ref: bbf2f51a02b2544f1bef32a5868503b474ae2fef
dir: /audio/wave_instruments.asm/
; This file is INCLUDEd three times, once for each audio engine. dw .wave0 dw .wave1 dw .wave2 dw .wave3 dw .wave4 dw .wave5 ; used in the Lavender Town and Pokemon Tower themes dw .wave5 ; unused dw .wave5 ; unused dw .wave5 ; unused ; these are the definitions for the channel 3 instruments ; each instrument definition is made up of 32 points (nibbles) that form ; the graph of the wave ; the current instrument is copied to rWave_0--rWave_f .wave0 db $02,$46,$8A,$CE,$FF,$FE,$ED,$DC,$CB,$A9,$87,$65,$44,$33,$22,$11 .wave1 db $02,$46,$8A,$CE,$EF,$FF,$FE,$EE,$DD,$CB,$A9,$87,$65,$43,$22,$11 .wave2 db $13,$69,$BD,$EE,$EE,$FF,$FF,$ED,$DE,$FF,$FF,$EE,$EE,$DB,$96,$31 .wave3 db $02,$46,$8A,$CD,$EF,$FE,$DE,$FF,$EE,$DC,$BA,$98,$76,$54,$32,$10 .wave4 db $01,$23,$45,$67,$8A,$CD,$EE,$F7,$7F,$EE,$DC,$A8,$76,$54,$32,$10 ; duty 5 reads from sfx data .wave5