ref: cec6e6e2fb7886acc85200f921d3913fd2ea8a2b
dir: /engine/battle/moveEffects/leech_seed_effect.asm/
LeechSeedEffect_: callab MoveHitTest ld a, [wMoveMissed] and a jr nz, .moveMissed ld hl, wEnemyBattleStatus2 ld de, wEnemyMonType1 ld a, [H_WHOSETURN] and a jr z, .leechSeedEffect ld hl, wPlayerBattleStatus2 ld de, wBattleMonType1 .leechSeedEffect ; miss if the target is grass-type or already seeded ld a, [de] cp GRASS jr z, .moveMissed inc de ld a, [de] cp GRASS jr z, .moveMissed bit Seeded, [hl] jr nz, .moveMissed set Seeded, [hl] callab PlayCurrentMoveAnimation ld hl, WasSeededText jp PrintText .moveMissed ld c, 50 call DelayFrames ld hl, EvadedAttackText jp PrintText WasSeededText: TX_FAR _WasSeededText db "@" EvadedAttackText: TX_FAR _EvadedAttackText db "@"