ref: b8dfee511453d322051f21bddc74c79307f23007
dir: /scripts/victoryroad3.asm/
VictoryRoad3Script: call VictoryRoad3Script_44996 call EnableAutoTextBoxDrawing ld hl, VictoryRoad3TrainerHeaders ld de, VictoryRoad3ScriptPointers ld a, [wVictoryRoad3CurScript] call ExecuteCurMapScriptInTable ld [wVictoryRoad3CurScript], a ret VictoryRoad3Script_44996: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEventHL EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 ret z ld a, $1d ld [wNewTileBlockID], a lb bc, 5, 3 predef_jump ReplaceTileBlock VictoryRoad3ScriptPointers: dw VictoryRoad3Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle VictoryRoad3Script0: ld hl, wFlags_0xcd60 bit 7, [hl] res 7, [hl] jp z, .asm_449fe ld hl, .coordsData_449f9 call CheckBoulderCoords jp nc, .asm_449fe ld a, [wCoordIndex] cp $1 jr nz, .asm_449dc ld hl, wCurrentMapScriptFlags set 5, [hl] SetEvent EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 ret .asm_449dc CheckAndSetEvent EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2 jr nz, .asm_449fe ld a, HS_VICTORY_ROAD_3_BOULDER ld [wMissableObjectIndex], a predef HideObject ld a, HS_VICTORY_ROAD_2_BOULDER ld [wMissableObjectIndex], a predef_jump ShowObject .coordsData_449f9: db $05,$03 db $0F,$17 db $FF .asm_449fe ld a, VICTORY_ROAD_2 ld [wDungeonWarpDestinationMap], a ld hl, .coordsData_449f9 call IsPlayerOnDungeonWarp ld a, [wCoordIndex] cp $1 jr nz, .asm_44a1b ld hl, wd72d res 4, [hl] ld hl, wd732 res 4, [hl] ret .asm_44a1b ld a, [wd72d] bit 4, a jp z, CheckFightingMapTrainers ret VictoryRoad3TextPointers: dw VictoryRoad3Text1 dw VictoryRoad3Text2 dw VictoryRoad3Text3 dw VictoryRoad3Text4 dw PickUpItemText dw PickUpItemText dw BoulderText dw BoulderText dw BoulderText dw BoulderText VictoryRoad3TrainerHeaders: VictoryRoad3TrainerHeader0: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_3_TRAINER_0 db ($1 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_3_TRAINER_0 dw VictoryRoad3BattleText2 ; TextBeforeBattle dw VictoryRoad3AfterBattleText2 ; TextAfterBattle dw VictoryRoad3EndBattleText2 ; TextEndBattle dw VictoryRoad3EndBattleText2 ; TextEndBattle VictoryRoad3TrainerHeader2: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_3_TRAINER_2 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_3_TRAINER_2 dw VictoryRoad3BattleText3 ; TextBeforeBattle dw VictoryRoad3AfterBattleText3 ; TextAfterBattle dw VictoryRoad3EndBattleText3 ; TextEndBattle dw VictoryRoad3EndBattleText3 ; TextEndBattle VictoryRoad3TrainerHeader3: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_3_TRAINER_3 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_3_TRAINER_3 dw VictoryRoad3BattleText4 ; TextBeforeBattle dw VictoryRoad3AfterBattleText4 ; TextAfterBattle dw VictoryRoad3EndBattleText4 ; TextEndBattle dw VictoryRoad3EndBattleText4 ; TextEndBattle VictoryRoad3TrainerHeader4: dbEventFlagBit EVENT_BEAT_VICTORY_ROAD_3_TRAINER_4 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_VICTORY_ROAD_3_TRAINER_4 dw VictoryRoad3BattleText5 ; TextBeforeBattle dw VictoryRoad3AfterBattleText5 ; TextAfterBattle dw VictoryRoad3EndBattleText5 ; TextEndBattle dw VictoryRoad3EndBattleText5 ; TextEndBattle db $ff VictoryRoad3Text1: TX_ASM ld hl, VictoryRoad3TrainerHeader0 call TalkToTrainer jp TextScriptEnd VictoryRoad3Text2: TX_ASM ld hl, VictoryRoad3TrainerHeader2 call TalkToTrainer jp TextScriptEnd VictoryRoad3Text3: TX_ASM ld hl, VictoryRoad3TrainerHeader3 call TalkToTrainer jp TextScriptEnd VictoryRoad3Text4: TX_ASM ld hl, VictoryRoad3TrainerHeader4 call TalkToTrainer jp TextScriptEnd VictoryRoad3BattleText2: TX_FAR _VictoryRoad3BattleText2 db "@" VictoryRoad3EndBattleText2: TX_FAR _VictoryRoad3EndBattleText2 db "@" VictoryRoad3AfterBattleText2: TX_FAR _VictoryRoad3AfterBattleText2 db "@" VictoryRoad3BattleText3: TX_FAR _VictoryRoad3BattleText3 db "@" VictoryRoad3EndBattleText3: TX_FAR _VictoryRoad3EndBattleText3 db "@" VictoryRoad3AfterBattleText3: TX_FAR _VictoryRoad3AfterBattleText3 db "@" VictoryRoad3BattleText4: TX_FAR _VictoryRoad3BattleText4 db "@" VictoryRoad3EndBattleText4: TX_FAR _VictoryRoad3EndBattleText4 db "@" VictoryRoad3AfterBattleText4: TX_FAR _VictoryRoad3AfterBattleText4 db "@" VictoryRoad3BattleText5: TX_FAR _VictoryRoad3BattleText5 db "@" VictoryRoad3EndBattleText5: TX_FAR _VictoryRoad3EndBattleText5 db "@" VictoryRoad3AfterBattleText5: TX_FAR _VictoryRoad3AfterBattleText5 db "@"