ref: b44a10a43a1fa4a558b4c593d0a610571ecb3a50
dir: /home/reload_sprites.asm/
; Copy the current map's sprites' tile patterns to VRAM again after they have ; been overwritten by other tile patterns. ReloadMapSpriteTilePatterns:: ld hl, wFontLoaded ld a, [hl] push af res 0, [hl] push hl xor a ld [wSpriteSetID], a call DisableLCD farcall InitMapSprites call EnableLCD pop hl pop af ld [hl], a call LoadPlayerSpriteGraphics call LoadFontTilePatterns jp UpdateSprites