ref: 822bb2bd21110cc5dc7875d70f8c36c15d13cbaf
dir: /constants/move_animation_constants.asm/
; subanimations ; special effects, prefaced with "SE" for "Special Effect" SE_WAVY_SCREEN EQU $D8 ; used in Psywave/Night Shade/Psychic etc. SE_SUBSTITUTE_MON EQU $D9 ; used in Substitute (turns the pokemon into a mini sprite) SE_SHAKE_BACK_AND_FORTH EQU $DA ; used in Double Team SE_SLIDE_ENEMY_MON_OUT EQU $DB ; used in Whirlwind SE_SHOW_ENEMY_MON_PIC EQU $DC ; used in Seismic Toss SE_SHOW_MON_PIC EQU $DD ; used in Low Kick/Quick Attack/Seismic Toss etc. SE_BLINK_ENEMY_MON EQU $DE ; used in Seismic Toss SE_HIDE_ENEMY_MON_PIC EQU $DF ; used in Seismic Toss SE_FLASH_ENEMY_MON_PIC EQU $E0 ; unused SE_DELAY_ANIMATION_10 EQU $E1 ; used in lots of animations SE_SPIRAL_BALLS_INWARD EQU $E2 ; used in Growth/Focus Energy/Hyper Beam etc. SE_SHAKE_ENEMY_HUD_2 EQU $E3 ; unused SE_SHAKE_ENEMY_HUD EQU $E4 ; SE_SLIDE_MON_HALF_LEFT EQU $E5 ; used in Softboiled SE_PETALS_FALLING EQU $E6 ; used in Petal Dance SE_LEAVES_FALLING EQU $E7 ; used in Razor Leaf SE_TRANSFORM_MON EQU $E8 ; used in Transform SE_SLIDE_MON_DOWN_AND_HIDE EQU $E9 ; used in Acid Armor SE_MINIMIZE_MON EQU $EA ; used in Minimize SE_BOUNCE_UP_AND_DOWN EQU $EB ; used in Splash SE_SHOOT_MANY_BALLS_UPWARD EQU $EC ; used in an unused animation SE_SHOOT_BALLS_UPWARD EQU $ED ; used in Teleport/Sky Attack SE_SQUISH_MON_PIC EQU $EE ; used in Teleport/Sky Attack SE_HIDE_MON_PIC EQU $EF SE_LIGHT_SCREEN_PALETTE EQU $F0 ; used in Mist/Double Edge/Absorb/etc. SE_RESET_MON_POSITION EQU $F1 ; used in Tackle/Body Slam/etc. SE_MOVE_MON_HORIZONTALLY EQU $F2 ; used in Tackle/Body Slam/etc. SE_BLINK_MON EQU $F3 ; used in Recover SE_SLIDE_MON_OUT EQU $F4 ; used in Seismic Toss/Low Kick/etc. SE_FLASH_MON_PIC EQU $F5 SE_SLIDE_MON_DOWN EQU $F6 ; used in Withdraw/Waterfall/fainting SE_SLIDE_MON_UP EQU $F7 ; used in Dig/Waterfall/etc. SE_FLASH_SCREEN_LONG EQU $F8 ; used in Confusion/Psychic/etc. SE_DARKEN_MON_PALETTE EQU $F9 ; used in Smokescreen/Smog/etc. SE_WATER_DROPLETS_EVERYWHERE EQU $FA ; used in Mist/Surf/Toxic/etc. SE_SHAKE_SCREEN EQU $FB ; used in Earthquake/Fissure/etc. SE_RESET_SCREEN_PALETTE EQU $FC ; used in Leer/Thunderpunch/etc. SE_DARK_SCREEN_PALETTE EQU $FD ; used in Hyper Beam/Thunderpunch/etc. SE_DARK_SCREEN_FLASH EQU $FE ; used in Cut/Take Down/etc.