ref: 8396935a07863484d1ce8a620511fbe645980fde
dir: /Makefile/
# If your default python is 3, you may want to change this to python27. PYTHON := python # md5sum -c is used to compare rom hashes. The options may vary across platforms. MD5 := md5sum -c --quiet # Clear the default suffixes. .SUFFIXES: .SUFFIXES: .asm .tx .o .gbc .PHONY: all clean red blue yellow compare # Secondary expansion is required for dependency variables in object rules. .SECONDEXPANSION: # Suppress annoying intermediate file deletion messages. .PRECIOUS: %.2bpp # Filepath shortcuts to avoid overly long recipes. poketools := extras/pokemontools gfx := $(PYTHON) $(poketools)/gfx.py pic := $(PYTHON) $(poketools)/pic.py includes := $(PYTHON) $(poketools)/scan_includes.py pre := $(PYTHON) prequeue.py versions := red blue yellow # Collect file dependencies for objects in red/, blue/ and yellow/. # These aren't provided by rgbds by default, so we have to look for file includes ourselves. $(foreach ver, $(versions), \ $(eval $(ver)_asm := $(shell find $(ver) -iname '*.asm')) \ $(eval $(ver)_obj := $($(ver)_asm:.asm=.o)) \ $(eval all_obj += $($(ver)_obj)) \ ) $(foreach obj, $(all_obj), \ $(eval $(obj:.o=)_dep := $(shell $(includes) $(obj:.o=.asm))) \ ) # Build Red/Blue. Yellow is WIP. roms := pokered.gbc pokeblue.gbc all: $(roms) red: pokered.gbc blue: pokeblue.gbc yellow: pokeyellow.gbc compare: @$(MD5) roms.md5 clean: rm -f $(roms) $(all_obj) find . \( -iname '*.tx' -o -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -exec rm {} + # Image files are added to a queue to reduce build time. They're converted when building parent objects. %.2bpp: %.png ; $(eval 2bppq += $<) @rm -f $@ %.1bpp: %.png ; $(eval 1bppq += $<) @rm -f $@ %.pic: %.2bpp ; $(eval picq += $<) @rm -f $@ # Source files are not fed directly into rgbasm. # A python preprocessor runs over them first, replacing ascii strings with correct character codes. # It spits out the new file with extension .tx. # The text preprocessor also uses a queue. %.asm: ; %.tx: %.asm ; $(eval txq += $<) @rm -f $@ $(all_obj): $$*.tx $$(patsubst %.asm, %.tx, $$($$*_dep)) @# The queue payloads are here. @# These are made silent since there may be hundreds of targets. @$(pre) $(txq); $(eval txq :=) @$(gfx) 2bpp $(2bppq); $(eval 2bppq :=) @$(gfx) 1bpp $(1bppq); $(eval 1bppq :=) @$(pic) compress $(picq); $(eval picq :=) @# rgbasm -h for manual halt-nops. rgbasm -h -o $@ $*.tx # Link objects together to build a rom. # Make a symfile for debugging. rgblink will segfault if a mapfile isn't made too. link = rgblink -n $*.sym -m $*.map dmg_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 cgb_opt = -cjsv -k 01 -l 0x33 -m 0x1b -p 0 -r 03 pokered.gbc: $(red_obj) $(link) -o $@ $^ rgbfix $(dmg_opt) -t "POKEMON RED" $@ pokeblue.gbc: $(blue_obj) $(link) -o $@ $^ rgbfix $(dmg_opt) -t "POKEMON BLUE" $@ pokeyellow.gbc: $(yellow_obj) $(link) -o $@ $^ rgbfix $(cgb_opt) -t "POKEMON YELLOW" $@