ref: a9a687bd6e4b2d26564d7d41609daee6e1c59446
dir: /data/sgb_packets.asm/
ATTR_BLK: MACRO ; This is a command macro. ; Use ATTR_BLK_DATA for data sets. db ($4 << 3) + ((\1 * 6) / 16 + 1) db \1 ENDM ATTR_BLK_DATA: MACRO db \1 ; which regions are affected db \2 + (\3 << 2) + (\4 << 4) ; palette for each region db \5, \6, \7, \8 ; x1, y1, x2, y2 ENDM PAL_SET: MACRO db ($a << 3) + 1 dw \1, \2, \3, \4 ds 7 ENDM PAL_TRN: MACRO db ($b<< 3) + 1 ds 15 ENDM MLT_REQ: MACRO db ($11 << 3) + 1 db \1 - 1 ds 14 ENDM CHR_TRN: MACRO db ($13 << 3) + 1 db \1 + (\2 << 1) ds 14 ENDM PCT_TRN: MACRO db ($14 << 3) + 1 ds 15 ENDM MASK_EN: MACRO db ($17 << 3) + 1 db \1 ds 14 ENDM DATA_SND: MACRO db ($f << 3) + 1 dw \1 ; address db \2 ; bank db \3 ; length (1-11) ENDM BlkPacket_WholeScreen: ATTR_BLK 1 ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,17 ds 8 db $03,$00,$00,$13,$11,$00,$00 BlkPacket_Battle: ATTR_BLK 5 ATTR_BLK_DATA %111, 2,2,0, 00,12, 19,17 ; message box: pal 2 ATTR_BLK_DATA %011, 1,1,0, 01,00, 10,03 ; enemy HP bar: pal 1 ATTR_BLK_DATA %011, 0,0,0, 10,07, 19,10 ; player HP bar: pal 0 ATTR_BLK_DATA %011, 2,2,0, 00,04, 08,11 ; player mon: pal 2 ATTR_BLK_DATA %011, 3,3,0, 11,00, 19,06 ; enemy mon : pal 3 db $03,$00,$00,$13,$0b,$00 db $03,$00,$0c,$13,$11,$02 db $03,$01,$00,$0a,$03,$01 db $03,$0a,$08,$13,$0a,$00 db $03,$00,$04,$08,$0b,$02 db $03,$0b,$00,$13,$07,$03 db $00 BlkPacket_StatusScreen: ATTR_BLK 1 ATTR_BLK_DATA %111, 1,1,0, 01,00, 07,06 ; mon: pal 1, HP bar: pal 0 ds 8 db $02,$00,$00,$11,$00,$03 db $01,$00,$07,$06,$01,$03 db $01,$07,$13,$11,$00,$03 db $08,$00,$13,$06,$00,$00 BlkPacket_Pokedex: ATTR_BLK 1 ATTR_BLK_DATA %111, 1,1,0, 01,01, 08,08 ; mon: pal 1, everything else: pal 0 ds 8 db $02,$00,$00,$11,$00,$01 db $00,$01,$13,$00,$03,$01 db $01,$08,$08,$01,$03,$01 db $09,$08,$11,$00,$03,$09 db $01,$13,$11,$00,$00 BlkPacket_Slots: ATTR_BLK 5 ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,11 ; "3" rows and top of screen: pal 1 ATTR_BLK_DATA %011, 2,2,0, 00,04, 19,09 ; "2" rows: pal 2 ATTR_BLK_DATA %010, 3,3,0, 00,06, 19,07 ; "1" row: pal 3 ATTR_BLK_DATA %011, 0,0,0, 04,04, 15,09 ; slot reels: pal 0 ATTR_BLK_DATA %011, 0,0,0, 00,12, 19,17 ; message box: pal 0 db $03,$00,$00,$13,$0b,$01 db $03,$00,$04,$13,$09,$02 db $03,$00,$06,$13,$07,$03 db $03,$04,$04,$0f,$09,$00 db $03,$00,$0c,$13,$11,$00 db $00 BlkPacket_Titlescreen: ATTR_BLK 3 ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,07 ; pokemon logo: pal 0 ATTR_BLK_DATA %010, 1,1,0, 00,08, 19,09 ; version text: pal 1 ATTR_BLK_DATA %011, 2,2,0, 00,10, 19,17 ; player, mon, copyright text: pal 2 ds 12 db $03,$00,$00,$13,$07,$00 db $03,$00,$08,$13,$09,$01 db $03,$00,$0a,$13,$11,$02 db $00 BlkPacket_NidorinoIntro: ATTR_BLK 3 ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,03 ; upper black bar: pal 1 ATTR_BLK_DATA %011, 0,0,0, 00,04, 19,13 ; letterbox: pal 0 ATTR_BLK_DATA %011, 1,1,0, 00,14, 19,17 ; lower black bar: pal 1 ds 12 db $03,$00,$00,$13,$03,$01 db $03,$00,$04,$13,$0d,$00 db $03,$00,$0e,$13,$11,$01 db $00 BlkPacket_PartyMenu: ATTR_BLK 7 ATTR_BLK_DATA %110, 0,0,1, 01,00, 02,12 ; mon sprites: pal 0, everything else: pal 1 ATTR_BLK_DATA %010, 0,0,0, 05,01, 11,01 ; HP bar 0: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,03, 11,03 ; HP bar 1: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,05, 11,05 ; HP bar 2: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,07, 11,07 ; HP bar 3: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,09, 11,09 ; HP bar 4: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,11, 11,11 ; HP bar 5: pal set dynamically ds 4 db $02,$00,$00,$11,$01,$03 db $01,$00,$02,$0c,$00,$03 db $01,$0d,$02,$11,$01,$03 db $03,$00,$13,$11,$01,$03 db $0c,$00,$12,$01,$00,$03 db $0c,$02,$12,$03,$00,$03 db $0c,$04,$12,$05,$00,$03 db $0c,$06,$12,$07,$00,$03 db $0c,$08,$12,$09,$00,$03 db $0c,$0a,$12,$0b,$00,$00 BlkPacket_TrainerCard: ATTR_BLK 10 ATTR_BLK_DATA %010, 0,0,0, 03,12, 04,13 ; Boulder Badge ATTR_BLK_DATA %010, 1,1,0, 07,12, 08,13 ; Cascade Badge ATTR_BLK_DATA %010, 3,3,0, 11,12, 12,13 ; Thunder Badge ATTR_BLK_DATA %010, 2,2,0, 16,11, 17,12 ; Rainbow Badge ATTR_BLK_DATA %010, 1,1,0, 14,13, 15,14 ; Rainbow Badge ATTR_BLK_DATA %010, 3,3,0, 16,13, 17,14 ; Rainbow Badge ATTR_BLK_DATA %010, 2,2,0, 03,15, 04,16 ; Soul Badge ATTR_BLK_DATA %010, 3,3,0, 07,15, 08,16 ; Marsh Badge ATTR_BLK_DATA %010, 2,2,0, 11,15, 12,16 ; Volcano Badge ATTR_BLK_DATA %010, 1,1,0, 15,15, 16,16 ; Earth Badge ds 2 db $03,$03,$0c,$04,$0d,$00 db $03,$07,$0c,$08,$0d,$01 db $03,$0b,$0c,$0c,$0d,$03 db $03,$10,$0b,$11,$0c,$02 db $03,$0e,$0d,$0f,$0e,$01 db $03,$10,$0d,$11,$0e,$03 db $03,$03,$0f,$04,$10,$02 db $03,$07,$0f,$08,$10,$03 db $03,$0b,$0f,$0c,$10,$02 db $03,$0f,$0f,$10,$10,$01 db $00 BlkPacket_GameFreakIntro: ATTR_BLK 3 ATTR_BLK_DATA %111, 1,1,0, 05,11, 07,13 ; falling stars (left): pal 1, GameFreak logo: pal 0 ATTR_BLK_DATA %010, 2,2,0, 08,11, 09,13 ; falling stars (middle): pal 2 ATTR_BLK_DATA %011, 3,3,0, 12,11, 14,13 ; falling stars (right): pal 3 ds 12 db $03,$00,$00,$13,$0a,$00 db $03,$00,$0b,$04,$0d,$00 db $03,$05,$0b,$07,$0d,$01 db $03,$08,$0b,$13,$0d,$00 db $03,$00,$0e,$13,$11,$00 db $03,$08,$0b,$09,$0d,$02 db $03,$0c,$0b,$0e,$0d,$03 db $00 PalPacket_Empty: PAL_SET 0, 0, 0, 0 PalPacket_PartyMenu: PAL_SET PAL_MEWMON, PAL_GREENBAR, PAL_YELLOWBAR, PAL_REDBAR PalPacket_Black: PAL_SET PAL_BLACK, PAL_BLACK, PAL_BLACK, PAL_BLACK PalPacket_TownMap: PAL_SET PAL_TOWNMAP, 0, 0, 0 PalPacket_Pokedex: PAL_SET PAL_BROWNMON, 0, 0, 0 PalPacket_Slots: PAL_SET PAL_SLOTS1, PAL_SLOTS2, PAL_SLOTS3, PAL_SLOTS4 PalPacket_Titlescreen: PAL_SET PAL_LOGO2, PAL_LOGO1, PAL_MEWMON, PAL_PURPLEMON PalPacket_TrainerCard: PAL_SET PAL_MEWMON, PAL_BADGE, PAL_REDMON, PAL_YELLOWMON PalPacket_Generic: PAL_SET PAL_MEWMON, 0, 0, 0 PalPacket_NidorinoIntro: PAL_SET PAL_PURPLEMON, PAL_BLACK, 0, 0 PalPacket_GameFreakIntro: PAL_SET PAL_GAMEFREAK, PAL_REDMON, PAL_VIRIDIAN, PAL_BLUEMON PalTrnPacket: PAL_TRN MltReq1Packet: MLT_REQ 1 MltReq2Packet: MLT_REQ 2 ChrTrnPacket: CHR_TRN 0, 0 PctTrnPacket: PCT_TRN MaskEnFreezePacket: MASK_EN 1 MaskEnCancelPacket: MASK_EN 0 ; These are DATA_SND packets containing SNES code. ; This set of packets is found in several Japanese SGB-compatible titles. ; It appears to be part of NCL's SGB devkit. DataSnd_72548: DATA_SND $85d, $0, 11 db $8C ; cpx #$8c (2) db $D0, $F4 ; bne -$0c db $60 ; rts ds 7 DataSnd_72558: DATA_SND $852, $0, 11 db $A9, $E7 ; lda #$e7 db $9F, $01, $C0, $7E ; sta $7ec001, x db $E8 ; inx db $E8 ; inx db $E8 ; inx db $E8 ; inx db $E0 ; cpx #$8c (1) DataSnd_72568: DATA_SND $847, $0, 11 db $C4 ; cmp #$c4 (2) db $D0, $16 ; bne +$16 db $A5 ; lda dp db $CB ; wai db $C9, $05 ; cmp #$05 db $D0, $10 ; bne +$10 db $A2, $28 ; ldx #$28 DataSnd_72578: DATA_SND $83c, $0, 11 db $F0, $12 ; beq +$12 db $A5 ; lda dp db $C9, $C9 ; cmp #$c9 db $C8 ; iny db $D0, $1C ; bne +$1c db $A5 ; lda dp db $CA ; dex db $C9 ; cmp #$c4 (1) DataSnd_72588: DATA_SND $831, $0, 11 dbw $0C, $CAA5 ; tsb $caa5 db $C9, $7E ; cmp #$7e db $D0, $06 ; bne +$06 db $A5 ; lda dp db $CB ; wai db $C9, $7E ; cmp #$7e DataSnd_72598: DATA_SND $826, $0, 11 db $39 ; bne +$39 (2) dbw $CD, $C48 ; cmp $c48 db $D0, $34 ; bne +$34 db $A5 ; lda dp db $C9, $C9 ; cmp #$c9 db $80, $D0 ; bra -$30 DataSnd_725a8: DATA_SND $81b, $0, 11 db $EA ; nop db $EA ; nop db $EA ; nop db $EA ; nop db $EA ; nop ; $820: db $A9,$01 ; lda #01 dbw $CD,$C4F ; cmp $c4f db $D0 ; bne +$39 (1) DataSnd_725b8: DATA_SND $810, $0, 11 dbw $4C, $820 ; jmp $820 db $EA ; nop db $EA ; nop db $EA ; nop db $EA ; nop db $EA ; nop db $60 ; rts db $EA ; nop db $EA ; nop