shithub: pokered

ref: 80f7845a0771c1666288f22dba2c3c8e6a308f26
dir: /engine/predefs.asm/

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GetPredefPointer:
; Store the contents of the register
; pairs (hl, de, bc) at wPredefRegisters.
; Then put the bank and address of predef
; wPredefID in [wPredefBank] and hl.

	ld a,h
	ld [wPredefRegisters],a
	ld a,l
	ld [wPredefRegisters + 1],a

	ld hl,wPredefRegisters + 2
	ld a,d
	ld [hli],a
	ld a,e
	ld [hli],a

	ld a,b
	ld [hli],a
	ld [hl],c

	ld hl,PredefPointers
	ld de,0

	ld a,[wPredefID]
	ld e,a
	add a
	add e
	ld e,a
	jr nc,.next
	inc d

.next
	add hl,de
	ld d,h
	ld e,l

	; get bank of predef routine
	ld a,[de]
	ld [wPredefBank],a

	; get pointer
	inc de
	ld a,[de]
	ld l,a
	inc de
	ld a,[de]
	ld h,a

	ret

PredefPointers: ; 4fe79 (13:7e79)
; these are pointers to ASM routines.
; they appear to be used in overworld map scripts.
	dbw BANK(Func_3cd60),Func_3cd60
	dbw BANK(Func_3f0c6),Func_3f0c6
	dbw BANK(Func_3f073),Func_3f073
	dbw BANK(ScaleSpriteByTwo), ScaleSpriteByTwo
	db BANK(LoadMonBackSprite) ; dbw macro gives an error for some reason
	dw LoadMonBackSprite
	dbw BANK(Func_79aba),Func_79aba
	dbw BANK(Func_f132),Func_f132
HealPartyPredef: ; 4fe8e (13:7e8e)
	dbw BANK(HealParty),HealParty
MoveAnimationPredef: ; 4fe91 (13:7e91)
	dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
	dbw BANK(DivideBCDPredef),DivideBCDPredef
	dbw BANK(DivideBCDPredef),DivideBCDPredef
	dbw BANK(AddBCDPredef),AddBCDPredef
	db BANK(SubtractBCDPredef)
	dw SubtractBCDPredef
	dbw BANK(DivideBCDPredef),DivideBCDPredef
	dbw BANK(DivideBCDPredef),DivideBCDPredef
	db BANK(InitializePlayerData)
	dw InitializePlayerData
	dbw BANK(FlagActionPredef),FlagActionPredef
	db BANK(RemoveMissableObject)
	dw RemoveMissableObject
	db BANK(IsMissableObjectHidden)
	dw IsMissableObjectHidden
	dbw BANK(Func_c69c),Func_c69c
	db BANK(AnyPlayerPokemonAliveCheck)
	dw AnyPlayerPokemonAliveCheck
	db BANK(AddMissableObject)
	dw AddMissableObject
	db BANK(AddMissableObject)
	dw AddMissableObject
	dbw BANK(Func_ee9e),Func_ee9e
	db BANK(InitializePlayerData)
	dw InitializePlayerData
	dbw BANK(Func_c754),Func_c754
	dbw BANK(Func_3af5b),Func_3af5b
	dbw BANK(LearnMove),LearnMove
	dbw BANK(IsItemInBag_),IsItemInBag_; 1C, used in Pokémon Tower
	dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
	dbw $03,GiveItem
	dbw BANK(Func_480eb),Func_480eb
	dbw BANK(Func_f8ba),Func_f8ba
	dbw BANK(Func_480ff),Func_480ff
	dbw BANK(Func_f929),Func_f929
	dbw BANK(Func_f9a0),Func_f9a0
	dbw BANK(Func_48125),Func_48125
	dbw BANK(UpdateHPBar),UpdateHPBar
	db BANK(UpdateHPBar_LoadRegisters)
	dw UpdateHPBar_LoadRegisters
	dbw BANK(Func_5ab0),Func_5ab0
	dbw BANK(Func_3ed02),Func_3ed02
	db BANK(DisplayPokedexMenu_)
	dw DisplayPokedexMenu_
	dbw BANK(Func_3ad1c),Func_3ad1c
	dbw BANK(SaveSAVtoSRAM0),SaveSAVtoSRAM0
	dbw BANK(InitOpponent),InitOpponent
	dbw BANK(Func_5a5f),Func_5a5f
	dbw BANK(DrawBadges), DrawBadges
	dbw BANK(Func_410f3),Func_410f3
	dbw BANK(Func_7096d),Func_7096d
	dbw BANK(Func_79dda),Func_79dda
	dbw BANK(PlayIntro),PlayIntro
	dbw BANK(Func_79869),Func_79869
	dbw BANK(Func_70b5d),Func_70b5d
	dbw BANK(Func_c586),Func_c586
	dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
	dbw BANK(StatusScreen2),StatusScreen2 ; 38
	dbw BANK(Func_410e2),Func_410e2
	db BANK(CheckEngagePlayer)
	dw CheckEngagePlayer
	dbw BANK(IndexToPokedex),IndexToPokedex
	dbw BANK(Predef3B),Predef3B; 3B display pic?
	dbw BANK(UsedCut),UsedCut
	dbw BANK(ShowPokedexData),ShowPokedexData
	dbw BANK(WriteMonMoves),WriteMonMoves
	dbw BANK(SaveSAV),SaveSAV
	db BANK(LoadSGBBorderAndPalettes)
	dw LoadSGBBorderAndPalettes
	dbw BANK(Func_f113),Func_f113
	dbw BANK(SetPartyMonTypes),SetPartyMonTypes
	db BANK(TestMonMoveCompatibility)
	dw TestMonMoveCompatibility
	dbw BANK(TMToMove),TMToMove
	dbw BANK(Func_71ddf),Func_71ddf
	db BANK(DisplayStarterMonDex)
	dw DisplayStarterMonDex; 46 load dex screen
	db BANK(_AddPokemonToParty)
	dw _AddPokemonToParty
	dbw BANK(UpdateHPBar),UpdateHPBar
	dbw BANK(Func_3cdec),Func_3cdec
	dbw BANK(LoadTownMap_Nest),LoadTownMap_Nest
	dbw BANK(Func_27d6b),Func_27d6b
	db BANK(PrintEmotionBubble)
	dw PrintEmotionBubble; 4C player exclamation
	dbw BANK(Func_5aaf),Func_5aaf; return immediately
	db BANK(AskForMonNickname)
	dw AskForMonNickname
	dbw BANK(PewterGuys),PewterGuys
	dbw BANK(SaveSAVtoSRAM2),SaveSAVtoSRAM2
	dbw BANK(LoadSAVCheckSum2),LoadSAVCheckSum2
	dbw BANK(LoadSAV),LoadSAV
	dbw BANK(SaveSAVtoSRAM1),SaveSAVtoSRAM1
	dbw BANK(Predef54),Predef54 ; 54 initiate trade
	db BANK(HallOfFameComputer)
	dw HallOfFameComputer
	dbw BANK(DisplayDexRating),DisplayDexRating
	db $1E ; uses wrong bank number
	dw _DoFlyOrTeleportAwayGraphics
	db $1E ; uses wrong bank number
	dw Func_70510
	dbw BANK(Func_c5be),Func_c5be
	dbw BANK(Func_c60b),Func_c60b
	db BANK(PrintUsedStrengthText)
	dw PrintUsedStrengthText
	dbw BANK(PickupItem),PickupItem
	dbw BANK(Func_27d98),Func_27d98
	dbw BANK(LoadMovePPs),LoadMovePPs
DrawHPBarPredef: ; 4ff96 (13:7f96)
	dbw BANK(Func_128ef),Func_128ef ; 5F draw HP bar
	dbw BANK(Func_128f6),Func_128f6
	dbw BANK(Func_1c9c6),Func_1c9c6
	dbw BANK(OaksAideScript),OaksAideScript