ref: 93d0697f37aca8ed7a21298a980876af6d43268b
dir: /scripts/SSAnne2F.asm/
SSAnne2F_Script: call EnableAutoTextBoxDrawing ld hl, SSAnne2F_ScriptPointers ld a, [wSSAnne2FCurScript] jp CallFunctionInTable SSAnne2Script_613ab: xor a ld [wJoyIgnore], a ld [wSSAnne2FCurScript], a ret SSAnne2F_ScriptPointers: dw SSAnne2Script0 dw SSAnne2Script1 dw SSAnne2Script2 dw SSAnne2Script3 dw SSAnne2Script4 SSAnne2Script4: ret SSAnne2Script0: ld hl, CoordsData_61411 call ArePlayerCoordsInArray ret nc ld a, SFX_STOP_ALL_MUSIC ld [wNewSoundID], a call PlaySound ld c, BANK(Music_MeetRival) ld a, MUSIC_MEET_RIVAL call PlayMusic ld a, [wCoordIndex] ldh [hSavedCoordIndex], a ld a, HS_SS_ANNE_2F_RIVAL ld [wMissableObjectIndex], a predef ShowObject call Delay3 ld a, $2 ldh [hSpriteIndex], a call SetSpriteMovementBytesToFF xor a ldh [hJoyHeld], a ld a, $f0 ld [wJoyIgnore], a ldh a, [hSavedCoordIndex] cp $2 jr nz, .asm_61400 ld de, MovementData_6140c jr .asm_61403 .asm_61400 ld de, MovementData_6140d .asm_61403 call MoveSprite ld a, $1 ld [wSSAnne2FCurScript], a ret MovementData_6140c: db NPC_MOVEMENT_DOWN MovementData_6140d: db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db $FF CoordsData_61411: db $08,$24 db $08,$25 db $FF SSAnne2Script_61416: ld a, [wXCoord] cp $25 jr nz, .asm_61426 ld a, PLAYER_DIR_LEFT ld [wPlayerMovingDirection], a ld a, SPRITE_FACING_RIGHT jr .asm_61427 .asm_61426 xor a ; SPRITE_FACING_DOWN .asm_61427 ldh [hSpriteFacingDirection], a ld a, $2 ldh [hSpriteIndex], a jp SetSpriteFacingDirectionAndDelay SSAnne2Script1: ld a, [wd730] bit 0, a ret nz call SSAnne2Script_61416 xor a ld [wJoyIgnore], a ld a, $2 ldh [hSpriteIndexOrTextID], a call DisplayTextID call Delay3 ld a, OPP_SONY2 ld [wCurOpponent], a ; select which team to use during the encounter ld a, [wRivalStarter] cp STARTER2 jr nz, .NotSquirtle ld a, $1 jr .done .NotSquirtle cp STARTER3 jr nz, .Charmander ld a, $2 jr .done .Charmander ld a, $3 .done ld [wTrainerNo], a call SSAnne2Script_61416 ld a, $2 ld [wSSAnne2FCurScript], a ret SSAnne2Script2: ld a, [wIsInBattle] cp $ff jp z, SSAnne2Script_613ab call SSAnne2Script_61416 ld a, $f0 ld [wJoyIgnore], a ld a, $3 ldh [hSpriteIndexOrTextID], a call DisplayTextID ld a, $2 ldh [hSpriteIndex], a call SetSpriteMovementBytesToFF ld a, [wXCoord] cp $25 jr nz, .asm_61497 ld de, MovementData_614b9 jr .asm_6149a .asm_61497 ld de, MovementData_614b7 .asm_6149a ld a, $2 ldh [hSpriteIndex], a call MoveSprite ld a, SFX_STOP_ALL_MUSIC ld [wNewSoundID], a call PlaySound farcall Music_RivalAlternateStart ld a, $3 ld [wSSAnne2FCurScript], a ret MovementData_614b7: db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_DOWN MovementData_614b9: db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_DOWN db $FF SSAnne2Script3: ld a, [wd730] bit 0, a ret nz xor a ld [wJoyIgnore], a ld a, HS_SS_ANNE_2F_RIVAL ld [wMissableObjectIndex], a predef HideObject call PlayDefaultMusic ld a, $4 ld [wSSAnne2FCurScript], a ret SSAnne2F_TextPointers: dw SSAnne2Text1 dw SSAnne2Text2 dw SSAnne2Text3 SSAnne2Text1: text_far _SSAnne2Text1 text_end SSAnne2Text2: text_asm ld hl, SSAnneRivalBeforeBattleText call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, SSAnneRivalDefeatedText ld de, SSAnneRivalWonText call SaveEndBattleTextPointers jp TextScriptEnd SSAnneRivalBeforeBattleText: text_far _SSAnneRivalBeforeBattleText text_end SSAnneRivalDefeatedText: text_far _SSAnneRivalDefeatedText text_end SSAnneRivalWonText: text_far _SSAnneRivalWonText text_end SSAnne2Text3: text_far _SSAnneRivalCaptainText text_end