ref: b30b14f3224e2e96b76ad5cba088eec601a72856
dir: /scripts/Route10.asm/
Route10_Script: call EnableAutoTextBoxDrawing ld hl, Route10TrainerHeader0 ld de, Route10_ScriptPointers ld a, [wRoute10CurScript] call ExecuteCurMapScriptInTable ld [wRoute10CurScript], a ret Route10_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Route10_TextPointers: dw Route10Text1 dw Route10Text2 dw Route10Text3 dw Route10Text4 dw Route10Text5 dw Route10Text6 dw Route10Text7 dw PokeCenterSignText dw Route10Text9 dw Route10Text10 Route10TrainerHeader0: dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_0 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_0 dw Route10BattleText1 ; TextBeforeBattle dw Route10AfterBattleText1 ; TextAfterBattle dw Route10EndBattleText1 ; TextEndBattle dw Route10EndBattleText1 ; TextEndBattle Route10TrainerHeader1: dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_1 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_1 dw Route10BattleText2 ; TextBeforeBattle dw Route10AfterBattleText2 ; TextAfterBattle dw Route10EndBattleText2 ; TextEndBattle dw Route10EndBattleText2 ; TextEndBattle Route10TrainerHeader2: dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_2 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_2 dw Route10BattleText3 ; TextBeforeBattle dw Route10AfterBattleText3 ; TextAfterBattle dw Route10EndBattleText3 ; TextEndBattle dw Route10EndBattleText3 ; TextEndBattle Route10TrainerHeader3: dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_3 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_3 dw Route10BattleText4 ; TextBeforeBattle dw Route10AfterBattleText4 ; TextAfterBattle dw Route10EndBattleText4 ; TextEndBattle dw Route10EndBattleText4 ; TextEndBattle Route10TrainerHeader4: dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_4 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_4 dw Route10BattleText5 ; TextBeforeBattle dw Route10AfterBattleText5 ; TextAfterBattle dw Route10EndBattleText5 ; TextEndBattle dw Route10EndBattleText5 ; TextEndBattle Route10TrainerHeader5: dbEventFlagBit EVENT_BEAT_ROUTE_10_TRAINER_5 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_10_TRAINER_5 dw Route10BattleText6 ; TextBeforeBattle dw Route10AfterBattleText6 ; TextAfterBattle dw Route10EndBattleText6 ; TextEndBattle dw Route10EndBattleText6 ; TextEndBattle db $ff Route10Text1: text_asm ld hl, Route10TrainerHeader0 call TalkToTrainer jp TextScriptEnd Route10BattleText1: text_far _Route10BattleText1 text_end Route10EndBattleText1: text_far _Route10EndBattleText1 text_end Route10AfterBattleText1: text_far _Route10AfterBattleText1 text_end Route10Text2: text_asm ld hl, Route10TrainerHeader1 call TalkToTrainer jp TextScriptEnd Route10BattleText2: text_far _Route10BattleText2 text_end Route10EndBattleText2: text_far _Route10EndBattleText2 text_end Route10AfterBattleText2: text_far _Route10AfterBattleText2 text_end Route10Text3: text_asm ld hl, Route10TrainerHeader2 call TalkToTrainer jp TextScriptEnd Route10BattleText3: text_far _Route10BattleText3 text_end Route10EndBattleText3: text_far _Route10EndBattleText3 text_end Route10AfterBattleText3: text_far _Route10AfterBattleText3 text_end Route10Text4: text_asm ld hl, Route10TrainerHeader3 call TalkToTrainer jp TextScriptEnd Route10BattleText4: text_far _Route10BattleText4 text_end Route10EndBattleText4: text_far _Route10EndBattleText4 text_end Route10AfterBattleText4: text_far _Route10AfterBattleText4 text_end Route10Text5: text_asm ld hl, Route10TrainerHeader4 call TalkToTrainer jp TextScriptEnd Route10BattleText5: text_far _Route10BattleText5 text_end Route10EndBattleText5: text_far _Route10EndBattleText5 text_end Route10AfterBattleText5: text_far _Route10AfterBattleText5 text_end Route10Text6: text_asm ld hl, Route10TrainerHeader5 call TalkToTrainer jp TextScriptEnd Route10BattleText6: text_far _Route10BattleText6 text_end Route10EndBattleText6: text_far _Route10EndBattleText6 text_end Route10AfterBattleText6: text_far _Route10AfterBattleText6 text_end Route10Text9: Route10Text7: text_far _Route10Text7 ; _Route10Text9 text_end Route10Text10: text_far _Route10Text10 text_end