ref: d3a01f777d2bbb3bc5ec6822af893d16fda19936
dir: /scripts/RocketHideoutB1F.asm/
RocketHideoutB1F_Script: call RocketHideout1Script_44be0 call EnableAutoTextBoxDrawing ld hl, RocketHideout1TrainerHeader0 ld de, RocketHideoutB1F_ScriptPointers ld a, [wRocketHideoutB1FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB1FCurScript], a ret RocketHideout1Script_44be0: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_677 jr nz, .asm_44c01 CheckEventReuseA EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4 jr nz, .asm_44bf7 ld a, $54 jr .asm_44c03 .asm_44bf7 ld a, SFX_GO_INSIDE call PlaySound CheckEventHL EVENT_677 .asm_44c01 ld a, $e .asm_44c03 ld [wNewTileBlockID], a lb bc, 8, 12 predef_jump ReplaceTileBlock RocketHideoutB1F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle RocketHideoutB1F_TextPointers: dw RocketHideout1Text1 dw RocketHideout1Text2 dw RocketHideout1Text3 dw RocketHideout1Text4 dw RocketHideout1Text5 dw PickUpItemText dw PickUpItemText RocketHideout1TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_0, 3, RocketHideout1BattleText2, RocketHideout1EndBattleText2, RocketHideout1AfterBattleTxt2 RocketHideout1TrainerHeader1: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_1, 2, RocketHideout1BattleText3, RocketHideout1EndBattleText3, RocketHideout1AfterBattleTxt3 RocketHideout1TrainerHeader2: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_2, 2, RocketHideout1BattleText4, RocketHideout1EndBattleText4, RocketHideout1AfterBattleTxt4 RocketHideout1TrainerHeader3: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_3, 3, RocketHideout1BattleText5, RocketHideout1EndBattleText5, RocketHideout1AfterBattleTxt5 RocketHideout1TrainerHeader4: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4, 3, RocketHideout1BattleText6, RocketHideout1EndBattleText6, RocketHideout1AfterBattleTxt6 db -1 ; end RocketHideout1Text1: text_asm ld hl, RocketHideout1TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideout1Text2: text_asm ld hl, RocketHideout1TrainerHeader1 call TalkToTrainer jp TextScriptEnd RocketHideout1Text3: text_asm ld hl, RocketHideout1TrainerHeader2 call TalkToTrainer jp TextScriptEnd RocketHideout1Text4: text_asm ld hl, RocketHideout1TrainerHeader3 call TalkToTrainer jp TextScriptEnd RocketHideout1Text5: text_asm ld hl, RocketHideout1TrainerHeader4 call TalkToTrainer jp TextScriptEnd RocketHideout1EndBattleText6: text_far _RocketHideout1EndBattleText6 text_asm SetEvent EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4 ld hl, RocketHideout1Text_44c9f ret RocketHideout1Text_44c9f: text_promptbutton text_end RocketHideout1BattleText2: text_far _RocketHideout1BattleText2 text_end RocketHideout1EndBattleText2: text_far _RocketHideout1EndBattleText2 text_end RocketHideout1AfterBattleTxt2: text_far _RocketHideout1AfterBattleTxt2 text_end RocketHideout1BattleText3: text_far _RocketHideout1BattleText3 text_end RocketHideout1EndBattleText3: text_far _RocketHideout1EndBattleText3 text_end RocketHideout1AfterBattleTxt3: text_far _RocketHideout1AfterBattleTxt3 text_end RocketHideout1BattleText4: text_far _RocketHideout1BattleText4 text_end RocketHideout1EndBattleText4: text_far _RocketHideout1EndBattleText4 text_end RocketHideout1AfterBattleTxt4: text_far _RocketHideout1AfterBattleTxt4 text_end RocketHideout1BattleText5: text_far _RocketHideout1BattleText5 text_end RocketHideout1EndBattleText5: text_far _RocketHideout1EndBattleText5 text_end RocketHideout1AfterBattleTxt5: text_far _RocketHideout1AfterBattleTxt5 text_end RocketHideout1BattleText6: text_far _RocketHideout1BattleText6 text_end RocketHideout1AfterBattleTxt6: text_far _RocketHideout1AfterBattleTxt6 text_end