ref: bbf2f51a02b2544f1bef32a5868503b474ae2fef
dir: /home/inventory.asm/
; subtracts the amount the player paid from their money ; OUTPUT: carry = 0(success) or 1(fail because there is not enough money) SubtractAmountPaidFromMoney:: farjp SubtractAmountPaidFromMoney_ ; adds the amount the player sold to their money AddAmountSoldToMoney:: ld de, wPlayerMoney + 2 ld hl, hMoney + 2 ; total price of items ld c, 3 ; length of money in bytes predef AddBCDPredef ; add total price to money ld a, MONEY_BOX ld [wTextBoxID], a call DisplayTextBoxID ; redraw money text box ld a, SFX_PURCHASE call PlaySoundWaitForCurrent jp WaitForSoundToFinish ; function to remove an item (in varying quantities) from the player's bag or PC box ; INPUT: ; HL = address of inventory (either wNumBagItems or wNumBoxItems) ; [wWhichPokemon] = index (within the inventory) of the item to remove ; [wItemQuantity] = quantity to remove RemoveItemFromInventory:: ldh a, [hLoadedROMBank] push af ld a, BANK(RemoveItemFromInventory_) ldh [hLoadedROMBank], a ld [MBC1RomBank], a call RemoveItemFromInventory_ pop af ldh [hLoadedROMBank], a ld [MBC1RomBank], a ret ; function to add an item (in varying quantities) to the player's bag or PC box ; INPUT: ; HL = address of inventory (either wNumBagItems or wNumBoxItems) ; [wcf91] = item ID ; [wItemQuantity] = item quantity ; sets carry flag if successful, unsets carry flag if unsuccessful AddItemToInventory:: push bc ldh a, [hLoadedROMBank] push af ld a, BANK(AddItemToInventory_) ldh [hLoadedROMBank], a ld [MBC1RomBank], a call AddItemToInventory_ pop bc ld a, b ldh [hLoadedROMBank], a ld [MBC1RomBank], a pop bc ret