shithub: pokered

ref: bfaabd08be0a790dff961276d76af3e1af4e6e24
dir: /audio/headers/sfxheaders2.asm/

View raw version
SFX_Headers_2::
	db $ff, $ff, $ff ; padding

SFX_Snare1_2::
	db CH7
	dw SFX_Snare1_2_Ch1

SFX_Snare2_2::
	db CH7
	dw SFX_Snare2_2_Ch1

SFX_Snare3_2::
	db CH7
	dw SFX_Snare3_2_Ch1

SFX_Snare4_2::
	db CH7
	dw SFX_Snare4_2_Ch1

SFX_Snare5_2::
	db CH7
	dw SFX_Snare5_2_Ch1

SFX_Triangle1_2::
	db CH7
	dw SFX_Triangle1_2_Ch1

SFX_Triangle2_2::
	db CH7
	dw SFX_Triangle2_2_Ch1

SFX_Snare6_2::
	db CH7
	dw SFX_Snare6_2_Ch1

SFX_Snare7_2::
	db CH7
	dw SFX_Snare7_2_Ch1

SFX_Snare8_2::
	db CH7
	dw SFX_Snare8_2_Ch1

SFX_Snare9_2::
	db CH7
	dw SFX_Snare9_2_Ch1

SFX_Cymbal1_2::
	db CH7
	dw SFX_Cymbal1_2_Ch1

SFX_Cymbal2_2::
	db CH7
	dw SFX_Cymbal2_2_Ch1

SFX_Cymbal3_2::
	db CH7
	dw SFX_Cymbal3_2_Ch1

SFX_Muted_Snare1_2::
	db CH7
	dw SFX_Muted_Snare1_2_Ch1

SFX_Triangle3_2::
	db CH7
	dw SFX_Triangle3_2_Ch1

SFX_Muted_Snare2_2::
	db CH7
	dw SFX_Muted_Snare2_2_Ch1

SFX_Muted_Snare3_2::
	db CH7
	dw SFX_Muted_Snare3_2_Ch1

SFX_Muted_Snare4_2::
	db CH7
	dw SFX_Muted_Snare4_2_Ch1

SFX_Cry00_2::
	db ( $80 | CH4 )
	dw SFX_Cry00_2_Ch1
	db CH5
	dw SFX_Cry00_2_Ch2
	db CH7
	dw SFX_Cry00_2_Ch3

SFX_Cry01_2::
	db ( $80 | CH4 )
	dw SFX_Cry01_2_Ch1
	db CH5
	dw SFX_Cry01_2_Ch2
	db CH7
	dw SFX_Cry01_2_Ch3

SFX_Cry02_2::
	db ( $80 | CH4 )
	dw SFX_Cry02_2_Ch1
	db CH5
	dw SFX_Cry02_2_Ch2
	db CH7
	dw SFX_Cry02_2_Ch3

SFX_Cry03_2::
	db ( $80 | CH4 )
	dw SFX_Cry03_2_Ch1
	db CH5
	dw SFX_Cry03_2_Ch2
	db CH7
	dw SFX_Cry03_2_Ch3

SFX_Cry04_2::
	db ( $80 | CH4 )
	dw SFX_Cry04_2_Ch1
	db CH5
	dw SFX_Cry04_2_Ch2
	db CH7
	dw SFX_Cry04_2_Ch3

SFX_Cry05_2::
	db ( $80 | CH4 )
	dw SFX_Cry05_2_Ch1
	db CH5
	dw SFX_Cry05_2_Ch2
	db CH7
	dw SFX_Cry05_2_Ch3

SFX_Cry06_2::
	db ( $80 | CH4 )
	dw SFX_Cry06_2_Ch1
	db CH5
	dw SFX_Cry06_2_Ch2
	db CH7
	dw SFX_Cry06_2_Ch3

SFX_Cry07_2::
	db ( $80 | CH4 )
	dw SFX_Cry07_2_Ch1
	db CH5
	dw SFX_Cry07_2_Ch2
	db CH7
	dw SFX_Cry07_2_Ch3

SFX_Cry08_2::
	db ( $80 | CH4 )
	dw SFX_Cry08_2_Ch1
	db CH5
	dw SFX_Cry08_2_Ch2
	db CH7
	dw SFX_Cry08_2_Ch3

SFX_Cry09_2::
	db ( $80 | CH4 )
	dw SFX_Cry09_2_Ch1
	db CH5
	dw SFX_Cry09_2_Ch2
	db CH7
	dw SFX_Cry09_2_Ch3

SFX_Cry0A_2::
	db ( $80 | CH4 )
	dw SFX_Cry0A_2_Ch1
	db CH5
	dw SFX_Cry0A_2_Ch2
	db CH7
	dw SFX_Cry0A_2_Ch3

SFX_Cry0B_2::
	db ( $80 | CH4 )
	dw SFX_Cry0B_2_Ch1
	db CH5
	dw SFX_Cry0B_2_Ch2
	db CH7
	dw SFX_Cry0B_2_Ch3

SFX_Cry0C_2::
	db ( $80 | CH4 )
	dw SFX_Cry0C_2_Ch1
	db CH5
	dw SFX_Cry0C_2_Ch2
	db CH7
	dw SFX_Cry0C_2_Ch3

SFX_Cry0D_2::
	db ( $80 | CH4 )
	dw SFX_Cry0D_2_Ch1
	db CH5
	dw SFX_Cry0D_2_Ch2
	db CH7
	dw SFX_Cry0D_2_Ch3

SFX_Cry0E_2::
	db ( $80 | CH4 )
	dw SFX_Cry0E_2_Ch1
	db CH5
	dw SFX_Cry0E_2_Ch2
	db CH7
	dw SFX_Cry0E_2_Ch3

SFX_Cry0F_2::
	db ( $80 | CH4 )
	dw SFX_Cry0F_2_Ch1
	db CH5
	dw SFX_Cry0F_2_Ch2
	db CH7
	dw SFX_Cry0F_2_Ch3

SFX_Cry10_2::
	db ( $80 | CH4 )
	dw SFX_Cry10_2_Ch1
	db CH5
	dw SFX_Cry10_2_Ch2
	db CH7
	dw SFX_Cry10_2_Ch3

SFX_Cry11_2::
	db ( $80 | CH4 )
	dw SFX_Cry11_2_Ch1
	db CH5
	dw SFX_Cry11_2_Ch2
	db CH7
	dw SFX_Cry11_2_Ch3

SFX_Cry12_2::
	db ( $80 | CH4 )
	dw SFX_Cry12_2_Ch1
	db CH5
	dw SFX_Cry12_2_Ch2
	db CH7
	dw SFX_Cry12_2_Ch3

SFX_Cry13_2::
	db ( $80 | CH4 )
	dw SFX_Cry13_2_Ch1
	db CH5
	dw SFX_Cry13_2_Ch2
	db CH7
	dw SFX_Cry13_2_Ch3

SFX_Cry14_2::
	db ( $80 | CH4 )
	dw SFX_Cry14_2_Ch1
	db CH5
	dw SFX_Cry14_2_Ch2
	db CH7
	dw SFX_Cry14_2_Ch3

SFX_Cry15_2::
	db ( $80 | CH4 )
	dw SFX_Cry15_2_Ch1
	db CH5
	dw SFX_Cry15_2_Ch2
	db CH7
	dw SFX_Cry15_2_Ch3

SFX_Cry16_2::
	db ( $80 | CH4 )
	dw SFX_Cry16_2_Ch1
	db CH5
	dw SFX_Cry16_2_Ch2
	db CH7
	dw SFX_Cry16_2_Ch3

SFX_Cry17_2::
	db ( $80 | CH4 )
	dw SFX_Cry17_2_Ch1
	db CH5
	dw SFX_Cry17_2_Ch2
	db CH7
	dw SFX_Cry17_2_Ch3

SFX_Cry18_2::
	db ( $80 | CH4 )
	dw SFX_Cry18_2_Ch1
	db CH5
	dw SFX_Cry18_2_Ch2
	db CH7
	dw SFX_Cry18_2_Ch3

SFX_Cry19_2::
	db ( $80 | CH4 )
	dw SFX_Cry19_2_Ch1
	db CH5
	dw SFX_Cry19_2_Ch2
	db CH7
	dw SFX_Cry19_2_Ch3

SFX_Cry1A_2::
	db ( $80 | CH4 )
	dw SFX_Cry1A_2_Ch1
	db CH5
	dw SFX_Cry1A_2_Ch2
	db CH7
	dw SFX_Cry1A_2_Ch3

SFX_Cry1B_2::
	db ( $80 | CH4 )
	dw SFX_Cry1B_2_Ch1
	db CH5
	dw SFX_Cry1B_2_Ch2
	db CH7
	dw SFX_Cry1B_2_Ch3

SFX_Cry1C_2::
	db ( $80 | CH4 )
	dw SFX_Cry1C_2_Ch1
	db CH5
	dw SFX_Cry1C_2_Ch2
	db CH7
	dw SFX_Cry1C_2_Ch3

SFX_Cry1D_2::
	db ( $80 | CH4 )
	dw SFX_Cry1D_2_Ch1
	db CH5
	dw SFX_Cry1D_2_Ch2
	db CH7
	dw SFX_Cry1D_2_Ch3

SFX_Cry1E_2::
	db ( $80 | CH4 )
	dw SFX_Cry1E_2_Ch1
	db CH5
	dw SFX_Cry1E_2_Ch2
	db CH7
	dw SFX_Cry1E_2_Ch3

SFX_Cry1F_2::
	db ( $80 | CH4 )
	dw SFX_Cry1F_2_Ch1
	db CH5
	dw SFX_Cry1F_2_Ch2
	db CH7
	dw SFX_Cry1F_2_Ch3

SFX_Cry20_2::
	db ( $80 | CH4 )
	dw SFX_Cry20_2_Ch1
	db CH5
	dw SFX_Cry20_2_Ch2
	db CH7
	dw SFX_Cry20_2_Ch3

SFX_Cry21_2::
	db ( $80 | CH4 )
	dw SFX_Cry21_2_Ch1
	db CH5
	dw SFX_Cry21_2_Ch2
	db CH7
	dw SFX_Cry21_2_Ch3

SFX_Cry22_2::
	db ( $80 | CH4 )
	dw SFX_Cry22_2_Ch1
	db CH5
	dw SFX_Cry22_2_Ch2
	db CH7
	dw SFX_Cry22_2_Ch3

SFX_Cry23_2::
	db ( $80 | CH4 )
	dw SFX_Cry23_2_Ch1
	db CH5
	dw SFX_Cry23_2_Ch2
	db CH7
	dw SFX_Cry23_2_Ch3

SFX_Cry24_2::
	db ( $80 | CH4 )
	dw SFX_Cry24_2_Ch1
	db CH5
	dw SFX_Cry24_2_Ch2
	db CH7
	dw SFX_Cry24_2_Ch3

SFX_Cry25_2::
	db ( $80 | CH4 )
	dw SFX_Cry25_2_Ch1
	db CH5
	dw SFX_Cry25_2_Ch2
	db CH7
	dw SFX_Cry25_2_Ch3

SFX_Level_Up::
	db ( $80 | CH4 )
	dw SFX_Level_Up_Ch1
	db CH5
	dw SFX_Level_Up_Ch2
	db CH6
	dw SFX_Level_Up_Ch3

SFX_Get_Item2_2::
	db ( $80 | CH4 )
	dw SFX_Get_Item2_2_Ch1
	db CH5
	dw SFX_Get_Item2_2_Ch2
	db CH6
	dw SFX_Get_Item2_2_Ch3

SFX_Tink_2::
	db CH4
	dw SFX_Tink_2_Ch1

SFX_Heal_HP_2::
	db CH4
	dw SFX_Heal_HP_2_Ch1

SFX_Heal_Ailment_2::
	db CH4
	dw SFX_Heal_Ailment_2_Ch1

SFX_Start_Menu_2::
	db CH7
	dw SFX_Start_Menu_2_Ch1

SFX_Press_AB_2::
	db CH4
	dw SFX_Press_AB_2_Ch1

SFX_Ball_Toss::
	db ( $40 | CH4 )
	dw SFX_Ball_Toss_Ch1
	db CH5
	dw SFX_Ball_Toss_Ch2

SFX_Ball_Poof::
	db ( $40 | CH4 )
	dw SFX_Ball_Poof_Ch1
	db CH7
	dw SFX_Ball_Poof_Ch2

SFX_Faint_Thud::
	db ( $40 | CH4 )
	dw SFX_Faint_Thud_Ch1
	db CH7
	dw SFX_Faint_Thud_Ch2

SFX_Run::
	db CH7
	dw SFX_Run_Ch1

SFX_Dex_Page_Added::
	db ( $40 | CH4 )
	dw SFX_Dex_Page_Added_Ch1
	db CH5
	dw SFX_Dex_Page_Added_Ch2

SFX_Caught_Mon::
	db ( $80 | CH4 )
	dw SFX_Caught_Mon_Ch1
	db CH5
	dw SFX_Caught_Mon_Ch2
	db CH6
	dw SFX_Caught_Mon_Ch3

SFX_Peck::
	db CH7
	dw SFX_Peck_Ch1

SFX_Faint_Fall::
	db CH4
	dw SFX_Faint_Fall_Ch1

SFX_Battle_09::
	db CH4
	dw SFX_Battle_09_Ch1

SFX_Pound::
	db CH7
	dw SFX_Pound_Ch1

SFX_Battle_0B::
	db CH7
	dw SFX_Battle_0B_Ch1

SFX_Battle_0C::
	db CH7
	dw SFX_Battle_0C_Ch1

SFX_Battle_0D::
	db CH7
	dw SFX_Battle_0D_Ch1

SFX_Battle_0E::
	db CH7
	dw SFX_Battle_0E_Ch1

SFX_Battle_0F::
	db CH7
	dw SFX_Battle_0F_Ch1

SFX_Damage::
	db CH7
	dw SFX_Damage_Ch1

SFX_Not_Very_Effective::
	db CH7
	dw SFX_Not_Very_Effective_Ch1

SFX_Battle_12::
	db CH7
	dw SFX_Battle_12_Ch1

SFX_Battle_13::
	db CH7
	dw SFX_Battle_13_Ch1

SFX_Battle_14::
	db CH7
	dw SFX_Battle_14_Ch1

SFX_Vine_Whip::
	db CH7
	dw SFX_Vine_Whip_Ch1

SFX_Battle_16::
	db CH7
	dw SFX_Battle_16_Ch1

SFX_Battle_17::
	db CH7
	dw SFX_Battle_17_Ch1

SFX_Battle_18::
	db CH7
	dw SFX_Battle_18_Ch1

SFX_Battle_19::
	db CH7
	dw SFX_Battle_19_Ch1

SFX_Super_Effective::
	db CH7
	dw SFX_Super_Effective_Ch1

SFX_Battle_1B::
	db CH7
	dw SFX_Battle_1B_Ch1

SFX_Battle_1C::
	db CH7
	dw SFX_Battle_1C_Ch1

SFX_Doubleslap::
	db CH7
	dw SFX_Doubleslap_Ch1

SFX_Battle_1E::
	db ( $40 | CH4 )
	dw SFX_Battle_1E_Ch1
	db CH7
	dw SFX_Battle_1E_Ch2

SFX_Horn_Drill::
	db CH7
	dw SFX_Horn_Drill_Ch1

SFX_Battle_20::
	db CH7
	dw SFX_Battle_20_Ch1

SFX_Battle_21::
	db CH7
	dw SFX_Battle_21_Ch1

SFX_Battle_22::
	db CH7
	dw SFX_Battle_22_Ch1

SFX_Battle_23::
	db CH7
	dw SFX_Battle_23_Ch1

SFX_Battle_24::
	db ( $40 | CH4 )
	dw SFX_Battle_24_Ch1
	db CH7
	dw SFX_Battle_24_Ch2

SFX_Battle_25::
	db CH7
	dw SFX_Battle_25_Ch1

SFX_Battle_26::
	db CH7
	dw SFX_Battle_26_Ch1

SFX_Battle_27::
	db ( $80 | CH4 )
	dw SFX_Battle_27_Ch1
	db CH5
	dw SFX_Battle_27_Ch2
	db CH7
	dw SFX_Battle_27_Ch3

SFX_Battle_28::
	db ( $80 | CH4 )
	dw SFX_Battle_28_Ch1
	db CH5
	dw SFX_Battle_28_Ch2
	db CH7
	dw SFX_Battle_28_Ch3

SFX_Battle_29::
	db ( $40 | CH4 )
	dw SFX_Battle_29_Ch1
	db CH7
	dw SFX_Battle_29_Ch2

SFX_Battle_2A::
	db ( $80 | CH4 )
	dw SFX_Battle_2A_Ch1
	db CH5
	dw SFX_Battle_2A_Ch2
	db CH7
	dw SFX_Battle_2A_Ch3

SFX_Battle_2B::
	db ( $40 | CH4 )
	dw SFX_Battle_2B_Ch1
	db CH7
	dw SFX_Battle_2B_Ch2

SFX_Battle_2C::
	db ( $80 | CH4 )
	dw SFX_Battle_2C_Ch1
	db CH5
	dw SFX_Battle_2C_Ch2
	db CH7
	dw SFX_Battle_2C_Ch3

SFX_Psybeam::
	db ( $80 | CH4 )
	dw SFX_Psybeam_Ch1
	db CH5
	dw SFX_Psybeam_Ch2
	db CH7
	dw SFX_Psybeam_Ch3

SFX_Battle_2E::
	db ( $80 | CH4 )
	dw SFX_Battle_2E_Ch1
	db CH5
	dw SFX_Battle_2E_Ch2
	db CH7
	dw SFX_Battle_2E_Ch3

SFX_Battle_2F::
	db ( $80 | CH4 )
	dw SFX_Battle_2F_Ch1
	db CH5
	dw SFX_Battle_2F_Ch2
	db CH7
	dw SFX_Battle_2F_Ch3

SFX_Psychic_M::
	db ( $80 | CH4 )
	dw SFX_Psychic_M_Ch1
	db CH5
	dw SFX_Psychic_M_Ch2
	db CH7
	dw SFX_Psychic_M_Ch3

SFX_Battle_31::
	db ( $40 | CH4 )
	dw SFX_Battle_31_Ch1
	db CH5
	dw SFX_Battle_31_Ch2

SFX_Battle_32::
	db ( $40 | CH4 )
	dw SFX_Battle_32_Ch1
	db CH5
	dw SFX_Battle_32_Ch2

SFX_Battle_33::
	db ( $40 | CH4 )
	dw SFX_Battle_33_Ch1
	db CH5
	dw SFX_Battle_33_Ch2

SFX_Battle_34::
	db ( $80 | CH4 )
	dw SFX_Battle_34_Ch1
	db CH5
	dw SFX_Battle_34_Ch2
	db CH7
	dw SFX_Battle_34_Ch3

SFX_Battle_35::
	db ( $40 | CH4 )
	dw SFX_Battle_35_Ch1
	db CH5
	dw SFX_Battle_35_Ch2

SFX_Battle_36::
	db ( $80 | CH4 )
	dw SFX_Battle_36_Ch1
	db CH5
	dw SFX_Battle_36_Ch2
	db CH7
	dw SFX_Battle_36_Ch3

SFX_Silph_Scope::
	db CH4
	dw SFX_Silph_Scope_Ch1