ref: 85cba428ce469a114c51e012f01ae88dcd1905d2
dir: /music/pokeredmusicdisasm/Parser.h/
#ifndef PARSER_H #define PARSER_H #include <fstream> #include <string> #include <vector> #include "AbstractData.h" #include "Call.h" #include "Console.h" #include "Duty.h" #include "Jump.h" #include "Modulation.h" #include "Note.h" #include "Octave.h" #include "Parser.h" #include "Stop.h" #include "Tempo.h" #include "Velocity.h" #include "Volume.h" // This is the final class, it takes all of the data types, abstract class, and helper functions and uses them // for parsing // the final decided plan was to read the whole file into memory (a rom isn't exactly a big memory breaker) class Parser { public: // Constructors Parser(); Parser(std::string filename); // Deconstructors ~Parser(); // Getters / Setters std::string GetFilename(); void SetFilename(std::string value); std::string GetParsedAsm(); // File Operations void Read(); // Code Operations void Parse(unsigned int offset); void ParseNext(); // Parses the block immidiately following private: std::string filename; std::vector<AbstractData*> parsedBytes; std::vector<std::string> parsedString; char* rawBytes; unsigned int fileLength; unsigned int filePos; bool stop; // A lot of tmp classes Call tmpCall; Duty tmpDuty; Jump tmpJump; Modulation tmpModulation; Note tmpNote; Octave tmpOctave; Stop tmpStop; Tempo tmpTempo; Velocity tmpVelocity; Volume tmpVolume; }; #endif