ref: b509b48a7f5a9a80225b9c030d7334b26b521c62
dir: /engine/hidden_object_functions3.asm/
; prints text for bookshelves in buildings without sign events PrintBookshelfText: ; fb50 (3:7b50) ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction cp SPRITE_FACING_UP jr nz, .noMatch ; facing up ld a, [W_CURMAPTILESET] ld b, a aCoord 8, 7 ld c, a ld hl, BookshelfTileIDs .loop ld a, [hli] cp $ff jr z, .noMatch cp b jr nz, .nextBookshelfEntry1 ld a, [hli] cp c jr nz, .nextBookshelfEntry2 ld a, [hl] push af call EnableAutoTextBoxDrawing pop af call PrintPredefTextID xor a ld [$ffdb], a ret .nextBookshelfEntry1 inc hl .nextBookshelfEntry2 inc hl jr .loop .noMatch ld a, $ff ld [$ffdb], a ld b, BANK(PrintCardKeyText) ld hl, PrintCardKeyText jp Bankswitch ; format: db tileset id, bookshelf tile id, text id BookshelfTileIDs: ; fb8b (3:7b8b) db PLATEAU, $30 db (IndigoPlateauStatues_id - TextPredefs) / 2 + 1 db HOUSE, $3D db (TownMapText_id - TextPredefs) / 2 + 1 db HOUSE, $1E db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db MANSION, $32 db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db REDS_HOUSE_1, $32 db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db LAB, $28 db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db LOBBY, $16 db (ElevatorText_id - TextPredefs) / 2 + 1 db GYM, $1D db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db DOJO, $1D db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db GATE, $22 db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db MART, $54 db (PokemonStuffText_id - TextPredefs) / 2 + 1 db MART, $55 db (PokemonStuffText_id - TextPredefs) / 2 + 1 db POKECENTER, $54 db (PokemonStuffText_id - TextPredefs) / 2 + 1 db POKECENTER, $55 db (PokemonStuffText_id - TextPredefs) / 2 + 1 db LOBBY, $50 db (PokemonStuffText_id - TextPredefs) / 2 + 1 db LOBBY, $52 db (PokemonStuffText_id - TextPredefs) / 2 + 1 db SHIP, $36 db (BookOrSculptureText_id - TextPredefs) / 2 + 1 db $FF IndigoPlateauStatues: ; fbbf (3:7bbf) TX_ASM ld hl, IndigoPlateauStatuesText1 call PrintText ld a, [W_XCOORD] bit 0, a ld hl, IndigoPlateauStatuesText2 jr nz, .asm_fbd3 ld hl, IndigoPlateauStatuesText3 .asm_fbd3 call PrintText jp TextScriptEnd IndigoPlateauStatuesText1: ; fbd9 (3:7bd9) TX_FAR _IndigoPlateauStatuesText1 db "@" IndigoPlateauStatuesText2: ; fbde (3:7bde) TX_FAR _IndigoPlateauStatuesText2 db "@" IndigoPlateauStatuesText3: ; fbe3 (3:7be3) TX_FAR _IndigoPlateauStatuesText3 db "@" BookOrSculptureText: ; fbe8 (3:7be8) TX_ASM ld hl, PokemonBooksText ld a, [W_CURMAPTILESET] cp MANSION ; Celadon Mansion tileset jr nz, .asm_fbfd aCoord 8, 6 cp $38 jr nz, .asm_fbfd ld hl, DiglettSculptureText .asm_fbfd call PrintText jp TextScriptEnd PokemonBooksText: ; fc03 (3:7c03) TX_FAR _PokemonBooksText db "@" DiglettSculptureText: ; fc08 (3:7c08) TX_FAR _DiglettSculptureText db "@" ElevatorText: ; fc0d (3:7c0d) TX_FAR _ElevatorText db "@" TownMapText: ; fc12 (3:7c12) TX_FAR _TownMapText db $06 TX_ASM ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, wd730 set 6, [hl] call GBPalWhiteOutWithDelay3 xor a ld [hWY], a inc a ld [H_AUTOBGTRANSFERENABLED], a call LoadFontTilePatterns callba DisplayTownMap ld hl, wd730 res 6, [hl] ld de, TextScriptEnd push de ld a, [H_LOADEDROMBANK] push af jp CloseTextDisplay PokemonStuffText: ; fc45 (3:7c45) TX_FAR _PokemonStuffText db "@"