shithub: pokered

ref: c2381bb3e624e966c323610df762a299468a1728
dir: /scripts/seafoamislands4.asm/

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SeafoamIslands4Script:
	call EnableAutoTextBoxDrawing
	ld hl, wFlags_0xcd60
	bit 7, [hl]
	res 7, [hl]
	jr z, .asm_465dc
	ld hl, Seafoam4HolesCoords
	call CheckBoulderCoords
	ret nc
	EventFlagAddress hl, EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE
	ld a, [wCoordIndex]
	cp $1
	jr nz, .asm_465b8
	SetEventReuseHL EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE
	ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_1
	ld [wObjectToHide], a
	ld a, HS_SEAFOAM_ISLANDS_5_BOULDER_1
	ld [wObjectToShow], a
	jr .asm_465c4
.asm_465b8
	SetEventAfterBranchReuseHL EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE
	ld a, HS_SEAFOAM_ISLANDS_4_BOULDER_2
	ld [wObjectToHide], a
	ld a, HS_SEAFOAM_ISLANDS_5_BOULDER_2
	ld [wObjectToShow], a
.asm_465c4
	ld a, [wObjectToHide]
	ld [wMissableObjectIndex], a
	predef HideObject
	ld a, [wObjectToShow]
	ld [wMissableObjectIndex], a
	predef ShowObject
	jr .asm_465ed
.asm_465dc
	ld a, $a2
	ld [wDungeonWarpDestinationMap], a
	ld hl, Seafoam4HolesCoords
	call IsPlayerOnDungeonWarp
	ld a, [wd732]
	bit 4, a
	ret nz
.asm_465ed
	ld hl, SeafoamIslands4ScriptPointers
	ld a, [wSeafoamIslands4CurScript]
	jp CallFunctionInTable

Seafoam4HolesCoords:
	db $10,$03
	db $10,$06
	db $ff

SeafoamIslands4ScriptPointers:
	dw SeafoamIslands4Script0
	dw SeafoamIslands4Script1
	dw SeafoamIslands4Script2
	dw SeafoamIslands4Script3

SeafoamIslands4Script0:
	CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
	ret z
	ld a, [wYCoord]
	cp $8
	ret nz
	ld a, [wXCoord]
	cp $f
	ret nz
	ld hl, wSimulatedJoypadStatesEnd
	ld de, RLEMovement46632
	call DecodeRLEList
	dec a
	ld [wSimulatedJoypadStatesIndex], a
	call StartSimulatingJoypadStates
	ld hl, wFlags_D733
	set 2, [hl]
	ld a, $1
	ld [wSeafoamIslands4CurScript], a
	ret

RLEMovement46632:
	db D_DOWN,6
	db D_RIGHT,5
	db D_DOWN,3
	db $ff

SeafoamIslands4Script1:
	ld a, [wSimulatedJoypadStatesIndex]
	and a
	ret nz
	ld a, $0
	ld [wSeafoamIslands4CurScript], a
	ret

SeafoamIslands4Script2:
	CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
	ret z
	ld a, [wXCoord]
	cp $12
	jr z, .asm_4665e
	cp $13
	ld a, $0
	jr nz, .asm_4667b
	ld de, RLEData_4667f
	jr .asm_46661
.asm_4665e
	ld de, RLEData_46688
.asm_46661
	ld hl, wSimulatedJoypadStatesEnd
	call DecodeRLEList
	dec a
	ld [wSimulatedJoypadStatesIndex], a
	xor a
	ld [wSpriteStateData2 + $06], a
	ld hl, wd730
	set 7, [hl]
	ld hl, wFlags_D733
	set 2, [hl]
	ld a, $3
.asm_4667b
	ld [wSeafoamIslands4CurScript], a
	ret

RLEData_4667f:
	db D_DOWN,$06
	db D_RIGHT,$02
	db D_DOWN,$04
	db D_LEFT,$01
	db $FF

RLEData_46688:
	db D_DOWN,$06
	db D_RIGHT,$02
	db D_DOWN,$04
	db $FF

SeafoamIslands4Script3:
	ld a, [wSimulatedJoypadStatesIndex]
	and a
	ret nz
	ld a, $0
	ld [wSeafoamIslands4CurScript], a
	ret

SeafoamIslands4TextPointers:
	dw BoulderText
	dw BoulderText
	dw BoulderText
	dw BoulderText
	dw BoulderText
	dw BoulderText