ref: b045ac4f16ca9b611a3e3baef0d9a0c33ac6351c
dir: /engine/overworld/doors.asm/
; returns whether the player is standing on a door tile in carry IsPlayerStandingOnDoorTile: push de ld hl, DoorTileIDPointers ld a, [wCurMapTileset] ld de, $3 call IsInArray pop de jr nc, .notStandingOnDoor inc hl ld a, [hli] ld h, [hl] ld l, a lda_coord 8, 9 ; a = lower left background tile under player's sprite ld b, a .loop ld a, [hli] and a jr z, .notStandingOnDoor cp b jr nz, .loop scf ret .notStandingOnDoor and a ret INCLUDE "data/tilesets/door_tile_ids.asm"