ref: bbb0e7e82deb6741f75a12b48f81076d92f5d9dc
dir: /audio/wave_samples.asm/
; This file is INCLUDEd three times, once for each audio engine. dw .wave0 dw .wave1 dw .wave2 dw .wave3 dw .wave4 dw .wave5 ; used in the Lavender Town and Pokemon Tower themes dw .wave5 ; unused dw .wave5 ; unused dw .wave5 ; unused ; these are the definitions for the channel 3 instruments ; each instrument definition is made up of 32 points (nibbles) that form ; the graph of the wave ; the current instrument is copied to rWave_0--rWave_f .wave0 dn 0, 2, 4, 6, 8, 10, 12, 14, 15, 15, 15, 14, 14, 13, 13, 12, 12, 11, 10, 9, 8, 7, 6, 5, 4, 4, 3, 3, 2, 2, 1, 1 .wave1 dn 0, 2, 4, 6, 8, 10, 12, 14, 14, 15, 15, 15, 15, 14, 14, 14, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 2, 1, 1 .wave2 dn 1, 3, 6, 9, 11, 13, 14, 14, 14, 14, 15, 15, 15, 15, 14, 13, 13, 14, 15, 15, 15, 15, 14, 14, 14, 14, 13, 11, 9, 6, 3, 1 .wave3 dn 0, 2, 4, 6, 8, 10, 12, 13, 14, 15, 15, 14, 13, 14, 15, 15, 14, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 .wave4 dn 0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 13, 14, 14, 15, 7, 7, 15, 14, 14, 13, 12, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0 ; duty 5 reads from sfx data .wave5