ref: d3a01f777d2bbb3bc5ec6822af893d16fda19936
dir: /scripts/RocketHideoutB2F.asm/
RocketHideoutB2F_Script: call EnableAutoTextBoxDrawing ld hl, RocketHideout2TrainerHeader0 ld de, RocketHideoutB2F_ScriptPointers ld a, [wRocketHideoutB2FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB2FCurScript], a ret RocketHideoutB2F_ScriptPointers: dw RocketHideout2Script0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw RocketHideout2Script3 RocketHideout2Script0: ld a, [wYCoord] ld b, a ld a, [wXCoord] ld c, a ld hl, RocketHideout2ArrowTilePlayerMovement call DecodeArrowMovementRLE cp $ff jp z, CheckFightingMapTrainers ld hl, wd736 set 7, [hl] call StartSimulatingJoypadStates ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a ld a, $3 ld [wCurMapScript], a ret ;format: ;db y,x ;dw pointer to movement RocketHideout2ArrowTilePlayerMovement: db $9,$4 dw RocketHideout2ArrowMovement1 db $b,$4 dw RocketHideout2ArrowMovement2 db $f,$4 dw RocketHideout2ArrowMovement3 db $10,$4 dw RocketHideout2ArrowMovement4 db $13,$4 dw RocketHideout2ArrowMovement1 db $16,$4 dw RocketHideout2ArrowMovement5 db $e,$5 dw RocketHideout2ArrowMovement6 db $16,$6 dw RocketHideout2ArrowMovement7 db $18,$6 dw RocketHideout2ArrowMovement8 db $9,$8 dw RocketHideout2ArrowMovement9 db $c,$8 dw RocketHideout2ArrowMovement10 db $f,$8 dw RocketHideout2ArrowMovement8 db $13,$8 dw RocketHideout2ArrowMovement9 db $17,$8 dw RocketHideout2ArrowMovement11 db $e,$9 dw RocketHideout2ArrowMovement12 db $16,$9 dw RocketHideout2ArrowMovement12 db $9,$a dw RocketHideout2ArrowMovement13 db $a,$a dw RocketHideout2ArrowMovement14 db $f,$a dw RocketHideout2ArrowMovement15 db $11,$a dw RocketHideout2ArrowMovement16 db $13,$a dw RocketHideout2ArrowMovement17 db $19,$a dw RocketHideout2ArrowMovement2 db $e,$b dw RocketHideout2ArrowMovement18 db $10,$b dw RocketHideout2ArrowMovement19 db $12,$b dw RocketHideout2ArrowMovement12 db $9,$c dw RocketHideout2ArrowMovement20 db $b,$c dw RocketHideout2ArrowMovement21 db $d,$c dw RocketHideout2ArrowMovement22 db $11,$c dw RocketHideout2ArrowMovement23 db $a,$d dw RocketHideout2ArrowMovement24 db $c,$d dw RocketHideout2ArrowMovement25 db $10,$d dw RocketHideout2ArrowMovement26 db $12,$d dw RocketHideout2ArrowMovement27 db $13,$d dw RocketHideout2ArrowMovement28 db $16,$d dw RocketHideout2ArrowMovement29 db $17,$d dw RocketHideout2ArrowMovement30 db $11,$e dw RocketHideout2ArrowMovement31 db $10,$f dw RocketHideout2ArrowMovement12 db $e,$10 dw RocketHideout2ArrowMovement32 db $10,$10 dw RocketHideout2ArrowMovement33 db $12,$10 dw RocketHideout2ArrowMovement34 db $a,$11 dw RocketHideout2ArrowMovement35 db $b,$11 dw RocketHideout2ArrowMovement36 db $FF ;format: direction, count ;each list is read starting from the $FF and working backwards RocketHideout2ArrowMovement1: db D_LEFT,$02 db $FF RocketHideout2ArrowMovement2: db D_RIGHT,$04 db $FF RocketHideout2ArrowMovement3: db D_UP,$04 db D_RIGHT,$04 db $FF RocketHideout2ArrowMovement4: db D_UP,$04 db D_RIGHT,$04 db D_UP,$01 db $FF RocketHideout2ArrowMovement5: db D_LEFT,$02 db D_UP,$03 db $FF RocketHideout2ArrowMovement6: db D_DOWN,$02 db D_RIGHT,$04 db $FF RocketHideout2ArrowMovement7: db D_UP,$02 db $FF RocketHideout2ArrowMovement8: db D_UP,$04 db $FF RocketHideout2ArrowMovement9: db D_LEFT,$06 db $FF RocketHideout2ArrowMovement10: db D_UP,$01 db $FF RocketHideout2ArrowMovement11: db D_LEFT,$06 db D_UP,$04 db $FF RocketHideout2ArrowMovement12: db D_DOWN,$02 db $FF RocketHideout2ArrowMovement13: db D_LEFT,$08 db $FF RocketHideout2ArrowMovement14: db D_LEFT,$08 db D_UP,$01 db $FF RocketHideout2ArrowMovement15: db D_LEFT,$08 db D_UP,$06 db $FF RocketHideout2ArrowMovement16: db D_UP,$02 db D_RIGHT,$04 db $FF RocketHideout2ArrowMovement17: db D_UP,$02 db D_RIGHT,$04 db D_UP,$02 db $FF RocketHideout2ArrowMovement18: db D_DOWN,$02 db D_RIGHT,$04 db D_DOWN,$02 db $FF RocketHideout2ArrowMovement19: db D_DOWN,$02 db D_RIGHT,$04 db $FF RocketHideout2ArrowMovement20: db D_LEFT,$0A db $FF RocketHideout2ArrowMovement21: db D_LEFT,$0A db D_UP,$02 db $FF RocketHideout2ArrowMovement22: db D_LEFT,$0A db D_UP,$04 db $FF RocketHideout2ArrowMovement23: db D_UP,$02 db D_RIGHT,$02 db $FF RocketHideout2ArrowMovement24: db D_RIGHT,$01 db D_DOWN,$02 db $FF RocketHideout2ArrowMovement25: db D_RIGHT,$01 db $FF RocketHideout2ArrowMovement26: db D_DOWN,$02 db D_RIGHT,$02 db $FF RocketHideout2ArrowMovement27: db D_DOWN,$02 db D_LEFT,$02 db $FF RocketHideout2ArrowMovement28: db D_UP,$02 db D_RIGHT,$04 db D_UP,$02 db D_LEFT,$03 db $FF RocketHideout2ArrowMovement29: db D_DOWN,$02 db D_LEFT,$04 db $FF RocketHideout2ArrowMovement30: db D_LEFT,$06 db D_UP,$04 db D_LEFT,$05 db $FF RocketHideout2ArrowMovement31: db D_UP,$02 db $FF RocketHideout2ArrowMovement32: db D_UP,$01 db $FF RocketHideout2ArrowMovement33: db D_UP,$03 db $FF RocketHideout2ArrowMovement34: db D_UP,$05 db $FF RocketHideout2ArrowMovement35: db D_RIGHT,$01 db D_DOWN,$02 db D_LEFT,$04 db $FF RocketHideout2ArrowMovement36: db D_LEFT,$0A db D_UP,$02 db D_LEFT,$05 db $FF RocketHideout2Script3: ld a, [wSimulatedJoypadStatesIndex] and a jr nz, LoadSpinnerArrowTiles xor a ld [wJoyIgnore], a ld hl, wd736 res 7, [hl] ld a, $0 ld [wCurMapScript], a ret INCLUDE "engine/overworld/spinners.asm" RocketHideoutB2F_TextPointers: dw RocketHideout2Text1 dw PickUpItemText dw PickUpItemText dw PickUpItemText dw PickUpItemText RocketHideout2TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0, 4, RocketHideout2BattleText2, RocketHideout2EndBattleText2, RocketHideout2AfterBattleTxt2 db -1 ; end RocketHideout2Text1: text_asm ld hl, RocketHideout2TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideout2BattleText2: text_far _RocketHideout2BattleText2 text_end RocketHideout2EndBattleText2: text_far _RocketHideout2EndBattleText2 text_end RocketHideout2AfterBattleTxt2: text_far _RocketHideout2AfterBattleTxt2 text_end