ref: ae2c1036ea1fa42d437f6291da673367b1f0ea4c
dir: /scripts/seafoamislands2.asm/
SeafoamIslands2Script: call EnableAutoTextBoxDrawing ld hl, wFlags_0xcd60 bit 7, [hl] res 7, [hl] jr z, .asm_46362 ld hl, Seafoam2HolesCoords call CheckBoulderCoords ret nc EventFlagAddress hl, EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE ld a, [wCoordIndex] cp $1 jr nz, .asm_46340 SetEventReuseHL EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_1 ld [wObjectToHide], a ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_1 ld [wObjectToShow], a jr .asm_4634c .asm_46340 SetEventAfterBranchReuseHL EVENT_SEAFOAM2_BOULDER2_DOWN_HOLE, EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE ld a, HS_SEAFOAM_ISLANDS_2_BOULDER_2 ld [wObjectToHide], a ld a, HS_SEAFOAM_ISLANDS_3_BOULDER_2 ld [wObjectToShow], a .asm_4634c ld a, [wObjectToHide] ld [wMissableObjectIndex], a predef HideObject ld a, [wObjectToShow] ld [wMissableObjectIndex], a predef_jump ShowObject .asm_46362 ld a, $a0 ld [wDungeonWarpDestinationMap], a ld hl, Seafoam2HolesCoords jp IsPlayerOnDungeonWarp Seafoam2HolesCoords: db $06,$12 db $06,$17 db $ff SeafoamIslands2TextPointers: dw BoulderText dw BoulderText