ref: b08a0b860ae7b666e3fd526de1f78809368d1bf6
dir: /engine/battle/5.asm/
SubstituteEffectHandler: ; 17dad (5:7dad) ld c, 50 call DelayFrames ld hl, wBattleMonMaxHP ld de, wPlayerSubstituteHP ld bc, W_PLAYERBATTSTATUS2 ld a, [$fff3] ;whose turn? and a jr z, .notEnemy ld hl, wEnemyMonMaxHP ld de, wEnemySubstituteHP ld bc, W_ENEMYBATTSTATUS2 .notEnemy ld a, [bc] ;load flags bit 4, a ;user already has substitute? jr nz, .alreadyHasSubstitute ;skip this code if so ;user doesn't have a substitute [yet] push bc ld a, [hli] ;load max hp ld b, [hl] srl a ;max hp / 4, [quarter health to remove from user] rr b srl a rr b push de ld de, $fff2 ;subtract 8 to point to [current hp] instead of [max hp] add hl, de ;HL -= 8 pop de ld a, b ld [de], a ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has] ld a, [hld] ;load current hp sub b ;subtract [max hp / 4] ld d, a ;save low byte result in D ld a, [hl] sbc a, 0 ;borrow from high byte if needed pop bc jr c, .notEnoughHP ;underflow means user would be left with negative health ;bug: note since it only brances on carry, it will possibly leave user with 0HP .userHasZeroOrMoreHP ldi [hl], a ;store high byte HP ld [hl], d ;store low byte HP ld h, b ld l, c set 4, [hl] ;set bit 4 of flags, user now has substitute ld a, [W_OPTIONS] ;load options bit 7, a ;battle animation is enabled? ld hl, Func_3fba8 ; $7ba8 ;animation enabled: 0F:7BA8 ld b, BANK(Func_3fba8) jr z, .animationEnabled ld hl, AnimationSubstitute ;animation disabled: 1E:56E0 ld b, BANK(AnimationSubstitute) .animationEnabled call Bankswitch ;jump to routine depending on animation setting ld hl, SubstituteText call PrintText ld hl, DrawHUDsAndHPBars ld b, BANK(DrawHUDsAndHPBars) jp Bankswitch .alreadyHasSubstitute ld hl, HasSubstituteText jr .printText .notEnoughHP ld hl, TooWeakSubstituteText .printText jp PrintText SubstituteText: ; 17e1d (5:7e1d) TX_FAR _SubstituteText db "@" HasSubstituteText: ; 17e22 (5:7e22) TX_FAR _HasSubstituteText db "@" TooWeakSubstituteText: ; 17e27 (5:7e27) TX_FAR _TooWeakSubstituteText db "@"