ref: 98a00bc02584af9e08d39cc3d6a6d0cded993743
dir: /pokered.asm/
INCLUDE "constants.asm" ; the rst vectors are unused SECTION "rst00",HOME[0] db $FF SECTION "rst08",HOME[8] db $FF SECTION "rst10",HOME[$10] db $FF SECTION "rst18",HOME[$18] db $FF SECTION "rst20",HOME[$20] db $FF SECTION "rst28",HOME[$28] db $FF SECTION "rst30",HOME[$30] db $FF SECTION "rst38",HOME[$38] db $FF ; interrupts SECTION "vblank",HOME[$40] jp $2024 SECTION "lcdc",HOME[$48] db $FF SECTION "timer",HOME[$50] jp $2306 SECTION "serial",HOME[$58] jp $2125 SECTION "joypad",HOME[$60] reti SECTION "bank0",HOME[$61] INCBIN "baserom.gbc",$61,$9D-$61 FarCopyData: ; 009D ; copy bc bytes of data from a:hl to de ld [$CEE9],a ; save future bank # for later ld a,[$FFB8] ; get current bank # push af ld a,[$CEE9] ; get future bank #, switch ld [$FFB8],a ld [$2000],a call CopyData pop af ; okay, done, time to switch back ld [$FFB8],a ld [$2000],a ret CopyData: ; 00B5 ; copy bc bytes of data from hl to de ld a,[hli] ld [de],a inc de dec bc ld a,c or b jr nz,CopyData ret SECTION "romheader",HOME[$100] nop jp Start Section "start",HOME[$150] Start: INCBIN "baserom.gbc",$150,$1AE - $150 ; see also MapHeaderBanks MapHeaderPointers: ; $01AE dw PalletTown_h dw $4357 ; VIRIDIAN_CITY dw $4554 ; PEWTER_CITY dw $474e ; CERULEAN_CITY dw $4000 ; LAVENDER_TOWN dw $4998 ; VERMILION_CITY dw $4000 ; CELADON_CITY dw $4ba7 ; FUCHSIA_CITY dw $4000 ; CINNABAR_ISLAND dw $491e ; INDIGO_PLATEAU dw $49a4 ; SAFFRON_CITY dw $49a4 ; unused dw $40c3 ; ROUTE_1 dw $4000 ; ROUTE_2 dw $41e6 ; ROUTE_3 dw $4390 ; ROUTE_4 dw $4581 ; ROUTE_5 dw $4000 ; ROUTE_6 dw $4000 ; ROUTE_7 dw $412d ; ROUTE_8 dw $4686 ; ROUTE_9 dw $42d4 ; ROUTE_10 dw $44be ; ROUTE_11 dw $466d ; ROUTE_12 dw $480c ; ROUTE_13 dw $4999 ; ROUTE_14 dw $492c ; ROUTE_15 dw $4ada ; ROUTE_16 dw $4b20 ; ROUTE_17 dw $4c38 ; ROUTE_18 dw $4e78 ; ROUTE_19 dw $40f1 ; ROUTE_20 dw $4fff ; ROUTE_21 dw $4000 ; ROUTE_22 dw $433f ; ROUTE_23 dw $4682 ; ROUTE_24 dw $479b ; ROUTE_25 dw RedsHouse1F_h dw RedsHouse2F_h dw BluesHouse_h dw $4b02 dw $4251 dw $5462 dw $5540 dw $557d dw $4897 dw $5ea4 dw $557b dw $5ee1 dw $55c8 dw $5650 dw $5101 dw $40eb dw $430b dw $437b dw $55e7 dw $4ca1 dw $563c dw $457b dw $59bc dw $5a36 dw $5cff dw $5679 dw $56ea dw $4639 dw $46a7 dw $5730 dw $4889 dw $52c3 dw $5679 dw $5f27 dw $569d dw $6243 dw $6031 dw $56e3 dw $56e3 dw $60f4 dw $5720 dw $575d dw $61bb dw $627d dw $53ae dw $44d0 dw $62ba dw $5400 dw $65ae dw $5448 dw $54f8 dw $675e dw $4983 dw $5b64 dw $49d5 dw $4a1a dw $5af0 dw $5b46 dw $5259 dw $5393 dw $4926 dw $5622 dw $56a2 dw $57a7 dw $5889 dw $596a dw $5b3f dw $5d49 dw $62a2 dw $62a2 dw $62a2 dw $59fe dw $62a2 dw $62a2 dw $62a2 dw $62a2 dw $62a2 dw $62a2 dw $62a2 dw $62a2 dw $62a2 dw $6492 dw $5f1a dw $5f11 dw $5f3e dw $4f7a dw $60e9 dw $4219 dw $434a dw $43c9 dw $45f4 dw $4688 dw $472e dw $4784 dw $485f dw $5d2e dw $48ac dw $48fe dw $4bb1 dw $505d dw $50e4 dw $5145 dw $5202 dw $525d dw $48ce dw $4420 dw $44e6 dw $46c0 dw $47ea dw $4926 dw $4ae3 dw $4cf9 dw $589c dw $4920 dw $59a2 dw $5d7c dw $500c dw $5057 dw $50a9 dw $51c1 dw $5431 dw $56d7 dw $6309 dw $6445 dw $6581 dw $678d dw $6064 dw $6170 dw $42a3 dw $573e dw $5b80 dw $5c15 dw $5c7b dw $5d25 dw $5e20 dw $5e72 dw $5e72 dw $5c4f dw $5eb7 dw $4c65 dw $4d51 dw $5001 dw $5dd1 dw $53fd dw $5442 dw $5529 dw $5e30 dw $55f6 dw $563e dw $56b2 dw $57ff dw $65ec dw $6473 dw $586a dw $5969 dw $47dd dw $6677 dw $5791 dw $5554 dw $5c06 dw $5f62 dw $4974 dw $4bbe dw $4e1b dw $5219 dw $5451 dw $5704 dw $5704 dw $5704 dw $5704 dw $5ce5 dw $5f4f dw $5cff dw $5f2b dw $619d dw $5b55 dw $64f8 dw $5fcc dw $61e2 dw $63ad dw $585f dw $599f dw $61a9 dw $5ba6 dw $5ce1 dw $630b dw $5d1e dw $5d69 dw $5db4 dw $5dff dw $5ee4 dw $4d00 dw $5a06 dw $4dfd dw $56b2 dw $5fdf dw $57af dw $612d dw $60ee dw $57b4 dw $5ce5 dw $5ce5 dw $7d04 dw $7d71 dw $5CE5 dw $5CE5 dw $5CE5 dw $5CE5 dw $616F dw $62CA dw $6421 incbin "baserom.gbc",$39E,$1627 - $39E ;XXX what does this do ;XXX what points to this ; offset 1627 ld bc,$D0B8 add hl,bc ld a,[hli] ld [$D0AB],a ld a,[hl] ld [$D0AC],a ; offset 1633 ; define (by index number) the bank that a pokemon's image is in ; index = Mew, bank 1 ; index = Kabutops fossil, bank $B ; index < $1F, bank 9 ; $1F ≤ index < $4A, bank $A ; $4A ≤ index < $74, bank $B ; $74 ≤ index < $99, bank $C ; $99 ≤ index, bank $D ld a,[$CF91] ; XXX name for this ram location ld b,a cp $15 ld a,$01 jr z,.GotBank\@ ld a,b cp $B6 ld a,$0B jr z,.GotBank\@ ld a,b cp $1F ld a,$09 jr c,.GotBank\@ ld a,b cp $4A ld a,$0A jr c,.GotBank\@ ld a,b cp $74 ld a,$0B jr c,.GotBank\@ ld a,b cp $99 ld a,$0C jr c,.GotBank\@ ld a,$0D .GotBank\@ jp $24FD INCBIN "baserom.gbc",$1665,$172F - $1665 Tset0B_Coll: INCBIN "baserom.gbc",$172F,$1735-$172F Tset00_Coll: INCBIN "baserom.gbc",$1735,$1749-$1735 Tset01_Coll: INCBIN "baserom.gbc",$1749,$1753-$1749 Tset02_Coll: INCBIN "baserom.gbc",$1753,$1759-$1753 Tset05_Coll: INCBIN "baserom.gbc",$1759,$1765-$1759 Tset03_Coll: INCBIN "baserom.gbc",$1765,$1775-$1765 Tset08_Coll: INCBIN "baserom.gbc",$1775,$177F-$1775 Tset09_Coll: INCBIN "baserom.gbc",$177F,$178A-$177F Tset0D_Coll: INCBIN "baserom.gbc",$178A,$1795-$178A Tset0E_Coll: INCBIN "baserom.gbc",$1795,$179A-$1795 Tset0F_Coll: INCBIN "baserom.gbc",$179A,$17A2-$179A Tset10_Coll: INCBIN "baserom.gbc",$17A2,$17AC-$17A2 Tset11_Coll: INCBIN "baserom.gbc",$17AC,$17B8-$17AC Tset12_Coll: INCBIN "baserom.gbc",$17B8,$17C0-$17B8 Tset13_Coll: INCBIN "baserom.gbc",$17C0,$17CA-$17C0 Tset14_Coll: INCBIN "baserom.gbc",$17CA,$17D1-$17CA Tset15_Coll: INCBIN "baserom.gbc",$17D1,$17DD-$17D1 Tset16_Coll: INCBIN "baserom.gbc",$17DD,$17F0-$17DD Tset17_Coll: INCBIN "baserom.gbc",$17F0,$190F-$17F0 ClearScreen: ; 190F ; clears all tiles in the tilemap, ; then wait three frames ld bc,$0168 ; tilemap size inc b ld hl,$C3A0 ; TILEMAP_START ld a,$7F ; $7F is blank tile .loop\@ ld [hli],a dec c jr nz,.loop\@ dec b jr nz,.loop\@ jp Delay3 TextBoxBorder: ; 1922 ; draw a text box ; upper-left corner at coordinates hl ; height b ; width c ; first row push hl ld a,$79 ; upper-left border ┌ ld [hli],a inc a ; horizontal border ─ call NPlaceChar inc a ; upper-right border ┐ ld [hl],a ; middle rows pop hl ld de,20 add hl,de ; skip the top row .PlaceRow\@ push hl ld a,$7C ; vertical border │ ld [hli],a ld a,$7F ; blank space ‘ ’ call NPlaceChar ld [hl],$7C ; vertical border │ pop hl ld de,20 add hl,de ; move to next row dec b jr nz,.PlaceRow\@ ; bottom row ld a,$7D ; lower-left border └ ld [hli],a ld a,$7A ; horizontal border ─ call NPlaceChar ld [hl],$7E ; lower-right border ┘ ret ; NPlaceChar: ; place a row of width c of identical characters ld d,c .loop\@ ld [hli],a dec d jr nz,.loop\@ ret PlaceString: ; 1955 push hl PlaceNextChar: ; 1956 ld a,[de] ; $50 ends a string cp $50 jr nz,.PlaceText\@ ld b,h ld c,l pop hl ret .PlaceText\@ cp $4E jr nz,.next\@ ld bc,$0028 ld a,[$FFF6] bit 2,a jr z,.next2\@ ld bc,$14 .next2\@ pop hl add hl,bc push hl jp Next19E8 .next\@ cp $4F jr nz,.next3\@ pop hl ld hl,$C4E1 push hl jp Next19E8 .next3\@ ; Check against a dictionary and a jp z,Char00 cp $4C jp z,$1B0A cp $4B jp z,Char4B cp $51 jp z,Char51 cp $49 jp z,Char49 cp $52 jp z,Char52 cp $53 jp z,Char53 cp $54 jp z,Char54 cp $5B jp z,Char5B cp $5E jp z,Char5E cp $5C jp z,Char5C cp $5D jp z,Char5D cp $55 jp z,$1A7C cp $56 jp z,Char56 cp $57 jp z,$1AAD cp $58 jp z,Char58 cp $4A jp z,Char4A cp $5F jp z,Char5F cp $59 jp z,Char59 cp $5A jp z,Char5A ld [hli],a call $38D3 Next19E8: inc de jp PlaceNextChar Char00: ld b,h ld c,l pop hl ld de,Char00Text dec de ret Char00Text: ; “%d ERROR.” db $17 dw $6696 db $22 TX_NULL Char52: ; player’s name push de ld de,$D158 jr FinishDTE Char53: ; rival’s name push de ld de,$D34A jr FinishDTE Char5D: ; TRAINER push de ld de,Char5DText jr FinishDTE Char5C: ; TM push de ld de,Char5CText jr FinishDTE Char5B: ; PC push de ld de,Char5BText jr FinishDTE Char5E: ; ROCKET push de ld de,Char5EText jr FinishDTE Char54: ; POKé push de ld de,Char54Text jr FinishDTE Char56: ; …… push de ld de,Char56Text jr FinishDTE Char4A: ; PKMN push de ld de,Char4AText jr FinishDTE Char59: ; depending on whose turn it is, print ; player active monster’s name ; or ; enemy active monster’s name, prefixed with “Enemy ” ; (XXX what is the purpose of this vs. Char5A) ld a,[$FFF3] xor 1 jr MonsterNameCharsCommon Char5A: ; depending on whose turn it is, print ; player active monster’s name ; or ; enemy active monster’s name, prefixed with “Enemy ” ld a,[$FFF3] MonsterNameCharsCommon: push de and a jr nz,.Enemy\@ ld de,$D009 ; player active monster name jr FinishDTE .Enemy\@ ; 1A40 ; print “Enemy ” ld de,Char5AText call PlaceString ld h,b ld l,c ld de,$CFDA ; enemy active monster name FinishDTE: call PlaceString ld h,b ld l,c pop de inc de jp PlaceNextChar Char5CText: db "TM",$50 Char5DText: db "TRAINER",$50 Char5BText: db "PC",$50 Char5EText: db "ROCKET",$50 Char54Text: db "POK",$BA,$50 ; POKé Char56Text: db $75,$75,$50 ; …… Char5AText: db "Enemy ",$50 Char4AText: db $E1,$E2,$50 ; PKMN Char55: push de ld b,h ld c,l ld hl,Char55Text call $1B40 ld h,b ld l,c pop de inc de jp PlaceNextChar Char55Text: ; equivalent to Char4B db $17 dw $66A3 db $22 db $50 Char5F: ld [hl],$E8 ; . pop hl ret Char58: ld a,[$D12B] cp 4 jp z,Next1AA2 ld a,$EE ld [$C4F2],a Next1AA2: call ProtectedDelay3 call $3898 ld a,$7F ld [$C4F2],a pop hl ld de,Char58Text dec de ret Char58Text: db $50 Char51: push de ld a,$EE ld [$C4F2],a call ProtectedDelay3 call $3898 ld hl,$C4A5 ld bc,$0412 call $18C4 ld c,$14 call DelayFrames pop de ld hl,$C4B9 jp Next19E8 Char49: push de ld a,$EE ld [$C4F2],a call ProtectedDelay3 call $3898 ld hl,$C469 ld bc,$0712 call $18C4 ld c,$14 call DelayFrames pop de pop hl ld hl,$C47D push hl jp Next19E8 Char4B: ld a,$EE ld [$C4F2],a call ProtectedDelay3 push de call $3898 pop de ld a,$7F ld [$C4F2],a push de call Next1B18 call Next1B18 ld hl,$C4E1 pop de jp Next19E8 Next1B18: ld hl,$C4B8 ld de,$C4A4 ld b,$3C .next\@ ld a,[hli] ld [de],a inc de dec b jr nz,.next\@ ld hl,$C4E1 ld a,$7F ld b,$12 .next2\@ ld [hli],a dec b jr nz,.next2\@ ; wait five frames ld b,5 .WaitFrame\@ call DelayFrame dec b jr nz,.WaitFrame\@ ret ProtectedDelay3: push bc call Delay3 pop bc ret INCBIN "baserom.gbc",$1B40,$20AF - $1B40 DelayFrame: ; 20AF ; delay for one frame ld a,1 ld [$FFD6],a ; wait for the next Vblank, halting to conserve battery .halt\@ db $76 ; XXX this is a hack--rgbasm adds a nop after this instr ; even when ints are enabled ld a,[$FFD6] and a jr nz,.halt\@ ret ; These routines manage gradual fading ; (e.g., entering a doorway) LoadGBPal: ; 20BA ld a,[$d35d] ;tells if cur.map is dark ld b,a ;(requires HM5_FLASH?) ld hl,GBPalTable_00 ;16 ld a,l sub b ld l,a jr nc,.jr0\@ dec h .jr0\@ ld a,[hli] ld [rBGP],a ld a,[hli] ld [rOBP0],a ld a,[hli] ld [rOBP1],a ret GBFadeOut1: ; 20D1 ld hl,IncGradGBPalTable_01 ;0d ld b,$04 jr GBFadeOutCommon GBFadeOut2: ; 20D8 ld hl,IncGradGBPalTable_02 ;1c ld b,$03 GBFadeOutCommon: ld a,[hli] ld [rBGP],a ld a,[hli] ld [rOBP0],a ld a,[hli] ld [rOBP1],a ld c,8 call DelayFrames dec b jr nz,GBFadeOutCommon ret GBFadeIn1: ; 20EF ld hl,DecGradGBPalTable_01 ;18 ld b,$04 jr GBFadeInCommon GBFadeIn2: ; 20F6 ld hl,DecGradGBPalTable_02 ;21 ld b,$03 GBFadeInCommon: ld a,[hld] ld [rOBP1],a ld a,[hld] ld [rOBP0],a ld a,[hld] ld [rBGP],a ld c,8 call DelayFrames dec b jr nz,GBFadeInCommon ret IncGradGBPalTable_01: ; 210D db %11111111 ;BG Pal db %11111111 ;OBJ Pal 1 db %11111111 ;OBJ Pal 2 ;and so on... db %11111110 db %11111110 db %11111000 db %11111001 db %11100100 db %11100100 GBPalTable_00: ;16 db %11100100 db %11010000 DecGradGBPalTable_01: ;18 db %11100000 ;19 db %11100100 db %11010000 db %11100000 IncGradGBPalTable_02: ;1c db %10010000 db %10000000 db %10010000 db %01000000 db %01000000 DecGradGBPalTable_02: ;21 db %01000000 db %00000000 db %00000000 db %00000000 INCBIN "baserom.gbc",$2125,$2442 - $2125 ; XXX where is the pointer to this data? MartInventories: ; 2442 ; first byte $FE, next byte # of items, last byte $FF ; Viridian db $FE,4,POKE_BALL,ANTIDOTE,PARLYZ_HEAL,BURN_HEAL,$FF ; Pewter db $FE,7,POKE_BALL,POTION,ESCAPE_ROPE,ANTIDOTE,BURN_HEAL,AWAKENING db PARLYZ_HEAL,$FF ; Cerulean db $FE,7,POKE_BALL,POTION,REPEL,ANTIDOTE,BURN_HEAL,AWAKENING db PARLYZ_HEAL,$FF ; Bike shop db $FE,1,BICYCLE,$FF ; Vermilion db $FE,6,POKE_BALL,SUPER_POTION,ICE_HEAL,AWAKENING,PARLYZ_HEAL db REPEL,$FF ; Lavender db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,ESCAPE_ROPE,SUPER_REPEL db ANTIDOTE,BURN_HEAL,ICE_HEAL,PARLYZ_HEAL,$FF ; Celadon Dept. Store 2F (1) db $FE,9,GREAT_BALL,SUPER_POTION,REVIVE,SUPER_REPEL,ANTIDOTE db BURN_HEAL,ICE_HEAL,AWAKENING,PARLYZ_HEAL,$FF ; Celadon Dept. Store 2F (2) db $FE,9,TM_32,TM_33,TM_02,TM_07,TM_37,TM_01,TM_05,TM_09,TM_17,$FF ; Celadon Dept. Store 4F db $FE,5,POKE_DOLL,FIRE_STONE,THUNDER_STONE,WATER_STONE,LEAF_STONE,$FF ; Celadon Dept. Store 5F (1) db $FE,7,X_ACCURACY,GUARD_SPEC_,DIRE_HIT,X_ATTACK,X_DEFEND,X_SPEED db X_SPECIAL,$FF ; Celadon Dept. Store 5F (2) db $FE,5,HP_UP,PROTEIN,IRON,CARBOS,CALCIUM,$FF ; Fuchsia db $FE,6,ULTRA_BALL,GREAT_BALL,SUPER_POTION,REVIVE,FULL_HEAL db SUPER_REPEL,$FF ; unused? db $FE,5,GREAT_BALL,HYPER_POTION,SUPER_POTION,FULL_HEAL,REVIVE,$FF ; Cinnabar db $FE,7,ULTRA_BALL,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE db FULL_HEAL,REVIVE,$FF ; Saffron db $FE,6,GREAT_BALL,HYPER_POTION,MAX_REPEL,ESCAPE_ROPE,FULL_HEAL db REVIVE,$FF ; Indigo db $FE,7,ULTRA_BALL,GREAT_BALL,FULL_RESTORE,MAX_POTION,FULL_HEAL db REVIVE,MAX_REPEL,$FF INCBIN "baserom.gbc",$24D6,$2FCF - $24D6 GetItemName: ; 2FCF ; given an item ID at [$D11E], store the name of the item into a string ; starting at $CD6D push hl push bc ld a,[$D11E] cp HM_01 ; is this a TM/HM? jr nc,.Machine\@ ld [$D0B5],a ld a,4 ld [$D0B6],a ld a,1 ld [$D0B7],a call $376B jr .Finish\@ .Machine\@ call GetMachineName .Finish\@ ld de,$CD6D ; pointer to where item name is stored in RAM pop bc pop hl ret GetMachineName: ; copies the name of the TM/HM in [$D11E] to $CD6D push hl push de push bc ld a,[$D11E] push af cp TM_01 ; is this a TM? [not HM] jr nc,.WriteTM\@ ; if HM, then write "HM" and add 5 to the item ID, so we can reuse the ; TM printing code add 5 ld [$D11E],a ld hl,HiddenPrefix ; points to "HM" ld bc,2 jr .WriteMachinePrefix\@ .WriteTM\@ ld hl,TechnicalPrefix ; points to "TM" ld bc,2 .WriteMachinePrefix\@ ld de,$CD6D call CopyData ; now get the machine number and convert it to text ld a,[$D11E] sub TM_01 - 1 ld b,$F6 ; "0" .FirstDigit\@ sub 10 jr c,.SecondDigit\@ inc b jr .FirstDigit\@ .SecondDigit\@ add 10 push af ld a,b ld [de],a inc de pop af ld b,$F6 ; "0" add b ld [de],a inc de ld a,$50 ; text null ld [de],a pop af ld [$D11E],a pop bc pop de pop hl ret TechnicalPrefix: db "TM" HiddenPrefix: db "HM" INCBIN "baserom.gbc",$3040,$35BC - $3040 BankswitchHome: ; 35BC ; switches to bank # in a ; Only use this when in the home bank! ld [$CF09],a ld a,[$FFB8] ld [$CF08],a ld a,[$CF09] ld [$FFB8],a ld [$2000],a ret BankswitchBack: ; 35CD ; returns from BankswitchHome ld a,[$CF08] ld [$FFB8],a ld [$2000],a ret Bankswitch: ; 35D6 ; self-contained bankswitch, use this when not in the home bank ; switches to the bank in b ld a,[$FFB8] push af ld a,b ld [$FFB8],a ld [$2000],a ld bc,.Return\@ push bc jp [hl] .Return\@ pop bc ld a,b ld [$FFB8],a ld [$2000],a ret INCBIN "baserom.gbc",$35EC,$3739 - $35EC DelayFrames: ; 3739 ; wait n frames, where n is the value in c call DelayFrame dec c jr nz,DelayFrames ret INCBIN "baserom.gbc",$3740,$3A87 - $3740 AddNTimes: ; 3A87 ; add bc to hl a times and a ret z .loop\@ add hl,bc dec a jr nz,.loop\@ ret INCBIN "baserom.gbc",$3A8E,$3C49 - $3A8E PrintText: ; 3C49 ; given a pointer in hl, print the text there push hl ld a,1 ld [$D125],a call $30E8 call $2429 call Delay3 pop hl ld bc,$C4B9 jp $1B40 INCBIN "baserom.gbc",$3C5F,$3DD7 - $3C5F Delay3: ; 3DD7 ; call Delay with a parameter of 3 ld c,3 jp DelayFrames INCBIN "baserom.gbc",$3DDC,$3E5C - $3DDC GenRandom: ; 3E5C ; store a random 8-bit value in a push hl push de push bc ld b,BANK(GenRandom_) ld hl,GenRandom_ call Bankswitch ld a,[H_RAND1] pop bc pop de pop hl ret Predef: ; 3E6D ; runs a predefined ASM command, where the command ID is read from $D0B7 ld [$CC4E],a ; save the predef routine's ID for later ld a,[$FFB8] ld [$CF12],a ; save bank and call 13:7E49 push af ld a,BANK(GetPredefPointer) ld [$FFB8],a ld [$2000],a call GetPredefPointer ; call the predef function ; ($D0B7 has the bank of the predef routine) ld a,[$D0B7] ld [$FFB8],a ld [$2000],a ld de,.Return\@ push de jp [hl] ; after the predefined function finishes it returns here .Return\@ pop af ld [$FFB8],a ld [$2000],a ret INCBIN "baserom.gbc",$3E94,$4000 - $3E94 SECTION "bank1",DATA,BANK[$1] INCBIN "baserom.gbc",$4000,$112 MewPicFront: INCBIN "pic/bmon/mew.pic" MewPicBack: INCBIN "pic/monback/mewb.pic" INCBIN "baserom.gbc",$425B,$4588-$425B TitleMons: ; 4588 ; mons on the title screen are randomly chosen from here IF RED db CHARMANDER db SQUIRTLE db BULBASAUR db WEEDLE db NIDORAN_M db SCYTHER db PIKACHU db CLEFAIRY db RHYDON db ABRA db GASTLY db DITTO db PIDGEOTTO db ONIX db PONYTA db MAGIKARP ENDC IF GREEN db BULBASAUR db CHARMANDER db SQUIRTLE db CATERPIE db NIDORAN_F db PINSIR db PIKACHU db CLEFAIRY db RHYDON db ABRA db GASTLY db DITTO db PIDGEOTTO db ONIX db PONYTA db MAGIKARP ENDC IF BLUE db SQUIRTLE db CHARMANDER db BULBASAUR db MANKEY db HITMONLEE db VULPIX db CHANSEY db AERODACTYL db JOLTEON db SNORLAX db GLOOM db POLIWAG db DODUO db PORYGON db GENGAR db RAICHU ENDC INCBIN "baserom.gbc",$4598,$5AF2-$4598 MainMenu: ; Check save file call Func_5bff xor a ld [$D08A],a inc a ld [$D088],a call $609E jr nc,.next0\@ ; Predef 52 loads the save from SRAM to RAM ld a,$52 call Predef .next0\@ ld c,20 call DelayFrames xor a ld [$D12B],a ld hl,$CC2B ld [hli],a ld [hli],a ld [hli],a ld [hl],a ld [$D07C],a ld hl,$D72E res 6,[hl] call ClearScreen call $3DED call $36A0 ; load some graphics in VRAM call $3680 ; load fonts in VRAM ld hl,$D730 set 6,[hl] ld a,[$D088] cp a,1 jr z,.next1\@ FuncCoord 0,0 ld hl,Coord ld b,6 ld c,13 call TextBoxBorder FuncCoord 2,2 ld hl,Coord ld de,$5D7E call PlaceString jr .next2\@ .next1\@ FuncCoord 0,0 ld hl,Coord ld b,4 ld c,13 call TextBoxBorder FuncCoord 2,2 ld hl,Coord ld de,$5D87 call PlaceString .next2\@ ld hl,$D730 res 6,[hl] call $2429 ; OAM? xor a ld [$CC26],a ld [$CC2A],a ld [$CC34],a inc a ld [$CC25],a inc a ld [$CC24],a ld a,$B ld [$CC29],a ld a,[$D088] ld [$CC28],a call $3ABE bit 1,a jp nz,$42DD ; load title screen (gfx and arrangement) ld c,20 call DelayFrames ld a,[$CC26] ld b,a ld a,[$D088] cp a,2 jp z,.next3\@ inc b ; adjust MenuArrow_Counter .next3\@ ld a,b and a jr z,.next4\@ ; if press_A on Continue cp a,1 jp z,$5D52 ; if press_A on NewGame call $5E8A ; if press_a on Options ld a,1 ld [$D08A],a jp .next0\@ .next4\@ call $5DB5 ld hl,$D126 set 5,[hl] .next6\@ xor a ld [$FFB3],a ld [$FFB2],a ld [$FFB4],a call $19A ld a,[$FFB4] bit 0,a jr nz,.next5\@ bit 1,a jp nz,.next0\@ jr .next6\@ .next5\@ call $3DD4 call ClearScreen ld a,4 ld [$D52A],a ld c,10 call DelayFrames ld a,[$D5A2] and a jp z,$5D5F ld a,[$D35E] ; map ID cp a,$76 ; Hall of Fame jp nz,$5D5F xor a ld [$D71A],a ld hl,$D732 set 2,[hl] call $62CE jp $5D5F Func_5bff: ld a,1 ld [$D358],a ld a,3 ld [$D355],a ret INCBIN "baserom.gbc",$5C0A,$6115 - $5C0A OakSpeech: ; 6115 ld a,$FF call $23B1 ; stop music ld a,2 ; bank of song ld c,a ld a,$EF ; song # call $23A1 ; plays music call ClearScreen call $36A0 call $60CA ld a,$18 call Predef ld hl,$D53A ld a,$14 ld [$CF91],a ld a,1 ld [$CF96],a call $2BCF ld a,[$D07C] ld [$D71A],a call Function62CE xor a ld [$FFD7],a ld a,[$D732] bit 1,a ; XXX when is bit 1 set? jp nz,Function61BC ; easter egg: skip the intro ld de,$615F ld bc,$1300 call IntroPredef3B ; displays Oak pic? call FadeInIntroPic ld hl,HelloWelcomeText call PrintText ; prints text box call GBFadeOut2 call ClearScreen ld a,NIDORINO ld [$D0B5],a ; pic displayed is stored at this location ld [$CF91],a call $1537 ; this is also related to the pic ld hl,$C3F6 ; position on tilemap the pic is displayed call $1384 ; displays pic? call MovePicLeft ld hl,WorldFilledWithText call PrintText ; Prints text box call GBFadeOut2 call ClearScreen ld de,$6EDE ld bc,$0400 ; affects the position of the player pic call IntroPredef3B ; displays player pic? call MovePicLeft ld hl,FirstWhatIsYourNameText call PrintText call $695D ; brings up NewName/Red/etc menu call GBFadeOut2 call ClearScreen ld de,$6049 ld bc,$1300 call IntroPredef3B ; displays rival pic call FadeInIntroPic ld hl,ThisIsMyGrandsonText call PrintText call $69A4 Function61BC: call GBFadeOut2 call ClearScreen ld de,$6EDE ld bc,$0400 call IntroPredef3B call GBFadeIn2 ld a,[$D72D] and a jr nz,.next\@ ld hl,YourOwnLegendText call PrintText .next\@ ld a,[$FFB8] push af ld a,$9C call $23B1 pop af ld [$FFB8],a ld [$2000],a ld c,4 call DelayFrames ld de,$4180 ld hl,$8000 ld bc,$050C call $1848 ld de,$6FE8 ld bc,$0400 call IntroPredef3B ld c,4 call DelayFrames ld de,$7042 ld bc,$0400 call IntroPredef3B call $28A6 ld a,[$FFB8] push af ld a,2 ld [$C0EF],a ld [$C0F0],a ld a,$A ld [$CFC7],a ld a,$FF ld [$C0EE],a call $23B1 ; stop music pop af ld [$FFB8],a ld [$2000],a ld c,$14 call DelayFrames ld hl,$C40A ld b,7 ld c,7 call $18C4 call $36A0 ld a,1 ld [$CFCB],a ld c,$32 call DelayFrames call GBFadeOut2 jp ClearScreen HelloWelcomeText: db $17,$25,$64,$22,$50 ; "Hello welcome to the world of pokemon ..." WorldFilledWithText: db $17,$7F,$64,$22,$14,$17,$B3,$64,$22,$50 ; "This world is filled with creatures ..." FirstWhatIsYourNameText: db $17,$19,$65,$22,$50 ; "First, what is your name?" ThisIsMyGrandsonText: db $17,$34,$65,$22,$50 ; "This is my grandson ..." YourOwnLegendText: db $17,$97,$65,$22,$50 ; "Ninten! Your very own legend ..." FadeInIntroPic: ld hl,IntroFadePalettes ld b,6 .next\@ ld a,[hli] ld [rBGP],a ld c,10 call DelayFrames dec b jr nz,.next\@ ret IntroFadePalettes: db %01010100 db %10101000 db %11111100 db %11111000 db %11110100 db %11100100 MovePicLeft: ld a,119 ld [$FF4B],a call DelayFrame ld a,$E4 ld [rBGP],a .next\@ call DelayFrame ld a,[$FF4B] sub 8 cp $FF ret z ld [$FF4B],a jr .next\@ Predef3B: ; 62A1 call $3E94 IntroPredef3B: ; 62A4 push bc ld a,b call $36EB ld hl,$A188 ld de,$A000 ld bc,$0310 call CopyData ld de,$9000 call $16EA pop bc ld a,c and a ld hl,$C3C3 jr nz,.next\@ ld hl,$C3F6 .next\@ xor a ld [$FFE1],a ld a,1 jp $3E6D Function62CE: ; 62CE, XXX called by 4B2 948 989 5BF9 5D15 call $62FF ld a,$19 call $3E6D ld hl,$D732 bit 2,[hl] res 2,[hl] jr z,.next\@ ld a,[$D71A] jr .next2\@ .next\@ bit 1,[hl] jr z,.next3\@ call $64EA .next3\@ ld a,0 .next2\@ ld b,a ld a,[$D72D] and a jr nz,.next4\@ ld a,b .next4\@ ld hl,$D732 bit 4,[hl] ret nz ld [$D365],a ret INCBIN "baserom.gbc",$62FF,$8000 - $62FF SECTION "bank2",DATA,BANK[$2] INCBIN "baserom.gbc",$8000,$4000 SECTION "bank3",DATA,BANK[$3] INCBIN "baserom.gbc",$C000,$C23D - $C000 ; see also MapHeaderPointers MapHeaderBanks: ; 423D db BANK(PalletTown_h) db $06 ; VIRIDIAN_CITY db $06 ; PEWTER_CITY db $06 ; CERULEAN_CITY db $11 ; LAVENDER_TOWN db $06 ; VERMILION_CITY db $06 ; CELADON_CITY db $06 ; FUCHSIA_CITY db $07 ; CINNABAR_ISLAND db $14 ; INDIGO_PLATEAU db $14 ; SAFFRON_CITY db $01 ; unused db $07 ; ROUTE_1 db $15 ; ROUTE_2 db $15 ; ROUTE_3 db $15 ; ROUTE_4 db $15 ; ROUTE_5 db $16 ; ROUTE_6 db $12 ; ROUTE_7 db $16 ; ROUTE_8 db $15 ; ROUTE_9 db $16 ; ROUTE_10 db $16 ; ROUTE_11 db $16 ; ROUTE_12 db $15 ; ROUTE_13 db $15 ; ROUTE_14 db $16 ; ROUTE_15 db $16 ; ROUTE_16 db $15 ; ROUTE_17 db $16 ; ROUTE_18 db $15 ; ROUTE_19 db $14 ; ROUTE_20 db $15 ; ROUTE_21 db $14 ; ROUTE_22 db $14 ; ROUTE_23 db $14 ; ROUTE_24 db $14 ; ROUTE_25 db BANK(RedsHouse1F_h) db BANK(RedsHouse2F_h) db BANK(BluesHouse_h) db $07 db $11 db $07 db $07 db $07 db $1D db $07 db $17 db $07 db $17 db $17 db $18 db $17 db $17 db $17 db $07 db $1D db $07 db $17 db $12 db $14 db $12 db $07 db $07 db $17 db $17 db $07 db $17 db $12 db $07 db $07 db $17 db $15 db $07 db $17 db $17 db $07 db $17 db $17 db $07 db $07 db $12 db $11 db $07 db $12 db $07 db $12 db $12 db $07 db $17 db $16 db $17 db $17 db $07 db $07 db $18 db $18 db $11 db $18 db $18 db $18 db $18 db $18 db $18 db $18 db $1D db $1D db $1D db $17 db $1D db $1D db $1D db $1D db $16 db $1D db $1D db $1D db $1D db $16 db $18 db $1D db $18 db $18 db $15 db $12 db $12 db $12 db $12 db $12 db $12 db $12 db $12 db $07 db $12 db $12 db $12 db $12 db $12 db $12 db $12 db $12 db $17 db $18 db $18 db $18 db $18 db $18 db $18 db $18 db $07 db $17 db $07 db $07 db $1D db $1D db $1D db $1D db $1D db $1D db $11 db $11 db $11 db $11 db $15 db $15 db $11 db $1D db $1D db $1D db $1D db $1D db $1D db $1D db $1D db $06 db $1D db $17 db $17 db $17 db $07 db $17 db $17 db $17 db $07 db $12 db $12 db $12 db $12 db $07 db $15 db $12 db $12 db $11 db $07 db $14 db $12 db $06 db $18 db $11 db $11 db $11 db $11 db $11 db $11 db $01 db $01 db $01 db $16 db $16 db $06 db $06 db $06 db $14 db $15 db $14 db $14 db $14 db $11 db $11 db $12 db $11 db $11 db $12 db $11 db $11 db $11 db $11 db $11 db $1D db $07 db $1D db $01 db $11 db $17 db $16 db $18 db $11 db $11 db $11 db $13 db $13 db $11 db $11 db $11 db $11 db $1D db $1D db $1D INCBIN "baserom.gbc",$C335,$C766-$C335 ld hl,TilesetsHeadPtr INCBIN "baserom.gbc",$C769,$C7BE-$C769 TilesetsHeadPtr: TSETHEAD Tset00_Block,Tset00_GFX,Tset00_Coll,$FF,$FF,$FF,$52,2 TSETHEAD Tset01_Block,Tset01_GFX,Tset01_Coll,$FF,$FF,$FF,$FF,0 TSETHEAD Tset02_Block,Tset02_GFX,Tset02_Coll,$18,$19,$1E,$FF,0 TSETHEAD Tset03_Block,Tset03_GFX,Tset03_Coll,$FF,$FF,$FF,$20,1 TSETHEAD Tset01_Block,Tset01_GFX,Tset01_Coll,$FF,$FF,$FF,$FF,0 TSETHEAD Tset05_Block,Tset05_GFX,Tset05_Coll,$3A,$FF,$FF,$FF,2 TSETHEAD Tset02_Block,Tset02_GFX,Tset02_Coll,$18,$19,$1E,$FF,0 TSETHEAD Tset05_Block,Tset05_GFX,Tset05_Coll,$3A,$FF,$FF,$FF,2 TSETHEAD Tset08_Block,Tset08_GFX,Tset08_Coll,$FF,$FF,$FF,$FF,0 TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0 TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0 TSETHEAD Tset0B_Block,Tset0B_GFX,Tset0B_Coll,$FF,$FF,$FF,$FF,0 TSETHEAD Tset09_Block,Tset09_GFX,Tset09_Coll,$17,$32,$FF,$FF,0 TSETHEAD Tset0D_Block,Tset0D_GFX,Tset0D_Coll,$FF,$FF,$FF,$FF,1 TSETHEAD Tset0E_Block,Tset0E_GFX,Tset0E_Coll,$FF,$FF,$FF,$FF,1 TSETHEAD Tset0F_Block,Tset0F_GFX,Tset0F_Coll,$12,$FF,$FF,$FF,0 TSETHEAD Tset10_Block,Tset10_GFX,Tset10_Coll,$FF,$FF,$FF,$FF,0 TSETHEAD Tset11_Block,Tset11_GFX,Tset11_Coll,$FF,$FF,$FF,$FF,1 TSETHEAD Tset12_Block,Tset12_GFX,Tset12_Coll,$15,$36,$FF,$FF,0 TSETHEAD Tset13_Block,Tset13_GFX,Tset13_Coll,$FF,$FF,$FF,$FF,0 TSETHEAD Tset14_Block,Tset14_GFX,Tset14_Coll,$FF,$FF,$FF,$FF,0 TSETHEAD Tset15_Block,Tset15_GFX,Tset15_Coll,$07,$17,$FF,$FF,0 TSETHEAD Tset16_Block,Tset16_GFX,Tset16_Coll,$12,$FF,$FF,$FF,1 TSETHEAD Tset17_Block,Tset17_GFX,Tset17_Coll,$FF,$FF,$FF,$45,1 INCBIN "baserom.gbc",$C8DE,$C8F5-$C8DE ; data for default hidden/shown ; objects for each map ($00-$F8) ; Table of 2-Byte pointers, one pointer per map, ; goes up to Map_F7, ends with $FFFF. MapHSPointers: ; 48F5 dw MapHS00 dw MapHS01 dw MapHS02 dw MapHS03 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS0A dw MapHSXX dw MapHSXX dw MapHS0D dw MapHSXX dw MapHS0F dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS14 dw MapHSXX dw MapHSXX dw MapHS17 dw MapHSXX dw MapHSXX dw MapHS1A dw MapHS1B dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS21 dw MapHSXX dw MapHS23 dw MapHS24 dw MapHSXX dw MapHSXX dw MapHS27 dw MapHS28 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS2D dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS33 dw MapHS34 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS3B dw MapHSXX dw MapHS3D dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS53 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS58 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS60 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS66 dw MapHS67 dw MapHS68 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS6C dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS78 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS84 dw MapHSXX dw MapHSXX dw MapHS87 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS8F dw MapHS90 dw MapHS91 dw MapHS92 dw MapHS93 dw MapHS94 dw MapHS95 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS9B dw MapHSXX dw MapHSXX dw MapHSXX dw MapHS9F dw MapHSA0 dw MapHSA1 dw MapHSA2 dw MapHSXX dw MapHSXX dw MapHSA5 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSB1 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSB5 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSC0 dw MapHSXX dw MapHSC2 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSC6 dw MapHSC7 dw MapHSC8 dw MapHSC9 dw MapHSCA dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSCF dw MapHSD0 dw MapHSD1 dw MapHSD2 dw MapHSD3 dw MapHSD4 dw MapHSD5 dw MapHSD6 dw MapHSD7 dw MapHSD8 dw MapHSD9 dw MapHSDA dw MapHSDB dw MapHSDC dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSE2 dw MapHSE3 dw MapHSE4 dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSE9 dw MapHSEA dw MapHSEB dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSXX dw MapHSF4 dw MapHSXX dw MapHSXX dw MapHSXX dw $FFFF ; Structure: ; 3 bytes per object ; [Map_ID][Object_ID][H/S] ; ; Program stops reading when either: ; a) Map_ID = $FF ; b) Map_ID ≠ currentMapID ; ; This Data is loaded into RAM at $D5CE-$D5F?. ; These constants come from the bytes for Predef functions: Hide equ $11 Show equ $15 MapHSXX: db $FF,$FF,$FF MapHS00: db $00,$01,Hide MapHS01: db $01,$05,Show db $01,$07,Hide MapHS02: db $02,$03,Show db $02,$05,Show MapHS03: db $03,$01,Hide db $03,$02,Show db $03,$06,Hide db $03,$0A,Show db $03,$0B,Show MapHS0A: db $0A,$01,Show db $0A,$02,Show db $0A,$03,Show db $0A,$04,Show db $0A,$05,Show db $0A,$06,Show db $0A,$07,Show db $0A,$08,Hide db $0A,$09,Hide db $0A,$0A,Hide db $0A,$0B,Hide db $0A,$0C,Hide db $0A,$0D,Hide db $0A,$0E,Show db $0A,$0F,Hide MapHS0D: db $0D,$01,Show db $0D,$02,Show MapHS0F: db $0F,$03,Show MapHS14: db $14,$0A,Show MapHS17: db $17,$01,Show db $17,$09,Show db $17,$0A,Show MapHS1A: db $1A,$0B,Show MapHS1B: db $1B,$07,Show MapHS21: db $21,$01,Hide db $21,$02,Hide MapHS23: db $23,$01,Show db $23,$08,Show MapHS24: db $24,$0A,Show MapHS27: db $27,$01,Show db $27,$02,Hide db $27,$03,Show MapHS28: db $28,$01,Show db $28,$02,Show db $28,$03,Show db $28,$04,Show db $28,$05,Hide db $28,$06,Show db $28,$07,Show db $28,$08,Hide MapHS2D: db $2D,$01,Show db $2D,$0B,Show MapHS34: db $34,$05,Show MapHSE4: db $E4,$01,Show db $E4,$02,Show db $E4,$03,Show MapHS8F: db $8F,$01,Show MapHS90: db $90,$04,Show MapHS91: db $91,$04,Show db $91,$05,Show db $91,$06,Show MapHS92: db $92,$06,Show MapHS93: db $93,$04,Show db $93,$05,Show MapHS94: db $94,$01,Show db $94,$02,Show db $94,$03,Show db $94,$04,Show MapHS95: db $95,$05,Hide MapHS84: db $84,$02,Show MapHS87: db $87,$0B,Show MapHS9B: db $9B,$02,Show MapHSA5: db $A5,$02,Show db $A5,$03,Show MapHSB1: db $B1,$06,Show db $B1,$07,Show MapHSB5: db $B5,$01,Hide MapHS53: db $53,$01,Show db $53,$02,Show db $53,$03,Show db $53,$04,Show db $53,$05,Show db $53,$06,Show db $53,$07,Show db $53,$08,Show db $53,$09,Show db $53,$0A,Show db $53,$0B,Show db $53,$0C,Show db $53,$0D,Show db $53,$0E,Show MapHSC2: db $C2,$06,Show db $C2,$07,Show db $C2,$08,Show db $C2,$09,Show db $C2,$0A,Show db $C2,$0D,Show MapHS58: db $58,$01,Show db $58,$02,Hide db $58,$03,Hide MapHS33: db $33,$05,Show db $33,$06,Show db $33,$07,Show MapHS3B: db $3B,$08,Show db $3B,$09,Show db $3B,$0A,Show db $3B,$0B,Show db $3B,$0C,Show db $3B,$0D,Show MapHS3D: db $3D,$06,Show db $3D,$07,Show db $3D,$08,Show db $3D,$09,Show MapHS60: db $60,$02,Hide MapHS66: db $66,$0A,Show MapHS67: db $67,$06,Show db $67,$09,Show MapHS68: db $68,$09,Show db $68,$0A,Show db $68,$0B,Show MapHSC6: db $C6,$05,Show db $C6,$06,Show db $C6,$0A,Show MapHSC7: db $C7,$06,Show db $C7,$07,Show MapHSC8: db $C8,$02,Show db $C8,$03,Show db $C8,$04,Show db $C8,$05,Show MapHSC9: db $C9,$03,Show db $C9,$04,Show MapHSCA: db $CA,$01,Show db $CA,$05,Show db $CA,$06,Show db $CA,$07,Show db $CA,$08,Hide db $CA,$09,Hide MapHSCF: db $CF,$01,Show db $CF,$02,Show db $CF,$03,Show db $CF,$04,Show db $CF,$05,Show MapHSD0: db $D0,$02,Show db $D0,$03,Show db $D0,$04,Show MapHSD1: db $D1,$02,Show db $D1,$03,Show db $D1,$04,Show db $D1,$05,Show db $D1,$06,Show db $D1,$07,Show MapHSD2: db $D2,$02,Show db $D2,$03,Show db $D2,$04,Show db $D2,$05,Show db $D2,$06,Show db $D2,$07,Show db $D2,$08,Show MapHSD3: db $D3,$06,Show db $D3,$07,Show db $D3,$08,Show db $D3,$09,Show db $D3,$0A,Show MapHSD4: db $D4,$05,Show db $D4,$06,Show db $D4,$07,Show db $D4,$08,Show db $D4,$09,Show db $D4,$0A,Show db $D4,$0B,Show db $D4,$0C,Show MapHSD5: db $D5,$02,Show db $D5,$03,Show db $D5,$04,Show MapHSE9: db $E9,$02,Show db $E9,$03,Show db $E9,$04,Show MapHSEA: db $EA,$01,Show db $EA,$02,Show db $EA,$03,Show db $EA,$04,Show db $EA,$05,Show db $EA,$06,Show MapHSEB: db $EB,$03,Show db $EB,$04,Show db $EB,$05,Show MapHSF4: db $F4,$02,Show MapHSD6: db $D6,$02,Show MapHSD7: db $D7,$03,Show db $D7,$04,Show MapHSD8: db $D8,$03,Show db $D8,$04,Show db $D8,$05,Show db $D8,$06,Show db $D8,$08,Show MapHSD9: db $D9,$01,Show db $D9,$02,Show db $D9,$03,Show db $D9,$04,Show MapHSDA: db $DA,$01,Show db $DA,$02,Show MapHSDB: db $DB,$01,Show db $DB,$02,Show db $DB,$03,Show db $DB,$04,Show MapHSDC: db $DC,$01,Show MapHSE2: db $E2,$01,Show db $E2,$02,Show db $E2,$03,Show MapHSE3: db $E3,$01,Show db $E3,$02,Show db $E3,$03,Show MapHS6C: db $6C,$03,Show db $6C,$04,Show MapHS78: db $78,$02,Hide MapHSC0: db $C0,$01,Show db $C0,$02,Show MapHS9F: db $9F,$01,Hide db $9F,$02,Hide MapHSA0: db $A0,$01,Hide db $A0,$02,Hide MapHSA1: db $A1,$02,Show db $A1,$03,Show db $A1,$05,Hide db $A1,$06,Hide MapHSA2: db $A2,$01,Hide db $A2,$02,Hide db $A2,$03,Show db $FF INCBIN "baserom.gbc",$CD97,$CEB8-$CD97 ; wild pokemon data: from 4EB8 to 55C7 LoadWildData: ; 4EB8 ld hl,WildDataPointers ld a,[W_CURMAP] ; get wild data for current map ld c,a ld b,0 add hl,bc add hl,bc ld a,[hli] ld h,[hl] ld l,a ; hl now points to wild data for current map ld a,[hli] ld [W_GRASSRATE],a and a jr z,.NoGrassData\@ ; if no grass data, skip to surfing data push hl ld de,W_GRASSMONS ; otherwise, load grass data ld bc,$0014 call CopyData pop hl ld bc,$0014 add hl,bc .NoGrassData\@ ld a,[hli] ld [W_WATERRATE],a and a ret z ; if no water data, we're done ld de,W_WATERMONS ; otherwise, load surfing data ld bc,$0014 jp CopyData WildDataPointers: ; 4EEB dw NoMons ; PALLET_TOWN dw NoMons ; VIRIDIAN_CITY dw NoMons ; PEWTER_CITY dw NoMons ; CERULEAN_CITY dw NoMons ; LAVENDER_TOWN dw NoMons ; VERMILION_CITY dw NoMons ; CELADON_CITY dw NoMons ; FUCHSIA_CITY dw NoMons ; CINNABAR_ISLAND dw NoMons ; INDIGO_PLATEAU dw NoMons ; SAFFRON_CITY dw NoMons ; unused dw Route1Mons ; ROUTE_1 dw Route2Mons ; ROUTE_2 dw Route3Mons ; ROUTE_3 dw Route4Mons ; ROUTE_4 dw Route5Mons ; ROUTE_5 dw Route6Mons ; ROUTE_6 dw Route7Mons ; ROUTE_7 dw Route8Mons ; ROUTE_8 dw Route9Mons ; ROUTE_9 dw Route10Mons ; ROUTE_10 dw Route11Mons ; ROUTE_11 dw Route12Mons ; ROUTE_12 dw Route13Mons ; ROUTE_13 dw Route14Mons ; ROUTE_14 dw Route15Mons ; ROUTE_15 dw Route16Mons ; ROUTE_16 dw Route17Mons ; ROUTE_17 dw Route18Mons ; ROUTE_18 dw WaterMons ; ROUTE_19 dw WaterMons ; ROUTE_20 dw Route21Mons ; ROUTE_21 dw Route22Mons ; ROUTE_22 dw Route23Mons ; ROUTE_23 dw Route24Mons ; ROUTE_24 dw Route25Mons ; ROUTE_25 dw NoMons ; REDS_HOUSE_1F dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw ForestMons ; ViridianForest dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw MoonMons1 dw MoonMonsB1 dw MoonMonsB2 dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw TunnelMonsB1 dw PowerPlantMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw PlateauMons1 dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw TowerMons1 dw TowerMons2 dw TowerMons3 dw TowerMons4 dw TowerMons5 dw TowerMons6 dw TowerMons7 dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw IslandMonsB1 dw IslandMonsB2 dw IslandMonsB3 dw IslandMonsB4 dw NoMons dw NoMons dw MansionMons1 dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw IslandMons1 dw NoMons dw PlateauMons2 dw NoMons dw NoMons dw CaveMons dw PlateauMons3 dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw MansionMons2 dw MansionMons3 dw MansionMonsB1 dw ZoneMons1 dw ZoneMons2 dw ZoneMons3 dw ZoneMonsCenter dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw DungeonMons2 dw DungeonMonsB1 dw DungeonMons1 dw NoMons dw NoMons dw NoMons dw TunnelMonsB2 dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw NoMons dw $FFFF ; wild pokemon data is divided into two parts. ; first part: pokemon found in grass ; second part: pokemon found while surfing ; each part goes as follows: ; if first byte == 00, then ; no wild pokemon on this map ; if first byte != 00, then ; first byte is encounter rate ; followed by 20 bytes: ; level, species (ten times) NoMons: ; no wild pokemon db 0 db 0 Route1Mons: db $19 db 3,PIDGEY db 3,RATTATA db 3,RATTATA db 2,RATTATA db 2,PIDGEY db 3,PIDGEY db 3,PIDGEY db 4,RATTATA db 4,PIDGEY db 5,PIDGEY db 0 Route2Mons: db $19 db 3,RATTATA db 3,PIDGEY db 4,PIDGEY db 4,RATTATA db 5,PIDGEY db 3,WEEDLE db 2,RATTATA db 5,RATTATA db 4,WEEDLE db 5,WEEDLE db 0 Route22Mons: db $19 db 3,RATTATA db 3,NIDORAN_M db 4,RATTATA db 4,NIDORAN_M db 2,RATTATA db 2,NIDORAN_M db 3,SPEAROW db 5,SPEAROW db 3,NIDORAN_F db 4,NIDORAN_F db 0 ForestMons: db $08 db 4,WEEDLE db 5,KAKUNA db 3,WEEDLE db 5,WEEDLE db 4,KAKUNA db 6,KAKUNA db 4,METAPOD db 3,CATERPIE db 3,PIKACHU db 5,PIKACHU db 0 Route3Mons: db $14 db 6,PIDGEY db 5,SPEAROW db 7,PIDGEY db 6,SPEAROW db 7,SPEAROW db 8,PIDGEY db 8,SPEAROW db 3,JIGGLYPUFF db 5,JIGGLYPUFF db 7,JIGGLYPUFF db 0 MoonMons1: db $0A db 8,ZUBAT db 7,ZUBAT db 9,ZUBAT db 8,GEODUDE db 6,ZUBAT db 10,ZUBAT db 10,GEODUDE db 8,PARAS db 11,ZUBAT db 8,CLEFAIRY db 0 MoonMonsB1: db $0A db 8,ZUBAT db 7,ZUBAT db 7,GEODUDE db 8,GEODUDE db 9,ZUBAT db 10,PARAS db 10,ZUBAT db 11,ZUBAT db 9,CLEFAIRY db 9,GEODUDE db 0 MoonMonsB2: db $0A db 9,ZUBAT db 9,GEODUDE db 10,ZUBAT db 10,GEODUDE db 11,ZUBAT db 10,PARAS db 12,PARAS db 10,CLEFAIRY db 12,ZUBAT db 12,CLEFAIRY db 0 Route4Mons: db $14 db 10,RATTATA db 10,SPEAROW db 8,RATTATA db 6,EKANS db 8,SPEAROW db 10,EKANS db 12,RATTATA db 12,SPEAROW db 8,EKANS db 12,EKANS db 0 Route24Mons: db $19 db 7,WEEDLE db 8,KAKUNA db 12,PIDGEY db 12,ODDISH db 13,ODDISH db 10,ABRA db 14,ODDISH db 13,PIDGEY db 8,ABRA db 12,ABRA db 0 Route25Mons: db 15 db 8,WEEDLE db 9,KAKUNA db 13,PIDGEY db 12,ODDISH db 13,ODDISH db 12,ABRA db 14,ODDISH db 10,ABRA db 7,METAPOD db 8,CATERPIE db 0 Route9Mons: db 15 db 16,RATTATA db 16,SPEAROW db 14,RATTATA db 11,EKANS db 13,SPEAROW db 15,EKANS db 17,RATTATA db 17,SPEAROW db 13,EKANS db 17,EKANS db 0 Route5Mons: db 15 db 13,ODDISH db 13,PIDGEY db 15,PIDGEY db 10,MANKEY db 12,MANKEY db 15,ODDISH db 16,ODDISH db 16,PIDGEY db 14,MANKEY db 16,MANKEY db 0 Route6Mons: db 15 db 13,ODDISH db 13,PIDGEY db 15,PIDGEY db 10,MANKEY db 12,MANKEY db 15,ODDISH db 16,ODDISH db 16,PIDGEY db 14,MANKEY db 16,MANKEY db 0 Route11Mons: db 15 db 14,EKANS db 15,SPEAROW db 12,EKANS db 9,DROWZEE db 13,SPEAROW db 13,DROWZEE db 15,EKANS db 17,SPEAROW db 11,DROWZEE db 15,DROWZEE db 0 TunnelMonsB1: db 15 db 16,ZUBAT db 17,ZUBAT db 17,GEODUDE db 15,MACHOP db 16,GEODUDE db 18,ZUBAT db 15,ZUBAT db 17,MACHOP db 13,ONIX db 15,ONIX db 0 TunnelMonsB2: db 15 db 16,ZUBAT db 17,ZUBAT db 17,GEODUDE db 15,MACHOP db 16,GEODUDE db 18,ZUBAT db 17,MACHOP db 17,ONIX db 13,ONIX db 18,GEODUDE db 0 Route10Mons: db 15 db 16,VOLTORB db 16,SPEAROW db 14,VOLTORB db 11,EKANS db 13,SPEAROW db 15,EKANS db 17,VOLTORB db 17,SPEAROW db 13,EKANS db 17,EKANS db 0 Route12Mons: db 15 db 24,ODDISH db 25,PIDGEY db 23,PIDGEY db 24,VENONAT db 22,ODDISH db 26,VENONAT db 26,ODDISH db 27,PIDGEY db 28,GLOOM db 30,GLOOM db 0 Route8Mons: db 15 db 18,PIDGEY db 18,MANKEY db 17,EKANS db 16,GROWLITHE db 20,PIDGEY db 20,MANKEY db 19,EKANS db 17,GROWLITHE db 15,GROWLITHE db 18,GROWLITHE db 0 Route7Mons: db 15 db 19,PIDGEY db 19,ODDISH db 17,MANKEY db 22,ODDISH db 22,PIDGEY db 18,MANKEY db 18,GROWLITHE db 20,GROWLITHE db 19,MANKEY db 20,MANKEY db 0 TowerMons1: db 0 db 0 TowerMons2: db 0 db 0 TowerMons3: db $0A db 20,GASTLY db 21,GASTLY db 22,GASTLY db 23,GASTLY db 19,GASTLY db 18,GASTLY db 24,GASTLY db 20,CUBONE db 22,CUBONE db 25,HAUNTER db 0 TowerMons4: db $0A db 20,GASTLY db 21,GASTLY db 22,GASTLY db 23,GASTLY db 19,GASTLY db 18,GASTLY db 25,HAUNTER db 20,CUBONE db 22,CUBONE db 24,GASTLY db 0 TowerMons5: db $0A db 20,GASTLY db 21,GASTLY db 22,GASTLY db 23,GASTLY db 19,GASTLY db 18,GASTLY db 25,HAUNTER db 20,CUBONE db 22,CUBONE db 24,GASTLY db 0 TowerMons6: db 15 db 21,GASTLY db 22,GASTLY db 23,GASTLY db 24,GASTLY db 20,GASTLY db 19,GASTLY db 26,HAUNTER db 22,CUBONE db 24,CUBONE db 28,HAUNTER db 0 TowerMons7: db 15 db 21,GASTLY db 22,GASTLY db 23,GASTLY db 24,GASTLY db 20,GASTLY db 28,HAUNTER db 22,CUBONE db 24,CUBONE db 28,HAUNTER db 30,HAUNTER db 0 Route13Mons: db $14 db 24,ODDISH db 25,PIDGEY db 27,PIDGEY db 24,VENONAT db 22,ODDISH db 26,VENONAT db 26,ODDISH db 25,DITTO db 28,GLOOM db 30,GLOOM db 0 Route14Mons: db 15 db 24,ODDISH db 26,PIDGEY db 23,DITTO db 24,VENONAT db 22,ODDISH db 26,VENONAT db 26,ODDISH db 30,GLOOM db 28,PIDGEOTTO db 30,PIDGEOTTO db 0 Route15Mons: db 15 db 24,ODDISH db 26,DITTO db 23,PIDGEY db 26,VENONAT db 22,ODDISH db 28,VENONAT db 26,ODDISH db 30,GLOOM db 28,PIDGEOTTO db 30,PIDGEOTTO db 0 Route16Mons: db $19 db 20,SPEAROW db 22,SPEAROW db 18,RATTATA db 20,DODUO db 20,RATTATA db 18,DODUO db 22,DODUO db 22,RATTATA db 23,RATICATE db 25,RATICATE db 0 Route17Mons: db $19 db 20,SPEAROW db 22,SPEAROW db 25,RATICATE db 24,DODUO db 27,RATICATE db 26,DODUO db 28,DODUO db 29,RATICATE db 25,FEAROW db 27,FEAROW db 0 Route18Mons: db $19 db 20,SPEAROW db 22,SPEAROW db 25,RATICATE db 24,DODUO db 25,FEAROW db 26,DODUO db 28,DODUO db 29,RATICATE db 27,FEAROW db 29,FEAROW db 0 ZoneMonsCenter: db $1E db 22,NIDORAN_M db 25,RHYHORN db 22,VENONAT db 24,EXEGGCUTE db 31,NIDORINO db 25,EXEGGCUTE db 31,NIDORINA db 30,PARASECT db 23,SCYTHER db 23,CHANSEY db 0 ZoneMons1: db $1E db 24,NIDORAN_M db 26,DODUO db 22,PARAS db 25,EXEGGCUTE db 33,NIDORINO db 23,EXEGGCUTE db 24,NIDORAN_F db 25,PARASECT db 25,KANGASKHAN db 28,SCYTHER db 0 ZoneMons2: db $1E db 22,NIDORAN_M db 26,RHYHORN db 23,PARAS db 25,EXEGGCUTE db 30,NIDORINO db 27,EXEGGCUTE db 30,NIDORINA db 32,VENOMOTH db 26,CHANSEY db 28,TAUROS db 0 ZoneMons3: db $1E db 25,NIDORAN_M db 26,DODUO db 23,VENONAT db 24,EXEGGCUTE db 33,NIDORINO db 26,EXEGGCUTE db 25,NIDORAN_F db 31,VENOMOTH db 26,TAUROS db 28,KANGASKHAN db 0 WaterMons: db 0 db 5 db 5, TENTACOOL db 10, TENTACOOL db 15, TENTACOOL db 5, TENTACOOL db 10, TENTACOOL db 15, TENTACOOL db 20, TENTACOOL db 30, TENTACOOL db 35, TENTACOOL db 40, TENTACOOL IslandMons1: db 15 db 30,SEEL db 30,SLOWPOKE db 30,SHELLDER db 30,HORSEA db 28,HORSEA db 21,ZUBAT db 29,GOLBAT db 28,PSYDUCK db 28,SHELLDER db 38,GOLDUCK db 0 IslandMonsB1: db $0A db 30,STARYU db 30,HORSEA db 32,SHELLDER db 32,HORSEA db 28,SLOWPOKE db 30,SEEL db 30,SLOWPOKE db 28,SEEL db 38,DEWGONG db 37,SEADRA db 0 IslandMonsB2: db $0A db 30,SEEL db 30,SLOWPOKE db 32,SEEL db 32,SLOWPOKE db 28,HORSEA db 30,STARYU db 30,HORSEA db 28,SHELLDER db 30,GOLBAT db 37,SLOWBRO db 0 IslandMonsB3: db $0A db 31,SLOWPOKE db 31,SEEL db 33,SLOWPOKE db 33,SEEL db 29,HORSEA db 31,SHELLDER db 31,HORSEA db 29,SHELLDER db 39,SEADRA db 37,DEWGONG db 0 IslandMonsB4: db $0A db 31,HORSEA db 31,SHELLDER db 33,HORSEA db 33,SHELLDER db 29,SLOWPOKE db 31,SEEL db 31,SLOWPOKE db 29,SEEL db 39,SLOWBRO db 32,GOLBAT db 0 MansionMons1: db $0A db 32,KOFFING db 30,KOFFING db 34,PONYTA db 30,PONYTA db 34,GROWLITHE db 32,PONYTA db 30,GRIMER db 28,PONYTA db 37,WEEZING db 39,MUK db 0 MansionMons2: db $0A db 32,GROWLITHE db 34,KOFFING db 34,KOFFING db 30,PONYTA db 30,KOFFING db 32,PONYTA db 30,GRIMER db 28,PONYTA db 39,WEEZING db 37,MUK db 0 MansionMons3: db $0A db 31,KOFFING db 33,GROWLITHE db 35,KOFFING db 32,PONYTA db 34,PONYTA db 40,WEEZING db 34,GRIMER db 38,WEEZING db 36,PONYTA db 42,MUK db 0 MansionMonsB1: db $0A db 33,KOFFING db 31,KOFFING db 35,GROWLITHE db 32,PONYTA db 31,KOFFING db 40,WEEZING db 34,PONYTA db 35,GRIMER db 42,WEEZING db 42,MUK db 0 Route21Mons: db $19 db 21,RATTATA db 23,PIDGEY db 30,RATICATE db 23,RATTATA db 21,PIDGEY db 30,PIDGEOTTO db 32,PIDGEOTTO db 28,TANGELA db 30,TANGELA db 32,TANGELA db 5 db 5,TENTACOOL db 10,TENTACOOL db 15,TENTACOOL db 5,TENTACOOL db 10,TENTACOOL db 15,TENTACOOL db 20,TENTACOOL db 30,TENTACOOL db 35,TENTACOOL db 40,TENTACOOL DungeonMons1: db $0A db 46,GOLBAT db 46,HYPNO db 46,MAGNETON db 49,DODRIO db 49,VENOMOTH db 52,ARBOK db 49,KADABRA db 52,PARASECT db 53,RAICHU db 53,DITTO db 0 DungeonMons2: db 15 db 51,DODRIO db 51,VENOMOTH db 51,KADABRA db 52,RHYDON db 52,MAROWAK db 52,ELECTRODE db 56,CHANSEY db 54,WIGGLYTUFF db 55,DITTO db 60,DITTO db 0 DungeonMonsB1: db $19 db 55,RHYDON db 55,MAROWAK db 55,ELECTRODE db 64,CHANSEY db 64,PARASECT db 64,RAICHU db 57,ARBOK db 65,DITTO db 63,DITTO db 67,DITTO db 0 PowerPlantMons: db $0A db 21,VOLTORB db 21,MAGNEMITE db 20,PIKACHU db 24,PIKACHU db 23,MAGNEMITE db 23,VOLTORB db 32,MAGNETON db 35,MAGNETON db 33,ELECTABUZZ db 36,ELECTABUZZ db 0 Route23Mons: db $0A db 26,EKANS db 33,DITTO db 26,SPEAROW db 38,FEAROW db 38,DITTO db 38,FEAROW db 41,ARBOK db 43,DITTO db 41,FEAROW db 43,FEAROW db 0 PlateauMons2: db $0A db 22,MACHOP db 24,GEODUDE db 26,ZUBAT db 36,ONIX db 39,ONIX db 42,ONIX db 41,MACHOKE db 40,GOLBAT db 40,MAROWAK db 43,GRAVELER db 0 PlateauMons3: db 15 db 24,MACHOP db 26,GEODUDE db 22,ZUBAT db 42,ONIX db 40,VENOMOTH db 45,ONIX db 43,GRAVELER db 41,GOLBAT db 42,MACHOKE db 45,MACHOKE db 0 PlateauMons1: db 15 db 24,MACHOP db 26,GEODUDE db 22,ZUBAT db 36,ONIX db 39,ONIX db 42,ONIX db 41,GRAVELER db 41,GOLBAT db 42,MACHOKE db 43,MAROWAK db 0 CaveMons: db $14 db 18,DIGLETT db 19,DIGLETT db 17,DIGLETT db 20,DIGLETT db 16,DIGLETT db 15,DIGLETT db 21,DIGLETT db 22,DIGLETT db 29,DUGTRIO db 31,DUGTRIO db 0 INCBIN "baserom.gbc",$D5C7,$E259 - $D5C7 GoodRodCode: ; 6259 call $62B4 jp c,$6581 Next625F: call GenRandom srl a jr c,Next6278 and 3 cp 2 jr nc,Next625F ; choose which monster appears ld hl,GoodRodMons add a,a ld c,a ld b,0 add hl,bc ld b,[hl] inc hl ld c,[hl] and a Next6278: ld a,0 rla xor 1 jr Next628E GoodRodMons: db 10,GOLDEEN db 10,POLIWAG Next6283: call $62B4 jp c,$6581 Next6289: call $68EA ld a,e Next628E: ld [$CD3D],a dec a jr nz,.next\@ ld a,1 ld [$D05F],a ld a,b ld [$D127],a ld a,c ld [$D059],a .next\@ ld hl,$D700 ld a,[hl] push af push hl ld [hl],0 ld b,$1C ld hl,$47B6 call Bankswitch pop hl pop af ld [hl],a ret INCBIN "baserom.gbc",$E2B4,$E919 - $E2B4 ; super rod data ; map, pointer to fishing group SuperRodData: ; 6919 dbw $00,FishingGroup1 dbw $01,FishingGroup1 dbw $03,FishingGroup3 dbw $05,FishingGroup4 dbw $06,FishingGroup5 dbw $07,FishingGroup10 dbw $08,FishingGroup8 dbw $0F,FishingGroup3 dbw $11,FishingGroup4 dbw $15,FishingGroup5 dbw $16,FishingGroup4 dbw $17,FishingGroup7 dbw $18,FishingGroup7 dbw $1C,FishingGroup7 dbw $1D,FishingGroup7 dbw $1E,FishingGroup8 dbw $1F,FishingGroup8 dbw $20,FishingGroup8 dbw $21,FishingGroup2 dbw $22,FishingGroup9 dbw $23,FishingGroup3 dbw $24,FishingGroup3 dbw $41,FishingGroup3 dbw $5E,FishingGroup4 dbw $A1,FishingGroup8 dbw $A2,FishingGroup8 dbw $D9,FishingGroup6 dbw $DA,FishingGroup6 dbw $DB,FishingGroup6 dbw $DC,FishingGroup6 dbw $E2,FishingGroup9 dbw $E3,FishingGroup9 dbw $E4,FishingGroup9 db $FF ; fishing groups ; number of monsters, followed by level/monster pairs FishingGroup1: db 2 db 15,TENTACOOL db 15,POLIWAG FishingGroup2: db 2 db 15,GOLDEEN db 15,POLIWAG FishingGroup3: db 3 db 15,PSYDUCK db 15,GOLDEEN db 15,KRABBY FishingGroup4: db 2 db 15,KRABBY db 15,SHELLDER FishingGroup5: db 2 db 23,POLIWHIRL db 15,SLOWPOKE FishingGroup6: db 4 db 15,DRATINI db 15,KRABBY db 15,PSYDUCK db 15,SLOWPOKE FishingGroup7: db 4 db 5,TENTACOOL db 15,KRABBY db 15,GOLDEEN db 15,MAGIKARP FishingGroup8: db 4 db 15,STARYU db 15,HORSEA db 15,SHELLDER db 15,GOLDEEN FishingGroup9: db 4 db 23,SLOWBRO db 23,SEAKING db 23,KINGLER db 23,SEADRA FishingGroup10: db 4 db 23,SEAKING db 15,KRABBY db 15,GOLDEEN db 15,MAGIKARP INCBIN "baserom.gbc",$E9C5,$10000 - $E9C5 SECTION "bank4",DATA,BANK[$4] INCBIN "baserom.gbc",$10000,$2EDE RedPicFront: INCBIN "pic/trainer/red.pic" ShrinkPic1: INCBIN "pic/trainer/shrink1.pic" ShrinkPic2: INCBIN "pic/trainer/shrink2.pic" INCBIN "baserom.gbc",$13074,$13A8F-$13074 GenRandom_: ; 7A8F ; generate a random 16-bit integer and store it at $FFD3,$FFD4 ld a,[rDIV] ld b,a ld a,[H_RAND1] adc b ld [H_RAND1],a ld a,[rDIV] ld b,a ld a,[H_RAND2] sbc b ld [H_RAND2],a ret SECTION "bank5",DATA,BANK[$5] INCBIN "baserom.gbc",$14000,$4000 SECTION "bank6",DATA,BANK[$6] INCBIN "baserom.gbc",$18000,$2A1 PalletTown_h: db $00 ; tileset db $09,$0A ; dimensions dw PalletTownBlocks,PalletTownTexts,PalletTownScript db NORTH | SOUTH ; connections db $0C ; Route 1 dw $4192,$C6EB ; pointers db $0A,$0A ; bigness, width db $23,$00 ; alignments dw $C809 ; window db $20 ; Route 21 dw $506D,$C7AB ; pointers db $0A,$0A ; bigness, width db $00,$00 ; alignments dw $C6F9 ; window dw PalletTownObject PalletTownObject: ; 182C3 db $0B ; border tile db 3 ; warps db 5,5,0,$25 ; Red’s house 1F db 5,$D,0,$27 ; Blue’s house db $B,$C,1,$28 ; Oak’s Lab db 4 ; signs db $D,$D,4 ; sign by lab db 9,7,5 ; Pallet Town sign db 5,3,6 ; sign by Red’s house db 5,$B,7 ; sign by Blue’s house db 3 ; people db 3,5+4,8+4,$FF,$FF,1 ; Oak db $D,8+4,3+4,$FE,0,2 ; girl db $2F,$E+4,$B+4,$FE,0,3 ; fat man ; warp‐to dw $C71B db 5,5 dw $C71F db 5,$D dw $C74F db $B,$C PalletTownBlocks: INCBIN "maps/pallettown.blk" INCBIN "baserom.gbc",$18357,$18E5B-$18357 PalletTownScript: ld a,[$D74B] bit 4,a jr z,.next\@ ld hl,$D747 set 6,[hl] .next\@ call $3C3C ld hl,PalletTownScriptPointers ld a,[$D5F1] jp $3D97 PalletTownScriptPointers: dw PalletTownScript1,PalletTownScript2,PalletTownScript3,PalletTownScript4,PalletTownScript5,PalletTownScript6,PalletTownScript7 PalletTownScript1: ld a,[$D747] bit 0,a ret nz ld a,[W_YCOORD] cp 1 ; is player near north exit? ret nz xor a ld [$FFB4],a ld a,4 ld [$D528],a ld a,$FF call $23B1 ; stop music ld a,2 ld c,a ; song bank ld a,$DB ; “oak appears” music call $23A1 ; plays music ld a,$FC ld [$CD6B],a ld hl,$D74B set 7,[hl] ; trigger the next script ld a,1 ld [$D5F1],a ret PalletTownScript2: xor a ld [$CF0D],a ld a,1 ld [$FF8C],a call $2920 ld a,$FF ld [$CD6B],a ld a,0 ld [$CC4D],a ld a,$15 call Predef ; trigger the next script ld a,2 ld [$D5F1],a ret PalletTownScript3: ld a,1 ld [$FF8C],a ld a,4 ld [$FF8D],a call $34A6 call Delay3 ld a,1 ld [W_YCOORD],a ld a,1 ld [$FF9B],a ld a,1 swap a ld [$FF95],a ld a,$22 call Predef ld hl,$FF95 dec [hl] ld a,$20 call Predef ; load Oak’s movement into $CC97 ld de,$CC97 ld a,1 ld [$FF8C],a call $363A ld a,$FF ld [$CD6B],a ; trigger the next script ld a,3 ld [$D5F1],a ret PalletTownScript4: ld a,[$D730] bit 0,a ret nz xor a ld [$C109],a ld a,1 ld [$CF0D],a ld a,$FC ld [$CD6B],a ld a,1 ld [$FF8C],a call $2920 ld a,$FF ld [$CD6B],a ld a,1 ld [$CF13],a xor a ld [$CF10],a ld a,1 ld [$CC57],a ld a,[$FFB8] ld [$CC58],a ; trigger the next script ld a,4 ld [$D5F1],a ret PalletTownScript5: ld a,[$CC57] and a ret nz ; trigger the next script ld a,5 ld [$D5F1],a ret PalletTownScript6: ld a,[$D74A] bit 2,a jr nz,.next\@ and 3 cp 3 jr nz,.next\@ ld hl,$D74A set 2,[hl] ld a,$27 ld [$CC4D],a ld a,$11 call Predef ld a,$28 ld [$CC4D],a ld a,$15 jp Predef .next\@ ld a,[$D74B] bit 4,a ret z ld hl,$D74B set 6,[hl] PalletTownScript7: ret PalletTownTexts: dw PalletTownText1,PalletTownText2,PalletTownText3,PalletTownText4,PalletTownText5,PalletTownText6,PalletTownText7 PalletTownText1: db 8 ld a,[$CF0D] and a jr nz,.next\@ ld a,1 ld [$CC3C],a ld hl,OakAppearsText jr .done\@ .next\@ ld hl,OakWalksUpText .done\@ call PrintText jp $24D7 OakAppearsText: db $17,$45,$42,$29 ; “Hey! Wait! Don’t go out!…” db 8 ld c,10 call DelayFrames xor a ld [$CD4F],a ld [$CD50],a ld a,$4C call Predef ; display ! over head ld a,4 ld [$D528],a jp $24D7 OakWalksUpText: db $17,$64,$42,$29,$50 ; “It’s unsafe! Wild Pokémon…” PalletTownText2: ; girl db $17,$DC,$42,$29,$50 ; “I’m raising Pokémon too!…” PalletTownText3: ; fat man db $17,$1D,$43,$29,$50 ; “Technology is incredible!…” PalletTownText4: ; sign by lab db $17,$74,$43,$29,$50 ; “Oak Pokémon Research Lab” PalletTownText5: ; sign by fence db $17,$8B,$43,$29,$50 ; “Pallet Town: Shades of your journey…” PalletTownText6: ; sign by Red’s house db $17,$B6,$43,$29,$50 ; “Red’s House” PalletTownText7: ; sign by Blue’s house db $17,$C1,$43,$29,$50 ; “Blue’s House” INCBIN "baserom.gbc",$18FF1,$1B2F-$FF1 BluesHouse_h: db $08 ; tileset db $04,$04 ; dimensions dw BluesHouseBlocks,BluesHouseTexts,BluesHouseScript db 0 dw BluesHouseObject BluesHouseScript: call $3C3C ld hl,BluesHouseScriptPointers ld a,[$D5F3] jp $3D97 BluesHouseScriptPointers: dw BluesHouseScript1,BluesHouseScript2 BluesHouseScript1: ld hl,$D74A set 1,[hl] ; trigger the next script ld a,1 ld [$D5F3],a ret BluesHouseScript2: ret BluesHouseTexts: dw BluesHouseText1,BluesHouseText2,BluesHouseText3 BluesHouseText1: db 8 ld a,[$D74A] bit 0,a jr nz,.GotMap\@ ld a,[$D74B] bit 5,a jr nz,.GiveMap\@ ld hl,DaisyInitialText call PrintText jr .done\@ .GiveMap\@ ld hl,DaisyOfferMapText call PrintText ld bc,(TOWN_MAP << 8) | 1 call $3E2E jr nc,.BagFull\@ ld a,$29 ld [$CC4D],a ld a,$11 call Predef ; hide table map object ld hl,GotMapText call PrintText ld hl,$D74A set 0,[hl] jr .done\@ .GotMap\@ ld hl,DaisyUseMapText call PrintText jr .done\@ .BagFull\@ ld hl,DaisyBagFullText call PrintText .done\@ jp $24D7 DaisyInitialText: db $17,$3C,$4C,$25,$50 ; “Hi! Blue is out…” DaisyOfferMapText: ; 5BAF db $17,$5D,$4C,$25,$50 ; “Grandpa asked you to run an errand?…” GotMapText: ; 5BB4 db $17,$9C,$4C,$25,$11,$50 ; “Red got a Town Map!” DaisyBagFullText: ; 5BBA db $17,$AD,$4C,$25,$50 ; “You have too much stuff with you.” DaisyUseMapText: ; 5BBF db $17,$D0,$4C,$25,$50 ; “Use the Town Map to…” BluesHouseText2: ; 5BC4 db $17,$FD,$4C,$25,$50 ; “Pokémon are living things!…” BluesHouseText3: ; the map on the table, which Daisy gives the player db $17,$3B,$4D,$25,$50 ; “It’s a big map!…” BluesHouseObject: db $0A ; border tile db 2 ; warps db 7,2,1,$FF db 7,3,1,$FF db 0 ; signs db 3 ; people db $11,4+3,4+2,$FF,$D3,1 ; Daisy, sitting by map db $11,4+4,4+6,$FE,1,ITEM|2,0 ; map on table db $41,4+3,4+3,$FF,$FF,ITEM|3,0 ; Daisy, walking around ; warp-to dw $C712 db 7,2 dw $C712 db 7,3 BluesHouseBlocks: INCBIN "maps/blueshouse.blk" INCBIN "baserom.gbc",$19C06,$4000-$1C06 SECTION "bank7",DATA,BANK[$7] INCBIN "baserom.gbc",$1C000,$4000 SECTION "bank8",DATA,BANK[$8] INCBIN "baserom.gbc",$20000,$4000 SECTION "bank9",DATA,BANK[$9] RhydonPicFront: INCBIN "pic/bmon/rhydon.pic" RhydonPicBack: INCBIN "pic/monback/rhydonb.pic" KangaskhanPicFront: INCBIN "pic/bmon/kangaskhan.pic" KangaskhanPicBack: INCBIN "pic/monback/kangaskhanb.pic" NidoranMPicFront: INCBIN "pic/bmon/nidoranm.pic" NidoranMPicBack: INCBIN "pic/monback/nidoranmb.pic" ClefairyPicFront: INCBIN "pic/bmon/clefairy.pic" ClefairyPicBack: INCBIN "pic/monback/clefairyb.pic" SpearowPicFront: INCBIN "pic/bmon/spearow.pic" SpearowPicBack: INCBIN "pic/monback/spearowb.pic" VoltorbPicFront: INCBIN "pic/bmon/voltorb.pic" VoltorbPicBack: INCBIN "pic/monback/voltorbb.pic" NidokingPicFront: INCBIN "pic/bmon/nidoking.pic" NidokingPicBack: INCBIN "pic/monback/nidokingb.pic" SlowbroPicFront: INCBIN "pic/bmon/slowbro.pic" SlowbroPicBack: INCBIN "pic/monback/slowbrob.pic" IvysaurPicFront: INCBIN "pic/bmon/ivysaur.pic" IvysaurPicBack: INCBIN "pic/monback/ivysaurb.pic" ExeggutorPicFront: INCBIN "pic/bmon/exeggutor.pic" ExeggutorPicBack: INCBIN "pic/monback/exeggutorb.pic" LickitungPicFront: INCBIN "pic/bmon/lickitung.pic" LickitungPicBack: INCBIN "pic/monback/lickitungb.pic" ExeggcutePicFront: INCBIN "pic/bmon/exeggcute.pic" ExeggcutePicBack: INCBIN "pic/monback/exeggcuteb.pic" GrimerPicFront: INCBIN "pic/bmon/grimer.pic" GrimerPicBack: INCBIN "pic/monback/grimerb.pic" GengarPicFront: INCBIN "pic/bmon/gengar.pic" GengarPicBack: INCBIN "pic/monback/gengarb.pic" NidoranFPicFront: INCBIN "pic/bmon/nidoranf.pic" NidoranFPicBack: INCBIN "pic/monback/nidoranfb.pic" NidoqueenPicFront: INCBIN "pic/bmon/nidoqueen.pic" NidoqueenPicBack: INCBIN "pic/monback/nidoqueenb.pic" CubonePicFront: INCBIN "pic/bmon/cubone.pic" CubonePicBack: INCBIN "pic/monback/cuboneb.pic" RhyhornPicFront: INCBIN "pic/bmon/rhyhorn.pic" RhyhornPicBack: INCBIN "pic/monback/rhyhornb.pic" LaprasPicFront: INCBIN "pic/bmon/lapras.pic" LaprasPicBack: INCBIN "pic/monback/laprasb.pic" ArcaninePicFront: INCBIN "pic/bmon/arcanine.pic" ArcaninePicBack: INCBIN "pic/monback/arcanineb.pic" GyaradosPicFront: INCBIN "pic/bmon/gyarados.pic" GyaradosPicBack: INCBIN "pic/monback/gyaradosb.pic" ShellderPicFront: INCBIN "pic/bmon/shellder.pic" ShellderPicBack: INCBIN "pic/monback/shellderb.pic" TentacoolPicFront: INCBIN "pic/bmon/tentacool.pic" TentacoolPicBack: INCBIN "pic/monback/tentacoolb.pic" GastlyPicFront: INCBIN "pic/bmon/gastly.pic" GastlyPicBack: INCBIN "pic/monback/gastlyb.pic" ScytherPicFront: INCBIN "pic/bmon/scyther.pic" ScytherPicBack: INCBIN "pic/monback/scytherb.pic" StaryuPicFront: INCBIN "pic/bmon/staryu.pic" StaryuPicBack: INCBIN "pic/monback/staryub.pic" BlastoisePicFront: INCBIN "pic/bmon/blastoise.pic" BlastoisePicBack: INCBIN "pic/monback/blastoiseb.pic" PinsirPicFront: INCBIN "pic/bmon/pinsir.pic" PinsirPicBack: INCBIN "pic/monback/pinsirb.pic" TangelaPicFront: INCBIN "pic/bmon/tangela.pic" TangelaPicBack: INCBIN "pic/monback/tangelab.pic" INCBIN "baserom.gbc",$27d6b,$27fb8-$27d6b SECTION "bankA",DATA,BANK[$A] GrowlithePicFront: INCBIN "pic/bmon/growlithe.pic" GrowlithePicBack: INCBIN "pic/monback/growlitheb.pic" OnixPicFront: INCBIN "pic/bmon/onix.pic" OnixPicBack: INCBIN "pic/monback/onixb.pic" FearowPicFront: INCBIN "pic/bmon/fearow.pic" FearowPicBack: INCBIN "pic/monback/fearowb.pic" PidgeyPicFront: INCBIN "pic/bmon/pidgey.pic" PidgeyPicBack: INCBIN "pic/monback/pidgeyb.pic" SlowpokePicFront: INCBIN "pic/bmon/slowpoke.pic" SlowpokePicBack: INCBIN "pic/monback/slowpokeb.pic" KadabraPicFront: INCBIN "pic/bmon/kadabra.pic" KadabraPicBack: INCBIN "pic/monback/kadabrab.pic" GravelerPicFront: INCBIN "pic/bmon/graveler.pic" GravelerPicBack: INCBIN "pic/monback/gravelerb.pic" ChanseyPicFront: INCBIN "pic/bmon/chansey.pic" ChanseyPicBack: INCBIN "pic/monback/chanseyb.pic" MachokePicFront: INCBIN "pic/bmon/machoke.pic" MachokePicBack: INCBIN "pic/monback/machokeb.pic" MrMimePicFront: INCBIN "pic/bmon/mr.mime.pic" MrMimePicBack: INCBIN "pic/monback/mr.mimeb.pic" HitmonleePicFront: INCBIN "pic/bmon/hitmonlee.pic" HitmonleePicBack: INCBIN "pic/monback/hitmonleeb.pic" HitmonchanPicFront: INCBIN "pic/bmon/hitmonchan.pic" HitmonchanPicBack: INCBIN "pic/monback/hitmonchanb.pic" ArbokPicFront: INCBIN "pic/bmon/arbok.pic" ArbokPicBack: INCBIN "pic/monback/arbokb.pic" ParasectPicFront: INCBIN "pic/bmon/parasect.pic" ParasectPicBack: INCBIN "pic/monback/parasectb.pic" PsyduckPicFront: INCBIN "pic/bmon/psyduck.pic" PsyduckPicBack: INCBIN "pic/monback/psyduckb.pic" DrowzeePicFront: INCBIN "pic/bmon/drowzee.pic" DrowzeePicBack: INCBIN "pic/monback/drowzeeb.pic" GolemPicFront: INCBIN "pic/bmon/golem.pic" GolemPicBack: INCBIN "pic/monback/golemb.pic" MagmarPicFront: INCBIN "pic/bmon/magmar.pic" MagmarPicBack: INCBIN "pic/monback/magmarb.pic" ElectabuzzPicFront: INCBIN "pic/bmon/electabuzz.pic" ElectabuzzPicBack: INCBIN "pic/monback/electabuzzb.pic" MagnetonPicFront: INCBIN "pic/bmon/magneton.pic" MagnetonPicBack: INCBIN "pic/monback/magnetonb.pic" KoffingPicFront: INCBIN "pic/bmon/koffing.pic" KoffingPicBack: INCBIN "pic/monback/koffingb.pic" MankeyPicFront: INCBIN "pic/bmon/mankey.pic" MankeyPicBack: INCBIN "pic/monback/mankeyb.pic" SeelPicFront: INCBIN "pic/bmon/seel.pic" SeelPicBack: INCBIN "pic/monback/seelb.pic" DiglettPicFront: INCBIN "pic/bmon/diglett.pic" DiglettPicBack: INCBIN "pic/monback/diglettb.pic" TaurosPicFront: INCBIN "pic/bmon/tauros.pic" TaurosPicBack: INCBIN "pic/monback/taurosb.pic" FarfetchdPicFront: INCBIN "pic/bmon/farfetchd.pic" FarfetchdPicBack: INCBIN "pic/monback/farfetchdb.pic" VenonatPicFront: INCBIN "pic/bmon/venonat.pic" VenonatPicBack: INCBIN "pic/monback/venonatb.pic" DragonitePicFront: INCBIN "pic/bmon/dragonite.pic" DragonitePicBack: INCBIN "pic/monback/dragoniteb.pic" DoduoPicFront: INCBIN "pic/bmon/doduo.pic" DoduoPicBack: INCBIN "pic/monback/doduob.pic" PoliwagPicFront: INCBIN "pic/bmon/poliwag.pic" PoliwagPicBack: INCBIN "pic/monback/poliwagb.pic" JynxPicFront: INCBIN "pic/bmon/jynx.pic" JynxPicBack: INCBIN "pic/monback/jynxb.pic" MoltresPicFront: INCBIN "pic/bmon/moltres.pic" MoltresPicBack: INCBIN "pic/monback/moltresb.pic" INCBIN "baserom.gbc",$2bea9,$3efc-$3ea9 SECTION "bankB",DATA,BANK[$B] ArticunoPicFront: INCBIN "pic/bmon/articuno.pic" ArticunoPicBack: INCBIN "pic/monback/articunob.pic" ZapdosPicFront: INCBIN "pic/bmon/zapdos.pic" ZapdosPicBack: INCBIN "pic/monback/zapdosb.pic" DittoPicFront: INCBIN "pic/bmon/ditto.pic" DittoPicBack: INCBIN "pic/monback/dittob.pic" MeowthPicFront: INCBIN "pic/bmon/meowth.pic" MeowthPicBack: INCBIN "pic/monback/meowthb.pic" KrabbyPicFront: INCBIN "pic/bmon/krabby.pic" KrabbyPicBack: INCBIN "pic/monback/krabbyb.pic" VulpixPicFront: INCBIN "pic/bmon/vulpix.pic" VulpixPicBack: INCBIN "pic/monback/vulpixb.pic" NinetalesPicFront: INCBIN "pic/bmon/ninetales.pic" NinetalesPicBack: INCBIN "pic/monback/ninetalesb.pic" PikachuPicFront: INCBIN "pic/bmon/pikachu.pic" PikachuPicBack: INCBIN "pic/monback/pikachub.pic" RaichuPicFront: INCBIN "pic/bmon/raichu.pic" RaichuPicBack: INCBIN "pic/monback/raichub.pic" DratiniPicFront: INCBIN "pic/bmon/dratini.pic" DratiniPicBack: INCBIN "pic/monback/dratinib.pic" DragonairPicFront: INCBIN "pic/bmon/dragonair.pic" DragonairPicBack: INCBIN "pic/monback/dragonairb.pic" KabutoPicFront: INCBIN "pic/bmon/kabuto.pic" KabutoPicBack: INCBIN "pic/monback/kabutob.pic" KabutopsPicFront: INCBIN "pic/bmon/kabutops.pic" KabutopsPicBack: INCBIN "pic/monback/kabutopsb.pic" HorseaPicFront: INCBIN "pic/bmon/horsea.pic" HorseaPicBack: INCBIN "pic/monback/horseab.pic" SeadraPicFront: INCBIN "pic/bmon/seadra.pic" SeadraPicBack: INCBIN "pic/monback/seadrab.pic" SandshrewPicFront: INCBIN "pic/bmon/sandshrew.pic" SandshrewPicBack: INCBIN "pic/monback/sandshrewb.pic" SandslashPicFront: INCBIN "pic/bmon/sandslash.pic" SandslashPicBack: INCBIN "pic/monback/sandslashb.pic" OmanytePicFront: INCBIN "pic/bmon/omanyte.pic" OmanytePicBack: INCBIN "pic/monback/omanyteb.pic" OmastarPicFront: INCBIN "pic/bmon/omastar.pic" OmastarPicBack: INCBIN "pic/monback/omastarb.pic" JigglypuffPicFront: INCBIN "pic/bmon/jigglypuff.pic" JigglypuffPicBack: INCBIN "pic/monback/jigglypuffb.pic" WigglytuffPicFront: INCBIN "pic/bmon/wigglytuff.pic" WigglytuffPicBack: INCBIN "pic/monback/wigglytuffb.pic" EeveePicFront: INCBIN "pic/bmon/eevee.pic" EeveePicBack: INCBIN "pic/monback/eeveeb.pic" FlareonPicFront: INCBIN "pic/bmon/flareon.pic" FlareonPicBack: INCBIN "pic/monback/flareonb.pic" JolteonPicFront: INCBIN "pic/bmon/jolteon.pic" JolteonPicBack: INCBIN "pic/monback/jolteonb.pic" VaporeonPicFront: INCBIN "pic/bmon/vaporeon.pic" VaporeonPicBack: INCBIN "pic/monback/vaporeonb.pic" MachopPicFront: INCBIN "pic/bmon/machop.pic" MachopPicBack: INCBIN "pic/monback/machopb.pic" ZubatPicFront: INCBIN "pic/bmon/zubat.pic" ZubatPicBack: INCBIN "pic/monback/zubatb.pic" EkansPicFront: INCBIN "pic/bmon/ekans.pic" EkansPicBack: INCBIN "pic/monback/ekansb.pic" ParasPicFront: INCBIN "pic/bmon/paras.pic" ParasPicBack: INCBIN "pic/monback/parasb.pic" PoliwhirlPicFront: INCBIN "pic/bmon/poliwhirl.pic" PoliwhirlPicBack: INCBIN "pic/monback/poliwhirlb.pic" PoliwrathPicFront: INCBIN "pic/bmon/poliwrath.pic" PoliwrathPicBack: INCBIN "pic/monback/poliwrathb.pic" WeedlePicFront: INCBIN "pic/bmon/weedle.pic" WeedlePicBack: INCBIN "pic/monback/weedleb.pic" KakunaPicFront: INCBIN "pic/bmon/kakuna.pic" KakunaPicBack: INCBIN "pic/monback/kakunab.pic" BeedrillPicFront: INCBIN "pic/bmon/beedrill.pic" BeedrillPicBack: INCBIN "pic/monback/beedrillb.pic" FossilKabutopsPic: INCBIN "pic/other/fossilkabutops.pic" INCBIN "baserom.gbc",$2fb7b,$2ff3c-$2fb7b SECTION "bankC",DATA,BANK[$C] DodrioPicFront: INCBIN "pic/bmon/dodrio.pic" DodrioPicBack: INCBIN "pic/monback/dodriob.pic" PrimeapePicFront: INCBIN "pic/bmon/primeape.pic" PrimeapePicBack: INCBIN "pic/monback/primeapeb.pic" DugtrioPicFront: INCBIN "pic/bmon/dugtrio.pic" DugtrioPicBack: INCBIN "pic/monback/dugtriob.pic" VenomothPicFront: INCBIN "pic/bmon/venomoth.pic" VenomothPicBack: INCBIN "pic/monback/venomothb.pic" DewgongPicFront: INCBIN "pic/bmon/dewgong.pic" DewgongPicBack: INCBIN "pic/monback/dewgongb.pic" CaterpiePicFront: INCBIN "pic/bmon/caterpie.pic" CaterpiePicBack: INCBIN "pic/monback/caterpieb.pic" MetapodPicFront: INCBIN "pic/bmon/metapod.pic" MetapodPicBack: INCBIN "pic/monback/metapodb.pic" ButterfreePicFront: INCBIN "pic/bmon/butterfree.pic" ButterfreePicBack: INCBIN "pic/monback/butterfreeb.pic" MachampPicFront: INCBIN "pic/bmon/machamp.pic" MachampPicBack: INCBIN "pic/monback/machampb.pic" GolduckPicFront: INCBIN "pic/bmon/golduck.pic" GolduckPicBack: INCBIN "pic/monback/golduckb.pic" HypnoPicFront: INCBIN "pic/bmon/hypno.pic" HypnoPicBack: INCBIN "pic/monback/hypnob.pic" GolbatPicFront: INCBIN "pic/bmon/golbat.pic" GolbatPicBack: INCBIN "pic/monback/golbatb.pic" MewtwoPicFront: INCBIN "pic/bmon/mewtwo.pic" MewtwoPicBack: INCBIN "pic/monback/mewtwob.pic" SnorlaxPicFront: INCBIN "pic/bmon/snorlax.pic" SnorlaxPicBack: INCBIN "pic/monback/snorlaxb.pic" MagikarpPicFront: INCBIN "pic/bmon/magikarp.pic" MagikarpPicBack: INCBIN "pic/monback/magikarpb.pic" MukPicFront: INCBIN "pic/bmon/muk.pic" MukPicBack: INCBIN "pic/monback/mukb.pic" KinglerPicFront: INCBIN "pic/bmon/kingler.pic" KinglerPicBack: INCBIN "pic/monback/kinglerb.pic" CloysterPicFront: INCBIN "pic/bmon/cloyster.pic" CloysterPicBack: INCBIN "pic/monback/cloysterb.pic" ElectrodePicFront: INCBIN "pic/bmon/electrode.pic" ElectrodePicBack: INCBIN "pic/monback/electrodeb.pic" ClefablePicFront: INCBIN "pic/bmon/clefable.pic" ClefablePicBack: INCBIN "pic/monback/clefableb.pic" WeezingPicFront: INCBIN "pic/bmon/weezing.pic" WeezingPicBack: INCBIN "pic/monback/weezingb.pic" PersianPicFront: INCBIN "pic/bmon/persian.pic" PersianPicBack: INCBIN "pic/monback/persianb.pic" MarowakPicFront: INCBIN "pic/bmon/marowak.pic" MarowakPicBack: INCBIN "pic/monback/marowakb.pic" HaunterPicFront: INCBIN "pic/bmon/haunter.pic" HaunterPicBack: INCBIN "pic/monback/haunterb.pic" AbraPicFront: INCBIN "pic/bmon/abra.pic" AbraPicBack: INCBIN "pic/monback/abrab.pic" AlakazamPicFront: INCBIN "pic/bmon/alakazam.pic" AlakazamPicBack: INCBIN "pic/monback/alakazamb.pic" PidgeottoPicFront: INCBIN "pic/bmon/pidgeotto.pic" PidgeottoPicBack: INCBIN "pic/monback/pidgeottob.pic" PidgeotPicFront: INCBIN "pic/bmon/pidgeot.pic" PidgeotPicBack: INCBIN "pic/monback/pidgeotb.pic" StarmiePicFront: INCBIN "pic/bmon/starmie.pic" StarmiePicBack: INCBIN "pic/monback/starmieb.pic" RedPicBack: INCBIN "pic/trainer/redb.pic" OldManPic: INCBIN "pic/trainer/oldman.pic" INCBIN "baserom.gbc",$33f2b,$3f90-$3f2b SECTION "bankD",DATA,BANK[$D] BulbasaurPicFront: INCBIN "pic/bmon/bulbasaur.pic" BulbasaurPicBack: INCBIN "pic/monback/bulbasaurb.pic" VenusaurPicFront: INCBIN "pic/bmon/venusaur.pic" VenusaurPicBack: INCBIN "pic/monback/venusaurb.pic" TentacruelPicFront: INCBIN "pic/bmon/tentacruel.pic" TentacruelPicBack: INCBIN "pic/monback/tentacruelb.pic" GoldeenPicFront: INCBIN "pic/bmon/goldeen.pic" GoldeenPicBack: INCBIN "pic/monback/goldeenb.pic" SeakingPicFront: INCBIN "pic/bmon/seaking.pic" SeakingPicBack: INCBIN "pic/monback/seakingb.pic" PonytaPicFront: INCBIN "pic/bmon/ponyta.pic" RapidashPicFront: INCBIN "pic/bmon/rapidash.pic" PonytaPicBack: INCBIN "pic/monback/ponytab.pic" RapidashPicBack: INCBIN "pic/monback/rapidashb.pic" RattataPicFront: INCBIN "pic/bmon/rattata.pic" RattataPicBack: INCBIN "pic/monback/rattatab.pic" RaticatePicFront: INCBIN "pic/bmon/raticate.pic" RaticatePicBack: INCBIN "pic/monback/raticateb.pic" NidorinoPicFront: INCBIN "pic/bmon/nidorino.pic" NidorinoPicBack: INCBIN "pic/monback/nidorinob.pic" NidorinaPicFront: INCBIN "pic/bmon/nidorina.pic" NidorinaPicBack: INCBIN "pic/monback/nidorinab.pic" GeodudePicFront: INCBIN "pic/bmon/geodude.pic" GeodudePicBack: INCBIN "pic/monback/geodudeb.pic" PorygonPicFront: INCBIN "pic/bmon/porygon.pic" PorygonPicBack: INCBIN "pic/monback/porygonb.pic" AerodactylPicFront: INCBIN "pic/bmon/aerodactyl.pic" AerodactylPicBack: INCBIN "pic/monback/aerodactylb.pic" MagnemitePicFront: INCBIN "pic/bmon/magnemite.pic" MagnemitePicBack: INCBIN "pic/monback/magnemiteb.pic" CharmanderPicFront: INCBIN "pic/bmon/charmander.pic" CharmanderPicBack: INCBIN "pic/monback/charmanderb.pic" SquirtlePicFront: INCBIN "pic/bmon/squirtle.pic" SquirtlePicBack: INCBIN "pic/monback/squirtleb.pic" CharmeleonPicFront: INCBIN "pic/bmon/charmeleon.pic" CharmeleonPicBack: INCBIN "pic/monback/charmeleonb.pic" WartortlePicFront: INCBIN "pic/bmon/wartortle.pic" WartortlePicBack: INCBIN "pic/monback/wartortleb.pic" CharizardPicFront: INCBIN "pic/bmon/charizard.pic" CharizardPicBack: INCBIN "pic/monback/charizardb.pic" FossilAerodactylPic: INCBIN "pic/other/fossilaerodactyl.pic" GhostPic: INCBIN "pic/other/ghost.pic" OddishPicFront: INCBIN "pic/bmon/oddish.pic" OddishPicBack: INCBIN "pic/monback/oddishb.pic" GloomPicFront: INCBIN "pic/bmon/gloom.pic" GloomPicBack: INCBIN "pic/monback/gloomb.pic" VileplumePicFront: INCBIN "pic/bmon/vileplume.pic" VileplumePicBack: INCBIN "pic/monback/vileplumeb.pic" BellsproutPicFront: INCBIN "pic/bmon/bellsprout.pic" BellsproutPicBack: INCBIN "pic/monback/bellsproutb.pic" WeepinbellPicFront: INCBIN "pic/bmon/weepinbell.pic" WeepinbellPicBack: INCBIN "pic/monback/weepinbellb.pic" VictreebelPicFront: INCBIN "pic/bmon/victreebel.pic" VictreebelPicBack: INCBIN "pic/monback/victreebelb.pic" INCBIN "baserom.gbc",$37244,$3e88-$3244 SECTION "bankE",DATA,BANK[$E] Attacks: ; 4000 ; characteristics of each attack ; animation, effect, power, type, accuracy, PP db POUND ,$00,$28,NORMAL,$FF,35 db KARATE_CHOP ,$00,$32,NORMAL,$FF,25 db DOUBLESLAP ,$1D,$0F,NORMAL,$D8,10 db COMET_PUNCH ,$1D,$12,NORMAL,$D8,15 db MEGA_PUNCH ,$00,$50,NORMAL,$D8,20 db PAY_DAY ,$10,$28,NORMAL,$FF,20 db FIRE_PUNCH ,$04,$4B,FIRE,$FF,15 db ICE_PUNCH ,$05,$4B,ICE,$FF,15 db THUNDERPUNCH,$06,$4B,ELECTRIC,$FF,15 db SCRATCH ,$00,$28,NORMAL,$FF,35 db VICEGRIP ,$00,$37,NORMAL,$FF,30 db GUILLOTINE ,$26,$01,NORMAL,$4C,5 db RAZOR_WIND ,$27,$50,NORMAL,$BF,10 db SWORDS_DANCE,$32,$00,NORMAL,$FF,30 db CUT ,$00,$32,NORMAL,$F2,30 db GUST ,$00,$28,NORMAL,$FF,35 db WING_ATTACK ,$00,$23,FLYING,$FF,35 db WHIRLWIND ,$1C,$00,NORMAL,$D8,20 db FLY ,$2B,$46,FLYING,$F2,15 db BIND ,$2A,$0F,NORMAL,$BF,20 db SLAM ,$00,$50,NORMAL,$BF,20 db VINE_WHIP ,$00,$23,GRASS,$FF,10 db STOMP ,$25,$41,NORMAL,$FF,20 db DOUBLE_KICK ,$2C,$1E,FIGHTING,$FF,30 db MEGA_KICK ,$00,$78,NORMAL,$BF,5 db JUMP_KICK ,$2D,$46,FIGHTING,$F2,25 db ROLLING_KICK,$25,$3C,FIGHTING,$D8,15 db SAND_ATTACK ,$16,$00,NORMAL,$FF,15 db HEADBUTT ,$25,$46,NORMAL,$FF,15 db HORN_ATTACK ,$00,$41,NORMAL,$FF,25 db FURY_ATTACK ,$1D,$0F,NORMAL,$D8,20 db HORN_DRILL ,$26,$01,NORMAL,$4C,5 db TACKLE ,$00,$23,NORMAL,$F2,35 db BODY_SLAM ,$24,$55,NORMAL,$FF,15 db WRAP ,$2A,$0F,NORMAL,$D8,20 db TAKE_DOWN ,$30,$5A,NORMAL,$D8,20 db THRASH ,$1B,$5A,NORMAL,$FF,20 db DOUBLE_EDGE ,$30,$64,NORMAL,$FF,15 db TAIL_WHIP ,$13,$00,NORMAL,$FF,30 db POISON_STING,$02,$0F,POISON,$FF,35 db TWINEEDLE ,$4D,$19,BUG,$FF,20 db PIN_MISSILE ,$1D,$0E,BUG,$D8,20 db LEER ,$13,$00,NORMAL,$FF,30 db BITE ,$1F,$3C,NORMAL,$FF,25 db GROWL ,$12,$00,NORMAL,$FF,40 db ROAR ,$1C,$00,NORMAL,$FF,20 db SING ,$20,$00,NORMAL,$8C,15 db SUPERSONIC ,$31,$00,NORMAL,$8C,20 db SONICBOOM ,$29,$01,NORMAL,$E5,20 db DISABLE ,$56,$00,NORMAL,$8C,20 db ACID ,$45,$28,POISON,$FF,30 db EMBER ,$04,$28,FIRE,$FF,25 db FLAMETHROWER,$04,$5F,FIRE,$FF,15 db MIST ,$2E,$00,ICE,$FF,30 db WATER_GUN ,$00,$28,WATER,$FF,25 db HYDRO_PUMP ,$00,$78,WATER,$CC,5 db SURF ,$00,$5F,WATER,$FF,15 db ICE_BEAM ,$05,$5F,ICE,$FF,10 db BLIZZARD ,$05,$78,ICE,$E5,5 db PSYBEAM ,$4C,$41,PSYCHIC,$FF,20 db BUBBLEBEAM ,$46,$41,WATER,$FF,20 db AURORA_BEAM ,$44,$41,ICE,$FF,20 db HYPER_BEAM ,$50,$96,NORMAL,$E5,5 db PECK ,$00,$23,FLYING,$FF,35 db DRILL_PECK ,$00,$50,FLYING,$FF,20 db SUBMISSION ,$30,$50,FIGHTING,$CC,25 db LOW_KICK ,$25,$32,FIGHTING,$E5,20 db COUNTER ,$00,$01,FIGHTING,$FF,20 db SEISMIC_TOSS,$29,$01,FIGHTING,$FF,20 db STRENGTH ,$00,$50,NORMAL,$FF,15 db ABSORB ,$03,$14,GRASS,$FF,20 db MEGA_DRAIN ,$03,$28,GRASS,$FF,10 db LEECH_SEED ,$54,$00,GRASS,$E5,10 db GROWTH ,$0D,$00,NORMAL,$FF,40 db RAZOR_LEAF ,$00,$37,GRASS,$F2,25 db SOLARBEAM ,$27,$78,GRASS,$FF,10 db POISONPOWDER,$42,$00,POISON,$BF,35 db STUN_SPORE ,$43,$00,GRASS,$BF,30 db SLEEP_POWDER,$20,$00,GRASS,$BF,15 db PETAL_DANCE ,$1B,$46,GRASS,$FF,20 db STRING_SHOT ,$14,$00,BUG,$F2,40 db DRAGON_RAGE ,$29,$01,DRAGON,$FF,10 db FIRE_SPIN ,$2A,$0F,FIRE,$B2,15 db THUNDERSHOCK,$06,$28,ELECTRIC,$FF,30 db THUNDERBOLT ,$06,$5F,ELECTRIC,$FF,15 db THUNDER_WAVE,$43,$00,ELECTRIC,$FF,20 db THUNDER ,$06,$78,ELECTRIC,$B2,10 db ROCK_THROW ,$00,$32,ROCK,$A5,15 db EARTHQUAKE ,$00,$64,GROUND,$FF,10 db FISSURE ,$26,$01,GROUND,$4C,5 db DIG ,$27,$64,GROUND,$FF,10 db TOXIC ,$42,$00,POISON,$D8,10 db CONFUSION ,$4C,$32,PSYCHIC,$FF,25 db PSYCHIC_M ,$47,$5A,PSYCHIC,$FF,10 db HYPNOSIS ,$20,$00,PSYCHIC,$99,20 db MEDITATE ,$0A,$00,PSYCHIC,$FF,40 db AGILITY ,$34,$00,PSYCHIC,$FF,30 db QUICK_ATTACK,$00,$28,NORMAL,$FF,30 db RAGE ,$51,$14,NORMAL,$FF,20 db TELEPORT ,$1C,$00,PSYCHIC,$FF,20 db NIGHT_SHADE ,$29,$00,GHOST,$FF,15 db MIMIC ,$52,$00,NORMAL,$FF,10 db SCREECH ,$3B,$00,NORMAL,$D8,40 db DOUBLE_TEAM ,$0F,$00,NORMAL,$FF,15 db RECOVER ,$38,$00,NORMAL,$FF,20 db HARDEN ,$0B,$00,NORMAL,$FF,30 db MINIMIZE ,$0F,$00,NORMAL,$FF,20 db SMOKESCREEN ,$16,$00,NORMAL,$FF,20 db CONFUSE_RAY ,$31,$00,GHOST,$FF,10 db WITHDRAW ,$0B,$00,WATER,$FF,40 db DEFENSE_CURL,$0B,$00,NORMAL,$FF,40 db BARRIER ,$33,$00,PSYCHIC,$FF,30 db LIGHT_SCREEN,$40,$00,PSYCHIC,$FF,30 db HAZE ,$19,$00,ICE,$FF,30 db REFLECT ,$41,$00,PSYCHIC,$FF,20 db FOCUS_ENERGY,$2F,$00,NORMAL,$FF,30 db BIDE ,$1A,$00,NORMAL,$FF,10 db METRONOME ,$53,$00,NORMAL,$FF,10 db MIRROR_MOVE ,$09,$00,FLYING,$FF,20 db SELFDESTRUCT,$07,$82,NORMAL,$FF,5 db EGG_BOMB ,$00,$64,NORMAL,$BF,10 db LICK ,$24,$14,GHOST,$FF,30 db SMOG ,$21,$14,POISON,$B2,20 db SLUDGE ,$21,$41,POISON,$FF,20 db BONE_CLUB ,$1F,$41,GROUND,$D8,20 db FIRE_BLAST ,$22,$78,FIRE,$D8,5 db WATERFALL ,$00,$50,WATER,$FF,15 db CLAMP ,$2A,$23,WATER,$BF,10 db SWIFT ,$11,$3C,NORMAL,$FF,20 db SKULL_BASH ,$27,$64,NORMAL,$FF,15 db SPIKE_CANNON,$1D,$14,NORMAL,$FF,15 db CONSTRICT ,$46,$0A,NORMAL,$FF,35 db AMNESIA ,$35,$00,PSYCHIC,$FF,20 db KINESIS ,$16,$00,PSYCHIC,$CC,15 db SOFTBOILED ,$38,$00,NORMAL,$FF,10 db HI_JUMP_KICK,$2D,$55,FIGHTING,$E5,20 db GLARE ,$43,$00,NORMAL,$BF,30 db DREAM_EATER ,$08,$64,PSYCHIC,$FF,15 db POISON_GAS ,$42,$00,POISON,$8C,40 db BARRAGE ,$1D,$0F,NORMAL,$D8,20 db LEECH_LIFE ,$03,$14,BUG,$FF,15 db LOVELY_KISS ,$20,$00,NORMAL,$BF,10 db SKY_ATTACK ,$27,$8C,FLYING,$E5,5 db TRANSFORM ,$39,$00,NORMAL,$FF,10 db BUBBLE ,$46,$14,WATER,$FF,30 db DIZZY_PUNCH ,$00,$46,NORMAL,$FF,10 db SPORE ,$20,$00,GRASS,$FF,15 db FLASH ,$16,$00,NORMAL,$B2,20 db PSYWAVE ,$29,$01,PSYCHIC,$CC,15 db SPLASH ,$55,$00,NORMAL,$FF,40 db ACID_ARMOR ,$33,$00,POISON,$FF,40 db CRABHAMMER ,$00,$5A,WATER,$D8,10 db EXPLOSION ,$07,$AA,NORMAL,$FF,5 db FURY_SWIPES ,$1D,$12,NORMAL,$CC,15 db BONEMERANG ,$2C,$32,GROUND,$E5,10 db REST ,$38,$00,PSYCHIC,$FF,10 db ROCK_SLIDE ,$00,$4B,ROCK,$E5,10 db HYPER_FANG ,$1F,$50,NORMAL,$E5,15 db SHARPEN ,$0A,$00,NORMAL,$FF,30 db CONVERSION ,$18,$00,NORMAL,$FF,30 db TRI_ATTACK ,$00,$50,NORMAL,$FF,10 db SUPER_FANG ,$28,$01,NORMAL,$E5,10 db SLASH ,$00,$46,NORMAL,$FF,20 db SUBSTITUTE ,$4F,$00,NORMAL,$FF,10 db STRUGGLE ,$30,$32,NORMAL,$FF,10 INCBIN "baserom.gbc",$383DE,$39884 - $383DE ReadAttack: ; 5884 push hl push de push bc dec a ld hl,Attacks ld bc,6 call AddNTimes ld de,$CFCC call CopyData pop bc pop de pop hl ret ; trainer data: from 5C53 to 652E INCBIN "baserom.gbc",$3989B,$39C53 - $3989B ReadTrainer: ; 5C53 ; don't change any moves in a link battle ld a,[W_ISLINKBATTLE] and a ret nz ; set [W_ENEMYMONCOUNT] to 0, [$D89D] to FF ; XXX first is total enemy pokemon? ; XXX second is species of first pokemon? ld hl,W_ENEMYMONCOUNT xor a ld [hli],a dec a ld [hl],a ; get the pointer to trainer data for this class ld a,[W_CUROPPONENT] sub $C9 ; convert value from pokemon to trainer add a,a ld hl,TrainerDataPointers ld c,a ld b,0 add hl,bc ; hl points to trainer class ld a,[hli] ld h,[hl] ld l,a ld a,[W_TRAINERNO] ld b,a ; At this point b contains the trainer number, ; and hl points to the trainer class. ; Our next task is to iterate through the trainers, ; decrementing b each time, until we get to the right one. .outer\@ dec b jr z,.IterateTrainer .inner\@ ld a,[hli] and a jr nz,.inner\@ jr .outer\@ ; if the first byte of trainer data is FF, ; - each pokemon has a specific level ; (as opposed to the whole team being of the same level) ; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move ; else the first byte is the level of every pokemon on the team .IterateTrainer ld a,[hli] cp $FF ; is the trainer special? jr z,.SpecialTrainer\@ ; if so, check for special attacks ld [W_CURENEMYLVL],a .LoopTrainerData\@ ld a,[hli] and a ; have we reached the end of the trainer data? jr z,.FinishUp\@ ld [$CF91],a ; write species somewhere (XXX why?) ld a,1 ld [$CC49],a push hl call $3927 pop hl jr .LoopTrainerData\@ .SpecialTrainer\@ ; if this code is being run: ; - each pokemon has a specific level ; (as opposed to the whole team being of the same level) ; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move ld a,[hli] and a ; have we reached the end of the trainer data? jr z,.AddLoneAttack\@ ld [W_CURENEMYLVL],a ld a,[hli] ld [$CF91],a ld a,1 ld [$CC49],a push hl call $3927 pop hl jr .SpecialTrainer\@ .AddLoneAttack\@ ; does the trainer have a single monster with a different move ld a,[W_LONEATTACKNO] ; Brock is 01, Misty is 02, Erika is 04, etc and a jr z,.AddTeamAttack\@ dec a add a,a ld c,a ld b,0 ld hl,LoneAttacks add hl,bc ld a,[hli] ld d,[hl] ld hl,W_ENEMYMON1MOVE3 ld bc,W_ENEMYMON2MOVE3 - W_ENEMYMON1MOVE3 call AddNTimes ld [hl],d jr .FinishUp\@ .AddTeamAttack\@ ; check if our trainer's team has special moves ; get trainer class number ld a,[$D059] sub $C8 ld b,a ld hl,TeamAttacks ; iterate through entries in TeamAttacks, checking each for our trainer class .IterateTeamAttacks\@ ld a,[hli] cp b jr z,.GiveTeamAttacks\@ ; is there a match? inc hl ; if not, go to the next entry inc a jr nz,.IterateTeamAttacks\@ ; no matches found. is this trainer champion rival? ld a,b cp SONY3 jr z,.ChampionRival\@ jr .FinishUp\@ ; nope .GiveTeamAttacks\@ ld a,[hl] ld [$D95E],a jr .FinishUp\@ .ChampionRival\@ ; give attacks to his team ; pidgeot ld a,SKY_ATTACK ld [W_ENEMYMON1MOVE3],a ; starter ld a,[W_RIVALSTARTER] cp BULBASAUR ld b,MEGA_DRAIN jr z,.GiveStarterMove\@ cp CHARMANDER ld b,FIRE_BLAST jr z,.GiveStarterMove\@ ld b,BLIZZARD ; must be squirtle .GiveStarterMove\@ ld a,b ld [W_ENEMYMON6MOVE3],a .FinishUp\@ ; XXX this needs documenting xor a ; clear D079-D07B ld de,$D079 ld [de],a inc de ld [de],a inc de ld [de],a ld a,[W_CURENEMYLVL] ld b,a .LastLoop\@ ld hl,$D047 ld c,2 push bc ld a,$B call Predef pop bc inc de inc de dec b jr nz,.LastLoop\@ ret LoneAttacks: ; 5D22 ; these are used for gym leaders. ; this is not automatic! you have to write the number you want to W_LONEATTACKNO ; first. e.g., erika's script writes 4 to W_LONEATTACKNO to get mega drain, ; the fourth entry in the list. ; first byte: pokemon in the trainer's party that gets the move ; second byte: move ; unterminated db 1,BIDE db 1,BUBBLEBEAM db 2,THUNDERBOLT db 2,MEGA_DRAIN db 3,TOXIC db 3,PSYWAVE db 3,FIRE_BLAST db 4,FISSURE TeamAttacks: ; 5D32 ; these are used for elite four. ; this is automatic, based on trainer class. ; don't be confused by LoneAttacks above, the two data structures are ; _completely_ unrelated. ; first byte: trainer (all trainers in this class have this move) ; second byte: move ; ff-terminated db LORELEI,BLIZZARD db BRUNO,FISSURE db AGATHA,TOXIC db LANCE,BARRIER db $FF TrainerDataPointers: ; 5D3B dw YoungsterData,BugCatcherData,LassData,SailorData,JrTrainerMData dw JrTrainerFData,PokemaniacData,SuperNerdData,HikerData,BikerData dw BurglarData,EngineerData,Juggler1Data,FisherData,SwimmerData dw CueBallData,GamblerData,BeautyData,PsychicData,RockerData dw JugglerData,TamerData,BirdKeeperData,BlackbeltData,Green1Data dw ProfOakData,ChiefData,ScientistData,GiovanniData,RocketData dw CooltrainerMData,CooltrainerFData,BrunoData,BrockData,MistyData dw LtSurgeData,ErikaData,KogaData,BlaineData,SabrinaData dw GentlemanData,Green2Data,Green3Data,LoreleiData,ChannelerData dw AgathaData,LanceData ; if first byte != FF, then ; first byte is level (of all pokemon on this team) ; all the next bytes are pokemon species ; null-terminated ; if first byte == FF, then ; first byte is FF (obviously) ; every next two bytes are a level and species ; null-terminated YoungsterData: db 11,RATTATA,EKANS,0 db 14,SPEAROW,0 db 10,RATTATA,RATTATA,ZUBAT,0 db 14,RATTATA,EKANS,ZUBAT,0 db 15,RATTATA,SPEAROW,0 db 17,SLOWPOKE,0 db 14,EKANS,SANDSHREW,0 db 21,NIDORAN_M,0 db 21,EKANS,0 db 19,SANDSHREW,ZUBAT,0 db 17,RATTATA,RATTATA,RATICATE,0 db 18,NIDORAN_M,NIDORINO,0 db 17,SPEAROW,RATTATA,RATTATA,SPEAROW,0 BugCatcherData: db 6,WEEDLE,CATERPIE,0 db 7,WEEDLE,KAKUNA,WEEDLE,0 db 9,WEEDLE,0 db 10,CATERPIE,WEEDLE,CATERPIE,0 db 9,WEEDLE,KAKUNA,CATERPIE,METAPOD,0 db 11,CATERPIE,METAPOD,0 db 11,WEEDLE,KAKUNA,0 db 10,CATERPIE,METAPOD,CATERPIE,0 db 14,CATERPIE,WEEDLE,0 db 16,WEEDLE,CATERPIE,WEEDLE,0 db 20,BUTTERFREE,0 db 18,METAPOD,CATERPIE,VENONAT,0 db 19,BEEDRILL,BEEDRILL,0 db 20,CATERPIE,WEEDLE,VENONAT,0 LassData: db 9,PIDGEY,PIDGEY,0 db 10,RATTATA,NIDORAN_M,0 db 14,JIGGLYPUFF,0 db 31,PARAS,PARAS,PARASECT,0 db 11,ODDISH,BELLSPROUT,0 db 14,CLEFAIRY,0 db 16,PIDGEY,NIDORAN_F,0 db 14,PIDGEY,NIDORAN_F,0 db 15,NIDORAN_M,NIDORAN_F,0 db 13,ODDISH,PIDGEY,ODDISH,0 db 18,PIDGEY,NIDORAN_F,0 db 18,RATTATA,PIKACHU,0 db 23,NIDORAN_F,NIDORINA,0 db 24,MEOWTH,MEOWTH,MEOWTH,0 db 19,PIDGEY,RATTATA,NIDORAN_M,MEOWTH,PIKACHU,0 db 22,CLEFAIRY,CLEFAIRY,0 db 23,BELLSPROUT,WEEPINBELL,0 db 23,ODDISH,GLOOM,0 SailorData: db 18,MACHOP,SHELLDER,0 db 17,MACHOP,TENTACOOL,0 db 21,SHELLDER,0 db 17,HORSEA,SHELLDER,TENTACOOL,0 db 18,TENTACOOL,STARYU,0 db 17,HORSEA,HORSEA,HORSEA,0 db 20,MACHOP,0 db 21,PIKACHU,PIKACHU,0 JrTrainerMData: db 11,DIGLETT,SANDSHREW,0 db 14,RATTATA,EKANS,0 db 18,MANKEY,0 db 20,SQUIRTLE,0 db 16,SPEAROW,RATICATE,0 db 18,DIGLETT,DIGLETT,SANDSHREW,0 db 21,GROWLITHE,CHARMANDER,0 db 19,RATTATA,DIGLETT,EKANS,SANDSHREW,0 db 29,NIDORAN_M,NIDORINO,0 JrTrainerFData: db 19,GOLDEEN,0 db 16,RATTATA,PIKACHU,0 db 16,PIDGEY,PIDGEY,PIDGEY,0 db 22,BULBASAUR,0 db 18,ODDISH,BELLSPROUT,ODDISH,BELLSPROUT,0 db 23,MEOWTH,0 db 20,PIKACHU,CLEFAIRY,0 db 21,PIDGEY,PIDGEOTTO,0 db 21,JIGGLYPUFF,PIDGEY,MEOWTH,0 db 22,ODDISH,BULBASAUR,0 db 24,BULBASAUR,IVYSAUR,0 db 24,PIDGEY,MEOWTH,RATTATA,PIKACHU,MEOWTH,0 db 30,POLIWAG,POLIWAG,0 db 27,PIDGEY,MEOWTH,PIDGEY,PIDGEOTTO,0 db 28,GOLDEEN,POLIWAG,HORSEA,0 db 31,GOLDEEN,SEAKING,0 db 22,BELLSPROUT,CLEFAIRY,0 db 20,MEOWTH,ODDISH,PIDGEY,0 db 19,PIDGEY,RATTATA,RATTATA,BELLSPROUT,0 db 28,GLOOM,ODDISH,ODDISH,0 db 29,PIKACHU,RAICHU,0 db 33,CLEFAIRY,0 db 29,BELLSPROUT,ODDISH,TANGELA,0 db 30,TENTACOOL,HORSEA,SEEL,0 PokemaniacData: db 30,RHYHORN,LICKITUNG,0 db 20,CUBONE,SLOWPOKE,0 db 20,SLOWPOKE,SLOWPOKE,SLOWPOKE,0 db 22,CHARMANDER,CUBONE,0 db 25,SLOWPOKE,0 db 40,CHARMELEON,LAPRAS,LICKITUNG,0 db 23,CUBONE,SLOWPOKE,0 SuperNerdData: db 11,MAGNEMITE,VOLTORB,0 db 12,GRIMER,VOLTORB,KOFFING,0 db 20,VOLTORB,KOFFING,VOLTORB,MAGNEMITE,0 db 22,GRIMER,MUK,GRIMER,0 db 26,KOFFING,0 db 22,KOFFING,MAGNEMITE,WEEZING,0 db 20,MAGNEMITE,MAGNEMITE,KOFFING,MAGNEMITE,0 db 24,MAGNEMITE,VOLTORB,0 db 36,VULPIX,VULPIX,NINETALES,0 db 34,PONYTA,CHARMANDER,VULPIX,GROWLITHE,0 db 41,RAPIDASH,0 db 37,GROWLITHE,VULPIX,0 HikerData: db 10,GEODUDE,GEODUDE,ONIX,0 db 15,MACHOP,GEODUDE,0 db 13,GEODUDE,GEODUDE,MACHOP,GEODUDE,0 db 17,ONIX,0 db 21,GEODUDE,ONIX,0 db 20,GEODUDE,MACHOP,GEODUDE,0 db 21,GEODUDE,ONIX,0 db 19,ONIX,GRAVELER,0 db 21,GEODUDE,GEODUDE,GRAVELER,0 db 25,GEODUDE,0 db 20,MACHOP,ONIX,0 db 19,GEODUDE,MACHOP,GEODUDE,GEODUDE,0 db 20,ONIX,ONIX,GEODUDE,0 db 21,GEODUDE,GRAVELER,0 BikerData: db 28,KOFFING,KOFFING,KOFFING,0 db 29,KOFFING,GRIMER,0 db 25,KOFFING,KOFFING,WEEZING,KOFFING,GRIMER,0 db 28,KOFFING,GRIMER,WEEZING,0 db 29,GRIMER,KOFFING,0 db 33,WEEZING,0 db 26,GRIMER,GRIMER,GRIMER,GRIMER,0 db 28,WEEZING,KOFFING,WEEZING,0 db 33,MUK,0 db 29,VOLTORB,VOLTORB,0 db 29,WEEZING,MUK,0 db 25,KOFFING,WEEZING,KOFFING,KOFFING,WEEZING,0 db 26,KOFFING,KOFFING,GRIMER,KOFFING,0 db 28,GRIMER,GRIMER,KOFFING,0 db 29,KOFFING,MUK,0 BurglarData: db 29,GROWLITHE,VULPIX,0 db 33,GROWLITHE,0 db 28,VULPIX,CHARMANDER,PONYTA,0 db 36,GROWLITHE,VULPIX,NINETALES,0 db 41,PONYTA,0 db 37,VULPIX,GROWLITHE,0 db 34,CHARMANDER,CHARMELEON,0 db 38,NINETALES,0 db 34,GROWLITHE,PONYTA,0 EngineerData: db 21,VOLTORB,MAGNEMITE,0 db 21,MAGNEMITE,0 db 18,MAGNEMITE,MAGNEMITE,MAGNETON,0 Juggler1Data: ; none FisherData: db 17,GOLDEEN,TENTACOOL,GOLDEEN,0 db 17,TENTACOOL,STARYU,SHELLDER,0 db 22,GOLDEEN,POLIWAG,GOLDEEN,0 db 24,TENTACOOL,GOLDEEN,0 db 27,GOLDEEN,0 db 21,POLIWAG,SHELLDER,GOLDEEN,HORSEA,0 db 28,SEAKING,GOLDEEN,SEAKING,SEAKING,0 db 31,SHELLDER,CLOYSTER,0 db 27,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,MAGIKARP,0 db 33,SEAKING,GOLDEEN,0 db 24,MAGIKARP,MAGIKARP,0 SwimmerData: db 16,HORSEA,SHELLDER,0 db 30,TENTACOOL,SHELLDER,0 db 29,GOLDEEN,HORSEA,STARYU,0 db 30,POLIWAG,POLIWHIRL,0 db 27,HORSEA,TENTACOOL,TENTACOOL,GOLDEEN,0 db 29,GOLDEEN,SHELLDER,SEAKING,0 db 30,HORSEA,HORSEA,0 db 27,TENTACOOL,TENTACOOL,STARYU,HORSEA,TENTACRUEL,0 db 31,SHELLDER,CLOYSTER,0 db 35,STARYU,0 db 28,HORSEA,HORSEA,SEADRA,HORSEA,0 db 33,SEADRA,TENTACRUEL,0 db 37,STARMIE,0 db 33,STARYU,WARTORTLE,0 db 32,POLIWHIRL,TENTACOOL,SEADRA,0 CueBallData: db 28,MACHOP,MANKEY,MACHOP,0 db 29,MANKEY,MACHOP,0 db 33,MACHOP,0 db 29,MANKEY,PRIMEAPE,0 db 29,MACHOP,MACHOKE,0 db 33,MACHOKE,0 db 26,MANKEY,MANKEY,MACHOKE,MACHOP,0 db 29,PRIMEAPE,MACHOKE,0 db 31,TENTACOOL,TENTACOOL,TENTACRUEL,0 GamblerData: db 18,POLIWAG,HORSEA,0 db 18,BELLSPROUT,ODDISH,0 db 18,VOLTORB,MAGNEMITE,0 db 18,GROWLITHE,VULPIX,0 db 22,POLIWAG,POLIWAG,POLIWHIRL,0 db 22,ONIX,GEODUDE,GRAVELER,0 db 24,GROWLITHE,VULPIX,0 BeautyData: db 21,ODDISH,BELLSPROUT,ODDISH,BELLSPROUT,0 db 24,BELLSPROUT,BELLSPROUT,0 db 26,EXEGGCUTE,0 db 27,RATTATA,PIKACHU,RATTATA,0 db 29,CLEFAIRY,MEOWTH,0 db 35,SEAKING,0 db 30,SHELLDER,SHELLDER,CLOYSTER,0 db 31,POLIWAG,SEAKING,0 db 29,PIDGEOTTO,WIGGLYTUFF,0 db 29,BULBASAUR,IVYSAUR,0 db 33,WEEPINBELL,BELLSPROUT,WEEPINBELL,0 db 27,POLIWAG,GOLDEEN,SEAKING,GOLDEEN,POLIWAG,0 db 30,GOLDEEN,SEAKING,0 db 29,STARYU,STARYU,STARYU,0 db 30,SEADRA,HORSEA,SEADRA,0 PsychicData: db 31,KADABRA,SLOWPOKE,MR__MIME,KADABRA,0 db 34,MR__MIME,KADABRA,0 db 33,SLOWPOKE,SLOWPOKE,SLOWBRO,0 db 38,SLOWBRO,0 RockerData: db 20,VOLTORB,MAGNEMITE,VOLTORB,0 db 29,VOLTORB,ELECTRODE,0 JugglerData: db 29,KADABRA,MR__MIME,0 db 41,DROWZEE,HYPNO,KADABRA,KADABRA,0 db 31,DROWZEE,DROWZEE,KADABRA,DROWZEE,0 db 34,DROWZEE,HYPNO,0 db 48,MR__MIME,0 db 33,HYPNO,0 db 38,HYPNO,0 db 34,DROWZEE,KADABRA,0 TamerData: db 34,SANDSLASH,ARBOK,0 db 33,ARBOK,SANDSLASH,ARBOK,0 db 43,RHYHORN,0 db 39,ARBOK,TAUROS,0 db 44,PERSIAN,GOLDUCK,0 db 42,RHYHORN,PRIMEAPE,ARBOK,TAUROS,0 BirdKeeperData: db 29,PIDGEY,PIDGEOTTO,0 db 25,SPEAROW,PIDGEY,PIDGEY,SPEAROW,SPEAROW,0 db 26,PIDGEY,PIDGEOTTO,SPEAROW,FEAROW,0 db 33,FARFETCH_D,0 db 29,SPEAROW,FEAROW,0 db 26,PIDGEOTTO,FARFETCH_D,DODUO,PIDGEY,0 db 28,DODRIO,DODUO,DODUO,0 db 29,SPEAROW,FEAROW,0 db 34,DODRIO,0 db 26,SPEAROW,SPEAROW,FEAROW,SPEAROW,0 db 30,FEAROW,FEAROW,PIDGEOTTO,0 db 39,PIDGEOTTO,PIDGEOTTO,PIDGEY,PIDGEOTTO,0 db 42,FARFETCH_D,FEAROW,0 db 28,PIDGEY,DODUO,PIDGEOTTO,0 db 26,PIDGEY,SPEAROW,PIDGEY,FEAROW,0 db 29,PIDGEOTTO,FEAROW,0 db 28,SPEAROW,DODUO,FEAROW,0 BlackbeltData: db 37,HITMONLEE,HITMONCHAN,0 db 31,MANKEY,MANKEY,PRIMEAPE,0 db 32,MACHOP,MACHOKE,0 db 36,PRIMEAPE,0 db 31,MACHOP,MANKEY,PRIMEAPE,0 db 40,MACHOP,MACHOKE,0 db 43,MACHOKE,0 db 38,MACHOKE,MACHOP,MACHOKE,0 db 43,MACHOKE,MACHOP,MACHOKE,0 Green1Data: db 5,SQUIRTLE,0 db 5,BULBASAUR,0 db 5,CHARMANDER,0 db $FF,9,PIDGEY,8,SQUIRTLE,0 db $FF,9,PIDGEY,8,BULBASAUR,0 db $FF,9,PIDGEY,8,CHARMANDER,0 db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,SQUIRTLE,0 db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,BULBASAUR,0 db $FF,18,PIDGEOTTO,15,ABRA,15,RATTATA,17,CHARMANDER,0 ProfOakData: db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,BLASTOISE,70,GYARADOS,0 db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,VENUSAUR,70,GYARADOS,0 db $FF,66,TAUROS,67,EXEGGUTOR,68,ARCANINE,69,CHARIZARD,70,GYARADOS,0 ChiefData: ; none ScientistData: db 34,KOFFING,VOLTORB,0 db 26,GRIMER,WEEZING,KOFFING,WEEZING,0 db 28,MAGNEMITE,VOLTORB,MAGNETON,0 db 29,ELECTRODE,WEEZING,0 db 33,ELECTRODE,0 db 26,MAGNETON,KOFFING,WEEZING,MAGNEMITE,0 db 25,VOLTORB,KOFFING,MAGNETON,MAGNEMITE,KOFFING,0 db 29,ELECTRODE,MUK,0 db 29,GRIMER,ELECTRODE,0 db 28,VOLTORB,KOFFING,MAGNETON,0 db 29,MAGNEMITE,KOFFING,0 db 33,MAGNEMITE,MAGNETON,VOLTORB,0 db 34,MAGNEMITE,ELECTRODE,0 GiovanniData: db $FF,25,ONIX,24,RHYHORN,29,KANGASKHAN,0 db $FF,37,NIDORINO,35,KANGASKHAN,37,RHYHORN,41,NIDOQUEEN,0 db $FF,45,RHYHORN,42,DUGTRIO,44,NIDOQUEEN,45,NIDOKING,50,RHYDON,0 RocketData: db 13,RATTATA,ZUBAT,0 db 11,SANDSHREW,RATTATA,ZUBAT,0 db 12,ZUBAT,EKANS,0 db 16,RATICATE,0 db 17,MACHOP,DROWZEE,0 db 15,EKANS,ZUBAT,0 db 20,RATICATE,ZUBAT,0 db 21,DROWZEE,MACHOP,0 db 21,RATICATE,RATICATE,0 db 20,GRIMER,KOFFING,KOFFING,0 db 19,RATTATA,RATICATE,RATICATE,RATTATA,0 db 22,GRIMER,KOFFING,0 db 17,ZUBAT,KOFFING,GRIMER,ZUBAT,RATICATE,0 db 20,RATTATA,RATICATE,DROWZEE,0 db 21,MACHOP,MACHOP,0 db 23,SANDSHREW,EKANS,SANDSLASH,0 db 23,EKANS,SANDSHREW,ARBOK,0 db 21,KOFFING,ZUBAT,0 db 25,ZUBAT,ZUBAT,GOLBAT,0 db 26,KOFFING,DROWZEE,0 db 23,ZUBAT,RATTATA,RATICATE,ZUBAT,0 db 26,DROWZEE,KOFFING,0 db 29,CUBONE,ZUBAT,0 db 25,GOLBAT,ZUBAT,ZUBAT,RATICATE,ZUBAT,0 db 28,RATICATE,HYPNO,RATICATE,0 db 29,MACHOP,DROWZEE,0 db 28,EKANS,ZUBAT,CUBONE,0 db 33,ARBOK,0 db 33,HYPNO,0 db 29,MACHOP,MACHOKE,0 db 28,ZUBAT,ZUBAT,GOLBAT,0 db 26,RATICATE,ARBOK,KOFFING,GOLBAT,0 db 29,CUBONE,CUBONE,0 db 29,SANDSHREW,SANDSLASH,0 db 26,RATICATE,ZUBAT,GOLBAT,RATTATA,0 db 28,WEEZING,GOLBAT,KOFFING,0 db 28,DROWZEE,GRIMER,MACHOP,0 db 28,GOLBAT,DROWZEE,HYPNO,0 db 33,MACHOKE,0 db 25,RATTATA,RATTATA,ZUBAT,RATTATA,EKANS,0 db 32,CUBONE,DROWZEE,MAROWAK,0 CooltrainerMData: db 39,NIDORINO,NIDOKING,0 db 43,EXEGGUTOR,CLOYSTER,ARCANINE,0 db 43,KINGLER,TENTACRUEL,BLASTOISE,0 db 45,KINGLER,STARMIE,0 db 42,IVYSAUR,WARTORTLE,CHARMELEON,CHARIZARD,0 db 44,IVYSAUR,WARTORTLE,CHARMELEON,0 db 49,NIDOKING,0 db 44,KINGLER,CLOYSTER,0 db 39,SANDSLASH,DUGTRIO,0 db 43,RHYHORN,0 CooltrainerFData: db 24,WEEPINBELL,GLOOM,IVYSAUR,0 db 43,BELLSPROUT,WEEPINBELL,VICTREEBEL,0 db 43,PARASECT,DEWGONG,CHANSEY,0 db 46,VILEPLUME,BUTTERFREE,0 db 44,PERSIAN,NINETALES,0 db 45,IVYSAUR,VENUSAUR,0 db 45,NIDORINA,NIDOQUEEN,0 db 43,PERSIAN,NINETALES,RAICHU,0 BrunoData: db $FF,53,ONIX,55,HITMONCHAN,55,HITMONLEE,56,ONIX,58,MACHAMP,0 BrockData: db $FF,12,GEODUDE,14,ONIX,0 MistyData: db $FF,18,STARYU,21,STARMIE,0 LtSurgeData: db $FF,21,VOLTORB,18,PIKACHU,24,RAICHU,0 ErikaData: db $FF,29,VICTREEBEL,24,TANGELA,29,VILEPLUME,0 KogaData: db $FF,37,KOFFING,39,MUK,37,KOFFING,43,WEEZING,0 BlaineData: db $FF,42,GROWLITHE,40,PONYTA,42,RAPIDASH,47,ARCANINE,0 SabrinaData: db $FF,38,KADABRA,37,MR__MIME,38,VENOMOTH,43,ALAKAZAM,0 GentlemanData: db 18,GROWLITHE,GROWLITHE,0 db 19,NIDORAN_M,NIDORAN_F,0 db 23,PIKACHU,0 db 48,PRIMEAPE,0 db 17,GROWLITHE,PONYTA,0 Green2Data: db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,WARTORTLE,0 db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,IVYSAUR,0 db $FF,19,PIDGEOTTO,16,RATICATE,18,KADABRA,20,CHARMELEON,0 db $FF,25,PIDGEOTTO,23,GROWLITHE,22,EXEGGCUTE,20,KADABRA,25,WARTORTLE,0 db $FF,25,PIDGEOTTO,23,GYARADOS,22,GROWLITHE,20,KADABRA,25,IVYSAUR,0 db $FF,25,PIDGEOTTO,23,EXEGGCUTE,22,GYARADOS,20,KADABRA,25,CHARMELEON,0 db $FF,37,PIDGEOT,38,GROWLITHE,35,EXEGGCUTE,35,ALAKAZAM,40,BLASTOISE,0 db $FF,37,PIDGEOT,38,GYARADOS,35,GROWLITHE,35,ALAKAZAM,40,VENUSAUR,0 db $FF,37,PIDGEOT,38,EXEGGCUTE,35,GYARADOS,35,ALAKAZAM,40,CHARIZARD,0 db $FF,47,PIDGEOT,45,RHYHORN,45,GROWLITHE,47,EXEGGCUTE,50,ALAKAZAM ;\ db 53,BLASTOISE,0 db $FF,47,PIDGEOT,45,RHYHORN,45,GYARADOS,47,GROWLITHE,50,ALAKAZAM ;\ db 53,VENUSAUR,0 db $FF,47,PIDGEOT,45,RHYHORN,45,EXEGGCUTE,47,GYARADOS,50,ALAKAZAM ;\ db 53,CHARIZARD,0 Green3Data: db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,ARCANINE,63,EXEGGUTOR ;\ db 65,BLASTOISE,0 db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,GYARADOS,63,ARCANINE ;\ db 65,VENUSAUR,0 db $FF,61,PIDGEOT,59,ALAKAZAM,61,RHYDON,61,EXEGGUTOR,63,GYARADOS ;\ db 65,CHARIZARD,0 LoreleiData: db $FF,54,DEWGONG,53,CLOYSTER,54,SLOWBRO,56,JYNX,56,LAPRAS,0 ChannelerData: db 22,GASTLY,0 db 24,GASTLY,0 db 23,GASTLY,GASTLY,0 db 24,GASTLY,0 db 23,GASTLY,0 db 24,GASTLY,0 db 24,HAUNTER,0 db 22,GASTLY,0 db 24,GASTLY,0 db 23,GASTLY,GASTLY,0 db 24,GASTLY,0 db 22,GASTLY,0 db 24,GASTLY,0 db 23,HAUNTER,0 db 24,GASTLY,0 db 22,GASTLY,0 db 24,GASTLY,0 db 22,HAUNTER,0 db 22,GASTLY,GASTLY,GASTLY,0 db 24,GASTLY,0 db 24,GASTLY,0 db 34,GASTLY,HAUNTER,0 db 38,HAUNTER,0 db 33,GASTLY,GASTLY,HAUNTER,0 AgathaData: db $FF,56,GENGAR,56,GOLBAT,55,HAUNTER,58,ARBOK,60,GENGAR,0 LanceData: db $FF,58,GYARADOS,56,DRAGONAIR,56,DRAGONAIR,60,AERODACTYL ;\ db 62,DRAGONITE,0 TrainerAI: ; 652E ;XXX called at 34964, 3c342, 3c398 and a ld a,[W_BATTLETYPE] dec a ret z ; if not a trainer, we're done here ld a,[W_ISLINKBATTLE] cp 4 ret z ld a,[W_TRAINERCLASS] ; what trainer class is this? dec a ld c,a ld b,0 ld hl,TrainerAIPointers add hl,bc add hl,bc add hl,bc ld a,[W_AICOUNT] and a ret z ; if no AI uses left, we're done here inc hl inc a jr nz,.getpointer\@ dec hl ld a,[hli] ld [W_AICOUNT],a .getpointer\@ ld a,[hli] ld h,[hl] ld l,a call GenRandom jp [hl] TrainerAIPointers: ; 655C ; one entry per trainer class ; first byte, number of times (per Pokémon) it can occur ; next two bytes, pointer to AI subroutine for trainer class dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,JugglerAI ; juggler_x dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,GenericAI dbw 3,JugglerAI ; juggler dbw 3,GenericAI dbw 3,GenericAI dbw 2,BlackbeltAI ; blackbelt dbw 3,GenericAI dbw 3,GenericAI dbw 1,GenericAI ; chief dbw 3,GenericAI dbw 1,GiovanniAI ; giovanni dbw 3,GenericAI dbw 2,CooltrainerMAI ; cooltrainerm dbw 1,CooltrainerFAI ; cooltrainerf dbw 2,BrunoAI ; bruno dbw 5,BrockAI ; brock dbw 1,MistyAI ; misty dbw 1,LtSurgeAI ; surge dbw 1,ErikaAI ; erika dbw 2,KogaAI ; koga dbw 2,BlaineAI ; blaine dbw 1,SabrinaAI ; sabrina dbw 3,GenericAI dbw 1,Sony2AI ; sony2 dbw 1,Sony3AI ; sony3 dbw 2,LoreleiAI ; lorelei dbw 3,GenericAI dbw 2,AgathaAI ; agatha dbw 1,LanceAI ; lance JugglerAI: cp $40 ret nc jp $672A BlackbeltAI: cp $20 ret nc jp AIUseXAttack GiovanniAI: cp $40 ret nc jp AIUseGuardSpec CooltrainerMAI: cp $40 ret nc jp AIUseXAttack CooltrainerFAI: cp $40 ld a,$A call $67CF jp c,AIUseHyperPotion ld a,5 call $67CF ret nc jp $672A BrockAI: ; if his active monster has a status condition, use a full heal ld a,[W_OPPONENTSTATUS] and a ret z jp AIUseFullHeal MistyAI: cp $40 ret nc jp AIUseXDefend LtSurgeAI: cp $40 ret nc jp AIUseXSpeed ErikaAI: cp $80 ret nc ld a,$A call $67CF ret nc jp AIUseSuperPotion KogaAI: cp $40 ret nc jp AIUseXAttack BlaineAI: cp $40 ret nc jp AIUseSuperPotion SabrinaAI: cp $40 ret nc ld a,$A call $67CF ret nc jp AIUseHyperPotion Sony2AI: cp $20 ret nc ld a,5 call $67CF ret nc jp AIUsePotion Sony3AI: cp $20 ret nc ld a,5 call $67CF ret nc jp AIUseFullRestore LoreleiAI: cp $80 ret nc ld a,5 call $67CF ret nc jp AIUseSuperPotion BrunoAI: cp $40 ret nc jp AIUseXDefend AgathaAI: cp $14 jp c,$672A cp $80 ret nc ld a,4 call $67CF ret nc jp AIUseSuperPotion LanceAI: cp $80 ret nc ld a,5 call $67CF ret nc jp AIUseHyperPotion GenericAI: and a ; clear carry ret ; end of individual trainer AI routines DecrementAICount: ; 6695 ld hl,W_AICOUNT dec [hl] scf ret Function669B: ; 669B ; XXX what does this do ld a,$8E jp $3740 AIUseFullRestore: call AICureStatus ld a,FULL_RESTORE ld [$CF05],a ld de,$CEEB ld hl,$CFE7 ld a,[hld] ld [de],a inc de ld a,[hl] ld [de],a inc de ld hl,$CFF5 ld a,[hld] ld [de],a inc de ld [$CEE9],a ld [$CFE7],a ld a,[hl] ld [de],a ld [$CEEA],a ld [W_OPPONENTHP],a jr Function6718 AIUsePotion: ; enemy trainer heals his monster with a potion ld a,POTION ld b,20 jr AIRecoverHP AIUseSuperPotion: ; enemy trainer heals his monster with a super potion ld a,SUPER_POTION ld b,50 jr AIRecoverHP AIUseHyperPotion: ; enemy trainer heals his monster with a hyper potion ld a,HYPER_POTION ld b,200 ; fallthrough AIRecoverHP: ; 66DA ; heal b HP and print "trainer used $(a) on pokemon!" ld [$CF05],a ld hl,$CFE7 ld a,[hl] ld [$CEEB],a add b ld [hld],a ld [$CEED],a ld a,[hl] ld [$CEEC],a ld [$CEEE],a jr nc,.next\@ inc a ld [hl],a ld [$CEEE],a .next\@ inc hl ld a,[hld] ld b,a ld de,$CFF5 ld a,[de] dec de ld [$CEE9],a sub b ld a,[hli] ld b,a ld a,[de] ld [$CEEA],a sbc b jr nc,Function6718 inc de ld a,[de] dec de ld [hld],a ld [$CEED],a ld a,[de] ld [hl],a ld [$CEEE],a ; fallthrough Function6718: ; 6718 call AIPrintItemUse_ ld hl,$C3CA xor a ld [$CF94],a ld a,$48 call Predef jp DecrementAICount Function672A: ; 672A ld a,[W_ENEMYMONCOUNT] ld c,a ld hl,W_ENEMYMON1HP ld d,0 ; keep count of unfainted monsters ; count how many monsters haven't fainted yet .loop\@ ld a,[hli] ld b,a ld a,[hld] or b jr z,.Fainted\@ ; has monster fainted? inc d .Fainted\@ push bc ld bc,$2C add hl,bc pop bc dec c jr nz,.loop\@ ld a,d ; how many available monsters are there? cp 2 ; don't bother if only 1 or 2 jp nc,Function674B ; XXX check, does this jump when a = 2? and a ret Function674B: ; 674B ; prepare to withdraw the active monster: copy hp, number, and status to roster ld a,[W_OPPONENTNUMBER] ld hl,W_ENEMYMON1HP ld bc,$2C call AddNTimes ld d,h ld e,l ld hl,W_OPPONENTHP ld bc,4 call CopyData ld hl,AIBattleWithdrawText call PrintText ld a,1 ld [$D11D],a ld hl,EnemySendOut ld b,BANK(EnemySendOut) call Bankswitch xor a ld [$D11D],a ld a,[W_ISLINKBATTLE] cp 4 ret z scf ret AIBattleWithdrawText: TX_FAR _AIBattleWithdrawText TX_NULL AIUseFullHeal: call $669B call AICureStatus ld a,FULL_HEAL jp AIPrintItemUse AICureStatus: ; cures the status of enemy's active pokemon ld a,[W_OPPONENTNUMBER] ld hl,$D8A8 ld bc,$2C call AddNTimes xor a ld [hl],a ; clear status in enemy team roster ld [W_OPPONENTSTATUS],a ; clear status of active enemy ld hl,$D069 res 0,[hl] ret AIUseXAccuracy: ; unused call $669B ld hl,$D068 set 0,[hl] ld a,X_ACCURACY jp AIPrintItemUse AIUseGuardSpec: call $669B ld hl,$D068 set 1,[hl] ld a,GUARD_SPEC_ jp AIPrintItemUse AIUseDireHit: ; unused call $669B ld hl,$D068 set 2,[hl] ld a,DIRE_HIT jp AIPrintItemUse Function67CF: ; 67CF ld [$FF99],a ld hl,$CFF4 ld a,[hli] ld [$FF95],a ld a,[hl] ld [$FF96],a ld b,2 call $38B9 ld a,[$FF98] ld c,a ld a,[$FF97] ld b,a ld hl,$CFE7 ld a,[hld] ld e,a ld a,[hl] ld d,a ld a,d sub b ret nz ld a,e sub c ret AIUseXAttack: ld b,$A ld a,X_ATTACK jr AIIncreaseStat AIUseXDefend: ld b,$B ld a,X_DEFEND jr AIIncreaseStat AIUseXSpeed: ld b,$C ld a,X_SPEED jr AIIncreaseStat AIUseXSpecial: ld b,$D ld a,X_SPECIAL ; fallthrough AIIncreaseStat: ld [$CF05],a push bc call AIPrintItemUse_ pop bc ld hl,$CFCD ld a,[hld] push af ld a,[hl] push af push hl ld a,$AF ld [hli],a ld [hl],b ld hl,$7428 ld b,$F call Bankswitch pop hl pop af ld [hli],a pop af ld [hl],a jp DecrementAICount AIPrintItemUse: ld [$CF05],a call AIPrintItemUse_ jp DecrementAICount AIPrintItemUse_: ; print "x used [$CF05] on z!" ld a,[$CF05] ld [$D11E],a call GetItemName ld hl,AIBattleUseItemText jp PrintText AIBattleUseItemText: TX_FAR _AIBattleUseItemText TX_NULL INCBIN "baserom.gbc",$3A849,$3B05C - $3A849 EvosAttacksPointerTable: ; 705C dw Mon112_EvosAttacks dw Mon115_EvosAttacks dw Mon032_EvosAttacks dw Mon035_EvosAttacks dw Mon021_EvosAttacks dw Mon100_EvosAttacks dw Mon034_EvosAttacks dw Mon080_EvosAttacks dw Mon002_EvosAttacks dw Mon103_EvosAttacks dw Mon108_EvosAttacks dw Mon102_EvosAttacks dw Mon088_EvosAttacks dw Mon094_EvosAttacks dw Mon029_EvosAttacks dw Mon031_EvosAttacks dw Mon104_EvosAttacks dw Mon111_EvosAttacks dw Mon131_EvosAttacks dw Mon059_EvosAttacks dw Mon151_EvosAttacks dw Mon130_EvosAttacks dw Mon090_EvosAttacks dw Mon072_EvosAttacks dw Mon092_EvosAttacks dw Mon123_EvosAttacks dw Mon120_EvosAttacks dw Mon009_EvosAttacks dw Mon127_EvosAttacks dw Mon114_EvosAttacks dw Mon152_EvosAttacks ;MissingNo dw Mon153_EvosAttacks ;MissingNo dw Mon058_EvosAttacks dw Mon095_EvosAttacks dw Mon022_EvosAttacks dw Mon016_EvosAttacks dw Mon079_EvosAttacks dw Mon064_EvosAttacks dw Mon075_EvosAttacks dw Mon113_EvosAttacks dw Mon067_EvosAttacks dw Mon122_EvosAttacks dw Mon106_EvosAttacks dw Mon107_EvosAttacks dw Mon024_EvosAttacks dw Mon047_EvosAttacks dw Mon054_EvosAttacks dw Mon096_EvosAttacks dw Mon076_EvosAttacks dw Mon154_EvosAttacks ;MissingNo dw Mon126_EvosAttacks dw Mon155_EvosAttacks ;MissingNo dw Mon125_EvosAttacks dw Mon082_EvosAttacks dw Mon109_EvosAttacks dw Mon156_EvosAttacks ;MissingNo dw Mon056_EvosAttacks dw Mon086_EvosAttacks dw Mon050_EvosAttacks dw Mon128_EvosAttacks dw Mon157_EvosAttacks ;MissingNo dw Mon158_EvosAttacks ;MissingNo dw Mon159_EvosAttacks ;MissingNo dw Mon083_EvosAttacks dw Mon048_EvosAttacks dw Mon149_EvosAttacks dw Mon160_EvosAttacks ;MissingNo dw Mon161_EvosAttacks ;MissingNo dw Mon162_EvosAttacks ;MissingNo dw Mon084_EvosAttacks dw Mon060_EvosAttacks dw Mon124_EvosAttacks dw Mon146_EvosAttacks dw Mon144_EvosAttacks dw Mon145_EvosAttacks dw Mon132_EvosAttacks dw Mon052_EvosAttacks dw Mon098_EvosAttacks dw Mon163_EvosAttacks ;MissingNo dw Mon164_EvosAttacks ;MissingNo dw Mon165_EvosAttacks ;MissingNo dw Mon037_EvosAttacks dw Mon038_EvosAttacks dw Mon025_EvosAttacks dw Mon026_EvosAttacks dw Mon166_EvosAttacks ;MissingNo dw Mon167_EvosAttacks ;MissingNo dw Mon147_EvosAttacks dw Mon148_EvosAttacks dw Mon140_EvosAttacks dw Mon141_EvosAttacks dw Mon116_EvosAttacks dw Mon117_EvosAttacks dw Mon168_EvosAttacks ;MissingNo dw Mon169_EvosAttacks ;MissingNo dw Mon027_EvosAttacks dw Mon028_EvosAttacks dw Mon138_EvosAttacks dw Mon139_EvosAttacks dw Mon039_EvosAttacks dw Mon040_EvosAttacks dw Mon133_EvosAttacks dw Mon136_EvosAttacks dw Mon135_EvosAttacks dw Mon134_EvosAttacks dw Mon066_EvosAttacks dw Mon041_EvosAttacks dw Mon023_EvosAttacks dw Mon046_EvosAttacks dw Mon061_EvosAttacks dw Mon062_EvosAttacks dw Mon013_EvosAttacks dw Mon014_EvosAttacks dw Mon015_EvosAttacks dw Mon170_EvosAttacks ;MissingNo dw Mon085_EvosAttacks dw Mon057_EvosAttacks dw Mon051_EvosAttacks dw Mon049_EvosAttacks dw Mon087_EvosAttacks dw Mon171_EvosAttacks ;MissingNo dw Mon172_EvosAttacks ;MissingNo dw Mon010_EvosAttacks dw Mon011_EvosAttacks dw Mon012_EvosAttacks dw Mon068_EvosAttacks dw Mon173_EvosAttacks ;MissingNo dw Mon055_EvosAttacks dw Mon097_EvosAttacks dw Mon042_EvosAttacks dw Mon150_EvosAttacks dw Mon143_EvosAttacks dw Mon129_EvosAttacks dw Mon174_EvosAttacks ;MissingNo dw Mon175_EvosAttacks ;MissingNo dw Mon089_EvosAttacks dw Mon176_EvosAttacks ;MissingNo dw Mon099_EvosAttacks dw Mon091_EvosAttacks dw Mon177_EvosAttacks ;MissingNo dw Mon101_EvosAttacks dw Mon036_EvosAttacks dw Mon110_EvosAttacks dw Mon053_EvosAttacks dw Mon105_EvosAttacks dw Mon178_EvosAttacks ;MissingNo dw Mon093_EvosAttacks dw Mon063_EvosAttacks dw Mon065_EvosAttacks dw Mon017_EvosAttacks dw Mon018_EvosAttacks dw Mon121_EvosAttacks dw Mon001_EvosAttacks dw Mon003_EvosAttacks dw Mon073_EvosAttacks dw Mon179_EvosAttacks ;MissingNo dw Mon118_EvosAttacks dw Mon119_EvosAttacks dw Mon180_EvosAttacks ;MissingNo dw Mon181_EvosAttacks ;MissingNo dw Mon182_EvosAttacks ;MissingNo dw Mon183_EvosAttacks ;MissingNo dw Mon077_EvosAttacks dw Mon078_EvosAttacks dw Mon019_EvosAttacks dw Mon020_EvosAttacks dw Mon033_EvosAttacks dw Mon030_EvosAttacks dw Mon074_EvosAttacks dw Mon137_EvosAttacks dw Mon142_EvosAttacks dw Mon184_EvosAttacks ;MissingNo dw Mon081_EvosAttacks dw Mon185_EvosAttacks ;MissingNo dw Mon186_EvosAttacks ;MissingNo dw Mon004_EvosAttacks dw Mon007_EvosAttacks dw Mon005_EvosAttacks dw Mon008_EvosAttacks dw Mon006_EvosAttacks dw Mon187_EvosAttacks ;MissingNo dw Mon188_EvosAttacks ;MissingNo dw Mon189_EvosAttacks ;MissingNo dw Mon190_EvosAttacks ;MissingNo dw Mon043_EvosAttacks dw Mon044_EvosAttacks dw Mon045_EvosAttacks dw Mon069_EvosAttacks dw Mon070_EvosAttacks dw Mon071_EvosAttacks Mon112_EvosAttacks: ;RHYDON ;Evolutions db 0 ;Learnset db 30,STOMP db 35,TAIL_WHIP db 40,FURY_ATTACK db 48,HORN_DRILL db 55,LEER db 64,TAKE_DOWN db 0 Mon115_EvosAttacks: ;KANGASKHAN ;Evolutions db 0 ;Learnset db 26,BITE db 31,TAIL_WHIP db 36,MEGA_PUNCH db 41,LEER db 46,DIZZY_PUNCH db 0 Mon032_EvosAttacks: ;NIDORAN_M ;Evolutions db EV_LEVEL,16,NIDORINO db 0 ;Learnset db 8,HORN_ATTACK db 14,POISON_STING db 21,FOCUS_ENERGY db 29,FURY_ATTACK db 36,HORN_DRILL db 43,DOUBLE_KICK db 0 Mon035_EvosAttacks: ;CLEFAIRY ;Evolutions db EV_ITEM,MOON_STONE,1,CLEFABLE db 0 ;Learnset db 13,SING db 18,DOUBLESLAP db 24,MINIMIZE db 31,METRONOME db 39,DEFENSE_CURL db 48,LIGHT_SCREEN db 0 Mon021_EvosAttacks: ;SPEAROW ;Evolutions db EV_LEVEL,20,FEAROW db 0 ;Learnset db 9,LEER db 15,FURY_ATTACK db 22,MIRROR_MOVE db 29,DRILL_PECK db 36,AGILITY db 0 Mon100_EvosAttacks: ;VOLTORB ;Evolutions db EV_LEVEL,30,ELECTRODE db 0 ;Learnset db 17,SONICBOOM db 22,SELFDESTRUCT db 29,LIGHT_SCREEN db 36,SWIFT db 43,EXPLOSION db 0 Mon034_EvosAttacks: ;NIDOKING ;Evolutions db 0 ;Learnset db 8,HORN_ATTACK db 14,POISON_STING db 23,THRASH db 0 Mon080_EvosAttacks: ;SLOWBRO ;Evolutions db 0 ;Learnset db 18,DISABLE db 22,HEADBUTT db 27,GROWL db 33,WATER_GUN db 37,WITHDRAW db 44,AMNESIA db 55,PSYCHIC_M db 0 Mon002_EvosAttacks: ;IVYSAUR ;Evolutions db EV_LEVEL,32,VENUSAUR db 0 ;Learnset db 7,LEECH_SEED db 13,VINE_WHIP db 22,POISONPOWDER db 30,RAZOR_LEAF db 38,GROWTH db 46,SLEEP_POWDER db 54,SOLARBEAM db 0 Mon103_EvosAttacks: ;EXEGGUTOR ;Evolutions db 0 ;Learnset db 28,STOMP db 0 Mon108_EvosAttacks: ;LICKITUNG ;Evolutions db 0 ;Learnset db 7,STOMP db 15,DISABLE db 23,DEFENSE_CURL db 31,SLAM db 39,SCREECH db 0 Mon102_EvosAttacks: ;EXEGGCUTE ;Evolutions db EV_ITEM,LEAF_STONE ,1,EXEGGUTOR db 0 ;Learnset db 25,REFLECT db 28,LEECH_SEED db 32,STUN_SPORE db 37,POISONPOWDER db 42,SOLARBEAM db 48,SLEEP_POWDER db 0 Mon088_EvosAttacks: ;GRIMER ;Evolutions db EV_LEVEL,38,MUK db 0 ;Learnset db 30,POISON_GAS db 33,MINIMIZE db 37,SLUDGE db 42,HARDEN db 48,SCREECH db 55,ACID_ARMOR db 0 Mon094_EvosAttacks: ;GENGAR ;Evolutions db 0 ;Learnset db 29,HYPNOSIS db 38,DREAM_EATER db 0 Mon029_EvosAttacks: ;NIDORAN_F ;Evolutions db EV_LEVEL,16,NIDORINA db 0 ;Learnset db 8,SCRATCH db 14,POISON_STING db 21,TAIL_WHIP db 29,BITE db 36,FURY_SWIPES db 43,DOUBLE_KICK db 0 Mon031_EvosAttacks: ;NIDOQUEEN ;Evolutions db 0 ;Learnset db 8,SCRATCH db 14,POISON_STING db 23,BODY_SLAM db 0 Mon104_EvosAttacks: ;CUBONE ;Evolutions db EV_LEVEL,28,MAROWAK db 0 ;Learnset db 25,LEER db 31,FOCUS_ENERGY db 38,THRASH db 43,BONEMERANG db 46,RAGE db 0 Mon111_EvosAttacks: ;RHYHORN ;Evolutions db EV_LEVEL,42,RHYDON db 0 ;Learnset db 30,STOMP db 35,TAIL_WHIP db 40,FURY_ATTACK db 45,HORN_DRILL db 50,LEER db 55,TAKE_DOWN db 0 Mon131_EvosAttacks: ;LAPRAS ;Evolutions db 0 ;Learnset db 16,SING db 20,MIST db 25,BODY_SLAM db 31,CONFUSE_RAY db 38,ICE_BEAM db 46,HYDRO_PUMP db 0 Mon059_EvosAttacks: ;ARCANINE ;Evolutions db 0 ;Learnset db 0 Mon151_EvosAttacks: ;MEW ;Evolutions db 0 ;Learnset db 10,TRANSFORM db 20,MEGA_PUNCH db 30,METRONOME db 40,PSYCHIC_M db 0 Mon130_EvosAttacks: ;GYARADOS ;Evolutions db 0 ;Learnset db 20,BITE db 25,DRAGON_RAGE db 32,LEER db 41,HYDRO_PUMP db 52,HYPER_BEAM db 0 Mon090_EvosAttacks: ;SHELLDER ;Evolutions db EV_ITEM,WATER_STONE ,1,CLOYSTER db 0 ;Learnset db 18,SUPERSONIC db 23,CLAMP db 30,AURORA_BEAM db 39,LEER db 50,ICE_BEAM db 0 Mon072_EvosAttacks: ;TENTACOOL ;Evolutions db EV_LEVEL,30,TENTACRUEL db 0 ;Learnset db 7,SUPERSONIC db 13,WRAP db 18,POISON_STING db 22,WATER_GUN db 27,CONSTRICT db 33,BARRIER db 40,SCREECH db 48,HYDRO_PUMP db 0 Mon092_EvosAttacks: ;GASTLY ;Evolutions db EV_LEVEL,25,HAUNTER db 0 ;Learnset db 27,HYPNOSIS db 35,DREAM_EATER db 0 Mon123_EvosAttacks: ;SCYTHER ;Evolutions db 0 ;Learnset db 17,LEER db 20,FOCUS_ENERGY db 24,DOUBLE_TEAM db 29,SLASH db 35,SWORDS_DANCE db 42,AGILITY db 0 Mon120_EvosAttacks: ;STARYU ;Evolutions db EV_ITEM,WATER_STONE ,1,STARMIE db 0 ;Learnset db 17,WATER_GUN db 22,HARDEN db 27,RECOVER db 32,SWIFT db 37,MINIMIZE db 42,LIGHT_SCREEN db 47,HYDRO_PUMP db 0 Mon009_EvosAttacks: ;BLASTOISE ;Evolutions db 0 ;Learnset db 8,BUBBLE db 15,WATER_GUN db 24,BITE db 31,WITHDRAW db 42,SKULL_BASH db 52,HYDRO_PUMP db 0 Mon127_EvosAttacks: ;PINSIR ;Evolutions db 0 ;Learnset db 25,SEISMIC_TOSS db 30,GUILLOTINE db 36,FOCUS_ENERGY db 43,HARDEN db 49,SLASH db 54,SWORDS_DANCE db 0 Mon114_EvosAttacks: ;TANGELA ;Evolutions db 0 ;Learnset db 29,ABSORB db 32,POISONPOWDER db 36,STUN_SPORE db 39,SLEEP_POWDER db 45,SLAM db 49,GROWTH db 0 Mon152_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon153_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon058_EvosAttacks: ;GROWLITHE ;Evolutions db EV_ITEM,FIRE_STONE,1,ARCANINE db 0 ;Learnset db 18,EMBER db 23,LEER db 30,TAKE_DOWN db 39,AGILITY db 50,FLAMETHROWER db 0 Mon095_EvosAttacks: ;ONIX ;Evolutions db 0 ;Learnset db 15,BIND db 19,ROCK_THROW db 25,RAGE db 33,SLAM db 43,HARDEN db 0 Mon022_EvosAttacks: ;FEAROW ;Evolutions db 0 ;Learnset db 9,LEER db 15,FURY_ATTACK db 25,MIRROR_MOVE db 34,DRILL_PECK db 43,AGILITY db 0 Mon016_EvosAttacks: ;PIDGEY ;Evolutions db EV_LEVEL,18,PIDGEOTTO db 0 ;Learnset db 5,SAND_ATTACK db 12,QUICK_ATTACK db 19,WHIRLWIND db 28,WING_ATTACK db 36,AGILITY db 44,MIRROR_MOVE db 0 Mon079_EvosAttacks: ;SLOWPOKE ;Evolutions db EV_LEVEL,37,SLOWBRO db 0 ;Learnset db 18,DISABLE db 22,HEADBUTT db 27,GROWL db 33,WATER_GUN db 40,AMNESIA db 48,PSYCHIC_M db 0 Mon064_EvosAttacks: ;KADABRA ;Evolutions db EV_TRADE,1,ALAKAZAM db 0 ;Learnset db 16,CONFUSION db 20,DISABLE db 27,PSYBEAM db 31,RECOVER db 38,PSYCHIC_M db 42,REFLECT db 0 Mon075_EvosAttacks: ;GRAVELER ;Evolutions db EV_TRADE,1,GOLEM db 0 ;Learnset db 11,DEFENSE_CURL db 16,ROCK_THROW db 21,SELFDESTRUCT db 29,HARDEN db 36,EARTHQUAKE db 43,EXPLOSION db 0 Mon113_EvosAttacks: ;CHANSEY ;Evolutions db 0 ;Learnset db 24,SING db 30,GROWL db 38,MINIMIZE db 44,DEFENSE_CURL db 48,LIGHT_SCREEN db 54,DOUBLE_EDGE db 0 Mon067_EvosAttacks: ;MACHOKE ;Evolutions db EV_TRADE,1,MACHAMP db 0 ;Learnset db 20,LOW_KICK db 25,LEER db 36,FOCUS_ENERGY db 44,SEISMIC_TOSS db 52,SUBMISSION db 0 Mon122_EvosAttacks: ;MR__MIME ;Evolutions db 0 ;Learnset db 15,CONFUSION db 23,LIGHT_SCREEN db 31,DOUBLESLAP db 39,MEDITATE db 47,SUBSTITUTE db 0 Mon106_EvosAttacks: ;HITMONLEE ;Evolutions db 0 ;Learnset db 33,ROLLING_KICK db 38,JUMP_KICK db 43,FOCUS_ENERGY db 48,HI_JUMP_KICK db 53,MEGA_KICK db 0 Mon107_EvosAttacks: ;HITMONCHAN ;Evolutions db 0 ;Learnset db 33,FIRE_PUNCH db 38,ICE_PUNCH db 43,THUNDERPUNCH db 48,MEGA_PUNCH db 53,COUNTER db 0 Mon024_EvosAttacks: ;ARBOK ;Evolutions db 0 ;Learnset db 10,POISON_STING db 17,BITE db 27,GLARE db 36,SCREECH db 47,ACID db 0 Mon047_EvosAttacks: ;PARASECT ;Evolutions db 0 ;Learnset db 13,STUN_SPORE db 20,LEECH_LIFE db 30,SPORE db 39,SLASH db 48,GROWTH db 0 Mon054_EvosAttacks: ;PSYDUCK ;Evolutions db EV_LEVEL,33,GOLDUCK db 0 ;Learnset db 28,TAIL_WHIP db 31,DISABLE db 36,CONFUSION db 43,FURY_SWIPES db 52,HYDRO_PUMP db 0 Mon096_EvosAttacks: ;DROWZEE ;Evolutions db EV_LEVEL,26,HYPNO db 0 ;Learnset db 12,DISABLE db 17,CONFUSION db 24,HEADBUTT db 29,POISON_GAS db 32,PSYCHIC_M db 37,MEDITATE db 0 Mon076_EvosAttacks: ;GOLEM ;Evolutions db 0 ;Learnset db 11,DEFENSE_CURL db 16,ROCK_THROW db 21,SELFDESTRUCT db 29,HARDEN db 36,EARTHQUAKE db 43,EXPLOSION db 0 Mon154_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon126_EvosAttacks: ;MAGMAR ;Evolutions db 0 ;Learnset db 36,LEER db 39,CONFUSE_RAY db 43,FIRE_PUNCH db 48,SMOKESCREEN db 52,SMOG db 55,FLAMETHROWER db 0 Mon155_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon125_EvosAttacks: ;ELECTABUZZ ;Evolutions db 0 ;Learnset db 34,THUNDERSHOCK db 37,SCREECH db 42,THUNDERPUNCH db 49,LIGHT_SCREEN db 54,THUNDER db 0 Mon082_EvosAttacks: ;MAGNETON ;Evolutions db 0 ;Learnset db 21,SONICBOOM db 25,THUNDERSHOCK db 29,SUPERSONIC db 38,THUNDER_WAVE db 46,SWIFT db 54,SCREECH db 0 Mon109_EvosAttacks: ;KOFFING ;Evolutions db EV_LEVEL,35,WEEZING db 0 ;Learnset db 32,SLUDGE db 37,SMOKESCREEN db 40,SELFDESTRUCT db 45,HAZE db 48,EXPLOSION db 0 Mon156_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon056_EvosAttacks: ;MANKEY ;Evolutions db EV_LEVEL,28,PRIMEAPE db 0 ;Learnset db 15,KARATE_CHOP db 21,FURY_SWIPES db 27,FOCUS_ENERGY db 33,SEISMIC_TOSS db 39,THRASH db 0 Mon086_EvosAttacks: ;SEEL ;Evolutions db EV_LEVEL,34,DEWGONG db 0 ;Learnset db 30,GROWL db 35,AURORA_BEAM db 40,REST db 45,TAKE_DOWN db 50,ICE_BEAM db 0 Mon050_EvosAttacks: ;DIGLETT ;Evolutions db EV_LEVEL,26,DUGTRIO db 0 ;Learnset db 15,GROWL db 19,DIG db 24,SAND_ATTACK db 31,SLASH db 40,EARTHQUAKE db 0 Mon128_EvosAttacks: ;TAUROS ;Evolutions db 0 ;Learnset db 21,STOMP db 28,TAIL_WHIP db 35,LEER db 44,RAGE db 51,TAKE_DOWN db 0 Mon157_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon158_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon159_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon083_EvosAttacks: ;FARFETCH_D ;Evolutions db 0 ;Learnset db 7,LEER db 15,FURY_ATTACK db 23,SWORDS_DANCE db 31,AGILITY db 39,SLASH db 0 Mon048_EvosAttacks: ;VENONAT ;Evolutions db EV_LEVEL,31,VENOMOTH db 0 ;Learnset db 24,POISONPOWDER db 27,LEECH_LIFE db 30,STUN_SPORE db 35,PSYBEAM db 38,SLEEP_POWDER db 43,PSYCHIC_M db 0 Mon149_EvosAttacks: ;DRAGONITE ;Evolutions db 0 ;Learnset db 10,THUNDER_WAVE db 20,AGILITY db 35,SLAM db 45,DRAGON_RAGE db 60,HYPER_BEAM db 0 Mon160_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon161_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon162_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon084_EvosAttacks: ;DODUO ;Evolutions db EV_LEVEL,31,DODRIO db 0 ;Learnset db 20,GROWL db 24,FURY_ATTACK db 30,DRILL_PECK db 36,RAGE db 40,TRI_ATTACK db 44,AGILITY db 0 Mon060_EvosAttacks: ;POLIWAG ;Evolutions db EV_LEVEL,25,POLIWHIRL db 0 ;Learnset db 16,HYPNOSIS db 19,WATER_GUN db 25,DOUBLESLAP db 31,BODY_SLAM db 38,AMNESIA db 45,HYDRO_PUMP db 0 Mon124_EvosAttacks: ;JYNX ;Evolutions db 0 ;Learnset db 18,LICK db 23,DOUBLESLAP db 31,ICE_PUNCH db 39,BODY_SLAM db 47,THRASH db 58,BLIZZARD db 0 Mon146_EvosAttacks: ;MOLTRES ;Evolutions db 0 ;Learnset db 51,LEER db 55,AGILITY db 60,SKY_ATTACK db 0 Mon144_EvosAttacks: ;ARTICUNO ;Evolutions db 0 ;Learnset db 51,BLIZZARD db 55,AGILITY db 60,MIST db 0 Mon145_EvosAttacks: ;ZAPDOS ;Evolutions db 0 ;Learnset db 51,THUNDER db 55,AGILITY db 60,LIGHT_SCREEN db 0 Mon132_EvosAttacks: ;DITTO ;Evolutions db 0 ;Learnset db 0 Mon052_EvosAttacks: ;MEOWTH ;Evolutions db EV_LEVEL,28,PERSIAN db 0 ;Learnset db 12,BITE db 17,PAY_DAY db 24,SCREECH db 33,FURY_SWIPES db 44,SLASH db 0 Mon098_EvosAttacks: ;KRABBY ;Evolutions db EV_LEVEL,28,KINGLER db 0 ;Learnset db 20,VICEGRIP db 25,GUILLOTINE db 30,STOMP db 35,CRABHAMMER db 40,HARDEN db 0 Mon163_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon164_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon165_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon037_EvosAttacks: ;VULPIX ;Evolutions db EV_ITEM,FIRE_STONE,1,NINETALES db 0 ;Learnset db 16,QUICK_ATTACK db 21,ROAR db 28,CONFUSE_RAY db 35,FLAMETHROWER db 42,FIRE_SPIN db 0 Mon038_EvosAttacks: ;NINETALES ;Evolutions db 0 ;Learnset db 0 Mon025_EvosAttacks: ;PIKACHU ;Evolutions db EV_ITEM,THUNDER_STONE ,1,RAICHU db 0 ;Learnset db 9,THUNDER_WAVE db 16,QUICK_ATTACK db 26,SWIFT db 33,AGILITY db 43,THUNDER db 0 Mon026_EvosAttacks: ;RAICHU ;Evolutions db 0 ;Learnset db 0 Mon166_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon167_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon147_EvosAttacks: ;DRATINI ;Evolutions db EV_LEVEL,30,DRAGONAIR db 0 ;Learnset db 10,THUNDER_WAVE db 20,AGILITY db 30,SLAM db 40,DRAGON_RAGE db 50,HYPER_BEAM db 0 Mon148_EvosAttacks: ;DRAGONAIR ;Evolutions db EV_LEVEL,55,DRAGONITE db 0 ;Learnset db 10,THUNDER_WAVE db 20,AGILITY db 35,SLAM db 45,DRAGON_RAGE db 55,HYPER_BEAM db 0 Mon140_EvosAttacks: ;KABUTO ;Evolutions db EV_LEVEL,40,KABUTOPS db 0 ;Learnset db 34,ABSORB db 39,SLASH db 44,LEER db 49,HYDRO_PUMP db 0 Mon141_EvosAttacks: ;KABUTOPS ;Evolutions db 0 ;Learnset db 34,ABSORB db 39,SLASH db 46,LEER db 53,HYDRO_PUMP db 0 Mon116_EvosAttacks: ;HORSEA ;Evolutions db EV_LEVEL,32,SEADRA db 0 ;Learnset db 19,SMOKESCREEN db 24,LEER db 30,WATER_GUN db 37,AGILITY db 45,HYDRO_PUMP db 0 Mon117_EvosAttacks: ;SEADRA ;Evolutions db 0 ;Learnset db 19,SMOKESCREEN db 24,LEER db 30,WATER_GUN db 41,AGILITY db 52,HYDRO_PUMP db 0 Mon168_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon169_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon027_EvosAttacks: ;SANDSHREW ;Evolutions db EV_LEVEL,22,SANDSLASH db 0 ;Learnset db 10,SAND_ATTACK db 17,SLASH db 24,POISON_STING db 31,SWIFT db 38,FURY_SWIPES db 0 Mon028_EvosAttacks: ;SANDSLASH ;Evolutions db 0 ;Learnset db 10,SAND_ATTACK db 17,SLASH db 27,POISON_STING db 36,SWIFT db 47,FURY_SWIPES db 0 Mon138_EvosAttacks: ;OMANYTE ;Evolutions db EV_LEVEL,40,OMASTAR db 0 ;Learnset db 34,HORN_ATTACK db 39,LEER db 46,SPIKE_CANNON db 53,HYDRO_PUMP db 0 Mon139_EvosAttacks: ;OMASTAR ;Evolutions db 0 ;Learnset db 34,HORN_ATTACK db 39,LEER db 44,SPIKE_CANNON db 49,HYDRO_PUMP db 0 Mon039_EvosAttacks: ;JIGGLYPUFF ;Evolutions db EV_ITEM,MOON_STONE,1,WIGGLYTUFF db 0 ;Learnset db 9,POUND db 14,DISABLE db 19,DEFENSE_CURL db 24,DOUBLESLAP db 29,REST db 34,BODY_SLAM db 39,DOUBLE_EDGE db 0 Mon040_EvosAttacks: ;WIGGLYTUFF ;Evolutions db 0 ;Learnset db 0 Mon133_EvosAttacks: ;EEVEE ;Evolutions db EV_ITEM,FIRE_STONE,1,FLAREON db EV_ITEM,THUNDER_STONE ,1,JOLTEON db EV_ITEM,WATER_STONE ,1,VAPOREON db 0 ;Learnset db 27,QUICK_ATTACK db 31,TAIL_WHIP db 37,BITE db 45,TAKE_DOWN db 0 Mon136_EvosAttacks: ;FLAREON ;Evolutions db 0 ;Learnset db 27,QUICK_ATTACK db 31,EMBER db 37,TAIL_WHIP db 40,BITE db 42,LEER db 44,FIRE_SPIN db 48,RAGE db 54,FLAMETHROWER db 0 Mon135_EvosAttacks: ;JOLTEON ;Evolutions db 0 ;Learnset db 27,QUICK_ATTACK db 31,THUNDERSHOCK db 37,TAIL_WHIP db 40,THUNDER_WAVE db 42,DOUBLE_KICK db 44,AGILITY db 48,PIN_MISSILE db 54,THUNDER db 0 Mon134_EvosAttacks: ;VAPOREON ;Evolutions db 0 ;Learnset db 27,QUICK_ATTACK db 31,WATER_GUN db 37,TAIL_WHIP db 40,BITE db 42,ACID_ARMOR db 44,HAZE db 48,MIST db 54,HYDRO_PUMP db 0 Mon066_EvosAttacks: ;MACHOP ;Evolutions db EV_LEVEL,28,MACHOKE db 0 ;Learnset db 20,LOW_KICK db 25,LEER db 32,FOCUS_ENERGY db 39,SEISMIC_TOSS db 46,SUBMISSION db 0 Mon041_EvosAttacks: ;ZUBAT ;Evolutions db EV_LEVEL,22,GOLBAT db 0 ;Learnset db 10,SUPERSONIC db 15,BITE db 21,CONFUSE_RAY db 28,WING_ATTACK db 36,HAZE db 0 Mon023_EvosAttacks: ;EKANS ;Evolutions db EV_LEVEL,22,ARBOK db 0 ;Learnset db 10,POISON_STING db 17,BITE db 24,GLARE db 31,SCREECH db 38,ACID db 0 Mon046_EvosAttacks: ;PARAS ;Evolutions db EV_LEVEL,24,PARASECT db 0 ;Learnset db 13,STUN_SPORE db 20,LEECH_LIFE db 27,SPORE db 34,SLASH db 41,GROWTH db 0 Mon061_EvosAttacks: ;POLIWHIRL ;Evolutions db EV_ITEM,WATER_STONE ,1,POLIWRATH db 0 ;Learnset db 16,HYPNOSIS db 19,WATER_GUN db 26,DOUBLESLAP db 33,BODY_SLAM db 41,AMNESIA db 49,HYDRO_PUMP db 0 Mon062_EvosAttacks: ;POLIWRATH ;Evolutions db 0 ;Learnset db 16,HYPNOSIS db 19,WATER_GUN db 0 Mon013_EvosAttacks: ;WEEDLE ;Evolutions db EV_LEVEL,7,KAKUNA db 0 ;Learnset db 0 Mon014_EvosAttacks: ;KAKUNA ;Evolutions db EV_LEVEL,10,BEEDRILL db 0 ;Learnset db 0 Mon015_EvosAttacks: ;BEEDRILL ;Evolutions db 0 ;Learnset db 12,FURY_ATTACK db 16,FOCUS_ENERGY db 20,TWINEEDLE db 25,RAGE db 30,PIN_MISSILE db 35,AGILITY db 0 Mon170_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon085_EvosAttacks: ;DODRIO ;Evolutions db 0 ;Learnset db 20,GROWL db 24,FURY_ATTACK db 30,DRILL_PECK db 39,RAGE db 45,TRI_ATTACK db 51,AGILITY db 0 Mon057_EvosAttacks: ;PRIMEAPE ;Evolutions db 0 ;Learnset db 15,KARATE_CHOP db 21,FURY_SWIPES db 27,FOCUS_ENERGY db 37,SEISMIC_TOSS db 46,THRASH db 0 Mon051_EvosAttacks: ;DUGTRIO ;Evolutions db 0 ;Learnset db 15,GROWL db 19,DIG db 24,SAND_ATTACK db 35,SLASH db 47,EARTHQUAKE db 0 Mon049_EvosAttacks: ;VENOMOTH ;Evolutions db 0 ;Learnset db 24,POISONPOWDER db 27,LEECH_LIFE db 30,STUN_SPORE db 38,PSYBEAM db 43,SLEEP_POWDER db 50,PSYCHIC_M db 0 Mon087_EvosAttacks: ;DEWGONG ;Evolutions db 0 ;Learnset db 30,GROWL db 35,AURORA_BEAM db 44,REST db 50,TAKE_DOWN db 56,ICE_BEAM db 0 Mon171_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon172_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon010_EvosAttacks: ;CATERPIE ;Evolutions db EV_LEVEL,7,METAPOD db 0 ;Learnset db 0 Mon011_EvosAttacks: ;METAPOD ;Evolutions db EV_LEVEL,10,BUTTERFREE db 0 ;Learnset db 0 Mon012_EvosAttacks: ;BUTTERFREE ;Evolutions db 0 ;Learnset db 12,CONFUSION db 15,POISONPOWDER db 16,STUN_SPORE db 17,SLEEP_POWDER db 21,SUPERSONIC db 26,WHIRLWIND db 32,PSYBEAM db 0 Mon068_EvosAttacks: ;MACHAMP ;Evolutions db 0 ;Learnset db 20,LOW_KICK db 25,LEER db 36,FOCUS_ENERGY db 44,SEISMIC_TOSS db 52,SUBMISSION db 0 Mon173_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon055_EvosAttacks: ;GOLDUCK ;Evolutions db 0 ;Learnset db 28,TAIL_WHIP db 31,DISABLE db 39,CONFUSION db 48,FURY_SWIPES db 59,HYDRO_PUMP db 0 Mon097_EvosAttacks: ;HYPNO ;Evolutions db 0 ;Learnset db 12,DISABLE db 17,CONFUSION db 24,HEADBUTT db 33,POISON_GAS db 37,PSYCHIC_M db 43,MEDITATE db 0 Mon042_EvosAttacks: ;GOLBAT ;Evolutions db 0 ;Learnset db 10,SUPERSONIC db 15,BITE db 21,CONFUSE_RAY db 32,WING_ATTACK db 43,HAZE db 0 Mon150_EvosAttacks: ;MEWTWO ;Evolutions db 0 ;Learnset db 63,BARRIER db 66,PSYCHIC_M db 70,RECOVER db 75,MIST db 81,AMNESIA db 0 Mon143_EvosAttacks: ;SNORLAX ;Evolutions db 0 ;Learnset db 35,BODY_SLAM db 41,HARDEN db 48,DOUBLE_EDGE db 56,HYPER_BEAM db 0 Mon129_EvosAttacks: ;MAGIKARP ;Evolutions db EV_LEVEL,20,GYARADOS db 0 ;Learnset db 15,TACKLE db 0 Mon174_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon175_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon089_EvosAttacks: ;MUK ;Evolutions db 0 ;Learnset db 30,POISON_GAS db 33,MINIMIZE db 37,SLUDGE db 45,HARDEN db 53,SCREECH db 60,ACID_ARMOR db 0 Mon176_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon099_EvosAttacks: ;KINGLER ;Evolutions db 0 ;Learnset db 20,VICEGRIP db 25,GUILLOTINE db 34,STOMP db 42,CRABHAMMER db 49,HARDEN db 0 Mon091_EvosAttacks: ;CLOYSTER ;Evolutions db 0 ;Learnset db 50,SPIKE_CANNON db 0 Mon177_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon101_EvosAttacks: ;ELECTRODE ;Evolutions db 0 ;Learnset db 17,SONICBOOM db 22,SELFDESTRUCT db 29,LIGHT_SCREEN db 40,SWIFT db 50,EXPLOSION db 0 Mon036_EvosAttacks: ;CLEFABLE ;Evolutions db 0 ;Learnset db 0 Mon110_EvosAttacks: ;WEEZING ;Evolutions db 0 ;Learnset db 32,SLUDGE db 39,SMOKESCREEN db 43,SELFDESTRUCT db 49,HAZE db 53,EXPLOSION db 0 Mon053_EvosAttacks: ;PERSIAN ;Evolutions db 0 ;Learnset db 12,BITE db 17,PAY_DAY db 24,SCREECH db 37,FURY_SWIPES db 51,SLASH db 0 Mon105_EvosAttacks: ;MAROWAK ;Evolutions db 0 ;Learnset db 25,LEER db 33,FOCUS_ENERGY db 41,THRASH db 48,BONEMERANG db 55,RAGE db 0 Mon178_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon093_EvosAttacks: ;HAUNTER ;Evolutions db EV_TRADE,1,GENGAR db 0 ;Learnset db 29,HYPNOSIS db 38,DREAM_EATER db 0 Mon063_EvosAttacks: ;ABRA ;Evolutions db EV_LEVEL,16,KADABRA db 0 ;Learnset db 0 Mon065_EvosAttacks: ;ALAKAZAM ;Evolutions db 0 ;Learnset db 16,CONFUSION db 20,DISABLE db 27,PSYBEAM db 31,RECOVER db 38,PSYCHIC_M db 42,REFLECT db 0 Mon017_EvosAttacks: ;PIDGEOTTO ;Evolutions db EV_LEVEL,36,PIDGEOT db 0 ;Learnset db 5,SAND_ATTACK db 12,QUICK_ATTACK db 21,WHIRLWIND db 31,WING_ATTACK db 40,AGILITY db 49,MIRROR_MOVE db 0 Mon018_EvosAttacks: ;PIDGEOT ;Evolutions db 0 ;Learnset db 5,SAND_ATTACK db 12,QUICK_ATTACK db 21,WHIRLWIND db 31,WING_ATTACK db 44,AGILITY db 54,MIRROR_MOVE db 0 Mon121_EvosAttacks: ;STARMIE ;Evolutions db 0 ;Learnset db 0 Mon001_EvosAttacks: ;BULBASAUR ;Evolutions db EV_LEVEL,16,IVYSAUR db 0 ;Learnset db 7,LEECH_SEED db 13,VINE_WHIP db 20,POISONPOWDER db 27,RAZOR_LEAF db 34,GROWTH db 41,SLEEP_POWDER db 48,SOLARBEAM db 0 Mon003_EvosAttacks: ;VENUSAUR ;Evolutions db 0 ;Learnset db 7,LEECH_SEED db 13,VINE_WHIP db 22,POISONPOWDER db 30,RAZOR_LEAF db 43,GROWTH db 55,SLEEP_POWDER db 65,SOLARBEAM db 0 Mon073_EvosAttacks: ;TENTACRUEL ;Evolutions db 0 ;Learnset db 7,SUPERSONIC db 13,WRAP db 18,POISON_STING db 22,WATER_GUN db 27,CONSTRICT db 35,BARRIER db 43,SCREECH db 50,HYDRO_PUMP db 0 Mon179_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon118_EvosAttacks: ;GOLDEEN ;Evolutions db EV_LEVEL,33,SEAKING db 0 ;Learnset db 19,SUPERSONIC db 24,HORN_ATTACK db 30,FURY_ATTACK db 37,WATERFALL db 45,HORN_DRILL db 54,AGILITY db 0 Mon119_EvosAttacks: ;SEAKING ;Evolutions db 0 ;Learnset db 19,SUPERSONIC db 24,HORN_ATTACK db 30,FURY_ATTACK db 39,WATERFALL db 48,HORN_DRILL db 54,AGILITY db 0 Mon180_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon181_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon182_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon183_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon077_EvosAttacks: ;PONYTA ;Evolutions db EV_LEVEL,40,RAPIDASH db 0 ;Learnset db 30,TAIL_WHIP db 32,STOMP db 35,GROWL db 39,FIRE_SPIN db 43,TAKE_DOWN db 48,AGILITY db 0 Mon078_EvosAttacks: ;RAPIDASH ;Evolutions db 0 ;Learnset db 30,TAIL_WHIP db 32,STOMP db 35,GROWL db 39,FIRE_SPIN db 47,TAKE_DOWN db 55,AGILITY db 0 Mon019_EvosAttacks: ;RATTATA ;Evolutions db EV_LEVEL,20,RATICATE db 0 ;Learnset db 7,QUICK_ATTACK db 14,HYPER_FANG db 23,FOCUS_ENERGY db 34,SUPER_FANG db 0 Mon020_EvosAttacks: ;RATICATE ;Evolutions db 0 ;Learnset db 7,QUICK_ATTACK db 14,HYPER_FANG db 27,FOCUS_ENERGY db 41,SUPER_FANG db 0 Mon033_EvosAttacks: ;NIDORINO ;Evolutions db EV_ITEM,MOON_STONE,1,NIDOKING db 0 ;Learnset db 8,HORN_ATTACK db 14,POISON_STING db 23,FOCUS_ENERGY db 32,FURY_ATTACK db 41,HORN_DRILL db 50,DOUBLE_KICK db 0 Mon030_EvosAttacks: ;NIDORINA ;Evolutions db EV_ITEM,MOON_STONE,1,NIDOQUEEN db 0 ;Learnset db 8,SCRATCH db 14,POISON_STING db 23,TAIL_WHIP db 32,BITE db 41,FURY_SWIPES db 50,DOUBLE_KICK db 0 Mon074_EvosAttacks: ;GEODUDE ;Evolutions db EV_LEVEL,25,GRAVELER db 0 ;Learnset db 11,DEFENSE_CURL db 16,ROCK_THROW db 21,SELFDESTRUCT db 26,HARDEN db 31,EARTHQUAKE db 36,EXPLOSION db 0 Mon137_EvosAttacks: ;PORYGON ;Evolutions db 0 ;Learnset db 23,PSYBEAM db 28,RECOVER db 35,AGILITY db 42,TRI_ATTACK db 0 Mon142_EvosAttacks: ;AERODACTYL ;Evolutions db 0 ;Learnset db 33,SUPERSONIC db 38,BITE db 45,TAKE_DOWN db 54,HYPER_BEAM db 0 Mon184_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon081_EvosAttacks: ;MAGNEMITE ;Evolutions db EV_LEVEL,30,MAGNETON db 0 ;Learnset db 21,SONICBOOM db 25,THUNDERSHOCK db 29,SUPERSONIC db 35,THUNDER_WAVE db 41,SWIFT db 47,SCREECH db 0 Mon185_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon186_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon004_EvosAttacks: ;CHARMANDER ;Evolutions db EV_LEVEL,16,CHARMELEON db 0 ;Learnset db 9,EMBER db 15,LEER db 22,RAGE db 30,SLASH db 38,FLAMETHROWER db 46,FIRE_SPIN db 0 Mon007_EvosAttacks: ;SQUIRTLE ;Evolutions db EV_LEVEL,16,WARTORTLE db 0 ;Learnset db 8,BUBBLE db 15,WATER_GUN db 22,BITE db 28,WITHDRAW db 35,SKULL_BASH db 42,HYDRO_PUMP db 0 Mon005_EvosAttacks: ;CHARMELEON ;Evolutions db EV_LEVEL,36,CHARIZARD db 0 ;Learnset db 9,EMBER db 15,LEER db 24,RAGE db 33,SLASH db 42,FLAMETHROWER db 56,FIRE_SPIN db 0 Mon008_EvosAttacks: ;WARTORTLE ;Evolutions db EV_LEVEL,36,BLASTOISE db 0 ;Learnset db 8,BUBBLE db 15,WATER_GUN db 24,BITE db 31,WITHDRAW db 39,SKULL_BASH db 47,HYDRO_PUMP db 0 Mon006_EvosAttacks: ;CHARIZARD ;Evolutions db 0 ;Learnset db 9,EMBER db 15,LEER db 24,RAGE db 36,SLASH db 46,FLAMETHROWER db 55,FIRE_SPIN db 0 Mon187_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon188_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon189_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon190_EvosAttacks: ;MISSINGNO ;Evolutions db 0 ;Learnset db 0 Mon043_EvosAttacks: ;ODDISH ;Evolutions db EV_LEVEL,21,GLOOM db 0 ;Learnset db 15,POISONPOWDER db 17,STUN_SPORE db 19,SLEEP_POWDER db 24,ACID db 33,PETAL_DANCE db 46,SOLARBEAM db 0 Mon044_EvosAttacks: ;GLOOM ;Evolutions db EV_ITEM,LEAF_STONE ,1,VILEPLUME db 0 ;Learnset db 15,POISONPOWDER db 17,STUN_SPORE db 19,SLEEP_POWDER db 28,ACID db 38,PETAL_DANCE db 52,SOLARBEAM db 0 Mon045_EvosAttacks: ;VILEPLUME ;Evolutions db 0 ;Learnset db 15,POISONPOWDER db 17,STUN_SPORE db 19,SLEEP_POWDER db 0 Mon069_EvosAttacks: ;BELLSPROUT ;Evolutions db EV_LEVEL,21,WEEPINBELL db 0 ;Learnset db 13,WRAP db 15,POISONPOWDER db 18,SLEEP_POWDER db 21,STUN_SPORE db 26,ACID db 33,RAZOR_LEAF db 42,SLAM db 0 Mon070_EvosAttacks: ;WEEPINBELL ;Evolutions db EV_ITEM,LEAF_STONE ,1,VICTREEBEL db 0 ;Learnset db 13,WRAP db 15,POISONPOWDER db 18,SLEEP_POWDER db 23,STUN_SPORE db 29,ACID db 38,RAZOR_LEAF db 49,SLAM db 0 Mon071_EvosAttacks: ;VICTREEBEL ;Evolutions db 0 ;Learnset db 13,WRAP db 15,POISONPOWDER db 18,SLEEP_POWDER db 0 INCBIN "baserom.gbc",$3B9EC, $3C000 - $3B9EC SECTION "bankF",DATA,BANK[$F] INCBIN "baserom.gbc",$3C000,$90E ; XXX this needs cleaning up. it's what runs when a juggler switches pokemon EnemySendOut: ; 490E ld hl,$D058 xor a ld [hl],a ld a,[$CC2F] ld c,a ld b,1 push bc ld a,$10 call Predef ld hl,$CCF5 xor a ld [hl],a pop bc ld a,$10 call Predef xor a ld hl,$D065 ld [hli],a ld [hli],a ld [hli],a ld [hli],a ld [hl],a ld [$D072],a ld [$CCEF],a ld [$CCF3],a ld hl,$CCF1 ld [hli],a ld [hl],a dec a ld [W_AICOUNT],a ld hl,$D062 res 5,[hl] ld hl,$C3B2 ld a,8 call $48DF call $6E94 call $3719 ld a,[$D12B] cp 4 jr nz,.next\@ ld a,[$CC3E] sub 4 ld [$CF92],a jr .next3\@ .next\@ ld b,$FF .next2\@ inc b ld a,[$CFE8] cp b jr z,.next2\@ ld hl,$D8A4 ld a,b ld [$CF92],a push bc ld bc,$2C call AddNTimes pop bc inc hl ld a,[hli] ld c,a ld a,[hl] or c jr z,.next2\@ .next3\@ ld a,[$CF92] ld hl,$D8C5 ld bc,$2C call AddNTimes ld a,[hl] ld [$D127],a ld a,[$CF92] inc a ld hl,$D89C ld c,a ld b,0 add hl,bc ld a,[hl] ld [$CFD8],a ld [$CF91],a call $6B01 ld hl,$CFE6 ld a,[hli] ld [$CCE3],a ld a,[hl] ld [$CCE4],a ld a,1 ld [$CC26],a ld a,[$D11D] dec a jr z,.next4\@ ld a,[$D163] dec a jr z,.next4\@ ld a,[$D12B] cp 4 jr z,.next4\@ ld a,[$D355] bit 6,a jr nz,.next4\@ ld hl,$4A79 call PrintText ld hl,$C42C ld bc,$0801 ld a,$14 ld [$D125],a call $30E8 ld a,[$CC26] and a jr nz,.next4\@ ld a,2 ld [$D07D],a call $13FC .next9\@ ld a,1 ld [$CC26],a jr c,.next7\@ ld hl,$CC2F ld a,[$CF92] cp [hl] jr nz,.next6\@ ld hl,$51F5 call PrintText .next8\@ call $1411 jr .next9\@ .next6\@ call $4A97 jr z,.next8\@ xor a ld [$CC26],a .next7\@ call $3DE5 call $6E5B call $3725 .next4\@ call $0082 ld hl,$C3A0 ld bc,$040B call $18C4 ld b,1 call $3DEF call $3DDC ld hl,$4A7E call PrintText ld a,[$CFD8] ld [$CF91],a ld [$D0B5],a call $1537 ld de,$9000 call $1665 ld a,$CF ld [$FFE1],a ld hl,$C427 ld a,2 call Predef ld a,[$CFD8] call $13D0 call $4DEC ld a,[$CC26] and a ret nz xor a ld [$D058],a ld [$CCF5],a call $3719 jp $51BA db $17 dw $5784 db $22 db $50 db $17 dw $57B4 db $22 db $50 INCBIN "baserom.gbc",$3CA83,$3E474 - $3CA83 TypeEffects: ; 6474 ; format: attacking type, defending type, damage multiplier ; the multiplier is a (decimal) fixed-point number: ; 20 is ×2.0 ; 05 is ×0.5 ; 00 is ×0 db WATER,FIRE,20 db FIRE,GRASS,20 db FIRE,ICE,20 db GRASS,WATER,20 db ELECTRIC,WATER,20 db WATER,ROCK,20 db GROUND,FLYING,00 db WATER,WATER,05 db FIRE,FIRE,05 db ELECTRIC,ELECTRIC,05 db ICE,ICE,05 db GRASS,GRASS,05 db PSYCHIC,PSYCHIC,05 db FIRE,WATER,05 db GRASS,FIRE,05 db WATER,GRASS,05 db ELECTRIC,GRASS,05 db NORMAL,ROCK,05 db NORMAL,GHOST,00 db GHOST,GHOST,20 db FIRE,BUG,20 db FIRE,ROCK,05 db WATER,GROUND,20 db ELECTRIC,GROUND,00 db ELECTRIC,FLYING,20 db GRASS,GROUND,20 db GRASS,BUG,05 db GRASS,POISON,05 db GRASS,ROCK,20 db GRASS,FLYING,05 db ICE,WATER,05 db ICE,GRASS,20 db ICE,GROUND,20 db ICE,FLYING,20 db FIGHTING,NORMAL,20 db FIGHTING,POISON,05 db FIGHTING,FLYING,05 db FIGHTING,PSYCHIC,05 db FIGHTING,BUG,05 db FIGHTING,ROCK,20 db FIGHTING,ICE,20 db FIGHTING,GHOST,00 db POISON,GRASS,20 db POISON,POISON,05 db POISON,GROUND,05 db POISON,BUG,20 db POISON,ROCK,05 db POISON,GHOST,05 db GROUND,FIRE,20 db GROUND,ELECTRIC,20 db GROUND,GRASS,05 db GROUND,BUG,05 db GROUND,ROCK,20 db GROUND,POISON,20 db FLYING,ELECTRIC,05 db FLYING,FIGHTING,20 db FLYING,BUG,20 db FLYING,GRASS,20 db FLYING,ROCK,05 db PSYCHIC,FIGHTING,20 db PSYCHIC,POISON,20 db BUG,FIRE,05 db BUG,GRASS,20 db BUG,FIGHTING,05 db BUG,FLYING,05 db BUG,PSYCHIC,20 db BUG,GHOST,05 db BUG,POISON,20 db ROCK,FIRE,20 db ROCK,FIGHTING,05 db ROCK,GROUND,05 db ROCK,FLYING,20 db ROCK,BUG,20 db ROCK,ICE,20 db GHOST,NORMAL,00 db GHOST,PSYCHIC,00 db FIRE,DRAGON,05 db WATER,DRAGON,05 db ELECTRIC,DRAGON,05 db GRASS,DRAGON,05 db ICE,DRAGON,20 db DRAGON,DRAGON,20 db $FF INCBIN "baserom.gbc",$3E56B,$3EF07 - $3E56B PlayAttackAnimation: ; 6F07 ld [$D07C],a call Delay3 ld a,8 jp Predef INCBIN "baserom.gbc",$3EF12,$40000 - $3EF12 SECTION "bank10",DATA,BANK[$10] INCBIN "baserom.gbc",$40000,$1024 PokedexOrder: ; 5024 db DEX_RHYDON db DEX_KANGASKHAN db DEX_NIDORAN_M db DEX_CLEFAIRY db DEX_SPEAROW db DEX_VOLTORB db DEX_NIDOKING db DEX_SLOWBRO db DEX_IVYSAUR db DEX_EXEGGUTOR db DEX_LICKITUNG db DEX_EXEGGCUTE db DEX_GRIMER db DEX_GENGAR db DEX_NIDORAN_F db DEX_NIDOQUEEN db DEX_CUBONE db DEX_RHYHORN db DEX_LAPRAS db DEX_ARCANINE db DEX_MEW db DEX_GYARADOS db DEX_SHELLDER db DEX_TENTACOOL db DEX_GASTLY db DEX_SCYTHER db DEX_STARYU db DEX_BLASTOISE db DEX_PINSIR db DEX_TANGELA db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_GROWLITHE db DEX_ONIX db DEX_FEAROW db DEX_PIDGEY db DEX_SLOWPOKE db DEX_KADABRA db DEX_GRAVELER db DEX_CHANSEY db DEX_MACHOKE db DEX_MR__MIME db DEX_HITMONLEE db DEX_HITMONCHAN db DEX_ARBOK db DEX_PARASECT db DEX_PSYDUCK db DEX_DROWZEE db DEX_GOLEM db 0 ; MISSINGNO. db DEX_MAGMAR db 0 ; MISSINGNO. db DEX_ELECTABUZZ db DEX_MAGNETON db DEX_KOFFING db 0 ; MISSINGNO. db DEX_MANKEY db DEX_SEEL db DEX_DIGLETT db DEX_TAUROS db 0 ; MISSINGNO. db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_FARFETCH_D db DEX_VENONAT db DEX_DRAGONITE db 0 ; MISSINGNO. db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_DODUO db DEX_POLIWAG db DEX_JYNX db DEX_MOLTRES db DEX_ARTICUNO db DEX_ZAPDOS db DEX_DITTO db DEX_MEOWTH db DEX_KRABBY db 0 ; MISSINGNO. db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_VULPIX db DEX_NINETALES db DEX_PIKACHU db DEX_RAICHU db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_DRATINI db DEX_DRAGONAIR db DEX_KABUTO db DEX_KABUTOPS db DEX_HORSEA db DEX_SEADRA db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_SANDSHREW db DEX_SANDSLASH db DEX_OMANYTE db DEX_OMASTAR db DEX_JIGGLYPUFF db DEX_WIGGLYTUFF db DEX_EEVEE db DEX_FLAREON db DEX_JOLTEON db DEX_VAPOREON db DEX_MACHOP db DEX_ZUBAT db DEX_EKANS db DEX_PARAS db DEX_POLIWHIRL db DEX_POLIWRATH db DEX_WEEDLE db DEX_KAKUNA db DEX_BEEDRILL db 0 ; MISSINGNO. db DEX_DODRIO db DEX_PRIMEAPE db DEX_DUGTRIO db DEX_VENOMOTH db DEX_DEWGONG db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_CATERPIE db DEX_METAPOD db DEX_BUTTERFREE db DEX_MACHAMP db 0 ; MISSINGNO. db DEX_GOLDUCK db DEX_HYPNO db DEX_GOLBAT db DEX_MEWTWO db DEX_SNORLAX db DEX_MAGIKARP db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_MUK db 0 ; MISSINGNO. db DEX_KINGLER db DEX_CLOYSTER db 0 ; MISSINGNO. db DEX_ELECTRODE db DEX_CLEFABLE db DEX_WEEZING db DEX_PERSIAN db DEX_MAROWAK db 0 ; MISSINGNO. db DEX_HAUNTER db DEX_ABRA db DEX_ALAKAZAM db DEX_PIDGEOTTO db DEX_PIDGEOT db DEX_STARMIE db DEX_BULBASAUR db DEX_VENUSAUR db DEX_TENTACRUEL db 0 ; MISSINGNO. db DEX_GOLDEEN db DEX_SEAKING db 0 ; MISSINGNO. db 0 ; MISSINGNO. db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_PONYTA db DEX_RAPIDASH db DEX_RATTATA db DEX_RATICATE db DEX_NIDORINO db DEX_NIDORINA db DEX_GEODUDE db DEX_PORYGON db DEX_AERODACTYL db 0 ; MISSINGNO. db DEX_MAGNEMITE db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_CHARMANDER db DEX_SQUIRTLE db DEX_CHARMELEON db DEX_WARTORTLE db DEX_CHARIZARD db 0 ; MISSINGNO. db 0 ; MISSINGNO. db 0 ; MISSINGNO. db 0 ; MISSINGNO. db DEX_ODDISH db DEX_GLOOM db DEX_VILEPLUME db DEX_BELLSPROUT db DEX_WEEPINBELL db DEX_VICTREEBEL INCBIN "baserom.gbc",$410E2,$4000 - $10E2 SECTION "bank11",DATA,BANK[$11] INCBIN "baserom.gbc",$44000,$4000 SECTION "bank12",DATA,BANK[$12] INCBIN "baserom.gbc",$48000,$15C RedsHouse1F_h: ; 415C db $01 ; tileset db $04,$04 ; dimensions dw RedsHouse1FBlocks,RedsHouse1FTexts,RedsHouse1FScript db 0 ; no connections dw RedsHouse1FObject RedsHouse1FScript: ; 4168 jp $3C3C RedsHouse1FTexts: ; 416B dw RedsHouse1FText1,RedsHouse1FText2 RedsHouse1FText1: ; Mom db 8 ld a,[$D72E] bit 3,a jr nz,.heal\@ ; if player has received a Pokémon from Oak, heal team ld hl,MomWakeUpText call PrintText jr .done\@ .heal\@ call MomHealPokemon .done\@ jp $24D7 MomWakeUpText: db $17,$07,$4B,$25,$50 ; “All boys leave home some day…” MomHealPokemon: ld hl,MomHealText1 call PrintText call GBFadeOut2 call $3071 ld a,7 call Predef ld a,$E8 ld [$C0EE],a call $23B1 ; play sound? .next\@ ld a,[$C026] cp $E8 jr z,.next\@ ld a,[$D35B] ld [$C0EE],a call $23B1 call GBFadeIn2 ld hl,MomHealText2 jp PrintText MomHealText1: db $17,$6D,$4B,$25,$50 ; "Red! You should take a quick rest…" MomHealText2: db $17,$94,$4B,$25,$50 ; “Oh good! …” RedsHouse1FText2: ; TV db 8 ld a,[$C109] cp 4 ld hl,TVWrongSideText jr nz,.done\@ ; if player is not facing up ld hl,StandByMeText .done\@ call PrintText jp $24D7 StandByMeText: db $17,$D7,$4B,$25,$50 ; “Four boys are walking…” TVWrongSideText: db $17,$29,$4C,$25,$50 ; “Oops, wrong side.” RedsHouse1FObject: db $0A ; border tile db 3 ; warps db 7,2,0,$FF ; exit1 db 7,3,0,$FF ; exit2 db 1,7,0,$26 ; staircase db 1 ; signs db 1,3,2 ; TV db 1 ; people db $33,4+4,5+4,$FF,$D2,1 ; Mom ; warp-to dw $C6EF + 4 + (4 + 6) * (3) + 1 db 7,2 dw $C6EF + 4 + (4 + 6) * (3) + 1 db 7,3 dw $C6EF + 4 + (4 + 6) * (0) + 3 db 1,7 RedsHouse1FBlocks: INCBIN "maps/redshouse1f.blk" INCBIN "baserom.gbc",$48219,$4000 - $219 SECTION "bank13",DATA,BANK[$13] YoungsterPic: INCBIN "pic/trainer/youngster.pic" BugCatcherPic: INCBIN "pic/trainer/bugcatcher.pic" LassPic: INCBIN "pic/trainer/lass.pic" SailorPic: INCBIN "pic/trainer/sailor.pic" JrTrainerMPic: INCBIN "pic/trainer/jr.trainerm.pic" JrTrainerFPic: INCBIN "pic/trainer/jr.trainerf.pic" PokemaniacPic: INCBIN "pic/trainer/pokemaniac.pic" SuperNerdPic: INCBIN "pic/trainer/supernerd.pic" HikerPic: INCBIN "pic/trainer/hiker.pic" BikerPic: INCBIN "pic/trainer/biker.pic" BurglarPic: INCBIN "pic/trainer/burglar.pic" EngineerPic: INCBIN "pic/trainer/engineer.pic" FisherPic: INCBIN "pic/trainer/fisher.pic" SwimmerPic: INCBIN "pic/trainer/swimmer.pic" CueBallPic: INCBIN "pic/trainer/cueball.pic" GamblerPic: INCBIN "pic/trainer/gambler.pic" BeautyPic: INCBIN "pic/trainer/beauty.pic" PsychicPic: INCBIN "pic/trainer/psychic.pic" RockerPic: INCBIN "pic/trainer/rocker.pic" JugglerPic: INCBIN "pic/trainer/juggler.pic" TamerPic: INCBIN "pic/trainer/tamer.pic" BirdKeeperPic: INCBIN "pic/trainer/birdkeeper.pic" BlackbeltPic: INCBIN "pic/trainer/blackbelt.pic" Rival1Pic: INCBIN "pic/trainer/rival1.pic" ProfOakPic: INCBIN "pic/trainer/prof.oak.pic" ChiefPic: ScientistPic: INCBIN "pic/trainer/scientist.pic" GiovanniPic: INCBIN "pic/trainer/giovanni.pic" RocketPic: INCBIN "pic/trainer/rocket.pic" CooltrainerMPic: INCBIN "pic/trainer/cooltrainerm.pic" CooltrainerFPic: INCBIN "pic/trainer/cooltrainerf.pic" BrunoPic: INCBIN "pic/trainer/bruno.pic" BrockPic: INCBIN "pic/trainer/brock.pic" MistyPic: INCBIN "pic/trainer/misty.pic" LtSurgePic: INCBIN "pic/trainer/lt.surge.pic" ErikaPic: INCBIN "pic/trainer/erika.pic" KogaPic: INCBIN "pic/trainer/koga.pic" BlainePic: INCBIN "pic/trainer/blaine.pic" SabrinaPic: INCBIN "pic/trainer/sabrina.pic" GentlemanPic: INCBIN "pic/trainer/gentleman.pic" Rival2Pic: INCBIN "pic/trainer/rival2.pic" Rival3Pic: INCBIN "pic/trainer/rival3.pic" LoreleiPic: INCBIN "pic/trainer/lorelei.pic" ChannelerPic: INCBIN "pic/trainer/channeler.pic" AgathaPic: INCBIN "pic/trainer/agatha.pic" LancePic: INCBIN "pic/trainer/lance.pic" INCBIN "baserom.gbc",$4FD04,$7E49-$7D04 GetPredefPointer: ; 7E49 ; stores hl in $CC4F,$CC50 ; stores de in $CC51,$CC52 ; stores bc in $CC53,$CC54 ; grabs a byte "n" from $CC4E, ; and gets the nth (3-byte) pointer in PredefPointers ; stores the bank of said pointer in [$D0B7] ; stores the pointer in hl and returns ; ld $CC4F,hl ld a,h ld [$CC4F],a ld a,l ld [$CC50],a ; ld $CC51,de ld hl,$CC51 ld a,d ld [hli],a ld a,e ld [hli],a ; ld $CC53,bc ld a,b ld [hli],a ld [hl],c ld hl,PredefPointers ld de,0 ; de = 3 * [$CC4E] ld a,[$CC4E] ld e,a add a,a add a,e ld e,a jr nc,.next\@ inc d .next\@ add hl,de ld d,h ld e,l ; get bank of predef routine ld a,[de] ld [$D0B7],a ; get pointer inc de ld a,[de] ld l,a inc de ld a,[de] ld h,a ret PredefPointers: ; 7E79 ; these are pointers to ASM routines. ; they appear to be used in overworld map scripts. dbw $0F,$4D60 dbw $0F,$70C6 dbw $0F,$7073 dbw $0B,$7E40 dbw $0F,$7103 dbw $1E,$5ABA dbw $03,$7132 dbw $03,$76A5 dbw BANK(AttackAnimation),AttackAnimation; 08 play attack animation dbw $03,$771E dbw $03,$771E dbw $03,$781D dbw $03,$7836 dbw $03,$771E dbw $03,$771E dbw $03,$7850 dbw $03,$7666 dbw $03,$71D7 dbw $03,$71A6 dbw $03,$469C dbw $0F,$4A83 dbw $03,$71C8 dbw $03,$71C8 dbw $03,$6E9E dbw $03,$7850 dbw $03,$4754 dbw $0E,$6F5B dbw $01,$6E43 dbw $03,$78A5 dbw $03,$3EB5 dbw $03,$3E2E dbw $12,$40EB dbw $03,$78BA dbw $12,$40FF dbw $03,$7929 dbw $03,$79A0 dbw $12,$4125 dbw $03,$7A1D dbw $03,$79DC dbw $01,$5AB0 dbw $0F,$6D02 dbw $10,$4000 dbw $0E,$6D1C dbw $1C,$778C dbw $0F,$6F18 dbw $01,$5A5F dbw $03,$6A03 dbw $10,$50F3 dbw $1C,$496D dbw $1E,$5DDA dbw $10,$5682 dbw $1E,$5869 dbw $1C,$4B5D dbw $03,$4586 dbw $04,$6953 dbw $04,$6B57 dbw $10,$50E2 dbw $15,$690F dbw $10,$5010 dbw BANK(Predef3B),Predef3B; 3B display pic? dbw $03,$6F54 dbw $10,$42D1 dbw $0E,$6FB8 dbw $1C,$770A dbw $1C,$602B dbw $03,$7113 dbw $17,$5B5E dbw $04,$773E dbw $04,$7763 dbw $1C,$5DDF dbw $17,$40DC; 46 load dex screen dbw $03,$72E5 dbw $03,$7A1D dbw $0F,$4DEC dbw $1C,$4F60 dbw $09,$7D6B dbw $05,$7C47; 4C player exclamation dbw $01,$5AAF dbw $01,$64EB dbw $0D,$7CA1 dbw $1C,$780F dbw $1C,$76BD dbw $1C,$75E8 dbw $1C,$77E2 dbw $1C,$5AD9 dbw $1D,$405C dbw $11,$4169 dbw $1E,$45BA dbw $1E,$4510 dbw $03,$45BE dbw $03,$460B dbw $03,$4D99 dbw $01,$4DE1 dbw $09,$7D98 dbw $03,$7473 dbw $04,$68EF dbw $04,$68F6 dbw $07,$49C6 dbw $16,$5035 SECTION "bank14",DATA,BANK[$14] INCBIN "baserom.gbc",$50000,$4000 SECTION "bank15",DATA,BANK[$15] INCBIN "baserom.gbc",$54000,$4000 SECTION "bank16",DATA,BANK[$16] INCBIN "baserom.gbc",$58000,$4000 SECTION "bank17",DATA,BANK[$17] INCBIN "baserom.gbc",$5C000,$10 RedsHouse2FBlocks: INCBIN "maps/redshouse2f.blk" INCBIN "baserom.gbc",$5C020,$84 RedsHouse2F_h: db $04 ; tileset db $04,$04 ; dimensions dw RedsHouse2FBlocks,RedsHouse2FTexts,RedsHouse2FScript db 0 ; no connections dw RedsHouse2FObject RedsHouse2FScript: call $3C3C ld hl,RedsHouse2FScriptPointers ld a,[$D60C] jp $3D97 RedsHouse2FScriptPointers: dw RedsHouse2FScript1,RedsHouse2FScript2 RedsHouse2FScript1: xor a ld [$FFB4],a ld a,8 ld [$D528],a ld a,1 ld [$D60C],a ret RedsHouse2FScript2: ret RedsHouse2FTexts: db $50 RedsHouse2FObject: db $0A ; border tile db 1 ; warps db 1,7,2,$25 db 0 ; signs db 0 ; people dw $C6EF + 4 + (4 + 6) * 0 + 3 db 1,7 INCBIN "baserom.gbc",$5C0DC,$4000-$DC SECTION "bank18",DATA,BANK[$18] INCBIN "baserom.gbc",$60000,$4000 SECTION "bank19",DATA,BANK[$19] Tset00_GFX: INCBIN "baserom.gbc",$64000,$645E0-$64000 Tset00_Block: INCBIN "baserom.gbc",$645E0,$64DE0-$645E0 Tset01_GFX: INCBIN "baserom.gbc",$64DE0,$65270-$64DE0 Tset01_Block: INCBIN "baserom.gbc",$65270,$653A0-$65270 Tset08_GFX: INCBIN "baserom.gbc",$653A0,$65980-$653A0 Tset08_Block: INCBIN "baserom.gbc",$65980,$65BB0-$65980 Tset13_GFX: INCBIN "baserom.gbc",$65BB0,$66190-$65BB0 Tset13_Block: INCBIN "baserom.gbc",$66190,$66610-$66190 Tset0E_GFX: INCBIN "baserom.gbc",$66610,$66BF0-$66610 Tset0E_Block: INCBIN "baserom.gbc",$66BF0,$66D60-$66BF0 Tset10_GFX: INCBIN "baserom.gbc",$66D60,$67350-$66D60 Tset10_Block: INCBIN "baserom.gbc",$67350,$676F0-$67350 Tset17_GFX: INCBIN "baserom.gbc",$676F0,$67B50-$676F0 Tset17_Block: INCBIN "baserom.gbc",$67B50,$68000-$67B50 SECTION "bank1A",DATA,BANK[$1A] INCBIN "baserom.gbc",$68000,$6807F-$68000 Tset05_GFX: INCBIN "baserom.gbc",$6807F,$6867F-$6807F Tset05_Block: INCBIN "baserom.gbc",$6867F,$68DBF-$6867F Tset02_GFX: INCBIN "baserom.gbc",$68DBF,$693BF-$68DBF Tset02_Block: INCBIN "baserom.gbc",$693BF,$6960F-$693BF Tset09_GFX: INCBIN "baserom.gbc",$6960F,$69BFF-$6960F Tset09_Block: INCBIN "baserom.gbc",$69BFF,$6A3FF-$69BFF Tset03_GFX: INCBIN "baserom.gbc",$6A3FF,$6A9FF-$6A3FF Tset03_Block: INCBIN "baserom.gbc",$6A9FF,$6B1FF-$6A9FF Tset16_GFX: INCBIN "baserom.gbc",$6B1FF,$6B7FF-$6B1FF Tset16_Block: INCBIN "baserom.gbc",$6B7FF,$6C000-$6B7FF SECTION "bank1B",DATA,BANK[$1B] Tset0F_GFX: INCBIN "baserom.gbc",$6C000,$6C5C0-$6C000 Tset0F_Block: INCBIN "baserom.gbc",$6C5C0,$6CCA0-$6C5C0 Tset11_GFX: INCBIN "baserom.gbc",$6CCA0,$6D0C0-$6CCA0 Tset11_Block: INCBIN "baserom.gbc",$6D0C0,$6D8C0-$6D0C0 Tset12_GFX: INCBIN "baserom.gbc",$6D8C0,$6DEA0-$6D8C0 Tset12_Block: INCBIN "baserom.gbc",$6DEA0,$6E390-$6DEA0 Tset0D_GFX: INCBIN "baserom.gbc",$6E390,$6E930-$6E390 Tset0D_Block: INCBIN "baserom.gbc",$6E930,$6ED10-$6E930 Tset14_GFX: INCBIN "baserom.gbc",$6ED10,$6F2D0-$6ED10 Tset14_Block: INCBIN "baserom.gbc",$6F2D0,$6F670-$6F2D0 Tset15_GFX: INCBIN "baserom.gbc",$6F670,$6FB20-$6F670 Tset15_Block: INCBIN "baserom.gbc",$6FB20,$6FD60-$6FB20 Tset0B_GFX: INCBIN "baserom.gbc",$6FD60,$6FEF0-$6FD60 Tset0B_Block: INCBIN "baserom.gbc",$6FEF0,$70000-$6FEF0 SECTION "bank1C",DATA,BANK[$1C] INCBIN "baserom.gbc",$70000,$1100 CompressedMap: ; 5100 ; you can decompress this file with the redrle program in the extras/ dir INCBIN "baserom.gbc",$71100,$711AB-$71100 INCBIN "baserom.gbc",$711AB,$71313-$711AB ExternalMapEntries: ; 5313 EMAP $2,$B,PalletTownName EMAP $2,$8,ViridianCityName EMAP $2,$3,PewterCityName EMAP $A,$2,CeruleanCityName EMAP $E,$5,LavenderTownName EMAP $A,$9,VermilionCityName EMAP $7,$5,CeladonCityName EMAP $8,$D,FuchsiaCityName EMAP $2,$F,CinnabarIslandName EMAP $0,$2,IndigoPlateauName EMAP $A,$5,SaffronCityName EMAP $0,$0,PalletTownName ; unused EMAP $2,$A,Route1Name EMAP $2,$6,Route2Name EMAP $4,$3,Route3Name EMAP $8,$2,Route4Name EMAP $A,$3,Route5Name EMAP $A,$8,Route6Name EMAP $8,$5,Route7Name EMAP $D,$5,Route8Name EMAP $D,$2,Route9Name EMAP $E,$4,Route10Name EMAP $C,$9,Route11Name EMAP $E,$9,Route12Name EMAP $D,$B,Route13Name EMAP $B,$C,Route14Name EMAP $A,$D,Route15Name EMAP $5,$5,Route16Name EMAP $4,$8,Route17Name EMAP $6,$D,Route18Name EMAP $6,$F,Route19Name EMAP $4,$F,Route20Name EMAP $2,$D,Route21Name EMAP $0,$8,Route22Name EMAP $0,$6,Route23Name EMAP $A,$1,Route24Name EMAP $B,$0,Route25Name InternalMapEntries: ; 5382 IMAP $29,$2,$B,PalletTownName IMAP $2E,$2,$8,ViridianCityName IMAP $33,$2,$6,Route2Name IMAP $34,$2,$4,ViridianForestName IMAP $3B,$2,$3,PewterCityName IMAP $3E,$6,$2,MountMoonName IMAP $44,$A,$2,CeruleanCityName IMAP $45,$5,$2,Route4Name IMAP $46,$A,$2,CeruleanCityName IMAP $49,$A,$4,Route5Name IMAP $4C,$A,$6,Route6Name IMAP $4F,$9,$5,Route7Name IMAP $51,$B,$5,Route8Name IMAP $53,$E,$3,RockTunnelName IMAP $54,$F,$4,PowerPlantName IMAP $57,$D,$9,Route11Name IMAP $58,$E,$7,Route12Name IMAP $59,$C,$0,SeaCottageName IMAP $5F,$A,$9,VermilionCityName IMAP $69,$9,$A,SSAnneName IMAP $6D,$0,$4,VictoryRoadName IMAP $77,$0,$2,PokemonLeagueName IMAP $78,$A,$5,UndergroundPathName IMAP $79,$0,$2,PokemonLeagueName IMAP $7A,$A,$5,UndergroundPathName IMAP $8D,$7,$5,CeladonCityName IMAP $8E,$E,$5,LavenderTownName IMAP $95,$F,$5,PokemonTowerName IMAP $98,$E,$5,LavenderTownName IMAP $9C,$8,$D,FuchsiaCityName IMAP $9D,$8,$C,SafariZoneName IMAP $9F,$8,$D,FuchsiaCityName IMAP $A3,$5,$F,SeafoamIslandsName IMAP $A4,$A,$9,VermilionCityName IMAP $A5,$8,$D,FuchsiaCityName IMAP $A6,$2,$F,PokemonMansionName IMAP $AE,$2,$F,CinnabarIslandName IMAP $AF,$0,$2,IndigoPlateauName IMAP $B8,$A,$5,SaffronCityName IMAP $BA,$9,$D,Route15Name IMAP $BD,$4,$5,Route16Name IMAP $BE,$E,$A,Route12Name IMAP $C0,$7,$D,Route18Name IMAP $C1,$5,$F,SeafoamIslandsName IMAP $C2,$0,$7,Route22Name IMAP $C3,$0,$4,VictoryRoadName IMAP $C4,$E,$7,Route12Name IMAP $C5,$A,$9,VermilionCityName IMAP $C6,$3,$4,DiglettsCaveName IMAP $C7,$0,$4,VictoryRoadName IMAP $CF,$7,$5,RocketHQName IMAP $D6,$A,$5,SilphCoName IMAP $D9,$2,$F,PokemonMansionName IMAP $E2,$8,$C,SafariZoneName IMAP $E5,$9,$1,CeruleanCaveName IMAP $E6,$E,$5,LavenderTownName IMAP $E7,$A,$2,CeruleanCityName IMAP $E9,$E,$3,RockTunnelName IMAP $ED,$A,$5,SilphCoName IMAP $F8,$0,$2,PokemonLeagueName db $FF MapNames: ; 5473 PalletTownName: db "PALLET TOWN",$50 ViridianCityName: db "VIRIDIAN CITY",$50 PewterCityName: db "PEWTER CITY",$50 CeruleanCityName: db "CERULEAN CITY",$50 LavenderTownName: db "LAVENDER TOWN",$50 VermilionCityName: db "VERMILION CITY",$50 CeladonCityName: db "CELADON CITY",$50 FuchsiaCityName: db "FUCHSIA CITY",$50 CinnabarIslandName: db "CINNABAR ISLAND",$50 IndigoPlateauName: db "INDIGO PLATEAU",$50 SaffronCityName: db "SAFFRON CITY",$50 Route1Name: db "ROUTE 1",$50 Route2Name: db "ROUTE 2",$50 Route3Name: db "ROUTE 3",$50 Route4Name: db "ROUTE 4",$50 Route5Name: db "ROUTE 5",$50 Route6Name: db "ROUTE 6",$50 Route7Name: db "ROUTE 7",$50 Route8Name: db "ROUTE 8",$50 Route9Name: db "ROUTE 9",$50 Route10Name: db "ROUTE 10",$50 Route11Name: db "ROUTE 11",$50 Route12Name: db "ROUTE 12",$50 Route13Name: db "ROUTE 13",$50 Route14Name: db "ROUTE 14",$50 Route15Name: db "ROUTE 15",$50 Route16Name: db "ROUTE 16",$50 Route17Name: db "ROUTE 17",$50 Route18Name: db "ROUTE 18",$50 Route19Name: db "SEA ROUTE 19",$50 Route20Name: db "SEA ROUTE 20",$50 Route21Name: db "SEA ROUTE 21",$50 Route22Name: db "ROUTE 22",$50 Route23Name: db "ROUTE 23",$50 Route24Name: db "ROUTE 24",$50 Route25Name: db "ROUTE 25",$50 ViridianForestName: db "VIRIDIAN FOREST",$50 MountMoonName: db "MT.MOON",$50 RockTunnelName: db "ROCK TUNNEL",$50 SeaCottageName: db "SEA COTTAGE",$50 SSAnneName: db "S.S.ANNE",$50 PokemonLeagueName: db $54,"MON LEAGUE",$50 UndergroundPathName: db "UNDERGROUND PATH",$50 PokemonTowerName: db $54,"MON TOWER",$50 SeafoamIslandsName: db "SEAFOAM ISLANDS",$50 VictoryRoadName: db "VICTORY ROAD",$50 DiglettsCaveName: db "DIGLETT",$BD," CAVE",$50 RocketHQName: db "ROCKET HQ",$50 SilphCoName: db "SILPH CO.",$50 PokemonMansionName: db $4a," MANSION",$50 SafariZoneName: db "SAFARI ZONE",$50 CeruleanCaveName: db "CERULEAN CAVE",$50 PowerPlantName: db "POWER PLANT",$50 INCBIN "baserom.gbc",$716BE,$71B7B-$716BE TradeMons: ; 5B7B ; givemonster, getmonster, textstring, nickname (11 bytes), 14 bytes total db NIDORINO, NIDORINA, 0,"TERRY",$50,$50,$50,$50,$50,$50 db ABRA, MR__MIME, 0,"MARCEL",$50,$50,$50,$50,$50 db BUTTERFREE,BEEDRILL, 2,"CHIKUCHIKU",$50 db PONYTA, SEEL, 0,"SAILOR",$50,$50,$50,$50,$50 db SPEAROW, FARFETCH_D,2,"DUX",$50,$50,$50,$50,$50,$50,$50,$50 db SLOWBRO, LICKITUNG, 0,"MARC",$50,$50,$50,$50,$50,$50,$50 db POLIWHIRL, JYNX, 1,"LOLA",$50,$50,$50,$50,$50,$50,$50 db RAICHU, ELECTRODE, 1,"DORIS",$50,$50,$50,$50,$50,$50 db VENONAT, TANGELA, 2,"CRINKLES",$50,$50,$50 db NIDORAN_M, NIDORAN_F, 2,"SPOT",$50,$50,$50,$50,$50,$50,$50 INCBIN "baserom.gbc",$71C07,$725C8-$71C07 MonsterPalettes: ; 65C8 db PAL_MEWMON ; MISSINGNO db PAL_GREENMON ; BULBASAUR db PAL_GREENMON ; IVYSAUR db PAL_GREENMON ; VENUSAUR db PAL_REDMON ; CHARMANDER db PAL_REDMON ; CHARMELEON db PAL_REDMON ; CHARIZARD db PAL_CYANMON ; SQUIRTLE db PAL_CYANMON ; WARTORTLE db PAL_CYANMON ; BLASTOISE db PAL_GREENMON ; CATERPIE db PAL_GREENMON ; METAPOD db PAL_CYANMON ; BUTTERFREE db PAL_YELLOWMON ; WEEDLE db PAL_YELLOWMON ; KAKUNA db PAL_YELLOWMON ; BEEDRILL db PAL_BROWNMON ; PIDGEY db PAL_BROWNMON ; PIDGEOTTO db PAL_BROWNMON ; PIDGEOT db PAL_GREYMON ; RATTATA db PAL_GREYMON ; RATICATE db PAL_BROWNMON ; SPEAROW db PAL_BROWNMON ; FEAROW db PAL_PURPLEMON ; EKANS db PAL_PURPLEMON ; ARBOK db PAL_YELLOWMON ; PIKACHU db PAL_YELLOWMON ; RAICHU db PAL_BROWNMON ; SANDSHREW db PAL_BROWNMON ; SANDSLASH db PAL_BLUEMON ; NIDORAN_F db PAL_BLUEMON ; NIDORINA db PAL_BLUEMON ; NIDOQUEEN db PAL_PURPLEMON ; NIDORAN_M db PAL_PURPLEMON ; NIDORINO db PAL_PURPLEMON ; NIDOKING db PAL_PINKMON ; CLEFAIRY db PAL_PINKMON ; CLEFABLE db PAL_REDMON ; VULPIX db PAL_YELLOWMON ; NINETALES db PAL_PINKMON ; JIGGLYPUFF db PAL_PINKMON ; WIGGLYTUFF db PAL_BLUEMON ; ZUBAT db PAL_BLUEMON ; GOLBAT db PAL_GREENMON ; ODDISH db PAL_REDMON ; GLOOM db PAL_REDMON ; VILEPLUME db PAL_REDMON ; PARAS db PAL_REDMON ; PARASECT db PAL_PURPLEMON ; VENONAT db PAL_PURPLEMON ; VENOMOTH db PAL_BROWNMON ; DIGLETT db PAL_BROWNMON ; DUGTRIO db PAL_YELLOWMON ; MEOWTH db PAL_YELLOWMON ; PERSIAN db PAL_YELLOWMON ; PSYDUCK db PAL_CYANMON ; GOLDUCK db PAL_BROWNMON ; MANKEY db PAL_BROWNMON ; PRIMEAPE db PAL_BROWNMON ; GROWLITHE db PAL_REDMON ; ARCANINE db PAL_BLUEMON ; POLIWAG db PAL_BLUEMON ; POLIWHIRL db PAL_BLUEMON ; POLIWRATH db PAL_YELLOWMON ; ABRA db PAL_YELLOWMON ; KADABRA db PAL_YELLOWMON ; ALAKAZAM db PAL_GREYMON ; MACHOP db PAL_GREYMON ; MACHOKE db PAL_GREYMON ; MACHAMP db PAL_GREENMON ; BELLSPROUT db PAL_GREENMON ; WEEPINBELL db PAL_GREENMON ; VICTREEBEL db PAL_CYANMON ; TENTACOOL db PAL_CYANMON ; TENTACRUEL db PAL_GREYMON ; GEODUDE db PAL_GREYMON ; GRAVELER db PAL_GREYMON ; GOLEM db PAL_REDMON ; PONYTA db PAL_REDMON ; RAPIDASH db PAL_PINKMON ; SLOWPOKE db PAL_PINKMON ; SLOWBRO db PAL_GREYMON ; MAGNEMITE db PAL_GREYMON ; MAGNETON db PAL_BROWNMON ; FARFETCH_D db PAL_BROWNMON ; DODUO db PAL_BROWNMON ; DODRIO db PAL_BLUEMON ; SEEL db PAL_BLUEMON ; DEWGONG db PAL_PURPLEMON ; GRIMER db PAL_PURPLEMON ; MUK db PAL_GREYMON ; SHELLDER db PAL_GREYMON ; CLOYSTER db PAL_PURPLEMON ; GASTLY db PAL_PURPLEMON ; HAUNTER db PAL_PURPLEMON ; GENGAR db PAL_GREYMON ; ONIX db PAL_YELLOWMON ; DROWZEE db PAL_YELLOWMON ; HYPNO db PAL_REDMON ; KRABBY db PAL_REDMON ; KINGLER db PAL_YELLOWMON ; VOLTORB db PAL_YELLOWMON ; ELECTRODE db PAL_PINKMON ; EXEGGCUTE db PAL_GREENMON ; EXEGGUTOR db PAL_GREYMON ; CUBONE db PAL_GREYMON ; MAROWAK db PAL_BROWNMON ; HITMONLEE db PAL_BROWNMON ; HITMONCHAN db PAL_PINKMON ; LICKITUNG db PAL_PURPLEMON ; KOFFING db PAL_PURPLEMON ; WEEZING db PAL_GREYMON ; RHYHORN db PAL_GREYMON ; RHYDON db PAL_PINKMON ; CHANSEY db PAL_BLUEMON ; TANGELA db PAL_BROWNMON ; KANGASKHAN db PAL_CYANMON ; HORSEA db PAL_CYANMON ; SEADRA db PAL_REDMON ; GOLDEEN db PAL_REDMON ; SEAKING db PAL_REDMON ; STARYU db PAL_GREYMON ; STARMIE db PAL_PINKMON ; MR__MIME db PAL_GREENMON ; SCYTHER db PAL_MEWMON ; JYNX db PAL_YELLOWMON ; ELECTABUZZ db PAL_REDMON ; MAGMAR db PAL_BROWNMON ; PINSIR db PAL_GREYMON ; TAUROS db PAL_REDMON ; MAGIKARP db PAL_BLUEMON ; GYARADOS db PAL_CYANMON ; LAPRAS db PAL_GREYMON ; DITTO db PAL_GREYMON ; EEVEE db PAL_CYANMON ; VAPOREON db PAL_YELLOWMON ; JOLTEON db PAL_REDMON ; FLAREON db PAL_GREYMON ; PORYGON db PAL_BLUEMON ; OMANYTE db PAL_BLUEMON ; OMASTAR db PAL_BROWNMON ; KABUTO db PAL_BROWNMON ; KABUTOPS db PAL_GREYMON ; AERODACTYL db PAL_PINKMON ; SNORLAX db PAL_BLUEMON ; ARTICUNO db PAL_YELLOWMON ; ZAPDOS db PAL_REDMON ; MOLTRES db PAL_GREYMON ; DRATINI db PAL_BLUEMON ; DRAGONAIR db PAL_BROWNMON ; DRAGONITE db PAL_MEWMON ; MEWTWO db PAL_MEWMON ; MEW ; palettes for overworlds, title screen, monsters SuperPalettes: ; 6660 RGB 31,29,31 ; PAL_ROUTE RGB 21,28,11 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_PALLET RGB 25,28,27 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_VIRIDIAN RGB 17,26,3 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_PEWTER RGB 23,25,16 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_CERULEAN RGB 17,20,30 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_LAVENDER RGB 27,20,27 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_VERMILION RGB 30,18,0 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_CELADON RGB 16,30,22 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_FUCHSIA RGB 31,15,22 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_CINNABAR RGB 26,10,6 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_INDIGO RGB 22,14,24 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; PAL_SAFFRON RGB 27,27,3 RGB 20,26,31 RGB 3,2,2 RGB 31,29,31 ; XXX RGB 20,26,31 RGB 17,23,10 RGB 3,2,2 RGB 31,29,31 ; PAL_LOGO1 RGB 30,30,17 RGB 17,23,10 RGB 21,0,4 RGB 31,29,31 ; XXX RGB 30,30,17 RGB 18,18,24 RGB 7,7,16 RGB 31,29,31 ; PAL_LOGO2 RGB 24,20,30 RGB 11,20,30 RGB 3,2,2 RGB 31,29,31 ; PAL_MEWMON RGB 30,22,17 RGB 16,14,19 RGB 3,2,2 RGB 31,29,31 ; PAL_BLUEMON RGB 18,20,27 RGB 11,15,23 RGB 3,2,2 RGB 31,29,31 ; PAL_REDMON RGB 31,20,10 RGB 26,10,6 RGB 3,2,2 RGB 31,29,31 ; PAL_CYANMON RGB 21,25,29 RGB 14,19,25 RGB 3,2,2 RGB 31,29,31 ; PAL_PURPLEMON RGB 27,22,24 RGB 21,15,23 RGB 3,2,2 RGB 31,29,31 ; PAL_BROWNMON RGB 28,20,15 RGB 21,14,9 RGB 3,2,2 RGB 31,29,31 ; PAL_GREENMON RGB 20,26,16 RGB 9,20,11 RGB 3,2,2 RGB 31,29,31 ; PAL_PINKMON RGB 30,22,24 RGB 28,15,21 RGB 3,2,2 RGB 31,29,31 ; PAL_YELLOWMON RGB 31,28,14 RGB 26,20,0 RGB 3,2,2 RGB 31,29,31 ; PAL_GREYMON RGB 26,21,22 RGB 15,15,18 RGB 3,2,2 RGB 31,29,31 ; PAL_SLOTS1 RGB 26,21,22 RGB 27,20,6 RGB 3,2,2 RGB 31,29,31 ; PAL_SLOTS2 RGB 31,31,17 RGB 25,17,21 RGB 3,2,2 RGB 31,29,31 ; PAL_SLOTS3 RGB 22,31,16 RGB 25,17,21 RGB 3,2,2 RGB 31,29,31 ; PAL_SLOTS4 RGB 16,19,29 RGB 25,17,21 RGB 3,2,2 RGB 31,29,31 ; PAL_BLACK RGB 7,7,7 RGB 2,3,3 RGB 3,2,2 RGB 31,29,31 ; PAL_GREENBAR RGB 30,26,15 RGB 9,20,11 RGB 3,2,2 RGB 31,29,31 ; PAL_YELLOWBAR RGB 30,26,15 RGB 26,20,0 RGB 3,2,2 RGB 31,29,31 ; PAL_REDBAR RGB 30,26,15 RGB 26,10,6 RGB 3,2,2 RGB 31,29,31 ; PAL_BADGE RGB 30,22,17 RGB 11,15,23 RGB 3,2,2 RGB 31,29,31 ; PAL_CAVE RGB 21,14,9 RGB 18,24,22 RGB 3,2,2 RGB 31,29,31 ; XXX RGB 31,28,14 RGB 24,20,10 RGB 3,2,2 BorderPalettes: ; 6788 INCBIN "baserom.gbc",$72788,$4000 - $2788 SECTION "bank1D",DATA,BANK[$1D] INCBIN "baserom.gbc",$74000,$4000 SECTION "bank1E",DATA,BANK[$1E] INCBIN "baserom.gbc",$78000,$F1 PlayAnimation: ; 40F1 xor a ld [$FF8B],a ld [$D08B],a ld a,[$D07C] ; get animation number dec a ld l,a ld h,0 add hl,hl ld de,$607D add hl,de ld a,[hli] ld h,[hl] ld l,a .next7\@ ld a,[hli] cp a,$FF jr z,.AnimationOver\@ cp a,$C0 ; is this animation for a monster onscreen? jr c,.next2\@ ld c,a ld de,$50DA .next4\@ ld a,[de] cp c jr z,.next3\@ inc de inc de inc de jr .next4\@ .next3\@ ld a,[hli] cp a,$FF jr z,.next5\@ ld [$CF07],a push hl push de call $586F call $23B1 pop de pop hl .next5\@ push hl inc de ld a,[de] ld l,a inc de ld a,[de] ld h,a ld de,.next6\@ push de jp [hl] .next2\@ ld c,a and a,$3F ld [$D086],a xor a sla c rla sla c rla ld [$D09F],a ld a,[hli] ld [$CF07],a ld a,[hli] ld c,l ld b,h ld l,a ld h,0 add hl,hl ld de,$676D add hl,de ld a,l ld [$D094],a ld a,h ld [$D095],a ld l,c ld h,b push hl ld a,[rOBP0] push af ld a,[$CC79] ld [rOBP0],a call $41D2 call $417C call RealPlayAnimation pop af ld [rOBP0],a .next6\@ pop hl jr .next7\@ .AnimationOver\@ ; 417B ret INCBIN "baserom.gbc",$7817C,$78D5E - $7817C AttackAnimation: ; 4D5E push hl push de push bc push af call $3748 call $4E23 ld a,[$D07C] and a jr z,.AnimationFinished\@ ; if throwing a Poké Ball, skip the regular animation code cp a,TOSS_ANIM jr nz,.AttackAnimation\@ ld de,.AnimationFinished\@ push de jp TossBallAnimation .AttackAnimation\@ ; check if battle animations are disabled in the options ld a,[$D355] bit 7,a jr nz,.AnimationsDisabled\@ call ShareAttackAnimations call PlayAnimation jr .next4\@ .AnimationsDisabled\@ ld c,30 call DelayFrames .next4\@ call $4DBD ; reload pic and flash the pic in and out (to show damage) .AnimationFinished\@ call $3748 xor a ld [$D096],a ld [$D09B],a ld [$D08B],a dec a ld [$CF07],a pop af pop bc pop de pop hl ret ShareAttackAnimations: ; 4DA6 ; some moves just reuse animations from status conditions ld a,[$FFF3] and a ret z ld a,[$D07C] cp a,AMNESIA ld b,CONF_ANIM jr z,.Replace\@ cp a,REST ld b,SLP_ANIM ret nz .Replace\@ ld a,b ld [$D07C],a ret Function4DBD: ; 4DBD ld a,[$CC5B] and a ret z dec a add a ld c,a ld b,0 ld hl,Pointer4DCF add hl,bc ld a,[hli] ld h,[hl] ld l,a jp [hl] Pointer4DCF: ; 4DCF dw $4DDB,$4DE3,$4DEB,$4DF0,$4DF6,$4DFE INCBIN "baserom.gbc",$78DDB,$78E53-$78DDB RealPlayAnimation: ; 4E53 ld a,[$CF07] ; get animation # − 1 cp a,$FF jr z,.Next4E60 call $586F call $23B1 ; play sound effect .Next4E60 ld hl,$C300 ld a,l ld [$D09D],a ld a,h ld [$D09C],a ld a,[$D097] ld h,a ld a,[$D096] ld l,a push hl ld c,[hl] ld b,0 ld hl,PointerTable6F74 add hl,bc add hl,bc ld a,[hli] ld c,a ld a,[hli] ld b,a pop hl inc hl push hl ld e,[hl] ld d,0 ld hl,$7C85 add hl,de add hl,de ld a,[hli] ld [$D082],a ld a,[hl] ld [$D081],a pop hl inc hl ld a,[hl] ld [$D09E],a call $4000 call $4ED7 ld a,[$D087] dec a ld [$D087],a ret z ld a,[$D097] ld h,a ld a,[$D096] ld l,a ld a,[$D08B] cp a,4 ld bc,3 jr nz,.Next4EBC ld bc,$FFFD .Next4EBC add hl,bc ld a,h ld [$D097],a ld a,l ld [$D096],a jp $4E73 INCBIN "baserom.gbc",$78EC8,$7986F - $78EC8 Func586F: ; 586F ld hl,MoveSoundTable ld e,a ld d,0 add hl,de add hl,de add hl,de ld a,[hli] ld b,a call IsCryMove jr nc,.NotCryMove ld a,[$FFF3] and a jr nz,.next\@ ld a,[$D014] ; get number of current monster jr .Continue\@ .next\@ ld a,[$CFE5] .Continue\@ push hl call $13D9 ld b,a pop hl ld a,[$C0F1] add [hl] ld [$C0F1],a inc hl ld a,[$C0F2] add [hl] ld [$C0F2],a jr .done\@ .NotCryMove ld a,[hli] ld [$C0F1],a ld a,[hli] ld [$C0F2],a .done\@ ld a,b ret IsCryMove: ; set carry if the attack animation involves playing a monster cry ld a,[$D07C] cp a,GROWL jr z,.CryMove cp a,ROAR jr z,.CryMove and a ; clear carry ret .CryMove scf ret MoveSoundTable: db $a0,$00,$80 db $a2,$10,$80 db $b3,$00,$80 db $a1,$01,$80 db $a3,$00,$40 db $e9,$00,$ff db $a3,$10,$60 db $a3,$20,$80 db $a3,$00,$a0 db $a6,$00,$80 db $a5,$20,$40 db $a5,$00,$80 db $a4,$00,$a0 db $a7,$10,$c0 db $a7,$00,$a0 db $a8,$00,$c0 db $a8,$10,$a0 db $a9,$00,$e0 db $a7,$20,$c0 db $aa,$00,$80 db $b9,$00,$80 db $ab,$01,$80 db $b7,$00,$80 db $ad,$f0,$40 db $b0,$00,$80 db $ad,$00,$80 db $b8,$10,$80 db $b1,$01,$a0 db $ae,$00,$80 db $b4,$00,$60 db $b4,$01,$40 db $b6,$00,$a0 db $b0,$10,$a0 db $b7,$00,$c0 db $aa,$10,$60 db $b0,$00,$a0 db $b9,$11,$c0 db $b0,$20,$c0 db $b8,$00,$80 db $b1,$00,$80 db $b1,$20,$c0 db $af,$00,$80 db $db,$ff,$40 db $b4,$00,$80 db $a1,$00,$c0 db $a1,$00,$40 db $e4,$00,$80 db $bf,$40,$60 db $bf,$00,$80 db $bf,$ff,$40 db $c7,$80,$c0 db $af,$10,$a0 db $af,$21,$e0 db $c5,$00,$80 db $bb,$20,$60 db $c7,$00,$80 db $cc,$00,$80 db $c2,$40,$80 db $c5,$f0,$e0 db $cf,$00,$80 db $c7,$f0,$60 db $c2,$00,$80 db $e6,$00,$80 db $9d,$01,$a0 db $a9,$f0,$20 db $ba,$01,$c0 db $ba,$00,$80 db $b0,$00,$e0 db $be,$01,$60 db $be,$20,$40 db $bb,$00,$80 db $bb,$40,$c0 db $b1,$03,$60 db $bd,$11,$e0 db $a8,$20,$e0 db $d2,$00,$80 db $b2,$00,$80 db $b2,$11,$a0 db $b2,$01,$c0 db $a9,$14,$c0 db $b1,$02,$a0 db $c5,$f0,$80 db $c5,$20,$c0 db $d5,$00,$20 db $d5,$20,$80 db $d2,$12,$60 db $be,$00,$80 db $aa,$01,$e0 db $c5,$0f,$e0 db $c5,$11,$20 db $a6,$10,$40 db $a5,$10,$c0 db $aa,$00,$20 db $d8,$00,$80 db $e4,$11,$18 db $9f,$20,$c0 db $9e,$20,$c0 db $bd,$00,$10 db $be,$f0,$20 db $df,$f0,$c0 db $a7,$f0,$e0 db $9f,$f0,$40 db $db,$00,$80 db $df,$80,$40 db $df,$00,$80 db $aa,$11,$20 db $aa,$22,$10 db $b1,$f1,$ff db $a9,$f1,$ff db $aa,$33,$30 db $dd,$40,$c0 db $a4,$20,$20 db $a4,$f0,$10 db $a5,$f8,$10 db $a7,$f0,$10 db $bd,$00,$80 db $ae,$00,$c0 db $dd,$c0,$ff db $9f,$f2,$20 db $e1,$00,$80 db $e1,$00,$40 db $9f,$00,$40 db $a7,$10,$ff db $c7,$20,$20 db $dd,$00,$80 db $c5,$1f,$20 db $bd,$2f,$80 db $a5,$1f,$ff db $ca,$1f,$60 db $be,$1e,$20 db $be,$1f,$18 db $aa,$0f,$80 db $9f,$f8,$10 db $9e,$18,$20 db $dd,$08,$40 db $ad,$01,$e0 db $a7,$09,$ff db $e4,$42,$01 db $b2,$00,$ff db $dd,$08,$e0 db $bb,$00,$80 db $9f,$88,$10 db $bd,$48,$ff db $9e,$ff,$ff db $bb,$ff,$10 db $9e,$ff,$04 db $b2,$01,$ff db $a9,$f8,$ff db $a2,$f0,$f0 db $a5,$08,$10 db $a3,$f0,$ff db $b0,$f0,$ff db $e1,$10,$ff db $a4,$f0,$20 db $ca,$f0,$60 db $b8,$12,$10 db $e6,$f0,$20 db $b4,$12,$ff db $db,$80,$04 db $df,$f0,$10 db $c5,$f8,$ff db $be,$f0,$ff db $a7,$01,$ff db $cc,$d8,$04 db $a1,$00,$80 db $a1,$00,$80 INCBIN "baserom.gbc",$79AAE,$79E16 - $79AAE TossBallAnimation: ; 5E16 ld a,[W_BATTLETYPE] cp a,2 jr z,.BlockBall\@ ; if in trainer battle, play different animation ld a,[$D11E] ld b,a ; upper nybble: how many animations (from PokeBallAnimations) to play ; this will be 4 for successful capture, 6 for breakout and a,$F0 swap a ld c,a ; lower nybble: number of shakes ; store these for later ld a,b and a,$F ld [$CD3D],a ld hl,.PokeBallAnimations ; choose which toss animation to use ld a,[$CF91] cp a,POKE_BALL ld b,TOSS_ANIM jr z,.done\@ cp a,GREAT_BALL ld b,GREATTOSS_ANIM jr z,.done\@ ld b,ULTRATOSS_ANIM .done\@ ld a,b .PlayNextAnimation\@ ld [$D07C],a push bc push hl call PlayAnimation pop hl ld a,[hli] pop bc dec c jr nz,.PlayNextAnimation\@ ret .PokeBallAnimations: ; 5E50 ; sequence of animations that make up the Poké Ball toss db POOF_ANIM,HIDEPIC_ANIM,$C2,POOF_ANIM,SHOWPIC_ANIM .BlockBall\@ ; 5E55 ld a,$C1 ld [$D07C],a call PlayAnimation ld a,$95 call $23B1 ; play sound effect ld a,BLOCKBALL_ANIM ld [$D07C],a jp PlayAnimation INCBIN "baserom.gbc",$79E6A,$7AF74 - $79E6A PointerTable6F74: ; 6F74 dw $7de7 dw $7068 dw $708d dw $70ce dw $70df dw $70f0 dw $7101 dw $7132 dw $7173 dw $71b4 dw $71e5 dw $7216 dw $7227 dw $7238 dw $7259 dw $726a dw $727b dw $729c dw $72bd dw $72ca dw $72db dw $72fc dw $732d dw $734e dw $735f dw $7364 dw $736d dw $7376 dw $737f dw $7388 dw $7391 dw $73ab dw $73b4 dw $73cd dw $73fe dw $744b dw $745c dw $7465 dw $7496 dw $74a7 dw $74bc dw $74d5 dw $74e6 dw $74f7 dw $7500 dw $7505 dw $7526 dw $7547 dw $7558 dw $7569 dw $756e dw $758b dw $75a8 dw $75ad dw $75c6 dw $75d7 dw $75e8 dw $75f9 dw $760a dw $761b dw $7630 dw $7649 dw $7666 dw $7687 dw $76a8 dw $76b5 dw $76c6 dw $76f3 dw $7720 dw $7731 dw $7742 dw $7753 dw $7764 dw $7775 dw $785a dw $786b dw $787c dw $788d dw $789e dw $78bf dw $78f0 dw $7911 dw $7932 dw $7943 dw $7950 dw $7961 dw $796e dw $7987 dw $79ac dw $79c9 dw $79ce dw $79ff dw $7a10 dw $7a31 dw $7a5e dw $7a9b dw $7aac dw $7acd dw $7afe dw $7b3f dw $7b58 dw $7b71 dw $7b8a dw $7b93 dw $7b98 dw $7ba9 dw $7bae dw $7bcf dw $7bf0 dw $7c11 dw $7c1a dw $7c2b dw $7c3c dw $77b6 dw $77f7 dw $7828 dw $7849 dw $739a dw $7c4d dw $7c6a dw $7c7b dw $7c80 INCBIN "baserom.gbc",$7B068,$7C000 - $7B068 SECTION "bank1F",DATA,BANK[$1F] INCBIN "baserom.gbc",$7C000,$4000 SECTION "bank20",DATA,BANK[$20] INCBIN "baserom.gbc",$80000,$4000 SECTION "bank21",DATA,BANK[$21] INCBIN "baserom.gbc",$84000,$4000 SECTION "bank22",DATA,BANK[$22] INCBIN "baserom.gbc",$88000,$BE _AIBattleWithdrawText: INCBIN "baserom.gbc",$880BE,$17 _AIBattleUseItemText: INCBIN "baserom.gbc",$880D5,$1A INCBIN "baserom.gbc",$880EF,$2C0A SECTION "bank23",DATA,BANK[$23] INCBIN "baserom.gbc",$8C000,$4000 SECTION "bank24",DATA,BANK[$24] INCBIN "baserom.gbc",$90000,$4000 SECTION "bank25",DATA,BANK[$25] INCBIN "baserom.gbc",$94000,$4000 SECTION "bank26",DATA,BANK[$26] INCBIN "baserom.gbc",$98000,$4000 SECTION "bank27",DATA,BANK[$27] INCBIN "baserom.gbc",$9C000,$4000 SECTION "bank28",DATA,BANK[$28] INCBIN "baserom.gbc",$A0000,$4000 SECTION "bank29",DATA,BANK[$29] INCBIN "baserom.gbc",$A4000,$4000 SECTION "bank2A",DATA,BANK[$2A] INCBIN "baserom.gbc",$A8000,$4000 SECTION "bank2B",DATA,BANK[$2B] INCBIN "baserom.gbc",$AC000,$4000 SECTION "bank2C",DATA,BANK[$2C] INCBIN "baserom.gbc",$B0000,$4000