ref: aae2e7b4af0fbf122badc603a4c0cad86a4cbe77
dir: /music/pokeredmusicdisasm/Parser.h/
#ifndef PARSER_H #define PARSER_H #include <fstream> #include <string> #include <vector> #include "AbstractData.h" #include "Call.h" #include "Console.h" #include "Duty.h" #include "Jump.h" #include "Modulation.h" #include "Note.h" #include "Octave.h" #include "Stop.h" #include "Tempo.h" #include "Velocity.h" #include "Volume.h" #include "UnkCode.h" #include "UnkEB.h" // This is the final class, it takes all of the data types, abstract class, and helper functions and uses them // for parsing // the final decided plan was to read the whole file into memory (a rom isn't exactly a big memory breaker) class Parser { public: // Constructors Parser(); Parser(std::string filename); // Deconstructors ~Parser(); // Getters / Setters std::string GetFilename(); void SetFilename(std::string value); unsigned int GetStopAddress(); void SetStopAddress(unsigned int value); bool GetForce(); void SetForce(bool value); std::string GetParsedAsm(); // File Operations void Read(); // Code Operations void Parse(unsigned int offset); void ParseNext(); // Parses the block immidiately following // Templates template<class T> bool ParseData(unsigned int& pos, bool reado = false); enum dataType : unsigned char { DATA_NA, DATA_CALL, DATA_DUTY, DATA_JUMP, DATA_MODULATION, DATA_NOTE, DATA_OCTAVE, DATA_STOP, DATA_TEMPO, DATA_UNKCODE, DATA_UNKEB, DATA_VELOCITY, DATA_VOLUME }; private: std::string filename; std::vector<AbstractData*> parsedBytes; std::vector<std::string> parsedString; char* rawBytes; unsigned char* rawBytesFixed; unsigned int fileLength; unsigned int filePos; bool stop; bool force; // Optional Settings unsigned int stopAddress; }; #endif