ref: bbf2f51a02b2544f1bef32a5868503b474ae2fef
dir: /text/CeladonMartRoof.asm/
_CeladonMartRoofText_484ee:: text "Give her which" line "drink?" done _CeladonMartRoofText_484f3:: text "Yay!" para "FRESH WATER!" para "Thank you!" para "You can have this" line "from me!@" text_end _CeladonMartRoofText_484f9:: text "<PLAYER> received" line "@" text_ram wcf4b text "!@" text_end _CeladonMartRoofText_484fe:: text_start para "@" text_ram wcf4b text " contains" line "ICE BEAM!" para "It can freeze the" line "target sometimes!@" text_end _CeladonMartRoofText_48504:: text "Yay!" para "SODA POP!" para "Thank you!" para "You can have this" line "from me!@" text_end _CeladonMartRoofText_4850a:: text "<PLAYER> received" line "@" text_ram wcf4b text "!@" text_end _CeladonMartRoofText_4850f:: text_start para "@" text_ram wcf4b text " contains" line "ROCK SLIDE!" para "It can spook the" line "target sometimes!@" text_end _CeladonMartRoofText_48515:: text "Yay!" para "LEMONADE!" para "Thank you!" para "You can have this" line "from me!@" text_end _ReceivedTM49Text:: text "<PLAYER> received" line "TM49!@" text_end _CeladonMartRoofText_48520:: text_start para "TM49 contains" line "TRI ATTACK!@" text_end _CeladonMartRoofText_48526:: text "You don't have" line "space for this!@" text_end _CeladonMartRoofText_4852c:: text "No thank you!" line "I'm not thirsty" cont "after all!@" text_end _CeladonMartRoofText1:: text "My sister is a" line "trainer, believe" cont "it or not." para "But, she's so" line "immature, she" cont "drives me nuts!" done _CeladonMartRoofText_48598:: text "I'm thirsty!" line "I want something" cont "to drink!" done _CeladonMartRoofText4:: text "I'm thirsty!" line "I want something" cont "to drink!" para "Give her a drink?" done _CeladonMartRoofText6:: text "ROOFTOP SQUARE:" line "VENDING MACHINES" done _VendingMachineText1:: text "A vending machine!" line "Here's the menu!" prompt _VendingMachineText4:: text "Oops, not enough" line "money!" done _VendingMachineText5:: text_ram wcf4b text_start line "popped out!" done _VendingMachineText6:: text "There's no more" line "room for stuff!" done _VendingMachineText7:: text "Not thirsty!" done