ref: cab3ccdbbd661aa75b9861aeaaa11fd0446c8113
dir: /audio/headers/sfxheaders2.asm/
SFX_Headers_2:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_2:: channel_count 1 channel 8, SFX_Noise_Instrument01_2_Ch8 SFX_Noise_Instrument02_2:: channel_count 1 channel 8, SFX_Noise_Instrument02_2_Ch8 SFX_Noise_Instrument03_2:: channel_count 1 channel 8, SFX_Noise_Instrument03_2_Ch8 SFX_Noise_Instrument04_2:: channel_count 1 channel 8, SFX_Noise_Instrument04_2_Ch8 SFX_Noise_Instrument05_2:: channel_count 1 channel 8, SFX_Noise_Instrument05_2_Ch8 SFX_Noise_Instrument06_2:: channel_count 1 channel 8, SFX_Noise_Instrument06_2_Ch8 SFX_Noise_Instrument07_2:: channel_count 1 channel 8, SFX_Noise_Instrument07_2_Ch8 SFX_Noise_Instrument08_2:: channel_count 1 channel 8, SFX_Noise_Instrument08_2_Ch8 SFX_Noise_Instrument09_2:: channel_count 1 channel 8, SFX_Noise_Instrument09_2_Ch8 SFX_Noise_Instrument10_2:: channel_count 1 channel 8, SFX_Noise_Instrument10_2_Ch8 SFX_Noise_Instrument11_2:: channel_count 1 channel 8, SFX_Noise_Instrument11_2_Ch8 SFX_Noise_Instrument12_2:: channel_count 1 channel 8, SFX_Noise_Instrument12_2_Ch8 SFX_Noise_Instrument13_2:: channel_count 1 channel 8, SFX_Noise_Instrument13_2_Ch8 SFX_Noise_Instrument14_2:: channel_count 1 channel 8, SFX_Noise_Instrument14_2_Ch8 SFX_Noise_Instrument15_2:: channel_count 1 channel 8, SFX_Noise_Instrument15_2_Ch8 SFX_Noise_Instrument16_2:: channel_count 1 channel 8, SFX_Noise_Instrument16_2_Ch8 SFX_Noise_Instrument17_2:: channel_count 1 channel 8, SFX_Noise_Instrument17_2_Ch8 SFX_Noise_Instrument18_2:: channel_count 1 channel 8, SFX_Noise_Instrument18_2_Ch8 SFX_Noise_Instrument19_2:: channel_count 1 channel 8, SFX_Noise_Instrument19_2_Ch8 SFX_Cry00_2:: channel_count 3 channel 5, SFX_Cry00_2_Ch5 channel 6, SFX_Cry00_2_Ch6 channel 8, SFX_Cry00_2_Ch8 SFX_Cry01_2:: channel_count 3 channel 5, SFX_Cry01_2_Ch5 channel 6, SFX_Cry01_2_Ch6 channel 8, SFX_Cry01_2_Ch8 SFX_Cry02_2:: channel_count 3 channel 5, SFX_Cry02_2_Ch5 channel 6, SFX_Cry02_2_Ch6 channel 8, SFX_Cry02_2_Ch8 SFX_Cry03_2:: channel_count 3 channel 5, SFX_Cry03_2_Ch5 channel 6, SFX_Cry03_2_Ch6 channel 8, SFX_Cry03_2_Ch8 SFX_Cry04_2:: channel_count 3 channel 5, SFX_Cry04_2_Ch5 channel 6, SFX_Cry04_2_Ch6 channel 8, SFX_Cry04_2_Ch8 SFX_Cry05_2:: channel_count 3 channel 5, SFX_Cry05_2_Ch5 channel 6, SFX_Cry05_2_Ch6 channel 8, SFX_Cry05_2_Ch8 SFX_Cry06_2:: channel_count 3 channel 5, SFX_Cry06_2_Ch5 channel 6, SFX_Cry06_2_Ch6 channel 8, SFX_Cry06_2_Ch8 SFX_Cry07_2:: channel_count 3 channel 5, SFX_Cry07_2_Ch5 channel 6, SFX_Cry07_2_Ch6 channel 8, SFX_Cry07_2_Ch8 SFX_Cry08_2:: channel_count 3 channel 5, SFX_Cry08_2_Ch5 channel 6, SFX_Cry08_2_Ch6 channel 8, SFX_Cry08_2_Ch8 SFX_Cry09_2:: channel_count 3 channel 5, SFX_Cry09_2_Ch5 channel 6, SFX_Cry09_2_Ch6 channel 8, SFX_Cry09_2_Ch8 SFX_Cry0A_2:: channel_count 3 channel 5, SFX_Cry0A_2_Ch5 channel 6, SFX_Cry0A_2_Ch6 channel 8, SFX_Cry0A_2_Ch8 SFX_Cry0B_2:: channel_count 3 channel 5, SFX_Cry0B_2_Ch5 channel 6, SFX_Cry0B_2_Ch6 channel 8, SFX_Cry0B_2_Ch8 SFX_Cry0C_2:: channel_count 3 channel 5, SFX_Cry0C_2_Ch5 channel 6, SFX_Cry0C_2_Ch6 channel 8, SFX_Cry0C_2_Ch8 SFX_Cry0D_2:: channel_count 3 channel 5, SFX_Cry0D_2_Ch5 channel 6, SFX_Cry0D_2_Ch6 channel 8, SFX_Cry0D_2_Ch8 SFX_Cry0E_2:: channel_count 3 channel 5, SFX_Cry0E_2_Ch5 channel 6, SFX_Cry0E_2_Ch6 channel 8, SFX_Cry0E_2_Ch8 SFX_Cry0F_2:: channel_count 3 channel 5, SFX_Cry0F_2_Ch5 channel 6, SFX_Cry0F_2_Ch6 channel 8, SFX_Cry0F_2_Ch8 SFX_Cry10_2:: channel_count 3 channel 5, SFX_Cry10_2_Ch5 channel 6, SFX_Cry10_2_Ch6 channel 8, SFX_Cry10_2_Ch8 SFX_Cry11_2:: channel_count 3 channel 5, SFX_Cry11_2_Ch5 channel 6, SFX_Cry11_2_Ch6 channel 8, SFX_Cry11_2_Ch8 SFX_Cry12_2:: channel_count 3 channel 5, SFX_Cry12_2_Ch5 channel 6, SFX_Cry12_2_Ch6 channel 8, SFX_Cry12_2_Ch8 SFX_Cry13_2:: channel_count 3 channel 5, SFX_Cry13_2_Ch5 channel 6, SFX_Cry13_2_Ch6 channel 8, SFX_Cry13_2_Ch8 SFX_Cry14_2:: channel_count 3 channel 5, SFX_Cry14_2_Ch5 channel 6, SFX_Cry14_2_Ch6 channel 8, SFX_Cry14_2_Ch8 SFX_Cry15_2:: channel_count 3 channel 5, SFX_Cry15_2_Ch5 channel 6, SFX_Cry15_2_Ch6 channel 8, SFX_Cry15_2_Ch8 SFX_Cry16_2:: channel_count 3 channel 5, SFX_Cry16_2_Ch5 channel 6, SFX_Cry16_2_Ch6 channel 8, SFX_Cry16_2_Ch8 SFX_Cry17_2:: channel_count 3 channel 5, SFX_Cry17_2_Ch5 channel 6, SFX_Cry17_2_Ch6 channel 8, SFX_Cry17_2_Ch8 SFX_Cry18_2:: channel_count 3 channel 5, SFX_Cry18_2_Ch5 channel 6, SFX_Cry18_2_Ch6 channel 8, SFX_Cry18_2_Ch8 SFX_Cry19_2:: channel_count 3 channel 5, SFX_Cry19_2_Ch5 channel 6, SFX_Cry19_2_Ch6 channel 8, SFX_Cry19_2_Ch8 SFX_Cry1A_2:: channel_count 3 channel 5, SFX_Cry1A_2_Ch5 channel 6, SFX_Cry1A_2_Ch6 channel 8, SFX_Cry1A_2_Ch8 SFX_Cry1B_2:: channel_count 3 channel 5, SFX_Cry1B_2_Ch5 channel 6, SFX_Cry1B_2_Ch6 channel 8, SFX_Cry1B_2_Ch8 SFX_Cry1C_2:: channel_count 3 channel 5, SFX_Cry1C_2_Ch5 channel 6, SFX_Cry1C_2_Ch6 channel 8, SFX_Cry1C_2_Ch8 SFX_Cry1D_2:: channel_count 3 channel 5, SFX_Cry1D_2_Ch5 channel 6, SFX_Cry1D_2_Ch6 channel 8, SFX_Cry1D_2_Ch8 SFX_Cry1E_2:: channel_count 3 channel 5, SFX_Cry1E_2_Ch5 channel 6, SFX_Cry1E_2_Ch6 channel 8, SFX_Cry1E_2_Ch8 SFX_Cry1F_2:: channel_count 3 channel 5, SFX_Cry1F_2_Ch5 channel 6, SFX_Cry1F_2_Ch6 channel 8, SFX_Cry1F_2_Ch8 SFX_Cry20_2:: channel_count 3 channel 5, SFX_Cry20_2_Ch5 channel 6, SFX_Cry20_2_Ch6 channel 8, SFX_Cry20_2_Ch8 SFX_Cry21_2:: channel_count 3 channel 5, SFX_Cry21_2_Ch5 channel 6, SFX_Cry21_2_Ch6 channel 8, SFX_Cry21_2_Ch8 SFX_Cry22_2:: channel_count 3 channel 5, SFX_Cry22_2_Ch5 channel 6, SFX_Cry22_2_Ch6 channel 8, SFX_Cry22_2_Ch8 SFX_Cry23_2:: channel_count 3 channel 5, SFX_Cry23_2_Ch5 channel 6, SFX_Cry23_2_Ch6 channel 8, SFX_Cry23_2_Ch8 SFX_Cry24_2:: channel_count 3 channel 5, SFX_Cry24_2_Ch5 channel 6, SFX_Cry24_2_Ch6 channel 8, SFX_Cry24_2_Ch8 SFX_Cry25_2:: channel_count 3 channel 5, SFX_Cry25_2_Ch5 channel 6, SFX_Cry25_2_Ch6 channel 8, SFX_Cry25_2_Ch8 SFX_Level_Up:: channel_count 3 channel 5, SFX_Level_Up_Ch5 channel 6, SFX_Level_Up_Ch6 channel 7, SFX_Level_Up_Ch7 SFX_Get_Item2_2:: channel_count 3 channel 5, SFX_Get_Item2_2_Ch5 channel 6, SFX_Get_Item2_2_Ch6 channel 7, SFX_Get_Item2_2_Ch7 SFX_Tink_2:: channel_count 1 channel 5, SFX_Tink_2_Ch5 SFX_Heal_HP_2:: channel_count 1 channel 5, SFX_Heal_HP_2_Ch5 SFX_Heal_Ailment_2:: channel_count 1 channel 5, SFX_Heal_Ailment_2_Ch5 SFX_Start_Menu_2:: channel_count 1 channel 8, SFX_Start_Menu_2_Ch8 SFX_Press_AB_2:: channel_count 1 channel 5, SFX_Press_AB_2_Ch5 SFX_Ball_Toss:: channel_count 2 channel 5, SFX_Ball_Toss_Ch5 channel 6, SFX_Ball_Toss_Ch6 SFX_Ball_Poof:: channel_count 2 channel 5, SFX_Ball_Poof_Ch5 channel 8, SFX_Ball_Poof_Ch8 SFX_Faint_Thud:: channel_count 2 channel 5, SFX_Faint_Thud_Ch5 channel 8, SFX_Faint_Thud_Ch8 SFX_Run:: channel_count 1 channel 8, SFX_Run_Ch8 SFX_Dex_Page_Added:: channel_count 2 channel 5, SFX_Dex_Page_Added_Ch5 channel 6, SFX_Dex_Page_Added_Ch6 SFX_Caught_Mon:: channel_count 3 channel 5, SFX_Caught_Mon_Ch5 channel 6, SFX_Caught_Mon_Ch6 channel 7, SFX_Caught_Mon_Ch7 SFX_Peck:: channel_count 1 channel 8, SFX_Peck_Ch8 SFX_Faint_Fall:: channel_count 1 channel 5, SFX_Faint_Fall_Ch5 SFX_Battle_09:: channel_count 1 channel 5, SFX_Battle_09_Ch5 SFX_Pound:: channel_count 1 channel 8, SFX_Pound_Ch8 SFX_Battle_0B:: channel_count 1 channel 8, SFX_Battle_0B_Ch8 SFX_Battle_0C:: channel_count 1 channel 8, SFX_Battle_0C_Ch8 SFX_Battle_0D:: channel_count 1 channel 8, SFX_Battle_0D_Ch8 SFX_Battle_0E:: channel_count 1 channel 8, SFX_Battle_0E_Ch8 SFX_Battle_0F:: channel_count 1 channel 8, SFX_Battle_0F_Ch8 SFX_Damage:: channel_count 1 channel 8, SFX_Damage_Ch8 SFX_Not_Very_Effective:: channel_count 1 channel 8, SFX_Not_Very_Effective_Ch8 SFX_Battle_12:: channel_count 1 channel 8, SFX_Battle_12_Ch8 SFX_Battle_13:: channel_count 1 channel 8, SFX_Battle_13_Ch8 SFX_Battle_14:: channel_count 1 channel 8, SFX_Battle_14_Ch8 SFX_Vine_Whip:: channel_count 1 channel 8, SFX_Vine_Whip_Ch8 SFX_Battle_16:: channel_count 1 channel 8, SFX_Battle_16_Ch8 SFX_Battle_17:: channel_count 1 channel 8, SFX_Battle_17_Ch8 SFX_Battle_18:: channel_count 1 channel 8, SFX_Battle_18_Ch8 SFX_Battle_19:: channel_count 1 channel 8, SFX_Battle_19_Ch8 SFX_Super_Effective:: channel_count 1 channel 8, SFX_Super_Effective_Ch8 SFX_Battle_1B:: channel_count 1 channel 8, SFX_Battle_1B_Ch8 SFX_Battle_1C:: channel_count 1 channel 8, SFX_Battle_1C_Ch8 SFX_Doubleslap:: channel_count 1 channel 8, SFX_Doubleslap_Ch8 SFX_Battle_1E:: channel_count 2 channel 5, SFX_Battle_1E_Ch5 channel 8, SFX_Battle_1E_Ch8 SFX_Horn_Drill:: channel_count 1 channel 8, SFX_Horn_Drill_Ch8 SFX_Battle_20:: channel_count 1 channel 8, SFX_Battle_20_Ch8 SFX_Battle_21:: channel_count 1 channel 8, SFX_Battle_21_Ch8 SFX_Battle_22:: channel_count 1 channel 8, SFX_Battle_22_Ch8 SFX_Battle_23:: channel_count 1 channel 8, SFX_Battle_23_Ch8 SFX_Battle_24:: channel_count 2 channel 5, SFX_Battle_24_Ch5 channel 8, SFX_Battle_24_Ch8 SFX_Battle_25:: channel_count 1 channel 8, SFX_Battle_25_Ch8 SFX_Battle_26:: channel_count 1 channel 8, SFX_Battle_26_Ch8 SFX_Battle_27:: channel_count 3 channel 5, SFX_Battle_27_Ch5 channel 6, SFX_Battle_27_Ch6 channel 8, SFX_Battle_27_Ch8 SFX_Battle_28:: channel_count 3 channel 5, SFX_Battle_28_Ch5 channel 6, SFX_Battle_28_Ch6 channel 8, SFX_Battle_28_Ch8 SFX_Battle_29:: channel_count 2 channel 5, SFX_Battle_29_Ch5 channel 8, SFX_Battle_29_Ch8 SFX_Battle_2A:: channel_count 3 channel 5, SFX_Battle_2A_Ch5 channel 6, SFX_Battle_2A_Ch6 channel 8, SFX_Battle_2A_Ch8 SFX_Battle_2B:: channel_count 2 channel 5, SFX_Battle_2B_Ch5 channel 8, SFX_Battle_2B_Ch8 SFX_Battle_2C:: channel_count 3 channel 5, SFX_Battle_2C_Ch5 channel 6, SFX_Battle_2C_Ch6 channel 8, SFX_Battle_2C_Ch8 SFX_Psybeam:: channel_count 3 channel 5, SFX_Psybeam_Ch5 channel 6, SFX_Psybeam_Ch6 channel 8, SFX_Psybeam_Ch8 SFX_Battle_2E:: channel_count 3 channel 5, SFX_Battle_2E_Ch5 channel 6, SFX_Battle_2E_Ch6 channel 8, SFX_Battle_2E_Ch8 SFX_Battle_2F:: channel_count 3 channel 5, SFX_Battle_2F_Ch5 channel 6, SFX_Battle_2F_Ch6 channel 8, SFX_Battle_2F_Ch8 SFX_Psychic_M:: channel_count 3 channel 5, SFX_Psychic_M_Ch5 channel 6, SFX_Psychic_M_Ch6 channel 8, SFX_Psychic_M_Ch8 SFX_Battle_31:: channel_count 2 channel 5, SFX_Battle_31_Ch5 channel 6, SFX_Battle_31_Ch6 SFX_Battle_32:: channel_count 2 channel 5, SFX_Battle_32_Ch5 channel 6, SFX_Battle_32_Ch6 SFX_Battle_33:: channel_count 2 channel 5, SFX_Battle_33_Ch5 channel 6, SFX_Battle_33_Ch6 SFX_Battle_34:: channel_count 3 channel 5, SFX_Battle_34_Ch5 channel 6, SFX_Battle_34_Ch6 channel 8, SFX_Battle_34_Ch8 SFX_Battle_35:: channel_count 2 channel 5, SFX_Battle_35_Ch5 channel 6, SFX_Battle_35_Ch6 SFX_Battle_36:: channel_count 3 channel 5, SFX_Battle_36_Ch5 channel 6, SFX_Battle_36_Ch6 channel 8, SFX_Battle_36_Ch8 SFX_Silph_Scope:: channel_count 1 channel 5, SFX_Silph_Scope_Ch5