shithub: pokered

ref: b2369b0961add3a7b7475870df4e46566903dd8b
dir: /audio/poke_flute.asm/

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Music_PokeFluteInBattle::
	; begin playing the "caught mon" sound effect
	ld a, SFX_CAUGHT_MON
	call PlaySoundWaitForCurrent
	; then immediately overwrite the channel pointers
	ld hl, wChannelCommandPointers + Ch5 * 2
	ld de, SFX_Pokeflute_Ch5
	call Audio2_OverwriteChannelPointer
	ld de, SFX_Pokeflute_Ch6
	call Audio2_OverwriteChannelPointer
	ld de, SFX_Pokeflute_Ch7

Audio2_OverwriteChannelPointer:
	ld a, e
	ld [hli], a
	ld a, d
	ld [hli], a
	ret