ref: bcfca2e267a6ee023271d90e27e4a7fde06f66fc
dir: /constants/move_effect_constants.asm/
; tentative move effect constants ; {stat}_(UP|DOWN)(1|2) means that the move raises the user's (or lowers the target's) corresponding stat modifier by 1 (or 2) stages ; {status condition}_side_effect means that the move has a side chance of causing that condition ; {status condition}_effect means that the move causes the status condition every time it hits the target NO_ADDITIONAL_EFFECT EQU $00 POISON_SIDE_EFFECT1 EQU $02 DRAIN_HP_EFFECT EQU $03 BURN_SIDE_EFFECT1 EQU $04 FREEZE_SIDE_EFFECT EQU $05 PARALYZE_SIDE_EFFECT1 EQU $06 EXPLODE_EFFECT EQU $07 ; Explosion, Self Destruct DREAM_EATER_EFFECT EQU $08 MIRROR_MOVE_EFFECT EQU $09 ATTACK_UP1_EFFECT EQU $0A DEFENSE_UP1_EFFECT EQU $0B SPEED_UP1_EFFECT EQU $0C SPECIAL_UP1_EFFECT EQU $0D ACCURACY_UP1_EFFECT EQU $0E EVASION_UP1_EFFECT EQU $0F PAY_DAY_EFFECT EQU $10 SWIFT_EFFECT EQU $11 ATTACK_DOWN1_EFFECT EQU $12 DEFENSE_DOWN1_EFFECT EQU $13 SPEED_DOWN1_EFFECT EQU $14 SPECIAL_DOWN1_EFFECT EQU $15 ACCURACY_DOWN1_EFFECT EQU $16 EVASION_DOWN1_EFFECT EQU $17 CONVERSION_EFFECT EQU $18 HAZE_EFFECT EQU $19 BIDE_EFFECT EQU $1A THRASH_PETAL_DANCE_EFFECT EQU $1B SWITCH_AND_TELEPORT_EFFECT EQU $1C TWO_TO_FIVE_ATTACKS_EFFECT EQU $1D ; unused effect EQU $1E FLINCH_SIDE_EFFECT1 EQU $1F SLEEP_EFFECT EQU $20 POISON_SIDE_EFFECT2 EQU $21 BURN_SIDE_EFFECT2 EQU $22 ; unused effect EQU $23 PARALYZE_SIDE_EFFECT2 EQU $24 FLINCH_SIDE_EFFECT2 EQU $25 OHKO_EFFECT EQU $26 ; moves like Horn Drill CHARGE_EFFECT EQU $27 ; moves like Solar Beam SUPER_FANG_EFFECT EQU $28 SPECIAL_DAMAGE_EFFECT EQU $29 ; Seismic Toss, Night Shade, Sonic Boom, Dragon Rage, Psywave TRAPPING_EFFECT EQU $2A ; moves like Wrap FLY_EFFECT EQU $2B ATTACK_TWICE_EFFECT EQU $2C JUMP_KICK_EFFECT EQU $2D ; Jump Kick and Hi Jump Kick effect MIST_EFFECT EQU $2E FOCUS_ENERGY_EFFECT EQU $2F RECOIL_EFFECT EQU $30 ; moves like Double Edge CONFUSION_EFFECT EQU $31 ; Confuse Ray, Supersonic (not the move Confusion) ATTACK_UP2_EFFECT EQU $32 DEFENSE_UP2_EFFECT EQU $33 SPEED_UP2_EFFECT EQU $34 SPECIAL_UP2_EFFECT EQU $35 ACCURACY_UP2_EFFECT EQU $36 EVASION_UP2_EFFECT EQU $37 HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest TRANSFORM_EFFECT EQU $39 ATTACK_DOWN2_EFFECT EQU $3A DEFENSE_DOWN2_EFFECT EQU $3B SPEED_DOWN2_EFFECT EQU $3C SPECIAL_DOWN2_EFFECT EQU $3D ACCURACY_DOWN2_EFFECT EQU $3E EVASION_DOWN2_EFFECT EQU $3F LIGHT_SCREEN_EFFECT EQU $40 REFLECT_EFFECT EQU $41 POISON_EFFECT EQU $42 PARALYZE_EFFECT EQU $43 ATTACK_DOWN_SIDE_EFFECT EQU $44 DEFENSE_DOWN_SIDE_EFFECT EQU $45 SPEED_DOWN_SIDE_EFFECT EQU $46 SPECIAL_DOWN_SIDE_EFFECT EQU $47 ; unused effect EQU $48 ; unused effect EQU $49 ; unused effect EQU $4A ; unused effect EQU $4B CONFUSION_SIDE_EFFECT EQU $4C TWINEEDLE_EFFECT EQU $4D ; unused effect EQU $4E SUBSTITUTE_EFFECT EQU $4F HYPER_BEAM_EFFECT EQU $50 RAGE_EFFECT EQU $51 MIMIC_EFFECT EQU $52 METRONOME_EFFECT EQU $53 LEECH_SEED_EFFECT EQU $54 SPLASH_EFFECT EQU $55 DISABLE_EFFECT EQU $56 ; fixed damage constants SONICBOOM_DAMAGE EQU 20 DRAGON_RAGE_DAMAGE EQU 40