shithub: pokered

ref: 85d8a8d587328ced9d04c6133ebba05917614397
dir: /engine/overworld/ssanne.asm/

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AnimateBoulderDust:
	ld a, $1
	ld [wWhichAnimationOffsets], a ; select the boulder dust offsets
	ld a, [wUpdateSpritesEnabled]
	push af
	ld a, $ff
	ld [wUpdateSpritesEnabled], a
	ld a, %11100100
	ld [rOBP1], a
	call LoadSmokeTileFourTimes
	callba WriteCutOrBoulderDustAnimationOAMBlock
	ld c, 8 ; number of steps in animation
.loop
	push bc
	call GetMoveBoulderDustFunctionPointer
	ld bc, .returnAddress
	push bc
	ld c, 4
	jp hl
.returnAddress
	ld a, [rOBP1]
	xor %01100100
	ld [rOBP1], a
	call Delay3
	pop bc
	dec c
	jr nz, .loop
	pop af
	ld [wUpdateSpritesEnabled], a
	jp LoadPlayerSpriteGraphics

GetMoveBoulderDustFunctionPointer:
	ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
	ld hl, MoveBoulderDustFunctionPointerTable
	ld c, a
	ld b, $0
	add hl, bc
	ld a, [hli]
	ld [wCoordAdjustmentAmount], a
	ld a, [hli]
	ld e, a
	ld a, [hli]
	ld h, [hl]
	ld l, a
	push hl
	ld hl, wOAMBuffer + $90
	ld d, $0
	add hl, de
	ld e, l
	ld d, h
	pop hl
	ret

MoveBoulderDustFunctionPointerTable:
; facing down
	db $FF,$00
	dw AdjustOAMBlockYPos

; facing up
	db $01,$00
	dw AdjustOAMBlockYPos

; facing left
	db $01,$01
	dw AdjustOAMBlockXPos

; facing right
	db $FF,$01
	dw AdjustOAMBlockXPos

LoadSmokeTileFourTimes::
	ld hl, vChars1 + $7c0
	ld c, $4
.loop
	push bc
	push hl
	call LoadSmokeTile
	pop hl
	ld bc, $10
	add hl, bc
	pop bc
	dec c
	jr nz, .loop
	ret

LoadSmokeTile:
	ld de, SSAnneSmokePuffTile
	lb bc, BANK(SSAnneSmokePuffTile), (SSAnneSmokePuffTileEnd - SSAnneSmokePuffTile) / $10
	jp CopyVideoData

SSAnneSmokePuffTile:
	INCBIN "gfx/overworld/smoke.2bpp"
SSAnneSmokePuffTileEnd: