shithub: pokered

ref: bbb0e7e82deb6741f75a12b48f81076d92f5d9dc
dir: /audio/wave_samples.asm/

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; This file is INCLUDEd three times, once for each audio engine.

	dw .wave0
	dw .wave1
	dw .wave2
	dw .wave3
	dw .wave4
	dw .wave5 ; used in the Lavender Town and Pokemon Tower themes
	dw .wave5 ; unused
	dw .wave5 ; unused
	dw .wave5 ; unused

; these are the definitions for the channel 3 instruments
; each instrument definition is made up of 32 points (nibbles) that form
; the graph of the wave
; the current instrument is copied to rWave_0--rWave_f
.wave0
	dn  0,  2,  4,  6,  8, 10, 12, 14, 15, 15, 15, 14, 14, 13, 13, 12, 12, 11, 10,  9,  8,  7,  6,  5,  4,  4,  3,  3,  2,  2,  1,  1

.wave1
	dn  0,  2,  4,  6,  8, 10, 12, 14, 14, 15, 15, 15, 15, 14, 14, 14, 13, 13, 12, 11, 10,  9,  8,  7,  6,  5,  4,  3,  2,  2,  1,  1

.wave2
	dn  1,  3,  6,  9, 11, 13, 14, 14, 14, 14, 15, 15, 15, 15, 14, 13, 13, 14, 15, 15, 15, 15, 14, 14, 14, 14, 13, 11,  9,  6,  3,  1

.wave3
	dn  0,  2,  4,  6,  8, 10, 12, 13, 14, 15, 15, 14, 13, 14, 15, 15, 14, 14, 13, 12, 11, 10,  9,  8,  7,  6,  5,  4,  3,  2,  1,  0

.wave4
	dn  0,  1,  2,  3,  4,  5,  6,  7,  8, 10, 12, 13, 14, 14, 15,  7,  7, 15, 14, 14, 13, 12, 10,  8,  7,  6,  5,  4,  3,  2,  1,  0

; duty 5 reads from sfx data
.wave5