ref: a77999f7f151567a47dd69affe9a29378f298ff4
dir: /Makefile/
roms := pokered.gbc pokeblue.gbc rom_obj := \ audio.o \ home.o \ main.o \ maps.o \ text.o \ wram.o \ gfx/pics.o \ gfx/sprites.o \ gfx/tilesets.o pokered_obj := $(rom_obj:.o=_red.o) pokeblue_obj := $(rom_obj:.o=_blue.o) ### Build tools ifeq (,$(shell which sha1sum)) SHA1 := shasum else SHA1 := sha1sum endif RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink ### Build targets .SUFFIXES: .SECONDEXPANSION: .PRECIOUS: .SECONDARY: .PHONY: all red blue clean tidy compare tools all: $(roms) red: pokered.gbc blue: pokeblue.gbc clean: rm -f $(roms) $(pokered_obj) $(pokeblue_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o find gfx \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -delete $(MAKE) clean -C tools/ tidy: rm -f $(roms) $(pokered_obj) $(pokeblue_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o $(MAKE) clean -C tools/ compare: $(roms) @$(SHA1) -c roms.sha1 tools: $(MAKE) -C tools/ RGBASMFLAGS = -h -Weverything # Create a sym/map for debug purposes if `make` run with `DEBUG=1` ifeq ($(DEBUG),1) RGBASMFLAGS += -E endif $(pokered_obj): RGBASMFLAGS += -D _RED $(pokeblue_obj): RGBASMFLAGS += -D _BLUE rgbdscheck.o: rgbdscheck.asm $(RGBASM) -o $@ $< # The dep rules have to be explicit or else missing files won't be reported. # As a side effect, they're evaluated immediately instead of when the rule is invoked. # It doesn't look like $(shell) can be deferred so there might not be a better way. define DEP $1: $2 $$(shell tools/scan_includes $2) | rgbdscheck.o $$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$< endef # Build tools when building the rom. # This has to happen before the rules are processed, since that's when scan_includes is run. ifeq (,$(filter clean tools,$(MAKECMDGOALS))) $(info $(shell $(MAKE) -C tools)) # Dependencies for objects (drop _red and _blue from asm file basenames) $(foreach obj, $(pokered_obj), $(eval $(call DEP,$(obj),$(obj:_red.o=.asm)))) $(foreach obj, $(pokeblue_obj), $(eval $(call DEP,$(obj),$(obj:_blue.o=.asm)))) endif %.asm: ; pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED" pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE" %.gbc: $$(%_obj) layout.link $(RGBLINK) -d -m $*.map -n $*.sym -l layout.link -o $@ $(filter %.o,$^) $(RGBFIX) $($*_opt) $@ ### Misc file-specific graphics rules gfx/battle/attack_anim_1.2bpp: tools/gfx += --trim-whitespace gfx/battle/attack_anim_2.2bpp: tools/gfx += --trim-whitespace gfx/intro_credits/blue_jigglypuff_1.2bpp: rgbgfx += -h gfx/intro_credits/blue_jigglypuff_2.2bpp: rgbgfx += -h gfx/intro_credits/blue_jigglypuff_3.2bpp: rgbgfx += -h gfx/intro_credits/red_nidorino_1.2bpp: rgbgfx += -h gfx/intro_credits/red_nidorino_2.2bpp: rgbgfx += -h gfx/intro_credits/red_nidorino_3.2bpp: rgbgfx += -h gfx/intro_credits/the_end.2bpp: tools/gfx += --interleave --png=$< gfx/slots/red_slots_1.2bpp: tools/gfx += --trim-whitespace gfx/slots/blue_slots_1.2bpp: tools/gfx += --trim-whitespace gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace gfx/tilesets/reds_house.2bpp: tools/gfx += --preserve=0x48 gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates ### Catch-all graphics rules %.png: ; %.2bpp: %.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) %.1bpp: %.png $(RGBGFX) $(rgbgfx) -d1 -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -d1 -o $@ $@) %.pic: %.2bpp tools/pkmncompress $< $@