shithub: pokered

ref: 95ec2cf039f0efdc6dadfb6fe766ace231a1b6b1
dir: /constants/palette_constants.asm/

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; monochrome palette color ids
	const_def
	const SHADE_WHITE ; %00
	const SHADE_LIGHT ; %01
	const SHADE_DARK  ; %10
	const SHADE_BLACK ; %11
NUM_PAL_COLORS EQU const_value

PAL_COLOR_SIZE EQU 2
PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE

; pal/blk packets
; SetPalFunctions indexes (see engine/gfx/palettes.asm)
	const_def
	const SET_PAL_BATTLE_BLACK         ; $00
	const SET_PAL_BATTLE               ; $01
	const SET_PAL_TOWN_MAP             ; $02
	const SET_PAL_STATUS_SCREEN        ; $03
	const SET_PAL_POKEDEX              ; $04
	const SET_PAL_SLOTS                ; $05
	const SET_PAL_TITLE_SCREEN         ; $06
	const SET_PAL_NIDORINO_INTRO       ; $07
	const SET_PAL_GENERIC              ; $08
	const SET_PAL_OVERWORLD            ; $09
	const SET_PAL_PARTY_MENU           ; $0A
	const SET_PAL_POKEMON_WHOLE_SCREEN ; $0B
	const SET_PAL_GAME_FREAK_INTRO     ; $0C
	const SET_PAL_TRAINER_CARD         ; $0D

SET_PAL_PARTY_MENU_HP_BARS EQU $fc
SET_PAL_DEFAULT EQU $ff

; sgb palettes
; SuperPalettes indexes (see data/sgb/sgb_palettes.asm)
	const_def
	const PAL_ROUTE     ; $00
	const PAL_PALLET    ; $01
	const PAL_VIRIDIAN  ; $02
	const PAL_PEWTER    ; $03
	const PAL_CERULEAN  ; $04
	const PAL_LAVENDER  ; $05
	const PAL_VERMILION ; $06
	const PAL_CELADON   ; $07
	const PAL_FUCHSIA   ; $08
	const PAL_CINNABAR  ; $09
	const PAL_INDIGO    ; $0A
	const PAL_SAFFRON   ; $0B
	const PAL_TOWNMAP   ; $0C
	const PAL_LOGO1     ; $0D
	const PAL_LOGO2     ; $0E
	const PAL_0F        ; $0F
	const PAL_MEWMON    ; $10
	const PAL_BLUEMON   ; $11
	const PAL_REDMON    ; $12
	const PAL_CYANMON   ; $13
	const PAL_PURPLEMON ; $14
	const PAL_BROWNMON  ; $15
	const PAL_GREENMON  ; $16
	const PAL_PINKMON   ; $17
	const PAL_YELLOWMON ; $18
	const PAL_GREYMON   ; $19
	const PAL_SLOTS1    ; $1A
	const PAL_SLOTS2    ; $1B
	const PAL_SLOTS3    ; $1C
	const PAL_SLOTS4    ; $1D
	const PAL_BLACK     ; $1E
	const PAL_GREENBAR  ; $1F
	const PAL_YELLOWBAR ; $20
	const PAL_REDBAR    ; $21
	const PAL_BADGE     ; $22
	const PAL_CAVE      ; $23
	const PAL_GAMEFREAK ; $24
NUM_SGB_PALS EQU const_value