ref: b2369b0961add3a7b7475870df4e46566903dd8b
dir: /engine/movie/credits.asm/
HallOfFamePC: callba AnimateHallOfFame call ClearScreen ld c, 100 call DelayFrames call DisableLCD ld hl, vFont ld bc, $800 / 2 call ZeroMemory ld hl, vChars2 + $600 ld bc, $200 / 2 call ZeroMemory ld hl, vChars2 + $7e0 ld bc, $10 ld a, $ff call FillMemory coord hl, 0, 0 call FillFourRowsWithBlack coord hl, 0, 14 call FillFourRowsWithBlack ld a, %11000000 ld [rBGP], a call EnableLCD ld a, SFX_STOP_ALL_MUSIC call PlaySoundWaitForCurrent ld c, BANK(Music_Credits) ld a, MUSIC_CREDITS call PlayMusic ld c, 128 call DelayFrames xor a ld [wUnusedCD3D], a ; not read ld [wNumCreditsMonsDisplayed], a jp Credits FadeInCreditsText: ld hl, HoFGBPalettes ld b, 4 .loop ld a, [hli] ld [rBGP], a ld c, 5 call DelayFrames dec b jr nz, .loop ret DisplayCreditsMon: xor a ld [hAutoBGTransferEnabled], a call SaveScreenTilesToBuffer1 call FillMiddleOfScreenWithWhite ; display the next monster from CreditsMons ld hl, wNumCreditsMonsDisplayed ld c, [hl] ; how many monsters have we displayed so far? inc [hl] ld b, 0 ld hl, CreditsMons add hl, bc ; go that far in the list of monsters and get the next one ld a, [hl] ld [wcf91], a ld [wd0b5], a coord hl, 8, 6 call GetMonHeader call LoadFrontSpriteByMonIndex ld hl, vBGMap0 + $c call CreditsCopyTileMapToVRAM xor a ld [hAutoBGTransferEnabled], a call LoadScreenTilesFromBuffer1 ld hl, vBGMap0 call CreditsCopyTileMapToVRAM ld a, $A7 ld [rWX], a ld hl, vBGMap1 call CreditsCopyTileMapToVRAM call FillMiddleOfScreenWithWhite ld a, %11111100 ; make the mon a black silhouette ld [rBGP], a ; scroll the mon left by one tile 7 times ld bc, 7 .scrollLoop1 call ScrollCreditsMonLeft dec c jr nz, .scrollLoop1 ; scroll the mon left by one tile 20 times ; This time, we have to move the window left too in order to hide the text that ; is wrapping around to the right side of the screen. ld c, 20 .scrollLoop2 call ScrollCreditsMonLeft ld a, [rWX] sub 8 ld [rWX], a dec c jr nz, .scrollLoop2 xor a ld [hWY], a ld a, %11000000 ld [rBGP], a ret INCLUDE "data/credits/credits_mons.asm" ScrollCreditsMonLeft: ld h, b ld l, $20 call ScrollCreditsMonLeft_SetSCX ld h, $0 ld l, $70 call ScrollCreditsMonLeft_SetSCX ld a, b add $8 ld b, a ret ScrollCreditsMonLeft_SetSCX: ld a, [rLY] cp l jr nz, ScrollCreditsMonLeft_SetSCX ld a, h ld [rSCX], a .loop ld a, [rLY] cp h jr z, .loop ret HoFGBPalettes: db %11000000 db %11010000 db %11100000 db %11110000 CreditsCopyTileMapToVRAM: ld a, l ld [hAutoBGTransferDest], a ld a, h ld [hAutoBGTransferDest + 1], a ld a, 1 ld [hAutoBGTransferEnabled], a jp Delay3 ZeroMemory: ; zero bc bytes at hl ld [hl], 0 inc hl inc hl dec bc ld a, b or c jr nz, ZeroMemory ret FillFourRowsWithBlack: ld bc, SCREEN_WIDTH * 4 ld a, $7e jp FillMemory FillMiddleOfScreenWithWhite: coord hl, 0, 4 ld bc, SCREEN_WIDTH * 10 ld a, " " jp FillMemory Credits: ld de, CreditsOrder push de .nextCreditsScreen pop de coord hl, 9, 6 push hl call FillMiddleOfScreenWithWhite pop hl .nextCreditsCommand ld a, [de] inc de push de cp CRED_TEXT_FADE_MON jr z, .fadeInTextAndShowMon cp CRED_TEXT_MON jr z, .showTextAndShowMon cp CRED_TEXT_FADE jr z, .fadeInText cp CRED_TEXT jr z, .showText cp CRED_COPYRIGHT jr z, .showCopyrightText cp CRED_THE_END jr z, .showTheEnd push hl push hl ld hl, CreditsTextPointers add a ld c, a ld b, 0 add hl, bc ld e, [hl] inc hl ld d, [hl] ld a, [de] inc de ld c, a ld b, -1 pop hl add hl, bc call PlaceString pop hl ld bc, SCREEN_WIDTH * 2 add hl, bc pop de jr .nextCreditsCommand .fadeInTextAndShowMon call FadeInCreditsText ld c, 90 jr .next1 .showTextAndShowMon ld c, 110 .next1 call DelayFrames call DisplayCreditsMon jr .nextCreditsScreen .fadeInText call FadeInCreditsText ld c, 120 jr .next2 .showText ld c, 140 .next2 call DelayFrames jr .nextCreditsScreen .showCopyrightText push de callba LoadCopyrightTiles pop de pop de jr .nextCreditsCommand .showTheEnd ld c, 16 call DelayFrames call FillMiddleOfScreenWithWhite pop de ld de, TheEndGfx ld hl, vChars2 + $600 lb bc, BANK(TheEndGfx), (TheEndGfxEnd - TheEndGfx) / $10 call CopyVideoData coord hl, 4, 8 ld de, TheEndTextString call PlaceString coord hl, 4, 9 inc de call PlaceString jp FadeInCreditsText TheEndTextString: ; "T H E E N D" db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@" db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@" INCLUDE "data/credits/credits_order.asm" INCLUDE "data/credits/credits_text.asm" TheEndGfx: INCBIN "gfx/intro_credits/the_end.2bpp" TheEndGfxEnd: