ref: bfaabd08be0a790dff961276d76af3e1af4e6e24
dir: /audio/headers/sfxheaders2.asm/
SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Snare1_2:: db CH7 dw SFX_Snare1_2_Ch1 SFX_Snare2_2:: db CH7 dw SFX_Snare2_2_Ch1 SFX_Snare3_2:: db CH7 dw SFX_Snare3_2_Ch1 SFX_Snare4_2:: db CH7 dw SFX_Snare4_2_Ch1 SFX_Snare5_2:: db CH7 dw SFX_Snare5_2_Ch1 SFX_Triangle1_2:: db CH7 dw SFX_Triangle1_2_Ch1 SFX_Triangle2_2:: db CH7 dw SFX_Triangle2_2_Ch1 SFX_Snare6_2:: db CH7 dw SFX_Snare6_2_Ch1 SFX_Snare7_2:: db CH7 dw SFX_Snare7_2_Ch1 SFX_Snare8_2:: db CH7 dw SFX_Snare8_2_Ch1 SFX_Snare9_2:: db CH7 dw SFX_Snare9_2_Ch1 SFX_Cymbal1_2:: db CH7 dw SFX_Cymbal1_2_Ch1 SFX_Cymbal2_2:: db CH7 dw SFX_Cymbal2_2_Ch1 SFX_Cymbal3_2:: db CH7 dw SFX_Cymbal3_2_Ch1 SFX_Muted_Snare1_2:: db CH7 dw SFX_Muted_Snare1_2_Ch1 SFX_Triangle3_2:: db CH7 dw SFX_Triangle3_2_Ch1 SFX_Muted_Snare2_2:: db CH7 dw SFX_Muted_Snare2_2_Ch1 SFX_Muted_Snare3_2:: db CH7 dw SFX_Muted_Snare3_2_Ch1 SFX_Muted_Snare4_2:: db CH7 dw SFX_Muted_Snare4_2_Ch1 SFX_Cry00_2:: db ( $80 | CH4 ) dw SFX_Cry00_2_Ch1 db CH5 dw SFX_Cry00_2_Ch2 db CH7 dw SFX_Cry00_2_Ch3 SFX_Cry01_2:: db ( $80 | CH4 ) dw SFX_Cry01_2_Ch1 db CH5 dw SFX_Cry01_2_Ch2 db CH7 dw SFX_Cry01_2_Ch3 SFX_Cry02_2:: db ( $80 | CH4 ) dw SFX_Cry02_2_Ch1 db CH5 dw SFX_Cry02_2_Ch2 db CH7 dw SFX_Cry02_2_Ch3 SFX_Cry03_2:: db ( $80 | CH4 ) dw SFX_Cry03_2_Ch1 db CH5 dw SFX_Cry03_2_Ch2 db CH7 dw SFX_Cry03_2_Ch3 SFX_Cry04_2:: db ( $80 | CH4 ) dw SFX_Cry04_2_Ch1 db CH5 dw SFX_Cry04_2_Ch2 db CH7 dw SFX_Cry04_2_Ch3 SFX_Cry05_2:: db ( $80 | CH4 ) dw SFX_Cry05_2_Ch1 db CH5 dw SFX_Cry05_2_Ch2 db CH7 dw SFX_Cry05_2_Ch3 SFX_Cry06_2:: db ( $80 | CH4 ) dw SFX_Cry06_2_Ch1 db CH5 dw SFX_Cry06_2_Ch2 db CH7 dw SFX_Cry06_2_Ch3 SFX_Cry07_2:: db ( $80 | CH4 ) dw SFX_Cry07_2_Ch1 db CH5 dw SFX_Cry07_2_Ch2 db CH7 dw SFX_Cry07_2_Ch3 SFX_Cry08_2:: db ( $80 | CH4 ) dw SFX_Cry08_2_Ch1 db CH5 dw SFX_Cry08_2_Ch2 db CH7 dw SFX_Cry08_2_Ch3 SFX_Cry09_2:: db ( $80 | CH4 ) dw SFX_Cry09_2_Ch1 db CH5 dw SFX_Cry09_2_Ch2 db CH7 dw SFX_Cry09_2_Ch3 SFX_Cry0A_2:: db ( $80 | CH4 ) dw SFX_Cry0A_2_Ch1 db CH5 dw SFX_Cry0A_2_Ch2 db CH7 dw SFX_Cry0A_2_Ch3 SFX_Cry0B_2:: db ( $80 | CH4 ) dw SFX_Cry0B_2_Ch1 db CH5 dw SFX_Cry0B_2_Ch2 db CH7 dw SFX_Cry0B_2_Ch3 SFX_Cry0C_2:: db ( $80 | CH4 ) dw SFX_Cry0C_2_Ch1 db CH5 dw SFX_Cry0C_2_Ch2 db CH7 dw SFX_Cry0C_2_Ch3 SFX_Cry0D_2:: db ( $80 | CH4 ) dw SFX_Cry0D_2_Ch1 db CH5 dw SFX_Cry0D_2_Ch2 db CH7 dw SFX_Cry0D_2_Ch3 SFX_Cry0E_2:: db ( $80 | CH4 ) dw SFX_Cry0E_2_Ch1 db CH5 dw SFX_Cry0E_2_Ch2 db CH7 dw SFX_Cry0E_2_Ch3 SFX_Cry0F_2:: db ( $80 | CH4 ) dw SFX_Cry0F_2_Ch1 db CH5 dw SFX_Cry0F_2_Ch2 db CH7 dw SFX_Cry0F_2_Ch3 SFX_Cry10_2:: db ( $80 | CH4 ) dw SFX_Cry10_2_Ch1 db CH5 dw SFX_Cry10_2_Ch2 db CH7 dw SFX_Cry10_2_Ch3 SFX_Cry11_2:: db ( $80 | CH4 ) dw SFX_Cry11_2_Ch1 db CH5 dw SFX_Cry11_2_Ch2 db CH7 dw SFX_Cry11_2_Ch3 SFX_Cry12_2:: db ( $80 | CH4 ) dw SFX_Cry12_2_Ch1 db CH5 dw SFX_Cry12_2_Ch2 db CH7 dw SFX_Cry12_2_Ch3 SFX_Cry13_2:: db ( $80 | CH4 ) dw SFX_Cry13_2_Ch1 db CH5 dw SFX_Cry13_2_Ch2 db CH7 dw SFX_Cry13_2_Ch3 SFX_Cry14_2:: db ( $80 | CH4 ) dw SFX_Cry14_2_Ch1 db CH5 dw SFX_Cry14_2_Ch2 db CH7 dw SFX_Cry14_2_Ch3 SFX_Cry15_2:: db ( $80 | CH4 ) dw SFX_Cry15_2_Ch1 db CH5 dw SFX_Cry15_2_Ch2 db CH7 dw SFX_Cry15_2_Ch3 SFX_Cry16_2:: db ( $80 | CH4 ) dw SFX_Cry16_2_Ch1 db CH5 dw SFX_Cry16_2_Ch2 db CH7 dw SFX_Cry16_2_Ch3 SFX_Cry17_2:: db ( $80 | CH4 ) dw SFX_Cry17_2_Ch1 db CH5 dw SFX_Cry17_2_Ch2 db CH7 dw SFX_Cry17_2_Ch3 SFX_Cry18_2:: db ( $80 | CH4 ) dw SFX_Cry18_2_Ch1 db CH5 dw SFX_Cry18_2_Ch2 db CH7 dw SFX_Cry18_2_Ch3 SFX_Cry19_2:: db ( $80 | CH4 ) dw SFX_Cry19_2_Ch1 db CH5 dw SFX_Cry19_2_Ch2 db CH7 dw SFX_Cry19_2_Ch3 SFX_Cry1A_2:: db ( $80 | CH4 ) dw SFX_Cry1A_2_Ch1 db CH5 dw SFX_Cry1A_2_Ch2 db CH7 dw SFX_Cry1A_2_Ch3 SFX_Cry1B_2:: db ( $80 | CH4 ) dw SFX_Cry1B_2_Ch1 db CH5 dw SFX_Cry1B_2_Ch2 db CH7 dw SFX_Cry1B_2_Ch3 SFX_Cry1C_2:: db ( $80 | CH4 ) dw SFX_Cry1C_2_Ch1 db CH5 dw SFX_Cry1C_2_Ch2 db CH7 dw SFX_Cry1C_2_Ch3 SFX_Cry1D_2:: db ( $80 | CH4 ) dw SFX_Cry1D_2_Ch1 db CH5 dw SFX_Cry1D_2_Ch2 db CH7 dw SFX_Cry1D_2_Ch3 SFX_Cry1E_2:: db ( $80 | CH4 ) dw SFX_Cry1E_2_Ch1 db CH5 dw SFX_Cry1E_2_Ch2 db CH7 dw SFX_Cry1E_2_Ch3 SFX_Cry1F_2:: db ( $80 | CH4 ) dw SFX_Cry1F_2_Ch1 db CH5 dw SFX_Cry1F_2_Ch2 db CH7 dw SFX_Cry1F_2_Ch3 SFX_Cry20_2:: db ( $80 | CH4 ) dw SFX_Cry20_2_Ch1 db CH5 dw SFX_Cry20_2_Ch2 db CH7 dw SFX_Cry20_2_Ch3 SFX_Cry21_2:: db ( $80 | CH4 ) dw SFX_Cry21_2_Ch1 db CH5 dw SFX_Cry21_2_Ch2 db CH7 dw SFX_Cry21_2_Ch3 SFX_Cry22_2:: db ( $80 | CH4 ) dw SFX_Cry22_2_Ch1 db CH5 dw SFX_Cry22_2_Ch2 db CH7 dw SFX_Cry22_2_Ch3 SFX_Cry23_2:: db ( $80 | CH4 ) dw SFX_Cry23_2_Ch1 db CH5 dw SFX_Cry23_2_Ch2 db CH7 dw SFX_Cry23_2_Ch3 SFX_Cry24_2:: db ( $80 | CH4 ) dw SFX_Cry24_2_Ch1 db CH5 dw SFX_Cry24_2_Ch2 db CH7 dw SFX_Cry24_2_Ch3 SFX_Cry25_2:: db ( $80 | CH4 ) dw SFX_Cry25_2_Ch1 db CH5 dw SFX_Cry25_2_Ch2 db CH7 dw SFX_Cry25_2_Ch3 SFX_Level_Up:: db ( $80 | CH4 ) dw SFX_Level_Up_Ch1 db CH5 dw SFX_Level_Up_Ch2 db CH6 dw SFX_Level_Up_Ch3 SFX_Get_Item2_2:: db ( $80 | CH4 ) dw SFX_Get_Item2_2_Ch1 db CH5 dw SFX_Get_Item2_2_Ch2 db CH6 dw SFX_Get_Item2_2_Ch3 SFX_Tink_2:: db CH4 dw SFX_Tink_2_Ch1 SFX_Heal_HP_2:: db CH4 dw SFX_Heal_HP_2_Ch1 SFX_Heal_Ailment_2:: db CH4 dw SFX_Heal_Ailment_2_Ch1 SFX_Start_Menu_2:: db CH7 dw SFX_Start_Menu_2_Ch1 SFX_Press_AB_2:: db CH4 dw SFX_Press_AB_2_Ch1 SFX_Ball_Toss:: db ( $40 | CH4 ) dw SFX_Ball_Toss_Ch1 db CH5 dw SFX_Ball_Toss_Ch2 SFX_Ball_Poof:: db ( $40 | CH4 ) dw SFX_Ball_Poof_Ch1 db CH7 dw SFX_Ball_Poof_Ch2 SFX_Faint_Thud:: db ( $40 | CH4 ) dw SFX_Faint_Thud_Ch1 db CH7 dw SFX_Faint_Thud_Ch2 SFX_Run:: db CH7 dw SFX_Run_Ch1 SFX_Dex_Page_Added:: db ( $40 | CH4 ) dw SFX_Dex_Page_Added_Ch1 db CH5 dw SFX_Dex_Page_Added_Ch2 SFX_Caught_Mon:: db ( $80 | CH4 ) dw SFX_Caught_Mon_Ch1 db CH5 dw SFX_Caught_Mon_Ch2 db CH6 dw SFX_Caught_Mon_Ch3 SFX_Peck:: db CH7 dw SFX_Peck_Ch1 SFX_Faint_Fall:: db CH4 dw SFX_Faint_Fall_Ch1 SFX_Battle_09:: db CH4 dw SFX_Battle_09_Ch1 SFX_Pound:: db CH7 dw SFX_Pound_Ch1 SFX_Battle_0B:: db CH7 dw SFX_Battle_0B_Ch1 SFX_Battle_0C:: db CH7 dw SFX_Battle_0C_Ch1 SFX_Battle_0D:: db CH7 dw SFX_Battle_0D_Ch1 SFX_Battle_0E:: db CH7 dw SFX_Battle_0E_Ch1 SFX_Battle_0F:: db CH7 dw SFX_Battle_0F_Ch1 SFX_Damage:: db CH7 dw SFX_Damage_Ch1 SFX_Not_Very_Effective:: db CH7 dw SFX_Not_Very_Effective_Ch1 SFX_Battle_12:: db CH7 dw SFX_Battle_12_Ch1 SFX_Battle_13:: db CH7 dw SFX_Battle_13_Ch1 SFX_Battle_14:: db CH7 dw SFX_Battle_14_Ch1 SFX_Vine_Whip:: db CH7 dw SFX_Vine_Whip_Ch1 SFX_Battle_16:: db CH7 dw SFX_Battle_16_Ch1 SFX_Battle_17:: db CH7 dw SFX_Battle_17_Ch1 SFX_Battle_18:: db CH7 dw SFX_Battle_18_Ch1 SFX_Battle_19:: db CH7 dw SFX_Battle_19_Ch1 SFX_Super_Effective:: db CH7 dw SFX_Super_Effective_Ch1 SFX_Battle_1B:: db CH7 dw SFX_Battle_1B_Ch1 SFX_Battle_1C:: db CH7 dw SFX_Battle_1C_Ch1 SFX_Doubleslap:: db CH7 dw SFX_Doubleslap_Ch1 SFX_Battle_1E:: db ( $40 | CH4 ) dw SFX_Battle_1E_Ch1 db CH7 dw SFX_Battle_1E_Ch2 SFX_Horn_Drill:: db CH7 dw SFX_Horn_Drill_Ch1 SFX_Battle_20:: db CH7 dw SFX_Battle_20_Ch1 SFX_Battle_21:: db CH7 dw SFX_Battle_21_Ch1 SFX_Battle_22:: db CH7 dw SFX_Battle_22_Ch1 SFX_Battle_23:: db CH7 dw SFX_Battle_23_Ch1 SFX_Battle_24:: db ( $40 | CH4 ) dw SFX_Battle_24_Ch1 db CH7 dw SFX_Battle_24_Ch2 SFX_Battle_25:: db CH7 dw SFX_Battle_25_Ch1 SFX_Battle_26:: db CH7 dw SFX_Battle_26_Ch1 SFX_Battle_27:: db ( $80 | CH4 ) dw SFX_Battle_27_Ch1 db CH5 dw SFX_Battle_27_Ch2 db CH7 dw SFX_Battle_27_Ch3 SFX_Battle_28:: db ( $80 | CH4 ) dw SFX_Battle_28_Ch1 db CH5 dw SFX_Battle_28_Ch2 db CH7 dw SFX_Battle_28_Ch3 SFX_Battle_29:: db ( $40 | CH4 ) dw SFX_Battle_29_Ch1 db CH7 dw SFX_Battle_29_Ch2 SFX_Battle_2A:: db ( $80 | CH4 ) dw SFX_Battle_2A_Ch1 db CH5 dw SFX_Battle_2A_Ch2 db CH7 dw SFX_Battle_2A_Ch3 SFX_Battle_2B:: db ( $40 | CH4 ) dw SFX_Battle_2B_Ch1 db CH7 dw SFX_Battle_2B_Ch2 SFX_Battle_2C:: db ( $80 | CH4 ) dw SFX_Battle_2C_Ch1 db CH5 dw SFX_Battle_2C_Ch2 db CH7 dw SFX_Battle_2C_Ch3 SFX_Psybeam:: db ( $80 | CH4 ) dw SFX_Psybeam_Ch1 db CH5 dw SFX_Psybeam_Ch2 db CH7 dw SFX_Psybeam_Ch3 SFX_Battle_2E:: db ( $80 | CH4 ) dw SFX_Battle_2E_Ch1 db CH5 dw SFX_Battle_2E_Ch2 db CH7 dw SFX_Battle_2E_Ch3 SFX_Battle_2F:: db ( $80 | CH4 ) dw SFX_Battle_2F_Ch1 db CH5 dw SFX_Battle_2F_Ch2 db CH7 dw SFX_Battle_2F_Ch3 SFX_Psychic_M:: db ( $80 | CH4 ) dw SFX_Psychic_M_Ch1 db CH5 dw SFX_Psychic_M_Ch2 db CH7 dw SFX_Psychic_M_Ch3 SFX_Battle_31:: db ( $40 | CH4 ) dw SFX_Battle_31_Ch1 db CH5 dw SFX_Battle_31_Ch2 SFX_Battle_32:: db ( $40 | CH4 ) dw SFX_Battle_32_Ch1 db CH5 dw SFX_Battle_32_Ch2 SFX_Battle_33:: db ( $40 | CH4 ) dw SFX_Battle_33_Ch1 db CH5 dw SFX_Battle_33_Ch2 SFX_Battle_34:: db ( $80 | CH4 ) dw SFX_Battle_34_Ch1 db CH5 dw SFX_Battle_34_Ch2 db CH7 dw SFX_Battle_34_Ch3 SFX_Battle_35:: db ( $40 | CH4 ) dw SFX_Battle_35_Ch1 db CH5 dw SFX_Battle_35_Ch2 SFX_Battle_36:: db ( $80 | CH4 ) dw SFX_Battle_36_Ch1 db CH5 dw SFX_Battle_36_Ch2 db CH7 dw SFX_Battle_36_Ch3 SFX_Silph_Scope:: db CH4 dw SFX_Silph_Scope_Ch1