sell", $55
	db "them for cash!", $57
; 0x80ab3 + 67 bytes

_MtMoon3EndBattleText2: ; 0x80af6
	db $0, "Urgh!", $4f
	db "Now I'm mad!", $58
; 0x80af6 + 19 bytes

_MtMoon3AfterBattleText2: ; 0x80b09
	db $0, "You made me mad!", $4f
	db "TEAM ROCKET will", $55
	db "blacklist you!", $57
; 0x80b09 + 50 bytes

_MtMoon3BattleText3: ; 0x80b3b
	db $0, "We, TEAM ROCKET,", $4f
	db "are #MON", $55
	db "gangsters!", $57
; 0x80b3b + 38 bytes

_MtMoon3EndBattleText3: ; 0x80b61
	db $0, "I blew", $4f
	db "it!", $58
; 0x80b61 + 12 bytes

_MtMoon3AfterBattleText3: ; 0x80b6d
	db $0, "Darn it all! My", $4f
	db "associates won't", $55
	db "stand for this!", $57
; 0x80b6d + 49 bytes

_MtMoon3BattleText4: ; 0x80b9e
	db $0, "We're pulling a", $4f
	db "big job here!", $55
	db "Get lost, kid!", $57
; 0x80b9e + 45 bytes

_MtMoon3EndBattleText4: ; 0x80bcb
	db $0, "So, you", $4f
	db "are good.", $58
; 0x80bcb + 19 bytes

_MtMoon3AfterBattleText4: ; 0x80bde
	db $0, "If you find a", $4f
	db "fossil, give it", $55
	db "to me and scram!", $57
; 0x80bde + 48 bytes

_MtMoon3BattleText5: ; 0x80c0e
	db $0, "Little kids", $4f
	db "should leave", $55
	db "grown-ups alone!", $57
; 0x80c0e + 43 bytes

_MtMoon3EndBattleText5: ; 0x80c39
	db $0, "I'm", $4f
	db "steamed!", $58
; 0x80c39 + 13 bytes

_MtMoon3AfterBattleText5: ; 0x80c46
	db $0, "#MON lived", $4f
	db "here long before", $55
	db "people came.", $57
; 0x80c46 + 42 bytes

_SSAnne1Text1: ; 0x80c70
	db $0, "Bonjour!", $4f
	db "I am le waiter on", $55
	db "this ship!", $51
	db "I will be happy", $4f
	db "to serve you any-", $55
	db "thing you please!", $51
	db "Ah! Le strong", $4f
	db "silent type!", $57

_SSAnne1Text2: ; 0x80ce6
	db $0, "The passengers", $4f
	db "are restless!", $51
	db "You might be", $4f
	db "challenged by the", $55
	db "more bored ones!", $57

_SSAnne2Text1: ; 0x80d34
	db $0, "This ship, she is", $4f
	db "a luxury liner", $55
	db "for trainers!", $51
	db "At every port, we", $4f
	db "hold parties with", $55
	db "invited trainers!", $57

_SSAnneRivalBeforeBattleText: ; 0x80d9a
	db $0, $53, ": Bonjour!", $4f
	db $52, "!", $51
	db "Imagine seeing", $4f
	db "you here!", $51
	db $52, ", were you", $4f
	db "really invited?", $51
	db "So how's your", $4f
	db "#DEX coming?", $51
	db "I already caught", $4f
	db "40 kinds, pal!", $51
	db "Different kinds", $4f
	db "are everywhere!", $51
	db "Crawl around in", $4f
	db "grassy areas!", $57
; 0x80d9a + 189 bytes

_SSAnneRivalDefeatedText: ; 0x80e57
	db $0, "Humph!", $51
	db "At least you're", $4f
	db "raising your", $55
	db "#MON!", $58
; 0x80e57 + 42 bytes

_SSAnneRivalWonText: ; 0x80e81
	db $0, $52, "! What are", $4f
	db "you, seasick?", $51
	db "You should shape", $4f
	db "up, pal!", $58
; 0x80e81 + 53 bytes

_SSAnneRivalCaptainText: ; 0x80eb6
	db $0, $53, ": I heard", $4f
	db "there was a CUT", $55
	db "master on board.", $51
	db "But, he was just a", $4f
	db "seasick, old man!", $51
	db "But, CUT itself is", $4f
	db "really useful!", $51
	db "You should go see", $4f
	db "him! Smell ya!", $57
; 0x80eb6 + 149 bytes

_SSAnne3Text1: ; 0x80f4b
	db $0, "Our CAPTAIN is a", $4f
	db "sword master!", $51
	db "He even teaches", $4f
	db "CUT to #MON!", $57

_SSAnne5Text1: ; 0x80f88
	db $0, "The party's over.", $4f
	db "The ship will be", $55
	db "departing soon.", $57

_SSAnne5Text2: ; 0x80fbb
	db $0, "Scrubbing decks", $4f
	db "is hard work!", $57

_SSAnne5Text3: ; 0x80fda
	db $0, "Urf. I feel ill.", $51
	db "I stepped out to", $4f
	db "get some air.", $57

_SSAnneBattleText1: ; 0x8100b
	db $0, "Hey matey!", $51
	db "Let's do a little", $4f
	db "jig!", $57
; 0x8100b + 34 bytes

_SSAnneEndBattleText1: ; 0x8102d
	db $0, "You're", $4f
	db "impressive!", $58
; 0x8102d + 19 bytes

_SSAnneAfterBattleText1: ; 0x81040
	db $0, "How many kinds of", $4f
	db "#MON do you", $55
	db "think there are?", $57
; 0x81040 + 48 bytes

_SSAnneBattleText2: ; 0x81070
	db $0, "Ahoy there!", $4f
	db "Are you seasick?", $57
; 0x81070 + 30 bytes

_SSAnneEndBattleText2: ; 0x8108e
	db $0, "I was", $4f
	db "just careless!", $58
; 0x8108e + 22 bytes

_SSAnneAfterBattleText2: ; 0x810a4
	db $0, "My Pa said there", $4f
	db "are 100 kinds of", $55
	db "#MON. I think", $55
	db "there are more.", $57
; 0x810a4 + 65 bytes

_SSAnne6Text1: ; 0x810e5
	db $0, "You, mon petit!", $4f
	db "We're busy here!", $55
	db "Out of the way!", $57

_SSAnne6Text2: ; 0x81116
	db $0, "I saw an odd ball", $4f
	db "in the trash.", $57

_SSAnne6Text3: ; 0x81137
	db $0, "I'm so busy I'm", $4f
	db "getting dizzy!", $57

_SSAnne6Text4: ; 0x81155
	db $0, "Hum-de-hum-de-", $4f
	db "ho...", $51
	db "I peel spuds", $4f
	db "every day!", $55
	db "Hum-hum...", $57

_SSAnne6Text5: ; 0x8118e
	db $0, "Did you hear about", $4f
	db "SNORLAX?", $51
	db "All it does is", $4f
	db "eat and sleep!", $57

_SSAnne6Text6: ; 0x811c9
	db $0, "Snivel...Sniff...", $51
	db "I only get to", $4f
	db "peel onions...", $55
	db "Snivel...", $57

_UnnamedText_61807: ; 0x81203
	db $0, "Er-hem! Indeed I", $4f
	db "am le CHEF!", $51
	db "Le main course is", $58
; 0x81203 + 48 bytes

_UnnamedText_6180c: ; 0x81233
	db $0, "Salmon du Salad!", $51
	db "Les guests may", $4f
	db "gripe it's fish", $55
	db "again, however!", $57
; 0x81233 + 64 bytes

_UnnamedText_61811: ; 0x81273
	db $0, "Eels au Barbecue!", $51
	db "Les guests will", $4f
	db "mutiny, I fear.", $57
; 0x81273 + 51 bytes

_UnnamedText_61816: ; 0x812a6
	db $0, "Prime Beef Steak!", $51
	db "But, have I enough", $4f
	db "fillets du beef?", $57
; 0x812a6 + 55 bytes

_SSAnne7RubText: ; 0x812dd
	db $0, "CAPTAIN: Ooargh...", $4f
	db "I feel hideous...", $55
	db "Urrp! Seasick...", $51
	db $52, " rubbed", $4f
	db "the CAPTAIN's", $55
	db "back!", $51
	db "Rub-rub...", $4f
	db "Rub-rub...@@"
; 0x81347

_ReceivingHM01Text: ; 0x81347
	db $0, "CAPTAIN: Whew!", $4f
	db "Thank you! I", $55
	db "feel much better!", $51
	db "You want to see", $4f
	db "my CUT technique?", $51
	db "I could show you", $4f
	db "if I wasn't ill...", $51
	db "I know! You can", $4f
	db "have this!", $51
	db "Teach it to your", $4f
	db "#MON and you", $55
	db "can see it CUT", $55
	db "any time!", $58
; 0x81347 + 198 bytes

_ReceivedHM01Text: ; 0x8140d
	db $0, $52, " got", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x8141c

_UnnamedText_61932: ; 0x8141c
	db $0, "CAPTAIN: Whew!", $51
	db "Now that I'm not", $4f
	db "sick any more, I", $55
	db "guess it's time.", $57
; 0x8141c + 65 bytes

_HM01NoRoomText: ; 0x8145d
	db $0, "Oh no! You have", $4f
	db "no room for this!", $57
; 0x8145d + 35 bytes

_SSAnne7Text2: ; 0x81480
	db $0, "Yuck! Shouldn't", $4f
	db "have looked!", $57

_SSAnne7Text3: ; 0x8149d
	db $0, "How to Conquer", $4f
	db "Seasickness...", $55
	db "The CAPTAIN's", $55
	db "reading this!", $57

_SSAnne8Text8: ; 0x814d7
	db $0, "WIGGLYTUFF: Puup", $4f
	db "pupuu!@@"

_SSAnne8BattleText1: ; 0x814f1
	db $0, "I travel alone", $4f
	db "on my journeys!", $51
	db "My #MON are my", $4f
	db "only friends!", $57
; 0x814f1 + 61 bytes

_SSAnne8EndBattleText1: ; 0x8152e
	db $0, "My, my", $4f
	db "friends...", $58
; 0x8152e + 19 bytes

_SSAnne8AfterBattleText1: ; 0x81541
	db $0, "You should be", $4f
	db "nice to friends!", $57
; 0x81541 + 32 bytes

_SSAnne8BattleText2: ; 0x81561
	db $0, "You pup! How dare", $4f
	db "you barge in!", $57
; 0x81561 + 33 bytes

_SSAnne8EndBattleText2: ; 0x81582
	db $0, "Humph!", $4f
	db "You rude child!", $58
; 0x81582 + 24 bytes

_UnnamedText_61a24: ; 0x8159a
	db $0, "I wish to be left", $4f
	db "alone! Get out!", $57
; 0x8159a + 35 bytes

_SSAnne8BattleText3: ; 0x815bd
	db $0, "I love #MON!", $4f
	db "Do you?", $57
; 0x815bd + 22 bytes

_SSAnne8EndBattleText3: ; 0x815d3
	db $0, "Wow! ", $4f
	db "You're great!", $58
; 0x815d3 + 20 bytes

_SSAnne8AfterBattleText3: ; 0x815e7
	db $0, "Let me be your", $4f
	db "friend, OK?", $51
	db "Then we can trade", $4f
	db "#MON!", $57
; 0x815e7 + 52 bytes

_SSAnne8BattleText4: ; 0x8161b
	db $0, "I collected these", $4f
	db "#MON from all", $55
	db "around the world!", $57
; 0x8161b + 51 bytes

_SSAnne8EndBattleText4: ; 0x8164e
	db $0, "Oh no!", $4f
	db "I went around the", $55
	db "world for these!", $58
; 0x8164e + 43 bytes

_SSAnne8AfterBattleText4: ; 0x81679
	db $0, "You hurt my poor", $4f
	db "worldly #MON!", $51
	db "I demand that you", $4f
	db "heal them at a", $55
	db "#MON CENTER!", $57
; 0x81679 + 78 bytes

_SSAnne8Text5: ; 0x816c7
	db $0, "Waiter, I would", $4f
	db "like a cherry pie", $55
	db "please!", $57

_SSAnne8Text6: ; 0x816f2
	db $0, "A cruise is so", $4f
	db "elegant yet cozy!", $57

_SSAnne8Text7: ; 0x81714
	db $0, "I always travel", $4f
	db "with WIGGLYTUFF!", $57

_SSAnne8Text9: ; 0x81736
	db $0, "We are cruising", $4f
	db "around the world.", $57

_SSAnne8Text11: ; 0x81759
	db $0, "Ssh! I'm a GLOBAL", $4f
	db "POLICE agent!", $51
	db "I'm on the trail", $4f
	db "of TEAM ROCKET!", $57

_UnnamedText_61bf2: ; 0x81799
	db $0, "In all my travels", $4f
	db "I've never seen", $55
	db "any #MON sleep", $55
	db "like this one!", $51
	db "It was something", $4f
	db "like this!", $58
; 0x81799 + 92 bytes

_UnnamedText_61c01: ; 0x817f5
	db $0, "Ah yes, I have", $4f
	db "seen some #MON", $55
	db "ferry people", $55
	db "across the water!", $57
; 0x817f5 + 62 bytes

_UnnamedText_61c10: ; 0x81833
	db $0, "#MON can CUT", $4f
	db "down small bushes.", $57
; 0x81833 + 33 bytes

_UnnamedText_61c1f: ; 0x81854
	db $0, "Have you gone to", $4f
	db "the SAFARI ZONE", $55
	db "in FUCHSIA CITY?", $51
	db "It had many rare", $4f
	db "kinds of #MON!!", $57
; 0x81854 + 84 bytes

_UnnamedText_61c2e: ; 0x818a8
	db $0, "Me and my Daddy", $4f
	db "think the SAFARI", $55
	db "ZONE is awesome!", $57
; 0x818a8 + 51 bytes

_UnnamedText_61c3d: ; 0x818db
	db $0, "The CAPTAIN looked", $4f
	db "really sick and", $55
	db "pale!", $57
; 0x818db + 42 bytes

_UnnamedText_61c4c: ; 0x81905
	db $0, "I hear many people", $4f
	db "get seasick!", $57
; 0x81905 + 33 bytes

_SSAnne9BattleText1: ; 0x81926
	db $0, "Competing against", $4f
	db "the young keeps", $55
	db "me youthful.", $57
; 0x81926 + 48 bytes

_SSAnne9EndBattleText1: ; 0x81956
	db $0, "Good", $4f
	db "fight! Ah, I feel", $55
	db "young again!", $58
; 0x81956 + 37 bytes

_SSAnne9AfterBattleText1: ; 0x8197b
	db $0, "15 years ago, I", $4f
	db "would have won!", $57
; 0x8197b + 33 bytes

_SSAnne9BattleText2: ; 0x8199c
	db $0, "Check out what I", $4f
	db "fished up!", $57
; 0x8199c + 29 bytes

_SSAnne9EndBattleText2: ; 0x819b9
	db $0, "I'm", $4f
	db "all out!", $58
; 0x819b9 + 13 bytes

_SSAnne9AfterBattleText2: ; 0x819c6
	db $0, "Party?", $51
	db "The cruise ship's", $4f
	db "party should be", $55
	db "over by now.", $57
; 0x819c6 + 54 bytes

_SSAnne9BattleText3: ; 0x819fc
	db $0, "Which do you like,", $4f
	db "a strong or a", $55
	db "rare #MON?", $57
; 0x819fc + 45 bytes

_SSAnne9EndBattleText3: ; 0x81a29
	db $0, "I must", $4f
	db "salute you!", $58
; 0x81a29 + 20 bytes

_SSAnne9AfterBattleText3: ; 0x81a3d
	db $0, "I prefer strong", $4f
	db "and rare #MON.", $57
; 0x81a3d + 32 bytes

_SSAnne9BattleText4: ; 0x81a5d
	db $0, "I never saw you", $4f
	db "at the party.", $57
; 0x81a5d + 31 bytes

_SSAnne9EndBattleText4: ; 0x81a7c
	db $0, "Take", $4f
	db "it easy!", $58
; 0x81a7c + 15 bytes

_SSAnne9AfterBattleText4: ; 0x81a8b
	db $0, "Oh, I adore your", $4f
	db "strong #MON!", $57
; 0x81a8b + 31 bytes

_SSAnne10Text8: ; 0x81aaa
	db $0, "MACHOKE: Gwoh!", $4f
	db "Goggoh!@@"

_SSAnne10BattleText1: ; 0x81ac3
	db $0, "You know what they", $4f
	db "say about sailors", $55
	db "and fighting!", $57
; 0x81ac3 + 52 bytes

_SSAnne10EndBattleText1: ; 0x81af7
	db $0, "Right!", $4f
	db "Good fight, mate!", $58
; 0x81af7 + 26 bytes

_SSAnne10AfterBattleText1: ; 0x81b11
	db $0, "Haha! Want to be", $4f
	db "a sailor, mate?", $57
; 0x81b11 + 34 bytes

_SSAnne10BattleText2: ; 0x81b33
	db $0, "My sailor's pride", $4f
	db "is at stake!", $57
; 0x81b33 + 31 bytes

_SSAnne10EndBattleText2: ; 0x81b52
	db $0, "Your", $4f
	db "spirit sank me!", $58
; 0x81b52 + 22 bytes

_SSAnne10AfterBattleText2: ; 0x81b68
	db $0, "Did you see the", $4f
	db "FISHING GURU in", $55
	db "VERMILION CITY?", $57
; 0x81b68 + 49 bytes

_SSAnne10BattleText3: ; 0x81b99
	db $0, "Us sailors have", $4f
	db "#MON too!", $57
; 0x81b99 + 27 bytes

_SSAnne10EndBattleText3: ; 0x81bb4
	db $0, "OK, ", $4f
	db "you're not bad.", $58
; 0x81bb4 + 21 bytes

_SSAnne10AfterBattleText3: ; 0x81bc9
	db $0, "We caught all our", $4f
	db "#MON while", $55
	db "out at sea!", $57
; 0x81bc9 + 42 bytes

_SSAnne10BattleText4: ; 0x81bf3
	db $0, "I like feisty", $4f
	db "kids like you!@@"
; 0x81bf3 + 31 bytes

_SSAnne10EndBattleText4: ; 0x81c12
	db $0, "Argh!", $4f
	db "Lost it!", $58
; 0x81c12 + 16 bytes

_SSAnne10AfterBattleText4: ; 0x81c22
	db $0, "Sea #MON live", $4f
	db "in deep water.", $55
	db "You'll need a ROD!", $57
; 0x81c22 + 48 bytes

_SSAnne10BattleText5: ; 0x81c52
	db $0, "Matey, you're", $4f
	db "walking the plank", $55
	db "if you lose!", $57
; 0x81c52 + 45 bytes

_SSAnne10EndBattleText5: ; 0x81c7f
	db $0, "Argh!", $4f
	db "Beaten by a kid!", $58
; 0x81c7f + 24 bytes

_SSAnne10AfterBattleText5: ; 0x81c97
	db $0, "Jellyfish some-", $4f
	db "times drift into", $55
	db "the ship.", $57
; 0x81c97 + 44 bytes

_SSAnne10BattleText6: ; 0x81cc3
	db $0, "Hello stranger!", $4f
	db "Stop and chat!", $51
	db "All my #MON", $4f
	db "are from the sea!", $57
; 0x81cc3 + 62 bytes

_SSAnne10EndBattleText6: ; 0x81d01
	db $0, "Darn!", $4f
	db "I let that one", $55
	db "get away!", $58
; 0x81d01 + 32 bytes

_SSAnne10AfterBattleText6: ; 0x81d21
	db $0, "I was going to", $4f
	db "make you my", $55
	db "assistant too!", $57
; 0x81d21 + 43 bytes

_SSAnne10Text7: ; 0x81d4c
	db $0, "My buddy, MACHOKE,", $4f
	db "is super strong!", $51
	db "He has enough", $4f
	db "STRENGTH to move", $55
	db "big rocks!", $57

_VictoryRoad3BattleText2: ; 0x81d9b
	db $0, "I heard rumors of", $4f
	db "a child prodigy!", $57
; 0x81d9b + 36 bytes

_VictoryRoad3EndBattleText2: ; 0x81dbf
	db $0, "The", $4f
	db "rumors were true!", $58
; 0x81dbf + 23 bytes

_VictoryRoad3AfterBattleText2: ; 0x81dd6
	db $0, "You beat GIOVANNI", $4f
	db "of TEAM ROCKET?", $57
; 0x81dd6 + 35 bytes

_VictoryRoad3BattleText3: ; 0x81df9
	db $0, "I'll show you just", $4f
	db "how good you are!", $57
; 0x81df9 + 37 bytes

_VictoryRoad3EndBattleText3: ; 0x81e1e
	db $0, "I'm", $4f
	db "furious!", $58
; 0x81e1e + 13 bytes

_VictoryRoad3AfterBattleText3: ; 0x81e2b
	db $0, "You showed me just", $4f
	db "how good I was!", $57
; 0x81e2b + 36 bytes

_VictoryRoad3BattleText4: ; 0x81e4f
	db $0, "Only the chosen", $4f
	db "can pass here!", $57
; 0x81e4f + 32 bytes

_VictoryRoad3EndBattleText4: ; 0x81e6f
	db $0, "I", $4f
	db "don't believe it!", $58
; 0x81e6f + 20 bytes

_VictoryRoad3AfterBattleText4: ; 0x81e83
	db $0, "All trainers here", $4f
	db "are headed to the", $55
	db "#MON LEAGUE!", $55
	db "Be careful!", $57
; 0x81e83 + 62 bytes

_VictoryRoad3BattleText5: ; 0x81ec1
	db $0, "Trainers live to", $4f
	db "seek stronger", $55
	db "opponents!", $57
; 0x81ec1 + 43 bytes

_VictoryRoad3EndBattleText5: ; 0x81eec
	db $0, "Oh!", $4f
	db "So strong!", $58
; 0x81eec + 16 bytes

_VictoryRoad3AfterBattleText5: ; 0x81efc
	db $0, "By fighting tough", $4f
	db "battles, you get", $55
	db "stronger!", $57
; 0x81efc + 46 bytes

_RocketHideout1EndBattleText6: ; 0x81f2a
	db $0, "Why...?@@"
; 0x81f34

_RocketHideout1BattleText2: ; 0x81f34
	db $0, "Who are you? How", $4f
	db "did you get here?", $57
; 0x81f34 + 36 bytes

_RocketHideout1EndBattleText2: ; 0x81f58
	db $0, "Oww!", $4f
	db "Beaten!", $58
; 0x81f58 + 14 bytes

_RocketHideout1AfterBattleTxt2: ; 0x81f66
	db $0, "Are you dissing", $4f
	db "TEAM ROCKET?", $57
; 0x81f66 + 30 bytes

_RocketHideout1BattleText3: ; 0x81f84
	db $0, "You broke into", $4f
	db "our operation?", $57
; 0x81f84 + 31 bytes

_RocketHideout1EndBattleText3: ; 0x81fa3
	db $0, "Burnt!", $58
; 0x81fa3 + 8 bytes

_RocketHideout1AfterBattleTxt3: ; 0x81fab
	db $0, "You're not going", $4f
	db "to get away with", $55
	db "this, brat!", $57
; 0x81fab + 46 bytes

_RocketHideout1BattleText4: ; 0x81fd9
	db $0, "Intruder alert!", $57
; 0x81fd9 + 17 bytes

_RocketHideout1EndBattleText4: ; 0x81fea
	db $0, "I", $4f
	db "can't do it!", $58
; 0x81fea + 15 bytes

_RocketHideout1AfterBattleTxt4: ; 0x81ff9
	db $0, "SILPH SCOPE?", $4f
	db "I don't know", $55
	db "where it is!", $57
; 0x81ff9 + 39 bytes

_RocketHideout1BattleText5: ; 0x82020
	db $0, "Why did you come", $4f
	db "here?", $57
; 0x82020 + 24 bytes

_RocketHideout1EndBattleText5: ; 0x82038
	db $0, "This", $4f
	db "won't do!", $58
; 0x82038 + 15 bytes

_RocketHideout1AfterBattleTxt5: ; 0x82047
	db $0, "OK, I'll talk!", $4f
	db "Take the elevator", $55
	db "to see my BOSS!", $57
; 0x82047 + 49 bytes

_RocketHideout1BattleText6: ; 0x82078
	db $0, "Are you lost, you", $4f
	db "little rat?", $57
; 0x82078 + 31 bytes

_RocketHideout1AfterBattleTxt6: ; 0x82097
	db $0, "Uh-oh, that fight", $4f
	db "opened the door!", $57
; 0x82097 + 36 bytes

_RocketHideout2BattleText2: ; 0x820bb
	db $0, "BOSS said you can", $4f
	db "see GHOSTs with", $55
	db "the SILPH SCOPE!", $57
; 0x820bb + 52 bytes

_RocketHideout2EndBattleText2: ; 0x820ef
	db $0, "I", $4f
	db "surrender!", $58
; 0x820ef + 14 bytes

_RocketHideout2AfterBattleTxt2: ; 0x820fd
	db $0, "The TEAM ROCKET", $4f
	db "HQ has 4 basement", $55
	db "floors. Can you", $55
	db "reach the BOSS?", $57
; 0x820fd + 67 bytes

_RocketHideout3BattleText2: ; 0x82140
	db $0, "Stop meddling in", $4f
	db "TEAM ROCKET's", $55
	db "affairs!", $57
; 0x82140 + 40 bytes

_RocketHideout3EndBattleText2: ; 0x82168
	db $0, "Oof!", $4f
	db "Taken down!", $58
; 0x82168 + 18 bytes

_RocketHideout3AfterBattleTxt2: ; 0x8217a
	db $0, "SILPH SCOPE?", $4f
	db "The machine the", $55
	db "BOSS stole. It's", $55
	db "here somewhere.", $57
; 0x8217a + 62 bytes

_RocketHideout3BattleTxt: ; 0x821b8
	db $0, "We got word from", $4f
	db "upstairs that you", $55
	db "were coming!", $57
; 0x821b8 + 49 bytes

_RocketHideout3EndBattleText3: ; 0x821e9
	db $0, "What?", $4f
	db "I lost? No!", $58
; 0x821e9 + 19 bytes

_RocketHideout3AfterBattleText3: ; 0x821fc
	db $0, "Go ahead and go!", $4f
	db "But, you need the", $55
	db "LIFT KEY to run", $55
	db "the elevator!", $57
; 0x821fc + 66 bytes

_UnnamedText_4557a: ; 0x8223e
	db $0, "So! I must say, I", $4f
	db "am impressed you", $55
	db "got here!", $57
; 0x8223e + 46 bytes

_UnnamedText_4557f: ; 0x8226c
	db $0, "WHAT!", $4f
	db "This cannot be!", $58
; 0x8226c + 23 bytes

_UnnamedText_45584: ; 0x82283
	db $0, "I see that you", $4f
	db "raise #MON", $55
	db "with utmost care.", $51
	db "A child like you", $4f
	db "would never", $55
	db "understand what I", $55
	db "hope to achieve.", $51
	db "I shall step", $4f
	db "aside this time!", $51
	db "I hope we meet", $4f
	db "again...", $57
; 0x82283 + 163 bytes

_RocketHideout4BattleText2: ; 0x82326
	db $0, "I know you! You", $4f
	db "ruined our plans", $55
	db "at MT.MOON!", $57
; 0x82326 + 46 bytes

_RocketHideout4EndBattleText2: ; 0x82354
	db $0, "Burned", $4f
	db "again!", $58
; 0x82354 + 15 bytes

_RocketHideout4AfterBattleText2: ; 0x82363
	db $0, "Do you have", $4f
	db "something against", $55
	db "TEAM ROCKET?", $57
; 0x82363 + 44 bytes

_RocketHideout4BattleText3: ; 0x8238f
	db $0, "How can you not", $4f
	db "see the beauty of", $55
	db "our evil?", $57
; 0x8238f + 45 bytes

_RocketHideout4EndBattleText3: ; 0x823bc
	db $0, "Ayaya!", $58
; 0x823bc + 8 bytes

_RocketHideout4AfterBattleText3: ; 0x823c4
	db $0, "BOSS! I'm sorry I", $4f
	db "failed you!", $57
; 0x823c4 + 30 bytes

_RocketHideout4BattleText4: ; 0x823e2
	db $0, "The elevator", $4f
	db "doesn't work? Who", $55
	db "has the LIFT KEY?", $57
; 0x823e2 + 49 bytes

_RocketHideout4EndBattleText4: ; 0x82413
	db $0, "No!", $58
; 0x82413 + 5 bytes

_UnnamedText_455ec: ; 0x82418
	db $0, "Oh no! I dropped", $4f
	db "the LIFT KEY!", $57
; 0x82418 + 32 bytes

_UnnamedText_4578b: ; 0x82438
	db $0, "It appears to", $4f
	db "need a key.@@"
; 0xa82454

_UnnamedText_59ded: ; 0x82454
	db $0, "Eeek!", $4f
	db "No! Stop! Help!", $51
	db "Oh, you're not", $4f
	db "with TEAM ROCKET.", $55
	db "I thought...", $55
	db "I'm sorry. Here,", $55
	db "please take this!", $58
; 0x82454 + 102 bytes

_ReceivedTM36Text: ; 0x824ba
	db $0, $52, " got", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x824c9

_TM36ExplanationText: ; 0x824c9
	db $0, "TM36 is", $4f
	db "SELFDESTRUCT!", $51
	db "It's powerful, but", $4f
	db "the #MON that", $55
	db "uses it faints!", $55
	db "Be careful.", $57
; 0x824c9 + 83 bytes

_TM36NoRoomText: ; 0x8251c
	db $0, "You don't have any", $4f
	db "room for this.", $57
; 0x8251c + 34 bytes

_SilphCo2BattleText1: ; 0x8253e
	db $0, "Help! I'm a SILPH", $4f
	db "employee.", $57
; 0x8253e + 28 bytes

_SilphCo2EndBattleText1: ; 0x8255a
	db $0, "How", $4f
	db "did you know I", $55
	db "was a ROCKET?", $58
; 0x8255a + 34 bytes

_SilphCo2AfterBattleText1: ; 0x8257c
	db $0, "I work for both", $4f
	db "SILPH and TEAM", $55
	db "ROCKET!", $57
; 0x8257c + 40 bytes

_SilphCo2BattleText2: ; 0x825a4
	db $0, "It's off limits", $4f
	db "here! Go home!", $57
; 0x825a4 + 31 bytes

_SilphCo2EndBattleText2: ; 0x825c3
	db $0, "You're", $4f
	db "good.", $58
; 0x825c3 + 13 bytes

_SilphCo2AfterBattleText2: ; 0x825d0
	db $0, "Can you solve the", $4f
	db "maze in here?", $57
; 0x825d0 + 33 bytes

_SilphCo2BattleText3: ; 0x825f1
	db $0, "No kids are", $4f
	db "allowed in here!", $57
; 0x825f1 + 30 bytes

_SilphCo2EndBattleText3: ; 0x8260f
	db $0, "Tough!", $58
; 0x8260f + 8 bytes

_SilphCo2AfterBattleText3: ; 0x82617
	db $0, "Diamond shaped", $4f
	db "tiles are", $55
	db "teleport blocks!", $51
	db "They're hi-tech", $4f
	db "transporters!", $57
; 0x82617 + 72 bytes

_SilphCo2BattleText4: ; 0x8265f
	db $0, "Hey kid! What are", $4f
	db "you doing here?", $57
; 0x8265f + 35 bytes

_SilphCo2EndBattleText4: ; 0x82682
	db $0, "I goofed!", $58
; 0x82682 + 11 bytes

_SilphCo2AfterBattleText4: ; 0x8268d
	db $0, "SILPH CO. will", $4f
	db "be merged with", $55
	db "TEAM ROCKET!", $57
; 0x8268d + 44 bytes

_UnnamedText_59ff9: ; 0x826b9
	db $0, "I work for SILPH.", $4f
	db "What should I do?", $57
; 0x826b9 + 37 bytes

_UnnamedText_59ffe: ; 0x826de
	db $0, $52, "! You and", $4f
	db "your #MON", $55
	db "saved us!", $57
; 0x826de + 32 bytes

_SilphCo3BattleText1: ; 0x826fe
	db $0, "Quit messing with", $4f
	db "us, kid!", $57
; 0x826fe + 28 bytes

_SilphCo3EndBattleText1: ; 0x8271a
	db $0, "I give", $4f
	db "up!", $58
; 0x8271a + 12 bytes

_SilphCo3AfterBattleText1: ; 0x82726
	db $0, "A hint? You can", $4f
	db "open doors with a", $55
	db "CARD KEY!", $57
; 0x82726 + 45 bytes

_SilphCo3BattleText2: ; 0x82753
	db $0, "I support TEAM", $4f
	db "ROCKET more than", $55
	db "I support SILPH!", $57
; 0x82753 + 50 bytes

_SilphCo3EndBattleText2: ; 0x82785
	db $0, "You", $4f
	db "really got me!", $58
; 0x82785 + 20 bytes

_SilphCo3AfterBattleText2: ; 0x82799
	db $0, "Humph...", $51
	db "TEAM ROCKET said", $4f
	db "that if I helped", $55
	db "them, they'd let", $55
	db "me study #MON!", $57
; 0x82799 + 75 bytes

_UnnamedText_19de0: ; 0x827e4
	db $0, "Sssh! Can't you", $4f
	db "see I'm hiding?", $57
; 0x827e4 + 31 bytes

_UnnamedText_19de5: ; 0x82803
	db $0, "Huh? TEAM ROCKET", $4f
	db "is gone?", $57
; 0x82803 + 27 bytes

_SilphCo4BattleText2: ; 0x8281e
	db $0, "TEAM ROCKET has", $4f
	db "taken command of", $55
	db "SILPH CO.!", $57
; 0x8281e + 45 bytes

_SilphCo4EndBattleText2: ; 0x8284b
	db $0, "Arrgh!", $58
; 0x8284b + 8 bytes

_SilphCo4AfterBattleText2: ; 0x82853
	db $0, "Fwahahaha!", $4f
	db "My BOSS has been", $55
	db "after this place!", $57
; 0x82853 + 47 bytes

_SilphCo4BattleText3: ; 0x82882
	db $0, "My #MON are my", $4f
	db "loyal soldiers!", $57
; 0x82882 + 32 bytes

_SilphCo4EndBattleText3: ; 0x828a2
	db $0, "Darn!", $4f
	db "You weak #MON!", $58
; 0x828a2 + 22 bytes

_SilphCo4AfterBattleText3: ; 0x828b8
	db $0, "The doors are", $4f
	db "electronically", $55
	db "locked! A CARD", $55
	db "KEY opens them!", $57
; 0x828b8 + 61 bytes

_SilphCo4BattleText4: ; 0x828f5
	db $0, "Intruder spotted!", $57
; 0x828f5 + 19 bytes

_SilphCo4EndBattleText4: ; 0x82908
	db $0, "Who", $4f
	db "are you?", $58
; 0x82908 + 14 bytes

_SilphCo4AfterBattleText4: ; 0x82916
	db $0, "I better tell the", $4f
	db "BOSS on 11F!", $57
; 0x82916 + 32 bytes

_UnnamedText_1a010: ; 0x82936
	db $0, "TEAM ROCKET is", $4f
	db "in an uproar over", $55
	db "some intruder.", $55
	db "That's you right?", $57
; 0x82936 + 66 bytes

_UnnamedText_1a015: ; 0x82978
	db $0, "TEAM ROCKET took", $4f
	db "off! You're our", $55
	db "hero! Thank you!", $57
; 0x82978 + 50 bytes

_SilphCo5BattleText2: ; 0x829aa
	db $0, "I heard a kid was", $4f
	db "wandering around.", $57
; 0x829aa + 37 bytes

_SilphCo5EndBattleText2: ; 0x829cf
	db $0, "Boom!", $58
; 0x829cf + 7 bytes

_SilphCo5AfterBattleText2: ; 0x829d6
	db $0, "It's not smart", $4f
	db "to pick a fight", $55
	db "with TEAM ROCKET!", $57
; 0x829d6 + 49 bytes

_SilphCo5BattleText3: ; 0x82a07
	db $0, "We study #", $4f
	db "BALL technology", $55
	db "on this floor!", $57
; 0x82a07 + 43 bytes

_SilphCo5EndBattleText3: ; 0x82a32
	db $0, "Dang!", $4f
	db "Blast it!", $58
; 0x82a32 + 17 bytes

_SilphCo5AfterBattleText3: ; 0x82a43
	db $0, "We worked on the", $4f
	db "ultimate #", $55
	db "BALL which would", $55
	db "catch anything!", $57
; 0x82a43 + 62 bytes

_SilphCo5BattleText4: ; 0x82a81
	db $0, "Whaaat? There", $4f
	db "shouldn't be any", $55
	db "children here?", $57
; 0x82a81 + 46 bytes

SECTION "bank21",DATA,BANK[$21]

_SilphCo5EndBattleText4: ; 0x84000
	db $0, "Oh", $4f
	db "goodness!", $58
; 0x84000 + 14 bytes

_SilphCo5AfterBattleText4: ; 0x8400e
	db $0, "You're only on 5F.", $4f
	db "It's a long way", $55
	db "to my BOSS!", $57
; 0x8400e + 46 bytes

_SilphCo5BattleText5: ; 0x8403c
	db $0, "Show TEAM ROCKET", $4f
	db "a little respect!", $57
; 0x8403c + 36 bytes

_SilphCo5EndBattleText5: ; 0x84060
	db $0, "Cough...", $4f
	db "Cough...", $58
; 0x84060 + 19 bytes

_SilphCo5AfterBattleText5: ; 0x84073
	db $0, "Which reminds me.", $51
	db "KOFFING evolves", $4f
	db "into WEEZING!", $57
; 0x84073 + 49 bytes

_SilphCo5Text9: ; 0x840a4
	db $0, "It's a #MON", $4f
	db "REPORT!", $51
	db "#MON LAB", $4f
	db "created PORYGON,", $55
	db "the first virtual", $55
	db "reality #MON.", $57

_SilphCo5Text10: ; 0x840f2
	db $0, "It's a #MON", $4f
	db "REPORT!", $51
	db "Over 160 #MON", $4f
	db "techniques have", $55
	db "been confirmed.", $57

_SilphCo5Text11: ; 0x84134
	db $0, "It's a #MON", $4f
	db "REPORT!", $51
	db "4 #MON evolve", $4f
	db "only when traded", $55
	db "by link-cable.", $57

_UnnamedText_1a24a: ; 0x84176
	db $0, "The ROCKETs came", $4f
	db "and took over the", $55
	db "building!", $57
; 0x84176 + 46 bytes

_UnnamedText_1a24f: ; 0x841a4
	db $0, "Well, better get", $4f
	db "back to work!", $57
; 0x841a4 + 32 bytes

_UnnamedText_1a261: ; 0x841c4
	db $0, "Oh dear, oh dear.", $4f
	db "Help me please!", $57
; 0x841c4 + 35 bytes

_UnnamedText_1a266: ; 0x841e7
	db $0, "We got engaged!", $4f
	db "Heheh!", $57
; 0x841e7 + 24 bytes

_UnnamedText_1a278: ; 0x841ff
	db $0, "Look at him! He's", $4f
	db "such a coward!", $57
; 0x841ff + 33 bytes

_UnnamedText_1a27d: ; 0x84220
	db $0, "I feel so sorry", $4f
	db "for him, I have", $55
	db "to marry him!", $57
; 0x84220 + 47 bytes

_UnnamedText_1a28f: ; 0x8424f
	db $0, "TEAM ROCKET is", $4f
	db "trying to conquer", $55
	db "the world with", $55
	db "#MON!", $57
; 0x8424f + 55 bytes

_UnnamedText_1a294: ; 0x84286
	db $0, "TEAM ROCKET ran", $4f
	db "because of you!", $57
; 0x84286 + 33 bytes

_UnnamedText_1a2a6: ; 0x842a7
	db $0, "They must have", $4f
	db "targeted SILPH", $55
	db "for our #MON", $55
	db "products.", $57
; 0x842a7 + 54 bytes

_UnnamedText_1a2ab: ; 0x842dd
	db $0, "Come work for", $4f
	db "SILPH when you", $55
	db "get older!", $57
; 0x842dd + 41 bytes

_SilphCo6BattleText2: ; 0x84306
	db $0, "I am one of the 4", $4f
	db "ROCKET BROTHERS!", $57
; 0x84306 + 36 bytes

_SilphCo6EndBattleText2: ; 0x8432a
	db $0, "Flame", $4f
	db "out!", $58
; 0x8432a + 12 bytes

_SilphCo6AfterBattleText2: ; 0x84336
	db $0, "No matter!", $4f
	db "My brothers will", $55
	db "avenge me!", $57
; 0x84336 + 40 bytes

_SilphCo6BattleText3: ; 0x8435e
	db $0, "That rotten", $4f
	db "PRESIDENT!", $51
	db "He shouldn't have", $4f
	db "sent me to the", $55
	db "TIKSI BRANCH!", $57
; 0x8435e + 70 bytes

_SilphCo6EndBattleText3: ; 0x843a4
	db $0, "Shoot!", $58
; 0x843a4 + 8 bytes

_SilphCo6AfterBattleText3: ; 0x843ac
	db $0, "TIKSI BRANCH?", $4f
	db "It's in Russian", $55
	db "no man's land!", $57
; 0x843ac + 44 bytes

_SilphCo6BattleText4: ; 0x843d8
	db $0, "You dare betray", $4f
	db "TEAM ROCKET?", $57
; 0x843d8 + 30 bytes

_SilphCo6EndBattleText4: ; 0x843f6
	db $0, "You", $4f
	db "traitor!", $58
; 0x843f6 + 14 bytes

_SilphCo6AfterBattleText4: ; 0x84404
	db $0, "If you stand for", $4f
	db "justice, you", $55
	db "betray evil!", $57
; 0x84404 + 44 bytes

_UnnamedText_51dd3: ; 0x84430
	db $0, "Oh! Hi! You're", $4f
	db "not a ROCKET! You", $55
	db "came to save us?", $55
	db "Why, thank you!", $51
	db "I want you to", $4f
	db "have this #MON", $55
	db "for saving us.", $58
; 0x84430 + 110 bytes

_UnnamedText_51dd8: ; 0x8449e
	db $0, "It's LAPRAS. It's", $4f
	db "very intelligent.", $51
	db "We kept it in our", $4f
	db "lab, but it will", $55
	db "be much better", $55
	db "off with you!", $51
	db "I think you will", $4f
	db "be a good trainer", $55
	db "for LAPRAS!", $51
	db "It's a good", $4f
	db "swimmer. It'll", $55
	db "give you a lift!", $57
; 0x8449e + 188 bytes

_UnnamedText_51ddd: ; 0x8455a
	db $0, "TEAM ROCKET's", $4f
	db "BOSS went to the", $55
	db "boardroom! Is our", $55
	db "PRESIDENT OK?", $57
; 0x8455a + 63 bytes

_UnnamedText_51de2: ; 0x84599
	db $0, "Saved at last!", $4f
	db "Thank you!", $57
; 0x84599 + 27 bytes

_UnnamedText_51e00: ; 0x845b4
	db $0, "TEAM ROCKET was", $4f
	db "after the MASTER", $55
	db "BALL which will", $55
	db "catch any #MON!", $57
; 0x845b4 + 66 bytes

_UnnamedText_51e05: ; 0x845f6
	db $0, "We canceled the", $4f
	db "MASTER BALL", $55
	db "project because", $55
	db "of TEAM ROCKET.", $57
; 0x845f6 + 61 bytes

_UnnamedText_51e23: ; 0x84633
	db $0, "It would be bad", $4f
	db "if TEAM ROCKET", $55
	db "took over SILPH", $55
	db "or our #MON!", $57
; 0x84633 + 61 bytes

_UnnamedText_51e28: ; 0x84670
	db $0, "Wow! You chased", $4f
	db "off TEAM ROCKET", $55
	db "all by yourself?", $57
; 0x84670 + 50 bytes

_UnnamedText_51e46: ; 0x846a2
	db $0, "You! It's really", $4f
	db "dangerous here!", $55
	db "You came to save", $55
	db "me? You can't!", $57
; 0x846a2 + 64 bytes

_UnnamedText_51e4b: ; 0x846e2
	db $0, "Safe at last!", $4f
	db "Oh thank you!", $57
; 0x846e2 + 29 bytes

_SilphCo7BattleText1: ; 0x846ff
	db $0, "Oh ho! I smell a", $4f
	db "little rat!", $57
; 0x846ff + 30 bytes

_SilphCo7EndBattleText1: ; 0x8471d
	db $0, "Lights", $4f
	db "out!", $58
; 0x8471d + 13 bytes

_SilphCo7AfterBattleText1: ; 0x8472a
	db $0, "You won't find my", $4f
	db "BOSS by just", $55
	db "scurrying around!", $57
; 0x8472a + 49 bytes

_SilphCo7BattleText2: ; 0x8475b
	db $0, "Heheh!", $51
	db "You mistook me for", $4f
	db "a SILPH worker?", $57
; 0x8475b + 43 bytes

_SilphCo7EndBattleText2: ; 0x84786
	db $0, "I'm", $4f
	db "done!", $58
; 0x84786 + 10 bytes

_SilphCo7AfterBattleText2: ; 0x84790
	db $0, "Despite your age,", $4f
	db "you are a skilled", $55
	db "trainer!", $57
; 0x84790 + 46 bytes

_SilphCo7BattleText3: ; 0x847be
	db $0, "I am one of the 4", $4f
	db "ROCKET BROTHERS!", $57
; 0x847be + 36 bytes

_SilphCo7EndBattleText3: ; 0x847e2
	db $0, "Aack!", $4f
	db "Brothers, I lost!", $58
; 0x847e2 + 25 bytes

_SilphCo7AfterBattleText3: ; 0x847fb
	db $0, "Doesn't matter.", $4f
	db "My brothers will", $55
	db "repay the favor!", $57
; 0x847fb + 50 bytes

_SilphCo7BattleText4: ; 0x8482d
	db $0, "A child intruder?", $4f
	db "That must be you!", $57
; 0x8482d + 37 bytes

_SilphCo7EndBattleText4: ; 0x84852
	db $0, "Fine!", $4f
	db "I lost!", $58
; 0x84852 + 15 bytes

_SilphCo7AfterBattleText4: ; 0x84861
	db $0, "Go on home", $4f
	db "before my BOSS", $55
	db "gets ticked off!", $57
; 0x84861 + 44 bytes

_UnnamedText_51ebe: ; 0x8488d
	db $0, $53, ": What", $4f
	db "kept you ", $52, "?", $57
; 0x8488d + 21 bytes

_UnnamedText_51ec3: ; 0x848a2
	db $0, $53, ": Hahaha!", $4f
	db "I thought you'd", $55
	db "turn up if I", $55
	db "waited here!", $51
	db "I guess TEAM", $4f
	db "ROCKET slowed you", $55
	db "down! Not that I", $55
	db "care!", $51
	db "I saw you in", $4f
	db "SAFFRON, so I", $55
	db "decided to see if", $55
	db "you got better!", $57
; 0x848a2 + 168 bytes

_UnnamedText_51ec8: ; 0x8494a
	db $0, "Oh ho!", $4f
	db "So, you are ready", $55
	db "for BOSS ROCKET!", $58
; 0x8494a + 43 bytes

_UnnamedText_51ecd: ; 0x84975
	db $0, $53, ": How can", $4f
	db "I put this?", $51
	db "You're not good", $4f
	db "enough to play", $55
	db "with us big boys!", $58
; 0x84975 + 72 bytes

_UnnamedText_51ed2: ; 0x849bd
	db $0, "Well, ", $52, "!", $51
	db "I'm moving on up", $4f
	db "and ahead!", $51
	db "By checking my", $4f
	db "#DEX, I'm", $55
	db "starting to see", $55
	db "what's strong and", $55
	db "how they evolve!", $51
	db "I'm going to the", $4f
	db "#MON LEAGUE", $55
	db "to boot out the", $55
	db "ELITE FOUR!", $51
	db "I'll become the", $4f
	db "world's most", $55
	db "powerful trainer!", $51
	db $52, ", well", $4f
	db "good luck to you!", $55
	db "Don't sweat it!", $55
	db "Smell ya!", $57
; 0x849bd + 263 bytes

_UnnamedText_565be: ; 0x84ac4
	db $0, "I wonder if SILPH", $4f
	db "is finished...", $57
; 0x84ac4 + 34 bytes

_UnnamedText_565c3: ; 0x84ae6
	db $0, "Thanks for saving", $4f
	db "us!", $57
; 0x84ae6 + 23 bytes

_SilphCo8BattleText1: ; 0x84afd
	db $0, "That's as far as", $4f
	db "you'll go!", $57
; 0x84afd + 27 bytes

_SilphCo8EndBattleText1: ; 0x84b18
	db $0, "Not", $4f
	db "enough grit!", $58
; 0x84b18 + 18 bytes

_SilphCo8AfterBattleText1: ; 0x84b2a
	db $0, "If you don't turn", $4f
	db "back, I'll call", $55
	db "for backup!", $57
; 0x84b2a + 45 bytes

_SilphCo8BattleText2: ; 0x84b57
	db $0, "You're causing us", $4f
	db "problems!", $57
; 0x84b57 + 28 bytes

_SilphCo8EndBattleText2: ; 0x84b73
	db $0, "Huh?", $4f
	db "I lost?", $58
; 0x84b73 + 14 bytes

_SilphCo8AfterBattleText2: ; 0x84b81
	db $0, "So, what do you", $4f
	db "think of SILPH", $55
	db "BUILDING's maze?", $57
; 0x84b81 + 48 bytes

_SilphCo8BattleText3: ; 0x84bb1
	db $0, "I am one of the 4", $4f
	db "ROCKET BROTHERS!", $57
; 0x84bb1 + 36 bytes

_SilphCo8EndBattleText3: ; 0x84bd5
	db $0, "Whoo!", $4f
	db "Oh brothers!", $58
; 0x84bd5 + 20 bytes

_SilphCo8AfterBattleText3: ; 0x84be9
	db $0, "I'll leave you up", $4f
	db "to my brothers!", $57
; 0x84be9 + 34 bytes

_UnnamedText_5d8e5: ; 0x84c0b
	db $0, "You look tired!", $4f
	db "You should take a", $55
	db "quick nap!", $58
; 0x84c0b + 46 bytes

_UnnamedText_5d8ea: ; 0x84c39
	db $0, "Don't give up!", $57
; 0x84c39 + 15 bytes

_UnnamedText_5d8ef: ; 0x84c48
	db $0, "Thank you so", $4f
	db "much!", $57
; 0x84c48 + 20 bytes

_SilphCo9BattleText1: ; 0x84c5c
	db $0, "Your #MON seem", $4f
	db "to adore you, kid!", $57
; 0x84c5c + 35 bytes

_SilphCo9EndBattleText1: ; 0x84c7f
	db $0, "Ghaaah!", $58
; 0x84c7f + 9 bytes

_SilphCo9AfterBattleText1: ; 0x84c88
	db $0, "If I had started", $4f
	db "as a trainer at", $55
	db "your age...", $57
; 0x84c88 + 46 bytes

_SilphCo9BattleText2: ; 0x84cb6
	db $0, "Your #MON have", $4f
	db "weak points! I", $55
	db "can nail them!", $57
; 0x84cb6 + 46 bytes

_SilphCo9EndBattleText2: ; 0x84ce4
	db $0, "You", $4f
	db "hammered me!", $58
; 0x84ce4 + 18 bytes

_SilphCo9AfterBattleText2: ; 0x84cf6
	db $0, "Exploiting weak", $4f
	db "spots does work!", $55
	db "Think about", $55
	db "element types!", $57
; 0x84cf6 + 61 bytes

_SilphCo9BattleText3: ; 0x84d33
	db $0, "I am one of the 4", $4f
	db "ROCKET BROTHERS!", $57
; 0x84d33 + 36 bytes

_SilphCo9EndBattleText3: ; 0x84d57
	db $0, "Warg!", $4f
	db "Brothers, I lost!", $58
; 0x84d57 + 25 bytes

_SilphCo9AfterBattleText3: ; 0x84d70
	db $0, "My brothers will", $4f
	db "avenge me!", $57
; 0x84d70 + 29 bytes

_UnnamedText_5a1d3: ; 0x84d8d
	db $0, "Waaaaa!", $55
	db "I'm scared!", $57
; 0x84d8d + 20 bytes

_UnnamedText_5a1d8: ; 0x84da1
	db $0, "Please keep quiet", $4f
	db "about my crying!", $57
; 0x84da1 + 36 bytes

_SilphCo10BattleText1: ; 0x84dc5
	db $0, "Welcome to the", $4f
	db "10F! So good of", $55
	db "you to join me!", $57
; 0x84dc5 + 48 bytes

_SilphCo10EndBattleText1: ; 0x84df5
	db $0, "I'm", $4f
	db "stunned!", $58
; 0x84df5 + 13 bytes

_SilphCo10AfterBattleText1: ; 0x84e02
	db $0, "Nice try, but the", $4f
	db "boardroom is up", $55
	db "one more floor!", $57
; 0x84e02 + 51 bytes

_SilphCo10BattleText2: ; 0x84e35
	db $0, "Enough of your", $4f
	db "silly games!", $57
; 0x84e35 + 29 bytes

_SilphCo10EndBattleText2: ; 0x84e52
	db $0, "No", $4f
	db "continues left!", $58
; 0x84e52 + 20 bytes

_SilphCo10AfterBattleText2: ; 0x84e66
	db $0, "Are you satisfied", $4f
	db "with beating me?", $55
	db "Then go on home!", $57
; 0x84e66 + 53 bytes

_SilphCoPresidentText: ; 0x84e9b
	db $0, "PRESIDENT: Thank", $4f
	db "you for saving", $55
	db "SILPH!", $51
	db "I will never", $4f
	db "forget you saved", $55
	db "us in our moment", $55
	db "of peril!", $51
	db "I have to thank", $4f
	db "you in some way!", $51
	db "Because I am rich,", $4f
	db "I can give you", $55
	db "anything!", $51
	db "Here, maybe this", $4f
	db "will do!", $58
; 0x84e9b + 200 bytes

_ReceivedSilphCoMasterBallText: ; 0x84f63
	db $0, $52, " got a", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x84f74

_UnnamedText_6231c: ; 0x84f74
	db $0, "PRESIDENT: You", $4f
	db "can't buy that", $55
	db "anywhere!", $51
	db "It's our secret", $4f
	db "prototype MASTER", $55
	db "BALL!", $51
	db "It will catch any", $4f
	db "#MON without", $55
	db "fail!", $51
	db "You should be", $4f
	db "quiet about using", $55
	db "it, though.", $57
; 0x84f74 + 159 bytes

_SilphCoMasterBallNoRoomText: ; 0x85013
	db $0, "You have no", $4f
	db "room for this.", $57
; 0x85013 + 28 bytes

_SilphCo11Text2: ; 0x8502f
	db $0, "SECRETARY: Thank", $4f
	db "you for rescuing", $55
	db "all of us!", $51
	db "We admire your", $4f
	db "courage.", $57

_SilphCo11Text3: ; 0x85075
	db $0, "Ah ", $52, "!", $4f
	db "So we meet again!", $51
	db "The PRESIDENT and", $4f
	db "I are discussing", $55
	db "a vital business", $55
	db "proposition.", $51
	db "Keep your nose", $4f
	db "out of grown-up", $55
	db "matters...", $51
	db "Or, experience a", $4f
	db "world of pain!", $57

_UnnamedText_62330: ; 0x85119
	db $0, "Arrgh!!", $4f
	db "I lost again!?", $58
; 0x85119 + 24 bytes

_UnnamedText_62335: ; 0x85131
	db $0, "Blast it all!", $4f
	db "You ruined our", $55
	db "plans for SILPH!", $51
	db "But, TEAM ROCKET", $4f
	db "will never fall!", $51
	db $52, "! Never", $4f
	db "forget that all", $55
	db "#MON exist", $55
	db "for TEAM ROCKET!", $51
	db "I must go, but I", $4f
	db "shall return!", $57
; 0x85131 + 165 bytes

_SilphCo11BattleText1: ; 0x851d6
	db $0, "Stop right there!", $4f
	db "Don't you move!", $57
; 0x851d6 + 34 bytes

_SilphCo11EndBattleText1: ; 0x851f8
	db $0, "Don't...", $4f
	db "Please!", $58
; 0x851f8 + 17 bytes

_SilphCo11AfterBattleText1: ; 0x85209
	db $0, "So, you want to", $4f
	db "see my BOSS?", $57
; 0x85209 + 30 bytes

_SilphCo11BattleText2: ; 0x85227
	db $0, "Halt! Do you have", $4f
	db "an appointment", $55
	db "with my BOSS?", $57
; 0x85227 + 48 bytes

_SilphCo11EndBattleText2: ; 0x85257
	db $0, "Gaah!", $4f
	db "Demolished!", $58
; 0x85257 + 19 bytes

_SilphCo11AfterBattleText2: ; 0x8526a
	db $0, "Watch your step,", $4f
	db "my BOSS likes his", $55
	db "#MON tough!", $57
; 0x8526a + 48 bytes

_UnnamedText_6237b: ; 0x8529a
	db $0, "The monitor has", $4f
	db "#MON on it!", $57
; 0x8529a + 29 bytes

_Mansion2BattleText1: ; 0x852b7
	db $0, "I can't get out!", $4f
	db "This old place is", $55
	db "one big puzzle!", $57
; 0x852b7 + 51 bytes

_Mansion2EndBattleText1: ; 0x852ea
	db $0, "Oh no!", $4f
	db "My bag of loot!", $58
; 0x852ea + 24 bytes

_Mansion2AfterBattleText1: ; 0x85302
	db $0, "Switches open and", $4f
	db "close alternating", $55
	db "sets of doors!", $57
; 0x85302 + 52 bytes

_Mansion2Text3: ; 0x85336
	db $0, "Diary: July 5", $4f
	db "Guyana,", $55
	db "South America", $51
	db "A new #MON was", $4f
	db "discovered deep", $55
	db "in the jungle.", $57

_Mansion2Text4: ; 0x85389
	db $0, "Diary: July 10", $4f
	db "We christened the", $55
	db "newly discovered", $55
	db "#MON, MEW.", $57

_UnnamedText_520c2: ; 0x853c7
	db $0, "A secret switch!", $51
	db "Press it?", $57
; 0x853c7 + 28 bytes

_UnnamedText_520c7: ; 0x853e3
	db $0, "Who wouldn't?", $58
; 0x853e3 + 14 bytes

_UnnamedText_520cc: ; 0x853f1
	db $0, "Not quite yet!", $57
; 0x853f1 + 16 bytes

_Mansion3BattleText1: ; 0x85401
	db $0, "This place is", $4f
	db "like, huge!", $57
; 0x85401 + 27 bytes

_Mansion3EndBattleText1: ; 0x8541c
	db $0, "Ayah!", $58
; 0x8541c + 7 bytes

_Mansion3AfterBattleText1: ; 0x85423
	db $0, "I wonder where", $4f
	db "my partner went.", $57
; 0x85423 + 33 bytes

_Mansion3BattleText2: ; 0x85444
	db $0, "My mentor once", $4f
	db "lived here.", $57
; 0x85444 + 28 bytes

_Mansion3EndBattleText2: ; 0x85460
	db $0, "Whew!", $4f
	db "Overwhelming!", $58
; 0x85460 + 21 bytes

_Mansion3AfterBattleText2: ; 0x85475
	db $0, "So, you're stuck?", $4f
	db "Try jumping off", $55
	db "over there!", $57
; 0x85475 + 46 bytes

_Mansion3Text5: ; 0x854a3
	db $0, "Diary: Feb. 6", $4f
	db "MEW gave birth.", $51
	db "We named the", $4f
	db "newborn MEWTWO.", $57

_Mansion4BattleText1: ; 0x854df
	db $0, "Uh-oh. Where am", $4f
	db "I now?", $57
; 0x854df + 24 bytes

_Mansion4EndBattleText1: ; 0x854f7
	db $0, "Awooh!", $58
; 0x854f7 + 8 bytes

_Mansion4AfterBattleText1: ; 0x854ff
	db $0, "You can find stuff", $4f
	db "lying around.", $57
; 0x854ff + 34 bytes

_Mansion4BattleText2: ; 0x85521
	db $0, "This place is", $4f
	db "ideal for a lab.", $57
; 0x85521 + 32 bytes

_Mansion4EndBattleText2: ; 0x85541
	db $0, "What", $4f
	db "was that for?", $58
; 0x85541 + 20 bytes

_Mansion4AfterBattleText2: ; 0x85555
	db $0, "I like it here!", $4f
	db "It's conducive to", $55
	db "my studies!", $57
; 0x85555 + 46 bytes

_Mansion4Text7: ; 0x85583
	db $0, "Diary; Sept. 1", $4f
	db "MEWTWO is far too", $55
	db "powerful.", $51
	db "We have failed to", $4f
	db "curb its vicious", $55
	db "tendencies...", $57

_SafariZoneEastText5: ; 0x855e0
	db $0, "REST HOUSE", $57

_SafariZoneEastText6: ; 0x855ec
	db $0, "TRAINER TIPS", $51
	db "The remaining time", $4f
	db "declines only", $55
	db "while you walk!", $57

_SafariZoneEastText7: ; 0x8562b
	db $0, "CENTER AREA", $4f
	db "NORTH: AREA 2", $57

_SafariZoneNorthText3: ; 0x85646
	db $0, "REST HOUSE", $57

_SafariZoneNorthText4: ; 0x85652
	db $0, "TRAINER TIPS", $51
	db "The SECRET HOUSE", $4f
	db "is still ahead!", $57

_SafariZoneNorthText5: ; 0x85681
	db $0, "AREA 2", $57

_SafariZoneNorthText6: ; 0x85689
	db $0, "TRAINER TIPS", $51
	db "#MON hide in", $4f
	db "tall grass!", $51
	db "Zigzag through", $4f
	db "grassy areas to", $55
	db "flush them out.", $57

_SafariZoneNorthText7: ; 0x856df
	db $0, "TRAINER TIPS", $51
	db "Win a free HM for", $4f
	db "finding the", $55
	db "SECRET HOUSE!", $57

_SafariZoneWestText5: ; 0x85719
	db $0, "REST HOUSE", $57

_SafariZoneWestText6: ; 0x85725
	db $0, "REQUEST NOTICE", $51
	db "Please find the", $4f
	db "SAFARI WARDEN's", $55
	db "lost GOLD TEETH.", $55
	db "They're around", $55
	db "here somewhere.", $51
	db "Reward offered!", $4f
	db "Contact: WARDEN", $57

_SafariZoneWestText7: ; 0x857a3
	db $0, "TRAINER TIPS", $51
	db "Zone Exploration", $4f
	db "Campaign!", $51
	db "The Search for", $4f
	db "the SECRET HOUSE!", $57

_SafariZoneWestText8: ; 0x857ed
	db $0, "AREA 3", $4f
	db "EAST: CENTER AREA", $57

_SafariZoneCenterText2: ; 0x85807
	db $0, "REST HOUSE", $57

_SafariZoneCenterText3: ; 0x85813
	db $0, "TRAINER TIPS", $51
	db "Press the START", $4f
	db "Button to check", $55
	db "remaining time!", $57

_SafariZoneRestHouse1Text1: ; 0x85851
	db $0, "SARA: Where did", $4f
	db "my boy friend,", $55
	db "ERIK, go?", $57

_SafariZoneRestHouse1Text2: ; 0x8587b
	db $0, "I'm catching", $4f
	db "#MON to take", $55
	db "home as gifts!", $57

_UnnamedText_4a350: ; 0x858a4
	db $0, "Ah! Finally!", $51
	db "You're the first", $4f
	db "person to reach", $55
	db "the SECRET HOUSE!", $51
	db "I was getting", $4f
	db "worried that no", $55
	db "one would win our", $55
	db "campaign prize.", $51
	db "Congratulations!", $4f
	db "You have won!", $58
; 0x858a4 + 159 bytes

_ReceivedHM03Text: ; 0x85943
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x85957

_HM03ExplanationText: ; 0x85957
	db $0, "HM03 is SURF!", $51
	db "#MON will be", $4f
	db "able to ferry you", $55
	db "across water!", $51
	db "And, this HM isn't", $4f
	db "disposable! You", $55
	db "can use it over", $55
	db "and over!", $51
	db "You're super lucky", $4f
	db "for winning this", $55
	db "fabulous prize!", $57
; 0x85957 + 171 bytes

_HM03NoRoomText: ; 0x85a02
	db $0, "You don't have", $4f
	db "room for this", $55
	db "fabulous prize!", $57
; 0x85a02 + 45 bytes

_SafariZoneRestHouse2Text1: ; 0x85a2f
	db $0, "Tossing ROCKs at", $4f
	db "#MON might", $55
	db "make them run,", $55
	db "but they'll be", $55
	db "easier to catch.", $57

_SafariZoneRestHouse2Text2: ; 0x85a7a
	db $0, "Using BAIT will", $4f
	db "make #MON", $55
	db "easier to catch.", $57

_SafariZoneRestHouse2Text3: ; 0x85aa6
	db $0, "I hiked a lot, but", $4f
	db "I didn't see any", $55
	db "#MON I wanted.", $57

_SafariZoneRestHouse3Text1: ; 0x85ad9
	db $0, "How many did you", $4f
	db "catch? I'm bushed", $55
	db "from the work!", $57

_SafariZoneRestHouse3Text2: ; 0x85b0b
	db $0, "I caught a", $4f
	db "CHANSEY!", $51
	db "That makes this", $4f
	db "all worthwhile!", $57

_SafariZoneRestHouse3Text3: ; 0x85b40
	db $0, "Whew! I'm tired", $4f
	db "from all the fun!", $57

_SafariZoneRestHouse4Text1: ; 0x85b62
	db $0, "You can keep any", $4f
	db "item you find on", $55
	db "the ground here.", $51
	db "But, you'll run", $4f
	db "out of time if", $55
	db "you try for all", $55
	db "of them at once!", $57

_SafariZoneRestHouse4Text2: ; 0x85bd5
	db $0, "Go to the deepest", $4f
	db "part of the", $55
	db "SAFARI ZONE. You", $55
	db "will win a prize!", $57

_SafariZoneRestHouse4Text3: ; 0x85c17
	db $0, "My EEVEE evolved", $4f
	db "into FLAREON!", $51
	db "But, a friend's", $4f
	db "EEVEE turned into", $55
	db "a VAPOREON!", $55
	db "I wonder why?", $57

_UnknownDungeon3MewtwoText: ; 0x85c72
	db $0, "Mew!@@"
; 0x85c79

_VictoryRoad1BattleText1: ; 0x85c79
	db $0, "I wonder if you", $4f
	db "are good enough", $55
	db "for me!", $57
; 0x85c79 + 41 bytes

_VictoryRoad1EndBattleText1: ; 0x85ca2
	db $0, "I", $4f
	db "lost out!", $58
; 0x85ca2 + 13 bytes

_VictoryRoad1AfterBattleText1: ; 0x85caf
	db $0, "I never wanted to", $4f
	db "lose to anybody!", $57
; 0x85caf + 36 bytes

_VictoryRoad1BattleText2: ; 0x85cd3
	db $0, "I can see you're", $4f
	db "good! Let me see", $55
	db "exactly how good!", $57
; 0x85cd3 + 52 bytes

_VictoryRoad1EndBattleText2: ; 0x85d07
	db $0, "I", $4f
	db "had a chance...", $58
; 0x85d07 + 19 bytes

_VictoryRoad1AfterBattleText2: ; 0x85d1a
	db $0, "I concede, you're", $4f
	db "better than me!", $57
; 0x85d1a + 34 bytes

_LanceBeforeBattleText: ; 0x85d3c
	db $0, "Ah! I heard about", $4f
	db "you ", $52, "!", $51
	db "I lead the ELITE", $4f
	db "FOUR! You can", $55
	db "call me LANCE the", $55
	db "dragon trainer!", $51
	db "You know that", $4f
	db "dragons are", $55
	db "mythical #MON!", $51
	db "They're hard to", $4f
	db "catch and raise,", $55
	db "but their powers", $55
	db "are superior!", $51
	db "They're virtually", $4f
	db "indestructible!", $51
	db "Well, are you", $4f
	db "ready to lose?", $51
	db "Your LEAGUE", $4f
	db "challenge ends", $55
	db "with me, ", $52, "!", $57
; 0x85d3c + 296 bytes

_LanceEndBattleText: ; 0x85e64
	db $0, "That's it!", $51
	db "I hate to admit", $4f
	db "it, but you are a", $55
	db "#MON master!", $58
; 0x85e64 + 58 bytes

_LanceAfterBattleText: ; 0x85e9e
	db $0, "I still can't", $4f
	db "believe my", $55
	db "dragons lost to", $55
	db "you, ", $52, "!", $51
	db "You are now the", $4f
	db "#MON LEAGUE", $55
	db "champion!", $51
	db "...Or, you would", $4f
	db "have been, but", $55
	db "you have one more", $55
	db "challenge ahead.", $51
	db "You have to face", $4f
	db "another trainer!", $55
	db "His name is...", $51
	db $53, "!", $4f
	db "He beat the ELITE", $55
	db "FOUR before you!", $51
	db "He is the real", $4f
	db "#MON LEAGUE", $55
	db "champion!@@"
; 0x85e9e + 279 bytes = 0x85fb5

_HallofFameRoomText1: ; 0x85fb5
	db $0, "OAK: Er-hem!", $4f
	db "Congratulations", $55
	db $52, "!", $51
	db "This floor is the", $4f
	db "#MON HALL OF", $55
	db "FAME!", $51
	db "#MON LEAGUE", $4f
	db "champions are", $55
	db "honored for their", $55
	db "exploits here!", $51
	db "Their #MON are", $4f
	db "also recorded in", $55
	db "the HALL OF FAME!", $51
	db $52, "! You have", $4f
	db "endeavored hard", $55
	db "to become the new", $55
	db "LEAGUE champion!", $51
	db "Congratulations,", $4f
	db $52, ", you and", $55
	db "your #MON are", $55
	db "HALL OF FAMERs!", $57

_UnnamedText_760f4: ; 0x860e1
	db $0, $53, ": Hey!", $51
	db "I was looking", $4f
	db "forward to seeing", $55
	db "you, ", $52, "!", $51
	db "My rival should", $4f
	db "be strong to keep", $55
	db "me sharp!", $51
	db "While working on", $4f
	db "#DEX, I looked", $55
	db "all over for", $55
	db "powerful #MON!", $51
	db "Not only that, I", $4f
	db "assembled teams", $55
	db "that would beat", $55
	db "any #MON type!", $51
	db "And now!", $51
	db "I'm the #MON", $4f
	db "LEAGUE champion!", $51
	db $52, "! Do you", $4f
	db "know what that", $55
	db "means?", $51
	db "I'll tell you!", $51
	db "I am the most", $4f
	db "powerful trainer", $55
	db "in the world!", $57
; 0x860e1 + 346 bytes

_UnnamedText_760f9: ; 0x8623b
	db $0, "NO!", $4f
	db "That can't be!", $55
	db "You beat my best!", $51
	db "After all that", $4f
	db "work to become", $55
	db "LEAGUE champ?", $51
	db "My reign is over", $4f
	db "already?", $55
	db "It's not fair!", $58
; 0x8623b + 121 bytes

_UnnamedText_760fe: ; 0x862b4
	db $0, "Hahaha!", $4f
	db "I won, I won!", $51
	db "I'm too good for", $4f
	db "you, ", $52, "!", $51
	db "You did well to", $4f
	db "even reach me,", $55
	db $53, ", the", $55
	db "#MON genius!", $51
	db "Nice try, loser!", $4f
	db "Hahaha!", $58
; 0x862b4 + 123 bytes

_UnnamedText_76103: ; 0x8632f
	db $0, "Why?", $4f
	db "Why did I lose?", $51
	db "I never made any", $4f
	db "mistakes raising", $55
	db "my #MON...", $51
	db "Darn it! You're", $4f
	db "the new #MON", $55
	db "LEAGUE champion!", $51
	db "Although I don't", $4f
	db "like to admit it.", $57
; 0x8632f + 146 bytes

_GaryText2: ; 0x863c1
	db $0, "OAK: ", $52, "!", $57

_UnnamedText_76120: ; 0x863ca
	db $0, "OAK: So, you won!", $4f
	db "Congratulations!", $55
	db "You're the new", $55
	db "#MON LEAGUE", $55
	db "champion!", $51
	db "You've grown up so", $4f
	db "much since you", $55
	db "first left with", $55
	db "@"
	TX_RAM $cd6d
	db $0, "!", $51
	db $52, ", you have", $4f
	db "come of age!", $57
; 0xa86463

_UnnamedText_76125: ; 0x86463
	db $0, "OAK: ", $53, "! I'm", $4f
	db "disappointed!", $51
	db "I came when I", $4f
	db "heard you beat", $55
	db "the ELITE FOUR!", $51
	db "But, when I got", $4f
	db "here, you had", $55
	db "already lost!", $51
	db $53, "! Do you", $4f
	db "understand why", $55
	db "you lost?", $51
	db "You have forgotten", $4f
	db "to treat your", $55
	db "#MON with", $55
	db "trust and love!", $51
	db "Without them, you", $4f
	db "will never become", $55
	db "a champ again!", $57
; 0x86463 + 260 bytes

_UnnamedText_7612a: ; 0x86567
	db $0, "OAK: ", $52, "!", $51
	db "You understand", $4f
	db "that your victory", $55
	db "was not just your", $55
	db "own doing!", $51
	db "The bond you share", $4f
	db "with your #MON", $55
	db "is marvelous!", $51
	db $52, "!", $4f
	db "Come with me!", $57
; 0x86567 + 136 bytes

_LoreleiBeforeBattleText: ; 0x865ef
	db $0, "Welcome to", $4f
	db "#MON LEAGUE!", $51
	db "I am LORELEI of", $4f
	db "the ELITE FOUR!", $51
	db "No one can best", $4f
	db "me when it comes", $55
	db "to icy #MON!", $51
	db "Freezing moves", $4f
	db "are powerful!", $51
	db "Your #MON will", $4f
	db "be at my mercy", $55
	db "when they are", $55
	db "frozen solid!", $51
	db "Hahaha!", $4f
	db "Are you ready?", $57
; 0x865ef + 213 bytes

_LoreleiEndBattleText: ; 0x866c4
	db $0, "How", $4f
	db "dare you!", $58
; 0x866c4 + 15 bytes

_LoreleiAfterBattleText: ; 0x866d3
	db $0, "You're better", $4f
	db "than I thought!", $55
	db "Go on ahead!", $51
	db "You only got a", $4f
	db "taste of #MON", $55
	db "LEAGUE power!", $57
; 0x866d3 + 86 bytes

_UnnamedText_7627b: ; 0x86729
	db $0, "Someone's voice:", $4f
	db "Don't run away!", $57
; 0x86729 + 32 bytes

_BrunoBeforeBattleText: ; 0x86749
	db $0, "I am BRUNO of", $4f
	db "the ELITE FOUR!", $51
	db "Through rigorous", $4f
	db "training, people", $55
	db "and #MON can", $55
	db "become stronger!", $51
	db "I've weight", $4f
	db "trained with", $55
	db "my #MON!", $51
	db $52, "!", $51
	db "We will grind you", $4f
	db "down with our", $55
	db "superior power!", $51
	db "Hoo hah!", $57
; 0x86749 + 188 bytes

_BrunoEndBattleText: ; 0x86805
	db $0, "Why?", $4f
	db "How could I lose?", $58
; 0x86805 + 24 bytes

_BrunoAfterBattleText: ; 0x8681d
	db $0, "My job is done!", $4f
	db "Go face your next", $55
	db "challenge!", $57
; 0x8681d + 46 bytes

_UnnamedText_763d2: ; 0x8684b
	db $0, "Someone's voice:", $4f
	db "Don't run away!", $57
; 0x8684b + 32 bytes

_AgathaBeforeBattleText: ; 0x8686b
	db $0, "I am AGATHA of", $4f
	db "the ELITE FOUR!", $51
	db "OAK's taken a lot", $4f
	db "of interest in", $55
	db "you, child!", $51
	db "That old duff was", $4f
	db "once tough and", $55
	db "handsome! That", $55
	db "was decades ago!", $51
	db "Now he just wants", $4f
	db "to fiddle with", $55
	db "his #DEX! He's", $55
	db "wrong! #MON", $55
	db "are for fighting!", $51
	db $52, "! I'll show", $4f
	db "you how a real", $55
	db "trainer fights!", $57
; 0x8686b + 261 bytes

_AgathaEndBattleText: ; 0x86970
	db $0, "Oh ho!", $4f
	db "You're something", $55
	db "special, child!", $58
; 0x86970 + 40 bytes

_AgathaAfterBattleText: ; 0x86998
	db $0, "You win! I see", $4f
	db "what the old duff", $55
	db "sees in you now!", $51
	db "I have nothing", $4f
	db "else to say! Run", $55
	db "along now, child!", $57
; 0x86998 + 101 bytes

_AgathaText2: ; 0x869fd
	db $0, "Someone's voice:", $4f
	db "Don't run away!", $57
; 0x869fd + 32 bytes

_RockTunnel2BattleText2: ; 0x86a1d
	db $0, "Hikers leave twigs", $4f
	db "as trail markers.", $57
; 0x86a1d + 38 bytes

_RockTunnel2EndBattleText2: ; 0x86a43
	db $0, "Ohhh!", $4f
	db "I did my best!", $58
; 0x86a43 + 22 bytes

_RockTunnel2AfterBattleText2: ; 0x86a59
	db $0, "I want to go ", $4f
	db "home!", $57
; 0x86a59 + 21 bytes

_RockTunnel2BattleText3: ; 0x86a6e
	db $0, "Hahaha! Can you", $4f
	db "beat my power?", $57
; 0x86a6e + 32 bytes

_RockTunnel2EndBattleText3: ; 0x86a8e
	db $0, "Oops!", $4f
	db "Out-muscled!", $58
; 0x86a8e + 20 bytes

_RockTunnel2AfterBattleText3: ; 0x86aa2
	db $0, "I go for power", $4f
	db "because I hate", $55
	db "thinking!", $57
; 0x86aa2 + 41 bytes

_RockTunnel2BattleText4: ; 0x86acb
	db $0, "You have a", $4f
	db "#DEX?", $55
	db "I want one too!", $57
; 0x86acb + 34 bytes

_RockTunnel2EndBattleText4: ; 0x86aed
	db $0, "Shoot!", $4f
	db "I'm so jealous!", $58
; 0x86aed + 23 bytes

_RockTunnel2AfterBattleText4: ; 0x86b04
	db $0, "When you finish", $4f
	db "your #DEX, can", $55
	db "I have it?", $57
; 0x86b04 + 43 bytes

_RockTunnel2BattleText5: ; 0x86b2f
	db $0, "Do you know about", $4f
	db "costume players?", $57
; 0x86b2f + 36 bytes

_RockTunnel2EndBattleText5: ; 0x86b53
	db $0, "Well,", $4f
	db "that's that.", $58
; 0x86b53 + 19 bytes

_RockTunnel2AfterBattleText5: ; 0x86b66
	db $0, "Costume players", $4f
	db "dress up as", $55
	db "#MON for fun.", $57
; 0x86b66 + 43 bytes

_RockTunnel2BattleText6: ; 0x86b91
	db $0, "My #MON", $4f
	db "techniques will", $55
	db "leave you crying!", $57
; 0x86b91 + 43 bytes

_RockTunnel2EndBattleText6: ; 0x86bbc
	db $0, "I give!", $4f
	db "You're a better", $55
	db "technician!", $58
; 0x86bbc + 36 bytes

_RockTunnel2AfterBattleText6: ; 0x86be0
	db $0, "In mountains,", $4f
	db "you'll often find", $55
	db "rock-type #MON.", $57
; 0x86be0 + 48 bytes

_RockTunnel2BattleText7: ; 0x86c10
	db $0, "I don't often", $4f
	db "come here, but I", $55
	db "will fight you.", $57
; 0x86c10 + 47 bytes

_RockTunnel2EndBattleText7: ; 0x86c3f
	db $0, "Oh!", $4f
	db "I lost!", $58
; 0x86c3f + 13 bytes

_RockTunnel2AfterBattleText7: ; 0x86c4c
	db $0, "I like tiny", $4f
	db "#MON, big ones", $55
	db "are too scary!", $57
; 0x86c4c + 43 bytes

_RockTunnel2BattleText8: ; 0x86c77
	db $0, "Hit me with your", $4f
	db "best shot!", $57
; 0x86c77 + 29 bytes

_RockTunnel2EndBattleText8: ; 0x86c94
	db $0, "Fired", $4f
	db "away!", $58
; 0x86c94 + 13 bytes

SECTION "bank22",DATA,BANK[$22]

_RockTunnel2AfterBattleText8: ; 0x88000
	db $0, "I'll raise my", $4f
	db "#MON to beat", $55
	db "yours, kid!", $57
; 0x88000 + 39 bytes

_RockTunnel2BattleText9: ; 0x88027
	db $0, "I draw #MON", $4f
	db "when I'm home.", $57
; 0x88027 + 27 bytes

_RockTunnel2EndBattleText9: ; 0x88042
	db $0, "Whew!", $4f
	db "I'm exhausted!", $58
; 0x88042 + 21 bytes

_RockTunnel2AfterBattleText9: ; 0x88057
	db $0, "I'm an artist,", $4f
	db "not a fighter.", $57
; 0x88057 + 30 bytes

_SeafoamIslands5BattleText2: ; 0x88075
	db $0, "Gyaoo!@@"

_SeafoamIslands5Text4: ; 0x8807e
	db $0, "Boulders might", $4f
	db "change the flow", $55
	db "of water!", $57

_SeafoamIslands5Text5: ; 0x880a8
	db $0, "DANGER", $4f
	db "Fast current!", $57

_AIBattleWithdrawText:
	db 1
	dw $D04A
	db 0," with-",$4F,"drew @",1
	dw $CFDA
	db 0,"!",$58
_AIBattleUseItemText:
	db 1
	dw $D04A
	db 0,$4F,"used @",1
	dw $CD6D
	db 0,$55,"on @",1
	dw $CFDA
	db 0,"!",$58

_UnnamedText_4160c: ; 0x880ef
	TX_RAM $cf4b
	db $0, " went", $4f
	db "to @"
	TX_RAM $d887
	db $0, ".", $57
; 0x88103

_UnnamedText_41623: ; 0x88103
	db $0, "For ", $52, "'s", $4f
	db "@"
	TX_RAM $cf4b
	db $0, ",", $57
; 0x88112

_UnnamedText_41628: ; 0x88112
	TX_RAM $d887
	db $0, " sends", $4f
	db "@"
	TX_RAM $cd6d
	db $0, ".", $57
; 0x88124

_UnnamedText_41642: ; 0x88124
	TX_RAM $d887
	db $0, " waves", $4f
	db "farewell as", $57

_UnnamedText_41647: ; 0x8813b
	TX_RAM $cd6d
	db $0, " is", $4f
	db "transferred.", $57
; 0x8813b + 21 bytes

_UnnamedText_41655: ; 0x88150
	db $0, "Take good care of", $4f
	db "@"
; 0x88150 + 20 bytes

UnnamedText_88164: ; 0x88164
	TX_RAM $cd6d
	db $0, ".", $57
; 0x8816a

_UnnamedText_4166c: ; 0x8816a
	TX_RAM $d887
	db $0, " will", $4f
	db "trade @"
; 0x8816a + 17 bytes

UnnamedText_8817b: ; 0x8817b
	TX_RAM $cd6d
	db $0, $57

_UnnamedText_41671: ; 0x88180
	db $0, "for ", $52, "'s", $4f
	db "@"
	TX_RAM $cf4b
	db $0, ".", $57
; 0x8818f

_UnnamedText_37390: ; 0x8818f
	db $0, "A slot machine!", $4f
	db "Want to play?", $57
; 0x8818f + 31 bytes

_UnnamedText_37467: ; 0x881ae
	db $0, "Darn!", $4f
	db "Ran out of coins!", $57
; 0x881ae + 25 bytes

_UnnamedText_3746c: ; 0x881c7
	db $0, "Bet how many", $4f
	db "coins?", $57
; 0x881c7 + 21 bytes

_UnnamedText_37471: ; 0x881dc
	db $0, "Start!", $57
; 0x881dc + 8 bytes

_UnnamedText_37476: ; 0x881e4
	db $0, "Not enough", $4f
	db "coins!", $58
; 0x881e4 + 19 bytes

_UnnamedText_3747b: ; 0x881f7
	db $0, "One more ", $4f
	db "go?", $57
; 0x881f7 + 15 bytes

_UnnamedText_37673: ; 0x88206
	db $0, " lined up!", $4f
	db "Scored @"
; 0x88206 + 20 bytes

UnnamedText_8821a: ; 0x8821a
	TX_RAM $cf4b
	db $0, " coins!", $57
; 0x88226

_UnnamedText_3769d: ; 0x88226
	db $0, "Not this time!", $58
; 0x88226 + 16 bytes

UnnamedText_88236: ; 0x88236
	db $0, "Yeah!@@"
; 0x8823e

_UnnamedText_703fa: ; 0x8823e
	db $0, "#DEX   Seen:@"
; 0x8823e + 14 bytes

UnnamedText_8824c: ; 0x8824c
	TX_NUM $cc5b, 1, 3
	db $0, $4f
	db "         Owned:@"
	TX_NUM $cc5c, 1, 3
	db $50
; 0x88267

_UnnamedText_703ff: ; 0x88267
	db $0, "#DEX Rating", $6d, $57
; 0x88267 + 14 bytes

_UnnamedText_62453: ; 0x88275
	TX_RAM $cf5f
	db $0, $4f
	db "#MON GYM", $55
	db "LEADER: @"
; 0x88275 + 23 bytes

UnnamedText_8828c: ; 0x8828c
	TX_RAM $cf70
	db $0, $51
	db "WINNING TRAINERS:", $4f
	db $53, $57
; 0x882a5

_UnnamedText_62458: ; 0x882a5
	TX_RAM $cf5f
	db $0, $4f
	db "#MON GYM", $55
	db "LEADER: @"
; 0x882a5 + 23 bytes

UnnamedText_882bc: ; 0x882bc
	TX_RAM $cf70
	db $0, $51
	db "WINNING TRAINERS:", $4f
	db $53, $55
	db $52, $57
; 0x882d7

_UnnamedText_624a3: ; 0x882d7
	db $0, "#MON CENTERs", $4f
	db "heal your tired,", $55
	db "hurt or fainted", $55
	db "#MON!", $57
; 0x882d7 + 53 bytes

_UnnamedText_624a8: ; 0x8830c
	db $0, "Yawn!", $51
	db "When JIGGLYPUFF", $4f
	db "sings, #MON", $55
	db "get drowsy...", $51
	db "...Me too...", $4f
	db "Snore...", $57
; 0x8830c + 71 bytes

_UnnamedText_624ad: ; 0x88353
	db $0, "BILL has lots of", $4f
	db "#MON!", $51
	db "He collects rare", $4f
	db "ones too!", $57
; 0x88353 + 51 bytes

_UnnamedText_624b2: ; 0x88386
	db $0, "CUBONEs wear", $4f
	db "skulls, right?", $51
	db "People will pay a", $4f
	db "lot for one!", $57
; 0x88386 + 60 bytes

_UnnamedText_624b7: ; 0x883c2
	db $0, "If you have too", $4f
	db "many #MON, you", $55
	db "should store them", $55
	db "via PC!", $57
; 0x883c2 + 58 bytes

_UnnamedText_624bc: ; 0x883fc
	db $0, "I heard that", $4f
	db "GHOSTs haunt", $55
	db "LAVENDER TOWN!", $57
; 0x883fc + 42 bytes

_UnnamedText_624c1: ; 0x88426
	db $0, "I wish I could", $4f
	db "catch #MON.", $57
; 0x88426 + 28 bytes

_UnnamedText_624c6: ; 0x88442
	db $0, "I'm tired from", $4f
	db "all the fun...", $57
; 0x88442 + 30 bytes

_UnnamedText_624cb: ; 0x88460
	db $0, "SILPH's manager", $4f
	db "is hiding in the", $55
	db "SAFARI ZONE.", $57
; 0x88460 + 46 bytes

_UnnamedText_624d0: ; 0x8848e
	db $0, "It is true that a", $4f
	db "higher level", $55
	db "#MON will be", $55
	db "more powerful...", $51
	db "But, all #MON", $4f
	db "will have weak", $55
	db "points against", $55
	db "specific types.", $51
	db "So, there is no", $4f
	db "universally", $55
	db "strong #MON.", $57
; 0x8848e + 163 bytes

_UnnamedText_624d5: ; 0x88531
	db $0, "If I had a BIKE,", $4f
	db "I would go to", $55
	db "CYCLING ROAD!", $57
; 0x88531 + 46 bytes

_UnnamedText_624da: ; 0x8855f
	db $0, "If you're studying ", $4f
	db "#MON, visit", $55
	db "the SAFARI ZONE.", $51
	db "It has all sorts", $4f
	db "of rare #MON.", $57
; 0x8855f + 80 bytes

_UnnamedText_624df: ; 0x885af
	db $0, "#MON can still", $4f
	db "learn techniques", $55
	db "after canceling", $55
	db "evolution.", $51
	db "Evolution can wait", $4f
	db "until new moves", $55
	db "have been learned.", $57
; 0x885af + 114 bytes

_UnnamedText_624f8: ; 0x88621
	db $0, "It would be great", $4f
	db "if the ELITE FOUR", $55
	db "came and stomped", $55
	db "TEAM ROCKET!", $57
; 0x88621 + 67 bytes

_UnnamedText_624fd: ; 0x88664
	db $0, "TEAM ROCKET took", $4f
	db "off! We can go", $55
	db "out safely again!", $55
	db "That's great!", $57
; 0x88664 + 64 bytes

_UnnamedText_62502: ; 0x886a4
	db $0, "My sis brought me", $4f
	db "on this vacation!", $57
; 0x886a4 + 37 bytes

_UnnamedText_62511: ; 0x886c9
	db $0, "Crammed full of", $4f
	db "#MON books!", $57
; 0x886c9 + 29 bytes

_UnnamedText_1e953: ; 0x886e6
	db $0, "A shiny new", $4f
	db "BICYCLE!", $57
; 0x886e6 + 22 bytes

_UnnamedText_1e960: ; 0x886fc
	db $0, "Push START to", $4f
	db "open the MENU!", $57
; 0x886fc + 30 bytes

_UnnamedText_1e97e: ; 0x8871a
	db $0, "The SAVE option is", $4f
	db "on the MENU", $55
	db "screen.", $57
; 0x8871a + 40 bytes

_UnnamedText_1e983: ; 0x88742
	db $0, "All #MON types", $4f
	db "have strong and", $55
	db "weak points", $55
	db "against others.", $57
; 0x88742 + 60 bytes

_UnnamedText_1ea0d: ; 0x8877e
	db $0, "PA: Ding-dong!", $51
	db "Time's up!", $58
; 0x8877e + 26 bytes

_UnnamedText_1ea12: ; 0x88798
	db $0, "PA: Your SAFARI", $4f
	db "GAME is over!", $57
; 0x88798 + 31 bytes

_UnnamedText_1ea5b: ; 0x887b7
	db $0, "#MON Quiz!", $51
	db "Get it right and", $4f
	db "the door opens to", $55
	db "the next room!", $51
	db "Get it wrong and", $4f
	db "face a trainer!", $51
	db "If you want to", $4f
	db "conserve your", $55
	db "#MON for the", $55
	db "GYM LEADER...", $51
	db "Then get it right!", $4f
	db "Here we go!", $58
; 0x887b7 + 182 bytes

_UnnamedText_1ea6c: ; 0x8886d
	db $0, "CATERPIE evolves", $4f
	db "into BUTTERFREE?", $57
; 0x8886d + 35 bytes

_UnnamedText_1ea71: ; 0x88890
	db $0, "There are 9", $4f
	db "certified #MON", $55
	db "LEAGUE BADGEs?", $57
; 0x88890 + 43 bytes

_UnnamedText_1ea76: ; 0x888bb
	db $0, "POLIWAG evolves 3", $4f
	db "times?", $57
; 0x888bb + 26 bytes

_UnnamedText_1ea7b: ; 0x888d5
	db $0, "Are thunder moves", $4f
	db "effective against", $55
	db "ground element-", $55
	db "type #MON?", $57
; 0x888d5 + 64 bytes

_UnnamedText_1ea80: ; 0x88915
	db $0, "#MON of the", $4f
	db "same kind and", $55
	db "level are not", $55
	db "identical?", $57
; 0x88915 + 52 bytes

_UnnamedText_1ea85: ; 0x88949
	db $0, "TM28 contains", $4f
	db "TOMBSTONER?", $57
; 0x88949 + 27 bytes

UnnamedText_88964: ; 0x88964
	db $0, "You're absolutely", $4f
	db "correct!", $51
	db "Go on through!@@"
; 0x8898f

_UnnamedText_1eb05: ; 0x8898f
	db $0, "Sorry! Bad call!", $58
; 0x8898f + 18 bytes

_UnnamedText_1eb69: ; 0x889a1
	db $0, "#MON magazines!", $51
	db "#MON notebooks!", $51
	db "#MON graphs!", $57
; 0x889a1 + 46 bytes

_UnnamedText_1ebdd: ; 0x889cf
	db $0, "TELEPORTER is", $4f
	db "displayed on the", $55
	db "PC monitor.", $57
; 0x889cf + 44 bytes

UnnamedText_889fb: ; 0x889fb
	db $0, $52, " initiated", $4f
	db "TELEPORTER's Cell", $55
	db "Separator!@@"
; 0x88a25

_UnnamedText_1ec7f: ; 0x88a25
	db $0, "BILL's favorite", $4f
	db "#MON list!", $58
; 0x88a25 + 27 bytes

_UnnamedText_1ecaa: ; 0x88a40
	db $0, "Which #MON do", $4f
	db "you want to see?", $57
; 0x88a40 + 32 bytes

_UnnamedText_1ecbd: ; 0x88a60
	db $0, "There's an e-mail", $4f
	db "message here!", $51
	db "...", $51
	db "Calling all", $4f
	db "#MON trainers!", $51
	db "The elite trainers", $4f
	db "of #MON LEAGUE", $55
	db "are ready to take", $55
	db "on all comers!", $51
	db "Bring your best", $4f
	db "#MON and see", $55
	db "how you rate as a", $55
	db "trainer!", $51
	db "#MON LEAGUE HQ", $4f
	db "INDIGO PLATEAU", $51
	db "PS: PROF.OAK,", $4f
	db "please visit us!", $55
	db "...", $57
; 0x88a60 + 251 bytes

_UnnamedText_2ff32: ; 0x88b5b
	db $0, "A COIN CASE is", $4f
	db "required!", $57
; 0x88b5b + 26 bytes

_UnnamedText_2ff37: ; 0x88b75
	db $0, "You don't have", $4f
	db "any coins!", $57
; 0x88b75 + 26 bytes

_UnnamedText_37e79: ; 0x88b8f
	db $0, "OUT OF ORDER", $4f
	db "This is broken.", $57
; 0x88b8f + 30 bytes

_UnnamedText_37e7e: ; 0x88bad
	db $0, "OUT TO LUNCH", $4f
	db "This is reserved.", $57
; 0x88bad + 32 bytes

_UnnamedText_37e83: ; 0x88bcd
	db $0, "Someone's keys!", $4f
	db "They'll be back.", $57
; 0x88bcd + 32 bytes

_UnnamedText_21865: ; 0x88bed
	db $0, "Just a moment.", $57
; 0x88bed + 16 bytes

UnnamedText_88bfd: ; 0x88bfd
	db $0, "It's a pamphlet", $4f
	db "on TMs.", $51
	db "...", $51
	db "There are 50 TMs", $4f
	db "in all.", $51
	db "There are also 5", $4f
	db "HMs that can be", $55
	db "used repeatedly.", $51
	db "SILPH CO.@@"
; 0x88c6f

_UnnamedText_529e9: ; 0x88c6f
	db $0, "Turn the page?", $57
; 0x88c6f + 16 bytes

UnnamedText_88c7f: ; 0x88c7f
	db $0, "GIRL: Hey! Don't", $4f
	db "look at my notes!@@"
; 0x88ca3

_UnnamedText_529f4: ; 0x88ca3
	db $0, "Looked at the", $4f
	db "notebook!", $51
	db "First page...", $51
	db "# BALLs are", $4f
	db "used to catch", $55
	db "#MON.", $51
	db "Up to 6 #MON", $4f
	db "can be carried.", $51
	db "People who raise", $4f
	db "and make #MON", $55
	db "fight are called", $55
	db "#MON trainers.", $58
; 0x88ca3 + 163 bytes

_UnnamedText_529f9: ; 0x88d46
	db $0, "Second page...", $51
	db "A healthy #MON", $4f
	db "may be hard to", $55
	db "catch, so weaken", $55
	db "it first!", $51
	db "Poison, burns and", $4f
	db "other damage are", $55
	db "effective!", $58
; 0x88d46 + 119 bytes

_UnnamedText_529fe: ; 0x88dbd
	db $0, "Third page...", $51
	db "#MON trainers", $4f
	db "seek others to", $55
	db "engage in #MON", $55
	db "fights.", $51
	db "Battles are", $4f
	db "constantly fought", $55
	db "at #MON GYMs.", $58
; 0x88dbd + 111 bytes

_UnnamedText_52a03: ; 0x88e2c
	db $0, "Fourth page...", $51
	db "The goal for", $4f
	db "#MON trainers", $55
	db "is to beat the ", $55
	db "top 8 #MON", $55
	db "GYM LEADERs.", $51
	db "Do so to earn the", $4f
	db "right to face...", $51
	db "The ELITE FOUR of", $4f
	db "#MON LEAGUE!", $58
; 0x88e2c + 149 bytes

_UnnamedText_52a10: ; 0x88ec1
	db $0, "Enemies on every", $4f
	db "side!", $57
; 0x88ec1 + 24 bytes

_UnnamedText_52a1d: ; 0x88ed9
	db $0, "What goes around", $4f
	db "comes around!", $57
; 0x88ed9 + 32 bytes

_UnnamedText_52a2a: ; 0x88ef9
	db $0, "FIGHTING DOJO", $57
; 0x88ef9 + 15 bytes

_UnnamedText_52a3d: ; 0x88f08
	db $0, "INDIGO PLATEAU", $4f
	db "#MON LEAGUE HQ", $57
; 0x88f08 + 31 bytes

_UnnamedText_5db81: ; 0x88f27
	db $0, $52, " is", $4f
	db "playing the SNES!", $55
	db "...Okay!", $55
	db "It's time to go!", $57
; 0x88f27 + 49 bytes

_UnnamedText_5dba8: ; 0x88f58
	db $0, "Looked into the", $4f
	db "binoculars...", $51
	db "A large, shining", $4f
	db "bird is flying", $55
	db "toward the sea.", $57
; 0x88f58 + 79 bytes

_UnnamedText_5dbbe: ; 0x88fa7
	db $0, "AERODACTYL Fossil", $4f
	db "A primitive and", $55
	db "rare #MON.", $57
; 0x88fa7 + 46 bytes

_UnnamedText_5dbd4: ; 0x88fd5
	db $0, "KABUTOPS Fossil", $4f
	db "A primitive and", $55
	db "rare #MON.", $57
; 0x88fd5 + 44 bytes

_UnnamedText_5dc9e: ; 0x89001
	db $0, "TRAINER TIPS", $51
	db "Using a Game Link", $4f
	db "Cable", $58
; 0x89001 + 38 bytes

_UnnamedText_5dca3: ; 0x89027
	db $0, "Which heading do", $4f
	db "you want to read?", $57
; 0x89027 + 36 bytes

_UnnamedText_5dcde: ; 0x8904b
	db $0, "When you have", $4f
	db "linked your GAME", $55
	db "BOY with another", $55
	db "GAME BOY, talk to", $55
	db "the attendant on", $55
	db "the right in any", $55
	db "#MON CENTER.", $58
; 0x8904b + 114 bytes

_UnnamedText_5dce3: ; 0x890bd
	db $0, "COLOSSEUM lets", $4f
	db "you play against", $55
	db "a friend.", $58
; 0x890bd + 43 bytes

_UnnamedText_5dce8: ; 0x890e8
	db $0, "TRADE CENTER is", $4f
	db "used for trading", $55
	db "#MON.", $58
; 0x890e8 + 40 bytes

_UnnamedText_5dda2: ; 0x89110
	db $0, "The blackboard", $4f
	db "describes #MON", $55
	db "STATUS changes", $55
	db "during battles.", $58
; 0x89110 + 62 bytes

_UnnamedText_5dda7: ; 0x8914e
	db $0, "Which heading do", $4f
	db "you want to read?", $57
; 0x8914e + 36 bytes

_UnnamedText_5ddd6: ; 0x89172
	db $0, "A #MON can't", $4f
	db "attack if it's", $55
	db "asleep!", $51
	db "#MON will stay", $4f
	db "asleep even after", $55
	db "battles.", $51
	db "Use AWAKENING to", $4f
	db "wake them up!", $58
; 0x89172 + 108 bytes

_UnnamedText_5dddb: ; 0x891de
	db $0, "When poisoned, a", $4f
	db "#MON's health", $55
	db "steadily drops.", $51
	db "Poison lingers", $4f
	db "after battles.", $51
	db "Use an ANTIDOTE", $4f
	db "to cure poison!", $58
; 0x891de + 109 bytes

_UnnamedText_5dde0: ; 0x8924b
	db $0, "Paralysis could", $4f
	db "make #MON", $55
	db "moves misfire!", $51
	db "Paralysis remains", $4f
	db "after battles.", $51
	db "Use PARLYZ HEAL", $4f
	db "for treatment!", $58
; 0x8924b + 106 bytes

_UnnamedText_5dde5: ; 0x892b5
	db $0, "A burn reduces", $4f
	db "power and speed.", $55
	db "It also causes", $55
	db "ongoing damage.", $51
	db "Burns remain", $4f
	db "after battles.", $51
	db "Use BURN HEAL to", $4f
	db "cure a burn!", $58
; 0x892b5 + 122 bytes

_UnnamedText_5ddea: ; 0x8932f
	db $0, "If frozen, a", $4f
	db "#MON becomes", $55
	db "totally immobile!", $51
	db "It stays frozen", $4f
	db "even after the", $55
	db "battle ends.", $51
	db "Use ICE HEAL to", $4f
	db "thaw out #MON!", $58
; 0x8932f + 120 bytes

_UnnamedText_5ddf7: ; 0x893a7
	db $0, "Nope, there's", $4f
	db "only trash here.", $57
; 0x893a7 + 31 bytes

UnnamedText_893c6: ; 0x893c6
	db $0, "Hey! There's a", $4f
	db "switch under the", $55
	db "trash!", $55
	db "Turn it on!", $51
	db "The 1st electric", $4f
	db "lock opened!@@"
; 0x89418

_UnnamedText_5dedb: ; 0x89418
	db $0, "Hey! There's", $4f
	db "another switch", $55
	db "under the trash!", $55
	db "Turn it on!", $58
; 0x89418 + 57 bytes

UnnamedText_89451: ; 0x89451
	db $0, "The 2nd electric", $4f
	db "lock opened!", $51
	db "The motorized door", $4f
	db "opened!@@"
; 0x89451 + 59 bytes = 0x8948c

UnnamedText_8948c: ; 0x8948c
	db $0, "Nope! There's", $4f
	db "only trash here.", $55
	db "Hey! The electric", $55
	db "locks were reset!@@"
; 0x8948c + 68 bytes = 0x894d0

UnnamedText_894d0: ; 0x894d0
	db $0, $52, " found", $4f
	db "@"
	TX_RAM $cd6d
	db $0, "!@@"
; 0x894e1

_UnnamedText_76794: ; 0x894e1
	db $0, "But, ", $52, " has", $4f
	db "no more room for", $55
	db "other items!", $57
; 0x894e1 + 42 bytes

_FoundHiddenCoinsText: ; 0x8950b
	db $0, $52, " found", $4f
	db "@"
	db $2, $a0, $ff, $c2 ; XXX $2
	db $0, " coins!@@"
; 0x89523

_FoundHiddenCoins2Text: ; 0x89523
	db $0, $52, " found", $4f
	db "@"
	db $2, $a0, $ff, $c2 ; XXX $2 probably coins
	db $0, " coins!@@"
; 0x8953a

_DroppedHiddenCoinsText: ; 0x8953b
	db $0, $51
	db "Oops! Dropped", $4f
	db "some coins!", $57
; 0x8953b + 28 bytes

_UnnamedText_fbd9: ; 0x89557
	db $0, "INDIGO PLATEAU", $58
; 0x89557 + 16 bytes

_UnnamedText_fbde: ; 0x89567
	db $0, "The ultimate goal", $4f
	db "of trainers!", $55
	db "#MON LEAGUE HQ", $57
; 0x89567 + 47 bytes

_UnnamedText_fbe3: ; 0x89596
	db $0, "The highest", $4f
	db "#MON authority", $55
	db "#MON LEAGUE HQ", $57
; 0x89596 + 43 bytes

_UnnamedText_fc03: ; 0x895c1
	db $0, "Crammed full of", $4f
	db "#MON books!", $57
; 0x895c1 + 29 bytes

_UnnamedText_fc08: ; 0x895de
	db $0, "It's a sculpture", $4f
	db "of DIGLETT.", $57
; 0x895de + 29 bytes

_UnnamedText_fc0d: ; 0x895fb
	db $0, "This is an", $4f
	db "elevator.", $57
; 0x895fb + 22 bytes

UnnamedText_89611: ; 0x89611
	db $0, "A TOWN MAP.@@"
; 0x89611 + 14 bytes = 0x8961f

_UnnamedText_fc45: ; 0x8961f
	db $0, "Wow! Tons of", $4f
	db "#MON stuff!", $57
; 0x8961f + 26 bytes

_UnnamedText_3c1a8: ; 0x89639
	db $0, "PA: Ding-dong!", $51
	db "You are out of", $4f
	db "SAFARI BALLs!", $58
; 0x89639 + 45 bytes

_UnnamedText_3c229: ; 0x89666
	db $0, "Wild @"
	TX_RAM $cfda
	db $0, $4f
	db "ran!", $58
; 0x89666 + 17 bytes = 0x89677

_UnnamedText_3c22e: ; 0x89677
	db $0, "Enemy @"
	TX_RAM $cfda
	db $0, $4f
	db "ran!", $58
; 0x89677 + 18 bytes = 0x89689

_UnnamedText_3c42e: ; 0x89689
	db $0, $5a, "'s", $4f
	db "hurt by poison!", $58
; 0x89689 + 20 bytes

_UnnamedText_3c433: ; 0x8969d
	db $0, $5a, "'s", $4f
	db "hurt by the burn!", $58
; 0x8969d + 22 bytes

_UnnamedText_3c438: ; 0x896b3
	db $0, "LEECH SEED saps", $4f
	db $5a, "!", $58
; 0x896b3 + 20 bytes

_UnnamedText_3c63e: ; 0x896c7
	db $0, "Enemy @"
	TX_RAM $cfda
	db $0, $4f
	db "fainted!", $58
; 0x896c7 + 22 bytes = 0x896dd

_UnnamedText_3c6e4: ; 0x896dd
	db $0, $52, " got ¥@"
	;XXX $2
	db $2, $79, $d0, $c3
	db $0, $4f
	db "for winning!", $58
; 0x896f9

_UnnamedText_3c6e9: ; 0x896f9
	db $0, $52, " defeated", $4f
	db "@"
	TX_RAM $d04a ; 0x89706
	db $0, "!", $58
; 0x896f9 + 19 bytes = 0x8970c

_UnnamedText_3c796: ; 0x8970c
	TX_RAM $d009
	db $0, $4f
	db "fainted!", $58
; 0x8970c + 14 bytes

_UnnamedText_3c7d3: ; 0x8971a
	db $0, "Use next #MON?", $57
; 0x8971a + 16 bytes

_UnnamedText_3c884: ; 0x8972a
	db $0, $53, ": Yeah! Am", $4f
	db "I great or what?", $58
; 0x8972a + 30 bytes

_UnnamedText_3c889: ; 0x89748
	db $0, $52, " is out of", $4f
	db "useable #MON!", $51
	db $52, " blacked", $4f
	db "out!", $58
; 0x89748 + 42 bytes

_UnnamedText_3c88e: ; 0x89772
	db $0, $52, " lost to", $4f
	db "@"
	TX_RAM $d04a ; 0x8977e
	db $0, "!", $58
; 0x89772 + 18 bytes = 0x89784

_TrainerAboutToUseText:
	db 1
	dw $D04A
	db 0," is",$4F
	db "about to use",$55,"@",1
	dw $CFDA
	db 0,"!",$51
	db "Will ",$52,$4F
	db "change #MON?",$57

_TrainerSentOutText:
	db 1
	dw $D04A
	db 0," sent",$4F
	db "out @",1
	dw $CFDA
	db 0,"!",$57

_UnnamedText_3cab4: ; 0x897c9
	db $0, "There's no will", $4f
	db "to fight!", $58
; 0x897c9 + 26 bytes

_UnnamedText_3cb97: ; 0x897e3
	db $0, "Can't escape!", $58
; 0x897e3 + 14 bytes

_UnnamedText_3cb9c: ; 0x897f1
	db $0, "No! There's no", $4f
	db "running from a", $55
	db "trainer battle!", $58
; 0x897f1 + 46 bytes

_UnnamedText_3cba1: ; 0x8981f
	db $0, "Got away safely!", $58
; 0x8981f + 18 bytes

_UnnamedText_3d0c5: ; 0x89831
	db $0, "Items can't be", $4f
	db "used here.", $58
; 0x89831 + 26 bytes

_UnnamedText_3d1f5: ; 0x8984b
	TX_RAM $d009
	db $0, " is", $4f
	db "already out!", $58
; 0x8984b + 21 bytes

_UnnamedText_3d3ae: ; 0x89860
	db $0, "No PP left for", $4f
	db "this move!", $58
; 0x89860 + 27 bytes

_UnnamedText_3d3b3: ; 0x8987b
	db $0, "The move is", $4f
	db "disabled!", $58
; 0x8987b + 23 bytes

_UnnamedText_3d430: ; 0x89892
	TX_RAM $d009
	db $0, " has no", $4f
	db "moves left!", $57
; 0x89892 + 24 bytes

_MultiHitText:
	db 0,"Hit the enemy",$4F,"@"
	TX_NUM W_NUMHITS,1,1
	db 0," times!",$58

_ScaredText:
	db 1
	dw $D009
	db 0," is too",$4F
	db "scared to move!",$58

_GetOutText:
	db 0,"GHOST: Get out...",$4F
	db "Get out...",$58

_FastAsleepText:
	db 0,$5A,$4F
	db "is fast asleep!",$58

_WokeUpText:
	db 0,$5A,$4F
	db "woke up!",$58

_FrozenText:
	db 0,$5A,$4F
	db "is frozen solid!",$58

_FullyParalyzedText:
	db 0,$5A,"'s",$4F
	db "fully paralyzed!",$58

_FlinchedText:
	db 0,$5A,$4F
	db "flinched!",$58

_MustRechargeText:
	db 0,$5A,$4F
	db "must recharge!",$58

_DisabledNoMoreText:
	db 0,$5A,"'s",$4F
	db "disabled no more!",$58

_IsConfusedText:
	db 0,$5A,$4F
	db "is confused!",$58

_HurtItselfText:
	db 0,"It hurt itself in",$4F
	db "its confusion!",$58

_ConfusedNoMoreText:
	db 0,$5A,"'s",$4F
	db "confused no more!",$58

_SavingEnergyText:
	db 0,$5A,$4F
	db "is saving energy!",$58

_UnleashedEnergyText:
	db 0,$5A,$4F
	db "unleashed energy!",$58

_ThrashingAboutText:
	db 0,$5A,"'s",$4F
	db "thrashing about!",$57

_AttackContinuesText:
	db 0,$5A,"'s",$4F
	db "attack continues!",$57

_CantMoveText:
	db 0,$5A,$4F
	db "can't move!",$58

_UnnamedText_3daa8: ; 0x89a29
	db $0, $5a, "'s", $4f
	db "@"
; 0x89a29 + 5 bytes

UnnamedText_89a2e: ; 0x89a2e
	TX_RAM $cd6d
	db $0, " is", $55
	db "disabled!", $58
; 0x89a2e + 18 bytes = 0x89a40

UnnamedText_89a40: ; 0x89a40
	db $0, $5a, "@@"
; 0x89a40 + 4 bytes = 0x89a44

UnnamedText_89a44: ; 0x89a44
	db $0, $4f
	db "used @@"
; 0x89a44 + 9 bytes = 0x89a4d

UnnamedText_89a4d: ; 0x89a4d
	db $0, $4f
	db "used @@"
; 0x89a4d + 9 bytes = 0x89a56

UnnamedText_89a56: ; 0x89a56
	db $0, "instead,", $55
	db "@@"
; 0x89a56 + 12 bytes = 0x89a62

UnnamedText_89a62: ; 0x89a62
	TX_RAM $cf4b
	db $0, "@"
; 0x89a62 + 5 bytes = 0x89a67

_UnnamedText_3db6c: ; 0x89a67
	db $0, "!", $57
; 0x89a67 + 3 bytes

_UnnamedText_3db71: ; 0x89a6a
	db $0, "!", $57
; 0x89a6a + 3 bytes

_UnnamedText_3db76: ; 0x89a6d
	db $0, "!", $57
; 0x89a6d + 3 bytes

_UnnamedText_3db7b: ; 0x89a70
	db $0, "!", $57
; 0x89a70 + 3 bytes

_UnnamedText_3db80: ; 0x89a73
	db $0, "!", $57
; 0x89a73 + 3 bytes

_UnnamedText_3dc42: ; 0x89a76
	db $0, $5a, "'s", $4f
	db "attack missed!", $58
; 0x89a76 + 19 bytes

_UnnamedText_3dc47: ; 0x89a89
	db $0, $5a, $4f
	db "kept going and", $55
	db "crashed!", $58
; 0x89a89 + 27 bytes

_UnnamedText_3dc4c: ; 0x89aa4
	db $0, $59, "'s", $4f
	db "unaffected!", $58
; 0x89aa4 + 16 bytes

_UnnamedText_3dc57: ; 0x89ab4
	db $0, "It doesn't affect", $4f
	db $59, "!", $58
; 0x89ab4 + 21 bytes

_UnnamedText_3dc7e: ; 0x89ac9
	db $0, "Critical hit!", $58
; 0x89ac9 + 15 bytes

_UnnamedText_3dc83: ; 0x89ad8
	db $0, "One-hit KO!", $58
; 0x89ad8 + 13 bytes

_UnnamedText_3ddb6: ; 0x89ae5
	TX_RAM $d009
	db $0, " is", $4f
	db "loafing around.", $58
; 0x89ae5 + 24 bytes

_UnnamedText_3ddbb: ; 0x89afd
	TX_RAM $d009
	db $0, " began", $4f
	db "to nap!", $58
; 0x89afd + 19 bytes

_UnnamedText_3ddc0: ; 0x89b10
	TX_RAM $d009
	db $0, " won't", $4f
	db "obey!", $58
; 0x89b10 + 16 bytes

_UnnamedText_3ddc5: ; 0x89b20
	TX_RAM $d009
	db $0, " turned", $4f
	db "away!", $58
; 0x89b20 + 18 bytes

_UnnamedText_3ddca: ; 0x89b32
	TX_RAM $d009
	db $0, $4f
	db "ignored orders!", $58
; 0x89b32 + 21 bytes

_SubstituteTookDamageText: ; 0x89b47
	db $0, "The SUBSTITUTE", $4f
	db "took damage for", $55
	db $59, "!", $58
; 0x89b47 + 35 bytes

_SubstituteBrokeText: ; 0x89b6a
	db $0, $59, "'s", $4f
	db "SUBSTITUTE broke!", $58
; 0x89b6a + 22 bytes

_BuildingRageText: ; 0x89b80
	db $0, $5a, "'s", $4f
	db "RAGE is building!", $58
; 0x89b80 + 22 bytes

_MirrorMoveFailedText: ; 0x89b96
	db $0, "The MIRROR MOVE", $4e, "failed!", $58
; 0x89b96 + 25 bytes

_UnnamedText_3e887: ; 0x89baf
	db $0, "Hit @"
; 0x89baf + 6 bytes

UnnamedText_89bb5: ; 0x89bb5
	TX_NUM $cd05, 1, 1
	db $0, " times!", $58
; 0x89bb5 + 13 bytes = 0x89bc2

UnnamedText_89bc2: ; 0x89bc2
	TX_RAM $cd6d
	db $0, " gained", $4f
	db "@@"
; 0x89bc2 + 14 bytes = 0x89bd0

UnnamedText_89bd0: ; 0x89bd0
	db $0, "with EXP.ALL,", $55
	db "@@"
; 0x89bd0 + 17 bytes = 0x89be1

UnnamedText_89be1: ; 0x89be1
	db $0, "a boosted", $55
	db "@@"
_UnnamedText_554d8:
	TX_NUM $cf4b, 2, 4
	db $0, " EXP. Points!", $58
; 0x89be1 + 32 bytes = 0x89c01

UnnamedText_89c01: ; 0x89c01
	TX_RAM $cd6d
	db $0, " grew", $4f
	db "to level @"
	TX_NUM $d127, 1, 3
	db $0, "!@@"
; 0x89c01 + 28 bytes = 0x89c1d

_UnnamedText_58e3b: ; 0x89c1d
	db $0, "Wild @"
	TX_RAM $cfda
	db $0, $4f
	db "appeared!", $58
; 0x89c1d + 22 bytes

_UnnamedText_58e40: ; 0x89c33
	db $0, "The hooked", $4f
	db "@"
	TX_RAM $cfda
	db $0, $55
	db "attacked!", $58
; 0x89c33 + 28 bytes

_UnnamedText_58e45: ; 0x89c4f
	TX_RAM $cfda
	db $0, $4f
	db "appeared!", $58
; 0x89c4f + 15 bytes

_UnnamedText_58e4a: ; 0x89c5e
	TX_RAM $d04a
	db $0, " wants", $4f
	db "to fight!", $58
; 0x89c5e + 21 bytes

_UnnamedText_58e4f: ; 0x89c73
	db $0, "SILPH SCOPE", $4f
	db "unveiled the", $55
	db "GHOST's identity!", $58
; 0x89c73 + 43 bytes

_UnnamedText_58e54: ; 0x89c9e
	db $0, "Darn! The GHOST", $4f
	db "can't be ID'd!", $58
; 0x89c9e + 30 bytes

UnknownText_89cbc: ; 0x89cbc
	db $0, "Go! @@"
; 0x89cbc + 7 bytes
	db $0, "Do it! @@"
; 0x89cc3 + 10 bytes
	db $0, "Get'm! @@"
; 0x89ccd + 9 bytes

UnknownText_89cd6: ; 0x89cd6
	db $0, "The enemy's weak!", $4f
	db "Get'm! @@"
; 0x89cd6 + 26 bytes

_UnnamedText_58ecc: ; 0x89cf0
	TX_RAM $d009
	db $0, "!", $57
; 0x89cf0 + 6 bytes
	TX_RAM $d009
	db $0, " @@"
	db $0, "enough!@@"
; 0x89cf0 + 23 bytes

_UnnamedText_89d07: ; 0x8d907
	db $0, "OK!@@"
; 0x8d907 + 6

UnknownText_89d0d: ; 0x89d0d
	db $0, "good!@@"
; 0x89d0d + 8 bytes

_UnnamedText_58f3e: ; 0x89d15
	db $0, $4f
	db "Come back!", $57
; 0x89d15 + 13 bytes

_UnnamedText_2fb8e: ; 0x89d22
	db $0, "It's super", $4f
	db "effective!", $58
; 0x89d22 + 22 bytes

_UnnamedText_2fb93: ; 0x89d38
	db $0, "It's not very", $4f
	db "effective...", $58
; 0x89d38 + 27 bytes

SafariZoneEatingText: ; 0x89d53
	db $0, "Wild @"
	TX_RAM $cfda
	db $0, $4f
	db "is eating!", $58
; 0x89d53 + 23 bytes

SafariZoneAngryText: ; 0x89d6a
	db $0, "Wild @"
	TX_RAM $cfda
	db $0, $4f
	db "is angry!", $58
; 0x89d6a + 22 bytes

; money related
; XXX $2 BCD macro
; $2, pointer, byte
_UnnamedText_1386b: ; 0x89d80
	db $0, $52, " picked up", $4f
	db "¥@"
	db $2, $e5, $cc, $c3
	db $0, "!", $58

_UnnamedText_1c9c1: ; 0x89d96
	db $0, "Clear all saved", $4f
	db "data?", $57
; 0x89d96 + 23 bytes

_UnnamedText_1ca14: ; 0x89dad
	db $0, "Which floor do", $4f
	db "you want? ", $57
; 0x89dad + 27 bytes

_PartyMenuNormalText: ; 0x89dc8
	db $0, "Choose a #MON.", $57
; 0x89dc8 + 16 bytes

_PartyMenuItemUseText: ; 0x89dd8
	db $0, "Use item on which", $4f
	db "#MON?", $57
; 0x89dd8 + 25 bytes

_PartyMenuBattleText: ; 0x89df1
	db $0, "Bring out which", $4f
	db "#MON?", $57
; 0x89df1 + 23 bytes

_PartyMenuUseTMText: ; 0x89e08
	db $0, "Use TM on which", $4f
	db "#MON?", $57
; 0x89e08 + 23 bytes

_PartyMenuSwapMonText: ; 0x89e1f
	db $0, "Move #MON", $4f
	db "where?", $57
; 0x89e1f + 18 bytes

_PotionText: ; 0x89e31
	TX_RAM $cd6d
	db $0, $4f
	db "recovered by @"
	TX_NUM $cefd, 2, 3
	db $0, "!", $57
; 0x89e31 + 26 bytes

_AntidoteText: ; 0x89e4b
	TX_RAM $cd6d
	db $0, " was", $4f
	db "cured of poison!", $57
; 0x89e4b + 26 bytes

_ParlyzHealText: ; 0x89e65
	TX_RAM $cd6d
	db $0, "'s", $4f
	db "rid of paralysis!", $57
; 0x89e65 + 24 bytes

_BurnHealText: ; 0x89e7d
	TX_RAM $cd6d
	db $0, "'s", $4f
	db "burn was healed!", $57
; 0x89e7d + 23 bytes

_IceHealText: ; 0x89e94
	TX_RAM $cd6d
	db $0, " was", $4f
	db "defrosted!", $57
; 0x89e94 + 20 bytes

_AwakeningText: ; 0x89ea8
	TX_RAM $cd6d
	db $0, $4f
	db "woke up!", $57
; 0x89ea8 + 14 bytes

_FullHealText: ; 0x89eb6
	TX_RAM $cd6d
	db $0, "'s", $4f
	db "health returned!", $57
; 0x89eb6 + 23 bytes

_ReviveText: ; 0x89ecd
	TX_RAM $cd6d
	db $0, $4f
	db "is revitalized!", $57
; 0x89ecd + 21 bytes

_RareCandyText: ; 0x89ee2
	TX_RAM $cd6d
	db $0, " grew", $4f
	db "to level @"
	TX_NUM $d127, $1,$3
	db $0, "!@@"
; 0x89ee2 + 28 bytes

_UnnamedText_17f23: ; 0x89efe
	db $0, $52, " turned on", $4f
	db "the PC.", $58
; 0x89efe + 21 bytes

_UnnamedText_17f28: ; 0x89f13
	db $0, "Accessed BILL's", $4f
	db "PC.", $51
	db "Accessed #MON", $4f
	db "Storage System.", $58
; 0x89f13 + 50 bytes

_UnnamedText_17f2d: ; 0x89f45
	db $0, "Accessed someone's", $4f
	db "PC.", $51
	db "Accessed #MON", $4f
	db "Storage System.", $58
; 0x89f45 + 53 bytes

_UnnamedText_17f32: ; 0x89f7a
	db $0, "Accessed my PC.", $51
	db "Accessed Item", $4f
	db "Storage System.", $58
; 0x89f7a + 47 bytes

_UnnamedText_7b22: ; 0x89fa9
	db $0, $52, " turned on", $4f
	db "the PC.", $58
; 0x89fa9 + 21 bytes

_UnnamedText_7b27: ; 0x89fbe
	db $0, "What do you want", $4f
	db "to do?", $57
; 0x89fbe + 25 bytes

_UnnamedText_7b2c: ; 0x89fd7
	db $0, "What do you want", $4f
	db "to deposit?", $57
; 0x89fd7 + 30 bytes

_UnnamedText_7b31: ; 0x89ff5
	db $0, "How many?", $57
; 0x89ff5 + 11 bytes

_UnnamedText_7b36: ; 0x8a000
	TX_RAM $cd6d
	db $0, " was", $4f
	db "stored via PC.", $58
; 0x8a000 + 24 bytes

_UnnamedText_7b3b: ; 0x8a018
	db $0, "You have nothing", $4f
	db "to deposit.", $58
; 0x8a018 + 30 bytes

_UnnamedText_7b40: ; 0x8a036
	db $0, "No room left to", $4f
	db "store items.", $58
; 0x8a036 + 30 bytes

_UnnamedText_7b45: ; 0x8a054
	db $0, "What do you want", $4f
	db "to withdraw?", $57
; 0x8a054 + 31 bytes

_UnnamedText_7b4a: ; 0x8a073
	db $0, "How many?", $57
; 0x8a073 + 11 bytes

_UnnamedText_7b4f: ; 0x8a07e
	db $0, "Withdrew", $4f
	db "@"
	TX_RAM $cd6d
	db $0, ".", $58
; 0x8a07e + 17 bytes

_UnnamedText_7b54: ; 0x8a08f
	db $0, "There is nothing", $4f
	db "stored.", $58
; 0x8a08f + 26 bytes

_UnnamedText_7b59: ; 0x8a0a9
	db $0, "You can't carry", $4f
	db "any more items.", $58
; 0x8a0a9 + 32 bytes

_UnnamedText_7b5e: ; 0x8a0c9
	db $0, "What do you want", $4f
	db "to toss away?", $57
; 0x8a0c9 + 32 bytes

_UnnamedText_7b63: ; 0x8a0e9
	db $0, "How many?", $57
; 0x8a0e9 + 11 bytes

_UnnamedText_76683: ; 0x8a0f4
	db $0, "Accessed #MON", $4f
	db "LEAGUE's site.", $51
	db "Accessed the HALL", $4f
	db "OF FAME List.", $58
; 0x8a0f4 + 61 bytes

_UnnamedText_217e9: ; 0x8a131
	db $0, "Switch on!", $58
; 0x8a131 + 12 bytes

_UnnamedText_217ee: ; 0x8a13d
	db $0, "What?", $57
; 0x8a13d + 7 bytes

_UnnamedText_217f3: ; 0x8a144
	db $0, "Deposit which", $4f
	db "#MON?", $57
; 0x8a144 + 21 bytes

_UnnamedText_217f8: ; 0x8a159
	TX_RAM $cf4b
	db $0, " was", $4f
	db "stored in Box @"
	TX_RAM $cd3d
	db $0, ".", $58
; 30 bytes

_UnnamedText_217fd: ; 0x8a177
	db $0, "You can't deposit", $4f
	db "the last #MON!", $58
; 0x8a177 + 33 bytes

_UnnamedText_21802: ; 0x8a198
	db $0, "Oops! This Box is", $4f
	db "full of #MON.", $58
; 0x8a198 + 33 bytes

_UnnamedText_21807: ; 0x8a1b9
	TX_RAM $cf4b
	db $0, " is", $4f
	db "taken out.", $55
	db "Got @"
; 0x8a1b9 + 24 bytes
UnknownText_8a1d1: ; 0x8a1d1
	TX_RAM $cf4b
	db $0, ".", $58
; 0x8a1d1 + 6 bytes

_UnnamedText_2180c: ; 0x8a1d7
	db $0, "What? There are", $4f
	db "no #MON here!", $58
; 0x8a1d7 + 31 bytes

_UnnamedText_21811: ; 0x8a1f6
	db $0, "You can't take", $4f
	db "any more #MON.", $51
	db "Deposit #MON", $4f
	db "first.", $58
; 0x8a1f6 + 50 bytes

_UnnamedText_21816: ; 0x8a228
	db $0, "Release which", $4f
	db "#MON?", $57
; 0x8a228 + 21 bytes

_UnnamedText_2181b: ; 0x8a23d
	db $0, "Once released,", $4f
	db "@"
; 0x8a23d + 17 bytes

UnknownText_8a24e: ; 0x8a24e
	TX_RAM $cf4b
	db $0, " is", $55
	db "gone forever. OK?", $57
; 0x8a24e + 26 bytes

_UnnamedText_21820: ; 0x8a268
	TX_RAM $cf4b
	db $0, " was", $4f
	db "released outside.", $55
	db "Bye @"
; 0x8a268 + 32 bytes

_UnnamedText_8a288: ; 0x8a288
	TX_RAM $cf4b
	db $0, "!", $58

_RequireCoinCaseText: ; 22:628E
	db 0,"A COIN CASE is",$4F
	db "required!@@"

_ExchangeCoinsForPrizesText: ; 22:62A9
	db 0,"We exchange your",$4F
	db "coins for prizes.",$58

_WhichPrizeText: ; 22:62CD
	db 0,"Which prize do",$4F
	db "you want?",$57

_HereYouGoText: ; 22:62E7
	db 0,"Here you go!@@"

_SoYouWantPrizeText: ; 22:62F6
	db 0,"So, you want",$4F
	db "@"
	db 1
	dw $CD6D
	db 0,"?",$57

_SorryNeedMoreCoins: ; 22:630B
	db 0,"Sorry, you need",$4F
	db "more coins.@@"

_OopsYouDontHaveEnoughRoomText: ; 22:6329
	db 0,"Oops! You don't",$4F
	db "have enough room.@@"

_OhFineThenText: ; 22:634C
	db 0,"Oh, fine then.@@"
;635d

_UnnamedText_1e93b: ; 0x8a35d
	db $0, "Want to get your", $4f
	db "#DEX rated?", $57
; 0x8a35d + 30 bytes

UnknownText_8a37b: ; 0x8a37b
	db $0, "Closed link to", $4f
	db "PROF.OAK's PC.@@"
; 0x8a37b + 31 bytes

_UnnamedText_1e946: ; 0x8a39a
	db $0, "Accessed PROF.", $4f
	db "OAK's PC.", $51
	db "Accessed #DEX", $4f
	db "Rating System.", $58
; 0x8a39a + 54 bytes

_UnnamedText_5d43: ; 0x8a3d0
	db $0, "Where would you", $4f
	db "like to go?", $57
; 0x8a3d0 + 29 bytes

_UnnamedText_5d48: ; 0x8a3ed
	db $0, "OK, please wait", $4f
	db "just a moment.", $57
; 0x8a3ed + 32 bytes

_UnnamedText_5d4d: ; 0x8a40d
	db $0, "The link was", $4f
	db "canceled.", $57
; 0x8a40d + 24 bytes

INCLUDE "text/oakspeech.tx"

_UnnamedText_6557: ; 0x8a605
	db $0, "Do you want to", $4f
	db "give a nickname", $55
	db "to @"
; 0x8a605 + 36 bytes

UnknownText_8a629: ; 0x8a629
	TX_RAM $cd6d
	db $0, "?", $57
; 0x8a629 + 6 bytes

_UnnamedText_699f: ; 0x8a62f
	db $0, "Right! So your", $4f
	db "name is ", $52, "!", $58
; 0x8a62f + 27 bytes

_UnnamedText_69e7: ; 0x8a64a
	db $0, "That's right! I", $4f
	db "remember now! His", $55
	db "name is ", $53, "!", $58
; 0x8a64a + 45 bytes

_SSAnne8AfterBattleText2: ; 0x8a677
	TX_RAM $cd3f
	db $0, " and", $4f
	db "@"
; 0x8a677 + 10 bytes

UnknownText_8a681: ; 0x8a681
	TX_RAM $cd6d
	db $0, " will", $55
	db "be traded.", $57
; 0x8a681 + 21 bytes

_Char00Text:
	TX_NUM $FF8C,1,2
	db 0," ERROR.",$57

_Char55Text:
	db 0,$4B,"@@"

_DiglettsCaveRoute2Text1: ; 0x8a6a7
	db $0, "I went to ROCK", $4f
	db "TUNNEL, but it's", $55
	db "dark and scary.", $51
	db "If a #MON's", $4f
	db "FLASH could light", $55
	db "it up...", $57

_ViridianForestexitText1: ; 0x8a6fd
	db $0, "Many #MON live", $4f
	db "only in forests ", $55
	db "and caves.", $51
	db "You need to look", $4f
	db "everywhere to get", $55
	db "different kinds!", $57

_ViridianForestexitText2: ; 0x8a75d
	db $0, "Have you noticed", $4f
	db "the bushes on the", $55
	db "roadside?", $51
	db "They can be cut", $4f
	db "down by a special", $55
	db "#MON move.", $57

_Route2HouseText1: ; 0x8a7b8
	db $0, "A fainted #MON", $4f
	db "can't fight. But, ", $55
	db "it can still use ", $55
	db "moves like CUT!", $57

_UnnamedText_5d616: ; 0x8a7fc
	db $0, "The HM FLASH", $4f
	db "lights even the", $55
	db "darkest dungeons.", $57
; 0x8a7fc + 48 bytes

_Route2GateText2: ; 0x8a82c
	db $0, "Once a #MON", $4f
	db "learns FLASH, you", $55
	db "can get through", $55
	db "ROCK TUNNEL.", $57

_ViridianForestEntranceText1: ; 0x8a868
	db $0, "Are you going to", $4f
	db "VIRIDIAN FOREST?", $55
	db "Be careful, it's", $55
	db "a natural maze!", $57

_ViridianForestEntranceText2: ; 0x8a8ab
	db $0, "RATTATA may be", $4f
	db "small, but its", $55
	db "bite is wicked!", $55
	db "Did you get one?", $57

_MtMoonPokecenterText1: ; 0x8a8eb
	db $0, "I've 6 # BALLs", $4f
	db "set in my belt.", $51
	db "At most, you can", $4f
	db "carry 6 #MON.", $57

_MtMoonPokecenterText3: ; 0x8a929
	db $0, "TEAM ROCKET", $4f
	db "attacks CERULEAN", $55
	db "citizens...", $51
	db "TEAM ROCKET is", $4f
	db "always in the", $55
	db "news!", $57

_UnnamedText_4935c: ; 0x8a976
	db $0, "MAN: Hello, there!", $4f
	db "Have I got a deal", $55
	db "just for you!", $51
	db "I'll let you have", $4f
	db "a swell MAGIKARP", $55
	db "for just ¥500!", $55
	db "What do you say?", $57
; 0x8a976 + 118 bytes

_UnnamedText_49361: ; 0x8a9ec
	db $0, "No? I'm only", $4f
	db "doing this as a", $55
	db "favor to you!", $57
; 0x8a9ec + 43 bytes

_UnnamedText_49366: ; 0x8aa17
	db $0, "You'll need more", $4f
	db "money than that!", $57
; 0x8aa17 + 34 bytes

_UnnamedText_4936b: ; 0x8aa39
	db $0, "MAN: Well, I don't", $4f
	db "give refunds!", $57
; 0x8aa39 + 33 bytes

_MtMoonPokecenterText5: ; 0x8aa5a
	db $0, $57

_UnnamedText_1dfe7: ; 0x8aa5c
	db $0, "I'm on guard duty.", $4f
	db "Gee, I'm thirsty,", $55
	db "though!", $51
	db "Oh wait there,", $4f
	db "the road's closed.", $57
; 0x8aa5c + 77 bytes

_UnnamedText_8aaa9: ; 0x8aaa9
	db $0, "Whoa, boy!", $4f
	db "I'm parched!", $55
	db "...", $55
	db "Huh? I can have", $55
	db "this drink?", $55
	db "Gee, thanks!@@"
; 0x8aaa9 + 70 bytes

_UnnamedText_1dff1: ; 0x8aaef
	db $0, $51
	db "...", $4f
	db "Glug glug...", $55
	db "...", $55
	db "Gulp...", $55
	db "If you want to go", $55
	db "to SAFFRON CITY...", $55
	db "...", $55
	db "You can go on", $55
	db "through. I'll", $55
	db "share this with", $55
	db "the other guards!", $57
; 0x8aaef + 133 bytes

_UnnamedText_1dff6: ; 0x8ab74
	db $0, "Hi, thanks for", $4f
	db "the cool drinks!", $57
; 0x8ab74 + 33 bytes

_UnnamedText_5640f: ; 0x8ab95
	db $0, "I run a DAYCARE.", $4f
	db "Would you like me", $55
	db "to raise one of", $55
	db "your #MON?", $57
; 0x8ab95 + 63 bytes

_UnnamedText_56414: ; 0x8abd4
	db $0, "Which #MON", $4f
	db "should I raise?", $58
; 0x8abd4 + 28 bytes

_UnnamedText_56419: ; 0x8abf0
	db $0, "Fine, I'll look", $4f
	db "after @"
; 0x8abf0 + 23 bytes

UnknownText_8ac07: ; 0x8ac07
	TX_RAM $cd6d
	db $0, $55
	db "for a while.", $58
; 0x8ac07 + 18 bytes

_UnnamedText_5641e: ; 0x8ac19
	db $0, "Come see me in", $4f
	db "a while.", $57
; 0x8ac19 + 25 bytes

_UnnamedText_56423: ; 0x8ac32
	db $0, "Your @"
; 0x8ac32 + 7 bytes

UnknownText_8ac39: ; 0x8ac39
	TX_RAM $cd6d
	db $0, $4f
	db "has grown a lot!", $51
	db "By level, it's", $4f
	db "grown by @"
; 0x8ac39 + 46 bytes

UnknownText_8ac67: ; 0x8ac67
	TX_NUM $cd3e,$1,$3
	db $0, "!", $51
	db "Aren't I great?", $58
; 0x8ac67 + 22 bytes

_UnnamedText_56428: ; 0x8ac7d
	db $0, "You owe me ¥@"
; 0x8ac7d + 14 bytes

;XXX
; 0x8ac8b
db $2, $3f, $cd, $c2

UnknownText_8ac8f: ; 0x8ac8f
	db $0, $4f
	db "for the return", $55
	db "of this #MON.", $57
; 0x8ac8f + 31 bytes

_UnnamedText_5642d: ; 0x8acae
	db $0, $52, " got", $4f
	db "@"
; 0x8acae + 8 bytes

UnknownText_8acb6: ; 0x8acb6
	TX_RAM $da49
	db $0, " back!", $57
; 0x8acb6 + 11 bytes

_UnnamedText_56432: ; 0x8acc1
	db $0, "Back already?", $4f
	db "Your @"
; 0x8acc1 + 21 bytes

UnknownText_8acd6: ; 0x8acd6
	TX_RAM $cd6d
	db $0, $55
	db "needs some more", $55
	db "time with me.", $58
; 0x8acd6 + 35 bytes

SECTION "bank23",DATA,BANK[$23]

_UnnamedText_56437: ; 0x8c000
	db $0, "All right then,", $4f
	db "@@"
; 0x8c000 + 19 bytes

_UnnamedText_5643b: ; 0x8c013
	db $0, "come again.", $57
; 0x8c013 + 13 bytes

_UnnamedText_56440: ; 0x8c020
	db $0, "You have no room", $4f
	db "for this #MON!", $57
; 0x8c020 + 33 bytes

_UnnamedText_56445: ; 0x8c041
	db $0, "You only have one", $4f
	db "#MON with you.", $57
; 0x8c041 + 34 bytes

_UnnamedText_5644a: ; 0x8c063
	db $0, "I can't accept a", $4f
	db "#MON that", $55
	db "knows an HM move.", $57
; 0x8c063 + 45 bytes

_UnnamedText_5644f: ; 0x8c090
	db $0, "Thank you! Here's", $4f
	db "your #MON!", $58
; 0x8c090 + 29 bytes

_UnnamedText_56454: ; 0x8c0ad
	db $0, "Hey, you don't", $4f
	db "have enough ¥!", $57
; 0x8c0ad + 30 bytes

_UndergroundTunnelEntranceRoute6Text1: ; 0x8c0cb
	db $0, "People often lose", $4f
	db "things in that", $55
	db "UNDERGROUND PATH.", $57

_UndergroundPathEntranceRoute7Text1: ; 0x8c0ff
	db $0, "I heard a sleepy", $4f
	db "#MON appeared", $55
	db "near CELADON CITY.", $57

_UnnamedText_5d773: ; 0x8c132
	db $0, "I want to shop at", $4f
	db "the dept. store", $55
	db "in CELADON but...", $51
	db "There are so many", $4f
	db "rough looking", $55
	db "people there.", $57
; 0x8c132 + 99 bytes

_UnnamedText_5d778: ; 0x8c195
	db $0, "TEAM ROCKET had a", $4f
	db "secret hideout in", $55
	db "CELADON CITY?", $57
; 0x8c195 + 51 bytes

_UnnamedText_5d77d: ; 0x8c1c8
	db $0, "You're here to", $4f
	db "shop in CELADON?", $51
	db "Just step outside", $4f
	db "and head west!", $57
; 0x8c1c8 + 65 bytes

_UnnamedText_5d782: ; 0x8c209
	db $0, "The UNDERGROUND", $4f
	db "PATH goes beneath", $55
	db "SAFFRON and leads", $55
	db "to LAVENDER.", $51
	db "If you're heading", $4f
	db "to CERULEAN, go", $55
	db "to the building", $55
	db "across the road.", $57
; 0x8c209 + 132 bytes

_UndergroundPathEntranceRoute8Text1: ; 0x8c28d
	db $0, "The dept. store", $4f
	db "in CELADON has a", $55
	db "great selection!", $57

_RockTunnelPokecenterText1: ; 0x8c2c0
	db $0, "The element types", $4f
	db "of #MON make", $55
	db "them stronger", $55
	db "than some types", $55
	db "and weaker than", $55
	db "others!", $57

_RockTunnelPokecenterText3: ; 0x8c316
	db $0, "I sold a useless", $4f
	db "NUGGET for ¥5000!", $57

_UnnamedText_44588: ; 0x8c33a
	db $0, "This tunnel goes", $4f
	db "a long way, kid!", $57
; 0x8c33a + 35 bytes

_UnnamedText_4458d: ; 0x8c35d
	db $0, "Doh!", $4f
	db "You win!", $58
; 0x8c35d + 15 bytes

_UnnamedText_44592: ; 0x8c36c
	db $0, "Watch for ONIX!", $4f
	db "It can put the", $55
	db "squeeze on you!", $57
; 0x8c36c + 48 bytes

_UnnamedText_44597: ; 0x8c39c
	db $0, "Hmm. Maybe I'm", $4f
	db "lost in here...", $57
; 0x8c39c + 31 bytes

_UnnamedText_4459c: ; 0x8c3bb
	db $0, "Ease up!", $4f
	db "What am I doing?", $55
	db "Which way is out?", $58
; 0x8c3bb + 45 bytes

_UnnamedText_445a1: ; 0x8c3e8
	db $0, "That sleeping", $4f
	db "#MON on ROUTE", $55
	db "12 forced me to", $55
	db "take this detour.", $57
; 0x8c3e8 + 63 bytes

_UnnamedText_445a6: ; 0x8c427
	db $0, "Outsiders like", $4f
	db "you need to show", $55
	db "me some respect!", $57
; 0x8c427 + 50 bytes

_UnnamedText_445ab: ; 0x8c459
	db $0, "I give!", $58
; 0x8c459 + 9 bytes

_UnnamedText_445b0: ; 0x8c462
	db $0, "You're talented", $4f
	db "enough to hike!", $57
; 0x8c462 + 32 bytes

_UnnamedText_445b5: ; 0x8c482
	db $0, "#MON fight!", $4f
	db "Ready, go!", $57
; 0x8c482 + 24 bytes

_UnnamedText_445ba: ; 0x8c49a
	db $0, "Game", $4f
	db "over!", $58
; 0x8c49a + 12 bytes

_UnnamedText_445bf: ; 0x8c4a6
	db $0, "Oh well, I'll get", $4f
	db "a ZUBAT as I go!", $57
; 0x8c4a6 + 35 bytes

_UnnamedText_445c4: ; 0x8c4c9
	db $0, "Eek! Don't try", $4f
	db "anything funny in", $55
	db "the dark!", $57
; 0x8c4c9 + 43 bytes

_UnnamedText_445c9: ; 0x8c4f4
	db $0, "It", $4f
	db "was too dark!", $58
; 0x8c4f4 + 18 bytes

_UnnamedText_445ce: ; 0x8c506
	db $0, "I saw a MACHOP", $4f
	db "in this tunnel!", $57
; 0x8c506 + 32 bytes

_UnnamedText_445d3: ; 0x8c526
	db $0, "I came this far", $4f
	db "for #MON!", $57
; 0x8c526 + 27 bytes

_UnnamedText_445d8: ; 0x8c541
	db $0, "I'm", $4f
	db "out of #MON!", $58
; 0x8c541 + 17 bytes

_UnnamedText_445dd: ; 0x8c552
	db $0, "You looked cute", $4f
	db "and harmless!", $57
; 0x8c552 + 31 bytes

_UnnamedText_445e2: ; 0x8c571
	db $0, "You have #MON!", $4f
	db "Let's start!", $57
; 0x8c571 + 28 bytes

_UnnamedText_445e7: ; 0x8c58d
	db $0, "You", $4f
	db "play hard!", $58
; 0x8c58d + 16 bytes

_UnnamedText_445ec: ; 0x8c59d
	db $0, "Whew! I'm all", $4f
	db "sweaty now!", $57
; 0x8c59d + 26 bytes

_RockTunnel1Text8: ; 0x8c5b7
	db $0, "ROCK TUNNEL", $4f
	db "CERULEAN CITY -", $55
	db "LAVENDER TOWN", $57

_UnnamedText_1e3aa: ; 0x8c5e2
	db $0, "Bzzzt!", $57
; 0x8c5e2 + 8 bytes

_UnnamedText_1e3af: ; 0x8c5ea
	db $0, "Gyaoo!@@"
; 0x8c5ea + 9 bytes

_Route11GateText1: ; 0x8c5f3
	db $0, "When you catch", $4f
	db "lots of #MON,", $55
	db "isn't it hard to", $55
	db "think up names?", $51
	db "In LAVENDER TOWN,", $4f
	db "there's a man who", $55
	db "rates #MON", $55
	db "nicknames.", $51
	db "He'll help you", $4f
	db "rename them too!", $57

_UnnamedText_494a3: ; 0x8c689
	db $0, "There are items on", $4f
	db "the ground that", $55
	db "can't be seen.", $51
	db "ITEMFINDER will", $4f
	db "detect an item", $55
	db "close to you.", $51
	db "It can't pinpoint", $4f
	db "it, so you have", $55
	db "to look yourself!", $57
; 0x8c689 + 146 bytes

_UnnamedText_494c4: ; 0x8c71b
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "A big #MON is", $4f
	db "asleep on a road!", $57
; 0x8c71b + 61 bytes

_UnnamedText_494c9: ; 0x8c758
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "It's a beautiful", $4f
	db "view!", $57
; 0x8c758 + 51 bytes

_UnnamedText_494d5: ; 0x8c78b
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "The only way to", $4f
	db "get from CERULEAN", $55
	db "CITY to LAVENDER", $55
	db "is by way of the", $55
	db "ROCK TUNNEL.", $57
; 0x8c78b + 110 bytes

_DiglettsCaveEntranceRoute11Text1: ; 0x8c7f9
	db $0, "What a surprise!", $4f
	db "DIGLETTs dug this", $55
	db "long tunnel!", $51
	db "It goes right to", $4f
	db "VIRIDIAN CITY!", $57

_Route12GateText1: ; 0x8c84a
	db $0, "There's a lookout", $4f
	db "spot upstairs.", $57

_TM39PreReceiveText: ; 0x8c86b
	db $0, "My #MON's", $4f
	db "ashes are stored", $55
	db "in #MON TOWER.", $51
	db "You can have this", $4f
	db "TM. I don't need", $55
	db "it any more...", $58
; 0x8c86b + 91 bytes

_ReceivedTM39Text: ; 0x8c8c6
	db $0, $52, " received", $4f
	db "TM39!@@"
; 0x8c8c6 + 19 bytes

_TM39ExplanationText: ; 0x8c8d9
	db $0, "TM39 is a move", $4f
	db "called SWIFT.", $51
	db "It's very accurate,", $4f
	db "so use it during", $55
	db "battles you can't", $55
	db "afford to lose.", $57
; 0x8c8d9 + 99 bytes

_TM39NoRoomText: ; 0x8c93c
	db $0, "You don't have", $4f
	db "room for this.", $57
; 0x8c93c + 30 bytes

_UnnamedText_495b8: ; 0x8c95a
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "A man fishing!", $57
; 0x8c95a + 44 bytes

_UnnamedText_495c4: ; 0x8c986
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "It's #MON TOWER!", $57
; 0x8c986 + 45 bytes

_UnnamedText_564c0: ; 0x8c9b3
	db $0, "I'm the FISHING", $4f
	db "GURU's brother!", $51
	db "I simply Looove", $4f
	db "fishing!", $51
	db "Do you like to", $4f
	db "fish?", $57
; 0x8c9b3 + 77 bytes

_UnnamedText_564c5: ; 0x8ca00
	db $0, "Grand! I like", $4f
	db "your style!", $51
	db "Take this and", $4f
	db "fish, young one!", $51
	db $52, " received", $4f
	db "a @"
; 0x8ca00 + 72 bytes

UnknownText_8ca48: ; 0x8ca48
	TX_RAM $cf4b
	db $0, "!@@"
; 0x8ca48 + 7 bytes

_UnnamedText_564ca: ; 0x8ca4f
	db $0, $51
	db "Fishing is a way", $4f
	db "of life!", $51
	db "From the seas to", $4f
	db "rivers, go out", $55
	db "and land the big", $55
	db "one!", $57
; 0x8ca4f + 82 bytes

_UnnamedText_564cf: ; 0x8caa1
	db $0, "Oh... That's so", $4f
	db "disappointing...", $57
; 0x8caa1 + 33 bytes

_UnnamedText_564d4: ; 0x8cac2
	db $0, "Hello there,", $4f
	db $52, "!", $51
	db "Use the SUPER ROD", $4f
	db "in any water!", $55
	db "You can catch", $55
	db "different kinds", $55
	db "of #MON.", $51
	db "Try fishing", $4f
	db "wherever you can!", $57
; 0x8cac2 + 118 bytes

_UnnamedText_564d9: ; 0x8cb38
	db $0, "Oh no!", $51
	db "I had a gift for", $4f
	db "you, but you have", $55
	db "no room for it!", $57
; 0x8cb38 + 59 bytes

_Route15GateText1: ; 0x8cb73
	db $0, "Are you working", $4f
	db "on a #DEX?", $51
	db "PROF.OAK's AIDE", $4f
	db "came by here.", $57

_UnnamedText_4968c: ; 0x8cbac
	db $0, "EXP.ALL gives", $4f
	db "EXP points to all", $55
	db "the #MON with", $55
	db "you, even if they", $55
	db "don't fight.", $51
	db "It does, however,", $4f
	db "reduce the amount", $55
	db "of EXP for each", $55
	db "#MON.", $51
	db "If you don't need", $4f
	db "it, you should ", $55
	db "store it via PC.", $57
; 0x8cbac + 185 bytes

_UnnamedText_49698: ; 0x8cc65
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "It looks like a", $4f
	db "small island!", $57
; 0x8cc65 + 59 bytes

_UnnamedText_49777: ; 0x8cca0
	db $0, "No pedestrians", $4f
	db "are allowed on", $55
	db "CYCLING ROAD!", $57
; 0x8cca0 + 45 bytes

_UnnamedText_4977c: ; 0x8cccd
	db $0, "CYCLING ROAD is a", $4f
	db "downhill course", $55
	db "by the sea. It's", $55
	db "a great ride.", $57
; 0x8cccd + 65 bytes

_UnnamedText_49781: ; 0x8cd0e
	db $0, "Excuse me! Wait", $4f
	db "up please!", $57
; 0x8cd0e + 28 bytes

_Route16GateMapText2: ; 0x8cd2a
	db $0, "How'd you get in?", $4f
	db "Good effort!", $57

_UnnamedText_49820: ; 0x8cd49
	db $0, "I'm going for a", $4f
	db "ride with my girl", $55
	db "friend!", $57
; 0x8cd49 + 42 bytes

_UnnamedText_4982f: ; 0x8cd73
	db $0, "We're going", $4f
	db "riding together!", $57
; 0x8cd73 + 29 bytes

_UnnamedText_4983b: ; 0x8cd90
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "It's CELADON DEPT.", $4f
	db "STORE!", $57
; 0x8cd90 + 54 bytes

_UnnamedText_49847: ; 0x8cdc6
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "There's a long", $4f
	db "path over water!", $57
; 0x8cdc6 + 60 bytes

_Route16HouseText3: ; 0x8ce02
	db $0, "Oh, you found my", $4f
	db "secret retreat!", $51
	db "Please don't tell", $4f
	db "anyone I'm here.", $55
	db "I'll make it up", $55
	db "to you with this!", $58
; 0x8ce02 + 100 bytes

_ReceivedHM02Text: ; 0x8ce66
	db $0, $52, " received", $4f
	db "HM02!@@"
; 0x8ce66 + 19 bytes

_HM02ExplanationText: ; 0x8ce79
	db $0, "HM02 is FLY.", $4f
	db "It will take you", $55
	db "back to any town.", $51
	db "Put it to good", $4f
	db "use!", $57
; 0x8ce79 + 69 bytes

_HM02NoRoomText: ; 0x8cebe
	db $0, "You don't have any", $4f
	db "room for this.", $57
; 0x8cebe + 34 bytes

_UnnamedText_1e652: ; 0x8cee0
	db $0, "FEAROW: Kyueen!", $57
; 0x8cee0 + 17 bytes

_UnnamedText_49928: ; 0x8cef1
	db $0, "You need a BICYCLE", $4f
	db "for CYCLING ROAD!", $57
; 0x8cef1 + 38 bytes

_UnnamedText_4992d: ; 0x8cf17
	db $0, "CYCLING ROAD is", $4f
	db "all uphill from", $55
	db "here.", $57
; 0x8cf17 + 39 bytes

_UnnamedText_49932: ; 0x8cf3e
	db $0, "Excuse me!", $57
; 0x8cf3e + 12 bytes

_UnnamedText_49993: ; 0x8cf4a
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "PALLET TOWN is in", $4f
	db "the west!", $57
; 0x8cf4a + 57 bytes

_UnnamedText_4999f: ; 0x8cf83
	db $0, "Looked into the", $4f
	db "binoculars.", $51
	db "There are people", $4f
	db "swimming!", $57
; 0x8cf83 + 56 bytes

_UnnamedText_1e704: ; 0x8cfbb
	db $0, "Only truly skilled", $4f
	db "trainers are", $55
	db "allowed through.", $51
	db "You don't have the", $4f
	db "BOULDERBADGE yet!@@"
; 0x8d012

_UnnamedText_1e715: ; 0x8d012
	db $0, $51
	db "The rules are", $4f
	db "rules. I can't", $55
	db "let you pass.", $57
; 0x8d012 + 44 bytes

_UnnamedText_1e71a: ; 0x8d03e
	db $0, "Oh! That is the", $4f
	db "BOULDERBADGE!", $55
	db "Go right ahead!@@"
; 0x8d03e + 48 bytes

_VictoryRoad2BattleText6: ; 0x8d06e
	db $0, "Gyaoo!@@"
; 0x8d06e + 9 bytes

_VictoryRoad2BattleText1: ; 0x8d077
	db $0, "VICTORY ROAD is", $4f
	db "the final test", $55
	db "for trainers!", $57
; 0x8d077 + 46 bytes

_VictoryRoad2EndBattleText1: ; 0x8d0a5
	db $0, "Aiyah!", $58
; 0x8d0a5 + 8 bytes

_VictoryRoad2AfterBattleText1: ; 0x8d0ad
	db $0, "If you get stuck,", $4f
	db "try moving some", $55
	db "boulders around!", $57
; 0x8d0ad + 52 bytes

_VictoryRoad2BattleText2: ; 0x8d0e1
	db $0, "Ah, so you wish", $4f
	db "to challenge the", $55
	db "ELITE FOUR?", $57
; 0x8d0e1 + 46 bytes

_VictoryRoad2EndBattleText2: ; 0x8d10f
	db $0, "You", $4f
	db "got me!", $58
; 0x8d10f + 13 bytes

_VictoryRoad2AfterBattleText2: ; 0x8d11c
	db $0, $53, " also came", $4f
	db "through here!", $57
; 0x8d11c + 27 bytes

_VictoryRoad2BattleText3: ; 0x8d137
	db $0, "Come on!", $4f
	db "I'll whip you!", $57
; 0x8d137 + 24 bytes

_VictoryRoad2EndBattleText3: ; 0x8d14f
	db $0, "I got", $4f
	db "whipped!", $58
; 0x8d14f + 16 bytes

_VictoryRoad2AfterBattleText3: ; 0x8d15f
	db $0, "You earned the", $4f
	db "right to be on", $55
	db "VICTORY ROAD!", $57
; 0x8d15f + 45 bytes

_VictoryRoad2BattleText4: ; 0x8d18c
	db $0, "If you can get", $4f
	db "through here, you", $55
	db "can go meet the", $55
	db "ELITE FOUR!", $57
; 0x8d18c + 62 bytes

_VictoryRoad2EndBattleText4: ; 0x8d1ca
	db $0, "No!", $4f
	db "Unbelievable!", $58
; 0x8d1ca + 19 bytes

_VictoryRoad2AfterBattleText4: ; 0x8d1dd
	db $0, "I can beat you", $4f
	db "when it comes to", $55
	db "knowledge about", $55
	db "#MON!", $57
; 0x8d1dd + 55 bytes

_VictoryRoad2BattleText5: ; 0x8d214
	db $0, "Is VICTORY ROAD", $4f
	db "too tough?", $57
; 0x8d214 + 28 bytes

_VictoryRoad2EndBattleText5: ; 0x8d230
	db $0, "Well", $4f
	db "done!", $58
; 0x8d230 + 12 bytes

_VictoryRoad2AfterBattleText5: ; 0x8d23c
	db $0, "Many trainers give", $4f
	db "up the challenge", $55
	db "here.", $57
; 0x8d23c + 43 bytes

_UnnamedText_1e865: ; 0x8d267
	db $0, "Hiya! I'm a", $4f
	db "#MON...", $55
	db "...No I'm not!", $51
	db "Call me BILL!", $4f
	db "I'm a true blue", $55
	db "#MANIAC! Hey!", $55
	db "What's with that", $55
	db "skeptical look?", $51
	db "I'm not joshing", $4f
	db "you, I screwed up", $55
	db "an experiment and", $55
	db "got combined with", $55
	db "a #MON!", $51
	db "So, how about it?", $4f
	db "Help me out here!", $57
; 0x8d267 + 222 bytes

_UnnamedText_1e86a: ; 0x8d345
	db $0, "When I'm in the", $4f
	db "TELEPORTER, go to", $55
	db "my PC and run the", $55
	db "Cell Separation", $55
	db "System!", $57
; 0x8d345 + 76 bytes

_UnnamedText_1e86f: ; 0x8d391
	db $0, "No!? Come on, you", $4f
	db "gotta help a guy", $55
	db "in deep trouble!", $51
	db "What do you say,", $4f
	db "chief? Please?", $55
	db "OK? All right!", $58
; 0x8d391 + 100 bytes

_BillThankYouText: ; 0x8d3f5
	db $0, "BILL: Yeehah!", $4f
	db "Thanks, bud! I", $55
	db "owe you one!", $51
	db "So, did you come", $4f
	db "to see my #MON", $55
	db "collection?", $55
	db "You didn't?", $55
	db "That's a bummer.", $51
	db "I've got to thank", $4f
	db "you... Oh here,", $55
	db "maybe this'll do.", $58
; 0x8d3f5 + 164 bytes

_SSTicketReceivedText: ; 0x8d499
	db $0, $52, " received", $4f
	db "an @"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x8d4b0

_SSTicketNoRoomText: ; 0x8d4b0
	db $0, "You've got too", $4f
	db "much stuff, bud!", $57
; 0x8d4b0 + 32 bytes

_UnnamedText_1e8cb: ; 0x8d4d0
	db $0, "That cruise ship,", $4f
	db "S.S.ANNE, is in", $55
	db "VERMILION CITY.", $55
	db "Its passengers", $55
	db "are all trainers!", $51
	db "They invited me", $4f
	db "to their party,", $55
	db "but I can't stand", $55
	db "fancy do's. Why", $55
	db "don't you go", $55
	db "instead of me?", $57
; 0x8d4d0 + 175 bytes

_UnnamedText_1e8da: ; 0x8d57f
	db $0, "BILL: Look, bud,", $4f
	db "just check out", $55
	db "some of my rare", $55
	db "#MON on my PC!", $57
; 0x8d57f + 64 bytes

_Route1ViridianMartSampleText: ; 0x8d5bf
	db $0, "Hi! I work at a", $4f
	db "#MON MART.", $51
	db "It's a convenient", $4f
	db "shop, so please", $55
	db "visit us in", $55
	db "VIRIDIAN CITY.", $51
	db "I know, I'll give", $4f
	db "you a sample!", $55
	db "Here you go!", $58
; 0x8d5bf + 132 bytes

UnknownText_8d643: ; 0x8d643
	db $0, $52, " got", $4f
	db "@"
; 0x8d643 + 8 bytes

UnknownText_8d64b: ; 0x8d64b
	TX_RAM $cf4b
	db $0, "!@@"
; 0x8d64b + 7 bytes

_UnnamedText_1caee: ; 0x8d652
	db $0, "We also carry", $4f
	db "# BALLs for", $55
	db "catching #MON!", $57
; 0x8d652 + 42 bytes

_UnnamedText_1caf3: ; 0x8d67c
	db $0, "You have too much", $4f
	db "stuff with you!", $57
; 0x8d67c + 35 bytes

_Route1Text2: ; 0x8d69f
	db $0, "See those ledges", $4f
	db "along the road?", $51
	db "It's a bit scary,", $4f
	db "but you can jump", $55
	db "from them.", $51
	db "You can get back", $4f
	db "to PALLET TOWN", $55
	db "quicker that way.", $57

_Route1Text3: ; 0x8d720
	db $0, "ROUTE 1", $4f
	db "PALLET TOWN -", $55
	db "VIRIDIAN CITY", $57

_Route2Text3: ; 0x8d745
	db $0, "ROUTE 2", $4f
	db "VIRIDIAN CITY -", $55
	db "PEWTER CITY", $57

_Route2Text4: ; 0x8d76a
	db $0, "DIGLETT's CAVE", $57

_Route3Text1: ; 0x8d779
	db $0, "Whew... I better", $4f
	db "take a rest...", $55
	db "Groan...", $51
	db "That tunnel from", $4f
	db "CERULEAN takes a", $55
	db "lot out of you!", $57

_Route3BattleText1: ; 0x8d7d5
	db $0, "Hey! I met you in", $4f
	db "VIRIDIAN FOREST!", $57
; 0x8d7d5 + 36 bytes

_Route3EndBattleText1: ; 0x8d7f9
	db $0, "You", $4f
	db "beat me again!", $58
; 0x8d7f9 + 20 bytes

_Route3AfterBattleText1: ; 0x8d80d
	db $0, "There are other", $4f
	db "kinds of #MON", $55
	db "than those found", $55
	db "in the forest!", $57
; 0x8d80d + 63 bytes

_Route3BattleText2: ; 0x8d84c
	db $0, "Hi! I like shorts!", $4f
	db "They're comfy and", $55
	db "easy to wear!", $57
; 0x8d84c + 51 bytes

_Route3EndBattleText2: ; 0x8d87f
	db $0, "I don't", $4f
	db "believe it!", $58
; 0x8d87f + 20 bytes

_Route3AfterBattleText2: ; 0x8d893
	db $0, "Are you storing", $4f
	db "your #MON on", $55
	db "PC? Each BOX can", $55
	db "hold 20 #MON!", $57
; 0x8d893 + 61 bytes

_Route3BattleText3: ; 0x8d8d0
	db $0, "You looked at me,", $4f
	db "didn't you?", $57
; 0x8d8d0 + 30 bytes

_Route3EndBattleText3: ; 0x8d8ee
	db $0, "You're", $4f
	db "mean!", $58
; 0x8d8ee + 13 bytes

_Route3AfterBattleText3: ; 0x8d8fb
	db $0, "Quit staring if", $4f
	db "you don't want to", $55
	db "fight!", $57
; 0x8d8fb + 41 bytes

_Route3BattleText4: ; 0x8d924
	db $0, "Are you a trainer?", $4f
	db "Let's fight!", $57
; 0x8d924 + 32 bytes

_Route3EndBattleText4: ; 0x8d944
	db $0, "If I", $4f
	db "had new #MON I", $55
	db "would've won!", $58
; 0x8d944 + 34 bytes

_Route3AfterBattleText4: ; 0x8d966
	db $0, "If a #MON BOX", $4f
	db "on the PC gets", $55
	db "full, just switch", $55
	db "to another BOX!", $57
; 0x8d966 + 64 bytes

_Route3BattleText5: ; 0x8d9a6
	db $0, "That look you", $4f
	db "gave me, it's so", $55
	db "intriguing!", $57
; 0x8d9a6 + 43 bytes

_Route3EndBattleText5: ; 0x8d9d1
	db $0, "Be nice!", $58
; 0x8d9d1 + 10 bytes

_Route3AfterBattleText5: ; 0x8d9db
	db $0, "Avoid fights by", $4f
	db "not letting", $55
	db "people see you!", $57
; 0x8d9db + 45 bytes

_Route3BattleText6: ; 0x8da08
	db $0, "Hey! You're not", $4f
	db "wearing shorts!", $57
; 0x8da08 + 32 bytes

_Route3EndBattleText6: ; 0x8da28
	db $0, "Lost!", $4f
	db "Lost! Lost!", $58
; 0x8da28 + 19 bytes

_Route3AfterBattleText6: ; 0x8da3b
	db $0, "I always wear", $4f
	db "shorts, even in", $55
	db "winter!", $57
; 0x8da3b + 39 bytes

_Route3BattleText7: ; 0x8da62
	db $0, "You can fight my", $4f
	db "new #MON!", $57
; 0x8da62 + 28 bytes

_Route3EndBattleText7: ; 0x8da7e
	db $0, "Done", $4f
	db "like dinner!", $58
; 0x8da7e + 19 bytes

_Route3AfterBattleText7: ; 0x8da91
	db $0, "Trained #MON", $4f
	db "are stronger than", $55
	db "the wild ones!", $57
; 0x8da91 + 47 bytes

_Route3BattleText8: ; 0x8dac0
	db $0, "Eek! Did you", $4f
	db "touch me?", $57
; 0x8dac0 + 24 bytes

_Route3EndBattleText8: ; 0x8dad8
	db $0, "That's it?", $58
; 0x8dad8 + 11 bytes

_Route3AfterBattleText8: ; 0x8dae3
	db $0, "ROUTE 4 is at the", $4f
	db "foot of MT.MOON.", $57
; 0x8dae3 + 36 bytes

_Route3Text10: ; 0x8db07
	db $0, "ROUTE 3", $4f
	db "MT.MOON AHEAD", $57

_Route4Text1: ; 0x8db1e
	db $0, "Ouch! I tripped", $4f
	db "over a rocky", $55
	db "#MON, GEODUDE!", $57

_Route4BattleText1: ; 0x8db4b
	db $0, "I came to get my", $4f
	db "mushroom #MON!", $57
; 0x8db4b + 33 bytes

_Route4EndBattleText1: ; 0x8db6c
	db $0, "Oh! My cute", $4f
	db "mushroom #MON!", $58
; 0x8db6c + 28 bytes

_Route4AfterBattleText1: ; 0x8db88
	db $0, "There might not", $4f
	db "be any more", $55
	db "mushrooms here.", $51
	db "I think I got", $4f
	db "them all.", $57
; 0x8db88 + 69 bytes

_Route4Text5: ; 0x8dbcd
	db $0, "MT.MOON", $4f
	db "Tunnel Entrance", $57

_Route4Text6: ; 0x8dbe6
	db $0, "ROUTE 4", $4f
	db "MT.MOON -", $55
	db "CERULEAN CITY", $57

_Route5Text1: ; 0x8dc07
	db $0, "UNDERGROUND PATH", $4f
	db "CERULEAN CITY -", $55
	db "VERMILION CITY", $57

_Route6BattleText1: ; 0x8dc38
	db $0, "Who's there?", $4f
	db "Quit listening in", $55
	db "on us!", $57
; 0x8dc38 + 38 bytes

_Route6EndBattleText1: ; 0x8dc5e
	db $0, "I", $4f
	db "just can't win!", $58
; 0x8dc5e + 18 bytes

_Route6AfterBattleText1: ; 0x8dc70
	db $0, "Whisper...", $4f
	db "whisper...", $57
; 0x8dc70 + 23 bytes

_Route6BattleText2: ; 0x8dc87
	db $0, "Excuse me! This", $4f
	db "is a private", $55
	db "conversation!", $57
; 0x8dc87 + 44 bytes

_Route6EndBattleText2: ; 0x8dcb3
	db $0, "Ugh!", $4f
	db "I hate losing!", $58
; 0x8dcb3 + 21 bytes

_Route6BattleText3: ; 0x8dcc8
	db $0, "There aren't many", $4f
	db "bugs out here.", $57
; 0x8dcc8 + 33 bytes

_Route6EndBattleText3: ; 0x8dce9
	db $0, "No!", $4f
	db "You're kidding!", $58
; 0x8dce9 + 20 bytes

_Route6AfterBattleText3: ; 0x8dcfd
	db $0, "I like bugs, so", $4f
	db "I'm going back to", $55
	db "VIRIDIAN FOREST.", $57
; 0x8dcfd + 51 bytes

_Route6BattleText4: ; 0x8dd30
	db $0, "Huh? You want", $4f
	db "to talk to me?", $57
; 0x8dd30 + 30 bytes

_Route6EndBattleText4: ; 0x8dd4e
	db $0, "I", $4f
	db "didn't start it!", $58
; 0x8dd4e + 19 bytes

_Route6AfterBattleText4: ; 0x8dd61
	db $0, "I should carry", $4f
	db "more #MON with", $55
	db "me for safety.", $57
; 0x8dd61 + 46 bytes

_Route6BattleText5: ; 0x8dd8f
	db $0, "Me? Well, OK.", $4f
	db "I'll play!", $57
; 0x8dd8f + 25 bytes

_Route6EndBattleText5: ; 0x8dda8
	db $0, "Just", $4f
	db "didn't work!", $58
; 0x8dda8 + 18 bytes

_Route6AfterBattleText5: ; 0x8ddba
	db $0, "I want to get", $4f
	db "stronger! What's", $55
	db "your secret?", $57
; 0x8ddba + 44 bytes

_Route6BattleText6: ; 0x8dde6
	db $0, "I've never seen", $4f
	db "you around!", $55
	db "Are you good?", $57
; 0x8dde6 + 42 bytes

_Route6EndBattleText6: ; 0x8de10
	db $0, "You", $4f
	db "are too good!", $58
; 0x8de10 + 19 bytes

_Route6AfterBattleText6: ; 0x8de23
	db $0, "Are my #MON", $4f
	db "weak? Or, am I", $55
	db "just bad?", $57
; 0x8de23 + 38 bytes

_Route6Text7: ; 0x8de49
	db $0, "UNDERGROUND PATH", $4f
	db "CERULEAN CITY -", $55
	db "VERMILION CITY", $57

_Route7Text1: ; 0x8de7a
	db $0, "UNDERGROUND PATH", $4f
	db "CELADON CITY -", $55
	db "LAVENDER TOWN", $57

_Route8BattleText1: ; 0x8dea9
	db $0, "You look good at", $4f
	db "#MON, but", $55
	db "how's your chem?", $57
; 0x8dea9 + 44 bytes

_Route8EndBattleText1: ; 0x8ded5
	db $0, "Ow!", $4f
	db "Meltdown!", $58
; 0x8ded5 + 15 bytes

_Route8AfterBattleText1: ; 0x8dee4
	db $0, "I am better at", $4f
	db "school than this!", $57
; 0x8dee4 + 34 bytes

_Route8BattleText2: ; 0x8df06
	db $0, "All right! Let's", $4f
	db "roll the dice!", $57
; 0x8df06 + 32 bytes

_Route8EndBattleText2: ; 0x8df26
	db $0, "Drat!", $4f
	db "Came up short!", $58
; 0x8df26 + 22 bytes

_Route8AfterBattleText2: ; 0x8df3c
	db $0, "Lady Luck's not", $4f
	db "with me today!", $57
; 0x8df3c + 31 bytes

_Route8BattleText3: ; 0x8df5b
	db $0, "You need strategy", $4f
	db "to win at this!", $57
; 0x8df5b + 35 bytes

_Route8EndBattleText3: ; 0x8df7e
	db $0, "It's", $4f
	db "not logical!", $58
; 0x8df7e + 18 bytes

_Route8AfterBattleText3: ; 0x8df90
	db $0, "Go with GRIMER", $4f
	db "first...and...", $55
	db "...and...then...", $57
; 0x8df90 + 48 bytes

_Route8BattleText4: ; 0x8dfc0
	db $0, "I like NIDORAN, so", $4f
	db "I collect them!", $57
; 0x8dfc0 + 36 bytes

_Route8EndBattleText4: ; 0x8dfe4
	db $0, "Why? Why??", $58
; 0x8dfe4 + 12 bytes

_Route8AfterBattleText4: ; 0x8dff0
	db $0, "When #MON grow", $4f
	db "up they get ugly!", $55
	db "They shouldn't", $55
	db "evolve!", $57
; 0x8dff0 + 56 bytes

_Route8BattleText5: ; 0x8e028
	db $0, "School is fun, but", $4f
	db "so are #MON.", $57
; 0x8e028 + 33 bytes

_Route8EndBattleText5: ; 0x8e049
	db $0, "I'll", $4f
	db "stay with school.", $58
; 0x8e049 + 23 bytes

_Route8AfterBattleText5: ; 0x8e060
	db $0, "We're stuck here", $4f
	db "because of the", $55
	db "gates at SAFFRON.", $57
; 0x8e060 + 50 bytes

_Route8BattleText6: ; 0x8e092
	db $0, "MEOWTH is so cute,", $4f
	db "meow, meow, meow!", $57
; 0x8e092 + 38 bytes

_Route8EndBattleText6: ; 0x8e0b8
	db $0, "Meow!", $58
; 0x8e0b8 + 7 bytes

_Route8AfterBattleText6: ; 0x8e0bf
	db $0, "I think PIDGEY", $4f
	db "and RATTATA", $55
	db "are cute too!", $57
; 0x8e0bf + 42 bytes

_Route8BattleText7: ; 0x8e0e9
	db $0, "We must look", $4f
	db "silly standing", $55
	db "here like this!", $57
; 0x8e0e9 + 45 bytes

_Route8EndBattleText7: ; 0x8e116
	db $0, "Look what", $4f
	db "you did!", $58
; 0x8e116 + 20 bytes

_Route8AfterBattleText7: ; 0x8e12a
	db $0, "SAFFRON's gate", $4f
	db "keeper won't let", $55
	db "us through.", $55
	db "He's so mean!", $57
; 0x8e12a + 56 bytes

_Route8BattleText8: ; 0x8e162
	db $0, "I'm a rambling,", $4f
	db "gambling dude!", $57
; 0x8e162 + 31 bytes

_Route8EndBattleText8: ; 0x8e181
	db $0, "Missed", $4f
	db "the big score!", $58
; 0x8e181 + 23 bytes

_Route8AfterBattleText8: ; 0x8e198
	db $0, "Gambling and", $4f
	db "#MON are like", $55
	db "eating peanuts!", $55
	db "Just can't stop!", $57
; 0x8e198 + 60 bytes

_Route8BattleText9: ; 0x8e1d4
	db $0, "What's a cute,", $4f
	db "round and fluffy", $55
	db "#MON?", $57
; 0x8e1d4 + 38 bytes

_Route8EndBattleText9: ; 0x8e1fa
	db $0, "Stop!", $51
	db "Don't be so mean", $4f
	db "to my CLEFAIRY!", $58
; 0x8e1fa + 39 bytes

_Route8AfterBattleText9: ; 0x8e221
	db $0, "I heard that", $4f
	db "CLEFAIRY evolves", $55
	db "when it's exposed", $55
	db "to a MOON STONE.", $57
; 0x8e221 + 65 bytes

_Route8Text10: ; 0x8e262
	db $0, "UNDERGROUND PATH", $4f
	db "CELADON CITY -", $55
	db "LAVENDER TOWN", $57

_Route9BattleText1: ; 0x8e291
	db $0, "You have #MON", $4f
	db "with you!", $55
	db "You're mine!", $57
; 0x8e291 + 37 bytes

_Route9EndBattleText1: ; 0x8e2b6
	db $0, "You", $4f
	db "deceived me!", $58
; 0x8e2b6 + 18 bytes

_Route9AfterBattleText1: ; 0x8e2c8
	db $0, "You need light to", $4f
	db "get through that", $55
	db "dark tunnel ahead.", $57
; 0x8e2c8 + 55 bytes

_Route9BattleText2: ; 0x8e2ff
	db $0, "Who's that walking", $4f
	db "with those good", $55
	db "looking #MON?", $57
; 0x8e2ff + 49 bytes

_Route9EndBattleText2: ; 0x8e330
	db $0, "Out", $4f
	db "like a light!", $58
; 0x8e330 + 19 bytes

_Route9AfterBattleText2: ; 0x8e343
	db $0, "Keep walking!", $57
; 0x8e343 + 15 bytes

_Route9BattleText3: ; 0x8e352
	db $0, "I'm taking ROCK", $4f
	db "TUNNEL to go to", $55
	db "LAVENDER...", $57
; 0x8e352 + 44 bytes

_Route9EndBattleText3: ; 0x8e37e
	db $0, "Can't", $4f
	db "measure up!", $58
; 0x8e37e + 18 bytes

_Route9AfterBattleText3: ; 0x8e390
	db $0, "Are you off to", $4f
	db "ROCK TUNNEL too?", $57
; 0x8e390 + 33 bytes

_Route9BattleText4: ; 0x8e3b1
	db $0, "Don't you dare", $4f
	db "condescend me!", $57
; 0x8e3b1 + 30 bytes

_Route9EndBattleText4: ; 0x8e3cf
	db $0, "No!", $4f
	db "You're too much!", $58
; 0x8e3cf + 21 bytes

_Route9AfterBattleText4: ; 0x8e3e4
	db $0, "You're obviously", $4f
	db "talented! Good", $55
	db "luck to you!", $57
; 0x8e3e4 + 45 bytes

_Route9BattleText5: ; 0x8e411
	db $0, "Bwahaha!", $4f
	db "Great! I was", $55
	db "bored, eh!", $57
; 0x8e411 + 34 bytes

_Route9EndBattleText5: ; 0x8e433
	db $0, "Keep it", $4f
	db "coming, eh!", $51
	db "Oh wait. I'm out", $4f
	db "of #MON!", $58
; 0x8e433 + 46 bytes

_Route9AfterBattleText5: ; 0x8e461
	db $0, "You sure had guts", $4f
	db "standing up to me", $55
	db "there, eh?", $57
; 0x8e461 + 48 bytes

_Route9BattleText6: ; 0x8e491
	db $0, "Hahaha!", $4f
	db "Aren't you a", $55
	db "little toughie!", $57
; 0x8e491 + 37 bytes

_Route9EndBattleText6: ; 0x8e4b6
	db $0, "What's", $4f
	db "that?", $58
; 0x8e4b6 + 13 bytes

_Route9AfterBattleText6: ; 0x8e4c3
	db $0, "Hahaha! Kids", $4f
	db "should be tough!", $57
; 0x8e4c3 + 31 bytes

_Route9BattleText7: ; 0x8e4e2
	db $0, "I got up early", $4f
	db "every day to", $55
	db "raise my #MON", $55
	db "from cocoons!", $57
; 0x8e4e2 + 57 bytes

_Route9EndBattleText7: ; 0x8e51b
	db $0, "WHAT?", $51
	db "What a total", $4f
	db "waste of time!", $58
; 0x8e51b + 35 bytes

_Route9AfterBattleText7: ; 0x8e53e
	db $0, "I have to collect", $4f
	db "more than bugs to", $55
	db "get stronger...", $57
; 0x8e53e + 53 bytes

_Route9BattleText8: ; 0x8e573
	db $0, "Hahahaha!", $4f
	db "Come on, dude!", $57
; 0x8e573 + 26 bytes

_Route9EndBattleText8: ; 0x8e58d
	db $0, "Hahahaha!", $4f
	db "You beat me fair!", $58
; 0x8e58d + 29 bytes

_Route9AfterBattleText8: ; 0x8e5aa
	db $0, "Hahahaha!", $4f
	db "Us hearty guys", $55
	db "always laugh!", $57
; 0x8e5aa + 40 bytes

_Route9BattleText9: ; 0x8e5d2
	db $0, "Go, my super bug", $4f
	db "#MON!", $57
; 0x8e5d2 + 24 bytes

_Route9EndBattleText9: ; 0x8e5ea
	db $0, "My", $4f
	db "bugs...", $58
; 0x8e5ea + 12 bytes

_Route9AfterBattleText9: ; 0x8e5f6
	db $0, "If you don't like", $4f
	db "bug #MON, you", $55
	db "bug me!", $57
; 0x8e5f6 + 40 bytes

_Route9Text11: ; 0x8e61e
	db $0, "ROUTE 9", $4f
	db "CERULEAN CITY-", $55
	db "ROCK TUNNEL", $57

_Route10BattleText1: ; 0x8e642
	db $0, "Wow, are you a", $4f
	db "#MANIAC too?", $55
	db "Want to see my", $55
	db "collection?", $57
; 0x8e642 + 56 bytes

_Route10EndBattleText1: ; 0x8e67a
	db $0, "Humph.", $4f
	db "I'm not angry!", $58
; 0x8e67a + 22 bytes

_Route10AfterBattleText1: ; 0x8e690
	db $0, "I have more rare", $4f
	db "#MON at home!", $57
; 0x8e690 + 32 bytes

_Route10BattleText2: ; 0x8e6b0
	db $0, "Ha-hahah-ah-ha!", $57
; 0x8e6b0 + 17 bytes

_Route10EndBattleText2: ; 0x8e6c1
	db $0, "Ha-haha!", $4f
	db "Not laughing!", $55
	db "Ha-hay fever!", $55
	db "Haha-ha-choo!", $58
; 0x8e6c1 + 52 bytes

_Route10AfterBattleText2: ; 0x8e6f5
	db $0, "Haha-ha-choo!", $4f
	db "Ha-choo!", $55
	db "Snort! Snivel!", $57
; 0x8e6f5 + 39 bytes

_Route10BattleText3: ; 0x8e71c
	db $0, "Hi kid, want to", $4f
	db "see my #MON?", $57
; 0x8e71c + 30 bytes

_Route10EndBattleText3: ; 0x8e73a
	db $0, "Oh no!", $4f
	db "My #MON!", $58
; 0x8e73a + 17 bytes

_Route10AfterBattleText3: ; 0x8e74b
	db $0, "I don't like you", $4f
	db "for beating me!", $57
; 0x8e74b + 33 bytes

_Route10BattleText4: ; 0x8e76c
	db $0, "I've been to a", $4f
	db "#MON GYM a few", $55
	db "times. But, I", $55
	db "lost each time.", $57
; 0x8e76c + 60 bytes

_Route10EndBattleText4: ; 0x8e7a8
	db $0, "Ohh!", $4f
	db "Blew it again!", $58
; 0x8e7a8 + 21 bytes

_Route10AfterBattleText4: ; 0x8e7bd
	db $0, "I noticed some", $4f
	db "#MANIACs", $55
	db "prowling around.", $57
; 0x8e7bd + 42 bytes

_Route10BattleText5: ; 0x8e7e7
	db $0, "Ah! This mountain", $4f
	db "air is delicious!", $57
; 0x8e7e7 + 37 bytes

_Route10EndBattleText5: ; 0x8e80c
	db $0, "That", $4f
	db "cleared my head!", $58
; 0x8e80c + 23 bytes

_Route10AfterBattleText5: ; 0x8e823
	db $0, "I feel bloated on", $4f
	db "mountain air!", $57
; 0x8e823 + 33 bytes

_Route10BattleText6: ; 0x8e844
	db $0, "I'm feeling a bit", $4f
	db "faint from this", $55
	db "tough hike.", $57
; 0x8e844 + 46 bytes

_Route10EndBattleText6: ; 0x8e872
	db $0, "I'm", $4f
	db "not up to it!", $58
; 0x8e872 + 18 bytes

_Route10AfterBattleText6: ; 0x8e884
	db $0, "The #MON here", $4f
	db "are so chunky!", $55
	db "There should be a", $55
	db "pink one with a", $55
	db "floral pattern!", $57
; 0x8e884 + 80 bytes

_Route10Text9: ; 0x8e8d4
_Route10Text7: ; 0x8e8d4
	db $0, "ROCK TUNNEL", $57

_Route10Text10: ; 0x8e8e1
	db $0, "POWER PLANT", $57

_Route11BattleText1: ; 0x8e8ee
	db $0, "Win, lose or draw!", $57
; 0x8e8ee + 20 bytes

_Route11EndBattleText1: ; 0x8e902
	db $0, "Atcha!", $4f
	db "Didn't go my way!", $58
; 0x8e902 + 25 bytes

_Route11AfterBattleText1: ; 0x8e91b
	db $0, "#MON is life!", $4f
	db "And to live is to", $55
	db "gamble!", $57
; 0x8e91b + 41 bytes

_Route11BattleText2: ; 0x8e944
	db $0, "Competition! I", $4f
	db "can't get enough!", $57
; 0x8e944 + 33 bytes

_Route11EndBattleText2: ; 0x8e965
	db $0, "I had", $4f
	db "a chance!", $58
; 0x8e965 + 17 bytes

_Route11AfterBattleText2: ; 0x8e976
	db $0, "You can't be a", $4f
	db "coward in the", $55
	db "world of #MON!", $57
; 0x8e976 + 44 bytes

_Route11BattleText3: ; 0x8e9a2
	db $0, "Let's go, but", $4f
	db "don't cheat!", $57
; 0x8e9a2 + 26 bytes

_Route11EndBattleText3: ; 0x8e9bc
	db $0, "Huh?", $4f
	db "That's not right!", $58
; 0x8e9bc + 23 bytes

_Route11AfterBattleText3: ; 0x8e9d3
	db $0, "I did my best! I", $4f
	db "have no regrets!", $57
; 0x8e9d3 + 35 bytes

_Route11BattleText4: ; 0x8e9f6
	db $0, "Careful!", $4f
	db "I'm laying down", $55
	db "some cables!", $57
; 0x8e9f6 + 38 bytes

_Route11EndBattleText4: ; 0x8ea1c
	db $0, "That", $4f
	db "was electric!", $58
; 0x8ea1c + 20 bytes

_Route11AfterBattleText4: ; 0x8ea30
	db $0, "Spread the word", $4f
	db "to save energy!", $57
; 0x8ea30 + 33 bytes

_Route11BattleText5: ; 0x8ea51
	db $0, "I just became a", $4f
	db "trainer! But, I", $55
	db "think I can win!", $57
; 0x8ea51 + 50 bytes

_Route11EndBattleText5: ; 0x8ea83
	db $0, "My", $4f
	db "#MON couldn't!", $58
; 0x8ea83 + 18 bytes

_Route11AfterBattleText5: ; 0x8ea95
	db $0, "What do you want?", $4f
	db "Leave me alone!", $57
; 0x8ea95 + 35 bytes

_Route11BattleText6: ; 0x8eab8
	db $0, "Fwahaha! I have", $4f
	db "never lost!", $57
; 0x8eab8 + 29 bytes

_Route11EndBattleText6: ; 0x8ead5
	db $0, "My", $4f
	db "first loss!", $58
; 0x8ead5 + 16 bytes

_Route11AfterBattleText6: ; 0x8eae5
	db $0, "Luck of the draw!", $4f
	db "Just luck!", $57
; 0x8eae5 + 30 bytes

_Route11BattleText7: ; 0x8eb03
	db $0, "I have never won", $4f
	db "before...", $57
; 0x8eb03 + 28 bytes

_Route11EndBattleText7: ; 0x8eb1f
	db $0, "I saw", $4f
	db "this coming...", $58
; 0x8eb1f + 22 bytes

_Route11AfterBattleText7: ; 0x8eb35
	db $0, "It's just luck.", $4f
	db "Luck of the draw.", $57
; 0x8eb35 + 34 bytes

_Route11BattleText8: ; 0x8eb57
	db $0, "I'm the best in", $4f
	db "my class!", $57
; 0x8eb57 + 26 bytes

_Route11EndBattleText8: ; 0x8eb71
	db $0, "Darn!", $4f
	db "I need to make my", $55
	db "#MON stronger!", $58
; 0x8eb71 + 40 bytes

_Route11AfterBattleText8: ; 0x8eb99
	db $0, "There's a fat", $4f
	db "#MON that", $55
	db "comes down from", $55
	db "the mountains.", $51
	db "It's strong if", $4f
	db "you can get it.", $57
; 0x8eb99 + 85 bytes

_Route11BattleText9: ; 0x8ebee
	db $0, "Watch out for", $4f
	db "live wires!", $57
; 0x8ebee + 27 bytes

SECTION "bank24",DATA,BANK[$24]

_Route11EndBattleText9: ; 0x90000
	db $0, "Whoa!", $4f
	db "You spark plug!", $58
; 0x90000 + 23 bytes

_Route11AfterBattleText9: ; 0x90017
	db $0, "Well, better get", $4f
	db "back to work.", $57
; 0x90017 + 32 bytes

_Route11BattleText10: ; 0x90037
	db $0, "My #MON should", $4f
	db "be ready by now!", $57
; 0x90037 + 33 bytes

_Route11EndBattleText10: ; 0x90058
	db $0, "Too", $4f
	db "much, too young!", $58
; 0x90058 + 22 bytes

_Route11AfterBattleText10: ; 0x9006e
	db $0, "I better go find", $4f
	db "stronger ones!", $57
; 0x9006e + 33 bytes

_Route11Text11: ; 0x9008f
	db $0, "DIGLETT's CAVE", $57

_Route12Text1: ; 0x9009e
	db $0, "A sleeping #MON", $4f
	db "blocks the way!", $57

_UnnamedText_596eb: ; 0x900bf
	db $0, "SNORLAX woke up!", $51
	db "It attacked in a", $4f
	db "grumpy rage!", $57
; 0x900bf + 48 bytes

_UnnamedText_596f0: ; 0x900ef
	db $0, "SNORLAX calmed", $4f
	db "down! With a big", $55
	db "yawn, it returned", $55
	db "to the mountains!", $57
; 0x900ef + 69 bytes

_Route12BattleText1: ; 0x90134
	db $0, "Yeah! I got a", $4f
	db "bite, here!", $57
; 0x90134 + 27 bytes

_Route12EndBattleText1: ; 0x9014f
	db $0, "Tch!", $4f
	db "Just a small fry!", $58
; 0x9014f + 24 bytes

_Route12AfterBattleText1: ; 0x90167
	db $0, "Hang on! My line's", $4f
	db "snagged!", $57
; 0x90167 + 28 bytes

_Route12BattleText2: ; 0x90183
	db $0, "Be patient!", $4f
	db "Fishing is a", $55
	db "waiting game!", $57
; 0x90183 + 40 bytes

_Route12EndBattleText2: ; 0x901ab
	db $0, "That", $4f
	db "one got away!", $58
; 0x901ab + 20 bytes

_Route12AfterBattleText2: ; 0x901bf
	db $0, "With a better ROD,", $4f
	db "I could catch", $55
	db "better #MON!", $57
; 0x901bf + 47 bytes

_Route12BattleText3: ; 0x901ee
	db $0, "Have you found a", $4f
	db "MOON STONE?", $57
; 0x901ee + 30 bytes

_Route12EndBattleText3: ; 0x9020c
	db $0, "Oww!", $58
; 0x9020c + 6 bytes

_Route12AfterBattleText3: ; 0x90212
	db $0, "I could have made", $4f
	db "my #MON evolve", $55
	db "with MOON STONE!", $57
; 0x90212 + 51 bytes

_Route12BattleText4: ; 0x90245
	db $0, "Electricity is my", $4f
	db "specialty!", $57
; 0x90245 + 30 bytes

_Route12EndBattleText4: ; 0x90263
	db $0, "Unplugged!", $58
; 0x90263 + 12 bytes

_Route12AfterBattleText4: ; 0x9026f
	db $0, "Water conducts", $4f
	db "electricity, so", $55
	db "you should zap", $55
	db "sea #MON!", $57
; 0x9026f + 57 bytes

_Route12BattleText5: ; 0x902a8
	db $0, "The FISHING FOOL", $4f
	db "vs. #MON KID!", $57
; 0x902a8 + 32 bytes

_Route12EndBattleText5: ; 0x902c8
	db $0, "Too", $4f
	db "much!", $58
; 0x902c8 + 11 bytes

_Route12AfterBattleText5: ; 0x902d3
	db $0, "You beat me at", $4f
	db "#MON, but I'm", $55
	db "good at fishing!", $57
; 0x902d3 + 46 bytes

_Route12BattleText6: ; 0x90301
	db $0, "I'd rather be", $4f
	db "working!", $57
; 0x90301 + 23 bytes

_Route12EndBattleText6: ; 0x90318
	db $0, "It's", $4f
	db "not easy...", $58
; 0x90318 + 17 bytes

_Route12AfterBattleText6: ; 0x90329
	db $0, "It's all right.", $4f
	db "Losing doesn't", $55
	db "bug me any more.", $57
; 0x90329 + 47 bytes

_Route12BattleText7: ; 0x90358
	db $0, "You never know", $4f
	db "what you could", $55
	db "catch!", $57
; 0x90358 + 38 bytes

_Route12EndBattleText7: ; 0x9037e
	db $0, "Lost", $4f
	db "it!", $58
; 0x9037e + 10 bytes

_Route12AfterBattleText7: ; 0x90388
	db $0, "I catch MAGIKARP", $4f
	db "all the time, but", $55
	db "they're so weak!", $57
; 0x90388 + 52 bytes

_Route12Text11: ; 0x903bc
	db $0, "ROUTE 12 ", $4f
	db "North to LAVENDER", $57

_Route12Text12: ; 0x903d9
	db $0, "SPORT FISHING AREA", $57

_Route13BattleText2: ; 0x903ed
	db $0, "My bird #MON", $4f
	db "want to scrap!", $57
; 0x903ed + 29 bytes

_Route13EndBattleText2: ; 0x9040a
	db $0, "My", $4f
	db "bird combo lost?", $58
; 0x9040a + 21 bytes

_Route13AfterBattleText2: ; 0x9041f
	db $0, "My #MON look", $4f
	db "happy even though", $55
	db "they lost.", $57
; 0x9041f + 43 bytes

_Route13BattleText3: ; 0x9044a
	db $0, "I'm told I'm good", $4f
	db "for a kid!", $57
; 0x9044a + 28 bytes

_Route13EndBattleText3: ; 0x90466
	db $0, "Ohh!", $4f
	db "I lost!", $58
; 0x90466 + 14 bytes

_Route13AfterBattleText3: ; 0x90474
	db $0, "I want to become", $4f
	db "a good trainer.", $55
	db "I'll train hard.", $57
; 0x90474 + 50 bytes

_Route13BattleText4: ; 0x904a6
	db $0, "Wow! Your BADGEs", $4f
	db "are too cool!", $57
; 0x904a6 + 32 bytes

_Route13EndBattleText4: ; 0x904c6
	db $0, "Not", $4f
	db "enough!", $58
; 0x904c6 + 13 bytes

_Route13AfterBattleText4: ; 0x904d3
	db $0, "You got those", $4f
	db "BADGEs from GYM", $55
	db "LEADERs. I know!", $57
; 0x904d3 + 48 bytes

_Route13BattleText5: ; 0x90503
	db $0, "My cute #MON", $4f
	db "wish to make your", $55
	db "acquaintance.", $57
; 0x90503 + 46 bytes

_Route13EndBattleText5: ; 0x90531
	db $0, "Wow!", $4f
	db "You totally won!", $58
; 0x90531 + 23 bytes

_Route13AfterBattleText5: ; 0x90548
	db $0, "You have to make", $4f
	db "#MON fight to", $55
	db "toughen them up!", $57
; 0x90548 + 49 bytes

_Route13BattleText6: ; 0x90579
	db $0, "I found CARBOS in", $4f
	db "a cave once.", $57
; 0x90579 + 32 bytes

_Route13EndBattleText6: ; 0x90599
	db $0, "Just", $4f
	db "messed up!", $58
; 0x90599 + 17 bytes

_Route13AfterBattleText6: ; 0x905aa
	db $0, "CARBOS boosted", $4f
	db "the SPEED of my", $55
	db "#MON.", $57
; 0x905aa + 38 bytes

_Route13BattleText7: ; 0x905d0
	db $0, "The wind's blowing", $4f
	db "my way!", $57
; 0x905d0 + 27 bytes

_Route13EndBattleText7: ; 0x905eb
	db $0, "The", $4f
	db "wind turned!", $58
; 0x905eb + 18 bytes

_Route13AfterBattleText7: ; 0x905fd
	db $0, "I'm beat. I guess", $4f
	db "I'll FLY home.", $57
; 0x905fd + 32 bytes

_Route13BattleText8: ; 0x9061d
	db $0, "Sure, I'll play", $4f
	db "with you!", $57
; 0x9061d + 26 bytes

_Route13EndBattleText8: ; 0x90637
	db $0, "Oh!", $4f
	db "You little brute!", $58
; 0x90637 + 23 bytes

_Route13AfterBattleText8: ; 0x9064e
	db $0, "I wonder which is", $4f
	db "stronger, male or", $55
	db "female #MON?", $57
; 0x9064e + 50 bytes

_Route13BattleText9: ; 0x90680
	db $0, "Do you want to", $4f
	db "#MON with me?", $57
; 0x90680 + 30 bytes

_Route13EndBattleText9: ; 0x9069e
	db $0, "It's over", $4f
	db "already?", $58
; 0x9069e + 19 bytes

_Route13AfterBattleText9: ; 0x906b1
	db $0, "I don't know", $4f
	db "anything about", $55
	db "#MON. I just", $55
	db "like cool ones!", $57
; 0x906b1 + 57 bytes

_Route13BattleText10: ; 0x906ea
	db $0, "What're you", $4f
	db "lookin' at?", $57
; 0x906ea + 24 bytes

_Route13EndBattleText10: ; 0x90702
	db $0, "Dang!", $4f
	db "Stripped gears!", $58
; 0x90702 + 23 bytes

_Route13AfterBattleText10: ; 0x90719
	db $0, "Get lost!", $57
; 0x90719 + 11 bytes

_Route13BattleText11: ; 0x90724
	db $0, "I always go with", $4f
	db "bird #MON!", $57
; 0x90724 + 29 bytes

_Route13EndBattleText11: ; 0x90741
	db $0, "Out", $4f
	db "of power!", $58
; 0x90741 + 15 bytes

_Route13AfterBattleText11: ; 0x90750
	db $0, "I wish I could", $4f
	db "fly like PIDGEY", $55
	db "and PIDGEOTTO...", $57
; 0x90750 + 49 bytes

_Route13Text11: ; 0x90781
	db $0, "TRAINER TIPS", $51
	db "Look to the left", $4f
	db "of that post!", $57

_Route13Text12: ; 0x907ae
	db $0, "TRAINER TIPS", $51
	db "Use SELECT to", $4f
	db "switch items in", $55
	db "the ITEM window!", $57

_Route13Text13: ; 0x907eb
	db $0, "ROUTE 13", $4f
	db "North to SILENCE", $55
	db "BRIDGE", $57

_Route14BattleText1: ; 0x9080d
	db $0, "You need to use", $4f
	db "TMs to teach good", $55
	db "moves to #MON!", $57
; 0x9080d + 50 bytes

_Route14EndBattleText1: ; 0x9083f
	db $0, "Not", $4f
	db "good enough!", $58
; 0x9083f + 18 bytes

_Route14AfterBattleText1: ; 0x90851
	db $0, "You have some HMs", $4f
	db "right? #MON", $55
	db "can't ever forget", $55
	db "those moves.", $57
; 0x90851 + 61 bytes

_Route14BattleText2: ; 0x9088e
	db $0, "My bird #MON", $4f
	db "should be ready", $55
	db "for battle.", $57
; 0x9088e + 42 bytes

_Route14EndBattleText2: ; 0x908b8
	db $0, "Not", $4f
	db "ready yet!", $58
; 0x908b8 + 16 bytes

_Route14AfterBattleText2: ; 0x908c8
	db $0, "They need to learn", $4f
	db "better moves.", $57
; 0x908c8 + 34 bytes

_Route14BattleText3: ; 0x908ea
	db $0, "TMs are on sale", $4f
	db "in CELADON!", $55
	db "But, only a few", $55
	db "people have HMs!", $57
; 0x908ea + 62 bytes

_Route14EndBattleText3: ; 0x90928
	db $0, "Aww,", $4f
	db "bummer!", $58
; 0x90928 + 14 bytes

_Route14AfterBattleText3: ; 0x90936
	db $0, "Teach #MON", $4f
	db "moves of the same", $55
	db "element type for", $55
	db "more power.", $57
; 0x90936 + 59 bytes

_Route14BattleText4: ; 0x90971
	db $0, "Have you taught", $4f
	db "your bird #MON", $55
	db "how to FLY?", $57
; 0x90971 + 44 bytes

_Route14EndBattleText4: ; 0x9099d
	db $0, "Shot", $4f
	db "down in flames!", $58
; 0x9099d + 22 bytes

_Route14AfterBattleText4: ; 0x909b3
	db $0, "Bird #MON are", $4f
	db "my true love!", $57
; 0x909b3 + 29 bytes

_Route14BattleText5: ; 0x909d0
	db $0, "Have you heard of", $4f
	db "the legendary", $55
	db "#MON?", $57
; 0x909d0 + 39 bytes

_Route14EndBattleText5: ; 0x909f7
	db $0, "Why?", $4f
	db "Why'd I lose?", $58
; 0x909f7 + 19 bytes

_Route14AfterBattleText5: ; 0x90a0a
	db $0, "The 3 legendary", $4f
	db "#MON are all", $55
	db "birds of prey.", $57
; 0x90a0a + 45 bytes

_Route14BattleText6: ; 0x90a37
	db $0, "I'm not into it,", $4f
	db "but OK! Let's go!", $57
; 0x90a37 + 34 bytes

_Route14EndBattleText6: ; 0x90a59
	db $0, "I", $4f
	db "knew it!", $58
; 0x90a59 + 12 bytes

_Route14AfterBattleText6: ; 0x90a65
	db $0, "Winning, losing,", $4f
	db "it doesn't matter", $55
	db "in the long run!", $57
; 0x90a65 + 52 bytes

_Route14BattleText7: ; 0x90a99
	db $0, "C'mon, c'mon.", $4f
	db "Let's go, let's", $55
	db "go, let's go!", $57
; 0x90a99 + 40 bytes

_Route14EndBattleText7: ; 0x90ac1
	db $0, "Arrg!", $4f
	db "Lost! Get lost!", $58
; 0x90ac1 + 23 bytes

_Route14AfterBattleText7: ; 0x90ad8
	db $0, "What, what, what?", $4f
	db "What do you want?", $57
; 0x90ad8 + 37 bytes

_Route14BattleText8: ; 0x90afd
	db $0, "Perfect! I need to", $4f
	db "burn some time!", $57
; 0x90afd + 36 bytes

_Route14EndBattleText8: ; 0x90b21
	db $0, "What?", $4f
	db "You!?", $58
; 0x90b21 + 13 bytes

_Route14AfterBattleText8: ; 0x90b2e
	db $0, "Raising #MON", $4f
	db "is a drag, man.", $57
; 0x90b2e + 30 bytes

_Route14BattleText9: ; 0x90b4c
	db $0, "We ride out here", $4f
	db "because there's", $55
	db "more room!", $57
; 0x90b4c + 44 bytes

_Route14EndBattleText9: ; 0x90b78
	db $0, "Wipe out!", $58
; 0x90b78 + 11 bytes

_Route14AfterBattleText9: ; 0x90b83
	db $0, "It's cool you", $4f
	db "made your #MON", $55
	db "so strong!", $51
	db "Might is right!", $4f
	db "And you know it!", $57
; 0x90b83 + 73 bytes

_Route14BattleText10: ; 0x90bcc
	db $0, "#MON fight?", $4f
	db "Cool! Rumble!", $57
; 0x90bcc + 27 bytes

_Route14EndBattleText10: ; 0x90be7
	db $0, "Blown", $4f
	db "away!", $58
; 0x90be7 + 13 bytes

_Route14AfterBattleText10: ; 0x90bf4
	db $0, "You know who'd", $4f
	db "win, you and me", $55
	db "one on one!", $57
; 0x90bf4 + 43 bytes

_Route14Text11: ; 0x90c1f
	db $0, "ROUTE 14", $4f
	db "West to FUCHSIA", $55
	db "CITY", $57

_Route15BattleText1: ; 0x90c3e
	db $0, "Let me try out the", $4f
	db "#MON I just", $55
	db "got in a trade!", $57
; 0x90c3e + 48 bytes

_Route15EndBattleText1: ; 0x90c6e
	db $0, "Not", $4f
	db "good enough!", $58
; 0x90c6e + 18 bytes

_Route15AfterBattleText1: ; 0x90c80
	db $0, "You can't change", $4f
	db "the nickname of", $55
	db "any #MON you", $55
	db "get in a trade.", $51
	db "Only the Original", $4f
	db "Trainer can.", $57
; 0x90c80 + 93 bytes

_Route15BattleText2: ; 0x90cdd
	db $0, "You look gentle,", $4f
	db "so I think I can", $55
	db "beat you!", $57
; 0x90cdd + 45 bytes

_Route15EndBattleText2: ; 0x90d0a
	db $0, "No,", $4f
	db "wrong!", $58
; 0x90d0a + 12 bytes

_Route15AfterBattleText2: ; 0x90d16
	db $0, "I'm afraid of", $4f
	db "BIKERs, they look", $55
	db "so ugly and mean!", $57
; 0x90d16 + 50 bytes

_Route15BattleText3: ; 0x90d48
	db $0, "When I whistle, I", $4f
	db "can summon bird", $55
	db "#MON!", $57
; 0x90d48 + 41 bytes

_Route15EndBattleText3: ; 0x90d71
	db $0, "Ow!", $4f
	db "That's tragic!", $58
; 0x90d71 + 19 bytes

_Route15AfterBattleText3: ; 0x90d84
	db $0, "Maybe I'm not cut", $4f
	db "out for battles.", $57
; 0x90d84 + 35 bytes

_Route15BattleText4: ; 0x90da7
	db $0, "Hmm? My birds are", $4f
	db "shivering! You're", $55
	db "good, aren't you?", $57
; 0x90da7 + 53 bytes

_Route15EndBattleText4: ; 0x90ddc
	db $0, "Just", $4f
	db "as I thought!", $58
; 0x90ddc + 20 bytes

_Route15AfterBattleText4: ; 0x90df0
	db $0, "Did you know moves", $4f
	db "like EARTHQUAKE", $55
	db "don't have any", $55
	db "effect on birds?", $57
; 0x90df0 + 67 bytes

_Route15BattleText5: ; 0x90e33
	db $0, "Oh, you're a", $4f
	db "little cutie!", $57
; 0x90e33 + 27 bytes

_Route15EndBattleText5: ; 0x90e4e
	db $0, "You looked", $4f
	db "so cute too!", $58
; 0x90e4e + 25 bytes

_Route15AfterBattleText5: ; 0x90e67
	db $0, "I forgive you!", $4f
	db "I can take it!", $57
; 0x90e67 + 31 bytes

_Route15BattleText6: ; 0x90e86
	db $0, "I raise #MON", $4f
	db "because I live", $55
	db "alone!", $57
; 0x90e86 + 36 bytes

_Route15EndBattleText6: ; 0x90eaa
	db $0, "I didn't", $4f
	db "ask for this!", $58
; 0x90eaa + 23 bytes

_Route15AfterBattleText6: ; 0x90ec1
	db $0, "I just like going", $4f
	db "home to be with", $55
	db "my #MON!", $57
; 0x90ec1 + 44 bytes

_Route15BattleText7: ; 0x90eed
	db $0, "Hey kid! C'mon!", $4f
	db "I just got these!", $57
; 0x90eed + 34 bytes

_Route15EndBattleText7: ; 0x90f0f
	db $0, "Why", $4f
	db "not?", $58
; 0x90f0f + 10 bytes

_Route15AfterBattleText7: ; 0x90f19
	db $0, "You only live", $4f
	db "once, so I live", $55
	db "as an outlaw!", $55
	db "TEAM ROCKET RULES!", $57
; 0x90f19 + 64 bytes

_Route15BattleText8: ; 0x90f59
	db $0, "Fork over all your", $4f
	db "cash when you", $55
	db "lose to me, kid!", $57
; 0x90f59 + 51 bytes

_Route15EndBattleText8: ; 0x90f8c
	db $0, "That", $4f
	db "can't be true!", $58
; 0x90f8c + 20 bytes

_Route15AfterBattleText8: ; 0x90fa0
	db $0, "I was just joking", $4f
	db "about the money!", $57
; 0x90fa0 + 36 bytes

_Route15BattleText9: ; 0x90fc4
	db $0, "What's cool?", $4f
	db "Trading #MON!", $57
; 0x90fc4 + 27 bytes

_Route15EndBattleText9: ; 0x90fdf
	db $0, "I", $4f
	db "said trade!", $58
; 0x90fdf + 15 bytes

_Route15AfterBattleText9: ; 0x90fee
	db $0, "I trade #MON", $4f
	db "with my friends!", $57
; 0x90fee + 31 bytes

_Route15BattleText10: ; 0x9100d
	db $0, "Want to play with", $4f
	db "my #MON?", $57
; 0x9100d + 28 bytes

_Route15EndBattleText10: ; 0x91029
	db $0, "I was", $4f
	db "too impatient!", $58
; 0x91029 + 22 bytes

_Route15AfterBattleText10: ; 0x9103f
	db $0, "I'll go train with", $4f
	db "weaker people.@"
	db $50
; 0x9103f + 34 bytes + 1

_Route15Text12: ; 0x91062
	db $0, "ROUTE 15", $4f
	db "West to FUCHSIA", $55
	db "CITY", $57

_Route16BattleText1: ; 0x91081
	db $0, "What do you want?", $57
; 0x91081 + 19 bytes

_Route16EndBattleText1: ; 0x91094
	db $0, "Don't you", $4f
	db "dare laugh!", $58
; 0x91094 + 22 bytes

_Route16AfterBattleText1: ; 0x910aa
	db $0, "We like just", $4f
	db "hanging here,", $55
	db "what's it to you?", $57
; 0x910aa + 45 bytes

_Route16BattleText2: ; 0x910d7
	db $0, "Nice BIKE!", $4f
	db "Hand it over!", $57
; 0x910d7 + 26 bytes

_Route16EndBattleText2: ; 0x910f1
	db $0, "Knock", $4f
	db "out!", $58
; 0x910f1 + 12 bytes

_Route16AfterBattleText2: ; 0x910fd
	db $0, "Forget it, who", $4f
	db "needs your BIKE!", $57
; 0x910fd + 33 bytes

_Route16BattleText3: ; 0x9111e
	db $0, "Come out and play,", $4f
	db "little mouse!", $57
; 0x9111e + 34 bytes

_Route16EndBattleText3: ; 0x91140
	db $0, "You", $4f
	db "little rat!", $58
; 0x91140 + 17 bytes

_Route16AfterBattleText3: ; 0x91151
	db $0, "I hate losing!", $4f
	db "Get away from me!", $57
; 0x91151 + 34 bytes

_Route16BattleText4: ; 0x91173
	db $0, "Hey, you just", $4f
	db "bumped me!", $57
; 0x91173 + 26 bytes

_Route16EndBattleText4: ; 0x9118d
	db $0, "Kaboom!", $58
; 0x9118d + 9 bytes

_Route16AfterBattleText4: ; 0x91196
	db $0, "You can also get", $4f
	db "to FUCHSIA from", $55
	db "VERMILION using a", $55
	db "coastal road.", $57
; 0x91196 + 66 bytes

_Route16BattleText5: ; 0x911d8
	db $0, "I'm feeling", $4f
	db "hungry and mean!", $57
; 0x911d8 + 29 bytes

_Route16EndBattleText5: ; 0x911f5
	db $0, "Bad,", $4f
	db "bad, bad!", $58
; 0x911f5 + 16 bytes

_Route16AfterBattleText5: ; 0x91205
	db $0, "I like my #MON", $4f
	db "ferocious! They", $55
	db "tear up enemies!", $57
; 0x91205 + 49 bytes

_Route16BattleText6: ; 0x91236
	db $0, "Sure, I'll go!", $57
; 0x91236 + 15 bytes

_Route16EndBattleText6: ; 0x91245
	db $0, "Don't make", $4f
	db "me mad!", $58
; 0x91245 + 19 bytes

_Route16AfterBattleText6: ; 0x91258
	db $0, "I like harassing", $4f
	db "people with my", $55
	db "vicious #MON!", $57
; 0x91258 + 47 bytes

_Route16Text7: ; 0x91287
	db $0, "A sleeping #MON", $4f
	db "blocks the way!", $57

_UnnamedText_59ab3: ; 0x912a8
	db $0, "SNORLAX woke up!", $51
	db "It attacked in a", $4f
	db "grumpy rage!", $57
; 0x912a8 + 48 bytes

_UnnamedText_59ab8: ; 0x912d8
	db $0, "With a big yawn,", $4f
	db "SNORLAX returned", $55
	db "to the mountains!", $57
; 0x912d8 + 53 bytes

_Route16Text8: ; 0x9130d
	db $0, "Enjoy the slope!", $4f
	db "CYCLING ROAD", $57

_Route16Text9: ; 0x9132c
	db $0, "ROUTE 16", $4f
	db "CELADON CITY -", $55
	db "FUCHSIA CITY", $57

_Route17BattleText1: ; 0x91352
	db $0, "There's no money", $4f
	db "in fighting kids!", $57
; 0x91352 + 35 bytes

_Route17EndBattleText1: ; 0x91375
	db $0, "Burned", $4f
	db "out!", $58
; 0x91375 + 13 bytes

_Route17AfterBattleText1: ; 0x91382
	db $0, "Good stuff is", $4f
	db "lying around on", $55
	db "CYCLING ROAD!", $57
; 0x91382 + 45 bytes

_Route17BattleText2: ; 0x913af
	db $0, "What do you want,", $4f
	db "kiddo?", $57
; 0x913af + 26 bytes

_Route17EndBattleText2: ; 0x913c9
	db $0, "Whoo!", $58
; 0x913c9 + 7 bytes

_Route17AfterBattleText2: ; 0x913d0
	db $0, "I could belly-", $4f
	db "bump you outta", $55
	db "here!", $57
; 0x913d0 + 37 bytes

_Route17BattleText3: ; 0x913f5
	db $0, "You heading to", $4f
	db "FUCHSIA?", $57
; 0x913f5 + 25 bytes

_Route17EndBattleText3: ; 0x9140e
	db $0, "Crash and", $4f
	db "burn!", $58
; 0x9140e + 17 bytes

_Route17AfterBattleText3: ; 0x9141f
	db $0, "I love racing", $4f
	db "downhill!", $57
; 0x9141f + 25 bytes

_Route17BattleText4: ; 0x91438
	db $0, "We're BIKERs!", $4f
	db "Highway stars!", $57
; 0x91438 + 29 bytes

_Route17EndBattleText4: ; 0x91455
	db $0, "Smoked!", $58
; 0x91455 + 9 bytes

_Route17AfterBattleText4: ; 0x9145e
	db $0, "Are you looking", $4f
	db "for adventure?", $57
; 0x9145e + 32 bytes

_Route17BattleText5: ; 0x9147e
	db $0, "Let VOLTORB", $4f
	db "electrify you!", $57
; 0x9147e + 28 bytes

_Route17EndBattleText5: ; 0x9149a
	db $0, "Grounded", $4f
	db "out!", $58
; 0x9149a + 15 bytes

_Route17AfterBattleText5: ; 0x914a9
	db $0, "I got my VOLTORB", $4f
	db "at the abandoned", $55
	db "POWER PLANT.", $57
; 0x914a9 + 48 bytes

_Route17BattleText6: ; 0x914d9
	db $0, "My #MON won't", $4f
	db "evolve! Why?", $57
; 0x914d9 + 27 bytes

_Route17EndBattleText6: ; 0x914f4
	db $0, "Why,", $4f
	db "you!", $58
; 0x914f4 + 11 bytes

_Route17AfterBattleText6: ; 0x914ff
	db $0, "Maybe some #MON", $4f
	db "need element", $55
	db "STONEs to evolve.", $57
; 0x914ff + 48 bytes

_Route17BattleText7: ; 0x9152f
	db $0, "I need a little", $4f
	db "exercise!", $57
; 0x9152f + 27 bytes

_Route17EndBattleText7: ; 0x9154a
	db $0, "Whew!", $4f
	db "Good workout!", $58
; 0x9154a + 21 bytes

_Route17AfterBattleText7: ; 0x9155f
	db $0, "I'm sure I lost", $4f
	db "weight there!", $57
; 0x9155f + 30 bytes

_Route17BattleText8: ; 0x9157d
	db $0, "Be a rebel!", $57
; 0x9157d + 13 bytes

_Route17EndBattleText8: ; 0x9158a
	db $0, "Aaaargh!", $58
; 0x9158a + 10 bytes

_Route17AfterBattleText8: ; 0x91594
	db $0, "Be ready to fight", $4f
	db "for your beliefs!", $57
; 0x91594 + 37 bytes

_Route17BattleText9: ; 0x915b9
	db $0, "Nice BIKE!", $4f
	db "How's it handle?", $57
; 0x915b9 + 28 bytes

_Route17EndBattleText9: ; 0x915d5
	db $0, "Shoot!", $58
; 0x915d5 + 8 bytes

_Route17AfterBattleText9: ; 0x915dd
	db $0, "The slope makes", $4f
	db "it hard to steer!", $57
; 0x915dd + 35 bytes

_Route17BattleText10: ; 0x91600
	db $0, "Get lost kid!", $4f
	db "I'm bushed!", $57
; 0x91600 + 26 bytes

_Route17EndBattleText10: ; 0x9161a
	db $0, "Are you", $4f
	db "satisfied?", $58
; 0x9161a + 20 bytes

_Route17AfterBattleText10: ; 0x9162e
	db $0, "I need to catch", $4f
	db "a few Zs!", $57
; 0x9162e + 27 bytes

_Route17Text11: ; 0x91649
	db $0, "It's a notice!", $51
	db "Watch out for", $4f
	db "discarded items!", $57

_Route17Text12: ; 0x91677
	db $0, "TRAINER TIPS", $51
	db "All #MON are", $4f
	db "unique.", $51
	db "Even #MON of", $4f
	db "the same type and", $55
	db "level grow at", $55
	db "different rates.", $57

_Route17Text13: ; 0x916d8
	db $0, "TRAINER TIPS", $51
	db "Press the A or B", $4f
	db "Button to stay in", $55
	db "place while on a", $55
	db "slope.", $57

_Route17Text14: ; 0x91721
	db $0, "ROUTE 17", $4f
	db "CELADON CITY -", $55
	db "FUCHSIA CITY", $57

_Route17Text15: ; 0x91747
	db $0, "It's a notice!", $51
	db "Don't throw the", $4f
	db "game, throw #", $55
	db "BALLs instead!", $57

_Route17Text16: ; 0x91782
	db $0, "CYCLING ROAD", $4f
	db "Slope ends here!", $57

_Route18BattleText1: ; 0x917a1
	db $0, "I always check", $4f
	db "every grassy area", $55
	db "for new #MON.", $57
; 0x917a1 + 48 bytes

_Route18EndBattleText1: ; 0x917d1
	db $0, "Tch!", $58
; 0x917d1 + 6 bytes

_Route18AfterBattleText1: ; 0x917d7
	db $0, "I wish I had a", $4f
	db "BIKE!", $57
; 0x917d7 + 22 bytes

_Route18BattleText2: ; 0x917ed
	db $0, "Kurukkoo!", $4f
	db "How do you like", $55
	db "my bird call?", $57
; 0x917ed + 41 bytes

_Route18EndBattleText2: ; 0x91816
	db $0, "I", $4f
	db "had to bug you!", $58
; 0x91816 + 19 bytes

_Route18AfterBattleText2: ; 0x91829
	db $0, "I also collect sea", $4f
	db "#MON on", $55
	db "weekends!", $57
; 0x91829 + 38 bytes

_Route18BattleText3: ; 0x9184f
	db $0, "This is my turf!", $4f
	db "Get out of here!", $57
; 0x9184f + 35 bytes

_Route18EndBattleText3: ; 0x91872
	db $0, "Darn!", $58
; 0x91872 + 7 bytes

_Route18AfterBattleText3: ; 0x91879
	db $0, "This is my fave", $4f
	db "#MON hunting", $55
	db "area!", $57
; 0x91879 + 36 bytes

_Route18Text4: ; 0x9189d
	db $0, "ROUTE 18", $4f
	db "CELADON CITY -", $55
	db "FUCHSIA CITY", $57

_Route18Text5: ; 0x918c3
	db $0, "CYCLING ROAD", $4f
	db "No pedestrians", $55
	db "permitted!", $57

_Route19BattleText1: ; 0x918eb
	db $0, "Have to warm up", $4f
	db "before my swim!", $57
; 0x918eb + 33 bytes

_Route19EndBattleText1: ; 0x9190c
	db $0, "All", $4f
	db "warmed up!", $58
; 0x9190c + 16 bytes

_Route19AfterBattleText1: ; 0x9191c
	db $0, "Thanks, kid! I'm", $4f
	db "ready for a swim!", $57
; 0x9191c + 35 bytes

_Route19BattleText2: ; 0x9193f
	db $0, "Wait! You'll have", $4f
	db "a heart attack!", $57
; 0x9193f + 34 bytes

_Route19EndBattleText2: ; 0x91961
	db $0, "Ooh!", $4f
	db "That's chilly!", $58
; 0x91961 + 20 bytes

_Route19AfterBattleText2: ; 0x91975
	db $0, "Watch out for", $4f
	db "TENTACOOL!", $57
; 0x91975 + 26 bytes

_Route19BattleText3: ; 0x9198f
	db $0, "I love swimming!", $4f
	db "What about you?", $57
; 0x9198f + 34 bytes

_Route19EndBattleText3: ; 0x919b1
	db $0, "Belly", $4f
	db "flop!", $58
; 0x919b1 + 13 bytes

_Route19AfterBattleText3: ; 0x919be
	db $0, "I can beat #MON", $4f
	db "at swimming!", $57
; 0x919be + 30 bytes

_Route19BattleText4: ; 0x919dc
	db $0, "What's beyond the", $4f
	db "horizon?", $57
; 0x919dc + 27 bytes

_Route19EndBattleText4: ; 0x919f7
	db $0, "Glub!", $58
; 0x919f7 + 7 bytes

_Route19AfterBattleText4: ; 0x919fe
	db $0, "I see a couple of", $4f
	db "islands!", $57
; 0x919fe + 28 bytes

_Route19BattleText5: ; 0x91a1a
	db $0, "I tried diving", $4f
	db "for #MON, but", $55
	db "it was a no go!", $57
; 0x91a1a + 46 bytes

_Route19EndBattleText5: ; 0x91a48
	db $0, "Help!", $58
; 0x91a48 + 7 bytes

_Route19AfterBattleText5: ; 0x91a4f
	db $0, "You have to fish", $4f
	db "for sea #MON!", $57
; 0x91a4f + 32 bytes

_Route19BattleText6: ; 0x91a6f
	db $0, "I look at the", $4f
	db "sea to forget!", $57
; 0x91a6f + 30 bytes

_Route19EndBattleText6: ; 0x91a8d
	db $0, "Ooh!", $4f
	db "Traumatic!", $58
; 0x91a8d + 17 bytes

_Route19AfterBattleText6: ; 0x91a9e
	db $0, "I'm looking at the", $4f
	db "sea to forget!", $57
; 0x91a9e + 34 bytes

_Route19BattleText7: ; 0x91ac0
	db $0, "Oh, I just love", $4f
	db "your ride! Can I", $55
	db "have it if I win?", $57
; 0x91ac0 + 52 bytes

_Route19EndBattleText7: ; 0x91af4
	db $0, "Oh!", $4f
	db "I lost!", $58
; 0x91af4 + 13 bytes

_Route19AfterBattleText7: ; 0x91b01
	db $0, "It's still a long", $4f
	db "way to go to", $55
	db "SEAFOAM ISLANDS.", $57
; 0x91b01 + 48 bytes

_Route19BattleText8: ; 0x91b31
	db $0, "Swimming's great!", $4f
	db "Sunburns aren't!", $57
; 0x91b31 + 34 bytes

_Route19EndBattleText8: ; 0x91b53
	db $0, "Shocker!", $58
; 0x91b53 + 10 bytes

_Route19AfterBattleText8: ; 0x91b5d
	db $0, "My boy friend", $4f
	db "wanted to swim to", $55
	db "SEAFOAM ISLANDS.", $57
; 0x91b5d + 50 bytes

_Route19BattleText9: ; 0x91b8f
	db $0, "These waters are", $4f
	db "treacherous!", $57
; 0x91b8f + 31 bytes

_Route19EndBattleText9: ; 0x91bae
	db $0, "Ooh!", $4f
	db "Dangerous!", $58
; 0x91bae + 17 bytes

_Route19AfterBattleText9: ; 0x91bbf
	db $0, "I got a cramp!", $4f
	db "Glub, glub...", $57
; 0x91bbf + 30 bytes

_Route19BattleText10: ; 0x91bdd
	db $0, "I swam here, but", $4f
	db "I'm tired.", $57
; 0x91bdd + 28 bytes

_Route19EndBattleText10: ; 0x91bf9
	db $0, "I'm", $4f
	db "exhausted...", $58
; 0x91bf9 + 17 bytes

_Route19AfterBattleText10: ; 0x91c0a
	db $0, "LAPRAS is so big,", $4f
	db "it must keep you", $55
	db "dry on water.", $57
; 0x91c0a + 50 bytes

_Route19Text11: ; 0x91c3c
	db $0, "SEA ROUTE 19", $4f
	db "FUCHSIA CITY -", $55
	db "SEAFOAM ISLANDS", $57

_Route20BattleText1: ; 0x91c69
	db $0, "The water is", $4f
	db "shallow here.", $57
; 0x91c69 + 28 bytes

_Route20EndBattleText1: ; 0x91c85
	db $0, "Splash!", $58
; 0x91c85 + 9 bytes

_Route20AfterBattleText1: ; 0x91c8e
	db $0, "I wish I could", $4f
	db "ride my #MON.", $57
; 0x91c8e + 30 bytes

_Route20BattleText2: ; 0x91cac
	db $0, "SEAFOAM is a", $4f
	db "quiet getaway!", $57
; 0x91cac + 29 bytes

_Route20EndBattleText2: ; 0x91cc9
	db $0, "Quit it!", $58
; 0x91cc9 + 10 bytes

_Route20AfterBattleText2: ; 0x91cd3
	db $0, "There's a huge", $4f
	db "cavern underneath", $55
	db "this island.", $57
; 0x91cd3 + 46 bytes

_Route20BattleText3: ; 0x91d01
	db $0, "I love floating", $4f
	db "with the fishes!", $57
; 0x91d01 + 34 bytes

_Route20EndBattleText3: ; 0x91d23
	db $0, "Yowch!", $58
; 0x91d23 + 8 bytes

_Route20AfterBattleText3: ; 0x91d2b
	db $0, "Want to float", $4f
	db "with me?", $57
; 0x91d2b + 24 bytes

_Route20BattleText4: ; 0x91d43
	db $0, "Are you on", $4f
	db "vacation too?", $57
; 0x91d43 + 26 bytes

_Route20EndBattleText4: ; 0x91d5d
	db $0, "No", $4f
	db "mercy at all!", $58
; 0x91d5d + 18 bytes

_Route20AfterBattleText4: ; 0x91d6f
	db $0, "SEAFOAM used to", $4f
	db "be one island!", $57
; 0x91d6f + 32 bytes

_Route20BattleText5: ; 0x91d8f
	db $0, "Check out my buff", $4f
	db "physique!", $57
; 0x91d8f + 29 bytes

_Route20EndBattleText5: ; 0x91dac
	db $0, "Wimpy!", $58
; 0x91dac + 8 bytes

_Route20AfterBattleText5: ; 0x91db4
	db $0, "I should've been", $4f
	db "buffing up my", $55
	db "#MON, not me!", $57
; 0x91db4 + 45 bytes

_Route20BattleText6: ; 0x91de1
	db $0, "Why are you", $4f
	db "riding a #MON?", $55
	db "Can't you swim?", $57
; 0x91de1 + 43 bytes

_Route20EndBattleText6: ; 0x91e0c
	db $0, "Ouch!", $4f
	db "Torpedoed!", $58
; 0x91e0c + 18 bytes

_Route20AfterBattleText6: ; 0x91e1e
	db $0, "Riding a #MON", $4f
	db "sure looks fun!", $57
; 0x91e1e + 31 bytes

_Route20BattleText7: ; 0x91e3d
	db $0, "I rode my bird", $4f
	db "#MON here!", $57
; 0x91e3d + 27 bytes

_Route20EndBattleText7: ; 0x91e58
	db $0, "Oh", $4f
	db "no!", $58
; 0x91e58 + 8 bytes

_Route20AfterBattleText7: ; 0x91e60
	db $0, "My birds can't", $4f
	db "FLY me back!", $57
; 0x91e60 + 28 bytes

_Route20BattleText8: ; 0x91e7c
	db $0, "My boy friend gave", $4f
	db "me big pearls!", $57
; 0x91e7c + 35 bytes

_Route20EndBattleText8: ; 0x91e9f
	db $0, "Don't", $4f
	db "touch my pearls!", $58
; 0x91e9f + 23 bytes

_Route20AfterBattleText8: ; 0x91eb6
	db $0, "Will my pearls", $4f
	db "grow bigger", $55
	db "inside CLOYSTER?", $57
; 0x91eb6 + 45 bytes

_Route20BattleText9: ; 0x91ee3
	db $0, "I swam here from", $4f
	db "CINNABAR ISLAND!", $57
; 0x91ee3 + 35 bytes

_Route20EndBattleText9: ; 0x91f06
	db $0, "I'm", $4f
	db "so disappointed!", $58
; 0x91f06 + 21 bytes

_Route20AfterBattleText9: ; 0x91f1b
	db $0, "#MON have", $4f
	db "taken over an", $55
	db "abandoned mansion", $55
	db "on CINNABAR!", $57
; 0x91f1b + 56 bytes

_Route20BattleText10: ; 0x91f53
	db $0, "CINNABAR, in the", $4f
	db "west, has a LAB", $55
	db "for #MON.", $57
; 0x91f53 + 44 bytes

_Route20EndBattleText10: ; 0x91f7f
	db $0, "Wait!", $58
; 0x91f7f + 7 bytes

_Route20AfterBattleText10: ; 0x91f86
	db $0, "CINNABAR is a ", $4f
	db "volcanic island!", $57
; 0x91f86 + 33 bytes

_Route20Text12: ; 0x91fa7
_Route20Text11: ; 0x91fa7
	db $0, "SEAFOAM ISLANDS", $57

_Route21BattleText1: ; 0x91fb8
	db $0, "You want to know", $4f
	db "if the fish are", $55
	db "biting?", $57
; 0x91fb8 + 42 bytes

_Route21EndBattleText1: ; 0x91fe2
	db $0, "Dang!", $58
; 0x91fe2 + 7 bytes

_Route21AfterBattleText1: ; 0x91fe9
	db $0, "I can't catch", $4f
	db "anything good!", $57
; 0x91fe9 + 29 bytes

_Route21BattleText2: ; 0x92006
	db $0, "I got a big haul!", $4f
	db "Wanna go for it?", $57
; 0x92006 + 36 bytes

_Route21EndBattleText2: ; 0x9202a
	db $0, "Darn", $4f
	db "MAGIKARP!", $58
; 0x9202a + 16 bytes

_Route21AfterBattleText2: ; 0x9203a
	db $0, "I seem to only", $4f
	db "catch MAGIKARP!", $57
; 0x9203a + 32 bytes

_Route21BattleText3: ; 0x9205a
	db $0, "The sea cleanses", $4f
	db "my body and soul!", $57
; 0x9205a + 36 bytes

_Route21EndBattleText3: ; 0x9207e
	db $0, "Ayah!", $58
; 0x9207e + 7 bytes

_Route21AfterBattleText3: ; 0x92085
	db $0, "I like the", $4f
	db "mountains too!", $57
; 0x92085 + 27 bytes

_Route21BattleText4: ; 0x920a0
	db $0, "What's wrong with", $4f
	db "me swimming?", $57
; 0x920a0 + 31 bytes

_Route21EndBattleText4: ; 0x920bf
	db $0, "Cheap", $4f
	db "shot!", $58
; 0x920bf + 13 bytes

_Route21AfterBattleText4: ; 0x920cc
	db $0, "I look like what?", $4f
	db "A studded inner", $55
	db "tube? Get lost!", $57
; 0x920cc + 51 bytes

_Route21BattleText5: ; 0x920ff
	db $0, "I caught all my", $4f
	db "#MON at sea!", $57
; 0x920ff + 30 bytes

_Route21EndBattleText5: ; 0x9211d
	db $0, "Diver!!", $4f
	db "Down!!", $58
; 0x9211d + 16 bytes

_Route21AfterBattleText5: ; 0x9212d
	db $0, "Where'd you catch", $4f
	db "your #MON?", $57
; 0x9212d + 29 bytes

_Route21BattleText6: ; 0x9214a
	db $0, "Right now, I'm in", $4f
	db "a triathlon meet!", $57
; 0x9214a + 36 bytes

_Route21EndBattleText6: ; 0x9216e
	db $0, "Pant...", $4f
	db "pant...pant...", $58
; 0x9216e + 24 bytes

_Route21AfterBattleText6: ; 0x92186
	db $0, "I'm beat!", $4f
	db "But, I still have", $55
	db "the bike race and", $55
	db "marathon left!", $57
; 0x92186 + 61 bytes

_Route21BattleText7: ; 0x921c3
	db $0, "Ahh! Feel the sun", $4f
	db "and the wind!", $57
; 0x921c3 + 33 bytes

_Route21EndBattleText7: ; 0x921e4
	db $0, "Yow!", $4f
	db "I lost!", $58
; 0x921e4 + 14 bytes

_Route21AfterBattleText7: ; 0x921f2
	db $0, "I'm sunburnt to a", $4f
	db "crisp!", $57
; 0x921f2 + 25 bytes

_Route21BattleText8: ; 0x9220b
	db $0, "Hey, don't scare", $4f
	db "away the fish!", $57
; 0x9220b + 32 bytes

_Route21EndBattleText8: ; 0x9222b
	db $0, "Sorry!", $4f
	db "I didn't mean it!", $58
; 0x9222b + 25 bytes

_Route21AfterBattleText8: ; 0x92244
	db $0, "I was just angry", $4f
	db "that I couldn't", $55
	db "catch anything.", $57
; 0x92244 + 49 bytes

_Route21BattleText9: ; 0x92275
	db $0, "Keep me company", $4f
	db "'til I get a hit!", $57
; 0x92275 + 34 bytes

_Route21EndBattleText9: ; 0x92297
	db $0, "That", $4f
	db "burned some time.", $58
; 0x92297 + 24 bytes

_Route21AfterBattleText9: ; 0x922af
	db $0, "Oh wait! I got a", $4f
	db "bite! Yeah!", $57
; 0x922af + 30 bytes

_UnnamedText_511ad: ; 0x922cd
	db $0, $53, ": Hey!", $4f
	db $52, "!", $51
	db "You're going to", $4f
	db "#MON LEAGUE?", $51
	db "Forget it! You", $4f
	db "probably don't", $55
	db "have any BADGEs!", $51
	db "The guard won't", $4f
	db "let you through!", $51
	db "By the way, did", $4f
	db "your #MON", $55
	db "get any stronger?", $57
; 0x922cd + 162 bytes

_UnnamedText_511b2: ; 0x9236f
	db $0, "I heard #MON", $4f
	db "LEAGUE has many", $55
	db "tough trainers!", $51
	db "I have to figure", $4f
	db "out how to get", $55
	db "past them!", $51
	db "You should quit", $4f
	db "dawdling and get", $55
	db "a move on!", $57
; 0x9236f + 133 bytes

_UnnamedText_511b7: ; 0x923f4
	db $0, "Awww!", $4f
	db "You just lucked", $55
	db "out!", $58
; 0x923f4 + 28 bytes

_UnnamedText_511bc: ; 0x92410
	db $0, $53, ": What?", $4f
	db "Why do I have 2", $55
	db "#MON?", $51
	db "You should catch", $55
	db "some more too!", $58
; 0x92410 + 64 bytes

_UnnamedText_511c1: ; 0x92450
	db $0, $53, ": What?", $4f
	db $52, "! What a", $55
	db "surprise to see", $55
	db "you here!", $51
	db "So you're going to", $4f
	db "#MON LEAGUE?", $51
	db "You collected all", $4f
	db "the BADGEs too?", $55
	db "That's cool!", $51
	db "Then I'll whip you", $4f
	db $52, " as a", $55
	db "warm up for", $55
	db "#MON LEAGUE!", $51
	db "Come on!", $57
; 0x92450 + 182 bytes

_UnnamedText_511c6: ; 0x92506
	db $0, "That loosened me", $4f
	db "up! I'm ready for", $55
	db "#MON LEAGUE!", $51
	db $52, ", you need", $4f
	db "more practice!", $51
	db "But hey, you know", $4f
	db "that! I'm out of", $55
	db "here. Smell ya!", $57
; 0x92506 + 125 bytes

_UnnamedText_511cb: ; 0x92583
	db $0, "What!?", $51
	db "I was just", $4f
	db "careless!", $58
; 0x92583 + 29 bytes

_UnnamedText_511d0: ; 0x925a0
	db $0, $53, ": Hahaha!", $4f
	db $52, "! That's", $55
	db "your best? You're", $55
	db "nowhere near as", $55
	db "good as me, pal!", $51
	db "Go train some", $4f
	db "more! You loser!", $58
; 0x925a0 + 102 bytes

_Route22Text3: ; 0x92606
	db $0, "#MON LEAGUE", $4f
	db "Front Gate", $57

UnknownText_9261e: ; 0x9261e
	db $0, "You can pass here", $4f
	db "only if you have", $55
	db "the @"
; 0x9261e + 41 bytes

UnknownText_92647: ; 0x92647
	TX_RAM $cd6d
	db $0, "!", $51
	db "You don't have the", $4f
	db "@"
; 0x92647 + 25 bytes (0x92660)

UnknownText_92660: ; 0x92660
	TX_RAM $cd6d
	db $0, " yet!", $51
	db "You have to have", $4f
	db "it to get to", $55
	db "#MON LEAGUE!@@"
; 0x92660 + 54 bytes

UnknownText_92696: ; 0x92696
	db $0, "You can pass here", $4f
	db "only if you have", $55
	db "the @"
; 0x92696 + 41 bytes

UnknownText_926bf: ; 0x926bf
	TX_RAM $cd6d
	db $0, "!", $51
	db "Oh! That is the", $4f
	db "@"
; 0x926bf + 23 bytes

UnknownText_926d6: ; 0x926d6
	TX_RAM $cd6d
	db $0, "!@@"
; 0x926d6 + 7 bytes

_UnnamedText_513a3: ; 0x926dd
	db $0, $51
	db "OK then! Please,", $4f
	db "go right ahead!", $57
; 0x926dd + 35 bytes

_Route23Text8: ; 0x92700
	db $0, "VICTORY ROAD GATE", $4f
	db "- #MON LEAGUE", $57

_UnnamedText_51510: ; 0x92721
	db $0, "Congratulations!", $4f
	db "You beat our 5", $55
	db "contest trainers!@@"
; 0x92721 + 52 bytes

_UnnamedText_51515: ; 0x92755
	db $0, $51
	db "You just earned a", $4f
	db "fabulous prize!", $58
; 0x92755 + 36 bytes

_UnnamedText_5151a: ; 0x92779
	db $0, $52, " received", $4f
	db "a @"
; 0x92779 + 15 bytes

UnknownText_92788: ; 0x92788
	TX_RAM $cf4b
	db $0, "!@@"
; 0x92788 + 7 bytes

_UnnamedText_51521: ; 0x9278f
	db $0, "You don't have", $4f
	db "any room!", $57
; 0x9278f + 25 bytes

_UnnamedText_51526: ; 0x927a8
	db $0, "By the way, would", $4f
	db "you like to join", $55
	db "TEAM ROCKET?", $51
	db "We're a group", $4f
	db "dedicated to evil", $55
	db "using #MON!", $51
	db "Want to join?", $51
	db "Are you sure?", $51
	db "Come on, join us!", $51
	db "I'm telling you", $4f
	db "to join!", $51
	db "OK, you need", $4f
	db "convincing!", $51
	db "I'll make you an", $4f
	db "offer you can't", $55
	db "refuse!", $57
; 0x927a8 + 226 bytes

_UnnamedText_5152b: ; 0x9288a
	db $0, "Arrgh!", $4f
	db "You are good!", $58
; 0x9288a + 22 bytes

_UnnamedText_51530: ; 0x928a0
	db $0, "With your ability,", $4f
	db "you could become", $55
	db "a top leader in", $55
	db "TEAM ROCKET!", $57
; 0x928a0 + 66 bytes

_Route24BattleText1: ; 0x928e2
	db $0, "I saw your feat", $4f
	db "from the grass!", $57
; 0x928e2 + 33 bytes

SECTION "bank25",DATA,BANK[$25]

_Route24EndBattleText1: ; 0x94000
	db $0, "I", $4f
	db "thought not!", $58
; 0x94000 + 16 bytes

_Route24AfterBattleText1: ; 0x94010
	db $0, "I hid because the", $4f
	db "people on the", $55
	db "bridge scared me!", $57
; 0x94010 + 51 bytes

_Route24BattleText2: ; 0x94043
	db $0, "OK! I'm No. 5!", $4f
	db "I'll stomp you!", $57
; 0x94043 + 30 bytes

_Route24EndBattleText2: ; 0x94061
	db $0, "Whoa!", $4f
	db "Too much!", $58
; 0x94061 + 17 bytes

_Route24AfterBattleText2: ; 0x94072
	db $0, "I did my best, I", $4f
	db "have no regrets!", $57
; 0x94072 + 35 bytes

_Route24BattleText3: ; 0x94095
	db $0, "I'm No. 4!", $4f
	db "Getting tired?", $57
; 0x94095 + 26 bytes

_Route24EndBattleText3: ; 0x940af
	db $0, "I lost", $4f
	db "too!", $58
; 0x940af + 13 bytes

_Route24AfterBattleText3: ; 0x940bc
	db $0, "I did my best, so", $4f
	db "I've no regrets!", $57
; 0x940bc + 35 bytes

_Route24BattleText4: ; 0x940df
	db $0, "Here's No. 3!", $4f
	db "I won't be easy!", $57
; 0x940df + 30 bytes

_Route24EndBattleText4: ; 0x940fd
	db $0, "Ow!", $4f
	db "Stomped flat!", $58
; 0x940fd + 19 bytes

_Route24AfterBattleText4: ; 0x94110
	db $0, "I did my best, I", $4f
	db "have no regrets!", $57
; 0x94110 + 35 bytes

_Route24BattleText5: ; 0x94133
	db $0, "I'm second!", $4f
	db "Now it's serious!", $57
; 0x94133 + 29 bytes

_Route24EndBattleText5: ; 0x94150
	db $0, "How could I", $4f
	db "lose?", $58
; 0x94150 + 19 bytes

_Route24AfterBattleText5: ; 0x94163
	db $0, "I did my best, I", $4f
	db "have no regrets!", $57
; 0x94163 + 35 bytes

_Route24BattleText6: ; 0x94186
	db $0, "This is NUGGET", $4f
	db "BRIDGE! Beat us 5", $55
	db "trainers and win", $55
	db "a fabulous prize!", $51
	db "Think you got", $4f
	db "what it takes?", $57
; 0x94186 + 98 bytes

_Route24EndBattleText6: ; 0x941e8
	db $0, "Whoo!", $4f
	db "Good stuff!", $58
; 0x941e8 + 19 bytes

_Route24AfterBattleText6: ; 0x941fb
	db $0, "I did my best, I", $4f
	db "have no regrets!", $57
; 0x941fb + 35 bytes

_Route25BattleText1: ; 0x9421e
	db $0, "Local trainers", $4f
	db "come here to", $55
	db "practice!", $57
; 0x9421e + 39 bytes

_Route25EndBattleText1: ; 0x94245
	db $0, "You're", $4f
	db "decent.", $58
; 0x94245 + 15 bytes

_Route25AfterBattleText1: ; 0x94254
	db $0, "All #MON have", $4f
	db "weaknesses. It's", $55
	db "best to raise", $55
	db "different kinds.", $57
; 0x94254 + 62 bytes

_Route25BattleText2: ; 0x94292
	db $0, "Dad took me to a", $4f
	db "great party on", $55
	db "S.S.ANNE at", $55
	db "VERMILION CITY!", $57
; 0x94292 + 61 bytes

_Route25EndBattleText2: ; 0x942cf
	db $0, "I'm", $4f
	db "not mad!", $58
; 0x942cf + 13 bytes

_Route25AfterBattleText2: ; 0x942dc
	db $0, "On S.S.ANNE, I", $4f
	db "saw trainers from", $55
	db "around the world.", $57
; 0x942dc + 52 bytes

_Route25BattleText3: ; 0x94310
	db $0, "I'm a cool guy.", $4f
	db "I've got a girl", $55
	db "friend!", $57
; 0x94310 + 39 bytes

_Route25EndBattleText3: ; 0x94337
	db $0, "Aww,", $4f
	db "darn...", $58
; 0x94337 + 14 bytes

_Route25AfterBattleText3: ; 0x94345
	db $0, "Oh well. My girl", $4f
	db "will cheer me up.", $57
; 0x94345 + 36 bytes

_Route25BattleText4: ; 0x94369
	db $0, "Hi! My boy", $4f
	db "friend is cool!", $57
; 0x94369 + 28 bytes

_Route25EndBattleText4: ; 0x94385
	db $0, "I was in", $4f
	db "bad condition!", $58
; 0x94385 + 25 bytes

_Route25AfterBattleText4: ; 0x9439e
	db $0, "I wish my guy was", $4f
	db "as good as you!", $57
; 0x9439e + 35 bytes

_Route25BattleText5: ; 0x943c1
	db $0, "I knew I had to", $4f
	db "fight you!", $57
; 0x943c1 + 28 bytes

_Route25EndBattleText5: ; 0x943dd
	db $0, "I knew", $4f
	db "I'd lose too!", $58
; 0x943dd + 21 bytes

_Route25AfterBattleText5: ; 0x943f2
	db $0, "If your #MON", $4f
	db "gets confused or", $55
	db "falls asleep,", $55
	db "switch it!", $57
; 0x943f2 + 56 bytes

_Route25BattleText6: ; 0x9442a
	db $0, "My friend has a", $4f
	db "cute #MON.", $55
	db "I'm so jealous!", $57
; 0x9442a + 43 bytes

_Route25EndBattleText6: ; 0x94455
	db $0, "I'm", $4f
	db "not so jealous!", $58
; 0x94455 + 20 bytes

_Route25AfterBattleText6: ; 0x94469
	db $0, "You came from MT.", $4f
	db "MOON? May I have", $55
	db "a CLEFAIRY?", $57
; 0x94469 + 48 bytes

_Route25BattleText7: ; 0x94499
	db $0, "I just got down", $4f
	db "from MT.MOON,", $55
	db "but I'm ready!", $57
; 0x94499 + 45 bytes

_Route25EndBattleText7: ; 0x944c6
	db $0, "You", $4f
	db "worked hard!", $58
; 0x944c6 + 18 bytes

_Route25AfterBattleText7: ; 0x944d8
	db $0, "Drat!", $4f
	db "A ZUBAT bit me", $55
	db "back in there.", $57
; 0x944d8 + 37 bytes

_Route25BattleText8: ; 0x944fd
	db $0, "I'm off to see a", $4f
	db "#MON collector", $55
	db "at the cape!", $57
; 0x944fd + 45 bytes

_Route25EndBattleText8: ; 0x9452a
	db $0, "You", $4f
	db "got me.", $58
; 0x9452a + 13 bytes

_Route25AfterBattleText8: ; 0x94537
	db $0, "The collector has", $4f
	db "many rare kinds", $55
	db "of #MON.", $57
; 0x94537 + 44 bytes

_Route25BattleText9: ; 0x94563
	db $0, "You're going to", $4f
	db "see BILL? First,", $55
	db "let's fight!", $57
; 0x94563 + 45 bytes

_Route25EndBattleText9: ; 0x94590
	db $0, "You're", $4f
	db "something.", $58
; 0x94590 + 18 bytes

_Route25AfterBattleText9: ; 0x945a2
	db $0, "The trail below", $4f
	db "is a shortcut to", $55
	db "CERULEAN CITY.", $57
; 0x945a2 + 49 bytes

_Route25Text11: ; 0x945d3
	db $0, "SEA COTTAGE", $4f
	db "BILL lives here!", $57

_UnnamedText_7361e: ; 0x945f1
	db $0, "The file data is", $4f
	db "destroyed!", $58
; 0x945f1 + 29 bytes

_UnnamedText_7377d: ; 0x9460e
	db $0, "Would you like to", $4f
	db "SAVE the game?", $57
; 0x9460e + 34 bytes

_UnnamedText_73782: ; 0x94630
	db $0, $52, " saved", $4f
	db "the game!", $57
; 0x94630 + 19 bytes

_UnnamedText_73787: ; 0x94643
	db $0, "The older file", $4f
	db "will be erased to", $55
	db "save. Okay?", $57
; 0x94643 + 46 bytes

_UnnamedText_73909: ; 0x94671
	db $0, "When you change a", $4f
	db "#MON BOX, data", $55
	db "will be saved.", $51
	db "Is that okay?", $57
; 0x94671 + 63 bytes

_UnnamedText_739d4: ; 0x946b0
	db $0, "Choose a", $4f
	db $4a, " BOX.@@"
; 0x946b0 + 17 bytes

_UnnamedText_3af3e: ; 0x946c2
	TX_RAM $cf4b
	db $0, " evolved", $57
; 0x946c2 + 13 bytes

_UnnamedText_3af43: ; 0x946cf
	db $0, $4f
	db "into @"
; 0x946cf + 8 bytes

UnknownText_946d7: ; 0x946d7
	TX_RAM $cd6d
	db $0, "!", $57
; 0x946d7 + 6 bytes

_UnnamedText_3af48: ; 0x946dd
	db $0, "Huh? @"
; 0x946dd + 7 bytes

UnknownText_946e4: ; 0x946e4
	TX_RAM $cf4b
	db $0, $4f
	db "stopped evolving!", $58
; 0x946e4 + 23 bytes

_UnnamedText_3af4d: ; 0x946fb
	db $0, "What? @"
; 0x946fb + 8 bytes

UnknownText_94703: ; 0x94703
	TX_RAM $cf4b
	db $0, $4f
	db "is evolving!", $57
; 0x94703 + 18 bytes

_UnnamedText_3f245: ; 0x94715
	db $0, $59, $4f
	db "fell asleep!", $58
; 0x94715 + 16 bytes

_UnnamedText_3f24a: ; 0x94725
	db $0, $59, "'s", $4f
	db "already asleep!", $58
; 0x94725 + 20 bytes

_UnnamedText_3f2df: ; 0x94739
	db $0, $59, $4f
	db "was poisoned!", $58
; 0x94739 + 17 bytes

_UnnamedText_3f2e4: ; 0x9474a
	db $0, $59, "'s", $4f
	db "badly poisoned!", $58
; 0x9474a + 20 bytes

_UnnamedText_3f3d8: ; 0x9475e
	db $0, $59, $4f
	db "was burned!", $58
; 0x9475e + 15 bytes

_UnnamedText_3f3dd: ; 0x9476d
	db $0, $59, $4f
	db "was frozen solid!", $58
; 0x9476d + 21 bytes

_UnnamedText_3f423: ; 0x94782
	db $0, "Fire defrosted", $4f
	db $59, "!", $58
; 0x94782 + 19 bytes

UnknownText_94795: ; 0x94795
	db $0, $5a, "'s", $4f
	db "@"
; 0x94795 + 5 bytes

UnknownText_9479a: ; 0x9479a
	TX_RAM $cf4b
	db $0, "@@"
; 0x9479a + 6 bytes

UnknownText_947a0: ; 0x947a0
	db $0, $4c, "greatly@@"
; 0x947a0 + 11 bytes

_UnnamedText_3f547: ; 0x947ab
	db $0, " rose!", $58
; 0x947ab + 8 bytes

UnknownText_947b3: ; 0x947b3
	db $0, $59, "'s", $4f
	db "@"
; 0x947b3 + 5 bytes

UnknownText_947b8: ; 0x947b8
	TX_RAM $cf4b
	db $0, "@@"
; 0x947b8 + 6 bytes

UnknownText_947be: ; 0x947be
	db $0, $4c, "greatly@@"
; 0x947be + 11 bytes

_UnnamedText_3f683: ; 0x947c9
	db $0, " fell!", $58
; 0x947c9 + 8 bytes

_UnnamedText_3f802: ; 0x947d1
	db $0, $5a, $4f
	db "ran from battle!", $58
; 0x947d1 + 20 bytes

_UnnamedText_3f807: ; 0x947e5
	db $0, $59, $4f
	db "ran away scared!", $58
; 0x947e5 + 20 bytes

_UnnamedText_3f80c: ; 0x947f9
	db $0, $59, $4f
	db "was blown away!", $58
; 0x947f9 + 19 bytes

UnnamedText_9480c: ; 0x9480c
	db $0, $5a, "@@"
; 0x9480c + 4 bytes

_UnnamedText_3f8f9: ; 0x94810
	db $0, $4f
	db "made a whirlwind!", $58
; 0x94810 + 20 bytes

_UnnamedText_3f8fe: ; 0x94824
	db $0, $4f
	db "took in sunlight!", $58
; 0x94824 + 20 bytes

_UnnamedText_3f903: ; 0x94838
	db $0, $4f
	db "lowered its head!", $58
; 0x94838 + 20 bytes

_UnnamedText_3f908: ; 0x9484c
	db $0, $4f
	db "is glowing!", $58
; 0x9484c + 14 bytes

_UnnamedText_3f90d: ; 0x9485a
	db $0, $4f
	db "flew up high!", $58
; 0x9485a + 16 bytes

_UnnamedText_3f912: ; 0x9486a
	db $0, $4f
	db "dug a hole!", $58
; 0x9486a + 14 bytes

_UnnamedText_3f9a1: ; 0x94878
	db $0, $59, $4f
	db "became confused!", $58
; 0x94878 + 20 bytes

_UnnamedText_3fa77: ; 0x9488c
	db $0, $5a, $4f
	db "learned", $55
	db "@"
; 0x9488c + 12 bytes

UnnamedText_94898: ; 0x94898
	TX_RAM $cd6d
	db $0, "!", $58
; 0x94898 + 6 bytes

_UnnamedText_3fb09: ; 0x9489e
	db $0, $59, "'s", $4f
	db "@"
; 0x9489e + 5 bytes

UnnamedText_948a3: ; 0x948a3
	TX_RAM $cd6d
	db $0, " was", $55
	db "disabled!", $58
; 0x948a3 + 19 bytes

_UnnamedText_3fb3e: ; 0x948b6
	db $0, "Nothing happened!", $58
; 0x948b6 + 19 bytes

_UnnamedText_3fb49: ; 0x948c9
	db $0, "No effect!", $58
; 0x948c9 + 12 bytes

_UnnamedText_3fb59: ; 0x948d5
	db $0, "But, it failed! ", $58
; 0x948d5 + 18 bytes

_UnnamedText_3fb64: ; 0x948e7
	db $0, "It didn't affect", $4f
	db $59, "!", $58
; 0x948e7 + 20 bytes

_UnnamedText_3fb69: ; 0x948fb
	db $0, $59, $4f
	db "is unaffected!", $58
; 0x948fb + 18 bytes

_UnnamedText_3fb74: ; 0x9490d
	db $0, $59, "'s", $4f
	db "paralyzed! It may", $55
	db "not attack!", $58
; 0x9490d + 34 bytes

_UnnamedText_17e1d: ; 0x9492f
	db $0, "It created a", $4f
	db "SUBSTITUTE!", $58
; 0x9492f + 26 bytes

_UnnamedText_17e22: ; 0x94949
	db $0, $5a, $4f
	db "has a SUBSTITUTE!", $58
; 0x94949 + 21 bytes

_UnnamedText_17e27: ; 0x9495e
	db $0, "Too weak to make", $4f
	db "a SUBSTITUTE!", $58
; 0x9495e + 32 bytes

_UnnamedText_2ff04: ; 0x9497e
	db $0, "Coins scattered", $4f
	db "everywhere!", $58
; 0x9497e + 29 bytes

_UnnamedText_27fb3: ; 0x9499b
	db $0, $5a, "'s", $4f
	db "getting pumped!", $58
; 0x9499b + 20 bytes

_UnnamedText_2bef2: ; 0x949af
	db $0, $59, $4f
	db "was seeded!", $58
; 0x949af + 15 bytes

_UnnamedText_2bef7: ; 0x949be
	db $0, $59, $4f
	db "evaded attack!", $58
; 0x949be + 18 bytes

_UnnamedText_1399e: ; 0x949d0
	db $0, $5a, "'s", $4f
	db "hit with recoil!", $58
; 0x949d0 + 21 bytes

_UnnamedText_139cd: ; 0x949e5
	db $0, "Converted type to", $4f
	db $59, "'s!", $58
; 0x949e5 + 23 bytes

_UnnamedText_13a53: ; 0x949fc
	db $0, "All STATUS changes", $4f
	db "are eliminated!", $58
; 0x949fc + 36 bytes

_UnnamedText_3baa2: ; 0x94a20
	db $0, $5a, $4f
	db "started sleeping!", $57
; 0x94a20 + 21 bytes

_UnnamedText_3baa7: ; 0x94a35
	db $0, $5a, $4f
	db "fell asleep and", $55
	db "became healthy!", $57
; 0x94a35 + 35 bytes

_UnnamedText_3baac: ; 0x94a58
	db $0, $5a, $4f
	db "regained health!", $58
; 0x94a58 + 20 bytes

_UnnamedText_3bb92: ; 0x94a6c
	db $0, $5a, $4f
	db "transformed into", $55
	db "@"
; 0x94a6c + 21 bytes

UnnamedText_94a81: ; 0x94a81
	TX_RAM $cd6d
	db $0, "!", $58
; 0x94a81 + 6 bytes

_UnnamedText_3bbd7: ; 0x94a87
	db $0, $5a, "'s", $4f
	db "protected against", $55
	db "special attacks!", $58
; 0x94a87 + 39 bytes

_UnnamedText_3bbdc: ; 0x94aae
	db $0, $5a, $4f
	db "gained armor!", $58
; 0x94aae + 17 bytes

_UnnamedText_33f52: ; 0x94abf
	db $0, $5a, "'s", $4f
	db "shrouded in mist!", $58
; 0x94abf + 22 bytes

_UnnamedText_78dc: ; 0x94ad5
	db $0, "Sucked health from", $4f
	db $59, "!", $58
; 0x94ad5 + 23 bytes

_UnnamedText_78e1: ; 0x94aec
	db $0, $59, "'s", $4f
	db "dream was eaten!", $58
; 0x94aec + 21 bytes

_BattleCenterMText1: ; 0x94b01
	db $0, "!", $57

_TradeCenterMText1: ; 0x94b04
	db $0, "!", $57

INCLUDE "text/mapRedsHouse1F.tx"
INCLUDE "text/mapBluesHouse.tx"

_OaksLabGaryText1: ; 0x94d5b
	db $0, $53, ": Yo", $4f
	db $52, "! Gramps", $55
	db "isn't around!", $57
; 0x94d5b + 30 bytes

_OaksLabText40: ; 0x94d79
	db $0, $53, ": Heh, I", $4f
	db "don't need to be", $55
	db "greedy like you!", $51
	db "Go ahead and", $4f
	db "choose, ", $52, "!", $57
; 0x94d79 + 68 bytes

_OaksLabText41: ; 0x94dbd
	db $0, $53, ": My", $4f
	db "#MON looks a", $55
	db "lot stronger.", $57
; 0x94dbd + 34 bytes

_OaksLabText39: ; 0x94ddf
	db $0
	db "Those are #", $4f
	db "BALLs. They", $55
	db "contain #MON!", $57
; 0x94e06

_OaksLabCharmanderText: ; 0x94e06
	db $0, "So! You want the", $4f
	db "fire #MON,", $55
	db "CHARMANDER?", $57
; 0x94e2f

_OaksLabSquirtleText: ; 0x94e2f
	db $0, "So! You want the", $4f
	db "water #MON,", $55
	db "SQUIRTLE?", $57
; 0x94e57

_OaksLabBulbasaurText: ; 0x94e57
	db $0, "So! You want the", $4f
	db "plant #MON,", $55
	db "BULBASAUR?", $57
; 0x94e80

_OaksLabMonEnergeticText: ; 0x94e80
	db $0, "This #MON is", $4f
	db "really energetic!", $58
; 0x94ea0

_OaksLabReceivedMonText: ; 0x94ea0
	db $0, $52, " received", $4f
	db "a @"
	TX_RAM $cd6d
	db $0, "!@@"
; 0x94eb6

_OaksLabLastMonText: ; 0x94eb6
	db $0, "That's PROF.OAK's", $4f
	db "last #MON!", $57
; 0x94ed2

_UnnamedText_1d2f0: ; 0x94ed2
	db $0, "OAK: Now, ", $52, ",", $4f
	db "which #MON do", $55
	db "you want?", $57
; 0x94ef8

_UnnamedText_1d2f5: ; 0x94ef8
	db $0, "OAK: If a wild", $4f
	db "#MON appears,", $55
	db "your #MON can", $55
	db "fight against it!", $57
; 0x94f36

_UnnamedText_1d2fa: ; 0x94f36
	db $0, "OAK: ", $52, ",", $4f
	db "raise your young", $55
	db "#MON by making", $55
	db "it fight!", $57
; 0x94f36 + 51 bytes

_OaksLabDeliverParcelText1: ; 0x94f69
	db $0, "OAK: Oh, ", $52, "!", $51
	db "How is my old", $4f
	db "#MON?", $51
	db "Well, it seems to", $4f
	db "like you a lot.", $51
	db "You must be", $4f
	db "talented as a", $55
	db "#MON trainer!", $51
	db "What? You have", $4f
	db "something for me?", $51
	db $52, " delivered", $4f
	db "OAK's PARCEL.@@"
; 0x94f69 + 166 bytes

_OaksLabDeliverParcelText2: ; 0x9500f
	db $0, $51
	db "Ah! This is the", $4f
	db "custom # BALL", $55
	db "I ordered!", $55
	db "Thank you!", $57
; 0x9500f + 54 bytes

_OaksLabAroundWorldText: ; 0x95045
	db $0, "#MON around the", $4f
	db "world wait for", $55
	db "you, ", $52, "!", $57
; 0x95045 + 40 bytes

_OaksLabGivePokeballsText1: ; 0x9506d
	db $0, "OAK: You can't get", $4f
	db "detailed data on", $55
	db "#MON by just", $55
	db "seeing them.", $51
	db "You must catch", $4f
	db "them! Use these", $55
	db "to capture wild", $55
	db "#MON.", $51
	db $52, " got 5", $4f
	db "# BALLs!@@"
; 0x9506d + 133 bytes

_OaksLabGivePokeballsText2: ; 0x950f2
	db $0, $51
	db "When a wild", $4f
	db "#MON appears,", $55
	db "it's fair game.", $51
	db "Just throw a #", $4f
	db "BALL at it and try", $4f
	db "to catch it!", $51
	db "This won't always", $4f
	db "work, though.", $51
	db "A healthy #MON", $4f
	db "could escape. You", $55
	db "have to be lucky!", $57
; 0x950f2 + 172 bytes

_OaksLabPleaseVisitText: ; 0x9519e
	db $0, "OAK: Come see me", $4f
	db "sometimes.", $51
	db "I want to know how", $4f
	db "your #DEX is", $55
	db "coming along.", $57
; 0x9519e + 75 bytes

_UnnamedText_1d31d: ; 0x951e9
	db $0, "OAK: Good to see ", $4f
	db "you! How is your ", $55
	db "#DEX coming? ", $55
	db "Here, let me take", $55
	db "a look!", $58
; 0x951e9 + 77 bytes

_UnnamedText_1d32c: ; 0x95236
	db $0, "It's encyclopedia-", $4f
	db "like, but the", $55
	db "pages are blank!", $57
; 0x95236 + 50 bytes

_OaksLabText8: ; 0x95268
	db $0, "?", $57

_UnnamedText_1d340: ; 0x9526b
	db $0, "PROF.OAK is the", $4f
	db "authority on", $55
	db "#MON!", $51
	db "Many #MON", $4f
	db "trainers hold him", $55
	db "in high regard!", $57
; 0x9526b + 80 bytes

_OaksLabRivalWaitingText: ; 0x952bb
	db $0, $53, ": Gramps!", $4f
	db "I'm fed up with", $55
	db "waiting!", $57
; 0x952bb + 36 bytes

_OaksLabChooseMonText: ; 0x952df
	db $0, "OAK: ", $53, "?", $4f
	db "Let me think...", $51
	db "Oh, that's right,", $4f
	db "I told you to", $55
	db "come! Just wait!", $51
	db "Here, ", $52, "!", $51
	db "There are 3", $4f
	db "#MON here!", $51
	db "Haha!", $51
	db "They are inside", $4f
	db "the # BALLs.", $51
	db "When I was young,", $4f
	db "I was a serious", $55
	db "#MON trainer!", $51
	db "In my old age, I", $4f
	db "have only 3 left,", $55
	db "but you can have", $55
	db "one! Choose!", $57
; 0x952df + 253 bytes

_OaksLabRivalInterjectionText: ; 0x953dc
	db $0, $53, ": Hey!", $4f
	db "Gramps! What", $55
	db "about me?", $57
; 0x953dc + 32 bytes

_OaksLabBePatientText: ; 0x953fc
	db $0, "OAK: Be patient!", $4f
	db $53, ", you can", $55
	db "have one too!", $57
; 0x953fc + 43 bytes

_OaksLabLeavingText: ; 0x95427
	db $0, "OAK: Hey! Don't go", $4f
	db "away yet!", $57
; 0x95427 + 29 bytes

_OaksLabRivalPickingMonText: ; 0x95444
	db $0, $53, ": I'll take", $4f
	db "this one, then!", $57
; 0x95444 + 29 bytes

_OaksLabRivalReceivedMonText: ; 0x95461
	db $0, $53, " received", $4f
	db "a @"
; 0x95470

UnnamedText_95470: ; 0x95470
	TX_RAM $cd6d
	db $0, "!@@"
; 0x95470 + 7 bytes

_OaksLabRivalChallengeText: ; 0x95477
	db $0, $53, ": Wait", $4f
	db $52, "!", $55
	db "Let's check out", $55
	db "our #MON!", $51
	db "Come on, I'll take", $4f
	db "you on!", $57
; 0x95477 + 63 bytes

_UnnamedText_1d3be: ; 0x954b6
	db $0, "WHAT?", $4f
	db "Unbelievable!", $55
	db "I picked the", $55
	db "wrong #MON!", $58
; 0x954b6 + 46 bytes

_UnnamedText_1d3c3: ; 0x954e4
	db $0, $53, ": Yeah! Am", $4f
	db "I great or what?", $58
; 0x954e4 + 30 bytes

_OaksLabRivalToughenUpText: ; 0x95502
	db $0, $53, ": Okay!", $4f
	db "I'll make my", $55
	db "#MON fight to", $55
	db "toughen it up!", $51
	db $52, "! Gramps!", $4f
	db "Smell you later!", $57
; 0x95502 + 79 bytes

_OaksLabText21: ; 0x95551
	db $0, $53, ": Gramps!", $57
; 0x95551 + 12 bytes

_OaksLabText22: ; 0x9555d
	db $0, $53, ": What did", $4f
	db "you call me for?", $57
; 0x9555d + 30 bytes

_OaksLabText23: ; 0x9557b
	db $0, "OAK: Oh right! I", $4f
	db "have a request", $55
	db "of you two.", $57
; 0x9557b + 45 bytes

_OaksLabText24: ; 0x955a8
	db $0, "On the desk there", $4f
	db "is my invention,", $55
	db "#DEX!", $51
	db "It automatically", $4f
	db "records data on", $55
	db "#MON you've", $55
	db "seen or caught!", $51
	db "It's a hi-tech", $4f
	db "encyclopedia!", $57
; 0x955a8 + 130 bytes

_OaksLabText25: ; 0x9562a
	db $0, "OAK: ", $52, " and", $4f
	db $53, "! Take", $55
	db "these with you!", $51
	db $52, " got", $4f
	db "#DEX from OAK!@@"
; 0x9562a + 58 bytes

_OaksLabText26: ; 0x95664
	db $0, "To make a complete", $4f
	db "guide on all the", $55
	db "#MON in the", $55
	db "world...", $51
	db "That was my dream!", $51
	db "But, I'm too old!", $4f
	db "I can't do it!", $51
	db "So, I want you two", $4f
	db "to fulfill my", $55
	db "dream for me!", $51
	db "Get moving, you", $4f
	db "two!", $51
	db "This is a great", $4f
	db "undertaking in", $55
	db "#MON history!", $57
; 0x95664 + 221 bytes

_OaksLabText27: ; 0x95741
	db $0, $53, ": Alright", $4f
	db "Gramps! Leave it", $55
	db "all to me!", $51
	db $52, ", I hate to", $4f
	db "say it, but I", $55
	db "don't need you!", $51
	db "I know! I'll", $4f
	db "borrow a TOWN MAP", $55
	db "from my sis!", $51
	db "I'll tell her not", $4f
	db "to lend you one,", $55
	db $52, "! Hahaha!", $57
; 0x95741 + 170 bytes

_UnnamedText_1d405: ; 0x957eb
	db $0, "I study #MON as", $4f
	db "PROF.OAK's AIDE.", $57
; 0x957eb + 33 bytes

_UnnamedText_441cc: ; 0x9580c
	db $0, "#DEX comp-", $4f
	db "letion is:", $51
	db "@"
; 0x9580c + 24 bytes

UnnamedText_95824: ; 0x95824
	TX_NUM $ffdb, 1, 3
	db $0, " #MON seen", $4f
	db "@"
; 0x95835

UnnamedText_95835: ; 0x95835
	TX_NUM $ffdc, 1, 3
	db $0, " #MON owned", $51
	db "PROF.OAK's", $4f
	db "Rating:", $58
; 0x95858

_UnnamedText_44201: ; 0x95858
	db $0, "You still have", $4f
	db "lots to do.", $55
	db "Look for #MON", $55
	db "in grassy areas!", $57
; 0x95858 + 59 bytes

_UnnamedText_44206: ; 0x95893
	db $0, "You're on the", $4f
	db "right track! ", $55
	db "Get a FLASH HM", $55
	db "from my AIDE!", $57
; 0x95893 + 57 bytes

_UnnamedText_4420b: ; 0x958cc
	db $0, "You still need", $4f
	db "more #MON!", $55
	db "Try to catch", $55
	db "other species!", $57
; 0x958cc + 55 bytes

_UnnamedText_44210: ; 0x95903
	db $0, "Good, you're", $4f
	db "trying hard!", $55
	db "Get an ITEMFINDER", $55
	db "from my AIDE!", $57
; 0x95903 + 58 bytes

_UnnamedText_44215: ; 0x9593d
	db $0, "Looking good!", $4f
	db "Go find my AIDE", $55
	db "when you get 50!", $57
; 0x9593d + 48 bytes

_UnnamedText_4421a: ; 0x9596d
	db $0, "You finally got at", $4f
	db "least 50 species!", $55
	db "Be sure to get", $55
	db "EXP.ALL from my", $55
	db "AIDE!", $57
; 0x9596d + 75 bytes

_UnnamedText_4421f: ; 0x959b8
	db $0, "Ho! This is geting", $4f
	db "even better!", $57
; 0x959b8 + 33 bytes

_UnnamedText_44224: ; 0x959d9
	db $0, "Very good!", $4f
	db "Go fish for some", $55
	db "marine #MON!", $57
; 0x959d9 + 42 bytes

_UnnamedText_44229: ; 0x95a03
	db $0, "Wonderful!", $4f
	db "Do you like to", $55
	db "collect things?", $57
; 0x95a03 + 43 bytes

_UnnamedText_4422e: ; 0x95a2e
	db $0, "I'm impressed!", $4f
	db "It must have been", $55
	db "difficult to do!", $57
; 0x95a2e + 50 bytes

_UnnamedText_44233: ; 0x95a60
	db $0, "You finally got at", $4f
	db "least 100 species!", $55
	db "I can't believe", $55
	db "how good you are!", $57
; 0x95a60 + 72 bytes

_UnnamedText_44238: ; 0x95aa8
	db $0, "You even have the", $4f
	db "evolved forms of", $55
	db "#MON! Super!", $57
; 0x95aa8 + 49 bytes

_UnnamedText_4423d: ; 0x95ad9
	db $0, "Excellent! Trade", $4f
	db "with friends to", $55
	db "get some more!", $57
; 0x95ad9 + 49 bytes

_UnnamedText_44242: ; 0x95b0a
	db $0, "Outstanding!", $4f
	db "You've become a", $55
	db "real pro at this!", $57
; 0x95b0a + 47 bytes

_UnnamedText_44247: ; 0x95b39
	db $0, "I have nothing", $4f
	db "left to say!", $55
	db "You're the", $55
	db "authority now!", $57
; 0x95b39 + 54 bytes

_UnnamedText_4424c: ; 0x95b6f
	db $0, "Your #DEX is", $4f
	db "entirely complete!", $55
	db "Congratulations!", $57
; 0x95b6f + 50 bytes

_ViridianPokeCenterText2: ; 0x95ba1
_ViridianPokeCenterText1: ; 0x95ba1
	db $0, "You can use that", $4f
	db "PC in the corner.", $51
	db "The receptionist", $4f
	db "told me. So kind!", $57

_ViridianPokeCenterText3: ; 0x95be8
	db $0, "There's a #MON", $4f
	db "CENTER in every", $55
	db "town ahead.", $51
	db "They don't charge", $4f
	db "any money either!", $57

_ViridianMartText1: ; 0x95c36
	db $0, "Okay! Say hi to", $4f
	db "PROF.OAK for me!", $57

_UnnamedText_1d4f5: ; 0x95c58
	db $0, "Hey! You came from", $4f
	db "PALLET TOWN?", $57
; 0x95c58 + 33 bytes

ViridianMartParcelQuestText: ; 0x95c79
	db $0, "You know PROF.", $4f
	db "OAK, right?", $51
	db "His order came in.", $4f
	db "Will you take it", $55
	db "to him?", $51
	db $52, " got", $4f
	db "OAK's PARCEL!@@"
; 0x95c79 + 92 bytes

_ViridianMartText2: ; 0x95cd5
	db $0, "This shop sells", $4f
	db "many ANTIDOTEs.", $57

_ViridianMartText3: ; 0x95cf6
	db $0, "No! POTIONs are", $4f
	db "all sold out.", $57

_SchoolText1: ; 0x95d15
	db $0, "Whew! I'm trying", $4f
	db "to memorize all", $55
	db "my notes.", $57

_SchoolText2: ; 0x95d40
	db $0, "Okay!", $51
	db "Be sure to read", $4f
	db "the blackboard", $55
	db "carefully!", $57

_ViridianHouseText1: ; 0x95d71
	db $0, "Coming up with", $4f
	db "nicknames is fun,", $55
	db "but hard.", $51
	db "Simple names are", $4f
	db "the easiest to", $55
	db "remember.", $57

_ViridianHouseText2: ; 0x95dc7
	db $0, "My Daddy loves", $4f
	db "#MON too.", $57

_UnnamedText_1d5b1: ; 0x95de1
	db $0, "SPEARY: Tetweet!", $57
; 0x95de1 + 18 bytes

_ViridianHouseText4: ; 0x95df3
	db $0, "SPEAROW", $4f
	db "Name: SPEARY", $57

_UnnamedText_74ace: ; 0x95e09
	db $0, "Fwahahaha! This is", $4f
	db "my hideout!", $51
	db "I planned to", $4f
	db "resurrect TEAM", $55
	db "ROCKET here!", $51
	db "But, you have", $4f
	db "caught me again!", $55
	db "So be it! This", $55
	db "time, I'm not", $55
	db "holding back!", $51
	db "Once more, you", $4f
	db "shall face", $55
	db "GIOVANNI, the", $55
	db "greatest trainer!", $57
; 0x95e09 + 204 bytes

_UnnamedText_74ad3: ; 0x95ed5
	db $0, "Ha!", $4f
	db "That was a truly", $55
	db "intense fight!", $55
	db "You have won!", $55
	db "As proof, here is", $55
	db "the EARTHBADGE!@@"
; 0x95ed5 + 85 bytes

_UnnamedText_74ad9: ; 0x95f2b
	db $0, "Having lost, I", $4f
	db "cannot face my", $55
	db "underlings!", $55
	db "TEAM ROCKET is", $55
	db "finished forever!", $51
	db "I will dedicate my", $4f
	db "life to the study", $55
	db "of #MON!", $51
	db "Let us meet again", $4f
	db "some day!", $55
	db "Farewell!@@"
; 0x95f2b + 160 bytes

_ViridianGymText12: ; 0x95fcc
	db $0, "The EARTHBADGE", $4f
	db "makes #MON of", $55
	db "any level obey!", $51
	db "It is evidence of", $4f
	db "your mastery as a", $55
	db "#MON trainer!", $51
	db "With it, you can", $4f
	db "enter the #MON", $55
	db "LEAGUE!", $51
	db "It is my gift for", $4f
	db "your #MON", $55
	db "LEAGUE challenge!", $57
; 0x95fcc + 182 bytes

_ReceivedTM27Text: ; 0x96082
	db $0, $52, " received", $4f
	db "TM27!@@"
; 0x96082 + 19 bytes

_TM27ExplanationText: ; 0x96095
	db $0, $51
	db "TM27 is FISSURE!", $4f
	db "It will take out", $55
	db "#MON with just", $55
	db "one hit!", $51
	db "I made it when I", $4f
	db "ran the GYM here,", $55
	db "too long ago...", $57
; 0x96095 + 111 bytes

_TM27NoRoomText: ; 0x96104
	db $0, "You do not have", $4f
	db "space for this!", $57
; 0x96104 + 33 bytes

_ViridianGymBattleText1: ; 0x96125
	db $0, "Heh! You must be", $4f
	db "running out of", $55
	db "steam by now!", $57
; 0x96125 + 47 bytes

_ViridianGymEndBattleText1: ; 0x96154
	db $0, "I", $4f
	db "ran out of gas!", $58
; 0x96154 + 19 bytes

_ViridianGymAfterBattleText1: ; 0x96167
	db $0, "You need power to", $4f
	db "keep up with our", $55
	db "GYM LEADER!", $57
; 0x96167 + 48 bytes

_ViridianGymBattleText2: ; 0x96197
	db $0, "Rrrroar! I'm", $4f
	db "working myself", $55
	db "into a rage!", $57
; 0x96197 + 41 bytes

_ViridianGymEndBattleText2: ; 0x961c0
	db $0, "Wargh!", $58
; 0x961c0 + 8 bytes

_ViridianGymAfterBattleText2: ; 0x961c8
	db $0, "I'm still not", $4f
	db "worthy!", $57
; 0x961c8 + 22 bytes

_ViridianGymBattleText3: ; 0x961de
	db $0, "#MON and I, we", $4f
	db "make wonderful", $55
	db "music together!", $57
; 0x961de + 47 bytes

_ViridianGymEndBattleText3: ; 0x9620d
	db $0, "You are in", $4f
	db "perfect harmony!", $58
; 0x9620d + 29 bytes

_ViridianGymAfterBattleText3: ; 0x9622a
	db $0, "Do you know the", $4f
	db "identity of our", $55
	db "GYM LEADER?", $57
; 0x9622a + 45 bytes

_ViridianGymBattleText4: ; 0x96257
	db $0, "Karate is the", $4f
	db "ultimate form of", $55
	db "martial arts!", $57
; 0x96257 + 46 bytes

_ViridianGymEndBattleText4: ; 0x96285
	db $0, "Atcho!", $58
; 0x96285 + 8 bytes

_ViridianGymAfterBattleText4: ; 0x9628d
	db $0, "If my #MON", $4f
	db "were as good at", $55
	db "Karate as I...", $57
; 0x9628d + 43 bytes

_ViridianGymBattleText5: ; 0x962b8
	db $0, "The truly talented", $4f
	db "win with style!", $57
; 0x962b8 + 36 bytes

_ViridianGymEndBattleText5: ; 0x962dc
	db $0, "I", $4f
	db "lost my grip!", $58
; 0x962dc + 17 bytes

_ViridianGymAfterBattleText5: ; 0x962ed
	db $0, "The LEADER will", $4f
	db "scold me!", $57
; 0x962ed + 27 bytes

_ViridianGymBattleText6: ; 0x96308
	db $0, "I'm the KARATE", $4f
	db "KING! Your fate", $55
	db "rests with me!", $57
; 0x96308 + 46 bytes

_ViridianGymEndBattleText6: ; 0x96336
	db $0, "Ayah!", $58
; 0x96336 + 7 bytes

_ViridianGymAfterBattleText6: ; 0x9633d
	db $0, "#MON LEAGUE?", $4f
	db "You? Don't get", $55
	db "cocky!", $57
; 0x9633d + 35 bytes

_ViridianGymBattleText7: ; 0x96360
	db $0, "Your #MON will", $4f
	db "cower at the", $55
	db "crack of my whip!", $57
; 0x96360 + 47 bytes

_ViridianGymEndBattleText7: ; 0x9638f
	db $0, "Yowch!", $4f
	db "Whiplash!", $58
; 0x9638f + 18 bytes

_ViridianGymAfterBattleText7: ; 0x963a1
	db $0, "Wait! I was just", $4f
	db "careless!", $57
; 0x963a1 + 28 bytes

_ViridianGymBattleText8: ; 0x963bd
	db $0, "VIRIDIAN GYM was", $4f
	db "closed for a long", $55
	db "time, but now our", $55
	db "LEADER is back!", $57
; 0x963bd + 70 bytes

_ViridianGymEndBattleText8: ; 0x96403
	db $0, "I", $4f
	db "was beaten?", $58
; 0x96403 + 15 bytes

_ViridianGymAfterBattleText8: ; 0x96412
	db $0, "You can go onto", $4f
	db "#MON LEAGUE", $55
	db "only by defeating", $55
	db "our GYM LEADER!", $57
; 0x96412 + 63 bytes

_UnnamedText_74bd4: ; 0x96451
	db $0, "Yo! Champ in", $4f
	db "making!", $51
	db "Even I don't know", $4f
	db "VIRIDIAN LEADER's", $55
	db "identity!", $51
	db "This will be the", $4f
	db "toughest of all", $55
	db "the GYM LEADERs!", $51
	db "I heard that the", $4f
	db "trainers here", $55
	db "like ground-type", $55
	db "#MON!", $57
; 0x96451 + 170 bytes

_UnnamedText_74bd9: ; 0x964fb
	db $0, "Blow me away!", $4f
	db "GIOVANNI was the", $55
	db "GYM LEADER here?", $57
; 0x964fb + 49 bytes

_UnnamedText_5c21a: ; 0x9652c
	db $0, "Come again!", $57
; 0x9652c + 13 bytes

_UnnamedText_5c21f: ; 0x96539
	db $0, "It's ¥50 for a", $4f
	db "child's ticket.", $51
	db "Would you like to", $4f
	db "come in?", $57
; 0x96539 + 57 bytes

_UnnamedText_5c224: ; 0x96572
	db $0, "Right, ¥50!", $4f
	db "Thank you!", $57
; 0x96572 + 24 bytes

_UnnamedText_5c229: ; 0x9658a
	db $0, "You don't have", $4f
	db "enough money.", $58
; 0x9658a + 29 bytes

_UnnamedText_5c22e: ; 0x965a7
	db $0, "You can't sneak", $4f
	db "in the back way!", $51
	db "Oh, whatever!", $4f
	db "Do you know what", $55
	db "AMBER is?", $57
; 0x965a7 + 74 bytes

_UnnamedText_5c233: ; 0x965f1
	db $0, "There's a lab", $4f
	db "somewhere trying", $55
	db "to resurrect", $55
	db "ancient #MON", $55
	db "from AMBER.", $57
; 0x965f1 + 69 bytes

_UnnamedText_5c238: ; 0x96636
	db $0, "AMBER is fossil-", $4f
	db "ized tree sap.", $57
; 0x96636 + 33 bytes

_UnnamedText_5c23d: ; 0x96657
	db $0, "Please go to the", $4f
	db "other side!", $57
; 0x96657 + 30 bytes

_UnnamedText_5c242: ; 0x96675
	db $0, "Take plenty of", $4f
	db "time to look!", $57
; 0x96675 + 30 bytes

_UnnamedText_5c251: ; 0x96693
	db $0, "That is one", $4f
	db "magnificent", $55
	db "fossil!", $57
; 0x96693 + 33 bytes

_UnnamedText_5c28e: ; 0x966b4
	db $0, "Ssh! I think that", $4f
	db "this chunk of", $55
	db "AMBER contains", $55
	db "#MON DNA!", $51
	db "It would be great", $4f
	db "if #MON could", $55
	db "be resurrected", $55
	db "from it!", $51
	db "But, my colleagues", $4f
	db "just ignore me!", $51
	db "So I have a favor", $4f
	db "to ask!", $51
	db "Take this to a", $4f
	db "#MON LAB and", $55
	db "get it examined!", $58
; 0x966b4 + 220 bytes

_ReceivedOldAmberText: ; 0x96790
	db $0, $52, " received", $4f
	db "OLD AMBER!@@"
; 0x96790 + 24 bytes

_UnnamedText_5c299: ; 0x967a8
	db $0, "Ssh! Get the OLD", $4f
	db "AMBER checked!", $57
; 0x967a8 + 33 bytes

_UnnamedText_5c29e: ; 0x967c9
	db $0, "You don't have", $4f
	db "space for this!", $57
; 0x967c9 + 31 bytes

_UnnamedText_5c2ad: ; 0x967e8
	db $0, "We are proud of 2", $4f
	db "fossils of very", $55
	db "rare, prehistoric", $55
	db "#MON!", $57
; 0x967e8 + 59 bytes

_UnnamedText_5c2bc: ; 0x96823
	db $0, "The AMBER is", $4f
	db "clear and gold!", $57
; 0x96823 + 30 bytes

_MuseumF2Text1: ; 0x96841
	db $0, "MOON STONE?", $51
	db "What's so special", $4f
	db "about it?", $57

_MuseumF2Text2: ; 0x96869
	db $0, "July 20, 1969!", $51
	db "The 1st lunar", $4f
	db "landing!", $51
	db "I bought a color", $4f
	db "TV to watch it!", $57

_MuseumF2Text3: ; 0x968b1
	db $0, "We have a space", $4f
	db "exhibit now.", $57

_MuseumF2Text4: ; 0x968cf
	db $0, "I want a PIKACHU!", $4f
	db "It's so cute!", $51
	db "I asked my Daddy", $4f
	db "to catch me one!", $57

_MuseumF2Text5: ; 0x96911
	db $0, "Yeah, a PIKACHU", $4f
	db "soon, I promise!", $57

_MuseumF2Text6: ; 0x96933
	db $0, "SPACE SHUTTLE", $4f
	db "COLUMBIA", $57

_MuseumF2Text7: ; 0x9694b
	db $0, "Meteorite that", $4f
	db "fell on MT.MOON.", $55
	db "(MOON STONE?)", $57

_UnnamedText_5c49e: ; 0x9697a
	db $0, "I'm BROCK!", $4f
	db "I'm PEWTER's GYM", $55
	db "LEADER!", $51
	db "I believe in rock", $4f
	db "hard defense and", $55
	db "determination!", $51
	db "That's why my", $4f
	db "#MON are all", $55
	db "the rock-type!", $51
	db "Do you still want", $4f
	db "to challenge me?", $55
	db "Fine then! Show", $55
	db "me your best!", $57
; 0x9697a + 190 bytes

SECTION "bank26",DATA,BANK[$26]

_UnnamedText_5c4a3: ; 0x98000
	db $0, "There are all", $4f
	db "kinds of trainers", $55
	db "in the world!", $51
	db "You appear to be", $4f
	db "very gifted as a", $55
	db "#MON trainer!", $51
	db "Go to the GYM in", $4f
	db "CERULEAN and test", $55
	db "your abilities!", $57
; 0x98000 + 146 bytes

_TM34PreReceiveText: ; 0x98092
	db $0, "Wait! Take this", $4f
	db "with you!", $57
; 0x98092 + 27 bytes

_ReceivedTM34Text: ; 0x980ad
	db $0, $52, " received", $4f
	db "TM34!@@"
; 0x980c0

_TM34ExplanationText: ; 0x980c0
	db $0, $51
	db "A TM contains a", $4f
	db "technique that", $55
	db "can be taught to", $55
	db "#MON!", $51
	db "A TM is good only", $4f
	db "once! So when you", $55
	db "use one to teach", $55
	db "a new technique,", $55
	db "pick the #MON", $55
	db "carefully!", $51
	db "TM34 contains", $4f
	db "BIDE!", $51
	db "Your #MON will", $4f
	db "absorb damage in", $55
	db "battle then pay", $55
	db "it back double!", $57
; 0x980c0 + 235 bytes

_TM34NoRoomText: ; 0x981ab
	db $0, "You don't have", $4f
	db "room for this!", $57
; 0x981ab + 30 bytes

_UnnamedText_5c4bc: ; 0x981c9
	db $0, "I took", $4f
	db "you for granted.", $51
	db "As proof of your", $4f
	db "victory, here's", $55
	db "the BOULDERBADGE!", $51
	db $52, " received", $4f
	db "the BOULDERBADGE!@@"
; 0x98232

_UnnamedText_5c4c1: ; 0x98232
	db $0, $51
	db "That's an official", $4f
	db "#MON LEAGUE", $55
	db "BADGE!", $51
	db "Its bearer's", $4f
	db "#MON become", $55
	db "more powerful!", $51
	db "The technique", $4f
	db "FLASH can now be", $55
	db "used any time!", $58
; 0x98232 + 124 bytes

_PewterGymBattleText1: ; 0x982ae
	db $0, "Stop right there,", $4f
	db "kid!", $51
	db "You're still light", $4f
	db "years from facing", $55
	db "BROCK!", $57
; 0x982ae + 67 bytes

_PewterGymEndBattleText1: ; 0x982f1
	db $0, "Darn!", $51
	db "Light years isn't", $4f
	db "time! It measures", $55
	db "distance!", $58
; 0x982f1 + 52 bytes

_PewterGymAfterBattleText1: ; 0x98325
	db $0, "You're pretty hot,", $4f
	db "but not as hot", $55
	db "as BROCK!", $57
; 0x98325 + 44 bytes

_UnnamedText_5c515: ; 0x98351
	db $0, "Hiya! I can tell", $4f
	db "you have what it", $55
	db "takes to become a", $55
	db "#MON champ!", $51
	db "I'm no trainer,", $4f
	db "but I can tell", $55
	db "you how to win!", $51
	db "Let me take you", $4f
	db "to the top!", $57
; 0x98351 + 139 bytes

_UnnamedText_5c51a: ; 0x983dc
	db $0, "All right! Let's", $4f
	db "get happening!", $58
; 0x983dc + 32 bytes

_UnnamedText_5c51f: ; 0x983fc
	db $0, "The 1st #MON", $4f
	db "out in a match is", $55
	db "at the top of the", $55
	db "#MON LIST!", $51
	db "By changing the", $4f
	db "order of #MON,", $55
	db "matches could be", $55
	db "made easier!", $57
; 0x983fc + 122 bytes

_UnnamedText_5c524: ; 0x98476
	db $0, "It's a free", $4f
	db "service! Let's", $55
	db "get happening!", $58
; 0x98476 + 41 bytes

_UnnamedText_5c529: ; 0x9849f
	db $0, "Just as I thought!", $4f
	db "You're #MON", $55
	db "champ material!", $57
; 0x9849f + 47 bytes

_PewterHouse1Text1: ; 0x984ce
	db $0, "NIDORAN: Bowbow!@@"

_PewterHouse1Text2: ; 0x984e1
	db $0, "NIDORAN sit!", $57

_PewterHouse1Text3: ; 0x984ef
	db $0, "Our #MON's an", $4f
	db "outsider, so it's", $55
	db "hard to handle.", $51
	db "An outsider is a", $4f
	db "#MON that you", $55
	db "get in a trade.", $51
	db "It grows fast, but", $4f
	db "it may ignore an", $55
	db "unskilled trainer", $55
	db "in battle!", $51
	db "If only we had", $4f
	db "some BADGEs...", $57

_UnnamedText_74cc6: ; 0x985ac
	db $0, "A shady, old man", $4f
	db "got me to buy", $55
	db "this really weird", $55
	db "fish #MON!", $51
	db "It's totally weak", $4f
	db "and it cost ¥500!", $57
; 0x985ac + 96 bytes

_UnnamedText_74cd5: ; 0x9860c
	db $0, "Good things can", $4f
	db "happen if you", $55
	db "raise #MON", $55
	db "diligently, even", $55
	db "the weak ones!", $57
; 0x9860c + 74 bytes

_PewterHouse2Text1: ; 0x98656
	db $0, "#MON learn new", $4f
	db "techniques as", $55
	db "they grow!", $51
	db "But, some moves", $4f
	db "must be taught by", $55
	db "the trainer!", $57

_PewterHouse2Text2: ; 0x986ae
	db $0, "#MON become", $4f
	db "easier to catch", $55
	db "when they are", $55
	db "hurt or asleep!", $51
	db "But, it's not a", $4f
	db "sure thing!", $57

_PewterPokecenterText1: ; 0x98704
	db $0, "What!?", $51
	db "TEAM ROCKET is", $4f
	db "at MT.MOON? Huh?", $55
	db "I'm on the phone!", $51
	db "Scram!", $57

_PewterPokecenterText5: ; 0x98744
	db $0, "JIGGLYPUFF: Puu", $4f
	db "pupuu!", $57
; 0x9875c

_UnnamedText_1d6ab: ; 0x9875c
	db $0, "Those miserable", $4f
	db "ROCKETs!", $51
	db "Look what they", $4f
	db "did here!", $51
	db "They stole a TM", $4f
	db "for teaching", $55
	db "#MON how to", $55
	db "DIG holes!", $51
	db "That cost me a", $4f
	db "bundle, it did!", $57
; 0x9875c + 134 bytes

_UnnamedText_1d6b0: ; 0x987e2
	db $0, "I figure what's", $4f
	db "lost is lost!", $51
	db "I decided to teach", $4f
	db "DIGLETT how to", $55
	db "DIG without a TM!", $57
; 0x987e2 + 82 bytes

_CeruleanHouseTrashedText2: ; 0x98834
	db $0, "TEAM ROCKET must", $4f
	db "be trying to DIG", $55
	db "their way into no", $55
	db "good!", $57

_CeruleanHouseTrashedText3: ; 0x9886f
	db $0, "TEAM ROCKET left", $4f
	db "a way out!", $57

_CeruleanHouse2Text1: ; 0x9888c
	db $0, "My husband likes", $4f
	db "trading #MON.", $51
	db "If you are a", $4f
	db "collector, would", $55
	db "you please trade", $55
	db "with him?", $57

_CeruleanPokecenterText1: ; 0x988e5
	db $0, "That BILL!", $51
	db "I heard that", $4f
	db "he'll do whatever", $55
	db "it takes to get", $55
	db "rare #MON!", $57

_CeruleanPokecenterText3: ; 0x9892a
	db $0, "Have you heard", $4f
	db "about BILL?", $51
	db "Everyone calls", $4f
	db "him a #MANIAC!", $51
	db "I think people", $4f
	db "are just jealous", $55
	db "of BILL, though.", $51
	db "Who wouldn't want", $4f
	db "to boast about", $55
	db "their #MON?", $57

_UnnamedText_5c7be: ; 0x989c1
	db $0, "Hi, you're a new", $4f
	db "face!", $51
	db "Trainers who want", $4f
	db "to turn pro have", $55
	db "to have a policy", $55
	db "about #MON!", $51
	db "What is your", $4f
	db "approach when you", $55
	db "catch #MON?", $51
	db "My policy is an", $4f
	db "all-out offensive", $55
	db "with water-type", $55
	db "#MON!", $57
; 0x989c1 + 186 bytes

_UnnamedText_5c7c3: ; 0x98a7b
	db $0, "TM11 teaches", $4f
	db "BUBBLEBEAM!", $51
	db "Use it on an", $4f
	db "aquatic #MON!", $57
; 0x98a7b + 53 bytes

_UnnamedText_5c7c8: ; 0x98ab0
	db $0, "The CASCADEBADGE", $4f
	db "makes all #MON", $55
	db "up to L30 obey!", $51
	db "That includes", $4f
	db "even outsiders!", $51
	db "There's more, you", $4f
	db "can now use CUT", $55
	db "any time!", $51
	db "You can CUT down", $4f
	db "small bushes to", $55
	db "open new paths!", $51
	db "You can also have", $4f
	db "my favorite TM!", $57
; 0x98ab0 + 205 bytes

_ReceivedTM11Text: ; 0x98b7d
	db $0, $52, " received", $4f
	db "TM11!@@"
; 0x98b90

_UnnamedText_5c7d3: ; 0x98b90
	db $0, "You better make", $4f
	db "room for this!", $57
; 0x98b90 + 32 bytes

_UnnamedText_5c7d8: ; 0x98bb0
	db $0, "Wow!", $4f
	db "You're too much!", $51
	db "All right!", $51
	db "You can have the", $4f
	db "CASCADEBADGE to", $55
	db "show you beat me!@@"
; 0x98c05

_CeruleanGymBattleText1: ; 0x98c05
	db $0, "I'm more than good", $4f
	db "enough for you!", $51
	db "MISTY can wait!", $57
; 0x98c05 + 51 bytes

_CeruleanGymEndBattleText1: ; 0x98c38
	db $0, "You", $4f
	db "overwhelmed me!", $58
; 0x98c38 + 21 bytes

_CeruleanGymAfterBattleText1: ; 0x98c4d
	db $0, "You have to face", $4f
	db "other trainers to", $55
	db "find out how good", $55
	db "you really are.", $57
; 0x98c4d + 70 bytes

_CeruleanGymBattleText2: ; 0x98c93
	db $0, "Splash!", $51
	db "I'm first up!", $4f
	db "Let's do it!", $57
; 0x98c93 + 34 bytes

_CeruleanGymEndBattleText2: ; 0x98cb5
	db $0, "That", $4f
	db "can't be!", $58
; 0x98cb5 + 15 bytes

_CeruleanGymAfterBattleText2: ; 0x98cc4
	db $0, "MISTY is going to", $4f
	db "keep improving!", $51
	db "She won't lose to", $4f
	db "someone like you!", $57
; 0x98cc4 + 70 bytes

_UnnamedText_5c82a: ; 0x98d0a
	db $0, "Yo! Champ in", $4f
	db "making!", $51
	db "Here's my advice!", $51
	db "The LEADER, MISTY,", $4f
	db "is a pro who uses", $55
	db "water #MON!", $51
	db "You can drain all", $4f
	db "their water with", $55
	db "plant #MON!", $51
	db "Or, zap them with", $4f
	db "electricity!", $57
; 0x98d0a + 166 bytes

_UnnamedText_5c82f: ; 0x98db0
	db $0, "You beat MISTY!", $4f
	db "What'd I tell ya?", $51
	db "You and me kid,", $4f
	db "we make a pretty", $55
	db "darn good team!", $57
; 0x98db0 + 83 bytes

_UnnamedText_1d810: ; 0x98e03
	db $0, "Hi! Welcome to", $4f
	db "our BIKE SHOP.", $51
	db "Have we got just", $4f
	db "the BIKE for you!", $58
; 0x98e03 + 66 bytes

_UnnamedText_1d815: ; 0x98e45
	db $0, "It's a cool BIKE!", $4f
	db "Do you want it?", $57
; 0x98e45 + 34 bytes

_UnnamedText_1d81a: ; 0x98e67
	db $0, "Sorry! You can't", $4f
	db "afford it!", $58
; 0x98e67 + 28 bytes

_UnnamedText_1d81f: ; 0x98e83
	db $0, "Oh, that's...", $51
	db "A BIKE VOUCHER!", $51
	db "OK! Here you go!", $58
; 0x98e83 + 47 bytes

_UnnamedText_1d824: ; 0x98eb2
	db $0, $52, " exchanged", $4f
	db "the BIKE VOUCHER", $55
	db "for a BICYCLE.@@"
; 0x98ee0

_UnnamedText_1d82a: ; 0x98ee0
	db $0, "Come back again", $4f
	db "some time!", $57
; 0x98ee0 + 28 bytes

_UnnamedText_1d82f: ; 0x98efc
	db $0, "How do you like", $4f
	db "your new BICYCLE?", $51
	db "You can take it", $4f
	db "on CYCLING ROAD", $55
	db "and in caves!", $57
; 0x98efc + 81 bytes

_UnnamedText_1d834: ; 0x98f4d
	db $0, "You better make", $4f
	db "room for this!", $57
; 0x98f4d + 32 bytes

_UnnamedText_1d843: ; 0x98f6d
	db $0, "A plain city BIKE", $4f
	db "is good enough", $55
	db "for me!", $51
	db "You can't put a", $4f
	db "shopping basket", $55
	db "on an MTB!", $57
; 0x98f6d + 84 bytes

_UnnamedText_1d85c: ; 0x98fc1
	db $0, "These BIKEs are", $4f
	db "cool, but they're", $55
	db "way expensive!", $57
; 0x98fc1 + 49 bytes

_UnnamedText_1d861: ; 0x98ff2
	db $0, "Wow. Your BIKE is", $4f
	db "really cool!", $57
; 0x98ff2 + 32 bytes

_CeruleanMartText2: ; 0x99012
	db $0, "Use REPEL to keep", $4f
	db "bugs and weak", $55
	db "#MON away.", $51
	db "Put your strongest", $4f
	db "#MON at the", $55
	db "top of the list", $55
	db "for best results!", $57

_CeruleanMartText3: ; 0x9907f
	db $0, "Have you seen any", $4f
	db "RARE CANDY?", $51
	db "It's supposed to", $4f
	db "make #MON go", $55
	db "up one level!", $57

_UnnamedText_74e77: ; 0x990c9
	db $0, "#MON BADGEs", $4f
	db "are owned only by", $55
	db "skilled trainers.", $51
	db "I see you have", $4f
	db "at least one.", $51
	db "Those BADGEs have", $4f
	db "amazing secrets!", $58
; 0x990c9 + 113 bytes

_UnnamedText_74e7c: ; 0x9913a
	db $0, "Now then...", $51
	db "Which of the 8", $4f
	db "BADGEs should I", $55
	db "describe?", $57
; 0x9913a + 54 bytes

_UnnamedText_74e81: ; 0x99170
	db $0, "Come visit me any", $4f
	db "time you wish.", $57
; 0x99170 + 34 bytes

_UnnamedText_74e96: ; 0x99192
	db $0, "The ATTACK of all", $4f
	db "#MON increases", $55
	db "a little bit.", $51
	db "It also lets you", $4f
	db "use FLASH any", $55
	db "time you desire.", $58
; 0x99192 + 96 bytes

_UnnamedText_74e9b: ; 0x991f2
	db $0, "#MON up to L30", $4f
	db "will obey you.", $51
	db "Any higher, they", $4f
	db "become unruly!", $51
	db "It also lets you", $4f
	db "use CUT outside", $55
	db "of battle.", $58
; 0x991f2 + 107 bytes

_UnnamedText_74ea0: ; 0x9925d
	db $0, "The SPEED of all", $4f
	db "#MON increases", $55
	db "a little bit.", $51
	db "It also lets you", $4f
	db "use FLY outside", $55
	db "of battle.", $58
; 0x9925d + 91 bytes

_UnnamedText_74ea5: ; 0x992b8
	db $0, "#MON up to L50", $4f
	db "will obey you.", $51
	db "Any higher, they", $4f
	db "become unruly!", $51
	db "It also lets you", $4f
	db "use STRENGTH out-", $55
	db "side of battle.", $58
; 0x992b8 + 114 bytes

_UnnamedText_74eaa: ; 0x9932a
	db $0, "The DEFENSE of all", $4f
	db "#MON increases", $55
	db "a little bit.", $51
	db "It also lets you", $4f
	db "use SURF outside", $55
	db "of battle.", $58
; 0x9932a + 94 bytes

_UnnamedText_74eaf: ; 0x99388
	db $0, "#MON up to L70", $4f
	db "will obey you.", $51
	db "Any higher, they", $4f
	db "become unruly!", $58
; 0x99388 + 63 bytes

_UnnamedText_74eb4: ; 0x993c7
	db $0, "Your #MON's", $4f
	db "SPECIAL abilities", $55
	db "increase a bit.", $58
; 0x993c7 + 46 bytes

_UnnamedText_74eb9: ; 0x993f5
	db $0, "All #MON will", $4f
	db "obey you!", $58
; 0x993f5 + 25 bytes

_LavenderPokecenterText4:
_LavenderPokecenterText2:
_LavenderPokecenterText1: ; 0x9940e
	db $0, "TEAM ROCKET will", $4f
	db "do anything for", $55
	db "the sake of gold!", $57

_LavenderPokecenterText3: ; 0x99442
	db $0, "I saw CUBONE's", $4f
	db "mother die trying", $55
	db "to escape from", $55
	db "TEAM ROCKET!", $57

_PokemonTower1Text1: ; 0x9947f
	db $0, "#MON TOWER was", $4f
	db "erected in the", $55
	db "memory of #MON", $55
	db "that had died.", $57

_PokemonTower1Text2: ; 0x994bc
	db $0, "Did you come to", $4f
	db "pay respects?", $55
	db "Bless you!", $57

_PokemonTower1Text3: ; 0x994e6
	db $0, "I came to pray", $4f
	db "for my CLEFAIRY.", $51
	db "Sniff! I can't", $4f
	db "stop crying...", $57

_PokemonTower1Text4: ; 0x99524
	db $0, "My GROWLITHE...", $4f
	db "Why did you die?", $57

_PokemonTower1Text5: ; 0x99546
	db $0, "I am a CHANNELER!", $4f
	db "There are spirits", $55
	db "up to mischief!", $57

_UnnamedText_6062d: ; 0x9957b
	db $0, $53, ": Hey,", $4f
	db $52, "! What", $55
	db "brings you here?", $55
	db "Your #MON", $55
	db "don't look dead!", $51
	db "I can at least", $4f
	db "make them faint!", $55
	db "Let's go, pal!", $57
; 0x9957b + 106 bytes

_UnnamedText_60632: ; 0x995e5
	db $0, "What?", $4f
	db "You stinker!", $51
	db "I took it easy on", $4f
	db "you too!", $58
; 0x995e5 + 47 bytes

_UnnamedText_60637: ; 0x99614
	db $0, $53, ": Well,", $4f
	db "look at all your", $55
	db "wimpy #MON!", $51
	db "Toughen them up a", $4f
	db "bit more!", $58
; 0x99614 + 67 bytes

_UnnamedText_6063c: ; 0x99657
	db $0, "How's your #DEX", $4f
	db "coming, pal?", $55
	db "I just caught a", $55
	db "CUBONE!", $51
	db "I can't find the", $4f
	db "grown-up MAROWAK", $55
	db "yet!", $51
	db "I doubt there are", $4f
	db "any left! Well, I", $55
	db "better get going!", $55
	db "I've got a lot to", $55
	db "accomplish, pal!", $51
	db "Smell ya later!", $57
; 0x99657 + 195 bytes

_PokemonTower2Text2: ; 0x9971a
	db $0, "Even we could not", $4f
	db "identify the", $55
	db "wayward GHOSTs!", $51
	db "A SILPH SCOPE", $4f
	db "might be able to", $55
	db "unmask them.", $57

_PokemonTower3BattleText1: ; 0x99776
	db $0, "Urrg...Awaa...", $4f
	db "Huhu...graa..", $57
; 0x99776 + 30 bytes

_PokemonTower3EndBattleText1: ; 0x99794
	db $0, "Hwa!", $4f
	db "I'm saved!", $58
; 0x99794 + 16 bytes

_PokemonTower3AfterBattleText1: ; 0x997a4
	db $0, "The GHOSTs can be", $4f
	db "identified by the", $55
	db "SILPH SCOPE.", $57
; 0x997a4 + 50 bytes

_PokemonTower3BattleText2: ; 0x997d6
	db $0, "Kekeke....", $4f
	db "Kwaaah!", $57
; 0x997d6 + 20 bytes

_PokemonTower3EndBattleText2: ; 0x997ea
	db $0, "Hmm?", $4f
	db "What am I doing?", $58
; 0x997ea + 23 bytes

_PokemonTower3AfterBattleText2: ; 0x99801
	db $0, "Sorry! I was", $4f
	db "possessed!", $57
; 0x99801 + 25 bytes

_PokemonTower3BattleText3: ; 0x9981a
	db $0, "Be gone!", $4f
	db "Evil spirit!", $57
; 0x9981a + 23 bytes

_PokemonTower3EndBattleText3: ; 0x99831
	db $0, "Whew!", $4f
	db "The spirit left!", $58
; 0x99831 + 24 bytes

_PokemonTower3AfterBattleText3: ; 0x99849
	db $0, "My friends were", $4f
	db "possessed too!", $57
; 0x99849 + 32 bytes

_PokemonTower4BattleText1: ; 0x99869
	db $0, "GHOST! No!", $4f
	db "Kwaaah!", $57
; 0x99869 + 20 bytes

_PokemonTower4EndBattleText1: ; 0x9987d
	db $0, "Where", $4f
	db "is the GHOST?", $58
; 0x9987d + 21 bytes

_PokemonTower4AfterBattleText1: ; 0x99892
	db $0, "I must have been", $4f
	db "dreaming...", $57
; 0x99892 + 30 bytes

_PokemonTower4BattleText2: ; 0x998b0
	db $0, "Be cursed with", $4f
	db "me! Kwaaah!", $57
; 0x998b0 + 28 bytes

_PokemonTower4EndBattleText2: ; 0x998cc
	db $0, "What!", $58
; 0x998cc + 7 bytes

_PokemonTower4AfterBattleText2: ; 0x998d3
	db $0, "We can't crack", $4f
	db "the identity of", $55
	db "the GHOSTs.", $57
; 0x998d3 + 43 bytes

_PokemonTower4BattleText3: ; 0x998fe
	db $0, "Huhuhu...", $4f
	db "Beat me not!", $57
; 0x998fe + 24 bytes

_PokemonTower4EndBattleText3: ; 0x99916
	db $0, "Huh?", $4f
	db "Who? What?", $58
; 0x99916 + 17 bytes

_PokemonTower4AfterBattleText3: ; 0x99927
	db $0, "May the departed", $4f
	db "souls of #MON", $55
	db "rest in peace...", $57
; 0x99927 + 49 bytes

_PokemonTower5Text1: ; 0x99958
	db $0, "Come, child! I", $4f
	db "sealed this space", $55
	db "with white magic!", $51
	db "You can rest here!", $57

_PokemonTower5BattleText1: ; 0x9999f
	db $0, "Give...me...", $4f
	db "your...soul...", $57
; 0x9999f + 29 bytes

_PokemonTower5EndBattleText1: ; 0x999bc
	db $0, "Gasp!", $58
; 0x999bc + 7 bytes

_PokemonTower5AfterBattleText1: ; 0x999c3
	db $0, "I was under", $4f
	db "possession!", $57
; 0x999c3 + 25 bytes

_PokemonTower5BattleText2: ; 0x999dc
	db $0, "You...shall...", $4f
	db "join...us...", $57
; 0x999dc + 29 bytes

_PokemonTower5EndBattleText2: ; 0x999f9
	db $0, "What", $4f
	db "a nightmare!", $58
; 0x999f9 + 19 bytes

_PokemonTower5AfterBattleText2: ; 0x99a0c
	db $0, "I was possessed!", $57
; 0x99a0c + 18 bytes

_PokemonTower5BattleText3: ; 0x99a1e
	db $0, "Zombies!", $57
; 0x99a1e + 10 bytes

_PokemonTower5EndBattleText3: ; 0x99a28
	db $0, "Ha?", $58
; 0x99a28 + 5 bytes

_PokemonTower5AfterBattleText3: ; 0x99a2d
	db $0, "I regained my", $4f
	db "senses!", $57
; 0x99a2d + 23 bytes

_PokemonTower5BattleText4: ; 0x99a44
	db $0, "Urgah...", $4f
	db "Urff....", $57
; 0x99a44 + 19 bytes

_PokemonTower5EndBattleText4: ; 0x99a57
	db $0, "Whoo!", $58
; 0x99a57 + 7 bytes

_PokemonTower5AfterBattleText4: ; 0x99a5e
	db $0, "I fell to evil", $4f
	db "spirits despite", $55
	db "my training!", $57
; 0x99a5e + 45 bytes

_UnnamedText_60a43: ; 0x99a8b
	db $0, "Entered purified,", $4f
	db "protected zone!", $51
	db $52, "'s #MON", $4f
	db "are fully healed!", $57
; 0x99a8b + 61 bytes

_UnnamedText_60c1f: ; 0x99ac8
	db $0, "The GHOST was the", $4f
	db "restless soul of", $55
	db "CUBONE's mother!", $57
; 0x99ac8 + 52 bytes

_UnnamedText_60c24: ; 0x99afc
	db $0, "The mother's soul", $4f
	db "was calmed.", $51
	db "It departed to", $4f
	db "the afterlife!", $57
; 0x99afc + 60 bytes

_PokemonTower6BattleText1: ; 0x99b38
	db $0, "Give...me...", $4f
	db "blood...", $57
; 0x99b38 + 23 bytes

_PokemonTower6EndBattleText1: ; 0x99b4f
	db $0, "Groan!", $58
; 0x99b4f + 8 bytes

_PokemonTower6AfterBattleText1: ; 0x99b57
	db $0, "I feel anemic and", $4f
	db "weak...", $57
; 0x99b57 + 27 bytes

_PokemonTower6BattleText2: ; 0x99b72
	db $0, "Urff... Kwaah!", $57
; 0x99b72 + 16 bytes

_PokemonTower6EndBattleText2: ; 0x99b82
	db $0, "Some-", $4f
	db "thing fell out!", $58
; 0x99b82 + 23 bytes

_PokemonTower6AfterBattleText2: ; 0x99b99
	db $0, "Hair didn't fall", $4f
	db "out! It was an", $55
	db "evil spirit!", $57
; 0x99b99 + 45 bytes

_PokemonTower6BattleText3: ; 0x99bc6
	db $0, "Ke..ke...ke...", $4f
	db "ke..ke...ke!!", $57
; 0x99bc6 + 30 bytes

_PokemonTower6EndBattleText3: ; 0x99be4
	db $0, "Keee!", $58
; 0x99be4 + 7 bytes

_PokemonTower6AfterBattleText3: ; 0x99beb
	db $0, "What's going on", $4f
	db "here?", $57
; 0x99beb + 22 bytes

_UnnamedText_60c56: ; 0x99c01
	db $0, "Be gone...", $4f
	db "Intruders...", $57
; 0x99c01 + 25 bytes

_UnnamedText_60ec4: ; 0x99c1a
	db $0, "MR.FUJI: Heh? You", $4f
	db "came to save me?", $51
	db "Thank you. But, I", $4f
	db "came here of my", $55
	db "own free will.", $51
	db "I came to calm", $4f
	db "the soul of", $55
	db "CUBONE's mother.", $51
	db "I think MAROWAK's", $4f
	db "spirit has gone", $55
	db "to the afterlife.", $51
	db "I must thank you", $4f
	db "for your kind", $55
	db "concern!", $51
	db "Follow me to my", $4f
	db "home, #MON", $55
	db "HOUSE at the foot", $55
	db "of this tower.", $57
; 0x99c1a + 279 bytes

_PokemonTower7BattleText1: ; 0x99d31
	db $0, "What do you want?", $4f
	db "Why are you here?", $57
; 0x99d31 + 37 bytes

_PokemonTower7EndBattleText1: ; 0x99d56
	db $0, "I give up!", $58
; 0x99d56 + 12 bytes

_PokemonTower7AfterBattleText1: ; 0x99d62
	db $0, "I'm not going to", $4f
	db "forget this!", $57
; 0x99d62 + 30 bytes

_PokemonTower7BattleText2: ; 0x99d80
	db $0, "This old guy came", $4f
	db "and complained", $55
	db "about us harming", $55
	db "useless #MON!", $51
	db "We're talking it", $4f
	db "over as adults!", $57
; 0x99d80 + 97 bytes

_PokemonTower7EndBattleText2: ; 0x99de1
	db $0, "Please!", $4f
	db "No more!", $58
; 0x99de1 + 18 bytes

_PokemonTower7AfterBattleText2: ; 0x99df3
	db $0, "#MON are only", $4f
	db "good for making", $55
	db "money!", $51
	db "Stay out of our", $4f
	db "business!", $57
; 0x99df3 + 64 bytes

_PokemonTower7BattleText3: ; 0x99e33
	db $0, "You're not saving", $4f
	db "anyone, kid!", $57
; 0x99e33 + 31 bytes

_PokemonTower7EndBattleText3: ; 0x99e52
	db $0, "Don't", $4f
	db "fight us ROCKETs!", $58
; 0x99e52 + 24 bytes

_PokemonTower7AfterBattleText3: ; 0x99e6a
	db $0, "You're not getting", $4f
	db "away with this!", $57
; 0x99e6a + 35 bytes

_UnnamedText_1d8d1: ; 0x99e8d
	db $0, "That's odd, MR.FUJI", $4f
	db "isn't here.", $55
	db "Where'd he go?", $57
; 0x99e8d + 45 bytes

_UnnamedText_1d8d6: ; 0x99eba
	db $0, "MR.FUJI had been", $4f
	db "praying alone for", $55
	db "CUBONE's mother.", $57
; 0x99eba + 52 bytes

_UnnamedText_1d8f4: ; 0x99eee
	db $0, "This is really", $4f
	db "MR.FUJI's house.", $51
	db "He's really kind!", $51
	db "He looks after", $4f
	db "abandoned and", $55
	db "orphaned #MON!", $57
; 0x99eee + 93 bytes

_UnnamedText_1d8f9: ; 0x99f4b
	db $0, "It's so warm!", $4f
	db "#MON are so", $55
	db "nice to hug!", $57
; 0x99f4b + 39 bytes

_LavenderHouse1Text3: ; 0x99f72
	db $0, "PSYDUCK: Gwappa!@@"

_LavenderHouse1Text4: ; 0x99f85
	db $0, "NIDORINO: Gaoo!@@"

_UnnamedText_1d94c: ; 0x99f97
	db $0, "MR.FUJI: ", $52, ".", $51
	db "Your #DEX quest", $4f
	db "may fail without", $55
	db "love for your", $55
	db "#MON.", $51
	db "I think this may", $4f
	db "help your quest.", $58
; 0x99f97 + 100 bytes

_ReceivedFluteText: ; 0x99ffb
	db $0, $52, " received", $4f
	db "a @"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9a011

_FluteExplanationText: ; 0x9a011
	db $0, $51
	db "Upon hearing #", $4f
	db "FLUTE, sleeping", $55
	db "#MON will", $55
	db "spring awake.", $51
	db "It works on all", $4f
	db "sleeping #MON.", $57
; 0x9a011 + 88 bytes

_FluteNoRoomText: ; 0x9a069
	db $0, "You must make", $4f
	db "room for this!", $57
; 0x9a069 + 30 bytes

_MrFujiAfterFluteText: ; 0x9a087
	db $0, "MR.FUJI: Has my", $4f
	db "FLUTE helped you?", $57
; 0x9a087 + 35 bytes

_LavenderHouse1Text6: ; 0x9a0aa
	db $0, "#MON Monthly", $4f
	db "Grand Prize", $55
	db "Drawing!", $51
	db "The application", $4f
	db "form is...", $51
	db "Gone! It's been", $4f
	db "clipped out!", $57

_LavenderMartText2: ; 0x9a104
	db $0, "I'm searching for", $4f
	db "items that raise", $55
	db "the abilities of", $55
	db "#MON during a", $55
	db "single battle.", $51
	db "X ATTACK, X", $4f
	db "DEFEND, X SPEED", $55
	db "and X SPECIAL are", $55
	db "what I'm after.", $51
	db "Do you know where", $4f
	db "I can get them?", $57

_UnnamedText_5c953: ; 0x9a1b4
	db $0, "You know REVIVE?", $4f
	db "It revives any", $55
	db "fainted #MON!", $57
; 0x9a1b4 + 47 bytes

_UnnamedText_5c958: ; 0x9a1e3
	db $0, "I found a NUGGET", $4f
	db "in the mountains.", $51
	db "I thought it was", $4f
	db "useless, but it", $55
	db "sold for ¥5000!", $57
; 0x9a1e3 + 85 bytes

_LavenderHouse2Text1: ; 0x9a238
	db $0, "CUBONE: Kyarugoo!@@"

_UnnamedText_1d9dc: ; 0x9a24c
	db $0, "I hate those", $4f
	db "horrible ROCKETs!", $51
	db "That poor CUBONE's", $4f
	db "mother...", $51
	db "It was killed", $4f
	db "trying to escape", $55
	db "from TEAM ROCKET!", $57
; 0x9a24c + 109 bytes

_UnnamedText_1d9e1: ; 0x9a2b9
	db $0, "The GHOST of", $4f
	db "#MON TOWER is", $55
	db "gone!", $51
	db "Someone must have", $4f
	db "soothed its", $55
	db "restless soul!", $57
; 0x9a2b9 + 79 bytes

_UnnamedText_1dab3: ; 0x9a308
	db $0, "Hello, hello!", $4f
	db "I am the official", $55
	db "NAME RATER!", $51
	db "Want me to rate", $4f
	db "the nicknames of", $55
	db "your #MON?", $57
; 0x9a308 + 89 bytes

_UnnamedText_1dab8: ; 0x9a361
	db $0, "Which #MON", $4f
	db "should I look at?", $58
; 0x9a361 + 30 bytes

_UnnamedText_1dabd: ; 0x9a37f
	TX_RAM $cd6d
	db $0, ", is it?", $4f
	db "That is a decent", $55
	db "nickname!", $51
	db "But, would you", $4f
	db "like me to give", $55
	db "it a nicer name?", $51
	db "How about it?", $57
; 0x9a37f + 102 bytes

_UnnamedText_1dac2: ; 0x9a3e5
	db $0, "Fine! What should", $4f
	db "we name it?", $58
; 0x9a3e5 + 31 bytes

_UnnamedText_1dac7: ; 0x9a404
	db $0, "OK! This #MON", $4f
	db "has been renamed", $55
	db "@"
; 0x9a404 + 33 bytes

UnnamedText_9a425: ; 0x9a425
	TX_RAM $cee9
	db $0, "!", $51
	db "That's a better", $4f
	db "name than before!", $57
; 0x9a44c

_UnnamedText_1dacc: ; 0x9a44c
	db $0, "Fine! Come any", $4f
	db "time you like!", $57
; 0x9a44c + 31 bytes

_UnnamedText_1dad1: ; 0x9a46b
	TX_RAM $cd6d
	db $0, ", is it?", $4f
	db "That is a truly", $55
	db "impeccable name!", $51
	db "Take good care of", $4f
	db "@"
	TX_RAM $cd6d
	db $0, "!", $57
; 0x9a4b2

_VermilionPokecenterText2:
_VermilionPokecenterText1: ; 0x9a4b2
	db $0, "Even if they are", $4f
	db "the same level,", $55
	db "#MON can have", $55
	db "very different", $55
	db "abilities.", $51
	db "A #MON raised", $4f
	db "by a trainer is", $55
	db "stronger than one", $55
	db "in the wild.", $57

_VermilionPokecenterText3: ; 0x9a539
	db $0, "My #MON was", $4f
	db "poisoned! It", $55
	db "fainted while we", $55
	db "were walking!", $57

_UnnamedText_59bb7: ; 0x9a572
	db $0, "Won't you admire", $4f
	db "my PIKACHU's", $55
	db "adorable tail?", $57
; 0x9a572 + 44 bytes

_UnnamedText_59bbc: ; 0x9a59e
	db $0, "Humph! My PIKACHU", $4f
	db "is twice as cute", $55
	db "as that one!", $57
; 0x9a59e + 49 bytes

_UnnamedText_59be4: ; 0x9a5cf
	db $0, "I just love my", $4f
	db "SEEL!", $51
	db "It squeals when I", $4f
	db "hug it!", $57
; 0x9a5cf + 48 bytes

_UnnamedText_59be9: ; 0x9a5ff
	db $0, "Oh dear!", $51
	db "My SEEL is far", $4f
	db "more attractive!", $57
; 0x9a5ff + 42 bytes

_UnnamedText_59c00: ; 0x9a629
	db $0, "PIKACHU: Chu!", $4f
	db "Pikachu!", $57
; 0x9a629 + 24 bytes

_UnnamedText_59c17: ; 0x9a641
	db $0, "SEEL: Kyuoo!", $57
; 0x9a641 + 14 bytes

_UnnamedText_59c65: ; 0x9a64f
	db $0, "I chair the", $4f
	db "#MON Fan Club!", $51
	db "I have collected", $4f
	db "over 100 #MON!", $51
	db "I'm very fussy", $4f
	db "when it comes to", $55
	db "#MON!", $51
	db "So...", $51
	db "Did you come", $4f
	db "visit to hear", $55
	db "about my #MON?", $57
; 0x9a64f + 145 bytes

_UnnamedText_59c6a: ; 0x9a6e0
	db $0, "Good!", $4f
	db "Then listen up!", $51
	db "My favorite", $4f
	db "RAPIDASH...", $51
	db "It...cute...", $4f
	db "lovely...smart...", $55
	db "plus...amazing...", $55
	db "you think so?...", $55
	db "oh yes...it...", $55
	db "stunning...", $55
	db "kindly...", $55
	db "love it!", $51
	db "Hug it...when...", $55
	db "sleeping...warm", $55
	db "and cuddly...", $55
	db "spectacular...", $55
	db "ravishing...", $55
	db "...Oops! Look at", $55
	db "the time! I kept", $55
	db "you too long!", $51
	db "Thanks for hearing", $4f
	db "me out! I want", $55
	db "you to have this!", $58
; 0x9a6e0 + 334 bytes

_ReceivedBikeVoucherText: ; 0x9a82e
	db $0, $52, " received", $4f
	db "a @"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9a844

_UnnamedText_59c74: ; 0x9a844
	db $0, $51
	db "Exchange that for", $4f
	db "a BICYCLE!", $51
	db "Don't worry, my", $4f
	db "FEAROW will FLY", $55
	db "me anywhere!", $51
	db "So, I don't need a", $4f
	db "BICYCLE!", $51
	db "I hope you like", $4f
	db "cycling!", $57
; 0x9a844 + 127 bytes

_UnnamedText_59c79: ; 0x9a8c3
	db $0, "Oh. Come back", $4f
	db "when you want to", $55
	db "hear my story!", $57
; 0x9a8c3 + 47 bytes

_UnnamedText_59c7e: ; 0x9a8f2
	db $0, "Hello, ", $52, "!", $51
	db "Did you come see", $4f
	db "me about my", $55
	db "#MON again?", $51
	db "No? Too bad!", $57
; 0x9a8f2 + 65 bytes

_UnnamedText_59c83: ; 0x9a933
	db $0, "Make room for", $4f
	db "this!", $57
; 0x9a933 + 21 bytes

_FanClubText6: ; 0x9a948
	db $0, "Our Chairman is", $4f
	db "very vocal about", $55
	db "#MON.", $57

_FanClubText7: ; 0x9a970
	db $0, "Let's all listen", $4f
	db "politely to other", $55
	db "trainers!", $57

_FanClubText8: ; 0x9a99d
	db $0, "If someone brags,", $4f
	db "brag right back!", $57

_VermilionMartText2: ; 0x9a9c1
	db $0, "There are evil", $4f
	db "people who will", $55
	db "use #MON for", $55
	db "criminal acts.", $51
	db "TEAM ROCKET", $4f
	db "traffics in rare", $55
	db "#MON.", $51
	db "They also abandon", $4f
	db "#MON that they", $55
	db "consider not to", $55
	db "be popular or", $55
	db "useful.", $57

_VermilionMartText3: ; 0x9aa67
	db $0, "I think #MON", $4f
	db "can be good or", $55
	db "evil. It depends", $55
	db "on the trainer.", $57

_UnnamedText_5cb6d: ; 0x9aaa5
	db $0, "Hey, kid! What do", $4f
	db "you think you're", $55
	db "doing here?", $51
	db "You won't live", $4f
	db "long in combat!", $55
	db "That's for sure!", $51
	db "I tell you kid,", $4f
	db "electric #MON", $55
	db "saved me during", $55
	db "the war!", $51
	db "They zapped my", $4f
	db "enemies into", $55
	db "paralysis!", $51
	db "The same as I'll", $4f
	db "do to you!", $57
; 0x9aaa5 + 214 bytes

SECTION "bank27",DATA,BANK[$27]

_UnnamedText_5cb72: ; 0x9c000
	db $0, "A little word of", $4f
	db "advice, kid!", $51
	db "Electricity is", $4f
	db "sure powerful!", $51
	db "But, it's useless", $4f
	db "against ground-", $55
	db "type #MON!", $57
; 0x9c000 + 105 bytes

_UnnamedText_5cb77: ; 0x9c069
	db $0, "The THUNDERBADGE", $4f
	db "cranks up your", $55
	db "#MON's SPEED!", $51
	db "It also lets your", $4f
	db "#MON FLY any", $55
	db "time, kid!", $51
	db "You're special,", $4f
	db "kid! Take this!", $57
; 0x9c069 + 119 bytes

_ReceivedTM24Text: ; 0x9c0e0
	db $0, $52, " received ", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9c0f5

_TM24ExplanationText: ; 0x9c0f5
	db $0, $51
	db "TM24 contains", $4f
	db "THUNDERBOLT!", $51
	db "Teach it to an", $4f
	db "electric #MON!", $57
; 0x9c0f5 + 59 bytes

_TM24NoRoomText: ; 0x9c130
	db $0, "Yo kid, make room", $4f
	db "in your pack!", $57
; 0x9c130 + 33 bytes

_ReceivedThunderbadgeText: ; 0x9c151
	db $0, "Whoa!", $51
	db "You're the real", $4f
	db "deal, kid!", $51
	db "Fine then, take", $4f
	db "the THUNDERBADGE!", $58
; 0x9c151 + 67 bytes

_VermilionGymBattleText1: ; 0x9c194
	db $0, "When I was in the", $4f
	db "Army, LT.SURGE", $55
	db "was my strict CO!", $57
; 0x9c194 + 52 bytes

_VermilionGymEndBattleText1: ; 0x9c1c8
	db $0, "Stop!", $4f
	db "You're very good!", $58
; 0x9c1c8 + 24 bytes

_VermilionGymAfterBattleText1: ; 0x9c1e0
	db $0, "The door won't", $4f
	db "open?", $51
	db "LT.SURGE always", $4f
	db "was cautious!", $57
; 0x9c1e0 + 51 bytes

_VermilionGymBattleText2: ; 0x9c213
	db $0, "I'm a lightweight,", $4f
	db "but I'm good with", $55
	db "electricity!", $57
; 0x9c213 + 49 bytes

_VermilionGymEndBattleText2: ; 0x9c244
	db $0, "Fried!", $58
; 0x9c244 + 8 bytes

_VermilionGymAfterBattleText2: ; 0x9c24c
	db $0, "OK, I'll talk!", $51
	db "LT.SURGE said he", $4f
	db "hid door switches", $55
	db "inside something!", $57
; 0x9c24c + 68 bytes

_VermilionGymBattleText3: ; 0x9c290
	db $0, "This is no place", $4f
	db "for kids!", $57
; 0x9c290 + 28 bytes

_VermilionGymEndBattleText3: ; 0x9c2ac
	db $0, "Wow!", $4f
	db "Surprised me!", $58
; 0x9c2ac + 20 bytes

_VermilionGymAfterBattleText3: ; 0x9c2c0
	db $0, "LT.SURGE set up", $4f
	db "double locks!", $55
	db "Here's a hint!", $51
	db "When you open the", $4f
	db "1st lock, the 2nd", $55
	db "lock is right", $55
	db "next to it!", $57
; 0x9c2c0 + 107 bytes

_UnnamedText_5cbf4: ; 0x9c32b
	db $0, "Yo! Champ in", $4f
	db "making!", $51
	db "LT.SURGE has a", $4f
	db "nickname. People", $55
	db "refer to him as", $55
	db "the Lightning", $55
	db "American!", $51
	db "He's an expert on", $4f
	db "electric #MON!", $51
	db "Birds and water", $4f
	db "#MON are at", $55
	db "risk! Beware of", $55
	db "paralysis too!", $51
	db "LT.SURGE is very", $4f
	db "cautious!", $51
	db "You'll have to", $4f
	db "break a code to", $55
	db "get to him!", $57
; 0x9c32b + 254 bytes

_UnnamedText_5cbf9: ; 0x9c429
	db $0, "Whew! That match", $4f
	db "was electric!", $57
; 0x9c429 + 32 bytes

_VermilionHouse1Text1: ; 0x9c449
	db $0, "I'm getting my", $4f
	db "PIDGEY to fly a", $55
	db "letter to SAFFRON", $55
	db "in the north!", $57

_VermilionHouse1Text2: ; 0x9c488
	db $0, "PIDGEY: Kurukkoo!@@"

_VermilionHouse1Text3: ; 0x9c49c
	db $0, "Dear PIPPI, I hope", $4f
	db "to see you soon.", $51
	db "I heard SAFFRON", $4f
	db "has problems with", $55
	db "TEAM ROCKET.", $51
	db "VERMILION appears", $4f
	db "to be safe.", $57

_UnnamedText_1dcc1: ; 0x9c50e
	db $0, $57
; 0x9c50e + 2 bytes

_UnnamedText_560b1: ; 0x9c510
	db $0, "I'm the FISHING", $4f
	db "GURU!", $51
	db "I simply Looove", $4f
	db "fishing!", $51
	db "Do you like to", $4f
	db "fish?", $57
; 0x9c510 + 68 bytes

_UnnamedText_560b6: ; 0x9c554
	db $0, "Grand! I like", $4f
	db "your style!", $51
	db "Take this and", $4f
	db "fish, young one!", $51
	db $52, " received", $4f
	db "an @"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9c5a4

_UnnamedText_560bb: ; 0x9c5a4
	db $0, $51
	db "Fishing is a way", $4f
	db "of life!", $51
	db "From the seas to", $4f
	db "rivers, go out", $55
	db "and land the big", $55
	db "one, young one!", $57
; 0x9c5a4 + 93 bytes

_UnnamedText_560c0: ; 0x9c601
	db $0, "Oh... That's so", $4f
	db "disappointing...", $57
; 0x9c601 + 33 bytes

_UnnamedText_560c5: ; 0x9c622
	db $0, "Hello there,", $4f
	db $52, "!", $51
	db "How are the fish", $4f
	db "biting?", $57
; 0x9c622 + 42 bytes

_UnnamedText_560ca: ; 0x9c64c
	db $0, "Oh no!", $51
	db "You have no room", $4f
	db "for my gift!", $57
; 0x9c64c + 38 bytes

_CeladonMart1Text1: ; 0x9c672
	db $0, "Hello! Welcome to", $4f
	db "CELADON DEPT.", $55
	db "STORE.", $51
	db "The board on the", $4f
	db "right describes", $55
	db "the store layout.", $57

_CeladonMart1Text2: ; 0x9c6cd
	db $0, "1F: SERVICE", $4f
	db "    COUNTER", $51
	db "2F: TRAINER'S", $4f
	db "    MARKET", $51
	db "3F: TV GAME SHOP", $51
	db "4F: WISEMAN GIFTS", $51
	db "5F: DRUG STORE", $51
	db "ROOFTOP SQUARE:", $4f
	db "VENDING MACHINES", $57

_CeladonMart1Text3: ; 0x9c752
	db $0, "1F: SERVICE", $4f
	db "    COUNTER", $57

_CeladonMart2Text3: ; 0x9c76b
	db $0, "SUPER REPEL keeps", $4f
	db "weak #MON at", $55
	db "bay...", $51
	db "Hmm, it's a more", $4f
	db "powerful REPEL!", $57

_CeladonMart2Text4: ; 0x9c7b2
	db $0, "For long outings,", $4f
	db "you should buy", $55
	db "REVIVE.", $57

_CeladonMart2Text5: ; 0x9c7dc
	db $0, "Top Grade Items", $4f
	db "for Trainers!", $51
	db "2F: TRAINER'S", $4f
	db "    MARKET", $57

_TM18PreReceiveText: ; 0x9c814
	db $0, "Oh, hi! I finally", $4f
	db "finished #MON!", $51
	db "Not done yet?", $4f
	db "This might be", $55
	db "useful!", $58
; 0x9c814 + 70 bytes

_ReceivedTM18Text: ; 0x9c85a
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9c86e

_TM18ExplanationText: ; 0x9c86e
	db $0, "TM18 is COUNTER!", $4f
	db "Not like the one", $55
	db "I'm leaning on,", $55
	db "mind you!", $57
; 0x9c86e + 60 bytes

_TM18NoRoomText: ; 0x9c8aa
	db $0, "Your pack is full", $4f
	db "of items!", $57
; 0x9c8aa + 29 bytes

_CeladonMart3Text2: ; 0x9c8c7
	db $0, "Captured #MON", $4f
	db "are registered", $55
	db "with an ID No.", $55
	db "and OT, the name", $55
	db "of the Original", $55
	db "Trainer that", $55
	db "caught it!", $57

_CeladonMart3Text3: ; 0x9c92d
	db $0, "All right!", $51
	db "My buddy's going", $4f
	db "to trade me his", $55
	db "KANGASKHAN for my", $55
	db "GRAVELER!", $57

_CeladonMart3Text4: ; 0x9c975
	db $0, "Come on GRAVELER!", $51
	db "I love GRAVELER!", $4f
	db "I collect them!", $51
	db "Huh?", $51
	db "GRAVELER turned", $4f
	db "into a different", $55
	db "#MON!", $57

_CeladonMart3Text5: ; 0x9c9d5
	db $0, "You can identify", $4f
	db "#MON you got", $55
	db "in trades by", $55
	db "their ID Numbers!", $57

_CeladonMart3Text6: ; 0x9ca13
	db $0, "It's an SNES!", $57

_CeladonMart3Text7: ; 0x9ca21
	db $0, "An RPG! There's", $4f
	db "no time for that!", $57

_CeladonMart3Text9: ; 0x9ca43
	db $0, "A sports game!", $4f
	db "Dad'll like that!", $57

_CeladonMart3Text11: ; 0x9ca64
	db $0, "A puzzle game!", $4f
	db "Looks addictive!", $57

_CeladonMart3Text13: ; 0x9ca85
	db $0, "A fighting game!", $4f
	db "Looks tough!", $57

_CeladonMart3Text14: ; 0x9caa4
	db $0, "3F: TV GAME SHOP", $57

_CeladonMart3Text15: ; 0x9cab6
	db $0, "Red and Blue!", $4f
	db "Both are #MON!", $57

_CeladonMart4Text2: ; 0x9cad4
	db $0, "I'm getting a", $4f
	db "# DOLL for my", $55
	db "girl friend!", $57

_CeladonMart4Text3: ; 0x9cafd
	db $0, "I heard something", $4f
	db "useful.", $51
	db "You can run from", $4f
	db "wild #MON by", $55
	db "distracting them", $55
	db "with a # DOLL!", $57

_CeladonMart4Text4: ; 0x9cb56
	db $0, "Express yourself", $4f
	db "with gifts!", $51
	db "4F: WISEMAN GIFTS", $51
	db "Evolution Special!", $4f
	db "Element STONEs on", $55
	db "sale now!", $57

_UnnamedText_484ee: ; 0x9cbb5
	db $0, "Give her which", $4f
	db "drink?", $57
; 0x9cbb5 + 23 bytes

UnnamedText_9cbcc: ; 0x9cbcc
	db $0, "Yay!", $51
	db "FRESH WATER!", $51
	db "Thank you!", $51
	db "You can have this", $4f
	db "from me!@@"
; 0x9cc06

UnnamedText_9cc06: ; 0x9cc06
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9cc1a

UnnamedText_9cc1a: ; 0x9cc1a
	db $0, $51
	db "@"
	TX_RAM $cf4b
	db $0, " contains", $4f
	db "ICE BEAM!", $51
	db "It can freeze the", $4f
	db "target sometimes!@@"
; 0x9cc5a

UnnamedText_9cc5a: ; 0x9cc5a
	db $0, "Yay!", $51
	db "SODA POP!", $51
	db "Thank you!", $51
	db "You can have this", $4f
	db "from me!@@"
; 0x9cc91

UnnamedText_9cc91: ; 0x9cc91
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9cca4

UnnamedText_9cca5: ; 0x9cca5
	db $0, $51
	db "@"
	TX_RAM $cf4b
	db $0, " contains", $4f
	db "ROCK SLIDE!", $51
	db "It can spook the", $4f
	db "target sometimes!@@"
; 0x9cce6

UnnamedText_9cce6: ; 0x9cce6
	db $0, "Yay!", $51
	db "LEMONADE!", $51
	db "Thank you!", $51
	db "You can have this", $4f
	db "from me!@@"
; 0x9cd1d

ReceivedTM49Text: ; 0x9cd1d
	db $0, $52, " received", $4f
	db "TM49!@@"
; 0x9cd30

UnnamedText_9cd30: ; 0x9cd30
	db $0, $51
	db "TM49 contains", $4f
	db "TRI ATTACK!@@"
; 0x9cd4d

UnnamedText_9cd4d: ; 0x9cd4d
	db $0, "You don't have", $4f
	db "space for this!@@"
; 0x9cd6d

UnnamedText_9cd6d: ; 0x9cd6d
	db $0, "No thank you!", $4f
	db "I'm not thirsty", $55
	db "after all!@@"
; 0x9cd97

_CeladonMartRoofText1: ; 0x9cd97
	db $0, "My sister is a", $4f
	db "trainer, believe", $55
	db "it or not.", $51
	db "But, she's so", $4f
	db "immature, she", $55
	db "drives me nuts!", $57

_UnnamedText_48598: ; 0x9cdee
	db $0, "I'm thirsty!", $4f
	db "I want something", $55
	db "to drink!", $57
; 0x9cdee + 40 bytes

_UnnamedText_4859d: ; 0x9ce16
	db $0, "I'm thirsty!", $4f
	db "I want something", $55
	db "to drink!", $51
	db "Give her a drink?", $57
; 0x9ce16 + 58 bytes

_CeladonMartRoofText6: ; 0x9ce50
	db $0, "ROOFTOP SQUARE:", $4f
	db "VENDING MACHINES", $57

_UnnamedText_74f99: ; 0x9ce72
	db $0, "A vending machine!", $4f
	db "Here's the menu!", $58
; 0x9ce72 + 36 bytes

_UnnamedText_74fd3: ; 0x9ce96
	db $0, "Oops, not enough", $4f
	db "money!", $57
; 0x9ce96 + 25 bytes

_UnnamedText_74fd8: ; 0x9ceaf
	TX_RAM $cf4b
	db $0, $4f
	db "popped out!", $57
; 0x9ceaf + 17 bytes

_UnnamedText_74fdd: ; 0x9cec0
	db $0, "There's no more", $4f
	db "room for stuff!", $57
; 0x9cec0 + 32 bytes

_UnnamedText_74fe2: ; 0x9cee0
	db $0, "Not thirsty!", $57
; 0x9cee0 + 14 bytes

_CeladonMansion1Text1: ; 0x9ceee
	db $0, "MEOWTH: Meow!@@"

_CeladonMansion1Text2: ; 0x9cefe
	db $0, "My dear #MON", $4f
	db "keep me company.", $51
	db "MEOWTH even brings", $4f
	db "money home!", $57

_CeladonMansion1Text3: ; 0x9cf3c
	db $0, "CLEFAIRY: Pi", $4f
	db "pippippi!@@"

_CeladonMansion1Text4: ; 0x9cf55
	db $0, "NIDORAN: Kya", $4f
	db "kyaoo!@@"

_CeladonMansion1Text5: ; 0x9cf6b
	db $0, "CELADON MANSION", $4f
	db "Manager's Suite", $57

_CeladonMansion2Text1: ; 0x9cf8b
	db $0, "GAME FREAK", $4f
	db "Meeting Room", $57

_CeladonMansion3Text1: ; 0x9cfa4
	db $0, "Me? I'm the", $4f
	db "programmer!", $57

_CeladonMansion3Text2: ; 0x9cfbc
	db $0, "I'm the graphic", $4f
	db "artist!", $55
	db "I drew you!", $57

_CeladonMansion3Text3: ; 0x9cfe0
	db $0, "I wrote the story!", $4f
	db "Isn't ERIKA cute?", $51
	db "I like MISTY a", $4f
	db "lot too!", $51
	db "Oh, and SABRINA,", $4f
	db "I like her!", $57

_UnnamedText_487d0: ; 0x9d03a
	db $0, "Is that right?", $51
	db "I'm the game", $4f
	db "designer!", $51
	db "Filling up your", $4f
	db "#DEX is tough,", $55
	db "but don't quit!", $51
	db "When you finish,", $4f
	db "come tell me!", $57
; 0x9d03a + 115 bytes

_UnnamedText_487d5: ; 0x9d0ad
	db $0, "Wow! Excellent!", $4f
	db "You completed", $55
	db "your #DEX!", $55
	db "Congratulations!", $55
	db "...@@"
; 0x9d0ed

_CeladonMansion3Text5: ; 0x9d0ed
	db $0, "It's the game", $4f
	db "program! Messing", $55
	db "with it could bug", $55
	db "out the game!", $57

_CeladonMansion3Text6: ; 0x9d12c
	db $0, "Someone's playing", $4f
	db "a game instead of", $55
	db "working!", $57

_CeladonMansion3Text7: ; 0x9d159
	db $0, "It's the script!", $4f
	db "Better not look", $55
	db "at the ending!", $57

_CeladonMansion3Text8: ; 0x9d189
	db $0, "GAME FREAK", $4f
	db "Development Room", $57

_CeladonMansion4Text1: ; 0x9d1a6
	db $0, "I KNOW EVERYTHING!", $57

_CeladonMansion5Text1: ; 0x9d1ba
	db $0, "I know everything", $4f
	db "about the world", $55
	db "of #MON in", $55
	db "your GAME BOY!", $51
	db "Get together with", $4f
	db "your friends and", $55
	db "trade #MON!", $57

_CeladonPokecenterText2: ; 0x9d226
	db $0, "# FLUTE awakens", $4f
	db "#MON with a", $55
	db "sound that only", $55
	db "they can hear!", $57

_CeladonPokecenterText3: ; 0x9d262
	db $0, "I rode uphill on", $4f
	db "CYCLING ROAD from", $55
	db "FUCHSIA!", $57

_UnnamedText_48a5e: ; 0x9d28f
	db $0, "Hello. Lovely", $4f
	db "weather isn't it?", $55
	db "It's so pleasant.", $51
	db "...Oh dear...", $4f
	db "I must have dozed", $55
	db "off. Welcome.", $51
	db "My name is ERIKA.", $4f
	db "I am the LEADER", $55
	db "of CELADON GYM.", $51
	db "I teach the art of", $4f
	db "flower arranging.", $55
	db "My #MON are of", $55
	db "the grass-type.", $51
	db "Oh, I'm sorry, I", $4f
	db "had no idea that", $55
	db "you wished to", $55
	db "challenge me.", $51
	db "Very well, but I", $4f
	db "shall not lose.", $57
; 0x9d28f + 307 bytes

_UnnamedText_48a63: ; 0x9d3c2
	db $0, "Oh!", $4f
	db "I concede defeat.", $51
	db "You are remarkably", $4f
	db "strong.", $51
	db "I must confer you", $4f
	db "the RAINBOWBADGE.", $58
; 0x9d3c2 + 86 bytes

_UnnamedText_48a68: ; 0x9d418
	db $0, "You are cataloging", $4f
	db "#MON? I must", $55
	db "say I'm impressed.", $51
	db "I would never", $4f
	db "collect #MON", $55
	db "if they were", $55
	db "unattractive.", $57
; 0x9d418 + 105 bytes

_UnnamedText_48a6d: ; 0x9d481
	db $0, "The RAINBOWBADGE", $4f
	db "will make #MON", $55
	db "up to L50 obey.", $51
	db "It also allows", $4f
	db "#MON to use", $55
	db "STRENGTH in and", $55
	db "out of battle.", $51
	db "Please also take", $4f
	db "this with you.", $57
; 0x9d481 + 139 bytes

_ReceivedTM21Text: ; 0x9d50c
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9d520

_TM21ExplanationText: ; 0x9d520
	db $0, $51
	db "TM21 contains", $4f
	db "MEGA DRAIN.", $51
	db "Half the damage", $4f
	db "it inflicts is", $55
	db "drained to heal", $55
	db "your #MON!", $57
; 0x9d520 + 86 bytes

_TM21NoRoomText: ; 0x9d576
	db $0, "You should make", $4f
	db "room for this.", $57
; 0x9d576 + 32 bytes

_CeladonGymBattleText2: ; 0x9d596
	db $0, "Hey!", $51
	db "You are not", $4f
	db "allowed in here!", $57
; 0x9d596 + 35 bytes

_CeladonGymEndBattleText2: ; 0x9d5b9
	db $0, "You're", $4f
	db "too rough!", $58
; 0x9d5b9 + 18 bytes

_CeladonGymAfterBattleText2: ; 0x9d5cb
	db $0, "Bleaah!", $4f
	db "I hope ERIKA", $55
	db "wipes you out!", $57
; 0x9d5cb + 37 bytes

_CeladonGymBattleText3: ; 0x9d5f0
	db $0, "I was getting", $4f
	db "bored.", $57
; 0x9d5f0 + 22 bytes

_CeladonGymEndBattleText3: ; 0x9d606
	db $0, "My", $4f
	db "makeup!", $58
; 0x9d606 + 12 bytes

_CeladonGymAfterBattleText3: ; 0x9d612
	db $0, "Grass-type #MON", $4f
	db "are tough against", $55
	db "the water-type!", $51
	db "They also have an", $4f
	db "edge on rock and", $55
	db "ground #MON!", $57
; 0x9d612 + 99 bytes

_CeladonGymBattleText4: ; 0x9d675
	db $0, "Aren't you the", $4f
	db "peeping Tom?", $57
; 0x9d675 + 28 bytes

_CeladonGymEndBattleText4: ; 0x9d691
	db $0, "I'm", $4f
	db "in shock!", $58
; 0x9d691 + 14 bytes

_CeladonGymAfterBattleText4: ; 0x9d69f
	db $0, "Oh, you weren't", $4f
	db "peeping? We get a", $55
	db "lot of gawkers!", $57
; 0x9d69f + 50 bytes

_CeladonGymBattleText5: ; 0x9d6d1
	db $0, "Look at my grass", $4f
	db "#MON!", $51
	db "They're so easy", $4f
	db "to raise!", $57
; 0x9d6d1 + 49 bytes

_CeladonGymEndBattleText5: ; 0x9d702
	db $0, "No!", $58
; 0x9d702 + 5 bytes

_CeladonGymAfterBattleText5: ; 0x9d707
	db $0, "We only use grass-", $4f
	db "type #MON at", $55
	db "our GYM!", $51
	db "We also use them", $4f
	db "for making flower", $55
	db "arrangements!", $57
; 0x9d707 + 91 bytes

_CeladonGymBattleText6: ; 0x9d762
	db $0, "Don't bring any", $4f
	db "bugs or fire", $55
	db "#MON in here!", $57
; 0x9d762 + 43 bytes

_CeladonGymEndBattleText6: ; 0x9d78d
	db $0, "Oh!", $4f
	db "You!", $58
; 0x9d78d + 10 bytes

_CeladonGymAfterBattleText6: ; 0x9d797
	db $0, "Our LEADER, ERIKA,", $4f
	db "might be quiet,", $55
	db "but she's also", $55
	db "very skilled!", $57
; 0x9d797 + 64 bytes

_CeladonGymBattleText7: ; 0x9d7d7
	db $0, "Pleased to meet", $4f
	db "you. My hobby is", $55
	db "#MON training.", $57
; 0x9d7d7 + 49 bytes

_CeladonGymEndBattleText7: ; 0x9d808
	db $0, "Oh!", $4f
	db "Splendid!", $58
; 0x9d808 + 15 bytes

_CeladonGymAfterBattleText7: ; 0x9d817
	db $0, "I have a blind", $4f
	db "date coming up.", $55
	db "I have to learn", $55
	db "to be polite.", $57
; 0x9d817 + 62 bytes

_CeladonGymBattleText8: ; 0x9d855
	db $0, "Welcome to", $4f
	db "CELADON GYM!", $51
	db "You better not", $4f
	db "underestimate", $55
	db "girl power!", $57
; 0x9d855 + 66 bytes

_CeladonGymEndBattleText8: ; 0x9d897
	db $0, "Oh!", $4f
	db "Beaten!", $58
; 0x9d897 + 13 bytes

_CeladonGymAfterBattleText8: ; 0x9d8a4
	db $0, "I didn't bring my", $4f
	db "best #MON!", $51
	db "Wait 'til next", $4f
	db "time!", $57
; 0x9d8a4 + 49 bytes

_CeladonGameCornerText1: ; 0x9d8d5
	db $0, "Welcome!", $51
	db "You can exchange", $4f
	db "your coins for", $55
	db "fabulous prizes", $55
	db "next door.", $57

_UnnamedText_48d22: ; 0x9d91a
	db $0, "Welcome to ROCKET", $4f
	db "GAME CORNER!", $51
	db "Do you need some", $4f
	db "game coins?", $51
	db "It's ¥1000 for 50", $4f
	db "coins. Would you", $55
	db "like some?", $57
; 0x9d91a + 106 bytes

_UnnamedText_48d27: ; 0x9d984
	db $0, "Thanks! Here are", $4f
	db "your 50 coins!", $57
; 0x9d984 + 33 bytes

_UnnamedText_48d2c: ; 0x9d9a5
	db $0, "No? Please come", $4f
	db "play sometime!", $57
; 0x9d9a5 + 32 bytes

_UnnamedText_48d31: ; 0x9d9c5
	db $0, "You can't afford", $4f
	db "the coins!", $57
; 0x9d9c5 + 28 bytes

_UnnamedText_48d36: ; 0x9d9e1
	db $0, "Oops! Your COIN", $4f
	db "CASE is full.", $57
; 0x9d9e1 + 31 bytes

_UnnamedText_48d3b: ; 0x9da00
	db $0, "You don't have a", $4f
	db "COIN CASE!", $57
; 0x9da00 + 28 bytes

_CeladonGameCornerText3: ; 0x9da1c
	db $0, "Keep this quiet.", $51
	db "It's rumored that", $4f
	db "this place is run", $55
	db "by TEAM ROCKET.", $57

_CeladonGameCornerText4: ; 0x9da61
	db $0, "I think these", $4f
	db "machines have", $55
	db "different odds.", $57

_UnnamedText_48d9c: ; 0x9da8e
	db $0, "Kid, do you want", $4f
	db "to play?", $58
; 0x9da8e + 27 bytes

_Received10CoinsText: ; 0x9daa9
	db $0, $52, " received", $4f
	db "10 coins!@@"
; 0x9dac0

_UnnamedText_48da7: ; 0x9dac0
	db $0, "You don't need my", $4f
	db "coins!", $57
; 0x9dac0 + 25 bytes

_UnnamedText_48dac: ; 0x9dad9
	db $0, "Wins seem to come", $4f
	db "and go.", $57
; 0x9dad9 + 27 bytes

_CeladonGameCornerText6: ; 0x9daf4
	db $0, "I'm having a", $4f
	db "wonderful time!", $57

_UnnamedText_48dca: ; 0x9db11
	db $0, "Hey!", $51
	db "You have better", $4f
	db "things to do,", $55
	db "champ in making!", $51
	db "CELADON GYM's", $4f
	db "LEADER is ERIKA!", $55
	db "She uses grass-", $55
	db "type #MON!", $51
	db "She might appear", $4f
	db "docile, but don't", $55
	db "be fooled!", $57
; 0x9db11 + 155 bytes

_UnnamedText_48dcf: ; 0x9dbac
	db $0, "They offer rare", $4f
	db "#MON that can", $55
	db "be exchanged for", $55
	db "your coins.", $51
	db "But, I just can't", $4f
	db "seem to win!", $57
; 0x9dbac + 90 bytes

_CeladonGameCornerText8: ; 0x9dc06
	db $0, "Games are scary!", $4f
	db "It's so easy to", $55
	db "get hooked!", $57

_UnnamedText_48e26: ; 0x9dc33
	db $0, "What's up? Want", $4f
	db "some coins?", $58
; 0x9dc33 + 28 bytes

_Received20CoinsText: ; 0x9dc4f
	db $0, $52, " received", $4f
	db "20 coins!@@"
; 0x9dc66

_UnnamedText_48e31: ; 0x9dc66
	db $0, "You have lots of", $4f
	db "coins!", $57
; 0x9dc66 + 25 bytes

_UnnamedText_48e36: ; 0x9dc7f
	db $0, "Darn! I need more", $4f
	db "coins for the", $55
	db "#MON I want!", $57
; 0x9dc7f + 46 bytes

_UnnamedText_48e88: ; 0x9dcad
	db $0, "Hey, what? You're", $4f
	db "throwing me off!", $55
	db "Here are some", $55
	db "coins, shoo!", $58
; 0x9dcad + 62 bytes

_UnnamedText_48e8d: ; 0x9dceb
	db $0, $52, " received", $4f
	db "20 coins!@@"
; 0x9dd02

_UnnamedText_48e93: ; 0x9dd02
	db $0, "You've got your", $4f
	db "own coins!", $57
; 0x9dd02 + 27 bytes

_UnnamedText_48e98: ; 0x9dd1d
	db $0, "The trick is to", $4f
	db "watch the reels", $55
	db "closely!", $57
; 0x9dd1d + 42 bytes

_UnnamedText_48ece: ; 0x9dd47
	db $0, "I'm guarding this", $4f
	db "poster!", $55
	db "Go away, or else!", $57
; 0x9dd47 + 44 bytes

_UnnamedText_48ed3: ; 0x9dd73
	db $0, "Dang!", $58
; 0x9dd73 + 7 bytes

_UnnamedText_48ed8: ; 0x9dd7a
	db $0, "Our hideout might", $4f
	db "be discovered! I", $55
	db "better tell BOSS!", $57
; 0x9dd7a + 54 bytes

_UnnamedText_48f09: ; 0x9ddb0
	db $0, "Hey!", $51
	db "A switch behind", $4f
	db "the poster!?", $55
	db "Let's push it!@@"
; 0x9dde2

_UnnamedText_48f19: ; 0x9dde2
	db $0, "Oops! Forgot the", $4f
	db "COIN CASE!", $57
; 0x9dde2 + 29 bytes

_CeladonMart5Text1: ; 0x9ddff
	db $0, "#MON ability", $4f
	db "enhancers can be", $55
	db "bought only here.", $51
	db "Use CALCIUM to", $4f
	db "increase SPECIAL", $55
	db "abilities.", $51
	db "Use CARBOS to", $4f
	db "increase SPEED.", $57

_CeladonMart5Text2: ; 0x9de79
	db $0, "I'm here for", $4f
	db "#MON ability", $55
	db "enhancers.", $51
	db "PROTEIN increases", $4f
	db "ATTACK power.", $51
	db "IRON increases", $4f
	db "DEFENSE!", $57

_CeladonMart5Text5: ; 0x9ded6
	db $0, "5F: DRUG STORE", $57

_CeladonPrizeRoomText1: ; 0x9dee6
	db $0, "I sure do fancy", $4f
	db "that PORYGON!", $51
	db "But, it's hard to", $4f
	db "win at slots!", $57

_CeladonPrizeRoomText2: ; 0x9df24
	db $0, "I had a major", $4f
	db "haul today!", $57

_CeladonDinerText1: ; 0x9df3f
	db $0, "Hi!", $51
	db "We're taking a", $4f
	db "break now.", $57

_CeladonDinerText2: ; 0x9df5d
	db $0, "My #MON are", $4f
	db "weak, so I often", $55
	db "have to go to the", $55
	db "DRUG STORE.", $57

_CeladonDinerText3: ; 0x9df99
	db $0, "Psst! There's a", $4f
	db "basement under", $55
	db "the GAME CORNER.", $57

_CeladonDinerText4: ; 0x9dfc9
	db $0, "Munch...", $51
	db "The man at that", $4f
	db "table lost it all", $55
	db "at the slots.", $57

_UnnamedText_491a7: ; 0x9e003
	db $0, "Go ahead! Laugh!", $51
	db "I'm flat out", $4f
	db "busted!", $51
	db "No more slots for", $4f
	db "me! I'm going", $55
	db "straight!", $51
	db "Here! I won't be", $4f
	db "needing this any-", $55
	db "more!", $58
; 0x9e003 + 119 bytes

_ReceivedCoinCaseText: ; 0x9e07a
	db $0, $52, " received", $4f
	db "a @"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9e090

_CoinCaseNoRoomText: ; 0x9e090
	db $0, "Make room for", $4f
	db "this!", $57
; 0x9e090 + 21 bytes

_UnnamedText_491b7: ; 0x9e0a5
	db $0, "I always thought", $4f
	db "I was going to", $55
	db "win it back...", $57
; 0x9e0a5 + 48 bytes

_CeladonHouseText1: ; 0x9e0d5
	db $0, "Hehehe! The slots", $4f
	db "just reel in the", $55
	db "dough, big time!", $57

_CeladonHouseText2: ; 0x9e10a
	db $0, "CHIEF!", $51
	db "We just shipped", $4f
	db "2000 #MON as", $55
	db "slot prizes!", $57

_CeladonHouseText3: ; 0x9e13c
	db $0, "Don't touch the", $4f
	db "poster at the", $55
	db "GAME CORNER!", $51
	db "There's no secret", $4f
	db "switch behind it!", $57

_CeladonHotelText1: ; 0x9e18a
	db $0, "#MON? No, this", $4f
	db "is a hotel for", $55
	db "people.", $51
	db "We're full up.", $57

_CeladonHotelText2: ; 0x9e1bf
	db $0, "I'm on vacation", $4f
	db "with my brother", $55
	db "and boy friend.", $51
	db "CELADON is such a", $4f
	db "pretty city!", $57

_CeladonHotelText3: ; 0x9e20e
	db $0, "Why did she bring", $4f
	db "her brother?", $57

_FuchsiaMartText2: ; 0x9e22e
	db $0, "Do you have a", $4f
	db "SAFARI ZONE flag?", $51
	db "What about cards", $4f
	db "or calendars?", $57

_FuchsiaMartText3: ; 0x9e26e
	db $0, "Did you try X", $4f
	db "SPEED? It speeds", $55
	db "up a #MON in", $55
	db "battle!", $57

_FuchsiaHouse1Text1: ; 0x9e2a3
	db $0, "SAFARI ZONE's", $4f
	db "WARDEN is old,", $55
	db "but still active!", $51
	db "All his teeth are", $4f
	db "false, though.", $57

_FuchsiaHouse1Text2: ; 0x9e2f3
	db $0, "Hmm? You've met", $4f
	db "BILL?", $51
	db "He's my grandson!", $51
	db "He always liked", $4f
	db "collecting things", $55
	db "even as a child!", $57

_FuchsiaHouse1Text3: ; 0x9e34d
	db $0, "BILL files his", $4f
	db "own #MON data", $55
	db "on his PC!", $51
	db "Did he show you?", $57

_FuchsiaPokecenterText1: ; 0x9e387
	db $0, "You can't win", $4f
	db "with just one", $55
	db "strong #MON.", $51
	db "It's tough, but", $4f
	db "you have to raise", $55
	db "them evenly.", $57

_FuchsiaPokecenterText3: ; 0x9e3de
	db $0, "There's a narrow", $4f
	db "trail west of", $55
	db "VIRIDIAN CITY.", $51
	db "It goes to #MON", $4f
	db "LEAGUE HQ.", $55
	db "The HQ governs", $55
	db "all trainers.", $57

_WardenGibberishText1: ; 0x9e444
	db $0, "WARDEN: Hif fuff", $4f
	db "hefifoo!", $51
	db "Ha lof ha feef ee", $4f
	db "hafahi ho. Heff", $55
	db "hee fwee!", $57
; 0x9e444 + 71 bytes

_WardenGibberishText2: ; 0x9e48b
	db $0, "Ah howhee ho hoo!", $4f
	db "Eef ee hafahi ho!", $57
; 0x9e48b + 37 bytes

_WardenGibberishText3: ; 0x9e4b0
	db $0, "Ha? He ohay heh", $4f
	db "ha hoo ee haheh!", $57
; 0x9e4b0 + 34 bytes

_WardenTeethText1: ; 0x9e4d2
	db $0, $52, " gave the", $4f
	db "GOLD TEETH to the", $55
	db "WARDEN!@@"
; 0x9e4f9

_WardenTeethText2: ; 0x9e4f9
	db $0, $51
	db "The WARDEN popped", $4f
	db "in his teeth!", $58
; 0x9e4f9 + 34 bytes

_WardenThankYouText: ; 0x9e51b
	db $0, "WARDEN: Thanks,", $4f
	db "kid! No one could", $55
	db "understand a word", $55
	db "that I said.", $51
	db "I couldn't work", $4f
	db "that way.", $55
	db "Let me give you", $55
	db "something for", $55
	db "your trouble.", $58
; 0x9e51b + 135 bytes

_ReceivedHM04Text: ; 0x9e5a2
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0x9e5b6

_HM04ExplanationText: ; 0x9e5b6
	db $0, "WARDEN: HM04", $4f
	db "teaches STRENGTH!", $51
	db "It lets #MON", $4f
	db "move boulders", $55
	db "when you're out-", $55
	db "side of battle.", $51
	db "Oh yes, did you", $4f
	db "find SECRET HOUSE", $55
	db "in SAFARI ZONE?", $51
	db "If you do, you", $4f
	db "win an HM!", $51
	db "I hear it's the", $4f
	db "rare SURF HM.", $57
; 0x9e5b6 + 196 bytes

_HM04NoRoomText: ; 0x9e67a
	db $0, "Your pack is", $4f
	db "stuffed full!", $57
; 0x9e67a + 28 bytes

_UnnamedText_75176: ; 0x9e696
	db $0, "#MON photos", $4f
	db "and fossils.", $57
; 0x9e696 + 26 bytes

_UnnamedText_7517b: ; 0x9e6b0
	db $0, "Old #MON", $4f
	db "merchandise.", $57
; 0x9e6b0 + 23 bytes

_SafariZoneEntranceText1: ; 0x9e6c7
	db $0, "Welcome to the", $4f
	db "SAFARI ZONE!", $57

UnnamedText_9e6e4: ; 0x9e6e4
	db $0, "For just ¥500,", $4f
	db "you can catch all", $55
	db "the #MON you", $55
	db "want in the park!", $51
	db "Would you like to", $4f
	db "join the hunt?@@"
; 0x9e747

UnnamedText_9e747: ; 0x9e747
	db $0, "That'll be ¥500", $4f
	db "please!", $51
	db "We only use a", $4f
	db "special # BALL", $55
	db "here.", $51
	db $52, " received", $4f
	db "30 SAFARI BALLs!@@"
; 0x9e79f

_UnnamedText_75360: ; 0x9e79f
	db $0, $51
	db "We'll call you on", $4f
	db "the PA when you", $55
	db "run out of time", $55
	db "or SAFARI BALLs!", $57
; 0x9e79f + 68 bytes

_UnnamedText_75365: ; 0x9e7e3
	db $0, "OK! Please come", $4f
	db "again!", $57
; 0x9e7e3 + 24 bytes

_UnnamedText_7536a: ; 0x9e7fb
	db $0, "Oops! Not enough", $4f
	db "money!", $57
; 0x9e7fb + 25 bytes

UnnamedText_9e814: ; 0x9e814
	db $0, "Leaving early?@@"
; 0x9e825

_UnnamedText_753bb: ; 0x9e825
	db $0, "Please return any", $4f
	db "SAFARI BALLs you", $55
	db "have left.", $57
; 0x9e825 + 47 bytes

_UnnamedText_753c0: ; 0x9e854
	db $0, "Good Luck!", $57
; 0x9e854 + 12 bytes

_UnnamedText_753c5: ; 0x9e860
	db $0, "Did you get a", $4f
	db "good haul?", $55
	db "Come again!", $57
; 0x9e860 + 38 bytes

_UnnamedText_753e6: ; 0x9e886
	db $0, "Hi! Is it your", $4f
	db "first time here?", $57
; 0x9e886 + 33 bytes

_UnnamedText_753eb: ; 0x9e8a7
	db $0, "SAFARI ZONE has 4", $4f
	db "zones in it.", $51
	db "Each zone has", $4f
	db "different kinds", $55
	db "of #MON. Use", $55
	db "SAFARI BALLs to", $55
	db "catch them!", $51
	db "When you run out", $4f
	db "of time or SAFARI", $55
	db "BALLs, it's game", $55
	db "over for you!", $51
	db "Before you go,", $4f
	db "open an unused", $55
	db "#MON BOX so", $55
	db "there's room for", $55
	db "new #MON!", $57
; 0x9e8a7 + 236 bytes

_UnnamedText_753f0: ; 0x9e993
	db $0, "Sorry, you're a", $4f
	db "regular here!", $57
; 0x9e993 + 30 bytes

_UnnamedText_75581: ; 0x9e9b1
	db $0, "KOGA: Fwahahaha!", $51
	db "A mere child like", $4f
	db "you dares to", $55
	db "challenge me?", $51
	db "Very well, I", $4f
	db "shall show you", $55
	db "true terror as a", $55
	db "ninja master!", $51
	db "You shall feel", $4f
	db "the despair of", $55
	db "poison and sleep", $55
	db "techniques!", $57
; 0x9e9b1 + 181 bytes

_UnnamedText_75586: ; 0x9ea66
	db $0, "Humph!", $4f
	db "You have proven", $55
	db "your worth!", $51
	db "Here! Take the", $4f
	db "SOULBADGE!", $58
; 0x9ea66 + 62 bytes

SECTION "bank28",DATA,BANK[$28]

_UnnamedText_7558b: ; 0xa0000
	db $0, "When afflicted by", $4f
	db "TOXIC, #MON", $55
	db "suffer more and", $55
	db "more as battle", $55
	db "progresses!", $51
	db "It will surely", $4f
	db "terrorize foes!", $57
; 0xa0000 + 105 bytes

_UnnamedText_75590: ; 0xa0069
	db $0, "Now that you have", $4f
	db "the SOULBADGE,", $55
	db "the DEFENSE of", $55
	db "your #MON", $55
	db "increases!", $51
	db "It also lets you", $4f
	db "SURF outside of", $55
	db "battle!", $51
	db "Ah! Take this", $4f
	db "too!", $57
; 0xa0069 + 130 bytes

_ReceivedTM06Text: ; 0xa00eb
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"

_TM06ExplanationText: ; 0xa00ff
	db $0, $51
	db "TM06 contains", $4f
	db "TOXIC!", $51
	db "It is a secret", $4f
	db "technique over", $55
	db "400 years old!", $57
; 0xa00ff + 68 bytes

_TM06NoRoomText: ; 0xa0143
	db $0, "Make space for", $4f
	db "this, child!", $57
; 0xa0143 + 29 bytes

_FuchsiaGymBattleText1: ; 0xa0160
	db $0, "Strength isn't", $4f
	db "the key for", $55
	db "#MON!", $51
	db "It's strategy!", $51
	db "I'll show you how", $4f
	db "strategy can beat", $55
	db "brute strength!", $57
; 0xa0160 + 98 bytes

_FuchsiaGymEndBattleText1: ; 0xa01c2
	db $0, "What?", $4f
	db "Extraordinary!", $58
; 0xa01c2 + 22 bytes

_FuchsiaGymAfterBattleText1: ; 0xa01d8
	db $0, "So, you mix brawn", $4f
	db "with brains?", $55
	db "Good strategy!", $57
; 0xa01d8 + 47 bytes

_FuchsiaGymBattleText2: ; 0xa0207
	db $0, "I wanted to become", $4f
	db "a ninja, so I", $55
	db "joined this GYM!", $57
; 0xa0207 + 51 bytes

_FuchsiaGymEndBattleText2: ; 0xa023a
	db $0, "I'm done", $4f
	db "for!", $58
; 0xa023a + 14 bytes

_FuchsiaGymAfterBattleText2: ; 0xa0248
	db $0, "I will keep on", $4f
	db "training under", $55
	db "KOGA, my ninja", $55
	db "master!", $57
; 0xa0248 + 54 bytes

_FuchsiaGymBattleText3: ; 0xa027e
	db $0, "Let's see you", $4f
	db "beat my special", $55
	db "techniques!", $57
; 0xa027e + 42 bytes

_FuchsiaGymEndBattleText3: ; 0xa02a8
	db $0, "You", $4f
	db "had me fooled!", $58
; 0xa02a8 + 20 bytes

_FuchsiaGymAfterBattleText3: ; 0xa02bc
	db $0, "I like poison and", $4f
	db "sleep techniques,", $55
	db "as they linger", $55
	db "after battle!", $57
; 0xa02bc + 66 bytes

_FuchsiaGymBattleText4: ; 0xa02fe
	db $0, "Stop right there!", $51
	db "Our invisible", $4f
	db "walls have you", $55
	db "frustrated?", $57
; 0xa02fe + 60 bytes

_FuchsiaGymEndBattleText4: ; 0xa033a
	db $0, "Whoa!", $4f
	db "He's got it!", $58
; 0xa033a + 19 bytes

_FuchsiaGymAfterBattleText4: ; 0xa034d
	db $0, "You impressed me!", $4f
	db "Here's a hint!", $51
	db "Look very closely", $4f
	db "for gaps in the", $55
	db "invisible walls!", $57
; 0xa034d + 84 bytes

_FuchsiaGymBattleText5: ; 0xa03a1
	db $0, "I also study the", $4f
	db "way of the ninja", $55
	db "with master KOGA!", $51
	db "Ninja have a long", $4f
	db "history of using", $55
	db "animals!", $57
; 0xa03a1 + 97 bytes

_FuchsiaGymEndBattleText5: ; 0xa0402
	db $0, "Awoo!", $58
; 0xa0402 + 7 bytes

_FuchsiaGymAfterBattleText5: ; 0xa0409
	db $0, "I still have much", $4f
	db "to learn!", $57
; 0xa0409 + 29 bytes

_FuchsiaGymBattleText6: ; 0xa0426
	db $0, "Master KOGA comes", $4f
	db "from a long line", $55
	db "of ninjas!", $51
	db "What did you", $4f
	db "descend from?", $57
; 0xa0426 + 74 bytes

_FuchsiaGymEndBattleText6: ; 0xa0470
	db $0, "Dropped", $4f
	db "my balls!", $58
; 0xa0470 + 19 bytes

_FuchsiaGymAfterBattleText6: ; 0xa0483
	db $0, "Where there is", $4f
	db "light, there is", $55
	db "shadow!", $51
	db "Light and shadow!", $4f
	db "Which do you", $55
	db "choose?", $57
; 0xa0483 + 79 bytes

_UnnamedText_7564e: ; 0xa04d2
	db $0, "Yo! Champ in", $4f
	db "making!", $51
	db "FUCHSIA GYM is", $4f
	db "riddled with", $55
	db "invisible walls!", $51
	db "KOGA might appear", $4f
	db "close, but he's", $55
	db "blocked off!", $51
	db "You have to find", $4f
	db "gaps in the walls", $55
	db "to reach him!", $57
; 0xa04d2 + 162 bytes

_UnnamedText_75653: ; 0xa0574
	db $0, "It's amazing how", $4f
	db "ninja can terrify", $55
	db "even now!", $57
; 0xa0574 + 45 bytes

_FuchsiaMeetingRoomText1: ; 0xa05a1
	db $0, "We nicknamed the", $4f
	db "WARDEN SLOWPOKE.", $51
	db "He and SLOWPOKE", $4f
	db "both look vacant!", $57

_FuchsiaMeetingRoomText2: ; 0xa05e6
	db $0, "SLOWPOKE is very", $4f
	db "knowledgeable", $55
	db "about #MON!", $51
	db "He even has some", $4f
	db "fossils of rare,", $55
	db "extinct #MON!", $57

_FuchsiaMeetingRoomText3: ; 0xa0642
	db $0, "SLOWPOKE came in,", $4f
	db "but I couldn't", $55
	db "understand him.", $51
	db "I think he's got", $4f
	db "a speech problem!", $57

_UnnamedText_561bd: ; 0xa0695
	db $0, "I'm the FISHING", $4f
	db "GURU's older", $55
	db "brother!", $51
	db "I simply Looove", $4f
	db "fishing!", $51
	db "Do you like to", $4f
	db "fish?", $57
; 0xa0695 + 83 bytes

_UnnamedText_561c2: ; 0xa06e8
	db $0, "Grand! I like", $4f
	db "your style!", $51
	db "Take this and", $4f
	db "fish, young one!", $51
	db $52, " received", $4f
	db "a @"
	TX_RAM $cf4b
	db $0, "!@@"
; 0xa0737

_UnnamedText_56212: ; 0xa0737
	db $0, "Oh... That's so", $4f
	db "disappointing...", $57
; 0xa0737 + 33 bytes

_UnnamedText_56217: ; 0xa0758
	db $0, "Hello there,", $4f
	db $52, "!", $51
	db "How are the fish", $4f
	db "biting?", $57
; 0xa0758 + 42 bytes

_UnnamedText_5621c: ; 0xa0782
	db $0, "Oh no!", $51
	db "You have no room", $4f
	db "for my gift!", $57
; 0xa0782 + 38 bytes

_Mansion1BattleText2: ; 0xa07a8
	db $0, "Who are you? There", $4f
	db "shouldn't be", $55
	db "anyone here.", $57
; 0xa07a8 + 45 bytes

_Mansion1EndBattleText2: ; 0xa07d5
	db $0, "Ouch!", $58
; 0xa07d5 + 7 bytes

_Mansion1AfterBattleText2: ; 0xa07dc
	db $0, "A key? I don't", $4f
	db "know what you're", $55
	db "talking about.", $57
; 0xa07dc + 46 bytes

_UnnamedText_44395: ; 0xa080a
	db $0, "A secret switch!", $51
	db "Press it?", $57
; 0xa080a + 28 bytes

_UnnamedText_4439a: ; 0xa0826
	db $0, "Who wouldn't?", $58
; 0xa0826 + 14 bytes

_UnnamedText_4439f: ; 0xa0834
	db $0, "Not quite yet!", $57
; 0xa0834 + 16 bytes

_UnnamedText_75914: ; 0xa0844
	db $0, "Hah!", $51
	db "I am BLAINE! I", $4f
	db "am the LEADER of", $55
	db "CINNABAR GYM!", $51
	db "My fiery #MON", $4f
	db "will incinerate", $55
	db "all challengers!", $51
	db "Hah! You better", $4f
	db "have BURN HEAL!", $57
; 0xa0844 + 131 bytes

UnnamedText_a08c7: ; 0xa08c7
	db $0, "I have", $4f
	db "burnt out!", $51
	db "You have earned", $4f
	db "the VOLCANOBADGE!@@"
; 0xa08fd

_UnnamedText_75920: ; 0xa08fd
	db $0, "FIRE BLAST is the", $4f
	db "ultimate fire", $55
	db "technique!", $51
	db "Don't waste it on", $4f
	db "water #MON!", $57
; 0xa08fd + 73 bytes

_UnnamedText_75925: ; 0xa0946
	db $0, "Hah!", $51
	db "The VOLCANOBADGE", $4f
	db "heightens the", $55
	db "SPECIAL abilities", $55
	db "of your #MON!", $51
	db "Here, you can", $4f
	db "have this too!", $57
; 0xa0946 + 98 bytes

_ReceivedTM38Text: ; 0xa09a8
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0xa09bc

_TM38ExplanationText: ; 0xa09bc
	db $0, $51
	db "TM38 contains", $4f
	db "FIRE BLAST!", $51
	db "Teach it to fire-", $4f
	db "type #MON!", $51
	db "CHARMELEON or", $4f
	db "PONYTA would be", $55
	db "good bets!", $57
; 0xa09bc + 98 bytes

_TM38NoRoomText: ; 0xa0a1e
	db $0, "Make room for my", $4f
	db "gift!", $57
; 0xa0a1e + 24 bytes

_UnnamedText_7595f: ; 0xa0a36
	db $0, "Do you know how", $4f
	db "hot #MON fire", $55
	db "breath can get?", $57
; 0xa0a36 + 47 bytes

_UnnamedText_75964: ; 0xa0a65
	db $0, "Yow!", $4f
	db "Hot, hot, hot!", $58
; 0xa0a65 + 21 bytes

_UnnamedText_75969: ; 0xa0a7a
	db $0, "Fire, or to be", $4f
	db "more precise,", $55
	db "combustion...", $51
	db "Blah, blah, blah,", $4f
	db "blah...", $57
; 0xa0a7a + 70 bytes

_UnnamedText_75994: ; 0xa0ac0
	db $0, "I was a thief, but", $4f
	db "I became straight", $55
	db "as a trainer!", $57
; 0xa0ac0 + 52 bytes

_UnnamedText_75999: ; 0xa0af4
	db $0, "I", $4f
	db "surrender!", $58
; 0xa0af4 + 14 bytes

_UnnamedText_7599e: ; 0xa0b02
	db $0, "I can't help", $4f
	db "stealing other", $55
	db "people's #MON!", $57
; 0xa0b02 + 42 bytes

_UnnamedText_759c9: ; 0xa0b2c
	db $0, "You can't win!", $4f
	db "I have studied", $55
	db "#MON totally!", $57
; 0xa0b2c + 44 bytes

_UnnamedText_759ce: ; 0xa0b58
	db $0, "Waah!", $4f
	db "My studies!", $58
; 0xa0b58 + 19 bytes

_UnnamedText_759d3: ; 0xa0b6b
	db $0, "My theories are", $4f
	db "too complicated", $55
	db "for you!", $57
; 0xa0b6b + 42 bytes

_UnnamedText_759fe: ; 0xa0b95
	db $0, "I just like using", $4f
	db "fire #MON!", $57
; 0xa0b95 + 30 bytes

_UnnamedText_75a03: ; 0xa0bb3
	db $0, "Too hot", $4f
	db "to handle!", $58
; 0xa0bb3 + 20 bytes

_UnnamedText_75a08: ; 0xa0bc7
	db $0, "I wish there was", $4f
	db "a thief #MON!", $55
	db "I'd use that!", $57
; 0xa0bc7 + 45 bytes

_UnnamedText_75a33: ; 0xa0bf4
	db $0, "I know why BLAINE", $4f
	db "became a trainer!", $57
; 0xa0bf4 + 37 bytes

_UnnamedText_75a38: ; 0xa0c19
	db $0, "Ow!", $58
; 0xa0c19 + 5 bytes

_UnnamedText_75a3d: ; 0xa0c1e
	db $0, "BLAINE was lost", $4f
	db "in the mountains", $55
	db "when a fiery bird", $55
	db "#MON appeared.", $51
	db "Its light enabled", $4f
	db "BLAINE to find", $55
	db "his way down!", $57
; 0xa0c1e + 114 bytes

_UnnamedText_75a68: ; 0xa0c90
	db $0, "I've been to many", $4f
	db "GYMs, but this is", $55
	db "my favorite!", $57
; 0xa0c90 + 49 bytes

_UnnamedText_75a6d: ; 0xa0cc1
	db $0, "Yowza!", $4f
	db "Too hot!", $58
; 0xa0cc1 + 17 bytes

_UnnamedText_75a72: ; 0xa0cd2
	db $0, "Us fire #MON", $4f
	db "fans like PONYTA", $55
	db "and NINETALES!", $57
; 0xa0cd2 + 46 bytes

_UnnamedText_75a9d: ; 0xa0d00
	db $0, "Fire is weak", $4f
	db "against H2O!", $57
; 0xa0d00 + 27 bytes

_UnnamedText_75aa2: ; 0xa0d1b
	db $0, "Oh!", $4f
	db "Snuffed out!", $58
; 0xa0d1b + 18 bytes

_UnnamedText_75aa7: ; 0xa0d2d
	db $0, "Water beats fire!", $4f
	db "But, fire melts", $55
	db "ice #MON!", $57
; 0xa0d2d + 45 bytes

_UnnamedText_75ac2: ; 0xa0d5a
	db $0, "Yo! Champ in", $4f
	db "making!", $51
	db "The hot-headed", $4f
	db "BLAINE is a fire", $55
	db "#MON pro!", $51
	db "Douse his spirits", $4f
	db "with water!", $51
	db "You better take", $4f
	db "some BURN HEALs!", $57
; 0xa0d5a + 127 bytes

_UnnamedText_75ac7: ; 0xa0dd9
	db $0, $52, "! You beat", $4f
	db "that fire brand!", $57
; 0xa0dd9 + 30 bytes

_Lab1Text1: ; 0xa0df7
	db $0, "We study #MON", $4f
	db "extensively here.", $51
	db "People often bring", $4f
	db "us rare #MON", $55
	db "for examination.", $57

_Lab1Text2: ; 0xa0e49
	db $0, "A photo of the", $4f
	db "LAB's founder,", $55
	db "DR.FUJI!", $57

_Lab1Text3: ; 0xa0e70
	db $0, "#MON LAB", $4f
	db "Meeting Room", $57

_Lab1Text4: ; 0xa0e87
	db $0, "#MON LAB", $4f
	db "R-and-D Room", $57

_Lab1Text5: ; 0xa0e9e
	db $0, "#MON LAB", $4f
	db "Testing Room", $57

_Lab2Text1: ; 0xa0eb5
	db $0, "I found this very", $4f
	db "strange fossil in", $55
	db "MT.MOON!", $51
	db "I think it's a", $4f
	db "rare, prehistoric", $55
	db "#MON!", $57

_TM35PreReceiveText: ; 0xa0f09
	db $0, "Tch-tch-tch!", $4f
	db "I made a cool TM!", $51
	db "It can cause all", $4f
	db "kinds of fun!", $58
; 0xa0f09 + 63 bytes

_ReceivedTM35Text: ; 0xa0f48
	db $0, $52, " received ", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0xa0f5d

_TM35ExplanationText: ; 0xa0f5d
	db $0, "Tch-tch-tch!", $4f
	db "That's the sound", $55
	db "of a METRONOME!", $51
	db "It tweaks your", $4f
	db "#MON's brain", $55
	db "into using moves", $55
	db "it doesn't know!", $57
; 0xa0f5d + 106 bytes

_TM35NoRoomText: ; 0xa0fc7
	db $0, "Your pack is", $4f
	db "crammed full!", $57
; 0xa0fc7 + 28 bytes

_Lab3Text2: ; 0xa0fe3
	db $0, "EEVEE can evolve", $4f
	db "into 1 of 3 kinds", $55
	db "of #MON.", $57

_Lab3Text3: ; 0xa1010
	db $0, "There's an e-mail", $4f
	db "message!", $51
	db "...", $51
	db "The 3 legendary", $4f
	db "bird #MON are", $55
	db "ARTICUNO, ZAPDOS", $55
	db "and MOLTRES.", $51
	db "Their whereabouts", $4f
	db "are unknown.", $51
	db "We plan to explore", $4f
	db "the cavern close", $55
	db "to CERULEAN.", $51
	db "From: #MON", $4f
	db "RESEARCH TEAM", $51
	db "...", $57

_Lab3Text5: ; 0xa10d8
	db $0, "An amber pipe!", $57

_UnnamedText_75dc6: ; 0xa10e8
	db $0, "Hiya!", $51
	db "I am important", $4f
	db "doctor!", $51
	db "I study here rare", $4f
	db "#MON fossils!", $51
	db "You! Have you a", $4f
	db "fossil for me?", $58
; 0xa10e8 + 93 bytes

_UnnamedText_75dcb: ; 0xa1145
	db $0, "No! Is too bad!", $57
; 0xa1145 + 17 bytes

_UnnamedText_75dd0: ; 0xa1156
	db $0, "I take a little", $4f
	db "time!", $51
	db "You go for walk a", $4f
	db "little while!", $57
; 0xa1156 + 55 bytes

_UnnamedText_75dd5: ; 0xa118d
	db $0, "Where were you?", $51
	db "Your fossil is", $4f
	db "back to life!", $51
	db "It was @"
; 0xa118d + 54 bytes

UnnamedText_a11c3: ; 0xa11c3
	TX_RAM $cf4b
	db $0, $4f
	db "like I think!", $58
; 0xa11d6

_UnnamedText_610ae: ; 0xa11d6
	db $0, "Oh! That is", $4f
	db "@"
; 0xa11d6 + 14 bytes

UnnamedText_a11e4: ; 0xa11e4
	TX_RAM $cd6d
	db $0, "!", $51
	db "It is fossil of", $4f
	db "@"
	TX_RAM $cf4b
	db $0, ", a", $55
	db "#MON that is", $55
	db "already extinct!", $51
	db "My Resurrection", $4f
	db "Machine will make", $55
	db "that #MON live", $55
	db "again!", $57
; 0xa1259

_UnnamedText_610b3: ; 0xa1259
	db $0, "So! You hurry and", $4f
	db "give me that!", $51
	db $52, " handed", $4f
	db "over @"
	TX_RAM $cd6d
	db $0, "!", $58
; 0xa128f

_UnnamedText_610b8: ; 0xa128f
	db $0, "I take a little", $4f
	db "time!", $51
	db "You go for walk a", $4f
	db "little while!", $57
; 0xa128f + 55 bytes

_UnnamedText_610bd: ; 0xa12c6
	db $0, "Aiyah! You come", $4f
	db "again!", $57
; 0xa12c6 + 24 bytes

_CinnabarPokecenterText2:
_CinnabarPokecenterText1: ; 0xa12de
	db $0, "You can cancel", $4f
	db "evolution.", $51
	db "When a #MON is", $4f
	db "evolving, you can", $55
	db "stop it and leave", $55
	db "it the way it is.", $57

_CinnabarPokecenterText3: ; 0xa133e
	db $0, "Do you have any", $4f
	db "friends?", $51
	db "#MON you get", $4f
	db "in trades grow", $55
	db "very quickly.", $51
	db "I think it's", $4f
	db "worth a try!", $57

_CinnabarMartText2: ; 0xa139b
	db $0, "Don't they have X", $4f
	db "ATTACK? It's good", $55
	db "for battles!", $57

_CinnabarMartText3: ; 0xa13cb
	db $0, "It never hurts to", $4f
	db "have extra items!", $57

_IndigoPlateauLobbyText1: ; 0xa13f0
	db $0, "Yo! Champ in", $4f
	db "making!", $51
	db "At #MON LEAGUE,", $4f
	db "you have to face", $55
	db "the ELITE FOUR in", $55
	db "succession.", $51
	db "If you lose, you", $4f
	db "have to start all", $55
	db "over again! This", $55
	db "is it! Go for it!", $57

_IndigoPlateauLobbyText3: ; 0xa148b
	db $0, "From here on, you", $4f
	db "face the ELITE", $55
	db "FOUR one by one!", $51
	db "If you win, a", $4f
	db "door opens to the", $55
	db "next trainer!", $55
	db "Good luck!", $57

_CopycatsHouseF1Text1: ; 0xa14f7
	db $0, "My daughter is so", $4f
	db "self-centered.", $55
	db "She only has a", $55
	db "few friends.", $57

_CopycatsHouseF1Text2: ; 0xa1535
	db $0, "My daughter likes", $4f
	db "to mimic people.", $51
	db "Her mimicry has", $4f
	db "earned her the", $55
	db "nickname COPYCAT", $55
	db "around here!", $57

_CopycatsHouseF1Text3: ; 0xa1596
	db $0, "CHANSEY: Chaan!", $4f
	db "Sii!@@"

_UnnamedText_5ccd4: ; 0xa15ad
	db $0, $52, ": Hi! Do", $4f
	db "you like #MON?", $51
	db $52, ": Uh no, I", $4f
	db "just asked you.", $51
	db $52, ": Huh?", $4f
	db "You're strange!", $51
	db "COPYCAT: Hmm?", $4f
	db "Quit mimicking?", $51
	db "But, that's my", $4f
	db "favorite hobby!", $58
; 0xa15ad + 137 bytes

_TM31PreReceiveText: ; 0xa1636
	db $0, "Oh wow!", $4f
	db "A # DOLL!", $51
	db "For me?", $4f
	db "Thank you!", $51
	db "You can have", $4f
	db "this, then!", $58
; 0xa1636 + 63 bytes

_ReceivedTM31Text: ; 0xa1675
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0xa1689

_TM31ExplanationText1: ; 0xa1689
	db $0, $51
	db "TM31 contains my", $4f
	db "favorite, MIMIC!", $51
	db "Use it on a good", $4f
	db "#MON!@@"
; 0xa16c5

_TM31ExplanationText2: ; 0xa16c5
	db $0, $52, ": Hi!", $4f
	db "Thanks for TM31!", $51
	db $52, ": Pardon?", $51
	db $52, ": Is it", $4f
	db "that fun to mimic", $55
	db "my every move?", $51
	db "COPYCAT: You bet!", $4f
	db "It's a scream!", $57
; 0xa16c5 + 110 bytes

_TM31NoRoomText: ; 0xa1733
	db $0, "Don't you want", $4f
	db "this?@@"
; 0xa1749

_CopycatsHouseF2Text2: ; 0xa1749
	db $0, "DODUO: Giiih!", $51
	db "MIRROR MIRROR ON", $4f
	db "THE WALL, WHO IS", $55
	db "THE FAIREST ONE", $55
	db "OF ALL?", $57

_CopycatsHouseF2Text3: ; 0xa1792
	db $0, "This is a rare", $4f
	db "#MON! Huh?", $55
	db "It's only a doll!", $57

_CopycatsHouseF2Text6: ; 0xa17be
	db $0, "A game with MARIO", $4f
	db "wearing a bucket", $55
	db "on his head!", $57

_UnnamedText_5cd17: ; 0xa17ef
	db $0, "...", $51
	db "My Secrets!", $51
	db "Skill: Mimicry!", $4f
	db "Hobby: Collecting", $55
	db "dolls!", $55
	db "Favorite #MON:", $55
	db "CLEFAIRY!", $57
; 0xa17ef + 83 bytes

_UnnamedText_5cd1c: ; 0xa1842
	db $0, "Huh? Can't see!", $57
; 0xa1842 + 16 bytes

_UnnamedText_5ce8e: ; 0xa1852
	db $0, "Grunt!", $51
	db "I am the KARATE", $4f
	db "MASTER! I am the", $55
	db "LEADER here!", $51
	db "You wish to", $4f
	db "challenge us?", $55
	db "Expect no mercy!", $51
	db "Fwaaa!", $57
; 0xa1852 + 104 bytes

_UnnamedText_5ce93: ; 0xa18ba
	db $0, "Hwa!", $4f
	db "Arrgh! Beaten!", $58
; 0xa18ba + 21 bytes

_UnnamedText_5ce98: ; 0xa18cf
	db $0, "Indeed, I have", $4f
	db "lost!", $51
	db "But, I beseech", $4f
	db "you, do not take", $55
	db "our emblem as", $55
	db "your trophy!", $51
	db "In return, I will", $4f
	db "give you a prized", $55
	db "fighting #MON!", $51
	db "Choose whichever", $4f
	db "one you like!", $57
; 0xa18cf + 163 bytes

_UnnamedText_5ce9d: ; 0xa1972
	db $0, "Ho!", $51
	db "Stay and train at", $4f
	db "Karate with us!", $57
; 0xa1972 + 39 bytes

_FightingDojoBattleText1: ; 0xa1999
	db $0, "Hoargh! Take your", $4f
	db "shoes off!", $57
; 0xa1999 + 30 bytes

_FightingDojoEndBattleText1: ; 0xa19b7
	db $0, "I give", $4f
	db "up!", $58
; 0xa19b7 + 12 bytes

_FightingDojoAfterBattleText1: ; 0xa19c3
	db $0, "You wait 'til you", $4f
	db "see our Master!", $51
	db "I'm a small fry", $4f
	db "compared to him!", $57
; 0xa19c3 + 66 bytes

_FightingDojoBattleText2: ; 0xa1a05
	db $0, "I hear you're", $4f
	db "good! Show me!", $57
; 0xa1a05 + 29 bytes

_FightingDojoEndBattleText2: ; 0xa1a22
	db $0, "Judge!", $4f
	db "1 point!", $58
; 0xa1a22 + 17 bytes

_FightingDojoAfterBattleText2: ; 0xa1a33
	db $0, "Our Master is a", $4f
	db "pro fighter!", $57
; 0xa1a33 + 30 bytes

_FightingDojoBattleText3: ; 0xa1a51
	db $0, "Nothing tough", $4f
	db "frightens me!", $51
	db "I break boulders", $4f
	db "for training!", $57
; 0xa1a51 + 60 bytes

_FightingDojoEndBattleText3: ; 0xa1a8d
	db $0, "Yow!", $4f
	db "Stubbed fingers!", $58
; 0xa1a8d + 23 bytes

_FightingDojoAfterBattleText3: ; 0xa1aa4
	db $0, "The only thing", $4f
	db "that frightens us", $55
	db "is psychic power!", $57
; 0xa1aa4 + 52 bytes

_FightingDojoBattleText4: ; 0xa1ad8
	db $0, "Hoohah!", $51
	db "You're trespassing", $4f
	db "in our FIGHTING", $55
	db "DOJO!", $57
; 0xa1ad8 + 49 bytes

_FightingDojoEndBattleText4: ; 0xa1b09
	db $0, "Oof!", $4f
	db "I give up!", $58
; 0xa1b09 + 17 bytes

_FightingDojoAfterBattleText4: ; 0xa1b1a
	db $0, "The prime fighters", $4f
	db "across the land", $55
	db "train here.", $57
; 0xa1b1a + 48 bytes

_UnnamedText_5cf49: ; 0xa1b4a
	db $0, "You want the", $4f
	db "hard kicking", $55
	db "HITMONLEE?", $57
; 0xa1b4a + 38 bytes

_UnnamedText_5cf91: ; 0xa1b70
	db $0, "You want the", $4f
	db "piston punching", $55
	db "HITMONCHAN?", $57
; 0xa1b70 + 42 bytes

_UnnamedText_5cf96: ; 0xa1b9a
	db $0, "Better not get", $4f
	db "greedy...", $57
; 0xa1b9a + 26 bytes

_UnnamedText_5d162: ; 0xa1bb4
	db $0, "I had a vision of", $4f
	db "your arrival!", $51
	db "I have had psychic", $4f
	db "powers since I", $55
	db "was a child.", $51
	db "I first learned", $4f
	db "to bend spoons", $55
	db "with my mind.", $51
	db "I dislike fight-", $4f
	db "ing, but if you", $55
	db "wish, I will show", $55
	db "you my powers!", $57
; 0xa1bb4 + 191 bytes

_UnnamedText_5d167: ; 0xa1c73
	db $0, "I'm", $4f
	db "shocked!", $55
	db "But, a loss is a", $55
	db "loss.", $51
	db "I admit I didn't", $4f
	db "work hard enough", $55
	db "to win!", $51
	db "You earned the", $4f
	db "MARSHBADGE!@@"
; 0xa1cdc

_UnnamedText_5d16e: ; 0xa1cdc
	db $0, "Everyone has", $4f
	db "psychic power!", $55
	db "People just don't", $55
	db "realize it!", $57
; 0xa1cdc + 58 bytes

_UnnamedText_5d173: ; 0xa1d16
	db $0, "The MARSHBADGE", $4f
	db "makes #MON up", $55
	db "to L70 obey you!", $51
	db "Stronger #MON", $4f
	db "will become wild,", $55
	db "ignoring your", $55
	db "orders in battle!", $51
	db "Just don't raise", $4f
	db "your #MON too", $55
	db "much!", $51
	db "Wait, please take", $4f
	db "this TM with you!", $57
; 0xa1d16 + 183 bytes

ReceivedTM46Text: ; 0xa1dcd
	db $0, $52, " received", $4f
	db "TM46!@@"
; 0xa1de0

_TM46ExplanationText: ; 0xa1de0
	db $0, $51
	db "TM46 is PSYWAVE!", $4f
	db "It uses powerful", $55
	db "psychic waves to", $55
	db "inflict damage!", $57
; 0xa1de0 + 69 bytes

_TM46NoRoomText: ; 0xa1e25
	db $0, "Your pack is full", $4f
	db "of other items!", $57
; 0xa1e25 + 35 bytes

_UnnamedText_5d1e6: ; 0xa1e48
	db $0, "Yo! Champ in", $4f
	db "making!", $51
	db "SABRINA's #MON", $4f
	db "use psychic power", $55
	db "instead of force!", $51
	db "Fighting #MON", $4f
	db "are weak against", $55
	db "psychic #MON!", $51
	db "They get creamed", $4f
	db "before they can", $55
	db "even aim a punch!", $57
; 0xa1e48 + 168 bytes

_UnnamedText_5d1eb: ; 0xa1ef0
	db $0, "Psychic power,", $4f
	db "huh?", $51
	db "If I had that,", $4f
	db "I'd make a bundle", $55
	db "at the slots!", $57
; 0xa1ef0 + 67 bytes

_SaffronGymBattleText1: ; 0xa1f33
	db $0, "SABRINA is younger", $4f
	db "than I, but I", $55
	db "respect her!", $57
; 0xa1f33 + 47 bytes

_SaffronGymEndBattleText1: ; 0xa1f62
	db $0, "Not", $4f
	db "good enough!", $58
; 0xa1f62 + 18 bytes

_SaffronGymAfterBattleText1: ; 0xa1f74
	db $0, "In a battle of", $4f
	db "equals, the one", $55
	db "with the stronger", $55
	db "will wins!", $51
	db "If you wish", $4f
	db "to beat SABRINA,", $55
	db "focus on winning!", $57
; 0xa1f74 + 108 bytes

_SaffronGymBattleText2: ; 0xa1fe0
	db $0, "Does our unseen", $4f
	db "power scare you?", $57
; 0xa1fe0 + 34 bytes

_SaffronGymEndBattleText2: ; 0xa2002
	db $0, "I never", $4f
	db "foresaw this!", $58
; 0xa2002 + 23 bytes

_SaffronGymAfterBattleText2: ; 0xa2019
	db $0, "Psychic #MON", $4f
	db "fear only ghosts", $55
	db "and bugs!", $57
; 0xa2019 + 41 bytes

_SaffronGymBattleText3: ; 0xa2042
	db $0, "#MON take on", $4f
	db "the appearance of", $55
	db "their trainers.", $51
	db "Your #MON must", $4f
	db "be tough, then!", $57
; 0xa2042 + 79 bytes

_SaffronGymEndBattleText3: ; 0xa2091
	db $0, "I knew", $4f
	db "it!", $58
; 0xa2091 + 12 bytes

_SaffronGymAfterBattleText3: ; 0xa209d
	db $0, "I must teach", $4f
	db "better techniques", $55
	db "to my #MON!", $57
; 0xa209d + 44 bytes

_SaffronGymBattleText4: ; 0xa20c9
	db $0, "You know that", $4f
	db "power alone isn't", $55
	db "enough!", $57
; 0xa20c9 + 40 bytes

_SaffronGymEndBattleText4: ; 0xa20f1
	db $0, "I don't", $4f
	db "believe this!", $58
; 0xa20f1 + 22 bytes

_SaffronGymAfterBattleText4: ; 0xa2107
	db $0, "SABRINA just wiped", $4f
	db "out the KARATE", $55
	db "MASTER next door!", $57
; 0xa2107 + 53 bytes

_SaffronGymBattleText5: ; 0xa213c
	db $0, "You and I, our", $4f
	db "#MON shall", $55
	db "fight!", $57
; 0xa213c + 34 bytes

_SaffronGymEndBattleText5: ; 0xa215e
	db $0, "I lost", $4f
	db "after all!", $58
; 0xa215e + 19 bytes

_SaffronGymAfterBattleText5: ; 0xa2171
	db $0, "I knew that this", $4f
	db "was going to take", $55
	db "place.", $57
; 0xa2171 + 43 bytes

_SaffronGymBattleText6: ; 0xa219c
	db $0, "SABRINA is young,", $4f
	db "but she's also", $55
	db "our LEADER!", $51
	db "You won't reach", $4f
	db "her easily!", $57
; 0xa219c + 72 bytes

_SaffronGymEndBattleText6: ; 0xa21e4
	db $0, "I lost", $4f
	db "my concentration!", $58
; 0xa21e4 + 26 bytes

_SaffronGymAfterBattleText6: ; 0xa21fe
	db $0, "There used to be", $4f
	db "2 #MON GYMs in", $55
	db "SAFFRON.", $51
	db "The FIGHTING DOJO", $4f
	db "next door lost", $55
	db "its GYM status", $55
	db "when we went and", $55
	db "creamed them!", $57
; 0xa21fe + 121 bytes

_SaffronGymBattleText7: ; 0xa2277
	db $0, "SAFFRON #MON", $4f
	db "GYM is famous for", $55
	db "its psychics!", $51
	db "You want to see", $4f
	db "SABRINA!", $55
	db "I can tell!", $57
; 0xa2277 + 83 bytes

_SaffronGymEndBattleText7: ; 0xa22ca
	db $0, "Arrrgh!", $58
; 0xa22ca + 9 bytes

_SaffronGymAfterBattleText7: ; 0xa22d3
	db $0, "That's right! I", $4f
	db "used telepathy to", $55
	db "read your mind!", $57
; 0xa22d3 + 50 bytes

_SaffronHouse1Text1: ; 0xa2305
	db $0, "Thank you for", $4f
	db "writing. I hope", $55
	db "to see you soon!", $51
	db "Hey! Don't look", $4f
	db "at my letter!", $57

_SaffronHouse1Text2: ; 0xa2352
	db $0, "PIDGEY: Kurukkoo!@@"

_SaffronHouse1Text3: ; 0xa2366
	db $0, "The COPYCAT is", $4f
	db "cute! I'm getting", $55
	db "her a # DOLL!", $57

_SaffronHouse1Text4: ; 0xa2395
	db $0, "I was given a PP", $4f
	db "UP as a gift.", $51
	db "It's used for", $4f
	db "increasing the PP", $55
	db "of techniques!", $57

_SaffronMartText2: ; 0xa23e3
	db $0, "MAX REPEL lasts", $4f
	db "longer than SUPER", $55
	db "REPEL for keeping", $55
	db "weaker #MON", $55
	db "away!", $57

_SaffronMartText3: ; 0xa242a
	db $0, "REVIVE is costly,", $4f
	db "but it revives", $55
	db "fainted #MON!", $57

_SilphCo1Text1: ; 0xa245a
	db $0, "Welcome!", $51
	db "The PRESIDENT is", $4f
	db "in the boardroom", $55
	db "on 11F!", $57

_SaffronPokecenterText1: ; 0xa248e
	db $0, "#MON growth", $4f
	db "rates differ from", $55
	db "specie to specie.", $57

_SaffronPokecenterText3: ; 0xa24bf
	db $0, "SILPH CO. is very", $4f
	db "famous. That's", $55
	db "why it attracted", $55
	db "TEAM ROCKET!", $57

_TM29PreReceiveText: ; 0xa24fe
	db $0, "...Wait! Don't", $4f
	db "say a word!", $51
	db "You wanted this!", $58
; 0xa24fe + 44 bytes

_ReceivedTM29Text: ; 0xa252a
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0xa253e

_TM29ExplanationText: ; 0xa253e
	db $0, "TM29 is PSYCHIC!", $51
	db "It can lower the", $4f
	db "target's SPECIAL", $55
	db "abilities.", $57
; 0xa253e + 62 bytes

_TM29NoRoomText: ; 0xa257c
	db $0, "Where do you plan", $4f
	db "to put this?", $57
; 0xa257c + 32 bytes

_PokemartGreetingText: ; 0xa259c
	db $0, "Hi there!", $4e, "May I help you?", $57
; 0xa259c + 27 bytes

_PokemonFaintedText: ; 0xa25b7
	TX_RAM $cd6d
	db $0, $4f
	db "fainted!", $57
; 0xa25b7 + 14 bytes

_PlayerBlackedOutText: ; 0xa25c5
	db $0, $52, " is out of", $4f
	db "useable #MON!", $51
	db $52, " blacked", $4f
	db "out!", $58
; 0xa25c5 + 42 bytes

_RepelWoreOffText: ; 0xa25ef
	db $0, "REPEL's effect", $4f
	db "wore off.", $57
; 0xa25ef + 25 bytes

_PokemartBuyingGreetingText: ; 0xa2608
	db $0, "Take your time.", $57
; 0xa2608 + 17 bytes

_PokemartTellBuyPrice: ; 0xa2619
	TX_RAM $cf4b
	db $0, "?", $4f
	db "That will be", $55
	db "¥@"
	db $2, $9f, $ff, $c3
	db $0, ". OK?", $57
; 0xa2639

_PokemartBoughtItemText: ; 0xa2639
	db $0, "Here you are!", $4f
	db "Thank you!", $58
; 0xa2639 + 26 bytes

_PokemartNotEnoughMoneyText: ; 0xa2653
	db $0, "You don't have", $4f
	db "enough money.", $58
; 0xa2653 + 29 bytes

_PokemartItemBagFullText: ; 0xa2670
	db $0, "You can't carry", $4f
	db "any more items.", $58
; 0xa2670 + 32 bytes

_PokemonSellingGreetingText: ; 0xa2690
	db $0, "What would you", $4f
	db "like to sell?", $57
; 0xa2690 + 30 bytes

_PokemartTellSellPrice: ; 0xa26ae
	db $0, "I can pay you", $4f
	db "¥@"
	db $2, $9f, $ff, $c3 ; XXX
	db $0, " for that.", $57
; 0xa26cf

_PokemartItemBagEmptyText: ; 0xa26cf
	db $0, "You don't have", $4f
	db "anything to sell.", $58
; 0xa26cf + 33 bytes

_PokemartUnsellableItemText: ; 0xa26f0
	db $0, "I can't put a", $4f
	db "price on that.", $58
; 0xa26f0 + 29 bytes

_PokemartThankYouText: ; 0xa270d
	db $0, "Thank you!", $57
; 0xa270d + 12 bytes

_PokemartAnythingElseText: ; 0xa2719
	db $0, "Is there anything", $4f
	db "else I can do?", $57
; 0xa2719 + 34 bytes

UnnamedText_a273b: ; 0xa273b
	TX_RAM $d036
	db $0, " learned", $4f
	db "@"
; 0xa2749

UnnamedText_a2749: ; 0xa2749
	TX_RAM $cf4b
	db $0, "!@@"
; 0xa2750

_UnnamedText_6fb4: ; 0xa2750
	db $0, "Which move should", $4e, "be forgotten?", $57
; 0xa2750 + 33 bytes

_UnnamedText_6fb9: ; 0xa2771
	db $0, "Abandon learning", $4f
	db "@"
; 0xa2771 + 19 bytes

UnnamedText_a2784: ; 0xa2784
	TX_RAM $cf4b
	db $0, "?", $57
; 0xa278a

_UnnamedText_6fbe: ; 0xa278a
	TX_RAM $d036
	db $0, $4f
	db "did not learn", $55
	db "@"
; 0xa278a + 20 bytes

UnnamedText_a279e: ; 0xa279e
	TX_RAM $cf4b
	db $0, "!", $58
; 0xa27a4

_UnnamedText_6fc3: ; 0xa27a4
	TX_RAM $d036
	db $0, " is", $4f
	db "trying to learn", $55
	db "@"
; 0xa27a4 + 25 bytes

UnnamedText_a27bd: ; 0xa27bd
	TX_RAM $cf4b
	db $0, "!", $51
	db "But, @"
	TX_RAM $d036
	db $0, $4f
	db "can't learn more", $55
	db "than 4 moves!", $51
	db "Delete an older", $4f
	db "move to make room", $55
	db "for @"
; 0xa2813

UnnamedText_a2813: ; 0xa2813
	TX_RAM $cf4b
	db $0, "?", $57
; 0xa2819

_UnnamedText_6fc8: ; 0xa2819
	db $0, "1, 2 and...@@"
; 0xa2827

_UnnamedText_6fd7: ; 0xa2827
	db $0, " Poof!@@"
; 0xa2830

_UnnamedText_6fdc: ; 0xa2830
	db $0, $51
	db "@"
; 0xa2830 + 3 bytes

UnnamedText_a2833: ; 0xa2833
	TX_RAM $d036
	db $0, " forgot", $4f
	db "@"
	TX_RAM $cd6d
	db $0, "!", $51
	db "And...", $58
; 0xa284d

_UnnamedText_6fe1: ; 0xa284d
	db $0, "HM techniques", $4f
	db "can't be deleted!", $58
; 0xa284d + 32 bytes

_PokemonCenterWelcomeText: ; 0xa286d
	db $0, "Welcome to our", $4f
	db "#MON CENTER!", $51
	db "We heal your", $4f
	db "#MON back to", $55
	db "perfect health!", $58
; 0xa286d + 71 bytes

_ShallWeHealYourPokemonText: ; 0xa28b4
	db $0, "Shall we heal your", $4f
	db "#MON?", $57
; 0xa28b4 + 26 bytes

_NeedYourPokemonText: ; 0xa28ce
	db $0, "OK. We'll need", $4f
	db "your #MON.", $57
; 0xa28ce + 26 bytes

_PokemonFightingFitText: ; 0xa28e8
	db $0, "Thank you!", $4f
	db "Your #MON are", $55
	db "fighting fit!", $58
; 0xa28e8 + 40 bytes

_PokemonCenterFarewellText: ; 0xa2910
	db $0, "We hope to see", $4f
	db "you again!", $57
; 0xa2910 + 27 bytes

_UnnamedText_72b3: ; 0xa292b
	db $0, "This area is", $4f
	db "reserved for 2", $55
	db "friends who are", $55
	db "linked by cable.", $57
; 0xa292b + 62 bytes

_UnnamedText_72b8: ; 0xa2969
	db $0, "Welcome to the", $4f
	db "Cable Club!", $57
; 0xa2969 + 28 bytes

_UnnamedText_72bd: ; 0xa2985
	db $0, "Please apply here.", $51
	db "Before opening", $4f
	db "the link, we have", $55
	db "to save the game.", $57
; 0xa2985 + 71 bytes

UnnamedText_a29cc: ; 0xa29cc
	db $0, "Please wait.@@"
; 0xa29b

_UnnamedText_72c8: ; 0xa29db
	db $0, "The link has been", $4f
	db "closed because of", $55
	db "inactivity.", $51
	db "Please contact", $4f
	db "your friend and", $55
	db "come again!", $57
; 0xa29db + 92 bytes

SECTION "bank29",DATA,BANK[$29]

_UnnamedText_72cd: ; 0xa4000
	db $0, "Please come again!", $57
; 0xa4000 + 20 bytes

_UnnamedText_72d2: ; 0xa4014
	db $0, "We're making", $4f
	db "preparations.", $55
	db "Please wait.", $57
; 0xa4014 + 40 bytes

UnnamedText_a403c: ; 0xa403c
	TX_RAM $cd6d
	db $0, " used", $4f
	db "STRENGTH.@@"
; 0xa4051

_UnnamedText_cdbb: ; 0xa4051
	TX_RAM $cd6d
	db $0, " can", $4f
	db "move boulders.", $58
; 0xa4051 + 24 bytes

_UnnamedText_cdfa: ; 0xa4069
	db $0, "The current is", $4f
	db "much too fast!", $58
; 0xa4069 + 31 bytes

_UnnamedText_cdff: ; 0xa4088
	db $0, "Cycling is fun!", $4f
	db "Forget SURFing!", $58
; 0xa4088 + 33 bytes

_FlashLightsAreaText: ; 0xa40a9
	db $0, "A blinding FLASH", $4f
	db "lights the area!", $58
; 0xa40a9 + 35 bytes

_WarpToLastPokemonCenterText: ; 0xa40cc
	db $0, "Warp to the last", $4f
	db "#MON CENTER.", $57
; 0xa40cc + 31 bytes

_CannotUseTeleportNowText: ; 0xa40eb
	TX_RAM $cd6d
	db $0, " can't", $4f
	db "use TELEPORT now.", $58
; 0xa40eb + 28 bytes

_CannotFlyHereText: ; 0xa4107
	TX_RAM $cd6d
	db $0, " can't", $4f
	db "FLY here.", $58
; 0xa4107 + 20 bytes

_NotHealthyEnoughText: ; 0xa411b
	db $0, "Not healthy", $4f
	db "enough.", $58
; 0xa411b + 21 bytes

_NewBadgeRequiredText: ; 0xa4130
	db $0, "No! A new BADGE", $4f
	db "is required.", $58
; 0xa4130 + 30 bytes

_CannotUseItemsHereText: ; 0xa414e
	db $0, "You can't use items", $4f
	db "here.", $58
; 0xa414e + 26 bytes

_CannotGetOffHereText: ; 0xa4168
	db $0, "You can't get off", $4f
	db "here.", $58
; 0xa4168 + 24 bytes

UnnamedText_a4180: ; 0xa4180
	db $0, $52, " got", $4f
	db "@"
	TX_RAM $cd6d
	db $0, "!@@"
; 0xa418f

_UnnamedText_4fe3f: ; 0xa418f
	db $0, "There's no more", $4f
	db "room for #MON!", $55
	db "@"
	TX_RAM $de06
	db $0, " was", $55
	db "sent to #MON", $55
	db "BOX @"
	TX_RAM $cf4b
	db $0, " on PC!", $57

_UnnamedText_4fe44: ; 0xa41d6
	db $0, "There's no more", $4f
	db "room for #MON!", $51
	db "The #MON BOX", $4f
	db "is full and can't", $55
	db "accept any more!", $51
	db "Change the BOX at", $4f
	db "a #MON CENTER!", $57
; 0xa41d6 + 111 bytes

INCLUDE "text/mapPalletTown.tx"

_ViridianCityText1:
	db $0, "Those # BALLs", $4f
	db "at your waist!", $55
	db "You have #MON!", $51
	db "It's great that", $4f
	db "you can carry and", $55
	db "use #MON any", $55
	db "time, anywhere!", $57

_UnnamedText_19122: ; 0xa4437
	db $0, "This #MON GYM", $4f
	db "is always closed.", $51
	db "I wonder who the", $4f
	db "LEADER is?", $57
; 0xa4437 + 61 bytes

_UnnamedText_19127: ; 0xa4474
	db $0, "VIRIDIAN GYM's", $4f
	db "LEADER returned!", $57
; 0xa4474 + 32 bytes

_UnnamedText_1914d: ; 0xa4494
	db $0, "You want to know", $4f
	db "about the 2 kinds", $55
	db "of caterpillar", $55
	db "#MON?", $57
; 0xa4494 + 57 bytes

_UnnamedText_19152: ; 0xa44cd
	db $0, "Oh, OK then!", $57
; 0xa44cd + 14 bytes

_UnnamedText_19157: ; 0xa44db
	db $0, "CATERPIE has no", $4f
	db "poison, but", $55
	db "WEEDLE does.", $51
	db "Watch out for its", $4f
	db "POISON STING!", $57
; 0xa44db + 74 bytes

_UnnamedText_19175: ; 0xa4525
	db $0, "Oh Grandpa! Don't", $4f
	db "be so mean!", $55
	db "He hasn't had his", $55
	db "coffee yet.", $57
; 0xa4525 + 59 bytes

_UnnamedText_1917a: ; 0xa4560
	db $0, "When I go shop in", $4f
	db "PEWTER CITY, I", $55
	db "have to take the", $55
	db "winding trail in", $55
	db "VIRIDIAN FOREST.", $57
; 0xa4560 + 85 bytes

_UnnamedText_19191: ; 0xa45b5
	db $0, "You can't go", $4f
	db "through here!", $51
	db "This is private", $4f
	db "property!", $57
; 0xa45b5 + 53 bytes

_UnnamedText_191ca: ; 0xa45ea
	db $0, "Yawn!", $4f
	db "I must have dozed", $55
	db "off in the sun.", $51
	db "I had this dream", $4f
	db "about a DROWZEE", $55
	db "eating my dream.", $55
	db "What's this?", $55
	db "Where did this TM", $55
	db "come from?", $51
	db "This is spooky!", $4f
	db "Here, you can", $55
	db "have this TM.", $58
; 0xa45ea + 176 bytes

_ReceivedTM42Text: ; 0xa469a
	db $0, $52, " received", $4f
	db "TM42!@@"
; 0xa46ad

_TM42Explanation: ; 0xa46ad
	db $0, "TM42 contains", $4f
	db "DREAM EATER...", $55
	db "...Snore...", $57
; 0xa46ad + 42 bytes

_TM42NoRoomText: ; 0xa46d7
	db $0, "You have too much", $4f
	db "stuff already.", $57
; 0xa46d7 + 34 bytes

_UnnamedText_1920a: ; 0xa46f9
	db $0, "Ahh, I've had my", $4f
	db "coffee now and I", $55
	db "feel great!", $51
	db "Sure you can go", $4f
	db "through!", $51
	db "Are you in a", $4f
	db "hurry?", $57
; 0xa46f9 + 91 bytes

_UnnamedText_1920f: ; 0xa4754
	db $0, "I see you're using", $4f
	db "a #DEX.", $51
	db "When you catch a", $4f
	db "#MON, #DEX", $55
	db "is automatically", $55
	db "updated.", $51
	db "What? Don't you", $4f
	db "know how to catch", $55
	db "#MON?", $51
	db "I'll show you", $4f
	db "how to then.", $57
; 0xa4754 + 146 bytes

_UnnamedText_19214: ; 0xa47e6
	db $0, "Time is money...", $4f
	db "Go along then.", $57
; 0xa47e6 + 33 bytes

_UnnamedText_19219: ; 0xa4807
	db $0, "First, you need", $4f
	db "to weaken the", $55
	db "target #MON.", $57
; 0xa4807 + 44 bytes

_ViridianCityText8: ; 0xa4833
	db $0, "VIRIDIAN CITY ", $4f
	db "The Eternally", $55
	db "Green Paradise", $57

_ViridianCityText9: ; 0xa4860
	db $0, "TRAINER TIPS", $51
	db "Catch #MON", $4f
	db "and expand your", $55
	db "collection!", $51
	db "The more you have,", $4f
	db "the easier it is", $55
	db "to fight!", $57

_ViridianCityText10: ; 0xa48c3
	db $0, "TRAINER TIPS", $51
	db "The battle moves", $4f
	db "of #MON are", $55
	db "limited by their", $55
	db "POWER POINTs, PP.", $51
	db "To replenish PP,", $4f
	db "rest your tired", $55
	db "#MON at a", $55
	db "#MON CENTER!", $57

_ViridianCityText13: ; 0xa4949
	db $0, "VIRIDIAN CITY", $4f
	db "#MON GYM", $57

_ViridianCityText14: ; 0xa4961
	db $0, "The GYM's doors", $4f
	db "are locked...", $57
; 0xa4961 + 30 bytes

_PewterCityText1: ; 0xa497f
	db $0, "It's rumored that", $4f
	db "CLEFAIRYs came", $55
	db "from the moon!", $51
	db "They appeared ", $4f
	db "after MOON STONE", $55
	db "fell on MT.MOON.", $57

_PewterCityText2: ; 0xa49e0
	db $0, "There aren't many", $4f
	db "serious #MON", $55
	db "trainers here!", $51
	db "They're all like", $4f
	db "BUG CATCHERs,", $55
	db "but PEWTER GYM's", $55
	db "BROCK is totally", $55
	db "into it!", $57

_UnnamedText_193f1: ; 0xa4a56
	db $0, "Did you check out", $4f
	db "the MUSEUM?", $57
; 0xa4a56 + 31 bytes

_UnnamedText_193f6: ; 0xa4a75
	db $0, "Weren't those", $4f
	db "fossils from MT.", $55
	db "MOON amazing?", $57
; 0xa4a75 + 45 bytes

_UnnamedText_193fb: ; 0xa4aa2
	db $0, "Really?", $4f
	db "You absolutely", $55
	db "have to go!", $57
; 0xa4aa2 + 36 bytes

_UnnamedText_19400: ; 0xa4ac6
	db $0, "It's right here!", $4f
	db "You have to pay", $55
	db "to get in, but", $55
	db "it's worth it!", $55
	db "See you around!", $57
; 0xa4ac6 + 78 bytes

_UnnamedText_19427: ; 0xa4b14
	db $0, "Psssst!", $4f
	db "Do you know what", $55
	db "I'm doing?", $57
; 0xa4b14 + 36 bytes

_UnnamedText_1942c: ; 0xa4b38
	db $0, "That's right!", $4f
	db "It's hard work!", $57
; 0xa4b38 + 29 bytes

_UnnamedText_19431: ; 0xa4b55
	db $0, "I'm spraying REPEL", $4f
	db "to keep #MON", $55
	db "out of my garden!", $57
; 0xa4b55 + 50 bytes

_UnnamedText_1945d: ; 0xa4b87
	db $0, "You're a trainer", $4f
	db "right? BROCK's", $55
	db "looking for new", $55
	db "challengers!", $55
	db "Follow me!", $57
; 0xa4b87 + 71 bytes

_UnnamedText_19462: ; 0xa4bce
	db $0, "If you have the", $4f
	db "right stuff, go", $55
	db "take on BROCK!", $57
; 0xa4bce + 48 bytes

_PewterCityText6: ; 0xa4bfe
	db $0, "TRAINER TIPS", $51
	db "Any #MON that", $4f
	db "takes part in", $55
	db "battle, however", $55
	db "short, earns EXP!", $57

_PewterCityText7: ; 0xa4c4a
	db $0, "NOTICE!", $51
	db "Thieves have been", $4f
	db "stealing #MON", $55
	db "fossils at MT.", $55
	db "MOON! Please call", $55
	db "PEWTER POLICE", $55
	db "with any info!", $57

_PewterCityText10: ; 0xa4cb1
	db $0, "PEWTER MUSEUM", $4f
	db "OF SCIENCE", $57

_PewterCityText11: ; 0xa4ccb
	db $0, "PEWTER CITY", $4f
	db "#MON GYM", $55
	db "LEADER: BROCK", $51
	db "The Rock Solid", $4f
	db "#MON Trainer!", $57

_PewterCityText12: ; 0xa4d0c
	db $0, "PEWTER CITY", $4f
	db "A Stone Gray", $55
	db "City", $57

_UnnamedText_19668: ; 0xa4d2b
	db $0, $53, ": Yo!", $4f
	db $52, "!", $51
	db "You're still", $4f
	db "struggling along", $55
	db "back here?", $51
	db "I'm doing great!", $4f
	db "I caught a bunch", $55
	db "of strong and", $55
	db "smart #MON!", $51
	db "Here, let me see", $4f
	db "what you caught,", $55
	db $52, "!", $57
; 0xa4d2b + 147 bytes

_UnnamedText_1966d: ; 0xa4dbe
	db $0, "Hey!", $4f
	db "Take it easy!", $55
	db "You won already!", $58
; 0xa4dbe + 37 bytes

_UnnamedText_19672: ; 0xa4de3
	db $0, "Heh!", $4f
	db "You're no match", $55
	db "for my genius!", $58
; 0xa4de3 + 36 bytes

_UnnamedText_19677: ; 0xa4e07
	db $0, $53, ": Hey,", $4f
	db "guess what?", $51
	db "I went to BILL's", $4f
	db "and got him to", $55
	db "show me his rare", $55
	db "#MON!", $51
	db "That added a lot", $4f
	db "of pages to my", $55
	db "#DEX!", $51
	db "After all, BILL's", $4f
	db "world famous as a", $55
	db "#MANIAC!", $51
	db "He invented the", $4f
	db "#MON Storage", $55
	db "System on PC!", $51
	db "Since you're using", $4f
	db "his system, go", $55
	db "thank him!", $51
	db "Well, I better", $4f
	db "get rolling!", $55
	db "Smell ya later!", $57
; 0xa4e07 + 288 bytes

_UnnamedText_196d9: ; 0xa4f27
	db $0, "Hey! Stay out!", $4f
	db "It's not your", $55
	db "yard! Huh? Me?", $51
	db "I'm an innocent", $4f
	db "bystander! Don't", $55
	db "you believe me?", $57
; 0xa4f27 + 91 bytes

_ReceivedTM28Text: ; 0xa4f82
	db $0, $52, " recovered", $4f
	db "TM28!@@"
; 0xa4f96

_ReceivedTM28Text2: ; 0xa4f96
	db $0, $51
	db "I better get", $4f
	db "moving! Bye!@@"
; 0xa4fb3

_TM28NoRoomText: ; 0xa4fb3
	db $0, "Make room for", $4f
	db "this!", $51
	db "I can't run until", $4f
	db "I give it to you!", $57
; 0xa4fb3 + 56 bytes

_UnnamedText_196ee: ; 0xa4feb
	db $0, "Stop!", $4f
	db "I give up! I'll", $55
	db "leave quietly!", $58
; 0xa4feb + 37 bytes

_UnnamedText_196f3: ; 0xa5010
	db $0, "OK! I'll return", $4f
	db "the TM I stole!", $58
; 0xa5010 + 32 bytes

_CeruleanCityText3: ; 0xa5030
	db $0, "You're a trainer", $4f
	db "too? Collecting,", $55
	db "fighting, it's a", $55
	db "tough life.", $57

_CeruleanCityText4: ; 0xa506e
	db $0, "That bush in", $4f
	db "front of the shop", $55
	db "is in the way.", $51
	db "There might be a", $4f
	db "way around.", $57

_CeruleanCityText5: ; 0xa50ba
	db $0, "You're making an", $4f
	db "encyclopedia on", $55
	db "#MON? That", $55
	db "sounds amusing.", $57

_CeruleanCityText6: ; 0xa50f6
	db $0, "The people here", $4f
	db "were robbed.", $51
	db "It's obvious that", $4f
	db "TEAM ROCKET is", $55
	db "behind this most", $55
	db "heinous crime!", $51
	db "Even our POLICE", $4f
	db "force has trouble", $55
	db "with the ROCKETs!", $57

_UnnamedText_19730: ; 0xa5188
	db $0, "OK! SLOWBRO!", $4f
	db "Use SONICBOOM!", $55
	db "Come on, SLOWBRO", $55
	db "pay attention!", $57
; 0xa5188 + 61 bytes

_UnnamedText_19735: ; 0xa51c5
	db $0, "SLOWBRO punch!", $4f
	db "No! You blew it", $55
	db "again!", $57
; 0xa51c5 + 39 bytes

_UnnamedText_1973a: ; 0xa51ec
	db $0, "SLOWBRO, WITHDRAW!", $4f
	db "No! That's wrong!", $51
	db "It's so hard to", $4f
	db "control #MON!", $51
	db "Your #MON's", $4f
	db "obedience depends", $55
	db "on your abilities", $55
	db "as a trainer!", $57
; 0xa51ec + 127 bytes

_UnnamedText_1976f: ; 0xa526b
	db $0, "SLOWBRO took a", $4f
	db "snooze...", $57
; 0xa526b + 26 bytes

_UnnamedText_19774: ; 0xa5285
	db $0, "SLOWBRO is", $4f
	db "loafing around...", $57
; 0xa5285 + 30 bytes

_UnnamedText_19779: ; 0xa52a3
	db $0, "SLOWBRO turned", $4f
	db "away...", $57
; 0xa52a3 + 24 bytes

_UnnamedText_1977e: ; 0xa52bb
	db $0, "SLOWBRO", $4f
	db "ignored orders...", $57
; 0xa52bb + 27 bytes

_CeruleanCityText9: ; 0xa52d6
	db $0, "I want a bright", $4f
	db "red BICYCLE!", $51
	db "I'll keep it at", $4f
	db "home, so it won't", $55
	db "get dirty!", $57

_CeruleanCityText10: ; 0xa531f
	db $0, "This is CERULEAN", $4f
	db "CAVE! Horribly", $55
	db "strong #MON", $55
	db "live in there!", $51
	db "The #MON LEAGUE", $4f
	db "champion is the", $55
	db "only person who", $55
	db "is allowed in!", $57

_CeruleanCityText12: ; 0xa539a
	db $0, "CERULEAN CITY", $4f
	db "A Mysterious,", $55
	db "Blue Aura", $55
	db "Surrounds It", $57

_CeruleanCityText13: ; 0xa53ce
	db $0, "TRAINER TIPS", $51
	db "Pressing B Button", $4f
	db "during evolution", $55
	db "cancels the whole", $55
	db "process.", $57

_CeruleanCityText16: ; 0xa541a
	db $0, "Grass and caves", $4f
	db "handled easily!", $55
	db "BIKE SHOP", $57

_CeruleanCityText17: ; 0xa5445
	db $0, "CERULEAN CITY", $4f
	db "#MON GYM", $55
	db "LEADER: MISTY", $51
	db "The Tomboyish", $4f
	db "Mermaid!", $57

_UnnamedText_4413c: ; 0xa5482
	db $0, "Do you believe in", $4f
	db "GHOSTs?", $57
; 0xa5482 + 27 bytes

_UnnamedText_44141: ; 0xa549d
	db $0, "Really? So there", $4f
	db "are believers...", $57
; 0xa549d + 35 bytes

_UnnamedText_44146: ; 0xa54c0
	db $0, "Hahaha, I guess", $4f
	db "not.", $51
	db "That white hand", $4f
	db "on your shoulder,", $55
	db "it's not real.", $57
; 0xa54c0 + 70 bytes

_LavenderTownText2: ; 0xa5506
	db $0, "This town is known", $4f
	db "as the grave site", $55
	db "of #MON.", $51
	db "Memorial services", $4f
	db "are held in", $55
	db "#MON TOWER.", $57

_LavenderTownText3: ; 0xa555f
	db $0, "GHOSTs appeared", $4f
	db "in #MON TOWER.", $51
	db "I think they're", $4f
	db "the spirits of", $55
	db "#MON that the", $55
	db "ROCKETs killed.", $57

_LavenderTownText4: ; 0xa55bb
	db $0, "LAVENDER TOWN", $4f
	db "The Noble Purple", $55
	db "Town", $57

_LavenderTownText5: ; 0xa55e0
	db $0, "New SILPH SCOPE!", $51
	db "Make the Invisible", $4f
	db "Plain to See!", $51
	db "SILPH CO.", $57

_LavenderTownText8: ; 0xa561d
	db $0, "LAVENDER VOLUNTEER", $4f
	db "#MON HOUSE", $57

_LavenderTownText9: ; 0xa563c
	db $0, "May the Souls of", $4f
	db "#MON Rest Easy", $55
	db "#MON TOWER", $57

_VermilionCityText1: ; 0xa5668
	db $0, "We're careful", $4f
	db "about pollution!", $51
	db "We've heard GRIMER", $4f
	db "multiplies in", $55
	db "toxic sludge!", $57

_UnnamedText_198a7: ; 0xa56b5
	db $0, "Did you see S.S.", $4f
	db "ANNE moored in", $55
	db "the harbor?", $57
; 0xa56b5 + 45 bytes

_UnnamedText_198ac: ; 0xa56e2
	db $0, "So, S.S.ANNE has", $4f
	db "departed!", $51
	db "She'll be back in", $4f
	db "about a year.", $57
; 0xa56e2 + 59 bytes

_SSAnneWelcomeText4: ; 0xa571d
	db $0, "Welcome to S.S.", $4f
	db "ANNE!", $57
; 0xa571d + 23 bytes

_SSAnneWelcomeText9: ; 0xa5734
	db $0, "Welcome to S.S.", $4f
	db "ANNE!", $51
	db "Excuse me, do you", $4f
	db "have a ticket?", $58
; 0xa5734 + 56 bytes

_SSAnneFlashedTicketText: ; 0xa576c
	db $0, $52, " flashed", $4f
	db "the S.S.TICKET!", $51
	db "Great! Welcome to", $4f
	db "S.S.ANNE!", $57
; 0xa576c + 55 bytes

_SSAnneNoTicketText: ; 0xa57a3
	db $0, $52, " doesn't", $4f
	db "have the needed", $55
	db "S.S.TICKET.", $51
	db "Sorry!", $51
	db "You need a ticket", $4f
	db "to get aboard.", $57
; 0xa57a3 + 78 bytes

_SSAnneNotHereText: ; 0xa57f1
	db $0, "The ship set sail.", $57
; 0xa57f1 + 20 bytes

_VermilionCityText4: ; 0xa5805
	db $0, "I'm putting up a", $4f
	db "building on this", $55
	db "plot of land.", $51
	db "My #MON is", $4f
	db "tamping the land.", $57

_VermilionCityText5: ; 0xa5852
	db $0, "MACHOP: Guoh!", $4f
	db "Gogogoh!@@"

_VermilionCityText14: ; 0xa586b
	db $0, $51
	db "A MACHOP is", $4f
	db "stomping the land", $55
	db "flat.", $57

_VermilionCityText6: ; 0xa5891
	db $0, "S.S.ANNE is a", $4f
	db "famous luxury", $55
	db "cruise ship.", $51
	db "We visit VERMILION", $4f
	db "once a year.", $57

_VermilionCityText7: ; 0xa58db
	db $0, "VERMILION CITY", $4f
	db "The Port of", $55
	db "Exquisite Sunsets", $57

_VermilionCityText8: ; 0xa5909
	db $0, "NOTICE!", $51
	db "ROUTE 12 may be", $4f
	db "blocked off by a", $55
	db "sleeping #MON.", $51
	db "Detour through", $4f
	db "ROCK TUNNEL to", $55
	db "LAVENDER TOWN.", $51
	db "VERMILION POLICE", $57

_VermilionCityText11: ; 0xa5980
	db $0, "#MON FAN CLUB", $4f
	db "All #MON fans", $55
	db "welcome!", $57

_VermilionCityText12: ; 0xa59a6
	db $0, "VERMILION CITY", $4f
	db "#MON GYM", $55
	db "LEADER: LT.SURGE", $51
	db "The Lightning ", $4f
	db "American!", $57

_VermilionCityText13: ; 0xa59e9
	db $0, "VERMILION HARBOR", $57

_CeladonCityText1: ; 0xa59fb
	db $0, "I got my KOFFING", $4f
	db "in CINNABAR!", $51
	db "It's nice, but it", $4f
	db "breathes poison", $55
	db "when it's angry!", $57

_CeladonCityText2: ; 0xa5a4b
	db $0, "Heheh! This GYM", $4f
	db "is great! It's", $55
	db "full of women!", $57

_CeladonCityText3: ; 0xa5a79
	db $0, "The GAME CORNER", $4f
	db "is bad for our", $55
	db "city's image!", $57

_CeladonCityText4: ; 0xa5aa6
	db $0, "Moan! I blew it", $4f
	db "all at the slots!", $51
	db "I knew I should", $4f
	db "have cashed in my", $55
	db "coins for prizes!", $57

_TM41PreText: ; 0xa5afd
	db $0, "Hello, there!", $51
	db "I've seen you,", $4f
	db "but I never had a", $55
	db "chance to talk!", $51
	db "Here's a gift for", $4f
	db "dropping by!", $58
; 0xa5afd + 93 bytes

_ReceivedTM41Text: ; 0xa5b5a
	db $0, $52, " received", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!@@"
; 0xa5b6e

_TM41ExplanationText: ; 0xa5b6e
	db $0, "TM41 teaches", $4f
	db "SOFTBOILED!", $51
	db "Only one #MON", $4f
	db "can use it!", $51
	db "That #MON is", $4f
	db "CHANSEY!", $57
; 0xa5b6e + 74 bytes

_TM41NoRoomText: ; 0xa5bb8
	db $0, "Oh, your pack is", $4f
	db "full of items!", $57
; 0xa5bb8 + 33 bytes

_CeladonCityText6: ; 0xa5bd9
	db $0, "This is my trusted", $4f
	db "pal, POLIWRATH!", $51
	db "It evolved from", $4f
	db "POLIWHIRL when I", $55
	db "used WATER STONE!", $57

_CeladonCityText7: ; 0xa5c30
	db $0, "POLIWRATH: Ribi", $4f
	db "ribit!@@"

_CeladonCityText8: ; 0xa5c49
	db $0, "What are you", $4f
	db "staring at?", $57

_CeladonCityText9: ; 0xa5c63
	db $0, "Keep out of TEAM", $4f
	db "ROCKET's way!", $57

_CeladonCityText10: ; 0xa5c82
	db $0, "TRAINER TIPS", $51
	db "X ACCURACY boosts", $4f
	db "the accuracy of", $55
	db "techniques!", $51
	db "DIRE HIT jacks up", $4f
	db "the likelihood of", $55
	db "critical hits!", $51
	db "Get your items at", $4f
	db "CELADON DEPT.", $55
	db "STORE!", $57

_CeladonCityText11: ; 0xa5d18
	db $0, "CELADON CITY", $4f
	db "The City of", $55
	db "Rainbow Dreams", $57

_CeladonCityText13: ; 0xa5d41
	db $0, "CELADON CITY", $4f
	db "#MON GYM", $55
	db "LEADER: ERIKA", $51
	db "The Nature Loving", $4f
	db "Princess!", $57

_CeladonCityText14: ; 0xa5d82
	db $0, "CELADON MANSION", $57

_CeladonCityText15: ; 0xa5d93
	db $0, "Find what you", $4f
	db "need at CELADON", $55
	db "DEPT. STORE!", $57

_CeladonCityText16: ; 0xa5dbf
	db $0, "TRAINER TIPS", $51
	db "GUARD SPEC.", $4f
	db "protects #MON", $55
	db "against SPECIAL", $55
	db "attacks such as", $55
	db "fire and water!", $51
	db "Get your items at", $4f
	db "CELADON DEPT.", $55
	db "STORE!", $57

_CeladonCityText17: ; 0xa5e3e
	db $0, "Coins exchanged", $4f
	db "for prizes!", $55
	db "PRIZE EXCHANGE", $57

_CeladonCityText18: ; 0xa5e6a
	db $0, "ROCKET GAME CORNER", $4f
	db "The playground", $55
	db "for grown-ups!", $57

_FuchsiaCityText1: ; 0xa5e9c
	db $0, "Did you try the", $4f
	db "SAFARI GAME? Some", $55
	db "#MON can only", $55
	db "be caught there.", $57

_FuchsiaCityText2: ; 0xa5ede
	db $0, "SAFARI ZONE has a", $4f
	db "zoo in front of", $55
	db "the entrance.", $51
	db "Out back is the", $4f
	db "SAFARI GAME for", $55
	db "catching #MON.", $57

_FuchsiaCityText3: ; 0xa5f3e
	db $0, "ERIK: Where's", $4f
	db "SARA? I said I'd", $55
	db "meet her here.", $57

_FuchsiaCityText4: ; 0xa5f6b
	db $0, "That item ball in", $4f
	db "there is really a", $55
	db "#MON.", $57

_FuchsiaCityText5: ; 0xa5f96
	db $0, "!", $57

_FuchsiaCityText11: ; 0xa5f99
	db $0, "FUCHSIA CITY", $4f
	db "Behold! It's", $55
	db "Passion Pink!", $57

_FuchsiaCityText13: ; 0xa5fc1
	db $0, "SAFARI GAME", $4f
	db "#MON-U-CATCH!", $57

_FuchsiaCityText16: ; 0xa5fdc
	db $0, "SAFARI ZONE", $4f
	db "WARDEN's HOME", $57

_FuchsiaCityText17: ; 0xa5ff6
	db $0, "#MON PARADISE", $4f
	db "SAFARI ZONE", $57

_FuchsiaCityText18: ; 0xa6011
	db $0, "FUCHSIA CITY", $4f
	db "#MON GYM", $55
	db "LEADER: KOGA", $51
	db "The Poisonous", $4f
	db "Ninja Master", $57

_FuchsiaCityChanseyText: ; 0xa6050
	db $0, "Name: CHANSEY", $51
	db "Catching one is", $4f
	db "all up to chance.", $58
; 0xa6050 + 49 bytes

_FuchsiaCityVoltorbText: ; 0xa6081
	db $0, "Name: VOLTORB", $51
	db "The very image of", $4f
	db "a # BALL.", $58
; 0xa6081 + 43 bytes

_FuchsiaCityKangaskhanText: ; 0xa60ac
	db $0, "Name: KANGASKHAN", $51
	db "A maternal #MON", $4f
	db "that raises its", $55
	db "young in a pouch", $55
	db "on its belly.", $58
; 0xa60ac + 81 bytes

_FuchsiaCitySlowpokeText: ; 0xa60fd
	db $0, "Name: SLOWPOKE", $51
	db "Friendly and very", $4f
	db "slow moving.", $58
; 0xa60fd + 47 bytes

_FuchsiaCityLaprasText: ; 0xa612c
	db $0, "Name: LAPRAS", $51
	db "A.K.A. the king", $4f
	db "of the seas.", $58
; 0xa612c + 43 bytes

_FuchsiaCityOmanyteText: ; 0xa6157
	db $0, "Name: OMANYTE", $51
	db "A #MON that", $4f
	db "was resurrected", $55
	db "from a fossil.", $58
; 0xa6157 + 58 bytes

_FuchsiaCityKabutoText: ; 0xa6191
	db $0, "Name: KABUTO", $51
	db "A #MON that", $4f
	db "was resurrected", $55
	db "from a fossil.", $58
; 0xa6191 + 57 bytes

_UnnamedText_19b2a: ; 0xa61ca
	db $0, "...", $57
; 0xa61ca + 5 bytes

_CinnabarIslandText8: ; 0xa61cf
	db $0, "The door is", $4f
	db "locked...", $57
; 0xa61cf + 23 bytes

_CinnabarIslandText1: ; 0xa61e6
	db $0, "CINNABAR GYM's", $4f
	db "BLAINE is an odd", $55
	db "man who has lived", $55
	db "here for decades.", $57

_CinnabarIslandText2: ; 0xa622a
	db $0, "Scientists conduct", $4f
	db "experiments in", $55
	db "the burned out", $55
	db "building.", $57

_CinnabarIslandText3: ; 0xa6266
	db $0, "CINNABAR ISLAND", $4f
	db "The Fiery Town of", $55
	db "Burning Desire", $57

_CinnabarIslandText6: ; 0xa6298
	db $0, "#MON LAB", $57

_CinnabarIslandText7: ; 0xa62a2
	db $0, "CINNABAR ISLAND", $4f
	db "#MON GYM", $55
	db "LEADER: BLAINE", $51
	db "The Hot-Headed", $4f
	db "Quiz Master!", $57

_SaffronCityText1: ; 0xa62e7
	db $0, "What do you want?", $4f
	db "Get lost!", $57

_SaffronCityText2: ; 0xa6304
	db $0, "BOSS said he'll", $4f
	db "take this town!", $57

_SaffronCityText3: ; 0xa6324
	db $0, "Get out of the", $4f
	db "way!", $57

_SaffronCityText4: ; 0xa6339
	db $0, "SAFFRON belongs", $4f
	db "to TEAM ROCKET!", $57

_SaffronCityText5: ; 0xa635a
	db $0, "Being evil makes", $4f
	db "me feel so alive!", $57

_SaffronCityText6: ; 0xa637e
	db $0, "Ow! Watch where", $4f
	db "you're walking!", $57

_SaffronCityText7: ; 0xa639e
	db $0, "With SILPH under", $4f
	db "control, we can", $55
	db "exploit #MON", $55
	db "around the world!", $57

_SaffronCityText8: ; 0xa63df
	db $0, "You beat TEAM", $4f
	db "ROCKET all alone?", $55
	db "That's amazing!", $57

_SaffronCityText9: ; 0xa640f
	db $0, "Yeah! TEAM ROCKET", $4f
	db "is gone!", $55
	db "It's safe to go", $55
	db "out again!", $57

_SaffronCityText10: ; 0xa6445
	db $0, "People should be", $4f
	db "flocking back to", $55
	db "SAFFRON now.", $57

_SaffronCityText11: ; 0xa6475
	db $0, "I flew here on my", $4f
	db "PIDGEOT when I", $55
	db "read about SILPH.", $51
	db "It's already over?", $4f
	db "I missed the", $55
	db "media action.", $57

_SaffronCityText12: ; 0xa64d6
	db $0, "PIDGEOT: Bi bibii!@@"

_SaffronCityText13: ; 0xa64eb
	db $0, "I saw ROCKET", $4f
	db "BOSS escaping", $55
	db "SILPH's building.", $57

_SaffronCityText14: ; 0xa6518
	db $0, "I'm a security", $4f
	db "guard.", $51
	db "Suspicious kids I", $4f
	db "don't allow in!", $57

_SaffronCityText15: ; 0xa654f
	db $0, "...", $4f
	db "Snore...", $51
	db "Hah! He's taking", $4f
	db "a snooze!", $57

_SaffronCityText16: ; 0xa6577
	db $0, "SAFFRON CITY", $4f
	db "Shining, Golden", $55
	db "Land of Commerce", $57

_SaffronCityText17: ; 0xa65a6
	db $0, "FIGHTING DOJO", $57

_SaffronCityText18: ; 0xa65b5
	db $0, "SAFFRON CITY", $4f
	db "#MON GYM", $55
	db "LEADER: SABRINA", $51
	db "The Master of", $4f
	db "Psychic #MON!", $57

_SaffronCityText20: ; 0xa65f8
	db $0, "TRAINER TIPS", $51
	db "FULL HEAL cures", $4f
	db "all ailments like", $55
	db "sleep and burns.", $51
	db "It costs a bit", $4f
	db "more, but it's", $55
	db "more convenient.", $57

_SaffronCityText21: ; 0xa6667
	db $0, "TRAINER TIPS", $51
	db "New GREAT BALL", $4f
	db "offers improved", $55
	db "capture rates.", $51
	db "Try it on those", $4f
	db "hard-to-catch", $55
	db "#MON.", $57

_SaffronCityText22: ; 0xa66c7
	db $0, "SILPH CO.", $4f
	db "OFFICE BUILDING", $57

_SaffronCityText24: ; 0xa66e2
	db $0, "MR.PSYCHIC's", $4f
	db "HOUSE", $57

_SaffronCityText25: ; 0xa66f5
	db $0, "SILPH's latest", $4f
	db "product!", $51
	db "Release to be", $4f
	db "determined...", $57

_ItemUseBallText00:
	db 0,"It dodged the",$4F
	db "thrown BALL!",$51
	db "This #MON",$4F
	db "can't be caught!",$58

_ItemUseBallText01:
	db 0,"You missed the",$4F
	db "#MON!",$58

_ItemUseBallText02:
	db 0,"Darn! The #MON",$4F
	db "broke free!",$58

_ItemUseBallText03:
	db 0,"Aww! It appeared",$4F
	db "to be caught! ",$58

_ItemUseBallText04:
	db 0,"Shoot! It was so",$4F
	db "close too!",$58

_ItemUseBallText05:
	db 0,"All right!",$4F,"@",1
	dw $CFDA
	db 0," was",$55
	db "caught!@@"

_ItemUseBallText07:
	db 1
	dw $DE06
	db 0," was",$4F
	db "transferred to",$55
	db "BILL's PC!",$58

_ItemUseBallText08:
	db 1
	dw $DE06
	db 0," was",$4F
	db "transferred to",$55
	db "someone's PC!",$58

_ItemUseBallText06:
	db 0,"New #DEX data",$4F
	db "will be added for",$55,"@"
	TX_RAM $cfda
	db 0,"!@@"

_SurfingGotOnText: ; 0xa685e
	db $0, $52, " got on", $4f
	db "@"
	TX_RAM $cd6d
	db $0, "!", $58

_SurfingNoPlaceToGetOffText: ; 0xa686f
	db $0, "There's no place", $4f
	db "to get off!", $58

_VitaminStatRoseText: ; 0xa688c
	TX_RAM $cd6d
	db $0, "'s", $4f
	db "@"
	TX_RAM $cf4b
	db $0, " rose.", $58

_VitaminNoEffectText: ; 0xa689e
	db $0, "It won't have any", $4f
	db "effect.", $58

_ThrewBaitText: ; 0xa68b8
	db $0, $52, " threw", $4f
	db "some BAIT.", $57

_ThrewRockText: ; 0xa68cc
	db $0, $52, " threw a", $4f
	db "ROCK.", $57

_PlayedFluteNoEffectText: ; 0xa68dd
	db $0, "Played the #", $4f
	db "FLUTE.", $51
	db "Now, that's a", $4f
	db "catchy tune!", $58

_FluteWokeUpText: ; 0xa690c
	db $0, "All sleeping", $4f
	db "#MON woke up.", $58

_PlayedFluteHadEffectText: ; 0xa6928
	db $0, $52, " played the", $4f
	db "# FLUTE.@@"

_CoinCaseNumCoinsText: ; 0xa6940
	db $0, "Coins", $4f
	db "@"
	db $2, $a4, $d5, $c2 ; print BCD number
	db $0, " ", $58

_ItemfinderFoundItemText: ; 0xa694f
	db $0, "Yes! ITEMFINDER", $4f
	db "indicates there's", $55
	db "an item nearby.", $58

_ItemfinderFoundNothingText: ; 0xa6981
	db $0, "Nope! ITEMFINDER", $4f
	db "isn't responding.", $58

_RaisePPWhichTechniqueText: ; 0xa69a4
	db $0, "Raise PP of which", $4f
	db "technique?", $57

_RestorePPWhichTechniqueText: ; 0xa69c2
	db $0, "Restore PP of", $4f
	db "which technique?", $57

_PPMaxedOutText: ; 0xa69e2
	TX_RAM $cf4b
	db $0, "'s PP", $4f
	db "is maxed out.", $58

_PPIncreasedText: ; 0xa69f9
	TX_RAM $cf4b
	db $0, "'s PP", $4f
	db "increased.", $58

_PPRestoredText: ; 0xa6a0d
	db $0, "PP was restored.", $58

_BootedUpTMText: ; 0xa6a1f
	db $0, "Booted up a TM!", $58

_BootedUpHMText: ; 0xa6a30
	db $0, "Booted up an HM!", $58

_TeachMachineMoveText: ; 0xa6a42
	db $0, "It contained", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!", $51
	db "Teach @"
	TX_RAM $cf4b
	db $0, $4f
	db "to a #MON?", $57

_MonCannotLearnMachineMoveText: ; 0xa6a6e
	TX_RAM $cd6d
	db $0, " is not", $4f
	db "compatible with", $55
	db "@"
	TX_RAM $cf4b
	db $0, ".", $51
	db "It can't learn", $4f
	db "@"
	TX_RAM $cf4b
	db $0, ".", $58

_ItemUseNotTimeText: ; 0xa6aa6
	db $0, "OAK: ", $52, "!", $4f
	db "This isn't the", $55
	db "time to use that! ", $58

_ItemUseNotYoursToUseText: ; 0xa6ad0
	db $0, "This isn't yours", $4f
	db "to use!", $58

_ItemUseNoEffectText: ; 0xa6ae9
	db $0, "It won't have any", $4f
	db "effect.", $58
; 0xa6ae9 + 26 bytes = 0xa6b03

_ThrowBallAtTrainerMonText1: ; 0xa6b03
	db $0, "The trainer", $4f
	db "blocked the BALL!", $58

_ThrowBallAtTrainerMonText2: ; 0xa6b22
	db $0, "Don't be a thief!", $58

_NoCyclingAllowedHereText: ; 0xa6b34
	db $0, "No cycling", $4e, "allowed here.", $58

_NoSurfingHereText: ; 0xa6b4e
	db $0, "No SURFing on", $4f
	db "@"
	TX_RAM $cd6d
	db $0, " here!", $58

_BoxFullCannotThrowBallText: ; 0xa6b69
	db $0, "The #MON BOX", $4f
	db "is full! Can't", $55
	db "use that item!", $58

SECTION "bank2A",DATA,BANK[$2A]

_ItemUseText001:
	db 0,$52," used@@"

_ItemUseText002: ; 0xa8009
	TX_RAM $cf4b
	db $0, "!", $57

_GotOnBicycleText1: ; 0xa800f
	db $0, $52, " got on the@@"

_GotOnBicycleText2: ; 0xa801e
	TX_RAM $cf4b
	db $0, "!", $58

_GotOffBicycleText1: ; 0xa8024
	db $0, $52, " got off@@"

_GotOffBicycleText2: ; 0xa8030
	db $0, "the @"
	TX_RAM $cf4b
	db $0, ".", $58

_ThrewAwayItemText: ; 0xa803c
	db $0, "Threw away", $4f
	db "@"

UnnamedText_a8049: ; 0xa8049
	TX_RAM $cd6d
	db $0, ".", $58

_IsItOKToTossItemText: ; 0xa804f
	db $0, "Is it OK to toss", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "?", $58

_TooImportantToTossText: ; 0xa8068
	db $0, "That's too impor-", $4f
	db "tant to toss!", $58

_UnnamedText_2fe3b: ; 0xa8088
	TX_RAM $cd6d
	db $0, " knows", $4f
	db "@"
	TX_RAM $cf4b
	db $0, "!", $58

_UnnamedText_71d88: ; 0xa809a
	db $0, "Okay, connect the", $4f
	db "cable like so!", $58
; 0xa809a + 34 bytes

_UnnamedText_71d8d: ; 0xa80bc
	db $0, $52, " traded", $4f
	db "@"
	TX_RAM $cd13
	db $0, " for", $55
	db "@"
	TX_RAM $cd1e
	db $0, "!@@"

_UnnamedText_71d94: ; 0xa80d8
	db $0, "I'm looking for", $4f
	db "@"
	TX_RAM $cd13
	db $0, "! Wanna", $51
	db "trade one for", $4f
	db "@"
	TX_RAM $cd1e
	db $0, "? ", $57

_UnnamedText_71d99: ; 0xa810b
	db $0, "Awww!", $4f
	db "Oh well...", $57
; 0xa810b + 18 bytes

_UnnamedText_71d9e: ; 0xa811d
	db $0, "What? That's not", $4f
	db "@"
; 0xa811d + 18 bytes

UnnamedText_a812f: ; 0xa812f
	TX_RAM $cd13
	db $0, "!", $51
	db "If you get one,", $4f
	db "come back here!", $57
; 0xa8155

_UnnamedText_71da3: ; 0xa8155
	db $0, "Hey thanks!", $57
; 0xa8155 + 13 bytes

_UnnamedText_71da8: ; 0xa8162
	db $0, "Isn't my old", $4f
	db "@"
	TX_RAM $cd1e
	db $0, " great?", $57

_UnnamedText_71dad: ; 0xa817c
	db $0, "Hello there! Do", $4f
	db "you want to trade", $51
	db "your @"
	TX_RAM $cd13
	db $0, $4f
	db "for @"
	TX_RAM $cd1e
	db $0, "?", $57

_UnnamedText_71db2: ; 0xa81b5
	db $0, "Well, if you", $4f
	db "don't want to...", $57
; 0xa81b5 + 30 bytes

_UnnamedText_71db7: ; 0xa81d3
	db $0, "Hmmm? This isn't", $4f
	db "@"
	TX_RAM $cd13
	db $0, ".", $51
	db "Think of me when", $4f
	db "you get one.", $57
; 0xa8209

_UnnamedText_71dbc: ; 0xa8209
	db $0, "Thanks!", $57
; 0xa8209 + 9 bytes

_UnnamedText_71dc1: ; 0xa8212
	db $0, "The @"
	TX_RAM $cd13
	db $0, " you", $4f
	db "traded to me", $51
	db "went and evolved!", $57
; 0xa8240

_UnnamedText_71dc6: ; 0xa8240
	db $0, "Hi! Do you have", $4f
	db "@"
	TX_RAM $cd13
	db $0, "?", $51
	db "Want to trade it", $4f
	db "for @"
	TX_RAM $cd1e
	db $0, "?", $57
; 0xa8274

_UnnamedText_71dcb: ; 0xa8274
	db $0, "That's too bad.", $57
; 0xa8274 + 16 bytes

_UnnamedText_71dd0: ; 0xa8284
	db $0, "...This is no", $4f
	db "@"
	TX_RAM $cd13
	db $0, ".", $51
	db "If you get one,", $4f
	db "trade it with me!", $57
; 0xa82bc

_UnnamedText_71dd5: ; 0xa82bc
	db $0, "Thanks pal!", $57
; 0xa82bc + 13 bytes

_UnnamedText_71dda: ; 0xa82c9
	db $0, "How is my old", $4f
	db "@"
	TX_RAM $cd1e
	db $0, "?", $51
	db "My @"
	TX_RAM $cd13
	db $0, " is", $4f
	db "doing great!", $57
; 0xa82f8

; XXX
	db $0, "There isn't", $4f
	db "anything to CUT!", $58
	TX_RAM $cd6d
	db $0, " hacked", $4f
	db "away with CUT!", $58

SECTION "bank2B",DATA,BANK[$2B]

INCLUDE "text/pokedex.tx"

SECTION "bank2C",DATA,BANK[$2C]

MoveNames: ; 4000
	db "POUND@"
	db "KARATE CHOP@"
	db "DOUBLESLAP@"
	db "COMET PUNCH@"
	db "MEGA PUNCH@"
	db "PAY DAY@"
	db "FIRE PUNCH@"
	db "ICE PUNCH@"
	db "THUNDERPUNCH@"
	db "SCRATCH@"
	db "VICEGRIP@"
	db "GUILLOTINE@"
	db "RAZOR WIND@"
	db "SWORDS DANCE@"
	db "CUT@"
	db "GUST@"
	db "WING ATTACK@"
	db "WHIRLWIND@"
	db "FLY@"
	db "BIND@"
	db "SLAM@"
	db "VINE WHIP@"
	db "STOMP@"
	db "DOUBLE KICK@"
	db "MEGA KICK@"
	db "JUMP KICK@"
	db "ROLLING KICK@"
	db "SAND-ATTACK@"
	db "HEADBUTT@"
	db "HORN ATTACK@"
	db "FURY ATTACK@"
	db "HORN DRILL@"
	db "TACKLE@"
	db "BODY SLAM@"
	db "WRAP@"
	db "TAKE DOWN@"
	db "THRASH@"
	db "DOUBLE-EDGE@"
	db "TAIL WHIP@"
	db "POISON STING@"
	db "TWINEEDLE@"
	db "PIN MISSILE@"
	db "LEER@"
	db "BITE@"
	db "GROWL@"
	db "ROAR@"
	db "SING@"
	db "SUPERSONIC@"
	db "SONICBOOM@"
	db "DISABLE@"
	db "ACID@"
	db "EMBER@"
	db "FLAMETHROWER@"
	db "MIST@"
	db "WATER GUN@"
	db "HYDRO PUMP@"
	db "SURF@"
	db "ICE BEAM@"
	db "BLIZZARD@"
	db "PSYBEAM@"
	db "BUBBLEBEAM@"
	db "AURORA BEAM@"
	db "HYPER BEAM@"
	db "PECK@"
	db "DRILL PECK@"
	db "SUBMISSION@"
	db "LOW KICK@"
	db "COUNTER@"
	db "SEISMIC TOSS@"
	db "STRENGTH@"
	db "ABSORB@"
	db "MEGA DRAIN@"
	db "LEECH SEED@"
	db "GROWTH@"
	db "RAZOR LEAF@"
	db "SOLARBEAM@"
	db "POISONPOWDER@"
	db "STUN SPORE@"
	db "SLEEP POWDER@"
	db "PETAL DANCE@"
	db "STRING SHOT@"
	db "DRAGON RAGE@"
	db "FIRE SPIN@"
	db "THUNDERSHOCK@"
	db "THUNDERBOLT@"
	db "THUNDER WAVE@"
	db "THUNDER@"
	db "ROCK THROW@"
	db "EARTHQUAKE@"
	db "FISSURE@"
	db "DIG@"
	db "TOXIC@"
	db "CONFUSION@"
	db "PSYCHIC@"
	db "HYPNOSIS@"
	db "MEDITATE@"
	db "AGILITY@"
	db "QUICK ATTACK@"
	db "RAGE@"
	db "TELEPORT@"
	db "NIGHT SHADE@"
	db "MIMIC@"
	db "SCREECH@"
	db "DOUBLE TEAM@"
	db "RECOVER@"
	db "HARDEN@"
	db "MINIMIZE@"
	db "SMOKESCREEN@"
	db "CONFUSE RAY@"
	db "WITHDRAW@"
	db "DEFENSE CURL@"
	db "BARRIER@"
	db "LIGHT SCREEN@"
	db "HAZE@"
	db "REFLECT@"
	db "FOCUS ENERGY@"
	db "BIDE@"
	db "METRONOME@"
	db "MIRROR MOVE@"
	db "SELFDESTRUCT@"
	db "EGG BOMB@"
	db "LICK@"
	db "SMOG@"
	db "SLUDGE@"
	db "BONE CLUB@"
	db "FIRE BLAST@"
	db "WATERFALL@"
	db "CLAMP@"
	db "SWIFT@"
	db "SKULL BASH@"
	db "SPIKE CANNON@"
	db "CONSTRICT@"
	db "AMNESIA@"
	db "KINESIS@"
	db "SOFTBOILED@"
	db "HI JUMP KICK@"
	db "GLARE@"
	db "DREAM EATER@"
	db "POISON GAS@"
	db "BARRAGE@"
	db "LEECH LIFE@"
	db "LOVELY KISS@"
	db "SKY ATTACK@"
	db "TRANSFORM@"
	db "BUBBLE@"
	db "DIZZY PUNCH@"
	db "SPORE@"
	db "FLASH@"
	db "PSYWAVE@"
	db "SPLASH@"
	db "ACID ARMOR@"
	db "CRABHAMMER@"
	db "EXPLOSION@"
	db "FURY SWIPES@"
	db "BONEMERANG@"
	db "REST@"
	db "ROCK SLIDE@"
	db "HYPER FANG@"
	db "SHARPEN@"
	db "CONVERSION@"
	db "TRI ATTACK@"
	db "SUPER FANG@"
	db "SLASH@"
	db "SUBSTITUTE@"
	db "STRUGGLE@"