shithub: pokered

ref: c80eddf988523b81c2e26b57a648ee6069c8955c
dir: /audio/headers/sfxheaders1.asm/

View raw version
SFX_Headers_1::
	db $ff, $ff, $ff ; padding

SFX_Snare1_1::
	audio SFX_Snare1_1, Ch7

SFX_Snare2_1::
	audio SFX_Snare2_1, Ch7

SFX_Snare3_1::
	audio SFX_Snare3_1, Ch7

SFX_Snare4_1::
	audio SFX_Snare4_1, Ch7

SFX_Snare5_1::
	audio SFX_Snare5_1, Ch7

SFX_Triangle1_1::
	audio SFX_Triangle1_1, Ch7

SFX_Triangle2_1::
	audio SFX_Triangle2_1, Ch7

SFX_Snare6_1::
	audio SFX_Snare6_1, Ch7

SFX_Snare7_1::
	audio SFX_Snare7_1, Ch7

SFX_Snare8_1::
	audio SFX_Snare8_1, Ch7

SFX_Snare9_1::
	audio SFX_Snare9_1, Ch7

SFX_Cymbal1_1::
	audio SFX_Cymbal1_1, Ch7

SFX_Cymbal2_1::
	audio SFX_Cymbal2_1, Ch7

SFX_Cymbal3_1::
	audio SFX_Cymbal3_1, Ch7

SFX_Muted_Snare1_1::
	audio SFX_Muted_Snare1_1, Ch7

SFX_Triangle3_1::
	audio SFX_Triangle3_1, Ch7

SFX_Muted_Snare2_1::
	audio SFX_Muted_Snare2_1, Ch7

SFX_Muted_Snare3_1::
	audio SFX_Muted_Snare3_1, Ch7

SFX_Muted_Snare4_1::
	audio SFX_Muted_Snare4_1, Ch7

SFX_Cry00_1::
	audio SFX_Cry00_1, Ch4, Ch5, Ch7

SFX_Cry01_1::
	audio SFX_Cry01_1, Ch4, Ch5, Ch7

SFX_Cry02_1::
	audio SFX_Cry02_1, Ch4, Ch5, Ch7

SFX_Cry03_1::
	audio SFX_Cry03_1, Ch4, Ch5, Ch7

SFX_Cry04_1::
	audio SFX_Cry04_1, Ch4, Ch5, Ch7

SFX_Cry05_1::
	audio SFX_Cry05_1, Ch4, Ch5, Ch7

SFX_Cry06_1::
	audio SFX_Cry06_1, Ch4, Ch5, Ch7

SFX_Cry07_1::
	audio SFX_Cry07_1, Ch4, Ch5, Ch7

SFX_Cry08_1::
	audio SFX_Cry08_1, Ch4, Ch5, Ch7

SFX_Cry09_1::
	audio SFX_Cry09_1, Ch4, Ch5, Ch7

SFX_Cry0A_1::
	audio SFX_Cry0A_1, Ch4, Ch5, Ch7

SFX_Cry0B_1::
	audio SFX_Cry0B_1, Ch4, Ch5, Ch7

SFX_Cry0C_1::
	audio SFX_Cry0C_1, Ch4, Ch5, Ch7

SFX_Cry0D_1::
	audio SFX_Cry0D_1, Ch4, Ch5, Ch7

SFX_Cry0E_1::
	audio SFX_Cry0E_1, Ch4, Ch5, Ch7

SFX_Cry0F_1::
	audio SFX_Cry0F_1, Ch4, Ch5, Ch7

SFX_Cry10_1::
	audio SFX_Cry10_1, Ch4, Ch5, Ch7

SFX_Cry11_1::
	audio SFX_Cry11_1, Ch4, Ch5, Ch7

SFX_Cry12_1::
	audio SFX_Cry12_1, Ch4, Ch5, Ch7

SFX_Cry13_1::
	audio SFX_Cry13_1, Ch4, Ch5, Ch7

SFX_Cry14_1::
	audio SFX_Cry14_1, Ch4, Ch5, Ch7

SFX_Cry15_1::
	audio SFX_Cry15_1, Ch4, Ch5, Ch7

SFX_Cry16_1::
	audio SFX_Cry16_1, Ch4, Ch5, Ch7

SFX_Cry17_1::
	audio SFX_Cry17_1, Ch4, Ch5, Ch7

SFX_Cry18_1::
	audio SFX_Cry18_1, Ch4, Ch5, Ch7

SFX_Cry19_1::
	audio SFX_Cry19_1, Ch4, Ch5, Ch7

SFX_Cry1A_1::
	audio SFX_Cry1A_1, Ch4, Ch5, Ch7

SFX_Cry1B_1::
	audio SFX_Cry1B_1, Ch4, Ch5, Ch7

SFX_Cry1C_1::
	audio SFX_Cry1C_1, Ch4, Ch5, Ch7

SFX_Cry1D_1::
	audio SFX_Cry1D_1, Ch4, Ch5, Ch7

SFX_Cry1E_1::
	audio SFX_Cry1E_1, Ch4, Ch5, Ch7

SFX_Cry1F_1::
	audio SFX_Cry1F_1, Ch4, Ch5, Ch7

SFX_Cry20_1::
	audio SFX_Cry20_1, Ch4, Ch5, Ch7

SFX_Cry21_1::
	audio SFX_Cry21_1, Ch4, Ch5, Ch7

SFX_Cry22_1::
	audio SFX_Cry22_1, Ch4, Ch5, Ch7

SFX_Cry23_1::
	audio SFX_Cry23_1, Ch4, Ch5, Ch7

SFX_Cry24_1::
	audio SFX_Cry24_1, Ch4, Ch5, Ch7

SFX_Cry25_1::
	audio SFX_Cry25_1, Ch4, Ch5, Ch7

SFX_Get_Item1_1::
	audio SFX_Get_Item1_1, Ch4, Ch5, Ch6

SFX_Get_Item2_1::
	audio SFX_Get_Item2_1, Ch4, Ch5, Ch6

SFX_Tink_1::
	audio SFX_Tink_1, Ch4

SFX_Heal_HP_1::
	audio SFX_Heal_HP_1, Ch4

SFX_Heal_Ailment_1::
	audio SFX_Heal_Ailment_1, Ch4

SFX_Start_Menu_1::
	audio SFX_Start_Menu_1, Ch7

SFX_Press_AB_1::
	audio SFX_Press_AB_1, Ch4

SFX_Pokedex_Rating_1::
	audio SFX_Pokedex_Rating_1, Ch4, Ch5, Ch6

SFX_Get_Key_Item_1::
	audio SFX_Get_Key_Item_1, Ch4, Ch5, Ch6

SFX_Poisoned_1::
	audio SFX_Poisoned_1, Ch4

SFX_Trade_Machine_1::
	audio SFX_Trade_Machine_1, Ch4

SFX_Turn_On_PC_1::
	audio SFX_Turn_On_PC_1, Ch4

SFX_Turn_Off_PC_1::
	audio SFX_Turn_Off_PC_1, Ch4

SFX_Enter_PC_1::
	audio SFX_Enter_PC_1, Ch4

SFX_Shrink_1::
	audio SFX_Shrink_1, Ch4

SFX_Switch_1::
	audio SFX_Switch_1, Ch4

SFX_Healing_Machine_1::
	audio SFX_Healing_Machine_1, Ch4

SFX_Teleport_Exit1_1::
	audio SFX_Teleport_Exit1_1, Ch4

SFX_Teleport_Enter1_1::
	audio SFX_Teleport_Enter1_1, Ch4

SFX_Teleport_Exit2_1::
	audio SFX_Teleport_Exit2_1, Ch4

SFX_Ledge_1::
	audio SFX_Ledge_1, Ch4

SFX_Teleport_Enter2_1::
	audio SFX_Teleport_Enter2_1, Ch7

SFX_Fly_1::
	audio SFX_Fly_1, Ch7

SFX_Denied_1::
	audio SFX_Denied_1, Ch4, Ch5

SFX_Arrow_Tiles_1::
	audio SFX_Arrow_Tiles_1, Ch4

SFX_Push_Boulder_1::
	audio SFX_Push_Boulder_1, Ch7

SFX_SS_Anne_Horn_1::
	audio SFX_SS_Anne_Horn_1, Ch4, Ch5

SFX_Withdraw_Deposit_1::
	audio SFX_Withdraw_Deposit_1, Ch4

SFX_Cut_1::
	audio SFX_Cut_1, Ch7

SFX_Go_Inside_1::
	audio SFX_Go_Inside_1, Ch7

SFX_Swap_1::
	audio SFX_Swap_1, Ch4, Ch5

SFX_59_1::
	audio SFX_59_1, Ch4, Ch5

SFX_Purchase_1::
	audio SFX_Purchase_1, Ch4, Ch5

SFX_Collision_1::
	audio SFX_Collision_1, Ch4

SFX_Go_Outside_1::
	audio SFX_Go_Outside_1, Ch7

SFX_Save_1::
	audio SFX_Save_1, Ch4, Ch5

; the Pokeflute sound effect directly hijacks channel 2
SFX_Pokeflute::
	audio SFX_Pokeflute, Ch2

SFX_Safari_Zone_PA::
	audio SFX_Safari_Zone_PA, Ch4