ref: ae1ebde6972ade9feaa394851bee0bbddb8bb41e
dir: /audio/engine_1.asm/
; The first of three duplicated sound engines. Func_9103:: ; 0x9103 ld c, CH0 .loop ld b, $0 ld hl, $c026 add hl, bc ld a, [hl] and a jr z, .nextChannel ld a, c cp CH4 jr nc, .asm_912e ; if sfx channel ld a, [$c002] and a jr z, .asm_912e bit 7, a jr nz, .nextChannel set 7, a ld [$c002], a xor a ld [$ff25], a ld [$ff1a], a ld a, $80 ld [$ff1a], a jr .nextChannel .asm_912e call Music2_ApplyMusicAffects .nextChannel ld a, c inc c ; inc channel number cp CH7 jr nz, .loop ret ; this routine checks flags for music effects currently applied ; to the channel and calls certain functions based on flags. ; known flags for $c02e: ; 1: call has been used ; 3: a toggle used only by this routine for vibrato ; 4: pitchbend flag ; 6: dutycycle flag Music2_ApplyMusicAffects: ; 0x9138 ld b, $0 ld hl, $c0b6 ; delay unitl next note add hl, bc ld a, [hl] cp $1 ; if the delay is 1, play next note jp z, Music2_PlayNextNote dec a ; otherwise, decrease the delay timer ld [hl], a ld a, c cp CH4 jr nc, .startChecks ; if a sfx channel ld hl, $c02a add hl, bc ld a, [hl] and a jr z, .startChecks ret .startChecks ld hl, $c02e add hl, bc bit 6, [hl] ; dutycycle jr z, .checkForExecuteMusic call Music2_ApplyDutyCycle .checkForExecuteMusic ld b, $0 ld hl, $c036 add hl, bc bit 0, [hl] jr nz, .checkForPitchBend ld hl, $c02e add hl, bc bit 2, [hl] jr nz, .disablePitchBendVibrato .checkForPitchBend ld hl, $c02e add hl, bc bit 4, [hl] ; pitchbend jr z, .checkVibratoDelay jp Music2_ApplyPitchBend .checkVibratoDelay ld hl, $c04e ; vibrato delay add hl, bc ld a, [hl] and a ; check if delay is over jr z, .checkForVibrato dec [hl] ; otherwise, dec delay .disablePitchBendVibrato ret .checkForVibrato ld hl, $c056 ; vibrato rate add hl, bc ld a, [hl] and a jr nz, .vibrato ret ; no vibrato .vibrato ld d, a ld hl, $c05e add hl, bc ld a, [hl] and $f and a jr z, .vibratoAlreadyDone dec [hl] ; apply vibrato pitch change ret .vibratoAlreadyDone ld a, [hl] swap [hl] or [hl] ld [hl], a ; reset the vibrato value and start again ld hl, $c066 add hl, bc ld e, [hl] ; get note pitch ld hl, $c02e add hl, bc bit 3, [hl] ; this is the only code that sets/resets bit three so jr z, .unset ; it continuously alternates which path it takes res 3, [hl] ld a, d and $f ld d, a ld a, e sub d jr nc, .noCarry ld a, $0 .noCarry jr .done .unset set 3, [hl] ld a, d and $f0 swap a add e jr nc, .done ld a, $ff .done ld d, a ld b, $3 call Func_9838 ld [hl], d ret ; this routine executes all music commands that take up no time, ; like tempo changes, duty changes etc. and doesn't return ; until the first note is reached Music2_PlayNextNote ; 0x91d0 ld hl, $c06e add hl, bc ld a, [hl] ld hl, $c04e add hl, bc ld [hl], a ld hl, $c02e add hl, bc res 4, [hl] res 5, [hl] call Music2_endchannel ret Music2_endchannel: ; 0x91e6 call Music2_GetNextMusicByte ld d, a cp $ff ; is this command an endchannel? jp nz, Music2_callchannel ; no ld b, $0 ; yes ld hl, $c02e add hl, bc bit 1, [hl] jr nz, .returnFromCall ld a, c cp CH3 jr nc, .noiseOrSfxChannel jr .asm_923f .noiseOrSfxChannel res 2, [hl] ld hl, $c036 add hl, bc res 0, [hl] cp CH6 jr nz, .notSfxChannel3 ld a, $0 ld [$ff1a], a ld a, $80 ld [$ff1a], a .notSfxChannel3 jr nz, .asm_9222 ld a, [$c003] and a jr z, .asm_9222 xor a ld [$c003], a jr .asm_923f .asm_9222 jr .asm_9248 .returnFromCall res 1, [hl] ld d, $0 ld a, c add a ld e, a ld hl, $c006 add hl, de push hl ; store current channel address ld hl, $c016 add hl, de ld e, l ld d, h pop hl ld a, [de] ld [hli], a inc de ld a, [de] ld [hl], a ; loads channel address to return to jp Music2_endchannel .asm_923f ld hl, Unknown_9b1f add hl, bc ld a, [$ff25] and [hl] ld [$ff25], a .asm_9248 ld a, [$c02a] cp $14 jr nc, .asm_9251 jr .asm_926e .asm_9251 ld a, [$c02a] cp $86 jr z, .asm_926e jr c, .asm_925c jr .asm_926e .asm_925c ld a, c cp CH4 jr z, .asm_9265 call Func_96c7 ret c .asm_9265 ld a, [$c005] ld [$ff24], a xor a ld [$c005], a .asm_926e ld hl, $c026 add hl, bc ld [hl], b ret Music2_callchannel: ; 0x9274 cp $fd ; is this command a callchannel? jp nz, Music2_loopchannel ; no call Music2_GetNextMusicByte ; yes push af call Music2_GetNextMusicByte ld d, a pop af ld e, a push de ; store pointer ld d, $0 ld a, c add a ld e, a ld hl, $c006 add hl, de push hl ld hl, $c016 add hl, de ld e, l ld d, h pop hl ld a, [hli] ld [de], a inc de ld a, [hld] ld [de], a ; copy current channel address pop de ld [hl], e inc hl ld [hl], d ; overwrite current address with pointer ld b, $0 ld hl, $c02e add hl, bc set 1, [hl] ; set the call flag jp Music2_endchannel Music2_loopchannel: ; 0x92a9 cp $fe ; is this command a loopchannel? jp nz, Music2_notetype ; no call Music2_GetNextMusicByte ; yes ld e, a and a jr z, .infiniteLoop ld b, $0 ld hl, $c0be add hl, bc ld a, [hl] cp e jr nz, .loopAgain ld a, $1 ; if no more loops to make, ld [hl], a call Music2_GetNextMusicByte ; skip pointer call Music2_GetNextMusicByte jp Music2_endchannel .loopAgain ; inc loop count inc a ld [hl], a ; fall through .infiniteLoop ; overwrite current address with pointer call Music2_GetNextMusicByte push af call Music2_GetNextMusicByte ld b, a ld d, $0 ld a, c add a ld e, a ld hl, $c006 add hl, de pop af ld [hli], a ld [hl], b jp Music2_endchannel Music2_notetype: ; 0x92e4 and $f0 cp $d0 ; is this command a notetype? jp nz, Music2_togglecall ; no ld a, d ; yes and $f ld b, $0 ld hl, $c0c6 add hl, bc ld [hl], a ; store low nibble as speed ld a, c cp CH3 jr z, .noiseChannel ; noise channel has 0 params call Music2_GetNextMusicByte ld d, a ld a, c cp CH2 jr z, .musicChannel3 cp CH6 jr nz, .notChannel3 ld hl, $c0e7 jr .sfxChannel3 .musicChannel3 ld hl, $c0e6 .sfxChannel3 ld a, d and $f ld [hl], a ; store low nibble of param as duty ld a, d and $30 sla a ld d, a ; fall through ; if channel 3, store high nibble as volume ; else, store volume (high nibble) and fade (low nibble) .notChannel3 ld b, $0 ld hl, $c0de add hl, bc ld [hl], d .noiseChannel jp Music2_endchannel Music2_togglecall: ; 0x9323 ld a, d cp $e8 ; is this command an togglecall? jr nz, Music2_vibrato ; no ld b, $0 ; yes ld hl, $c02e add hl, bc ld a, [hl] xor $1 ld [hl], a ; flip bit 0 of $c02e (toggle returning from call) jp Music2_endchannel Music2_vibrato: ; 0x9335 cp $ea ; is this command a vibrato? jr nz, Music2_pitchbend ; no call Music2_GetNextMusicByte ; yes ld b, $0 ld hl, $c04e add hl, bc ld [hl], a ; store delay ld hl, $c06e add hl, bc ld [hl], a ; store delay call Music2_GetNextMusicByte ld d, a and $f0 swap a ld b, $0 ld hl, $c056 add hl, bc srl a ld e, a adc b swap a or e ld [hl], a ; store rate as both high and low nibbles ld a, d and $f ld d, a ld hl, $c05e add hl, bc swap a or d ld [hl], a ; store depth as both high and low nibbles jp Music2_endchannel Music2_pitchbend: ; 0x936d cp $eb ; is this command a pitchbend? jr nz, Music2_duty ; no call Music2_GetNextMusicByte ; yes ld b, $0 ld hl, $c076 add hl, bc ld [hl], a ; store first param call Music2_GetNextMusicByte ld d, a and $f0 swap a ld b, a ld a, d and $f call Func_9858 ld b, $0 ld hl, $c0a6 add hl, bc ld [hl], d ; store unknown part of second param ld hl, $c0ae add hl, bc ld [hl], e ; store unknown part of second param ld b, $0 ld hl, $c02e add hl, bc set 4, [hl] ; set pitchbend flag call Music2_GetNextMusicByte ld d, a jp Music2_notelength Music2_duty: ; 0x93a5 cp $ec ; is this command a duty? jr nz, Music2_tempo ; no call Music2_GetNextMusicByte ; yes rrca rrca and $c0 ld b, $0 ld hl, $c03e add hl, bc ld [hl], a ; store duty jp Music2_endchannel Music2_tempo: ; 0x93ba cp $ed ; is this command a tempo? jr nz, Music2_unknownmusic0xee ; no ld a, c ; yes cp CH4 jr nc, .sfxChannel call Music2_GetNextMusicByte ld [$c0e8], a ; store first param call Music2_GetNextMusicByte ld [$c0e9], a ; store second param xor a ld [$c0ce], a ; clear RAM ld [$c0cf], a ld [$c0d0], a ld [$c0d1], a jr .musicChannelDone .sfxChannel call Music2_GetNextMusicByte ld [$c0ea], a ; store first param call Music2_GetNextMusicByte ld [$c0eb], a ; store second param xor a ld [$c0d2], a ; clear RAM ld [$c0d3], a ld [$c0d4], a ld [$c0d5], a .musicChannelDone jp Music2_endchannel Music2_unknownmusic0xee: ; 0x93fa cp $ee ; is this command an unknownmusic0xee? jr nz, Music2_unknownmusic0xef ; no call Music2_GetNextMusicByte ; yes ld [$c004], a ; store first param jp Music2_endchannel ; this appears to never be used Music2_unknownmusic0xef ; 0x9407 cp $ef ; is this command an unknownmusic0xef? jr nz, Music2_dutycycle ; no call Music2_GetNextMusicByte ; yes push bc call Func_9876 pop bc ld a, [$c003] and a jr nz, .skip ld a, [$c02d] ld [$c003], a xor a ld [$c02d], a .skip jp Music2_endchannel Music2_dutycycle: ; 0x9426 cp $fc ; is this command a dutycycle? jr nz, Music2_stereopanning ; no call Music2_GetNextMusicByte ; yes ld b, $0 ld hl, $c046 add hl, bc ld [hl], a ; store full cycle and $c0 ld hl, $c03e add hl, bc ld [hl], a ; store first duty ld hl, $c02e add hl, bc set 6, [hl] ; set dutycycle flag jp Music2_endchannel Music2_stereopanning: ; 0x9444 cp $f0 ; is this command a stereopanning? jr nz, Music2_executemusic ; no call Music2_GetNextMusicByte ; yes ld [$ff24], a ; store stereopanning jp Music2_endchannel Music2_executemusic: ; 0x9450 cp $f8 ; is this command an executemusic? jr nz, Music2_octave ; no ld b, $0 ; yes ld hl, $c036 add hl, bc set 0, [hl] jp Music2_endchannel Music2_octave: ; 0x945f and $f0 cp $e0 ; is this command an octave? jr nz, Music2_unknownsfx0x20 ; no ld hl, $c0d6 ; yes ld b, $0 add hl, bc ld a, d and $f ld [hl], a ; store low nibble as octave jp Music2_endchannel Music2_unknownsfx0x20: ; 0x9472 cp $20 ; is this command an unknownsfx0x20? jr nz, Music2_unknownsfx0x10 ; no ld a, c cp CH3 ; is this a noise or sfx channel? jr c, Music2_unknownsfx0x10 ; no ld b, $0 ld hl, $c036 add hl, bc bit 0, [hl] jr nz, Music2_unknownsfx0x10 ; no call Music2_notelength ; yes ld d, a ld b, $0 ld hl, $c03e add hl, bc ld a, [hl] or d ld d, a ld b, $1 call Func_9838 ld [hl], d call Music2_GetNextMusicByte ld d, a ld b, $2 call Func_9838 ld [hl], d call Music2_GetNextMusicByte ld e, a ld a, c cp CH7 ld a, $0 jr z, .sfxNoiseChannel ; only two params for noise channel push de call Music2_GetNextMusicByte pop de .sfxNoiseChannel ld d, a push de call Func_9629 call Func_95f8 pop de call Func_964b ret Music2_unknownsfx0x10: ld a, c cp CH4 jr c, Music2_note ; if not a sfx ld a, d cp $10 ; is this command a unknownsfx0x10? jr nz, Music2_note ; no ld b, $0 ld hl, $c036 add hl, bc bit 0, [hl] jr nz, Music2_note ; no call Music2_GetNextMusicByte ; yes ld [$ff10], a jp Music2_endchannel Music2_note: ld a, c cp CH3 jr nz, Music2_notelength ; if not noise channel ld a, d and $f0 cp $b0 ; is this command a dnote? jr z, Music2_dnote ; yes jr nc, Music2_notelength ; no swap a ld b, a ld a, d and $f ld d, a ld a, b push de push bc jr asm_94fd Music2_dnote: ld a, d and $f push af push bc call Music2_GetNextMusicByte ; get dnote instrument asm_94fd ld d, a ld a, [$c003] and a jr nz, .asm_9508 ld a, d call Func_9876 .asm_9508 pop bc pop de Music2_notelength: ; 0x950a ld a, d push af and $f inc a ld b, $0 ld e, a ; store note length (in 16ths) ld d, b ld hl, $c0c6 add hl, bc ld a, [hl] ld l, b call Func_9847 ld a, c cp CH4 jr nc, .sfxChannel ld a, [$c0e8] ld d, a ld a, [$c0e9] ld e, a jr .skip .sfxChannel ld d, $1 ld e, $0 cp CH7 jr z, .skip ; if noise channel call Func_9693 ld a, [$c0ea] ld d, a ld a, [$c0eb] ld e, a .skip ld a, l ld b, $0 ld hl, $c0ce add hl, bc ld l, [hl] call Func_9847 ld e, l ld d, h ld hl, $c0ce add hl, bc ld [hl], e ld a, d ld hl, $c0b6 add hl, bc ld [hl], a ld hl, $c036 add hl, bc bit 0, [hl] jr nz, Music2_notepitch ld hl, $c02e add hl, bc bit 2, [hl] jr z, Music2_notepitch pop hl ret Music2_notepitch: ; 0x9568 pop af and $f0 cp $c0 ; compare to rest jr nz, .notRest ld a, c cp CH4 jr nc, .sfxChannel ld hl, $c02a add hl, bc ld a, [hl] and a jr nz, .done ; fall through .sfxChannel ld a, c cp CH2 jr z, .musicChannel3 cp CH6 jr nz, .notSfxChannel3 .musicChannel3 ld b, $0 ld hl, Unknown_9b1f add hl, bc ld a, [$ff25] and [hl] ld [$ff25], a jr .done .notSfxChannel3 ld b, $2 call Func_9838 ld a, $8 ld [hli], a inc hl ld a, $80 ld [hl], a .done ret .notRest swap a ld b, $0 ld hl, $c0d6 add hl, bc ld b, [hl] call Func_9858 ld b, $0 ld hl, $c02e add hl, bc bit 4, [hl] jr z, .asm_95b8 call Func_978f .asm_95b8 push de ld a, c cp CH4 jr nc, .skip ; if sfx channel ld hl, $c02a ld d, $0 ld e, a add hl, de ld a, [hl] and a jr nz, .asm_95cb jr .skip .asm_95cb pop de ret .skip ld b, $0 ld hl, $c0de add hl, bc ld d, [hl] ld b, $2 call Func_9838 ld [hl], d call Func_9629 call Func_95f8 pop de ld b, $0 ld hl, $c02e add hl, bc bit 0, [hl] jr z, .asm_95ef inc e jr nc, .asm_95ef inc d .asm_95ef ld hl, $c066 add hl, bc ld [hl], e call Func_964b ret Func_95f8: ; 0x95f8 ld b, $0 ld hl, Unknown_9b27 add hl, bc ld a, [$ff25] or [hl] ld d, a ld a, c cp CH7 jr z, .sfxNoiseChannel cp CH4 jr nc, .skip ; if sfx channel ld hl, $c02a add hl, bc ld a, [hl] and a jr nz, .skip .sfxNoiseChannel ld a, [$c004] ld hl, Unknown_9b27 add hl, bc and [hl] ld d, a ld a, [$ff25] ld hl, Unknown_9b1f add hl, bc and [hl] or d ld d, a .skip ld a, d ld [$ff25], a ret Func_9629: ; 0x9629 ld b, $0 ld hl, $c0b6 add hl, bc ld d, [hl] ld a, c cp CH2 jr z, .channel3 ; if music channel 3 cp CH6 jr z, .channel3 ; if sfx channel 3 ld a, d and $3f ld d, a ld hl, $c03e add hl, bc ld a, [hl] or d ld d, a .channel3 ld b, $1 call Func_9838 ld [hl], d ret Func_964b: ; 0x964b ld a, c cp CH2 jr z, .channel3 cp CH6 jr nz, .notSfxChannel3 ; fall through .channel3 push de ld de, $c0e6 cp CH2 jr z, .musicChannel3 ld de, $c0e7 .musicChannel3 ld a, [de] add a ld d, $0 ld e, a ld hl, Music2_Channel3DutyPointers add hl, de ld e, [hl] inc hl ld d, [hl] ld hl, $ff30 ld b, $f ld a, $0 ld [$ff1a], a .loop ld a, [de] inc de ld [hli], a ld a, b dec b and a jr nz, .loop ld a, $80 ld [$ff1a], a pop de .notSfxChannel3 ld a, d or $80 and $c7 ld d, a ld b, $3 call Func_9838 ld [hl], e inc hl ld [hl], d call Func_96b5 ret Func_9693: ; 0x9693 call Func_96e5 jr nc, .asm_96ab ld d, $0 ld a, [$c0f2] add $80 jr nc, .asm_96a2 inc d .asm_96a2 ld [$c0eb], a ld a, d ld [$c0ea], a jr .asm_96b4 .asm_96ab xor a ld [$c0eb], a ld a, $1 ld [$c0ea], a .asm_96b4 ret Func_96b5: ; 0x96b5 call Func_96e5 jr nc, .asm_96c6 ld a, [$c0f1] add e jr nc, .asm_96c1 inc d .asm_96c1 dec hl ld e, a ld [hl], e inc hl ld [hl], d .asm_96c6 ret Func_96c7: ; 0x96c7 call Func_96e5 jr nc, .asm_96e2 ld hl, $c006 ld e, c ld d, $0 sla e rl d add hl, de ld a, [hl] sub $1 ld [hl], a inc hl ld a, [hl] sbc $0 ld [hl], a scf ret .asm_96e2 scf ccf ret Func_96e5: ; 0x96e5 ld a, [$c02a] cp $14 jr nc, .asm_96ee jr .asm_96f4 .asm_96ee cp $86 jr z, .asm_96f4 jr c, .asm_96f7 .asm_96f4 scf ccf ret .asm_96f7 scf ret Music2_ApplyPitchBend: ; 0x96f9 ld hl, $c02e add hl, bc bit 5, [hl] jp nz, .asm_9740 ld hl, $c09e add hl, bc ld e, [hl] ld hl, $c096 add hl, bc ld d, [hl] ld hl, $c07e add hl, bc ld l, [hl] ld h, b add hl, de ld d, h ld e, l ld hl, $c08e add hl, bc push hl ld hl, $c086 add hl, bc ld a, [hl] pop hl add [hl] ld [hl], a ld a, $0 adc e ld e, a ld a, $0 adc d ld d, a ld hl, $c0a6 add hl, bc ld a, [hl] cp d jp c, .asm_9786 jr nz, .asm_9773 ld hl, $c0ae add hl, bc ld a, [hl] cp e jp c, .asm_9786 jr .asm_9773 .asm_9740 ld hl, $c09e add hl, bc ld a, [hl] ld hl, $c096 add hl, bc ld d, [hl] ld hl, $c07e add hl, bc ld e, [hl] sub e ld e, a ld a, d sbc b ld d, a ld hl, $c086 add hl, bc ld a, [hl] add a ld [hl], a ld a, e sbc b ld e, a ld a, d sbc b ld d, a ld hl, $c0a6 add hl, bc ld a, d cp [hl] jr c, .asm_9786 jr nz, .asm_9773 ld hl, $c0ae add hl, bc ld a, e cp [hl] jr c, .asm_9786 .asm_9773 ld hl, $c09e add hl, bc ld [hl], e ld hl, $c096 add hl, bc ld [hl], d ld b, $3 call Func_9838 ld a, e ld [hli], a ld [hl], d ret .asm_9786 ld hl, $c02e add hl, bc res 4, [hl] res 5, [hl] ret Func_978f: ; 0x978f ld hl, $c096 add hl, bc ld [hl], d ld hl, $c09e add hl, bc ld [hl], e ld hl, $c0b6 add hl, bc ld a, [hl] ld hl, $c076 add hl, bc sub [hl] jr nc, .asm_97a7 ld a, $1 .asm_97a7 ld [hl], a ld hl, $c0ae add hl, bc ld a, e sub [hl] ld e, a ld a, d sbc b ld hl, $c0a6 add hl, bc sub [hl] jr c, .asm_97c3 ld d, a ld b, $0 ld hl, $c02e add hl, bc set 5, [hl] jr .asm_97e6 .asm_97c3 ld hl, $c096 add hl, bc ld d, [hl] ld hl, $c09e add hl, bc ld e, [hl] ld hl, $c0ae add hl, bc ld a, [hl] sub e ld e, a ld a, d sbc b ld d, a ld hl, $c0a6 add hl, bc ld a, [hl] sub d ld d, a ld b, $0 ld hl, $c02e add hl, bc res 5, [hl] .asm_97e6 ld hl, $c076 add hl, bc .asm_97ea inc b ld a, e sub [hl] ld e, a jr nc, .asm_97ea ld a, d and a jr z, .asm_97f8 dec a ld d, a jr .asm_97ea .asm_97f8 ld a, e add [hl] ld d, b ld b, $0 ld hl, $c07e add hl, bc ld [hl], d ld hl, $c086 add hl, bc ld [hl], a ld hl, $c08e add hl, bc ld [hl], a ret Music2_ApplyDutyCycle: ; 0x980d ld b, $0 ld hl, $c046 add hl, bc ld a, [hl] rlca rlca ld [hl], a and $c0 ld d, a ld b, $1 call Func_9838 ld a, [hl] and $3f or d ld [hl], a ret Music2_GetNextMusicByte: ; 0x9825 ld d, $0 ld a, c add a ld e, a ld hl, $c006 add hl, de ld a, [hli] ld e, a ld a, [hld] ld d, a ld a, [de] ; get next music command inc de ld [hl], e ; store address of next command inc hl ld [hl], d ret Func_9838: ; 0x9838 ld a, c ld hl, Unknown_9b17 add l jr nc, .noCarry inc h .noCarry ld l, a ld a, [hl] add b ld l, a ld h, $ff ret Func_9847: ; 0x9847 ld h, $0 .loop srl a jr nc, .noCarry add hl, de .noCarry sla e rl d and a jr z, .done jr .loop .done ret Func_9858: ; 0x9858 ld h, $0 ld l, a add hl, hl ld d, h ld e, l ld hl, Unknown_9b2f add hl, de ld e, [hl] inc hl ld d, [hl] ld a, b .loop cp $7 jr z, .done sra d rr e inc a jr .loop .done ld a, $8 add d ld d, a ret Func_9876:: ; 0x9876 ld [$c001], a cp $ff jp z, Func_9a34 cp $b9 jp z, Func_994e jp c, Func_994e cp $fe jr z, .asm_988d jp nc, Func_994e .asm_988d xor a ld [$c000], a ld [$c003], a ld [$c0e9], a ld [$c0e6], a ld [$c0e7], a ld d, $8 ld hl, $c016 call FillMusicRAM2 ld hl, $c006 call FillMusicRAM2 ld d, $4 ld hl, $c026 call FillMusicRAM2 ld hl, $c02e call FillMusicRAM2 ld hl, $c03e call FillMusicRAM2 ld hl, $c046 call FillMusicRAM2 ld hl, $c04e call FillMusicRAM2 ld hl, $c056 call FillMusicRAM2 ld hl, $c05e call FillMusicRAM2 ld hl, $c066 call FillMusicRAM2 ld hl, $c06e call FillMusicRAM2 ld hl, $c036 call FillMusicRAM2 ld hl, $c076 call FillMusicRAM2 ld hl, $c07e call FillMusicRAM2 ld hl, $c086 call FillMusicRAM2 ld hl, $c08e call FillMusicRAM2 ld hl, $c096 call FillMusicRAM2 ld hl, $c09e call FillMusicRAM2 ld hl, $c0a6 call FillMusicRAM2 ld hl, $c0ae call FillMusicRAM2 ld a, $1 ld hl, $c0be call FillMusicRAM2 ld hl, $c0b6 call FillMusicRAM2 ld hl, $c0c6 call FillMusicRAM2 ld [$c0e8], a ld a, $ff ld [$c004], a xor a ld [$ff24], a ld a, $8 ld [$ff10], a ld a, $0 ld [$ff25], a xor a ld [$ff1a], a ld a, $80 ld [$ff1a], a ld a, $77 ld [$ff24], a jp Func_9a8f Func_994e: ; 0x994e ld l, a ld e, a ld h, $0 ld d, h add hl, hl add hl, de ld de, SFX_Headers_02 add hl, de ld a, h ld [$c0ec], a ld a, l ld [$c0ed], a ld a, [hl] and $c0 rlca rlca ld c, a .asm_9967 ld d, c ld a, c add a add c ld c, a ld b, $0 ld a, [$c0ec] ld h, a ld a, [$c0ed] ld l, a add hl, bc ld c, d ld a, [hl] and $f ld e, a ld d, $0 ld hl, $c026 add hl, de ld a, [hl] and a jr z, .asm_99a3 ld a, e cp $7 jr nz, .asm_999a ld a, [$c001] cp $14 jr nc, .asm_9993 ret .asm_9993 ld a, [hl] cp $14 jr z, .asm_99a3 jr c, .asm_99a3 .asm_999a ld a, [$c001] cp [hl] jr z, .asm_99a3 jr c, .asm_99a3 ret .asm_99a3 xor a push de ld h, d ld l, e add hl, hl ld d, h ld e, l ld hl, $c016 add hl, de ld [hli], a ld [hl], a ld hl, $c006 add hl, de ld [hli], a ld [hl], a pop de ld hl, $c026 add hl, de ld [hl], a ld hl, $c02e add hl, de ld [hl], a ld hl, $c03e add hl, de ld [hl], a ld hl, $c046 add hl, de ld [hl], a ld hl, $c04e add hl, de ld [hl], a ld hl, $c056 add hl, de ld [hl], a ld hl, $c05e add hl, de ld [hl], a ld hl, $c066 add hl, de ld [hl], a ld hl, $c06e add hl, de ld [hl], a ld hl, $c076 add hl, de ld [hl], a ld hl, $c07e add hl, de ld [hl], a ld hl, $c086 add hl, de ld [hl], a ld hl, $c08e add hl, de ld [hl], a ld hl, $c096 add hl, de ld [hl], a ld hl, $c09e add hl, de ld [hl], a ld hl, $c0a6 add hl, de ld [hl], a ld hl, $c0ae add hl, de ld [hl], a ld hl, $c036 add hl, de ld [hl], a ld a, $1 ld hl, $c0be add hl, de ld [hl], a ld hl, $c0b6 add hl, de ld [hl], a ld hl, $c0c6 add hl, de ld [hl], a ld a, e cp $4 jr nz, .asm_9a2b ld a, $8 ld [$ff10], a .asm_9a2b ld a, c and a jp z, Func_9a8f dec c jp .asm_9967 Func_9a34: ; 0x9a34 ld a, $80 ld [$ff26], a ld [$ff1a], a xor a ld [$ff25], a ld [$ff1c], a ld a, $8 ld [$ff10], a ld [$ff12], a ld [$ff17], a ld [$ff21], a ld a, $40 ld [$ff14], a ld [$ff19], a ld [$ff23], a ld a, $77 ld [$ff24], a xor a ld [$c000], a ld [$c003], a ld [$c002], a ld [$c0e9], a ld [$c0eb], a ld [$c0e6], a ld [$c0e7], a ld d, $a0 ld hl, $c006 call FillMusicRAM2 ld a, $1 ld d, $18 ld hl, $c0b6 call FillMusicRAM2 ld [$c0e8], a ld [$c0ea], a ld a, $ff ld [$c004], a ret ; fills d bytes at hl with a FillMusicRAM2: ; 0x9a89 ld b, d .loop ld [hli], a dec b jr nz, .loop ret Func_9a8f: ; 0x9a8f ld a, [$c001] ld l, a ld e, a ld h, $0 ld d, h add hl, hl add hl, de ld de, SFX_Headers_02 add hl, de ld e, l ld d, h ld hl, $c006 ld a, [de] ; get channel number ld b, a rlca rlca and $3 ld c, a ld a, b and $f ld b, c inc b inc de ld c, $0 .asm_9ab1 cp c jr z, .asm_9ab9 inc c inc hl inc hl jr .asm_9ab1 .asm_9ab9 push hl push bc push af ld b, $0 ld c, a ld hl, $c026 add hl, bc ld a, [$c001] ld [hl], a pop af cp $3 jr c, .asm_9ad2 ld hl, $c02e add hl, bc set 2, [hl] .asm_9ad2 pop bc pop hl ld a, [de] ; get channel pointer ld [hli], a inc de ld a, [de] ld [hli], a inc de inc c dec b ld a, b and a ld a, [de] inc de jr nz, .asm_9ab1 ld a, [$c001] cp $14 jr nc, .asm_9aeb jr .asm_9b15 .asm_9aeb ld a, [$c001] cp $86 jr z, .asm_9b15 jr c, .asm_9af6 jr .asm_9b15 .asm_9af6 ld hl, $c02a ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld hl, $c012 ; sfx noise channel pointer ld de, Noise2_endchannel ld [hl], e inc hl ld [hl], d ; overwrite pointer to point to endchannel ld a, [$c005] and a jr nz, .asm_9b15 ld a, [$ff24] ld [$c005], a ld a, $77 ld [$ff24], a .asm_9b15 ret Noise2_endchannel: ; 0x9b16 endchannel Unknown_9b17: ; 0x9b17 db $10, $15, $1A, $1F ; channels 0-3 db $10, $15, $1A, $1F ; channels 4-7 Unknown_9b1f: ; 0x9b1f db $EE, $DD, $BB, $77 ; channels 0-3 db $EE, $DD, $BB, $77 ; channels 4-7 Unknown_9b27: ; 0x9b27 db $11, $22, $44, $88 ; channels 0-3 db $11, $22, $44, $88 ; channels 4-7 Unknown_9b2f: ; 0x9b2f dw $F82C dw $F89D dw $F907 dw $F96B dw $F9CA dw $FA23 dw $FA77 dw $FAC7 dw $FB12 dw $FB58 dw $FB9B dw $FBDA