shithub: pokered

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868181ea – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 19:43
Whitespace.

d2c8727e – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 19:41
Add the code for gym statues.

4b13a726 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 19:13
Reformat the character table, as suggested by Sanky.

0d413844 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 19:00
Add "×" in text.

75b2316d – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 18:10
More ¥.

3bd38d12 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 18:05
Use ¥ in text strings.

f06e2f93 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 18:03
Remove textpre.awk and link textpre.py to the build.

e471bd6a – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 18:02
Add textpre.py, a cleaner rewrite of textpre.awk in Python.

542d52d0 – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 15:37
Link to IRC channel in the readme.

68bf6cda – IIMarckus <iimarckus@gmail.com> authored on 2012/03/04 15:28
Replace redundant text labels (for Mart signs, etc.)

23175c25 – Sanky <gsanky@gmail.com> authored on 2012/02/25 17:03
More status screen disasm

732e298d – Sanky <gsanky@gmail.com> authored on 2012/02/25 11:10
Both status screen pages disassembled

3ab8b1f4 – Sanky <gsanky@gmail.com> authored on 2012/02/25 09:15
Cleanup/update of status screen code so it can be merged in

bd66a78c – IIMarckus <iimarckus@gmail.com> authored on 2012/02/21 18:12
Restrict an argument to 8 bits. Fixes the build on some architectures.

81adc69e – IIMarckus <iimarckus@gmail.com> authored on 2012/02/21 18:09
Remove .tbl file. It is too hard to keep this in sync with textpre.awk.

fe3b626a – YamaArashi <shadow962@live.com> authored on 2012/02/20 08:57
disasm of map sprite tile pattern loading code plus misc stuff

9d070736 – YamaArashi <shadow962@live.com> authored on 2012/02/19 08:41
disasm of remaining use item functions

a6bce22c – YamaArashi <shadow962@live.com> authored on 2012/02/18 09:29
fix some labels/comments regarding stat names

9391ee1d – YamaArashi <shadow962@live.com> authored on 2012/02/18 09:21
disasm of item use code for healing items, vitamins, evolution stones, TM's/HM's, PP Ups, PP restoring items

fee7ef6a – YamaArashi <shadow962@live.com> authored on 2012/02/16 02:50
fix battle status constant typo

9df6f8a4 – Bryan Bishop <kanzure@gmail.com> authored on 2012/02/14 07:12
call $1372 -> call LoadMonData

b0f4ec67 – Bryan Bishop <kanzure@gmail.com> authored on 2012/02/14 07:08
sanky's .tbl file

015e605d – Bryan Bishop <kanzure@gmail.com> authored on 2012/02/14 07:07
more status ailment constants

51cb5bca – Bryan Bishop <kanzure@gmail.com> authored on 2012/02/14 07:01
fix syntax errors in main.asm

33161181 – YamaArashi <shadow962@live.com> authored on 2012/02/12 11:28
disasm of options menu

61b0c121 – YamaArashi <shadow962@live.com> authored on 2012/02/11 10:30
disasm of trainer info function

aafbc2f6 – YamaArashi <shadow962@live.com> authored on 2012/02/10 14:09
disasm of item menu and misc functions

d527e05c – YamaArashi <shadow962@live.com> authored on 2012/02/09 19:18
disasm of pokemon menu function

6a90847e – YamaArashi <shadow962@live.com> authored on 2012/02/09 10:23
disasm of some party menu related functions

efbd362f – YamaArashi <shadow962@live.com> authored on 2012/02/06 14:33
disasm of pokedex code

45b79b62 – YamaArashi <shadow962@live.com> authored on 2012/02/06 09:18
changed function LoadPokemartInventory to LoadItemList

59088ba0 – YamaArashi <shadow962@live.com> authored on 2012/02/06 09:12
corrected the name of a constant to reflect its wider uses

53a9d6b3 – YamaArashi <shadow962@live.com> authored on 2012/02/06 08:57
added some constants

911a9a88 – YamaArashi <shadow962@live.com> authored on 2012/02/05 17:13
added some comments/labels to Pokemon Center code

44b47cf2 – YamaArashi <shadow962@live.com> authored on 2012/02/05 14:10
disasm of pokemart code

c8b23cfa – YamaArashi <shadow962@live.com> authored on 2012/02/05 10:50
disasm of code used in item menus and other menus

1440cf93 – YamaArashi <shadow962@live.com> authored on 2012/02/04 12:19
disasm of number printing functions and other minor changes

8573d9f7 – YamaArashi <shadow962@live.com> authored on 2012/02/03 18:41
disasm of misc functions

823441c5 – YamaArashi <shadow962@live.com> authored on 2012/02/02 18:10
disasm of some menu code

74e8183f – YamaArashi <shadow962@live.com> authored on 2012/02/02 12:14
disasm of misc stuff (mostly pokemart related)

3cf01974 – YamaArashi <shadow962@live.com> authored on 2012/02/01 16:47
disasm of more battle animation code

2e67759f – YamaArashi <shadow962@live.com> authored on 2012/01/31 18:43
disasm of some battle animation code

c82b5f5e – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/30 16:38
incorporate slot machine map into main.asm

c903a839 – Adam@Adam-PC.csueastbay.edu <Adam@Adam-PC.csueastbay.edu> authored on 2012/01/30 14:08
Added a tilemap

7a764499 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/30 09:29
remove some small incbins

f4b87825 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/30 08:46
tool to sort INCBINs by interval length

25df78ec – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/29 16:44
extract spritesheets into .2bpp files

18053c4d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 11:22
use zero-padded values in base stats

24051e46 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:28
remove 1123 bytes from the end of bank $1c

aab123e7 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:24
remove 6870 bytes from the end of bank $18

a52fa229 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:21
remove 8427 bytes from the end of bank $17

d561e9a3 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:17
remove 6726 bytes from the end of bank $16

c1ab454d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:15
remove 5557 bytes from the end of bank $15

3485429f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:12
remove 5566 bytes from the end of bank $14

40dada17 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:11
remove 7281 bytes from the end of bank $12

b15a4b35 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:08
remove 3497 bytes from bank $11

12fdb864 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 10:03
remove 1080 bytes from the end of bank F

7f04b0b5 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 09:49
remove 950 bytes from the end of bank 3

f6d718f1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 09:48
remove 161 bytes from the end of bank 5

1d68a4a8 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 09:37
remove 824 bytes from the end of bank 6

76c03e54 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 09:23
remove 4926 bytes from the end of bank 7

07eba561 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 09:21
remove 174 bytes from the end of bank 8

2fb6a94f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 09:17
clean up the final 1055 blank bank $e bytes

182682a5 – YamaArashi <shadow962@live.com> authored on 2012/01/28 04:58
Merge

d1f15cca – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 06:40
replace TH with TrainerHeader in abbreviated labels

682fba7d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/28 06:20
expand some trainer header label abbreviations

da68a0cd – YamaArashi <shadow962@live.com> authored on 2012/01/28 04:56
add more displaytextid stuff

f473a7c7 – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/28 03:31
added a single space in msuic.asm

b831ab85 – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/28 03:17
Parsed all of the unknown music data

1e6b99fa – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/28 03:16
Updated program to support the -fo option - forces continuation of parsing past mus_end

436c486d – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/28 02:29
Parsed some unknown music data

ef7a524b – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/28 01:57
Updated Music Disassembler README.txt file with output of new help parameter

2a46c247 – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/28 01:56
Updated Music Disassembler to support a help parameter

42569734 – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/28 01:10
Updated Music Disassembler to support more advanced parameters

6fe067d9 – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/27 19:42
fixed problem with compiling wav pattern program

6fd6c7af – KuroiIeWa5Da <tyuki@adu.me> authored on 2012/01/27 19:38
big update after strip

443ff156 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 18:06
update MewBaseStats to use DEX_MEW

8de771cf – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 18:05
update learnset in MewBaseStats

d1281e8d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 17:58
move learnsets into the asm

dadfdd5d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 17:16
leave insert_all_base_stats in a usable form

91a041f1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 17:15
insert MewBaseStats

d0aa2ed0 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 17:09
pokemon base stats

fc82bd32 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 07:54
better labels for TM gift texts

c1493026 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 03:25
replace some pointers, rename some texts

0b41c103 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 02:52
improve label names and switch broken TX_FARs to plain $17s

7facd11f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/27 00:10
rename BeforeBattleTxts because of macro label length limits

19cdb94d – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 23:59
possibly better label names for trainer header texts

ce6c6f1f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 23:51
small script to make better trainer header labels

863b0834 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 23:36
fix VictoryRoad1TrainerHeaders label

7211ed30 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 16:33
Merge YamaArashi/pokered

719fda79 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 16:33
some text labels about HM03

c67f7562 – YamaArashi <shadow962@live.com> authored on 2012/01/26 14:27
Merge

a4fe74fa – YamaArashi <shadow962@live.com> authored on 2012/01/26 14:26
add V-blank handler and some associated functions, replace some addresses with labels, fix rWX and rWY

81e13051 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 11:34
elite four trainer header text labels

17c6b1b1 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 11:26
fix labels in AgathaTrainerHeaders to match sequence

f7710a35 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 11:15
better labels in AgathaTrainerHeaders

b7062722 – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 10:59
Mansion3TrainerHeaders and Mansion4TrainerHeaders (renaming)

d72e87ae – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 10:56
VictoryRoad2TrainerHeaders and SilphCo7TrainerHeaders

4f17919f – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 10:41
Route20TrainerHeader2 through 10 (naming)

1d7de7cf – Bryan Bishop <kanzure@gmail.com> authored on 2012/01/26 09:10
minor comments on CeruleanCityText1

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