shithub: pokered

ref: cee4d559f999312837da7d69e2c6704e85c159d4
dir: /data/trainer_moves.asm/

View raw version
LoneMoves: ; 39d22 (e:5d22)
; these are used for gym leaders.
; this is not automatic! you have to write the number you want to wLoneAttackNo
; first. e.g., erika's script writes 4 to wLoneAttackNo to get mega drain,
; the fourth entry in the list.

; first byte:  pokemon in the trainer's party that gets the move
; second byte: move
; unterminated
	db 1,BIDE
	db 1,BUBBLEBEAM
	db 2,THUNDERBOLT
	db 2,MEGA_DRAIN
	db 3,TOXIC
	db 3,PSYWAVE
	db 3,FIRE_BLAST
	db 4,FISSURE

TeamMoves: ; 39d32 (e:5d32)
; these are used for elite four.
; this is automatic, based on trainer class.
; don't be confused by LoneMoves above, the two data structures are
	; _completely_ unrelated.

; first byte: trainer (all trainers in this class have this move)
; second byte: move
; ff-terminated
	db LORELEI,BLIZZARD
	db BRUNO,FISSURE
	db AGATHA,TOXIC
	db LANCE,BARRIER
	db $FF