shithub: pokered

ref: cbcdb2ec2a013beba4f321988e393419a8eed10e
dir: /audio.asm/

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AUDIO_1 EQU $2
AUDIO_2 EQU $8
AUDIO_3 EQU $1f

INCLUDE "constants.asm"


SECTION "Sound Effect Headers 1", ROMX, BANK[AUDIO_1]
INCLUDE "audio/headers/sfxheaders02.asm"

SECTION "Sound Effect Headers 2", ROMX, BANK[AUDIO_2]
INCLUDE "audio/headers/sfxheaders08.asm"

SECTION "Sound Effect Headers 3", ROMX, BANK[AUDIO_3]
INCLUDE "audio/headers/sfxheaders1f.asm"



SECTION "Music Headers 1", ROMX, BANK[AUDIO_1]
INCLUDE "audio/headers/musicheaders02.asm"

SECTION "Music Headers 2", ROMX, BANK[AUDIO_2]
INCLUDE "audio/headers/musicheaders08.asm"

SECTION "Music Headers 3", ROMX, BANK[AUDIO_3]
INCLUDE "audio/headers/musicheaders1f.asm"



SECTION "Sound Effects 1", ROMX, BANK[AUDIO_1]

INCLUDE "audio/sfx/sfx_02_01.asm"
INCLUDE "audio/sfx/sfx_02_02.asm"
INCLUDE "audio/sfx/sfx_02_03.asm"
INCLUDE "audio/sfx/sfx_02_04.asm"
INCLUDE "audio/sfx/sfx_02_05.asm"
INCLUDE "audio/sfx/sfx_02_06.asm"
INCLUDE "audio/sfx/sfx_02_07.asm"
INCLUDE "audio/sfx/sfx_02_08.asm"
INCLUDE "audio/sfx/sfx_02_09.asm"
INCLUDE "audio/sfx/sfx_02_0a.asm"
INCLUDE "audio/sfx/sfx_02_0b.asm"
INCLUDE "audio/sfx/sfx_02_0c.asm"
INCLUDE "audio/sfx/sfx_02_0d.asm"
INCLUDE "audio/sfx/sfx_02_0e.asm"
INCLUDE "audio/sfx/sfx_02_0f.asm"
INCLUDE "audio/sfx/sfx_02_10.asm"
INCLUDE "audio/sfx/sfx_02_11.asm"
INCLUDE "audio/sfx/sfx_02_12.asm"
INCLUDE "audio/sfx/sfx_02_13.asm"

Music2_WavePointers: INCLUDE "audio/wave_instruments.asm"

INCLUDE "audio/sfx/sfx_02_3f.asm"
INCLUDE "audio/sfx/sfx_02_5e.asm"
INCLUDE "audio/sfx/sfx_02_56.asm"
INCLUDE "audio/sfx/sfx_02_57.asm"
INCLUDE "audio/sfx/sfx_02_58.asm"
INCLUDE "audio/sfx/sfx_02_3c.asm"
INCLUDE "audio/sfx/sfx_02_59.asm"
INCLUDE "audio/sfx/sfx_02_5a.asm"
INCLUDE "audio/sfx/sfx_02_5b.asm"
INCLUDE "audio/sfx/sfx_02_5c.asm"
INCLUDE "audio/sfx/sfx_02_40.asm"
INCLUDE "audio/sfx/sfx_02_5d.asm"
INCLUDE "audio/sfx/sfx_02_3d.asm"
INCLUDE "audio/sfx/sfx_02_43.asm"
INCLUDE "audio/sfx/sfx_02_3e.asm"
INCLUDE "audio/sfx/sfx_02_44.asm"
INCLUDE "audio/sfx/sfx_02_45.asm"
INCLUDE "audio/sfx/sfx_02_46.asm"
INCLUDE "audio/sfx/sfx_02_47.asm"
INCLUDE "audio/sfx/sfx_02_48.asm"
INCLUDE "audio/sfx/sfx_02_49.asm"
INCLUDE "audio/sfx/sfx_02_4a.asm"
INCLUDE "audio/sfx/sfx_02_4b.asm"
INCLUDE "audio/sfx/sfx_02_4c.asm"
INCLUDE "audio/sfx/sfx_02_4d.asm"
INCLUDE "audio/sfx/sfx_02_4e.asm"
INCLUDE "audio/sfx/sfx_02_4f.asm"
INCLUDE "audio/sfx/sfx_02_50.asm"
INCLUDE "audio/sfx/sfx_02_51.asm"
INCLUDE "audio/sfx/sfx_02_52.asm"
INCLUDE "audio/sfx/sfx_02_53.asm"
INCLUDE "audio/sfx/sfx_02_54.asm"
INCLUDE "audio/sfx/sfx_02_55.asm"
INCLUDE "audio/sfx/sfx_02_5f.asm"
INCLUDE "audio/sfx/sfx_02_unused.asm"
INCLUDE "audio/sfx/sfx_02_1d.asm"
INCLUDE "audio/sfx/sfx_02_37.asm"
INCLUDE "audio/sfx/sfx_02_38.asm"
INCLUDE "audio/sfx/sfx_02_25.asm"
INCLUDE "audio/sfx/sfx_02_39.asm"
INCLUDE "audio/sfx/sfx_02_17.asm"
INCLUDE "audio/sfx/sfx_02_23.asm"
INCLUDE "audio/sfx/sfx_02_24.asm"
INCLUDE "audio/sfx/sfx_02_14.asm"
INCLUDE "audio/sfx/sfx_02_22.asm"
INCLUDE "audio/sfx/sfx_02_1a.asm"
INCLUDE "audio/sfx/sfx_02_1b.asm"
INCLUDE "audio/sfx/sfx_02_19.asm"
INCLUDE "audio/sfx/sfx_02_1f.asm"
INCLUDE "audio/sfx/sfx_02_20.asm"
INCLUDE "audio/sfx/sfx_02_16.asm"
INCLUDE "audio/sfx/sfx_02_21.asm"
INCLUDE "audio/sfx/sfx_02_15.asm"
INCLUDE "audio/sfx/sfx_02_1e.asm"
INCLUDE "audio/sfx/sfx_02_1c.asm"
INCLUDE "audio/sfx/sfx_02_18.asm"
INCLUDE "audio/sfx/sfx_02_2d.asm"
INCLUDE "audio/sfx/sfx_02_2a.asm"
INCLUDE "audio/sfx/sfx_02_2f.asm"
INCLUDE "audio/sfx/sfx_02_26.asm"
INCLUDE "audio/sfx/sfx_02_27.asm"
INCLUDE "audio/sfx/sfx_02_28.asm"
INCLUDE "audio/sfx/sfx_02_32.asm"
INCLUDE "audio/sfx/sfx_02_29.asm"
INCLUDE "audio/sfx/sfx_02_2b.asm"
INCLUDE "audio/sfx/sfx_02_30.asm"
INCLUDE "audio/sfx/sfx_02_2e.asm"
INCLUDE "audio/sfx/sfx_02_31.asm"
INCLUDE "audio/sfx/sfx_02_2c.asm"
INCLUDE "audio/sfx/sfx_02_33.asm"
INCLUDE "audio/sfx/sfx_02_34.asm"
INCLUDE "audio/sfx/sfx_02_35.asm"
INCLUDE "audio/sfx/sfx_02_36.asm"


SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2]

INCLUDE "audio/sfx/sfx_08_01.asm"
INCLUDE "audio/sfx/sfx_08_02.asm"
INCLUDE "audio/sfx/sfx_08_03.asm"
INCLUDE "audio/sfx/sfx_08_04.asm"
INCLUDE "audio/sfx/sfx_08_05.asm"
INCLUDE "audio/sfx/sfx_08_06.asm"
INCLUDE "audio/sfx/sfx_08_07.asm"
INCLUDE "audio/sfx/sfx_08_08.asm"
INCLUDE "audio/sfx/sfx_08_09.asm"
INCLUDE "audio/sfx/sfx_08_0a.asm"
INCLUDE "audio/sfx/sfx_08_0b.asm"
INCLUDE "audio/sfx/sfx_08_0c.asm"
INCLUDE "audio/sfx/sfx_08_0d.asm"
INCLUDE "audio/sfx/sfx_08_0e.asm"
INCLUDE "audio/sfx/sfx_08_0f.asm"
INCLUDE "audio/sfx/sfx_08_10.asm"
INCLUDE "audio/sfx/sfx_08_11.asm"
INCLUDE "audio/sfx/sfx_08_12.asm"
INCLUDE "audio/sfx/sfx_08_13.asm"

Music8_WavePointers: INCLUDE "audio/wave_instruments.asm"

INCLUDE "audio/sfx/sfx_08_40.asm"
INCLUDE "audio/sfx/sfx_08_3f.asm"
INCLUDE "audio/sfx/sfx_08_3c.asm"
INCLUDE "audio/sfx/sfx_08_3d.asm"
INCLUDE "audio/sfx/sfx_08_3e.asm"
INCLUDE "audio/sfx/sfx_08_77.asm"
INCLUDE "audio/sfx/sfx_08_41.asm"
INCLUDE "audio/sfx/sfx_08_42.asm"
INCLUDE "audio/sfx/sfx_08_43.asm"
INCLUDE "audio/sfx/sfx_08_44.asm"
INCLUDE "audio/sfx/sfx_08_45.asm"
INCLUDE "audio/sfx/sfx_08_pokeflute_ch3.asm"
INCLUDE "audio/sfx/sfx_08_47.asm"
INCLUDE "audio/sfx/sfx_08_48.asm"
INCLUDE "audio/sfx/sfx_08_49.asm"
INCLUDE "audio/sfx/sfx_08_4a.asm"
INCLUDE "audio/sfx/sfx_08_4b.asm"
INCLUDE "audio/sfx/sfx_08_4c.asm"
INCLUDE "audio/sfx/sfx_08_4d.asm"
INCLUDE "audio/sfx/sfx_08_4e.asm"
INCLUDE "audio/sfx/sfx_08_4f.asm"
INCLUDE "audio/sfx/sfx_08_50.asm"
INCLUDE "audio/sfx/sfx_08_51.asm"
INCLUDE "audio/sfx/sfx_08_52.asm"
INCLUDE "audio/sfx/sfx_08_53.asm"
INCLUDE "audio/sfx/sfx_08_54.asm"
INCLUDE "audio/sfx/sfx_08_55.asm"
INCLUDE "audio/sfx/sfx_08_56.asm"
INCLUDE "audio/sfx/sfx_08_57.asm"
INCLUDE "audio/sfx/sfx_08_58.asm"
INCLUDE "audio/sfx/sfx_08_59.asm"
INCLUDE "audio/sfx/sfx_08_5a.asm"
INCLUDE "audio/sfx/sfx_08_5b.asm"
INCLUDE "audio/sfx/sfx_08_5c.asm"
INCLUDE "audio/sfx/sfx_08_5d.asm"
INCLUDE "audio/sfx/sfx_08_5e.asm"
INCLUDE "audio/sfx/sfx_08_5f.asm"
INCLUDE "audio/sfx/sfx_08_60.asm"
INCLUDE "audio/sfx/sfx_08_61.asm"
INCLUDE "audio/sfx/sfx_08_62.asm"
INCLUDE "audio/sfx/sfx_08_63.asm"
INCLUDE "audio/sfx/sfx_08_64.asm"
INCLUDE "audio/sfx/sfx_08_65.asm"
INCLUDE "audio/sfx/sfx_08_66.asm"
INCLUDE "audio/sfx/sfx_08_67.asm"
INCLUDE "audio/sfx/sfx_08_68.asm"
INCLUDE "audio/sfx/sfx_08_69.asm"
INCLUDE "audio/sfx/sfx_08_6a.asm"
INCLUDE "audio/sfx/sfx_08_6b.asm"
INCLUDE "audio/sfx/sfx_08_6c.asm"
INCLUDE "audio/sfx/sfx_08_6d.asm"
INCLUDE "audio/sfx/sfx_08_6e.asm"
INCLUDE "audio/sfx/sfx_08_6f.asm"
INCLUDE "audio/sfx/sfx_08_70.asm"
INCLUDE "audio/sfx/sfx_08_71.asm"
INCLUDE "audio/sfx/sfx_08_72.asm"
INCLUDE "audio/sfx/sfx_08_73.asm"
INCLUDE "audio/sfx/sfx_08_74.asm"
INCLUDE "audio/sfx/sfx_08_75.asm"
INCLUDE "audio/sfx/sfx_08_76.asm"
INCLUDE "audio/sfx/sfx_08_unused.asm"
INCLUDE "audio/sfx/sfx_08_1d.asm"
INCLUDE "audio/sfx/sfx_08_37.asm"
INCLUDE "audio/sfx/sfx_08_38.asm"
INCLUDE "audio/sfx/sfx_08_25.asm"
INCLUDE "audio/sfx/sfx_08_39.asm"
INCLUDE "audio/sfx/sfx_08_17.asm"
INCLUDE "audio/sfx/sfx_08_23.asm"
INCLUDE "audio/sfx/sfx_08_24.asm"
INCLUDE "audio/sfx/sfx_08_14.asm"
INCLUDE "audio/sfx/sfx_08_22.asm"
INCLUDE "audio/sfx/sfx_08_1a.asm"
INCLUDE "audio/sfx/sfx_08_1b.asm"
INCLUDE "audio/sfx/sfx_08_19.asm"
INCLUDE "audio/sfx/sfx_08_1f.asm"
INCLUDE "audio/sfx/sfx_08_20.asm"
INCLUDE "audio/sfx/sfx_08_16.asm"
INCLUDE "audio/sfx/sfx_08_21.asm"
INCLUDE "audio/sfx/sfx_08_15.asm"
INCLUDE "audio/sfx/sfx_08_1e.asm"
INCLUDE "audio/sfx/sfx_08_1c.asm"
INCLUDE "audio/sfx/sfx_08_18.asm"
INCLUDE "audio/sfx/sfx_08_2d.asm"
INCLUDE "audio/sfx/sfx_08_2a.asm"
INCLUDE "audio/sfx/sfx_08_2f.asm"
INCLUDE "audio/sfx/sfx_08_26.asm"
INCLUDE "audio/sfx/sfx_08_27.asm"
INCLUDE "audio/sfx/sfx_08_28.asm"
INCLUDE "audio/sfx/sfx_08_32.asm"
INCLUDE "audio/sfx/sfx_08_29.asm"
INCLUDE "audio/sfx/sfx_08_2b.asm"
INCLUDE "audio/sfx/sfx_08_30.asm"
INCLUDE "audio/sfx/sfx_08_2e.asm"
INCLUDE "audio/sfx/sfx_08_31.asm"
INCLUDE "audio/sfx/sfx_08_2c.asm"
INCLUDE "audio/sfx/sfx_08_33.asm"
INCLUDE "audio/sfx/sfx_08_34.asm"
INCLUDE "audio/sfx/sfx_08_35.asm"
INCLUDE "audio/sfx/sfx_08_36.asm"


SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3]

INCLUDE "audio/sfx/sfx_1f_01.asm"
INCLUDE "audio/sfx/sfx_1f_02.asm"
INCLUDE "audio/sfx/sfx_1f_03.asm"
INCLUDE "audio/sfx/sfx_1f_04.asm"
INCLUDE "audio/sfx/sfx_1f_05.asm"
INCLUDE "audio/sfx/sfx_1f_06.asm"
INCLUDE "audio/sfx/sfx_1f_07.asm"
INCLUDE "audio/sfx/sfx_1f_08.asm"
INCLUDE "audio/sfx/sfx_1f_09.asm"
INCLUDE "audio/sfx/sfx_1f_0a.asm"
INCLUDE "audio/sfx/sfx_1f_0b.asm"
INCLUDE "audio/sfx/sfx_1f_0c.asm"
INCLUDE "audio/sfx/sfx_1f_0d.asm"
INCLUDE "audio/sfx/sfx_1f_0e.asm"
INCLUDE "audio/sfx/sfx_1f_0f.asm"
INCLUDE "audio/sfx/sfx_1f_10.asm"
INCLUDE "audio/sfx/sfx_1f_11.asm"
INCLUDE "audio/sfx/sfx_1f_12.asm"
INCLUDE "audio/sfx/sfx_1f_13.asm"

Music1f_WavePointers: INCLUDE "audio/wave_instruments.asm"

INCLUDE "audio/sfx/sfx_1f_3f.asm"
INCLUDE "audio/sfx/sfx_1f_56.asm"
INCLUDE "audio/sfx/sfx_1f_57.asm"
INCLUDE "audio/sfx/sfx_1f_58.asm"
INCLUDE "audio/sfx/sfx_1f_3c.asm"
INCLUDE "audio/sfx/sfx_1f_59.asm"
INCLUDE "audio/sfx/sfx_1f_5a.asm"
INCLUDE "audio/sfx/sfx_1f_5b.asm"
INCLUDE "audio/sfx/sfx_1f_5c.asm"
INCLUDE "audio/sfx/sfx_1f_40.asm"
INCLUDE "audio/sfx/sfx_1f_5d.asm"
INCLUDE "audio/sfx/sfx_1f_3d.asm"
INCLUDE "audio/sfx/sfx_1f_43.asm"
INCLUDE "audio/sfx/sfx_1f_3e.asm"
INCLUDE "audio/sfx/sfx_1f_44.asm"
INCLUDE "audio/sfx/sfx_1f_45.asm"
INCLUDE "audio/sfx/sfx_1f_46.asm"
INCLUDE "audio/sfx/sfx_1f_47.asm"
INCLUDE "audio/sfx/sfx_1f_48.asm"
INCLUDE "audio/sfx/sfx_1f_49.asm"
INCLUDE "audio/sfx/sfx_1f_4a.asm"
INCLUDE "audio/sfx/sfx_1f_4b.asm"
INCLUDE "audio/sfx/sfx_1f_4c.asm"
INCLUDE "audio/sfx/sfx_1f_4d.asm"
INCLUDE "audio/sfx/sfx_1f_4e.asm"
INCLUDE "audio/sfx/sfx_1f_4f.asm"
INCLUDE "audio/sfx/sfx_1f_50.asm"
INCLUDE "audio/sfx/sfx_1f_51.asm"
INCLUDE "audio/sfx/sfx_1f_52.asm"
INCLUDE "audio/sfx/sfx_1f_53.asm"
INCLUDE "audio/sfx/sfx_1f_54.asm"
INCLUDE "audio/sfx/sfx_1f_55.asm"
INCLUDE "audio/sfx/sfx_1f_5e.asm"
INCLUDE "audio/sfx/sfx_1f_5f.asm"
INCLUDE "audio/sfx/sfx_1f_60.asm"
INCLUDE "audio/sfx/sfx_1f_61.asm"
INCLUDE "audio/sfx/sfx_1f_62.asm"
INCLUDE "audio/sfx/sfx_1f_63.asm"
INCLUDE "audio/sfx/sfx_1f_64.asm"
INCLUDE "audio/sfx/sfx_1f_65.asm"
INCLUDE "audio/sfx/sfx_1f_66.asm"
INCLUDE "audio/sfx/sfx_1f_67.asm"
INCLUDE "audio/sfx/sfx_1f_unused.asm"
INCLUDE "audio/sfx/sfx_1f_1d.asm"
INCLUDE "audio/sfx/sfx_1f_37.asm"
INCLUDE "audio/sfx/sfx_1f_38.asm"
INCLUDE "audio/sfx/sfx_1f_25.asm"
INCLUDE "audio/sfx/sfx_1f_39.asm"
INCLUDE "audio/sfx/sfx_1f_17.asm"
INCLUDE "audio/sfx/sfx_1f_23.asm"
INCLUDE "audio/sfx/sfx_1f_24.asm"
INCLUDE "audio/sfx/sfx_1f_14.asm"
INCLUDE "audio/sfx/sfx_1f_22.asm"
INCLUDE "audio/sfx/sfx_1f_1a.asm"
INCLUDE "audio/sfx/sfx_1f_1b.asm"
INCLUDE "audio/sfx/sfx_1f_19.asm"
INCLUDE "audio/sfx/sfx_1f_1f.asm"
INCLUDE "audio/sfx/sfx_1f_20.asm"
INCLUDE "audio/sfx/sfx_1f_16.asm"
INCLUDE "audio/sfx/sfx_1f_21.asm"
INCLUDE "audio/sfx/sfx_1f_15.asm"
INCLUDE "audio/sfx/sfx_1f_1e.asm"
INCLUDE "audio/sfx/sfx_1f_1c.asm"
INCLUDE "audio/sfx/sfx_1f_18.asm"
INCLUDE "audio/sfx/sfx_1f_2d.asm"
INCLUDE "audio/sfx/sfx_1f_2a.asm"
INCLUDE "audio/sfx/sfx_1f_2f.asm"
INCLUDE "audio/sfx/sfx_1f_26.asm"
INCLUDE "audio/sfx/sfx_1f_27.asm"
INCLUDE "audio/sfx/sfx_1f_28.asm"
INCLUDE "audio/sfx/sfx_1f_32.asm"
INCLUDE "audio/sfx/sfx_1f_29.asm"
INCLUDE "audio/sfx/sfx_1f_2b.asm"
INCLUDE "audio/sfx/sfx_1f_30.asm"
INCLUDE "audio/sfx/sfx_1f_2e.asm"
INCLUDE "audio/sfx/sfx_1f_31.asm"
INCLUDE "audio/sfx/sfx_1f_2c.asm"
INCLUDE "audio/sfx/sfx_1f_33.asm"
INCLUDE "audio/sfx/sfx_1f_34.asm"
INCLUDE "audio/sfx/sfx_1f_35.asm"
INCLUDE "audio/sfx/sfx_1f_36.asm"



SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1]

PlayBattleMusic:: ; 0x90c6
	xor a
	ld [wMusicHeaderPointer], a
	ld [wLowHealthAlarm], a
	dec a
	ld [wc0ee], a
	call PlaySound ; stop music
	call DelayFrame
	ld c, BANK(Music_GymLeaderBattle)
	ld a, [W_GYMLEADERNO]
	and a
	jr z, .notGymLeaderBattle
	ld a, MUSIC_GYM_LEADER_BATTLE
	jr .playSong
.notGymLeaderBattle
	ld a, [W_CUROPPONENT]
	cp $c8
	jr c, .wildBattle
	cp SONY3 + $c8
	jr z, .finalBattle
	cp LANCE + $c8
	jr nz, .normalTrainerBattle
	ld a, MUSIC_GYM_LEADER_BATTLE ; lance also plays gym leader theme
	jr .playSong
.normalTrainerBattle
	ld a, MUSIC_TRAINER_BATTLE
	jr .playSong
.finalBattle
	ld a, MUSIC_FINAL_BATTLE
	jr .playSong
.wildBattle
	ld a, MUSIC_WILD_BATTLE
.playSong
	jp PlayMusic


INCLUDE "audio/engine_1.asm"


; an alternate start for MeetRival which has a different first measure
Music_RivalAlternateStart:: ; 0x9b47
	ld c, BANK(Music_MeetRival)
	ld a, MUSIC_MEET_RIVAL
	call PlayMusic
	ld hl, wc006
	ld de, Music_MeetRival_branch_b1a2
	call Music2_OverwriteChannelPointer
	ld de, Music_MeetRival_branch_b21d
	call Music2_OverwriteChannelPointer
	ld de, Music_MeetRival_branch_b2b5

Music2_OverwriteChannelPointer: ; 0x9b60
	ld a, e
	ld [hli], a
	ld a, d
	ld [hli], a
	ret

; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo:: ; 0x9b65
	ld c, BANK(Music_MeetRival)
	ld a, MUSIC_MEET_RIVAL
	call PlayMusic
	ld hl, wc006
	ld de, Music_MeetRival_branch_b119
	jp Music2_OverwriteChannelPointer

; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo:: ; 0x9b75
	call Music_RivalAlternateStart
	ld hl, wc006
	ld de, Music_MeetRival_branch_b19b
	jp Music2_OverwriteChannelPointer

; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo:: ; 0x9b81
	ld a, $a
	ld [wcfc8], a
	ld [wcfc9], a
	ld a, $ff
	ld [wMusicHeaderPointer], a
	ld c, 100
	call DelayFrames
	ld c, BANK(Music_Cities1)
	ld a, MUSIC_CITIES1
	call PlayMusic
	ld hl, wc006
	ld de, Music_Cities1_branch_aa6f
	jp Music2_OverwriteChannelPointer


SECTION "Audio Engine 2", ROMX, BANK[AUDIO_2]

Music_DoLowHealthAlarm:: ; 2136e (8:536e)
	ld a, [wLowHealthAlarm]
	cp $ff
	jr z, .disableAlarm

	bit 7, a  ;alarm enabled?
	ret z     ;nope

	and $7f   ;low 7 bits are the timer.
	jr nz, .asm_21383 ;if timer > 0, play low tone.

	call .playToneHi
	ld a, 30 ;keep this tone for 30 frames.
	jr .asm_21395 ;reset the timer.

.asm_21383
	cp 20
	jr nz, .asm_2138a ;if timer == 20,
	call .playToneLo  ;actually set the sound registers.

.asm_2138a
	ld a, $86
	ld [wc02a], a ;disable sound channel?
	ld a, [wLowHealthAlarm]
	and $7f ;decrement alarm timer.
	dec a

.asm_21395
	; reset the timer and enable flag.
	set 7, a
	ld [wLowHealthAlarm], a
	ret

.disableAlarm
	xor a
	ld [wLowHealthAlarm], a  ;disable alarm
	ld [wc02a], a  ;re-enable sound channel?
	ld de, .toneDataSilence
	jr .playTone

;update the sound registers to change the frequency.
;the tone set here stays until we change it.
.playToneHi
	ld de, .toneDataHi
	jr .playTone

.playToneLo
	ld de, .toneDataLo

;update sound channel 1 to play the alarm, overriding all other sounds.
.playTone
	ld hl, rNR10 ;channel 1 sound register
	ld c, $5
	xor a

.copyLoop
	ld [hli], a
	ld a, [de]
	inc de
	dec c
	jr nz, .copyLoop
	ret

;bytes to write to sound channel 1 registers for health alarm.
;starting at FF11 (FF10 is always zeroed), so these bytes are:
;length, envelope, freq lo, freq hi
.toneDataHi
	db $A0,$E2,$50,$87

.toneDataLo
	db $B0,$E2,$EE,$86

;written to stop the alarm
.toneDataSilence
	db $00,$00,$00,$80


INCLUDE "engine/menu/bills_pc.asm"

INCLUDE "audio/engine_2.asm"


Music_PokeFluteInBattle:: ; 22306 (8:6306)
	ld a, SFX_BATTLE_06 ; PokeFlute outside of battle
	call PlaySoundWaitForCurrent
	ld hl, wc00e
	ld de, SFX_08_PokeFlute_Ch1
	call Music8_OverwriteChannelPointer
	ld de, SFX_08_PokeFlute_Ch2
	call Music8_OverwriteChannelPointer
	ld de, SFX_08_PokeFlute_Ch3

Music8_OverwriteChannelPointer: ; 2231d (8:631d)
	ld a, e
	ld [hli], a
	ld a, d
	ld [hli], a
	ret


SECTION "Audio Engine 3", ROMX, BANK[AUDIO_3]

PlayPokedexRatingSfx:: ; 7d13b (1f:513b)
	ld a, [$ffdc]
	ld c, $0
	ld hl, OwnedMonValues
.getSfxPointer
	cp [hl]
	jr c, .gotSfxPointer
	inc c
	inc hl
	jr .getSfxPointer
.gotSfxPointer
	push bc
	ld a, $ff
	ld [wc0ee], a
	call PlaySoundWaitForCurrent
	pop bc
	ld b, $0
	ld hl, PokedexRatingSfxPointers
	add hl, bc
	add hl, bc
	ld a, [hli]
	ld c, [hl]
	call PlayMusic
	jp PlayDefaultMusic

PokedexRatingSfxPointers: ; 7d162 (1f:5162)
	db SFX_DENIED,         BANK(SFX_1f_51)
	db SFX_POKEDEX_RATING, BANK(SFX_02_41)
	db SFX_GET_ITEM_1,     BANK(SFX_02_3a)
	db SFX_BATTLE_06,      BANK(SFX_08_46)
	db SFX_LEVEL_UP,       BANK(SFX_08_3a)
	db SFX_GET_KEY_ITEM,   BANK(SFX_02_42)
	db SFX_GET_ITEM_2,     BANK(SFX_02_3b)

OwnedMonValues: ; 7d170 (1f:5170)
	db 10, 40, 60, 90, 120, 150, $ff


INCLUDE "audio/engine_3.asm"



SECTION "Music 1", ROMX, BANK[AUDIO_1]

INCLUDE "audio/music/pkmnhealed.asm"
INCLUDE "audio/music/routes1.asm"
INCLUDE "audio/music/routes2.asm"
INCLUDE "audio/music/routes3.asm"
INCLUDE "audio/music/routes4.asm"
INCLUDE "audio/music/indigoplateau.asm"
INCLUDE "audio/music/pallettown.asm"
INCLUDE "audio/music/unusedsong.asm"
INCLUDE "audio/music/cities1.asm"
INCLUDE "audio/sfx/sfx_02_3a.asm"
INCLUDE "audio/music/museumguy.asm"
INCLUDE "audio/music/meetprofoak.asm"
INCLUDE "audio/music/meetrival.asm"
INCLUDE "audio/sfx/sfx_02_41.asm"
INCLUDE "audio/sfx/sfx_02_3b.asm"
INCLUDE "audio/sfx/sfx_02_42.asm"
INCLUDE "audio/music/ssanne.asm"
INCLUDE "audio/music/cities2.asm"
INCLUDE "audio/music/celadon.asm"
INCLUDE "audio/music/cinnabar.asm"
INCLUDE "audio/music/vermilion.asm"
INCLUDE "audio/music/lavender.asm"
INCLUDE "audio/music/safarizone.asm"
INCLUDE "audio/music/gym.asm"
INCLUDE "audio/music/pokecenter.asm"


SECTION "Music 2", ROMX, BANK[AUDIO_2]

INCLUDE "audio/sfx/sfx_08_pokeflute.asm"
INCLUDE "audio/sfx/sfx_08_unused2.asm"
INCLUDE "audio/music/gymleaderbattle.asm"
INCLUDE "audio/music/trainerbattle.asm"
INCLUDE "audio/music/wildbattle.asm"
INCLUDE "audio/music/finalbattle.asm"
INCLUDE "audio/sfx/sfx_08_3a.asm"
INCLUDE "audio/sfx/sfx_08_3b.asm"
INCLUDE "audio/sfx/sfx_08_46.asm"
INCLUDE "audio/music/defeatedtrainer.asm"
INCLUDE "audio/music/defeatedwildmon.asm"
INCLUDE "audio/music/defeatedgymleader.asm"


SECTION "Music 3", ROMX, BANK[AUDIO_3]

INCLUDE "audio/music/bikeriding.asm"
INCLUDE "audio/music/dungeon1.asm"
INCLUDE "audio/music/gamecorner.asm"
INCLUDE "audio/music/titlescreen.asm"
INCLUDE "audio/sfx/sfx_1f_3a.asm"
INCLUDE "audio/music/dungeon2.asm"
INCLUDE "audio/music/dungeon3.asm"
INCLUDE "audio/music/cinnabarmansion.asm"
INCLUDE "audio/sfx/sfx_1f_41.asm"
INCLUDE "audio/sfx/sfx_1f_3b.asm"
INCLUDE "audio/sfx/sfx_1f_42.asm"
INCLUDE "audio/music/oakslab.asm"
INCLUDE "audio/music/pokemontower.asm"
INCLUDE "audio/music/silphco.asm"
INCLUDE "audio/music/meeteviltrainer.asm"
INCLUDE "audio/music/meetfemaletrainer.asm"
INCLUDE "audio/music/meetmaletrainer.asm"
INCLUDE "audio/music/introbattle.asm"
INCLUDE "audio/music/surfing.asm"
INCLUDE "audio/music/jigglypuffsong.asm"
INCLUDE "audio/music/halloffame.asm"
INCLUDE "audio/music/credits.asm"